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Archon Warbringer Batsteg[TWC2] Batsteg
VS BR 76

KDR: 0.68

Score: 29.4m

Last Seen: Mar 16th, 2019 7:31 PM
- OFFLINE - 793.8 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Connery
Level Progress (to 77): 63%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proximity Mine Blueshift VM5 Blueshift VM5 Pulsar LSW M12 Kobalt Pandora VX25 Eidolon VE33 Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-45,036 MLG Score: -36
Fun Score: N/A
Cheeseburgers Flipped: 890TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.589%19.022%5632010156,2400.4627710.216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.179%1.658A++-0.259C-1.686F-HEAD + (~4.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78-0.043C+23.1-0.615D54.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.874%2.036%522103339310905200.3605575%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.7%0.365C**0.399B-1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
384.3-1.385D**157.1-1.964F-227.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.992%2.381%495103079821615390.369103148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.505%-0.284C-0.145C2.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.7-1.241D*32.9-1.625F53.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.274%11.38%80310321,11615754200.708571265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.821%-0.361C-1.76A++2.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206.7-0.742D-66.7-0.687D140

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.57%56%8011034100118140.084674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.833B++-0.729D--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.387C-5.6-0.747D-8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.5%14.963%80310321,076956261.12552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.203%0.089C+0.083C+-1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.144C6.4-0.321C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.4m870.4%319 (19.1k)275 (16.5k)0.67883722,06932,5100.88932676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103533020.475%10.721%22003:171

59% Engineer13% Heavy Assault11% Light Assault6% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:21 AMFeb 21st, 2019 8:50 PMMar 24th, 2019 10:16 PM (25d) (PST)Mar 16th, 2019 4:03 PM (33d) (PST)Mar 16th, 2019 3:31 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4392012380.2070.3050.0222.2050.047-36

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,34512,05114,29412181132316,514

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1779.1h/74.1d 6,843 2,366 10,756 235.4k 1,512 4,186 4,973 46.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C
Kills:933
Deaths:1,424
KDR:0.655
Accuracy:21.573% C
HSR:17.149% D--
Lasher X2
C++
Kills:289
Deaths:602
KDR:0.480
Accuracy:25.234% C+
HSR:4.152% C++
SVA-88
C
Kills:182
Deaths:317
KDR:0.574
Accuracy:22.132% C
HSR:19.780% D
NS-15M AE
D--
Kills:175
Deaths:310
KDR:0.565
Accuracy:20.072% D--
HSR:18.286% D--
NSX Naginata
C
Kills:54
Deaths:128
KDR:0.422
Accuracy:19.608% C-
HSR:25.926% C
Kills:1,633
Deaths (as Heavy Assault):2,781
Deaths (to Heavy Assaults):8,209
KDR:0.5872
Kill Difference:1,148
Playtime:234.441 hours
Usage:13%
Score:3.944m
Score/min:280
Accuracy (listed only):21.724%
HSR (listed only):17.059%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C**
Kills:795
Deaths:1,196
KDR:0.665
Accuracy:42.035% C**
HSR:13.711% C
Eidolon VE33
C+
Kills:795
Deaths:1,113
KDR:0.714
Accuracy:26.661% C+
HSR:19.874% D
Pulsar C
B**
Kills:649
Deaths:1,193
KDR:0.544
Accuracy:29.357% B**
HSR:22.188% C+
Serpent VE92
M++
Kills:434
Deaths:1,112
KDR:0.390
Accuracy:38.719% M++
HSR:20.046% C+
Solstice VE3
A+
Kills:413
Deaths:1,063
KDR:0.389
Accuracy:30.887% A+
HSR:22.518% B+
NS Baron G5AE
C*
Kills:324
Deaths:757
KDR:0.428
Accuracy:48.544% C*
HSR:11.728% D
NSX Tanto
S
Kills:247
Deaths:841
KDR:0.294
Accuracy:48.237% S
HSR:15.790% D**
Phobos VX86
B++
Kills:165
Deaths:392
KDR:0.421
Accuracy:41.915% D**
HSR:20.606% B++
Thanatos VE70
B++
Kills:116
Deaths:293
KDR:0.396
Accuracy:46.142% B++
HSR:15.517% C+
Kills:3,938
Deaths (as Engineer):7,960
Deaths (to Engineers):9,206
KDR:0.49472
Kill Difference:4,022
Playtime:1,056.453 hours
Usage:59%
Score:15.542m
Score/min:245
Accuracy (listed only):39.166%
HSR (listed only):17.998%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C**
Kills:795
Deaths:1,196
KDR:0.665
Accuracy:42.035% C**
HSR:13.711% C
Sirius SX12
B*
Kills:664
Deaths:1,534
KDR:0.433
Accuracy:28.800% B*
HSR:18.976% C++
Pulsar C
B**
Kills:649
Deaths:1,193
KDR:0.544
Accuracy:29.357% B**
HSR:22.188% C+
Serpent VE92
M++
Kills:434
Deaths:1,112
KDR:0.390
Accuracy:38.719% M++
HSR:20.046% C+
NS-7 PDW
B**
Kills:422
Deaths:900
KDR:0.469
Accuracy:30.342% B**
HSR:15.640% C
Solstice VE3
A+
Kills:413
Deaths:1,063
KDR:0.389
Accuracy:30.887% A+
HSR:22.518% B+
NS Baron G5AE
C*
Kills:324
Deaths:757
KDR:0.428
Accuracy:48.544% C*
HSR:11.728% D
NSX Tanto
S
Kills:247
Deaths:841
KDR:0.294
Accuracy:48.237% S
HSR:15.790% D**
Eridani SX5
B+
Kills:218
Deaths:506
KDR:0.431
Accuracy:28.718% B+
HSR:15.596% D
Phobos VX86
B++
Kills:165
Deaths:392
KDR:0.421
Accuracy:41.915% D**
HSR:20.606% B++
MKV Suppressed
A
Kills:131
Deaths:301
KDR:0.435
Accuracy:32.340% A
HSR:20.611% C*
Thanatos VE70
B++
Kills:116
Deaths:293
KDR:0.396
Accuracy:46.142% B++
HSR:15.517% C+
Kills:4,578
Deaths (as Light Assault):10,088
Deaths (to Light Assaults):4,880
KDR:0.45381
Kill Difference:5,510
Playtime:196.477 hours
Usage:11%
Score:3.287m
Score/min:279
Accuracy (listed only):37.170%
HSR (listed only):17.744%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C**
Kills:795
Deaths:1,196
KDR:0.665
Accuracy:42.035% C**
HSR:13.711% C
Sirius SX12
B*
Kills:664
Deaths:1,534
KDR:0.433
Accuracy:28.800% B*
HSR:18.976% C++
NS-7 PDW
B**
Kills:422
Deaths:900
KDR:0.469
Accuracy:30.342% B**
HSR:15.640% C
NS Baron G5AE
C*
Kills:324
Deaths:757
KDR:0.428
Accuracy:48.544% C*
HSR:11.728% D
H-V45
B*
Kills:298
Deaths:731
KDR:0.408
Accuracy:28.041% B*
HSR:19.128% C
Eridani SX5
B+
Kills:218
Deaths:506
KDR:0.431
Accuracy:28.718% B+
HSR:15.596% D
Phobos VX86
B++
Kills:165
Deaths:392
KDR:0.421
Accuracy:41.915% D**
HSR:20.606% B++
MKV Suppressed
A
Kills:131
Deaths:301
KDR:0.435
Accuracy:32.340% A
HSR:20.611% C*
Thanatos VE70
B++
Kills:116
Deaths:293
KDR:0.396
Accuracy:46.142% B++
HSR:15.517% C+
Pulsar VS1
B+
Kills:56
Deaths:166
KDR:0.337
Accuracy:25.758% B+
HSR:14.286% D-
Kills:3,189
Deaths (as Combat Medic):6,776
Deaths (to Combat Medics):3,130
KDR:0.47063
Kill Difference:3,587
Playtime:78.295 hours
Usage:4%
Score:1.747m
Score/min:372
Accuracy (listed only):35.263%
HSR (listed only):16.580%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:664
Deaths:1,534
KDR:0.433
Accuracy:28.800% B*
HSR:18.976% C++
NS-7 PDW
B**
Kills:422
Deaths:900
KDR:0.469
Accuracy:30.342% B**
HSR:15.640% C
Manticore SX40
B*
Kills:251
Deaths:558
KDR:0.450
Accuracy:34.982% B*
HSR:18.725% C-
Eridani SX5
B+
Kills:218
Deaths:506
KDR:0.431
Accuracy:28.718% B+
HSR:15.596% D
MKV Suppressed
A
Kills:131
Deaths:301
KDR:0.435
Accuracy:32.340% A
HSR:20.611% C*
V10
C+
Kills:100
Deaths:135
KDR:0.741
Accuracy:40.570% C+
HSR:56% F--
NS-61 Emissary
A*
Kills:97
Deaths:289
KDR:0.336
Accuracy:41.256% A*
HSR:13.402% D
NS-44B Commissioner
B+
Kills:96
Deaths:226
KDR:0.425
Accuracy:44.706% B+
HSR:18.750% D
Nyx VX31
C++
Kills:72
Deaths:156
KDR:0.462
Accuracy:34.826% C++
HSR:23.611% D
NS-44L Blackhand
C*
Kills:53
Deaths:181
KDR:0.293
Accuracy:43.884% C*
HSR:20.755% D**
Kills:2,104
Deaths (as Infiltrator):4,786
Deaths (to Infiltrators):3,898
KDR:0.43962
Kill Difference:2,682
Playtime:92.665 hours
Usage:5%
Score:1.230m
Score/min:221
Accuracy (listed only):36.042%
HSR (listed only):22.207%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:979
Deaths:795
KDR:1.231
Accuracy:28.280% A++
HSR:16.343% D-
Blueshift VM5
A++
Kills:955
Deaths:757
KDR:1.262
Accuracy:27.209% A++
HSR:15.497% D--
Quasar VM1
M++
Kills:719
Deaths:588
KDR:1.223
Accuracy:29.944% M++
HSR:17.107% C
Quasar VM1
M++
Kills:665
Deaths:574
KDR:1.159
Accuracy:31.276% M++
HSR:23.759% B++
Comet VM2
A**
Kills:380
Deaths:928
KDR:0.409
Accuracy:68.275% A**
HSR:1.842% D*
Comet VM2
M
Kills:329
Deaths:900
KDR:0.366
Accuracy:67.340% M
HSR:4.559% C++
Nebula VM20
A+
Kills:114
Deaths:98
KDR:1.163
Accuracy:25.700% A+
HSR:17.544% D
NS-10 Burster
A+
Kills:52
Deaths:117
KDR:0.444
Accuracy:39.573% A+
HSR:7.692% B+
Kills:4,193
Deaths (as MAX Suit):2,378.500
Deaths (to MAX Suits):1,967
KDR:1.76288
Kill Difference:1,814.500
Playtime:111.442 hours
Usage:6%
Score:3.630m
Score/min:543
Accuracy (listed only):39.700%
HSR (listed only):13.043%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
D--
Kills:237
V. Kills:263 90%
Deaths:443
KDR:0.535
Accuracy:71.871% D*
KPH:10.300 D*
VKPH:11.400 D--
Maelstrom Turbo Laser
A++
Kills:233
V. Kills:216 107%
Deaths:1,073
KDR:0.217
Accuracy:40.428% A++
KPH:3.400 D-
VKPH:3.100 D--
Dual Photon Pods
C-
Kills:160
V. Kills:32 485%
Deaths:160
KDR:1
Accuracy:48.065% C-
KPH:19 D--
VKPH:3.800 D*
Kills:630 (233 + 0)
Deaths:1,676
KDR:0.376
VKDR:0.305
Vehicle Kills:511
Kill Difference:1,046
Playtime:100.277 hours
Usage:6%
Score:0.720m
Score/min:120
Piloting Accuracy:40.428%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:195
V. Kills:98 197%
Deaths:161
KDR:1.211
Accuracy:71.805% M
KPH:20.500 D*
VKPH:10.300 B+
Skyguard
D
Kills:89
V. Kills:89 99%
Deaths:89
KDR:1
Accuracy:33.716% B++
KPH:6.900 D--
VKPH:6.900 D
L100 Python AP
B
Kills:81
V. Kills:70 114%
Deaths:92
KDR:0.880
Accuracy:74.938% A*
KPH:22.800 D
VKPH:19.700 B
Kills:365 (365 + 0)
Deaths:342
KDR:1.067
VKDR:0.751
Vehicle Kills:257
Kill Difference:23
Playtime:25.899 hours
Usage:1%
Score:0.397m
Score/min:256
Driving Accuracy:74.938%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:278
V. Kills:257 108%
Deaths:238
KDR:1.168
Accuracy:69.481% A++
KPH:19.300 C--
VKPH:17.900 B+
Supernova VPC
B+
Kills:155
V. Kills:23 N/A
Deaths:90
KDR:1.722
Accuracy:55.532% B+
KPH:31.700 D
VKPH:4.700 D-
Kills:433 (433 + 0)
Deaths:328
KDR:1.320
VKDR:0.854
Vehicle Kills:280
Kill Difference:105
Playtime:19.265 hours
Usage:1%
Score:0.326m
Score/min:282
Driving Accuracy:55.532%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:808
V. Kills:54 N/A
Deaths:67
KDR:12.060
Accuracy:13.906% D-
KPH:47.300 C-
VKPH:3.200 C+
M20 Basilisk
B**
Kills:252
V. Kills:140 179%
Deaths:85
KDR:2.965
Accuracy:61.177% A*
KPH:27.400 B+
VKPH:15.200 B**
M40 Fury
A
Kills:95
V. Kills:90 104%
Deaths:52
KDR:1.827
Accuracy:53.136% A++
KPH:20.800 D*
VKPH:19.700 A
M20 Basilisk
C++
Kills:56
V. Kills:27 200%
Deaths:32
KDR:1.750
Accuracy:38.497% C+
KPH:16.900 C
VKPH:8.200 C++
Kills:1,211 (0 + 1,211)
Deaths:236
KDR:5.131
VKDR:1.318
Vehicle Kills:311
Kill Difference:975
Playtime:34.149 hours
Usage:2%
Score:0.521m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:38.497%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,5231,5223843.964C+3.2936.646%DN/A183.4AN/A5318.3h1.1A**3A
Blueshift VM5 9969797951.231C-0.5528.28%A++16.343%D-30.9C+N/A15031.7h14.4B++51B*
Blueshift VM5 9699557571.262C-0.5827.209%A++15.497%D--33.9C++N/A16728.2h14.3B+52.4B*
Pulsar LSW 9689331,4240.655D0.0221.573%C17.149%D--19.2D-N/A9148.5h17.9D**83.2D
M12 Kobalt 8628086712.06C+11.3813.906%D-13.738%D-47.3C-3.2C+23117.1h23.1C--165.9C-
Pandora VX25 8147951,1960.665C--0.0142.035%C**13.711%C14.5D-N/A9055h6.9F16.5C--
Eidolon VE33 8117951,1130.714C0.0426.661%C+19.874%D6.5D-N/A60121.5h12D45C
Quasar VM1 7347195881.223C+0.5429.944%M++17.107%C40.4A++N/A20717.8h14B+46.9B*
Quasar VM1 6786655741.159C--0.4831.276%M++23.759%B++41B+N/A18416.2h14C+44.9B**
Sirius SX12 7006641,5340.433C--0.2528.8%B*18.976%C++13.6DN/A5648.8h25.1F-87.2C
Pulsar C 6606491,1930.544C-0.1329.357%B**22.188%C+10.5DN/A5362.1h19.6F66.7C
C-4 8264948100.61D0.0733.121%AN/A44.1D-29.6C+51811.2h3.8T*11.4F
Serpent VE92 4494341,1120.39D0.2938.719%M++20.046%C+5D--N/A2786.3h37.2T*96.2D-
NS-7 PDW 4394229000.469D0.2130.342%B**15.64%C11.9DN/A5735.4h24.8F-81.9C
Solstice VE3 4424131,0630.389C--0.2930.887%A+22.518%B+8DN/A5551.9h26.4F85.5C+
Comet VM2 6873809280.409D0.2768.275%A**1.842%D*9.8C7.9A+15638.9h30.1C+44B++
Comet VM2 6083299000.366D0.3167.34%M4.559%C++8.7C7.4A++15637.7h33.7D-50C**
NS Baron G5AE 3313247570.428D-0.2548.544%C*11.728%D15.1D--N/A7021.5h7.3F*15D
Orbital Strike Uplink 4863171317U316.32443.448%UN/A1585U845U78790.2h2T*0.5T*
H-V45 3112987310.408C--0.2728.041%B*19.128%C12.8D-N/A6423.2h23.6T-84.2D
Lasher X2 3012896020.48D0.2025.234%C+4.152%C++25.4C1.1B+12911.4h18.8B74.4B
Supernova FPC 5352782381.168D0.4969.481%A++3.237%B+19.3C--17.8B+32414.4h9.2F--13.2D
MAX Punch 2782552,5410.1C+0.5851.46%C**N/A2.5C*N/A12100.7h2.4C++4.7C++
M20 Basilisk 392252852.965C++2.2961.177%A*5.159%C+27.4B+15.2B**2569.2h199.3F--325.8C+
Manticore SX40 2562515580.45C--0.2334.982%B*18.725%C-25.1CN/A11710h11.3D*32.4C+
NSX Tanto 2742478410.294D-0.3848.237%S15.79%D**3.8D*N/A1664.7h62.4T*129.4F
Photon A2A Missile Pods 5002374430.535D-0.1471.871%D*N/A10.3D*11.4D--21323.1h11.9D*16.6F--
Maelstrom Turbo Laser 4492331,0730.217C--0.4640.428%A++3.004%C**3.4D-3.1D--7968.8h246.8F-610.4D
Hades VSH4 4172246320.354C-0.3281.741%A++N/A14C12.1C++19316h14.2F17.3D
Eridani SX5 2262185060.431D0.2528.718%B+15.596%D14.1DN/A6215.5h23.5F**81.9D-
Tank Mine 326207872.379C+1.7030.465%CN/A121.8B70C**18831.7h2.3D7.6D
L100 Python HESH 2931951611.211D-0.5371.805%M1.538%C+20.5D*10.3B+2449.5h9.1T*12.6D**
SVA-88 1831823170.574D0.1022.132%C19.78%D16.1D--N/A10011.3h21.6T97.6D*
NS Decimator 3691786700.266D-0.4177.924%A*5.056%A**14.7D*15.8C+31412.1h13T*16.7F*
NS-15M AE 1851753100.565D0.1120.072%D--18.286%D--16.7D--1B++8410.5h21T104.8F-
Phobos VX86 1691653920.421D0.2641.915%D**20.606%B++12.3D*N/A6513.4h3.2D--7.7D--
Dual Photon Pods 1921601601D0.3248.065%C-N/A19D--3.8D*1978.4h26.5C55.1C+
Supernova VPC 178155901.722D-1.0455.532%B+1.935%B+31.6D4.7D-1584.9h3.4C+6.1B
MKV Suppressed 1361313010.435D-0.2432.34%A20.611%C*10.7D--N/A5912.2h33.4T*103.2D-
Thanatos VE70 1191162930.396D0.2846.142%B++15.517%C+14.3DN/A788.1h7.5D**16.2C
Nebula VM20 116114981.163C-0.4825.7%A+17.544%D18.1D-N/A896.3h17.8C+69.2B+
Spear Anti-Vehicle Phalanx Turret 176113244.708C4.0359.425%A+2.655%D49.1B++27.4B+7962.3h9C++15.1B++
NS Annihilator 2071073550.301D0.3882.392%B+N/A7.6D7.1C16414h17.6F-21.3D**
Force-Blade 16410214,9770.007C--0.6714.248%D*3.922%C-0.2DN/A1558.4h5.4F-37.6F--
V10 1031001350.741D--0.0640.57%C+56%F--12.2D--N/A598.2h5.6T*13.7F*
NS-61 Emissary 108972890.336D0.3441.256%A*13.402%D7.2D--N/A2713.5h31.9F-77.3D
NS-44B Commissioner 101962260.425D--0.2544.706%B+18.75%D36.9C1.9M1692.6h7.5T-16.8D--
M40 Fury 18595521.827D-1.1553.136%A++N/A20.7D*19.6A3604.6h60.2T*113.3T-
Skyguard 17889891D0.3233.716%B++1.124%D6.9D--6.9D21512.9h230.6F--684D--
Frag Grenade 9087187N/A86.3231.81%FN/A870A++30A**41420.1h2A++6.3B++
Sticky Grenade 8484184N/A83.3251.04%C+N/A420D--N/A27110.2h3.2D-6.3C
L100 Python AP 15181920.88D0.2074.938%A*3.704%B+22.5D19.4C**4313.6h11.1F14.9C--
Nyx VX31 77721560.462D-0.2234.826%C++23.611%D14.4D--1A+575h11.1T*31.9F
Nemesis VSH9 115641670.383D0.3071.681%AN/A8.1C--6.5D2737.9h13.3F-18.6D*
Pulsar VS1 59561660.337D0.3425.758%B+14.286%D-10.8D-N/A1105.2h26.3T-101.9D--
M20 Basilisk 8356321.75C-1.0738.497%C+5.357%C+17C8.2C++2223.3h99.3C++257.9C*
NSX Naginata 57541280.422D-0.2619.608%C-25.926%C11.3D*N/A474.8h36.2T*184.4F**
MANA Anti-Personnel Turret 5653580.914N/A0.2438.934%UN/A530U30U2283400.1h76.4T*196.2T*
NS-44L Blackhand 53531810.293D0.3943.884%C*20.755%D**9.5D-N/A405.6h6.6D*15C
NS-10 Burster 87521170.444D-0.2339.573%A+7.692%B+4.3C--2.9D13812.2h213.3D**538.9C++
The Slasher 58522,1640.024D0.6526.747%D3.846%D-0.6CN/A291.8h2.6C9.6C+
MANA Anti-Vehicle Turret 146511810.282D--0.4068.404%B++1.961%D*510D-950D1868050.1h24.7T*36.1F--
Rocklet Rifle 99502010.249D-0.4379.231%M+2%A++13.2D*12.9D--2473.8h122.8T*155F-
Xiphos Anti-Personnel Phalanx Tower 5750316.667D--15.9932.529%C**4%A++83.3D11.7B+3100.6h33.7C103.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret596031.6h
Motion Spotter125400.6h
Solid Wall2550.1h
Nano-Armor Kit914866,92869.8h
Routing Spire0990.1h
Pain Spire51620.3h
Flail Targeting Dart13860.8h
Spawn Beacon208700.9h
Decoy Grenade0770h
Turret AI Module14330.7h
Repair Module14680.6h
Skywall Shield Emitter34240.5h
Structure Shield Module24740.7h
Cortium Silo04820.7h
Reinforcements Module0680.1h
Faction Banner0940.2h
Blast Wall53640.9h
Nanite Revive Grenade01,7040.5h
Medical Applicator17233,9294.1h
Deconstruction Tool11,2640.1h
Spear Anti-Vehicle Tower01560.2h
Spitfire Auto-Turret611,3031.7h
Bunker31890.8h
Rampart Wall4530.2h
Xiphos Anti-Personnel Tower41810.3h
Hoplon Anti-Aircraft Phalanx Tower31930.3h
G30 Walker0500h
Ammunition Package251,7311.2h
Shield Recharging Field231,6790.6h
Medical Kit413720.7h
Anti-Infantry MANA Turret202230.4h
Glaive IPC1990.3h
Spear Anti-Vehicle Turret51240.3h
Elysium Spawn Tube44860.8h
Vehicle Gate22410.7h
Light Air Terminal11860.9h
Vehicle Ammo Dispenser0600.1h
Light Vehicle Terminal0910.4h
Pillbox0790.4h
WLT-Howler Mining Laser72194,10752.9h
Lumifiber Rampart Wall36461.5h
Alarm Module24270.4h
Infantry Tower21360.6h
Router264772.1h
Nano-Repair Grenade01,0220.3h
Orbital Strike Target Designator582173h
IPC Targeting Dart183162.8h
Hardlight Barrier202400.4h
Recon Detection Device1201,6435h
Smoke Grenade01,6600.4h

Check the help document for the dictionary if you want to learn more about words used here.


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