Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 8 (20,091)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (207 days). The data shown below may not be accurate.

Lt. Colonel Major BarneyStenson[A3TR] BarneyStenson
TR BR 66

KDR: 3

Score: 5m

Last Seen: May 5th, 2020 2:41 PM
- OFFLINE - 459.1 hour(s)

Battle Rank 66 - Terran Republic on Cobalt
Level Progress (to 67): 8%
Level 100 Progress: 26% 776h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler T16 Rhino M18 Locust M18 Rotary CAS30 Tank Buster A30 Walker M60-A Bulldog
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BarneyStenson



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $116,343 MLG Score: 93
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.059%22.767%479213473470.9774652.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.171%-0.038C+0.249C++0.509B+HEAD ++ (~12.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.296C*110.231C++41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.064%0.134%256213471,49149012903.03666115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.065%-1.393D**-1.328D**-0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.3-1.095D*81.9-0.539D258.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.975%0.143%1293213472,091146169914.2245123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.782%-0.947D---1.058D*-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.773B++7.10.823B++20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5m293.5%298 (17.9k)283 (17k)3.002735,4951,8304.1901666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134918620.8%2.002%4209:373

74% Engineer20% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 16th, 2014 4:18 PMMar 15th, 2020 3:10 PMMay 30th, 2020 2:43 AM (183d) (PST)May 5th, 2020 10:56 AM (207d) (PST)May 5th, 2020 10:41 AM (207d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
899208790.3110.1040.0061.4710.19093

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,9571,19152,7661960881116,978

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
294.5h/12.3d 2,173 110 1,649 26k 52 177 3,359 15.9m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):763
KDR:0
Kill Difference:UNR
Playtime:217.168 hours
Usage:74%
Score:4.036m
Score/min:310
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):381
KDR:0
Kill Difference:UNR
Playtime:57.576 hours
Usage:20%
Score:0.692m
Score/min:200
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C-
Kills:294
Deaths:236
KDR:1.246
Accuracy:21.662% C-
HSR:21.088% D
T9 CARV
B+
Kills:53
Deaths:49
KDR:1.082
Accuracy:18.350% D-
HSR:32.076% B+
Kills:347
Deaths (as Heavy Assault):285
Deaths (to Heavy Assaults):257
KDR:1.21754
Kill Difference:62
Playtime:12.626 hours
Usage:4%
Score:0.214m
Score/min:283
Accuracy (listed only):20.006%
HSR (listed only):26.582%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):141
KDR:0
Kill Difference:UNR
Playtime:3.140 hours
Usage:1%
Score:0.025m
Score/min:133
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):85
KDR:0
Kill Difference:UNR
Playtime:2.237 hours
Usage:1%
Score:0.033m
Score/min:242
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:1,254
V. Kills:980 128%
Deaths:329
KDR:3.812
Accuracy:22.884% F
KPH:15.700 C
VKPH:12.300 C+
M18 Locust
C+
Kills:291
V. Kills:190 152%
Deaths:48
KDR:6.063
Accuracy:27.757% D-
KPH:26 C+
VKPH:17 C+
M18 Rotary
C++
Kills:237
V. Kills:131 180%
Deaths:31
KDR:7.645
Accuracy:34.382% C++
KPH:24.700 C++
VKPH:13.700 C+
Kills:1,782 (1,782 + 0)
Deaths:408
KDR:4.368
VKDR:3.189
Vehicle Kills:1,301
Kill Difference:1,374
Playtime:100.759 hours
Usage:34%
Score:0.956m
Score/min:158
Piloting Accuracy:34.382%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,981
V. Kills:1,467 135%
Deaths:229
KDR:8.651
Accuracy:34.023% D
KPH:40.300 C
VKPH:29.800 C+
CAS30 Tank Buster
D
Kills:200
V. Kills:178 112%
Deaths:148
KDR:1.351
Accuracy:45.288% C--
KPH:5.400 D
VKPH:4.800 D
Kills:2,181 (200 + 1,981)
Deaths:377
KDR:5.785
VKDR:4.363
Vehicle Kills:1,645
Kill Difference:1,804
Playtime:86.480 hours
Usage:29%
Score:1.364m
Score/min:263
Piloting Accuracy:45.288%
Gunner Accuracy:34.023%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:54
V. Kills:32 164%
Deaths:5
KDR:10.800
Accuracy:49.066% B+
KPH:24.500 D
VKPH:14.500 C+
Kills:54 (0 + 54)
Deaths:5
KDR:10.800
VKDR:6.400
Vehicle Kills:32
Kill Difference:49
Playtime:2.204 hours
Usage:1%
Score:0.024m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:49.066%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,4481,9812298.651C-5.6534.023%DN/A40.3C29.8C+37849.2h2.4B++7.2B+
M18 Needler 2,2341,2543293.812C+0.8122.884%FN/A15.7C12.3C+14980h83.1B+363C++
T16 Rhino 2952942361.246C1.7621.662%C-21.088%D32.7DN/A1029h10.9B+50.3C*
M18 Locust 481291486.063B+3.0627.757%D-N/A26C+17C+17911.2h67.3C++242.6C**
M18 Rotary 368237317.645A+4.6434.382%C++N/A24.7C++13.6C+2109.6h75.5B+219.7B+
CAS30 Tank Buster 3782001481.351C1.6545.288%C--N/A5.4D4.8D11137.3h52.4C++115.7C++
A30 Walker 186110205.5B**2.5023.325%CN/A19C13.1C2845.8h91.3B+391.3B
M60-A Bulldog 836788.375C5.3737.876%CN/A26.8D-6.4C-2922.5h6.8D*17.9D
E540 Halberd 8654510.8C++7.8049.066%B+N/A24.5D14.5C+1842.2h5.4C+10.9B+
T9 CARV 5453491.082C1.9218.35%D-32.076%B+33.1C--N/A941.6h11.4C*62.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit369164,69933.7h
NSX-P Tengu01770.1h
NS-TMC-01 "His Regards"16749123.4h
Medical Applicator42,3460.1h
99SV1920.6h
Restoration Kit16582.6h
Recon Detection Device0530.1h
Ammunition Package01010.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.94s
Server spent 5.29s on queries, 3.36s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.