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Castellan World Champion BaptiGhesqieFTW[VCBC] BaptiGhesqieFTW
VS BR 64

KDR: 2.6

Score: 31m

Last Seen: Mar 19th, 2019 4:59 PM
- OFFLINE - 66.9 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Miller - Outfit Member of Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 86
Level Progress (to 65): 39%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44 Commissioner Saron Laser Cannon NS-15M2 Light PPA Eridani SX5 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,289,679 MLG Score: 3429
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.43%30.319%92324100949,7283.02647-0.431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.282%1.82A++1.478A+-1.039D*HEAD ++ (~15.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.607B+8.90.374C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.858%1.383%658510287,593124649736.0939153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.068%-0.691D-0.199C0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.2-0.009C+50.10.054C+112.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.229%1.2%423103050012951800.3861276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.868%-0.942D---0.908D---0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.473B+6.40.492B+14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.821%7.869%587102652110085810.51686590%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.716%-0.403C--0.896B*-0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.601B+150.619B+32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.94%76.808%58410297,6061591104.77764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.129%1.486A+0.632B+0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.554B+20.378C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.289%15.392%58310303,0601160162.63566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.392%1.648A+0.173C++1.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.732B++2.20.553B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 86
31m165.4%480 (28.8k)403 (24.2k)2.5951978,50730,2512.7699664 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1033524927.082%27.684%75002:3322

31% Engineer32% Heavy Assault14% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2013 10:10 AMSep 9th, 2013 5:13 PMMar 21st, 2019 3:59 AM (1d) (PST)Mar 19th, 2019 1:33 PM (3d) (PST)Mar 19th, 2019 12:59 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9772297481.0190.3930.2821.8620.1063429

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,64513,72644,919612417112624,154

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1283.5h/53.5d 5,287 21,734 18,935 143.4k 1,371 2,997 8,180 75.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:22,723
Deaths:4,791
KDR:4.743
Accuracy:32.035% A
HSR:35.048% B+
NS-15M2
A+
Kills:3,410
Deaths:713
KDR:4.783
Accuracy:31.638% A+
HSR:32.170% B*
Orion VS54
A
Kills:1,614
Deaths:655
KDR:2.464
Accuracy:26.939% A
HSR:29.616% B++
Pulsar LSW
A
Kills:1,314
Deaths:550
KDR:2.389
Accuracy:26.897% B++
HSR:32.953% A
SVA-88
C+
Kills:1,159
Deaths:669
KDR:1.732
Accuracy:22.721% C+
HSR:18.292% D--
Flare VE6
B**
Kills:1,158
Deaths:428
KDR:2.706
Accuracy:27.484% B*
HSR:31.088% B**
VE-H Maw
A
Kills:209
Deaths:44
KDR:4.750
Accuracy:32.869% A
HSR:36.364% B**
Lasher X2
C-
Kills:116
Deaths:91
KDR:1.275
Accuracy:22.028% C-
HSR:2.586% D
Kills:31,703
Deaths (as Heavy Assault):7,941
Deaths (to Heavy Assaults):8,463
KDR:3.99232
Kill Difference:23,762
Playtime:413.785 hours
Usage:32%
Score:11.365m
Score/min:458
Accuracy (listed only):27.826%
HSR (listed only):27.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B*
Kills:1,761
Deaths:702
KDR:2.509
Accuracy:30.971% B*
HSR:26.292% B*
Serpent VE92
A++
Kills:1,442
Deaths:391
KDR:3.688
Accuracy:31.914% A++
HSR:24.827% B*
Pulsar C
B+
Kills:1,399
Deaths:937
KDR:1.493
Accuracy:27.084% B+
HSR:21.301% C
Deimos VA29
B*
Kills:1,315
Deaths:735
KDR:1.789
Accuracy:69.772% B*
HSR:18.631% B
Phobos VX86
A++
Kills:1,267
Deaths:561
KDR:2.258
Accuracy:78.094% A++
HSR:14.128% C
NS-11C
B**
Kills:1,218
Deaths:664
KDR:1.834
Accuracy:29.766% B**
HSR:20.936% B
Sirius SX12
C++
Kills:1,167
Deaths:1,064
KDR:1.097
Accuracy:24.954% C++
HSR:10.197% D*
VX6-7
A++
Kills:1,157
Deaths:544
KDR:2.127
Accuracy:33.080% A++
HSR:25.324% B++
Solstice VE3
C**
Kills:1,154
Deaths:1,067
KDR:1.082
Accuracy:24.241% C**
HSR:14.211% D--
Eclipse VE3A
A++
Kills:1,075
Deaths:305
KDR:3.525
Accuracy:34.051% A++
HSR:20.744% C*
NS-7 PDW
A
Kills:818
Deaths:360
KDR:2.272
Accuracy:31.776% A
HSR:22.616% B*
Thanatos VE70
C**
Kills:478
Deaths:546
KDR:0.875
Accuracy:42.207% C**
HSR:9.833% D*
VE-S Canis
A
Kills:265
Deaths:48
KDR:5.521
Accuracy:34.936% A
HSR:29.811% B**
Kills:14,516
Deaths (as Light Assault):7,924
Deaths (to Light Assaults):5,859
KDR:1.8319
Kill Difference:6,592
Playtime:226.161 hours
Usage:18%
Score:5.879m
Score/min:433
Accuracy (listed only):37.911%
HSR (listed only):19.912%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,442
Deaths:391
KDR:3.688
Accuracy:31.914% A++
HSR:24.827% B*
Pulsar C
B+
Kills:1,399
Deaths:937
KDR:1.493
Accuracy:27.084% B+
HSR:21.301% C
Deimos VA29
B*
Kills:1,315
Deaths:735
KDR:1.789
Accuracy:69.772% B*
HSR:18.631% B
Phobos VX86
A++
Kills:1,267
Deaths:561
KDR:2.258
Accuracy:78.094% A++
HSR:14.128% C
NS-11C
B**
Kills:1,218
Deaths:664
KDR:1.834
Accuracy:29.766% B**
HSR:20.936% B
VX6-7
A++
Kills:1,157
Deaths:544
KDR:2.127
Accuracy:33.080% A++
HSR:25.324% B++
Solstice VE3
C**
Kills:1,154
Deaths:1,067
KDR:1.082
Accuracy:24.241% C**
HSR:14.211% D--
Eclipse VE3A
A++
Kills:1,075
Deaths:305
KDR:3.525
Accuracy:34.051% A++
HSR:20.744% C*
Thanatos VE70
C**
Kills:478
Deaths:546
KDR:0.875
Accuracy:42.207% C**
HSR:9.833% D*
Eidolon VE33
C+
Kills:91
Deaths:108
KDR:0.843
Accuracy:27.301% C+
HSR:16.484% D*
Kills:10,596
Deaths (as Engineer):5,858
Deaths (to Engineers):5,888
KDR:1.80881
Kill Difference:4,738
Playtime:396.182 hours
Usage:31%
Score:8.615m
Score/min:362
Accuracy (listed only):39.751%
HSR (listed only):18.642%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:1,761
Deaths:702
KDR:2.509
Accuracy:30.971% B*
HSR:26.292% B*
H-V45
B+
Kills:1,430
Deaths:768
KDR:1.862
Accuracy:27.180% B+
HSR:22.518% C*
Deimos VA29
B*
Kills:1,315
Deaths:735
KDR:1.789
Accuracy:69.772% B*
HSR:18.631% B
Phobos VX86
A++
Kills:1,267
Deaths:561
KDR:2.258
Accuracy:78.094% A++
HSR:14.128% C
Sirius SX12
C++
Kills:1,167
Deaths:1,064
KDR:1.097
Accuracy:24.954% C++
HSR:10.197% D*
NS-7 PDW
A
Kills:818
Deaths:360
KDR:2.272
Accuracy:31.776% A
HSR:22.616% B*
Thanatos VE70
C**
Kills:478
Deaths:546
KDR:0.875
Accuracy:42.207% C**
HSR:9.833% D*
VE-S Canis
A
Kills:265
Deaths:48
KDR:5.521
Accuracy:34.936% A
HSR:29.811% B**
Terminus VX-9
A**
Kills:61
Deaths:13
KDR:4.692
Accuracy:34.989% A++
HSR:44.262% A**
Kills:8,562
Deaths (as Combat Medic):4,797
Deaths (to Combat Medics):3,408
KDR:1.78487
Kill Difference:3,765
Playtime:51.387 hours
Usage:4%
Score:1.055m
Score/min:342
Accuracy (listed only):41.653%
HSR (listed only):22.032%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:5,827
Deaths:1,111
KDR:5.245
Accuracy:47.075% A
HSR:76.128% B++
NS-44 Commissioner
A+
Kills:4,100
Deaths:2,639
KDR:1.554
Accuracy:47.110% A
HSR:32.293% A+
Eridani SX5
B*
Kills:1,761
Deaths:702
KDR:2.509
Accuracy:30.971% B*
HSR:26.292% B*
Sirius SX12
C++
Kills:1,167
Deaths:1,064
KDR:1.097
Accuracy:24.954% C++
HSR:10.197% D*
XM98
C++
Kills:1,159
Deaths:527
KDR:2.199
Accuracy:37.835% C++
HSR:72.563% C
NS-7 PDW
A
Kills:818
Deaths:360
KDR:2.272
Accuracy:31.776% A
HSR:22.616% B*
NS-357 Underboss
A*
Kills:701
Deaths:413
KDR:1.697
Accuracy:48.911% A+
HSR:38.802% A*
NSX Daimyo
B**
Kills:385
Deaths:60
KDR:6.417
Accuracy:46.603% B++
HSR:97.403% B**
VE-S Canis
A
Kills:265
Deaths:48
KDR:5.521
Accuracy:34.936% A
HSR:29.811% B**
Parallax VX3
B*
Kills:235
Deaths:35
KDR:6.714
Accuracy:44.418% B*
HSR:80.851% B+
Beamer VS3
C
Kills:194
Deaths:320
KDR:0.606
Accuracy:20.138% D--
HSR:20.103% C
Artemis VX26
B++
Kills:108
Deaths:66
KDR:1.636
Accuracy:30.697% B++
HSR:19.444% C--
Kills:16,720
Deaths (as Infiltrator):7,345
Deaths (to Infiltrators):4,345
KDR:2.27638
Kill Difference:9,375
Playtime:182.942 hours
Usage:14%
Score:3.967m
Score/min:361
Accuracy (listed only):37.119%
HSR (listed only):43.875%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:79
Deaths:50
KDR:1.580
Accuracy:19.281% B++
HSR:18.987% C+
Cosmos VM3
B**
Kills:74
Deaths:29
KDR:2.552
Accuracy:21.250% B**
HSR:12.162% D**
Quasar VM1
C+
Kills:62
Deaths:65
KDR:0.954
Accuracy:15.371% C+
HSR:11.290% D**
Kills:215
Deaths (as MAX Suit):72
Deaths (to MAX Suits):1,450
KDR:2.98611
Kill Difference:143
Playtime:7.265 hours
Usage:1%
Score:0.120m
Score/min:274
Accuracy (listed only):18.634%
HSR (listed only):14.147%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:3,810
V. Kills:3,918 97%
Deaths:1,475
KDR:2.583
Accuracy:29.933% C
KPH:23 B*
VKPH:23.700 A*
Light PPA
M
Kills:1,887
V. Kills:125 N/A
Deaths:181
KDR:10.425
Accuracy:45.472% B+
KPH:129.200 M
VKPH:8.600 A++
Dual Photon Pods
B+
Kills:1,032
V. Kills:232 443%
Deaths:107
KDR:9.645
Accuracy:57.428% B+
KPH:97.500 B+
VKPH:21.900 C**
Maelstrom Turbo Laser
B**
Kills:738
V. Kills:592 124%
Deaths:283
KDR:2.608
Accuracy:28.250% C--
KPH:22.800 B++
VKPH:18.300 B**
Antares LC
C**
Kills:53
V. Kills:66 79%
Deaths:17
KDR:3.118
Accuracy:25.402% D--
KPH:13.300 C
VKPH:16.500 C**
Kills:7,520 (6,488 + 0)
Deaths:2,063
KDR:3.645
VKDR:2.391
Vehicle Kills:4,933
Kill Difference:5,457
Playtime:227.017 hours
Usage:18%
Score:4.353m
Score/min:320
Piloting Accuracy:25.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:292
V. Kills:300 97%
Deaths:126
KDR:2.317
Accuracy:20.728% F-
KPH:28 C
VKPH:28.700 C*
CAS30 Tank Buster
C**
Kills:126
V. Kills:105 119%
Deaths:107
KDR:1.178
Accuracy:44.782% C+
KPH:9.800 C**
VKPH:8.200 C++
L105 Zephyr
C+
Kills:63
V. Kills:11 N/A
Deaths:8
KDR:7.875
Accuracy:40.909% C+
KPH:42.600 C+
VKPH:7.400 C+
Kills:481 (126 + 355)
Deaths:241
KDR:1.996
VKDR:1.726
Vehicle Kills:416
Kill Difference:240
Playtime:24.792 hours
Usage:2%
Score:0.442m
Score/min:297
Piloting Accuracy:44.782%
Gunner Accuracy:40.909%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:159
V. Kills:38 408%
Deaths:26
KDR:6.115
Accuracy:37.819% D**
KPH:31.600 C*
VKPH:7.600 D-
C75 Viper
C-
Kills:150
V. Kills:29 N/A
Deaths:30
KDR:5
Accuracy:27.449% D*
KPH:21 C-
VKPH:4.100 D-
Kills:309 (309 + 0)
Deaths:56
KDR:5.518
VKDR:1.196
Vehicle Kills:67
Kill Difference:253
Playtime:12.176 hours
Usage:1%
Score:0.111m
Score/min:152
Driving Accuracy:27.449%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:191
V. Kills:79 239%
Deaths:65
KDR:2.938
Accuracy:36.882% D**
KPH:16.100 D
VKPH:6.700 C--
Saron HRB
B
Kills:97
V. Kills:78 123%
Deaths:25
KDR:3.880
Accuracy:42.764% C+
KPH:22.900 C+
VKPH:18.400 B
Proton II PPA
B+
Kills:92
V. Kills:4 N/A
Deaths:3
KDR:30.667
Accuracy:23.090% C+
KPH:65.900 B+
VKPH:2.900 C
Kills:380 (191 + 189)
Deaths:93
KDR:4.086
VKDR:1.731
Vehicle Kills:161
Kill Difference:287
Playtime:17.490 hours
Usage:1%
Score:0.196m
Score/min:187
Driving Accuracy:36.882%
Gunner Accuracy:23.090%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:108
V. Kills: N/A
Deaths:5
KDR:21.600
Accuracy:30% A+
KPH:264.500 A*
VKPH:0 F
E540 Halberd-H
C--
Kills:74
V. Kills:35 206%
Deaths:23
KDR:3.217
Accuracy:47.019% D*
KPH:33.800 C--
VKPH:16 D
Proton II PPA-H
C+
Kills:64
V. Kills:2 N/A
Deaths:3
KDR:21.333
Accuracy:37.056% C+
KPH:67 C--
VKPH:2.100 D*
Saron HRB-H
B+
Kills:58
V. Kills:41 138%
Deaths:13
KDR:4.462
Accuracy:57.915% C**
KPH:40.900 C*
VKPH:28.900 B+
Kills:304 (0 + 304)
Deaths:44
KDR:6.909
VKDR:1.773
Vehicle Kills:78
Kill Difference:260
Playtime:4.972 hours
Usage:0%
Score:0.105m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:57.915%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:64
V. Kills:2 N/A
Deaths:3
KDR:21.333
Accuracy:22.644% B*
KPH:87.800 B++
VKPH:2.700 C
M40 Fury
C+
Kills:62
V. Kills:9 N/A
Deaths:10
KDR:6.200
Accuracy:34.885% C+
KPH:42.700 C+
VKPH:6.200 D
M20 Basilisk
C**
Kills:52
V. Kills:17 289%
Deaths:14
KDR:3.714
Accuracy:32.604% D
KPH:23.700 C**
VKPH:7.800 C+
Kills:178 (0 + 178)
Deaths:27
KDR:6.593
VKDR:1.037
Vehicle Kills:28
Kill Difference:151
Playtime:4.373 hours
Usage:0%
Score:0.064m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:32.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:285
V. Kills:15 N/A
Deaths:109
KDR:2.615
Accuracy:47.691% B++
KPH:69.100 B+
VKPH:3.600 A
Kills:285 (285 + 0)
Deaths:109
KDR:2.615
VKDR:0.138
Vehicle Kills:15
Kill Difference:176
Playtime:4.124 hours
Usage:0%
Score:0.040m
Score/min:162
Driving Accuracy:47.691%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 22,92922,7234,7914.743B+2.1532.035%A35.048%B+139.2A*1.3B**337163.2h9.1B*28.6B**
Ghost 5,8335,8271,1115.245B*2.6547.075%A76.128%B++104.4M+N/A27355.8h1.9B++4B*
NS-44 Commissioner 4,1304,1002,6391.554B+1.0447.11%A32.293%A+104.6M+N/A27739.2h3B*6.4B*
Saron Laser Cannon 7,7283,8101,4752.583C**0.0129.933%C1.654%C23B*23.7A*313165.5h78.2B++261.2B++
NS-15M2 3,4433,4107134.783A++2.1931.638%A+32.17%B*133.7M*1.3A++33425.5h9.1B**28.7B*
Light PPA 2,0121,88718110.425B**7.8345.472%B+N/A129.2M8.6A++39114.6h8.2B++18.1B+
Eridani SX5 1,7681,7617022.509A0.0930.971%B*26.292%B*76.2A++N/A19623.1h10B++32.3B++
C-4 2,2091,6837812.155B+0.4425.937%C++N/A91C**28.4C+61918.5h1.1B*4.4B++
Orion VS54 1,6291,6146552.464B++0.1326.939%A29.616%B++77.2A*N/A30920.9h9.7B**36.1B
Serpent VE92 1,4461,4423913.688A**1.0931.914%A++24.827%B*123.2SN/A33511.7h9.3B**29.2B*
H-V45 1,4461,4307681.862C**0.7327.18%B+22.518%C*57.2AN/A16325h11.3B*41.6B++
Pulsar C 1,4201,3999371.493C**1.1027.084%B+21.301%C35.7BN/A10639.2h10.2B+37.7B+
Deimos VA29 1,3241,3157351.789B+0.8169.772%B*18.631%B103.5A*N/A28412.7h1.9B*2.7B++
Pulsar LSW 1,3211,3145502.389B*0.2126.897%B++32.953%A83.7A+N/A22615.7h9B**33.5B*
Phobos VX86 1,2721,2675612.258B*0.3478.094%A++14.128%C144M**N/A3688.8h1.9B*2.4B*
NS-11C 1,2321,2186641.834B**0.7629.766%B**20.936%B68.4A*N/A21117.8h10.4B**35.1B*
Sirius SX12 1,1731,1671,0641.097C++1.5024.954%C++10.197%D*29.7C++N/A10039.3h13B+52.1B+
SVA-88 1,1621,1596691.732C+0.8622.721%C+18.292%D--57.1B+N/A17920.3h10.2B++44.8B
XM98 1,1631,1595272.199C+0.4037.835%C++72.563%C36B+N/A10332.2h2.4C**6.4C**
Flare VE6 1,1671,1584282.706A+0.1127.484%B*31.088%B**81.5A+N/A19814.2h7.9B**28.7B++
VX6-7 1,1791,1575442.127B++0.4733.08%A++25.324%B++76.1A++1.4A*19815.2h10.2B++30.8B*
Solstice VE3 1,1631,1541,0671.082B+1.5124.241%C**14.211%D--29.3B++N/A11039.4h12.7B+52.3B
Eclipse VE3A 1,0821,0753053.525B**0.9334.051%A++20.744%C*137.8M**N/A3507.8h9.1B**26.7A
Dual Photon Pods 1,2641,0321079.645B+7.0557.428%B+N/A97.4B+21.9C**47310.6h14.8B*25.7B*
NS-7 PDW 8258183602.272A++0.3231.776%A22.616%B*93M*N/A3148.8h10.2B**32B*
Auraxium Force-Blade 7887827,9340.099A+2.5029.305%C+1.407%D-3.4A+N/A8232.5h1.6B**5.6B+
Maelstrom Turbo Laser 1,3307382832.608B0.0128.25%C--1.897%C22.8B++18.3B**27232.3h63.3B++223.9B++
NS Decimator 9917052273.106A**0.5155.736%DN/A45.5B++18.5C**28715.5h3.9B+7B+
NS-357 Underboss 7047014131.697B++0.9048.911%A+38.802%A*134.8M*N/A3835.2h3.2B**6.6B**
Frag Grenade 5905851585N/A582.4044.184%C+N/A487.5C+4.2D17201.2h3.3B+7.4B+
S1 8575086550.776C++1.8246.636%D*1.969%C--22.1C+15.2B23023h5.9B+12.7C+
Thanatos VE70 4804785460.875C+1.7242.207%C**9.833%D*40.2B++N/A14011.9h3.7B*8.9B++
NSX Daimyo 385385606.417B*3.8246.603%B++97.403%B**116.7A*N/A2633.3h2.3B+4.9B+
C150 Dalton 5922921262.317C--0.2820.728%F-N/A28.1C28.8C*40510.4h2.8B**13.5C+
S12 Renegade 3002851092.615C+0.0247.691%B++2.807%D69.5B+3.7A+1624.1h3B+6.2B+
Force-Blade 30328010,7980.026C++2.5742.285%B**N/A0.7C+N/A2384.3h3.1C7.2B+
VE-S Canis 266265485.521M**2.9334.936%A29.811%B**139.5M++N/A4271.9h8.4B**23.9B*
Parallax VX3 235235356.714B**4.1244.418%B*80.851%B+102.2SN/A3722.3h1.6B**3.6B**
VE-H Maw 212209444.75M2.1532.869%A36.364%B**122.9A*1.8A++5061.7h8.2B**25.1B++
Beamer VS3 1981943200.606C+1.9920.138%D--20.103%C24.6C+N/A917.9h8.9C**44.2C+
Supernova PC 270191652.938C0.3436.882%D**1.047%D--16.1D6.6C--13311.9h4.8B+13C
Lumine Edge 1791714,3550.039C2.5612.083%D**18.714%B+1.3C-N/A4133.7h1.9D-15.6D**
L100 Python HEAT 197159266.115B+3.5237.819%D**1.258%D-31.8C*7.6D-1805h3.4A9.1B++
C75 Viper 179150305C**2.4027.449%D*1.333%C+20.8C-4D-1327.2h11.4B+41.7C+
Tank Mine 228134622.161C+0.4370.103%MN/A103.1C+72.3B13291.3h3F4.3B**
CAS30 Tank Buster 2311261071.178C+1.4244.782%C+3.175%A*9.8C**8.1C++20712.9h37.5B++83.7B++
Lasher X2 116116911.275B+1.3222.028%C-2.586%D48.3B**N/A3232.4h16B*72.8B
Spear Anti-Vehicle Phalanx Turret 185109166.813C+4.2248.291%B+2.752%D51.9B*36.2A+5222.1h7B++14.5B*
Artemis VX26 108108661.636C**0.9630.697%B++19.444%C--47B++N/A1972.3h11.9C*38.6B+
M12 Kobalt-H 108108521.6C**19.0030%A+23.148%A270A*N/A6570.4h8.7A28.9A
Anti-Vehicle Grenade 1261041104N/A101.4047.282%C-N/A260C--55C--19860.4h6.1C+12.9C+
M60-A Bulldog 11097214.619C+2.0231.63%D2.062%B31.3C4.2D1573.1h5.7C*18C+
Saron HRB 17597253.88C1.2842.764%C+N/A23.1C+18.6B3084.2h23.6C+55.1C+
Proton II PPA 9692330.667B**28.0723.09%C+N/A65.7B+2.9C2781.4h7.5B++32.6B+
Eidolon VE33 91911080.843C+1.7527.301%C+16.484%D*25.3C++N/A1393.6h8.7B31.8B
Cosmos VM3 8079501.58C+1.0219.281%B++18.987%C+30.4C++N/A1102.6h13.2B68.7B+
E540 Halberd-H 10974233.217C-0.6247.019%D*1.351%C33.6C--15.9D2852.2h6.6C+14.1D
Cosmos VM3 7474292.552B+0.0421.25%B**12.162%D**46.3A+N/A1471.6h10.2A48.2B+
M12 Kobalt 6664321.333B*18.7422.644%B*14.063%D-91.4B++2.9C+3540.7h12.5A55.2B*
Proton II PPA-H 6664321.333B*18.7437.056%C+3.125%A+64D2D*2491h8B++21.5B+
L105 Zephyr 746387.875C+5.2840.909%C+N/A42C7.3C3311.5h6B+14.7C**
Quasar VM1 6362650.954C1.6415.371%C+11.29%D**14.8DN/A934.2h21.4D**139.5C
M40 Fury 7162106.2C+3.6034.885%C+1.613%C+41.3C+6D2661.5h11.5B+32.9B+
Terminus VX-9 6161134.692A++2.1034.989%A++44.262%A**152.5SN/A12250.4h7.9A++22.4A
NSX Amaterasu 61601,6120.037C+2.5628.767%C+3.333%D*1CN/A258.3h2.8C*9.7B+
NS-TMC-01 "His Regards" 65602,9440.02C+2.5824.812%C+N/A0.6CN/A298.2h2.8C11.1C*
MANA Anti-Personnel Turret 5959441.341N/A1.2516.073%UN/A590UN/A2312200.1h18.7T*116.5T*
Saron HRB-H 9958134.462C+1.8757.915%C**N/A41.4C**29.3B+4381.4h18.1B*31.3B*
Lancer VS22 11557790.722C+1.8754.483%D--N/A11.9C+12.1C+2434.8h19.4B35.6C**
Antares LC 11953173.118B*0.5225.402%D--N/A13.3C16.5C**3064h105.8C**416.3C++
M20 Basilisk 6952143.714B1.1232.604%D1.923%D**23.6C**7.7C+1922.2h73.4B++225B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter92,3071.1h
Manticore SX0810h
Nano-Armor Kit358291,52255.2h
Spawn Beacon36430.4h
Nanite Revive Grenade02670.1h
Medical Applicator23196,6348h
Ammunition Package61,8700.9h
Medical Kit2,62616,20966.8h
Anti-Infantry MANA Turret142720.7h
Recon Detection Device333,3084.5h

Check the help document for the dictionary if you want to learn more about words used here.


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