Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (19,761)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Lt. General Veteran Baskk3[SMER] Baskk3
TR BR 89

KDR: 2.57

Score: 43.9m

Last Seen: May 20th, 2020 5:35 PM
- OFFLINE - 15.7 hour(s)

Prestige 1, Battle Rank 89 - Terran Republic on Cobalt
Level Progress (to 90): 52%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP Hellfire Rocket Pods P2-120 HEAT M14 Banshee TSAR-42 Claymore NS-11C C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Baskk3



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $320,256 MLG Score: 256
Fun Score: N/A
Cheeseburgers Flipped: 1306TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.332%16.43%33419126412,5441.346211.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.333%-0.178C-0.703D--1.737F-HEAD ++ (~6.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.90.043C+14.4-0.01C+56.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.238%0.846%1105412798,156806151810.1066537%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.872%-0.635D-0.669D-0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.70.442B28.30.468B+62.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.915%2.142%12825127814,9411465734110.1986204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.708%-0.497D-0.233C0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.408B8.20.344C**14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.61%2.048%3081012732,930108514122.70046207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.728%-0.334C--0.598D-0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.80.237C++29.90.256C*61.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.333%64.431%308112822,3561446301.62932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.056C+-0.168C-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.189C++2.90.108C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.9m344.4%250 (15k)239 (14.3k)2.571257,36622,3113.4735889 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283187017.445%7.937%13808:1215

60% Engineer12% Infiltrator16% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 8:50 PMApr 27th, 2020 6:33 PMMay 21st, 2020 2:44 AM (13d) (PST)May 20th, 2020 3:42 PM (14d) (PST)May 20th, 2020 1:35 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
612985140.3130.1220.0251.3450.078256

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7025,89530,807197181514,347

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3057.9h/127.4d 20,133 4,553 19,256 246.8k 6,410 7,287 14,277 112.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:661
Deaths:697
KDR:0.948
Accuracy:13.492% D*
HSR:17.701% D-
MSW-R
D*
Kills:362
Deaths:269
KDR:1.346
Accuracy:16.711% D*
HSR:16.022% D*
TMG-50
C--
Kills:196
Deaths:164
KDR:1.195
Accuracy:14.873% D*
HSR:21.429% C--
T16 Rhino
D*
Kills:119
Deaths:123
KDR:0.967
Accuracy:14.906% D*
HSR:9.244% F-
Kills:1,338
Deaths (as Heavy Assault):1,253
Deaths (to Heavy Assaults):5,183
KDR:1.06784
Kill Difference:85
Playtime:130.978 hours
Usage:4%
Score:1.603m
Score/min:204
Accuracy (listed only):14.995%
HSR (listed only):16.099%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:1,834
Deaths:2,021
KDR:0.907
Accuracy:17.635% D**
HSR:12.541% D*
HC1 Cougar
C+
Kills:1,471
Deaths:1,046
KDR:1.406
Accuracy:24.991% C+
HSR:18.967% D
T5 AMC
D
Kills:1,265
Deaths:1,183
KDR:1.069
Accuracy:19.681% D-
HSR:17.233% D
NSX-P Tanto
C+
Kills:1,195
Deaths:1,336
KDR:0.894
Accuracy:26.037% C+
HSR:20.418% D-
LC3 Jaguar
C+
Kills:1,167
Deaths:1,076
KDR:1.085
Accuracy:23.755% C+
HSR:17.395% D
TRAC-5
C+
Kills:1,147
Deaths:716
KDR:1.602
Accuracy:22.073% C+
HSR:13.949% D--
MG-C1 Kindred
C+
Kills:481
Deaths:539
KDR:0.892
Accuracy:26.783% C+
HSR:17.256% D--
TRAC-5 S
D**
Kills:339
Deaths:500
KDR:0.678
Accuracy:16.585% D**
HSR:7.670% D**
Kills:8,899
Deaths (as Engineer):8,417
Deaths (to Engineers):5,653
KDR:1.05727
Kill Difference:482
Playtime:1,835.701 hours
Usage:60%
Score:27.942m
Score/min:254
Accuracy (listed only):22.193%
HSR (listed only):15.679%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D*
Kills:1,834
Deaths:2,021
KDR:0.907
Accuracy:17.635% D**
HSR:12.541% D*
HC1 Cougar
C+
Kills:1,471
Deaths:1,046
KDR:1.406
Accuracy:24.991% C+
HSR:18.967% D
T5 AMC
D
Kills:1,265
Deaths:1,183
KDR:1.069
Accuracy:19.681% D-
HSR:17.233% D
NSX-P Tanto
C+
Kills:1,195
Deaths:1,336
KDR:0.894
Accuracy:26.037% C+
HSR:20.418% D-
LC3 Jaguar
C+
Kills:1,167
Deaths:1,076
KDR:1.085
Accuracy:23.755% C+
HSR:17.395% D
NS-7 PDW
D
Kills:1,166
Deaths:1,244
KDR:0.937
Accuracy:21.661% D
HSR:14.837% D
TRAC-5
C+
Kills:1,147
Deaths:716
KDR:1.602
Accuracy:22.073% C+
HSR:13.949% D--
MG-S1 Jackal
C
Kills:483
Deaths:486
KDR:0.994
Accuracy:25.579% C
HSR:19.669% C
MG-C1 Kindred
C+
Kills:481
Deaths:539
KDR:0.892
Accuracy:26.783% C+
HSR:17.256% D--
TRAC-5 S
D**
Kills:339
Deaths:500
KDR:0.678
Accuracy:16.585% D**
HSR:7.670% D**
SMG-46 Armistice
D--
Kills:89
Deaths:118
KDR:0.754
Accuracy:17.721% F
HSR:10.112% D--
Kills:10,637
Deaths (as Light Assault):10,265
Deaths (to Light Assaults):3,984
KDR:1.03624
Kill Difference:372
Playtime:496.116 hours
Usage:16%
Score:6.105m
Score/min:205
Accuracy (listed only):22.046%
HSR (listed only):15.459%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D
Kills:2,356
Deaths:915
KDR:2.575
Accuracy:35.333% D
HSR:64.431% D
NS-7 PDW
D
Kills:1,166
Deaths:1,244
KDR:0.937
Accuracy:21.661% D
HSR:14.837% D
MG-S1 Jackal
C
Kills:483
Deaths:486
KDR:0.994
Accuracy:25.579% C
HSR:19.669% C
NS-44 Commissioner
D**
Kills:365
Deaths:490
KDR:0.745
Accuracy:24.710% D**
HSR:10.959% F
TX1 Repeater
D
Kills:353
Deaths:521
KDR:0.678
Accuracy:19.769% D-
HSR:17.564% D
SMG-46 Armistice
D--
Kills:89
Deaths:118
KDR:0.754
Accuracy:17.721% F
HSR:10.112% D--
NS-AM7 Archer
C--
Kills:78
Deaths:148
KDR:0.527
Accuracy:52.762% D
HSR:14.103% C--
Kills:4,890
Deaths (as Infiltrator):3,922
Deaths (to Infiltrators):3,449
KDR:1.24681
Kill Difference:968
Playtime:365.831 hours
Usage:12%
Score:4.410m
Score/min:201
Accuracy (listed only):28.219%
HSR (listed only):21.668%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,166
Deaths:1,244
KDR:0.937
Accuracy:21.661% D
HSR:14.837% D
MG-S1 Jackal
C
Kills:483
Deaths:486
KDR:0.994
Accuracy:25.579% C
HSR:19.669% C
Cycler TRV
D
Kills:261
Deaths:262
KDR:0.996
Accuracy:14.563% F-
HSR:16.475% D
T1 Cycler
C
Kills:258
Deaths:167
KDR:1.545
Accuracy:17.081% D*
HSR:20.543% C
SMG-46 Armistice
D--
Kills:89
Deaths:118
KDR:0.754
Accuracy:17.721% F
HSR:10.112% D--
NS-11P
D
Kills:74
Deaths:70
KDR:1.057
Accuracy:15.778% F
HSR:17.568% D
Kills:2,331
Deaths (as Combat Medic):2,347
Deaths (to Combat Medics):1,885
KDR:0.99318
Kill Difference:16
Playtime:63.411 hours
Usage:2%
Score:0.854m
Score/min:224
Accuracy (listed only):18.730%
HSR (listed only):16.534%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C-
Kills:700
Deaths:402
KDR:1.741
Accuracy:15.552% C-
HSR:15.857% D--
M3 Pounder HEG
C-
Kills:597
Deaths:291
KDR:2.052
Accuracy:34.127% D
HSR:2.513% C-
M1 Heavy Cycler
C+
Kills:575
Deaths:328
KDR:1.753
Accuracy:14.607% C+
HSR:13.565% D-
M3 Pounder HEG
C-
Kills:557
Deaths:290
KDR:1.921
Accuracy:35.018% D
HSR:2.513% C-
NS-10 Burster
B+
Kills:209
Deaths:153
KDR:1.366
Accuracy:32.681% B+
HSR:3.349% D
M6 Onslaught
C-
Kills:203
Deaths:108
KDR:1.880
Accuracy:15.483% D
HSR:18.227% C-
MR1 Fracture
C+
Kills:183
Deaths:144
KDR:1.271
Accuracy:32.498% D
HSR:3.825% C+
NS-10 Burster
B+
Kills:165
Deaths:112
KDR:1.473
Accuracy:33.241% B+
HSR:3.636% C--
MR1 Fracture
C-
Kills:138
Deaths:145
KDR:0.952
Accuracy:33.925% C-
HSR:0.725% D**
MRC3 Mercy
C--
Kills:107
Deaths:56
KDR:1.911
Accuracy:14.770% D
HSR:18.692% C--
M6 Onslaught
D
Kills:82
Deaths:48
KDR:1.708
Accuracy:13.442% D--
HSR:17.073% D
Kills:3,516
Deaths (as MAX Suit):1,038.500
Deaths (to MAX Suits):1,004
KDR:3.38565
Kill Difference:2,477.500
Playtime:163.550 hours
Usage:5%
Score:2.958m
Score/min:301
Accuracy (listed only):25.031%
HSR (listed only):9.089%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:4,825
V. Kills:753 N/A
Deaths:388
KDR:12.436
Accuracy:45.834% C
KPH:63.500 C
VKPH:9.900 C--
M14 Banshee
C+
Kills:2,707
V. Kills:121 N/A
Deaths:261
KDR:10.372
Accuracy:27.757% C-
KPH:50.700 C+
VKPH:2.300 D
M18 Rotary
C
Kills:407
V. Kills:411 99%
Deaths:258
KDR:1.578
Accuracy:24.259% D*
KPH:9.300 C--
VKPH:9.400 C
M18 Needler
D-
Kills:217
V. Kills:212 102%
Deaths:199
KDR:1.090
Accuracy:27.908% D
KPH:4.400 D-
VKPH:4.300 D-
Kills:8,156 (3,331 + 0)
Deaths:1,106
KDR:7.374
VKDR:1.354
Vehicle Kills:1,497
Kill Difference:7,050
Playtime:222.388 hours
Usage:7%
Score:2.224m
Score/min:167
Piloting Accuracy:27.908%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:190
V. Kills:44 422%
Deaths:29
KDR:6.552
Accuracy:37.789% D
KPH:31.400 D-
VKPH:7.300 C
C150 Dalton
D--
Kills:59
V. Kills:39 148%
Deaths:16
KDR:3.688
Accuracy:40.301% C+
KPH:14.900 D--
VKPH:9.900 D--
Kills:249 (0 + 249)
Deaths:45
KDR:5.533
VKDR:1.844
Vehicle Kills:83
Kill Difference:204
Playtime:10.007 hours
Usage:0%
Score:0.173m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:40.301%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:469
V. Kills:248 188%
Deaths:17
KDR:27.588
Accuracy:50.323% D
KPH:29.900 C
VKPH:15.800 C--
Skyguard
C
Kills:344
V. Kills:268 128%
Deaths:42
KDR:8.190
Accuracy:25.841% D
KPH:11.200 C--
VKPH:8.700 C
L100 Python HEAT
C-
Kills:250
V. Kills:85 291%
Deaths:15
KDR:16.667
Accuracy:44.020% D-
KPH:26.200 C-
VKPH:8.900 D
L100 Python HESH
B
Kills:229
V. Kills:45 N/A
Deaths:
KDR:
Accuracy:48.233% C+
KPH:51.600 C
VKPH:10.100 B
Kills:1,292 (1,292 + 0)
Deaths:74
KDR:17.459
VKDR:8.730
Vehicle Kills:646
Kill Difference:1,218
Playtime:60.338 hours
Usage:2%
Score:0.761m
Score/min:210
Driving Accuracy:48.233%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:10,702
V. Kills:5,717 187%
Deaths:883
KDR:12.120
Accuracy:46.092% C+
KPH:29.500 C
VKPH:15.800 C
P2-120 HEAT
C
Kills:3,176
V. Kills:966 328%
Deaths:208
KDR:15.269
Accuracy:39.280% C
KPH:24.600 C
VKPH:7.500 D
E540 Halberd
C
Kills:1,275
V. Kills:532 239%
Deaths:119
KDR:10.714
Accuracy:39.966% C
KPH:24.700 C
VKPH:10.300 D
MR11 Gatekeeper
C
Kills:258
V. Kills:174 147%
Deaths:39
KDR:6.615
Accuracy:37.811% C
KPH:20.100 C
VKPH:13.500 C-
G30 Vulcan
D
Kills:238
V. Kills:192 123%
Deaths:56
KDR:4.250
Accuracy:24.334% D
KPH:12.500 D--
VKPH:10.100 D
Halberd SE
N/A
Kills:50
V. Kills:14 333%
Deaths:
KDR:
Accuracy:38.993% N/A
KPH:26.200 N/A
VKPH:7.300 N/A
Kills:15,699 (13,878 + 1,821)
Deaths:1,305
KDR:12.030
VKDR:5.820
Vehicle Kills:7,595
Kill Difference:14,394
Playtime:577.201 hours
Usage:19%
Score:7.748m
Score/min:224
Driving Accuracy:39.280%
Gunner Accuracy:38.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:241
V. Kills:194 124%
Deaths:77
KDR:3.130
Accuracy:45.536% C
KPH:29.600 D-
VKPH:23.800 C
E540 Halberd-H
D--
Kills:237
V. Kills:118 199%
Deaths:33
KDR:7.182
Accuracy:49.189% D*
KPH:26.800 D--
VKPH:13.400 D*
P525 Marauder-H
D--
Kills:180
V. Kills:8 N/A
Deaths:10
KDR:18
Accuracy:24.737% D**
KPH:55.900 D--
VKPH:2.500 D*
Kills:658 (0 + 658)
Deaths:120
KDR:5.483
VKDR:2.667
Vehicle Kills:320
Kill Difference:538
Playtime:20.187 hours
Usage:1%
Score:0.413m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:24.737%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:365
V. Kills:48 N/A
Deaths:25
KDR:14.600
Accuracy:26.718% D*
KPH:45.500 C+
VKPH:6 D
M40 Fury
D
Kills:156
V. Kills:20 N/A
Deaths:14
KDR:11.143
Accuracy:27.549% D*
KPH:40.800 D
VKPH:5.200 D--
M20 Basilisk
D
Kills:126
V. Kills:54 229%
Deaths:19
KDR:6.632
Accuracy:35.443% C-
KPH:11.900 D-
VKPH:5.100 D
M60-G Bulldog
D-
Kills:53
V. Kills:9 N/A
Deaths:7
KDR:7.571
Accuracy:24.515% D*
KPH:15.600 D--
VKPH:2.600 D-
M20 Basilisk
N/A
Kills:50
V. Kills:26 185%
Deaths:16
KDR:3.125
Accuracy:36.336% N/A
KPH:8.400 N/A
VKPH:4.400 N/A
Kills:750 (0 + 750)
Deaths:81
KDR:9.259
VKDR:1.938
Vehicle Kills:157
Kill Difference:669
Playtime:31.835 hours
Usage:1%
Score:0.342m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:36.336%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:79
V. Kills:7 N/A
Deaths:79
KDR:1
Accuracy:28.671% F-
KPH:16.600 C-
VKPH:1.500 D--
Kills:79 (79 + 0)
Deaths:79
KDR:1
VKDR:0.089
Vehicle Kills:7
Kill Difference:UNR
Playtime:4.771 hours
Usage:0%
Score:0.019m
Score/min:66
Driving Accuracy:28.671%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 16,41910,70288312.12B+9.5546.092%C+2.476%C29.5C15.8C239362.5h5.8B+12.6B+
Hellfire Rocket Pods 5,5784,82538812.436B+9.8645.834%CN/A63.5C9.9C--26776h18C++39.2C*
P2-120 HEAT 4,1423,17620815.269A+12.7039.28%C1.259%D--24.6C7.5D157129.3h4.8B*12.2B*
M14 Banshee 2,8282,70726110.372B7.8027.757%C-N/A50.7C+2.3D13453.4h15.9B+57.2B+
TSAR-42 2,3862,3569152.575C+0.0035.333%D64.431%D17.4D--N/A47135.2h2.9D*8.1D-
Claymore 2,1412,1412379.034B6.4632.1%C+N/A121.6CN/A33417.6h1.2C++3.8C++
NS-11C 1,8571,8342,0210.907C1.6617.635%D**12.541%D*8.1D-N/A26225.5h16.1C-91.6D-
C-4 1,9081,5266152.481B+0.0916.16%FN/A73C18.3D020.9h1.3C**8.1D
HC1 Cougar 1,4871,4711,0461.406C*1.1724.991%C+18.967%D16.3DN/A4090.4h12.8C51.3C+
E540 Halberd 1,8071,27511910.714C**8.1439.966%C2.039%D24.7C10.3D29251.7h5.5C*13.7C++
T5 AMC 1,2761,2651,1831.069C++1.5019.681%D-17.233%D10D-N/A30126.3h15.2C+77.4C
NSX-P Tanto 1,2151,1951,3360.894C+1.6826.037%C+20.418%D-8D-N/A22149.5h16.2C62.3C+
LC3 Jaguar 1,1821,1671,0761.085C+1.4923.755%C+17.395%D14.4DN/A3981h14.3C60.1C+
NS-7 PDW 1,1841,1661,2440.937C+1.6321.661%D14.837%D13.1DN/A4089h15.4C+71.3C
TRAC-5 1,1601,1477161.602B**0.9722.073%C+13.949%D--12.1C--N/A5895.1h13.8C**62.7C**
MANA Anti-Vehicle Turret 1,6291,0562194.822A*2.2546.593%D5.019%B+43.6B+23.7C36324.2h6.4B+13.8B+
Tank Mine 1,5349531705.606A3.0321.888%D--N/A108.3C+66C+10398.8h1.5B+6.8C--
Frag Grenade 9529391939N/A936.4345.792%C+N/A426.8C-5.9D13712.2h4C-8.8C+
MRC3 Mercy 7117004021.741C+0.8315.552%C-15.857%D--17.3D-N/A5840.5h21.8D139.9C
T9 CARV 6696616970.948C1.6213.492%D*17.701%D-14.7DN/A7444.9h14.1C+104.4C--
M3 Pounder HEG 7195972912.052C**0.5234.127%D2.513%C-16.3C3.3C+8836.7h18.5C54.1C
M1 Heavy Cycler 5855753281.753C**0.8214.607%C+13.565%D-16DN/A6135.9h19C+130.3C++
M3 Pounder HEG 7115572901.921C++0.6535.018%D2.513%C-15.4D4.3C*8836.2h20.7C59.1C
MG-S1 Jackal 4984834860.994C1.5825.579%C19.669%C16.3D-N/A3829.7h12.2C+47.5C+
MG-C1 Kindred 4964815390.892C1.6826.783%C+17.256%D--12D-N/A4140h12.5C46.8C+
L100 Python AP 7174691727.588A*25.0250.323%D1.493%C--29.9C15.8C--29015.7h5.5C++10.9C+
M18 Rotary 8184072581.578C+0.9924.259%D*N/A9.3C--9.4C13343.7h147.2C+606.6D
M40 Fury 4133652514.6B++12.0326.718%D*2.192%B+45.6C+6D2178h11.1B+41.5C+
NS-44 Commissioner 3733654900.745C1.8324.71%D**10.959%F10.2D--N/A3435.8h4.6D18.4D*
MSW-R 3653622691.346C1.2316.711%D*16.022%D*22.1DN/A9916.4h11.7C++69.8C--
TX1 Repeater 3623535210.678C+1.8919.769%D-17.564%D14.1DN/A4825h14.8C74.7C--
Skyguard 612344428.19A*5.6225.841%D1.163%D11.2C--8.7C16230.7h119.3C++461.7C+
TRAC-5 S 3473395000.678C1.8916.585%D**7.67%D**6.4D--N/A2752.8h15.2D91.5D--
Spear Anti-Vehicle Phalanx Turret 4623271719.235A++16.6643.721%C+1.835%D*43C++17.8C-3817.6h7.7C**17.7C**
C-4 ARX 3162691022.637C**0.0719.567%F-N/A96.1C-16.8D--4182.8h1.2C+6D--
Cycler TRV 2622612620.996C1.5814.563%F-16.475%D13.3D-N/A4919.6h15.4D-106F
T1 Cycler 2642581671.545C**1.0317.081%D*20.543%C15.7DN/A10316.4h13.9C++81.3C-
MR11 Gatekeeper 432258396.615C++4.0437.811%C2.326%B20.2C13.6C-18812.8h52.5C+138.8C+
L100 Python HEAT 3352501516.667A++14.1044.02%D-1.6%D26.3C-8.9D2009.5h4.7B+10.6C*
G20 Vulcan-H 435241773.13C0.5645.536%C2.49%C29.8D24C4698.1h122.6D269.2D
G30 Vulcan 430238564.25C+1.6824.334%D1.261%D*12.5D--10.1D22319.1h118.1D485.3D
E540 Halberd-H 355237337.182C4.6149.189%D*2.11%C++26.9D--13.4D*2608.8h6.3C+12.7D
L100 Python HESH 2742291229U226.4348.233%C+N/A52C+10.2B2784.4h3.6C7.4C+
ML-7 2712172151.009B1.5643.934%F1.843%D18.9C--4.7D--31311.5h4.9B*11.1C*
M18 Needler 4292171991.09C1.4827.908%D3.687%A4.4D-4.3D-7649.3h191.9C-687.8D
NS Decimator 2682122081.019C+1.5546.056%F-N/A19.6D*5.2D*16810.8h5.3C--11.5D*
NS-10 Burster 3822091531.366C**1.2132.681%B+3.349%D4.3D3.6C+6948.2h186.9D-571.8C+
M6 Onslaught 2032031081.88C+0.6915.483%D18.227%C-23.1D-N/A768.8h19.1C+123.5C
TMG-50 1961961641.195C+1.3814.873%D*21.429%C--19.2DN/A10210.2h12.8C86.4D-
L105 Zephyr 234190296.552C3.9837.789%DN/A31.1D-7.2C2046.1h6.8C18C
MR1 Fracture 3311831441.271B+1.3032.498%D3.825%C+6.9D5.6C*9126.5h50.7C+156.1C+
P525 Marauder-H 1881801018C++15.4324.737%D**1.111%B56.3D--2.5D*2393.2h6.9C++28D
NS-10 Burster 3221651121.473C*1.1033.241%B+3.636%C--3.8D3.7C+7143h226.4D**681.2C--
M40 Fury 1761561411.143B8.5727.549%D*1.282%C-41.1D5.3D--2643.8h13.1C+47.5C--
MR1 Fracture 2561381450.952C*1.6233.925%C-N/A5.2D--4.4C7326.7h71D209.3D
M20 Basilisk 180126196.632B**4.0635.443%C-4.762%C-11.9D-5.1D14810.6h106.9C301.6C
T16 Rhino 1221191230.967C1.6014.906%D*9.244%F-13.1D--N/A729.1h15.2D102.2D-
Sticky Grenade 1191181118N/A115.4343.77%D*N/A393.3D*3.3D--15760.3h3.4D**7.8D*
MRC3 Mercy 109107561.911C+0.6614.77%D18.692%C--22.8DN/A974.7h19.4C+131.4C+
ASP-30 Grounder 17095781.218B+1.3563.301%C++3.158%C++9.6D7.6C-1669.9h8.3C+13.1C+
SMG-46 Armistice 89891180.754C1.8217.721%F10.112%D--12.9D-N/A806.9h17.3D97.9D*
Anti-Vehicle Grenade 9186186N/A83.4363.924%AN/A860A++50D32670.1h3.5B**5.5B**
M6 Onslaught 8382481.708C0.8613.442%D--17.073%D24.8DN/A963.3h16B+119.1C+
Ripper 80799,1270.009D2.563.064%F-5.063%F0.1C-N/A0765.6h2D*64T*
M40 Fury-F 8679791C1.5728.671%F-N/A16.5C-1.5D--664.8h7.8B+27.2C
NS-AM7 Archer 110781480.527C++2.0452.762%D14.103%C--3D-1.2D-2425.9h27.9D52.9D-
NS-11P 7574701.057C+1.5115.778%F17.568%D13.5D-N/A575.5h15C-95D*
M60-A Bulldog 766988.625C6.0532.848%D**5.797%M12.8D-1.3D-595.4h6.9D20.9D*
M60-A Bulldog 7562512.4C9.8332.687%F6.452%M*14.4D-3C-934.3h7.1D-21.6D**
C150 Dalton 9859163.688D1.1240.301%C+1.695%A+15.1D--10D--4193.9h7.7F-19.1F-
M60-G Bulldog 625377.571C**5.0024.515%D*1.887%C--15.6D--2.6D-1463.4h6.7C*27.2C-
M60-A Bulldog 6552153.467C--0.9025.355%D**N/A14.9D*3.7D-923.5h7.2D*28.4F
M20 Basilisk 7650163.125C+0.5536.336%C6%C++8.3D*4.3D*1496h137.9D*379.5D-
Halberd SE 6450150B+47.4338.993%D--N/A26.3D--7.4D**1581.9h5.4F13.9F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,3411,802,630154.4h
Spawn Beacon101,1231.9h
Anti-Vehicle MANA Turret372,4009.9h
Nanite Revive Grenade04510.1h
Medical Applicator16879,9789.3h
NS Patriot Flare Gun01240.3h
TS2 Inquisitor0940.1h
Welding Device01880h
Recon Detection Device19415,59038.7h
Ammunition Package535,6243.6h
Medical Kit286180.9h
Nano-Repair Grenade01,6280.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.18s
Server spent 4.19s on queries, 3.00s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.