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Immortal Bartlen[JVSG] Bartlen
VS BR 67

KDR: 2.21

Score: 37.9m

Last Seen: Aug 20th, 2019 10:59 AM
- OFFLINE - 12.1 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Connery - Outfit Member of Japan VS Guardians[JVSG] Japan VS Guardians
VS outfit on Connery

Members: 25
Level Progress (to 68): 94%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Pulsar VS1 Darkstar Pulsar LSW Artemis VX26 C-4 NS-44 Commissioner AE Proximity Mine VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,002,051 MLG Score: 801
Fun Score: N/A
Cheeseburgers Flipped: 145TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.329%21.406%56440117445,2312.49014-0.279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.034%1.001B**0.063C+-0.099C+HEAD ++ (~8.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.46B+10.50.259C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.941%1.315%219312111,0656963021.53017351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.33%0.379C**-0.252C-0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.50.532B+30.90.416B44.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.853%1.461%164512091,57411715501.34415286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.232%-0.596D-0.708D-1.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.7-0.106C+14.9-0.189C27.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.701%3.16%185712071,0768265411.30109199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.699%0.409B-0.311C1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.447B26.90.327C**39.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.726%65.079%185412101,071126410.84731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.112%0.559B+-0.127C0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.294C*2.70.151C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.192%17.494%185312118061663140.484666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.567%0.405B0.518B+-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.384C**3.80.224C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Japan VS Guardians[JVSG] Japan VS Guardians
VS outfit on Connery

Members: 25
37.9m288.5%330 (19.8k)272 (16.3k)2.2109272,21332,6622.3660267 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214526923.062%16.151%37204:1527

33% Combat Medic6% Engineer25% Heavy Assault25% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 12:19 PMApr 8th, 2016 10:37 AMAug 21st, 2019 1:12 AM (13h) (PST)Aug 20th, 2019 8:31 AM (1d) (PST)Aug 20th, 2019 6:59 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4631473160.5190.2350.0841.5990.035801

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,7708,80518,9653114596216,315

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2320.1h/96.7d 5,066 11,663 22,706 222.6k 4,569 6,331 4,929 64.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B
Kills:3,496
Deaths:1,385
KDR:2.524
Accuracy:25.116% B
HSR:23.484% C+
VX29 Polaris
C++
Kills:1,598
Deaths:662
KDR:2.414
Accuracy:24.538% C++
HSR:24.343% C++
NS-15MP
D
Kills:1,265
Deaths:424
KDR:2.983
Accuracy:24.753% D
HSR:22.688% D-
NSX Naginata
C*
Kills:1,230
Deaths:500
KDR:2.460
Accuracy:23.116% C*
HSR:19.756% D*
SVA-88
C++
Kills:1,166
Deaths:455
KDR:2.563
Accuracy:24.138% C++
HSR:23.070% C
Orion VS54
B+
Kills:1,157
Deaths:432
KDR:2.678
Accuracy:23.797% B+
HSR:24.114% C+
NS-15M2
C**
Kills:1,154
Deaths:377
KDR:3.061
Accuracy:25.640% C**
HSR:22.704% C
NS-15M AE
C*
Kills:373
Deaths:160
KDR:2.331
Accuracy:21.556% D
HSR:29.491% C*
VE-H Maw
D
Kills:203
Deaths:102
KDR:1.990
Accuracy:22.143% D
HSR:17.241% D--
Betelgeuse 54-A
D
Kills:196
Deaths:91
KDR:2.154
Accuracy:22.786% D-
HSR:25% D
NSX-P Naginata
B+
Kills:166
Deaths:48
KDR:3.458
Accuracy:25.075% B+
HSR:27.108% C
Kills:12,004
Deaths (as Heavy Assault):4,636
Deaths (to Heavy Assaults):11,039
KDR:2.5893
Kill Difference:7,368
Playtime:583.653 hours
Usage:25%
Score:10.016m
Score/min:286
Accuracy (listed only):23.878%
HSR (listed only):23.545%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C
Kills:1,332
Deaths:607
KDR:2.194
Accuracy:25.025% D
HSR:20.946% C
Pulsar C
B+
Kills:1,180
Deaths:650
KDR:1.815
Accuracy:27.333% B+
HSR:22.966% C+
NSX Tanto
B
Kills:1,159
Deaths:633
KDR:1.831
Accuracy:27.947% B
HSR:22.433% C-
Solstice SF
B*
Kills:864
Deaths:515
KDR:1.678
Accuracy:27.745% B++
HSR:22.338% B*
NS Baron G5
C+
Kills:439
Deaths:236
KDR:1.860
Accuracy:44.133% C+
HSR:9.339% D*
Deimos VA29
C**
Kills:292
Deaths:169
KDR:1.728
Accuracy:59.738% C+
HSR:18.493% C**
Nova
C++
Kills:259
Deaths:149
KDR:1.738
Accuracy:42.846% C+
HSR:15.444% C++
Thanatos VE70
B+
Kills:255
Deaths:168
KDR:1.518
Accuracy:45.272% B+
HSR:18.431% B+
Serpent VE92
B
Kills:237
Deaths:129
KDR:1.837
Accuracy:25.335% B
HSR:20.253% C+
NSX-P Tanto
B+
Kills:169
Deaths:103
KDR:1.641
Accuracy:26.937% C**
HSR:28.994% B+
Solstice VE3
B+
Kills:162
Deaths:91
KDR:1.780
Accuracy:25.300% B+
HSR:22.222% B+
Eidolon VE33
B+
Kills:160
Deaths:76
KDR:2.105
Accuracy:31.486% B+
HSR:25.625% C+
Zenith VX-5AE
C+
Kills:61
Deaths:62
KDR:0.984
Accuracy:21.827% D*
HSR:24.590% C+
Kills:6,569
Deaths (as Engineer):3,588
Deaths (to Engineers):5,969
KDR:1.83082
Kill Difference:2,981
Playtime:140.086 hours
Usage:6%
Score:2.112m
Score/min:251
Accuracy (listed only):33.148%
HSR (listed only):20.929%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C
Kills:1,332
Deaths:607
KDR:2.194
Accuracy:25.025% D
HSR:20.946% C
Pulsar C
B+
Kills:1,180
Deaths:650
KDR:1.815
Accuracy:27.333% B+
HSR:22.966% C+
NSX Tanto
B
Kills:1,159
Deaths:633
KDR:1.831
Accuracy:27.947% B
HSR:22.433% C-
Sirius SX12
C+
Kills:1,129
Deaths:567
KDR:1.991
Accuracy:24.517% C+
HSR:17.006% C+
Solstice SF
B*
Kills:864
Deaths:515
KDR:1.678
Accuracy:27.745% B++
HSR:22.338% B*
NS Baron G5
C+
Kills:439
Deaths:236
KDR:1.860
Accuracy:44.133% C+
HSR:9.339% D*
VE-S Canis
B+
Kills:306
Deaths:162
KDR:1.889
Accuracy:29.705% B+
HSR:25.490% B+
Deimos VA29
C**
Kills:292
Deaths:169
KDR:1.728
Accuracy:59.738% C+
HSR:18.493% C**
Nova
C++
Kills:259
Deaths:149
KDR:1.738
Accuracy:42.846% C+
HSR:15.444% C++
Thanatos VE70
B+
Kills:255
Deaths:168
KDR:1.518
Accuracy:45.272% B+
HSR:18.431% B+
Serpent VE92
B
Kills:237
Deaths:129
KDR:1.837
Accuracy:25.335% B
HSR:20.253% C+
MKV Suppressed
B++
Kills:195
Deaths:106
KDR:1.840
Accuracy:29.704% B++
HSR:20% C++
NS-7 PDW
B
Kills:170
Deaths:83
KDR:2.048
Accuracy:26.436% B
HSR:20% B
NSX-P Tanto
B+
Kills:169
Deaths:103
KDR:1.641
Accuracy:26.937% C**
HSR:28.994% B+
Solstice VE3
B+
Kills:162
Deaths:91
KDR:1.780
Accuracy:25.300% B+
HSR:22.222% B+
Zenith VX-5AE
C+
Kills:61
Deaths:62
KDR:0.984
Accuracy:21.827% D*
HSR:24.590% C+
Kills:8,209
Deaths (as Light Assault):4,430
Deaths (to Light Assaults):5,531
KDR:1.85305
Kill Difference:3,779
Playtime:219.340 hours
Usage:9%
Score:3.403m
Score/min:259
Accuracy (listed only):31.862%
HSR (listed only):20.559%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C**
Kills:2,937
Deaths:1,280
KDR:2.295
Accuracy:28.729% C**
HSR:22.166% C+
NS-44 Commissioner AE
C
Kills:1,926
Deaths:1,352
KDR:1.425
Accuracy:39.207% C
HSR:19.211% D
NS-44 Commissioner
C
Kills:1,222
Deaths:888
KDR:1.376
Accuracy:34.079% C
HSR:16.612% D
NS-357P Underboss
D
Kills:1,183
Deaths:750
KDR:1.577
Accuracy:35.368% D-
HSR:18.850% D
NSX Tomoe
B
Kills:1,157
Deaths:512
KDR:2.260
Accuracy:30.505% B
HSR:24.287% D*
Sirius SX12
C+
Kills:1,129
Deaths:567
KDR:1.991
Accuracy:24.517% C+
HSR:17.006% C+
NS-61 Emissary
C++
Kills:726
Deaths:430
KDR:1.688
Accuracy:28.658% C++
HSR:13.499% D
Nyx VX31
C*
Kills:672
Deaths:220
KDR:3.055
Accuracy:35.336% C*
HSR:29.464% C+
Ghost
B+
Kills:463
Deaths:138
KDR:3.355
Accuracy:41.793% B+
HSR:67.171% C+
VE-S Canis
B+
Kills:306
Deaths:162
KDR:1.889
Accuracy:29.705% B+
HSR:25.490% B+
Parallax VX3
B*
Kills:272
Deaths:75
KDR:3.627
Accuracy:44.511% B*
HSR:72.059% D
XM98
B
Kills:247
Deaths:68
KDR:3.632
Accuracy:39.364% B
HSR:62.348% D**
Manticore SX40
B+
Kills:203
Deaths:114
KDR:1.781
Accuracy:26.303% C-
HSR:24.631% B+
MKV Suppressed
B++
Kills:195
Deaths:106
KDR:1.840
Accuracy:29.704% B++
HSR:20% C++
Artemis VX26 AE
D
Kills:194
Deaths:152
KDR:1.276
Accuracy:27.790% D
HSR:20.103% D--
Beamer VS3
B+
Kills:191
Deaths:157
KDR:1.217
Accuracy:23.026% D
HSR:26.178% B+
NS-7 PDW
B
Kills:170
Deaths:83
KDR:2.048
Accuracy:26.436% B
HSR:20% B
Phantom VA23
C
Kills:160
Deaths:77
KDR:2.078
Accuracy:33.144% C
HSR:25% D
Soldier Soaker
A
Kills:127
Deaths:83
KDR:1.530
Accuracy:31.565% C
HSR:22.047% A
VA39 Spectre
C*
Kills:89
Deaths:43
KDR:2.070
Accuracy:30.175% C
HSR:40.449% C*
Kills:13,569
Deaths (as Infiltrator):7,257
Deaths (to Infiltrators):4,229
KDR:1.86978
Kill Difference:6,312
Playtime:587.981 hours
Usage:25%
Score:8.589m
Score/min:243
Accuracy (listed only):31.996%
HSR (listed only):29.329%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:6,143
Deaths:2,743
KDR:2.240
Accuracy:27.130% B++
HSR:17.972% C-
Darkstar
C
Kills:5,409
Deaths:2,419
KDR:2.236
Accuracy:25.505% C
HSR:20.207% D
Terminus VX-9
C*
Kills:1,358
Deaths:719
KDR:1.889
Accuracy:26.802% C*
HSR:21.355% D
Equinox VE2
B+
Kills:1,280
Deaths:562
KDR:2.278
Accuracy:28.002% B+
HSR:23.984% B+
H-V45
B+
Kills:1,160
Deaths:437
KDR:2.654
Accuracy:26.198% B+
HSR:20.776% C+
NSX Yumi
C**
Kills:1,160
Deaths:711
KDR:1.632
Accuracy:22.337% D-
HSR:28.707% C**
CME
B++
Kills:1,158
Deaths:523
KDR:2.214
Accuracy:30.143% B++
HSR:26.166% B+
Sirius SX12
C+
Kills:1,129
Deaths:567
KDR:1.991
Accuracy:24.517% C+
HSR:17.006% C+
NS Baron G5
C+
Kills:439
Deaths:236
KDR:1.860
Accuracy:44.133% C+
HSR:9.339% D*
VE-S Canis
B+
Kills:306
Deaths:162
KDR:1.889
Accuracy:29.705% B+
HSR:25.490% B+
Deimos VA29
C**
Kills:292
Deaths:169
KDR:1.728
Accuracy:59.738% C+
HSR:18.493% C**
Nova
C++
Kills:259
Deaths:149
KDR:1.738
Accuracy:42.846% C+
HSR:15.444% C++
Thanatos VE70
B+
Kills:255
Deaths:168
KDR:1.518
Accuracy:45.272% B+
HSR:18.431% B+
MKV Suppressed
B++
Kills:195
Deaths:106
KDR:1.840
Accuracy:29.704% B++
HSR:20% C++
Corvus VA55
B++
Kills:174
Deaths:75
KDR:2.320
Accuracy:28.113% B++
HSR:16.667% D--
NS-7 PDW
B
Kills:170
Deaths:83
KDR:2.048
Accuracy:26.436% B
HSR:20% B
Kills:20,887
Deaths (as Combat Medic):9,829
Deaths (to Combat Medics):2,996
KDR:2.12504
Kill Difference:11,058
Playtime:761.342 hours
Usage:33%
Score:13.373m
Score/min:293
Accuracy (listed only):32.286%
HSR (listed only):20.002%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:379
Deaths:123
KDR:3.081
Accuracy:20.711% C*
HSR:17.414% D
Blueshift VM5
C++
Kills:344
Deaths:123
KDR:2.797
Accuracy:20.065% C++
HSR:17.151% D
Quasar VM1
B*
Kills:89
Deaths:39
KDR:2.282
Accuracy:19.803% B*
HSR:14.607% D-
Kills:812
Deaths (as MAX Suit):142.500
Deaths (to MAX Suits):1,682
KDR:5.69825
Kill Difference:669.500
Playtime:18.113 hours
Usage:1%
Score:0.359m
Score/min:331
Accuracy (listed only):20.193%
HSR (listed only):16.391%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:678
V. Kills:28 N/A
Deaths:131
KDR:5.176
Accuracy:48.091% B**
KPH:50.100 C++
VKPH:2.100 D
Dual Photon Pods
B*
Kills:250
V. Kills:93 266%
Deaths:34
KDR:7.353
Accuracy:49.866% C
KPH:76.400 C+
VKPH:28.400 B*
Hornet Missiles
B**
Kills:213
V. Kills:112 188%
Deaths:14
KDR:15.214
Accuracy:68.538% B++
KPH:127.200 B**
VKPH:66.900 B*
Saron Laser Cannon
B**
Kills:137
V. Kills:107 127%
Deaths:176
KDR:0.778
Accuracy:37.546% B**
KPH:6.100 D
VKPH:4.800 D
Kills:1,278 (815 + 0)
Deaths:355
KDR:3.600
VKDR:0.958
Vehicle Kills:340
Kill Difference:923
Playtime:40.976 hours
Usage:2%
Score:0.436m
Score/min:178
Piloting Accuracy:37.546%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
N/A
Kills:50
V. Kills:31 156%
Deaths:6
KDR:8.333
Accuracy:30.991% N/A
KPH:180,000 N/A
VKPH:111,600 N/A
Kills:50 (0 + 50)
Deaths:6
KDR:8.333
VKDR:5.167
Vehicle Kills:31
Kill Difference:44
Playtime:0.001 hours
Usage:0%
Score:0.040m
Score/min:1,194,210
Piloting Accuracy:N/A%
Gunner Accuracy:30.991%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:899
V. Kills:129 N/A
Deaths:91
KDR:9.879
Accuracy:38.629% C+
KPH:50.500 B**
VKPH:7.300 C+
L100 Python HEAT
C++
Kills:322
V. Kills:180 178%
Deaths:77
KDR:4.182
Accuracy:66.395% A+
KPH:22.400 D
VKPH:12.500 C++
Skyguard
C
Kills:99
V. Kills:77 127%
Deaths:28
KDR:3.536
Accuracy:29.315% C+
KPH:11.200 C--
VKPH:8.700 C
L100 Python AP
B+
Kills:75
V. Kills:41 179%
Deaths:7
KDR:10.714
Accuracy:61.539% B+
KPH:25.500 C-
VKPH:13.900 D
Kills:1,395 (1,395 + 0)
Deaths:203
KDR:6.872
VKDR:2.103
Vehicle Kills:427
Kill Difference:1,192
Playtime:43.966 hours
Usage:2%
Score:0.513m
Score/min:194
Driving Accuracy:61.539%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:176
V. Kills:118 148%
Deaths:25
KDR:7.040
Accuracy:49.851% B++
KPH:29.300 B+
VKPH:19.700 B+
Supernova PC
C+
Kills:148
V. Kills:47 308%
Deaths:39
KDR:3.795
Accuracy:48.657% C+
KPH:18.900 C
VKPH:6 D
Supernova FPC
D
Kills:106
V. Kills:75 139%
Deaths:21
KDR:5.048
Accuracy:55.831% C**
KPH:17.600 D
VKPH:12.500 D
Kills:430 (254 + 176)
Deaths:85
KDR:5.059
VKDR:2.824
Vehicle Kills:240
Kill Difference:345
Playtime:19.823 hours
Usage:1%
Score:0.329m
Score/min:277
Driving Accuracy:55.831%
Gunner Accuracy:49.851%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:279
V. Kills:241 115%
Deaths:37
KDR:7.541
Accuracy:56.627% A
KPH:52.200 B+
VKPH:45.100 A++
Proton II PPA-H
B+
Kills:218
V. Kills:19 N/A
Deaths:24
KDR:9.083
Accuracy:34.570% C
KPH:90.400 C++
VKPH:7.900 B+
E540 Halberd-H
A++
Kills:164
V. Kills:99 164%
Deaths:7
KDR:23.429
Accuracy:64.504% B*
KPH:58.700 B++
VKPH:35.400 A++
Kills:661 (0 + 661)
Deaths:68
KDR:9.721
VKDR:5.279
Vehicle Kills:359
Kill Difference:593
Playtime:10.553 hours
Usage:0%
Score:0.292m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:64.504%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:337
V. Kills:96 347%
Deaths:28
KDR:12.036
Accuracy:53.331% A++
KPH:61.700 B++
VKPH:17.600 A++
G30 Walker
A*
Kills:67
V. Kills:63 105%
Deaths:13
KDR:5.154
Accuracy:39.971% A+
KPH:20.900 B++
VKPH:19.600 A*
M12 Kobalt
B**
Kills:58
V. Kills:2 N/A
Deaths:3
KDR:19.333
Accuracy:23.274% B**
KPH:61.400 C
VKPH:2.100 D
M12 Kobalt
B**
Kills:56
V. Kills:5 N/A
Deaths:9
KDR:6.222
Accuracy:24.142% B**
KPH:63.600 C+
VKPH:5.700 B**
Kills:518 (0 + 518)
Deaths:53
KDR:9.774
VKDR:3.132
Vehicle Kills:166
Kill Difference:465
Playtime:10.493 hours
Usage:0%
Score:0.171m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:24.142%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,032
V. Kills:28 N/A
Deaths:247
KDR:4.178
Accuracy:42.427% C++
KPH:68.900 B+
VKPH:1.900 C+
M40 Fury-F
C+
Kills:143
V. Kills:36 386%
Deaths:132
KDR:1.083
Accuracy:49.025% C+
KPH:10.700 D
VKPH:2.700 D-
Kills:1,175 (1,175 + 0)
Deaths:379
KDR:3.100
VKDR:0.169
Vehicle Kills:64
Kill Difference:796
Playtime:28.309 hours
Usage:1%
Score:0.191m
Score/min:112
Driving Accuracy:49.025%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 6,1936,1432,7432.24A0.0327.13%B++17.972%C-30.7BN/A98199.9h12.3B*45.3B++
Darkstar 5,4935,4092,4192.236B+0.0325.505%C20.207%D36CN/A102150.1h12.1B+47.4C*
Pulsar LSW 3,5283,4961,3852.524B*0.3125.116%B23.484%C+34.3CN/A96101.8h11.1B+44.4B+
Artemis VX26 2,9642,9371,2802.295B*0.0828.729%C**22.166%C+28.2CN/A68104.1h10.8B+37.6B+
C-4 2,8792,2301,0742.076B+0.1328.994%B+N/A103.2B+30C++70321.6h1.4C*4.7B+
NS-44 Commissioner AE 1,9351,9261,3521.425C*0.7939.207%C19.211%D24.4D-N/A5979h3.3C**8.5C++
Proximity Mine 1,7641,7624533.89C+1.6853.772%AN/A101.3C-N/A25317.4h2.1C--3.8B++
VX29 Polaris 1,6131,5986622.414B*0.2024.538%C++24.343%C++42.8C+N/A10837.3h10.3B*42.2B+
Frag Grenade 1,5051,49111491N/A1,488.7953.993%B**N/A648.3B++6.1C20222.3h3B++5.5B*
Terminus VX-9 1,3711,3587191.889C*0.3226.802%C*21.355%D32.3CN/A9842.1h11.9C**44.4B
NS-11CP 1,3461,3326072.194B+0.0225.025%D20.946%C33C--N/A7540.4h12.1C++48.2C+
Equinox VE2 1,3071,2805622.278B**0.0728.002%B+23.984%B+37BN/A11234.6h10.8B++38.5B+
NS-15MP 1,2761,2654242.983C**0.7724.753%D22.688%D-41.7DN/A9530.3h10.5C*42.5C+
NSX Naginata 1,2391,2305002.46B**0.2523.116%C*19.756%D*27.6DN/A8844.5h11.1B+47.8B+
NS-44 Commissioner 1,2301,2228881.376B+0.8334.079%C16.612%D36.5C++N/A13133.5h3.1B*9.2B+
NS-357P Underboss 1,1841,1837501.577C++0.6335.368%D-18.85%D23.2D--N/A6651.1h3.8C+10.8C
Pulsar C 1,2051,1806501.815B0.4027.333%B+22.966%C+23.4CN/A7150.4h11.1B40.6B+
SVA-88 1,1751,1664552.563B+0.3524.138%C++23.07%C49.8C++N/A21223.4h10.4B+42.9B+
Lasher X2 AE 1,1711,1615462.126B+0.0837.192%B**3.79%C+41.5C+N/A9428h15B*40.2B*
H-V45 1,1621,1604372.654B++0.4426.198%B+20.776%C+44.6B+N/A16326h10.5B**40.1B++
NSX Yumi 1,1751,1607111.632C++0.5822.337%D-28.707%C**29.9CN/A6538.8h11.2B+50.2C+
NSX Tanto 1,1681,1596331.831B++0.3827.947%B22.433%C-27.8C+N/A6441.7h11.3B+40.5B
Lasher X2 1,1721,1596121.894A0.3238.803%A++3.71%C+31.7C+N/A9336.6h17.4B+44.8B*
CME 1,1771,1585232.214B**0.0030.143%B++26.166%B+38.1C++N/A11030.4h11.1B*36.9B*
Orion VS54 1,1641,1574322.678B*0.4723.797%B+24.114%C+55.1B**N/A26621h10.5B*44.3C*
NSX Tomoe 1,1631,1575122.26B+0.0530.505%B24.287%D*25.7DN/A6445h14.5C+47.5C*
NS-15M2 1,1671,1543773.061B*0.8525.64%C**22.704%C46C++N/A12825.1h10.3B++40.2B+
Sirius SX12 1,1371,1295671.991B*0.2224.517%C+17.006%C+24.2C+N/A6746.7h12.5B++51B+
NSX Masamune 1,1811,1077541.468B*0.7463.775%B++1.536%C34.1C**2.3D--9832.5h2.9B**4.5B**
C-4 ARX 1,3061,0823872.796B+0.5932.854%A++N/A133.6B27.7C-5968.1h1.3C+3.9B+
S12 Renegade 1,0601,0322474.178C**1.9742.427%C++2.616%D-68.8B+1.9C+17315h2.9B+6.7B+
Nemesis VSH9 1,4159727751.254B**0.9670.948%B**2.572%C+23.6C**10.8C+17941.2h6.2B*8.8B**
C75 Viper 1,028899919.879A7.6738.629%C+N/A50.5B**7.2C22517.8h7.9B**20.4B*
Solstice SF 8808645151.678B++0.5327.745%B++22.338%B*25.9BN/A8233.3h11.8C++42.7B+
NS-61 Emissary 7297264301.688A0.5228.658%C++13.499%D16.7C--N/A4743.5h10.1B+35.1B++
Light PPA 7066781315.176C*2.9748.091%B**N/A50.2C++2.1D18613.5h8.5B+17.6B+
Nyx VX31 6766722203.055B+0.8435.336%C*29.464%C+35.9C+N/A9018.7h5.4C*15.3B
Ghost 4634631383.355C**1.1441.793%B+67.171%C+34.6C+N/A10713.4h2.3C++5.5C**
NS Baron G5 4414392361.86B**0.3544.133%C+9.339%D*29.7C+N/A7314.8h4.3B+9.7C+
Tank Mine 661410805.125A2.9145.263%B*N/A95.3C58.4C+8594.3h2.2C-4.9B*
Blueshift VM5 3903791233.081C**0.8720.711%C*17.414%D39.5B1.1B**1319.6h13.7B++66.4B+
NS-15M AE 3813731602.331C++0.1221.556%D29.491%C*24.9D-N/A6315h11.9C+55.2C+
Blueshift VM5 3483441232.797C*0.5920.065%C++17.151%D35.8C++N/A1279.6h14.8B73.7B
M40 Fury 4333372812.036B**9.8353.331%A++1.484%C61.3B++17.5A++2725.5h16.4C+30.7B+
L100 Python HEAT 502322774.182C+1.9766.395%A+2.484%C+22.4D12.5C++17414.4h8.4D-12.6C++
VE-S Canis 3133061621.889B++0.3229.705%B+25.49%B+33.3C+N/A979.2h10.7B+36B+
Deimos VA29 2962921691.728B+0.4859.738%C+18.493%C**40.6C+N/A1197.2h2.7C4.4C+
Aphelion VEX-4H 520279377.541C*5.3356.627%A1.792%D-52.6B++45.5A++4915.3h68.2C+120.5B
Force-Blade 31327617,4660.016C2.1924.09%C--5.797%C+0.3C-N/A1976.5h4.2D--17.3C--
Parallax VX3 272272753.627C++1.4244.511%B*72.059%D35.3B+N/A1327.7h2.2C*4.9B+
Lumine Edge 3002688,3150.032C2.1813.076%D*8.209%D*0.4C--N/A1603.7h1.6C12.6D
Nova 2642591491.738C**0.4742.846%C+15.444%C++30.1CN/A828.6h4.3C*10C*
Thanatos VE70 2602551681.518B++0.6945.272%B+18.431%B+31.9C*N/A1508h4.7C*10.3B+
Dual Photon Pods 343250347.353C*5.1449.866%CN/A75.8C+28.2B*5413.3h23.8C+47.8C++
XM98 247247683.632B*1.4239.364%B62.348%D**37.4B++N/A1316.6h2.6C+6.6C*
Serpent VE92 2372371291.837B++0.3725.335%B20.253%C+34.9C*N/A1826.8h11.7B+46.2B+
Spear Anti-Vehicle Phalanx Turret 3562201613.75B**11.5455.377%B**3.182%C-48.9B++30.2B*3474.5h9.1C++16.4B+
Proton II PPA-H 237218249.083C+6.8734.57%C1.835%C++90.8C++7.9B+2912.4h11.2C+32.5C+
Hornet Missiles 3252131415.214A**13.0068.538%B++1.408%C+125.3B*65.9B*7151.7h8.8B12.9B+
VE-H Maw 2052031021.99B+0.2222.143%D17.241%D--31.7DN/A1026.4h10.1B45.8C++
Manticore SX40 2032031141.781B*0.4326.303%C-24.631%B+25.4CN/A878h5.8B*22.2B+
Betelgeuse 54-A 198196912.154C+0.0622.786%D-25%D41.7DN/A2794.7h11.5C50.6C--
MKV Suppressed 1951951061.84B**0.3729.704%B++20%C++31C+N/A1186.3h11.5B++38.6B+
Artemis VX26 AE 1951941521.276C0.9327.79%D20.103%D--14.8D*N/A3313.1h10.6B+38C*
Beamer VS3 1931911571.217B++0.9923.026%D26.178%B+19.9CN/A819.6h7.3B++31.6C++
NS "Jackpot" Decimator 232181941.926C++0.2868.152%B+N/A44.1C12.4D-1804.1h3.5B5.1B+
Saron HRB 294176257.04B+4.8349.851%B++1.136%C-29.3B+19.7B+3066h21.9C++44B+
Corvus VA55 177174752.32A+0.1128.113%B++16.667%D--43.5B*N/A1604h9.1A32.4B*
NS-7 PDW 171170832.048A0.1626.436%B20%B40.5B++N/A2104.2h11.3B*42.9B++
NSX-P Tanto 1721691031.641B*0.5726.937%C**28.994%B+26.8C+N/A686.3h12.2B+45.3B+
NSX-P Naginata 172166483.458A++1.2525.075%B+27.108%C53.5C**1.9B**2023.1h11.1B+44.1B+
Lasher X2-P 171166891.865C++0.3540.291%B+2.41%D36.9D1.1D884.5h15B+37.3B+
E540 Halberd-H 263164723.429A21.2264.504%B*N/A58.6B++35.4A++5492.8h5.4B+8.4B++
Solstice VE3 166162911.78A+0.4325.3%B+22.222%B+27B+N/A3506h12.4B++48.9B
Eidolon VE33 163160762.105B*0.1131.486%B+25.625%C+28.1C*N/A1135.7h7.4B++23.3B++
Phantom VA23 162160772.078C++0.1333.144%C25%D20D-N/A518h4.4C**13.2C++
Rocklet Rifle 291156921.696A++0.5158.663%B++N/A21.1D18.2D2407.4h35.8C*61.1B+
NS Decimator 1891491141.307B0.9072.768%A+2.685%B+27.6C-7.4D--2745.4h4.3B5.9B++
Supernova PC 195148393.795C1.5848.657%C+3.378%B*19C6D1667.8h4.3B+8.8B+
M40 Fury-F 1791431321.083C1.1349.025%C+N/A10.8D2.7D-4413.3h10.6C**21.5B
Saron Laser Cannon 2441371760.778C1.4337.546%B**5.109%A*6.1D4.8D8022.5h154.9C+412.7C*
S1 1911331261.056B+1.1559.171%C*5.263%A+26.6C++11.6C+4235h5.8B+9.8B+
MANA Anti-Vehicle Turret 173133542.463C**0.2562.979%B+3.759%C+1330B+400C2723550.1h5.6B**8.8B**
Soldier Soaker 128127831.53B0.6831.565%C22.047%A45.4C+N/A2132.8h5.8C*18.4C*
Auraxium Force-Blade 1411233,6070.034C+2.1822.962%D6.504%C+0.5C+N/A1224.5h2.2C+9.8C+
The Slasher 1251211,1920.102B**2.1135.171%C++9.917%C+1.5CN/A480.5h2.6C7.5C+
Supernova FPC 181106215.048C+2.8455.831%C**N/A17.7D12.5D3916h5.1C*9.1B
Skyguard 17699283.536C*1.3329.315%C+1.01%D-11.3C-8.8C1298.8h125.9C+429.4C++
Quasar VM1 9189392.282B+0.0719.803%B*14.607%D-33B*N/A2522.7h10.4A52.5B+
VA39 Spectre 9089432.07B+0.1430.175%C40.449%C*27.8BN/A1603.2h6.6C21.8C+
L100 Python AP 11675710.714A8.5061.539%B+N/A25.9C14.1D3082.9h5.4B+8.8B+
G30 Walker 13067135.154B++2.9439.971%A+1.493%D*20.9B++19.7A*3013.2h207.9C++520.2B*
Zenith VX-5AE 6161620.984C1.2321.827%D*24.59%C+15.6D-N/A383.9h13.4C+61.4C-
M12 Kobalt 6058319.333C*17.1223.274%B**18.966%C++64.4C+2.2C--2130.9h23.4D100.4C**
M12 Kobalt 615696.222D4.0124.142%B**17.857%C+62.2C+5.6B**2260.9h16.6B+68.7B++
AP30 Shredder 815068.333C**6.1230.991%C--N/A500U310U3980700.1h137.4D*443.5D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,0872.3h
Phaseshift VX-S0511.3h
Anti-Vehicle MANA Turret136741.1h
Nano-Armor Kit2375,2144.4h
NSX Tengu01450h
AE Nano-Armor Kit55119,8038.2h
AE Medical Applicator211111,89811.4h
Nanite Revive Grenade01,3930.4h
Medical Applicator648410,67934.7h
Spitfire Auto-Turret22130.3h
Motion Spotter407,2036.4h
Deconstruction Tool05730.2h
Recon Detection Device567,58518.1h
Ammunition Package139290.5h
Medical Kit4003,7426.8h
Nano-Repair Grenade01790.1h
Snowman Soldier31280.1h
L-24R Spur2530.3h

Check the help document for the dictionary if you want to learn more about words used here.


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