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Signifer World Champion BaptiGhesqieFTW[VCBC] BaptiGhesqieFTW
VS BR 58

KDR: 2.57

Score: 30.2m

Last Seen: Jan 18th, 2019 12:18 PM
- OFFLINE - 36 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Miller - Outfit Member of Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 91
Level Progress (to 59): 94%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44 Commissioner Saron Laser Cannon NS-15M2 Light PPA C-4 Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,153,320 MLG Score: 3320
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.22%30.158%9112499847,6392.97558-0.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.283%1.785A++1.464A+-1.044D*HEAD ++ (~15.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.603B+90.373C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.826%1.4%659510177,500122849486.10749152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.061%-0.694D-0.196C0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.4-0.015C+50.40.049C+113

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.201%1.2%433101950012761800.391849276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.857%-0.943D---0.917D---0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.473B+6.40.493B+14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.787%7.143%56710155049945790.50653387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.728%-0.471D0.868B*-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.766B++15.20.782B++32.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.826%76.699%56410187,4761562104.78311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.078%1.469A+0.624B+0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+20.376C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.053%15.192%56310192,9951116162.68129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.358%1.618A+0.168C++1.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.728B++2.20.551B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 91
30.2m165.3%474 (28.4k)398 (23.9k)2.5703575,94129,5452.747458 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022502026.928%27.511%74102:3422

31% Engineer32% Heavy Assault14% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2013 10:10 AMSep 9th, 2013 5:13 PMJan 18th, 2019 5:09 PM (1d) (PST)Jan 18th, 2019 9:02 AM (1d) (PST)Jan 18th, 2019 8:18 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9712267451.0010.3900.2751.8320.1073320

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,24413,53444,710602317110623,852

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1264.2h/52.7d 5,231 20,892 18,401 138.9k 1,347 2,949 8,104 73.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:21,866
Deaths:4,618
KDR:4.735
Accuracy:31.881% A
HSR:35.109% B+
NS-15M2
A+
Kills:3,123
Deaths:661
KDR:4.725
Accuracy:31.235% A+
HSR:32.245% B*
Orion VS54
B**
Kills:1,280
Deaths:607
KDR:2.109
Accuracy:25.586% B**
HSR:27.422% B+
Pulsar LSW
A
Kills:1,277
Deaths:542
KDR:2.356
Accuracy:26.708% B++
HSR:33.359% A
SVA-88
C+
Kills:1,159
Deaths:669
KDR:1.732
Accuracy:22.721% C+
HSR:18.292% D--
Flare VE6
B**
Kills:1,158
Deaths:428
KDR:2.706
Accuracy:27.484% B**
HSR:31.088% B**
VE-H Maw
A
Kills:209
Deaths:44
KDR:4.750
Accuracy:32.869% A
HSR:36.364% B**
Lasher X2
C-
Kills:116
Deaths:91
KDR:1.275
Accuracy:22.028% C-
HSR:2.586% D
Kills:30,188
Deaths (as Heavy Assault):7,660
Deaths (to Heavy Assaults):8,220
KDR:3.94099
Kill Difference:22,528
Playtime:399.964 hours
Usage:32%
Score:10.794m
Score/min:450
Accuracy (listed only):27.564%
HSR (listed only):27.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B*
Kills:1,674
Deaths:683
KDR:2.451
Accuracy:30.708% B*
HSR:26.105% B*
Serpent VE92
A++
Kills:1,349
Deaths:367
KDR:3.676
Accuracy:31.818% A++
HSR:25.278% B**
Pulsar C
B+
Kills:1,312
Deaths:929
KDR:1.412
Accuracy:26.610% B+
HSR:21.113% C
Deimos VA29
B*
Kills:1,307
Deaths:732
KDR:1.786
Accuracy:69.957% B*
HSR:18.286% C**
Phobos VX86
A+
Kills:1,213
Deaths:539
KDR:2.250
Accuracy:77.755% A+
HSR:13.932% C
NS-11C
B**
Kills:1,174
Deaths:652
KDR:1.801
Accuracy:29.580% B**
HSR:21.039% B+
Sirius SX12
C++
Kills:1,167
Deaths:1,064
KDR:1.097
Accuracy:24.954% C++
HSR:10.197% D*
VX6-7
A++
Kills:1,157
Deaths:544
KDR:2.127
Accuracy:33.080% A++
HSR:25.324% B*
Solstice VE3
C**
Kills:1,154
Deaths:1,067
KDR:1.082
Accuracy:24.241% C**
HSR:14.211% D-
Eclipse VE3A
A++
Kills:1,075
Deaths:305
KDR:3.525
Accuracy:34.051% A++
HSR:20.744% C*
NS-7 PDW
A
Kills:818
Deaths:360
KDR:2.272
Accuracy:31.776% A
HSR:22.616% B*
Thanatos VE70
C**
Kills:475
Deaths:546
KDR:0.870
Accuracy:42.151% C**
HSR:9.895% D*
VE-S Canis
A
Kills:265
Deaths:48
KDR:5.521
Accuracy:34.936% A
HSR:29.811% B**
Kills:14,140
Deaths (as Light Assault):7,836
Deaths (to Light Assaults):5,736
KDR:1.80449
Kill Difference:6,304
Playtime:223.887 hours
Usage:18%
Score:5.769m
Score/min:429
Accuracy (listed only):37.817%
HSR (listed only):19.889%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,349
Deaths:367
KDR:3.676
Accuracy:31.818% A++
HSR:25.278% B**
Pulsar C
B+
Kills:1,312
Deaths:929
KDR:1.412
Accuracy:26.610% B+
HSR:21.113% C
Deimos VA29
B*
Kills:1,307
Deaths:732
KDR:1.786
Accuracy:69.957% B*
HSR:18.286% C**
Phobos VX86
A+
Kills:1,213
Deaths:539
KDR:2.250
Accuracy:77.755% A+
HSR:13.932% C
NS-11C
B**
Kills:1,174
Deaths:652
KDR:1.801
Accuracy:29.580% B**
HSR:21.039% B+
VX6-7
A++
Kills:1,157
Deaths:544
KDR:2.127
Accuracy:33.080% A++
HSR:25.324% B*
Solstice VE3
C**
Kills:1,154
Deaths:1,067
KDR:1.082
Accuracy:24.241% C**
HSR:14.211% D-
Eclipse VE3A
A++
Kills:1,075
Deaths:305
KDR:3.525
Accuracy:34.051% A++
HSR:20.744% C*
Thanatos VE70
C**
Kills:475
Deaths:546
KDR:0.870
Accuracy:42.151% C**
HSR:9.895% D*
Eidolon VE33
C+
Kills:91
Deaths:108
KDR:0.843
Accuracy:27.301% C+
HSR:16.484% D*
Kills:10,307
Deaths (as Engineer):5,789
Deaths (to Engineers):5,773
KDR:1.78045
Kill Difference:4,518
Playtime:395.188 hours
Usage:31%
Score:8.569m
Score/min:361
Accuracy (listed only):39.654%
HSR (listed only):18.631%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:1,674
Deaths:683
KDR:2.451
Accuracy:30.708% B*
HSR:26.105% B*
H-V45
B++
Kills:1,371
Deaths:743
KDR:1.845
Accuracy:27.024% B++
HSR:22.101% C++
Deimos VA29
B*
Kills:1,307
Deaths:732
KDR:1.786
Accuracy:69.957% B*
HSR:18.286% C**
Phobos VX86
A+
Kills:1,213
Deaths:539
KDR:2.250
Accuracy:77.755% A+
HSR:13.932% C
Sirius SX12
C++
Kills:1,167
Deaths:1,064
KDR:1.097
Accuracy:24.954% C++
HSR:10.197% D*
NS-7 PDW
A
Kills:818
Deaths:360
KDR:2.272
Accuracy:31.776% A
HSR:22.616% B*
Thanatos VE70
C**
Kills:475
Deaths:546
KDR:0.870
Accuracy:42.151% C**
HSR:9.895% D*
VE-S Canis
A
Kills:265
Deaths:48
KDR:5.521
Accuracy:34.936% A
HSR:29.811% B**
Terminus VX-9
A**
Kills:61
Deaths:13
KDR:4.692
Accuracy:34.989% A*
HSR:44.262% A**
Kills:8,351
Deaths (as Combat Medic):4,728
Deaths (to Combat Medics):3,333
KDR:1.76629
Kill Difference:3,623
Playtime:50.362 hours
Usage:4%
Score:1.020m
Score/min:338
Accuracy (listed only):41.583%
HSR (listed only):21.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:5,703
Deaths:1,091
KDR:5.227
Accuracy:46.983% A
HSR:75.995% B++
NS-44 Commissioner
A+
Kills:4,014
Deaths:2,584
KDR:1.553
Accuracy:47.002% A
HSR:31.913% A+
Eridani SX5
B*
Kills:1,674
Deaths:683
KDR:2.451
Accuracy:30.708% B*
HSR:26.105% B*
Sirius SX12
C++
Kills:1,167
Deaths:1,064
KDR:1.097
Accuracy:24.954% C++
HSR:10.197% D*
XM98
C+
Kills:1,159
Deaths:527
KDR:2.199
Accuracy:37.835% C+
HSR:72.563% C
NS-7 PDW
A
Kills:818
Deaths:360
KDR:2.272
Accuracy:31.776% A
HSR:22.616% B*
NS-357 Underboss
A++
Kills:583
Deaths:335
KDR:1.740
Accuracy:48.548% A+
HSR:35.506% A++
NSX Daimyo
B**
Kills:379
Deaths:57
KDR:6.649
Accuracy:46.200% B++
HSR:97.362% B**
VE-S Canis
A
Kills:265
Deaths:48
KDR:5.521
Accuracy:34.936% A
HSR:29.811% B**
Parallax VX3
B*
Kills:235
Deaths:35
KDR:6.714
Accuracy:44.418% B*
HSR:80.851% B+
Beamer VS3
C
Kills:194
Deaths:320
KDR:0.606
Accuracy:20.138% D--
HSR:20.103% C
Artemis VX26
B++
Kills:108
Deaths:66
KDR:1.636
Accuracy:30.697% B++
HSR:19.444% C-
Kills:16,299
Deaths (as Infiltrator):7,170
Deaths (to Infiltrators):4,259
KDR:2.27322
Kill Difference:9,129
Playtime:181.720 hours
Usage:14%
Score:3.881m
Score/min:356
Accuracy (listed only):37.016%
HSR (listed only):43.539%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:79
Deaths:50
KDR:1.580
Accuracy:19.281% B++
HSR:18.987% C+
Cosmos VM3
B**
Kills:74
Deaths:29
KDR:2.552
Accuracy:21.250% B**
HSR:12.162% D**
Quasar VM1
C+
Kills:62
Deaths:65
KDR:0.954
Accuracy:15.371% C+
HSR:11.290% D**
Kills:215
Deaths (as MAX Suit):72
Deaths (to MAX Suits):1,422
KDR:2.98611
Kill Difference:143
Playtime:7.265 hours
Usage:1%
Score:0.120m
Score/min:274
Accuracy (listed only):18.634%
HSR (listed only):14.147%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:3,756
V. Kills:3,893 96%
Deaths:1,471
KDR:2.553
Accuracy:29.904% C
KPH:22.800 B**
VKPH:23.600 A*
Light PPA
M
Kills:1,848
V. Kills:125 N/A
Deaths:176
KDR:10.500
Accuracy:45.241% B+
KPH:127.800 M
VKPH:8.600 A*
Dual Photon Pods
B+
Kills:1,032
V. Kills:232 443%
Deaths:107
KDR:9.645
Accuracy:57.428% B+
KPH:97.500 B+
VKPH:21.900 C**
Maelstrom Turbo Laser
B**
Kills:738
V. Kills:592 124%
Deaths:283
KDR:2.608
Accuracy:28.250% C--
KPH:22.800 B++
VKPH:18.300 B**
Antares LC
B
Kills:53
V. Kills:66 79%
Deaths:17
KDR:3.118
Accuracy:25.402% D--
KPH:13.300 C
VKPH:16.500 B
Kills:7,427 (6,395 + 0)
Deaths:2,054
KDR:3.616
VKDR:2.389
Vehicle Kills:4,908
Kill Difference:5,373
Playtime:226.201 hours
Usage:18%
Score:4.319m
Score/min:318
Piloting Accuracy:25.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:292
V. Kills:300 97%
Deaths:126
KDR:2.317
Accuracy:20.728% F-
KPH:28 C
VKPH:28.700 C*
CAS30 Tank Buster
B+
Kills:126
V. Kills:105 119%
Deaths:107
KDR:1.178
Accuracy:44.782% C+
KPH:9.800 B+
VKPH:8.200 C*
L105 Zephyr
C+
Kills:63
V. Kills:11 N/A
Deaths:8
KDR:7.875
Accuracy:40.909% C
KPH:42.600 C
VKPH:7.400 C+
Kills:481 (126 + 355)
Deaths:241
KDR:1.996
VKDR:1.726
Vehicle Kills:416
Kill Difference:240
Playtime:24.792 hours
Usage:2%
Score:0.442m
Score/min:297
Piloting Accuracy:44.782%
Gunner Accuracy:40.909%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:159
V. Kills:38 408%
Deaths:26
KDR:6.115
Accuracy:37.819% D**
KPH:31.600 C*
VKPH:7.600 D-
C75 Viper
C-
Kills:150
V. Kills:29 N/A
Deaths:30
KDR:5
Accuracy:27.449% D*
KPH:21 C-
VKPH:4.100 D-
Kills:309 (309 + 0)
Deaths:56
KDR:5.518
VKDR:1.196
Vehicle Kills:67
Kill Difference:253
Playtime:12.176 hours
Usage:1%
Score:0.110m
Score/min:151
Driving Accuracy:27.449%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:191
V. Kills:79 239%
Deaths:65
KDR:2.938
Accuracy:36.789% D**
KPH:16.200 D
VKPH:6.700 C-
Saron HRB
B
Kills:97
V. Kills:78 123%
Deaths:25
KDR:3.880
Accuracy:42.764% C+
KPH:22.900 C+
VKPH:18.400 B
Proton II PPA
C**
Kills:92
V. Kills:4 N/A
Deaths:3
KDR:30.667
Accuracy:23.090% C+
KPH:65.900 C**
VKPH:2.900 C
Kills:380 (191 + 189)
Deaths:93
KDR:4.086
VKDR:1.731
Vehicle Kills:161
Kill Difference:287
Playtime:17.446 hours
Usage:1%
Score:0.196m
Score/min:188
Driving Accuracy:36.789%
Gunner Accuracy:23.090%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:95
V. Kills: N/A
Deaths:5
KDR:19
Accuracy:29.262% A
KPH:242.400 A++
VKPH:0 F
E540 Halberd-H
C-
Kills:74
V. Kills:35 206%
Deaths:23
KDR:3.217
Accuracy:46.968% D*
KPH:33.800 C-
VKPH:16 D
Proton II PPA-H
C+
Kills:64
V. Kills:2 N/A
Deaths:3
KDR:21.333
Accuracy:37.056% C+
KPH:67 C--
VKPH:2.100 D*
Saron HRB-H
B+
Kills:58
V. Kills:41 138%
Deaths:13
KDR:4.462
Accuracy:57.915% C**
KPH:40.900 C*
VKPH:28.900 B+
Kills:291 (0 + 291)
Deaths:44
KDR:6.614
VKDR:1.773
Vehicle Kills:78
Kill Difference:247
Playtime:4.954 hours
Usage:0%
Score:0.102m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:57.915%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:62
V. Kills:9 N/A
Deaths:10
KDR:6.200
Accuracy:34.885% C+
KPH:42.700 C+
VKPH:6.200 D
M12 Kobalt
B*
Kills:61
V. Kills:2 N/A
Deaths:3
KDR:20.333
Accuracy:22.766% B*
KPH:84.900 B+
VKPH:2.800 C
M20 Basilisk
C**
Kills:51
V. Kills:16 300%
Deaths:14
KDR:3.643
Accuracy:32.554% D
KPH:23.400 C**
VKPH:7.300 C+
Kills:174 (0 + 174)
Deaths:27
KDR:6.444
VKDR:1
Vehicle Kills:27
Kill Difference:147
Playtime:4.351 hours
Usage:0%
Score:0.063m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:32.554%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:279
V. Kills:15 N/A
Deaths:108
KDR:2.583
Accuracy:47.696% B++
KPH:68.100 B+
VKPH:3.700 A
Kills:279 (279 + 0)
Deaths:108
KDR:2.583
VKDR:0.139
Vehicle Kills:15
Kill Difference:171
Playtime:4.098 hours
Usage:0%
Score:0.039m
Score/min:158
Driving Accuracy:47.696%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 22,05821,8664,6184.735B+2.1631.881%A35.109%B+138.5A*1.2B**334157.9h9.1B*28.7B**
Ghost 5,7095,7031,0915.227B*2.6646.983%A75.995%B++103.7M+N/A26355h1.9B++4B*
NS-44 Commissioner 4,0424,0142,5841.553B+1.0247.002%A31.913%A+103.7M+N/A27138.7h3B*6.4B*
Saron Laser Cannon 7,6493,7561,4712.553C**0.0229.904%C1.677%C22.8B**23.6A*312164.8h78.8B++263.4B++
NS-15M2 3,1553,1236614.725A++2.1531.235%A+32.245%B*130.1M*1.3A++32824h9.2B**29.3B*
Light PPA 1,9731,84817610.5B++7.9345.241%B+N/A127.4M8.6A*38414.5h8.2B++18.2B+
C-4 2,2021,6777772.158B+0.4125.915%C++N/A90.6C**28.4C+61918.5h1.1B*4.4B++
Eridani SX5 1,6801,6746832.451A0.1230.708%B*26.105%B*74.1A++N/A19222.6h10B++32.6B+
H-V45 1,3871,3717431.845B0.7327.024%B++22.101%C++56.2AN/A15924.4h11.4B++42.2B++
Serpent VE92 1,3531,3493673.676A**1.1131.818%A++25.278%B**120.4SN/A32611.2h9.3B**29.3B**
Pulsar C 1,3331,3129291.412C++1.1626.61%B+21.113%C33.8C**N/A10238.8h10.4B+38.9B+
Deimos VA29 1,3161,3077321.786B+0.7869.957%B*18.286%C**103.7A*N/A28412.6h1.9B*2.7B+
Orion VS54 1,2901,2806072.109B+0.4625.586%B**27.422%B+67.4A++N/A27919h10B**39.3B++
Pulsar LSW 1,2831,2775422.356B++0.2126.708%B++33.359%A82.4A+N/A21915.5h9B**33.6B*
Phobos VX86 1,2181,2135392.25B*0.3277.755%A+13.932%C141M**N/A3598.6h1.9B*2.4C++
NS-11C 1,1861,1746521.801B*0.7729.58%B**21.039%B+67.1A*N/A20217.5h10.5B**35.4B*
Sirius SX12 1,1731,1671,0641.097C++1.4724.954%C++10.197%D*29.7C++N/A9939.3h13B+52.1B+
XM98 1,1631,1595272.199C++0.3737.835%C+72.563%C36B+N/A10332.2h2.4C*6.4C**
SVA-88 1,1621,1596691.732C+0.8422.721%C+18.292%D--57.1B+N/A17920.3h10.2B++44.8B+
Flare VE6 1,1671,1584282.706A0.1427.484%B**31.088%B**81.5A+N/A19814.2h7.9B**28.7B++
VX6-7 1,1791,1575442.127B+0.4433.08%A++25.324%B*76.1A++1.4A**19815.2h10.2B*30.8B*
Solstice VE3 1,1631,1541,0671.082B+1.4924.241%C**14.211%D-29.3B++N/A10939.4h12.7B+52.3B
Eclipse VE3A 1,0821,0753053.525B**0.9534.051%A++20.744%C*137.8M**N/A3507.8h9.1B**26.7B**
Dual Photon Pods 1,2641,0321079.645B+7.0757.428%B+N/A97.4B+21.9C**47310.6h14.8B*25.7B*
NS-7 PDW 8258183602.272A+0.3031.776%A22.616%B*93M*N/A3138.8h10.2B**32B*
Maelstrom Turbo Laser 1,3307382832.608C**0.0428.25%C--1.897%C-22.8B++18.3B**27132.3h63.3B++223.9B++
Auraxium Force-Blade 7167107,2390.098A+2.4728.285%C+1.408%D-3.3A+N/A8214.9h1.6B*5.8B
NS Decimator 9256572133.085A**0.5155.26%DN/A45.3B++18.5C**28114.5h3.9B+7.1B+
NS-357 Underboss 5865833351.74B*0.8348.548%A+35.506%A++132.5M*N/A3624.4h3.3B**6.8B**
Frag Grenade 5845791579N/A576.4344.059%C+N/A482.5C+4.2C-17031.2h3.3B+7.4B+
S1 8575086550.776C++1.7946.636%D*1.969%C--22.1C+15.2B+23023h5.9B+12.7C+
Thanatos VE70 4774755460.87C+1.7042.151%C**9.895%D*39.9B++N/A13911.9h3.8B*8.9B++
NSX Daimyo 379379576.649B**4.0846.2%B++97.362%B**118.4MN/A2643.2h2.2B+4.8B++
C150 Dalton 5922921262.317C--0.2520.728%F-N/A28.1C28.8C**40410.4h2.8B**13.5C+
Force-Blade 30328010,7980.026C++2.5442.285%B**N/A0.7C+N/A2384.3h3.1C+7.2B+
S12 Renegade 2942791082.583C+0.0147.696%B++2.867%D68B+3.7A1584.1h3B+6.2B++
VE-S Canis 266265485.521M**2.9534.936%A29.811%B**139.5M++N/A4201.9h8.4B**23.9B*
Parallax VX3 235235356.714B**4.1444.418%B*80.851%B+102.2SN/A3662.3h1.6B**3.6B*
VE-H Maw 212209444.75A*2.1832.869%A36.364%B**122.9A**1.8A++4981.7h8.2B**25.1B*
Beamer VS3 1981943200.606C+1.9620.138%D--20.103%C24.6C+N/A907.9h8.9C**44.2C+
Supernova PC 270191652.938C0.3736.789%D**1.047%D--16.2D6.7C-13411.8h4.8B13C
Lumine Edge 1791714,3550.039C2.5312.083%D**18.714%B+1.3C-N/A4133.7h1.9D-15.6D*
L100 Python HEAT 197159266.115B+3.5437.819%D**1.258%D--31.8C*7.6D-1795h3.4A9.1B++
C75 Viper 179150305C*2.4327.449%D*1.333%C+20.8C-4D-1327.2h11.4B+41.7C+
Tank Mine 227133622.145C+0.4369.483%MN/A102.3C+72.3B13291.3h3F4.4B**
CAS30 Tank Buster 2311261071.178C+1.3944.782%C+3.175%A*9.8B+8.1C*20712.9h37.5B++83.7B++
Lasher X2 116116911.275B+1.3022.028%C-2.586%D48.3B**N/A3202.4h16B*72.8B
Spear Anti-Vehicle Phalanx Turret 185109157.267C++4.7048.092%B+2.752%D51.9B*36.2A+5242.1h6.9B++14.4B++
Artemis VX26 108108661.636C**0.9330.697%B++19.444%C-47B++N/A1942.3h11.9C*38.6B+
Anti-Vehicle Grenade 1261041104N/A101.4347.282%C-N/A260D55C--19810.4h6.1C+12.9C+
M60-A Bulldog 11097214.619C+2.0531.63%D2.062%B+31.3C4.2D1573.1h5.7C*18C+
Saron HRB 17597253.88C1.3142.764%C+N/A23.1C+18.6B3084.2h23.6C+55.1C+
M12 Kobalt-H 9595519C++16.4329.262%A22.105%B**237.5A++N/A5760.4h8.9A30.3A
Proton II PPA 9692330.667B**28.1023.09%C+N/A65.7C**2.9C2781.4h7.5B++32.6B+
Eidolon VE33 91911080.843C+1.7327.301%C+16.484%D*25.3C++N/A1373.6h8.7C**31.8C**
Cosmos VM3 8079501.58C+0.9919.281%B++18.987%C+30.4C++N/A1092.6h13.2C**68.7B+
E540 Halberd-H 10974233.217C-0.6546.968%D*1.351%C33.6C-15.9D2842.2h6.6C+14D
Cosmos VM3 7474292.552B+0.0221.25%B**12.162%D**46.3A+N/A1471.6h10.2A+48.2B*
Proton II PPA-H 6664321.333B*18.7637.056%C+3.125%A64D2D*2401h8B++21.5B+
L105 Zephyr 746387.875C+5.3040.909%CN/A42C7.3C3311.5h6B14.7C**
Quasar VM1 6362650.954C1.6215.371%C+11.29%D**14.8DN/A934.2h21.4F139.5C
M40 Fury 7162106.2C+3.6334.885%C+1.613%C+41.3C+6D2661.5h11.5B+32.9B+
M12 Kobalt 6361320.333B++17.7622.766%B*13.115%D--87.1B+2.9C+3430.7h12.7A56B*
Terminus VX-9 6161134.692A++2.1234.989%A*44.262%A**152.5SN/A11810.4h7.9A++22.4A
NSX Amaterasu 61601,6120.037C+2.5328.767%C+3.333%D*1C-N/A258.3h2.8C++9.7B+
NS-TMC-01 "His Regards" 65602,9440.02C+2.5524.812%C+N/A0.6CN/A298.2h2.8C11.1C*
MANA Anti-Personnel Turret 5959441.341N/A1.2316.073%UN/A590UN/A2282700.1h18.7T*116.5T*
Saron HRB-H 9958134.462C+1.8957.915%C**N/A41.4C*29.3B+4381.4h18.1B*31.3B*
Lancer VS22 11557790.722C+1.8554.483%D--N/A11.9C+12.1C+2434.8h19.4B35.6C*
Antares LC 11953173.118B*0.5525.402%D--N/A13.3C16.5B3064h105.8C**416.3C++
M20 Basilisk 6751143.643B+1.0732.554%D1.961%F23.2C**7.3C+1922.2h74.5B+228.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter92,3071.1h
Manticore SX0810h
Nano-Armor Kit358290,62055.1h
Spawn Beacon35570.4h
Nanite Revive Grenade02530.1h
Medical Applicator23095,9467.9h
Anti-Infantry MANA Turret142700.7h
Ammunition Package61,8700.9h
Medical Kit2,50715,44064.4h
Recon Detection Device333,2724.4h

Check the help document for the dictionary if you want to learn more about words used here.


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