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Field Marshal Dreadnaught Bass91[ARMF] Bass91
TR BR 162

KDR: 3.07

Score: 63.2m

Last Seen: Feb 14th, 2019 6:59 PM
- OFFLINE - 59.2 hour(s)

Prestige 1, Battle Rank 100 (162 total) - Terran Republic on Cobalt - Outfit Officer of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 50
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" G20 Vulcan-H MSW-R C-4 T7 Mini-Chaingun NS-15M2 MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,348,578 MLG Score: 1078
Fun Score: N/A
Cheeseburgers Flipped: 866TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.386%23.434%6653498836,0512.134580.931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.211%1.426A0.425B-0.256CHEAD ++ (~9.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.533B+9.90.306C*25

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.421%1.128%22697101528,37123811614111.9106176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.069%1.319A-0.957D--0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.692B+6.50.483B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.158%2.728%7581210108,504193041994.40394202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.329%1.207B**-0.416C--0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.30.313C*40-0.015C+41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.585%58.269%75811021520101620.511308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.611A+-0.593D-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.51B+2.20.304C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.685%13.683%758410183,8661245203.10273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.478%1.187B**-0.166C0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.61B+2.90.41B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 50
63.2m296.1%473 (28.4k)416 (25k)3.06568102,82633,5413.83885162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022723523.111%11.745%27104:3133

6% Combat Medic56% Engineer22% Heavy Assault9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2014 8:16 AMJun 7th, 2016 8:55 AMFeb 15th, 2019 12:35 AM (2d) (PST)Feb 14th, 2019 3:01 PM (2d) (PST)Feb 14th, 2019 2:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0831659180.6760.2210.0792.4920.1651078

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,9659,88955,076411351501024,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2534h/105.6d 25,933 12,077 32,574 378.9k 1,864 6,958 25,102 164.6m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,583
Deaths:1,025
KDR:1.544
Accuracy:25.441% B+
HSR:14.908% D*
HC1 Cougar
B*
Kills:1,212
Deaths:634
KDR:1.912
Accuracy:28.583% B*
HSR:20.792% C
TAS-16 Blackjack
B**
Kills:1,200
Deaths:560
KDR:2.143
Accuracy:73.686% B**
HSR:12.917% C-
AS16 NightHawk
B++
Kills:1,171
Deaths:679
KDR:1.725
Accuracy:46.184% B++
HSR:12.468% C-
TRAC-5
B+
Kills:1,170
Deaths:703
KDR:1.664
Accuracy:24.296% B+
HSR:16.154% C--
TRS-12 Uppercut
A
Kills:1,168
Deaths:564
KDR:2.071
Accuracy:72.696% A
HSR:14.983% C+
LC3 Jaguar
A
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:30.275% A
HSR:22.098% B
NS-11C
C+
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.298% C+
HSR:16.121% C--
FA1 Barrage
B*
Kills:327
Deaths:190
KDR:1.721
Accuracy:48.515% B*
HSR:16.208% C++
TRAC-Shot
B**
Kills:308
Deaths:170
KDR:1.812
Accuracy:30.067% B**
HSR:20.779% B+
NSX Tanto
C*
Kills:209
Deaths:134
KDR:1.560
Accuracy:27.272% C*
HSR:24.402% C+
AMR-66
D-
Kills:203
Deaths:160
KDR:1.269
Accuracy:21.072% D--
HSR:18.719% D-
Kills:10,874
Deaths (as Engineer):6,287
Deaths (to Engineers):7,639
KDR:1.7296
Kill Difference:4,587
Playtime:1,407.149 hours
Usage:56%
Score:39.950m
Score/min:473
Accuracy (listed only):37.615%
HSR (listed only):17.546%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A++
Kills:4,806
Deaths:1,561
KDR:3.079
Accuracy:32.115% A++
HSR:30.587% B+
MSW-R
A
Kills:3,243
Deaths:1,240
KDR:2.615
Accuracy:28.659% A
HSR:25.378% C*
T7 Mini-Chaingun
B*
Kills:2,242
Deaths:1,478
KDR:1.517
Accuracy:21.591% B*
HSR:13.381% C++
NS-15M2
B
Kills:2,053
Deaths:854
KDR:2.404
Accuracy:25.835% B
HSR:22.601% C
MG-H1 Watchman
A
Kills:2,026
Deaths:695
KDR:2.915
Accuracy:30.190% A
HSR:30.553% B+
NSX Naginata
A+
Kills:1,334
Deaths:430
KDR:3.102
Accuracy:29.457% A+
HSR:32.009% B+
TMG-50
C++
Kills:1,225
Deaths:768
KDR:1.595
Accuracy:21.618% C++
HSR:20% C--
T9 CARV
B**
Kills:1,165
Deaths:600
KDR:1.942
Accuracy:24.887% B**
HSR:17.682% D
T9 CARV-S
A++
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:30.485% A++
HSR:28.362% B+
T32 Bull
B**
Kills:1,158
Deaths:378
KDR:3.063
Accuracy:29.762% B**
HSR:22.539% C+
Kills:20,412
Deaths (as Heavy Assault):8,437
Deaths (to Heavy Assaults):9,642
KDR:2.41934
Kill Difference:11,975
Playtime:552.737 hours
Usage:22%
Score:11.054m
Score/min:333
Accuracy (listed only):27.460%
HSR (listed only):24.309%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,583
Deaths:1,025
KDR:1.544
Accuracy:25.441% B+
HSR:14.908% D*
HC1 Cougar
B*
Kills:1,212
Deaths:634
KDR:1.912
Accuracy:28.583% B*
HSR:20.792% C
TAS-16 Blackjack
B**
Kills:1,200
Deaths:560
KDR:2.143
Accuracy:73.686% B**
HSR:12.917% C-
AS16 NightHawk
B++
Kills:1,171
Deaths:679
KDR:1.725
Accuracy:46.184% B++
HSR:12.468% C-
TRAC-5
B+
Kills:1,170
Deaths:703
KDR:1.664
Accuracy:24.296% B+
HSR:16.154% C--
TRS-12 Uppercut
A
Kills:1,168
Deaths:564
KDR:2.071
Accuracy:72.696% A
HSR:14.983% C+
LC3 Jaguar
A
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:30.275% A
HSR:22.098% B
NS-11C
C+
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.298% C+
HSR:16.121% C--
SMG-46 Armistice
B++
Kills:1,057
Deaths:647
KDR:1.634
Accuracy:29.692% B++
HSR:14.759% C
NSX Tengu
B+
Kills:1,026
Deaths:409
KDR:2.509
Accuracy:40.190% B+
HSR:23.782% B+
NS-7 PDW
C
Kills:646
Deaths:551
KDR:1.172
Accuracy:22.502% C
HSR:12.539% D-
FA1 Barrage
B*
Kills:327
Deaths:190
KDR:1.721
Accuracy:48.515% B*
HSR:16.208% C++
TRAC-Shot
B**
Kills:308
Deaths:170
KDR:1.812
Accuracy:30.067% B**
HSR:20.779% B+
NSX Tanto
C*
Kills:209
Deaths:134
KDR:1.560
Accuracy:27.272% C*
HSR:24.402% C+
PDW-16 Hailstorm
A
Kills:162
Deaths:75
KDR:2.160
Accuracy:31.547% A
HSR:19.136% B+
MG-S1 Jackal
C+
Kills:137
Deaths:78
KDR:1.756
Accuracy:25.928% C+
HSR:9.489% D**
Kills:13,699
Deaths (as Light Assault):7,887
Deaths (to Light Assaults):5,712
KDR:1.73691
Kill Difference:5,812
Playtime:229.895 hours
Usage:9%
Score:4.177m
Score/min:303
Accuracy (listed only):36.261%
HSR (listed only):16.971%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,163
Deaths:871
KDR:1.335
Accuracy:44.533% B**
HSR:16.251% D-
SMG-46 Armistice
B++
Kills:1,057
Deaths:647
KDR:1.634
Accuracy:29.692% B++
HSR:14.759% C
NSX Tengu
B+
Kills:1,026
Deaths:409
KDR:2.509
Accuracy:40.190% B+
HSR:23.782% B+
NS-7 PDW
C
Kills:646
Deaths:551
KDR:1.172
Accuracy:22.502% C
HSR:12.539% D-
T4 AMP
C
Kills:633
Deaths:326
KDR:1.942
Accuracy:25.400% C
HSR:14.692% D
TSAR-42
B**
Kills:520
Deaths:165
KDR:3.152
Accuracy:45.585% B**
HSR:58.269% D--
NS-61 Emissary
C-
Kills:339
Deaths:284
KDR:1.194
Accuracy:24.608% D
HSR:13.864% C-
NSX Tomoe
B*
Kills:336
Deaths:137
KDR:2.453
Accuracy:33.090% B*
HSR:26.191% D--
PDW-16 Hailstorm
A
Kills:162
Deaths:75
KDR:2.160
Accuracy:31.547% A
HSR:19.136% B+
MG-S1 Jackal
C+
Kills:137
Deaths:78
KDR:1.756
Accuracy:25.928% C+
HSR:9.489% D**
Ectoblaster
B+
Kills:133
Deaths:94
KDR:1.415
Accuracy:44.893% B+
HSR:8.271% C+
NS-30 Vandal
C
Kills:117
Deaths:97
KDR:1.206
Accuracy:31.318% C
HSR:20.513% D
Soldier Soaker
C++
Kills:110
Deaths:79
KDR:1.392
Accuracy:35.179% C++
HSR:8.182% D*
NS-45 Pilot
C+
Kills:72
Deaths:51
KDR:1.412
Accuracy:28.817% C-
HSR:25% C+
NS-AM7 Archer
D-
Kills:53
Deaths:107
KDR:0.495
Accuracy:52.708% D-
HSR:0% F-
TS2 Inquisitor
B++
Kills:51
Deaths:29
KDR:1.759
Accuracy:32.921% B++
HSR:23.529% B+
Kills:6,555
Deaths (as Infiltrator):4,000
Deaths (to Infiltrators):3,910
KDR:1.63875
Kill Difference:2,555
Playtime:82.804 hours
Usage:3%
Score:1.328m
Score/min:267
Accuracy (listed only):34.307%
HSR (listed only):18.404%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B**
Kills:1,308
Deaths:645
KDR:2.028
Accuracy:28.360% B**
HSR:20.948% C++
TORQ-9
A+
Kills:1,205
Deaths:577
KDR:2.088
Accuracy:31.792% A+
HSR:30.291% B*
TAS-16 Blackjack
B**
Kills:1,200
Deaths:560
KDR:2.143
Accuracy:73.686% B**
HSR:12.917% C-
NS-11A
A++
Kills:1,173
Deaths:495
KDR:2.370
Accuracy:32.344% A++
HSR:24.126% B
TAR
A++
Kills:1,171
Deaths:380
KDR:3.082
Accuracy:32.281% A++
HSR:25.705% B+
AS16 NightHawk
B++
Kills:1,171
Deaths:679
KDR:1.725
Accuracy:46.184% B++
HSR:12.468% C-
TRS-12 Uppercut
A
Kills:1,168
Deaths:564
KDR:2.071
Accuracy:72.696% A
HSR:14.983% C+
T1 Cycler
A*
Kills:1,167
Deaths:474
KDR:2.462
Accuracy:31.721% A*
HSR:27.764% B**
SMG-46 Armistice
B++
Kills:1,057
Deaths:647
KDR:1.634
Accuracy:29.692% B++
HSR:14.759% C
NSX Tengu
B+
Kills:1,026
Deaths:409
KDR:2.509
Accuracy:40.190% B+
HSR:23.782% B+
NS-7 PDW
C
Kills:646
Deaths:551
KDR:1.172
Accuracy:22.502% C
HSR:12.539% D-
FA1 Barrage
B*
Kills:327
Deaths:190
KDR:1.721
Accuracy:48.515% B*
HSR:16.208% C++
PDW-16 Hailstorm
A
Kills:162
Deaths:75
KDR:2.160
Accuracy:31.547% A
HSR:19.136% B+
MG-S1 Jackal
C+
Kills:137
Deaths:78
KDR:1.756
Accuracy:25.928% C+
HSR:9.489% D**
T1A Unity
A+
Kills:136
Deaths:79
KDR:1.722
Accuracy:31.629% A+
HSR:22.794% C
Kills:13,054
Deaths (as Combat Medic):6,403
Deaths (to Combat Medics):3,184
KDR:2.03873
Kill Difference:6,651
Playtime:144.411 hours
Usage:6%
Score:3.288m
Score/min:379
Accuracy (listed only):38.604%
HSR (listed only):19.194%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:1,332
Deaths:484
KDR:2.752
Accuracy:22.481% A
HSR:22.898% B+
MRC3 Mercy
A
Kills:1,308
Deaths:498
KDR:2.627
Accuracy:23.087% A
HSR:23.318% B+
M6 Onslaught
A
Kills:1,187
Deaths:418
KDR:2.840
Accuracy:23.069% A
HSR:23.083% B++
M6 Onslaught
A
Kills:1,177
Deaths:454
KDR:2.593
Accuracy:23.235% A
HSR:22.345% B+
M1 Heavy Cycler
A
Kills:520
Deaths:231
KDR:2.251
Accuracy:19.638% A
HSR:20.769% B+
M3 Pounder HEG
A
Kills:494
Deaths:262
KDR:1.886
Accuracy:50.269% A
HSR:2.834% C+
M2 Mutilator
A
Kills:411
Deaths:172
KDR:2.390
Accuracy:19.504% A
HSR:17.275% C
M3 Pounder HEG
A
Kills:402
Deaths:177
KDR:2.271
Accuracy:53.525% A
HSR:1.741% D--
MR1 Fracture
A*
Kills:251
Deaths:163
KDR:1.540
Accuracy:56.414% A*
HSR:1.594% D--
MR1 Fracture
A*
Kills:211
Deaths:168
KDR:1.256
Accuracy:57.157% A*
HSR:1.422% D*
M1 Heavy Cycler
A**
Kills:171
Deaths:38
KDR:4.500
Accuracy:26.464% A**
HSR:24.561% B**
NS-20 Gorgon
B+
Kills:66
Deaths:27
KDR:2.444
Accuracy:28.094% B+
HSR:16.667% C-
NS-10 Burster
A
Kills:62
Deaths:46
KDR:1.348
Accuracy:37.401% A
HSR:8.065% B**
NS-20 Gorgon
B+
Kills:54
Deaths:23
KDR:2.348
Accuracy:28.812% B+
HSR:11.111% D*
NS-10 Burster
A
Kills:53
Deaths:50
KDR:1.060
Accuracy:36.729% A
HSR:7.547% B
Kills:7,699
Deaths (as MAX Suit):1,605.500
Deaths (to MAX Suits):1,221
KDR:4.79539
Kill Difference:6,093.500
Playtime:108.449 hours
Usage:4%
Score:3.427m
Score/min:527
Accuracy (listed only):33.725%
HSR (listed only):13.682%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B
Kills:111
V. Kills:19 N/A
Deaths:25
KDR:4.440
Accuracy:46.421% C+
KPH:98.700 B
VKPH:16.900 C**
Kills:111 (0 + 0)
Deaths:25
KDR:4.440
VKDR:0.760
Vehicle Kills:19
Kill Difference:86
Playtime:1.125 hours
Usage:0%
Score:0.082m
Score/min:1,218
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:284
V. Kills:44 N/A
Deaths:21
KDR:13.524
Accuracy:50.721% B**
KPH:78.300 B**
VKPH:12.100 B++
C150 Dalton
C*
Kills:121
V. Kills:87 138%
Deaths:18
KDR:6.722
Accuracy:35.564% C--
KPH:36.200 C*
VKPH:26 C*
AP30 Shredder
A
Kills:80
V. Kills:114 70%
Deaths:28
KDR:2.857
Accuracy:34.510% B
KPH:20.100 D
VKPH:28.600 A
CAS30 Tank Buster
C
Kills:55
V. Kills:85 64%
Deaths:107
KDR:0.514
Accuracy:39.049% D
KPH:4.200 D
VKPH:6.400 C
Kills:540 (55 + 485)
Deaths:174
KDR:3.103
VKDR:1.897
Vehicle Kills:330
Kill Difference:366
Playtime:24.136 hours
Usage:1%
Score:0.437m
Score/min:302
Piloting Accuracy:39.049%
Gunner Accuracy:34.510%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,079
V. Kills:542 199%
Deaths:78
KDR:13.833
Accuracy:65.849% B**
KPH:53.800 A*
VKPH:27 A++
C75 Viper
M*
Kills:997
V. Kills:445 224%
Deaths:82
KDR:12.159
Accuracy:53.672% A++
KPH:48.900 B**
VKPH:21.800 M*
Skyguard
B**
Kills:222
V. Kills:133 166%
Deaths:28
KDR:7.929
Accuracy:36.101% B**
KPH:21.600 B**
VKPH:12.900 B*
L100 Python HESH
A++
Kills:137
V. Kills:8 N/A
Deaths:6
KDR:22.833
Accuracy:64.318% A++
KPH:101 A++
VKPH:5.900 D
Kills:2,435 (2,435 + 0)
Deaths:194
KDR:12.552
VKDR:5.814
Vehicle Kills:1,128
Kill Difference:2,241
Playtime:52.075 hours
Usage:2%
Score:1.134m
Score/min:363
Driving Accuracy:64.318%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:23,946
V. Kills:14,470 165%
Deaths:2,021
KDR:11.849
Accuracy:59.131% A+
KPH:47.800 A+
VKPH:28.900 A++
E540 Halberd
A
Kills:1,234
V. Kills:647 190%
Deaths:117
KDR:10.547
Accuracy:55.806% A++
KPH:35.900 B**
VKPH:18.800 A
P2-120 HESH
A
Kills:1,088
V. Kills:151 N/A
Deaths:89
KDR:12.225
Accuracy:52.999% A
KPH:76.700 B**
VKPH:10.600 B
MR11 Gatekeeper
A+
Kills:1,057
V. Kills:662 159%
Deaths:97
KDR:10.897
Accuracy:49.240% A
KPH:31.800 A+
VKPH:19.900 B+
P2-120 HEAT
B**
Kills:902
V. Kills:391 230%
Deaths:144
KDR:6.264
Accuracy:49.144% B++
KPH:32.800 B++
VKPH:14.200 B**
G30 Vulcan
A++
Kills:574
V. Kills:317 181%
Deaths:93
KDR:6.172
Accuracy:43.348% A++
KPH:35.500 A
VKPH:19.600 B*
M12 Kobalt
A*
Kills:102
V. Kills:3 N/A
Deaths:3
KDR:34
Accuracy:22.893% A*
KPH:98.900 B**
VKPH:2.900 C
P525 Marauder
A*
Kills:81
V. Kills:3 N/A
Deaths:5
KDR:16.200
Accuracy:35.335% A*
KPH:77.500 B
VKPH:2.900 C-
Kills:28,984 (25,936 + 3,048)
Deaths:2,569
KDR:11.282
VKDR:6.479
Vehicle Kills:16,644
Kill Difference:26,415
Playtime:628.309 hours
Usage:25%
Score:16.816m
Score/min:446
Driving Accuracy:49.144%
Gunner Accuracy:35.335%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:3,251
V. Kills:2,111 154%
Deaths:731
KDR:4.447
Accuracy:52.160% B+
KPH:48.400 C**
VKPH:31.400 B+
P525 Marauder-H
A
Kills:1,502
V. Kills:76 N/A
Deaths:115
KDR:13.061
Accuracy:45.679% A
KPH:147.300 B*
VKPH:7.500 C*
E540 Halberd-H
B++
Kills:808
V. Kills:377 214%
Deaths:80
KDR:10.100
Accuracy:63.199% B++
KPH:55.100 B+
VKPH:25.700 B
MR11 Gatekeeper-H
B++
Kills:295
V. Kills:265 111%
Deaths:85
KDR:3.471
Accuracy:58.531% B++
KPH:30.500 C+
VKPH:27.400 C+
G40-F Ranger
B+
Kills:101
V. Kills:54 184%
Deaths:6
KDR:16.833
Accuracy:34.926% B
KPH:40.500 B+
VKPH:21.700 B
M12 Kobalt-H
A++
Kills:74
V. Kills:1 N/A
Deaths:2
KDR:37
Accuracy:25.847% B*
KPH:225 A++
VKPH:3 D
Kills:6,031 (0 + 6,031)
Deaths:1,019
KDR:5.919
VKDR:2.830
Vehicle Kills:2,884
Kill Difference:5,012
Playtime:104.553 hours
Usage:4%
Score:2.734m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:25.847%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:663
V. Kills:128 N/A
Deaths:76
KDR:8.724
Accuracy:46.995% A
KPH:61.400 B++
VKPH:11.900 B+
M12 Kobalt
A*
Kills:415
V. Kills:14 N/A
Deaths:23
KDR:18.044
Accuracy:25.722% A++
KPH:134.300 A*
VKPH:4.500 B+
M40 Fury
B+
Kills:198
V. Kills:53 367%
Deaths:24
KDR:8.250
Accuracy:47.457% A
KPH:51.900 C+
VKPH:13.900 B+
M12 Kobalt
A
Kills:86
V. Kills:3 N/A
Deaths:6
KDR:14.333
Accuracy:20.256% B+
KPH:116.300 A
VKPH:4.100 C++
Kills:1,362 (0 + 1,362)
Deaths:129
KDR:10.558
VKDR:1.535
Vehicle Kills:198
Kill Difference:1,233
Playtime:18.440 hours
Usage:1%
Score:0.466m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:20.256%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 38,41623,9462,02111.849B*8.7859.131%A+1.086%D*47.8A+28.9A++426500.7h5.7B*9.6B**
T9A "Butcher" 4,8404,8061,5613.079B++0.0132.115%A++30.587%B+71.7B+N/A18267h9.7B*30.2B**
G20 Vulcan-H 5,3623,2517314.447C*1.3852.16%B+2.738%C+48.4C**31.4B+45667.2h79.5B++152.4B*
MSW-R 3,2553,2431,2402.615C**0.4528.659%A25.378%C*56.5B++N/A15857.4h9.7B**33.7B*
C-4 3,5302,9001,1172.596B*0.4726.831%C*N/A145A+31.5C*78020h1.1B*4.2B++
T7 Mini-Chaingun 2,2582,2421,4781.517B+1.5521.591%B*13.381%C++43.8B+N/A14251.2h11.9B*54.9B++
NS-15M2 2,0582,0538542.404B+0.6625.835%B22.601%C52.2BN/A14139.3h9.7B**37.4B++
MG-H1 Watchman 2,0392,0266952.915B**0.1530.19%A30.553%B+68B**N/A18129.8h11.3B**37.4B*
LC2 Lynx 1,5941,5831,0251.544B1.5225.441%B+14.908%D*33.8C**N/A11546.9h11.6B*45.4B++
P525 Marauder-H 1,5781,50211513.061C+10.0045.679%AN/A147.3B*7.5C*41710.2h5.7B+12.4B*
NSX Naginata 1,3381,3344303.102A++0.0429.457%A+32.009%B+51.7B+N/A13725.8h9B*30.6B++
MRC3 Mercy 1,3421,3324842.752B0.3122.481%A22.898%B+48.3A+N/A18027.6h15.3B**68B*
Cycler TRV 1,3171,3086452.028B++1.0428.36%B**20.948%C++45.1B++N/A12629h10.2B**35.9B*
MRC3 Mercy 1,3211,3084982.627C**0.4423.087%A23.318%B+46.1AN/A17128.4h16.5B*71.5B*
E540 Halberd 1,8811,23411710.547B+7.4855.806%A++1.297%D--35.9B**18.8A56434.4h5.5B9.8B**
TMG-50 1,2351,2257681.595B+1.4721.618%C++20%C--36C++N/A15334h8.9B*41.1B+
HC1 Cougar 1,2151,2126341.912B*1.1528.583%B*20.792%C32.9C**N/A9436.8h8.8B**30.6B*
TORQ-9 1,2231,2055772.088B++0.9831.792%A+30.291%B*50.6B*N/A14423.8h11.6B**36.5B**
TAS-16 Blackjack 1,2061,2005602.143B**0.9273.686%B**12.917%C-55.3B++N/A14221.7h2.2B+2.9B++
M6 Onslaught 1,2021,1874182.84B+0.2323.069%A23.083%B++53AN/A16822.4h15.4B*66.7B*
M6 Onslaught 1,1931,1774542.593C*0.4723.235%A22.345%B+49.9B**N/A16223.6h16.5B++70.9B*
NS-11A 1,1871,1734952.37B++0.7032.344%A++24.126%B43.3B+N/A13227.1h9.7A30.1B**
TAR 1,1801,1713803.082B**0.0232.281%A++25.705%B+60.7AN/A16819.3h10A30.8B**
AS16 NightHawk 1,1741,1716791.725B+1.3446.184%B++12.468%C-49.8B++N/A16823.5h4.1B+9B+
TRAC-5 1,1731,1707031.664B**1.4024.296%B+16.154%C--27.2B++N/A11543h10.4B**42.7B*
TRS-12 Uppercut 1,1741,1685642.071B*0.9972.696%A14.983%C+73A+N/A18916h2B**2.8B*
T1 Cycler 1,1741,1674742.462A0.6031.721%A*27.764%B**52.8A++N/A19822.1h10.1A+31.8A
T9 CARV 1,1701,1656001.942B+1.1224.887%B**17.682%D40.5B++N/A17228.8h9.5A38.1B*
LC3 Jaguar 1,1671,1635102.28B++0.7930.275%A22.098%B52.6B**N/A15322.1h10.1B++33.3B*
NS-44 Commissioner 1,1691,1638711.335B+1.7344.533%B**16.251%D-77.5A++N/A23115h3B*6.8B*
T9 CARV-S 1,1601,1604332.679B*0.3930.485%A++28.362%B+60.7B*N/A17419.1h9.4B**30.9B*
NS-11C 1,1721,1609581.211C**1.8523.298%C+16.121%C--19.6CN/A6659.1h11.6B++49.9B+
T32 Bull 1,1611,1583783.063A+0.0029.762%B**22.539%C+52.9B+N/A13721.9h9.3B**31.1B*
P2-120 HESH 1,2391,0888912.225C+9.1652.999%AN/A76.6B**10.6B33814.2h3.9B*7.4B**
L100 Python AP 1,6211,0797813.833A*10.7765.849%B**N/A53.7A*27A++41820.1h4.1A6.2A
SMG-46 Armistice 1,0641,0576471.634B+1.4329.692%B++14.759%C35.1C**N/A10930.1h12.4B++41.8B+
MR11 Gatekeeper 1,7191,0579710.897A++7.8349.24%AN/A31.7A+19.9B+52533.3h37.1B**75.3B**
NS Decimator 1,5561,0274382.345A++0.7267.655%B*1.266%D43.3B+22.3B++30023.7h3.6B*5.3B**
NSX Tengu 1,0301,0264092.509A0.5640.19%B+23.782%B+54.3B++N/A13918.9h10.1B*25.1B++
C75 Viper 1,4429978212.159A++9.0953.672%A++N/A48.9B**21.8M*32420.4h11.6B21.7B*
P2-120 HEAT 1,2939021446.264C++3.2049.144%B++3.769%B+32.8B++14.2B**31127.5h7.1C**14.4B++
E540 Halberd-H 1,1858088010.1C**7.0363.199%B++N/A55B+25.6B38714.7h4.5B++7.2B**
M40 Fury 791663768.724C*5.6646.995%A1.659%C+61.4B++11.9B+35410.8h13C**27.6B++
NS-7 PDW 6486465511.172B1.8922.502%C12.539%D-24C+N/A9126.9h12.8B+56.9C**
T4 AMP 6336333261.942B**1.1225.4%C14.692%D53.2B*N/A15111.9h9.9B**38.9B++
Tank Mine 1,0436251773.531B+0.4748.293%B**N/A127.6B+85.3B*15234.9h3F6.1C*
G30 Vulcan 891574936.172B+3.1143.348%A++1.568%D--35.4A19.6B*102016.2h76.2B++175.8B**
M1 Heavy Cycler 5265202312.251B*0.8119.638%A20.769%B+37.1A++N/A12514h13.8B**70.1B*
TSAR-42 5215201653.152C++0.0945.585%B**58.269%D--40C++N/A12713h2.2C**4.8B+
M3 Pounder HEG 5474942621.885C**1.1850.269%A2.834%C+29.1A3.1C+15717h11.9B*23.8B*
M12 Kobalt 4294152318.043C**14.9825.722%A++13.494%D--133.9A*4.5B+3843.1h13B**50.4B*
M2 Mutilator 4124111722.39B+0.6819.504%A17.275%C44.7A++N/A1579.2h12.5A+64.2B**
M3 Pounder HEG 4644021772.271B+0.7953.525%A1.741%D--34.1A++5.3B*17211.8h13B*24.3B++
The Slasher 38237414,3020.026C--3.0416.423%D**1.604%D--0.6C--N/A1639.9h1.9B+11.7C
Claymore 359359526.904C++3.8429.318%CN/A171B+N/A5152.1h1.2C++4C++
Ripper 3503491,3330.262A++2.8017.432%D20.344%B+2.9CN/A7118.9h1.1B++6.4C+
NS-61 Emissary 3403392841.194B+1.8724.608%D13.864%C-32.9BN/A11310.3h11.3B+46B
NSX Tomoe 3363361372.453B+0.6133.09%B*26.191%D--43.1C++N/A1237.8h12.3B+37B++
FA1 Barrage 3323271901.721B**1.3448.515%B*16.208%C++48.8AN/A1866.7h3.8B*7.9B*
TRAC-Shot 3083081701.812B+1.2530.067%B**20.779%B+41.6C**N/A1337.4h10.6B+35.2B++
T2 Striker 5943062521.214A++1.8555.192%BN/A16.8B++15.8B*26218.2h40.5B73.3B+
MR11 Gatekeeper-H 560295853.471C+0.4158.531%B++N/A30.4C+27.3C+4259.7h48.1B+82.2B++
L105 Zephyr 3282842113.524C**10.4650.721%B**1.056%B+78.9B**12.2B++3723.6h5.7B+11.2B++
Frag Grenade 2652631263N/A259.9343.858%C+N/A375.7C-2.9D-19420.7h4C+9.2C++
MR1 Fracture 4662511631.54A1.5356.414%A*1.594%D--14.4A12.4M**15817.4h42.1B+74.6B*
ML-7 3332262021.119B++1.9558.457%C*1.327%D--26.9C**12.7C++5338.4h5.6B+9.6B++
Skyguard 355222287.929A**4.8636.101%B**1.351%D21.6B**12.9B*28210.3h94.6B+261.9B**
MR1 Fracture 3962111681.256B**1.8157.157%A*1.422%D*12B**10.5M++13717.6h51.1C**89.4B*
NSX Tanto 2112091341.56B+1.5127.272%C*24.402%C+21.1C-N/A679.9h10.8B+39.4B
AMR-66 2042031601.269B+1.8021.072%D--18.719%D-27.1B+N/A1187.5h7.2B*34.3C**
Hunter QCX 3181991211.645A1.4246.063%C*N/A27.3B**16.3A**1987.3h5.7C++12.3C**
M40 Fury 251198248.25C+5.1847.457%A1.515%C52.1C+13.9B+6203.8h17.6D37.1C*
M1 Heavy Cycler 176171384.5A*1.4326.464%A**24.561%B**61.1A**1.8A**1482.8h12.5A47.3B**
Chainblade 16916810,4010.016C+3.0515.837%D--N/A0.3C--N/A1532.1h2.2B+14C+
PDW-16 Hailstorm 163162752.16A0.9131.547%A19.136%B+73.6A*N/A3322.2h14.2C**45B+
MG-S1 Jackal 137137781.756B+1.3125.928%C+9.489%D**40.3C**N/A1583.4h9.1B+35B+
L100 Python HESH 145137622.833B**19.7764.318%A++1.46%C+97.9A++5.7D7371.4h2.1A3.2A
T1A Unity 136136791.722B+1.3431.629%A+22.794%C52.3B+N/A1522.6h9.6A+30.3A
Ectoblaster 134133941.415B**1.6544.893%B+8.271%C+51.2AN/A1292.6h15.5C*34.5B+
C150 Dalton 208121186.722C+3.6635.564%C--N/A36.7C*26.4C*6243.3h2.9B**8.3B*
NS-30 Vandal 118117971.206C1.8631.318%C20.513%D26DN/A974.5h5.6C*18C++
M12 Kobalt 118115814.375C--11.3121.255%C+18.261%C++164.3B**4.3C+4290.7h9.3A43.9B**
Rocklet Rifle 215113462.457M++0.6147.224%DN/A41.9B**37.8B**6742.7h21.6A45.7B*
Hellfire Rocket Pods 130111254.44C1.3746.421%C+N/A100.9B+17.3B12171.1h24.2C+52.1C++
Soldier Soaker 111110791.392C**1.6735.179%C++8.182%D*37.9CN/A942.9h6.1C++17.2C**
M12 Kobalt 105102334B**30.9322.893%A*12.745%D102A3C1951h13.9B*60.7A
G40-F Ranger 155101616.833B*13.7734.926%BN/A40.4B+21.6C**2762.5h56.1B++160.6B++
M12 Kobalt 8986614.333C+11.2720.256%B+10.465%F-122.9A+4.3C*5220.7h10.9A53.6B*
MAX Punch 85851,6100.053C-3.0135.191%DN/A0.8CN/A3105.2h1.4C*4C**
P525 Marauder 8481516.2C+13.1335.335%A*N/A81B+3C2411h8.1D-23B++
AP30 Shredder 19480282.857C0.2134.51%BN/A20D28.5A4174h161.8D*468.8D-
M12 Kobalt-H 7574237B*33.9325.847%B*20.27%B++246.7A*3.3D5790.3h10.4B**40.3B**
NS-45 Pilot 7272511.412C++1.6528.817%C-25%C+48C+N/A1301.5h5.8B*20.2B+
NS-20 Gorgon 6666272.444B**0.6228.094%B+16.667%C-28.7B**N/A962.3h20.8B*73.9B*
Spear Anti-Vehicle Phalanx Turret 10565416.25A++13.1862.148%A++1.538%D**72.2A*44.4A*17510.9h7.5C**12B*
NS-10 Burster 12762461.348B1.7237.401%A8.065%B**8.6A++9S1357.2h136.4B++364.7B**
CAS30 Tank Buster 140551070.514C--2.5539.049%DN/A4.2D6.4C16613.2h74.5C--190.9C-
NS-20 Gorgon 5554232.348B**0.7228.812%B+11.111%D*27B*N/A842h23.4B+81.4B++
NS-10 Burster 10853501.06C*2.0136.729%A7.547%B7.2B**7.4M+1117.4h158.6C+431.8B++
NS-AM7 Archer 91531070.495C+2.5752.708%D-N/A2.7D--1.9C-4519.8h19.3C*36.6C++
TS2 Inquisitor 5251291.759B+1.3132.921%B++23.529%B+30CN/A881.7h10.4C++31.7B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit695730.6h
NS Deep Freeze0580.2h
NS Patriot Flare Gun04770.3h
Motion Spotter22,0721.2h
Nano-Armor Kit1,2571,839,373234.2h
Anti-Vehicle MANA Turret126521h
Spawn Beacon71,9381.3h
Nanite Revive Grenade01,1630.3h
Medical Applicator295154,44412.3h
Spitfire Auto-Turret37970.8h
Shield Recharging Field0840h
Medical Kit7016,9717.5h
Anti-Infantry MANA Turret3980.3h
Ammunition Package201,3370.9h
Nano-Repair Grenade01,4610.4h
Recon Detection Device108661.7h
M20 Drake0880.2h

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