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Field Marshal Bass91[AFSX] Bass91
TR BR 172

KDR: 3.22

Score: 73.4m

Last Seen: Mar 25th, 2020 8:13 AM
- OFFLINE - 8.6 hour(s)

Prestige 1, Battle Rank 100 (172 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R T9A "Butcher" G20 Vulcan-H TSAR-42 C-4 T7 Mini-Chaingun MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,011,608 MLG Score: 1608
Fun Score: N/A
Cheeseburgers Flipped: 906TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.546%27.294%80638119448,8062.337450.879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.559%1.594A+0.884B*-0.458DHEAD ++ (~12.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.558B+9.60.323C*22.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.791%0.984%24917122533,22125561823212.9922182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.988%1.33A-0.987D--0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.71B++6.10.51B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.241%2.895%7561312199,017205443724.38784206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.306%1.201B**-0.391C--0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.322C*40.30.002C+41.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.211%75.22%756212303,406124552.73355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.738%2.255A*0.485B+-0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.90.399B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.752%14.174%756412284,4801573262.84806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.866%1.235B**-0.114C+0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+30.395B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.4m281.5%479 (28.7k)422 (25.3k)3.21599129,27340,1973.93549172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232980523.686%15.751%37304:2041

7% Combat Medic53% Engineer23% Heavy Assault8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2014 8:16 AMMar 14th, 2020 12:40 PMMar 25th, 2020 4:02 AM (7d) (PST)Mar 25th, 2020 4:38 AM (7d) (PST)Mar 25th, 2020 4:13 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1021859170.7420.2310.1172.5430.1611608

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,12111,08855,033451471531025,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2902.3h/120.9d 28,922 20,362 40,216 442.8k 2,278 8,260 27,986 191.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:7,505
Deaths:2,322
KDR:3.232
Accuracy:31.613% A++
HSR:35.017% A
T9A "Butcher"
A++
Kills:6,183
Deaths:1,901
KDR:3.253
Accuracy:32.401% A++
HSR:32.800% B+
MG-H1 Watchman
B**
Kills:2,268
Deaths:764
KDR:2.969
Accuracy:30.051% B**
HSR:31.393% B+
NS-15M2
C*
Kills:2,221
Deaths:899
KDR:2.471
Accuracy:26.334% C*
HSR:23.683% C-
T9 CARV
A
Kills:1,401
Deaths:680
KDR:2.060
Accuracy:25.978% A
HSR:21.199% C
NSX Naginata
A
Kills:1,391
Deaths:441
KDR:3.154
Accuracy:29.729% A
HSR:32.567% B+
TMG-50
C+
Kills:1,225
Deaths:768
KDR:1.595
Accuracy:21.618% C+
HSR:20% D
T9 CARV-S
A+
Kills:1,187
Deaths:439
KDR:2.704
Accuracy:30.562% A+
HSR:28.812% B+
T32 Bull
B**
Kills:1,158
Deaths:378
KDR:3.063
Accuracy:29.762% B**
HSR:22.539% C
NSX-P Naginata
A*
Kills:420
Deaths:77
KDR:5.455
Accuracy:34.539% A*
HSR:37.143% B**
Kills:24,959
Deaths (as Heavy Assault):8,669
Deaths (to Heavy Assaults):12,094
KDR:2.87911
Kill Difference:16,290
Playtime:679.908 hours
Usage:23%
Score:14.465m
Score/min:355
Accuracy (listed only):29.259%
HSR (listed only):28.515%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C**
Kills:1,623
Deaths:1,045
KDR:1.553
Accuracy:25.570% C**
HSR:15.342% D--
TAS-16 Blackjack
B**
Kills:1,343
Deaths:610
KDR:2.202
Accuracy:74.555% B**
HSR:14.147% C
HC1 Cougar
B++
Kills:1,215
Deaths:635
KDR:1.913
Accuracy:28.593% B++
HSR:20.741% C
AS16 NightHawk
B+
Kills:1,180
Deaths:680
KDR:1.735
Accuracy:46.216% B+
HSR:12.458% C--
TRAC-5
B+
Kills:1,170
Deaths:703
KDR:1.664
Accuracy:24.296% B+
HSR:16.154% D
TRS-12 Uppercut
B**
Kills:1,168
Deaths:564
KDR:2.071
Accuracy:72.696% B**
HSR:14.983% C+
LC3 Jaguar
A
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:30.275% A
HSR:22.098% C**
NS-11C
C
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.298% C
HSR:16.121% D
FA1 Barrage
A+
Kills:789
Deaths:337
KDR:2.341
Accuracy:55.315% A+
HSR:15.589% C+
MG-C1 Kindred
B*
Kills:489
Deaths:178
KDR:2.747
Accuracy:31.689% B*
HSR:29.039% B*
TRAC-Shot
B**
Kills:308
Deaths:170
KDR:1.812
Accuracy:30.067% B**
HSR:20.779% B
AMR-66
D
Kills:233
Deaths:166
KDR:1.404
Accuracy:22.346% D-
HSR:20.172% D
NSX Tanto
C+
Kills:213
Deaths:137
KDR:1.555
Accuracy:27.336% C+
HSR:24.413% C
NSX-P Tanto
B++
Kills:95
Deaths:40
KDR:2.375
Accuracy:29.784% B++
HSR:30.526% B+
Kills:12,149
Deaths (as Engineer):6,733
Deaths (to Engineers):8,424
KDR:1.8044
Kill Difference:5,416
Playtime:1,524.263 hours
Usage:53%
Score:43.612m
Score/min:477
Accuracy (listed only):37.288%
HSR (listed only):19.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C**
Kills:1,623
Deaths:1,045
KDR:1.553
Accuracy:25.570% C**
HSR:15.342% D--
TAS-16 Blackjack
B**
Kills:1,343
Deaths:610
KDR:2.202
Accuracy:74.555% B**
HSR:14.147% C
HC1 Cougar
B++
Kills:1,215
Deaths:635
KDR:1.913
Accuracy:28.593% B++
HSR:20.741% C
SMG-46 Armistice
B++
Kills:1,181
Deaths:681
KDR:1.734
Accuracy:30.034% B++
HSR:15.326% C
AS16 NightHawk
B+
Kills:1,180
Deaths:680
KDR:1.735
Accuracy:46.216% B+
HSR:12.458% C--
MG-S1 Jackal
A++
Kills:1,174
Deaths:341
KDR:3.443
Accuracy:33.396% B**
HSR:33.646% A++
TRAC-5
B+
Kills:1,170
Deaths:703
KDR:1.664
Accuracy:24.296% B+
HSR:16.154% D
TRS-12 Uppercut
B**
Kills:1,168
Deaths:564
KDR:2.071
Accuracy:72.696% B**
HSR:14.983% C+
NS-7 PDW
B**
Kills:1,166
Deaths:702
KDR:1.661
Accuracy:26.324% C*
HSR:24.443% B**
PDW-16 Hailstorm
M*
Kills:1,165
Deaths:350
KDR:3.329
Accuracy:33.307% A+
HSR:35.537% M*
NSX Tengu
B+
Kills:1,163
Deaths:443
KDR:2.625
Accuracy:40.723% B+
HSR:24.420% B+
LC3 Jaguar
A
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:30.275% A
HSR:22.098% C**
NS-11C
C
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.298% C
HSR:16.121% D
FA1 Barrage
A+
Kills:789
Deaths:337
KDR:2.341
Accuracy:55.315% A+
HSR:15.589% C+
MG-C1 Kindred
B*
Kills:489
Deaths:178
KDR:2.747
Accuracy:31.689% B*
HSR:29.039% B*
Shuriken
M++
Kills:335
Deaths:84
KDR:3.988
Accuracy:32.760% A
HSR:37.313% M++
TRAC-Shot
B**
Kills:308
Deaths:170
KDR:1.812
Accuracy:30.067% B**
HSR:20.779% B
NSX Tanto
C+
Kills:213
Deaths:137
KDR:1.555
Accuracy:27.336% C+
HSR:24.413% C
NSX-P Tanto
B++
Kills:95
Deaths:40
KDR:2.375
Accuracy:29.784% B++
HSR:30.526% B+
NSX-P Tengu
A+
Kills:69
Deaths:26
KDR:2.654
Accuracy:46.857% A+
HSR:31.884% A+
Kills:18,169
Deaths (as Light Assault):9,194
Deaths (to Light Assaults):6,772
KDR:1.97618
Kill Difference:8,975
Playtime:242.004 hours
Usage:8%
Score:4.482m
Score/min:309
Accuracy (listed only):37.155%
HSR (listed only):22.748%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,249
Deaths:651
KDR:4.991
Accuracy:50.433% A++
HSR:74.762% B+
NS-44 Commissioner
B**
Kills:1,426
Deaths:993
KDR:1.436
Accuracy:45.870% B**
HSR:17.181% D
SMG-46 Armistice
B++
Kills:1,181
Deaths:681
KDR:1.734
Accuracy:30.034% B++
HSR:15.326% C
MG-S1 Jackal
A++
Kills:1,174
Deaths:341
KDR:3.443
Accuracy:33.396% B**
HSR:33.646% A++
NS-7 PDW
B**
Kills:1,166
Deaths:702
KDR:1.661
Accuracy:26.324% C*
HSR:24.443% B**
PDW-16 Hailstorm
M*
Kills:1,165
Deaths:350
KDR:3.329
Accuracy:33.307% A+
HSR:35.537% M*
NSX Tengu
B+
Kills:1,163
Deaths:443
KDR:2.625
Accuracy:40.723% B+
HSR:24.420% B+
T4 AMP
C
Kills:633
Deaths:326
KDR:1.942
Accuracy:25.400% C
HSR:14.692% D-
NSX Tomoe
B++
Kills:408
Deaths:153
KDR:2.667
Accuracy:33.240% B++
HSR:33.088% C--
NS-357 Underboss
B**
Kills:390
Deaths:280
KDR:1.393
Accuracy:47.049% B**
HSR:20.513% C
NS-61 Emissary
D
Kills:354
Deaths:293
KDR:1.208
Accuracy:24.774% D
HSR:13.842% D
Shuriken
M++
Kills:335
Deaths:84
KDR:3.988
Accuracy:32.760% A
HSR:37.313% M++
NS-45 Pilot
B+
Kills:302
Deaths:187
KDR:1.615
Accuracy:35.092% B+
HSR:30.464% C**
TX1 Repeater
A
Kills:195
Deaths:136
KDR:1.434
Accuracy:30.241% B**
HSR:30.256% A
RAMS .50M
B*
Kills:157
Deaths:20
KDR:7.850
Accuracy:45.517% B*
HSR:84.713% B*
Ectoblaster
B++
Kills:139
Deaths:98
KDR:1.418
Accuracy:44.981% B++
HSR:7.914% C
NS-30 Vandal
C-
Kills:117
Deaths:97
KDR:1.206
Accuracy:31.318% C-
HSR:20.513% D-
Soldier Soaker
C+
Kills:110
Deaths:79
KDR:1.392
Accuracy:35.179% C+
HSR:8.182% D--
NSX-P Tengu
A+
Kills:69
Deaths:26
KDR:2.654
Accuracy:46.857% A+
HSR:31.884% A+
NS-AM7 Archer
D
Kills:58
Deaths:113
KDR:0.513
Accuracy:53.482% D
HSR:0% F-
TS2 Inquisitor
B+
Kills:52
Deaths:29
KDR:1.793
Accuracy:32.885% B+
HSR:23.077% B+
Kills:13,843
Deaths (as Infiltrator):6,082
Deaths (to Infiltrators):4,732
KDR:2.27606
Kill Difference:7,761
Playtime:137.976 hours
Usage:5%
Score:2.553m
Score/min:308
Accuracy (listed only):37.089%
HSR (listed only):27.703%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A
Kills:2,134
Deaths:886
KDR:2.409
Accuracy:30.016% A
HSR:25.961% B++
TAR
A++
Kills:1,990
Deaths:591
KDR:3.367
Accuracy:32.337% A++
HSR:31.558% A
TAS-16 Blackjack
B**
Kills:1,343
Deaths:610
KDR:2.202
Accuracy:74.555% B**
HSR:14.147% C
TORQ-9
A+
Kills:1,315
Deaths:624
KDR:2.107
Accuracy:31.727% A+
HSR:30.646% B*
T1 Cycler
A*
Kills:1,193
Deaths:481
KDR:2.480
Accuracy:31.797% A*
HSR:27.997% B*
SMG-46 Armistice
B++
Kills:1,181
Deaths:681
KDR:1.734
Accuracy:30.034% B++
HSR:15.326% C
AS16 NightHawk
B+
Kills:1,180
Deaths:680
KDR:1.735
Accuracy:46.216% B+
HSR:12.458% C--
MG-S1 Jackal
A++
Kills:1,174
Deaths:341
KDR:3.443
Accuracy:33.396% B**
HSR:33.646% A++
NS-11A
A+
Kills:1,173
Deaths:495
KDR:2.370
Accuracy:32.344% A+
HSR:24.126% C*
TRS-12 Uppercut
B**
Kills:1,168
Deaths:564
KDR:2.071
Accuracy:72.696% B**
HSR:14.983% C+
NS-7 PDW
B**
Kills:1,166
Deaths:702
KDR:1.661
Accuracy:26.324% C*
HSR:24.443% B**
PDW-16 Hailstorm
M*
Kills:1,165
Deaths:350
KDR:3.329
Accuracy:33.307% A+
HSR:35.537% M*
NSX Tengu
B+
Kills:1,163
Deaths:443
KDR:2.625
Accuracy:40.723% B+
HSR:24.420% B+
FA1 Barrage
A+
Kills:789
Deaths:337
KDR:2.341
Accuracy:55.315% A+
HSR:15.589% C+
T1S Cycler
M+
Kills:406
Deaths:132
KDR:3.076
Accuracy:32.434% A++
HSR:41.872% M+
T1A Unity
A
Kills:384
Deaths:147
KDR:2.612
Accuracy:30.497% A
HSR:29.167% B+
MG-A1 Arbalest
A++
Kills:383
Deaths:128
KDR:2.992
Accuracy:35.444% A++
HSR:40.470% A+
Shuriken
M++
Kills:335
Deaths:84
KDR:3.988
Accuracy:32.760% A
HSR:37.313% M++
NSX-P Tengu
A+
Kills:69
Deaths:26
KDR:2.654
Accuracy:46.857% A+
HSR:31.884% A+
Kills:19,711
Deaths (as Combat Medic):8,302
Deaths (to Combat Medics):3,951
KDR:2.37425
Kill Difference:11,409
Playtime:195.477 hours
Usage:7%
Score:4.713m
Score/min:402
Accuracy (listed only):39.409%
HSR (listed only):26.923%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,417
Deaths:508
KDR:2.789
Accuracy:22.768% B**
HSR:23.430% B+
MRC3 Mercy
B**
Kills:1,387
Deaths:522
KDR:2.657
Accuracy:23.435% B**
HSR:23.865% B+
M6 Onslaught
B**
Kills:1,245
Deaths:435
KDR:2.862
Accuracy:23.046% B**
HSR:23.454% B+
M6 Onslaught
B**
Kills:1,244
Deaths:471
KDR:2.641
Accuracy:23.243% B**
HSR:23.071% B+
M1 Heavy Cycler
A
Kills:620
Deaths:259
KDR:2.394
Accuracy:20.898% A
HSR:21.936% B*
M3 Pounder HEG
A
Kills:520
Deaths:268
KDR:1.940
Accuracy:50.576% A
HSR:2.692% C
M3 Pounder HEG
A
Kills:420
Deaths:183
KDR:2.295
Accuracy:53.922% A
HSR:1.905% D-
M2 Mutilator
B**
Kills:411
Deaths:172
KDR:2.390
Accuracy:19.504% B**
HSR:17.275% C
M1 Heavy Cycler
A**
Kills:281
Deaths:66
KDR:4.258
Accuracy:27.607% A**
HSR:29.537% A*
MR1 Fracture
A*
Kills:276
Deaths:169
KDR:1.633
Accuracy:56.350% A*
HSR:1.812% D-
MR1 Fracture
A*
Kills:223
Deaths:174
KDR:1.282
Accuracy:57.024% A*
HSR:1.345% D*
NS-20 Gorgon
C*
Kills:66
Deaths:27
KDR:2.444
Accuracy:28.138% C*
HSR:16.667% D
NS-10 Burster
B**
Kills:64
Deaths:48
KDR:1.333
Accuracy:38.013% B**
HSR:7.813% B*
NS-10 Burster
B**
Kills:55
Deaths:52
KDR:1.058
Accuracy:37.278% B**
HSR:7.273% C**
NS-20 Gorgon
B
Kills:55
Deaths:23
KDR:2.391
Accuracy:28.783% B
HSR:10.909% D**
Kills:8,284
Deaths (as MAX Suit):1,688.500
Deaths (to MAX Suits):1,395
KDR:4.90613
Kill Difference:6,595.500
Playtime:113.521 hours
Usage:4%
Score:3.622m
Score/min:532
Accuracy (listed only):34.039%
HSR (listed only):14.199%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:115
V. Kills:21 N/A
Deaths:26
KDR:4.423
Accuracy:46.305% C
KPH:92.600 C++
VKPH:16.900 C*
Kills:115 (0 + 0)
Deaths:26
KDR:4.423
VKDR:0.808
Vehicle Kills:21
Kill Difference:89
Playtime:1.243 hours
Usage:0%
Score:0.086m
Score/min:1,155
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:284
V. Kills:44 N/A
Deaths:21
KDR:13.524
Accuracy:50.721% B*
KPH:78.300 B**
VKPH:12.100 B*
C150 Dalton
C*
Kills:121
V. Kills:87 138%
Deaths:18
KDR:6.722
Accuracy:35.564% D
KPH:36.200 C++
VKPH:26 C*
AP30 Shredder
A
Kills:80
V. Kills:114 70%
Deaths:28
KDR:2.857
Accuracy:34.510% B+
KPH:20.100 D
VKPH:28.600 A
CAS30 Tank Buster
C+
Kills:55
V. Kills:85 64%
Deaths:107
KDR:0.514
Accuracy:39.049% D
KPH:4.200 D
VKPH:6.400 C+
Kills:540 (55 + 485)
Deaths:174
KDR:3.103
VKDR:1.897
Vehicle Kills:330
Kill Difference:366
Playtime:24.136 hours
Usage:1%
Score:0.445m
Score/min:307
Piloting Accuracy:39.049%
Gunner Accuracy:34.510%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:1,131
V. Kills:505 224%
Deaths:84
KDR:13.464
Accuracy:53.158% A+
KPH:49.900 B**
VKPH:22.300 M*
L100 Python AP
A+
Kills:1,085
V. Kills:545 199%
Deaths:79
KDR:13.734
Accuracy:65.797% B**
KPH:53.900 A+
VKPH:27.100 A
Skyguard
B**
Kills:244
V. Kills:143 169%
Deaths:28
KDR:8.714
Accuracy:36.702% B**
KPH:21.500 B**
VKPH:12.600 B*
L100 Python HESH
A++
Kills:137
V. Kills:8 N/A
Deaths:6
KDR:22.833
Accuracy:64.318% A++
KPH:101 A++
VKPH:5.900 D
LB00 Python AP
C+
Kills:51
V. Kills:24 204%
Deaths:
KDR:
Accuracy:62.887% B+
KPH:50.700 C+
VKPH:23.900 C+
Kills:2,648 (2,648 + 0)
Deaths:197
KDR:13.442
VKDR:6.218
Vehicle Kills:1,225
Kill Difference:2,451
Playtime:56.499 hours
Usage:2%
Score:1.284m
Score/min:379
Driving Accuracy:62.887%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:28,627
V. Kills:16,487 174%
Deaths:2,050
KDR:13.964
Accuracy:59.350% A+
KPH:50.900 A+
VKPH:29.300 A++
E540 Halberd
B*
Kills:1,287
V. Kills:663 194%
Deaths:117
KDR:11
Accuracy:55.889% A++
KPH:35.800 B++
VKPH:18.400 B*
MR11 Gatekeeper
B**
Kills:1,227
V. Kills:747 164%
Deaths:106
KDR:11.576
Accuracy:49.771% B**
KPH:33.300 B++
VKPH:20.300 C**
P2-120 HESH
A
Kills:1,095
V. Kills:152 N/A
Deaths:89
KDR:12.303
Accuracy:52.972% A
KPH:76.600 B**
VKPH:10.600 B
P2-120 HEAT
B**
Kills:902
V. Kills:391 230%
Deaths:144
KDR:6.264
Accuracy:49.144% B*
KPH:32.800 B+
VKPH:14.200 B**
G30 Vulcan
A++
Kills:627
V. Kills:338 185%
Deaths:94
KDR:6.670
Accuracy:43.722% A++
KPH:36.800 A+
VKPH:19.800 B**
M12 Kobalt
A++
Kills:105
V. Kills:3 N/A
Deaths:3
KDR:35
Accuracy:20.862% A++
KPH:92.700 B++
VKPH:2.600 C
P525 Marauder
A*
Kills:101
V. Kills:3 N/A
Deaths:5
KDR:20.200
Accuracy:36.768% A*
KPH:90 B+
VKPH:2.700 C--
Kills:33,971 (30,624 + 3,347)
Deaths:2,608
KDR:13.026
VKDR:7.202
Vehicle Kills:18,784
Kill Difference:31,363
Playtime:696.559 hours
Usage:24%
Score:18.774m
Score/min:449
Driving Accuracy:49.144%
Gunner Accuracy:36.768%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:3,430
V. Kills:2,186 157%
Deaths:741
KDR:4.629
Accuracy:52.444% B+
KPH:48.900 C**
VKPH:31.100 B
P525 Marauder-H
A
Kills:1,543
V. Kills:77 N/A
Deaths:116
KDR:13.302
Accuracy:46.019% A
KPH:148.300 B*
VKPH:7.400 C*
E540 Halberd-H
B++
Kills:877
V. Kills:401 218%
Deaths:81
KDR:10.827
Accuracy:63.213% B++
KPH:56 B+
VKPH:25.600 B+
MR11 Gatekeeper-H
B++
Kills:339
V. Kills:286 118%
Deaths:85
KDR:3.988
Accuracy:58.796% B++
KPH:32.500 C++
VKPH:27.400 C+
M12 Kobalt-H
A
Kills:123
V. Kills:6 N/A
Deaths:3
KDR:41
Accuracy:25.520% B++
KPH:185.200 B**
VKPH:9 A
G40-F Ranger
B++
Kills:108
V. Kills:59 180%
Deaths:6
KDR:18
Accuracy:35.295% C**
KPH:40.500 B++
VKPH:22.100 B+
Kills:6,420 (0 + 6,420)
Deaths:1,032
KDR:6.221
VKDR:2.922
Vehicle Kills:3,015
Kill Difference:5,388
Playtime:110.018 hours
Usage:4%
Score:2.856m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:35.295%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:664
V. Kills:129 N/A
Deaths:76
KDR:8.737
Accuracy:46.988% A
KPH:60.500 B+
VKPH:11.700 B+
M12 Kobalt
A++
Kills:463
V. Kills:17 N/A
Deaths:23
KDR:20.130
Accuracy:26.382% A++
KPH:130.500 A++
VKPH:4.800 B++
M40 Fury
B+
Kills:203
V. Kills:54 369%
Deaths:24
KDR:8.458
Accuracy:47.609% A+
KPH:51.700 C+
VKPH:13.800 B+
M12 Kobalt
A
Kills:112
V. Kills:3 N/A
Deaths:7
KDR:16
Accuracy:21.001% B+
KPH:121.600 A
VKPH:3.300 C+
M20 Basilisk
B**
Kills:55
V. Kills:17 306%
Deaths:12
KDR:4.583
Accuracy:49.393% B**
KPH:16.700 C
VKPH:5.200 D-
Kills:1,497 (0 + 1,497)
Deaths:142
KDR:10.542
VKDR:1.549
Vehicle Kills:220
Kill Difference:1,355
Playtime:22.671 hours
Usage:1%
Score:0.578m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:49.393%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 45,11428,6272,05013.964B*10.7559.35%A+N/A50.9A+29.3A++428562.6h5.3B*8.9B**
MSW-R 7,5597,5052,3223.232B++0.0231.613%A++35.017%A72B**N/A196104.3h9.3B**29.3B**
T9A "Butcher" 6,2306,1831,9013.252B+0.0432.401%A++32.8%B+74.8B+N/A19782.7h9.5B*29.4B**
G20 Vulcan-H 5,6163,4307414.629C++1.4152.444%B+2.741%C+48.9C**31.1B45170.2h78.9B++150.5B*
TSAR-42 3,2533,2496514.991B+1.7850.433%A++74.762%B+63.6B*N/A18151.1h1.9B++3.8B*
C-4 3,7473,0621,2342.481B+0.7326.901%C++N/A136.7B**30.6C++74622.4h1.1B++4.1B+
T7 Mini-Chaingun 2,8472,8251,6911.671B++1.5422.333%B*15.186%B+50.6B+N/A15955.8h11.6B++52.1B++
MG-H1 Watchman 2,2842,2687642.969B++0.2530.051%B**31.393%B+66.7B+N/A18134h11.2B**37.2B++
NS-15M2 2,2272,2218992.471C**0.7426.334%C*23.683%C-53.9C++N/A15141.2h9.6B*36.4B+
Cycler TRV 2,1532,1348862.409B**0.8130.016%A25.961%B++54.7B*N/A15439h9.7A32.2B**
TAR 2,0021,9905913.367A0.1532.337%A++31.558%A67.7AN/A19229.4h9.5A29.4A
LC2 Lynx 1,6341,6231,0451.553C**1.6625.57%C**15.342%D--34.3C++N/A12047.3h11.5B*45.1B++
P525 Marauder-H 1,6201,54311613.302C+10.0946.019%AN/A148.4B*7.4C*42010.4h5.7B+12.4B*
NS-44 Commissioner 1,4331,4269931.436B1.7845.87%B**17.181%D84.9A+N/A26116.8h2.9B**6.4B*
MRC3 Mercy 1,4281,4175082.789C++0.4322.768%B**23.43%B+49.4A+N/A18228.7h15.3B**67.1B*
T9 CARV 1,4101,4016802.06B+1.1625.978%A21.199%C43.1B+N/A18032.5h9.3A36B*
NSX Naginata 1,3951,3914413.154A+0.0629.729%A32.567%B+52.9C++N/A14126.3h9B*30.3B*
MRC3 Mercy 1,4011,3875222.657C++0.5623.435%B**23.865%B+46.9B**N/A17229.6h16.6B++70.8B++
NS Decimator 2,0271,3625452.499A0.7268.18%B*1.395%D47.6B+23.3B++31328.6h3.5B++5.2B*
TAS-16 Blackjack 1,3491,3436102.202B*1.0174.555%B**14.147%C57.6B+N/A15723.3h2.1B+2.8B++
TORQ-9 1,3361,3156242.107B+1.1131.727%A+30.646%B*49.8B+N/A14626.4h11.7B**36.9B**
E540 Halberd 1,9501,28711711B+7.7855.889%A++1.243%D--35.8B++18.4B*56536h5.4B9.7B**
M6 Onslaught 1,2601,2454352.862C**0.3523.046%B**23.454%B+53.4B*N/A16823.3h15.4B++66.9B*
M6 Onslaught 1,2601,2444712.641C++0.5723.243%B**23.071%B+50.8B*N/A16424.5h16.4B+70.4B++
MR11 Gatekeeper 1,9741,22710611.575B**8.3649.771%B**N/A33.3B++20.2C**54436.9h35.4B**71.2B**
TMG-50 1,2351,2257681.595C*1.6221.618%C+20%D36C+N/A15634h8.9B++41.1B+
HC1 Cougar 1,2181,2156351.913B*1.3028.593%B++20.741%C32.9C+N/A9636.9h8.8B**30.6B*
T1 Cycler 1,2001,1934812.48B**0.7431.797%A*27.997%B*53.5A+N/A21422.3h10.1A31.7A
T9 CARV-S 1,1871,1874392.704B+0.5130.562%A+28.812%B+61.2B+N/A17819.4h9.4B**30.7B*
SMG-46 Armistice 1,1901,1816811.734B++1.4830.034%B++15.326%C36.7C++N/A11432.2h12.3B+40.8B+
AS16 NightHawk 1,1831,1806801.735C**1.4846.216%B+12.458%C--49.8BN/A17123.7h4.1B9B+
MG-S1 Jackal 1,1781,1743413.443A*0.2333.396%B**33.646%A++87A++N/A29113.5h7.7B+23.2B*
NS-11A 1,1871,1734952.37B*0.8532.344%A+24.126%C*43.3C**N/A13427.1h9.7A30.1B**
TRAC-5 1,1731,1707031.664B**1.5524.296%B+16.154%D26.5BN/A12044.2h10.4B**42.7B++
TRS-12 Uppercut 1,1741,1685642.071B++1.1472.696%B**14.983%C+73B**N/A19216h2B*2.8B*
NS-7 PDW 1,1711,1667021.661B++1.5526.324%C*24.443%B**35.8C**N/A12032.6h11.7B++44.4B+
PDW-16 Hailstorm 1,1701,1653503.329A*0.1133.307%A+35.537%M*77.2A*N/A22615.1h11.2B*33.6B*
NSX Tengu 1,1681,1634432.625A0.5940.723%B+24.42%B+57B+N/A15320.4h10.1B++24.7B+
LC3 Jaguar 1,1671,1635102.28B+0.9430.275%A22.098%C**52.6B*N/A15622.1h10.1B+33.3B*
NS-11C 1,1721,1609581.211C++2.0023.298%C16.121%D19.6C-N/A6759.1h11.6B++49.9B+
T32 Bull 1,1611,1583783.063B**0.1529.762%B**22.539%C52.9C**N/A14021.9h9.3B**31.1B*
C75 Viper 1,6361,1318413.464A++10.2553.158%A+N/A49.8B**22.2M*33022.7h11.1C*20.9B*
P2-120 HESH 1,2471,0958912.303C+9.0952.972%AN/A76.6B**10.6B34514.3h3.9B++7.4B*
L100 Python AP 1,6301,0857913.734B**10.5265.797%B**N/A54A+27.1A44320.1h4.1B**6.2A
P2-120 HEAT 1,2939021446.264C++3.0549.144%B*3.769%B+32.8B+14.2B**31927.5h7.1C++14.4B+
E540 Halberd-H 1,2788778110.827C*7.6163.213%B++N/A55.9B+25.5B39315.7h4.5B*7.1B**
FA1 Barrage 8007893372.341A+0.8755.315%A+15.589%C+65.2A++N/A21512.1h4B++7.2B*
The Slasher 71769220,1980.034C3.1822.914%D-2.89%D-0.8C--N/A2870.4h1.8B++8.1C+
M40 Fury 793664768.737C++5.5246.988%A1.657%C+60.4B+11.7B+35111h13.1C++27.8B+
Tank Mine 1,0656441773.638B+0.4251.968%AN/A131.4B+85.9B++15494.9h3.1F-6C+
T4 AMP 6336333261.942A1.2725.4%C14.692%D-53.2B++N/A15211.9h9.9A38.9B+
G30 Vulcan 965627946.67B+3.4543.722%A++1.754%D--36.9A+19.9B**103817h74.8B+171.1B**
M1 Heavy Cycler 6276202592.394B*0.8220.898%A21.936%B*39.7A+N/A13815.6h13.8B**66.2B*
M3 Pounder HEG 5755202681.94C*1.2850.576%A2.692%C29.7B**3.1C16017.5h11.8B*23.4B*
MG-C1 Kindred 4984891782.747A0.4731.689%B*29.039%B*55.6B1C+1748.8h8B**25.2B**
M12 Kobalt 4804632320.13C++16.9126.382%A++13.823%D--132.3A++4.9B++3773.5h13.4B**50.9B*
M3 Pounder HEG 4844201832.295C**0.9253.922%A1.905%D-34.4A+5.2B++17212.2h13.1B*24.3B*
NSX-P Naginata 424420775.455M++2.2434.539%A*37.143%B**93.3B**N/A2414.5h8.5B**24.5B**
M2 Mutilator 4124111722.39B0.8319.504%B**17.275%C44.7AN/A1589.2h12.5A64.2B*
NSX Tomoe 4094081532.667B+0.5533.24%B++33.088%C--48C++N/A1338.5h11.9B+35.7B++
T1S Cycler 4124061323.076A++0.1432.434%A++41.872%M+58.8AN/A1866.9h9.4B**29.1B**
NS-357 Underboss 3913902801.393C**1.8247.049%B**20.513%C69.6B++N/A2415.6h3.7B+7.9B++
T1A Unity 3873841472.612B++0.6030.497%A29.167%B+67.4B**N/A1745.7h9.3A+30.5A
MG-A1 Arbalest 3863831282.992A+0.2235.444%A++40.47%A+59.8B+N/A1516.4h11.2B**31.5A
Ripper 3663651,3730.266A*2.9517.888%D21.37%B++3CN/A7122.2h1.1B*6.3C*
Claymore 360360536.792C+3.5829.265%C--N/A171.4B+N/A5242.1h1.2C+4C+
NS-61 Emissary 3553542931.208B+2.0124.774%D13.842%D33.1C++N/A11310.7h11.2B+45.2B
MR11 Gatekeeper-H 625339853.988C+0.7758.796%B++N/A32.6C++27.5C+41810.4h45.8B+77.9B++
Shuriken 336335843.988M0.7732.76%A37.313%M++98.5A*N/A4243.4h10.1A30.9A
T2 Striker 6193212581.244A1.9755.449%C*N/A16.8C**15.6C**26419.1h40.4C*72.9B
TRAC-Shot 3083081701.812B1.4030.067%B**20.779%B41.6C*N/A1367.4h10.6B35.2B++
NS-45 Pilot 3043021871.615C++1.6035.092%B+30.464%C**81.6B+N/A2363.7h5.6B*16B++
L105 Zephyr 3282842113.524C++10.3150.721%B*1.056%B+78.9B**12.2B*3773.6h5.7C**11.2B+
M1 Heavy Cycler 287281664.258A++1.0427.607%A**29.537%A*63.9A*1.4B**1864.4h12.5B**45.1B**
MR1 Fracture 5022761691.633B**1.5856.35%A*1.812%D-15.2B**12.5M*16218.1h40.3B+71.5B*
Frag Grenade 2652631263N/A259.7843.881%CN/A375.7D2.9D--20970.7h4C9.2C+
Skyguard 387244288.714A*5.5036.702%B**1.639%C21.4B**12.5B*27911.4h92.8B++252.8B**
AMR-66 2342331661.404B+1.8122.346%D-20.172%D29.9B+N/A1377.8h7.1B*31.6C**
ML-7 3332262021.119B+2.1058.457%C++1.327%D--26.9C*12.7C+5578.4h5.6B+9.6B+
MR1 Fracture 4152231741.282B++1.9357.024%A*1.345%D*12.2B*10.5M+13818.3h50.8C++89.1B++
NSX Tanto 2152131371.555C**1.6627.336%C+24.413%C21.3DN/A7010h10.7B++39.2C*
Hunter QCX 3372101401.5B**1.7248.422%BN/A25.9B*15.7A*1928.1h6.4C++13.1C*
M40 Fury 257203248.458C+5.2447.609%A+1.478%C52.1C+13.8B+6173.9h17.7D-37.1C++
TX1 Repeater 1971951361.434B*1.7830.241%B**30.256%A60.9A+N/A3083.2h8.4A27.6B**
Chainblade 17016910,4600.016C3.2015.854%D*N/A0.3C--N/A1535.5h2.2B+14C+
RAMS .50M 157157207.85A4.6345.517%B*84.713%B*52.3AN/A2163h1.7B**3.7B*
Ectoblaster 140139981.418B*1.8044.981%B++7.914%C51.5B*N/A1322.7h15.3C*34B+
L100 Python HESH 145137622.833B++19.6264.318%A++1.46%C+97.9A+5.7D7781.4h2.1B**3.2A
Rocklet Rifle 239127512.49M+0.7348.06%C--N/A42.3B**37.3B**6853h22.1A46.1B*
M12 Kobalt-H 129123341B+37.7825.52%B++13.821%D175.7B*8.6B**4740.7h10.4B**40.6B*
C150 Dalton 208121186.722C+3.5135.564%DN/A36.7C++26.4C*6403.3h2.9B*8.3B++
NS-30 Vandal 118117971.206C2.0131.318%C-20.513%D-26DN/A1034.5h5.6C+18C+
M12 Kobalt 119116814.5D11.2821.29%C+18.104%C+165.7B**4.3C4450.7h9.3A43.7B**
Hellfire Rocket Pods 136115264.423C1.2146.305%CN/A95.8C++17.5C**11541.2h24.2C+52.2C+
M12 Kobalt 115112716C+12.7821.001%B+14.286%D--124.4A3.3C+5180.9h11.1A52.6B*
Soldier Soaker 111110791.392C++1.8235.179%C+8.182%D--37.9C-N/A952.9h6.1C++17.2C**
G40-F Ranger 167108618A14.7835.295%C**N/A40B++21.9B+2772.7h56B*158.8B*
M12 Kobalt 108105335B**31.7820.862%A++12.381%D95.5B++2.7C1841.1h13.8B*66.3B**
P525 Marauder 104101520.2C++16.9836.768%A*N/A91.8B+2.7C--2681.1h7.5C-20.5B++
Fatestealer 100100931.075S2.1445.365%B++17%C--32.3BN/A693.1h2.3C+5.1B++
NSX-P Tanto 9595402.375A0.8429.784%B++30.526%B+31.7C+N/A1583h8.7A29.3B**
MAX Punch 94941,6930.056C-3.1637.845%C--N/A0.9C-N/A3110.3h1.5C++3.9C*
AP30 Shredder 19480282.857C0.3634.51%B+N/A20D28.5A4244h161.8D**468.8D--
NSX-P Tengu 7069262.654A+0.5646.857%A+31.884%A+69B*1C++2141h11.7B+24.9B++
Spear Anti-Vehicle Phalanx Turret 10868417A++13.7862.317%A++1.471%D*68A+40A++17611h7.5B12.1B*
NS-20 Gorgon 6666272.444B++0.7728.138%C*16.667%D28.7B*N/A972.3h21.1B+74.8B++
NS-10 Burster 13064481.333C++1.8838.013%B**7.813%B*8.8A++9S1357.3h138.2B+363.5B*
NS-AM7 Archer 99581130.513C++2.7053.482%DN/A2.8D-2C4820.4h18.7C++34.9C+
CAS30 Tank Buster 140551070.514C--2.7039.049%DN/A4.2D6.4C+16813.2h74.5C190.9D
M20 Basilisk 7255124.583B+1.3749.393%B**9.091%A16.7C5.2D-4653.3h102.7C+208B+
NS-10 Burster 11155521.058C+2.1637.278%B**7.273%C**7.3B**7.5M1137.5h159.5C+427.9B+
NS-20 Gorgon 5655232.391B**0.8228.783%B10.909%D**27.5B+N/A902h23.3B+81B++
TS2 Inquisitor 5352291.793B+1.4232.885%B+23.077%B+28.9C-N/A981.8h10.3C++31.5B
LB00 Python AP 7551151A+47.7862.887%B+1.961%A*51C+24C+7641h3.6B+5.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132,6231.7h
Anti-Vehicle MANA Turret126521h
Nano-Armor Kit1,4691,982,879247.5h
NS Patriot Flare Gun04770.3h
Nanite Revive Grenade01,6490.5h
Medical Applicator359194,59514.8h
NS Deep Freeze0580.2h
Spitfire Auto-Turret49291h
Restoration Kit695730.6h
Motion Spotter54,2822.1h
TR Patriot Flare Gun01300.2h
Recon Detection Device108661.7h
Ammunition Package211,5501h
Shield Recharging Field0840h
Medical Kit1,38314,23713.4h
Anti-Infantry MANA Turret31890.4h
Nano-Repair Grenade02,0000.6h
M20 Drake0880.2h

Check the help document for the dictionary if you want to learn more about words used here.


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