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Director General Raider Bass91NC[C204] Bass91NC
NC BR 99

KDR: 3.58

Score: 12.8m

Last Seen: Oct 8th, 2019 3:38 PM
- OFFLINE - 194.4 hour(s)

Battle Rank 99 - New Conglomerate on Cobalt
Level Progress (to 100): 10%
Level 100 Progress: 68% 196h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP GD-22S LA1 Anchor Enforcer ML85 NC6 Gauss SAW EM1 EM6 NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,843,974 MLG Score: 1474
Fun Score: N/A
Cheeseburgers Flipped: 144TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.204%24.856%80015121710,2433.033160.551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.799%2.136A*0.589B+0.058C+HEAD ++ (~8.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.658B+8.20.427B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.591%0.613%2708112314,564381255711.979178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.284A*-1.235D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.881B*30.763B++1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.321%2.116%1188512272,03236610195.53679199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.553%2.318A*-0.579D-0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.888B*8.30.795B++5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.072%17.286%11883122953820612.61165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.698%1.53A+0.502B+-0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.61B+3.10.365C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.8m283.7%517 (31k)457 (27.4k)3.5843121,9796,1324.3545399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232179622.289%14.041%31304:347

52% Engineer33% Heavy Assault6% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2017 11:35 AMAug 29th, 2017 4:19 PMOct 18th, 2019 1:09 PM (92d) (PST)Oct 8th, 2019 11:39 AM (102d) (PST)Oct 8th, 2019 11:38 AM (102d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0521538990.7850.2190.1102.7130.1721474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,1169,15953,957471371631027,427

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
466.8h/19.4d 4,723 3,086 6,323 76k 306 1,596 4,809 29.5m

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:590
Deaths:268
KDR:2.201
Accuracy:32.398% A+
HSR:18.475% C
AF-19 Mercenary
A++
Kills:531
Deaths:287
KDR:1.850
Accuracy:31.968% A++
HSR:20.716% C+
AC-X11
B++
Kills:300
Deaths:180
KDR:1.667
Accuracy:28.899% B++
HSR:19% D
LA39 Bruiser
B*
Kills:271
Deaths:152
KDR:1.783
Accuracy:71.411% B*
HSR:16.236% C**
Mauler S6
A++
Kills:139
Deaths:78
KDR:1.782
Accuracy:57.309% A++
HSR:16.547% C*
AF-57 Piston
A++
Kills:128
Deaths:76
KDR:1.684
Accuracy:53.603% A
HSR:20.313% A++
Kills:1,959
Deaths (as Engineer):1,041
Deaths (to Engineers):1,196
KDR:1.88184
Kill Difference:918
Playtime:241.215 hours
Usage:52%
Score:7.574m
Score/min:523
Accuracy (listed only):45.931%
HSR (listed only):18.548%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A++
Kills:1,250
Deaths:383
KDR:3.264
Accuracy:32.697% A++
HSR:22.320% C
LA1 Anchor
A
Kills:1,223
Deaths:363
KDR:3.369
Accuracy:31.782% A
HSR:24.448% C+
NC6 Gauss SAW
A*
Kills:1,172
Deaths:372
KDR:3.151
Accuracy:32.057% A*
HSR:30.717% B**
EM1
A++
Kills:1,164
Deaths:343
KDR:3.394
Accuracy:31.586% A++
HSR:26.375% B+
EM6
A++
Kills:1,159
Deaths:384
KDR:3.018
Accuracy:31.438% A++
HSR:26.316% B
NC6A GODSAW
B*
Kills:909
Deaths:280
KDR:3.246
Accuracy:33.904% B*
HSR:29.813% B
MGR-L1 Promise
A+
Kills:144
Deaths:60
KDR:2.400
Accuracy:32.070% A+
HSR:29.167% B+
NS-15M2
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:29.542% N/A
HSR:34% N/A
Kills:7,071
Deaths (as Heavy Assault):2,202
Deaths (to Heavy Assaults):1,886
KDR:3.21117
Kill Difference:4,869
Playtime:155.079 hours
Usage:33%
Score:3.425m
Score/min:368
Accuracy (listed only):31.884%
HSR (listed only):27.894%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:590
Deaths:268
KDR:2.201
Accuracy:32.398% A+
HSR:18.475% C
MGR-S1 Gladius
B**
Kills:535
Deaths:183
KDR:2.924
Accuracy:32.999% B**
HSR:20.935% C+
AF-19 Mercenary
A++
Kills:531
Deaths:287
KDR:1.850
Accuracy:31.968% A++
HSR:20.716% C+
AC-X11
B++
Kills:300
Deaths:180
KDR:1.667
Accuracy:28.899% B++
HSR:19% D
LA39 Bruiser
B*
Kills:271
Deaths:152
KDR:1.783
Accuracy:71.411% B*
HSR:16.236% C**
AF-4 Cyclone
B**
Kills:177
Deaths:77
KDR:2.299
Accuracy:31.066% B**
HSR:20.339% C++
Mauler S6
A++
Kills:139
Deaths:78
KDR:1.782
Accuracy:57.309% A++
HSR:16.547% C*
AF-57 Piston
A++
Kills:128
Deaths:76
KDR:1.684
Accuracy:53.603% A
HSR:20.313% A++
Kills:2,671
Deaths (as Light Assault):1,301
Deaths (to Light Assaults):935
KDR:2.05304
Kill Difference:1,370
Playtime:28.741 hours
Usage:6%
Score:0.593m
Score/min:344
Accuracy (listed only):42.457%
HSR (listed only):19.070%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:535
Deaths:183
KDR:2.924
Accuracy:32.999% B**
HSR:20.935% C+
NS-44 Commissioner
B*
Kills:522
Deaths:308
KDR:1.695
Accuracy:44.422% B*
HSR:19.157% C-
AF-4 Cyclone
B**
Kills:177
Deaths:77
KDR:2.299
Accuracy:31.066% B**
HSR:20.339% C++
Kills:1,234
Deaths (as Infiltrator):568
Deaths (to Infiltrators):697
KDR:2.17254
Kill Difference:666
Playtime:8.211 hours
Usage:2%
Score:0.135m
Score/min:275
Accuracy (listed only):36.162%
HSR (listed only):20.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:535
Deaths:183
KDR:2.924
Accuracy:32.999% B**
HSR:20.935% C+
Reaper DMR
B+
Kills:308
Deaths:127
KDR:2.425
Accuracy:28.662% B+
HSR:28.247% B+
LA39 Bruiser
B*
Kills:271
Deaths:152
KDR:1.783
Accuracy:71.411% B*
HSR:16.236% C**
Carnage AR
A++
Kills:259
Deaths:95
KDR:2.726
Accuracy:34.623% A++
HSR:27.799% B*
AF-4 Cyclone
B**
Kills:177
Deaths:77
KDR:2.299
Accuracy:31.066% B**
HSR:20.339% C++
Mauler S6
A++
Kills:139
Deaths:78
KDR:1.782
Accuracy:57.309% A++
HSR:16.547% C*
AF-57 Piston
A++
Kills:128
Deaths:76
KDR:1.684
Accuracy:53.603% A
HSR:20.313% A++
Kills:1,817
Deaths (as Combat Medic):788
Deaths (to Combat Medics):648
KDR:2.30584
Kill Difference:1,029
Playtime:13.613 hours
Usage:3%
Score:0.368m
Score/min:451
Accuracy (listed only):44.239%
HSR (listed only):21.488%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:436
Deaths:96
KDR:4.542
Accuracy:49.498% A++
HSR:15.596% C**
AF-34 Mattock
A*
Kills:421
Deaths:90
KDR:4.678
Accuracy:51.599% A*
HSR:15.202% C
AF-34 Mattock
A*
Kills:351
Deaths:90
KDR:3.900
Accuracy:57.027% A*
HSR:16.809% C
AF-41 Hacksaw
A*
Kills:328
Deaths:76
KDR:4.316
Accuracy:55.972% A*
HSR:16.159% C**
NCM2 Falcon
M**
Kills:54
Deaths:19
KDR:2.842
Accuracy:56.014% A++
HSR:12.963% M**
Kills:1,590
Deaths (as MAX Suit):185.500
Deaths (to MAX Suits):164
KDR:8.57143
Kill Difference:1,404.500
Playtime:18.003 hours
Usage:4%
Score:0.706m
Score/min:654
Accuracy (listed only):54.022%
HSR (listed only):15.346%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:4,564
V. Kills:2,556 178%
Deaths:461
KDR:9.900
Accuracy:64.591% A++
KPH:43.800 A++
VKPH:24.500 A*
Enforcer ML85
M**
Kills:1,209
V. Kills:686 176%
Deaths:131
KDR:9.229
Accuracy:64.211% M+
KPH:55.500 M**
VKPH:31.500 A*
E540 Halberd
A*
Kills:290
V. Kills:146 197%
Deaths:31
KDR:9.355
Accuracy:59.770% A*
KPH:47.800 A++
VKPH:24.100 A*
M96 Mjolnir
B*
Kills:79
V. Kills:46 168%
Deaths:7
KDR:11.286
Accuracy:46.347% B*
KPH:50.500 B*
VKPH:29.400 B++
Kills:6,142 (4,564 + 1,578)
Deaths:630
KDR:9.749
VKDR:5.451
Vehicle Kills:3,434
Kill Difference:5,512
Playtime:133.549 hours
Usage:29%
Score:3.427m
Score/min:428
Driving Accuracy:64.591%
Gunner Accuracy:46.347%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C**
Kills:864
V. Kills:615 140%
Deaths:152
KDR:5.684
Accuracy:62.805% A+
KPH:48.200 C+
VKPH:34.300 C**
C85 Canister-H
C*
Kills:321
V. Kills:16 N/A
Deaths:30
KDR:10.700
Accuracy:54.087% C*
KPH:110.700 C++
VKPH:5.500 D
Enforcer ML65-H
B+
Kills:159
V. Kills:133 119%
Deaths:25
KDR:6.360
Accuracy:65.394% B*
KPH:40.100 C**
VKPH:33.500 B+
Kills:1,344 (0 + 1,344)
Deaths:207
KDR:6.493
VKDR:3.691
Vehicle Kills:764
Kill Difference:1,137
Playtime:24.782 hours
Usage:5%
Score:0.650m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:65.394%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:53
V. Kills:16 312%
Deaths:2
KDR:26.500
Accuracy:55.227% A*
KPH:40.300 A++
VKPH:12.200 A+
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:8
Vehicle Kills:16
Kill Difference:51
Playtime:1.316 hours
Usage:0%
Score:0.023m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:55.227%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,1204,5644619.9B+6.3264.591%A++N/A43.8A++24.5A*388104.2h3B**4.6A+
GD-22S 1,2571,2503833.264B**0.3232.697%A++22.32%C65.1B**N/A16519.2h9B*27.4B*
LA1 Anchor 1,2231,2233633.369B+0.2231.782%A24.448%C+57.1C**N/A18721.4h8B**25.2B*
Enforcer ML85 1,8951,2091319.229B*5.6464.211%M+N/A55.5M**31.5A*48621.8h7.7A++12A++
NC6 Gauss SAW 1,1741,1723723.151A+0.4332.057%A*30.717%B**64.4A+N/A17618.2h7.1B*22B*
EM1 1,1671,1643433.394A*0.1931.586%A++26.375%B+57.6B*N/A19320.2h9.2A29.3B*
EM6 1,1631,1593843.018B*0.5731.438%A++26.316%B56B+N/A15520.7h8.4B**26.6B*
NC6A GODSAW 9219092803.246B+0.3433.904%B*29.813%B64C++N/A17914.2h7.7C*22.6B++
M96 Mjolnir-H 1,4798641525.684B+2.1062.805%A+N/A48.3C+34.4C**44917.9h29.2B++46.5B**
GD-7F 5915902682.201A1.3832.398%A+18.475%C48.4B++N/A16912.2h9.7B**30.1B*
MGR-S1 Gladius 5395351832.923B**0.6632.999%B**20.935%C+56.9B++N/A1499.4h8.1B++24.4B++
AF-19 Mercenary 5335312871.85A1.7331.968%A++20.716%C+36.9B**N/A15414.4h9.1B**28.5B*
NS-44 Commissioner 5225223081.695B++1.8944.422%B*19.157%C-69.6AN/A2407.5h2.9B**6.6B*
AF-41 Hacksaw 439436964.542B**0.9649.498%A++15.596%C**64.1A*N/A2376.8h5.3B++10.7B**
AF-34 Mattock 425421904.678B+1.0951.599%A*15.202%C69A+N/A2316.1h5.1B++10B**
Shrike 6074002041.961A*1.6272.025%A++1.75%D48.2A*24.9A++3728.3h4A5.6A
AF-34 Mattock 356351903.9B0.3257.027%A*16.809%C57.5B**N/A2046.1h6.8C**12B*
AF-41 Hacksaw 331328764.316B**0.7355.972%A*16.159%C**59.6A++N/A2445.5h6.6B+11.7B**
C85 Canister-H 3373213010.7C+7.1254.087%C*11.838%C**110.7C++5.5D3282.9h4.3B*8B**
Reaper DMR 3093081272.425C**1.1628.662%B+28.247%B+50.5B+N/A1386.1h7.6B**26.6B++
AC-X11 3033001801.667B+1.9228.899%B++19%D22.1CN/A7313.6h7.5B**25.9B++
E540 Halberd 436290319.355C*5.7759.77%A*N/A47.5A++23.9A++5776.1h4.1A6.9A+
LA39 Bruiser 2722711521.783B+1.8071.411%B*16.236%C**60.2B++N/A1834.5h2.1B++3B+
Carnage AR 260259952.726B**0.8634.623%A++27.799%B*60.2AN/A2184.3h10.4B**30.1B**
C-4 219182682.676B*0.9129.554%B+N/A130B**26.4C+9481.4h1.3B+4.3B+
NC05 Jackhammer 178178672.657A0.9345.742%C*17.416%B+63.6B+N/A1812.8h3.7B**8.2B++
AF-4 Cyclone 177177772.299B++1.2931.066%B**20.339%C++43.2BN/A1694.1h9.7B+31.3B+
Enforcer ML65-H 292159256.36B++2.7865.394%B*N/A39.8C**33.3B+4624h12.5B+19.1B*
Mag-Cutter 1561544,5360.034B+3.5520.539%DN/A0.7C+N/A2210h2.2B+10.8C++
MGR-L1 Promise 144144602.4B*1.1832.07%A+29.167%B+55.4B+N/A2032.6h11.9B++37B++
Mauler S6 139139781.782B++1.8057.309%A++16.547%C*55.6A+N/A2432.5h3.9B*6.8B**
AF-57 Piston 128128761.684B+1.9053.603%A20.313%A++49.2B+N/A1562.6h4.2B7.9B++
M96 Mjolnir 12579711.286B**7.7046.347%B*N/A49.4B*28.8B++16481.6h21.5A46.4B**
Tank Mine 10262115.636A+2.0593.269%SN/A124C**80B+18220.5h4.7T*5B++
NCM2 Falcon 9254192.842A+0.7456.014%A++12.963%M**24.5B**17.3S2562.2h9.1B+16.2B++
M20 Basilisk 6953226.5U22.9255.227%A*3.774%D-40.8A++12.3A+2971.3h55.7B**100.9A
NS-15M2 5150172.941B+0.6429.542%B**34%B**45.5C+N/A2171.1h10.7B++36.2B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit145342,85239.3h
Nanite Revive Grenade0730h
Medical Applicator2310,5120.9h
Spawn Beacon24680.3h
Medical Kit2872,8202.7h
Motion Spotter02320.1h
Spitfire Auto-Turret0720.1h
Ammunition Package61660.1h
Nano-Repair Grenade02250.1h

Check the help document for the dictionary if you want to learn more about words used here.


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