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Legate Warbringer Batsteg[A] Batsteg
VS BR 73

KDR: 0.68

Score: 28.9m

Last Seen: Feb 4th, 2019 1:30 AM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Connery
Level Progress (to 74): 88%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proximity Mine Blueshift VM5 Blueshift VM5 Pulsar LSW M12 Kobalt Eidolon VE33 Pandora VX25 Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-46,287 MLG Score: -37
Fun Score: N/A
Cheeseburgers Flipped: 890TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.141%18.985%5532010026,1890.4647790.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.15%1.576A+-0.261C-1.673F-HEAD + (~4.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.5-0.036C+22.6-0.581D54.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.926%2.036%532102039310705170.36694776%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.682%0.368C**0.396B-1.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.7-1.365D**155.8-1.942F-224.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.988%2.387%505101779621325380.373358148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.507%-0.283C-0.149C2.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.9-1.248D*33-1.634F53.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.311%11.743%74310191,07315353960.698568270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.391%-0.542D1.87A++2.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.4-0.727D-62-0.573D142.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.383%56%7411021100116540.0858369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.804B++-0.731D--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.377C-5.5-0.727D-8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.235%15.047%74310191,070945251.13108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.722%0.068C+0.104C+-1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.138C6.3-0.306C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.9m862.9%320 (19.2k)276 (16.6k)0.67776621,75932,1040.8874673 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102232220.13%10.805%21703:161

59% Engineer13% Heavy Assault11% Light Assault6% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:21 AMJan 6th, 2019 12:48 AMFeb 4th, 2019 1:59 AM (17d) (PST)Feb 3rd, 2019 10:33 PM (17d) (PST)Feb 3rd, 2019 9:30 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4362032330.2070.3060.0222.1900.046-37

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,18612,16314,02312181131316,540

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1749.5h/72.9d 6,732 2,351 10,531 229.8k 1,488 4,132 4,874 45.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C
Kills:928
Deaths:1,412
KDR:0.657
Accuracy:21.054% C
HSR:17.134% D--
Lasher X2
C++
Kills:283
Deaths:596
KDR:0.475
Accuracy:25.185% C+
HSR:4.240% C++
SVA-88
C
Kills:182
Deaths:317
KDR:0.574
Accuracy:22.132% C
HSR:19.780% D
NS-15M AE
D--
Kills:175
Deaths:306
KDR:0.572
Accuracy:20.086% D--
HSR:18.286% D--
NSX Naginata
C
Kills:51
Deaths:120
KDR:0.425
Accuracy:17.916% D
HSR:25.490% C
Kills:1,619
Deaths (as Heavy Assault):2,751
Deaths (to Heavy Assaults):8,133
KDR:0.58851
Kill Difference:1,132
Playtime:231.474 hours
Usage:13%
Score:3.892m
Score/min:280
Accuracy (listed only):21.275%
HSR (listed only):16.986%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C+
Kills:795
Deaths:1,112
KDR:0.715
Accuracy:26.663% C+
HSR:19.874% D-
Pandora VX25
C*
Kills:791
Deaths:1,188
KDR:0.666
Accuracy:41.961% C*
HSR:13.780% C
Pulsar C
B**
Kills:649
Deaths:1,192
KDR:0.544
Accuracy:29.357% B**
HSR:22.188% C+
Serpent VE92
M++
Kills:434
Deaths:1,112
KDR:0.390
Accuracy:38.719% M++
HSR:20.046% C+
Solstice VE3
A+
Kills:413
Deaths:1,062
KDR:0.389
Accuracy:30.436% A+
HSR:22.518% B+
NS Baron G5AE
C++
Kills:322
Deaths:753
KDR:0.428
Accuracy:48.325% C++
HSR:11.801% D
NSX Tanto
M**
Kills:230
Deaths:785
KDR:0.293
Accuracy:46.618% M**
HSR:14.348% F
Phobos VX86
B++
Kills:165
Deaths:392
KDR:0.421
Accuracy:41.915% D**
HSR:20.606% B++
Thanatos VE70
B+
Kills:114
Deaths:291
KDR:0.392
Accuracy:44.438% B+
HSR:15.790% C+
Kills:3,913
Deaths (as Engineer):7,887
Deaths (to Engineers):9,085
KDR:0.49613
Kill Difference:3,974
Playtime:1,036.848 hours
Usage:59%
Score:15.251m
Score/min:245
Accuracy (listed only):38.715%
HSR (listed only):17.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C*
Kills:791
Deaths:1,188
KDR:0.666
Accuracy:41.961% C*
HSR:13.780% C
Sirius SX12
B++
Kills:657
Deaths:1,505
KDR:0.437
Accuracy:27.960% B++
HSR:19.178% C*
Pulsar C
B**
Kills:649
Deaths:1,192
KDR:0.544
Accuracy:29.357% B**
HSR:22.188% C+
Serpent VE92
M++
Kills:434
Deaths:1,112
KDR:0.390
Accuracy:38.719% M++
HSR:20.046% C+
NS-7 PDW
B**
Kills:419
Deaths:896
KDR:0.468
Accuracy:30.257% B**
HSR:15.752% C
Solstice VE3
A+
Kills:413
Deaths:1,062
KDR:0.389
Accuracy:30.436% A+
HSR:22.518% B+
NS Baron G5AE
C++
Kills:322
Deaths:753
KDR:0.428
Accuracy:48.325% C++
HSR:11.801% D
NSX Tanto
M**
Kills:230
Deaths:785
KDR:0.293
Accuracy:46.618% M**
HSR:14.348% F
Eridani SX5
B+
Kills:214
Deaths:485
KDR:0.441
Accuracy:28.773% B+
HSR:15.421% D
Phobos VX86
B++
Kills:165
Deaths:392
KDR:0.421
Accuracy:41.915% D**
HSR:20.606% B++
MKV Suppressed
A
Kills:130
Deaths:299
KDR:0.435
Accuracy:32.313% A
HSR:20.769% C*
Thanatos VE70
B+
Kills:114
Deaths:291
KDR:0.392
Accuracy:44.438% B+
HSR:15.790% C+
Kills:4,538
Deaths (as Light Assault):9,960
Deaths (to Light Assaults):4,824
KDR:0.45562
Kill Difference:5,422
Playtime:192.192 hours
Usage:11%
Score:3.227m
Score/min:280
Accuracy (listed only):36.756%
HSR (listed only):17.683%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:791
Deaths:1,188
KDR:0.666
Accuracy:41.961% C*
HSR:13.780% C
Sirius SX12
B++
Kills:657
Deaths:1,505
KDR:0.437
Accuracy:27.960% B++
HSR:19.178% C*
NS-7 PDW
B**
Kills:419
Deaths:896
KDR:0.468
Accuracy:30.257% B**
HSR:15.752% C
NS Baron G5AE
C++
Kills:322
Deaths:753
KDR:0.428
Accuracy:48.325% C++
HSR:11.801% D
H-V45
B*
Kills:296
Deaths:724
KDR:0.409
Accuracy:28.179% B*
HSR:18.919% C
Eridani SX5
B+
Kills:214
Deaths:485
KDR:0.441
Accuracy:28.773% B+
HSR:15.421% D
Phobos VX86
B++
Kills:165
Deaths:392
KDR:0.421
Accuracy:41.915% D**
HSR:20.606% B++
MKV Suppressed
A
Kills:130
Deaths:299
KDR:0.435
Accuracy:32.313% A
HSR:20.769% C*
Thanatos VE70
B+
Kills:114
Deaths:291
KDR:0.392
Accuracy:44.438% B+
HSR:15.790% C+
Pulsar VS1
B+
Kills:56
Deaths:166
KDR:0.337
Accuracy:25.758% B+
HSR:14.286% D-
Kills:3,164
Deaths (as Combat Medic):6,699
Deaths (to Combat Medics):3,101
KDR:0.47231
Kill Difference:3,535
Playtime:77.749 hours
Usage:4%
Score:1.735m
Score/min:372
Accuracy (listed only):34.988%
HSR (listed only):16.630%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:657
Deaths:1,505
KDR:0.437
Accuracy:27.960% B++
HSR:19.178% C*
NS-7 PDW
B**
Kills:419
Deaths:896
KDR:0.468
Accuracy:30.257% B**
HSR:15.752% C
Manticore SX40
B*
Kills:251
Deaths:554
KDR:0.453
Accuracy:34.735% B*
HSR:18.725% C
Eridani SX5
B+
Kills:214
Deaths:485
KDR:0.441
Accuracy:28.773% B+
HSR:15.421% D
MKV Suppressed
A
Kills:130
Deaths:299
KDR:0.435
Accuracy:32.313% A
HSR:20.769% C*
V10
C+
Kills:100
Deaths:135
KDR:0.741
Accuracy:40.383% C+
HSR:56% F*
NS-44B Commissioner
B+
Kills:96
Deaths:226
KDR:0.425
Accuracy:44.706% B+
HSR:18.750% D
NS-61 Emissary
A++
Kills:90
Deaths:281
KDR:0.320
Accuracy:39.657% A++
HSR:13.333% D
Nyx VX31
C++
Kills:70
Deaths:153
KDR:0.458
Accuracy:34.731% C++
HSR:22.857% D
NS-44L Blackhand
C**
Kills:53
Deaths:180
KDR:0.294
Accuracy:44.186% C**
HSR:20.755% D**
Kills:2,080
Deaths (as Infiltrator):4,714
Deaths (to Infiltrators):3,846
KDR:0.44124
Kill Difference:2,634
Playtime:90.533 hours
Usage:5%
Score:1.202m
Score/min:221
Accuracy (listed only):35.770%
HSR (listed only):22.154%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:979
Deaths:795
KDR:1.231
Accuracy:28.280% A++
HSR:16.343% D-
Blueshift VM5
A++
Kills:955
Deaths:757
KDR:1.262
Accuracy:27.209% A++
HSR:15.497% D--
Quasar VM1
M++
Kills:719
Deaths:588
KDR:1.223
Accuracy:29.944% M++
HSR:17.107% C
Quasar VM1
M+
Kills:665
Deaths:574
KDR:1.159
Accuracy:31.276% M+
HSR:23.759% B++
Comet VM2
A**
Kills:380
Deaths:928
KDR:0.409
Accuracy:68.275% A**
HSR:1.842% D*
Comet VM2
M+
Kills:329
Deaths:900
KDR:0.366
Accuracy:67.340% M+
HSR:4.559% C++
Nebula VM20
A+
Kills:114
Deaths:98
KDR:1.163
Accuracy:25.700% A+
HSR:17.544% D
NS-10 Burster
A+
Kills:52
Deaths:117
KDR:0.444
Accuracy:39.573% A+
HSR:7.692% B+
Kills:4,193
Deaths (as MAX Suit):2,378.500
Deaths (to MAX Suits):1,957
KDR:1.76288
Kill Difference:1,814.500
Playtime:111.442 hours
Usage:6%
Score:3.630m
Score/min:543
Accuracy (listed only):39.700%
HSR (listed only):13.043%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A+
Kills:233
V. Kills:216 107%
Deaths:1,059
KDR:0.220
Accuracy:40.479% A+
KPH:3.400 D--
VKPH:3.200 D--
Photon A2A Missile Pods
D--
Kills:233
V. Kills:261 89%
Deaths:440
KDR:0.530
Accuracy:71.598% D*
KPH:10.100 D*
VKPH:11.300 D--
Dual Photon Pods
C-
Kills:160
V. Kills:32 485%
Deaths:160
KDR:1
Accuracy:48.065% C-
KPH:19 D--
VKPH:3.800 D*
Kills:626 (233 + 0)
Deaths:1,659
KDR:0.377
VKDR:0.307
Vehicle Kills:509
Kill Difference:1,033
Playtime:99.895 hours
Usage:6%
Score:0.716m
Score/min:120
Piloting Accuracy:40.479%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:195
V. Kills:98 197%
Deaths:161
KDR:1.211
Accuracy:71.805% A**
KPH:20.500 D*
VKPH:10.300 B+
Skyguard
D
Kills:89
V. Kills:89 99%
Deaths:89
KDR:1
Accuracy:33.716% B++
KPH:6.900 D--
VKPH:6.900 D
L100 Python AP
B
Kills:81
V. Kills:70 114%
Deaths:92
KDR:0.880
Accuracy:74.979% A*
KPH:22.800 C--
VKPH:19.700 B
Kills:365 (365 + 0)
Deaths:342
KDR:1.067
VKDR:0.751
Vehicle Kills:257
Kill Difference:23
Playtime:25.898 hours
Usage:1%
Score:0.396m
Score/min:255
Driving Accuracy:74.979%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:276
V. Kills:256 107%
Deaths:237
KDR:1.165
Accuracy:69.459% A++
KPH:19.200 C-
VKPH:17.800 B+
Supernova VPC
B+
Kills:155
V. Kills:23 N/A
Deaths:90
KDR:1.722
Accuracy:55.532% B+
KPH:31.700 D
VKPH:4.700 D
Kills:431 (431 + 0)
Deaths:327
KDR:1.318
VKDR:0.853
Vehicle Kills:279
Kill Difference:104
Playtime:19.244 hours
Usage:1%
Score:0.325m
Score/min:282
Driving Accuracy:55.532%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:802
V. Kills:53 N/A
Deaths:66
KDR:12.152
Accuracy:13.898% D-
KPH:47.300 C--
VKPH:3.100 C+
M20 Basilisk
B**
Kills:217
V. Kills:121 178%
Deaths:83
KDR:2.614
Accuracy:59.426% A*
KPH:26.500 B+
VKPH:14.800 B**
M40 Fury
A
Kills:95
V. Kills:90 104%
Deaths:52
KDR:1.827
Accuracy:53.136% A++
KPH:20.800 D*
VKPH:19.700 A
M20 Basilisk
C++
Kills:54
V. Kills:26 200%
Deaths:31
KDR:1.742
Accuracy:38.179% C+
KPH:16.700 C
VKPH:8.100 C++
Kills:1,168 (0 + 1,168)
Deaths:232
KDR:5.034
VKDR:1.250
Vehicle Kills:290
Kill Difference:936
Playtime:32.976 hours
Usage:2%
Score:0.509m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:38.179%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,5161,5153813.976C+3.3036.589%DN/A184.8AN/A5318.2h1.1A**3A
Blueshift VM5 9969797951.231C-0.5528.28%A++16.343%D-30.9C+N/A15031.7h14.4B+51B*
Blueshift VM5 9699557571.262C-0.5827.209%A++15.497%D--33.9C++N/A16728.2h14.3B+52.4B*
Pulsar LSW 9639281,4120.657D0.0221.054%C17.134%D--19.3D-N/A9248.2h17.4D**82.5D
M12 Kobalt 8558026612.152C+11.4713.898%D-13.84%D-47.2C--3.1C+23217h23.2D166.7C--
Eidolon VE33 8117951,1120.715C0.0426.663%C+19.874%D-6.5D-N/A60121.4h12D45C
Pandora VX25 8107911,1880.666D0.0141.961%C*13.78%C14.5D-N/A9054.7h6.9F16.4C-
Quasar VM1 7347195881.223C+0.5529.944%M++17.107%C40.4A+N/A20717.8h14B+46.9B++
Quasar VM1 6786655741.159C--0.4831.276%M+23.759%B++41B+N/A18416.2h14C+44.9B*
Sirius SX12 6916571,5050.437C--0.2427.96%B++19.178%C*13.7DN/A5647.9h24F-85.8C
Pulsar C 6606491,1920.544C0.1329.357%B**22.188%C+10.5DN/A5362.1h19.6F66.7C
C-4 8014778010.596D0.0832.848%AN/A43.4D-29.5C+52111h3.8T*11.5F
Serpent VE92 4494341,1120.39D0.2938.719%M++20.046%C+5D--N/A2786.3h37.2T*96.2D-
NS-7 PDW 4354198960.468D0.2130.257%B**15.752%C12DN/A5735h24.8F-82.1C
Solstice VE3 4424131,0620.389C--0.2930.436%A+22.518%B+8.1DN/A5651.1h25.8D**84.8C+
Comet VM2 6873809280.409D0.2768.275%A**1.842%D*9.8C7.9A+15638.9h30.1C+44B+
Comet VM2 6083299000.366D0.3167.34%M+4.559%C++8.7C-7.4A+15637.7h33.7D--50C**
NS Baron G5AE 3293227530.428D-0.2548.325%C++11.801%D15.2D--N/A7021.2h7.3F*15C+
H-V45 3092967240.409C--0.2728.179%B*18.919%C12.8DN/A6423.1h23.7T*84D-
Orbital Strike Uplink 4522921292U291.32475%UN/A1460U800U82220.2h2.1T*0.4T*
Lasher X2 2942835960.475D0.2025.185%C+4.24%C++25.3C1C*13011.2h19C*75.3C**
Supernova FPC 5322762371.165D0.4969.459%A++3.261%B+19.2C-17.8B+32414.4h9.3F--13.3D
MAX Punch 2782552,5410.1C+0.5851.46%C**N/A2.5C++N/A12100.7h2.4C+4.7C++
Manticore SX40 2562515540.453C--0.2234.735%B*18.725%C25.1CN/A11610h11.2D*32.2C+
Maelstrom Turbo Laser 4492331,0590.22C--0.4640.479%A+3.004%C*3.4D--3.2D--7968.5h244.6F604.3D
Photon A2A Missile Pods 4942334400.53D--0.1571.598%D*N/A10.1D*11.3D--21223h11.9D**16.7F--
NSX Tanto 2552307850.293D-0.3846.618%M**14.348%F3.8D*N/A1660.1h59.9T*128.4D*
M20 Basilisk 338217832.614C+1.9459.426%A*5.53%C+26.5B+14.8B**2678.2h195.9F-329.6C
Eridani SX5 2222144850.441D0.2428.773%B+15.421%D14.4DN/A6414.9h23.4F*81.4D-
Hades VSH4 3912086010.346C-0.3381.345%A++N/A13.6C12C+19215.3h14.4F-17.7D-
Tank Mine 323205872.356C+1.6830.356%CN/A120.6B69.4C*18921.7h2.3D7.5D
L100 Python HESH 2931951611.211D-0.5371.805%A**1.538%C+20.5D*10.3B+2449.5h9.1T*12.6D**
SVA-88 1831823170.574D0.1022.132%C19.78%D16.1D--N/A10011.3h21.6T-97.6D*
NS Decimator 3691786700.266D-0.4177.924%A*5.056%A*14.7D*15.8C+31412.1h13T*16.7F*
NS-15M AE 1851753060.572D0.1120.086%D--18.286%D--16.8D--1B++8410.4h21T-104.5F-
Phobos VX86 1691653920.421D0.2641.915%D**20.606%B++12.3D*N/A6513.4h3.2D--7.7D--
Dual Photon Pods 1921601601D0.3248.065%C-N/A19D--3.8D*1978.4h26.5C55.1C+
Supernova VPC 178155901.722D-1.0455.532%B+1.935%B+31.6D4.7D1584.9h3.4C+6.1C**
MKV Suppressed 1351302990.435D0.2432.313%A20.769%C*11D--N/A6111.8h33.5T-103.8D-
Thanatos VE70 1161142910.392D0.2944.438%B+15.79%C+14.4DN/A787.9h7D*15.8C
Nebula VM20 116114981.163C-0.4925.7%A+17.544%D18.1D-N/A896.3h17.8C69.2B+
Spear Anti-Vehicle Phalanx Turret 166108234.696C4.0258.625%A+2.778%D49.1B++26.4B+8032.2h8.8C*15.1B++
NS Annihilator 2011033480.296D0.3882.369%B+N/A7.5D7.1C--16313.8h17.7F-21.5F
Force-Blade 16310114,9020.007C--0.6714.233%D*3.96%C-0.2C--N/A1554.8h5.4F-37.8F--
V10 1031001350.741D--0.0640.383%C+56%F*12.2D--N/A598.2h5.5T*13.6F**
NS-44B Commissioner 101962260.425D--0.2544.706%B+18.75%D36.9C1.9M1692.6h7.5T-16.8D-
M40 Fury 18595521.827D1.1553.136%A++N/A20.7D*19.6A3604.6h60.2T*113.3T-
NS-61 Emissary 101902810.32D0.3639.657%A++13.333%D7D--N/A2612.9h31.4F-79.1D
Skyguard 17889891D-0.3233.716%B++1.124%D6.9D--6.9D21512.9h230.6F--684D--
Frag Grenade 8986186N/A85.3231.802%FN/A860A+30M40920.1h2A++6.3B++
Sticky Grenade 8484184N/A83.3251.044%C+N/A420D--N/A27400.2h3.2D-6.3C
L100 Python AP 15181920.88D0.2074.979%A*3.704%B+23.1C--20B+4303.5h11.1F14.9C
Nyx VX31 75701530.458D0.2234.731%C++22.857%D14.6D--1A+574.8h11.2F*32.4F
Nemesis VSH9 109601630.368D0.3171.564%AN/A7.8D6.4D2747.7h13.8F--19.3D*
Pulsar VS1 59561660.337D0.3425.758%B+14.286%D-11D-N/A1125.1h26.3T-101.9D--
M20 Basilisk 8054311.742C--1.0638.179%C+5.556%C+16.9C8.1C++2203.2h100.1C+262.3C++
MANA Anti-Personnel Turret 5653580.914N/A0.2438.934%UN/A530U30U2283400.1h76.4T*196.2T*
NS-44L Blackhand 53531800.294D0.3844.186%C**20.755%D**9.5D-N/A405.6h6.5D--14.6C
The Slasher 58522,1480.024D0.6526.747%D3.846%D-0.6C--N/A290.7h2.6C9.6C+
NS-10 Burster 87521170.444D-0.2339.573%A+7.692%B+4.3C--2.9D13812.2h213.3D**538.9C+
NSX Naginata 54511200.425D-0.2517.916%D25.49%C10.9D*N/A474.7h33.6T*187.6F*
Xiphos Anti-Personnel Phalanx Tower 5750316.667D-15.9932.529%C**4%A++83.3D11.7B+3100.6h33.7C103.7C+
MANA Anti-Vehicle Turret 144501790.279D*0.4068.335%C**2%D500D--940D1859720.1h25.1D36.8D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter125270.6h
Nano-Armor Kit889847,18168.6h
Decoy Grenade0770h
Pain Spire51460.3h
Routing Spire0940.1h
Flail Targeting Dart12820.8h
Spawn Beacon188040.8h
Anti-Vehicle MANA Turret595981.6h
Turret AI Module14100.7h
Repair Module14520.6h
Skywall Shield Emitter24100.4h
Structure Shield Module24740.7h
Cortium Silo04480.6h
Reinforcements Module0680.1h
Faction Banner0940.2h
Blast Wall53630.9h
Nanite Revive Grenade01,6920.5h
Medical Applicator16933,5194.1h
Deconstruction Tool11,2640.1h
Spear Anti-Vehicle Tower01510.2h
Spitfire Auto-Turret581,2061.6h
Bunker31880.8h
Rampart Wall4530.2h
Xiphos Anti-Personnel Tower41800.3h
Hoplon Anti-Aircraft Phalanx Tower21850.3h
G30 Walker0500h
Ammunition Package251,6941.2h
Shield Recharging Field231,6550.6h
Medical Kit373640.6h
Anti-Infantry MANA Turret202230.4h
Spear Anti-Vehicle Turret51200.3h
Alarm Module24220.4h
Glaive IPC1880.3h
Pillbox0790.4h
Vehicle Ammo Dispenser0600.1h
Light Vehicle Terminal0880.4h
Elysium Spawn Tube44560.8h
Lumifiber Rampart Wall36311.4h
Infantry Tower21360.6h
WLT-Howler Mining Laser63194,10749.6h
Vehicle Gate22370.7h
Router224492h
Nano-Repair Grenade09080.3h
Orbital Strike Target Designator502042.7h
IPC Targeting Dart162982.8h
Light Air Terminal11800.9h
Hardlight Barrier202350.4h
Smoke Grenade01,6570.4h
Recon Detection Device1181,6064.9h

Check the help document for the dictionary if you want to learn more about words used here.


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