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Field Marshal Dreadnaught Bass91[ARMF] Bass91
TR BR 163

KDR: 3.09

Score: 64.4m

Last Seen: Jun 21st, 2019 8:10 PM
- OFFLINE - 32.4 hour(s)

Prestige 1, Battle Rank 100 (163 total) - Terran Republic on Cobalt - Outfit Officer of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 45
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" MSW-R G20 Vulcan-H C-4 T7 Mini-Chaingun NS-15M2 MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,383,606 MLG Score: 1106
Fun Score: N/A
Cheeseburgers Flipped: 869TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.441%23.567%67036117736,7982.142660.95

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.273%1.422A0.404B-0.284CHEAD ++ (~9.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.533B+9.90.307C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.49%1.099%23007120629,13024151647812.0621177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.068%1.316A-0.95D--0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.695B+6.40.488B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.204%2.74%7651212018,650194842634.44045203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.486%1.205B**-0.419C--0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.50.316C*40.1-0.009C+41.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.537%59.783%76511212736103720.709056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.899A++-0.485D-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+2.20.307C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.678%13.654%765412093,8891280203.03591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.465%1.178B**-0.187C0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.61B+2.90.41B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 45
64.4m295.1%472 (28.3k)415 (24.9k)3.09261105,49534,1123.86958163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1213744623.134%11.938%27604:3334

6% Combat Medic55% Engineer22% Heavy Assault9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2014 8:16 AMJun 7th, 2016 8:55 AMJun 24th, 2019 10:52 PM (2d) (PST)Jun 21st, 2019 4:17 PM (5d) (PST)Jun 21st, 2019 4:10 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0851669190.6810.2200.0812.4970.1651106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,1049,95555,149411351501024,918

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2583.1h/107.6d 26,504 12,594 33,325 387k 1,893 7,133 25,616 168.2m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,587
Deaths:1,027
KDR:1.545
Accuracy:25.450% B+
HSR:14.871% D*
HC1 Cougar
B*
Kills:1,212
Deaths:634
KDR:1.912
Accuracy:28.583% B*
HSR:20.792% C
TAS-16 Blackjack
A
Kills:1,206
Deaths:564
KDR:2.138
Accuracy:73.726% A
HSR:13.018% C
AS16 NightHawk
B+
Kills:1,171
Deaths:679
KDR:1.725
Accuracy:46.184% B+
HSR:12.468% C--
TRAC-5
B+
Kills:1,170
Deaths:703
KDR:1.664
Accuracy:24.296% B+
HSR:16.154% C--
TRS-12 Uppercut
A
Kills:1,168
Deaths:564
KDR:2.071
Accuracy:72.696% A
HSR:14.983% C+
LC3 Jaguar
A+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:30.275% A+
HSR:22.098% B+
NS-11C
C+
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.298% C+
HSR:16.121% D
FA1 Barrage
B*
Kills:344
Deaths:195
KDR:1.764
Accuracy:48.657% B*
HSR:15.407% C+
TRAC-Shot
B**
Kills:308
Deaths:170
KDR:1.812
Accuracy:30.067% B**
HSR:20.779% B+
NSX Tanto
C*
Kills:209
Deaths:134
KDR:1.560
Accuracy:27.272% C*
HSR:24.402% C+
AMR-66
D-
Kills:203
Deaths:160
KDR:1.269
Accuracy:21.072% D--
HSR:18.719% D-
NSX-P Tanto
B*
Kills:73
Deaths:31
KDR:2.355
Accuracy:29.926% B*
HSR:28.767% B+
MG-C1 Kindred
C+
Kills:68
Deaths:20
KDR:3.400
Accuracy:25.305% C
HSR:23.529% C+
Kills:11,042
Deaths (as Engineer):6,349
Deaths (to Engineers):7,746
KDR:1.73917
Kill Difference:4,693
Playtime:1,431.734 hours
Usage:55%
Score:40.635m
Score/min:473
Accuracy (listed only):36.200%
HSR (listed only):18.722%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A++
Kills:4,822
Deaths:1,563
KDR:3.085
Accuracy:32.124% A++
HSR:30.548% B+
MSW-R
A
Kills:3,391
Deaths:1,267
KDR:2.676
Accuracy:28.795% A
HSR:26.423% B+
NS-15M2
B
Kills:2,063
Deaths:856
KDR:2.410
Accuracy:25.861% B
HSR:22.685% C
MG-H1 Watchman
A+
Kills:2,028
Deaths:695
KDR:2.918
Accuracy:30.154% A+
HSR:30.523% B+
NSX Naginata
A+
Kills:1,334
Deaths:430
KDR:3.102
Accuracy:29.457% A+
HSR:32.009% B+
TMG-50
C++
Kills:1,225
Deaths:768
KDR:1.595
Accuracy:21.618% C++
HSR:20% C--
T9 CARV
A
Kills:1,165
Deaths:600
KDR:1.942
Accuracy:24.887% A
HSR:17.682% D
T9 CARV-S
A++
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:30.485% A++
HSR:28.362% B+
T32 Bull
A
Kills:1,158
Deaths:378
KDR:3.063
Accuracy:29.762% A
HSR:22.539% C+
NSX-P Naginata
A**
Kills:175
Deaths:21
KDR:8.333
Accuracy:34.315% A**
HSR:38.286% A
Kills:18,521
Deaths (as Heavy Assault):7,011
Deaths (to Heavy Assaults):9,787
KDR:2.64171
Kill Difference:11,510
Playtime:560.753 hours
Usage:22%
Score:11.207m
Score/min:333
Accuracy (listed only):28.746%
HSR (listed only):26.906%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,587
Deaths:1,027
KDR:1.545
Accuracy:25.450% B+
HSR:14.871% D*
HC1 Cougar
B*
Kills:1,212
Deaths:634
KDR:1.912
Accuracy:28.583% B*
HSR:20.792% C
TAS-16 Blackjack
A
Kills:1,206
Deaths:564
KDR:2.138
Accuracy:73.726% A
HSR:13.018% C
AS16 NightHawk
B+
Kills:1,171
Deaths:679
KDR:1.725
Accuracy:46.184% B+
HSR:12.468% C--
TRAC-5
B+
Kills:1,170
Deaths:703
KDR:1.664
Accuracy:24.296% B+
HSR:16.154% C--
TRS-12 Uppercut
A
Kills:1,168
Deaths:564
KDR:2.071
Accuracy:72.696% A
HSR:14.983% C+
LC3 Jaguar
A+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:30.275% A+
HSR:22.098% B+
SMG-46 Armistice
B*
Kills:1,162
Deaths:675
KDR:1.721
Accuracy:29.959% B*
HSR:15.060% C+
NS-11C
C+
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.298% C+
HSR:16.121% D
NSX Tengu
B+
Kills:1,048
Deaths:412
KDR:2.544
Accuracy:40.257% B+
HSR:23.760% B+
NS-7 PDW
C-
Kills:646
Deaths:551
KDR:1.172
Accuracy:22.502% C-
HSR:12.539% D-
FA1 Barrage
B*
Kills:344
Deaths:195
KDR:1.764
Accuracy:48.657% B*
HSR:15.407% C+
TRAC-Shot
B**
Kills:308
Deaths:170
KDR:1.812
Accuracy:30.067% B**
HSR:20.779% B+
NSX Tanto
C*
Kills:209
Deaths:134
KDR:1.560
Accuracy:27.272% C*
HSR:24.402% C+
PDW-16 Hailstorm
A+
Kills:162
Deaths:75
KDR:2.160
Accuracy:31.547% A+
HSR:19.136% B+
MG-S1 Jackal
C++
Kills:147
Deaths:83
KDR:1.771
Accuracy:26.529% C++
HSR:10.204% D**
NSX-P Tanto
B*
Kills:73
Deaths:31
KDR:2.355
Accuracy:29.926% B*
HSR:28.767% B+
MG-C1 Kindred
C+
Kills:68
Deaths:20
KDR:3.400
Accuracy:25.305% C
HSR:23.529% C+
Kills:14,004
Deaths (as Light Assault):7,985
Deaths (to Light Assaults):5,827
KDR:1.75379
Kill Difference:6,019
Playtime:231.140 hours
Usage:9%
Score:4.204m
Score/min:303
Accuracy (listed only):35.363%
HSR (listed only):18.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,172
Deaths:872
KDR:1.344
Accuracy:44.552% B**
HSR:16.212% D-
SMG-46 Armistice
B*
Kills:1,162
Deaths:675
KDR:1.721
Accuracy:29.959% B*
HSR:15.060% C+
NSX Tengu
B+
Kills:1,048
Deaths:412
KDR:2.544
Accuracy:40.257% B+
HSR:23.760% B+
TSAR-42
A
Kills:736
Deaths:191
KDR:3.853
Accuracy:47.537% A
HSR:59.783% D-
NS-7 PDW
C-
Kills:646
Deaths:551
KDR:1.172
Accuracy:22.502% C-
HSR:12.539% D-
T4 AMP
C
Kills:633
Deaths:326
KDR:1.942
Accuracy:25.400% C
HSR:14.692% D-
NS-61 Emissary
C-
Kills:339
Deaths:284
KDR:1.194
Accuracy:24.608% D
HSR:13.864% C-
NSX Tomoe
B*
Kills:336
Deaths:137
KDR:2.453
Accuracy:33.090% B*
HSR:26.191% D--
PDW-16 Hailstorm
A+
Kills:162
Deaths:75
KDR:2.160
Accuracy:31.547% A+
HSR:19.136% B+
MG-S1 Jackal
C++
Kills:147
Deaths:83
KDR:1.771
Accuracy:26.529% C++
HSR:10.204% D**
Ectoblaster
B+
Kills:133
Deaths:94
KDR:1.415
Accuracy:44.893% B+
HSR:8.271% C+
NS-45 Pilot
C++
Kills:118
Deaths:89
KDR:1.326
Accuracy:31.887% C++
HSR:26.271% C++
NS-30 Vandal
C
Kills:117
Deaths:97
KDR:1.206
Accuracy:31.318% C
HSR:20.513% D
Soldier Soaker
C++
Kills:110
Deaths:79
KDR:1.392
Accuracy:35.179% C++
HSR:8.182% D*
NS-357 Underboss
C++
Kills:79
Deaths:69
KDR:1.145
Accuracy:37.778% C++
HSR:13.924% D--
NS-AM7 Archer
D-
Kills:53
Deaths:107
KDR:0.495
Accuracy:52.708% D-
HSR:0% F-
TS2 Inquisitor
B++
Kills:51
Deaths:29
KDR:1.759
Accuracy:32.921% B++
HSR:23.529% B+
Kills:7,042
Deaths (as Infiltrator):4,170
Deaths (to Infiltrators):3,984
KDR:1.68873
Kill Difference:2,872
Playtime:92.144 hours
Usage:4%
Score:1.467m
Score/min:265
Accuracy (listed only):34.862%
HSR (listed only):18.361%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A
Kills:1,336
Deaths:661
KDR:2.021
Accuracy:28.461% A
HSR:21.108% C**
TORQ-9
A+
Kills:1,241
Deaths:588
KDR:2.111
Accuracy:31.593% A+
HSR:30.298% B**
TAR
A++
Kills:1,226
Deaths:384
KDR:3.193
Accuracy:32.259% A++
HSR:26.754% B*
TAS-16 Blackjack
A
Kills:1,206
Deaths:564
KDR:2.138
Accuracy:73.726% A
HSR:13.018% C
NS-11A
A++
Kills:1,173
Deaths:495
KDR:2.370
Accuracy:32.344% A++
HSR:24.126% B
AS16 NightHawk
B+
Kills:1,171
Deaths:679
KDR:1.725
Accuracy:46.184% B+
HSR:12.468% C--
TRS-12 Uppercut
A
Kills:1,168
Deaths:564
KDR:2.071
Accuracy:72.696% A
HSR:14.983% C+
T1 Cycler
A*
Kills:1,167
Deaths:474
KDR:2.462
Accuracy:31.721% A*
HSR:27.764% B*
SMG-46 Armistice
B*
Kills:1,162
Deaths:675
KDR:1.721
Accuracy:29.959% B*
HSR:15.060% C+
NSX Tengu
B+
Kills:1,048
Deaths:412
KDR:2.544
Accuracy:40.257% B+
HSR:23.760% B+
NS-7 PDW
C-
Kills:646
Deaths:551
KDR:1.172
Accuracy:22.502% C-
HSR:12.539% D-
FA1 Barrage
B*
Kills:344
Deaths:195
KDR:1.764
Accuracy:48.657% B*
HSR:15.407% C+
T1A Unity
A
Kills:262
Deaths:122
KDR:2.148
Accuracy:31.061% A
HSR:23.664% C+
PDW-16 Hailstorm
A+
Kills:162
Deaths:75
KDR:2.160
Accuracy:31.547% A+
HSR:19.136% B+
MG-S1 Jackal
C++
Kills:147
Deaths:83
KDR:1.771
Accuracy:26.529% C++
HSR:10.204% D**
Kills:13,459
Deaths (as Combat Medic):6,522
Deaths (to Combat Medics):3,233
KDR:2.06363
Kill Difference:6,937
Playtime:149.867 hours
Usage:6%
Score:3.413m
Score/min:380
Accuracy (listed only):38.633%
HSR (listed only):19.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:1,346
Deaths:488
KDR:2.758
Accuracy:22.489% A
HSR:22.883% B+
MRC3 Mercy
A
Kills:1,317
Deaths:502
KDR:2.624
Accuracy:23.114% A
HSR:23.311% B+
M6 Onslaught
A
Kills:1,187
Deaths:418
KDR:2.840
Accuracy:23.069% A
HSR:23.083% B++
M6 Onslaught
A
Kills:1,177
Deaths:454
KDR:2.593
Accuracy:23.235% A
HSR:22.345% B+
M1 Heavy Cycler
A
Kills:531
Deaths:234
KDR:2.269
Accuracy:19.906% A
HSR:20.716% B+
M3 Pounder HEG
A
Kills:494
Deaths:262
KDR:1.886
Accuracy:50.269% A
HSR:2.834% C+
M2 Mutilator
A
Kills:411
Deaths:172
KDR:2.390
Accuracy:19.504% A
HSR:17.275% C
M3 Pounder HEG
A+
Kills:402
Deaths:177
KDR:2.271
Accuracy:53.525% A+
HSR:1.741% D--
MR1 Fracture
A*
Kills:251
Deaths:163
KDR:1.540
Accuracy:56.079% A*
HSR:1.594% D--
MR1 Fracture
A*
Kills:211
Deaths:168
KDR:1.256
Accuracy:56.798% A*
HSR:1.422% D*
M1 Heavy Cycler
M
Kills:183
Deaths:41
KDR:4.463
Accuracy:26.941% M
HSR:24.590% B**
NS-20 Gorgon
B+
Kills:66
Deaths:27
KDR:2.444
Accuracy:28.094% B+
HSR:16.667% C
NS-10 Burster
A
Kills:62
Deaths:46
KDR:1.348
Accuracy:37.401% A
HSR:8.065% B**
NS-20 Gorgon
B+
Kills:54
Deaths:23
KDR:2.348
Accuracy:28.812% B+
HSR:11.111% D**
NS-10 Burster
A
Kills:53
Deaths:50
KDR:1.060
Accuracy:36.729% A
HSR:7.547% B
Kills:7,745
Deaths (as MAX Suit):1,612.500
Deaths (to MAX Suits):1,239
KDR:4.8031
Kill Difference:6,132.500
Playtime:108.786 hours
Usage:4%
Score:3.439m
Score/min:527
Accuracy (listed only):33.731%
HSR (listed only):13.679%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C**
Kills:114
V. Kills:21 N/A
Deaths:26
KDR:4.385
Accuracy:46.411% C+
KPH:91.800 C**
VKPH:16.900 C**
Kills:114 (0 + 0)
Deaths:26
KDR:4.385
VKDR:0.808
Vehicle Kills:21
Kill Difference:88
Playtime:1.243 hours
Usage:0%
Score:0.083m
Score/min:1,119
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:284
V. Kills:44 N/A
Deaths:21
KDR:13.524
Accuracy:50.721% B**
KPH:78.300 B**
VKPH:12.100 B++
C150 Dalton
C*
Kills:121
V. Kills:87 138%
Deaths:18
KDR:6.722
Accuracy:35.564% D
KPH:36.200 C++
VKPH:26 C*
AP30 Shredder
B**
Kills:80
V. Kills:114 70%
Deaths:28
KDR:2.857
Accuracy:34.510% B
KPH:20.100 D
VKPH:28.600 B**
CAS30 Tank Buster
C+
Kills:55
V. Kills:85 64%
Deaths:107
KDR:0.514
Accuracy:39.049% D
KPH:4.200 D
VKPH:6.400 C+
Kills:540 (55 + 485)
Deaths:174
KDR:3.103
VKDR:1.897
Vehicle Kills:330
Kill Difference:366
Playtime:24.136 hours
Usage:1%
Score:0.438m
Score/min:303
Piloting Accuracy:39.049%
Gunner Accuracy:34.510%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,079
V. Kills:542 199%
Deaths:78
KDR:13.833
Accuracy:65.849% B**
KPH:53.800 A++
VKPH:27 A+
C75 Viper
M++
Kills:1,002
V. Kills:446 224%
Deaths:84
KDR:11.929
Accuracy:53.604% A++
KPH:48.400 B**
VKPH:21.500 M++
Skyguard
B**
Kills:223
V. Kills:134 165%
Deaths:28
KDR:7.964
Accuracy:36.128% B**
KPH:21.200 B**
VKPH:12.800 B**
L100 Python HESH
A*
Kills:137
V. Kills:8 N/A
Deaths:6
KDR:22.833
Accuracy:64.318% A++
KPH:101 A*
VKPH:5.900 C--
Kills:2,441 (2,441 + 0)
Deaths:196
KDR:12.454
VKDR:5.765
Vehicle Kills:1,130
Kill Difference:2,245
Playtime:52.634 hours
Usage:2%
Score:1.145m
Score/min:363
Driving Accuracy:64.318%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:24,699
V. Kills:14,805 167%
Deaths:2,038
KDR:12.119
Accuracy:59.174% A+
KPH:48.500 A+
VKPH:29 A++
E540 Halberd
A+
Kills:1,236
V. Kills:647 191%
Deaths:117
KDR:10.564
Accuracy:55.708% A++
KPH:35.600 B**
VKPH:18.600 A+
MR11 Gatekeeper
A
Kills:1,115
V. Kills:692 161%
Deaths:103
KDR:10.825
Accuracy:49.518% A
KPH:32.100 B**
VKPH:19.900 B+
P2-120 HESH
A
Kills:1,088
V. Kills:151 N/A
Deaths:89
KDR:12.225
Accuracy:52.999% A
KPH:76.700 B**
VKPH:10.600 B
P2-120 HEAT
B**
Kills:902
V. Kills:391 230%
Deaths:144
KDR:6.264
Accuracy:49.144% B*
KPH:32.800 B+
VKPH:14.200 B**
G30 Vulcan
A++
Kills:592
V. Kills:324 182%
Deaths:94
KDR:6.298
Accuracy:43.415% A++
KPH:35.800 A
VKPH:19.600 B++
M12 Kobalt
A++
Kills:105
V. Kills:3 N/A
Deaths:3
KDR:35
Accuracy:20.862% A++
KPH:92.700 B**
VKPH:2.600 C
P525 Marauder
A*
Kills:81
V. Kills:3 N/A
Deaths:5
KDR:16.200
Accuracy:35.335% A*
KPH:77.500 B
VKPH:2.900 C-
Kills:29,818 (26,689 + 3,129)
Deaths:2,593
KDR:11.499
VKDR:6.562
Vehicle Kills:17,016
Kill Difference:27,225
Playtime:639.650 hours
Usage:25%
Score:17.157m
Score/min:447
Driving Accuracy:49.144%
Gunner Accuracy:35.335%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:3,350
V. Kills:2,152 156%
Deaths:741
KDR:4.521
Accuracy:52.289% B+
KPH:48.900 C**
VKPH:31.400 B+
P525 Marauder-H
A
Kills:1,506
V. Kills:76 N/A
Deaths:115
KDR:13.096
Accuracy:45.706% A
KPH:147.200 B**
VKPH:7.400 C*
E540 Halberd-H
B++
Kills:823
V. Kills:381 215%
Deaths:81
KDR:10.161
Accuracy:63.240% B++
KPH:55.500 B+
VKPH:25.700 B
MR11 Gatekeeper-H
B++
Kills:295
V. Kills:265 111%
Deaths:85
KDR:3.471
Accuracy:58.531% B++
KPH:30.500 C+
VKPH:27.400 C+
G40-F Ranger
B+
Kills:106
V. Kills:58 180%
Deaths:6
KDR:17.667
Accuracy:35.280% B+
KPH:40.600 B+
VKPH:22.200 B+
M12 Kobalt-H
A++
Kills:84
V. Kills:2 N/A
Deaths:3
KDR:28
Accuracy:25.347% B++
KPH:217.700 A++
VKPH:5.200 C+
Kills:6,164 (0 + 6,164)
Deaths:1,031
KDR:5.979
VKDR:2.846
Vehicle Kills:2,934
Kill Difference:5,133
Playtime:106.207 hours
Usage:4%
Score:2.773m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:25.347%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:664
V. Kills:129 N/A
Deaths:76
KDR:8.737
Accuracy:47.015% A
KPH:61.200 B++
VKPH:11.900 B+
M12 Kobalt
A*
Kills:419
V. Kills:14 N/A
Deaths:23
KDR:18.217
Accuracy:25.665% A++
KPH:133.800 A*
VKPH:4.500 B+
M40 Fury
B+
Kills:203
V. Kills:54 369%
Deaths:24
KDR:8.458
Accuracy:47.554% A
KPH:51.800 C+
VKPH:13.800 B+
M12 Kobalt
A
Kills:86
V. Kills:3 N/A
Deaths:6
KDR:14.333
Accuracy:20.256% B+
KPH:116.300 A
VKPH:4.100 C*
Kills:1,372 (0 + 1,372)
Deaths:129
KDR:10.636
VKDR:1.550
Vehicle Kills:200
Kill Difference:1,243
Playtime:18.630 hours
Usage:1%
Score:0.470m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:20.256%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 39,50424,6992,03812.119B++9.0359.174%A+1.053%D--48.4A+29A++427509.8h5.6B++9.5B**
T9A "Butcher" 4,8574,8221,5633.085B++0.0132.124%A++30.548%B+71.8B+N/A18267.2h9.7B*30.2B**
MSW-R 3,4043,3911,2672.676B0.4228.795%A26.423%B+57.2B*N/A15959.3h9.6B**33.3B*
G20 Vulcan-H 5,5023,3507414.521C*1.4352.289%B+2.746%C+48.9C**31.4B+45568.5h78.8B++150.6B*
C-4 3,5812,9361,1402.575B*0.5226.757%C*N/A142.5A31.3C++76920.6h1.1B*4.2B++
T7 Mini-Chaingun 2,3202,3041,4981.538B++1.5521.722%B**13.846%C*44.6B++N/A14451.7h11.9B++54.6B++
NS-15M2 2,0682,0638562.41B+0.6825.861%B22.685%C52.4BN/A14239.4h9.6B*37.3B++
MG-H1 Watchman 2,0412,0286952.918B**0.1730.154%A+30.523%B+67.8B**N/A18029.9h11.3B**37.5B*
LC2 Lynx 1,5981,5871,0271.545B+1.5525.45%B+14.871%D*33.8BN/A11646.9h11.6B*45.4B++
P525 Marauder-H 1,5821,50611513.096C+10.0045.706%AN/A147.6B**7.5C**41710.2h5.7B+12.4B*
MRC3 Mercy 1,3561,3464882.758C**0.3322.489%A22.883%B+48.6A+N/A18127.7h15.3B**67.9B*
Cycler TRV 1,3451,3366612.021B++1.0728.461%A21.108%C**45.4B*N/A12629.4h10.2B**35.9B**
NSX Naginata 1,3381,3344303.102A++0.0129.457%A+32.009%B+51.7BN/A13725.8h9B*30.6B*
MRC3 Mercy 1,3301,3175022.624C*0.4723.114%A23.311%B+46.2AN/A17128.5h16.6B*71.7B*
TORQ-9 1,2601,2415882.111B+0.9831.593%A+30.298%B**49.6B*N/A14125h11.7B**36.9B**
E540 Halberd 1,8831,23611710.564B+7.4755.708%A++1.295%D--35.6B**18.6A+56334.7h5.5B9.8B**
TAR 1,2351,2263843.193A0.1032.259%A++26.754%B*61.9A+N/A17019.8h9.9A30.6A
TMG-50 1,2351,2257681.595B1.5021.618%C++20%C--36C++N/A15334h8.9B**41.1B+
HC1 Cougar 1,2151,2126341.912B*1.1828.583%B*20.792%C32.9C**N/A9436.8h8.8B**30.6B*
TAS-16 Blackjack 1,2121,2065642.138B*0.9573.726%A13.018%C55.1B++N/A14121.9h2.2B+2.9B++
M6 Onslaught 1,2021,1874182.84B+0.2523.069%A23.083%B++53A+N/A16822.4h15.4B*66.7B*
M6 Onslaught 1,1931,1774542.593C*0.5023.235%A22.345%B+49.9B**N/A16223.6h16.5B++70.9B*
NS-11A 1,1871,1734952.37B++0.7232.344%A++24.126%B43.3B+N/A13227.1h9.7A+30.1B**
NS-44 Commissioner 1,1781,1728721.344B+1.7544.552%B**16.212%D-76.6A++N/A22915.3h3B*6.8B*
AS16 NightHawk 1,1741,1716791.725B+1.3746.184%B+12.468%C--49.8B++N/A16923.5h4.1B9B+
TRAC-5 1,1731,1707031.664B**1.4324.296%B+16.154%C--27B+N/A11543.3h10.4B**42.7B*
TRS-12 Uppercut 1,1741,1685642.071B++1.0272.696%A14.983%C+73A+N/A18916h2B**2.8B*
T1 Cycler 1,1741,1674742.462A0.6331.721%A*27.764%B*52.8A++N/A20022.1h10.1A+31.8A
T9 CARV 1,1701,1656001.942B+1.1524.887%A17.682%D40.3B++N/A17228.9h9.5A38.1B*
LC3 Jaguar 1,1671,1635102.28B++0.8130.275%A+22.098%B+52.6B**N/A15422.1h10.1B*33.3B*
SMG-46 Armistice 1,1711,1626751.721B+1.3729.959%B*15.06%C+36.2BN/A11032.1h12.3B++41.1B++
T9 CARV-S 1,1601,1604332.679B*0.4130.485%A++28.362%B+60.7B*N/A17419.1h9.4B**30.9B*
NS-11C 1,1721,1609581.211C**1.8823.298%C+16.121%D19.6CN/A6659.1h11.6B++49.9B+
T32 Bull 1,1611,1583783.063A0.0329.762%A22.539%C+52.9B+N/A13721.9h9.3B**31.1B*
MR11 Gatekeeper 1,8071,11510310.825A+7.7349.518%AN/A32B**19.9B+51734.8h36.7B**74.1B**
P2-120 HESH 1,2391,0888912.225C+9.1352.999%AN/A76.6B**10.6B33914.2h3.9B++7.4B**
L100 Python AP 1,6211,0797813.833A++10.7465.849%B**N/A53.7A++27A+42220.1h4.1B++6.2B**
NSX Tengu 1,0531,0484122.544A0.5540.257%B+23.76%B+54.3B+N/A13919.3h10.1B*25B++
NS Decimator 1,5821,0444412.367A+0.7367.951%B*1.245%D43.3B+22.3B*29924.1h3.6B*5.3B**
C75 Viper 1,4481,0028411.929A+8.8453.604%A++N/A48.4B**21.5M++32220.7h11.7B21.7B*
P2-120 HEAT 1,2939021446.264C++3.1749.144%B*3.769%B+32.8B+14.2B**31327.5h7.1C*14.4B+
E540 Halberd-H 1,2048238110.16C**7.0763.24%B++N/A55.6B+25.7B38914.8h4.5B++7.2B**
TSAR-42 7377361913.853C*0.7647.537%A59.783%D-43.8BN/A12716.8h2.2C**4.6B++
M40 Fury 793664768.737C*5.6447.015%A1.657%C+61.5B++11.9B+35410.8h13C*27.6B++
NS-7 PDW 6486465511.172C**1.9222.502%C-12.539%D-24C+N/A9126.9h12.8B+56.9C**
T4 AMP 6336333261.942B**1.1525.4%C14.692%D-53.2B*N/A15111.9h9.9B**38.9B++
Tank Mine 1,0466271773.542B+0.4548.971%B**N/A128B+85.5B*15274.9h3F-6.1C++
G30 Vulcan 916592946.298B+3.2143.415%A++1.689%D--35.9A19.6B++101016.5h75.9B++174.9B**
M1 Heavy Cycler 5375312342.269B++0.8219.906%A20.716%B+37.7A++N/A12714.1h13.9B**69.9B*
M3 Pounder HEG 5474942621.885C**1.2150.269%A2.834%C+29.1A+3.1C+15817h11.9B*23.8B*
M12 Kobalt 4334192318.217C**15.1225.665%A++13.604%D--135.2A*4.5B+3833.1h13B**50.5B*
M2 Mutilator 4124111722.39B+0.7019.504%A17.275%C44.7A++N/A1579.2h12.5A+64.2B**
M3 Pounder HEG 4644021772.271B+0.8253.525%A+1.741%D--34.1A++5.3B*17211.8h13B*24.3B++
The Slasher 39538714,6150.026C--3.0716.607%D*1.809%D--0.6C-N/A1657.5h1.9B+11.5C+
Claymore 359359536.774C++3.6829.236%CN/A171B+N/A5152.1h1.2C++4C++
Ripper 3533521,3350.264A+2.8317.519%D20.455%B+2.9CN/A7119.4h1.1B++6.4C+
FA1 Barrage 3493441951.764B++1.3348.657%B*15.407%C+49.9AN/A1876.9h3.8B*7.9B*
NS-61 Emissary 3403392841.194B+1.9024.608%D13.864%C-32.9BN/A11310.3h11.3B+46B
NSX Tomoe 3363361372.453B+0.6433.09%B*26.191%D--43.1C*N/A1237.8h12.3B+37B++
TRAC-Shot 3083081701.812B+1.2830.067%B**20.779%B+41.6BN/A1337.4h10.6B35.2B++
T2 Striker 5973082521.222A++1.8755.217%BN/A16.7B++15.7B**26518.4h40.5C**73.4B+
MR11 Gatekeeper-H 560295853.471C0.3858.531%B++N/A30.4C+27.3C+4269.7h48.1B+82.2B++
L105 Zephyr 3282842113.524C**10.4350.721%B**1.056%B78.9B**12.2B++3733.6h5.7B11.2B++
Frag Grenade 2652631263N/A259.9143.881%C+N/A375.7C-2.9D-19500.7h4C+9.2C+
T1A Unity 2642621222.148B**0.9431.061%A23.664%C+65.5B**N/A1644h9.4A+30.4A
MR1 Fracture 4662511631.54B**1.5556.079%A*1.594%D--14.3A12.3M**15817.5h42.2B+75.3B*
ML-7 3332262021.119B++1.9758.457%C*1.327%D-26.9B12.7C++5378.4h5.6B++9.6B++
Skyguard 357223287.964A**4.8736.128%B**1.345%D21.2B**12.8B**27910.5h94.7B++262.2B**
MR1 Fracture 3962111681.256B*1.8456.798%A*1.422%D*12B**10.5M++13717.6h51.2C*90.2B++
NSX Tanto 2112091341.56B+1.5327.272%C*24.402%C+21.1C-N/A679.9h10.8B+39.4B
AMR-66 2042031601.269B+1.8221.072%D--18.719%D-27.1B+N/A1197.5h7.2B*34.3C**
Hunter QCX 3242031261.611A1.4846.735%C**N/A27.1A16.1M1977.5h5.9C++12.5C*
M40 Fury 257203248.458C++5.3747.554%A1.478%C52.1C+13.8B+6143.9h17.6D37C*
M1 Heavy Cycler 188183414.463A*1.3726.941%M24.59%B**63.1M1.7A*1522.9h12.9B**47.8B**
NSX-P Naginata 176175218.333S5.2434.315%A**38.286%A102.9A*N/A2371.7h8A+23.3B**
Chainblade 16916810,4060.016C+3.0815.837%D*N/A0.3C--N/A1532.4h2.2B+14C+
PDW-16 Hailstorm 163162752.16A0.9331.547%A+19.136%B+73.6A**N/A3332.2h14.2C**45B++
MG-S1 Jackal 147147831.771B+1.3226.529%C++10.204%D**42B+N/A1623.5h9.2B+34.7B+
L100 Python HESH 145137622.833B**19.7464.318%A++1.46%C+97.9A++5.7D7491.4h2.1A3.2A
Ectoblaster 134133941.415A1.6844.893%B+8.271%C+51.2B**N/A1292.6h15.5C**34.5B+
C150 Dalton 208121186.722C+3.6335.564%DN/A36.7C*26.4C*6263.3h2.9B**8.3B++
NS-45 Pilot 119118891.326C++1.7731.887%C++26.271%C++49.2C++N/A1232.4h6.1B++19.1B+
NS-30 Vandal 118117971.206C1.8931.318%C20.513%D26DN/A984.5h5.6C*18C++
M12 Kobalt 118115814.375D11.2821.255%C+18.261%C++164.3B**4.3C+4290.7h9.3A43.9B**
Rocklet Rifle 217114482.375M+0.7247.342%DN/A40.7B**36.8B**6702.8h22.1A46.7B*
Hellfire Rocket Pods 135114264.385C1.2946.411%C+N/A95B17.5B11181.2h23.8C+51.2C++
Soldier Soaker 111110791.392C*1.7035.179%C++8.182%D*37.9CN/A942.9h6.1C++17.2C**
G40-F Ranger 164106617.667A*14.5735.28%B+N/A40.8B+22.3B+2782.6h56.5B++160.1B++
M12 Kobalt 108105335A31.9120.862%A++12.381%D95.5A2.7C1841.1h13.8B*66.3A
Fatestealer 100100931.075S2.0245.365%B*17%D32.3C*N/A693.1h2.3C++5.1B*
M12 Kobalt 8986614.333C+11.2420.256%B+10.465%F-122.9A+4.3C**5220.7h10.9A53.6B*
MAX Punch 85851,6170.053C-3.0435.191%DN/A0.8CN/A3105.6h1.4C*4C**
M12 Kobalt-H 8684328B+24.9125.347%B++17.857%C*210A++5C+5500.4h10.2B**40.3B**
P525 Marauder 8481516.2C+13.1135.335%A*N/A81B+3C2411h8.1D23B++
AP30 Shredder 19480282.857C0.2434.51%BN/A20D28.5B**4174h161.8D**468.8D--
NS-357 Underboss 7979691.145C*1.9537.778%C++13.924%D--56.4B+N/A2201.4h3.7B+9.7B+
NSX-P Tanto 7373312.355A+0.7429.926%B*28.767%B+29.2C++N/A1422.5h8.8A29.5B**
MG-C1 Kindred 7268203.4A+0.3125.305%C23.529%C+37.8C+2.2A++1231.8h7.6A30.1B*
Spear Anti-Vehicle Phalanx Turret 10666416.5A++13.4162.437%A*1.515%D**66A++40A++17491h7.5C*12.1B*
NS-20 Gorgon 6666272.444B**0.6528.094%B+16.667%C28.7AN/A962.3h20.8B*73.9B*
NS-10 Burster 12762461.348C**1.7437.401%A8.065%B**8.6A++9S1357.2h136.4B++364.7B*
CAS30 Tank Buster 140551070.514C--2.5839.049%DN/A4.2D6.4C+16713.2h74.5D190.9C--
NS-20 Gorgon 5554232.348A0.7428.812%B+11.111%D**27B*N/A842h23.4B+81.4B++
NS-AM7 Archer 91531070.495C+2.6052.708%D-N/A2.7D--1.9C--4619.8h19.3C*36.6C+
NS-10 Burster 10853501.06C++2.0336.729%A7.547%B7.2B**7.4M+1127.4h158.6C+431.8B+
TS2 Inquisitor 5251291.759B+1.3332.921%B++23.529%B+30CN/A881.7h10.4C++31.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92,0161.3h
Anti-Vehicle MANA Turret126521h
Nano-Armor Kit1,2801,875,077237.4h
TR Patriot Flare Gun0840.1h
Nanite Revive Grenade01,2180.3h
Medical Applicator305159,67012.7h
Spitfire Auto-Turret38290.9h
NS Deep Freeze0580.2h
NS Patriot Flare Gun04770.3h
Restoration Kit695730.6h
Motion Spotter32,3441.3h
Recon Detection Device108661.7h
Ammunition Package201,4090.9h
Shield Recharging Field0840h
Medical Kit7607,5858h
Anti-Infantry MANA Turret3980.3h
Nano-Repair Grenade01,6100.4h
M20 Drake0880.2h

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