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Justicar Primarch BassVs[VLF2] BassVs
VS BR 38

KDR: 3.78

Score: 15m

Last Seen: Feb 29th, 2020 12:45 PM
- OFFLINE - 63.3 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Cobalt
Level Progress (to 39): 80%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Pulsar LSW Saron HRB Orion VS54 Flare VE6 VX29 Polaris SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,305,593 MLG Score: 1843
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.536%29.897%94316126013,9483.81405-0.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.611%2A++1.338A-0.517DHEAD ++ (~14.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.616B+90.371C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.272%0.935%2589212745,559468342911.8782162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.524%2.058A*-1.02D*-1.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++3.90.688B+2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.414%1.265%1397712692,76638415417.20312179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.32%1.773A++-0.787D-1.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.791B++13.90.654B+11.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.292%64.983%13972127429731500.942857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.161%1.406A-0.131C2.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.481B+2.30.284C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.606%11.579%1397112759524400.389344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.571B+-0.623D-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.397B3.90.207C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15m300.1%465 (27.9k)417 (25k)3.7838626,4536,9914.8097538 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1276244822.136%17.798%39405:088

57% Engineer32% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2016 6:55 PMFeb 28th, 2020 4:41 PMMar 19th, 2020 10:10 PM (16d) (PST)Feb 29th, 2020 8:54 AM (36d) (PST)Feb 29th, 2020 8:45 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0681209480.7360.1950.1312.7430.1771843

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,0707,23056,840441281651125,003

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
598.6h/24.9d 7,172 4,708 8,107 98.5k 426 1,770 6,368 38.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:4,170
Deaths:1,141
KDR:3.655
Accuracy:31.424% B*
HSR:36.043% B+
Pulsar LSW
A
Kills:1,259
Deaths:376
KDR:3.348
Accuracy:31.130% A
HSR:32.566% B*
Orion VS54
A++
Kills:1,203
Deaths:421
KDR:2.857
Accuracy:31.031% A++
HSR:25.935% C++
Flare VE6
A
Kills:1,162
Deaths:346
KDR:3.358
Accuracy:31.867% A
HSR:31.325% B++
VX29 Polaris
A+
Kills:1,159
Deaths:363
KDR:3.193
Accuracy:33.045% A+
HSR:31.752% B**
SVA-88
B**
Kills:1,155
Deaths:340
KDR:3.397
Accuracy:29.840% B**
HSR:23.896% C
VE-H Maw
A++
Kills:711
Deaths:163
KDR:4.362
Accuracy:36.029% A++
HSR:38.537% B**
Kills:10,819
Deaths (as Heavy Assault):3,150
Deaths (to Heavy Assaults):2,055
KDR:3.4346
Kill Difference:7,669
Playtime:194.137 hours
Usage:32%
Score:4.248m
Score/min:365
Accuracy (listed only):32.052%
HSR (listed only):31.436%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:654
Deaths:254
KDR:2.575
Accuracy:32.583% A+
HSR:18.502% C
Zenith VX-5
B+
Kills:572
Deaths:286
KDR:2
Accuracy:28.483% B+
HSR:17.657% D
Solstice VE3
B**
Kills:252
Deaths:172
KDR:1.465
Accuracy:28.971% B**
HSR:14.683% D-
Thanatos VE70
B++
Kills:95
Deaths:49
KDR:1.939
Accuracy:48.606% B++
HSR:11.579% D-
Kills:1,573
Deaths (as Engineer):761
Deaths (to Engineers):1,321
KDR:2.06702
Kill Difference:812
Playtime:343.354 hours
Usage:57%
Score:9.357m
Score/min:454
Accuracy (listed only):34.661%
HSR (listed only):15.605%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:654
Deaths:254
KDR:2.575
Accuracy:32.583% A+
HSR:18.502% C
Zenith VX-5
B+
Kills:572
Deaths:286
KDR:2
Accuracy:28.483% B+
HSR:17.657% D
Solstice VE3
B**
Kills:252
Deaths:172
KDR:1.465
Accuracy:28.971% B**
HSR:14.683% D-
Sirius SX12
B+
Kills:120
Deaths:46
KDR:2.609
Accuracy:25.084% C+
HSR:22.500% B+
Thanatos VE70
B++
Kills:95
Deaths:49
KDR:1.939
Accuracy:48.606% B++
HSR:11.579% D-
Kills:1,693
Deaths (as Light Assault):807
Deaths (to Light Assaults):1,054
KDR:2.09789
Kill Difference:886
Playtime:19.257 hours
Usage:3%
Score:0.439m
Score/min:380
Accuracy (listed only):32.745%
HSR (listed only):16.984%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:356
Deaths:105
KDR:3.390
Accuracy:30.078% B**
HSR:21.910% C+
Terminus VX-9
A*
Kills:311
Deaths:89
KDR:3.494
Accuracy:36.521% A*
HSR:36.656% B**
CME
B+
Kills:165
Deaths:71
KDR:2.324
Accuracy:29.578% B+
HSR:23.030% C+
Sirius SX12
B+
Kills:120
Deaths:46
KDR:2.609
Accuracy:25.084% C+
HSR:22.500% B+
Thanatos VE70
B++
Kills:95
Deaths:49
KDR:1.939
Accuracy:48.606% B++
HSR:11.579% D-
Pulsar VS1
A*
Kills:81
Deaths:35
KDR:2.314
Accuracy:35.536% A*
HSR:18.519% C-
Kills:1,128
Deaths (as Combat Medic):395
Deaths (to Combat Medics):794
KDR:2.8557
Kill Difference:733
Playtime:21.394 hours
Usage:4%
Score:0.420m
Score/min:327
Accuracy (listed only):34.234%
HSR (listed only):22.366%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:618
Deaths:356
KDR:1.736
Accuracy:48.634% A
HSR:21.359% C+
Ghost
A+
Kills:234
Deaths:30
KDR:7.800
Accuracy:51.100% A+
HSR:74.359% B+
Sirius SX12
B+
Kills:120
Deaths:46
KDR:2.609
Accuracy:25.084% C+
HSR:22.500% B+
VA39 Spectre
B+
Kills:63
Deaths:12
KDR:5.250
Accuracy:36.504% B+
HSR:30.159% D
Kills:1,035
Deaths (as Infiltrator):444
Deaths (to Infiltrators):866
KDR:2.33108
Kill Difference:591
Playtime:10.318 hours
Usage:2%
Score:0.211m
Score/min:342
Accuracy (listed only):40.330%
HSR (listed only):37.094%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:219
Deaths:50
KDR:4.380
Accuracy:28.381% A++
HSR:26.027% B**
Nebula VM20
A++
Kills:186
Deaths:50
KDR:3.720
Accuracy:28.686% A++
HSR:26.344% B**
Blueshift VM5
A++
Kills:112
Deaths:29
KDR:3.862
Accuracy:29.513% A++
HSR:32.143% A++
Blueshift VM5
A*
Kills:98
Deaths:29
KDR:3.379
Accuracy:30.121% A++
HSR:34.694% A*
Kills:615
Deaths (as MAX Suit):79
Deaths (to MAX Suits):208
KDR:7.78481
Kill Difference:536
Playtime:8.679 hours
Usage:1%
Score:0.293m
Score/min:562
Accuracy (listed only):29.175%
HSR (listed only):29.802%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:5,486
V. Kills:3,374 163%
Deaths:603
KDR:9.098
Accuracy:62.252% B**
KPH:35.600 B++
VKPH:21.900 B**
Saron HRB
B**
Kills:1,216
V. Kills:909 134%
Deaths:151
KDR:8.053
Accuracy:58.563% A++
KPH:36.100 B*
VKPH:27 B**
E540 Halberd
B**
Kills:509
V. Kills:284 179%
Deaths:46
KDR:11.065
Accuracy:61.422% A++
KPH:41.800 B++
VKPH:23.300 B**
Proton II PPA
A++
Kills:121
V. Kills:2 N/A
Deaths:4
KDR:30.250
Accuracy:31.023% B**
KPH:121.400 A++
VKPH:2 D--
Supernova PC
A+
Kills:73
V. Kills:24 292%
Deaths:6
KDR:12.167
Accuracy:63.734% A+
KPH:34.400 B++
VKPH:11.300 B+
Kills:7,405 (5,559 + 1,846)
Deaths:810
KDR:9.142
VKDR:5.670
Vehicle Kills:4,593
Kill Difference:6,595
Playtime:202.895 hours
Usage:34%
Score:4.257m
Score/min:350
Driving Accuracy:63.734%
Gunner Accuracy:31.023%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:718
V. Kills:594 121%
Deaths:163
KDR:4.405
Accuracy:46.526% C+
KPH:39.800 C+
VKPH:33 B+
Proton II PPA-H
C**
Kills:321
V. Kills:11 N/A
Deaths:35
KDR:9.171
Accuracy:39.646% C*
KPH:111.300 C**
VKPH:3.800 D
Saron HRB-H
B+
Kills:291
V. Kills:210 138%
Deaths:32
KDR:9.094
Accuracy:65.725% A
KPH:40.100 C+
VKPH:28.900 B+
E540 Halberd-H
A
Kills:230
V. Kills:86 264%
Deaths:14
KDR:16.429
Accuracy:67.866% A
KPH:71.200 A
VKPH:26.600 B+
Kills:1,560 (0 + 1,560)
Deaths:244
KDR:6.393
VKDR:3.693
Vehicle Kills:901
Kill Difference:1,316
Playtime:31.406 hours
Usage:5%
Score:0.642m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:67.866%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:78
V. Kills:2 N/A
Deaths:5
KDR:15.600
Accuracy:29.373% A++
KPH:103 B*
VKPH:2.600 C
Kills:78 (0 + 78)
Deaths:5
KDR:15.600
VKDR:0.400
Vehicle Kills:2
Kill Difference:73
Playtime:0.758 hours
Usage:0%
Score:0.012m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:29.373%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,8605,4866039.098C++5.3162.252%B**N/A35.6B++21.9B**311153.9h3.9B*6.3B**
Betelgeuse 54-A 4,1934,1701,1413.655C++0.1331.424%B*36.043%B+77.2C+N/A18454h9B*28.7B*
Pulsar LSW 1,2681,2593763.348B**0.4431.13%A32.566%B*63.3BN/A15019.9h9.4B*30.1B*
Saron HRB 2,1251,2161518.053B4.2758.563%A++N/A36.1B*27B**46633.7h19B32.4B*
Orion VS54 1,2081,2034212.857B+0.9331.031%A++25.935%C++54.4B+N/A15622.1h9.6B*30.9C++
Flare VE6 1,1631,1623463.358A+0.4331.867%A31.325%B++53.3C++N/A15221.8h7.9B**24.7B*
VX29 Polaris 1,1611,1593633.193B**0.5933.045%A+31.752%B**72.4B+N/A17116h9.4B**28.4B*
SVA-88 1,1611,1553403.397B++0.3929.84%B**23.896%C53C+N/A12421.8h10B+33.5B++
Aphelion VEX-4H 1,3127181634.405C+0.6246.526%C+1.811%D-39.9C+33B+35618h41.6B++89.5B+
VE-H Maw 7167111634.362A++0.5836.029%A++38.537%B**83.6B+N/A1938.5h8.1B*22.5B++
Serpent VE92 6616542542.575B**1.2132.583%A+18.502%C66.1B**N/A2009.9h9B**27.6B*
NS-44 Commissioner 6206183561.736B+2.0548.634%A21.359%C+84.7A++N/A2287.3h2.9B**6B*
Zenith VX-5 5765722862B+1.7828.483%B+17.657%D28.7C-N/A7219.9h10.3B++36.1B+
E540 Halberd 7935094611.065C+7.2861.422%A++1.179%D41.7B++23.3B**52812.2h4.9B+7.9B**
S1 5933792261.677A+2.1174.841%A++2.111%C-51.9A++29.3A*3867.3h4.6B*6.2B*
H-V45 3613561053.39A+0.3930.078%B**21.91%C+48.1B+N/A1237.4h10B**33.4B*
Proton II PPA-H 332321359.171C5.3939.646%C*1.558%C+110.7C**3.8D2602.9h8.4B+21.3B+
Terminus VX-9 313311893.494B++0.2936.521%A*36.656%B**75.9B**N/A2104.1h9.2B**25.1A
Saron HRB-H 501291329.094B++5.3165.725%AN/A39.9C+28.8B+3087.3h24.6C+37.5B+
C-4 3422621122.339B+1.4427.939%BN/A131B*40B++8822h1.3B4.5B+
Solstice VE3 2552521721.465B*2.3228.971%B**14.683%D-18.8CN/A8213.4h11.5B++39.7C**
Ghost 234234307.8A+4.0251.1%A+74.359%B+66.9B++N/A1803.5h1.8B++3.5B*
E540 Halberd-H 3162301416.429B+12.6567.866%AN/A71.9A26.9B+3983.2h4.6B+6.8B**
Nebula VM20 220219504.38B**0.6028.381%A++26.027%B**75.5A*N/A2172.9h11.6A40.8B**
Nebula VM20 191186503.72B++0.0628.686%A++26.344%B**64.1A+1.7A*1832.9h13.8B++48.2B*
CME 167165712.324A1.4629.578%B+23.03%C+40.2C+N/A904.1h12.1B+40.9B+
Force-Blade 1711655,3150.031C++3.7516.907%D*1.818%D0.6C+N/A2272.3h2B+11.8C+
Tank Mine 246145246.042A++2.2654.603%A+N/A161.1B**112.2A++17320.9h3F-5.5C**
NS Decimator 194128314.129M+0.3567.279%B*N/A80A**41.3M5081.6h2.9B**4.3A
Proton II PPA 123121430.25B++26.4731.023%B**2.479%B+121A++2D--3151h6.8B*22.1B**
Sirius SX12 120120462.609B**1.1725.084%C+22.5%B+35.3C+N/A1123.4h10B**39.7B+
Blueshift VM5 112112293.862B+0.0829.513%A++32.143%A++74.7A++N/A1791.5h12.7B*42.9B*
Blueshift VM5 9898293.379C**0.4030.121%A++34.694%A*65.3AN/A1551.5h14.7B48.9B*
Thanatos VE70 9595491.939B**1.8448.606%B++11.579%D-67.9AN/A2121.4h3.9B+7.9B++
Lasher X2 8985223.864M0.0840.964%A++1.176%D**70.8A3.3A+2141.2h14.7B**35.9B**
Pulsar VS1 8381352.314A1.4735.536%A*18.519%C-50.6B**1.3A++2011.6h11.6B*32.7B**
M12 Kobalt 8078515.6C+11.8229.373%A++16.667%C97.5B++2.5C2740.8h15.5B++52.8B++
Supernova PC 9773612.167B++8.3863.734%A+6.849%M**34.8B++11.4B+3372.1h4.1B+6.4B**
VA39 Spectre 6363125.25A1.4736.504%B+30.159%D57.3A++N/A1801.1h4.1B*11.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit170455,22149.9h
Spawn Beacon34480.3h
Nanite Revive Grenade01160h
Medical Applicator3819,1801.6h
Motion Spotter04000.2h
Ammunition Package22690.2h
Medical Kit3203,9593.6h
Nano-Repair Grenade02110.1h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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