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Brigadier World Champion Bapti[RVSD] Bapti
NC BR 80

KDR: 3.71

Score: 8.4m

Last Seen: Jan 22nd, 2020 7:26 PM
- OFFLINE - 58.8 hour(s)

Battle Rank 80 - New Conglomerate on Miller - Outfit Officer of Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 7
Level Progress (to 81): 49%
Level 100 Progress: 44% 211h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-7F NS-15M2 NS-357 Underboss AF-4 Cyclone NC6 Gauss SAW NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Bapti



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,632,743 MLG Score: 16493
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.204%33.638%125116121624,6484.89436-1.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.816%3.098M++1.912A++-0.082C+HEAD ++ (~15.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.728B++7.60.474B+12.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.728%1%2292123020093542.12766364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.555%-0.738D--0.319C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.351C**18.20.401B41

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.12%80.927%0212303,58156226.36057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%2.399A*0.874B*-0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.681B+1.60.495B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 7
8.4m127.2%829 (49.7k)701 (42.1k)3.7146930,3758,1773.7554180 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232265736.782%37.116%136501:2811

74% Heavy Assault14% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2018 3:15 PMJul 10th, 2019 4:41 PMJan 24th, 2020 7:36 AM (17h) (PST)Jan 22nd, 2020 4:28 PM (2d) (PST)Jan 22nd, 2020 3:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4694949752.5370.6830.9423.2760.03816493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,12229,65558,4671524156197242,050

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
199.6h/8.3d 333 11,274 6,662 39.2k 135 613 459 17.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:10,001
Deaths:2,042
KDR:4.898
Accuracy:36.453% A*
HSR:33.057% B*
NS-15M2
A**
Kills:1,605
Deaths:348
KDR:4.612
Accuracy:37.485% A**
HSR:38.131% A+
NC6 Gauss SAW
M+
Kills:1,224
Deaths:290
KDR:4.221
Accuracy:36.242% M+
HSR:32.353% A+
NC6A GODSAW
A+
Kills:1,201
Deaths:267
KDR:4.498
Accuracy:38.216% A+
HSR:34.638% B**
MGR-L1 Promise
A*
Kills:1,176
Deaths:201
KDR:5.851
Accuracy:36.184% A*
HSR:33.674% B**
GD-22S
M+
Kills:1,173
Deaths:218
KDR:5.381
Accuracy:39.223% M+
HSR:30.776% B*
EM6
A**
Kills:1,170
Deaths:262
KDR:4.466
Accuracy:36.022% A**
HSR:32.222% A
EM1
M+
Kills:782
Deaths:166
KDR:4.711
Accuracy:37.740% M+
HSR:33.760% A++
Kills:18,332
Deaths (as Heavy Assault):3,794
Deaths (to Heavy Assaults):2,560
KDR:4.83184
Kill Difference:14,538
Playtime:147.039 hours
Usage:74%
Score:6.164m
Score/min:699
Accuracy (listed only):37.196%
HSR (listed only):33.576%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:1,739
Deaths:329
KDR:5.286
Accuracy:37.087% A**
HSR:29.327% A+
AF-4 Cyclone
A**
Kills:1,474
Deaths:316
KDR:4.665
Accuracy:37.886% A**
HSR:30.190% A+
AF-4A Bandit
A**
Kills:962
Deaths:152
KDR:6.329
Accuracy:36.791% A**
HSR:33.160% A++
AF-19 Mercenary
M++
Kills:316
Deaths:93
KDR:3.398
Accuracy:38.157% M++
HSR:26.899% B*
NSX-P Tengu
A++
Kills:110
Deaths:28
KDR:3.929
Accuracy:48.484% A++
HSR:25.455% B+
Blitz GD-10
S
Kills:76
Deaths:15
KDR:5.067
Accuracy:41.737% M*
HSR:42.105% S
Kills:4,677
Deaths (as Light Assault):933
Deaths (to Light Assaults):1,677
KDR:5.01286
Kill Difference:3,744
Playtime:19.694 hours
Usage:10%
Score:0.898m
Score/min:760
Accuracy (listed only):40.023%
HSR (listed only):31.189%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A**
Kills:1,474
Deaths:316
KDR:4.665
Accuracy:37.886% A**
HSR:30.190% A+
NSX-P Tengu
A++
Kills:110
Deaths:28
KDR:3.929
Accuracy:48.484% A++
HSR:25.455% B+
Blitz GD-10
S
Kills:76
Deaths:15
KDR:5.067
Accuracy:41.737% M*
HSR:42.105% S
GR-22
A*
Kills:65
Deaths:17
KDR:3.824
Accuracy:35.277% A*
HSR:30.769% A+
MGR-A1 Vanquisher
A++
Kills:61
Deaths:9
KDR:6.778
Accuracy:38.665% A++
HSR:29.508% B+
Kills:1,786
Deaths (as Combat Medic):385
Deaths (to Combat Medics):1,007
KDR:4.63896
Kill Difference:1,401
Playtime:1.323 hours
Usage:1%
Score:0.053m
Score/min:665
Accuracy (listed only):40.410%
HSR (listed only):31.605%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:3,200
Deaths:683
KDR:4.685
Accuracy:51.543% A*
HSR:80.250% B**
NS-357 Underboss
M
Kills:1,582
Deaths:1,147
KDR:1.379
Accuracy:50.657% A++
HSR:45.070% M
AF-4 Cyclone
A**
Kills:1,474
Deaths:316
KDR:4.665
Accuracy:37.886% A**
HSR:30.190% A+
NC14 Bolt Driver
A++
Kills:381
Deaths:89
KDR:4.281
Accuracy:48.003% A++
HSR:86.614% A
NSX-P Tengu
A++
Kills:110
Deaths:28
KDR:3.929
Accuracy:48.484% A++
HSR:25.455% B+
NC4 Mag-Shot
M
Kills:102
Deaths:73
KDR:1.397
Accuracy:39.502% A++
HSR:38.235% M
Blitz GD-10
S
Kills:76
Deaths:15
KDR:5.067
Accuracy:41.737% M*
HSR:42.105% S
Kills:6,925
Deaths (as Infiltrator):2,351
Deaths (to Infiltrators):1,349
KDR:2.94556
Kill Difference:4,574
Playtime:28.929 hours
Usage:14%
Score:1.213m
Score/min:699
Accuracy (listed only):45.402%
HSR (listed only):49.703%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:1,739
Deaths:329
KDR:5.286
Accuracy:37.087% A**
HSR:29.327% A+
AF-4A Bandit
A**
Kills:962
Deaths:152
KDR:6.329
Accuracy:36.791% A**
HSR:33.160% A++
AF-19 Mercenary
M++
Kills:316
Deaths:93
KDR:3.398
Accuracy:38.157% M++
HSR:26.899% B*
Kills:3,017
Deaths (as Engineer):574
Deaths (to Engineers):961
KDR:5.2561
Kill Difference:2,443
Playtime:2.006 hours
Usage:1%
Score:0.063m
Score/min:524
Accuracy (listed only):37.345%
HSR (listed only):29.795%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:104
V. Kills:5 N/A
Deaths:5
KDR:20.800
Accuracy:72.744% A*
KPH:303.900 S
VKPH:14.600 M+
M20 Mustang
S
Kills:96
V. Kills:49 192%
Deaths:1
KDR:96
Accuracy:28.749% C
KPH:71.400 S
VKPH:36.400 M**
Kills:200 (200 + 0)
Deaths:6
KDR:33.333
VKDR:9
Vehicle Kills:54
Kill Difference:194
Playtime:1.687 hours
Usage:1%
Score:0.053m
Score/min:521
Piloting Accuracy:28.749%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,08810,0012,0424.898B**1.1836.453%A*33.057%B*175.5S1.5A++43757h7.7B**21.2B**
SAS-R 3,2023,2006834.685B++0.9751.543%A*80.25%B**185SN/A51217.3h1.6A3.1B**
GD-7F 1,7551,7393295.286S1.5737.087%A**29.327%A+217.4S2M*5588h9.4B**25.2B**
NS-15M2 1,6211,6053484.612A0.9037.485%A**38.131%A+198.1S2A**7538.1h8.6A22.8B**
NS-357 Underboss 1,5871,5821,1471.379B+2.3450.657%A++45.07%M159.8M**N/A4679.9h3.2B**6.3B**
AF-4 Cyclone 1,4861,4743164.665A**0.9537.886%A**30.19%A+204.7S1.7M*5167.2h7.6B**20.1B**
NC6 Gauss SAW 1,2391,2242904.221A*0.5136.242%M+32.353%A+163.2S2M++4867.5h6.6B**18.3B**
NC6A GODSAW 1,2091,2012674.498B**0.7838.216%A+34.638%B**207.1S1.4B+4525.8h6.5B17B**
MGR-L1 Promise 1,1861,1762015.851M**2.1436.184%A*33.674%B**235.2S2A++7625h8.9A24.5B**
GD-22S 1,1801,1732185.381A**1.6739.223%M+30.776%B*198.8S1.2A+7555.9h7.8A19.8B**
EM6 1,1791,1702624.466A+0.7536.022%A**32.222%A164.8S1.3A+4717.1h8.1B**22.5B**
AF-4A Bandit 9729621526.329S2.6136.791%A**33.16%A++246.7S2.6M**6903.9h7.5A20.5A
EM1 7897821664.711M**1.0037.74%M+33.76%A++186.2S1.7M++4284.2h8.8A23.2B**
Mag-Cutter 6796767,6250.089A**3.6342.146%B**2.071%D3.7A*N/A10181.9h1.5B*3.6B++
NC14 Bolt Driver 381381894.281B**0.5748.003%A++86.614%A122.9SN/A3853.1h1.7A3.5A
Frag Grenade 3713651365N/A361.2949.35%B+N/A608.3B+10C++17030.6h3B*6.1B++
NS Decimator 450328893.685M+0.0361.659%C++1.829%C34.9C+13C1849.4h3B**4.9B**
AF-19 Mercenary 317316933.398M*0.3238.157%M++26.899%B*143.6SN/A6202.2h7.7A20.3B**
NSX-P Tengu 112110283.929M+0.2148.484%A++25.455%B+157.1M**2.9M+4020.7h9.6B*19.8B*
M30 Mustang AH 109104520.8A++17.0972.744%A*N/A346.7S16.7M**9510.3h3.7B*5.1B*
NC4 Mag-Shot 102102731.397B**2.3239.502%A++38.235%M63.8A*N/A1891.6h5.8B*14.6B*
M20 Mustang 14596196U92.2928.749%C1.042%D73.8S37.7S4101.3h33.8B**117.6B**
Shrike 12382302.733M**0.9852.506%C-1.22%D-35.7B**17.8B*2542.3h5.1B*9.7B+
Blitz GD-10 7876155.067M**1.3541.737%M*42.105%S253.3U6.7U9350.3h9.8B**23.5B**
GR-22 6565173.824A++0.1135.277%A*30.769%A+130SN/A5500.5h11.1B*31.4B**
MGR-A1 Vanquisher 626196.778M**3.0638.665%A++29.508%B+203.3S3.3A++5580.3h6.5A++16.7A
NS-TMC-01 "His Regards" 59595550.106M3.6133.333%B++3.39%D5A++N/A1211.8h1.5B*4.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35380.4h
Medical Kit1,2298,09719.6h
Medical Applicator08170.1h
Recon Detection Device149753.1h
Nano-Armor Kit58410.1h

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