Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,901)players online:
Chremoa (11)  Zelnara (3)  Spaxter (3)  PeterThePigeon (1)  bloodster7 (1) 19
stats.dasanfall.com
Legate World Champion BaptiGhesqieFTW[VCBC] BaptiGhesqieFTW
VS BR 71

KDR: 2.64

Score: 32.3m

Last Seen: Jun 13th, 2019 3:43 PM
- OFFLINE - 96.9 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Miller - Outfit Member of Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 102
Level Progress (to 72): 28%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44 Commissioner Saron Laser Cannon NS-15M2 Light PPA Orion VS54 Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BaptiGhesqieFTW



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,584,915 MLG Score: 3665
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.742%30.751%94524118653,4493.10227-0.467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.281%1.863A++1.506A+-1.005D*HEAD ++ (~15.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.611B+8.90.377C**20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.845%1.373%655512057,650126149986.06661153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.074%-0.684D-0.201C0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.8-0.003C+49.90.057C+111.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.229%1.2%413120750013281810.376506275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.868%-0.946D---0.886D---0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.472B+6.40.492B+14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.9%7.765%577120352810415810.50671891%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.839%-0.397C--0.831B++-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.607B+14.90.624B+31.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.18%77.382%57412068,0511681114.78941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.263%1.524A+0.668B+0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+20.383C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.488%15.648%57312073,2081245162.57464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.358%1.674A++0.2C++1.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.735B++2.20.557B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 102
32.3m164%488 (29.3k)409 (24.5k)2.6350283,27231,6022.8045771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210564327.301%28.314%77302:3022

30% Engineer33% Heavy Assault14% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2013 10:10 AMSep 9th, 2013 5:13 PMJun 17th, 2019 2:14 AM (9h) (PST)Jun 13th, 2019 12:34 PM (4d) (PST)Jun 13th, 2019 11:43 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9882367521.0540.4000.2981.9000.1053665

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,29614,13445,162632418114624,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1316.7h/54.9d 5,358 23,578 19,927 150.1k 1,399 3,109 8,271 78.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:24,308
Deaths:5,086
KDR:4.779
Accuracy:32.232% A
HSR:35.108% B+
NS-15M2
A+
Kills:3,595
Deaths:753
KDR:4.774
Accuracy:31.811% A+
HSR:32.601% B*
Orion VS54
A
Kills:1,866
Deaths:706
KDR:2.643
Accuracy:27.692% A
HSR:30.547% B*
Pulsar LSW
B**
Kills:1,314
Deaths:550
KDR:2.389
Accuracy:26.897% B++
HSR:32.953% B**
SVA-88
C+
Kills:1,159
Deaths:669
KDR:1.732
Accuracy:22.721% C+
HSR:18.292% D--
Flare VE6
B**
Kills:1,158
Deaths:428
KDR:2.706
Accuracy:27.484% B*
HSR:31.088% B**
VE-H Maw
A
Kills:209
Deaths:44
KDR:4.750
Accuracy:32.869% A
HSR:36.364% B**
Lasher X2
C--
Kills:116
Deaths:91
KDR:1.275
Accuracy:22.028% C--
HSR:2.586% D
Kills:33,725
Deaths (as Heavy Assault):8,327
Deaths (to Heavy Assaults):8,905
KDR:4.05008
Kill Difference:25,398
Playtime:431.843 hours
Usage:33%
Score:12.111m
Score/min:467
Accuracy (listed only):27.967%
HSR (listed only):27.442%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B**
Kills:1,860
Deaths:719
KDR:2.587
Accuracy:31.307% B**
HSR:26.989% B**
Serpent VE92
A++
Kills:1,764
Deaths:456
KDR:3.868
Accuracy:32.344% A++
HSR:25.964% B**
Pulsar C
B+
Kills:1,413
Deaths:939
KDR:1.505
Accuracy:27.135% B+
HSR:21.231% C
NS-11C
A
Kills:1,405
Deaths:699
KDR:2.010
Accuracy:30.770% A
HSR:21.637% B+
Phobos VX86
A++
Kills:1,378
Deaths:598
KDR:2.304
Accuracy:78.399% A++
HSR:14.078% C
Deimos VA29
B++
Kills:1,352
Deaths:745
KDR:1.815
Accuracy:68.582% B++
HSR:19.305% B+
Sirius SX12
C++
Kills:1,257
Deaths:1,079
KDR:1.165
Accuracy:25.419% C++
HSR:11.615% D--
VX6-7
A++
Kills:1,157
Deaths:544
KDR:2.127
Accuracy:33.080% A++
HSR:25.324% B++
Solstice VE3
C*
Kills:1,154
Deaths:1,067
KDR:1.082
Accuracy:24.241% C*
HSR:14.211% D--
Eclipse VE3A
A++
Kills:1,089
Deaths:307
KDR:3.547
Accuracy:34.135% A++
HSR:20.661% C++
NS-7 PDW
A
Kills:826
Deaths:362
KDR:2.282
Accuracy:31.853% A
HSR:22.881% B*
Thanatos VE70
C*
Kills:478
Deaths:546
KDR:0.875
Accuracy:42.207% C*
HSR:9.833% D*
VE-S Canis
A
Kills:265
Deaths:48
KDR:5.521
Accuracy:34.936% A
HSR:29.811% B**
NSX-P Tengu
A*
Kills:161
Deaths:39
KDR:4.128
Accuracy:47.682% A*
HSR:33.540% A++
Kills:15,559
Deaths (as Light Assault):8,148
Deaths (to Light Assaults):6,139
KDR:1.90955
Kill Difference:7,411
Playtime:231.058 hours
Usage:18%
Score:6.086m
Score/min:439
Accuracy (listed only):38.721%
HSR (listed only):21.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,764
Deaths:456
KDR:3.868
Accuracy:32.344% A++
HSR:25.964% B**
Pulsar C
B+
Kills:1,413
Deaths:939
KDR:1.505
Accuracy:27.135% B+
HSR:21.231% C
NS-11C
A
Kills:1,405
Deaths:699
KDR:2.010
Accuracy:30.770% A
HSR:21.637% B+
Phobos VX86
A++
Kills:1,378
Deaths:598
KDR:2.304
Accuracy:78.399% A++
HSR:14.078% C
Deimos VA29
B++
Kills:1,352
Deaths:745
KDR:1.815
Accuracy:68.582% B++
HSR:19.305% B+
VX6-7
A++
Kills:1,157
Deaths:544
KDR:2.127
Accuracy:33.080% A++
HSR:25.324% B++
Solstice VE3
C*
Kills:1,154
Deaths:1,067
KDR:1.082
Accuracy:24.241% C*
HSR:14.211% D--
Eclipse VE3A
A++
Kills:1,089
Deaths:307
KDR:3.547
Accuracy:34.135% A++
HSR:20.661% C++
Thanatos VE70
C*
Kills:478
Deaths:546
KDR:0.875
Accuracy:42.207% C*
HSR:9.833% D*
Eidolon VE33
C+
Kills:91
Deaths:108
KDR:0.843
Accuracy:27.301% C+
HSR:16.484% D*
Kills:11,281
Deaths (as Engineer):6,009
Deaths (to Engineers):6,034
KDR:1.87735
Kill Difference:5,272
Playtime:397.341 hours
Usage:30%
Score:8.633m
Score/min:362
Accuracy (listed only):39.819%
HSR (listed only):18.873%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B**
Kills:1,860
Deaths:719
KDR:2.587
Accuracy:31.307% B**
HSR:26.989% B**
H-V45
B*
Kills:1,824
Deaths:874
KDR:2.087
Accuracy:28.224% B*
HSR:25% B+
Phobos VX86
A++
Kills:1,378
Deaths:598
KDR:2.304
Accuracy:78.399% A++
HSR:14.078% C
Deimos VA29
B++
Kills:1,352
Deaths:745
KDR:1.815
Accuracy:68.582% B++
HSR:19.305% B+
Sirius SX12
C++
Kills:1,257
Deaths:1,079
KDR:1.165
Accuracy:25.419% C++
HSR:11.615% D--
NS-7 PDW
A
Kills:826
Deaths:362
KDR:2.282
Accuracy:31.853% A
HSR:22.881% B*
Thanatos VE70
C*
Kills:478
Deaths:546
KDR:0.875
Accuracy:42.207% C*
HSR:9.833% D*
Terminus VX-9
A*
Kills:267
Deaths:53
KDR:5.038
Accuracy:36.169% A*
HSR:43.071% A*
VE-S Canis
A
Kills:265
Deaths:48
KDR:5.521
Accuracy:34.936% A
HSR:29.811% B**
NSX-P Tengu
A*
Kills:161
Deaths:39
KDR:4.128
Accuracy:47.682% A*
HSR:33.540% A++
Kills:9,668
Deaths (as Combat Medic):5,063
Deaths (to Combat Medics):3,563
KDR:1.90954
Kill Difference:4,605
Playtime:56.696 hours
Usage:4%
Score:1.237m
Score/min:364
Accuracy (listed only):42.478%
HSR (listed only):23.612%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:6,149
Deaths:1,152
KDR:5.338
Accuracy:47.192% A
HSR:76.549% B*
NS-44 Commissioner
A+
Kills:4,233
Deaths:2,697
KDR:1.570
Accuracy:47.228% A
HSR:32.743% A+
Eridani SX5
B**
Kills:1,860
Deaths:719
KDR:2.587
Accuracy:31.307% B**
HSR:26.989% B**
Sirius SX12
C++
Kills:1,257
Deaths:1,079
KDR:1.165
Accuracy:25.419% C++
HSR:11.615% D--
XM98
C++
Kills:1,159
Deaths:527
KDR:2.199
Accuracy:37.835% C++
HSR:72.563% C
NS-357 Underboss
M
Kills:933
Deaths:605
KDR:1.542
Accuracy:48.955% A+
HSR:41.479% M
NS-7 PDW
A
Kills:826
Deaths:362
KDR:2.282
Accuracy:31.853% A
HSR:22.881% B*
NSX Daimyo
B*
Kills:508
Deaths:79
KDR:6.430
Accuracy:47.660% B*
HSR:96.850% B*
VE-S Canis
A
Kills:265
Deaths:48
KDR:5.521
Accuracy:34.936% A
HSR:29.811% B**
Parallax VX3
B*
Kills:235
Deaths:35
KDR:6.714
Accuracy:44.418% B*
HSR:80.851% B
Beamer VS3
C
Kills:194
Deaths:320
KDR:0.606
Accuracy:20.138% D--
HSR:20.103% C
NSX-P Tengu
A*
Kills:161
Deaths:39
KDR:4.128
Accuracy:47.682% A*
HSR:33.540% A++
Artemis VX26
B++
Kills:108
Deaths:66
KDR:1.636
Accuracy:30.697% B++
HSR:19.444% C--
Kills:17,888
Deaths (as Infiltrator):7,728
Deaths (to Infiltrators):4,568
KDR:2.3147
Kill Difference:10,160
Playtime:186.623 hours
Usage:14%
Score:4.134m
Score/min:369
Accuracy (listed only):38.101%
HSR (listed only):43.494%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:80
Deaths:50
KDR:1.600
Accuracy:19.310% B+
HSR:20% C*
Cosmos VM3
B*
Kills:74
Deaths:29
KDR:2.552
Accuracy:21.170% B*
HSR:12.162% D**
Quasar VM1
C+
Kills:62
Deaths:65
KDR:0.954
Accuracy:15.371% C+
HSR:11.290% D**
Kills:216
Deaths (as MAX Suit):72
Deaths (to MAX Suits):1,498
KDR:3
Kill Difference:144
Playtime:7.297 hours
Usage:1%
Score:0.120m
Score/min:274
Accuracy (listed only):18.617%
HSR (listed only):14.484%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:3,858
V. Kills:3,942 98%
Deaths:1,484
KDR:2.600
Accuracy:29.918% C
KPH:23.200 B*
VKPH:23.700 A*
Light PPA
M
Kills:1,896
V. Kills:126 N/A
Deaths:181
KDR:10.475
Accuracy:45.567% B+
KPH:129.700 M
VKPH:8.600 A*
Dual Photon Pods
B++
Kills:1,032
V. Kills:232 443%
Deaths:107
KDR:9.645
Accuracy:57.428% B++
KPH:97.500 B+
VKPH:21.900 B
Maelstrom Turbo Laser
B**
Kills:738
V. Kills:592 124%
Deaths:283
KDR:2.608
Accuracy:28.250% C--
KPH:22.800 B++
VKPH:18.300 B**
Antares LC
B
Kills:53
V. Kills:66 79%
Deaths:17
KDR:3.118
Accuracy:25.402% D--
KPH:13.300 C
VKPH:16.500 B
Kills:7,577 (6,545 + 0)
Deaths:2,072
KDR:3.657
VKDR:2.393
Vehicle Kills:4,958
Kill Difference:5,505
Playtime:227.751 hours
Usage:17%
Score:4.376m
Score/min:320
Piloting Accuracy:25.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:292
V. Kills:300 97%
Deaths:126
KDR:2.317
Accuracy:20.728% F-
KPH:28 C
VKPH:28.700 C*
CAS30 Tank Buster
B
Kills:126
V. Kills:105 119%
Deaths:107
KDR:1.178
Accuracy:44.782% C+
KPH:9.800 B
VKPH:8.200 C*
L105 Zephyr
C
Kills:63
V. Kills:11 N/A
Deaths:8
KDR:7.875
Accuracy:40.909% C
KPH:42.600 C
VKPH:7.400 C
Kills:481 (126 + 355)
Deaths:241
KDR:1.996
VKDR:1.726
Vehicle Kills:416
Kill Difference:240
Playtime:24.792 hours
Usage:2%
Score:0.442m
Score/min:297
Piloting Accuracy:44.782%
Gunner Accuracy:40.909%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:159
V. Kills:38 408%
Deaths:26
KDR:6.115
Accuracy:37.819% D**
KPH:31.600 C++
VKPH:7.600 D-
C75 Viper
C-
Kills:150
V. Kills:29 N/A
Deaths:30
KDR:5
Accuracy:27.449% D*
KPH:21 C-
VKPH:4.100 D-
Kills:309 (309 + 0)
Deaths:56
KDR:5.518
VKDR:1.196
Vehicle Kills:67
Kill Difference:253
Playtime:12.176 hours
Usage:1%
Score:0.111m
Score/min:152
Driving Accuracy:27.449%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:191
V. Kills:79 239%
Deaths:65
KDR:2.938
Accuracy:36.882% D**
KPH:16.100 D
VKPH:6.700 C--
Saron HRB
B
Kills:97
V. Kills:78 123%
Deaths:25
KDR:3.880
Accuracy:42.764% C+
KPH:22.900 C+
VKPH:18.400 B
Proton II PPA
C**
Kills:92
V. Kills:4 N/A
Deaths:3
KDR:30.667
Accuracy:23.090% C+
KPH:65.900 C**
VKPH:2.900 C-
Kills:380 (191 + 189)
Deaths:93
KDR:4.086
VKDR:1.731
Vehicle Kills:161
Kill Difference:287
Playtime:17.490 hours
Usage:1%
Score:0.197m
Score/min:187
Driving Accuracy:36.882%
Gunner Accuracy:23.090%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:112
V. Kills: N/A
Deaths:5
KDR:22.400
Accuracy:30.116% A+
KPH:271.500 A*
VKPH:0 F
E540 Halberd-H
D
Kills:76
V. Kills:35 211%
Deaths:25
KDR:3.040
Accuracy:47.905% D*
KPH:32.500 D
VKPH:15 D
Proton II PPA-H
C+
Kills:64
V. Kills:2 N/A
Deaths:3
KDR:21.333
Accuracy:37.056% C+
KPH:67 C--
VKPH:2.100 D*
Saron HRB-H
B+
Kills:58
V. Kills:41 138%
Deaths:13
KDR:4.462
Accuracy:57.915% C**
KPH:40.900 C*
VKPH:28.900 B+
Kills:310 (0 + 310)
Deaths:46
KDR:6.739
VKDR:1.696
Vehicle Kills:78
Kill Difference:264
Playtime:5.125 hours
Usage:0%
Score:0.107m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:57.915%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:65
V. Kills:2 N/A
Deaths:3
KDR:21.667
Accuracy:22.698% B*
KPH:87.200 B+
VKPH:2.700 C
M40 Fury
C+
Kills:62
V. Kills:9 N/A
Deaths:10
KDR:6.200
Accuracy:34.885% C+
KPH:42.700 C+
VKPH:6.200 D
M20 Basilisk
C**
Kills:52
V. Kills:17 289%
Deaths:14
KDR:3.714
Accuracy:32.604% D
KPH:23.700 C**
VKPH:7.700 C+
Kills:179 (0 + 179)
Deaths:27
KDR:6.630
VKDR:1.037
Vehicle Kills:28
Kill Difference:152
Playtime:4.391 hours
Usage:0%
Score:0.064m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:32.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:287
V. Kills:15 N/A
Deaths:110
KDR:2.609
Accuracy:47.697% B++
KPH:69.200 B+
VKPH:3.600 A
Kills:287 (287 + 0)
Deaths:110
KDR:2.609
VKDR:0.136
Vehicle Kills:15
Kill Difference:177
Playtime:4.147 hours
Usage:0%
Score:0.040m
Score/min:161
Driving Accuracy:47.697%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 24,53524,3085,0864.779B+2.1432.232%A35.108%B+142.2A*1.3B**347171h9.1B*28.3B**
Ghost 6,1566,1491,1525.338B*2.7047.192%A76.549%B*106.8M+N/A27957.6h1.9B++4B*
NS-44 Commissioner 4,2634,2332,6971.57B+1.0747.228%A32.743%A+106.4M+N/A28239.8h3B*6.4B*
Saron Laser Cannon 7,8003,8581,4842.6C**0.0429.918%C1.633%C-23.2B*23.7A*314166.2h77.6B++259.5B++
NS-15M2 3,6293,5957534.774A++2.1431.811%A+32.601%B*135.2M*1.3A+33426.6h9.1B**28.5B**
Light PPA 2,0221,89618110.475B++7.8445.567%B+N/A129.9M8.6A*39214.6h8.2B++18.1B+
Orion VS54 1,8821,8667062.643B++0.0127.692%A30.547%B*83.3A*N/A32422.4h9.6B**34.7B
Eridani SX5 1,8691,8607192.587A0.0531.307%B**26.989%B**78.5A++N/A20023.7h10B++31.9B++
H-V45 1,8421,8248742.087B+0.5528.224%B*25%B+66.1A++N/A17927.6h10.8B**38.1B*
Serpent VE92 1,7691,7644563.868A**1.2332.344%A++25.964%B**132.6SN/A36113.3h9.3B**28.7B**
C-4 2,2091,6837812.155B+0.4825.936%C++N/A90.5C*28.3C+62018.6h1.1B*4.4B++
Pulsar C 1,4341,4139391.505C*1.1327.135%B+21.231%C36BN/A10739.3h10.2B+37.5B+
NS-11C 1,4191,4056992.01B**0.6330.77%A21.637%B+74.7A**N/A22118.8h10.3B**33.3B*
Phobos VX86 1,3831,3785982.304B*0.3378.399%A++14.078%C149.8M**N/A3869.2h1.9B**2.4B*
Deimos VA29 1,3611,3527451.815B+0.8268.582%B++19.305%B+104A*N/A28213h1.9B*2.8B+
Pulsar LSW 1,3211,3145502.389B++0.2526.897%B++32.953%B**83.7A+N/A22815.7h9B**33.5B*
Sirius SX12 1,2661,2571,0791.165C++1.4725.419%C++11.615%D--31.6C++N/A10339.8h12.9B+50.6B+
SVA-88 1,1621,1596691.732C+0.9022.721%C+18.292%D--57.1B+N/A18020.3h10.2B++44.8B
XM98 1,1631,1595272.199C++0.4437.835%C++72.563%C36B+N/A10332.2h2.4C*6.4C**
Flare VE6 1,1671,1584282.706A0.0727.484%B*31.088%B**81.5A+N/A19914.2h7.9B**28.7B*
VX6-7 1,1791,1575442.127B++0.5133.08%A++25.324%B++76.1A++1.4A*19915.2h10.2B++30.8B*
Solstice VE3 1,1631,1541,0671.082B+1.5524.241%C*14.211%D--29.3B+N/A11239.4h12.7B+52.3B
Eclipse VE3A 1,0961,0893073.547B*0.9134.135%A++20.661%C++139.6M**N/A3517.8h9.1B**26.6A
Dual Photon Pods 1,2641,0321079.645B+7.0157.428%B++N/A97.4B+21.9B47310.6h14.8B*25.7B*
NS-357 Underboss 9379336051.542B+1.0948.955%A+41.479%M135.2M*N/A3756.9h3.2B**6.6B**
Auraxium Force-Blade 9189109,2750.098A+2.5430.721%C+2.088%D-3.5A+N/A9263.7h1.7B*5.4B+
NS-7 PDW 8338263622.282A++0.3531.853%A22.881%B*92.8M*N/A3168.9h10.1A31.9B**
NS Decimator 1,0607552473.057A**0.4255.72%DN/A45.8B++18.5B28716.5h3.8B++6.9B+
Maelstrom Turbo Laser 1,3307382832.608B0.0328.25%C--1.897%C-22.8B++18.3B**27232.3h63.3B++223.9B++
Frag Grenade 6076021602N/A599.3644.267%C+N/A501.7C++4.2C--17401.2h3.2B+7.3B+
NSX Daimyo 508508796.43B**3.7947.66%B*96.85%B*123.9MN/A3054.1h2.2B+4.6B++
S1 8575086550.776C++1.8646.636%D*1.969%C--22.1C15.2B23123h5.9B+12.7C+
Thanatos VE70 4804785460.875C+1.7642.207%C*9.833%D*40.2B++N/A14111.9h3.7B*8.9B++
C150 Dalton 5922921262.317C--0.3220.728%F-N/A28.1C28.8C*40510.4h2.8B*13.5C
S12 Renegade 3022871102.609C+0.0347.697%B++2.787%D-70B+3.7A1614.1h3B+6.2B+
Force-Blade 30328010,7980.026C++2.6142.285%B**N/A0.7C+N/A2384.4h3.1C7.2C**
Terminus VX-9 274267535.038A*2.4036.169%A*43.071%A*178S4.7S6141.5h8.8A+24.3B**
VE-S Canis 266265485.521M**2.8934.936%A29.811%B**139.5M*N/A4431.9h8.4B**23.9B*
Parallax VX3 235235356.714B**4.0844.418%B*80.851%B102.2SN/A3742.3h1.6B**3.6B*
VE-H Maw 212209444.75M2.1132.869%A36.364%B**122.9A**1.8A++5251.7h8.2B**25.1B*
Beamer VS3 1981943200.606C+2.0320.138%D--20.103%C24.6C+N/A937.9h8.9C**44.2C+
Supernova PC 270191652.938C0.3036.882%D**1.047%D--16.1D6.6C--13311.9h4.8C**13C
Lumine Edge 1791714,3550.039C2.6012.083%D**18.714%B+1.3C-N/A4133.7h1.9D-15.6D*
NSX-P Tengu 162161394.128M1.4947.682%A*33.54%A++178.9S1.1B+4330.9h8.8B**18.5B**
L100 Python HEAT 197159266.115B3.4837.819%D**1.258%D-31.8C++7.6D-1805h3.4A9.1B++
C75 Viper 179150305C*2.3627.449%D*1.333%C+20.8C--4D--1327.2h11.4B+41.7C+
Tank Mine 228134622.161C+0.4770.447%MN/A103.1C+72.3B13291.3h3.1F-4.3B**
CAS30 Tank Buster 2311261071.178C+1.4644.782%C+3.175%A*9.8B8.1C++20712.9h37.5B*83.7B++
Lasher X2 116116911.275B+1.3622.028%C--2.586%D48.3B*N/A3272.4h16B*72.8C**
M12 Kobalt-H 112112522.4B19.7630.116%A+22.321%B**280A**N/A6720.4h8.6A28.4B**
Spear Anti-Vehicle Phalanx Turret 185109166.813C+4.1848.291%B+2.752%D51.9B*36.2A5262.1h7B+14.5B+
Artemis VX26 108108661.636C**1.0030.697%B++19.444%C--47B++N/A1992.3h11.9C++38.6B+
Anti-Vehicle Grenade 1261041104N/A101.3647.282%C-N/A260D55C--19860.4h6.1C+12.9C+
Saron HRB 17597253.88C1.2442.764%C+N/A23.1C+18.6B3094.2h23.6C+55.1C+
M60-A Bulldog 11097214.619C+1.9831.63%D2.062%B+31.3C4.2D1573.1h5.7C++18C+
Proton II PPA 9692330.667B**28.0323.09%C+N/A65.7C**2.9C-2781.4h7.5B++32.6B+
Eidolon VE33 91911080.843C+1.7927.301%C+16.484%D*25.3C++N/A1423.6h8.7C**31.8C**
Cosmos VM3 8180501.6C+1.0419.31%B+20%C*30.8C+N/A1122.6h13.2C*68.1B+
E540 Halberd-H 11176253.04C--0.4047.905%D*1.316%C33C--15.2D2692.3h6.9C14.4D
Cosmos VM3 7474292.552B+0.0821.17%B*12.162%D**46.3B**N/A1461.6h10.3A48.5B+
M12 Kobalt 6765321.667B*19.0322.698%B*13.846%D-92.9B++2.9C+3530.7h12.5A55B*
Proton II PPA-H 6664321.333B*18.7037.056%C+3.125%A+64D2D*2571h8B++21.5B+
L105 Zephyr 746387.875C+5.2440.909%CN/A42C7.3C3311.5h6B14.7C**
M40 Fury 7162106.2C+3.5634.885%C+1.613%C+41.3C+6D2661.5h11.5B+32.9B+
Quasar VM1 6362650.954C1.6815.371%C+11.29%D**14.8DN/A954.2h21.4F139.5C
NSX Amaterasu 61601,6120.037C2.6028.767%C++3.333%D**1C--N/A258.3h2.8C++9.7B+
NS-TMC-01 "His Regards" 65602,9440.02C+2.6224.812%C+N/A0.6CN/A298.2h2.8C11.1C*
MANA Anti-Personnel Turret 5959441.341N/A1.2916.073%UN/A590UN/A2330900.1h18.7T*116.5T*
Saron HRB-H 9958134.462C+1.8357.915%C**N/A41.4C*29.3B+4381.4h18.1B*31.3B*
Lancer VS22 11557790.722C+1.9154.483%D--N/A11.9C12.1C2434.8h19.4B35.6C*
Antares LC 11953173.118B*0.4825.402%D--N/A13.3C16.5B3064h105.8C**416.3C++
M20 Basilisk 6952143.714B+1.0832.604%D1.923%D**23.6C**7.7C+1922.2h73.4B+225B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon37470.5h
Manticore SX0810h
Nano-Armor Kit358292,44955.4h
Motion Spotter92,3591.2h
Nanite Revive Grenade02960.1h
Medical Applicator23699,9458.3h
Recon Detection Device353,3954.7h
Ammunition Package61,8710.9h
Medical Kit2,85817,63371.2h
Anti-Infantry MANA Turret142720.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 1.15s on queries, 0.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.