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Signifer Bartlen[JVSG] Bartlen
VS BR 60

KDR: 2.21

Score: 36.8m

Last Seen: Jan 24th, 2019 6:23 AM
- OFFLINE - 639.7 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Connery - Outfit Member of Japan VS Guardians[JVSG] Japan VS Guardians
VS outfit on Connery

Members: 25
Level Progress (to 61): 23%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Pulsar VS1 Darkstar Pulsar LSW Artemis VX26 C-4 NS-44 Commissioner AE Proximity Mine VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $984,537 MLG Score: 787
Fun Score: N/A
Cheeseburgers Flipped: 142TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.28%21.228%5584098244,1352.51524-0.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.993%1.018B**0.084C+-0.096C+HEAD ++ (~8.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.462B+10.60.259C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.878%1.326%221310191,0566832991.54386352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.301%0.363C**-0.256C-0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.90.529B+310.414B44.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.853%1.461%166510171,57411585431.35807289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.232%-0.588D-0.743D-1.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.7-0.105C+14.9-0.187C27.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.592%3.195%186710151,0648145331.30712199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.675%0.412B-0.297C1.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.441B26.80.319C*39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.651%65.13%186410181,041121710.85468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.109%0.544B+-0.132C0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.286C*2.70.143C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.354%17.265%186310197241588120.455919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.135%0.41B0.545B+-0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.381C**3.80.22C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Japan VS Guardians[JVSG] Japan VS Guardians
VS outfit on Connery

Members: 25
36.8m286.8%328 (19.7k)271 (16.3k)2.213570,10631,6722.369660 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022508622.981%16.007%36804:1827

33% Combat Medic6% Engineer25% Heavy Assault25% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 12:19 PMApr 8th, 2016 10:37 AMFeb 19th, 2019 6:23 AM (10h) (PST)Jan 24th, 2019 5:01 AM (26d) (PST)Jan 24th, 2019 2:23 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4621463160.5160.2330.0831.5800.035787

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,7178,73518,9823114595216,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2265.4h/94.4d 4,944 11,222 21,877 214.8k 4,472 6,140 4,784 62.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:3,396
Deaths:1,330
KDR:2.553
Accuracy:25.143% B+
HSR:23.292% C+
VX29 Polaris
C*
Kills:1,598
Deaths:662
KDR:2.414
Accuracy:24.538% C*
HSR:24.343% C*
NS-15MP
D
Kills:1,265
Deaths:424
KDR:2.983
Accuracy:24.753% D
HSR:22.688% D
NSX Naginata
C*
Kills:1,191
Deaths:485
KDR:2.456
Accuracy:22.960% C*
HSR:19.228% D*
SVA-88
C++
Kills:1,166
Deaths:455
KDR:2.563
Accuracy:24.138% C++
HSR:23.070% C
Lasher X2 AE
B*
Kills:1,161
Deaths:546
KDR:2.126
Accuracy:37.192% B*
HSR:3.790% C+
Lasher X2
A++
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:38.803% A++
HSR:3.710% C+
Orion VS54
B+
Kills:1,157
Deaths:432
KDR:2.678
Accuracy:23.807% B+
HSR:24.114% C+
NS-15M2
B
Kills:1,154
Deaths:377
KDR:3.061
Accuracy:25.640% B
HSR:22.704% C
NS-15M AE
C*
Kills:373
Deaths:160
KDR:2.331
Accuracy:21.645% D
HSR:29.491% C*
VE-H Maw
D
Kills:163
Deaths:84
KDR:1.940
Accuracy:21.663% D
HSR:17.791% D--
Betelgeuse 54-A
D-
Kills:142
Deaths:59
KDR:2.407
Accuracy:21.331% D*
HSR:23.239% D-
Lasher X2-P
C+
Kills:70
Deaths:46
KDR:1.522
Accuracy:35.476% C+
HSR:2.857% C
NSX-P Naginata
B++
Kills:65
Deaths:27
KDR:2.407
Accuracy:26.548% B++
HSR:29.231% C+
Kills:14,060
Deaths (as Heavy Assault):5,699
Deaths (to Heavy Assaults):10,707
KDR:2.4671
Kill Difference:8,361
Playtime:570.275 hours
Usage:25%
Score:9.805m
Score/min:287
Accuracy (listed only):26.688%
HSR (listed only):19.253%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C
Kills:1,312
Deaths:596
KDR:2.201
Accuracy:24.853% D-
HSR:20.884% C
NSX Tanto
C**
Kills:1,159
Deaths:633
KDR:1.831
Accuracy:27.947% C**
HSR:22.433% C
Pulsar C
B+
Kills:1,155
Deaths:634
KDR:1.822
Accuracy:27.333% B+
HSR:22.771% C+
Solstice SF
B*
Kills:795
Deaths:473
KDR:1.681
Accuracy:27.411% B++
HSR:22.013% B*
NS Baron G5
C+
Kills:433
Deaths:231
KDR:1.874
Accuracy:44.179% C+
HSR:8.776% D*
Nova
C++
Kills:259
Deaths:149
KDR:1.738
Accuracy:42.846% C+
HSR:15.444% C++
Deimos VA29
C*
Kills:246
Deaths:139
KDR:1.770
Accuracy:57.941% C
HSR:17.886% C*
Serpent VE92
B
Kills:237
Deaths:129
KDR:1.837
Accuracy:25.335% B
HSR:20.253% C++
Thanatos VE70
B+
Kills:219
Deaths:133
KDR:1.647
Accuracy:44.541% B+
HSR:18.722% B+
Solstice VE3
B+
Kills:162
Deaths:91
KDR:1.780
Accuracy:25.300% B+
HSR:22.222% B+
Eidolon VE33
B++
Kills:160
Deaths:76
KDR:2.105
Accuracy:31.520% B++
HSR:25.625% C+
NSX-P Tanto
C**
Kills:132
Deaths:93
KDR:1.419
Accuracy:26.796% C*
HSR:27.273% C**
Zenith VX-5AE
C+
Kills:61
Deaths:62
KDR:0.984
Accuracy:21.827% D--
HSR:24.590% C+
Kills:6,330
Deaths (as Engineer):3,439
Deaths (to Engineers):5,830
KDR:1.84065
Kill Difference:2,891
Playtime:134.544 hours
Usage:6%
Score:1.999m
Score/min:248
Accuracy (listed only):32.910%
HSR (listed only):20.684%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C
Kills:1,312
Deaths:596
KDR:2.201
Accuracy:24.853% D-
HSR:20.884% C
NSX Tanto
C**
Kills:1,159
Deaths:633
KDR:1.831
Accuracy:27.947% C**
HSR:22.433% C
Pulsar C
B+
Kills:1,155
Deaths:634
KDR:1.822
Accuracy:27.333% B+
HSR:22.771% C+
Sirius SX12
C+
Kills:1,129
Deaths:567
KDR:1.991
Accuracy:24.517% C+
HSR:17.006% C+
Solstice SF
B*
Kills:795
Deaths:473
KDR:1.681
Accuracy:27.411% B++
HSR:22.013% B*
NS Baron G5
C+
Kills:433
Deaths:231
KDR:1.874
Accuracy:44.179% C+
HSR:8.776% D*
VE-S Canis
B++
Kills:274
Deaths:135
KDR:2.030
Accuracy:29.852% B+
HSR:26.277% B++
Nova
C++
Kills:259
Deaths:149
KDR:1.738
Accuracy:42.846% C+
HSR:15.444% C++
Deimos VA29
C*
Kills:246
Deaths:139
KDR:1.770
Accuracy:57.941% C
HSR:17.886% C*
Serpent VE92
B
Kills:237
Deaths:129
KDR:1.837
Accuracy:25.335% B
HSR:20.253% C++
Thanatos VE70
B+
Kills:219
Deaths:133
KDR:1.647
Accuracy:44.541% B+
HSR:18.722% B+
MKV Suppressed
B++
Kills:195
Deaths:106
KDR:1.840
Accuracy:29.704% B++
HSR:20% C++
NS-7 PDW
B
Kills:170
Deaths:83
KDR:2.048
Accuracy:26.436% B
HSR:20% B
Solstice VE3
B+
Kills:162
Deaths:91
KDR:1.780
Accuracy:25.300% B+
HSR:22.222% B+
NSX-P Tanto
C**
Kills:132
Deaths:93
KDR:1.419
Accuracy:26.796% C*
HSR:27.273% C**
Zenith VX-5AE
C+
Kills:61
Deaths:62
KDR:0.984
Accuracy:21.827% D--
HSR:24.590% C+
Kills:7,938
Deaths (as Light Assault):4,254
Deaths (to Light Assaults):5,327
KDR:1.86601
Kill Difference:3,684
Playtime:213.907 hours
Usage:9%
Score:3.258m
Score/min:254
Accuracy (listed only):31.676%
HSR (listed only):20.409%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C**
Kills:2,813
Deaths:1,210
KDR:2.325
Accuracy:28.737% C**
HSR:21.934% C+
NS-44 Commissioner AE
C
Kills:1,902
Deaths:1,327
KDR:1.433
Accuracy:39.183% C
HSR:19.138% D
NS-357P Underboss
D
Kills:1,159
Deaths:727
KDR:1.594
Accuracy:35.307% D--
HSR:18.809% D
NSX Tomoe
C**
Kills:1,157
Deaths:512
KDR:2.260
Accuracy:30.505% C**
HSR:24.287% D*
NS-44 Commissioner
C
Kills:1,157
Deaths:834
KDR:1.387
Accuracy:33.689% C
HSR:16.595% D
Sirius SX12
C+
Kills:1,129
Deaths:567
KDR:1.991
Accuracy:24.517% C+
HSR:17.006% C+
NS-61 Emissary
C++
Kills:714
Deaths:420
KDR:1.700
Accuracy:28.695% C++
HSR:13.445% C--
Ghost
B+
Kills:433
Deaths:130
KDR:3.331
Accuracy:41.756% B+
HSR:67.437% C+
VE-S Canis
B++
Kills:274
Deaths:135
KDR:2.030
Accuracy:29.852% B+
HSR:26.277% B++
Parallax VX3
B*
Kills:272
Deaths:75
KDR:3.627
Accuracy:44.511% B*
HSR:72.059% D
XM98
C**
Kills:247
Deaths:68
KDR:3.632
Accuracy:39.364% C**
HSR:62.348% D**
Nyx VX31
C+
Kills:245
Deaths:92
KDR:2.663
Accuracy:32.340% C
HSR:28.163% C+
Manticore SX40
B+
Kills:203
Deaths:114
KDR:1.781
Accuracy:26.303% C--
HSR:24.631% B+
MKV Suppressed
B++
Kills:195
Deaths:106
KDR:1.840
Accuracy:29.704% B++
HSR:20% C++
Artemis VX26 AE
D
Kills:194
Deaths:152
KDR:1.276
Accuracy:27.790% D
HSR:20.103% D--
Beamer VS3
B+
Kills:191
Deaths:154
KDR:1.240
Accuracy:23.026% D
HSR:26.178% B+
NS-7 PDW
B
Kills:170
Deaths:83
KDR:2.048
Accuracy:26.436% B
HSR:20% B
Phantom VA23
C
Kills:160
Deaths:77
KDR:2.078
Accuracy:33.144% C
HSR:25% C--
VA39 Spectre
C++
Kills:89
Deaths:43
KDR:2.070
Accuracy:30.175% C
HSR:40.449% C++
Soldier Soaker
A
Kills:83
Deaths:46
KDR:1.804
Accuracy:28.378% D
HSR:24.096% A
Kills:12,787
Deaths (as Infiltrator):6,872
Deaths (to Infiltrators):4,098
KDR:1.86074
Kill Difference:5,915
Playtime:566.112 hours
Usage:25%
Score:8.240m
Score/min:243
Accuracy (listed only):31.671%
HSR (listed only):29.398%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:6,143
Deaths:2,743
KDR:2.240
Accuracy:27.130% B++
HSR:17.972% C
Darkstar
C
Kills:5,378
Deaths:2,396
KDR:2.245
Accuracy:25.498% C
HSR:20.138% C--
Terminus VX-9
C*
Kills:1,322
Deaths:687
KDR:1.924
Accuracy:26.905% C*
HSR:20.802% D
NSX Yumi
C**
Kills:1,160
Deaths:711
KDR:1.632
Accuracy:22.347% D-
HSR:28.707% C**
H-V45
B+
Kills:1,158
Deaths:435
KDR:2.662
Accuracy:26.341% B+
HSR:20.812% C+
CME
B++
Kills:1,158
Deaths:523
KDR:2.214
Accuracy:30.158% B++
HSR:26.166% B+
Equinox VE2
B+
Kills:1,152
Deaths:496
KDR:2.323
Accuracy:27.825% B
HSR:24.045% B+
Sirius SX12
C+
Kills:1,129
Deaths:567
KDR:1.991
Accuracy:24.517% C+
HSR:17.006% C+
NS Baron G5
C+
Kills:433
Deaths:231
KDR:1.874
Accuracy:44.179% C+
HSR:8.776% D*
VE-S Canis
B++
Kills:274
Deaths:135
KDR:2.030
Accuracy:29.852% B+
HSR:26.277% B++
Nova
C++
Kills:259
Deaths:149
KDR:1.738
Accuracy:42.846% C+
HSR:15.444% C++
Deimos VA29
C*
Kills:246
Deaths:139
KDR:1.770
Accuracy:57.941% C
HSR:17.886% C*
Thanatos VE70
B+
Kills:219
Deaths:133
KDR:1.647
Accuracy:44.541% B+
HSR:18.722% B+
MKV Suppressed
B++
Kills:195
Deaths:106
KDR:1.840
Accuracy:29.704% B++
HSR:20% C++
Corvus VA55
B++
Kills:170
Deaths:71
KDR:2.394
Accuracy:28.041% B++
HSR:15.294% D--
NS-7 PDW
B
Kills:170
Deaths:83
KDR:2.048
Accuracy:26.436% B
HSR:20% B
Kills:20,566
Deaths (as Combat Medic):9,605
Deaths (to Combat Medics):2,907
KDR:2.14118
Kill Difference:10,961
Playtime:753.310 hours
Usage:33%
Score:13.130m
Score/min:290
Accuracy (listed only):32.141%
HSR (listed only):19.878%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:371
Deaths:119
KDR:3.118
Accuracy:20.505% C++
HSR:17.251% D
Blueshift VM5
C++
Kills:338
Deaths:119
KDR:2.840
Accuracy:19.816% C++
HSR:17.160% D
Quasar VM1
B*
Kills:89
Deaths:39
KDR:2.282
Accuracy:19.803% B*
HSR:14.607% D-
Kills:798
Deaths (as MAX Suit):138.500
Deaths (to MAX Suits):1,656
KDR:5.76173
Kill Difference:659.500
Playtime:17.767 hours
Usage:1%
Score:0.349m
Score/min:327
Accuracy (listed only):20.041%
HSR (listed only):16.339%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:670
V. Kills:26 N/A
Deaths:131
KDR:5.115
Accuracy:47.838% B*
KPH:50.300 C++
VKPH:2 D
Dual Photon Pods
B*
Kills:249
V. Kills:93 265%
Deaths:34
KDR:7.324
Accuracy:49.858% C
KPH:76.200 C+
VKPH:28.500 B*
Hornet Missiles
A
Kills:213
V. Kills:112 188%
Deaths:14
KDR:15.214
Accuracy:68.538% B++
KPH:127.200 B**
VKPH:66.900 A
Saron Laser Cannon
B**
Kills:137
V. Kills:107 127%
Deaths:176
KDR:0.778
Accuracy:37.546% B**
KPH:6.100 D
VKPH:4.800 D
Kills:1,269 (807 + 0)
Deaths:355
KDR:3.575
VKDR:0.952
Vehicle Kills:338
Kill Difference:914
Playtime:40.756 hours
Usage:2%
Score:0.434m
Score/min:177
Piloting Accuracy:37.546%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
N/A
Kills:50
V. Kills:31 156%
Deaths:6
KDR:8.333
Accuracy:30.991% N/A
KPH:180,000 N/A
VKPH:111,600 N/A
Kills:50 (0 + 50)
Deaths:6
KDR:8.333
VKDR:5.167
Vehicle Kills:31
Kill Difference:44
Playtime:0.001 hours
Usage:0%
Score:0.040m
Score/min:1,194,210
Piloting Accuracy:N/A%
Gunner Accuracy:30.991%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:899
V. Kills:129 N/A
Deaths:91
KDR:9.879
Accuracy:38.629% C+
KPH:50.500 B**
VKPH:7.300 C+
L100 Python HEAT
C*
Kills:322
V. Kills:180 178%
Deaths:77
KDR:4.182
Accuracy:66.395% A+
KPH:22.400 C-
VKPH:12.500 C*
Skyguard
C
Kills:99
V. Kills:77 127%
Deaths:28
KDR:3.536
Accuracy:29.315% C+
KPH:11.200 C
VKPH:8.700 C
L100 Python AP
B+
Kills:61
V. Kills:34 174%
Deaths:6
KDR:10.167
Accuracy:61.564% B+
KPH:21.700 D
VKPH:12.100 D--
Kills:1,381 (1,381 + 0)
Deaths:202
KDR:6.837
VKDR:2.079
Vehicle Kills:420
Kill Difference:1,179
Playtime:43.828 hours
Usage:2%
Score:0.507m
Score/min:193
Driving Accuracy:61.564%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:166
V. Kills:113 146%
Deaths:24
KDR:6.917
Accuracy:49.440% B++
KPH:29.200 B+
VKPH:19.900 B+
Supernova PC
C+
Kills:148
V. Kills:47 308%
Deaths:39
KDR:3.795
Accuracy:48.657% C+
KPH:18.900 C
VKPH:6 D
Supernova FPC
C--
Kills:106
V. Kills:75 139%
Deaths:21
KDR:5.048
Accuracy:55.831% C**
KPH:17.600 D
VKPH:12.500 C--
Kills:420 (254 + 166)
Deaths:84
KDR:5
VKDR:2.798
Vehicle Kills:235
Kill Difference:336
Playtime:19.511 hours
Usage:1%
Score:0.323m
Score/min:276
Driving Accuracy:55.831%
Gunner Accuracy:49.440%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A+
Kills:258
V. Kills:231 111%
Deaths:36
KDR:7.167
Accuracy:56.821% A
KPH:50.700 B+
VKPH:45.400 A+
Proton II PPA-H
B+
Kills:218
V. Kills:19 N/A
Deaths:24
KDR:9.083
Accuracy:34.570% C
KPH:90.400 C+
VKPH:7.900 B+
E540 Halberd-H
A+
Kills:164
V. Kills:99 164%
Deaths:7
KDR:23.429
Accuracy:64.504% B*
KPH:58.700 B++
VKPH:35.400 A+
Kills:640 (0 + 640)
Deaths:67
KDR:9.552
VKDR:5.209
Vehicle Kills:349
Kill Difference:573
Playtime:10.293 hours
Usage:0%
Score:0.287m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:64.504%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:337
V. Kills:96 347%
Deaths:28
KDR:12.036
Accuracy:53.331% A++
KPH:61.700 B++
VKPH:17.600 A++
G30 Walker
A*
Kills:67
V. Kills:63 105%
Deaths:13
KDR:5.154
Accuracy:39.852% A+
KPH:21 B*
VKPH:19.700 A*
M12 Kobalt
B**
Kills:56
V. Kills:2 N/A
Deaths:3
KDR:18.667
Accuracy:23.337% B**
KPH:60 C
VKPH:2.100 C--
M12 Kobalt
B**
Kills:56
V. Kills:5 N/A
Deaths:9
KDR:6.222
Accuracy:24.142% B**
KPH:63.600 C+
VKPH:5.700 B**
Kills:516 (0 + 516)
Deaths:53
KDR:9.736
VKDR:3.132
Vehicle Kills:166
Kill Difference:463
Playtime:10.468 hours
Usage:0%
Score:0.171m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:24.142%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,026
V. Kills:28 N/A
Deaths:245
KDR:4.188
Accuracy:42.659% C++
KPH:70.600 B+
VKPH:1.900 C+
M40 Fury-F
C+
Kills:143
V. Kills:36 386%
Deaths:132
KDR:1.083
Accuracy:49.025% C+
KPH:10.700 D
VKPH:2.700 D-
Kills:1,169 (1,169 + 0)
Deaths:377
KDR:3.101
VKDR:0.170
Vehicle Kills:64
Kill Difference:792
Playtime:27.869 hours
Usage:1%
Score:0.190m
Score/min:114
Driving Accuracy:49.025%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 6,1936,1432,7432.24A+0.0327.13%B++17.972%C30.7BN/A98199.9h12.3B*45.3B*
Darkstar 5,4605,3782,3962.245B+0.0325.498%C20.138%C--36.1CN/A102149h12.1B+47.4C++
Pulsar LSW 3,4283,3961,3302.553B**0.3425.143%B+23.292%C+34.5CN/A9698.3h11.1B+44.3B+
Artemis VX26 2,8382,8131,2102.325B*0.1128.737%C**21.934%C+28.2CN/A6899.9h10.7B+37.3B+
C-4 2,8742,2271,0742.074B+0.1428.966%B+N/A103.1B+30C++70121.6h1.4C**4.7B+
NS-44 Commissioner AE 1,9111,9021,3271.433C++0.7839.183%C19.138%D24.2D-N/A5978.6h3.3C*8.5C++
Proximity Mine 1,7131,7114443.854C+1.6453.826%AN/A100.6C-N/A25317h2.1C--3.8B++
VX29 Polaris 1,6131,5986622.414B*0.2024.538%C*24.343%C*42.8C+N/A10837.3h10.3B++42.2B+
Frag Grenade 1,4571,44611446N/A1,443.7953.941%B**N/A628.7B+4.8C19992.3h3B*5.6B*
Terminus VX-9 1,3341,3226871.924C**0.2926.905%C*20.802%D32.3CN/A9840.9h11.9C**44.2B
NS-11CP 1,3251,3125962.201B0.0124.853%D-20.884%C33.4DN/A7539.3h11.9C++48C+
NS-15MP 1,2761,2654242.983B0.7724.753%D22.688%D41.7DN/A9530.3h10.5C*42.5C+
NSX Naginata 1,2001,1914852.456B**0.2422.96%C*19.228%D*27.4C--N/A8743.5h11B+48B+
SVA-88 1,1751,1664552.563B+0.3524.138%C++23.07%C49.8C++N/A21223.4h10.4B+42.9B+
Lasher X2 AE 1,1711,1615462.126B*0.0937.192%B*3.79%C+41.5C+N/A9428h15B*40.2B*
NSX Yumi 1,1751,1607111.632C*0.5822.347%D-28.707%C**29.9CN/A6538.8h11.2B+50.2C+
Lasher X2 1,1721,1596121.894A+0.3238.803%A++3.71%C+31.8C++N/A9236.5h17.4B+44.8B*
NS-357P Underboss 1,1601,1597271.594C++0.6235.307%D--18.809%D22.9D--N/A6650.6h3.8C+10.8C
NSX Tanto 1,1681,1596331.831B++0.3827.947%C**22.433%C27.8C+N/A6441.7h11.3B+40.5B
H-V45 1,1601,1584352.662B++0.4526.341%B+20.812%C+45.1B+N/A16425.7h10.5B**39.7B*
CME 1,1771,1585232.214B*0.0030.158%B++26.166%B+38.1C++N/A11030.4h11.1B*36.9B*
NSX Tomoe 1,1631,1575122.26B+0.0530.505%C**24.287%D*25.7DN/A6445h14.5C+47.5C*
NS-44 Commissioner 1,1651,1578341.387B+0.8333.689%C16.595%D35.7C++N/A12832.4h3.1B*9.3B+
Orion VS54 1,1641,1574322.678B*0.4623.807%B+24.114%C+55.1B**N/A26321h10.5B++44.2C*
Pulsar C 1,1801,1556341.822B+0.3927.333%B+22.771%C+23.5C+N/A7149.1h11.1B40.5B+
NS-15M2 1,1671,1543773.061B*0.8525.64%B22.704%C46C++N/A12725.1h10.3B++40.2B+
Equinox VE2 1,1731,1524962.323B**0.1127.825%B24.045%B+37.3C++N/A10530.9h10.9B++39.1B+
Sirius SX12 1,1371,1295671.991B*0.2224.517%C+17.006%C+24.2C+N/A6746.7h12.5B++51B+
NSX Masamune 1,1811,1077541.468B*0.7563.775%B++1.536%C-34.1C*2.3D--9832.5h2.9A4.5B**
S12 Renegade 1,0541,0262454.188C**1.9742.659%C++2.632%D-70.8B+1.9C+17814.5h2.9B+6.7B+
C-4 ARX 1,1929873672.689B+0.4832.559%A++N/A128.2C**26.6C--5587.7h1.3C+4B+
Nemesis VSH9 1,4049647661.258B**0.9671.114%A2.593%C+23.7B+10.8C++18040.6h6.2B*8.7B**
C75 Viper 1,028899919.879A7.6738.629%C+N/A50.5B**7.2C+22417.8h7.9B**20.4B*
Solstice SF 8087954731.681B++0.5327.411%B++22.013%B*25BN/A7931.8h11.9C++43.3B+
NS-61 Emissary 7177144201.7A0.5128.695%C++13.445%C--16.5C--N/A4743.3h10.1B+35.1B++
Light PPA 6966701315.115C*2.9047.838%B*N/A50.4C++2D18713.3h8.3B++17.4B++
Ghost 4334331303.331C*1.1241.756%B+67.437%C+34.1C+N/A10612.7h2.3C++5.6C**
NS Baron G5 4354332311.874B**0.3444.179%C+8.776%D*29.7C+N/A7314.6h4.3B+9.7C+
Tank Mine 639396755.28A+3.0746.194%B**N/A96.6C+59.3C+8804.1h2.2C4.8B*
NS-15M AE 3813731602.331C++0.1221.645%D29.491%C*25D-N/A6314.9h11.9C+54.9C+
Blueshift VM5 3813711193.118B0.9020.505%C++17.251%D39.5B+1.1A1309.4h13.7B*66.6B+
Blueshift VM5 3413381192.84C**0.6319.816%C++17.16%D36C*N/A1279.4h14.6B+73.7B+
M40 Fury 4333372812.036B**9.8253.331%A++1.484%C61.3B++17.5A++2725.5h16.4C+30.7B+
L100 Python HEAT 502322774.182C+1.9766.395%A+2.484%C+22.4C-12.5C*17314.4h8.4D-12.6C++
Force-Blade 31327617,4660.016C2.2024.09%C--5.797%C+0.3CN/A1976.4h4.2D--17.3C--
VE-S Canis 2792741352.03B++0.1829.852%B+26.277%B++33.8C+N/A938.1h10.5B+35.1B+
Parallax VX3 272272753.627C*1.4144.511%B*72.059%D35.3B+N/A1327.7h2.2C*4.9B+
Lumine Edge 3002688,3150.032C2.1813.076%D*8.209%D*0.4DN/A1603.6h1.6C12.6D
Nova 2642591491.738C**0.4842.846%C+15.444%C++30.1CN/A818.6h4.3C*10C*
Aphelion VEX-4H 489258367.167C**4.9556.821%A1.938%D50.6B+45.3A+5015.1h70.2C+123.6C**
Dual Photon Pods 342249347.324C*5.1149.858%CN/A75.5C+28.2B*5423.3h23.9C+48C++
XM98 247247683.632B*1.4239.364%C**62.348%D**37.4B+N/A1316.6h2.6C+6.6C*
Deimos VA29 2492461391.77B+0.4457.941%C17.886%C*37.8C+N/A1166.5h2.7C4.6C+
Nyx VX31 247245922.663C*0.4532.34%C28.163%C+30.6CN/A858h5.5C++17C++
Serpent VE92 2372371291.837B++0.3825.335%B20.253%C++34.9C**N/A1806.8h11.7B+46.2B+
Spear Anti-Vehicle Phalanx Turret 3542191613.688B**11.4755.358%B**3.196%C-48.7B++30B*3464.5h9.1C++16.4B+
Thanatos VE70 2232191331.647B*0.5744.541%B+18.722%B+31.3C*N/A1577h4.5B10B+
Proton II PPA-H 237218249.083C+6.8734.57%C1.835%C++90.8C+7.9B+2902.4h11.2C+32.5C+
Hornet Missiles 3252131415.214A*13.0068.538%B++1.408%C125.3B**65.9A7151.7h8.8C**12.9B+
Manticore SX40 2032031141.781B*0.4326.303%C--24.631%B+25.4CN/A878h5.8B*22.2B+
MKV Suppressed 1951951061.84B**0.3729.704%B++20%C++31C+N/A1186.3h11.5B+38.6B+
Artemis VX26 AE 1951941521.276C0.9427.79%D20.103%D--14.8D*N/A3313.1h10.6B+38C++
Beamer VS3 1931911541.24B++0.9723.026%D26.178%B+20.1CN/A809.5h7.2B++31.4C++
Corvus VA55 173170712.394A+0.1828.041%B++15.294%D--43.6B++N/A1573.9h9.2B**32.6B*
NS-7 PDW 171170832.048A+0.1726.436%B20%B40.5B++N/A2064.2h11.3B*42.9B++
Saron HRB 279166246.917B+4.7049.44%B++1.205%C29.1B+19.8B+3165.7h22.1C++44.7B+
E540 Halberd-H 263164723.429A21.2264.504%B*N/A58.6B++35.4A+5492.8h5.4B+8.4B++
VE-H Maw 165163841.94C**0.2721.663%D17.791%D--30.2DN/A985.4h10B+46.3C++
Solstice VE3 166162911.78A+0.4325.3%B+22.222%B+27B+N/A3436h12.4B++48.9B+
Eidolon VE33 163160762.105B*0.1131.52%B++25.625%C+28.1C**N/A1135.7h7.4B++23.3B++
Phantom VA23 162160772.078C++0.1433.144%C25%C--20DN/A518h4.4C*13.2C++
Supernova PC 195148393.795C+1.5848.657%C+3.378%B*19C6D1637.8h4.3B++8.8B+
M40 Fury-F 1791431321.083C1.1349.025%C+N/A10.8D2.7D-4413.3h10.6C*21.5B
NS Decimator 1801431111.288B0.9371.834%A2.098%C+27C-7D--2695.3h4.2B+5.9B*
Betelgeuse 54-A 143142592.407C+0.1921.331%D*23.239%D-39.4DN/A3043.6h11.4C53.5D
Saron Laser Cannon 2441371760.778C1.4437.546%B**5.109%A*6.1D4.8D7922.5h154.9C+412.7C**
S1 1911331261.056B+1.1659.171%C**5.263%A26.6C++11.6C+4225h5.8B+9.8B+
NSX-P Tanto 135132931.419B+0.7926.796%C*27.273%C**23.2C+N/A605.7h12.9B+48.1B+
MANA Anti-Vehicle Turret 171132542.444C+0.2361.539%C+3.788%B+1320D390D-2673550.1h5.3B++8.6B*
Rocklet Rifle 247132861.535A++0.6857.609%B+N/A18.6D16.2D2117.1h37.6C++65.2C**
NS "Jackpot" Decimator 169129701.843C+0.3765.106%C+N/A37.9C--11.8D1733.4h3.6C*5.5C**
The Slasher 1251211,1920.102B**2.1135.171%C+9.917%C+1.5CN/A480.5h2.6C7.5C++
Supernova FPC 181106215.048C+2.8355.831%C**N/A17.7D12.5C--3866h5.1B9.1B+
Auraxium Force-Blade 1091012,6380.038C++2.1823.413%C--6.931%C+0.6CN/A2177.2h2.2C+9.5C++
Skyguard 17699283.536B+1.3229.315%C+1.01%D-11.3C8.8C1298.8h125.9C++429.4C*
VA39 Spectre 9089432.07B+0.1430.175%C40.449%C++27.8C**N/A1543.2h6.6C+21.8C+
Quasar VM1 9189392.282B+0.0719.803%B*14.607%D-33B*N/A2452.7h10.4A52.5B+
Soldier Soaker 8383461.804B++0.4128.378%D24.096%A36.1C-N/A2172.3h5.6B+19.6C+
Lasher X2-P 7270461.522C+0.6935.476%C+2.857%C25D*N/A712.8h14B++39.3B+
G30 Walker 13067135.154B++2.9439.852%A+1.493%D*20.9B*19.7A*3013.2h205.7C**516.1B*
NSX-P Naginata 6965272.407B++0.1926.548%B++29.231%C+50C*3.1M+2841.3h12.6C++47.5B+
Zenith VX-5AE 6161620.984C-1.2321.827%D--24.59%C+15.6D-N/A383.9h13.4C+61.4C-
L100 Python AP 9561610.167A7.9561.564%B+N/A21.8D12.1D--2892.8h6.2C**10.1B+
M12 Kobalt 5856318.667C++16.4523.337%B**19.643%B62.2C2.2C--2120.9h23.8D-102C*
M12 Kobalt 615696.222D4.0124.142%B**17.857%C+62.2C+5.6B*2230.9h16.6B+68.7B++
AP30 Shredder 815068.333B+6.1230.991%C--N/A500U310U3980700.1h137.4D--443.5D--

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier31280.1h
Motion Spotter407,2036.4h
Phaseshift VX-S0511.3h
Nano-Armor Kit2375,2144.4h
Anti-Vehicle MANA Turret136681h
Spawn Beacon151,0732.3h
AE Medical Applicator196106,58810.8h
NSX Tengu01450h
AE Nano-Armor Kit50112,8727.7h
Nanite Revive Grenade01,2720.4h
Medical Applicator648410,67934.7h
Deconstruction Tool05730.2h
Spitfire Auto-Turret21600.2h
Ammunition Package128640.5h
Medical Kit3883,6246.7h
Nano-Repair Grenade01260h
Recon Detection Device476,68316.2h
L-24R Spur2530.3h

Check the help document for the dictionary if you want to learn more about words used here.


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