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Executor Bounty Hunter Bastel2802[BLHR] Bastel2802
NC BR 188

KDR: 2.54

Score: 92.2m

Last Seen: Feb 16th, 2019 2:56 PM
- OFFLINE - 12.9 hour(s)

Prestige 1, Battle Rank 100 (188 total) - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 29
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor MGR-L1 Promise AF-19 Mercenary Titan-150 AP NC05 Jackhammer GD-7F GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,700,109 MLG Score: 1359
Fun Score: N/A
Cheeseburgers Flipped: 1331TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.861%27.916%7785496897,4512.69053-0.146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.836%1.322A1.11B**-1.442D**HEAD ++ (~13.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.544B+9.50.335C**24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.42%0.4%182210201,75212964451.35185393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.303%0.089C+-1.092D*0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.714B++17.30.667B+27.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.662%1.639%653710159,579208754014.58984177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.999%-0.041C+-0.611D1.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.348C**10.20.187C++14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.968%3.921%6441310096,860171434034.00233202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.628%0.9B*-0.107C+0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.653B+190.521B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.538%68.231%644310191,215275280.441497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.823%1.277A0.071C+-0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+2.30.272C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.883%14.595%644510175,2622740521.91974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.148%0.618B+0.015C+0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+3.40.298C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 29
92.2m341.1%415 (24.9k)343 (20.6k)2.54431158,89762,4522.9047188 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221223622.994%20.466%47104:1852

9% Combat Medic24% Engineer42% Heavy Assault9% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 10:56 PMNov 7th, 2018 3:58 PMFeb 16th, 2019 10:14 AM (12h) (PST)Feb 16th, 2019 11:56 AM (10h) (PST)Feb 16th, 2019 10:56 AM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6571744830.5920.2330.1212.2450.0671359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,44010,42829,01235147135420,598

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4476h/186.5d 22,507 32,520 51,288 603k 5,279 20,625 17,865 176.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B
Kills:10,919
Deaths:4,099
KDR:2.664
Accuracy:28.911% C+
HSR:29.334% B
LA1 Anchor
B+
Kills:9,675
Deaths:4,000
KDR:2.419
Accuracy:27.503% B+
HSR:29.643% B+
MGR-L1 Promise
A+
Kills:5,443
Deaths:1,425
KDR:3.820
Accuracy:31.880% A+
HSR:35.275% A+
NC05 Jackhammer
C*
Kills:4,209
Deaths:2,633
KDR:1.599
Accuracy:45.158% C++
HSR:15.800% C*
GD-22S
B*
Kills:3,716
Deaths:1,805
KDR:2.059
Accuracy:24.842% B
HSR:29.817% B*
EM1
B*
Kills:3,696
Deaths:1,928
KDR:1.917
Accuracy:21.893% C++
HSR:26.894% B*
NC6S Gauss SAW S
B++
Kills:2,778
Deaths:1,412
KDR:1.967
Accuracy:23.299% C+
HSR:28.258% B++
NC6 Gauss SAW
B+
Kills:2,167
Deaths:1,033
KDR:2.098
Accuracy:22.786% B+
HSR:24.735% C*
NS-15 Gallows
B*
Kills:2,139
Deaths:531
KDR:4.028
Accuracy:33.961% B*
HSR:34.222% B
EM6
C+
Kills:2,044
Deaths:1,209
KDR:1.691
Accuracy:18.628% D
HSR:22.847% C+
NC05-P Jackhammer
B++
Kills:1,590
Deaths:461
KDR:3.449
Accuracy:56.259% B++
HSR:20.755% B++
NS-15M1
D
Kills:1,299
Deaths:1,089
KDR:1.193
Accuracy:19.376% D
HSR:16.705% D
NS-15M AE
B*
Kills:1,222
Deaths:382
KDR:3.199
Accuracy:29.816% B*
HSR:27.823% C++
NC05 Jackhammer AE
B*
Kills:1,202
Deaths:387
KDR:3.106
Accuracy:55.084% B*
HSR:16.306% C+
NS-15MP
B**
Kills:1,184
Deaths:299
KDR:3.960
Accuracy:33.463% B**
HSR:37.162% B++
NSX Naginata
B++
Kills:525
Deaths:195
KDR:2.692
Accuracy:24.028% B+
HSR:33.333% B++
MGR-L1 Promise AE
B**
Kills:507
Deaths:109
KDR:4.651
Accuracy:33.012% B**
HSR:36.489% B**
Kills:54,315
Deaths (as Heavy Assault):22,997
Deaths (to Heavy Assaults):19,303
KDR:2.36183
Kill Difference:31,318
Playtime:1,858.944 hours
Usage:42%
Score:36.285m
Score/min:325
Accuracy (listed only):31.170%
HSR (listed only):27.376%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:5,372
Deaths:2,181
KDR:2.463
Accuracy:30.917% A++
HSR:29.300% A+
GD-7F
A+
Kills:3,949
Deaths:1,580
KDR:2.499
Accuracy:30.464% A
HSR:27.627% A+
AF-4 Cyclone
B**
Kills:3,265
Deaths:1,460
KDR:2.236
Accuracy:28.165% B+
HSR:26.003% B**
MGR-S1 Gladius
A
Kills:3,142
Deaths:875
KDR:3.591
Accuracy:33.769% A
HSR:31.827% A
Blitz GD-10
B+
Kills:2,838
Deaths:1,715
KDR:1.655
Accuracy:25.450% C*
HSR:18.781% B+
NS-7 PDW
A
Kills:2,703
Deaths:1,122
KDR:2.409
Accuracy:30.186% B**
HSR:25.712% A
MKV Suppressed
B**
Kills:1,605
Deaths:863
KDR:1.860
Accuracy:25.144% C+
HSR:26.044% B**
AC-X11
B**
Kills:1,481
Deaths:764
KDR:1.938
Accuracy:30.034% B**
HSR:22.417% C++
AF-4A Bandit
B**
Kills:1,390
Deaths:577
KDR:2.409
Accuracy:28.928% B++
HSR:29.137% B**
Tempest
B**
Kills:1,362
Deaths:602
KDR:2.262
Accuracy:29.355% B+
HSR:27.900% B**
AF-57 Piston
B
Kills:1,292
Deaths:704
KDR:1.835
Accuracy:43.823% B
HSR:13.313% C+
NS Baron G5AE
B**
Kills:1,279
Deaths:453
KDR:2.823
Accuracy:57.511% B**
HSR:17.123% B
Razor GD-23
B**
Kills:1,220
Deaths:553
KDR:2.206
Accuracy:30.251% B**
HSR:24.098% B++
LA39 Bruiser
B**
Kills:1,214
Deaths:552
KDR:2.199
Accuracy:71.623% B**
HSR:18.946% B*
Mauler S6
C+
Kills:1,188
Deaths:858
KDR:1.385
Accuracy:39.767% C+
HSR:10.101% D--
GD-66 Claw
B*
Kills:1,052
Deaths:467
KDR:2.253
Accuracy:68.693% B*
HSR:15.684% C*
NC12 Sweeper
A
Kills:516
Deaths:227
KDR:2.273
Accuracy:55.154% A
HSR:15.698% B+
19A Fortuna
A
Kills:503
Deaths:255
KDR:1.973
Accuracy:28.824% B+
HSR:28.032% A
AF-4A Bandit AE
B**
Kills:460
Deaths:177
KDR:2.599
Accuracy:28.991% B+
HSR:32.609% B**
NSX Tanto
B*
Kills:451
Deaths:213
KDR:2.117
Accuracy:30.730% B*
HSR:29.047% B+
NS-11C
B+
Kills:369
Deaths:263
KDR:1.403
Accuracy:26.824% B+
HSR:17.073% C
NSX Tengu
B**
Kills:327
Deaths:132
KDR:2.477
Accuracy:43.583% B**
HSR:27.523% B**
PS1-AV Suppressor
B++
Kills:185
Deaths:58
KDR:3.190
Accuracy:31.271% C**
HSR:28.649% B++
AF-4AE Cyclone
B**
Kills:153
Deaths:50
KDR:3.060
Accuracy:33.883% B**
HSR:28.105% B
Gauss Compact S
A+
Kills:96
Deaths:63
KDR:1.524
Accuracy:28.265% B*
HSR:27.083% A+
Kills:37,412
Deaths (as Light Assault):16,764
Deaths (to Light Assaults):11,050
KDR:2.23169
Kill Difference:20,648
Playtime:545.115 hours
Usage:12%
Score:11.238m
Score/min:344
Accuracy (listed only):36.464%
HSR (listed only):23.913%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:5,372
Deaths:2,181
KDR:2.463
Accuracy:30.917% A++
HSR:29.300% A+
GD-7F
A+
Kills:3,949
Deaths:1,580
KDR:2.499
Accuracy:30.464% A
HSR:27.627% A+
AC-X11
B**
Kills:1,481
Deaths:764
KDR:1.938
Accuracy:30.034% B**
HSR:22.417% C++
AF-4A Bandit
B**
Kills:1,390
Deaths:577
KDR:2.409
Accuracy:28.928% B++
HSR:29.137% B**
AF-57 Piston
B
Kills:1,292
Deaths:704
KDR:1.835
Accuracy:43.823% B
HSR:13.313% C+
NS Baron G5AE
B**
Kills:1,279
Deaths:453
KDR:2.823
Accuracy:57.511% B**
HSR:17.123% B
Razor GD-23
B**
Kills:1,220
Deaths:553
KDR:2.206
Accuracy:30.251% B**
HSR:24.098% B++
LA39 Bruiser
B**
Kills:1,214
Deaths:552
KDR:2.199
Accuracy:71.623% B**
HSR:18.946% B*
Mauler S6
C+
Kills:1,188
Deaths:858
KDR:1.385
Accuracy:39.767% C+
HSR:10.101% D--
GD-66 Claw
B*
Kills:1,052
Deaths:467
KDR:2.253
Accuracy:68.693% B*
HSR:15.684% C*
NC12 Sweeper
A
Kills:516
Deaths:227
KDR:2.273
Accuracy:55.154% A
HSR:15.698% B+
19A Fortuna
A
Kills:503
Deaths:255
KDR:1.973
Accuracy:28.824% B+
HSR:28.032% A
AF-4A Bandit AE
B**
Kills:460
Deaths:177
KDR:2.599
Accuracy:28.991% B+
HSR:32.609% B**
NSX Tanto
B*
Kills:451
Deaths:213
KDR:2.117
Accuracy:30.730% B*
HSR:29.047% B+
NS-11C
B+
Kills:369
Deaths:263
KDR:1.403
Accuracy:26.824% B+
HSR:17.073% C
Warden
B++
Kills:344
Deaths:141
KDR:2.440
Accuracy:30.742% B++
HSR:25% C++
MGR-M1 Bishop
A++
Kills:154
Deaths:55
KDR:2.800
Accuracy:45.459% A++
HSR:29.870% C+
Gauss Compact S
A+
Kills:96
Deaths:63
KDR:1.524
Accuracy:28.265% B*
HSR:27.083% A+
Kills:22,330
Deaths (as Engineer):10,083
Deaths (to Engineers):9,600
KDR:2.21462
Kill Difference:12,247
Playtime:1,082.903 hours
Usage:24%
Score:24.209m
Score/min:373
Accuracy (listed only):39.278%
HSR (listed only):22.898%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:3,265
Deaths:1,460
KDR:2.236
Accuracy:28.165% B+
HSR:26.003% B**
MGR-S1 Gladius
A
Kills:3,142
Deaths:875
KDR:3.591
Accuracy:33.769% A
HSR:31.827% A
Blitz GD-10
B+
Kills:2,838
Deaths:1,715
KDR:1.655
Accuracy:25.450% C*
HSR:18.781% B+
NS-7 PDW
A
Kills:2,703
Deaths:1,122
KDR:2.409
Accuracy:30.186% B**
HSR:25.712% A
MKV Suppressed
B**
Kills:1,605
Deaths:863
KDR:1.860
Accuracy:25.144% C+
HSR:26.044% B**
Tempest
B**
Kills:1,362
Deaths:602
KDR:2.262
Accuracy:29.355% B+
HSR:27.900% B**
LA3 Desperado
C++
Kills:1,212
Deaths:796
KDR:1.523
Accuracy:29.134% C++
HSR:16.749% C--
NS-44 Commissioner
B**
Kills:1,192
Deaths:548
KDR:2.175
Accuracy:45.296% B**
HSR:27.097% B++
NS-44 Commissioner AE
B+
Kills:1,183
Deaths:569
KDR:2.079
Accuracy:46.099% B+
HSR:25.697% C+
NC4 Mag-Shot
B**
Kills:1,163
Deaths:652
KDR:1.784
Accuracy:33.536% B**
HSR:21.582% B
AF-18 Stalker AE
B**
Kills:951
Deaths:301
KDR:3.159
Accuracy:33.367% B+
HSR:37.224% B**
LA8 Rebel
A
Kills:881
Deaths:382
KDR:2.306
Accuracy:39.772% A
HSR:29.966% B**
SAS-R
B**
Kills:812
Deaths:200
KDR:4.060
Accuracy:45.250% B**
HSR:63.670% C--
NS-44P Commissioner
A+
Kills:740
Deaths:317
KDR:2.334
Accuracy:54.271% A+
HSR:30.676% B+
NSX Tomoe
B+
Kills:451
Deaths:189
KDR:2.386
Accuracy:32.125% B+
HSR:33.259% C
NS-30 Vandal
A
Kills:440
Deaths:91
KDR:4.835
Accuracy:40.804% A
HSR:30.682% B+
NS-61 Emissary
B+
Kills:345
Deaths:247
KDR:1.397
Accuracy:24.086% D
HSR:19.710% B+
NSX Tengu
B**
Kills:327
Deaths:132
KDR:2.477
Accuracy:43.583% B**
HSR:27.523% B**
NS-357 Underboss
C+
Kills:289
Deaths:184
KDR:1.571
Accuracy:34.602% C
HSR:20.415% C+
EM4 Longshot
C*
Kills:288
Deaths:70
KDR:4.114
Accuracy:38.968% C+
HSR:80.208% C*
NS-AM7 Archer
C++
Kills:262
Deaths:286
KDR:0.916
Accuracy:59.785% C++
HSR:16.031% C+
PS1-AV Suppressor
B++
Kills:185
Deaths:58
KDR:3.190
Accuracy:31.271% C**
HSR:28.649% B++
NC08 Mag-Scatter
C*
Kills:161
Deaths:131
KDR:1.229
Accuracy:41.606% D--
HSR:16.770% C*
AF-4AE Cyclone
B**
Kills:153
Deaths:50
KDR:3.060
Accuracy:33.883% B**
HSR:28.105% B
NC14 Bolt Driver
A+
Kills:115
Deaths:2
KDR:57.500
Accuracy:45.315% A+
HSR:70.435% C
NS-45 Pilot
B+
Kills:73
Deaths:18
KDR:4.056
Accuracy:24.018% D*
HSR:30.137% B+
Kills:26,138
Deaths (as Infiltrator):11,860
Deaths (to Infiltrators):8,742
KDR:2.20388
Kill Difference:14,278
Playtime:401.256 hours
Usage:9%
Score:7.361m
Score/min:306
Accuracy (listed only):36.494%
HSR (listed only):31.187%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:3,265
Deaths:1,460
KDR:2.236
Accuracy:28.165% B+
HSR:26.003% B**
MGR-S1 Gladius
A
Kills:3,142
Deaths:875
KDR:3.591
Accuracy:33.769% A
HSR:31.827% A
Blitz GD-10
B+
Kills:2,838
Deaths:1,715
KDR:1.655
Accuracy:25.450% C*
HSR:18.781% B+
Carnage AR
A+
Kills:2,738
Deaths:1,021
KDR:2.682
Accuracy:31.986% A+
HSR:27.794% B**
NS-7 PDW
A
Kills:2,703
Deaths:1,122
KDR:2.409
Accuracy:30.186% B**
HSR:25.712% A
GR-22
B
Kills:2,034
Deaths:1,228
KDR:1.656
Accuracy:26.096% B
HSR:20.502% C++
MKV Suppressed
B**
Kills:1,605
Deaths:863
KDR:1.860
Accuracy:25.144% C+
HSR:26.044% B**
NC1 Gauss Rifle
A+
Kills:1,470
Deaths:614
KDR:2.394
Accuracy:29.273% A
HSR:30.272% A+
Tempest
B**
Kills:1,362
Deaths:602
KDR:2.262
Accuracy:29.355% B+
HSR:27.900% B**
AF-57 Piston
B
Kills:1,292
Deaths:704
KDR:1.835
Accuracy:43.823% B
HSR:13.313% C+
NS Baron G5AE
B**
Kills:1,279
Deaths:453
KDR:2.823
Accuracy:57.511% B**
HSR:17.123% B
Reaper DMR
B**
Kills:1,215
Deaths:529
KDR:2.297
Accuracy:31.049% B**
HSR:28.313% B+
LA39 Bruiser
B**
Kills:1,214
Deaths:552
KDR:2.199
Accuracy:71.623% B**
HSR:18.946% B*
Mauler S6
C+
Kills:1,188
Deaths:858
KDR:1.385
Accuracy:39.767% C+
HSR:10.101% D--
NC9 A-Tross
B+
Kills:1,185
Deaths:616
KDR:1.924
Accuracy:27.917% B+
HSR:21.013% C--
NS-11P
A
Kills:1,167
Deaths:500
KDR:2.334
Accuracy:28.826% A
HSR:26.907% A
GD-66 Claw
B*
Kills:1,052
Deaths:467
KDR:2.253
Accuracy:68.693% B*
HSR:15.684% C*
NC12 Sweeper
A
Kills:516
Deaths:227
KDR:2.273
Accuracy:55.154% A
HSR:15.698% B+
Gauss Prime
B+
Kills:392
Deaths:147
KDR:2.667
Accuracy:29.269% B+
HSR:22.194% C+
NSX Tengu
B**
Kills:327
Deaths:132
KDR:2.477
Accuracy:43.583% B**
HSR:27.523% B**
GR-22AE
A
Kills:216
Deaths:61
KDR:3.541
Accuracy:31.560% B++
HSR:37.037% A
PS1-AV Suppressor
B++
Kills:185
Deaths:58
KDR:3.190
Accuracy:31.271% C**
HSR:28.649% B++
AF-4AE Cyclone
B**
Kills:153
Deaths:50
KDR:3.060
Accuracy:33.883% B**
HSR:28.105% B
NS-11A
A*
Kills:99
Deaths:41
KDR:2.415
Accuracy:35.826% A*
HSR:36.364% A*
Kills:32,637
Deaths (as Combat Medic):14,895
Deaths (to Combat Medics):7,567
KDR:2.19114
Kill Difference:17,742
Playtime:404.919 hours
Usage:9%
Score:8.375m
Score/min:345
Accuracy (listed only):37.049%
HSR (listed only):24.242%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,329
Deaths:567
KDR:2.344
Accuracy:31.573% C
HSR:16.027% C+
NCM1 Scattercannon
A
Kills:1,182
Deaths:342
KDR:3.456
Accuracy:45.290% B*
HSR:21.066% A
AF-34 Mattock
C
Kills:1,181
Deaths:507
KDR:2.329
Accuracy:34.067% C
HSR:15.580% C--
NCM1 Scattercannon
B*
Kills:1,172
Deaths:281
KDR:4.171
Accuracy:43.606% B*
HSR:18.857% B*
AF-23 Grinder
B+
Kills:1,043
Deaths:421
KDR:2.477
Accuracy:35.921% C+
HSR:18.313% B+
AF-23 Grinder
C+
Kills:1,018
Deaths:420
KDR:2.424
Accuracy:33.153% C+
HSR:15.030% C+
NCM3 Raven
C--
Kills:283
Deaths:199
KDR:1.422
Accuracy:35.082% C--
HSR:1.413% D--
NCM3 Raven
B
Kills:280
Deaths:201
KDR:1.393
Accuracy:34.327% D
HSR:3.214% B
NCM2 Falcon
C++
Kills:227
Deaths:132
KDR:1.720
Accuracy:37.348% C
HSR:5.286% C++
NS-10 Burster
C*
Kills:145
Deaths:102
KDR:1.422
Accuracy:31.343% C*
HSR:3.448% D
NS-10 Burster
C**
Kills:144
Deaths:100
KDR:1.440
Accuracy:31.206% C**
HSR:4.167% C-
NCM2 Falcon
C++
Kills:140
Deaths:130
KDR:1.077
Accuracy:39.641% C+
HSR:5% C++
Kills:8,144
Deaths (as MAX Suit):1,701
Deaths (to MAX Suits):2,755
KDR:4.78777
Kill Difference:6,443
Playtime:166.635 hours
Usage:4%
Score:4.732m
Score/min:473
Accuracy (listed only):36.046%
HSR (listed only):10.617%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,610
V. Kills:103 N/A
Deaths:296
KDR:5.439
Accuracy:54.619% C+
KPH:42.100 C+
VKPH:2.700 D
Breaker Rocket Pods
A
Kills:683
V. Kills:218 312%
Deaths:51
KDR:13.392
Accuracy:55.648% B*
KPH:92 C++
VKPH:29.400 A
M20 Mustang
C+
Kills:142
V. Kills:105 134%
Deaths:123
KDR:1.154
Accuracy:31.134% C+
KPH:7.200 D
VKPH:5.300 D
Kills:2,435 (1,752 + 0)
Deaths:470
KDR:5.181
VKDR:0.906
Vehicle Kills:426
Kill Difference:1,965
Playtime:65.522 hours
Usage:1%
Score:0.825m
Score/min:210
Piloting Accuracy:31.134%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:280
V. Kills:51 N/A
Deaths:25
KDR:11.200
Accuracy:45.975% B+
KPH:45.800 C+
VKPH:8.300 C+
C150 Dalton
D
Kills:87
V. Kills:82 105%
Deaths:16
KDR:5.438
Accuracy:33.753% C--
KPH:17.100 D-
VKPH:16.100 D
AP30 Shredder
N/A
Kills:50
V. Kills:45 109%
Deaths:11
KDR:4.545
Accuracy:33.074% N/A
KPH:24 N/A
VKPH:21.600 N/A
Kills:417 (0 + 417)
Deaths:52
KDR:8.019
VKDR:3.423
Vehicle Kills:178
Kill Difference:365
Playtime:13.300 hours
Usage:0%
Score:0.257m
Score/min:322
Piloting Accuracy:N/A%
Gunner Accuracy:33.074%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:1,107
V. Kills:326 339%
Deaths:53
KDR:20.887
Accuracy:51.782% A+
KPH:60.600 A++
VKPH:17.900 M
L100 Python HEAT
A
Kills:1,093
V. Kills:389 280%
Deaths:81
KDR:13.494
Accuracy:61.760% A
KPH:39.300 B+
VKPH:14 B+
L100 Python AP
B
Kills:839
V. Kills:663 126%
Deaths:130
KDR:6.454
Accuracy:64.279% B**
KPH:25.400 C
VKPH:20.100 B
Skyguard
C
Kills:369
V. Kills:279 132%
Deaths:67
KDR:5.507
Accuracy:30.529% C*
KPH:11.600 C
VKPH:8.700 C
Kills:3,408 (3,408 + 0)
Deaths:331
KDR:10.296
VKDR:5.006
Vehicle Kills:1,657
Kill Difference:3,077
Playtime:110.932 hours
Usage:2%
Score:1.722m
Score/min:259
Driving Accuracy:30.529%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:4,434
V. Kills:3,070 144%
Deaths:390
KDR:11.369
Accuracy:61.225% A
KPH:28.700 B+
VKPH:19.900 B**
E540 Halberd
B+
Kills:2,265
V. Kills:1,338 169%
Deaths:182
KDR:12.445
Accuracy:56.415% A+
KPH:29.400 C+
VKPH:17.400 B+
Titan-150 HEAT
A
Kills:1,058
V. Kills:493 214%
Deaths:104
KDR:10.173
Accuracy:58.145% A
KPH:29.600 B*
VKPH:13.800 A
Enforcer ML85
B++
Kills:1,020
V. Kills:874 117%
Deaths:96
KDR:10.625
Accuracy:55.027% A++
KPH:24.300 C++
VKPH:20.800 B++
Titan-150 HESH
A*
Kills:679
V. Kills:180 375%
Deaths:22
KDR:30.864
Accuracy:63.961% A++
KPH:65.200 A+
VKPH:17.300 A*
M96 Mjolnir
C
Kills:87
V. Kills:85 101%
Deaths:16
KDR:5.438
Accuracy:35.535% C+
KPH:16.700 D-
VKPH:16.300 C
Kills:9,543 (6,171 + 3,372)
Deaths:810
KDR:11.781
VKDR:7.457
Vehicle Kills:6,040
Kill Difference:8,733
Playtime:324.677 hours
Usage:7%
Score:6.631m
Score/min:340
Driving Accuracy:63.961%
Gunner Accuracy:35.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:1,574
V. Kills:106 N/A
Deaths:65
KDR:24.215
Accuracy:62.986% A
KPH:111.800 C++
VKPH:7.500 C+
M96 Mjolnir-H
C**
Kills:1,199
V. Kills:1,062 113%
Deaths:162
KDR:7.401
Accuracy:53.764% B+
KPH:39.800 C
VKPH:35.200 C**
E540 Halberd-H
C+
Kills:221
V. Kills:119 184%
Deaths:30
KDR:7.367
Accuracy:60.445% B+
KPH:37.500 C+
VKPH:20.200 C+
Enforcer ML65-H
D
Kills:98
V. Kills:95 102%
Deaths:17
KDR:5.765
Accuracy:51.420% D
KPH:21.300 D-
VKPH:20.700 D
G40-F Ranger
C+
Kills:96
V. Kills:61 155%
Deaths:3
KDR:32
Accuracy:34.702% C*
KPH:32.900 C+
VKPH:20.900 C+
G30 Walker
A++
Kills:94
V. Kills:41 224%
Deaths:10
KDR:9.400
Accuracy:46.900% A++
KPH:34.300 B
VKPH:15 C+
M40 Fury-H
C
Kills:64
V. Kills:8 N/A
Deaths:5
KDR:12.800
Accuracy:35.317% D
KPH:76.400 C
VKPH:9.600 C
Kills:3,346 (0 + 3,346)
Deaths:292
KDR:11.459
VKDR:5.110
Vehicle Kills:1,492
Kill Difference:3,054
Playtime:61.213 hours
Usage:1%
Score:1.342m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:35.317%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:408
V. Kills:72 N/A
Deaths:38
KDR:10.737
Accuracy:33.416% C+
KPH:47.700 C++
VKPH:8.400 C+
M20 Basilisk
B*
Kills:351
V. Kills:179 195%
Deaths:53
KDR:6.623
Accuracy:46.572% B**
KPH:20 C+
VKPH:10.200 B*
M40 Fury
C+
Kills:284
V. Kills:56 N/A
Deaths:27
KDR:10.519
Accuracy:33.870% C+
KPH:53.800 C+
VKPH:10.600 C+
M20 Basilisk
B+
Kills:226
V. Kills:118 190%
Deaths:38
KDR:5.947
Accuracy:46.069% B**
KPH:20.800 C+
VKPH:10.900 B+
M12 Kobalt
C+
Kills:137
V. Kills:5 N/A
Deaths:10
KDR:13.700
Accuracy:17.335% C+
KPH:49.400 C
VKPH:1.800 C-
M12 Kobalt
C+
Kills:59
V. Kills:3 N/A
Deaths:4
KDR:14.750
Accuracy:23.618% A
KPH:51.300 D
VKPH:2.600 C+
Kills:1,465 (0 + 1,465)
Deaths:170
KDR:8.618
VKDR:2.547
Vehicle Kills:433
Kill Difference:1,295
Playtime:46.124 hours
Usage:1%
Score:0.758m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:23.618%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:175
V. Kills:11 N/A
Deaths:10
KDR:17.500
Accuracy:35.204% C**
KPH:69.800 C+
VKPH:4.400 C--
M20 Wyvern
D
Kills:71
V. Kills:53 131%
Deaths:15
KDR:4.733
Accuracy:39.321% B
KPH:12.200 D--
VKPH:9.100 D
Kills:246 (0 + 246)
Deaths:25
KDR:9.840
VKDR:2.560
Vehicle Kills:64
Kill Difference:221
Playtime:8.341 hours
Usage:0%
Score:0.078m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:39.321%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 11,04310,9194,0992.664C**0.1228.911%C+29.334%B49.3CN/A131221.6h8.4C++29.1B
LA1 Anchor 9,7659,6754,0002.419C++0.1327.503%B+29.643%B+42.5C+N/A139227.6h8.9B++32.3B+
MGR-L1 Promise 5,5175,4431,4253.82A++1.2831.88%A+35.275%A+60.2B++N/A18290.4h10.5B**33.1B*
AF-19 Mercenary 5,4205,3722,1812.463A*0.0830.917%A++29.3%A+34.4B**N/A122156.1h9.1B**29.5B*
Titan-150 AP 7,5044,43439011.369B*8.8261.225%A1.737%D28.7B+19.9B**395154.3h4.5B7.4B*
NC05 Jackhammer 4,2384,2092,6331.599B0.9545.158%C++15.8%C*36.9C+N/A145114.2h5C++11.1C*
GD-7F 3,9973,9491,5802.499A0.0530.464%A27.627%A+40.9B+N/A13396.6h10.1B**33.3B*
GD-22S 3,7433,7161,8052.059B+0.4924.842%B29.817%B*35.5C+N/A130104.8h9.7B++39B+
EM1 3,7463,6961,9281.917B*0.6321.893%C++26.894%B*33.5C+N/A97110.3h11.8C*54.1B+
AF-4 Cyclone 3,2913,2651,4602.236B*0.3128.165%B+26.003%B**36.9C*N/A11788.5h9.1B*32.4B+
MGR-S1 Gladius 3,1653,1428753.591A+1.0533.769%A31.827%A47.9B+N/A13465.6h7.6B*22.5B++
Blitz GD-10 2,8672,8381,7151.655B++0.8925.45%C*18.781%B+26C+N/A81109.3h12.1B++47.7B+
NC6S Gauss SAW S 2,8072,7781,4121.967B+0.5823.299%C+28.258%B++39.4C+N/A11270.5h9.9B+42.7C**
Carnage AR 2,7672,7381,0212.682B**0.1431.986%A+27.794%B**40.3B+N/A12068h10.8B**33.7B**
NS-7 PDW 2,7242,7031,1222.409A++0.1430.186%B**25.712%A35.2B+N/A13776.8h11.6B*38.4B++
C-4 3,2372,3281,1522.021B+0.5224.413%C+N/A98.2B+38.4B++92923.7h1.4C**5.8C*
E540 Halberd 3,6032,26518212.445B++9.9056.415%A+1.943%D29.4C+17.4B+29977.1h6C+10.6B++
NC6 Gauss SAW 2,1882,1671,0332.098B**0.4522.786%B+24.735%C*35.6C**N/A16260.9h8.6B+37.9B+
NS-15 Gallows 2,1672,1395314.028B+1.4833.961%B*34.222%B55CN/A15338.9h10.2B30B++
EM6 2,0742,0441,2091.691C++0.8518.628%D22.847%C+26.3C--N/A8877.7h11.7C+63C+
GR-22 2,0592,0341,2281.656B0.8926.096%B20.502%C++27.4C+N/A9674.3h11.5B++44.2B+
M30 Mustang AH 1,7131,6102965.439C++2.8954.619%C+N/A42C+2.7D15838.3h8.3C*15.2C*
MKV Suppressed 1,6151,6058631.86B**0.6825.144%C+26.044%B**25.8CN/A7262.1h12.4B+49.1B
NC05-P Jackhammer 1,6121,5904613.449B+0.9056.259%B++20.755%B++94.1B+1.3C**28816.9h4B+7.1B+
C85 Canister-H 1,6801,5746524.215B+21.6762.986%A8.767%D111.6C++7.5C+29414.1h7.2C+11.5B+
AC-X11 1,5041,4817641.938B**0.6130.034%B**22.417%C++27.8C+N/A9353.3h8.7B++29.1B+
NC1 Gauss Rifle 1,4841,4706142.394B**0.1529.273%A30.272%A+36B*N/A14040.8h9.3A31.8B**
AF-4A Bandit 1,3971,3905772.409B*0.1428.928%B++29.137%B**33.9C+N/A9341h8.2B**28.3B*
Tempest 1,3751,3626022.262B*0.2829.355%B+27.9%B**31DN/A8644h8.6B*29.1B*
AF-34 Mattock 1,3371,3295672.344C0.2031.573%C16.027%C+30.8C--N/A11143.1h6.4C20.2C+
Bouncing Betty 1,3281,3271707.806A5.2643.902%C+N/A141.2B+N/A4439.4h1.9C++4.4C*
NS-15M1 1,3201,2991,0891.193C+1.3519.376%D16.705%D17D-N/A6476.6h14.3C73.8C
AF-57 Piston 1,3031,2927041.835B++0.7143.823%B13.313%C+39.6C*N/A14132.6h4.1B+9.4B+
NS Baron G5AE 1,2861,2794532.823A0.2857.511%B**17.123%B45.5C++N/A13628.1h4.4C++7.6C+
NS Decimator 1,7221,2466851.819B**0.7362.96%C**2.167%C+39.6B15.1C+30631.5h4.4C**7B+
NS-15M AE 1,2321,2223823.199B+0.6529.816%B*27.823%C++51.8C+N/A13323.6h10.5B+35.1B+
Razor GD-23 1,2311,2205532.206A+0.3430.251%B**24.098%B++31.5B+N/A10638.7h9.8B*32.3B++
Reaper DMR 1,2211,2155292.297C**0.2531.049%B**28.313%B+40.8C**N/A11529.8h8.1B*26.1B*
LA39 Bruiser 1,2261,2145522.199B*0.3571.623%B**18.946%B*45C*N/A15327h2.3B3.2B+
LA3 Desperado 1,2161,2127961.523B*1.0229.134%C++16.749%C--45.2B+N/A14326.8h8.7C**29.7B
NC05 Jackhammer AE 1,2101,2023873.106A0.5655.084%B*16.306%C+60.7C++N/A16219.8h4.5C++8.2B+
M96 Mjolnir-H 2,2611,1991627.401B**4.8653.764%B+N/A39.7C-35.2C**39830.2h37.1C++69B+
NS-44 Commissioner 1,1971,1925482.175A0.3745.296%B**27.097%B++66.2AN/A21818h3.1B*6.9B*
Mauler S6 1,1951,1888581.385B+1.1639.767%C+10.101%D--26.1C+N/A11545.6h4.4B+11.2B+
NC9 A-Tross 1,1951,1856161.924B+0.6227.917%B+21.013%C--36.5C++N/A9532.5h9.2B+32.9B+
NS-15MP 1,1991,1842993.96B*1.4233.463%B**37.162%B++53.3CN/A16722.2h9.8B+29.4B+
NS-44 Commissioner AE 1,1891,1835692.079B++0.4746.099%B+25.697%C+53.8C+N/A15422h3.2B7B+
NCM1 Scattercannon 1,1991,1823423.456B*0.9145.29%B*21.066%A46.9A++N/A16825.2h6.5B+14.3B++
AF-34 Mattock 1,1991,1815072.329C0.2234.067%C15.58%C--31C--N/A11638.1h7.1C20.9C+
NCM1 Scattercannon 1,1831,1722814.171B++1.6343.606%B*18.857%B*58A+N/A18620.2h5.1B+11.8B*
NS-11P 1,1851,1675002.334B**0.2128.826%A26.907%A35.9B+N/A11632.5h11.7B*40.7B*
NC4 Mag-Shot 1,1681,1636521.784A+0.7633.536%B**21.582%B54.1A++N/A19021.5h6.5B++19.4C++
C75 Viper 1,4331,1075320.887M++18.3451.782%A+N/A60.5A++17.8M33318.3h10.6B+20.4B**
L100 Python HEAT 1,4821,0938113.494A10.9561.76%A1.372%D-39.3B+14B+25427.8h5.4C*8.7B++
Titan-150 HEAT 1,5511,05810410.173B**7.6358.145%A1.985%D29.6B*13.8A25935.7h4.6B+8B*
GD-66 Claw 1,0711,0524672.253B*0.2968.693%B*15.684%C*43.8C++N/A13824h2.3B+3.4B+
AF-23 Grinder 1,0561,0434212.477C+0.0735.921%C+18.313%B+35.4C++N/A15629.5h7.6C21.1C+
Enforcer ML85 1,8941,0209610.625A8.0855.027%A++N/A24.3C++20.8B++29842h12.8C++23.3B*
Tank Mine 1,6561,0193283.107C**0.5634.303%C++N/A117.1C**73.2B12968.7h2.2C6.3C++
AF-23 Grinder 1,0271,0184202.424C++0.1233.153%C+15.03%C+34.5C*N/A15529.5h7C21C+
Shrike 1,3991,0106341.593A++0.9562.016%B++2.871%C++34.7B*13.4C++37729.1h5.3B++8.6B*
C-4 ARX 1,2221,0032893.471B*0.9328.407%B+N/A167.2B**36.5C++7976h1.2C++4.1B+
AF-22 Crow 1,5089835511.784M+0.7671.129%B+2.238%C+31.2B+16.7C++23731.5h6.5B*9.1B*
AF-18 Stalker AE 9699513013.159B++0.6133.367%B+37.224%B**38.7C-N/A10424.6h11.1B33.2B+
Hawk GD-68 1,3569047611.188B**1.3667.713%B++4.867%A21.7B++10.8C++20641.7h7B+10.3B++
LA8 Rebel 8858813822.306A++0.2439.772%A29.966%B**63.8A+N/A20013.8h4.8B**12.1B*
L100 Python AP 1,5028391306.454B+3.9164.279%B**2.503%C+25.4C20.1B30333h7C10.8C**
SAS-R 8178122004.06B+1.5245.25%B**63.67%C--36.7C+N/A13922.1h2.3C+5B+
NS-44P Commissioner 7447403172.334B*0.2154.271%A+30.676%B+97.4B**N/A2937.6h2.8B++5.1B*
Breaker Rocket Pods 9016835113.392B**10.8555.648%B*N/A92.3C++29.5A5747.4h21C--37.8C+
Titan-150 HESH 8596792230.864A*28.3263.961%A++1.473%C65.3A+17.3A*31510.4h3B+4.6B**
NSX Naginata 5335251952.692A0.1524.028%B+33.333%B++45.3C++N/A14911.6h10.8B+45.1B+
Frag Grenade 5195171517N/A514.4646.684%C*N/A517C*2D--25481h3.4B+7.4B+
NC12 Sweeper 5195162272.273B**0.2755.154%A15.698%B+48.7B*N/A14110.6h4.2B7.6B++
MGR-L1 Promise AE 5165071094.651A2.1133.012%B**36.489%B**53.4C+N/A1739.5h10.2B*30.8B*
19A Fortuna 5045032551.973B+0.5728.824%B+28.032%A37.5C++N/A11413.4h8.6B++29.7B++
AF-4A Bandit AE 4664601772.599B++0.0528.991%B+32.609%B**34.8C+N/A10813.2h9B++31B+
NSX Tomoe 4574511892.386B+0.1632.125%B+33.259%C35.2C+N/A11012.8h13.6C**42.2B+
NSX Tanto 4554512132.117B**0.4330.73%B*29.047%B+32.4C+N/A10913.9h11.7B+38.2B
NS-30 Vandal 447440914.835A++2.2940.804%A30.682%B+53.7B++N/A1588.2h4.6B*11.2B*
M40 Fury 4804083810.737B*8.1933.416%C+N/A48C++8.5C+3258.5h11.3B+33.8B+
Gauss Prime 3933921472.667B*0.1229.269%B+22.194%C+37.3CN/A11010.5h10.5C**36B+
Rocklet Rifle 8583861702.271M++0.2751.35%C+1.036%C**32.7B+40A52611.8h38.8C+75.6C++
NS-11C 3723692631.403B+1.1426.824%B+17.073%C22C+N/A14016.8h13B+48.5B+
Skyguard 648369675.507A2.9630.529%C*2.168%C+11.6C8.7C17531.9h127.3C+416.9C*
M20 Basilisk 530351536.623A++4.0846.572%B**5.413%C+20.1C+10.2B*24217.5h109.7C235.5B
NS-61 Emissary 3463452471.397B*1.1524.086%D19.71%B+37.1B+N/A1279.3h10.6B+44.2B+
Warden 3533441412.44A+0.1030.742%B++25%C++32.5B++N/A17310.6h8.3B+27B+
NSX Tengu 3353271322.477B**0.0743.583%B**27.523%B**32.4C+N/A11610.1h10.9B+24.9B++
Anti-Vehicle Grenade 3703031303N/A300.4644.358%DN/A252.5D55.8C--15671.2h6.2C+14C
NS-357 Underboss 2902891841.571B+0.9734.602%C20.415%C+46.6C*N/A2056.2h3.8B+11.1C**
EM4 Longshot 290288704.114C**1.5738.968%C+80.208%C*18.5DN/A7215.6h2.4C6.1C+
M40 Fury 3402842710.519B+7.9733.87%C+1.761%C+53.6C+10.6C+4035.3h11.7C**34.6C**
NCM3 Raven 4642831991.422B*1.1235.082%C--1.413%D--10.3C**6.6C**13927.4h28.9C*82.3C+
NCM3 Raven 4502802011.393B++1.1534.327%D3.214%B10.3C++6.2C+13927.3h28.5C+83C+
L105 Zephyr 3312802511.2C++8.6645.975%B+N/A45.9C+8.4C+2466.1h6.6C+14.4C**
NS-AM7 Archer 3012622860.916B**1.6359.785%C++16.031%C+9B+1.3D7029.2h10.4B*17.4B*
Spear Anti-Vehicle Phalanx Turret 3712421615.125A12.5845.641%C**4.132%C+52.6B*28B++7044.6h6.7B+14.7B++
Auraxium Mag-Cutter 28623130,7100.008D2.5412.24%D*9.091%B+0.1DN/A01840.6h2.7D22.3D--
NCM2 Falcon 3312271321.72B++0.8237.348%C5.286%C++17.7B+8.1A++22012.8h10.1B27.2C**
M20 Basilisk 344226385.947A+3.4046.069%B**3.982%D20.9C+10.9B+24110.8h114.7C249C**
E540 Halberd-H 340221307.367C++4.8260.445%B+N/A37.5C+20.2C+3955.9h5.8C*9.6B+
GR-22AE 217216613.541B**1.0031.56%B++37.037%A36C-N/A1596h10.7B+33.8B++
MANA Anti-Vehicle Turret 4111941011.921C0.6259.337%C+N/A1940D2170C3790180.1h11.4T*19.1B
PS1-AV Suppressor 186185583.19B*0.6531.271%C**28.649%B++39.4CN/A1104.7h11.7B+37.6B+
Sticky Grenade 1851811181N/A178.4648.127%C--N/A603.3D13.3C++23960.3h2.8C5.8C
CAS 14-E 1861751017.5C++14.9635.204%C**1.714%C+70C+4.4C--2112.5h25.1B+71.4B+
NC08 Mag-Scatter 1611611311.229B1.3241.606%D--16.77%C*31.6C+N/A1035.1h4.3C+10.3C
MGR-M1 Bishop 158154552.8B++0.2645.459%A++29.87%C+35.8C**N/A1294.3h5.8B+12.8B*
AF-4AE Cyclone 153153503.06A0.5233.883%B**28.105%B56.7C+N/A2012.7h8.7B+25.8B+
NS-10 Burster 2641451021.422B+1.1231.343%C*3.448%D4.8C+4C**10030.1h199.7D637.2C+
NS-10 Burster 2731441001.44B*1.1031.206%C**4.167%C-4.8C+4.3B+10429.8h199.8D-640.1C+
M20 Mustang 2471421231.154C+1.3931.134%C+N/A7.2D5.3D17319.8h119.3C++383.1C++
NCM2 Falcon 2141401301.077C*1.4739.641%C+5%C++11.1C+5.9B+14712.6h17.2C+43.4C+
M12 Kobalt 1421371013.7C++11.1617.335%C+16.058%C--48.9C1.8C-2022.8h18.4C**106.2C**
Mag-Cutter 16412617,3810.007C--2.5433.316%B+2.381%D0.1DN/A1947.8h5.1F15.4C+
The Slasher 1311173,6560.032C2.5125.721%D5.983%D0.5C--N/A2228.3h2B7.7C++
NC14 Bolt Driver 115115257.5U54.9645.315%A+70.435%C16.7C-N/A2166.9h2.3B+5.1B*
MANA Anti-Personnel Turret 103103781.321N/A1.2213.944%UN/A1030UN/A4256500.1h29.5T*211.3T*
NS-11A 10099412.415B++0.1335.826%A*36.364%A*41.3B+N/A3642.4h12.7B+35.4B**
Enforcer ML65-H 19398175.765B+3.2251.42%D2.041%C*21.3D-20.7D4184.6h18.1C+35.2C-
G40-F Ranger 15796332M29.4634.702%C*N/A33.1C+21C+3072.9h63.7B183.6B+
Gauss Compact S 9796631.524B++1.0228.265%B*27.083%A+18.1C+N/A1375.3h9.6B+34B+
G30 Walker 13594109.4A++6.8646.9%A++6.383%A+34.8B+15.2C+2972.7h123.4B++263.2B**
NS-R3 Swarm 18089871.023A1.5259.515%D--N/A6.8C+6.9C++9513.1h29.8C+50C+
C150 Dalton 16987165.438C+2.8933.753%C--N/A17.1D-16.1D3455.1h4.6C++13.7C+
M96 Mjolnir 17287165.438C++2.8935.535%C+N/A16.7D-16.3C2725.2h55D--154.9C-
NS Decimator-B 12386263.308A0.7664.364%C+3.488%B++41C17.6C3262.1h4.1C+6.4C++
Aspis Anti-Aircraft Phalanx Turret 1427598.333A*5.7926.386%C++2.667%B+11.9C++10.6C+2556.3h135.5B+513.4B+
NC15 Phoenix 16474930.796C1.7550.08%C--N/A9.6C-11.7C+2737.7h12.8D25.5D
NS-45 Pilot 7373184.056A*1.5124.018%D*30.137%B+60.8B+N/A2251.2h5.8B*24.1C++
M20 Wyvern 12471154.733C+2.1939.321%B2.817%C-12.2D--9.1D1315.8h106.8D-271.6C
M60-A Bulldog 8065144.643C+2.1024.981%D--N/A21D4.8C1463.1h5.1B+20.6C
M40 Fury-H 7264512.8C++10.2635.317%D1.563%B+80C+10C3250.8h7.2B20.5C++
MAX Punch 65631,7010.037C-2.5130.833%D--N/A0.4DN/A2162.3h2.3C++7.6C+
Blackheart 6060511.176C++1.3741.425%C16.667%D-23.1C+N/A482.6h3.1C*7.5C*
M12 Kobalt 6259414.75C*12.2123.618%A16.949%C49.2D2.5C+2691.2h26.6D*112.5C++
AP30 Shredder 9550114.545C+2.0033.074%B+N/A23.8C21.4B4912.1h92.7C+280.2C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator466224,22617.8h
Anti-Vehicle MANA Turret261,1551.9h
Medical Kit4729,0478.3h
Nanite Revive Grenade02,0590.6h
Nano-Armor Kit501750,53153.4h
Spawn Beacon1144,0214.9h
Structure Shield Module0670.4h
Rampart Wall0890.9h
Deconstruction Tool05,0110.5h
Welding Device11,0820.1h
AE Nano-Armor Kit369796,10265h
AE Medical Applicator193163,08110.9h
Skywall Shield Emitter0540.3h
Motion Spotter4018,6949h
Restoration Kit5108,0549.3h
NC Patriot Flare Gun02720.4h
NC Triumph Flare Gun02200.2h
Turret AI Module0580.3h
Spitfire Auto-Turret61,0551.2h
Recon Detection Device123,3615.4h
Ammunition Package1044,3793h
Anti-Infantry MANA Turret63380.5h
Nano-Repair Grenade09680.3h
Snowman Soldier7830.1h
Hardlight Barrier21310.2h
Shield Recharging Field431,6120.8h
Smoke Grenade0790h

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