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Archon Warbringer Batsteg[TWC2] Batsteg
VS BR 79

KDR: 0.68

Score: 29.8m

Last Seen: Jul 18th, 2019 1:19 AM
- OFFLINE - 16.3 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 725
Level Progress (to 80): 94%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proximity Mine Blueshift VM5 Blueshift VM5 Pulsar LSW M12 Kobalt Pandora VX25 Eidolon VE33 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-46,287 MLG Score: -37
Fun Score: N/A
Cheeseburgers Flipped: 894TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.702%19.072%5662011946,2920.4585670.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.166%1.662A++-0.275C-1.652F-HEAD + (~4.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.2-0.05C+23.2-0.626D55

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.862%2.036%512121239310955200.35890475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.676%0.371C**0.412B-1.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
384.5-1.382D**157.1-1.964F-227.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.703%2.351%495120980821885450.369287148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.53%-0.319C-0.135C2.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.2-1.259D**32.9-1.626F54.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.667%11.411%82312111,14815974270.718398268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.855%-0.325C1.742A++2.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206.2-0.737D-67.3-0.701D-138.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.799%56.436%8211213101120240.0839568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.874B*-0.692D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.403C--5.7-0.779D-8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.438%14.945%82312111,084980261.10612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.225%0.074C+0.061C+-1.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.143C6.4-0.316C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 725
29.8m882.4%319 (19.1k)275 (16.5k)0.67745922,34832,9880.88729279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121433720.566%10.703%22003:171

59% Engineer13% Heavy Assault11% Light Assault6% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:21 AMFeb 21st, 2019 8:50 PMJul 20th, 2019 10:57 AM (2d) (PST)Jul 17th, 2019 9:54 PM (5d) (PST)Jul 17th, 2019 9:19 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4392002390.2070.3050.0222.2350.047-37

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,35412,02314,33112181134316,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1802.4h/75.1d 6,922 2,392 11,095 241.7k 1,545 4,230 5,043 47.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C
Kills:939
Deaths:1,435
KDR:0.654
Accuracy:21.937% C
HSR:17.039% D--
SVA-88
C
Kills:182
Deaths:317
KDR:0.574
Accuracy:22.132% C
HSR:19.780% D
NS-15M AE
D--
Kills:176
Deaths:311
KDR:0.566
Accuracy:20.142% D--
HSR:18.182% D--
NSX Naginata
C
Kills:54
Deaths:129
KDR:0.419
Accuracy:19.689% C--
HSR:25.926% C
Kills:1,351
Deaths (as Heavy Assault):2,192
Deaths (to Heavy Assaults):8,314
KDR:0.61633
Kill Difference:841
Playtime:238.023 hours
Usage:13%
Score:4.007m
Score/min:281
Accuracy (listed only):20.975%
HSR (listed only):20.232%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C*
Kills:803
Deaths:1,203
KDR:0.667
Accuracy:41.970% C*
HSR:13.699% C
Eidolon VE33
C+
Kills:795
Deaths:1,113
KDR:0.714
Accuracy:26.661% C+
HSR:19.874% D-
Pulsar C
B**
Kills:649
Deaths:1,193
KDR:0.544
Accuracy:29.352% B**
HSR:22.188% C+
Serpent VE92
M++
Kills:437
Deaths:1,115
KDR:0.392
Accuracy:38.649% M++
HSR:19.909% C+
Solstice VE3
A+
Kills:414
Deaths:1,065
KDR:0.389
Accuracy:30.832% A+
HSR:22.464% B+
NS Baron G5AE
C++
Kills:327
Deaths:766
KDR:0.427
Accuracy:48.559% C++
HSR:11.621% D
NSX Tanto
S
Kills:257
Deaths:892
KDR:0.288
Accuracy:48.513% S
HSR:16.342% D*
Phobos VX86
B++
Kills:165
Deaths:394
KDR:0.419
Accuracy:41.830% D**
HSR:20.606% B++
Thanatos VE70
B++
Kills:116
Deaths:293
KDR:0.396
Accuracy:46.142% B++
HSR:15.517% C+
Kills:3,963
Deaths (as Engineer):8,034
Deaths (to Engineers):9,309
KDR:0.49328
Kill Difference:4,071
Playtime:1,069.286 hours
Usage:59%
Score:15.791m
Score/min:246
Accuracy (listed only):39.167%
HSR (listed only):18.024%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C*
Kills:803
Deaths:1,203
KDR:0.667
Accuracy:41.970% C*
HSR:13.699% C
Sirius SX12
B*
Kills:670
Deaths:1,552
KDR:0.432
Accuracy:28.715% B*
HSR:19.105% C++
Pulsar C
B**
Kills:649
Deaths:1,193
KDR:0.544
Accuracy:29.352% B**
HSR:22.188% C+
Serpent VE92
M++
Kills:437
Deaths:1,115
KDR:0.392
Accuracy:38.649% M++
HSR:19.909% C+
NS-7 PDW
B**
Kills:423
Deaths:903
KDR:0.468
Accuracy:30.437% B**
HSR:15.603% C
Solstice VE3
A+
Kills:414
Deaths:1,065
KDR:0.389
Accuracy:30.832% A+
HSR:22.464% B+
NS Baron G5AE
C++
Kills:327
Deaths:766
KDR:0.427
Accuracy:48.559% C++
HSR:11.621% D
NSX Tanto
S
Kills:257
Deaths:892
KDR:0.288
Accuracy:48.513% S
HSR:16.342% D*
Eridani SX5
B+
Kills:234
Deaths:536
KDR:0.437
Accuracy:28.646% B+
HSR:17.094% C
Phobos VX86
B++
Kills:165
Deaths:394
KDR:0.419
Accuracy:41.830% D**
HSR:20.606% B++
MKV Suppressed
A
Kills:135
Deaths:331
KDR:0.408
Accuracy:32.096% A
HSR:20.741% C*
Thanatos VE70
B++
Kills:116
Deaths:293
KDR:0.396
Accuracy:46.142% B++
HSR:15.517% C+
Kills:4,630
Deaths (as Light Assault):10,243
Deaths (to Light Assaults):4,971
KDR:0.45202
Kill Difference:5,613
Playtime:201.048 hours
Usage:11%
Score:3.356m
Score/min:278
Accuracy (listed only):37.145%
HSR (listed only):17.907%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:803
Deaths:1,203
KDR:0.667
Accuracy:41.970% C*
HSR:13.699% C
Sirius SX12
B*
Kills:670
Deaths:1,552
KDR:0.432
Accuracy:28.715% B*
HSR:19.105% C++
NS-7 PDW
B**
Kills:423
Deaths:903
KDR:0.468
Accuracy:30.437% B**
HSR:15.603% C
NS Baron G5AE
C++
Kills:327
Deaths:766
KDR:0.427
Accuracy:48.559% C++
HSR:11.621% D
H-V45
B*
Kills:298
Deaths:737
KDR:0.404
Accuracy:28.024% B*
HSR:19.128% C
Eridani SX5
B+
Kills:234
Deaths:536
KDR:0.437
Accuracy:28.646% B+
HSR:17.094% C
Phobos VX86
B++
Kills:165
Deaths:394
KDR:0.419
Accuracy:41.830% D**
HSR:20.606% B++
MKV Suppressed
A
Kills:135
Deaths:331
KDR:0.408
Accuracy:32.096% A
HSR:20.741% C*
Thanatos VE70
B++
Kills:116
Deaths:293
KDR:0.396
Accuracy:46.142% B++
HSR:15.517% C+
Pulsar VS1
B+
Kills:57
Deaths:172
KDR:0.331
Accuracy:25.716% B+
HSR:14.035% D--
Kills:3,228
Deaths (as Combat Medic):6,887
Deaths (to Combat Medics):3,187
KDR:0.46871
Kill Difference:3,659
Playtime:78.736 hours
Usage:4%
Score:1.752m
Score/min:371
Accuracy (listed only):35.213%
HSR (listed only):16.715%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:670
Deaths:1,552
KDR:0.432
Accuracy:28.715% B*
HSR:19.105% C++
NS-7 PDW
B**
Kills:423
Deaths:903
KDR:0.468
Accuracy:30.437% B**
HSR:15.603% C
Manticore SX40
B*
Kills:251
Deaths:560
KDR:0.448
Accuracy:34.949% B*
HSR:18.725% C
Eridani SX5
B+
Kills:234
Deaths:536
KDR:0.437
Accuracy:28.646% B+
HSR:17.094% C
MKV Suppressed
A
Kills:135
Deaths:331
KDR:0.408
Accuracy:32.096% A
HSR:20.741% C*
V10
C++
Kills:101
Deaths:139
KDR:0.727
Accuracy:40.799% C++
HSR:56.436% F--
NS-61 Emissary
A*
Kills:99
Deaths:296
KDR:0.334
Accuracy:41.289% A*
HSR:14.141% C-
NS-44B Commissioner
B+
Kills:97
Deaths:228
KDR:0.425
Accuracy:44.669% B+
HSR:18.557% D
Nyx VX31
C++
Kills:72
Deaths:156
KDR:0.462
Accuracy:34.826% C++
HSR:23.611% D
NS-44L Blackhand
C*
Kills:53
Deaths:183
KDR:0.290
Accuracy:43.641% C*
HSR:20.755% F
Kills:2,135
Deaths (as Infiltrator):4,884
Deaths (to Infiltrators):3,957
KDR:0.43714
Kill Difference:2,749
Playtime:93.861 hours
Usage:5%
Score:1.241m
Score/min:220
Accuracy (listed only):36.007%
HSR (listed only):22.477%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:983
Deaths:797
KDR:1.233
Accuracy:28.282% A++
HSR:16.480% D-
Blueshift VM5
A++
Kills:956
Deaths:759
KDR:1.260
Accuracy:27.212% A++
HSR:15.481% D--
Quasar VM1
M++
Kills:720
Deaths:589
KDR:1.222
Accuracy:29.901% M++
HSR:17.083% C
Quasar VM1
M++
Kills:670
Deaths:577
KDR:1.161
Accuracy:31.169% M++
HSR:23.731% B+
Comet VM2
A**
Kills:381
Deaths:930
KDR:0.410
Accuracy:68.271% A**
HSR:1.837% D*
Comet VM2
M
Kills:330
Deaths:902
KDR:0.366
Accuracy:67.331% M
HSR:4.545% C++
Nebula VM20
A+
Kills:116
Deaths:100
KDR:1.160
Accuracy:25.804% A+
HSR:17.241% D
NS-10 Burster
A+
Kills:54
Deaths:118
KDR:0.458
Accuracy:39.489% A+
HSR:7.407% B+
Kills:4,210
Deaths (as MAX Suit):2,386
Deaths (to MAX Suits):1,981
KDR:1.76446
Kill Difference:1,824
Playtime:111.909 hours
Usage:6%
Score:3.644m
Score/min:543
Accuracy (listed only):39.682%
HSR (listed only):12.976%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
D--
Kills:237
V. Kills:263 90%
Deaths:443
KDR:0.535
Accuracy:71.900% D--
KPH:10.300 D--
VKPH:11.400 D--
Maelstrom Turbo Laser
A++
Kills:233
V. Kills:216 107%
Deaths:1,073
KDR:0.217
Accuracy:40.420% A++
KPH:3.400 D-
VKPH:3.100 D--
Dual Photon Pods
C-
Kills:160
V. Kills:32 485%
Deaths:160
KDR:1
Accuracy:47.989% C-
KPH:19 D--
VKPH:3.800 D*
Kills:630 (233 + 0)
Deaths:1,676
KDR:0.376
VKDR:0.305
Vehicle Kills:511
Kill Difference:1,046
Playtime:100.314 hours
Usage:6%
Score:0.721m
Score/min:120
Piloting Accuracy:40.420%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:195
V. Kills:98 197%
Deaths:161
KDR:1.211
Accuracy:71.805% M
KPH:20.500 D*
VKPH:10.300 B+
Skyguard
D
Kills:91
V. Kills:90 100%
Deaths:90
KDR:1.011
Accuracy:33.459% B++
KPH:7 D*
VKPH:6.900 D
L100 Python AP
C**
Kills:84
V. Kills:72 115%
Deaths:93
KDR:0.903
Accuracy:74.817% A*
KPH:22.900 D
VKPH:19.700 C**
Kills:370 (370 + 0)
Deaths:344
KDR:1.076
VKDR:0.756
Vehicle Kills:260
Kill Difference:26
Playtime:26.133 hours
Usage:1%
Score:0.400m
Score/min:255
Driving Accuracy:74.817%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:283
V. Kills:260 108%
Deaths:240
KDR:1.179
Accuracy:69.254% A++
KPH:19.500 D
VKPH:17.900 B+
Supernova VPC
B+
Kills:155
V. Kills:23 N/A
Deaths:90
KDR:1.722
Accuracy:55.532% B+
KPH:31.700 D
VKPH:4.700 D
Kills:438 (438 + 0)
Deaths:330
KDR:1.327
VKDR:0.858
Vehicle Kills:283
Kill Difference:108
Playtime:19.389 hours
Usage:1%
Score:0.330m
Score/min:284
Driving Accuracy:55.532%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:830
V. Kills:54 N/A
Deaths:68
KDR:12.206
Accuracy:13.947% D-
KPH:48.200 C-
VKPH:3.100 C+
M20 Basilisk
B**
Kills:261
V. Kills:144 180%
Deaths:87
KDR:3
Accuracy:61.353% A**
KPH:27.300 B+
VKPH:15 B**
M40 Fury
A
Kills:95
V. Kills:90 104%
Deaths:52
KDR:1.827
Accuracy:53.136% A++
KPH:20.800 D*
VKPH:19.700 A
M20 Basilisk
C++
Kills:57
V. Kills:27 204%
Deaths:33
KDR:1.727
Accuracy:38.561% C+
KPH:17 C
VKPH:8 C++
Kills:1,243 (0 + 1,243)
Deaths:240
KDR:5.179
VKDR:1.313
Vehicle Kills:315
Kill Difference:1,003
Playtime:34.740 hours
Usage:2%
Score:0.531m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:38.561%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,5291,5283873.948C+3.2736.574%DN/A184.1AN/A5298.3h1.1A*3A
Blueshift VM5 1,0009837971.233C--0.5628.282%A++16.48%D-31C+N/A15031.7h14.4B+50.9B*
Blueshift VM5 9709567591.26C-0.5827.212%A++15.481%D--33.9C+N/A16628.2h14.3B+52.4B*
Pulsar LSW 9749391,4350.654D0.0221.937%C17.039%D--19.1D-N/A9149.1h18.4F-83.7D
M12 Kobalt 8848306812.206C+11.5313.947%D-13.615%D--48.3C-3.1C+23317.2h22.9C-164C-
Pandora VX25 8228031,2030.667C0.0141.97%C*13.699%C14.5D-N/A9055.2h6.9F16.4C--
Eidolon VE33 8117951,1130.714C0.0426.661%C+19.874%D-6.5D--N/A60121.5h12D45C
Quasar VM1 7357205891.222C+0.5429.901%M++17.083%C40.2A+N/A20717.9h14B+46.9B++
Sirius SX12 7076701,5520.432C--0.2528.715%B*19.105%C++13.4DN/A5549.9h25.1F-87.3C-
Quasar VM1 6836705771.161C--0.4831.169%M++23.731%B+41.4B+N/A18416.2h14C+44.9B*
Pulsar C 6606491,1930.544C0.1329.352%B**22.188%C+10.5DN/A5362.1h19.6F-66.7C
C-4 8465068320.608D0.0733.328%AN/A44D-29.6C+51411.5h3.8T*11.5F
Serpent VE92 4544371,1150.392D0.2938.649%M++19.909%C+5.1D--N/A2786.5h37.1T*95.9D--
NS-7 PDW 4404239030.468D0.2130.437%B**15.603%C11.9DN/A5735.5h25F-82C
Solstice VE3 4434141,0650.389D0.2930.832%A+22.464%B+8DN/A5552h26.4F85.7C+
Comet VM2 6893819300.41D0.2768.271%A**1.837%D*9.8C7.9A+15639h30C+44B+
Orbital Strike Uplink 5113341334U333.32456.291%UN/A1670U885U79440.2h2.1T*0.5T*
Comet VM2 6103309020.366D0.3167.331%M4.545%C++8.8C-7.4A+15637.7h33.6D-49.9C**
NS Baron G5AE 3343277660.427D-0.2548.559%C++11.621%D15D--N/A6921.8h7.3F**15.1C+
H-V45 3112987370.404C--0.2728.024%B*19.128%C12.8D-N/A6423.3h23.6T*84.3D-
Lasher X2 3042926200.471D0.2125.315%C+4.11%C++25C1C++12711.7h19.1C*75.3C**
Supernova FPC 5432832401.179D0.5069.254%A++3.18%B+19.5D17.9B+32614.5h9.1F-13.1D
M20 Basilisk 405261873C+2.3261.353%A**5.747%C++27.2B+15B**2559.6h201.6F--328.6C
NSX Tanto 2862578920.288D-0.3948.513%S16.342%D*3.8D*N/A1666.9h63.7T*131.4D*
MAX Punch 2782552,5510.1C+0.5851.372%BN/A2.5BN/A12101.2h2.4C+4.7C++
Manticore SX40 2562515600.448C--0.2334.949%B*18.725%C24.9CN/A11610.1h11.4D**32.6C
Photon A2A Missile Pods 5002374430.535D-0.1471.9%D--N/A10.3D--11.4D--21323.1h12D**16.6F--
Eridani SX5 2422345360.437D0.2428.646%B+17.094%C14.4D-N/A6316.3h22.8F*79.6D-
Maelstrom Turbo Laser 4492331,0730.217D0.4640.42%A++3.004%C**3.4D-3.1D--7968.8h246.8F-610.7D-
Hades VSH4 4312326520.356C-0.3282.326%A++N/A14.1C12.1C+19816.5h14.6F-17.7D-
Tank Mine 326207872.379C+1.7030.47%CN/A121.8B70C**18661.7h2.3D7.7D
L100 Python HESH 2931951611.211D-0.5371.805%M1.538%C+20.5D*10.3B+2449.5h9.1F**12.6D*
SVA-88 1831823170.574D0.1022.132%C19.78%D16.1D--N/A10011.3h21.6T*97.6D**
NS Decimator 3691786700.266D-0.4177.976%A*5.056%A*14.7D*15.8C+31412.1h13T*16.7F*
NS-15M AE 1861763110.566D0.1120.142%D--18.182%D--16.8D*1B++8310.5h21.1T-104.7F-
Phobos VX86 1691653940.419D0.2641.83%D**20.606%B++12.2D*N/A6513.5h3.2D--7.8D--
Dual Photon Pods 1921601601D0.3247.989%C-N/A19D--3.8D*1998.4h26.5C55.2C+
Supernova VPC 178155901.722D-1.0455.532%B+1.935%B+31.6D4.7D1584.9h3.4C+6.1C**
MKV Suppressed 1421353310.408D-0.2732.096%A20.741%C*10.5D--N/A5812.8h33.4T*104.2D--
Nebula VM20 1181161001.16C--0.4825.804%A+17.241%D17.8D--N/A886.5h18C69.7B+
Thanatos VE70 1191162930.396D0.2846.142%B++15.517%C+14.3DN/A788.1h7.5F16.2C
Spear Anti-Vehicle Phalanx Turret 176113244.708C4.0359.485%A+2.655%D49.1B++27.4B+7962.3h9C++15.1B+
NS Annihilator 2111103570.308D0.3782.335%B+N/A7.8D7.2C--16614.1h17.2F-20.9D**
Force-Blade 16610415,1070.007C--0.6714.271%D*3.846%C-0.2DN/A1561.9h5.3F36.9F--
V10 1041011390.727D--0.0540.799%C++56.436%F--12D--N/A588.4h5.7T*13.9F**
NS-61 Emissary 110992960.334D0.3441.289%A*14.141%C-7.2D--N/A2713.7h31.6F-76.5D
NS-44B Commissioner 102972280.425D0.2544.669%B+18.557%D35.9C1.9M*1662.7h7.5T-16.8D
M40 Fury 18595521.827D1.1553.136%A++N/A20.7D*19.6A3604.6h60.2T*113.3T
Skyguard 18191901.011D-0.3333.459%B++1.099%D7D*6.9D21613h228.2F--682.2D*
Frag Grenade 9087187N/A86.3232.369%FN/A870A++30A**40890.1h2.1A+6.4B+
L100 Python AP 15684930.903D0.2374.817%A*3.571%B+22.7D19.5C*4253.7h10.9F14.6C--
Sticky Grenade 8484184N/A83.3251.032%C+N/A420D*N/A27140.2h3.2D-6.3C-
Nyx VX31 77721560.462D0.2234.826%C++23.611%D14.4D--1A575h11.1T*31.9F-
Nemesis VSH9 118661680.393C--0.2871.88%AN/A8.4C6.6C2727.9h13.1F-18.2D--
Pulsar VS1 60571720.331D0.3525.716%B+14.035%D--10.8D-N/A1095.3h26.1T101.6D--
M20 Basilisk 8457331.727D1.0538.561%C+5.263%C+16.8C7.9C+2213.4h100.2C+259.9C++
NSX Naginata 57541290.419D-0.2619.689%C--25.926%C11D*N/A484.9h36.4T*184.6F**
NS-10 Burster 90541180.458D-0.2239.489%A+7.407%B+4.4D2.9D13912.3h207.1D*524.3C+
Rocklet Rifle 106542150.251D-0.4379.525%M++1.852%A++13.5D*13D--2494h118.4T*148.9F-
NS-44L Blackhand 53531830.29D0.3943.641%C*20.755%F9.3D-N/A405.7h6.6D*15.1C
MANA Anti-Personnel Turret 5653580.914N/A0.2439.317%UN/A530U30U2289800.1h78.4T*199.3T*
MANA Anti-Vehicle Turret 147521820.286D*0.3968.157%B+1.923%D-520C-950C+935230.1h24.3D*35.7D*
The Slasher 58522,2060.024C--0.6526.747%C--3.846%D-0.6CN/A293h2.6C9.6C+
NS-R3 Swarm 113511840.277D0.4066.541%B+N/A4.8D5.8C7410.7h41.4D**62.2D*
Icikill 57515,2300.01D-0.6722.406%D1.961%D--0.2C+N/A1216.7h1.9B+8.3C++
Xiphos Anti-Personnel Phalanx Tower 5750316.667D-15.9932.529%C**4%A++83.3D11.7B+3100.6h33.7C103.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon211,0281h
Anti-Vehicle MANA Turret606121.6h
Nano-Armor Kit927876,28970.4h
Decoy Grenade0770h
Skywall Shield Emitter34280.5h
Structure Shield Module24760.7h
Repair Module14700.6h
Turret AI Module24400.7h
Faction Banner0940.2h
Reinforcements Module0680.1h
Nanite Revive Grenade01,7090.5h
Medical Applicator17234,0974.2h
Blast Wall53650.9h
Cortium Silo04870.7h
Spitfire Auto-Turret631,3701.7h
Motion Spotter125670.6h
Hoplon Anti-Aircraft Phalanx Tower31950.3h
Xiphos Anti-Personnel Tower41820.3h
Bunker31910.8h
Rampart Wall4530.2h
Spear Anti-Vehicle Tower01590.2h
Deconstruction Tool11,2640.1h
Shield Recharging Field231,6970.7h
Smoke Grenade01,6600.4h
G30 Walker0500h
Ammunition Package251,7831.3h
Medical Kit413780.7h
Anti-Infantry MANA Turret202240.4h
Nano-Repair Grenade01,0690.3h
Pain Spire51660.3h
Routing Spire01030.1h
Flail Targeting Dart13880.8h
Hardlight Barrier212420.4h
Router275012.2h
Solid Wall2570.1h
Recon Detection Device1221,6675h
Elysium Spawn Tube44910.8h
Glaive IPC1990.3h
Spear Anti-Vehicle Turret51250.3h
Light Vehicle Terminal0930.4h
Light Air Terminal11890.9h
Orbital Strike Target Designator652283.2h
IPC Targeting Dart183162.8h
Vehicle Gate22420.7h
Pillbox0790.4h
Vehicle Ammo Dispenser0600.1h
Alarm Module24330.4h
Lumifiber Rampart Wall36561.5h
Infantry Tower21370.6h
WLT-Howler Mining Laser74194,10753.9h

Check the help document for the dictionary if you want to learn more about words used here.


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