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Sentinel World Champion Bapti[RVSD] Bapti
NC BR 72

KDR: 3.73

Score: 6.3m

Last Seen: Sep 14th, 2019 1:10 PM
- OFFLINE - 17.4 hour(s)

Battle Rank 72 - New Conglomerate on Miller - Outfit Member of Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 8
Level Progress (to 73): 70%
Level 100 Progress: 33% 258h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-7F NC6 Gauss SAW NC6A GODSAW NS-15M2 GD-22S EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Bapti



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,943,442 MLG Score: 15942
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.211%33.544%124811120318,9994.95153-1.22

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.089%3.099M++1.955A++-0.237CHEAD ++ (~14.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.73B++7.50.478B+12.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.157%81.191%0212122,33442305.51773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.369%2.325A*1.019B**-0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.684B+1.60.504B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 8
6.3m129.9%811 (48.7k)684 (41k)3.7319522,8476,1223.7688772 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214198037.054%36.429%135001:308

80% Heavy Assault12% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2018 3:15 PMJul 10th, 2019 4:41 PMSep 14th, 2019 10:29 AM (2d) (PST)Sep 14th, 2019 9:58 AM (2d) (PST)Sep 14th, 2019 9:10 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4274789492.4790.6640.9033.2650.03415942

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,59628,66256,9341494054196241,022

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
153.6h/6.4d 226 8,323 4,771 30.1k 106 514 313 13.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:9,272
Deaths:1,901
KDR:4.877
Accuracy:36.473% A*
HSR:33.175% B**
NC6 Gauss SAW
M+
Kills:1,208
Deaths:287
KDR:4.209
Accuracy:36.250% M+
HSR:32.285% A+
NC6A GODSAW
A+
Kills:1,200
Deaths:266
KDR:4.511
Accuracy:38.235% A+
HSR:34.667% B**
NS-15M2
M
Kills:1,199
Deaths:247
KDR:4.854
Accuracy:37.619% M
HSR:38.699% A++
GD-22S
M++
Kills:1,173
Deaths:218
KDR:5.381
Accuracy:39.223% M++
HSR:30.776% B**
EM6
M
Kills:1,170
Deaths:262
KDR:4.466
Accuracy:36.022% M
HSR:32.222% A
Kills:15,222
Deaths (as Heavy Assault):3,181
Deaths (to Heavy Assaults):1,964
KDR:4.78529
Kill Difference:12,041
Playtime:123.255 hours
Usage:80%
Score:5.032m
Score/min:680
Accuracy (listed only):37.303%
HSR (listed only):33.637%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:1,392
Deaths:262
KDR:5.313
Accuracy:37.363% M
HSR:27.802% A
AF-4 Cyclone
A**
Kills:833
Deaths:197
KDR:4.228
Accuracy:37.673% A**
HSR:32.173% A*
AF-19 Mercenary
M++
Kills:309
Deaths:79
KDR:3.911
Accuracy:38.164% M++
HSR:27.508% B**
NSX-P Tengu
A*
Kills:110
Deaths:28
KDR:3.929
Accuracy:48.484% A*
HSR:25.455% B+
Kills:2,644
Deaths (as Light Assault):566
Deaths (to Light Assaults):1,231
KDR:4.67138
Kill Difference:2,078
Playtime:11.836 hours
Usage:8%
Score:0.513m
Score/min:722
Accuracy (listed only):40.421%
HSR (listed only):28.234%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:1,953
Deaths:397
KDR:4.919
Accuracy:51.874% A*
HSR:80.133% A
NS-357 Underboss
M+
Kills:1,141
Deaths:808
KDR:1.412
Accuracy:51.003% A++
HSR:44.698% M+
AF-4 Cyclone
A**
Kills:833
Deaths:197
KDR:4.228
Accuracy:37.673% A**
HSR:32.173% A*
NC14 Bolt Driver
A++
Kills:381
Deaths:89
KDR:4.281
Accuracy:48.003% A++
HSR:86.614% A
NSX-P Tengu
A*
Kills:110
Deaths:28
KDR:3.929
Accuracy:48.484% A*
HSR:25.455% B+
NC4 Mag-Shot
M+
Kills:102
Deaths:73
KDR:1.397
Accuracy:39.502% A++
HSR:38.235% M+
Kills:4,520
Deaths (as Infiltrator):1,592
Deaths (to Infiltrators):989
KDR:2.8392
Kill Difference:2,928
Playtime:17.712 hours
Usage:12%
Score:0.752m
Score/min:707
Accuracy (listed only):46.090%
HSR (listed only):51.218%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:89
V. Kills:4 N/A
Deaths:5
KDR:17.800
Accuracy:73.113% A*
KPH:347.100 S
VKPH:15.600 M*
Kills:89 (89 + 0)
Deaths:5
KDR:17.800
VKDR:0.800
Vehicle Kills:4
Kill Difference:84
Playtime:0.257 hours
Usage:0%
Score:0.017m
Score/min:1,080
Piloting Accuracy:73.113%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,3529,2721,9014.877B**1.1536.473%A*33.175%B**174.3S1.5A*43253.2h7.7B**21.2B**
SAS-R 1,9531,9533974.919B*1.1951.874%A*80.133%A191.5SN/A54310.2h1.6A3A
GD-7F 1,4061,3922625.313S1.5837.363%M27.802%A217.5S2.2S5576.4h9.5B**25.3B**
NC6 Gauss SAW 1,2231,2082874.209M+0.4836.25%M+32.285%A+165.5S2.1M**4837.3h6.7B**18.4B**
NC6A GODSAW 1,2081,2002664.511B**0.7838.235%A+34.667%B**206.9S1.4B*4475.8h6.5C*17B*
NS-15M2 1,2121,1992474.854A++1.1237.619%M38.699%A++206.7S2.2M*8595.8h8.5A22.5B**
GD-22S 1,1801,1732185.381A*1.6539.223%M++30.776%B**198.8S1.2A++7475.9h7.8A19.8B**
EM6 1,1791,1702624.466A++0.7336.022%M32.222%A164.8S1.3A*4687.1h8.1B**22.5B**
NS-357 Underboss 1,1441,1418081.412B+2.3251.003%A++44.698%M+165.4SN/A4806.9h3.1B**6.1B**
AF-4 Cyclone 8378331974.228A*0.5037.673%A**32.173%A*185.1SN/A4534.5h7.9A21B**
Mag-Cutter 5265236,1200.085A*3.6542.467%B**1.53%D3.5SN/A9149.9h1.5B**3.6C**
NC14 Bolt Driver 381381894.281A+0.5548.003%A++86.614%A122.9SN/A3773.1h1.7A3.5A
AF-19 Mercenary 310309793.911M**0.1838.164%M++27.508%B**154.5SN/A5962h7.7A20.3B**
Frag Grenade 2602571257N/A253.2747.885%BN/A514C++6C15540.5h3.3B+6.9B+
NS Decimator 328236603.933M**0.2063.767%B1.695%C34.2C+13.3C1866.9h3B**4.7B**
NSX-P Tengu 112110283.929M+0.2048.484%A*25.455%B+157.1S2.9M3960.7h9.6B**19.8B**
NC4 Mag-Shot 102102731.397B**2.3339.502%A++38.235%M+63.8A*N/A1761.6h5.8B*14.6B*
M30 Mustang AH 9389517.8A++14.0773.113%A*N/A296.7S13.3M10730.3h3.5B**4.8B*
Shrike 12382302.733M**1.0052.506%C-1.22%D--35.7B**17.8B++2542.3h5.1B*9.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24250.3h
Medical Kit8735,96716.2h
Medical Applicator0600h
Recon Detection Device95801.8h
Nano-Armor Kit05060h

Check the help document for the dictionary if you want to learn more about words used here.


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