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Field Marshal Dreadnaught Bass91[ARMF] Bass91
TR BR 165

KDR: 3.12

Score: 66.4m

Last Seen: Sep 9th, 2019 7:27 PM
- OFFLINE - 219.1 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Terran Republic on Cobalt - Outfit Officer of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 51
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" MSW-R G20 Vulcan-H C-4 T7 Mini-Chaingun NS-15M2 MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,559,997 MLG Score: 1247
Fun Score: N/A
Cheeseburgers Flipped: 875TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.759%24.844%71437117739,8692.203190.912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.384%1.42A0.417B-0.294CHEAD ++ (~10.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.534B+9.80.308C*24.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.54%1.085%23247120729,67724371670912.1727178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.015%1.312A-0.942D--0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.696B+6.40.489B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.183%2.839%7631212028,737196942804.43503204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.468%1.203B**-0.422C--0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.318C*40-0.005C+41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.97%67.907%763212121,371109231.25549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.848%1.883A++-0.474D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.531B+20.308C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.151%14.121%763412104,0791343203.03723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.405%1.174B**-0.194C0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.609B+2.80.41B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 51
66.4m290.6%474 (28.4k)417 (25k)3.11526110,95035,6153.87014165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214803623.325%13.119%30604:2835

6% Combat Medic54% Engineer22% Heavy Assault9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2014 8:16 AMJun 7th, 2016 8:55 AMSep 17th, 2019 5:59 PM (24h) (PST)Sep 9th, 2019 3:57 PM (9d) (PST)Sep 9th, 2019 3:27 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0861719150.6970.2240.0912.4990.1631247

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,14010,28354,857421351501025,009

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2653.6h/110.6d 26,885 14,555 34,891 397.9k 1,977 7,417 25,978 172.9m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,613
Deaths:1,040
KDR:1.551
Accuracy:25.535% B+
HSR:15.065% D*
TAS-16 Blackjack
A
Kills:1,337
Deaths:608
KDR:2.199
Accuracy:74.508% A
HSR:14.136% C
HC1 Cougar
B*
Kills:1,212
Deaths:634
KDR:1.912
Accuracy:28.583% B*
HSR:20.792% C
AS16 NightHawk
B++
Kills:1,175
Deaths:679
KDR:1.730
Accuracy:46.218% B++
HSR:12.511% C--
TRAC-5
B+
Kills:1,170
Deaths:703
KDR:1.664
Accuracy:24.296% B+
HSR:16.154% C--
TRS-12 Uppercut
A
Kills:1,168
Deaths:564
KDR:2.071
Accuracy:72.696% A
HSR:14.983% C+
LC3 Jaguar
A
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:30.275% A
HSR:22.098% B
NS-11C
C+
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.298% C+
HSR:16.121% D
FA1 Barrage
B**
Kills:399
Deaths:209
KDR:1.909
Accuracy:50.033% B**
HSR:16.291% C++
TRAC-Shot
B**
Kills:308
Deaths:170
KDR:1.812
Accuracy:30.067% B**
HSR:20.779% B+
MG-C1 Kindred
B*
Kills:288
Deaths:90
KDR:3.200
Accuracy:30.458% B*
HSR:27.083% B+
NSX Tanto
C*
Kills:209
Deaths:134
KDR:1.560
Accuracy:27.272% C*
HSR:24.402% C+
AMR-66
D-
Kills:203
Deaths:160
KDR:1.269
Accuracy:21.072% D--
HSR:18.719% D-
NSX-P Tanto
B*
Kills:89
Deaths:37
KDR:2.405
Accuracy:30.140% B*
HSR:29.214% B+
Kills:11,494
Deaths (as Engineer):6,496
Deaths (to Engineers):7,891
KDR:1.7694
Kill Difference:4,998
Playtime:1,445.140 hours
Usage:54%
Score:41.050m
Score/min:473
Accuracy (listed only):36.746%
HSR (listed only):19.168%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A++
Kills:5,044
Deaths:1,627
KDR:3.100
Accuracy:32.152% A++
HSR:30.987% B+
MSW-R
A+
Kills:4,825
Deaths:1,629
KDR:2.962
Accuracy:30.175% A+
HSR:31.544% B**
NS-15M2
B+
Kills:2,200
Deaths:888
KDR:2.477
Accuracy:26.289% B+
HSR:23.500% C
MG-H1 Watchman
A
Kills:2,050
Deaths:702
KDR:2.920
Accuracy:30.133% A
HSR:30.781% B+
NSX Naginata
A+
Kills:1,334
Deaths:430
KDR:3.102
Accuracy:29.457% A+
HSR:32.009% B+
T9 CARV
B**
Kills:1,249
Deaths:623
KDR:2.005
Accuracy:25.281% B**
HSR:18.815% D
TMG-50
C++
Kills:1,225
Deaths:768
KDR:1.595
Accuracy:21.618% C++
HSR:20% D
T9 CARV-S
A++
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:30.485% A++
HSR:28.362% B+
T32 Bull
B**
Kills:1,158
Deaths:378
KDR:3.063
Accuracy:29.762% B**
HSR:22.539% C
NSX-P Naginata
A*
Kills:259
Deaths:42
KDR:6.167
Accuracy:34.445% A*
HSR:37.066% B**
Kills:20,504
Deaths (as Heavy Assault):7,520
Deaths (to Heavy Assaults):10,414
KDR:2.7266
Kill Difference:12,984
Playtime:589.455 hours
Usage:22%
Score:11.996m
Score/min:339
Accuracy (listed only):28.980%
HSR (listed only):27.560%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,613
Deaths:1,040
KDR:1.551
Accuracy:25.535% B+
HSR:15.065% D*
TAS-16 Blackjack
A
Kills:1,337
Deaths:608
KDR:2.199
Accuracy:74.508% A
HSR:14.136% C
HC1 Cougar
B*
Kills:1,212
Deaths:634
KDR:1.912
Accuracy:28.583% B*
HSR:20.792% C
SMG-46 Armistice
B*
Kills:1,181
Deaths:681
KDR:1.734
Accuracy:30.034% B*
HSR:15.326% C+
AS16 NightHawk
B++
Kills:1,175
Deaths:679
KDR:1.730
Accuracy:46.218% B++
HSR:12.511% C--
TRAC-5
B+
Kills:1,170
Deaths:703
KDR:1.664
Accuracy:24.296% B+
HSR:16.154% C--
TRS-12 Uppercut
A
Kills:1,168
Deaths:564
KDR:2.071
Accuracy:72.696% A
HSR:14.983% C+
LC3 Jaguar
A
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:30.275% A
HSR:22.098% B
NS-11C
C+
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.298% C+
HSR:16.121% D
NSX Tengu
B+
Kills:1,099
Deaths:422
KDR:2.604
Accuracy:40.481% B+
HSR:24.477% B+
NS-7 PDW
B+
Kills:901
Deaths:624
KDR:1.444
Accuracy:24.698% C+
HSR:21.088% B+
FA1 Barrage
B**
Kills:399
Deaths:209
KDR:1.909
Accuracy:50.033% B**
HSR:16.291% C++
TRAC-Shot
B**
Kills:308
Deaths:170
KDR:1.812
Accuracy:30.067% B**
HSR:20.779% B+
MG-C1 Kindred
B*
Kills:288
Deaths:90
KDR:3.200
Accuracy:30.458% B*
HSR:27.083% B+
NSX Tanto
C*
Kills:209
Deaths:134
KDR:1.560
Accuracy:27.272% C*
HSR:24.402% C+
PDW-16 Hailstorm
A+
Kills:190
Deaths:86
KDR:2.209
Accuracy:31.753% A+
HSR:21.579% B*
MG-S1 Jackal
C+
Kills:147
Deaths:83
KDR:1.771
Accuracy:26.529% C+
HSR:10.204% D**
NSX-P Tanto
B*
Kills:89
Deaths:37
KDR:2.405
Accuracy:30.140% B*
HSR:29.214% B+
NSX-P Tengu
A++
Kills:69
Deaths:26
KDR:2.654
Accuracy:46.857% A++
HSR:31.884% A++
Kills:14,878
Deaths (as Light Assault):8,258
Deaths (to Light Assaults):6,052
KDR:1.80165
Kill Difference:6,620
Playtime:236.669 hours
Usage:9%
Score:4.362m
Score/min:307
Accuracy (listed only):36.512%
HSR (listed only):19.694%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,315
Deaths:314
KDR:4.188
Accuracy:48.349% A+
HSR:67.376% C+
NS-44 Commissioner
B**
Kills:1,240
Deaths:903
KDR:1.373
Accuracy:44.952% B**
HSR:16.452% D-
SMG-46 Armistice
B*
Kills:1,181
Deaths:681
KDR:1.734
Accuracy:30.034% B*
HSR:15.326% C+
NSX Tengu
B+
Kills:1,099
Deaths:422
KDR:2.604
Accuracy:40.481% B+
HSR:24.477% B+
NS-7 PDW
B+
Kills:901
Deaths:624
KDR:1.444
Accuracy:24.698% C+
HSR:21.088% B+
T4 AMP
C
Kills:633
Deaths:326
KDR:1.942
Accuracy:25.400% C
HSR:14.692% D-
NS-61 Emissary
C--
Kills:351
Deaths:291
KDR:1.206
Accuracy:24.747% D
HSR:13.675% C--
NSX Tomoe
B*
Kills:341
Deaths:138
KDR:2.471
Accuracy:33.189% B*
HSR:26.100% D--
PDW-16 Hailstorm
A+
Kills:190
Deaths:86
KDR:2.209
Accuracy:31.753% A+
HSR:21.579% B*
MG-S1 Jackal
C+
Kills:147
Deaths:83
KDR:1.771
Accuracy:26.529% C+
HSR:10.204% D**
NS-357 Underboss
B++
Kills:138
Deaths:115
KDR:1.200
Accuracy:42.458% B++
HSR:13.768% D--
Ectoblaster
B+
Kills:133
Deaths:94
KDR:1.415
Accuracy:44.893% B+
HSR:8.271% C+
NS-45 Pilot
C++
Kills:121
Deaths:90
KDR:1.344
Accuracy:32.082% C++
HSR:25.620% C+
NS-30 Vandal
C
Kills:117
Deaths:97
KDR:1.206
Accuracy:31.318% C
HSR:20.513% D
Soldier Soaker
C++
Kills:110
Deaths:79
KDR:1.392
Accuracy:35.179% C++
HSR:8.182% D--
TX1 Repeater
B**
Kills:101
Deaths:84
KDR:1.202
Accuracy:25.787% C*
HSR:28.713% B**
NSX-P Tengu
A++
Kills:69
Deaths:26
KDR:2.654
Accuracy:46.857% A++
HSR:31.884% A++
NS-AM7 Archer
D
Kills:57
Deaths:112
KDR:0.509
Accuracy:53.277% D
HSR:0% F-
RAMS .50M
C*
Kills:56
Deaths:7
KDR:8
Accuracy:40.293% C*
HSR:80.357% C*
TS2 Inquisitor
B++
Kills:51
Deaths:29
KDR:1.759
Accuracy:32.921% B++
HSR:23.529% B+
Kills:8,351
Deaths (as Infiltrator):4,601
Deaths (to Infiltrators):4,152
KDR:1.81504
Kill Difference:3,750
Playtime:103.138 hours
Usage:4%
Score:1.726m
Score/min:279
Accuracy (listed only):35.760%
HSR (listed only):23.590%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:1,670
Deaths:498
KDR:3.353
Accuracy:32.258% A++
HSR:30.778% A
Cycler TRV
B**
Kills:1,360
Deaths:667
KDR:2.039
Accuracy:28.612% B**
HSR:21.397% C*
TAS-16 Blackjack
A
Kills:1,337
Deaths:608
KDR:2.199
Accuracy:74.508% A
HSR:14.136% C
TORQ-9
A+
Kills:1,315
Deaths:624
KDR:2.107
Accuracy:31.727% A+
HSR:30.646% B*
SMG-46 Armistice
B*
Kills:1,181
Deaths:681
KDR:1.734
Accuracy:30.034% B*
HSR:15.326% C+
AS16 NightHawk
B++
Kills:1,175
Deaths:679
KDR:1.730
Accuracy:46.218% B++
HSR:12.511% C--
NS-11A
A++
Kills:1,173
Deaths:495
KDR:2.370
Accuracy:32.344% A++
HSR:24.126% C**
TRS-12 Uppercut
A
Kills:1,168
Deaths:564
KDR:2.071
Accuracy:72.696% A
HSR:14.983% C+
T1 Cycler
A*
Kills:1,167
Deaths:474
KDR:2.462
Accuracy:31.721% A*
HSR:27.764% B*
NSX Tengu
B+
Kills:1,099
Deaths:422
KDR:2.604
Accuracy:40.481% B+
HSR:24.477% B+
NS-7 PDW
B+
Kills:901
Deaths:624
KDR:1.444
Accuracy:24.698% C+
HSR:21.088% B+
FA1 Barrage
B**
Kills:399
Deaths:209
KDR:1.909
Accuracy:50.033% B**
HSR:16.291% C++
T1A Unity
A
Kills:300
Deaths:128
KDR:2.344
Accuracy:30.726% A
HSR:25.667% C++
PDW-16 Hailstorm
A+
Kills:190
Deaths:86
KDR:2.209
Accuracy:31.753% A+
HSR:21.579% B*
MG-S1 Jackal
C+
Kills:147
Deaths:83
KDR:1.771
Accuracy:26.529% C+
HSR:10.204% D**
T1S Cycler
M*
Kills:104
Deaths:29
KDR:3.586
Accuracy:31.750% A++
HSR:45.192% M*
NSX-P Tengu
A++
Kills:69
Deaths:26
KDR:2.654
Accuracy:46.857% A++
HSR:31.884% A++
Kills:14,755
Deaths (as Combat Medic):6,897
Deaths (to Combat Medics):3,388
KDR:2.13934
Kill Difference:7,858
Playtime:160.797 hours
Usage:6%
Score:3.749m
Score/min:389
Accuracy (listed only):38.997%
HSR (listed only):22.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:1,352
Deaths:491
KDR:2.754
Accuracy:22.547% A
HSR:22.929% B+
MRC3 Mercy
A
Kills:1,323
Deaths:505
KDR:2.620
Accuracy:23.186% A
HSR:23.356% B+
M6 Onslaught
A
Kills:1,187
Deaths:418
KDR:2.840
Accuracy:23.069% A
HSR:23.083% B++
M6 Onslaught
A
Kills:1,177
Deaths:454
KDR:2.593
Accuracy:23.235% A
HSR:22.345% B+
M1 Heavy Cycler
A+
Kills:565
Deaths:243
KDR:2.325
Accuracy:20.357% A+
HSR:20.885% B++
M3 Pounder HEG
A
Kills:506
Deaths:265
KDR:1.909
Accuracy:50.490% A
HSR:2.767% C
M2 Mutilator
A
Kills:411
Deaths:172
KDR:2.390
Accuracy:19.504% A
HSR:17.275% C
M3 Pounder HEG
A+
Kills:410
Deaths:180
KDR:2.278
Accuracy:53.800% A+
HSR:1.951% D-
MR1 Fracture
A*
Kills:256
Deaths:164
KDR:1.561
Accuracy:56.067% A*
HSR:1.563% D--
M1 Heavy Cycler
M
Kills:230
Deaths:50
KDR:4.600
Accuracy:27.681% M
HSR:28.261% A++
MR1 Fracture
A*
Kills:211
Deaths:169
KDR:1.249
Accuracy:56.771% A*
HSR:1.422% D*
NS-20 Gorgon
B+
Kills:66
Deaths:27
KDR:2.444
Accuracy:28.094% B+
HSR:16.667% C-
NS-10 Burster
A
Kills:62
Deaths:46
KDR:1.348
Accuracy:37.553% A
HSR:8.065% B**
NS-20 Gorgon
B+
Kills:54
Deaths:23
KDR:2.348
Accuracy:28.812% B+
HSR:11.111% D**
NS-10 Burster
A
Kills:53
Deaths:50
KDR:1.060
Accuracy:36.891% A
HSR:7.547% B
Kills:7,863
Deaths (as MAX Suit):1,628.500
Deaths (to MAX Suits):1,274
KDR:4.82837
Kill Difference:6,234.500
Playtime:109.533 hours
Usage:4%
Score:3.479m
Score/min:529
Accuracy (listed only):33.870%
HSR (listed only):13.948%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C**
Kills:114
V. Kills:21 N/A
Deaths:26
KDR:4.385
Accuracy:46.411% C
KPH:91.800 C*
VKPH:16.900 C**
Kills:114 (0 + 0)
Deaths:26
KDR:4.385
VKDR:0.808
Vehicle Kills:21
Kill Difference:88
Playtime:1.243 hours
Usage:0%
Score:0.084m
Score/min:1,126
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:284
V. Kills:44 N/A
Deaths:21
KDR:13.524
Accuracy:50.721% B**
KPH:78.300 B**
VKPH:12.100 B++
C150 Dalton
C++
Kills:121
V. Kills:87 138%
Deaths:18
KDR:6.722
Accuracy:35.564% C--
KPH:36.200 C++
VKPH:26 C++
AP30 Shredder
B**
Kills:80
V. Kills:114 70%
Deaths:28
KDR:2.857
Accuracy:34.510% C**
KPH:20.100 D
VKPH:28.600 B**
CAS30 Tank Buster
C
Kills:55
V. Kills:85 64%
Deaths:107
KDR:0.514
Accuracy:39.049% D
KPH:4.200 D
VKPH:6.400 C
Kills:540 (55 + 485)
Deaths:174
KDR:3.103
VKDR:1.897
Vehicle Kills:330
Kill Difference:366
Playtime:24.136 hours
Usage:1%
Score:0.438m
Score/min:303
Piloting Accuracy:39.049%
Gunner Accuracy:34.510%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,085
V. Kills:545 199%
Deaths:79
KDR:13.734
Accuracy:65.797% B**
KPH:53.900 A++
VKPH:27.100 A+
C75 Viper
M++
Kills:1,010
V. Kills:450 224%
Deaths:84
KDR:12.024
Accuracy:53.628% A+
KPH:48.600 B**
VKPH:21.600 M++
Skyguard
B**
Kills:232
V. Kills:139 166%
Deaths:28
KDR:8.286
Accuracy:36.449% B**
KPH:21.600 B**
VKPH:12.900 B*
L100 Python HESH
A*
Kills:137
V. Kills:8 N/A
Deaths:6
KDR:22.833
Accuracy:64.318% A++
KPH:101 A*
VKPH:5.900 D
Kills:2,464 (2,464 + 0)
Deaths:197
KDR:12.508
VKDR:5.797
Vehicle Kills:1,142
Kill Difference:2,267
Playtime:53.027 hours
Usage:2%
Score:1.161m
Score/min:365
Driving Accuracy:64.318%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:25,223
V. Kills:15,024 168%
Deaths:2,050
KDR:12.304
Accuracy:59.203% A+
KPH:48.800 A+
VKPH:29.100 A++
E540 Halberd
B**
Kills:1,247
V. Kills:650 192%
Deaths:117
KDR:10.658
Accuracy:55.812% A++
KPH:35.700 B*
VKPH:18.600 B**
MR11 Gatekeeper
A
Kills:1,131
V. Kills:699 162%
Deaths:106
KDR:10.670
Accuracy:49.652% A
KPH:32.200 B*
VKPH:19.900 B+
P2-120 HESH
A
Kills:1,088
V. Kills:151 N/A
Deaths:89
KDR:12.225
Accuracy:52.999% A
KPH:76.700 A
VKPH:10.600 C**
P2-120 HEAT
B**
Kills:902
V. Kills:391 230%
Deaths:144
KDR:6.264
Accuracy:49.144% B++
KPH:32.800 B+
VKPH:14.200 B**
G30 Vulcan
A++
Kills:600
V. Kills:327 183%
Deaths:94
KDR:6.383
Accuracy:43.608% A++
KPH:36.100 A
VKPH:19.700 B*
M12 Kobalt
A++
Kills:105
V. Kills:3 N/A
Deaths:3
KDR:35
Accuracy:20.862% A++
KPH:92.700 B**
VKPH:2.600 C
P525 Marauder
A**
Kills:101
V. Kills:3 N/A
Deaths:5
KDR:20.200
Accuracy:36.768% A**
KPH:90 B++
VKPH:2.700 C--
Kills:30,397 (27,213 + 3,184)
Deaths:2,608
KDR:11.655
VKDR:6.613
Vehicle Kills:17,248
Kill Difference:27,789
Playtime:647.290 hours
Usage:24%
Score:17.365m
Score/min:447
Driving Accuracy:49.144%
Gunner Accuracy:36.768%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:3,365
V. Kills:2,158 156%
Deaths:741
KDR:4.541
Accuracy:52.300% B+
KPH:49 C*
VKPH:31.400 B+
P525 Marauder-H
A
Kills:1,514
V. Kills:76 N/A
Deaths:116
KDR:13.052
Accuracy:45.744% A
KPH:147.500 B**
VKPH:7.400 C*
E540 Halberd-H
B++
Kills:823
V. Kills:381 215%
Deaths:81
KDR:10.161
Accuracy:63.240% B++
KPH:55.500 B+
VKPH:25.700 B
MR11 Gatekeeper-H
C+
Kills:295
V. Kills:265 111%
Deaths:85
KDR:3.471
Accuracy:58.531% B++
KPH:30.500 C+
VKPH:27.400 C+
G40-F Ranger
B+
Kills:106
V. Kills:58 180%
Deaths:6
KDR:17.667
Accuracy:35.280% C*
KPH:40.600 B+
VKPH:22.200 B
M12 Kobalt-H
A++
Kills:84
V. Kills:2 N/A
Deaths:3
KDR:28
Accuracy:25.347% B++
KPH:217.700 A++
VKPH:5.200 C+
Kills:6,187 (0 + 6,187)
Deaths:1,032
KDR:5.995
VKDR:2.849
Vehicle Kills:2,940
Kill Difference:5,155
Playtime:106.467 hours
Usage:4%
Score:2.779m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:25.347%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:664
V. Kills:129 N/A
Deaths:76
KDR:8.737
Accuracy:47.012% A
KPH:61.100 B++
VKPH:11.900 B+
M12 Kobalt
A*
Kills:440
V. Kills:16 N/A
Deaths:23
KDR:19.130
Accuracy:26.003% A++
KPH:134.300 A*
VKPH:4.900 B++
M40 Fury
B+
Kills:203
V. Kills:54 369%
Deaths:24
KDR:8.458
Accuracy:47.619% A
KPH:51.800 C+
VKPH:13.800 B+
M12 Kobalt
A++
Kills:110
V. Kills:3 N/A
Deaths:7
KDR:15.714
Accuracy:20.471% B++
KPH:130.600 A++
VKPH:3.600 C+
M20 Basilisk
N/A
Kills:50
V. Kills:14 333%
Deaths:12
KDR:4.167
Accuracy:49.144% N/A
KPH:16.200 N/A
VKPH:4.500 N/A
Kills:1,467 (0 + 1,467)
Deaths:142
KDR:10.331
VKDR:1.521
Vehicle Kills:216
Kill Difference:1,325
Playtime:22.002 hours
Usage:1%
Score:0.566m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:49.144%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 40,24725,2232,05012.304B++9.1959.203%A+1.039%D--48.8A+29.1A++427516.7h5.6B++9.4B**
T9A "Butcher" 5,0805,0441,6273.1B++0.0232.152%A++30.987%B+72.7B+N/A18769.4h9.7B*30.1B**
MSW-R 4,8584,8251,6292.962B+0.1530.175%A+31.544%B**64.6B**N/A17974.7h9.4B**31.3B*
G20 Vulcan-H 5,5233,3657414.541C*1.4352.3%B+2.764%C+49C*31.4B+45468.7h78.7B++150.5B*
C-4 3,6122,9621,1562.562B*0.5526.783%C++N/A141.7A31.1C++76520.9h1.1B*4.2B++
T7 Mini-Chaingun 2,3702,3531,5231.545B+1.5721.829%B**14.025%C*45B+N/A14552.3h11.9B*54.5B++
NS-15M2 2,2062,2008882.477B+0.6426.289%B+23.5%C53.9BN/A14840.8h9.6B*36.5B++
MG-H1 Watchman 2,0632,0507022.92B**0.2030.133%A30.781%B+67.7B**N/A18230.3h11.3B*37.4B*
TAR 1,6811,6704983.353A0.2432.258%A++30.778%A66.8A+N/A18725h9.5A+29.6A
LC2 Lynx 1,6241,6131,0401.551B+1.5625.535%B+15.065%D*34.2C**N/A11847.2h11.5B*45B++
P525 Marauder-H 1,5901,51411613.052C+9.9445.744%AN/A147B**7.4C*41710.3h5.7B+12.4B*
Cycler TRV 1,3701,3606672.039B*1.0828.612%B**21.397%C*45.5B++N/A12729.9h10.2B**35.8B**
MRC3 Mercy 1,3621,3524912.754C**0.3622.547%A22.929%B+48.6A+N/A18127.8h15.3B**67.9B*
TAS-16 Blackjack 1,3431,3376082.199B*0.9274.508%A14.136%C57.6B++N/A15423.2h2.1B++2.8B++
NSX Naginata 1,3381,3344303.102A++0.0129.457%A+32.009%B+51.7BN/A13725.8h9B*30.6B*
MRC3 Mercy 1,3361,3235052.62C*0.5023.186%A23.356%B+46.3AN/A17128.6h16.6B*71.7B*
TORQ-9 1,3361,3156242.107B++1.0131.727%A+30.646%B*49.8B*N/A14526.4h11.7B**36.9B**
TSAR-42 1,3171,3153144.188C*1.0748.349%A+67.376%C+52.6B++N/A15225h2B+4.2B*
T9 CARV 1,2561,2496232.005B+1.1125.281%B**18.815%D41.8B++N/A17629.9h9.4A37.3B*
E540 Halberd 1,8971,24711710.658B+7.5455.812%A++1.283%D--35.7B*18.6B**56234.9h5.5B9.8B**
NS-44 Commissioner 1,2461,2409031.373B+1.7444.952%B**16.452%D-79A++N/A23715.7h3B*6.7B*
TMG-50 1,2351,2257681.595B+1.5221.618%C++20%D36C++N/A15434h8.9B*41.1B+
HC1 Cougar 1,2151,2126341.912B*1.2028.583%B*20.792%C32.9C*N/A9436.8h8.8B**30.6B*
M6 Onslaught 1,2021,1874182.84B0.2823.069%A23.083%B++53AN/A16822.4h15.4B*66.7B*
SMG-46 Armistice 1,1901,1816811.734B++1.3830.034%B*15.326%C+36.7B+N/A11232.2h12.3B++40.8B+
M6 Onslaught 1,1931,1774542.593C*0.5223.235%A22.345%B+49.9B**N/A16223.6h16.5B++70.9B*
AS16 NightHawk 1,1781,1756791.73B+1.3946.218%B++12.511%C--49.8B++N/A16923.6h4.1B+9B+
NS-11A 1,1871,1734952.37B++0.7532.344%A++24.126%C**43.3B+N/A13327.1h9.7A+30.1B**
TRAC-5 1,1731,1707031.664B**1.4524.296%B+16.154%C--27B+N/A11643.4h10.4B**42.7B++
TRS-12 Uppercut 1,1741,1685642.071B*1.0472.696%A14.983%C+73AN/A18916h2B**2.8B*
T1 Cycler 1,1741,1674742.462A0.6531.721%A*27.764%B*52.8A++N/A20422.1h10.1A+31.8A
LC3 Jaguar 1,1671,1635102.28B+0.8430.275%A22.098%B52.6B**N/A15422.1h10.1B++33.3B*
NS-11C 1,1721,1609581.211C**1.9023.298%C+16.121%D19.6CN/A6659.1h11.6B++49.9B+
T9 CARV-S 1,1601,1604332.679B**0.4430.485%A++28.362%B+60.7B++N/A17519.1h9.4B**30.9B*
T32 Bull 1,1611,1583783.063A0.0529.762%B**22.539%C52.9B+N/A13821.9h9.3B**31.1B*
NS Decimator 1,7181,1484782.402A++0.7168.392%B*1.394%D45B+22.4B++30425.5h3.6B*5.3B**
MR11 Gatekeeper 1,8301,13110610.67A+7.5549.652%AN/A32.2B*19.9B+51835.1h36.6B**73.7B**
NSX Tengu 1,1041,0994222.604A+0.5140.481%B+24.477%B+55.5B*N/A14719.8h10B*24.8B++
P2-120 HESH 1,2391,0888912.225C+9.1152.999%AN/A76.6A10.6C**34014.2h3.9B++7.4B**
L100 Python AP 1,6301,0857913.734A++10.6265.797%B**N/A54A++27.1A+42420.1h4.1B++6.2B**
C75 Viper 1,4601,0108412.024A+8.9153.628%A+N/A48.6B**21.6M++32720.8h11.6B21.7B*
P2-120 HEAT 1,2939021446.264C++3.1549.144%B++3.769%B+32.8B+14.2B**31427.5h7.1C*14.4B+
NS-7 PDW 9059016241.444B++1.6724.698%C+21.088%B+30.4C*N/A10629.6h12.2B++49.2B+
E540 Halberd-H 1,2048238110.16C**7.0463.24%B++N/A55.6B+25.7B38914.8h4.5B++7.2B**
M40 Fury 793664768.737C*5.6247.012%A1.657%C+60.9B++11.8B+35310.9h13C**27.6B++
T4 AMP 6336333261.942B*1.1725.4%C14.692%D-53.2B*N/A15111.9h9.9A38.9B++
Tank Mine 1,0506311773.565B+0.4549.362%B**N/A128.8B+85.5B*15314.9h3F6.1C++
G30 Vulcan 927600946.383B+3.2743.608%A++1.833%D-36.1A19.7B*101516.6h75.9B++174B**
M1 Heavy Cycler 5725652432.325B*0.7920.357%A+20.885%B++39A++N/A13414.5h13.9B**68.4B*
M3 Pounder HEG 5595062651.909C**1.2150.49%A2.767%C29.4A+3.1C+15917.2h11.9B*23.6B*
The Slasher 46545716,0020.029C-3.0918.392%D*1.751%D--0.6CN/A2710.2h1.9B+10.1C+
M12 Kobalt 4564402319.13B16.0126.003%A++13.636%D--133.3A*4.8B++3813.3h13.1B**50.5B*
M2 Mutilator 4124111722.39B+0.7319.504%A17.275%C44.7A++N/A1579.2h12.5A+64.2B*
M3 Pounder HEG 4734101802.278B+0.8453.8%A+1.951%D-34.5A++5.3B*17211.9h13.1B*24.3B*
FA1 Barrage 4043992091.909B*1.2150.033%B**16.291%C++54.7A+N/A1977.3h3.9B*7.7B*
Claymore 359359536.774C++3.6629.236%CN/A171B+N/A5182.1h1.2C++4C++
Ripper 3533521,3490.261A+2.8517.496%D20.455%B+2.9CN/A7121.2h1.1B*6.4C+
NS-61 Emissary 3523512911.206B+1.9124.747%D13.675%C--33.1BN/A11210.6h11.2B+45.3B
NSX Tomoe 3413411382.471B+0.6433.189%B*26.1%D--43.2C*N/A1257.9h12.4B+37.3B++
T2 Striker 6003102541.22A++1.9055.237%BN/A16.8B+15.7B+26418.5h40.4C**73.2B+
TRAC-Shot 3083081701.812B+1.3030.067%B**20.779%B+41.6BN/A1337.4h10.6B+35.2B++
T1A Unity 3023001282.344A0.7730.726%A25.667%C++68.2AN/A1694.4h9.1A++29.6A
MR11 Gatekeeper-H 560295853.471C0.3658.531%B++N/A30.4C+27.3C+4269.7h48.1B+82.2B++
MG-C1 Kindred 294288903.2A0.0830.458%B*27.083%B+55.4B+1.2B1705.2h7.8B**25.5B**
L105 Zephyr 3282842113.524C*10.4150.721%B**1.056%B78.9B**12.2B++3733.6h5.7B+11.2B++
Frag Grenade 2652631263N/A259.8843.881%C+N/A375.7C-2.9D--19940.7h4C+9.2C+
NSX-P Naginata 261259426.167M**3.0534.445%A*37.066%B**95.9A++N/A2432.7h8.6A24.9B**
MR1 Fracture 4732561641.561A1.5556.067%A*1.563%D--14.6A12.4M**15917.5h41.6B+74.3B*
Skyguard 371232288.286A**5.1736.449%B**1.293%D21.5B**12.9B*28010.8h93.8B++257.4B**
M1 Heavy Cycler 235230504.6A*1.4827.681%M28.261%A++69.7M++1.5A++1913.3h12.4A44.8A
ML-7 3332262021.119B++2.0058.457%C*1.327%D-26.9B12.7C+5428.4h5.6B++9.6B++
MR1 Fracture 3962111691.249B*1.8756.771%A*1.422%D*11.9B**10.5M++13717.7h51.5C*90.8B++
NSX Tanto 2112091341.56B+1.5627.272%C*24.402%C+21.1C-N/A679.9h10.8B+39.4B
Hunter QCX 3262041271.606A1.5147.068%C*N/A26.8A16.1A**1957.6h5.9C++12.6C*
AMR-66 2042031601.269B+1.8521.072%D--18.719%D-27.1BN/A1217.5h7.2B*34.3C*
M40 Fury 257203248.458C++5.3447.619%A1.478%C52.1C+13.8B+6153.9h17.6D37C*
PDW-16 Hailstorm 191190862.209A+0.9131.753%A+21.579%B*79.2MN/A3372.4h13.9B43.7B++
Chainblade 17016910,4460.016C+3.1015.854%D--N/A0.3C--N/A1533.6h2.2B+14C+
MG-S1 Jackal 147147831.771B+1.3426.529%C+10.204%D**42BN/A1753.5h9.2B+34.7B+
NS-357 Underboss 1391381151.2C*1.9242.458%B++13.768%D--57.5B+N/A2172.4h3.9B+9.1B+
L100 Python HESH 145137622.833B**19.7264.318%A++1.46%C+97.9A++5.7D7501.4h2.1A3.2A
Ectoblaster 134133941.415A+1.7044.893%B+8.271%C+51.2B**N/A1292.6h15.5C*34.5B+
NS-45 Pilot 122121901.344C++1.7732.082%C++25.62%C+50.4C+N/A1292.4h6.1B+18.9B+
Rocklet Rifle 229121492.469M++0.6547.549%DN/A41.7B**37.2B**6682.9h21.9A46B*
C150 Dalton 208121186.722C+3.6135.564%C--N/A36.7C++26.4C*6263.3h2.9B**8.3B++
NS-30 Vandal 118117971.206C1.9131.318%C20.513%D26DN/A994.5h5.6C*18C++
M12 Kobalt 119116814.5C--11.3821.29%C+18.104%C++165.7A4.3C+4310.7h9.3A43.7B*
Hellfire Rocket Pods 135114264.385C1.2746.411%CN/A95C**17.5B11251.2h23.8C+51.2C++
Soldier Soaker 111110791.392C**1.7235.179%C++8.182%D--37.9CN/A952.9h6.1C++17.2B
M12 Kobalt 113110715.714C+12.6020.471%B++13.636%D*137.5A++3.8C++5480.8h10.4A+50.6B*
G40-F Ranger 164106617.667A++14.5535.28%C*N/A40.8B+22.3B2782.6h56.5B++160.1B++
M12 Kobalt 108105335A31.8820.862%A++12.381%C--95.5A2.7C1841.1h13.8B*66.3A
T1S Cycler 105104293.586M0.4731.75%A++45.192%M*74.3MN/A2851.4h8.3A++26.1A
P525 Marauder 104101520.2C**17.0836.768%A**N/A91.8B++2.7C--2681.1h7.5C20.5B*
TX1 Repeater 103101841.202B+1.9125.787%C*28.713%B**50.5B**1B++3582h8A30.8B*
Fatestealer 100100931.075S2.0445.365%B*17%D32.3C*N/A693.1h2.3C++5.1B++
NSX-P Tanto 8989372.405A++0.7130.14%B*29.214%B+33C**N/A1512.7h8.7A28.9B**
MAX Punch 88881,6330.054C3.0636.103%C--N/A0.8CN/A3106.3h1.4C++4C**
M12 Kobalt-H 8684328B+24.8825.347%B++17.857%C++210A++5C+5520.4h10.2B*40.3B**
AP30 Shredder 19480282.857C0.2634.51%C**N/A20D28.5B**4174h161.8D**468.8D--
NSX-P Tengu 7069262.654A++0.4646.857%A++31.884%A++69B**1C*1761h11.7B+24.9B*
Spear Anti-Vehicle Phalanx Turret 10666416.5A++13.3862.437%A++1.515%D*66A++40A++17611h7.5B12.1B*
NS-20 Gorgon 6666272.444B**0.6728.094%B+16.667%C-28.7AN/A972.3h20.8B*73.9B++
NS-10 Burster 12762461.348C**1.7737.553%A8.065%B**8.6A++9S1357.2h137.5B+366.3B*
NS-AM7 Archer 98571120.509C+2.6153.277%DN/A2.8D-2C-4720.2h18.7C*35.1C++
RAMS .50M 565678A+4.8840.293%C*80.357%C*35B+N/A2211.6h2B+4.9B+
CAS30 Tank Buster 140551070.514C--2.6039.049%DN/A4.2D6.4C16713.2h74.5C--190.9C--
NS-20 Gorgon 5554232.348B**0.7728.812%B+11.111%D**27B**N/A852h23.4B+81.4B+
NS-10 Burster 10853501.06C++2.0636.891%A7.547%B7.2B**7.4M+1127.4h160C+433.6B+
TS2 Inquisitor 5251291.759B+1.3632.921%B++23.529%B+30CN/A901.7h10.4C++31.7B+
M20 Basilisk 6450124.167B+1.0549.144%B**10%A++16.1C-4.5D--4723.1h105.7C+215B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92,0881.4h
Anti-Vehicle MANA Turret126521h
Nano-Armor Kit1,2941,889,438239.2h
Nanite Revive Grenade01,3170.4h
Medical Applicator313167,52013.2h
Spitfire Auto-Turret38470.9h
TR Patriot Flare Gun0840.1h
Restoration Kit695730.6h
NS Deep Freeze0580.2h
NS Patriot Flare Gun04770.3h
Motion Spotter32,7631.4h
Recon Detection Device108661.7h
Ammunition Package201,4250.9h
Shield Recharging Field0840h
Medical Kit8979,2159.4h
Anti-Infantry MANA Turret3980.3h
Nano-Repair Grenade01,6850.5h
M20 Drake0880.2h

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