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Executor Bounty Hunter Bastel2802[BLHR] Bastel2802
NC BR 184

KDR: 2.5

Score: 88m

Last Seen: Dec 12th, 2018 6:08 PM
- OFFLINE - 61 minute(s)

Prestige 1, Battle Rank 100 (184 total) - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 40
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor MGR-L1 Promise AF-19 Mercenary Titan-150 AP NC05 Jackhammer GD-7F EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,637,559 MLG Score: 1309
Fun Score: N/A
Cheeseburgers Flipped: 1306TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.641%27.572%7625097292,9292.65443-0.158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.951%1.291A1.076B**-1.56FHEAD ++ (~13.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.539B+9.50.332C**24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.473%0.412%151210201,45712654091.15087355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.144%-0.008C+-1.093D*0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.677B+19.20.633B+32

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.039%1.719%610710158,902204351584.35519173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.891%-0.074C+-0.59D1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.324C*10.50.164C++15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.803%3.985%6281310096,599168333243.91865198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.729%0.896B*-0.087C+0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.644B+19.20.51B+22.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.377%68.231%628310191,193268580.444155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.8%1.25B**0.07C+-0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.456B+2.30.267C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.704%14.571%628510175,1062630491.94071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.131%0.61B+0.02C+0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.468B+3.40.295C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 40
88m331.7%411 (24.7k)340 (20.4k)2.49673151,27260,5882.85416184 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221145222.824%20.262%46204:1648

9% Combat Medic24% Engineer42% Heavy Assault9% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 10:56 PMNov 7th, 2018 3:58 PMDec 12th, 2018 10:29 PM (16h) (PST)Dec 12th, 2018 4:06 PM (22h) (PST)Dec 12th, 2018 2:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6521744780.5850.2340.1182.1600.0671309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,10110,45728,64435147130420,412

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4313.4h/179.7d 21,656 30,650 48,970 558.9k 5,117 19,772 17,222 168.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B
Kills:10,782
Deaths:4,070
KDR:2.649
Accuracy:28.886% C++
HSR:29.188% B
LA1 Anchor
B++
Kills:9,569
Deaths:3,967
KDR:2.412
Accuracy:27.458% B+
HSR:29.637% B++
MGR-L1 Promise
A+
Kills:5,401
Deaths:1,409
KDR:3.833
Accuracy:31.934% A+
HSR:35.179% A+
NC05 Jackhammer
C*
Kills:3,989
Deaths:2,558
KDR:1.559
Accuracy:44.667% C++
HSR:15.568% C*
EM1
B*
Kills:3,696
Deaths:1,928
KDR:1.917
Accuracy:21.893% C++
HSR:26.894% B*
GD-22S
B*
Kills:3,655
Deaths:1,782
KDR:2.051
Accuracy:24.699% B
HSR:29.494% B*
NC6S Gauss SAW S
B++
Kills:2,778
Deaths:1,412
KDR:1.967
Accuracy:23.299% C+
HSR:28.258% B++
NC6 Gauss SAW
B+
Kills:2,130
Deaths:1,023
KDR:2.082
Accuracy:22.694% B+
HSR:24.366% C*
EM6
C+
Kills:2,009
Deaths:1,204
KDR:1.669
Accuracy:18.552% D
HSR:22.648% C+
NS-15 Gallows
A
Kills:1,994
Deaths:486
KDR:4.103
Accuracy:33.946% A
HSR:33.651% B
NC05-P Jackhammer
B++
Kills:1,506
Deaths:449
KDR:3.354
Accuracy:56.053% B++
HSR:20.584% B+
NS-15M1
D
Kills:1,274
Deaths:1,083
KDR:1.176
Accuracy:19.255% D
HSR:16.405% D
NS-15M AE
B*
Kills:1,203
Deaths:378
KDR:3.183
Accuracy:29.876% B*
HSR:27.930% C++
NC05 Jackhammer AE
B*
Kills:1,202
Deaths:387
KDR:3.106
Accuracy:55.084% B*
HSR:16.306% C+
NSX Naginata
B+
Kills:516
Deaths:193
KDR:2.674
Accuracy:24.027% B+
HSR:32.558% B+
MGR-L1 Promise AE
B**
Kills:261
Deaths:60
KDR:4.350
Accuracy:33.052% B**
HSR:34.866% B++
Kills:51,965
Deaths (as Heavy Assault):22,389
Deaths (to Heavy Assaults):18,628
KDR:2.32101
Kill Difference:29,576
Playtime:1,801.987 hours
Usage:42%
Score:34.729m
Score/min:321
Accuracy (listed only):30.961%
HSR (listed only):26.471%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:5,274
Deaths:2,150
KDR:2.453
Accuracy:30.892% A++
HSR:29.276% A+
GD-7F
A
Kills:3,742
Deaths:1,526
KDR:2.452
Accuracy:30.360% A
HSR:27.338% A
AF-4 Cyclone
B**
Kills:3,208
Deaths:1,441
KDR:2.226
Accuracy:28.117% B+
HSR:25.904% B**
MGR-S1 Gladius
A
Kills:3,040
Deaths:845
KDR:3.598
Accuracy:33.728% A
HSR:31.941% A
Blitz GD-10
B
Kills:2,760
Deaths:1,683
KDR:1.640
Accuracy:25.315% C*
HSR:18.406% B
NS-7 PDW
B**
Kills:2,203
Deaths:1,026
KDR:2.147
Accuracy:29.295% B*
HSR:23.604% B**
MKV Suppressed
B**
Kills:1,576
Deaths:859
KDR:1.835
Accuracy:25.101% C+
HSR:25.635% B**
AC-X11
B**
Kills:1,394
Deaths:740
KDR:1.884
Accuracy:29.802% B**
HSR:22.023% C++
AF-4A Bandit
B**
Kills:1,390
Deaths:577
KDR:2.409
Accuracy:28.928% B*
HSR:29.137% B**
Tempest
B**
Kills:1,362
Deaths:602
KDR:2.262
Accuracy:29.355% B++
HSR:27.900% B**
AF-57 Piston
B+
Kills:1,258
Deaths:691
KDR:1.821
Accuracy:43.707% B+
HSR:13.514% C+
Razor GD-23
B**
Kills:1,214
Deaths:552
KDR:2.199
Accuracy:30.245% B**
HSR:24.135% B++
LA39 Bruiser
B**
Kills:1,187
Deaths:545
KDR:2.178
Accuracy:71.505% B**
HSR:18.871% B*
Mauler S6
C+
Kills:1,176
Deaths:857
KDR:1.372
Accuracy:39.804% C+
HSR:10.034% D--
NS Baron G5AE
B**
Kills:1,164
Deaths:422
KDR:2.758
Accuracy:57.083% B**
HSR:16.667% C**
GD-66 Claw
B*
Kills:993
Deaths:444
KDR:2.236
Accuracy:68.619% B*
HSR:15.811% C**
NC12 Sweeper
A
Kills:492
Deaths:214
KDR:2.299
Accuracy:55.080% A
HSR:15.244% B+
19A Fortuna
A+
Kills:482
Deaths:249
KDR:1.936
Accuracy:28.705% B+
HSR:28.631% A+
AF-4A Bandit AE
B++
Kills:443
Deaths:174
KDR:2.546
Accuracy:29.052% B+
HSR:31.828% B++
NS-11C
B+
Kills:366
Deaths:259
KDR:1.413
Accuracy:26.794% B+
HSR:17.213% C
NSX Tanto
B*
Kills:356
Deaths:188
KDR:1.894
Accuracy:30.296% B*
HSR:27.247% C**
NSX Tengu
B**
Kills:295
Deaths:125
KDR:2.360
Accuracy:43.326% B**
HSR:27.797% B**
PS1-AV Suppressor
B++
Kills:179
Deaths:55
KDR:3.255
Accuracy:31.410% B+
HSR:29.050% B++
Gauss Compact S
A+
Kills:96
Deaths:63
KDR:1.524
Accuracy:28.265% B**
HSR:27.083% A+
Kills:35,650
Deaths (as Light Assault):16,287
Deaths (to Light Assaults):10,739
KDR:2.18886
Kill Difference:19,363
Playtime:525.650 hours
Usage:12%
Score:10.770m
Score/min:341
Accuracy (listed only):36.449%
HSR (listed only):23.512%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:5,274
Deaths:2,150
KDR:2.453
Accuracy:30.892% A++
HSR:29.276% A+
GD-7F
A
Kills:3,742
Deaths:1,526
KDR:2.452
Accuracy:30.360% A
HSR:27.338% A
AC-X11
B**
Kills:1,394
Deaths:740
KDR:1.884
Accuracy:29.802% B**
HSR:22.023% C++
AF-4A Bandit
B**
Kills:1,390
Deaths:577
KDR:2.409
Accuracy:28.928% B*
HSR:29.137% B**
AF-57 Piston
B+
Kills:1,258
Deaths:691
KDR:1.821
Accuracy:43.707% B+
HSR:13.514% C+
Razor GD-23
B**
Kills:1,214
Deaths:552
KDR:2.199
Accuracy:30.245% B**
HSR:24.135% B++
LA39 Bruiser
B**
Kills:1,187
Deaths:545
KDR:2.178
Accuracy:71.505% B**
HSR:18.871% B*
Mauler S6
C+
Kills:1,176
Deaths:857
KDR:1.372
Accuracy:39.804% C+
HSR:10.034% D--
NS Baron G5AE
B**
Kills:1,164
Deaths:422
KDR:2.758
Accuracy:57.083% B**
HSR:16.667% C**
GD-66 Claw
B*
Kills:993
Deaths:444
KDR:2.236
Accuracy:68.619% B*
HSR:15.811% C**
NC12 Sweeper
A
Kills:492
Deaths:214
KDR:2.299
Accuracy:55.080% A
HSR:15.244% B+
19A Fortuna
A+
Kills:482
Deaths:249
KDR:1.936
Accuracy:28.705% B+
HSR:28.631% A+
AF-4A Bandit AE
B++
Kills:443
Deaths:174
KDR:2.546
Accuracy:29.052% B+
HSR:31.828% B++
NS-11C
B+
Kills:366
Deaths:259
KDR:1.413
Accuracy:26.794% B+
HSR:17.213% C
NSX Tanto
B*
Kills:356
Deaths:188
KDR:1.894
Accuracy:30.296% B*
HSR:27.247% C**
Warden
B++
Kills:344
Deaths:141
KDR:2.440
Accuracy:30.782% B++
HSR:25% C++
MGR-M1 Bishop
A++
Kills:154
Deaths:55
KDR:2.800
Accuracy:45.459% A++
HSR:29.870% C+
Gauss Compact S
A+
Kills:96
Deaths:63
KDR:1.524
Accuracy:28.265% B**
HSR:27.083% A+
Kills:21,525
Deaths (as Engineer):9,847
Deaths (to Engineers):9,406
KDR:2.18594
Kill Difference:11,678
Playtime:1,042.580 hours
Usage:24%
Score:23.190m
Score/min:371
Accuracy (listed only):39.188%
HSR (listed only):22.718%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:3,208
Deaths:1,441
KDR:2.226
Accuracy:28.117% B+
HSR:25.904% B**
MGR-S1 Gladius
A
Kills:3,040
Deaths:845
KDR:3.598
Accuracy:33.728% A
HSR:31.941% A
Blitz GD-10
B
Kills:2,760
Deaths:1,683
KDR:1.640
Accuracy:25.315% C*
HSR:18.406% B
NS-7 PDW
B**
Kills:2,203
Deaths:1,026
KDR:2.147
Accuracy:29.295% B*
HSR:23.604% B**
MKV Suppressed
B**
Kills:1,576
Deaths:859
KDR:1.835
Accuracy:25.101% C+
HSR:25.635% B**
Tempest
B**
Kills:1,362
Deaths:602
KDR:2.262
Accuracy:29.355% B++
HSR:27.900% B**
LA3 Desperado
C++
Kills:1,206
Deaths:795
KDR:1.517
Accuracy:29.085% C++
HSR:16.584% C-
NS-44 Commissioner AE
B+
Kills:1,183
Deaths:569
KDR:2.079
Accuracy:46.099% B+
HSR:25.697% C++
NS-44 Commissioner
B**
Kills:1,179
Deaths:545
KDR:2.163
Accuracy:45.149% B**
HSR:26.633% B++
NC4 Mag-Shot
B**
Kills:1,163
Deaths:652
KDR:1.784
Accuracy:33.536% B**
HSR:21.582% B
AF-18 Stalker AE
A
Kills:951
Deaths:301
KDR:3.159
Accuracy:33.367% B+
HSR:37.224% A
LA8 Rebel
B**
Kills:854
Deaths:361
KDR:2.366
Accuracy:39.728% B**
HSR:29.625% B**
SAS-R
B**
Kills:790
Deaths:198
KDR:3.990
Accuracy:45.015% B**
HSR:63.544% C-
NSX Tomoe
B+
Kills:413
Deaths:181
KDR:2.282
Accuracy:31.991% B+
HSR:32.203% C-
NS-61 Emissary
B+
Kills:345
Deaths:247
KDR:1.397
Accuracy:24.086% D
HSR:19.710% B+
NS-44P Commissioner
A++
Kills:344
Deaths:134
KDR:2.567
Accuracy:55.904% A++
HSR:29.942% B+
NSX Tengu
B**
Kills:295
Deaths:125
KDR:2.360
Accuracy:43.326% B**
HSR:27.797% B**
NS-357 Underboss
C+
Kills:289
Deaths:184
KDR:1.571
Accuracy:34.602% C+
HSR:20.415% C+
EM4 Longshot
C**
Kills:288
Deaths:70
KDR:4.114
Accuracy:38.968% C+
HSR:80.208% C**
NS-AM7 Archer
C++
Kills:248
Deaths:273
KDR:0.908
Accuracy:59.022% C++
HSR:16.532% C+
PS1-AV Suppressor
B++
Kills:179
Deaths:55
KDR:3.255
Accuracy:31.410% B+
HSR:29.050% B++
NC08 Mag-Scatter
C**
Kills:160
Deaths:131
KDR:1.221
Accuracy:41.814% D--
HSR:16.875% C**
NC14 Bolt Driver
A+
Kills:115
Deaths:2
KDR:57.500
Accuracy:45.377% A+
HSR:70.435% C-
NS-45 Pilot
B**
Kills:62
Deaths:16
KDR:3.875
Accuracy:23.775% D*
HSR:35.484% B**
Kills:24,213
Deaths (as Infiltrator):11,295
Deaths (to Infiltrators):8,527
KDR:2.14369
Kill Difference:12,918
Playtime:371.358 hours
Usage:9%
Score:6.641m
Score/min:298
Accuracy (listed only):36.382%
HSR (listed only):31.372%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:3,208
Deaths:1,441
KDR:2.226
Accuracy:28.117% B+
HSR:25.904% B**
MGR-S1 Gladius
A
Kills:3,040
Deaths:845
KDR:3.598
Accuracy:33.728% A
HSR:31.941% A
Blitz GD-10
B
Kills:2,760
Deaths:1,683
KDR:1.640
Accuracy:25.315% C*
HSR:18.406% B
Carnage AR
A+
Kills:2,694
Deaths:1,003
KDR:2.686
Accuracy:31.990% A+
HSR:27.654% B**
NS-7 PDW
B**
Kills:2,203
Deaths:1,026
KDR:2.147
Accuracy:29.295% B*
HSR:23.604% B**
GR-22
B+
Kills:2,034
Deaths:1,228
KDR:1.656
Accuracy:26.096% B+
HSR:20.502% C*
MKV Suppressed
B**
Kills:1,576
Deaths:859
KDR:1.835
Accuracy:25.101% C+
HSR:25.635% B**
NC1 Gauss Rifle
A
Kills:1,416
Deaths:599
KDR:2.364
Accuracy:29.182% A
HSR:29.873% A
Tempest
B**
Kills:1,362
Deaths:602
KDR:2.262
Accuracy:29.355% B++
HSR:27.900% B**
AF-57 Piston
B+
Kills:1,258
Deaths:691
KDR:1.821
Accuracy:43.707% B+
HSR:13.514% C+
Reaper DMR
B**
Kills:1,215
Deaths:529
KDR:2.297
Accuracy:31.049% B**
HSR:28.313% B+
LA39 Bruiser
B**
Kills:1,187
Deaths:545
KDR:2.178
Accuracy:71.505% B**
HSR:18.871% B*
NC9 A-Tross
B+
Kills:1,185
Deaths:616
KDR:1.924
Accuracy:27.917% B+
HSR:21.013% C-
Mauler S6
C+
Kills:1,176
Deaths:857
KDR:1.372
Accuracy:39.804% C+
HSR:10.034% D--
NS-11P
A
Kills:1,167
Deaths:500
KDR:2.334
Accuracy:28.826% A
HSR:26.907% A
NS Baron G5AE
B**
Kills:1,164
Deaths:422
KDR:2.758
Accuracy:57.083% B**
HSR:16.667% C**
GD-66 Claw
B*
Kills:993
Deaths:444
KDR:2.236
Accuracy:68.619% B*
HSR:15.811% C**
NC12 Sweeper
A
Kills:492
Deaths:214
KDR:2.299
Accuracy:55.080% A
HSR:15.244% B+
Gauss Prime
B++
Kills:388
Deaths:145
KDR:2.676
Accuracy:29.226% B++
HSR:21.907% C
NSX Tengu
B**
Kills:295
Deaths:125
KDR:2.360
Accuracy:43.326% B**
HSR:27.797% B**
PS1-AV Suppressor
B++
Kills:179
Deaths:55
KDR:3.255
Accuracy:31.410% B+
HSR:29.050% B++
NS-11A
A**
Kills:99
Deaths:41
KDR:2.415
Accuracy:35.826% A**
HSR:36.364% A*
Kills:31,091
Deaths (as Combat Medic):14,470
Deaths (to Combat Medics):7,288
KDR:2.14865
Kill Difference:16,621
Playtime:393.675 hours
Usage:9%
Score:8.095m
Score/min:343
Accuracy (listed only):37.343%
HSR (listed only):23.314%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,329
Deaths:567
KDR:2.344
Accuracy:31.573% C
HSR:16.027% C+
AF-34 Mattock
C
Kills:1,181
Deaths:507
KDR:2.329
Accuracy:34.067% C
HSR:15.580% C--
NCM1 Scattercannon
A
Kills:1,111
Deaths:322
KDR:3.450
Accuracy:44.893% B++
HSR:21.332% A
NCM1 Scattercannon
B*
Kills:1,098
Deaths:261
KDR:4.207
Accuracy:43.333% B*
HSR:18.853% B*
AF-23 Grinder
B+
Kills:1,043
Deaths:421
KDR:2.477
Accuracy:35.921% C+
HSR:18.313% B+
AF-23 Grinder
C+
Kills:1,018
Deaths:420
KDR:2.424
Accuracy:33.153% C
HSR:15.030% C+
NCM3 Raven
D
Kills:283
Deaths:199
KDR:1.422
Accuracy:35.073% D
HSR:1.413% D--
NCM3 Raven
B
Kills:280
Deaths:201
KDR:1.393
Accuracy:34.317% D
HSR:3.214% B
NCM2 Falcon
C+
Kills:180
Deaths:128
KDR:1.406
Accuracy:34.736% D
HSR:5% C+
NS-10 Burster
C*
Kills:144
Deaths:101
KDR:1.426
Accuracy:31.227% C*
HSR:3.472% D
NS-10 Burster
C*
Kills:140
Deaths:99
KDR:1.414
Accuracy:31.088% C*
HSR:4.286% C-
NCM2 Falcon
C+
Kills:117
Deaths:126
KDR:0.929
Accuracy:36.951% C--
HSR:4.274% C+
Kills:7,924
Deaths (as MAX Suit):1,676
Deaths (to MAX Suits):2,710
KDR:4.72792
Kill Difference:6,248
Playtime:163.549 hours
Usage:4%
Score:4.617m
Score/min:471
Accuracy (listed only):35.528%
HSR (listed only):10.566%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:1,322
V. Kills:94 N/A
Deaths:258
KDR:5.124
Accuracy:54.005% C
KPH:38.900 C
VKPH:2.800 D
Breaker Rocket Pods
A
Kills:639
V. Kills:206 309%
Deaths:50
KDR:12.780
Accuracy:55.178% B++
KPH:90.200 C++
VKPH:29.100 A
M20 Mustang
C+
Kills:135
V. Kills:100 134%
Deaths:122
KDR:1.107
Accuracy:30.971% C+
KPH:7 D
VKPH:5.200 D
Kills:2,096 (1,457 + 0)
Deaths:430
KDR:4.874
VKDR:0.930
Vehicle Kills:400
Kill Difference:1,666
Playtime:60.413 hours
Usage:1%
Score:0.750m
Score/min:207
Piloting Accuracy:30.971%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:266
V. Kills:47 N/A
Deaths:25
KDR:10.640
Accuracy:46.202% B+
KPH:46.800 C+
VKPH:8.300 C+
C150 Dalton
D
Kills:87
V. Kills:82 105%
Deaths:16
KDR:5.438
Accuracy:33.753% C--
KPH:17.100 D-
VKPH:16.100 D
Kills:353 (0 + 353)
Deaths:41
KDR:8.610
VKDR:3.146
Vehicle Kills:129
Kill Difference:312
Playtime:10.779 hours
Usage:0%
Score:0.191m
Score/min:295
Piloting Accuracy:N/A%
Gunner Accuracy:33.753%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:1,103
V. Kills:324 339%
Deaths:53
KDR:20.811
Accuracy:51.736% A+
KPH:60.500 A++
VKPH:17.800 M
L100 Python AP
B
Kills:834
V. Kills:661 126%
Deaths:129
KDR:6.465
Accuracy:64.266% B**
KPH:25.300 C
VKPH:20.100 B
L100 Python HEAT
C++
Kills:612
V. Kills:237 257%
Deaths:71
KDR:8.620
Accuracy:57.490% B++
KPH:30.200 C+
VKPH:11.700 C++
Skyguard
C
Kills:356
V. Kills:275 129%
Deaths:66
KDR:5.394
Accuracy:30.306% C*
KPH:11.300 C-
VKPH:8.700 C
Kills:2,905 (2,905 + 0)
Deaths:319
KDR:9.107
VKDR:4.693
Vehicle Kills:1,497
Kill Difference:2,586
Playtime:103.005 hours
Usage:2%
Score:1.540m
Score/min:249
Driving Accuracy:30.306%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:4,294
V. Kills:3,004 143%
Deaths:388
KDR:11.067
Accuracy:61.264% A
KPH:28.400 B+
VKPH:19.900 B**
E540 Halberd
B+
Kills:2,088
V. Kills:1,289 162%
Deaths:177
KDR:11.797
Accuracy:55.722% A+
KPH:28.900 C+
VKPH:17.800 B+
Titan-150 HEAT
A
Kills:1,044
V. Kills:486 214%
Deaths:104
KDR:10.039
Accuracy:58.041% A
KPH:29.400 B*
VKPH:13.700 A
Enforcer ML85
B++
Kills:1,018
V. Kills:873 116%
Deaths:96
KDR:10.604
Accuracy:55.014% A++
KPH:24.300 C++
VKPH:20.800 B++
Titan-150 HESH
A*
Kills:659
V. Kills:170 385%
Deaths:22
KDR:29.955
Accuracy:63.492% A++
KPH:64.800 A+
VKPH:16.700 A*
M96 Mjolnir
C
Kills:87
V. Kills:85 101%
Deaths:16
KDR:5.438
Accuracy:35.535% C+
KPH:16.700 D-
VKPH:16.300 C
Kills:9,190 (5,997 + 3,193)
Deaths:803
KDR:11.445
VKDR:7.356
Vehicle Kills:5,907
Kill Difference:8,387
Playtime:316.351 hours
Usage:7%
Score:6.415m
Score/min:338
Driving Accuracy:63.492%
Gunner Accuracy:35.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:1,554
V. Kills:106 N/A
Deaths:65
KDR:23.908
Accuracy:63.027% A
KPH:111.100 C++
VKPH:7.600 C+
M96 Mjolnir-H
C**
Kills:1,160
V. Kills:1,046 111%
Deaths:161
KDR:7.205
Accuracy:53.746% B+
KPH:39.100 C-
VKPH:35.200 C**
E540 Halberd-H
C+
Kills:221
V. Kills:119 184%
Deaths:30
KDR:7.367
Accuracy:60.445% B+
KPH:37.500 C+
VKPH:20.200 C+
Enforcer ML65-H
D
Kills:98
V. Kills:95 102%
Deaths:17
KDR:5.765
Accuracy:51.420% D
KPH:21.300 D-
VKPH:20.700 D
G30 Walker
A++
Kills:94
V. Kills:41 224%
Deaths:10
KDR:9.400
Accuracy:46.900% A++
KPH:34.300 B+
VKPH:15 C+
G40-F Ranger
C+
Kills:91
V. Kills:58 154%
Deaths:2
KDR:45.500
Accuracy:35.235% C**
KPH:33.300 C+
VKPH:21.200 C+
M40 Fury-H
C
Kills:64
V. Kills:8 N/A
Deaths:5
KDR:12.800
Accuracy:35.317% D
KPH:76.400 C
VKPH:9.600 C
Kills:3,282 (0 + 3,282)
Deaths:290
KDR:11.317
VKDR:5.079
Vehicle Kills:1,473
Kill Difference:2,992
Playtime:60.458 hours
Usage:1%
Score:1.316m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:35.317%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:408
V. Kills:72 N/A
Deaths:38
KDR:10.737
Accuracy:33.416% C+
KPH:47.700 C++
VKPH:8.400 C+
M20 Basilisk
B++
Kills:339
V. Kills:174 194%
Deaths:53
KDR:6.396
Accuracy:46.238% B**
KPH:19.600 C+
VKPH:10.100 B++
M40 Fury
C+
Kills:284
V. Kills:56 N/A
Deaths:27
KDR:10.519
Accuracy:33.870% C+
KPH:53.800 C+
VKPH:10.600 C+
M20 Basilisk
C**
Kills:216
V. Kills:114 188%
Deaths:38
KDR:5.684
Accuracy:45.989% B*
KPH:20.300 C+
VKPH:10.700 C**
M12 Kobalt
C+
Kills:116
V. Kills:4 N/A
Deaths:9
KDR:12.889
Accuracy:16.633% C+
KPH:44 D
VKPH:1.500 D
M12 Kobalt
C++
Kills:54
V. Kills:3 N/A
Deaths:4
KDR:13.500
Accuracy:22.394% B**
KPH:49 D
VKPH:2.700 C++
Kills:1,417 (0 + 1,417)
Deaths:169
KDR:8.385
VKDR:2.503
Vehicle Kills:423
Kill Difference:1,248
Playtime:45.466 hours
Usage:1%
Score:0.736m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:22.394%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:173
V. Kills:11 N/A
Deaths:9
KDR:19.222
Accuracy:34.104% C++
KPH:71.700 C+
VKPH:4.600 C-
M20 Wyvern
D
Kills:69
V. Kills:52 130%
Deaths:15
KDR:4.600
Accuracy:39.045% C*
KPH:12 D--
VKPH:9.100 D
Kills:242 (0 + 242)
Deaths:24
KDR:10.083
VKDR:2.625
Vehicle Kills:63
Kill Difference:218
Playtime:8.149 hours
Usage:0%
Score:0.076m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:39.045%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 10,90210,7824,0702.649C*0.1528.886%C++29.188%B49.3CN/A131218.6h8.4C++29.2B+
LA1 Anchor 9,6569,5693,9672.412C++0.0827.458%B+29.637%B++42.4C+N/A138225.6h8.9B++32.3B+
MGR-L1 Promise 5,4745,4011,4093.833A++1.3431.934%A+35.179%A+60.5B++N/A18289.3h10.5B**32.9B*
AF-19 Mercenary 5,3185,2742,1502.453A*0.0430.892%A++29.276%A+34.4B**N/A122153.4h9.1B**29.5B*
Titan-150 AP 7,2984,29438811.067B*8.5761.264%A1.77%D28.4B+19.9B**388151.2h4.5C++7.4B++
NC05 Jackhammer 4,0173,9892,5581.559C**0.9444.667%C++15.568%C*35.6CN/A141112.2h5C++11.3C++
GD-7F 3,7853,7421,5262.452A0.0430.36%A27.338%A41.2B++N/A13590.9h10.1B**33.3B++
EM1 3,7463,6961,9281.917B*0.5821.893%C++26.894%B*33.5C+N/A97110.3h11.8C*54.1B
GD-22S 3,6823,6551,7822.051B+0.4524.699%B29.494%B*35.3C+N/A129103.5h9.6B++39B+
AF-4 Cyclone 3,2343,2081,4412.226B*0.2728.117%B+25.904%B**36.6C*N/A11687.6h9.1B++32.5B+
MGR-S1 Gladius 3,0633,0408453.598A+1.1033.728%A31.941%A48.6B+N/A13462.5h7.6B**22.5B*
NC6S Gauss SAW S 2,8072,7781,4121.967B+0.5323.299%C+28.258%B++39.4C+N/A11270.5h9.9B+42.7C**
Blitz GD-10 2,7892,7601,6831.64B+0.8625.315%C*18.406%B25.5C+N/A80108.2h12.2B++48.1B+
Carnage AR 2,7232,6941,0032.686B**0.1931.99%A+27.654%B**40.4B+N/A12066.7h10.8B**33.8B**
C-4 3,2222,3171,1522.011B+0.4924.347%C+N/A97.8B+38.2B+92123.7h1.4C*5.9C++
NS-7 PDW 2,2172,2031,0262.147A+0.3529.295%B*23.604%B**33.1BN/A13566.6h11.8B*40.4B++
NC6 Gauss SAW 2,1492,1301,0232.082B*0.4122.694%B+24.366%C*35.3C**N/A16060.3h8.6B+38.1B+
E540 Halberd 3,3772,08817711.797B++9.3055.722%A+2.107%D28.9C+17.9B+30572.2h6C+10.7B++
GR-22 2,0592,0341,2281.656C**0.8426.096%B+20.502%C*27.4C+N/A9674.3h11.5B++44.2B+
EM6 2,0392,0091,2041.669C++0.8318.552%D22.648%C+26C--N/A8877.2h11.8C+63.5C+
NS-15 Gallows 2,0201,9944864.103B++1.6133.946%A33.651%B56.6C+N/A15835.2h10.2B+30B*
MKV Suppressed 1,5841,5768591.835B**0.6625.101%C+25.635%B**25.6CN/A7161.5h12.4B+49.3B
C85 Canister-H 1,6601,5546523.908B+21.4163.027%A8.88%D111C++7.6C+29214h7.2C+11.5B+
NC05-P Jackhammer 1,5271,5064493.354B+0.8656.053%B++20.584%B+92.4B+1.3B27416.3h4B+7.2B+
NC1 Gauss Rifle 1,4281,4165992.364A0.1329.182%A29.873%A35.9B*N/A14039.4h9.4A32.1B**
AC-X11 1,4171,3947401.884B*0.6129.802%B**22.023%C++27C+N/A9151.7h8.8B+29.4B+
AF-4A Bandit 1,3971,3905772.409B**0.0928.928%B*29.137%B**33.9C+N/A9241h8.2B**28.3B*
Tempest 1,3751,3626022.262B*0.2329.355%B++27.9%B**31DN/A8644h8.6B*29.1B++
AF-34 Mattock 1,3371,3295672.344C0.1531.573%C16.027%C+30.8C--N/A11043.1h6.4C20.2C+
M30 Mustang AH 1,4161,3222585.124C+2.6354.005%CN/A39C2.8D15233.9h8.6C*15.9C*
Bouncing Betty 1,3191,3181697.799A5.3043.943%C+N/A141.7B+N/A4429.3h1.9C++4.4C*
NS-15M1 1,2941,2741,0831.176C+1.3219.255%D16.405%D16.8D-N/A6375.8h14.4C-74.7C
AF-57 Piston 1,2691,2586911.821B+0.6843.707%B+13.514%C+39.3C*N/A13732h4.1B+9.4B+
Reaper DMR 1,2211,2155292.297C**0.2031.049%B**28.313%B+40.8BN/A11329.8h8.1B*26.1B*
Razor GD-23 1,2251,2145522.199A0.3030.245%B**24.135%B++31.6B+N/A10538.4h9.8B*32.3B++
LA3 Desperado 1,2101,2067951.517B+0.9829.085%C++16.584%C-45.2B+N/A14326.7h8.7C*29.8C++
NS-15M AE 1,2131,2033783.183B+0.6929.876%B*27.93%C++52.5C+N/A13422.9h10.4B+34.6B+
NC05 Jackhammer AE 1,2101,2023873.106B**0.6155.084%B*16.306%C+60.7C++N/A16219.8h4.5C++8.2B+
LA39 Bruiser 1,1991,1875452.178B*0.3271.505%B**18.871%B*45.5C*N/A15126.1h2.3B3.2B+
NC9 A-Tross 1,1951,1856161.924B+0.5727.917%B+21.013%C-36.5C++N/A9432.5h9.2B+32.9B+
NS-44 Commissioner AE 1,1891,1835692.079B++0.4246.099%B+25.697%C++54C++N/A15421.9h3.2B7B+
AF-34 Mattock 1,1991,1815072.329C+0.1734.067%C15.58%C--31C-N/A11638.1h7.1C20.9C+
NS-44 Commissioner 1,1841,1795452.163A0.3345.149%B**26.633%B++66.2AN/A21817.8h3.1B*7B*
Mauler S6 1,1821,1768571.372B+1.1239.804%C+10.034%D--25.8C+N/A11445.5h4.5B+11.2B+
NS-11P 1,1851,1675002.334B**0.1628.826%A26.907%A35.9B+N/A11632.5h11.7B*40.7B*
NS Baron G5AE 1,1691,1644222.758A0.2657.083%B**16.667%C**43.8C++N/A13126.6h4.4C++7.7C++
NC4 Mag-Shot 1,1681,1636521.784A+0.7133.536%B**21.582%B54.1A++N/A18921.5h6.5B++19.4B
M96 Mjolnir-H 2,2061,1601617.205B**4.7153.746%B+N/A39.1C-35.2C**39529.7h37.8C++70.4B
NS Decimator 1,5691,1376571.731B*0.7762.525%C*2.287%C+39.1B14.8C+30729.1h4.4B7.1B+
NCM1 Scattercannon 1,1281,1113223.45B*0.9544.893%B++21.332%A46.7A++N/A16723.8h6.5B+14.4B++
C75 Viper 1,4271,1035320.811M++18.3151.736%A+N/A60.6A++17.8M32918.2h10.6B+20.4B*
NCM1 Scattercannon 1,1091,0982614.207B++1.7143.333%B*18.853%B*58.1A+N/A18518.9h5.1B+11.8B*
Titan-150 HEAT 1,5301,04410410.038B**7.5458.041%A2.011%D29.4B*13.7A25635.5h4.6B8B*
AF-23 Grinder 1,0561,0434212.477C+0.0235.921%C+18.313%B+35.4C++N/A15629.5h7.6C21.1C+
AF-23 Grinder 1,0271,0184202.424C++0.0733.153%C15.03%C+34.5C*N/A15529.5h7C21C+
Enforcer ML85 1,8911,0189610.604A8.1155.014%A++N/A24.3C++20.8B++29741.9h12.9C++23.4B*
Shrike 1,3991,0106341.593A+0.9062.016%B++2.871%C+34.7B*13.4C++37429.1h5.3B++8.6B*
Tank Mine 1,6209933253.055C**0.5634.073%C+N/A115.5C**72.9B12968.6h2.2C6.4C++
GD-66 Claw 1,0119934442.236B*0.2668.619%B*15.811%C**43.7C*N/A13922.7h2.3B+3.4B+
AF-22 Crow 1,5089835511.784A**0.7171.129%B+2.238%C+31.2B+16.7C*23731.5h6.5B++9.1B*
AF-18 Stalker AE 9699513013.159B++0.6633.367%B+37.224%A38.7C-N/A10424.6h11.1B+33.2B+
C-4 ARX 1,1369322643.53B*1.0328.5%B+N/A169.5B**37.1C++8225.5h1.2C++4.1B+
Hawk GD-68 1,3569047611.188B**1.3167.713%B++4.867%B**21.7B+10.8C++20641.7h7B+10.3B++
LA8 Rebel 8588543612.366A++0.1339.728%B**29.625%B**64.7A++N/A20313.2h4.8B*12C*
L100 Python AP 1,4958341296.465B+3.9764.266%B**2.518%C25.3C20.1B29732.9h7C10.9C**
SAS-R 7957901983.99B+1.4945.015%B**63.544%C-36.1C+N/A13521.9h2.3C++5.1B+
Titan-150 HESH 8296592229.955A*27.4663.492%A++1.517%C64.6A16.7A*31310.2h3C**4.7B*
Breaker Rocket Pods 8456395012.78B++10.2855.178%B++N/A90C++29A5677.1h20.7C-37.4C+
L100 Python HEAT 849612718.62B++6.1257.49%B++2.124%C30.1C+11.7C++22220.3h5.6C++9.7B+
Frag Grenade 5195171517N/A514.5046.67%C++N/A517C++2D--25121h3.4B+7.3B+
NSX Naginata 5245161932.674A0.1824.027%B+32.558%B+45.3C*N/A14911.4h10.9B+45.3B+
NC12 Sweeper 4944922142.299B**0.2055.08%A15.244%B+48.7B++N/A14310.1h4.2B7.5B++
19A Fortuna 4824822491.936B+0.5628.705%B+28.631%A+37.7C++N/A11512.8h8.6B++29.9B++
AF-4A Bandit AE 4494431742.546B*0.0529.052%B+31.828%B++34.6C+N/A10412.8h9.1B++31.3B+
NSX Tomoe 4184131812.282B0.2131.991%B+32.203%C-35.3C+N/A10811.7h13.5C**42.3B+
M40 Fury 4804083810.737B*8.2433.416%C+N/A48C++8.5C+3248.5h11.3B+33.8B+
Gauss Prime 3893881452.676B*0.1829.226%B++21.907%C37.7CN/A11110.3h10.5C**36B+
NS-11C 3693662591.413B+1.0826.794%B+17.213%C21.9C+N/A13816.7h13B+48.6B+
Skyguard 631356665.394A2.9030.306%C*1.966%C+11.3C-8.7C17131.6h129.9C+428.6C++
NSX Tanto 3603561881.894B++0.6030.296%B*27.247%C**29.7C+N/A10612h11.8B+38.8B
Rocklet Rifle 7953511652.127M0.3751.212%C+N/A31.9B40.4A52111h40.1C+78.3C+
NS-61 Emissary 3463452471.397B*1.1024.086%D19.71%B+37.1B+N/A1279.3h10.6B+44.2B+
Warden 3533441412.44A+0.0630.782%B++25%C++32.5B++N/A17010.6h8.3B+27B+
NS-44P Commissioner 3473441342.567B**0.0755.904%A++29.942%B+95.6B**N/A2793.6h2.7B**4.8B*
M20 Basilisk 513339536.396A++3.9046.238%B**5.605%C+19.6C+10.1B++23617.3h110.3C238.6C**
NSX Tengu 3032951252.36B**0.1443.326%B**27.797%B**29.8CN/A1089.9h10.9B++25.2B++
NS-357 Underboss 2902891841.571B++0.9334.602%C+20.415%C+46.6C**N/A2026.2h3.8B+11.1C**
EM4 Longshot 290288704.114B1.6238.968%C+80.208%C**18.5DN/A7215.6h2.4C6.1C+
M40 Fury 3402842710.519B+8.0233.87%C+1.761%C+53.6C+10.6C+4035.3h11.7C**34.6C**
NCM3 Raven 4642831991.422B*1.0735.073%D1.413%D--10.3C**6.6C*13927.4h28.9C++82.3C+
NCM3 Raven 4502802011.393B++1.1034.317%D3.214%B10.3C+6.2C+13827.3h28.5C+83C+
Anti-Vehicle Grenade 3402801280N/A277.5044.09%D-N/A254.5D54.5D15791.1h6.1C+13.9C
L105 Zephyr 3132662510.64C++8.1446.202%B+N/A46.7C+8.2C+2545.7h6.4C+13.8B
MGR-L1 Promise AE 267261604.35B**1.8533.052%B**34.866%B++50.2C1.2C++2075.2h10.8B+32.7B*
NS-AM7 Archer 2812482730.908B**1.5959.022%C++16.532%C+9.5B+1.3D-7426.2h9.8B*16.6B*
Spear Anti-Vehicle Phalanx Turret 3692411615.063A12.5745.359%C**4.149%C+53.6B*28.4B++6954.5h6.7B+14.7B++
Auraxium Mag-Cutter 28322830,6330.007C--2.4912.151%D*9.211%B+0.1DN/A01832.2h2.7D22.5D--
E540 Halberd-H 340221307.367C++4.8760.445%B+N/A37.5C+20.2C+3825.9h5.8C*9.6B+
M20 Basilisk 330216385.684A+3.1945.989%B*4.167%D20.4C+10.8C**24010.6h116.8C+253.9C*
MANA Anti-Vehicle Turret 4111941011.921A0.5859.337%U1.031%F**1940D2170A3782470.1h11.4D19.1B+
NCM2 Falcon 2791801281.406C**1.0934.736%D5%C+15.5C**8.5A++23011.6h10.8C++31.2C+
Sticky Grenade 1841801180N/A177.5047.911%DN/A600D13.3C++24070.3h2.7C5.7C
PS1-AV Suppressor 180179553.255B*0.7631.41%B+29.05%B++39.8CN/A1124.5h11.6B+37.1B+
CAS 14-E 184173919.222C*16.7334.104%C++1.734%C+72.1C+4.6C-2152.4h23.9B+70B+
NC08 Mag-Scatter 1601601311.221C+1.2841.814%D--16.875%C**31.4C+N/A1025.1h4.3C+10.3C
MGR-M1 Bishop 158154552.8B++0.3045.459%A++29.87%C+35.8C*N/A1254.3h5.8B+12.8B*
NS-10 Burster 2621441011.426B+1.0731.227%C*3.472%D4.9C+4C*10029.6h198D634C+
NS-10 Burster 266140991.414B*1.0831.088%C*4.286%C-4.8C+4.3B+10329.3h202.3D--650.6C
M20 Mustang 2351351221.107C+1.3930.971%C+N/A7D5.2D17019.4h122.8C+396.6C++
Mag-Cutter 16412617,3810.007C-2.4933.316%B+2.381%D0.1DN/A1947.2h5.1F15.4C+
NCM2 Falcon 1901171260.929C+1.5736.951%C--4.274%C+10.3C6.4B+15411.4h17.4C+47.1C
M12 Kobalt 120116912.889C++10.3916.633%C+14.655%D-44.6C--1.5D1802.6h19.3C++116.1C++
NC14 Bolt Driver 115115257.5U55.0045.377%A+70.435%C-16.9C-N/A2176.8h2.3B+5.1B*
MANA Anti-Personnel Turret 103103781.321N/A1.1813.944%UN/A1030UN/A4169900.1h29.5T*211.3T*
NS-11A 10099412.415B**0.0835.826%A**36.364%A*41.3B+N/A3552.4h12.7B+35.4B**
Enforcer ML65-H 19398175.765B+3.2751.42%D2.041%C++21.3D-20.7D4184.6h18.1C+35.2C
Gauss Compact S 9796631.524B++0.9728.265%B**27.083%A+18.1C+N/A1325.3h9.6B+34B+
G30 Walker 13594109.4A*6.9046.9%A++6.383%A++34.8B+15.2C++2972.7h123.4B++263.2B**
G40-F Ranger 14991245.5S43.0035.235%C**N/A33.7C+21.5C+3142.7h64C**181.6B+
NS-R3 Swarm 18089871.023A+1.4759.495%D-N/A6.8C+7C++9413h29.7C+49.9C+
C150 Dalton 16987165.438C+2.9433.753%C--N/A17.1D-16.1D3425.1h4.6C++13.7C+
M96 Mjolnir 17287165.438C++2.9435.535%C+N/A16.7D-16.3C2715.2h55D*154.9D
Aspis Anti-Aircraft Phalanx Turret 1427598.333A*5.8426.379%C++2.667%B+11.9C++10.6C+2546.3h135.2B512.4B+
NC15 Phoenix 16273930.785C1.7150%DN/A9.6C-11.7C+2717.6h12.8D25.6D
The Slasher 84721,9690.037C2.4626.362%D9.722%C0.6C-N/A2112.9h2.1C**7.9C++
M20 Wyvern 12169154.6C+2.1039.045%C*2.899%C-12.1D--9.1D1305.7h108D276.7C
M60-A Bulldog 8065144.643C+2.1524.981%D*N/A21D4.8C1433.1h5.1B+20.6C
M40 Fury-H 7264512.8C+10.3035.317%D1.563%B+80C+10C3250.8h7.2C**20.5C++
NS-45 Pilot 6262163.875A*1.3823.775%D*35.484%B**56.4BN/A1861.1h5.9B++24.7C++
Blackheart 6060511.176C++1.3241.425%C+16.667%D-23.1C+N/A482.6h3.1C*7.5C**
MAX Punch 61601,6760.036C-2.4630.342%D--N/A0.4CN/A2159.2h2.4C+7.8C+
M12 Kobalt 5754413.5C++11.0022.394%B**16.667%C-49.1D2.7C++2451.1h25.8D--115.3C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret261,1551.9h
Medical Applicator466224,22617.8h
Medical Kit4048,2857.4h
Spawn Beacon1133,6524.6h
Nano-Armor Kit501750,53153.4h
Rampart Wall0840.9h
Deconstruction Tool05,0110.5h
AE Nano-Armor Kit351742,09760h
AE Medical Applicator182151,56710.1h
Nanite Revive Grenade01,9720.6h
Motion Spotter4017,6608.5h
NC Patriot Flare Gun02720.4h
Restoration Kit4707,5148.6h
Turret AI Module0520.3h
NC Triumph Flare Gun02200.2h
Structure Shield Module0640.3h
Spitfire Auto-Turret58911h
Recon Detection Device112,5304.2h
Ammunition Package1024,1772.9h
Anti-Infantry MANA Turret63380.5h
Nano-Repair Grenade08620.2h
Hardlight Barrier21310.2h
Shield Recharging Field421,5630.8h
Smoke Grenade0790h

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