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Warrant Officer Veteran Baskk3[IMKO] Baskk3
TR BR 35

KDR: 2.44

Score: 36.1m

Last Seen: Nov 11th, 2018 8:08 PM
- OFFLINE - 15.3 hour(s)

Prestige 1, Battle Rank 35 - Terran Republic on Cobalt - Outfit Member of Imperium Korp[IMKO] Imperium Korp
TR outfit on Cobalt

Members: 160
Level Progress (to 36): 78%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP Hellfire Rocket Pods P2-120 HEAT NS-11C Claymore TSAR-42 M14 Banshee HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $295,236 MLG Score: 236
Fun Score: N/A
Cheeseburgers Flipped: 1116TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.579%15.838%3101799710,8221.400361.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.021%-0.283C-0.737D--0.121C+HEAD ++ (~6.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.30.021C+14.3-0.007C+58.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.551%0.959%988410106,36371013488.94937472%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.733%-0.622D-0.6D-0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
990.379C**31.20.405B67.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.488%2.765%11615100911,065118357739.34544192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.107%-0.53D0.078C+0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.364C**8.70.305C*15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.599%2.27%2911010042,42392011952.63084203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.072%-0.42C---0.521D0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.10.182C++30.10.221C++65.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.835%63.397%291110131,6311181181.37987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.117C+-0.239C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.157C++30.063C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Imperium Korp[IMKO] Imperium Korp
TR outfit on Cobalt

Members: 160
36.1m292.1%245 (14.7k)239 (14.3k)2.4435345,30318,5403.3168835 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014133117.026%7.876%13408:0812

63% Engineer9% Infiltrator15% Light Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 8:50 PMJul 28th, 2018 8:03 PMNov 14th, 2018 12:28 PM (17h) (PST)Nov 11th, 2018 4:24 PM (4d) (PST)Nov 11th, 2018 4:08 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5861024840.3000.1230.0241.1030.078236

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,1746,09729,077187166514,342

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2516.2h/104.8d 16,192 3,568 14,977 166.5k 5,522 6,090 11,716 88.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:627
Deaths:659
KDR:0.951
Accuracy:13.159% D*
HSR:17.384% D-
MSW-R
D--
Kills:362
Deaths:269
KDR:1.346
Accuracy:16.711% D--
HSR:16.022% D--
TMG-50
C
Kills:196
Deaths:164
KDR:1.195
Accuracy:14.873% D*
HSR:21.429% C
T16 Rhino
D*
Kills:109
Deaths:115
KDR:0.948
Accuracy:14.842% D*
HSR:8.257% F--
Kills:1,294
Deaths (as Heavy Assault):1,207
Deaths (to Heavy Assaults):4,362
KDR:1.07208
Kill Difference:87
Playtime:117.599 hours
Usage:5%
Score:1.493m
Score/min:212
Accuracy (listed only):14.896%
HSR (listed only):15.773%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:1,834
Deaths:2,021
KDR:0.907
Accuracy:17.636% D*
HSR:12.541% D*
HC1 Cougar
C*
Kills:1,471
Deaths:1,046
KDR:1.406
Accuracy:24.991% C*
HSR:18.967% D
T5 AMC
C--
Kills:1,265
Deaths:1,183
KDR:1.069
Accuracy:19.681% D
HSR:17.233% C--
LC3 Jaguar
C++
Kills:1,167
Deaths:1,076
KDR:1.085
Accuracy:23.755% C++
HSR:17.395% C-
TRAC-5
C++
Kills:1,147
Deaths:716
KDR:1.602
Accuracy:22.073% C++
HSR:13.949% D-
NSX-P Tanto
C*
Kills:542
Deaths:535
KDR:1.013
Accuracy:26.139% C*
HSR:17.712% D--
TRAC-5 S
D*
Kills:337
Deaths:491
KDR:0.686
Accuracy:16.536% D*
HSR:7.715% F
Kills:7,763
Deaths (as Engineer):7,068
Deaths (to Engineers):4,876
KDR:1.09833
Kill Difference:695
Playtime:1,591.499 hours
Usage:63%
Score:23.773m
Score/min:249
Accuracy (listed only):21.545%
HSR (listed only):15.073%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D*
Kills:1,834
Deaths:2,021
KDR:0.907
Accuracy:17.636% D*
HSR:12.541% D*
HC1 Cougar
C*
Kills:1,471
Deaths:1,046
KDR:1.406
Accuracy:24.991% C*
HSR:18.967% D
T5 AMC
C--
Kills:1,265
Deaths:1,183
KDR:1.069
Accuracy:19.681% D
HSR:17.233% C--
LC3 Jaguar
C++
Kills:1,167
Deaths:1,076
KDR:1.085
Accuracy:23.755% C++
HSR:17.395% C-
TRAC-5
C++
Kills:1,147
Deaths:716
KDR:1.602
Accuracy:22.073% C++
HSR:13.949% D-
NS-7 PDW
D
Kills:938
Deaths:975
KDR:0.962
Accuracy:20.925% D
HSR:13.220% D
NSX-P Tanto
C*
Kills:542
Deaths:535
KDR:1.013
Accuracy:26.139% C*
HSR:17.712% D--
TRAC-5 S
D*
Kills:337
Deaths:491
KDR:0.686
Accuracy:16.536% D*
HSR:7.715% F
SMG-46 Armistice
F
Kills:74
Deaths:100
KDR:0.740
Accuracy:16.644% F
HSR:6.757% F
Kills:8,775
Deaths (as Light Assault):8,143
Deaths (to Light Assaults):3,366
KDR:1.07761
Kill Difference:632
Playtime:366.366 hours
Usage:15%
Score:4.472m
Score/min:203
Accuracy (listed only):20.931%
HSR (listed only):13.943%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C
Kills:1,631
Deaths:624
KDR:2.614
Accuracy:35.835% C
HSR:63.397% C-
NS-7 PDW
D
Kills:938
Deaths:975
KDR:0.962
Accuracy:20.925% D
HSR:13.220% D
TX1 Repeater
C
Kills:296
Deaths:420
KDR:0.705
Accuracy:18.881% D-
HSR:18.581% C
NS-44 Commissioner
D**
Kills:215
Deaths:299
KDR:0.719
Accuracy:23.564% D**
HSR:9.302% F-
SMG-46 Armistice
F
Kills:74
Deaths:100
KDR:0.740
Accuracy:16.644% F
HSR:6.757% F
Kills:3,154
Deaths (as Infiltrator):2,418
Deaths (to Infiltrators):2,809
KDR:1.30438
Kill Difference:736
Playtime:235.657 hours
Usage:9%
Score:2.929m
Score/min:207
Accuracy (listed only):23.170%
HSR (listed only):22.251%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:938
Deaths:975
KDR:0.962
Accuracy:20.925% D
HSR:13.220% D
T1 Cycler
C+
Kills:258
Deaths:167
KDR:1.545
Accuracy:17.081% D--
HSR:20.543% C+
Cycler TRV
C--
Kills:257
Deaths:260
KDR:0.988
Accuracy:14.522% F
HSR:16.342% C--
SMG-46 Armistice
F
Kills:74
Deaths:100
KDR:0.740
Accuracy:16.644% F
HSR:6.757% F
NS-11P
C
Kills:64
Deaths:65
KDR:0.985
Accuracy:15.407% F
HSR:17.188% C
Kills:1,591
Deaths (as Combat Medic):1,567
Deaths (to Combat Medics):1,599
KDR:1.01532
Kill Difference:24
Playtime:61.829 hours
Usage:2%
Score:0.837m
Score/min:226
Accuracy (listed only):16.915%
HSR (listed only):14.810%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:596
Deaths:347
KDR:1.718
Accuracy:15.654% C+
HSR:15.772% D-
M1 Heavy Cycler
C++
Kills:575
Deaths:328
KDR:1.753
Accuracy:14.607% C++
HSR:13.565% D-
M3 Pounder HEG
C--
Kills:508
Deaths:254
KDR:2
Accuracy:33.782% C--
HSR:2.362% D
M3 Pounder HEG
C
Kills:464
Deaths:253
KDR:1.834
Accuracy:34.880% C--
HSR:2.802% C
M6 Onslaught
C
Kills:199
Deaths:107
KDR:1.860
Accuracy:15.521% C
HSR:18.593% C
NS-10 Burster
B++
Kills:145
Deaths:139
KDR:1.043
Accuracy:32.592% B++
HSR:4.828% C
MR1 Fracture
C*
Kills:133
Deaths:126
KDR:1.056
Accuracy:31.231% D
HSR:4.511% C*
NS-10 Burster
B++
Kills:119
Deaths:98
KDR:1.214
Accuracy:33.147% B++
HSR:2.521% D-
MR1 Fracture
C
Kills:114
Deaths:127
KDR:0.898
Accuracy:32.675% C
HSR:0.877% D**
M6 Onslaught
C--
Kills:82
Deaths:48
KDR:1.708
Accuracy:13.442% D
HSR:17.073% C--
Kills:2,935
Deaths (as MAX Suit):913.500
Deaths (to MAX Suits):934
KDR:3.21292
Kill Difference:2,021.500
Playtime:139.756 hours
Usage:6%
Score:2.582m
Score/min:308
Accuracy (listed only):25.753%
HSR (listed only):8.290%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:4,276
V. Kills:702 N/A
Deaths:383
KDR:11.165
Accuracy:45.359% C
KPH:58.700 C
VKPH:9.600 C--
M14 Banshee
C++
Kills:1,601
V. Kills:74 N/A
Deaths:199
KDR:8.045
Accuracy:26.872% C-
KPH:46.600 C++
VKPH:2.200 D
M18 Rotary
C+
Kills:283
V. Kills:347 81%
Deaths:258
KDR:1.097
Accuracy:24.894% D--
KPH:7.200 D
VKPH:8.800 C+
M18 Needler
D-
Kills:203
V. Kills:204 99%
Deaths:198
KDR:1.025
Accuracy:28.060% D
KPH:4.200 D-
VKPH:4.200 D-
Kills:6,363 (2,087 + 0)
Deaths:1,038
KDR:6.130
VKDR:1.278
Vehicle Kills:1,327
Kill Difference:5,325
Playtime:194.761 hours
Usage:8%
Score:1.834m
Score/min:157
Piloting Accuracy:28.060%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:189
V. Kills:43 430%
Deaths:29
KDR:6.517
Accuracy:38.535% C--
KPH:32.300 D
VKPH:7.300 C+
C150 Dalton
D--
Kills:52
V. Kills:35 144%
Deaths:16
KDR:3.250
Accuracy:44.456% B
KPH:14.900 D--
VKPH:10.100 D--
Kills:241 (0 + 241)
Deaths:45
KDR:5.356
VKDR:1.733
Vehicle Kills:78
Kill Difference:196
Playtime:9.335 hours
Usage:0%
Score:0.155m
Score/min:276
Piloting Accuracy:N/A%
Gunner Accuracy:44.456%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:238
V. Kills:84 280%
Deaths:15
KDR:15.867
Accuracy:44.219% D
KPH:25.400 C
VKPH:8.900 D
Skyguard
C+
Kills:212
V. Kills:206 102%
Deaths:37
KDR:5.730
Accuracy:25.635% C-
KPH:8.900 D
VKPH:8.600 C+
L100 Python AP
C
Kills:206
V. Kills:146 140%
Deaths:16
KDR:12.875
Accuracy:53.296% C
KPH:23.200 C-
VKPH:16.400 C
Kills:656 (656 + 0)
Deaths:68
KDR:9.647
VKDR:6.412
Vehicle Kills:436
Kill Difference:588
Playtime:42.147 hours
Usage:2%
Score:0.497m
Score/min:197
Driving Accuracy:53.296%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:7,237
V. Kills:4,364 166%
Deaths:767
KDR:9.435
Accuracy:45.254% C+
KPH:25.700 C
VKPH:15.500 C
P2-120 HEAT
C+
Kills:3,172
V. Kills:966 328%
Deaths:208
KDR:15.250
Accuracy:39.265% C
KPH:24.600 C+
VKPH:7.500 D
E540 Halberd
C+
Kills:945
V. Kills:418 226%
Deaths:101
KDR:9.356
Accuracy:39.112% C
KPH:23.900 C+
VKPH:10.600 C-
G30 Vulcan
C--
Kills:212
V. Kills:180 117%
Deaths:56
KDR:3.786
Accuracy:23.442% D
KPH:12 D-
VKPH:10.100 C--
MR11 Gatekeeper
C**
Kills:204
V. Kills:152 133%
Deaths:35
KDR:5.829
Accuracy:40.920% C**
KPH:22.500 C**
VKPH:16.800 C++
Kills:11,770 (10,409 + 1,361)
Deaths:1,167
KDR:10.086
VKDR:5.210
Vehicle Kills:6,080
Kill Difference:10,603
Playtime:477.205 hours
Usage:19%
Score:6.205m
Score/min:217
Driving Accuracy:39.265%
Gunner Accuracy:40.920%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:207
V. Kills:108 190%
Deaths:32
KDR:6.469
Accuracy:49.103% D--
KPH:26.400 D-
VKPH:13.800 D--
G20 Vulcan-H
C+
Kills:175
V. Kills:161 108%
Deaths:72
KDR:2.431
Accuracy:45.687% C+
KPH:26.500 D-
VKPH:24.400 C+
P525 Marauder-H
D--
Kills:170
V. Kills:8 N/A
Deaths:9
KDR:18.889
Accuracy:23.594% D**
KPH:55.100 D--
VKPH:2.600 D--
Kills:552 (0 + 552)
Deaths:113
KDR:4.885
VKDR:2.451
Vehicle Kills:277
Kill Difference:439
Playtime:17.520 hours
Usage:1%
Score:0.340m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:23.594%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:363
V. Kills:47 N/A
Deaths:25
KDR:14.520
Accuracy:26.667% D-
KPH:46.400 C++
VKPH:6 D
M40 Fury
C--
Kills:151
V. Kills:19 N/A
Deaths:14
KDR:10.786
Accuracy:27.118% D--
KPH:40.900 C--
VKPH:5.200 D--
M20 Basilisk
D
Kills:96
V. Kills:49 192%
Deaths:18
KDR:5.333
Accuracy:34.331% C-
KPH:10.100 D-
VKPH:5.100 D
M60-G Bulldog
D
Kills:52
V. Kills:9 N/A
Deaths:7
KDR:7.429
Accuracy:23.711% D--
KPH:15.900 D
VKPH:2.700 D-
Kills:662 (0 + 662)
Deaths:64
KDR:10.344
VKDR:1.938
Vehicle Kills:124
Kill Difference:598
Playtime:24.312 hours
Usage:1%
Score:0.270m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:23.711%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:79
V. Kills:7 N/A
Deaths:79
KDR:1
Accuracy:30.670% F
KPH:17.500 C
VKPH:1.600 D*
Kills:79 (79 + 0)
Deaths:79
KDR:1
VKDR:0.089
Vehicle Kills:7
Kill Difference:UNR
Playtime:4.508 hours
Usage:0%
Score:0.017m
Score/min:63
Driving Accuracy:30.670%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 11,6017,2377679.435B+6.9945.254%C+3.482%C++25.7C15.5C233281.6h6.4B+14.2B+
Hellfire Rocket Pods 4,9784,27638311.164B+8.7245.359%CN/A58.7C9.6C--25072.8h18.4B+40.5B+
P2-120 HEAT 4,1383,17220815.25A++12.8139.265%C1.261%D*24.6C+7.5D154129.2h4.8B**12.2B**
NS-11C 1,8571,8342,0210.907C+1.5417.636%D*12.541%D*8.1D-N/A26225.3h16.1C+91.6C--
Claymore 1,7841,78417810.022B+7.5836.514%B+N/A139.4C+N/A38312.8h1.3D3.4B+
TSAR-42 1,6491,6316242.614C+0.1735.835%C63.397%C-19.3DN/A5184.7h3D--8.3C--
M14 Banshee 1,6751,6011998.045B5.6026.872%C-N/A46.5C++2.2D12034.4h17.1B+63.7B+
HC1 Cougar 1,4871,4711,0461.406B1.0424.991%C*18.967%D16.6C--N/A4088.4h12.8C+51.3C*
C-4 1,7211,3685702.4B++0.0415.574%F-N/A70.9C+18.3D42719.3h1.3B+8.5C
T5 AMC 1,2761,2651,1831.069C++1.3719.681%D17.233%C--10D-N/A30126.3h15.2C+77.4C+
LC3 Jaguar 1,1821,1671,0761.085C+1.3623.755%C++17.395%C-14.4DN/A3980.9h14.3C+60.1C++
TRAC-5 1,1601,1477161.602B**0.8422.073%C++13.949%D-12.1CN/A5694.8h13.8B+62.7B+
MANA Anti-Vehicle Turret 1,5961,0342134.854A++2.4146.595%D5.126%B+43.6B+23.7C+36423.7h6.4B++13.7B++
E540 Halberd 1,3639451019.356B+6.9139.112%C2.751%C23.9C+10.6C-30139.6h5.4B+13.8B
NS-7 PDW 9539389750.962C++1.4820.925%D13.22%D13.2DN/A4171.1h15.5C+74.1C+
Frag Grenade 8178101810N/A807.5644.639%C+N/A426.3C3.7D13321.9h4C+9C+
Tank Mine 1,3057911475.381A+2.9421.734%D-N/A106.9C++69.5C**10967.4h1.4B*6.6C+
T9 CARV 6346276590.951C+1.4913.159%D*17.384%D-15.6DN/A7740.2h13.8C*104.7C
MRC3 Mercy 6045963471.718C+0.7315.654%C+15.772%D-16.4D-N/A5636.3h22.1D141.4C+
M1 Heavy Cycler 5855753281.753B+0.6914.607%C++13.565%D-16.1C-N/A5935.8h19C+130.3C*
NSX-P Tanto 5495425351.013C++1.4326.139%C*17.712%D--9D-N/A2360.2h15.3C++58.4C**
M3 Pounder HEG 6195082542B0.4433.782%C--2.362%D16.2C+3.5C++8931.3h18C+53.3C+
M3 Pounder HEG 5954642531.834C++0.6134.88%C--2.802%C15.1C-4.3C**9030.8h20.7C59.3C+
M40 Fury 4103632514.52B**12.0826.667%D-2.204%B+46.5C++6D2207.8h10.9B+40.9C*
MSW-R 3653622691.346C+1.1016.711%D--16.022%D--22.1DN/A9016.4h11.7C**69.8C
TRAC-5 S 3453374910.686C1.7616.536%D*7.715%F6.5D-N/A2752h15.1C-91.2D
Spear Anti-Vehicle Phalanx Turret 4353101619.375A*16.9342.831%C+1.935%D*43.1C**17.4C3727.2h7.5B17.6B+
TX1 Repeater 3032964200.705C+1.7418.881%D-18.581%C14.2DN/A5020.9h14.3C+75.6C+
M18 Rotary 6302832581.097C+1.3524.894%D--N/A7.2D8.8C+12339.5h187C751.3D
T1 Cycler 2642581671.545B+0.9017.081%D--20.543%C+15.8C--N/A9416.3h13.9C**81.3C
Cycler TRV 2582572600.988C+1.4614.522%F16.342%C--13.5D-N/A4819.1h15.4D106.3D*
L100 Python HEAT 3222381515.867A*13.4244.219%D1.681%D25.3C8.9D1869.4h4.8B++10.8B+
ML-7 2692162151.005B+1.4443.937%D**1.852%D18.9C4.6D--29111.4h4.9B*11.1B
NS-44 Commissioner 2212152990.719C+1.7223.564%D**9.302%F-9.6D-N/A3522.4h4.8D20.5D*
G30 Vulcan 392212563.786C++1.3423.442%D1.415%D*12D-10.2C--22917.7h111.7C476.4C
Skyguard 418212375.73A++3.2925.635%C-1.887%C8.9D8.6C+16123.9h150.1C585.7C-
E540 Halberd-H 315207326.469C+4.0349.103%D--1.932%C+26.5D-13.8D--2467.8h6.2C++12.7C+
L100 Python AP 3522061612.875A*10.4353.296%C2.913%C+23.1C-16.4C3058.9h7.4C13.9C
MR11 Gatekeeper 356204355.829B+3.3940.92%C**2.941%B++22.4C**16.7C++2209.1h51.6C++126.2B
M18 Needler 4072031981.025C+1.4228.06%D3.941%B**4.2D-4.2D-7048.1h197C702C-
M6 Onslaught 1991991071.86C+0.5815.521%C18.593%C23.1DN/A748.6h19.3C+124.4C++
TMG-50 1961961641.195C+1.2514.873%D*21.429%C19.4DN/A9710.1h12.8C86.4C--
L105 Zephyr 232189296.517C4.0738.535%C--N/A32D7.3C+2055.9h6.6C+17.1C+
G20 Vulcan-H 336175722.431C0.0145.687%C+2.286%C26.5D-24.4C+4616.6h135.8D-297.3D
NS Decimator 2171731760.983C+1.4645.568%F-N/A19.9D-5.1D*1588.7h5.3C11.5D--
P525 Marauder-H 178170918.889B+16.4523.594%D**1.176%C**54.8D--2.6D--2283.1h6.6C++28D
M40 Fury 1701511410.786B+8.3427.118%D--N/A40.8C--5.1D--2583.7h12.9C++47.5C
NS-10 Burster 2861451391.043C*1.4032.592%B++4.828%C3.7D3.6C++7039.4h219.2D*672.6C
MR1 Fracture 2581331261.056B+1.3931.231%D4.511%C*6.2D5.8B9421.6h55C+176.1C+
NS-10 Burster 254119981.214C*1.2333.147%B++2.521%D-3.5D3.9C*7634.3h251.3F758.1C-
Sticky Grenade 1191181118N/A115.5643.818%D--N/A393.3D*3.3D-15260.3h3.4D*7.8D--
MR1 Fracture 2211141270.898C**1.5532.675%CN/A5.2D4.9C++7821.8h67.7C-207.3C
T16 Rhino 1121091150.948C1.5014.842%D*8.257%F--13.6D--N/A758h15.5C--104.7D
M20 Basilisk 14596185.333B**2.8934.331%C-5.208%C10.1D-5.2D1429.5h116.8C-340.3C-
Anti-Vehicle Grenade 9186186N/A83.5664.378%A+N/A860A*50D32890.1h3.5B**5.4B**
M6 Onslaught 8382481.708C+0.7413.442%D17.073%C--25.6CN/A963.2h16B++119.1C++
M40 Fury-F 8679791C1.4430.67%FN/A17.6C1.6D*634.5h7.5B+24.6C++
SMG-46 Armistice 74741000.74C1.7016.644%F6.757%F11.6D-N/A716.4h17.9D107.3D*
ASP-30 Grounder 13368661.03B+1.4165.595%B+4.412%B*8.3D7.9C1728.2h9.9D15.1C
M60-A Bulldog 736688.25C5.8133.186%D*6.061%M12.7D-1.3D565.2h6.8C20.5D--
NS-11P 6464650.985C+1.4615.407%F17.188%C12.8D-N/A555h15.2C98.8D--
C150 Dalton 8752163.25C-0.8144.456%B1.923%A+14.9D--10D--3963.5h8.2F-18.4D--
M60-G Bulldog 615277.429B+4.9923.711%D--1.923%D15.8D-2.7D-1423.3h6.4B+26.8C+
M60-A Bulldog 6251510.2C+7.7630.301%F7.843%M**12.4D-2.7C844.1h7.1D23.5F

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun01240.2h
TS2 Inquisitor0940.1h
Nano-Armor Kit1,0291,531,026135.9h
Spawn Beacon36111.3h
Anti-Vehicle MANA Turret322,2689.5h
Nanite Revive Grenade04150.1h
Medical Applicator16578,1899.1h
Welding Device01880h
Ammunition Package434,5113h
Medical Kit255580.8h
Nano-Repair Grenade03600.1h
Recon Detection Device15010,96726.8h

Check the help document for the dictionary if you want to learn more about words used here.


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