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Lt. Colonel Veteran Baskk3[IMKO] Baskk3
TR BR 66

KDR: 2.53

Score: 39.6m

Last Seen: Oct 17th, 2019 6:09 PM
- ONLINE NOW

Prestige 1, Battle Rank 66 - Terran Republic on Cobalt - Outfit Member of Imperium Korp[IMKO] Imperium Korp
TR outfit on Cobalt

Members: 30
Level Progress (to 67): 81%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP Hellfire Rocket Pods P2-120 HEAT TSAR-42 M14 Banshee Claymore NS-11C C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $310,248 MLG Score: 248
Fun Score: N/A
Cheeseburgers Flipped: 1182TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.935%16.001%31918119811,4491.38091.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.494%-0.245C-0.739D--1.862F-HEAD ++ (~6.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.40.027C+14.4-0.01C+58

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.562%0.924%1024412126,92574613889.27042499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.761%-0.61D-0.621D-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.80.405B30.20.429B65.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.212%2.386%12825121113,2451309664910.1184199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.004%-0.479D-0.064C+0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.398B8.20.331C**14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.106%2.166%3081012062,72499413052.74044209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.013%-0.373C--0.542D0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.40.219C++29.30.248C++62.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.429%63.803%308112152,1301287251.65373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.068C+-0.217C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.179C++2.90.096C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Imperium Korp[IMKO] Imperium Korp
TR outfit on Cobalt

Members: 30
39.6m300.1%248 (14.9k)240 (14.4k)2.5339650,43619,9043.4389666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216154717.102%8.006%13708:1613

63% Engineer10% Infiltrator15% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 8:50 PMJul 28th, 2018 8:03 PMOct 18th, 2019 1:58 PM (3d) (PST)Oct 17th, 2019 3:20 PM (4d) (PST)Oct 17th, 2019 2:09 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
600985020.3050.1210.0241.1520.078248

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0295,90130,128187169514,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2751.8h/114.7d 18,013 4,038 16,805 190.2k 5,884 6,610 12,952 99.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:642
Deaths:669
KDR:0.960
Accuracy:13.292% D*
HSR:17.446% D-
MSW-R
D--
Kills:362
Deaths:269
KDR:1.346
Accuracy:16.711% D*
HSR:16.022% D--
TMG-50
C
Kills:196
Deaths:164
KDR:1.195
Accuracy:14.873% D*
HSR:21.429% C
T16 Rhino
D*
Kills:118
Deaths:121
KDR:0.975
Accuracy:14.909% D*
HSR:8.475% F--
Kills:1,318
Deaths (as Heavy Assault):1,223
Deaths (to Heavy Assaults):4,628
KDR:1.07768
Kill Difference:95
Playtime:122.544 hours
Usage:4%
Score:1.539m
Score/min:209
Accuracy (listed only):14.946%
HSR (listed only):15.843%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:1,834
Deaths:2,021
KDR:0.907
Accuracy:17.635% D*
HSR:12.541% D*
HC1 Cougar
C++
Kills:1,471
Deaths:1,046
KDR:1.406
Accuracy:24.991% C++
HSR:18.967% D
T5 AMC
C--
Kills:1,265
Deaths:1,183
KDR:1.069
Accuracy:19.681% D
HSR:17.233% C--
LC3 Jaguar
C+
Kills:1,167
Deaths:1,076
KDR:1.085
Accuracy:23.755% C+
HSR:17.395% C--
TRAC-5
C++
Kills:1,147
Deaths:716
KDR:1.602
Accuracy:22.073% C++
HSR:13.949% D--
NSX-P Tanto
C++
Kills:950
Deaths:975
KDR:0.974
Accuracy:25.994% C++
HSR:19.158% D-
TRAC-5 S
D*
Kills:337
Deaths:491
KDR:0.686
Accuracy:16.536% D*
HSR:7.715% F
Kills:8,171
Deaths (as Engineer):7,508
Deaths (to Engineers):5,179
KDR:1.08831
Kill Difference:663
Playtime:1,719.963 hours
Usage:63%
Score:26.067m
Score/min:253
Accuracy (listed only):21.524%
HSR (listed only):15.280%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D*
Kills:1,834
Deaths:2,021
KDR:0.907
Accuracy:17.635% D*
HSR:12.541% D*
HC1 Cougar
C++
Kills:1,471
Deaths:1,046
KDR:1.406
Accuracy:24.991% C++
HSR:18.967% D
T5 AMC
C--
Kills:1,265
Deaths:1,183
KDR:1.069
Accuracy:19.681% D
HSR:17.233% C--
LC3 Jaguar
C+
Kills:1,167
Deaths:1,076
KDR:1.085
Accuracy:23.755% C+
HSR:17.395% C--
TRAC-5
C++
Kills:1,147
Deaths:716
KDR:1.602
Accuracy:22.073% C++
HSR:13.949% D--
NSX-P Tanto
C++
Kills:950
Deaths:975
KDR:0.974
Accuracy:25.994% C++
HSR:19.158% D-
NS-7 PDW
D
Kills:943
Deaths:986
KDR:0.956
Accuracy:20.964% D
HSR:13.150% D
TRAC-5 S
D*
Kills:337
Deaths:491
KDR:0.686
Accuracy:16.536% D*
HSR:7.715% F
SMG-46 Armistice
F
Kills:74
Deaths:100
KDR:0.740
Accuracy:16.644% F-
HSR:6.757% F
Kills:9,188
Deaths (as Light Assault):8,594
Deaths (to Light Assaults):3,612
KDR:1.06912
Kill Difference:594
Playtime:413.589 hours
Usage:15%
Score:4.998m
Score/min:201
Accuracy (listed only):20.919%
HSR (listed only):14.096%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C-
Kills:2,130
Deaths:813
KDR:2.620
Accuracy:35.429% C-
HSR:63.803% C-
NS-7 PDW
D
Kills:943
Deaths:986
KDR:0.956
Accuracy:20.964% D
HSR:13.150% D
TX1 Repeater
C--
Kills:350
Deaths:505
KDR:0.693
Accuracy:19.859% D-
HSR:17.714% C--
NS-44 Commissioner
D**
Kills:281
Deaths:375
KDR:0.749
Accuracy:23.769% D**
HSR:11.388% D**
SMG-46 Armistice
F
Kills:74
Deaths:100
KDR:0.740
Accuracy:16.644% F-
HSR:6.757% F
NS-AM7 Archer
D
Kills:66
Deaths:99
KDR:0.667
Accuracy:53.299% D
HSR:12.121% D
Kills:3,844
Deaths (as Infiltrator):2,878
Deaths (to Infiltrators):3,050
KDR:1.33565
Kill Difference:966
Playtime:284.317 hours
Usage:10%
Score:3.435m
Score/min:201
Accuracy (listed only):28.327%
HSR (listed only):20.822%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:943
Deaths:986
KDR:0.956
Accuracy:20.964% D
HSR:13.150% D
Cycler TRV
D
Kills:261
Deaths:262
KDR:0.996
Accuracy:14.572% F
HSR:16.475% D
T1 Cycler
C+
Kills:258
Deaths:167
KDR:1.545
Accuracy:17.081% D--
HSR:20.543% C+
SMG-46 Armistice
F
Kills:74
Deaths:100
KDR:0.740
Accuracy:16.644% F-
HSR:6.757% F
NS-11P
C
Kills:64
Deaths:67
KDR:0.955
Accuracy:15.445% F
HSR:17.188% C
Kills:1,600
Deaths (as Combat Medic):1,582
Deaths (to Combat Medics):1,690
KDR:1.01138
Kill Difference:18
Playtime:62.424 hours
Usage:2%
Score:0.844m
Score/min:225
Accuracy (listed only):16.941%
HSR (listed only):14.822%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:623
Deaths:359
KDR:1.735
Accuracy:15.530% C
HSR:15.730% D--
M1 Heavy Cycler
C++
Kills:575
Deaths:328
KDR:1.753
Accuracy:14.607% C++
HSR:13.565% D-
M3 Pounder HEG
D
Kills:540
Deaths:264
KDR:2.045
Accuracy:33.799% D
HSR:2.222% D
M3 Pounder HEG
C+
Kills:498
Deaths:263
KDR:1.894
Accuracy:34.766% D
HSR:2.811% C+
M6 Onslaught
C
Kills:203
Deaths:108
KDR:1.880
Accuracy:15.483% C-
HSR:18.227% C
NS-10 Burster
B++
Kills:168
Deaths:146
KDR:1.151
Accuracy:32.799% B++
HSR:4.167% C--
MR1 Fracture
C++
Kills:151
Deaths:132
KDR:1.144
Accuracy:31.812% D
HSR:3.974% C++
NS-10 Burster
B++
Kills:130
Deaths:105
KDR:1.238
Accuracy:33.338% B++
HSR:3.077% D
MR1 Fracture
C
Kills:120
Deaths:133
KDR:0.902
Accuracy:33.164% C
HSR:0.833% D**
M6 Onslaught
D
Kills:82
Deaths:48
KDR:1.708
Accuracy:13.442% D
HSR:17.073% D
Kills:3,090
Deaths (as MAX Suit):943
Deaths (to MAX Suits):960
KDR:3.27678
Kill Difference:2,147
Playtime:148.010 hours
Usage:5%
Score:2.711m
Score/min:305
Accuracy (listed only):25.874%
HSR (listed only):8.168%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:4,448
V. Kills:723 N/A
Deaths:388
KDR:11.464
Accuracy:45.504% C
KPH:60.500 C
VKPH:9.800 C-
M14 Banshee
C++
Kills:1,985
V. Kills:90 N/A
Deaths:261
KDR:7.605
Accuracy:26.957% C--
KPH:46.300 C++
VKPH:2.100 D
M18 Rotary
C+
Kills:283
V. Kills:347 81%
Deaths:258
KDR:1.097
Accuracy:24.894% D*
KPH:7.200 D
VKPH:8.800 C+
M18 Needler
D
Kills:209
V. Kills:207 100%
Deaths:199
KDR:1.050
Accuracy:28.087% D
KPH:4.300 D-
VKPH:4.300 D
Kills:6,925 (2,477 + 0)
Deaths:1,106
KDR:6.261
VKDR:1.236
Vehicle Kills:1,367
Kill Difference:5,819
Playtime:204.599 hours
Usage:7%
Score:1.946m
Score/min:158
Piloting Accuracy:28.087%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:189
V. Kills:43 430%
Deaths:29
KDR:6.517
Accuracy:38.535% C--
KPH:32.300 D
VKPH:7.300 C
C150 Dalton
D*
Kills:52
V. Kills:35 144%
Deaths:16
KDR:3.250
Accuracy:42.787% C*
KPH:14.100 D*
VKPH:9.500 D*
Kills:241 (0 + 241)
Deaths:45
KDR:5.356
VKDR:1.733
Vehicle Kills:78
Kill Difference:196
Playtime:9.555 hours
Usage:0%
Score:0.160m
Score/min:279
Piloting Accuracy:N/A%
Gunner Accuracy:42.787%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:255
V. Kills:166 153%
Deaths:17
KDR:15
Accuracy:52.767% C
KPH:25 C--
VKPH:16.300 C
Skyguard
C+
Kills:248
V. Kills:225 110%
Deaths:42
KDR:5.905
Accuracy:25.914% C--
KPH:9.600 D
VKPH:8.700 C+
L100 Python HEAT
C-
Kills:238
V. Kills:84 280%
Deaths:15
KDR:15.867
Accuracy:44.219% D-
KPH:25.400 C-
VKPH:8.900 D
Kills:741 (741 + 0)
Deaths:74
KDR:10.014
VKDR:6.419
Vehicle Kills:475
Kill Difference:667
Playtime:45.351 hours
Usage:2%
Score:0.553m
Score/min:203
Driving Accuracy:44.219%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:9,332
V. Kills:5,196 180%
Deaths:883
KDR:10.569
Accuracy:45.796% C+
KPH:28 C+
VKPH:15.600 C
P2-120 HEAT
C+
Kills:3,172
V. Kills:966 328%
Deaths:208
KDR:15.250
Accuracy:39.265% C
KPH:24.600 C+
VKPH:7.500 D
E540 Halberd
C+
Kills:1,154
V. Kills:485 237%
Deaths:119
KDR:9.697
Accuracy:39.578% C
KPH:24.100 C+
VKPH:10.100 C--
MR11 Gatekeeper
C+
Kills:229
V. Kills:163 140%
Deaths:39
KDR:5.872
Accuracy:39.316% C+
KPH:21.700 C+
VKPH:15.400 C+
G30 Vulcan
C-
Kills:226
V. Kills:186 121%
Deaths:56
KDR:4.036
Accuracy:23.690% D
KPH:12.100 D-
VKPH:10 C-
Kills:14,113 (12,504 + 1,609)
Deaths:1,305
KDR:10.815
VKDR:5.361
Vehicle Kills:6,996
Kill Difference:12,808
Playtime:539.474 hours
Usage:20%
Score:7.152m
Score/min:221
Driving Accuracy:39.265%
Gunner Accuracy:23.690%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:232
V. Kills:116 198%
Deaths:33
KDR:7.030
Accuracy:49.332% D--
KPH:27.400 D-
VKPH:13.700 D--
G20 Vulcan-H
C+
Kills:210
V. Kills:179 117%
Deaths:77
KDR:2.727
Accuracy:46.319% C+
KPH:29.700 D
VKPH:25.300 C+
P525 Marauder-H
D--
Kills:174
V. Kills:8 N/A
Deaths:10
KDR:17.400
Accuracy:24.013% D**
KPH:55.900 D--
VKPH:2.600 D*
Kills:616 (0 + 616)
Deaths:120
KDR:5.133
VKDR:2.525
Vehicle Kills:303
Kill Difference:496
Playtime:18.642 hours
Usage:1%
Score:0.379m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:24.013%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:364
V. Kills:48 N/A
Deaths:25
KDR:14.560
Accuracy:26.604% D--
KPH:46.200 C++
VKPH:6.100 D
M40 Fury
C--
Kills:152
V. Kills:19 N/A
Deaths:14
KDR:10.857
Accuracy:27.118% D--
KPH:40.800 C--
VKPH:5.100 D--
M20 Basilisk
D
Kills:107
V. Kills:51 206%
Deaths:19
KDR:5.632
Accuracy:34.910% C-
KPH:10.700 D-
VKPH:5.100 D
M60-G Bulldog
D
Kills:53
V. Kills:9 N/A
Deaths:7
KDR:7.571
Accuracy:23.961% D*
KPH:16 D
VKPH:2.700 D-
Kills:676 (0 + 676)
Deaths:65
KDR:10.400
VKDR:1.954
Vehicle Kills:127
Kill Difference:611
Playtime:24.918 hours
Usage:1%
Score:0.278m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:23.961%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:79
V. Kills:7 N/A
Deaths:79
KDR:1
Accuracy:30.670% F
KPH:17.500 C
VKPH:1.600 D*
Kills:79 (79 + 0)
Deaths:79
KDR:1
VKDR:0.089
Vehicle Kills:7
Kill Difference:UNR
Playtime:4.508 hours
Usage:0%
Score:0.018m
Score/min:66
Driving Accuracy:30.670%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 14,5289,33288310.569B+8.0445.796%C+2.808%C+28C+15.6C237333.1h6B+13.2B+
Hellfire Rocket Pods 5,1714,44838811.464B+8.9345.504%CN/A60.4C9.8C-25773.6h18.4C**40.3B
P2-120 HEAT 4,1383,17220815.25A12.7239.265%C1.261%D--24.6C+7.5D156129.2h4.8B**12.2B*
TSAR-42 2,1552,1308132.62C+0.0935.429%C-63.803%C-18.3D-N/A50116.1h2.9D-8.1D
M14 Banshee 2,0751,9852617.605C*5.0726.957%C--N/A46.3C++2.1D12242.9h17.1B+63.6B+
Claymore 1,8711,8712088.995B+6.4634.237%C**N/A129C+N/A35514.5h1.2C++3.6B+
NS-11C 1,8571,8342,0210.907C+1.6317.635%D*12.541%D*8.1D-N/A26225.5h16.1C+91.6D
C-4 1,8611,4886112.435B++0.1015.996%FN/A71.9C18D43520.7h1.3B+8.3D
HC1 Cougar 1,4871,4711,0461.406B1.1324.991%C++18.967%D16.5C--N/A4188.9h12.8C+51.3C++
T5 AMC 1,2761,2651,1831.069C++1.4619.681%D17.233%C--10DN/A30126.3h15.2C+77.4C+
LC3 Jaguar 1,1821,1671,0761.085C+1.4523.755%C+17.395%C--14.4DN/A3980.9h14.3C+60.1C++
E540 Halberd 1,6391,1541199.697B+7.1639.578%C2.253%D24C10.1C--28848h5.5B13.9C*
TRAC-5 1,1601,1477161.602B**0.9322.073%C++13.949%D--12.1C-N/A5795.1h13.8B62.7B
MANA Anti-Vehicle Turret 1,6161,0472184.803A++2.2746.6%D5.062%B+43.6B+23.7C36324h6.4B++13.8B++
NSX-P Tanto 9619509750.974C+1.5625.994%C++19.158%D-8.3D-N/A23113.9h15.7C+60.3C++
NS-7 PDW 9589439860.956C++1.5820.964%D13.15%D13DN/A4072.8h15.6C+74.3C+
Tank Mine 1,4378831585.589A+3.0621.316%D-N/A107.7C+67.6C*10638.2h1.5B++6.9C
Frag Grenade 8778681868N/A865.4745.178%C+N/A434C+4.5D13582h4C+8.9C++
T9 CARV 6506426690.96C+1.5713.292%D*17.446%D-15.4DN/A7641.8h13.9C++104.2C
MRC3 Mercy 6326233591.735C+0.8015.53%C15.73%D--16.6D-N/A5637.5h21.8D140.6C+
M1 Heavy Cycler 5855753281.753B0.7814.607%C++13.565%D-16C--N/A6035.9h19C+130.3C*
M3 Pounder HEG 6545402642.045B+0.4933.799%D2.222%D16.1C+3.4C++8833.5h18.4C+54.4C+
M3 Pounder HEG 6364982631.894C*0.6434.766%D2.811%C+15.1C-4.2C*8833h20.9C60C
M40 Fury 4123642514.56B**12.0326.604%D--2.198%B+46.1C++6.1D2197.9h10.9B+41C*
MSW-R 3653622691.346C+1.1916.711%D*16.022%D--22.1DN/A9316.4h11.7C**69.8C
TX1 Repeater 3593505050.693C+1.8419.859%D-17.714%C--14.6DN/A4923.9h14.7C+73.8C
TRAC-5 S 3453374910.686C1.8516.536%D*7.715%F6.5D--N/A2752h15.1C-91.2D-
Spear Anti-Vehicle Phalanx Turret 4433151619.688A*17.1543.672%C+1.905%D*42C*17.1C3767.5h7.9C**18B+
M18 Rotary 6302832581.097C+1.4424.894%D*N/A7.2D8.8C+12439.5h187C--751.3D-
NS-44 Commissioner 2892813750.749C+1.7823.769%D**11.388%D**10D-N/A3528.1h4.6C-19.2D--
Cycler TRV 2622612620.996C+1.5414.572%F16.475%D13.5D-N/A4919.3h15.4D105.4D*
T1 Cycler 2642581671.545B+0.9917.081%D--20.543%C+15.7DN/A9816.4h13.9C**81.3C
L100 Python AP 4212551715A++12.4752.767%C2.353%C+25C--16.3C31910.2h6.8C+13C
Skyguard 473248425.905A+3.3725.914%C--1.613%C9.6D8.7C+16225.8h139.2C537.3C
L100 Python HEAT 3222381515.867A++13.3344.219%D-1.681%D25.3C-8.9D1929.4h4.8B10.8C**
E540 Halberd-H 348232337.03C+4.5049.332%D--2.155%C*27.3D-13.6D--2598.5h6.2C++12.6C
MR11 Gatekeeper 392229395.872B3.3439.316%C+2.62%B+21.6C+15.4C+21210.6h51.1C++130.1C*
G30 Vulcan 412226564.036C+1.5023.69%D1.327%D*12.2D-10C-22418.6h114C481.3C--
ML-7 2692162151.005B+1.5343.937%D**1.852%D18.9C-4.6D--30411.4h4.9B**11.1B
G20 Vulcan-H 389210772.727C0.1946.319%C+2.381%C29.6D25.2C+4807.1h124.9D269.7C--
M18 Needler 4162091991.05C1.4828.087%D3.828%B**4.3D-4.3D7148.6h194.6C692.7C-
M6 Onslaught 2032031081.88C+0.6515.483%C-18.227%C23.3DN/A768.7h19.1C+123.5C+
TMG-50 1961961641.195C+1.3414.873%D*21.429%C19.4DN/A10010.1h12.8C+86.4C--
NS Decimator 2401921950.985C+1.5545.917%F-N/A19.6D--4.9D*1659.8h5.4C11.7D*
L105 Zephyr 232189296.517C3.9838.535%C--N/A32D7.3C2085.9h6.6C+17.1C+
P525 Marauder-H 1821741017.4B14.8724.013%D**1.149%B56.1D--2.6D*2333.1h6.7C*27.8D
NS-10 Burster 3221681461.151C*1.3832.799%B++4.167%C--4C--3.6C++7042.3h203.7D--621.1C+
M40 Fury 1711521410.857B+8.3227.118%D--1.316%C--41.1C-5.1D--2623.7h12.9C++47.6C
MR1 Fracture 2841511321.144B+1.3931.812%D3.974%C++6.5D5.7C**9523.4h53.4C+167.9C+
NS-10 Burster 2721301051.238C++1.3033.338%B++3.077%D3.5D3.8C++7437.2h249F-747C--
MR1 Fracture 2291201330.902C**1.6333.164%CN/A5.1D-4.6C+7523.6h70.7D213.3C-
Sticky Grenade 1191181118N/A115.4743.818%D--N/A393.3D*3.3D--15510.3h3.4D*7.8D--
T16 Rhino 1211181210.975C+1.5614.909%D*8.475%F--13.7D-N/A748.6h15.2C101.9D
M20 Basilisk 158107195.632B**3.1034.91%C-5.607%C+10.7D-5.1D14610h114.9C-329.1C-
ASP-30 Grounder 16289721.236B**1.3063.738%C++3.371%C**9.8D8C1709.1h8.3C+13C++
Anti-Vehicle Grenade 9186186N/A83.4763.924%A+N/A860A**50D32570.1h3.5B**5.5B**
M6 Onslaught 8382481.708C+0.8313.442%D17.073%D24.8C--N/A953.3h16B++119.1C++
M40 Fury-F 8679791C1.5330.67%FN/A17.6C1.6D*664.5h7.5B+24.6C++
SMG-46 Armistice 74741000.74C1.7916.644%F-6.757%F11.6D-N/A756.4h17.9D107.3D*
M60-A Bulldog 766988.625C6.0932.917%D**5.797%A**12.8D-1.3D-575.4h6.9C-20.9D--
NS-AM7 Archer 9166990.667B+1.8753.299%D12.121%D3.3D-1.2D--2720.2h25.3C47.5C-
NS-11P 6464670.955C+1.5815.445%F17.188%C12.5D-N/A535.1h15.7C101.7D--
Ripper 62617,4390.008D2.532.903%F-4.918%F0.1C-N/A0641.8h2D--70.6D
M60-A Bulldog 7059511.8C+9.2731.303%F6.78%M++13.7D-2.6C--874.3h6.9C--22D**
M60-G Bulldog 625377.571B++5.0423.961%D*1.887%D16.1D2.7D-1423.3h6.4B+26.8C+
C150 Dalton 8752163.25C--0.7242.787%C*1.923%A++14.1D*9.5D*3903.7h8.3F-19.5D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon37861.5h
TS2 Inquisitor0940.1h
Anti-Vehicle MANA Turret352,3589.7h
Nano-Armor Kit1,1021,665,804145.5h
Nanite Revive Grenade04250.1h
Medical Applicator16578,5629.1h
NS Patriot Flare Gun01240.3h
Welding Device01880h
Recon Detection Device17312,46730.3h
Ammunition Package485,0833.3h
Medical Kit285920.8h
Nano-Repair Grenade01,1590.3h

Check the help document for the dictionary if you want to learn more about words used here.


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