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Maj. General Barca95[DM0N] Barca95
NC BR 103

KDR: 1.62

Score: 20.4m

Last Seen: May 10th, 2020 8:03 PM
- OFFLINE - 556.5 hour(s)

Battle Rank 104 (103 total) - New Conglomerate on Emerald
Level Progress (to 105): 59%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Warden Titan-150 HEAT EM4 Longshot Blitz GD-10 MKV-B Suppressed AF-18 Stalker
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $735,588 MLG Score: 588
Fun Score: N/A
Cheeseburgers Flipped: 105TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.559%22.383%61729125416,6331.230070.39

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.815%1.222B**0.193C++-1.369D**HEAD ++ (~8.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.515B+9.90.306C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.034%1.754%131128257525710.10857179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.445C--0.174C++-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
688.4-3.238T-227.4-3.272T*461

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.759%2.59%1016812759,808137737077.12273265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.181%-0.027C+0.057C+0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.567B+6.80.455B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.944%1.651%139912741,45411698591.24274169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.088%-0.395C---0.694D-0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.2-0.215C46.7-0.16C99.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.562%65.634%139712765,6481434403.93863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.106%0.091C+-0.09C+0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.179C++2.90.091C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.24%23.825%139212811,21372071.68239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.655%-0.373C-1.755A++0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.167C++4.10.162C++6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.4m215%219 (13.1k)197 (11.8k)1.6202340,30024,8731.92755103 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283253619.968%20.551%41004:1013

6% Combat Medic40% Engineer8% Heavy Assault39% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2014 5:15 AMDec 18th, 2016 4:29 AMMay 29th, 2020 8:33 AM (4d) (PST)May 10th, 2020 4:31 PM (23d) (PST)May 10th, 2020 4:03 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5601244360.3890.2400.0800.9620.058588

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,6287,41826,2102314558311,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1725.7h/71.9d 7,644 8,282 13,545 99.6k 1,188 3,562 6,025 58m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:800
Deaths:711
KDR:1.125
Accuracy:20.784% C+
HSR:21% C--
GD-22S
C
Kills:303
Deaths:275
KDR:1.102
Accuracy:22.864% C
HSR:23.102% C
MGR-L1 Promise
D
Kills:149
Deaths:108
KDR:1.380
Accuracy:21.792% D
HSR:22.148% D
NSX-P Naginata
B+
Kills:107
Deaths:87
KDR:1.230
Accuracy:26.790% B+
HSR:18.692% D**
Kills:1,359
Deaths (as Heavy Assault):1,181
Deaths (to Heavy Assaults):6,755
KDR:1.15072
Kill Difference:178
Playtime:134.646 hours
Usage:8%
Score:1.186m
Score/min:147
Accuracy (listed only):23.058%
HSR (listed only):21.235%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
C
Kills:1,322
Deaths:1,548
KDR:0.854
Accuracy:25.609% C
HSR:20.575% D
LA39 Bruiser
A*
Kills:630
Deaths:631
KDR:0.998
Accuracy:48.790% D*
HSR:27.778% A*
Mauler S6
B*
Kills:583
Deaths:753
KDR:0.774
Accuracy:32.797% D-
HSR:19.554% B*
Razor GD-23
C++
Kills:455
Deaths:480
KDR:0.948
Accuracy:25.833% C++
HSR:20.659% C+
AC-X11
C*
Kills:373
Deaths:317
KDR:1.177
Accuracy:27.156% C*
HSR:23.056% C++
AF-19 Mercenary
B++
Kills:162
Deaths:119
KDR:1.361
Accuracy:27.001% B++
HSR:19.753% C
NSX-P Tanto
C
Kills:74
Deaths:49
KDR:1.510
Accuracy:25.125% C
HSR:20.270% D-
Kills:3,599
Deaths (as Engineer):3,897
Deaths (to Engineers):5,364
KDR:0.92353
Kill Difference:298
Playtime:693.005 hours
Usage:40%
Score:10.461m
Score/min:252
Accuracy (listed only):30.330%
HSR (listed only):21.664%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B
Kills:1,170
Deaths:964
KDR:1.214
Accuracy:25.842% C++
HSR:19.658% B
MKV-B Suppressed
C*
Kills:1,168
Deaths:785
KDR:1.488
Accuracy:28.723% C++
HSR:21.490% C*
AF-4 Cyclone
C++
Kills:1,157
Deaths:861
KDR:1.344
Accuracy:27.121% C++
HSR:20.138% C+
MKV Suppressed
C+
Kills:1,152
Deaths:1,092
KDR:1.055
Accuracy:25.607% C
HSR:19.097% C+
LA39 Bruiser
A*
Kills:630
Deaths:631
KDR:0.998
Accuracy:48.790% D*
HSR:27.778% A*
Mauler S6
B*
Kills:583
Deaths:753
KDR:0.774
Accuracy:32.797% D-
HSR:19.554% B*
Razor GD-23
C++
Kills:455
Deaths:480
KDR:0.948
Accuracy:25.833% C++
HSR:20.659% C+
AC-X11
C*
Kills:373
Deaths:317
KDR:1.177
Accuracy:27.156% C*
HSR:23.056% C++
AF-19 Mercenary
B++
Kills:162
Deaths:119
KDR:1.361
Accuracy:27.001% B++
HSR:19.753% C
NSX Tengu
C+
Kills:161
Deaths:154
KDR:1.045
Accuracy:29.204% D*
HSR:21.118% C+
NS-7 PDW
C+
Kills:136
Deaths:149
KDR:0.913
Accuracy:25.315% C+
HSR:13.971% D
NSX-P Tanto
C
Kills:74
Deaths:49
KDR:1.510
Accuracy:25.125% C
HSR:20.270% D-
Tempest
D
Kills:74
Deaths:54
KDR:1.370
Accuracy:24.184% D-
HSR:17.568% D
Kills:7,295
Deaths (as Light Assault):6,408
Deaths (to Light Assaults):3,970
KDR:1.13842
Kill Difference:887
Playtime:99.908 hours
Usage:6%
Score:0.824m
Score/min:138
Accuracy (listed only):28.669%
HSR (listed only):20.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C*
Kills:1,171
Deaths:379
KDR:3.090
Accuracy:40.969% C++
HSR:80.103% C*
Blitz GD-10
B
Kills:1,170
Deaths:964
KDR:1.214
Accuracy:25.842% C++
HSR:19.658% B
MKV-B Suppressed
C*
Kills:1,168
Deaths:785
KDR:1.488
Accuracy:28.723% C++
HSR:21.490% C*
AF-18 Stalker
B+
Kills:1,161
Deaths:856
KDR:1.356
Accuracy:27.395% C+
HSR:25.065% B+
NC14 Bolt Driver
C
Kills:1,159
Deaths:982
KDR:1.180
Accuracy:34.578% C
HSR:68.594% D
AF-4 Cyclone
C++
Kills:1,157
Deaths:861
KDR:1.344
Accuracy:27.121% C++
HSR:20.138% C+
LA8 Rebel
B+
Kills:1,156
Deaths:1,331
KDR:0.869
Accuracy:32.480% C*
HSR:25.346% B+
Gauss SPR
C
Kills:1,154
Deaths:753
KDR:1.533
Accuracy:31.216% C
HSR:30.156% C-
MKV Suppressed
C+
Kills:1,152
Deaths:1,092
KDR:1.055
Accuracy:25.607% C
HSR:19.097% C+
Impetus
C
Kills:1,149
Deaths:809
KDR:1.420
Accuracy:33.838% C
HSR:23.934% D
SAS-R
C+
Kills:1,145
Deaths:556
KDR:2.059
Accuracy:39.327% C+
HSR:69.432% C+
NS-44L Blackhand
C++
Kills:854
Deaths:500
KDR:1.708
Accuracy:43.623% C++
HSR:37.705% C
NC4 Mag-Shot
B+
Kills:834
Deaths:1,087
KDR:0.767
Accuracy:30.271% B+
HSR:19.784% C+
LA3 Desperado
B
Kills:806
Deaths:780
KDR:1.033
Accuracy:30.948% B
HSR:22.953% C**
NS-44 Commissioner
C+
Kills:756
Deaths:1,029
KDR:0.735
Accuracy:32.164% D
HSR:21.958% C+
The Moonshot
C++
Kills:448
Deaths:116
KDR:3.862
Accuracy:42.313% C+
HSR:81.027% C++
LA80
C+
Kills:389
Deaths:137
KDR:2.839
Accuracy:37.731% D
HSR:76.864% C+
AF-6 Shadow
C+
Kills:316
Deaths:103
KDR:3.068
Accuracy:35.449% C+
HSR:25.633% C
NS-AM7 Archer
C++
Kills:234
Deaths:461
KDR:0.508
Accuracy:59.821% C++
HSR:10.256% D-
NS-61 Emissary
C++
Kills:208
Deaths:214
KDR:0.972
Accuracy:28.523% C+
HSR:18.269% C++
NSX Daimyo
C+
Kills:182
Deaths:66
KDR:2.758
Accuracy:42.522% C+
HSR:92.857% C-
NSX Tomoe
C*
Kills:173
Deaths:117
KDR:1.479
Accuracy:30.823% C*
HSR:29.480% D-
NSX Tengu
C+
Kills:161
Deaths:154
KDR:1.045
Accuracy:29.204% D*
HSR:21.118% C+
NS-7 PDW
C+
Kills:136
Deaths:149
KDR:0.913
Accuracy:25.315% C+
HSR:13.971% D
Tempest
D
Kills:74
Deaths:54
KDR:1.370
Accuracy:24.184% D-
HSR:17.568% D
Kills:18,313
Deaths (as Infiltrator):14,335
Deaths (to Infiltrators):4,458
KDR:1.2775
Kill Difference:3,978
Playtime:679.448 hours
Usage:39%
Score:6.776m
Score/min:166
Accuracy (listed only):33.599%
HSR (listed only):35.698%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B
Kills:1,170
Deaths:964
KDR:1.214
Accuracy:25.842% C++
HSR:19.658% B
MKV-B Suppressed
C*
Kills:1,168
Deaths:785
KDR:1.488
Accuracy:28.723% C++
HSR:21.490% C*
AF-4 Cyclone
C++
Kills:1,157
Deaths:861
KDR:1.344
Accuracy:27.121% C++
HSR:20.138% C+
MKV Suppressed
C+
Kills:1,152
Deaths:1,092
KDR:1.055
Accuracy:25.607% C
HSR:19.097% C+
LA39 Bruiser
A*
Kills:630
Deaths:631
KDR:0.998
Accuracy:48.790% D*
HSR:27.778% A*
Mauler S6
B*
Kills:583
Deaths:753
KDR:0.774
Accuracy:32.797% D-
HSR:19.554% B*
NC1 Gauss Rifle
D
Kills:164
Deaths:239
KDR:0.686
Accuracy:19.893% D
HSR:15.854% D-
NSX Tengu
C+
Kills:161
Deaths:154
KDR:1.045
Accuracy:29.204% D*
HSR:21.118% C+
NSX Yumi
C
Kills:137
Deaths:111
KDR:1.234
Accuracy:26.265% C
HSR:21.898% D
NS-7 PDW
C+
Kills:136
Deaths:149
KDR:0.913
Accuracy:25.315% C+
HSR:13.971% D
Carnage AR
B+
Kills:124
Deaths:111
KDR:1.117
Accuracy:27.924% B+
HSR:21.774% C+
Tempest
D
Kills:74
Deaths:54
KDR:1.370
Accuracy:24.184% D-
HSR:17.568% D
Reaper DMR
C
Kills:66
Deaths:60
KDR:1.100
Accuracy:25.378% C
HSR:19.697% D-
Kills:6,722
Deaths (as Combat Medic):5,964
Deaths (to Combat Medics):2,309
KDR:1.1271
Kill Difference:758
Playtime:98.520 hours
Usage:6%
Score:1.088m
Score/min:184
Accuracy (listed only):28.234%
HSR (listed only):19.969%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C-
Kills:173
Deaths:176
KDR:0.983
Accuracy:32.533% D
HSR:13.873% C-
Kills:173
Deaths (as MAX Suit):88
Deaths (to MAX Suits):909
KDR:1.96591
Kill Difference:85
Playtime:13.209 hours
Usage:1%
Score:0.088m
Score/min:112
Accuracy (listed only):32.533%
HSR (listed only):13.873%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C--
Kills:224
V. Kills:19 N/A
Deaths:24
KDR:9.333
Accuracy:52.197% D
KPH:35.100 C--
VKPH:3 D
M20 Mustang
B+
Kills:57
V. Kills:44 127%
Deaths:139
KDR:0.410
Accuracy:33.034% B+
KPH:4.700 D-
VKPH:3.600 D--
Kills:281 (281 + 0)
Deaths:163
KDR:1.724
VKDR:0.387
Vehicle Kills:63
Kill Difference:118
Playtime:18.492 hours
Usage:1%
Score:0.100m
Score/min:91
Piloting Accuracy:33.034%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:493
V. Kills:39 N/A
Deaths:57
KDR:8.649
Accuracy:37.770% C
KPH:18.700 D-
VKPH:1.500 C
L105 Zephyr
C-
Kills:347
V. Kills:81 423%
Deaths:41
KDR:8.463
Accuracy:34.842% D--
KPH:26.600 D
VKPH:6.200 C-
AP30 Shredder
C-
Kills:137
V. Kills:112 121%
Deaths:34
KDR:4.029
Accuracy:27.014% C-
KPH:13.600 D-
VKPH:11.100 D-
C150 Dalton
D
Kills:132
V. Kills:76 171%
Deaths:12
KDR:11
Accuracy:31.540% D
KPH:25.600 D
VKPH:14.700 D
Kills:1,109 (493 + 616)
Deaths:144
KDR:7.701
VKDR:2.139
Vehicle Kills:308
Kill Difference:965
Playtime:54.685 hours
Usage:3%
Score:0.310m
Score/min:94
Piloting Accuracy:37.770%
Gunner Accuracy:31.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,092
V. Kills:178 N/A
Deaths:109
KDR:10.018
Accuracy:49.261% C+
KPH:54 C+
VKPH:8.800 C++
L100 Python HEAT
B**
Kills:1,068
V. Kills:304 350%
Deaths:77
KDR:13.870
Accuracy:52.587% C++
KPH:54.300 B**
VKPH:15.500 B+
L100 Python AP
B+
Kills:1,014
V. Kills:472 214%
Deaths:112
KDR:9.054
Accuracy:58.273% B
KPH:44.400 B+
VKPH:20.700 C*
C75 Viper
C**
Kills:993
V. Kills:207 477%
Deaths:164
KDR:6.055
Accuracy:38.028% C+
KPH:39.900 C**
VKPH:8.300 C+
Skyguard
D
Kills:128
V. Kills:99 128%
Deaths:40
KDR:3.200
Accuracy:31.764% B+
KPH:10.100 D
VKPH:7.800 D
Kills:4,295 (4,295 + 0)
Deaths:502
KDR:8.556
VKDR:2.510
Vehicle Kills:1,260
Kill Difference:3,793
Playtime:100.306 hours
Usage:6%
Score:1.171m
Score/min:195
Driving Accuracy:31.764%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C-
Kills:2,753
V. Kills:1,707 161%
Deaths:574
KDR:4.796
Accuracy:47.045% C
KPH:21.700 C-
VKPH:13.400 C-
Titan-150 HESH
C**
Kills:1,559
V. Kills:289 N/A
Deaths:114
KDR:13.675
Accuracy:50.398% C**
KPH:45.200 C++
VKPH:8.400 C+
Titan-150 HEAT
C*
Kills:1,201
V. Kills:451 266%
Deaths:169
KDR:7.107
Accuracy:48.394% C++
KPH:25.400 C*
VKPH:9.500 C+
E540 Halberd
B++
Kills:155
V. Kills:74 207%
Deaths:15
KDR:10.333
Accuracy:49.715% B++
KPH:36.500 B+
VKPH:17.400 B+
Enforcer ML85
C
Kills:94
V. Kills:53 174%
Deaths:17
KDR:5.529
Accuracy:39.192% C
KPH:16.300 D-
VKPH:9.200 D*
Kills:5,762 (5,513 + 249)
Deaths:889
KDR:6.481
VKDR:2.895
Vehicle Kills:2,574
Kill Difference:4,873
Playtime:219.001 hours
Usage:13%
Score:2.425m
Score/min:185
Driving Accuracy:48.394%
Gunner Accuracy:39.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C-
Kills:389
V. Kills:119 324%
Deaths:131
KDR:2.969
Accuracy:39.011% C
KPH:29.300 D**
VKPH:8.900 C-
M96 Mjolnir-H
C
Kills:157
V. Kills:107 145%
Deaths:27
KDR:5.815
Accuracy:45.002% D
KPH:38.700 D
VKPH:26.400 C
M60-G Bulldog-H
D--
Kills:117
V. Kills:20 N/A
Deaths:18
KDR:6.500
Accuracy:37.372% D*
KPH:26.700 D**
VKPH:4.600 D--
G30 Walker
D
Kills:90
V. Kills:60 148%
Deaths:25
KDR:3.600
Accuracy:30.877% D
KPH:13.300 D-
VKPH:8.900 D-
C85 Canister-H
D--
Kills:79
V. Kills:7 N/A
Deaths:14
KDR:5.643
Accuracy:52.178% C+
KPH:39.800 D*
VKPH:3.500 D--
M20 Basilisk-H
C-
Kills:57
V. Kills:24 228%
Deaths:19
KDR:3
Accuracy:41.928% C
KPH:27.200 D
VKPH:11.500 C-
E540 Halberd-H
D
Kills:56
V. Kills:34 160%
Deaths:9
KDR:6.222
Accuracy:53.641% C
KPH:26.100 D-
VKPH:15.800 D
Kills:945 (0 + 945)
Deaths:243
KDR:3.889
VKDR:1.527
Vehicle Kills:371
Kill Difference:702
Playtime:34.704 hours
Usage:2%
Score:0.360m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:53.641%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:83
V. Kills:34 237%
Deaths:19
KDR:4.368
Accuracy:36.073% C
KPH:16.700 C-
VKPH:6.800 C+
Kills:83 (0 + 83)
Deaths:19
KDR:4.368
VKDR:1.789
Vehicle Kills:34
Kill Difference:64
Playtime:4.971 hours
Usage:0%
Score:0.062m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:36.073%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,4602,7535744.796C3.1847.045%C3.959%B*21.7C-13.4C-177127.1h4.1C**8.6C*
Titan-150 HESH 1,8481,55911413.675C++12.0550.398%C**2.245%B+45.2C++8.4C+16234.5h3.2C+6.4C*
Warden 1,3761,3221,5480.854C+0.7725.609%C20.575%D13.9DN/A4095.1h7.8B+30.4B
Titan-150 HEAT 1,6521,2011697.107C**5.4948.394%C++3.081%C*25.3C++9.5C+14347.4h4.7C++9.8C**
EM4 Longshot 1,1791,1713793.09C+1.4740.969%C++80.103%C*29.6CN/A7339.6h2.1C++5.1C*
Blitz GD-10 1,1861,1709641.214C++0.4125.842%C++19.658%B31.3C+N/A8237.4h14C*54.2C**
MKV-B Suppressed 1,1801,1687851.488C++0.1328.723%C++21.49%C*39.7C+N/A8429.4h13.4C++46.5C*
AF-18 Stalker 1,1741,1618561.356C+0.2627.395%C+25.065%B+32.3CN/A7435.9h12.9C+47.1C+
NC14 Bolt Driver 1,1651,1599821.18C0.4434.578%C68.594%D15DN/A4777.1h2.7C+7.8C+
AF-4 Cyclone 1,1661,1578611.344C+0.2827.121%C++20.138%C+23.8C--N/A6348.6h10.6C++39C**
LA8 Rebel 1,1691,1561,3310.869C+0.7532.48%C*25.346%B+32.4C+N/A8435.7h6.1C++18.8B
Gauss SPR 1,1671,1547531.533C+0.0931.216%C30.156%C-26.7CN/A6243.3h4.9C**15.8C++
MKV Suppressed 1,1811,1521,0921.055C+0.5725.607%C19.097%C+31.1CN/A8737.1h15.2C59.4C+
Impetus 1,1611,1498091.42C0.2033.838%C23.934%D34.7C-N/A8233.1h4.6C+13.6C+
SAS-R 1,1531,1455562.059C0.4439.327%C+69.432%C+30DN/A7838.2h2.3C+6C+
L100 Python HESH 1,2701,09210910.018C+8.4049.261%C+1.74%C*54.1C+8.8C++18120.2h3.3C+6.7C++
L100 Python HEAT 1,3721,0687713.87A++12.2552.587%C++1.311%D-54.2B**15.4B+21519.7h4.9C**9.3B+
L100 Python AP 1,4861,0141129.054C**7.4358.273%B2.367%C+44.5B+20.7C*24422.8h4.7B+8.1B+
C75 Viper 1,2009931646.055C*4.4338.028%C+1.511%C++39.9C**8.3C+17924.9h10.5B+27.7B+
NS-44L Blackhand 8588545001.708B0.0943.623%C++37.705%C33.6C++N/A7725.4h3.3B++7.6B+
NC4 Mag-Shot 8438341,0870.767C+0.8530.271%B+19.784%C+29.9C++N/A8627.9h7.6C**25.2B
LA3 Desperado 8148067801.033C++0.5930.948%B22.953%C**36.3C+N/A9222.2h9.1C+29.6C**
NC6 Gauss SAW 8198007111.125C+0.5020.784%C+21%C--23.7C-N/A9133.7h8.9B42.9B
NS-44 Commissioner 7667561,0290.735C0.8932.164%D21.958%C+23.2C--N/A6332.6h4.1C12.6C
LA39 Bruiser 6336306310.998C0.6248.79%D*27.778%A*34.4C-N/A9518.3h2.8D5.8D
Mauler S6 5875837530.774C+0.8532.797%D-19.554%B*18.3DN/A5731.9h5.4C16.4C--
L-24R Spur 532493578.649C+7.0337.77%C2.028%C++18.7D-1.5C4726.4h36.9C-97.8C
Razor GD-23 4634554800.948C+0.6725.833%C++20.659%C+18.7C-N/A5724.3h12C++46.6C*
The Moonshot 4504481163.862C2.2442.313%C+81.027%C++31.1D--N/A6914.4h2D4.8C
Auraxium Mag-Cutter 40940812,1800.033C+1.5919.39%D14.706%A+0.7CN/A2550.6h2.8D--14.2C-
LA80 3913891372.839C1.2237.731%D76.864%C+23.3DN/A5316.7h2.4C-6.4C
M40 Fury-H 5083891312.969D-1.3539.011%CN/A29.2D**8.9C-15113.3h16.1F--41.3F--
AC-X11 3773733171.177C+0.4427.156%C*23.056%C++22.2C-N/A6516.8h10.4C+38.5C++
L105 Zephyr 428347418.463C6.8434.842%D--N/A26.7D6.2C-11213h10.2F-29.2F
AF-6 Shadow 3223161033.068B++1.4535.449%C+25.633%C40CN/A887.9h5.6C+15.7C++
GD-22S 3063032751.102C0.5222.864%C23.102%C23.9DN/A7412.7h10.5C*46C++
Mag-Cutter 25524610,4160.024C+1.6025.449%C5.285%C+0.5C+N/A1466.5h3.3C--12.9C+
NS-AM7 Archer 3442344610.508C+1.1159.821%C++10.256%D-5.5C-2.6C+3542.5h19.7C+33C+
M30 Mustang AH 243224249.333C**7.7152.197%DN/A35D3D996.4h14.7D--28.3D--
NS-61 Emissary 2082082140.972C++0.6528.523%C+18.269%C++22.1CN/A729.4h13.8C+48.3C++
C-4 3181892600.727C--0.8927.871%C*N/A25.9D*17.7D-3367.3h2D*7.2C-
NSX Daimyo 183182662.758C+1.1442.522%C+92.857%C-25.6D--N/A587.1h3.4D*8D
NSX Tomoe 1741731171.479C+0.1430.823%C*29.48%D-29.8DN/A735.8h14.2C+46.2C++
NCM1 Scattercannon 1761731760.983C-0.6432.533%D13.873%C-20.1C-N/A718.6h9.7D29.9D
NC1 Gauss Rifle 1681642390.686C0.9319.893%D15.854%D-16.7DN/A969.8h12.3C++61.7C+
AF-19 Mercenary 1641621191.361B+0.2627.001%B++19.753%C16.5CN/A1439.8h12.8C++47.6B+
NSX Tengu 1621611541.045C0.5829.204%D*21.118%C+32.2C-N/A725h12.2C*41.8C+
M96 Mjolnir-H 264157275.815C*4.1945.002%DN/A38.3D26.1C-3494.1h35.7C+79.3C+
E540 Halberd 2291551510.333C++8.7149.715%B++1.29%D-36B+17.2B+4604.3h5.6C+11.3B
MANA Anti-Personnel Turret 1561541131.363N/A0.2619.147%UN/A1540U20U2932100.1h23.7T*123.6T*
Frag Grenade 1551541154N/A152.3837.576%D*N/A256.7D*1.7D*10560.6h4.8D*12.8D*
MGR-L1 Promise 1541491081.38C+0.2421.792%D22.148%D25.3DN/A1205.9h14.4C+66.1C+
NSX Yumi 1421371111.234C+0.3926.265%C21.898%D26.3D1C+895.2h13.1C-49.9C
Shrike 2271373090.443C--1.1860.062%B+2.19%C17.6D11.5C2457.8h8.5D--14.1C-
AP30 Shredder 249137344.029C2.4127.014%C-1.46%C--13.6D-11.1D-12410.1h144.8F535.9F-
NS-7 PDW 1371361490.913C+0.7125.315%C+13.971%D15.5DN/A688.8h15.4C+60.7C++
C150 Dalton 2081321211B9.3831.54%DN/A25.4D14.6D2365.2h3.9C++12.4C
Skyguard 227128403.2C+1.5831.764%B+N/A10.1D7.8D12612.7h161.2D*507.5C-
Carnage AR 1281241111.117C+0.5027.924%B+21.774%C+28.8CN/A854.3h14.5C-52C++
M60-G Bulldog-H 137117186.5D4.8837.372%D*1.709%B26.6D**4.5D--834.4h6.6D*17.6D*
Spear Anti-Vehicle Phalanx Turret 166111129.25C*7.6342.487%C+4.505%B38.3C+19C3582.9h7.4C*17.4C**
NSX-P Naginata 116107871.23C+0.3926.79%B+18.692%D**35.7C-3A++943h12.6C+47B+
Enforcer ML85 14794175.529C+3.9139.192%CN/A16.2D-9.1D*6195.8h12.7C+32.4C+
G30 Walker 15090253.6D1.9830.877%D2.222%D13.4D-9D-1206.7h249.7D**808.7D--
NS Annihilator 13186601.433A*0.1982.09%B+N/A17.2A+9C++1895h9B**10.9B**
Tank Mine 10985185U83.380%F--N/A170B**48D19810.5h6T*0M*
M20 Basilisk 11783194.368B+2.7536.073%C2.41%D**16.6C-6.8C+2065h97.6C+270.4C+
C85 Canister-H 8679145.643C4.0252.178%C+6.329%D*39.5D*3.5D--1932h14.7F--28.2F-
Rocklet Rifle 131751140.658C+0.9643.583%D--1.333%B*17.4D-13D--2184.3h44.5C--102.1D
NSX-P Tanto 7674491.51B+0.1125.125%C20.27%D-19DN/A593.9h11.5B+45.9B+
Tempest 7574541.37C0.2524.184%D-17.568%D38.9C--N/A1381.9h10.7C-44.3D
Reaper DMR 6666601.1C0.5225.378%C19.697%D-26.4DN/A932.5h9.7C+38.1C+
Spear Anti-Vehicle Phalanx Turret 8861161S59.3847.926%C--3.279%C-38.1B16.9C-1231.6h10.6B+22.1B
M20 Basilisk-H 8157193C--1.3841.928%C8.772%B*27.1D11.4C-1702.1h85.9C-204.9D
M20 Mustang 101571390.41D1.2133.034%B+1.754%C+4.7D-3.6D--8612.1h227.4F688.4D**
E540 Halberd-H 905696.222C4.6053.641%CN/A26.7D-16.2D3052.1h7.9D--14.7D--
M12 Kobalt 5650150C+48.3821.234%C18%C+38.5D*4.6C+2371.3h24.1D113.5C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon152,1881.6h
Medical Kit2214,3394.7h
Medical Applicator245120,6368.4h
Restoration Kit246821.8h
Welding Device04170h
Deconstruction Tool23040.1h
Recon Detection Device1547,62311.7h
Ammunition Package381,7381.2h
Nano-Armor Kit561646,65145h
Anti-Infantry MANA Turret535232h

Check the help document for the dictionary if you want to learn more about words used here.


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