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Raider Bapti[LPS] Bapti
NC BR 59

KDR: 3.79

Score: 3.8m

Last Seen: May 22nd, 2019 6:32 PM
- OFFLINE - 35.2 hour(s)

Battle Rank 59 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 96
Level Progress (to 60): 70%
Level 100 Progress: 20% 315h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW EM6 GD-22S NS-15M2 AF-4 Cyclone SAS-R NS-357 Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,372,186 MLG Score: 14686
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.846%33.46%12339118811,3065.17437-1.389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.433%3.045M++1.811A++-0.46DHEAD ++ (~15.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.727B++7.50.476B+12.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.649%84.354%0211951,02926003.94253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.635%2.127A*1.222B**0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.661B+1.60.482B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 96
3.8m136.8%798 (47.9k)669 (40.1k)3.7850213,2933,5123.8297359 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197116436.745%35.349%129901:364

88% Heavy Assault8% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2018 3:15 PMApr 15th, 2019 7:12 PMMay 23rd, 2019 8:23 AM (16h) (PST)May 22nd, 2019 3:58 PM (1d) (PST)May 22nd, 2019 2:32 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3654429232.3560.6220.8333.2670.03214686

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,92526,54655,3791413750196240,147

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
94.1h/3.9d 157 4,699 2,706 18.4k 66 340 181 7.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:5,475
Deaths:1,135
KDR:4.824
Accuracy:36.015% A*
HSR:32.694% B**
NC6 Gauss SAW
M++
Kills:1,173
Deaths:282
KDR:4.160
Accuracy:36.180% M++
HSR:31.799% A+
EM6
M
Kills:1,170
Deaths:262
KDR:4.466
Accuracy:36.022% M
HSR:32.222% A
GD-22S
M++
Kills:1,169
Deaths:218
KDR:5.362
Accuracy:39.274% M++
HSR:30.796% B**
NS-15M2
M
Kills:714
Deaths:158
KDR:4.519
Accuracy:37.419% M
HSR:40.896% A++
Kills:9,701
Deaths (as Heavy Assault):2,055
Deaths (to Heavy Assaults):1,089
KDR:4.72068
Kill Difference:7,646
Playtime:82.945 hours
Usage:88%
Score:3.316m
Score/min:666
Accuracy (listed only):36.982%
HSR (listed only):33.681%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A**
Kills:667
Deaths:153
KDR:4.359
Accuracy:37.368% A**
HSR:31.035% A++
AF-19 Mercenary
M++
Kills:292
Deaths:77
KDR:3.792
Accuracy:38.252% M++
HSR:28.082% A
NSX-P Tengu
A*
Kills:109
Deaths:27
KDR:4.037
Accuracy:48.476% A*
HSR:25.688% B+
Kills:1,068
Deaths (as Light Assault):257
Deaths (to Light Assaults):691
KDR:4.15564
Kill Difference:811
Playtime:2.720 hours
Usage:3%
Score:0.107m
Score/min:656
Accuracy (listed only):41.365%
HSR (listed only):28.268%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A**
Kills:667
Deaths:153
KDR:4.359
Accuracy:37.368% A**
HSR:31.035% A++
SAS-R
A*
Kills:648
Deaths:134
KDR:4.836
Accuracy:52.629% A*
HSR:83.025% A+
NS-357 Underboss
M**
Kills:544
Deaths:381
KDR:1.428
Accuracy:51.554% A++
HSR:48.346% M**
NC14 Bolt Driver
A++
Kills:381
Deaths:89
KDR:4.281
Accuracy:48.003% A++
HSR:86.614% A
NSX-P Tengu
A*
Kills:109
Deaths:27
KDR:4.037
Accuracy:48.476% A*
HSR:25.688% B+
NC4 Mag-Shot
M+
Kills:102
Deaths:73
KDR:1.397
Accuracy:39.502% A++
HSR:38.235% M+
Kills:2,451
Deaths (as Infiltrator):857
Deaths (to Infiltrators):581
KDR:2.85998
Kill Difference:1,594
Playtime:7.829 hours
Usage:8%
Score:0.348m
Score/min:742
Accuracy (listed only):46.255%
HSR (listed only):52.157%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:63
V. Kills:4 N/A
Deaths:3
KDR:21
Accuracy:76.842% M
KPH:380.500 S
VKPH:24.200 S
Kills:63 (63 + 0)
Deaths:3
KDR:21
VKDR:1.333
Vehicle Kills:4
Kill Difference:60
Playtime:0.166 hours
Usage:0%
Score:0.012m
Score/min:1,169
Piloting Accuracy:76.842%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,5185,4751,1354.824B**1.0436.015%A*32.694%B**167.9S1.3A++42032.6h7.7B**21.4B**
NC6 Gauss SAW 1,1871,1732824.16M+0.3736.18%M++31.799%A+165.2S2M**4667.1h6.7B**18.4B**
EM6 1,1791,1702624.466A++0.6836.022%M32.222%A167.1S1.3A*4707h8.1B**22.5B**
GD-22S 1,1761,1692185.362A*1.5839.274%M++30.796%B**198.1S1.2A++7385.9h7.8A19.8B**
NS-15M2 7187141584.519A++0.7337.419%M40.896%A++210S1.2A+8283.4h8.6A23B**
AF-4 Cyclone 6706671534.359A*0.5737.368%A**31.035%A++180.3SN/A4253.7h7.9B**21B**
SAS-R 6486481344.836B*1.0552.629%A*83.025%A+209SN/A6643.1h1.5A+2.8A
NS-357 Underboss 5465443811.428B+2.3651.554%A++48.346%M**155.4M**N/A4723.5h3.1B**6B**
NC14 Bolt Driver 381381894.281A+0.5048.003%A++86.614%A122.9SN/A3603.1h1.7A3.5A
Mag-Cutter 3033013,5080.086A*3.7041.536%B**1.661%D3.3MN/A991.4h1.5B**3.6B++
AF-19 Mercenary 293292773.792M**0.0138.252%M++28.082%A153.7SN/A5221.9h7.8A20.3B**
Frag Grenade 1531511151N/A147.2147.305%C**N/A503.3C++6.7C+14320.3h3.7C*7.7B
NSX-P Tengu 111109274.037A*0.2548.476%A*25.688%B+155.7M**2.9M+3620.7h9.6B**19.9B**
NC4 Mag-Shot 102102731.397B*2.3939.502%A++38.235%M+63.8A*N/A1651.6h5.8B*14.6C*
Shrike 12382302.733M**1.0552.506%C-1.22%D--35.7B**17.8B*2492.3h5.1B*9.7B+
NS Decimator 11679213.762M++0.0264.578%B+2.532%C*37.6C**17.6C*2302.1h3.4B**5.3B**
M30 Mustang AH 6763321A*17.2176.842%MN/A315S20S11640.2h3.5B**4.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12240.2h
Medical Kit4453,19812h
Recon Detection Device21870.5h
Nano-Armor Kit02630h

Check the help document for the dictionary if you want to learn more about words used here.


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