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Adherent Primarch BassVs[KRBR] BassVs
VS BR 27

KDR: 3.74

Score: 14.3m

Last Seen: May 14th, 2019 4:40 PM
- OFFLINE - 303.5 hour(s)

Prestige 1, Battle Rank 27 - Vanu Sovereignty on Cobalt - Outfit Officer of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 22
Level Progress (to 28): 58%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Saron HRB Orion VS54 Flare VE6 Pulsar LSW VX29 Polaris SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,887,759 MLG Score: 1509
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.075%27.571%85716118112,0673.611790.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.531%1.939A++1.035B**-0.48DHEAD ++ (~12.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.606B+9.10.36C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.261%0.946%2609211955,496458340311.9739161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.528%2.074A*-1.051D*-1.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++3.90.687B+2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.383%1.275%1393711902,74638215327.18848179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.451%1.778A++-0.784D-1.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.788B++140.648B+11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.504%30.159%1393111966328100.224199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.226C++-2.407F*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.148C4.1-0.302C7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.606%11.579%1393111969521500.439815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.592B+-0.596D-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.399B3.90.207C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 22
14.3m312.6%463 (27.8k)416 (25k)3.738324,1276,4544.8411827 (27)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197215421.654%15.381%33305:198

60% Engineer31% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2016 6:55 PMMay 15th, 2018 5:16 PMMay 25th, 2019 6:34 PM (1d) (PST)May 14th, 2019 12:45 PM (13d) (PST)May 14th, 2019 12:40 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0711139580.7020.1880.1082.7650.1831509

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,2676,80557,462421161661124,934

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
573.1h/23.9d 7,118 3,711 7,476 95.1k 397 1,655 6,285 36.8m

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:636
Deaths:250
KDR:2.544
Accuracy:32.580% A++
HSR:18.239% C
Zenith VX-5
B++
Kills:563
Deaths:283
KDR:1.989
Accuracy:28.407% B++
HSR:17.584% D
Solstice VE3
A
Kills:252
Deaths:172
KDR:1.465
Accuracy:28.971% A
HSR:14.683% D-
Thanatos VE70
B*
Kills:95
Deaths:49
KDR:1.939
Accuracy:48.606% B*
HSR:11.579% D-
Kills:1,546
Deaths (as Engineer):754
Deaths (to Engineers):1,275
KDR:2.0504
Kill Difference:792
Playtime:341.472 hours
Usage:60%
Score:9.309m
Score/min:454
Accuracy (listed only):34.641%
HSR (listed only):15.521%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,139
Deaths:942
KDR:3.332
Accuracy:30.625% B**
HSR:32.303% C**
Orion VS54
A*
Kills:1,194
Deaths:418
KDR:2.856
Accuracy:30.901% A*
HSR:25.628% C*
Flare VE6
A++
Kills:1,162
Deaths:346
KDR:3.358
Accuracy:31.867% A++
HSR:31.325% B**
Pulsar LSW
A+
Kills:1,161
Deaths:360
KDR:3.225
Accuracy:30.798% A+
HSR:32.214% B**
VX29 Polaris
A++
Kills:1,159
Deaths:363
KDR:3.193
Accuracy:33.045% A++
HSR:31.752% A
SVA-88
A
Kills:1,155
Deaths:340
KDR:3.397
Accuracy:29.840% A
HSR:23.896% C+
VE-H Maw
A*
Kills:316
Deaths:80
KDR:3.950
Accuracy:36.157% A*
HSR:29.747% B+
Lasher X2
A+
Kills:55
Deaths:12
KDR:4.583
Accuracy:36.255% A+
HSR:1.818% D*
Kills:9,341
Deaths (as Heavy Assault):2,861
Deaths (to Heavy Assaults):1,875
KDR:3.26494
Kill Difference:6,480
Playtime:176.919 hours
Usage:31%
Score:3.764m
Score/min:355
Accuracy (listed only):32.436%
HSR (listed only):26.085%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:636
Deaths:250
KDR:2.544
Accuracy:32.580% A++
HSR:18.239% C
Zenith VX-5
B++
Kills:563
Deaths:283
KDR:1.989
Accuracy:28.407% B++
HSR:17.584% D
Solstice VE3
A
Kills:252
Deaths:172
KDR:1.465
Accuracy:28.971% A
HSR:14.683% D-
Sirius SX12
B++
Kills:117
Deaths:46
KDR:2.543
Accuracy:25.091% C++
HSR:22.222% B++
Thanatos VE70
B*
Kills:95
Deaths:49
KDR:1.939
Accuracy:48.606% B*
HSR:11.579% D-
Kills:1,663
Deaths (as Light Assault):800
Deaths (to Light Assaults):963
KDR:2.07875
Kill Difference:863
Playtime:18.726 hours
Usage:3%
Score:0.430m
Score/min:382
Accuracy (listed only):32.731%
HSR (listed only):16.861%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:291
Deaths:91
KDR:3.198
Accuracy:28.636% B**
HSR:17.869% C
Terminus VX-9
A**
Kills:184
Deaths:60
KDR:3.067
Accuracy:36.681% A**
HSR:29.348% B+
CME
B+
Kills:158
Deaths:70
KDR:2.257
Accuracy:29.333% B+
HSR:22.152% C+
Sirius SX12
B++
Kills:117
Deaths:46
KDR:2.543
Accuracy:25.091% C++
HSR:22.222% B++
Thanatos VE70
B*
Kills:95
Deaths:49
KDR:1.939
Accuracy:48.606% B*
HSR:11.579% D-
Pulsar VS1
A**
Kills:81
Deaths:35
KDR:2.314
Accuracy:35.536% A**
HSR:18.519% C
Kills:926
Deaths (as Combat Medic):351
Deaths (to Combat Medics):715
KDR:2.63818
Kill Difference:575
Playtime:17.884 hours
Usage:3%
Score:0.340m
Score/min:317
Accuracy (listed only):33.981%
HSR (listed only):20.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:499
Deaths:303
KDR:1.647
Accuracy:47.317% A
HSR:19.439% C
Sirius SX12
B++
Kills:117
Deaths:46
KDR:2.543
Accuracy:25.091% C++
HSR:22.222% B++
VA39 Spectre
B++
Kills:63
Deaths:12
KDR:5.250
Accuracy:36.504% B++
HSR:30.159% D
Ghost
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:39.223% N/A
HSR:52% N/A
Kills:729
Deaths (as Infiltrator):372
Deaths (to Infiltrators):788
KDR:1.95968
Kill Difference:357
Playtime:8.044 hours
Usage:1%
Score:0.156m
Score/min:323
Accuracy (listed only):37.034%
HSR (listed only):30.955%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:217
Deaths:49
KDR:4.429
Accuracy:28.453% A*
HSR:26.267% B**
Nebula VM20
A*
Kills:183
Deaths:49
KDR:3.735
Accuracy:28.688% A*
HSR:26.230% A
Blueshift VM5
A*
Kills:112
Deaths:29
KDR:3.862
Accuracy:29.513% A*
HSR:32.143% A*
Blueshift VM5
A**
Kills:98
Deaths:29
KDR:3.379
Accuracy:30.121% A*
HSR:34.694% A**
Kills:610
Deaths (as MAX Suit):78
Deaths (to MAX Suits):188
KDR:7.82051
Kill Difference:532
Playtime:8.590 hours
Usage:1%
Score:0.291m
Score/min:564
Accuracy (listed only):29.194%
HSR (listed only):29.833%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:5,423
V. Kills:3,348 162%
Deaths:603
KDR:8.993
Accuracy:62.241% B**
KPH:35.400 B**
VKPH:21.900 A+
Saron HRB
A+
Kills:1,216
V. Kills:909 134%
Deaths:151
KDR:8.053
Accuracy:58.559% A++
KPH:36.100 B**
VKPH:27 A+
E540 Halberd
B**
Kills:503
V. Kills:281 178%
Deaths:46
KDR:10.935
Accuracy:61.433% A++
KPH:41.900 B**
VKPH:23.400 B**
Proton II PPA
A*
Kills:121
V. Kills:2 N/A
Deaths:4
KDR:30.250
Accuracy:31.023% B**
KPH:121.400 A*
VKPH:2 D-
Supernova PC
A++
Kills:73
V. Kills:24 292%
Deaths:6
KDR:12.167
Accuracy:63.734% A++
KPH:34.400 B**
VKPH:11.300 B*
Kills:7,336 (5,496 + 1,840)
Deaths:810
KDR:9.057
VKDR:5.635
Vehicle Kills:4,564
Kill Difference:6,526
Playtime:202 hours
Usage:35%
Score:4.235m
Score/min:349
Driving Accuracy:63.734%
Gunner Accuracy:31.023%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:705
V. Kills:592 119%
Deaths:163
KDR:4.325
Accuracy:46.568% C++
KPH:39.300 C+
VKPH:33 B+
Proton II PPA-H
B+
Kills:321
V. Kills:11 N/A
Deaths:35
KDR:9.171
Accuracy:39.646% C**
KPH:111.300 B+
VKPH:3.800 D
Saron HRB-H
B+
Kills:291
V. Kills:210 138%
Deaths:32
KDR:9.094
Accuracy:65.725% A
KPH:40.100 C*
VKPH:28.900 B+
E540 Halberd-H
A+
Kills:216
V. Kills:81 263%
Deaths:14
KDR:15.429
Accuracy:68.299% A
KPH:71 A+
VKPH:26.600 B+
Kills:1,533 (0 + 1,533)
Deaths:244
KDR:6.283
VKDR:3.664
Vehicle Kills:894
Kill Difference:1,289
Playtime:31.122 hours
Usage:5%
Score:0.636m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:68.299%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:78
V. Kills:2 N/A
Deaths:5
KDR:15.600
Accuracy:28.501% A++
KPH:108 A
VKPH:2.800 C
Kills:78 (0 + 78)
Deaths:5
KDR:15.600
VKDR:0.400
Vehicle Kills:2
Kill Difference:73
Playtime:0.723 hours
Usage:0%
Score:0.012m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:28.501%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,7715,4236038.993B+5.2562.241%B**N/A35.4B**21.9A+310153.2h3.9B**6.3B**
Betelgeuse 54-A 3,1543,1399423.332C++0.4130.625%B**32.303%C**70.5C*N/A16844.5h9.2B*30B*
Saron HRB 2,1251,2161518.053B+4.3158.559%A++N/A36.1B**27A+46633.7h19B+32.4B**
Orion VS54 1,1991,1944182.856B*0.8830.901%A*25.628%C*54.5B**N/A15421.9h9.5B**30.8B+
Flare VE6 1,1631,1623463.358A*0.3831.867%A++31.325%B**53.3B+N/A15121.8h7.9B**24.7B*
Pulsar LSW 1,1691,1613603.225A+0.5130.798%A+32.214%B**61.4B++N/A14518.9h9.5B**30.7B**
VX29 Polaris 1,1611,1593633.193A+0.5533.045%A++31.752%A72.4B**N/A17016h9.4B**28.4B*
SVA-88 1,1611,1553403.397B*0.3429.84%A23.896%C+53BN/A12421.8h10B++33.5B++
Aphelion VEX-4H 1,2977051634.325C+0.5946.568%C++1.844%D39.4C+33.1B+35617.9h42B++90.1B++
Serpent VE92 6436362502.544A1.1932.58%A++18.239%C66.3A++N/A2019.6h9B**27.7B**
Zenith VX-5 5675632831.989B++1.7528.407%B++17.584%D28.6C+N/A7219.7h10.3B*36.4B++
E540 Halberd 7845034610.935C*7.2061.433%A++1.193%D-41.9B**23.4B**53112h4.9B*8A
NS-44 Commissioner 5014993031.647B++2.0947.317%A19.439%C81.8A*N/A2276.1h3B*6.3B**
S1 5933792261.677A++2.0674.841%A*2.111%C-51.9A*29.3A*3847.3h4.6B**6.2B**
Proton II PPA-H 332321359.171C+5.4339.646%C**1.558%C+110.7B+3.8D2592.9h8.4B+21.3B+
VE-H Maw 316316803.95A++0.2136.157%A*29.747%B+68.7B++N/A1654.6h9.1B++25B*
H-V45 295291913.198B**0.5428.636%B**17.869%C46.9B*N/A1196.2h9.8A34.3B**
Saron HRB-H 501291329.094B*5.3665.725%AN/A39.9C*28.8B+3087.3h24.6C++37.5B+
C-4 3392601122.321B++1.4228.045%B+N/A130A39.5B++8792h1.3B+4.5B++
Solstice VE3 2552521721.465B**2.2728.971%A14.683%D-18.8C+N/A8013.4h11.5B*39.7B+
Nebula VM20 218217494.429B**0.6928.453%A*26.267%B**77.5MN/A2192.8h11.5A+40.4B**
E540 Halberd-H 2972161415.429B++11.6968.299%AN/A72A+27B++4083h4.6B*6.8B**
Terminus VX-9 186184603.067B**0.6736.681%A**29.348%B+70.8A+N/A2172.6h10B**27.4B**
Nebula VM20 188183493.735B++0.0028.688%A*26.23%A65.4A*1.8M+1842.8h13.8B++48.2B**
CME 160158702.257B**1.4829.333%B+22.152%C+38.5C*N/A884.1h12.3B+41.8B+
Tank Mine 246145246.042A++2.3054.351%A+N/A161.1A112.2A++17310.9h3F5.5B+
Force-Blade 1411354,7870.028C++3.7115.467%D*2.222%D0.5C+N/A1249.9h2.1B+13.8C+
Proton II PPA 123121430.25B*26.5131.023%B**2.479%B+121A*2D-3151h6.8B*22.1B**
Sirius SX12 117117462.543A1.2025.091%C++22.222%B++35.5BN/A1123.3h10B**39.8B++
Blueshift VM5 112112293.862B++0.1229.513%A*32.143%A*74.7MN/A1781.5h12.7B**42.9B**
Blueshift VM5 9898293.379B+0.3630.121%A*34.694%A**65.3A*N/A1551.5h14.7B+48.9B**
Thanatos VE70 9595491.939A1.8048.606%B*11.579%D-67.9A*N/A2041.4h3.9B++7.9B*
NS Decimator 12081194.263M**0.5265.36%B+N/A90M**43.3M*6060.9h2.5A+3.8A+
Pulsar VS1 8381352.314A1.4235.536%A**18.519%C50.6A++1.3A*1881.6h11.6B**32.7B**
M12 Kobalt 8078515.6C*11.8628.501%A++16.667%C111.4A2.9C+2850.7h14.7B*51.7B*
Supernova PC 9773612.167B**8.4363.734%A++6.849%M*34.8B**11.4B*3362.1h4.1B++6.4B**
VA39 Spectre 6363125.25A*1.5136.504%B++30.159%D57.3A*N/A1781.1h4.1B**11.3B*
Lasher X2 5655124.583S0.8436.255%A+1.818%D*61.1A+1.1B2110.9h13.8A38B**
Ghost 5050114.545B+0.8139.223%C++52%F31.3CN/A1291.6h2.2C**5.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34040.3h
Nano-Armor Kit160450,96149.6h
Nanite Revive Grenade0930h
Medical Applicator3316,7231.4h
Motion Spotter03090.2h
Ammunition Package22680.2h
Medical Kit2543,2872.9h
Nano-Repair Grenade02030.1h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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