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Primarch BassVs[KRBR] BassVs
VS BR 89

KDR: 3.74

Score: 13.9m

Last Seen: Dec 13th, 2018 1:42 PM
- OFFLINE - 56 hour(s)

Battle Rank 102 (89 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 20
Level Progress (to 103): 55%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Saron HRB Orion VS54 Flare VE6 Pulsar LSW VX29 Polaris SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,815,201 MLG Score: 1451
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.934%27.193%84115100711,4483.588720.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.623%1.923A++1.019B**-0.543DHEAD ++ (~11.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.604B+9.20.359C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.201%0.967%2585210205,378452334711.872161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.55%2.077A*-1.069D*-1.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++3.90.687B+2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.404%1.277%1425710152,74137215277.34853179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.487%1.791A++-0.784D-1.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.786B++140.643B+11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.504%30.159%1425110216326700.235955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.243C++-2.436F*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.145C4.1-0.304C7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.606%11.579%1425110219520600.461165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.601B+-0.77D--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.4B3.90.206C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 20
13.9m309.3%463 (27.8k)416 (25k)3.738523,1606,1954.8719989 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022206921.541%14.987%32305:248

61% Engineer30% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2016 6:55 PMMay 15th, 2018 5:16 PMDec 13th, 2018 11:25 PM (2d) (PST)Dec 13th, 2018 10:31 AM (2d) (PST)Dec 13th, 2018 9:42 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0741109640.6920.1850.1042.7100.1851451

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,4346,58657,848411161631124,974

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
558.2h/23.3d 7,022 3,471 7,232 90.8k 377 1,582 6,187 36m

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:624
Deaths:248
KDR:2.516
Accuracy:32.562% A++
HSR:17.628% C
Zenith VX-5
B++
Kills:558
Deaths:281
KDR:1.986
Accuracy:28.398% B++
HSR:17.563% D
Solstice VE3
B**
Kills:252
Deaths:172
KDR:1.465
Accuracy:28.971% B**
HSR:14.683% D-
Thanatos VE70
B**
Kills:95
Deaths:49
KDR:1.939
Accuracy:48.606% B**
HSR:11.579% D-
Kills:1,529
Deaths (as Engineer):750
Deaths (to Engineers):1,244
KDR:2.03867
Kill Difference:779
Playtime:338.417 hours
Usage:61%
Score:9.213m
Score/min:454
Accuracy (listed only):34.634%
HSR (listed only):15.363%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,903
Deaths:875
KDR:3.318
Accuracy:30.470% B**
HSR:31.795% C*
Orion VS54
A*
Kills:1,194
Deaths:418
KDR:2.856
Accuracy:30.901% A*
HSR:25.628% C++
Flare VE6
A++
Kills:1,162
Deaths:346
KDR:3.358
Accuracy:31.867% A++
HSR:31.325% B**
Pulsar LSW
A+
Kills:1,161
Deaths:360
KDR:3.225
Accuracy:30.798% A+
HSR:32.214% B**
VX29 Polaris
A++
Kills:1,159
Deaths:363
KDR:3.193
Accuracy:33.045% A++
HSR:31.752% A
SVA-88
A
Kills:1,155
Deaths:340
KDR:3.397
Accuracy:29.840% A
HSR:23.896% C+
VE-H Maw
A++
Kills:151
Deaths:39
KDR:3.872
Accuracy:35.972% A++
HSR:23.841% C
Kills:8,885
Deaths (as Heavy Assault):2,741
Deaths (to Heavy Assaults):1,802
KDR:3.24152
Kill Difference:6,144
Playtime:169.912 hours
Usage:30%
Score:3.619m
Score/min:355
Accuracy (listed only):31.842%
HSR (listed only):28.636%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:624
Deaths:248
KDR:2.516
Accuracy:32.562% A++
HSR:17.628% C
Zenith VX-5
B++
Kills:558
Deaths:281
KDR:1.986
Accuracy:28.398% B++
HSR:17.563% D
Solstice VE3
B**
Kills:252
Deaths:172
KDR:1.465
Accuracy:28.971% B**
HSR:14.683% D-
Sirius SX12
B++
Kills:117
Deaths:46
KDR:2.543
Accuracy:25.091% C++
HSR:22.222% B++
Thanatos VE70
B**
Kills:95
Deaths:49
KDR:1.939
Accuracy:48.606% B**
HSR:11.579% D-
Kills:1,646
Deaths (as Light Assault):796
Deaths (to Light Assaults):919
KDR:2.06784
Kill Difference:850
Playtime:18.124 hours
Usage:3%
Score:0.420m
Score/min:386
Accuracy (listed only):32.726%
HSR (listed only):16.735%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:291
Deaths:91
KDR:3.198
Accuracy:28.636% B**
HSR:17.869% C
CME
B++
Kills:130
Deaths:59
KDR:2.203
Accuracy:29.742% B++
HSR:19.231% C-
Sirius SX12
B++
Kills:117
Deaths:46
KDR:2.543
Accuracy:25.091% C++
HSR:22.222% B++
Terminus VX-9
M
Kills:110
Deaths:33
KDR:3.333
Accuracy:37.799% M
HSR:22.727% C
Thanatos VE70
B**
Kills:95
Deaths:49
KDR:1.939
Accuracy:48.606% B**
HSR:11.579% D-
Kills:743
Deaths (as Combat Medic):278
Deaths (to Combat Medics):675
KDR:2.67266
Kill Difference:465
Playtime:14.377 hours
Usage:3%
Score:0.266m
Score/min:308
Accuracy (listed only):33.975%
HSR (listed only):18.726%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:481
Deaths:290
KDR:1.659
Accuracy:47.446% A+
HSR:19.335% C
Sirius SX12
B++
Kills:117
Deaths:46
KDR:2.543
Accuracy:25.091% C++
HSR:22.222% B++
VA39 Spectre
B++
Kills:63
Deaths:12
KDR:5.250
Accuracy:36.504% B++
HSR:30.159% D
Kills:661
Deaths (as Infiltrator):348
Deaths (to Infiltrators):749
KDR:1.89943
Kill Difference:313
Playtime:7.986 hours
Usage:1%
Score:0.155m
Score/min:324
Accuracy (listed only):36.347%
HSR (listed only):23.905%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:185
Deaths:43
KDR:4.302
Accuracy:27.885% A*
HSR:27.027% A
Nebula VM20
A*
Kills:134
Deaths:43
KDR:3.116
Accuracy:27.908% A*
HSR:24.627% B*
Blueshift VM5
A*
Kills:106
Deaths:27
KDR:3.926
Accuracy:29.344% A*
HSR:33.019% A*
Blueshift VM5
M
Kills:95
Deaths:27
KDR:3.519
Accuracy:29.904% A*
HSR:34.737% M
Kills:520
Deaths (as MAX Suit):70
Deaths (to MAX Suits):172
KDR:7.42857
Kill Difference:450
Playtime:7.995 hours
Usage:1%
Score:0.267m
Score/min:557
Accuracy (listed only):28.760%
HSR (listed only):29.852%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:5,305
V. Kills:3,292 161%
Deaths:596
KDR:8.901
Accuracy:62.180% B**
KPH:35.100 B**
VKPH:21.800 A+
Saron HRB
A+
Kills:1,213
V. Kills:907 134%
Deaths:151
KDR:8.033
Accuracy:58.552% A++
KPH:36 B**
VKPH:26.900 A+
E540 Halberd
B**
Kills:503
V. Kills:281 178%
Deaths:45
KDR:11.178
Accuracy:61.477% A++
KPH:42 B**
VKPH:23.500 B**
Proton II PPA
A*
Kills:121
V. Kills:2 N/A
Deaths:4
KDR:30.250
Accuracy:31.023% B**
KPH:121.400 A*
VKPH:2 D-
Supernova PC
A++
Kills:73
V. Kills:24 292%
Deaths:6
KDR:12.167
Accuracy:63.734% A++
KPH:34.400 A
VKPH:11.300 B**
Kills:7,215 (5,378 + 1,837)
Deaths:802
KDR:8.996
VKDR:5.618
Vehicle Kills:4,506
Kill Difference:6,413
Playtime:199.956 hours
Usage:36%
Score:4.188m
Score/min:349
Driving Accuracy:63.734%
Gunner Accuracy:31.023%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:704
V. Kills:592 119%
Deaths:163
KDR:4.319
Accuracy:46.573% C++
KPH:39.300 C+
VKPH:33 B+
Proton II PPA-H
B+
Kills:321
V. Kills:11 N/A
Deaths:35
KDR:9.171
Accuracy:39.646% B
KPH:111.300 B+
VKPH:3.800 D
Saron HRB-H
B+
Kills:291
V. Kills:210 138%
Deaths:32
KDR:9.094
Accuracy:65.725% A
KPH:40.100 C++
VKPH:28.900 B+
E540 Halberd-H
A
Kills:216
V. Kills:81 263%
Deaths:14
KDR:15.429
Accuracy:68.299% A
KPH:71 A
VKPH:26.600 B+
Kills:1,532 (0 + 1,532)
Deaths:244
KDR:6.279
VKDR:3.664
Vehicle Kills:894
Kill Difference:1,288
Playtime:31.121 hours
Usage:6%
Score:0.636m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:68.299%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:76
V. Kills:2 N/A
Deaths:5
KDR:15.200
Accuracy:28.190% A++
KPH:106.100 B**
VKPH:2.800 C+
Kills:76 (0 + 76)
Deaths:5
KDR:15.200
VKDR:0.400
Vehicle Kills:2
Kill Difference:71
Playtime:0.716 hours
Usage:0%
Score:0.012m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:28.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,5975,3055968.901B+5.1662.18%B**N/A35.1B**21.8A+310151.2h3.9B**6.3B**
Betelgeuse 54-A 2,9142,9038753.318C*0.4230.47%B**31.795%C*70.3C**N/A16841.3h9.2B*30.3B*
Saron HRB 2,1201,2131518.033B++4.2958.552%A++N/A36B**26.9A+46233.7h19B+32.5B**
Orion VS54 1,1991,1944182.856B**0.8830.901%A*25.628%C++54.5B**N/A15321.9h9.5B**30.8B+
Flare VE6 1,1631,1623463.358A++0.3831.867%A++31.325%B**53.3B+N/A15121.8h7.9B**24.7B*
Pulsar LSW 1,1691,1613603.225A+0.5130.798%A+32.214%B**61.4B*N/A14418.9h9.5B**30.7B*
VX29 Polaris 1,1611,1593633.193A+0.5533.045%A++31.752%A72.4AN/A17016h9.4B**28.4B*
SVA-88 1,1611,1553403.397B*0.3429.84%A23.896%C+53BN/A12321.8h10B++33.5B++
Aphelion VEX-4H 1,2967041634.319C+0.5846.573%C++1.847%D39.3C+33.1B+35517.9h42B++90.2B++
Serpent VE92 6316242482.516A+1.2232.562%A++17.628%C67.1A++N/A2039.3h9.1B**27.8B**
Zenith VX-5 5625582811.986B++1.7528.398%B++17.563%D28.6C+N/A7219.5h10.4B*36.5B++
E540 Halberd 7845034511.178C**7.4461.477%A++1.193%D-41.9B**23.4B**53012h4.9B*7.9B**
NS-44 Commissioner 4834812901.659B++2.0847.446%A+19.335%C84.4A*N/A2335.7h3B*6.3B*
S1 5933792261.677A++2.0674.841%A*2.111%C-51.9A*29.3A**3847.3h4.6B**6.2B**
Proton II PPA-H 332321359.171C+5.4339.646%B1.558%C110.7B+3.8D2592.9h8.4B+21.3B+
H-V45 295291913.198B**0.5428.636%B**17.869%C46.9B*N/A1186.2h9.8A34.3B**
Saron HRB-H 501291329.094B*5.3665.725%AN/A39.9C++28.8B+3087.3h24.6C++37.5B+
Solstice VE3 2552521721.465B**2.2728.971%B**14.683%D-18.9C+N/A7913.3h11.5B++39.7B+
C-4 3062331012.307B++1.4327.654%B+N/A122.6B**38.4B++8771.9h1.3B+4.6B+
E540 Halberd-H 2972161415.429B++11.6968.299%AN/A72A27B+4073h4.6B++6.8B**
Nebula VM20 186185434.302A0.5627.885%A*27.027%A80.4M+N/A2292.3h10.8A+38.6B**
VE-H Maw 151151393.872A++0.1335.972%A++23.841%C71.9B*N/A1722.1h10.3C**28.6B++
Tank Mine 245144246A++2.2653.72%A+N/A160A112.2A++17180.9h3F5.5B+
Nebula VM20 139134433.116B+0.6227.908%A*24.627%B*58.3A+2.2M**1672.3h15B+53.6B*
CME 131130592.203B*1.5429.742%B++19.231%C-37.1C++N/A853.5h12.8B43B+
Force-Blade 1301264,5480.028C++3.7114.902%D*2.381%D0.5C+N/A1238.9h2.1B+14.2C+
Proton II PPA 123121430.25B**26.5131.023%B**2.479%B+121A*2D-3151h6.8B*22.1B**
Sirius SX12 117117462.543A1.2025.091%C++22.222%B++35.5B+N/A1123.3h10B**39.8B++
Terminus VX-9 112110333.333B**0.4137.799%M22.727%C84.6A*1.5A**3111.3h10.2B*27B**
Blueshift VM5 106106273.926B++0.1929.344%A*33.019%A*70.7A**N/A1731.5h13B*44.1B**
Thanatos VE70 9595491.939A1.8048.606%B**11.579%D-67.9A*N/A1961.4h3.9B++7.9B*
Blueshift VM5 9595273.519B+0.2229.904%A*34.737%M63.3A*N/A1531.5h14.7B+49.1B**
M12 Kobalt 7876515.2C**11.4628.19%A++17.105%C+108.6A2.9C+2830.7h14.6B*51.7B*
Supernova PC 9773612.167B*8.4363.734%A++6.849%M*34.8A11.4B**3342.1h4.1B++6.4B**
VA39 Spectre 6363125.25A*1.5136.504%B++30.159%D57.3A**N/A1741.1h4.1B**11.3B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator2713,0181.2h
Nanite Revive Grenade0640h
Motion Spotter03070.2h
Nano-Repair Grenade01890.1h
Spawn Beacon33860.3h
Nano-Armor Kit160445,59249h
Medical Kit2383,1332.7h
M20 Drake0500h
Ammunition Package22670.2h

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