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Sentinel Grunt BattleMonst3r[NIMH] BattleMonst3r
NC BR 75

KDR: 3.22

Score: 6.7m

Last Seen: Jan 15th, 2020 9:18 AM
- OFFLINE - 1036.6 hour(s)

Battle Rank 75 - New Conglomerate on Cobalt
Level Progress (to 76): 89%
Level 100 Progress: 36% 470h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NC6A GODSAW GD-22S NC6 Gauss SAW EM1 NC6S Gauss SAW S EM6 MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,783,373 MLG Score: 4623
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.978%27.418%7951412189,9863.151150.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.758%1.508A+0.976B*-0.618DHEAD ++ (~12.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.582B+90.37C**22

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.023%0.495%622112311,0112046394.93171158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.134C-0.999D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.8-0.036C+60.5-0.138C107.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.641%0.763%553212305241483043.54054172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.906%0.353C**-1.136D*-1.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.693B+5.30.578B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.167%72.118%0412282,941294610.0034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.888%0.936B*0.331C**0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.458B+2.20.306C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.982%24.074%0112315421100.254717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.859B*1.832A++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.361C**4.40.101C+4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.7m185.2%431 (25.9k)399 (23.9k)3.2152716,8035,2263.391575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232196731.272%29.435%92003:146

60% Heavy Assault26% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 1st, 2014 10:41 AMFeb 15th, 2016 11:51 AMFeb 6th, 2020 12:04 PM (21d) (PST)Jan 15th, 2020 6:22 AM (43d) (PST)Jan 15th, 2020 5:18 AM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9481927560.9980.3100.2942.0130.0894623

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,87511,49445,381601918121523,952

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
280.7h/11.7d 921 4,946 4,222 33.9k 233 1,073 1,501 16m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:1,212
Deaths:309
KDR:3.922
Accuracy:32.200% B+
HSR:31.683% B+
GD-22S
B*
Kills:1,191
Deaths:441
KDR:2.701
Accuracy:27.532% B*
HSR:23.342% C+
NC6 Gauss SAW
B**
Kills:1,178
Deaths:395
KDR:2.982
Accuracy:26.704% B**
HSR:22.496% C+
EM1
A++
Kills:1,173
Deaths:347
KDR:3.380
Accuracy:31.062% A++
HSR:27.963% B*
NC6S Gauss SAW S
B**
Kills:1,162
Deaths:320
KDR:3.631
Accuracy:30.331% B**
HSR:29.604% B++
EM6
B+
Kills:1,097
Deaths:472
KDR:2.324
Accuracy:24.493% B+
HSR:25.251% C++
MGR-L1 Promise
B*
Kills:1,057
Deaths:270
KDR:3.915
Accuracy:28.331% B*
HSR:31.694% B*
LA1 Anchor
B
Kills:214
Deaths:78
KDR:2.744
Accuracy:26.884% B
HSR:27.570% C*
Kills:8,284
Deaths (as Heavy Assault):2,632
Deaths (to Heavy Assaults):1,565
KDR:3.14742
Kill Difference:5,652
Playtime:168.309 hours
Usage:60%
Score:4.189m
Score/min:415
Accuracy (listed only):28.442%
HSR (listed only):27.450%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:231
Deaths:64
KDR:3.609
Accuracy:34.864% A++
HSR:23.810% B++
AF-19 Mercenary
B+
Kills:169
Deaths:104
KDR:1.625
Accuracy:24.610% B+
HSR:22.485% C++
MGR-S1 Gladius
B**
Kills:119
Deaths:51
KDR:2.333
Accuracy:28.968% B
HSR:30.252% B**
AC-X11
C**
Kills:66
Deaths:34
KDR:1.941
Accuracy:26.905% C**
HSR:19.697% C-
Mauler S6
A++
Kills:54
Deaths:35
KDR:1.543
Accuracy:51.982% A
HSR:24.074% A++
Kills:639
Deaths (as Light Assault):288
Deaths (to Light Assaults):1,023
KDR:2.21875
Kill Difference:351
Playtime:29.664 hours
Usage:11%
Score:0.810m
Score/min:455
Accuracy (listed only):33.466%
HSR (listed only):24.064%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,468
Deaths:297
KDR:4.943
Accuracy:41.487% B+
HSR:71.935% C**
NS-44 Commissioner
B**
Kills:989
Deaths:703
KDR:1.407
Accuracy:45.818% B**
HSR:31.244% B**
NC14 Bolt Driver
B**
Kills:766
Deaths:144
KDR:5.319
Accuracy:42.727% B**
HSR:72.846% C+
AF-8 RailJack
C++
Kills:598
Deaths:97
KDR:6.165
Accuracy:37.910% C++
HSR:69.732% C--
AF-4 Cyclone
A++
Kills:231
Deaths:64
KDR:3.609
Accuracy:34.864% A++
HSR:23.810% B++
NC4 Mag-Shot
B**
Kills:128
Deaths:177
KDR:0.723
Accuracy:34.081% B**
HSR:13.281% D--
MGR-S1 Gladius
B**
Kills:119
Deaths:51
KDR:2.333
Accuracy:28.968% B
HSR:30.252% B**
EM4 Longshot
B**
Kills:109
Deaths:6
KDR:18.167
Accuracy:47.059% B**
HSR:82.569% B+
Kills:4,408
Deaths (as Infiltrator):1,539
Deaths (to Infiltrators):973
KDR:2.8642
Kill Difference:2,869
Playtime:71.932 hours
Usage:26%
Score:1.469m
Score/min:340
Accuracy (listed only):39.114%
HSR (listed only):49.459%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:169
Deaths:104
KDR:1.625
Accuracy:24.610% B+
HSR:22.485% C++
AC-X11
C**
Kills:66
Deaths:34
KDR:1.941
Accuracy:26.905% C**
HSR:19.697% C-
Mauler S6
A++
Kills:54
Deaths:35
KDR:1.543
Accuracy:51.982% A
HSR:24.074% A++
Kills:289
Deaths (as Engineer):173
Deaths (to Engineers):785
KDR:1.67052
Kill Difference:116
Playtime:10.601 hours
Usage:4%
Score:0.243m
Score/min:382
Accuracy (listed only):34.499%
HSR (listed only):22.085%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:1,011
V. Kills:621 163%
Deaths:185
KDR:5.465
Accuracy:36.023% B*
KPH:33.500 A++
VKPH:20.600 A+
Breaker Rocket Pods
B**
Kills:61
V. Kills:16 359%
Deaths:
KDR:
Accuracy:48.722% C+
KPH:100.700 C++
VKPH:26.400 B**
Kills:1,072 (1,011 + 0)
Deaths:185
KDR:5.795
VKDR:3.443
Vehicle Kills:637
Kill Difference:887
Playtime:30.748 hours
Usage:11%
Score:0.481m
Score/min:261
Piloting Accuracy:36.023%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:124
V. Kills:43 282%
Deaths:12
KDR:10.333
Accuracy:45.751% B++
KPH:38.700 B+
VKPH:13.400 B**
L100 Python AP
A
Kills:123
V. Kills:54 224%
Deaths:
KDR:
Accuracy:54.443% C+
KPH:49.900 A
VKPH:21.900 B+
Kills:247 (247 + 0)
Deaths:12
KDR:20.583
VKDR:8.083
Vehicle Kills:97
Kill Difference:235
Playtime:5.669 hours
Usage:2%
Score:0.102m
Score/min:299
Driving Accuracy:54.443%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:400
V. Kills:173 230%
Deaths:24
KDR:16.667
Accuracy:43.189% D-
KPH:41.200 A+
VKPH:17.800 B++
Kills:400 (400 + 0)
Deaths:24
KDR:16.667
VKDR:7.208
Vehicle Kills:173
Kill Difference:376
Playtime:9.706 hours
Usage:3%
Score:0.155m
Score/min:266
Driving Accuracy:43.189%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,4701,4682974.943B*1.7341.487%B+71.935%C**57.3B++N/A16125.6h2.1B+5.1B+
NC6A GODSAW 1,2211,2123093.922B*0.7132.2%B+31.683%B+75.8B+N/A21216h8.1C*25.2B+
GD-22S 1,1981,1914412.701B*0.5127.532%B*23.342%C+68.4B**N/A20417.4h9.4B++34B++
NC6 Gauss SAW 1,1831,1783952.982A0.2326.704%B**22.496%C+63A+N/A18318.7h8.3B++31.2B++
EM1 1,1791,1733473.38A*0.1631.062%A++27.963%B*62.7B**N/A15318.7h11.7B+37.7B++
NC6S Gauss SAW S 1,1661,1623203.631A++0.4230.331%B**29.604%B++60.5B+N/A13719.2h9.7B+31.9B+
EM6 1,1011,0974722.324B+0.8924.493%B+25.251%C++65.7B*N/A25216.7h9.5B++39B+
MGR-L1 Promise 1,0641,0572703.915A*0.7028.331%B*31.694%B*86.6A+N/A28312.2h11.2B*39.7B++
M20 Mustang 1,6321,0111855.465B**2.2536.023%B*N/A33.6A++20.6A+25330.1h60.5B++167.8B**
NS-44 Commissioner 9919897031.407B+1.8145.818%B**31.244%B**108.7MN/A3289.1h3.2B++7B++
NC14 Bolt Driver 7677661445.319A+2.1042.727%B**72.846%C+52.5A++N/A17414.6h2.3B+5.4B++
NS Decimator 9847103052.328A0.8952.439%D*2.535%B55B**21.2B+31712.9h3.3B*6.3B+
AF-8 RailJack 601598976.165A2.9537.91%C++69.732%C--44.3A++N/A12913.5h2.3C**6.1B
Titan-150 AP 5734002416.667A13.4543.189%D-N/A41.2A+17.8B++2669.7h2.9B**6.7B*
Mag-Cutter 3803804,9940.076A++3.1447.252%A+1.579%D1.7B*N/A5222.4h1.5B*3.2B++
AF-4 Cyclone 232231643.609A++0.3934.864%A++23.81%B++85.6A*N/A3842.7h9.8B+28B++
LA1 Anchor 215214782.744C*0.4726.884%B27.57%C*64.8B+N/A2363.3h8.8B++32.9B+
Frag Grenade 1871851185N/A181.7843.605%CN/A462.5C+5D14740.4h3.6C**8.4C*
AF-19 Mercenary 1701691041.625B**1.5924.61%B+22.485%C++32.5B++N/A1545.2h10.4B++42.1B+
NC4 Mag-Shot 1281281770.723C+2.4934.081%B**13.281%D--64A*N/A2362h7.8B23B+
C75 Viper 1671241210.333A+7.1245.751%B++N/A38.8B+13.4B**2483.2h12.9C++28.2B+
L100 Python AP 1771231123U119.7854.443%C+N/A49.2A21.6B+3632.5h3.5B**6.5B**
MGR-S1 Gladius 119119512.333B++0.8828.968%B30.252%B**49.6B+N/A1312.4h8.9B+30.6B+
EM4 Longshot 109109618.167S14.9547.059%B**82.569%B+72.7A**N/A1991.5h2.1C*4.5B+
Shrike 158100711.408A1.8150.164%D6%A*38.5B**22.3A+4632.6h4.6B**9.2B++
AC-X11 6766341.941B*1.2726.905%C**19.697%C-34.7C**N/A1641.9h8B*29.6B+
Breaker Rocket Pods 7761161S57.7848.722%C+N/A101.7C++26.7B**6450.6h10B**20.5B++
Mauler S6 5454351.543B+1.6751.982%A24.074%A++67.5A*N/A2740.8h4.4B+8.4B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit2012,3721.8h
Medical Applicator12520h
Xiphos Anti-Personnel Phalanx Tower0820h
Recon Detection Device131,8742.1h
Nano-Armor Kit319,7230.8h
MANA Anti-Personnel Turret0680h
Xiphos Anti-Personnel Phalanx Turret0510h

Check the help document for the dictionary if you want to learn more about words used here.


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