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Archon BarbarianBobby[IIIV] BarbarianBobby
VS BR 78

KDR: 3.12

Score: 7.9m

Last Seen: Dec 27th, 2018 2:48 AM
- OFFLINE - 1316.8 hour(s)

Battle Rank 78 - Vanu Sovereignty on Emerald
Level Progress (to 79): 47%
Level 100 Progress: 42% 639h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Supernova VPC NS Decimator E540 Halberd-H Eidolon VE33 Solstice VE3 Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $191,403 MLG Score: 153
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.178%21.16%533510179310.7732562.345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.734%0.802B++0.074C+0.824B++HEAD ++ (~8.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.328C**12.70.114C+37.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.123%0.974%2703410186,465428301115.1051215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.952%0.998B*-1.055D*-0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.814B++3.70.706B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.567%2.362%408410181,52442511633.57747131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.863%-0.333C--0.508D1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.78B++8.50.785B++17.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.588%21.212%408110219910410.951923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.18C++1.331A-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.087C+5.3-0.082C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m264.9%287 (17.2k)254 (15.2k)3.1184211,1923,5894.6503278 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102257417.63%3.395%6008:373

84% Engineer11% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 16th, 2014 2:00 AMMar 16th, 2014 2:12 AMJan 25th, 2019 7:18 PM (25d) (PST)Dec 27th, 2018 12:22 AM (55d) (PST)Dec 26th, 2018 10:48 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
852428100.3610.1160.0121.3490.148153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,1062,52848,578227181915,222

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
516.8h/21.5d 5,498 380 3,126 41.8k 165 751 4,599 26.4m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:262
Deaths:316
KDR:0.829
Accuracy:26.350% C
HSR:19.466% D-
Solstice VE3
B+
Kills:253
Deaths:399
KDR:0.634
Accuracy:23.640% C++
HSR:22.925% B+
VE-LR Obelisk
D
Kills:173
Deaths:136
KDR:1.272
Accuracy:27.482% D
HSR:24.856% D-
NS-11C
B
Kills:155
Deaths:221
KDR:0.701
Accuracy:25.705% B
HSR:15.484% D
Pandora VX25
A+
Kills:99
Deaths:94
KDR:1.053
Accuracy:43.588% B+
HSR:21.212% A+
Thanatos VE70
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:45.892% N/A
HSR:10% N/A
Kills:992
Deaths (as Engineer):1,242
Deaths (to Engineers):1,350
KDR:0.79871
Kill Difference:250
Playtime:433.033 hours
Usage:84%
Score:7.136m
Score/min:275
Accuracy (listed only):32.109%
HSR (listed only):18.990%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):695
KDR:0
Kill Difference:UNR
Playtime:56.940 hours
Usage:11%
Score:0.513m
Score/min:150
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:253
Deaths:399
KDR:0.634
Accuracy:23.640% C++
HSR:22.925% B+
NS-11C
B
Kills:155
Deaths:221
KDR:0.701
Accuracy:25.705% B
HSR:15.484% D
Pandora VX25
A+
Kills:99
Deaths:94
KDR:1.053
Accuracy:43.588% B+
HSR:21.212% A+
Thanatos VE70
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:45.892% N/A
HSR:10% N/A
Kills:557
Deaths (as Light Assault):790
Deaths (to Light Assaults):452
KDR:0.70506
Kill Difference:233
Playtime:9.874 hours
Usage:2%
Score:0.068m
Score/min:115
Accuracy (listed only):34.706%
HSR (listed only):17.405%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C*
Kills:88
Deaths:169
KDR:0.521
Accuracy:24.779% C
HSR:23.864% C*
Kills:88
Deaths (as Infiltrator):169
Deaths (to Infiltrators):425
KDR:0.52071
Kill Difference:81
Playtime:6.789 hours
Usage:1%
Score:0.036m
Score/min:89
Accuracy (listed only):24.779%
HSR (listed only):23.864%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A+
Kills:99
Deaths:94
KDR:1.053
Accuracy:43.588% B+
HSR:21.212% A+
Thanatos VE70
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:45.892% N/A
HSR:10% N/A
Kills:149
Deaths (as Combat Medic):170
Deaths (to Combat Medics):246
KDR:0.87647
Kill Difference:21
Playtime:7.769 hours
Usage:2%
Score:0.101m
Score/min:216
Accuracy (listed only):44.740%
HSR (listed only):15.606%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:57
V. Kills:36 154%
Deaths:6
KDR:9.500
Accuracy:33.184% C+
KPH:29.100 C+
VKPH:18.400 C
Kills:57 (0 + 57)
Deaths:6
KDR:9.500
VKDR:6
Vehicle Kills:36
Kill Difference:51
Playtime:1.961 hours
Usage:0%
Score:0.052m
Score/min:440
Piloting Accuracy:N/A%
Gunner Accuracy:33.184%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:121
V. Kills:51 233%
Deaths:36
KDR:3.361
Accuracy:50.353% C+
KPH:20.700 D
VKPH:8.700 D
Kills:121 (121 + 0)
Deaths:36
KDR:3.361
VKDR:1.417
Vehicle Kills:51
Kill Difference:85
Playtime:5.832 hours
Usage:1%
Score:0.049m
Score/min:140
Driving Accuracy:50.353%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:4,846
V. Kills:2,490 195%
Deaths:536
KDR:9.041
Accuracy:51.189% C
KPH:29.900 B+
VKPH:15.400 C++
E540 Halberd
C-
Kills:1,301
V. Kills:708 183%
Deaths:162
KDR:8.031
Accuracy:49.547% C*
KPH:25.400 D
VKPH:13.800 C-
Supernova VPC
B**
Kills:1,271
V. Kills:374 339%
Deaths:90
KDR:14.122
Accuracy:49.402% C+
KPH:38.900 C
VKPH:11.400 B**
Supernova PC
B+
Kills:227
V. Kills:89 252%
Deaths:66
KDR:3.439
Accuracy:57.983% B**
KPH:24.400 C*
VKPH:9.600 B+
G40-F Ranger
A++
Kills:191
V. Kills:90 210%
Deaths:16
KDR:11.938
Accuracy:36.281% B*
KPH:85.600 A++
VKPH:40.300 B**
Saron HRB
C*
Kills:77
V. Kills:45 167%
Deaths:10
KDR:7.700
Accuracy:45.452% C*
KPH:20.800 C
VKPH:12.200 C-
M12 Kobalt
C
Kills:60
V. Kills:1 N/A
Deaths:4
KDR:15
Accuracy:14.444% C
KPH:36.200 D--
VKPH:0.600 D*
Kills:7,973 (6,344 + 1,629)
Deaths:884
KDR:9.019
VKDR:4.295
Vehicle Kills:3,797
Kill Difference:7,089
Playtime:263.001 hours
Usage:51%
Score:3.491m
Score/min:221
Driving Accuracy:57.983%
Gunner Accuracy:14.444%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:291
V. Kills:150 193%
Deaths:41
KDR:7.098
Accuracy:55.584% C
KPH:35.900 C
VKPH:18.500 C
M12 Kobalt-H
D
Kills:106
V. Kills:6 N/A
Deaths:10
KDR:10.600
Accuracy:19.490% D
KPH:59.500 D--
VKPH:3.400 D
Kills:397 (0 + 397)
Deaths:51
KDR:7.784
VKDR:3.059
Vehicle Kills:156
Kill Difference:346
Playtime:9.893 hours
Usage:2%
Score:0.128m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:19.490%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,3364,8465369.041B+5.9251.189%C1.032%D-29.9B+15.4C++225162.1h3.8B**7.4B*
E540 Halberd 2,0091,3011628.031C+4.9149.547%C*1.46%D25.4D13.8C-22251.3h5.2B+10.5B+
Supernova VPC 1,6451,2719014.122C**11.0049.402%C+N/A38.9C11.4B**18032.7h3B6.1C**
NS Decimator 4622993100.965C+2.1548.465%D**N/A15.2D*8.3D-10619.7h2.7A5.6B*
E540 Halberd-H 441291417.098C+3.9855.584%CN/A35.9C18.5C2288.1h4.4B*8B*
Eidolon VE33 2712623160.829C+2.2926.35%C19.466%D-10.7DN/A2924.5h9.5C++36C++
Solstice VE3 2592533990.634C+2.4823.64%C++22.925%B+8.8DN/A3028.7h16C++67.8C++
Supernova PC 316227663.439C0.3257.983%B**2.643%C*24.4C*9.6B+1739.3h4.4B+7.6B*
G40-F Ranger 2811911611.938B*8.8236.281%B*N/A86.8A++40.9B**6312.2h39.6B**109.2A
VE-LR Obelisk 1821731361.272C1.8527.482%D24.856%D-13.6D-N/A4312.7h7.7C28.2C
NS-11C 1621552210.701C2.4225.705%B15.484%D10.3DN/A3015h18.3D71.2C+
L100 Python HEAT 172121363.361C0.2450.353%C+2.479%C+20.9D8.8D1395.8h4.7B*9.4B++
M12 Kobalt-H 1121061010.6C7.4819.49%D6.604%F-58.9D--3.3D1641.8h14.1B72.2C++
Pandora VX25 10099941.053C+2.0743.588%B+21.212%A+25.4C-N/A903.9h5.3C-12.1C++
Beamer VS3 89881690.521C2.6024.779%C23.864%C*11.3DN/A417.8h12.1C--48.9C+
Saron HRB 12277107.7B+4.5845.452%C*N/A20.8C12.2C-3183.7h20.3B+44.7B+
Hyena Missile Launcher 11272223.273A+0.1536.252%B+N/A15C8.3C924.8h24.6B**67.7B**
M12 Kobalt 6160415C+11.8814.444%C15%B+35.3D--N/A1041.7h18.5C+127.9C++
AP30 Shredder 935769.5B++6.3833.184%C+1.754%C28.5C+18C4392h62.3B*187.6B*
C-4 7854690.783C-2.3433.333%AN/A22.5D*10D*2902.4h1.5C++4.5B++
MANA Anti-Personnel Turret 5353351.514N/A1.6018.45%UN/A530UN/A819900.1h19.8T*107.4T*
Thanatos VE70 5050760.658C2.4645.892%B++10%D*16.7DN/A663h4.6C**10B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator497,5491.3h
Anti-Vehicle MANA Turret144110.9h
Nano-Repair Grenade01440h
Spawn Beacon31600.2h
Nano-Armor Kit277234,40745.4h
Anti-Infantry MANA Turret6990.4h
Ammunition Package224700.9h

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