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Operant Primarch BassVs[KRBR] BassVs
VS BR 30

KDR: 3.74

Score: 14.4m

Last Seen: Aug 27th, 2019 8:52 AM
- OFFLINE - 480.1 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Cobalt - Outfit Officer of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 22
Level Progress (to 31): 31%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Saron HRB Orion VS54 Flare VE6 Pulsar LSW VX29 Polaris SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,971,576 MLG Score: 1576
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.158%28.168%87816119812,4543.651130.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.52%1.932A++1.023B**-0.476DHEAD ++ (~12.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.605B+9.10.36C**20.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.261%0.946%2598212125,496461340311.9219161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.528%2.066A*-1.04D*-1.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++3.90.687B+2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.383%1.275%1393712072,74638215327.18848179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.451%1.774A++-0.783D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.789B++140.65B+11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.725%43.512%13932121213129000.450172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.34%0.228C++-2.398F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.1-0.147C3-0.301C5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.606%11.579%1393112139522500.422222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.587B+-0.603D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.398B3.90.207C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 22
14.4m309.5%463 (27.8k)415 (24.9k)3.7398624,6276,5854.8224730 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214221621.789%15.873%34605:168

59% Engineer31% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2016 6:55 PMMay 15th, 2018 5:16 PMSep 15th, 2019 10:26 AM (18h) (PST)Aug 27th, 2019 6:04 AM (20d) (PST)Aug 27th, 2019 4:52 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0701159550.7090.1900.1132.7560.1811576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,2176,91757,300431171651124,922

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
578.9h/24.1d 7,129 3,909 7,600 95.7k 405 1,672 6,296 37.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,473
Deaths:1,016
KDR:3.418
Accuracy:30.896% B**
HSR:33.717% B+
Orion VS54
A*
Kills:1,194
Deaths:418
KDR:2.856
Accuracy:30.901% A*
HSR:25.628% C++
Flare VE6
A++
Kills:1,162
Deaths:346
KDR:3.358
Accuracy:31.867% A++
HSR:31.325% B**
Pulsar LSW
A+
Kills:1,161
Deaths:360
KDR:3.225
Accuracy:30.798% A+
HSR:32.214% B**
VX29 Polaris
A++
Kills:1,159
Deaths:363
KDR:3.193
Accuracy:33.045% A++
HSR:31.752% B**
SVA-88
A
Kills:1,155
Deaths:340
KDR:3.397
Accuracy:29.840% A
HSR:23.896% C
VE-H Maw
A++
Kills:316
Deaths:80
KDR:3.950
Accuracy:36.157% A++
HSR:29.747% B+
Kills:9,620
Deaths (as Heavy Assault):2,923
Deaths (to Heavy Assaults):1,924
KDR:3.29114
Kill Difference:6,697
Playtime:181.080 hours
Usage:31%
Score:3.871m
Score/min:356
Accuracy (listed only):31.929%
HSR (listed only):29.754%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:638
Deaths:251
KDR:2.542
Accuracy:32.588% A++
HSR:18.339% C
Zenith VX-5
B+
Kills:564
Deaths:283
KDR:1.993
Accuracy:28.415% B+
HSR:17.553% D
Solstice VE3
B**
Kills:252
Deaths:172
KDR:1.465
Accuracy:28.971% B**
HSR:14.683% D-
Thanatos VE70
B*
Kills:95
Deaths:49
KDR:1.939
Accuracy:48.606% B*
HSR:11.579% D--
Kills:1,549
Deaths (as Engineer):755
Deaths (to Engineers):1,281
KDR:2.05166
Kill Difference:794
Playtime:341.693 hours
Usage:59%
Score:9.316m
Score/min:454
Accuracy (listed only):34.645%
HSR (listed only):15.538%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:638
Deaths:251
KDR:2.542
Accuracy:32.588% A++
HSR:18.339% C
Zenith VX-5
B+
Kills:564
Deaths:283
KDR:1.993
Accuracy:28.415% B+
HSR:17.553% D
Solstice VE3
B**
Kills:252
Deaths:172
KDR:1.465
Accuracy:28.971% B**
HSR:14.683% D-
Sirius SX12
B+
Kills:117
Deaths:46
KDR:2.543
Accuracy:25.091% C++
HSR:22.222% B+
Thanatos VE70
B*
Kills:95
Deaths:49
KDR:1.939
Accuracy:48.606% B*
HSR:11.579% D--
Kills:1,666
Deaths (as Light Assault):801
Deaths (to Light Assaults):989
KDR:2.0799
Kill Difference:865
Playtime:18.995 hours
Usage:3%
Score:0.435m
Score/min:382
Accuracy (listed only):32.734%
HSR (listed only):16.875%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:315
Deaths:95
KDR:3.316
Accuracy:29.185% B**
HSR:20.318% C+
Terminus VX-9
A*
Kills:193
Deaths:62
KDR:3.113
Accuracy:36.573% A*
HSR:30.570% B+
CME
B+
Kills:158
Deaths:70
KDR:2.257
Accuracy:29.333% B+
HSR:22.152% C+
Sirius SX12
B+
Kills:117
Deaths:46
KDR:2.543
Accuracy:25.091% C++
HSR:22.222% B+
Thanatos VE70
B*
Kills:95
Deaths:49
KDR:1.939
Accuracy:48.606% B*
HSR:11.579% D--
Pulsar VS1
A**
Kills:81
Deaths:35
KDR:2.314
Accuracy:35.536% A**
HSR:18.519% C
Kills:959
Deaths (as Combat Medic):357
Deaths (to Combat Medics):732
KDR:2.68627
Kill Difference:602
Playtime:18.653 hours
Usage:3%
Score:0.354m
Score/min:316
Accuracy (listed only):34.054%
HSR (listed only):20.893%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:516
Deaths:313
KDR:1.649
Accuracy:47.391% A
HSR:19.961% C
Sirius SX12
B+
Kills:117
Deaths:46
KDR:2.543
Accuracy:25.091% C++
HSR:22.222% B+
Ghost
C*
Kills:68
Deaths:15
KDR:4.533
Accuracy:40.294% C*
HSR:55.882% D*
VA39 Spectre
B++
Kills:63
Deaths:12
KDR:5.250
Accuracy:36.504% B++
HSR:30.159% D
Kills:764
Deaths (as Infiltrator):386
Deaths (to Infiltrators):810
KDR:1.97927
Kill Difference:378
Playtime:8.329 hours
Usage:1%
Score:0.159m
Score/min:318
Accuracy (listed only):37.320%
HSR (listed only):32.056%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:219
Deaths:50
KDR:4.380
Accuracy:28.381% A*
HSR:26.027% B**
Nebula VM20
A*
Kills:186
Deaths:50
KDR:3.720
Accuracy:28.686% A*
HSR:26.344% B**
Blueshift VM5
A*
Kills:112
Deaths:29
KDR:3.862
Accuracy:29.513% A*
HSR:32.143% A*
Blueshift VM5
A**
Kills:98
Deaths:29
KDR:3.379
Accuracy:30.121% A*
HSR:34.694% A**
Kills:615
Deaths (as MAX Suit):79
Deaths (to MAX Suits):195
KDR:7.78481
Kill Difference:536
Playtime:8.679 hours
Usage:1%
Score:0.293m
Score/min:562
Accuracy (listed only):29.175%
HSR (listed only):29.802%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:5,423
V. Kills:3,348 162%
Deaths:603
KDR:8.993
Accuracy:62.241% B**
KPH:35.400 B*
VKPH:21.900 A
Saron HRB
A+
Kills:1,216
V. Kills:909 134%
Deaths:151
KDR:8.053
Accuracy:58.559% A++
KPH:36.100 B**
VKPH:27 A+
E540 Halberd
B**
Kills:503
V. Kills:281 178%
Deaths:46
KDR:10.935
Accuracy:61.433% A++
KPH:41.900 B**
VKPH:23.400 B**
Proton II PPA
A**
Kills:121
V. Kills:2 N/A
Deaths:4
KDR:30.250
Accuracy:31.023% B**
KPH:121.400 A**
VKPH:2 D-
Supernova PC
A+
Kills:73
V. Kills:24 292%
Deaths:6
KDR:12.167
Accuracy:63.734% A+
KPH:34.400 B**
VKPH:11.300 B++
Kills:7,336 (5,496 + 1,840)
Deaths:810
KDR:9.057
VKDR:5.635
Vehicle Kills:4,564
Kill Difference:6,526
Playtime:202 hours
Usage:35%
Score:4.235m
Score/min:349
Driving Accuracy:63.734%
Gunner Accuracy:31.023%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:718
V. Kills:594 121%
Deaths:163
KDR:4.405
Accuracy:46.526% C++
KPH:39.800 C+
VKPH:33 B+
Proton II PPA-H
B+
Kills:321
V. Kills:11 N/A
Deaths:35
KDR:9.171
Accuracy:39.646% C**
KPH:111.300 B+
VKPH:3.800 D
Saron HRB-H
B+
Kills:291
V. Kills:210 138%
Deaths:32
KDR:9.094
Accuracy:65.725% B**
KPH:40.100 C++
VKPH:28.900 B+
E540 Halberd-H
A
Kills:216
V. Kills:81 263%
Deaths:14
KDR:15.429
Accuracy:68.299% A
KPH:71 A
VKPH:26.600 B+
Kills:1,546 (0 + 1,546)
Deaths:244
KDR:6.336
VKDR:3.672
Vehicle Kills:896
Kill Difference:1,302
Playtime:31.216 hours
Usage:5%
Score:0.639m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:68.299%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:78
V. Kills:2 N/A
Deaths:5
KDR:15.600
Accuracy:28.501% A++
KPH:104.600 B**
VKPH:2.700 C
Kills:78 (0 + 78)
Deaths:5
KDR:15.600
VKDR:0.400
Vehicle Kills:2
Kill Difference:73
Playtime:0.746 hours
Usage:0%
Score:0.012m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:28.501%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,7715,4236038.993B+5.2562.241%B**N/A35.4B*21.9A310153.2h3.9B*6.3B**
Betelgeuse 54-A 3,4933,4731,0163.418C*0.3230.896%B**33.717%B+72.5C*N/A17247.9h9.2B*29.8B*
Saron HRB 2,1251,2161518.053B+4.3158.559%A++N/A36.1B**27A+46633.7h19B+32.4B**
Orion VS54 1,1991,1944182.856B**0.8830.901%A*25.628%C++54.5B*N/A15421.9h9.5B**30.8B+
Flare VE6 1,1631,1623463.358A++0.3831.867%A++31.325%B**53.3B+N/A15121.8h7.9B**24.7B*
Pulsar LSW 1,1691,1613603.225A+0.5130.798%A+32.214%B**61.4B++N/A14518.9h9.5B**30.7B*
VX29 Polaris 1,1611,1593633.193A+0.5533.045%A++31.752%B**72.4B**N/A17116h9.4B**28.4B*
SVA-88 1,1611,1553403.397B*0.3429.84%A23.896%C53C**N/A12421.8h10B++33.5B++
Aphelion VEX-4H 1,3127181634.405C+0.6746.526%C++1.811%D-39.9C+33B+35618h41.6B++89.5B++
Serpent VE92 6456382512.542A1.2032.588%A++18.339%C66.5A+N/A2009.6h9B**27.7B**
Zenith VX-5 5685642831.993B*1.7528.415%B+17.553%D28.6C+N/A7219.7h10.3B*36.4B++
NS-44 Commissioner 5185163131.649B++2.0947.391%A19.961%C81.9A++N/A2276.3h3B*6.3B**
E540 Halberd 7845034610.935C*7.2061.433%A++1.193%D41.9B**23.4B**53112h4.9B++8A
S1 5933792261.677A++2.0674.841%A*2.111%C51.9A*29.3A*3847.3h4.6B**6.2B**
Proton II PPA-H 332321359.171C+5.4339.646%C**1.558%C+110.7B+3.8D2602.9h8.4B+21.3B+
VE-H Maw 316316803.95A*0.2136.157%A++29.747%B+68.7B+N/A1654.6h9.1B++25B*
H-V45 319315953.316B**0.4229.185%B**20.318%C+47B++N/A1206.7h9.9A33.9B**
Saron HRB-H 501291329.094B++5.3565.725%B**N/A39.9C++28.8B+3087.3h24.6C++37.5B+
C-4 3392601122.321B++1.4227.997%BN/A130B**39.5B++8772h1.3B+4.5B+
Solstice VE3 2552521721.465B**2.2728.971%B**14.683%D-18.8C+N/A8013.4h11.5B*39.7B+
Nebula VM20 220219504.38B**0.6428.381%A*26.027%B**75.5A**N/A2172.9h11.6A+40.8B**
E540 Halberd-H 2972161415.429B+11.6968.299%AN/A72A+27B++4083h4.6B*6.8B**
Terminus VX-9 195193623.113B*0.6336.573%A*30.57%B+71.5AN/A2152.7h9.8B**26.8B**
Nebula VM20 191186503.72B++0.0228.686%A*26.344%B**64.1A++1.7A*1832.9h13.8B*48.2B**
CME 160158702.257B**1.4829.333%B+22.152%C+38.5C*N/A884.1h12.3B+41.8B+
Tank Mine 246145246.042A++2.3054.351%A+N/A161.1B**112.2A++17310.9h3F5.5B+
Force-Blade 1491434,9160.029C*3.7116.03%D*2.098%D0.6C+N/A1255.1h2.1B+13.2C+
Proton II PPA 123121430.25B**26.5131.023%B**2.479%B+121A*2D-3151h6.8B*22.1B**
Sirius SX12 117117462.543A1.2025.091%C++22.222%B+35.5BN/A1143.3h10B**39.8B++
Blueshift VM5 112112293.862B++0.1229.513%A*32.143%A*74.7MN/A1781.5h12.7B**42.9B**
Blueshift VM5 9898293.379B+0.3630.121%A*34.694%A**65.3A++N/A1551.5h14.7B+48.9B*
Thanatos VE70 9595491.939A1.8048.606%B*11.579%D--67.9A*N/A2071.4h3.9B++7.9B*
NS Decimator 13592214.381S0.6465.544%B+N/A76.7A**35.8A*5501.2h2.8A4.2A
Pulsar VS1 8381352.314A+1.4335.536%A**18.519%C50.6A+1.3A*1921.6h11.6B**32.7B**
M12 Kobalt 8078515.6C**11.8628.501%A++16.667%C111.4A2.9C+2760.7h14.7B*51.7B*
Supernova PC 9773612.167B**8.4363.734%A+6.849%M*34.8B**11.4B++3362.1h4.1B++6.4B**
Lasher X2 7170174.118S0.3839.953%A++1.429%D**70A*1C++2131h14.5B**36.4B**
Ghost 6868154.533B++0.7940.294%C*55.882%D*35.8C+N/A1301.9h2B+5B+
VA39 Spectre 6363125.25M+1.5136.504%B++30.159%D57.3A*N/A1781.1h4.1B**11.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34100.3h
Nano-Armor Kit161451,81549.6h
Nanite Revive Grenade0950h
Medical Applicator3417,3451.4h
Motion Spotter03230.2h
Ammunition Package22680.2h
Medical Kit2663,4413h
Nano-Repair Grenade02040.1h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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