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Sentinel World Champion Bapti[RVSD] Bapti
NC BR 74

KDR: 3.72

Score: 6.8m

Last Seen: Nov 17th, 2019 2:12 PM
- OFFLINE - 5.3 hour(s)

Battle Rank 74 - New Conglomerate on Miller - Outfit Member of Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 5
Level Progress (to 75): 75%
Level 100 Progress: 36% 249h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-7F NS-357 Underboss NC6 Gauss SAW NC6A GODSAW NS-15M2 GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,859,625 MLG Score: 15875
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.158%33.597%124812120720,1984.90958-1.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.995%3.098M++1.912A++-0.082C+HEAD ++ (~15.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.728B++7.50.474B+12.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.308%1.235%121112188171461.14084172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.738D--0.319C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.10.351C**31.90.401B73.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.905%80.562%0212172,67047025.68085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.221%2.399A*0.874B*-0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.681B+1.60.495B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 5
6.8m126.8%808 (48.5k)683 (41k)3.7198324,6556,6283.7619274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219214436.803%36.548%134501:309

77% Heavy Assault12% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2018 3:15 PMJul 10th, 2019 4:41 PMNov 17th, 2019 9:21 AM (1d) (PST)Nov 17th, 2019 10:16 AM (1d) (PST)Nov 17th, 2019 10:12 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4344799552.4750.6650.9053.1870.03815875

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,04628,71857,3281494054191240,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
166h/6.9d 279 9,011 5,229 31.7k 114 546 379 14.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:9,847
Deaths:2,011
KDR:4.897
Accuracy:36.432% A*
HSR:33.025% B*
NC6 Gauss SAW
M+
Kills:1,208
Deaths:287
KDR:4.209
Accuracy:36.250% M+
HSR:32.285% A+
NC6A GODSAW
A+
Kills:1,201
Deaths:267
KDR:4.498
Accuracy:38.216% A+
HSR:34.638% B**
NS-15M2
A**
Kills:1,199
Deaths:247
KDR:4.854
Accuracy:37.619% A**
HSR:38.699% A++
GD-22S
M+
Kills:1,173
Deaths:218
KDR:5.381
Accuracy:39.223% M+
HSR:30.776% B*
EM6
A**
Kills:1,170
Deaths:262
KDR:4.466
Accuracy:36.022% A**
HSR:32.222% A
Kills:15,798
Deaths (as Heavy Assault):3,292
Deaths (to Heavy Assaults):2,093
KDR:4.79891
Kill Difference:12,506
Playtime:128.274 hours
Usage:77%
Score:5.245m
Score/min:682
Accuracy (listed only):37.294%
HSR (listed only):33.607%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:1,703
Deaths:321
KDR:5.305
Accuracy:37.103% A**
HSR:29.066% A+
AF-4 Cyclone
A*
Kills:930
Deaths:216
KDR:4.306
Accuracy:37.533% A*
HSR:32.473% A++
AF-19 Mercenary
M++
Kills:316
Deaths:87
KDR:3.632
Accuracy:38.157% M++
HSR:26.899% B*
NSX-P Tengu
A++
Kills:110
Deaths:28
KDR:3.929
Accuracy:48.484% A++
HSR:25.455% B+
AF-4A Bandit
M
Kills:78
Deaths:14
KDR:5.571
Accuracy:36.199% A*
HSR:39.744% M
Kills:3,137
Deaths (as Light Assault):666
Deaths (to Light Assaults):1,328
KDR:4.71021
Kill Difference:2,471
Playtime:14.381 hours
Usage:9%
Score:0.630m
Score/min:730
Accuracy (listed only):39.495%
HSR (listed only):30.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:2,289
Deaths:487
KDR:4.700
Accuracy:51.457% A*
HSR:79.554% B**
NS-357 Underboss
M+
Kills:1,271
Deaths:905
KDR:1.404
Accuracy:50.708% A++
HSR:45.161% M+
AF-4 Cyclone
A*
Kills:930
Deaths:216
KDR:4.306
Accuracy:37.533% A*
HSR:32.473% A++
NC14 Bolt Driver
A++
Kills:381
Deaths:89
KDR:4.281
Accuracy:48.003% A++
HSR:86.614% A
NSX-P Tengu
A++
Kills:110
Deaths:28
KDR:3.929
Accuracy:48.484% A++
HSR:25.455% B+
NC4 Mag-Shot
M
Kills:102
Deaths:73
KDR:1.397
Accuracy:39.502% A++
HSR:38.235% M
Kills:5,083
Deaths (as Infiltrator):1,798
Deaths (to Infiltrators):1,096
KDR:2.82703
Kill Difference:3,285
Playtime:20.683 hours
Usage:12%
Score:0.854m
Score/min:688
Accuracy (listed only):45.948%
HSR (listed only):51.249%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:1,703
Deaths:321
KDR:5.305
Accuracy:37.103% A**
HSR:29.066% A+
AF-19 Mercenary
M++
Kills:316
Deaths:87
KDR:3.632
Accuracy:38.157% M++
HSR:26.899% B*
AF-4A Bandit
M
Kills:78
Deaths:14
KDR:5.571
Accuracy:36.199% A*
HSR:39.744% M
Kills:2,097
Deaths (as Engineer):422
Deaths (to Engineers):780
KDR:4.96919
Kill Difference:1,675
Playtime:1.581 hours
Usage:1%
Score:0.053m
Score/min:554
Accuracy (listed only):37.153%
HSR (listed only):31.903%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:93
V. Kills:4 N/A
Deaths:5
KDR:18.600
Accuracy:73.556% A*
KPH:349.100 S
VKPH:15 M++
M20 Mustang
S
Kills:81
V. Kills:42 188%
Deaths:1
KDR:81
Accuracy:30.308% C+
KPH:78.700 S
VKPH:40.800 S
Kills:174 (174 + 0)
Deaths:6
KDR:29
VKDR:7.667
Vehicle Kills:46
Kill Difference:168
Playtime:1.296 hours
Usage:1%
Score:0.045m
Score/min:581
Piloting Accuracy:30.308%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,9319,8472,0114.897B**1.1836.432%A*33.025%B*175.2S1.5A++43556.2h7.7B**21.2B**
SAS-R 2,2912,2894874.7B++0.9851.457%A*79.554%B**184.6SN/A51712.4h1.6A3.1B**
GD-7F 1,7191,7033215.305S1.5937.103%A**29.066%A+218.3S2.1M**5587.8h9.4B**25.3B**
NS-357 Underboss 1,2751,2719051.404B+2.3250.708%A++45.161%M+160.9M**N/A4737.9h3.1B**6.2B**
NC6 Gauss SAW 1,2231,2082874.209A*0.4936.25%M+32.285%A+165.5S2.1M*4847.3h6.7B**18.4B**
NC6A GODSAW 1,2091,2012674.498B**0.7838.216%A+34.638%B**207.1S1.4B+4475.8h6.5B17B**
NS-15M2 1,2121,1992474.854A++1.1337.619%A**38.699%A++206.7S2.2M++8605.8h8.5B**22.5B**
GD-22S 1,1801,1732185.381A**1.6639.223%M+30.776%B*198.8S1.2A+7495.9h7.8A19.8B**
EM6 1,1791,1702624.466A+0.7536.022%A**32.222%A164.8S1.3A+4697.1h8.1B**22.5B**
AF-4 Cyclone 9359302164.306A*0.5937.533%A*32.473%A++186S1A+4585h7.9B**21.1B**
Mag-Cutter 5825796,6110.088A**3.6342.211%B**1.382%D-3.6A*N/A10160.4h1.5B*3.6B++
NC14 Bolt Driver 381381894.281B**0.5648.003%A++86.614%A122.9SN/A3793.1h1.7A3.5A
AF-19 Mercenary 317316873.632M**0.0938.157%M++26.899%B*150.5SN/A5892.1h7.7A20.3B**
Frag Grenade 2922881288N/A284.2848.414%BN/A576B+8C+16180.5h3.2B++6.6B+
NS Decimator 349253663.833M**0.1162.787%C*1.581%C-34.2C+13C1877.4h3B**4.8B**
NSX-P Tengu 112110283.929M+0.2148.484%A++25.455%B+157.1M**2.9M+3970.7h9.6B*19.8B*
NC4 Mag-Shot 102102731.397B**2.3239.502%A++38.235%M63.8A*N/A1751.6h5.8B*14.6B*
M30 Mustang AH 9793518.6A+14.8873.556%A*N/A310S13.3A**10950.3h3.6B*4.8B*
Shrike 12382302.733M**0.9952.506%C-1.22%D-35.7B**17.8B*2542.3h5.1B*9.7B+
M20 Mustang 12381181U77.2830.308%C+1.235%C-81S42S4451h31.9B**105.1B**
AF-4A Bandit 7978145.571S1.8536.199%A*39.744%M260S3.3S8450.3h6.9A+19.1A
MGR-A1 Vanquisher 626196.778M**3.0638.665%A++29.508%B+203.3S3.3A++4990.3h6.5A++16.7A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24470.3h
Medical Kit9606,48416.9h
Medical Applicator01960h
Recon Detection Device116752.1h
Nano-Armor Kit36950.1h

Check the help document for the dictionary if you want to learn more about words used here.


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