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First Lt. Veteran Baskk3[IMKO] Baskk3
TR BR 42

KDR: 2.46

Score: 36.6m

Last Seen: Jan 15th, 2019 7:21 PM
- OFFLINE - 71 hour(s)

Prestige 1, Battle Rank 42 - Terran Republic on Cobalt - Outfit Member of Imperium Korp[IMKO] Imperium Korp
TR outfit on Cobalt

Members: 126
Level Progress (to 43): 78%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP Hellfire Rocket Pods P2-120 HEAT NS-11C Claymore TSAR-42 M14 Banshee HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $300,240 MLG Score: 240
Fun Score: N/A
Cheeseburgers Flipped: 1125TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.659%15.866%31217100510,9671.396361.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.04%-0.272C-0.736D--0.135CHEAD ++ (~6.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.024C+14.4-0.006C+58.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.496%0.937%998410186,50871913619.05146478%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.745%-0.623D-0.611D-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.10.389C**30.90.414B67.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.61%2.693%11845101711,401120059139.50083193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.117%-0.514D0.043C+0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.373C**8.60.311C*15.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.792%2.244%2961010122,49693712212.66382204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.017%-0.402C---0.537D0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.80.199C++30.10.233C++64.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.037%63.161%296110211,7591198201.46706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.147C++-0.27C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.167C++30.068C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Imperium Korp[IMKO] Imperium Korp
TR outfit on Cobalt

Members: 126
36.6m291.2%245 (14.7k)239 (14.3k)2.4623246,29918,8033.3398942 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022137417.082%7.933%13608:1212

63% Engineer10% Infiltrator15% Light Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 8:50 PMJul 28th, 2018 8:03 PMJan 17th, 2019 9:11 AM (1d) (PST)Jan 15th, 2019 5:26 PM (3d) (PST)Jan 15th, 2019 3:21 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5881014870.3020.1220.0241.1050.078240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,2786,05329,225187166514,324

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2558.3h/106.6d 16,501 3,673 15,292 169.6k 5,595 6,188 11,934 90.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:632
Deaths:662
KDR:0.955
Accuracy:13.206% D*
HSR:17.405% D-
MSW-R
D--
Kills:362
Deaths:269
KDR:1.346
Accuracy:16.711% D--
HSR:16.022% D--
TMG-50
C
Kills:196
Deaths:164
KDR:1.195
Accuracy:14.873% D*
HSR:21.429% C
T16 Rhino
D*
Kills:109
Deaths:117
KDR:0.932
Accuracy:14.873% D*
HSR:8.257% F--
Kills:1,299
Deaths (as Heavy Assault):1,212
Deaths (to Heavy Assaults):4,425
KDR:1.07178
Kill Difference:87
Playtime:118.417 hours
Usage:5%
Score:1.503m
Score/min:212
Accuracy (listed only):14.916%
HSR (listed only):15.778%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:1,834
Deaths:2,021
KDR:0.907
Accuracy:17.636% D*
HSR:12.541% D*
HC1 Cougar
C*
Kills:1,471
Deaths:1,046
KDR:1.406
Accuracy:24.991% C*
HSR:18.967% D
T5 AMC
C-
Kills:1,265
Deaths:1,183
KDR:1.069
Accuracy:19.681% D
HSR:17.233% C-
LC3 Jaguar
C++
Kills:1,167
Deaths:1,076
KDR:1.085
Accuracy:23.755% C++
HSR:17.395% C-
TRAC-5
C++
Kills:1,147
Deaths:716
KDR:1.602
Accuracy:22.073% C++
HSR:13.949% D-
NSX-P Tanto
C*
Kills:633
Deaths:621
KDR:1.019
Accuracy:26.393% C*
HSR:18.010% D--
TRAC-5 S
D*
Kills:337
Deaths:491
KDR:0.686
Accuracy:16.536% D*
HSR:7.715% F
Kills:7,854
Deaths (as Engineer):7,154
Deaths (to Engineers):4,927
KDR:1.09785
Kill Difference:700
Playtime:1,611.782 hours
Usage:63%
Score:24.080m
Score/min:249
Accuracy (listed only):21.581%
HSR (listed only):15.116%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D*
Kills:1,834
Deaths:2,021
KDR:0.907
Accuracy:17.636% D*
HSR:12.541% D*
HC1 Cougar
C*
Kills:1,471
Deaths:1,046
KDR:1.406
Accuracy:24.991% C*
HSR:18.967% D
T5 AMC
C-
Kills:1,265
Deaths:1,183
KDR:1.069
Accuracy:19.681% D
HSR:17.233% C-
LC3 Jaguar
C++
Kills:1,167
Deaths:1,076
KDR:1.085
Accuracy:23.755% C++
HSR:17.395% C-
TRAC-5
C++
Kills:1,147
Deaths:716
KDR:1.602
Accuracy:22.073% C++
HSR:13.949% D-
NS-7 PDW
D
Kills:940
Deaths:978
KDR:0.961
Accuracy:20.940% D
HSR:13.192% D
NSX-P Tanto
C*
Kills:633
Deaths:621
KDR:1.019
Accuracy:26.393% C*
HSR:18.010% D--
TRAC-5 S
D*
Kills:337
Deaths:491
KDR:0.686
Accuracy:16.536% D*
HSR:7.715% F
SMG-46 Armistice
F
Kills:74
Deaths:100
KDR:0.740
Accuracy:16.644% F
HSR:6.757% F
Kills:8,868
Deaths (as Light Assault):8,232
Deaths (to Light Assaults):3,411
KDR:1.07726
Kill Difference:636
Playtime:376.201 hours
Usage:15%
Score:4.577m
Score/min:203
Accuracy (listed only):20.961%
HSR (listed only):13.973%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C
Kills:1,759
Deaths:654
KDR:2.690
Accuracy:36.037% C
HSR:63.161% C--
NS-7 PDW
D
Kills:940
Deaths:978
KDR:0.961
Accuracy:20.940% D
HSR:13.192% D
TX1 Repeater
C
Kills:328
Deaths:453
KDR:0.724
Accuracy:19.405% D-
HSR:18.293% C
NS-44 Commissioner
D**
Kills:230
Deaths:311
KDR:0.740
Accuracy:23.732% D**
HSR:9.565% F
SMG-46 Armistice
F
Kills:74
Deaths:100
KDR:0.740
Accuracy:16.644% F
HSR:6.757% F
Kills:3,331
Deaths (as Infiltrator):2,496
Deaths (to Infiltrators):2,853
KDR:1.33454
Kill Difference:835
Playtime:247.377 hours
Usage:10%
Score:3.054m
Score/min:206
Accuracy (listed only):23.351%
HSR (listed only):22.193%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:940
Deaths:978
KDR:0.961
Accuracy:20.940% D
HSR:13.192% D
T1 Cycler
C+
Kills:258
Deaths:167
KDR:1.545
Accuracy:17.081% D--
HSR:20.543% C+
Cycler TRV
C--
Kills:257
Deaths:260
KDR:0.988
Accuracy:14.522% F
HSR:16.342% C--
SMG-46 Armistice
F
Kills:74
Deaths:100
KDR:0.740
Accuracy:16.644% F
HSR:6.757% F
NS-11P
C
Kills:64
Deaths:65
KDR:0.985
Accuracy:15.377% F
HSR:17.188% C
Kills:1,593
Deaths (as Combat Medic):1,570
Deaths (to Combat Medics):1,621
KDR:1.01465
Kill Difference:23
Playtime:61.894 hours
Usage:2%
Score:0.837m
Score/min:226
Accuracy (listed only):16.913%
HSR (listed only):14.804%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:596
Deaths:347
KDR:1.718
Accuracy:15.654% C+
HSR:15.772% D-
M1 Heavy Cycler
C++
Kills:575
Deaths:328
KDR:1.753
Accuracy:14.607% C++
HSR:13.565% D-
M3 Pounder HEG
C--
Kills:509
Deaths:257
KDR:1.981
Accuracy:33.679% C--
HSR:2.358% C--
M3 Pounder HEG
C
Kills:472
Deaths:256
KDR:1.844
Accuracy:34.784% D
HSR:2.754% C
M6 Onslaught
C
Kills:199
Deaths:107
KDR:1.860
Accuracy:15.521% C
HSR:18.593% C
NS-10 Burster
B++
Kills:146
Deaths:139
KDR:1.050
Accuracy:32.712% B++
HSR:4.795% C
MR1 Fracture
C*
Kills:135
Deaths:126
KDR:1.071
Accuracy:31.133% D
HSR:4.444% C*
NS-10 Burster
B++
Kills:120
Deaths:98
KDR:1.224
Accuracy:33.256% B++
HSR:2.500% D--
MR1 Fracture
C
Kills:115
Deaths:127
KDR:0.906
Accuracy:32.541% C
HSR:0.870% D**
M6 Onslaught
C--
Kills:82
Deaths:48
KDR:1.708
Accuracy:13.442% D
HSR:17.073% C--
Kills:2,949
Deaths (as MAX Suit):916.500
Deaths (to MAX Suits):942
KDR:3.21768
Kill Difference:2,032.500
Playtime:140.944 hours
Usage:6%
Score:2.594m
Score/min:307
Accuracy (listed only):25.733%
HSR (listed only):8.272%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:4,307
V. Kills:709 N/A
Deaths:384
KDR:11.216
Accuracy:45.352% C
KPH:59 C
VKPH:9.700 C-
M14 Banshee
C++
Kills:1,715
V. Kills:80 N/A
Deaths:212
KDR:8.090
Accuracy:26.695% C--
KPH:46.600 C++
VKPH:2.200 D
M18 Rotary
C+
Kills:283
V. Kills:347 81%
Deaths:258
KDR:1.097
Accuracy:24.894% D--
KPH:7.200 C--
VKPH:8.800 C+
M18 Needler
D
Kills:203
V. Kills:204 99%
Deaths:198
KDR:1.025
Accuracy:28.060% D
KPH:4.200 D-
VKPH:4.200 D-
Kills:6,508 (2,201 + 0)
Deaths:1,052
KDR:6.186
VKDR:1.274
Vehicle Kills:1,340
Kill Difference:5,456
Playtime:197.365 hours
Usage:8%
Score:1.859m
Score/min:157
Piloting Accuracy:28.060%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:189
V. Kills:43 430%
Deaths:29
KDR:6.517
Accuracy:38.535% C-
KPH:32.300 D
VKPH:7.300 C
C150 Dalton
D--
Kills:52
V. Kills:35 144%
Deaths:16
KDR:3.250
Accuracy:42.985% C*
KPH:14.200 D*
VKPH:9.500 D--
Kills:241 (0 + 241)
Deaths:45
KDR:5.356
VKDR:1.733
Vehicle Kills:78
Kill Difference:196
Playtime:9.527 hours
Usage:0%
Score:0.156m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:42.985%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:238
V. Kills:84 280%
Deaths:15
KDR:15.867
Accuracy:44.219% D
KPH:25.400 C
VKPH:8.900 D
Skyguard
C+
Kills:222
V. Kills:210 105%
Deaths:37
KDR:6
Accuracy:25.623% C--
KPH:9.100 D
VKPH:8.600 C+
L100 Python AP
C
Kills:209
V. Kills:146 142%
Deaths:16
KDR:13.063
Accuracy:53.313% C
KPH:23.300 C--
VKPH:16.300 C
Kills:669 (669 + 0)
Deaths:68
KDR:9.838
VKDR:6.471
Vehicle Kills:440
Kill Difference:601
Playtime:42.732 hours
Usage:2%
Score:0.505m
Score/min:197
Driving Accuracy:53.313%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:7,560
V. Kills:4,500 168%
Deaths:790
KDR:9.570
Accuracy:45.369% C+
KPH:26.100 C
VKPH:15.500 C
P2-120 HEAT
C+
Kills:3,172
V. Kills:966 328%
Deaths:208
KDR:15.250
Accuracy:39.265% C
KPH:24.600 C+
VKPH:7.500 D
E540 Halberd
C+
Kills:983
V. Kills:427 230%
Deaths:104
KDR:9.452
Accuracy:39.053% C
KPH:24.200 C+
VKPH:10.500 C--
G30 Vulcan
C--
Kills:220
V. Kills:184 119%
Deaths:56
KDR:3.929
Accuracy:23.429% D
KPH:12.200 D-
VKPH:10.200 C--
MR11 Gatekeeper
C*
Kills:211
V. Kills:155 135%
Deaths:37
KDR:5.703
Accuracy:40.423% C*
KPH:21.700 C++
VKPH:16 C+
Kills:12,146 (10,732 + 1,414)
Deaths:1,195
KDR:10.164
VKDR:5.215
Vehicle Kills:6,232
Kill Difference:10,951
Playtime:486.993 hours
Usage:19%
Score:6.331m
Score/min:217
Driving Accuracy:39.265%
Gunner Accuracy:40.423%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:207
V. Kills:108 190%
Deaths:33
KDR:6.273
Accuracy:49.248% D--
KPH:26.200 D-
VKPH:13.700 D--
G20 Vulcan-H
C+
Kills:197
V. Kills:173 113%
Deaths:76
KDR:2.592
Accuracy:45.914% C+
KPH:28.800 D
VKPH:25.300 C+
P525 Marauder-H
D--
Kills:171
V. Kills:8 N/A
Deaths:10
KDR:17.100
Accuracy:23.636% D**
KPH:55.300 D--
VKPH:2.600 D--
Kills:575 (0 + 575)
Deaths:119
KDR:4.832
VKDR:2.429
Vehicle Kills:289
Kill Difference:456
Playtime:17.850 hours
Usage:1%
Score:0.350m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:23.636%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:363
V. Kills:47 N/A
Deaths:25
KDR:14.520
Accuracy:26.673% D--
KPH:46.300 C++
VKPH:6 D
M40 Fury
C--
Kills:151
V. Kills:19 N/A
Deaths:14
KDR:10.786
Accuracy:27.118% D--
KPH:40.900 C--
VKPH:5.200 D--
M20 Basilisk
D
Kills:100
V. Kills:50 196%
Deaths:18
KDR:5.556
Accuracy:34.745% C
KPH:10.300 D-
VKPH:5.200 D
M60-G Bulldog
D-
Kills:52
V. Kills:9 N/A
Deaths:7
KDR:7.429
Accuracy:23.711% D*
KPH:15.900 D-
VKPH:2.700 D-
Kills:666 (0 + 666)
Deaths:64
KDR:10.406
VKDR:1.953
Vehicle Kills:125
Kill Difference:602
Playtime:24.499 hours
Usage:1%
Score:0.272m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:23.711%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:79
V. Kills:7 N/A
Deaths:79
KDR:1
Accuracy:30.670% F
KPH:17.500 C
VKPH:1.600 D--
Kills:79 (79 + 0)
Deaths:79
KDR:1
VKDR:0.089
Vehicle Kills:7
Kill Difference:UNR
Playtime:4.508 hours
Usage:0%
Score:0.017m
Score/min:63
Driving Accuracy:30.670%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 12,0607,5607909.57B+7.1145.369%C+3.347%C+26.1C15.5C232289.4h6.4B+14B+
Hellfire Rocket Pods 5,0164,30738411.216B+8.7545.352%CN/A59C9.7C-25273h18.4B+40.5B+
P2-120 HEAT 4,1383,17220815.25A+12.7939.265%C1.261%D*24.6C+7.5D154129.2h4.8B**12.2B**
NS-11C 1,8571,8342,0210.907C+1.5617.636%D*12.541%D*8.1D-N/A26225.3h16.1C+91.6C--
Claymore 1,8001,8001819.945B+7.4835.918%BN/A137.4C+N/A37613.1h1.3D3.5B
TSAR-42 1,7791,7596542.69C+0.2336.037%C63.161%C--19.2DN/A5091.4h3D--8.2C--
M14 Banshee 1,7951,7152128.09C**5.6326.695%C--N/A46.6C++2.2D11936.8h17B+63.6B+
HC1 Cougar 1,4871,4711,0461.406B1.0624.991%C*18.967%D16.6C--N/A4188.6h12.8C+51.3C*
C-4 1,7631,4035872.39B++0.0715.681%FN/A70.9C+18.2D42519.8h1.3B+8.4D
T5 AMC 1,2761,2651,1831.069C++1.3919.681%D17.233%C-10DN/A30126.3h15.2C+77.4C+
LC3 Jaguar 1,1821,1671,0761.085C+1.3823.755%C++17.395%C-14.4DN/A3980.9h14.3C+60.1C++
TRAC-5 1,1601,1477161.602B**0.8622.073%C++13.949%D-12.1CN/A5694.8h13.8B+62.7B+
MANA Anti-Vehicle Turret 1,5991,0362154.819A*2.3646.607%D5.116%B+43.5B+23.7C+36423.8h6.4B++13.7B++
E540 Halberd 1,4109831049.452B+6.9939.053%C2.645%C-24.2C+10.5C--30040.7h5.3B+13.7B
NS-7 PDW 9559409780.961C+1.5020.94%D13.192%D13.1DN/A4171.6h15.5C+74.1C+
Frag Grenade 8298211821N/A818.5444.714%C+N/A432.1C+4.2D13351.9h4C+8.9C++
Tank Mine 1,3388151475.544A+3.0821.866%D-N/A108.7C++69.7C*11007.5h1.4B*6.6C+
NSX-P Tanto 6416336211.019C++1.4426.393%C*18.01%D--8.9D-N/A2370.9h15.7C+59.3C*
T9 CARV 6396326620.955C+1.5113.206%D*17.405%D-15.6DN/A7740.5h13.8C*104.2C
MRC3 Mercy 6045963471.718C+0.7415.654%C+15.772%D-16.4D-N/A5636.4h22.1D141.4C+
M1 Heavy Cycler 5855753281.753B0.7114.607%C++13.565%D-16.1C-N/A5935.8h19C+130.3C*
M3 Pounder HEG 6205092571.981B0.4833.679%C--2.358%C--16.1C+3.5C++8831.7h18.1C+53.9C+
M3 Pounder HEG 6064722561.844C++0.6234.784%D2.754%C15.1C-4.3C**9031.2h20.6C59.1C+
M40 Fury 4103632514.52B*12.0626.673%D--2.204%B+46.5C++6D2207.8h10.9B+40.9C*
MSW-R 3653622691.346C+1.1216.711%D--16.022%D--22.1DN/A9016.4h11.7C**69.8C
TRAC-5 S 3453374910.686C1.7816.536%D*7.715%F6.5D-N/A2752h15.1C-91.2D
TX1 Repeater 3363284530.724C+1.7419.405%D-18.293%C14.8DN/A5022.1h14C++72.1C+
Spear Anti-Vehicle Phalanx Turret 4353101619.375A*16.9142.774%C+1.935%D*42.5C**17.1C3727.3h7.6B17.7B+
M18 Rotary 6302832581.097C+1.3724.894%D--N/A7.2C--8.8C+12339.5h187C751.3D
T1 Cycler 2642581671.545B+0.9217.081%D--20.543%C+15.8C--N/A9516.3h13.9B81.3C
Cycler TRV 2582572600.988C+1.4714.522%F16.342%C--13.5D-N/A4819.1h15.4D106.3D**
L100 Python HEAT 3222381515.867A*13.4044.219%D1.681%D25.3C8.9D1889.4h4.8B++10.8B
NS-44 Commissioner 2362303110.74C+1.7223.732%D**9.565%F9.8D-N/A3523.4h4.8D20.1D*
Skyguard 432222376A++3.5425.623%C--1.802%C9.1D8.6C+16024.4h144.6C564.5C
G30 Vulcan 404220563.929C++1.4723.429%D1.364%D*12.2D-10.2C--22818h110C469.3C
ML-7 2692162151.005B+1.4643.937%D**1.852%D18.9C4.6D--29211.4h4.9B**11.1B
MR11 Gatekeeper 366211375.703B+3.2440.423%C*2.844%B++21.8C*16C+2139.7h52.1C++129C**
L100 Python AP 3552091613.063A*10.6053.313%C2.871%C+23.2C--16.2C3089h7.4C13.9C
E540 Halberd-H 315207336.273C+3.8149.248%D--1.932%C+26.2D-13.7D--2487.9h6.3C++12.8C
M18 Needler 4072031981.025C1.4428.06%D3.941%B**4.2D-4.2D-7048.1h197C702C-
M6 Onslaught 1991991071.86C+0.6015.521%C18.593%C23.1DN/A758.6h19.3C+124.4C+
G20 Vulcan-H 370197762.592C0.1345.914%C+2.538%C29D25.4C+4626.8h126.9D276.4C-
TMG-50 1961961641.195C+1.2714.873%D*21.429%C19.4DN/A9810.1h12.8C+86.4C--
L105 Zephyr 232189296.517C4.0538.535%C-N/A32D7.3C2075.9h6.6C+17.1C+
NS Decimator 2261811830.989C+1.4745.95%F-N/A20.1D-5D*1599h5.3C11.5D--
P525 Marauder-H 1791711017.1C**14.6423.636%D**1.17%C**55.2D--2.6D--2293.1h6.6C++28D
M40 Fury 1701511410.786B+8.3227.118%D--N/A40.8C--5.1D--2583.7h12.9C++47.5C
NS-10 Burster 2881461391.05C++1.4132.712%B++4.795%C3.7D3.6C*7039.9h221D*675.7C
MR1 Fracture 2611351261.071B+1.3931.133%D4.444%C*6.2D5.8B+9321.9h54.8C+176.1C+
NS-10 Burster 256120981.224C*1.2433.256%B++2.5%D--3.4D3.9C*7634.8h253.2F-761.2C-
Sticky Grenade 1191181118N/A115.5443.818%D--N/A393.3D*3.3D-15260.3h3.4D*7.8D--
MR1 Fracture 2221151270.906C**1.5632.541%CN/A5.2D4.8C++7822.1h67.9C-208.6C
T16 Rhino 1121091170.932C1.5314.873%D*8.257%F--13.6D--N/A758h15.6C--104.9D
M20 Basilisk 150100185.556B**3.0934.745%C5%C10.3D-5.2D1439.7h116.8C-336.1C-
Anti-Vehicle Grenade 9186186N/A83.5464.378%A+N/A860A*50D32890.1h3.5B**5.4B**
M6 Onslaught 8382481.708C+0.7513.442%D17.073%C--25.6CN/A963.2h16B++119.1C++
M40 Fury-F 8679791C1.4630.67%FN/A17.6C1.6D--634.5h7.5B+24.6C++
SMG-46 Armistice 74741000.74C1.7216.644%F6.757%F11.6D-N/A726.4h17.9D107.3D*
ASP-30 Grounder 13368661.03B++1.4365.664%B+4.412%B*8.3D7.9C1718.2h10D15.2C
M60-A Bulldog 736688.25C5.7933.113%D*6.061%M12.7D-1.3D555.2h6.8C20.6D--
NS-11P 6464650.985C+1.4815.377%F17.188%C12.8D-N/A545h15.2C99D--
M60-G Bulldog 615277.429B+4.9723.711%D*1.923%D15.8D-2.7D-1423.3h6.4B+26.8C+
C150 Dalton 8752163.25C-0.7942.985%C*1.923%A+14.1D*9.5D--3763.7h8.3F-19.3D*
M60-A Bulldog 6251510.2C+7.7430.301%F7.843%M**12.4D-2.7C-844.1h7.1C--23.5F

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun01240.2h
TS2 Inquisitor0940.1h
Nano-Armor Kit1,0361,550,637137.2h
Spawn Beacon36591.3h
Anti-Vehicle MANA Turret332,2919.6h
Nanite Revive Grenade04180.1h
Medical Applicator16578,1979.1h
Welding Device01880h
Ammunition Package454,6193.1h
Medical Kit255640.8h
Nano-Repair Grenade04960.1h
Recon Detection Device15411,38027.7h

Check the help document for the dictionary if you want to learn more about words used here.


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