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CapreseMartini (3) 3
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Archon Justicar BattleMonster[WCS] BattleMonster
VS BR 79

KDR: 3.05

Score: 52.9m

Last Seen: Jan 7th, 2019 7:10 PM
- OFFLINE - 1839 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Cobalt
Level Progress (to 80): 55%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Parsec VX3-A VX29 Polaris Saron Laser Cannon Parallax VX3 VE-H Maw NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,992,741 MLG Score: 3991
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.605%26.341%7274698776,7822.940150.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.894%1.275A0.869B*-0.754D-HEAD ++ (~12.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.539B+9.50.333C**25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.183%1.151%515410298,080204240913.95497197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.15%-0.025C+-0.416C---0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.80.082C+55-0.038C+92.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.518%1.686%440710266,882216225403.18316271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.932%-0.134C-0.596D0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.44B8.50.318C*13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.825%7.463%112103113415583090.086007743%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.988%0.062C+0.782B++-1.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.1-0.402C--61.2-0.551D105

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.675%76.534%118102525,2453025368.3427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.396%0.698B+0.616B+0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.449B2.20.321C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.598%19.087%11410293,175192991.64593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.014%1.013B**0.907B*0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.565B+3.10.367C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.9m162.6%368 (22.1k)340 (20.4k)3.04999147,46148,3483.2483979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10331367130.319%28.25%85603:1355

6% Engineer41% Heavy Assault33% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 8:25 PMMar 26th, 2015 2:52 PMFeb 4th, 2019 3:56 PM (49d) (PST)Jan 7th, 2019 3:46 PM (77d) (PST)Jan 7th, 2019 3:10 PM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9151857300.9480.3110.2681.6870.0903991

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,90011,07743,823571916101520,414

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2593.5h/108.1d 9,592 41,657 35,302 262.5k 2,566 9,746 14,045 142.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:22,339
Deaths:6,955
KDR:3.212
Accuracy:26.765% C++
HSR:28.126% C
VX29 Polaris
B
Kills:4,774
Deaths:2,144
KDR:2.227
Accuracy:25.526% B
HSR:22.623% C+
VE-H Maw
A+
Kills:3,689
Deaths:882
KDR:4.183
Accuracy:34.548% A+
HSR:29.330% B
Flare VE6
B
Kills:2,158
Deaths:819
KDR:2.635
Accuracy:24.277% B
HSR:24.606% C+
Orion VS54
B*
Kills:1,730
Deaths:581
KDR:2.978
Accuracy:25.530% B*
HSR:26.012% C*
NS-15M1
C+
Kills:1,596
Deaths:879
KDR:1.816
Accuracy:21.797% C+
HSR:22.180% C+
SVA-88
C*
Kills:1,495
Deaths:458
KDR:3.264
Accuracy:24.347% C*
HSR:24.549% C+
Ursa
C++
Kills:1,452
Deaths:733
KDR:1.981
Accuracy:23.058% C++
HSR:21.212% C
NS-15M2
B+
Kills:1,279
Deaths:504
KDR:2.538
Accuracy:26.605% B+
HSR:20.485% D
Lasher X2
B*
Kills:1,170
Deaths:432
KDR:2.708
Accuracy:31.707% B*
HSR:5.214% B++
Pulsar LSW
B*
Kills:1,162
Deaths:376
KDR:3.090
Accuracy:27.313% B*
HSR:27.108% B+
NSX Naginata
B++
Kills:1,159
Deaths:394
KDR:2.942
Accuracy:25.945% B++
HSR:30.371% B
Kills:44,003
Deaths (as Heavy Assault):15,157
Deaths (to Heavy Assaults):12,844
KDR:2.90315
Kill Difference:28,846
Playtime:1,068.026 hours
Usage:41%
Score:23.885m
Score/min:373
Accuracy (listed only):26.452%
HSR (listed only):23.485%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B++
Kills:2,176
Deaths:883
KDR:2.464
Accuracy:29.121% B+
HSR:23.667% B++
VE-S Canis
A+
Kills:1,899
Deaths:565
KDR:3.361
Accuracy:36.163% A+
HSR:29.911% B**
Solstice VE3
B*
Kills:1,301
Deaths:678
KDR:1.919
Accuracy:27.463% B*
HSR:22.521% B+
Phobos VX86
B++
Kills:1,231
Deaths:760
KDR:1.620
Accuracy:65.551% B+
HSR:20.634% B++
Solstice SF
A
Kills:1,218
Deaths:457
KDR:2.665
Accuracy:30.122% A
HSR:22.906% B**
Serpent VE92
C**
Kills:1,175
Deaths:534
KDR:2.200
Accuracy:23.870% C+
HSR:21.532% C**
NSX Tanto
B*
Kills:1,169
Deaths:419
KDR:2.790
Accuracy:30.553% B*
HSR:23.781% C+
Eridani SX5
C*
Kills:1,165
Deaths:425
KDR:2.741
Accuracy:27.585% C*
HSR:20.343% C++
Sirius SX12
C**
Kills:1,164
Deaths:612
KDR:1.902
Accuracy:25.977% C**
HSR:17.612% C+
MKV Suppressed
C+
Kills:1,163
Deaths:570
KDR:2.040
Accuracy:24.068% C
HSR:18.745% C+
VX6-7
C++
Kills:1,160
Deaths:622
KDR:1.865
Accuracy:24.752% C++
HSR:17.672% D
NS-11C
B*
Kills:1,159
Deaths:459
KDR:2.525
Accuracy:28.330% B*
HSR:23.382% B++
NS-7 PDW
B*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:28.991% B*
HSR:21.312% B+
Thanatos VE70
C*
Kills:709
Deaths:461
KDR:1.538
Accuracy:41.932% C*
HSR:15.515% C+
Skorpios
C+
Kills:698
Deaths:244
KDR:2.861
Accuracy:27.289% C+
HSR:21.060% C+
Deimos VA29
B*
Kills:643
Deaths:299
KDR:2.151
Accuracy:67.487% B+
HSR:21.151% B*
Pandora VX25
A
Kills:592
Deaths:209
KDR:2.833
Accuracy:52.084% A
HSR:17.905% B++
NS Baron G5
B**
Kills:445
Deaths:167
KDR:2.665
Accuracy:43.583% C+
HSR:19.326% B**
Solstice Burst
A
Kills:348
Deaths:140
KDR:2.486
Accuracy:29.695% B++
HSR:32.184% A
NSX Tengu
A*
Kills:261
Deaths:79
KDR:3.304
Accuracy:43.480% B**
HSR:33.717% A*
NSX-P Tanto
B+
Kills:252
Deaths:120
KDR:2.100
Accuracy:28.165% B+
HSR:26.984% C**
Zenith VX-5
C+
Kills:86
Deaths:41
KDR:2.098
Accuracy:25.592% C+
HSR:18.605% C-
Kills:21,173
Deaths (as Light Assault):9,112
Deaths (to Light Assaults):9,211
KDR:2.32364
Kill Difference:12,061
Playtime:466.680 hours
Usage:18%
Score:11.038m
Score/min:394
Accuracy (listed only):34.630%
HSR (listed only):22.294%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:8,294
Deaths:1,389
KDR:5.971
Accuracy:41.667% B+
HSR:71.558% C**
Parsec VX3-A
C+
Kills:5,836
Deaths:598
KDR:9.759
Accuracy:38.410% D
HSR:78.153% C+
Parallax VX3
B*
Kills:3,953
Deaths:862
KDR:4.586
Accuracy:42.248% B+
HSR:84.594% B*
NS-44 Commissioner
B++
Kills:3,425
Deaths:2,674
KDR:1.281
Accuracy:42.014% B++
HSR:26.190% B+
Phaseshift VX-S
C**
Kills:3,160
Deaths:467
KDR:6.767
Accuracy:38.075% C**
HSR:70.348% C
VE-S Canis
A+
Kills:1,899
Deaths:565
KDR:3.361
Accuracy:36.163% A+
HSR:29.911% B**
V10
C++
Kills:1,406
Deaths:241
KDR:5.834
Accuracy:39.366% C+
HSR:78.734% C++
NS-30 Vandal
C++
Kills:1,255
Deaths:445
KDR:2.820
Accuracy:31.333% C
HSR:27.092% C++
Artemis VX26
B++
Kills:1,222
Deaths:434
KDR:2.816
Accuracy:30.498% B++
HSR:22.504% C+
NS-357 Underboss
B*
Kills:1,208
Deaths:882
KDR:1.370
Accuracy:43.309% B*
HSR:22.931% C*
NSX Daimyo
C
Kills:1,204
Deaths:167
KDR:7.210
Accuracy:40.228% C
HSR:92.940% C
NSX Tomoe
B+
Kills:1,196
Deaths:332
KDR:3.602
Accuracy:29.316% C+
HSR:42.809% B+
Eridani SX5
C*
Kills:1,165
Deaths:425
KDR:2.741
Accuracy:27.585% C*
HSR:20.343% C++
Sirius SX12
C**
Kills:1,164
Deaths:612
KDR:1.902
Accuracy:25.977% C**
HSR:17.612% C+
XM98
B*
Kills:1,164
Deaths:210
KDR:5.543
Accuracy:40.050% B+
HSR:81.701% B*
MKV Suppressed
C+
Kills:1,163
Deaths:570
KDR:2.040
Accuracy:24.068% C
HSR:18.745% C+
Cerberus
B*
Kills:1,162
Deaths:648
KDR:1.793
Accuracy:37.080% B*
HSR:30.465% B*
Manticore SX40
A+
Kills:1,161
Deaths:629
KDR:1.846
Accuracy:39.299% A+
HSR:28.424% B*
NS-7 PDW
B*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:28.991% B*
HSR:21.312% B+
Spiker
B**
Kills:1,159
Deaths:627
KDR:1.848
Accuracy:32.704% B+
HSR:27.955% B**
Nyx VX31
C**
Kills:1,158
Deaths:332
KDR:3.488
Accuracy:33.147% C+
HSR:32.297% C**
NS-44L Blackhand
C+
Kills:711
Deaths:482
KDR:1.475
Accuracy:41.824% C+
HSR:39.522% C+
Skorpios
C+
Kills:698
Deaths:244
KDR:2.861
Accuracy:27.289% C+
HSR:21.060% C+
The Immortal
A
Kills:446
Deaths:253
KDR:1.763
Accuracy:42.058% A
HSR:27.354% C+
Phantom VA23
C++
Kills:395
Deaths:118
KDR:3.347
Accuracy:36.510% C++
HSR:31.392% C++
NS-61 Emissary
B
Kills:287
Deaths:167
KDR:1.719
Accuracy:30.379% B
HSR:16.725% C+
Beamer VS3
C+
Kills:274
Deaths:198
KDR:1.384
Accuracy:20.700% D--
HSR:22.628% C+
NSX Tengu
A*
Kills:261
Deaths:79
KDR:3.304
Accuracy:43.480% B**
HSR:33.717% A*
VA39 Spectre
C
Kills:228
Deaths:24
KDR:9.500
Accuracy:27.080% D-
HSR:35.526% C
Kills:47,813
Deaths (as Infiltrator):15,042
Deaths (to Infiltrators):8,722
KDR:3.17863
Kill Difference:32,771
Playtime:856.198 hours
Usage:33%
Score:14.355m
Score/min:279
Accuracy (listed only):34.857%
HSR (listed only):39.812%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B++
Kills:2,176
Deaths:883
KDR:2.464
Accuracy:29.121% B+
HSR:23.667% B++
Solstice VE3
B*
Kills:1,301
Deaths:678
KDR:1.919
Accuracy:27.463% B*
HSR:22.521% B+
Phobos VX86
B++
Kills:1,231
Deaths:760
KDR:1.620
Accuracy:65.551% B+
HSR:20.634% B++
Solstice SF
A
Kills:1,218
Deaths:457
KDR:2.665
Accuracy:30.122% A
HSR:22.906% B**
Serpent VE92
C**
Kills:1,175
Deaths:534
KDR:2.200
Accuracy:23.870% C+
HSR:21.532% C**
NSX Tanto
B*
Kills:1,169
Deaths:419
KDR:2.790
Accuracy:30.553% B*
HSR:23.781% C+
Eidolon VE33
B*
Kills:1,161
Deaths:354
KDR:3.280
Accuracy:31.237% B+
HSR:31.180% B*
VX6-7
C++
Kills:1,160
Deaths:622
KDR:1.865
Accuracy:24.752% C++
HSR:17.672% D
NS-11C
B*
Kills:1,159
Deaths:459
KDR:2.525
Accuracy:28.330% B*
HSR:23.382% B++
VE-LR Obelisk
B**
Kills:829
Deaths:177
KDR:4.684
Accuracy:40.044% B**
HSR:34.138% C*
Thanatos VE70
C*
Kills:709
Deaths:461
KDR:1.538
Accuracy:41.932% C*
HSR:15.515% C+
Deimos VA29
B*
Kills:643
Deaths:299
KDR:2.151
Accuracy:67.487% B+
HSR:21.151% B*
Pandora VX25
A
Kills:592
Deaths:209
KDR:2.833
Accuracy:52.084% A
HSR:17.905% B++
NS Baron G5
B**
Kills:445
Deaths:167
KDR:2.665
Accuracy:43.583% C+
HSR:19.326% B**
Solstice Burst
A
Kills:348
Deaths:140
KDR:2.486
Accuracy:29.695% B++
HSR:32.184% A
Revenant
C
Kills:315
Deaths:91
KDR:3.462
Accuracy:32.193% C
HSR:26.032% C-
NSX-P Tanto
B+
Kills:252
Deaths:120
KDR:2.100
Accuracy:28.165% B+
HSR:26.984% C**
Zenith VX-5
C+
Kills:86
Deaths:41
KDR:2.098
Accuracy:25.592% C+
HSR:18.605% C-
Kills:15,969
Deaths (as Engineer):6,871
Deaths (to Engineers):9,373
KDR:2.32412
Kill Difference:9,098
Playtime:167.763 hours
Usage:6%
Score:2.925m
Score/min:291
Accuracy (listed only):36.210%
HSR (listed only):23.284%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,899
Deaths:565
KDR:3.361
Accuracy:36.163% A+
HSR:29.911% B**
Phobos VX86
B++
Kills:1,231
Deaths:760
KDR:1.620
Accuracy:65.551% B+
HSR:20.634% B++
Eridani SX5
C*
Kills:1,165
Deaths:425
KDR:2.741
Accuracy:27.585% C*
HSR:20.343% C++
Sirius SX12
C**
Kills:1,164
Deaths:612
KDR:1.902
Accuracy:25.977% C**
HSR:17.612% C+
MKV Suppressed
C+
Kills:1,163
Deaths:570
KDR:2.040
Accuracy:24.068% C
HSR:18.745% C+
NS-7 PDW
B*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:28.991% B*
HSR:21.312% B+
Thanatos VE70
C*
Kills:709
Deaths:461
KDR:1.538
Accuracy:41.932% C*
HSR:15.515% C+
Skorpios
C+
Kills:698
Deaths:244
KDR:2.861
Accuracy:27.289% C+
HSR:21.060% C+
Deimos VA29
B*
Kills:643
Deaths:299
KDR:2.151
Accuracy:67.487% B+
HSR:21.151% B*
Pandora VX25
A
Kills:592
Deaths:209
KDR:2.833
Accuracy:52.084% A
HSR:17.905% B++
NS Baron G5
B**
Kills:445
Deaths:167
KDR:2.665
Accuracy:43.583% C+
HSR:19.326% B**
NSX Tengu
A*
Kills:261
Deaths:79
KDR:3.304
Accuracy:43.480% B**
HSR:33.717% A*
Terminus VX-9
B
Kills:245
Deaths:118
KDR:2.076
Accuracy:27.225% B
HSR:22.857% C-
NSX Yumi
A++
Kills:183
Deaths:67
KDR:2.731
Accuracy:28.496% B
HSR:43.716% A++
Pulsar VS1
A
Kills:83
Deaths:23
KDR:3.609
Accuracy:26.765% B++
HSR:30.121% A
Kills:11,640
Deaths (as Combat Medic):4,967
Deaths (to Combat Medics):5,014
KDR:2.34347
Kill Difference:6,673
Playtime:14.909 hours
Usage:1%
Score:0.293m
Score/min:328
Accuracy (listed only):37.778%
HSR (listed only):23.595%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:673
Deaths:222
KDR:3.032
Accuracy:22.495% B*
HSR:27.637% A
Nebula VM20
B*
Kills:620
Deaths:222
KDR:2.793
Accuracy:21.704% B*
HSR:20.484% C+
Quasar VM1
B+
Kills:128
Deaths:67
KDR:1.910
Accuracy:7.482% F
HSR:21.094% B+
Comet VM2
D--
Kills:62
Deaths:67
KDR:0.925
Accuracy:33.240% D--
HSR:0% F--
Kills:1,483
Deaths (as MAX Suit):289
Deaths (to MAX Suits):1,574
KDR:5.13149
Kill Difference:1,194
Playtime:19.542 hours
Usage:1%
Score:0.447m
Score/min:382
Accuracy (listed only):21.230%
HSR (listed only):17.304%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:4,773
V. Kills:2,870 166%
Deaths:952
KDR:5.014
Accuracy:36.112% B++
KPH:34.700 A*
VKPH:20.800 A++
Dual Photon Pods
A
Kills:1,632
V. Kills:326 N/A
Deaths:144
KDR:11.333
Accuracy:54.212% C**
KPH:143.500 A
VKPH:28.700 B*
Antares LC
B+
Kills:1,282
V. Kills:845 152%
Deaths:588
KDR:2.180
Accuracy:34.565% B+
KPH:21.300 C*
VKPH:14.100 C++
Hornet Missiles
A
Kills:1,122
V. Kills:537 209%
Deaths:72
KDR:15.583
Accuracy:64.639% C**
KPH:143.100 A
VKPH:68.500 A
Maelstrom Turbo Laser
B**
Kills:1,062
V. Kills:655 162%
Deaths:640
KDR:1.659
Accuracy:37.264% B**
KPH:21 B+
VKPH:12.900 B
Light PPA
A+
Kills:613
V. Kills:82 N/A
Deaths:54
KDR:11.352
Accuracy:41.209% C++
KPH:55.400 B
VKPH:7.400 A+
Coyote Missiles
B++
Kills:171
V. Kills:90 188%
Deaths:22
KDR:7.773
Accuracy:60.633% B*
KPH:62.800 B+
VKPH:33.100 B++
Photon A2A Missile Pods
A++
Kills:52
V. Kills:28 179%
Deaths:6
KDR:8.667
Accuracy:91.568% A++
KPH:37 C
VKPH:19.900 D
Kills:10,707 (7,730 + 0)
Deaths:2,478
KDR:4.321
VKDR:2.192
Vehicle Kills:5,433
Kill Difference:8,229
Playtime:282.949 hours
Usage:11%
Score:4.139m
Score/min:244
Piloting Accuracy:41.209%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:126
V. Kills:125 100%
Deaths:69
KDR:1.826
Accuracy:39.842% D
KPH:9.600 C*
VKPH:9.600 B+
C150 Dalton
B+
Kills:69
V. Kills:49 138%
Deaths:9
KDR:7.667
Accuracy:20.300% F-
KPH:45.300 B+
VKPH:32.200 B+
Kills:195 (126 + 69)
Deaths:78
KDR:2.500
VKDR:2.231
Vehicle Kills:174
Kill Difference:117
Playtime:14.609 hours
Usage:1%
Score:0.131m
Score/min:150
Piloting Accuracy:39.842%
Gunner Accuracy:20.300%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:2,604
V. Kills:996 261%
Deaths:99
KDR:26.303
Accuracy:47.195% D--
KPH:56.400 A*
VKPH:21.600 B++
L100 Python HEAT
B++
Kills:1,297
V. Kills:550 235%
Deaths:155
KDR:8.368
Accuracy:48.566% C
KPH:34.100 B+
VKPH:14.500 B++
L100 Python HESH
A*
Kills:1,202
V. Kills:257 466%
Deaths:52
KDR:23.115
Accuracy:47.197% C+
KPH:72.700 B**
VKPH:15.500 A*
Skyguard
A*
Kills:426
V. Kills:237 179%
Deaths:41
KDR:10.390
Accuracy:36.712% A
KPH:29 A*
VKPH:16.200 A++
C75 Viper
B+
Kills:369
V. Kills:56 N/A
Deaths:33
KDR:11.182
Accuracy:27.815% D*
KPH:37.300 B+
VKPH:5.700 C--
Kills:5,898 (5,898 + 0)
Deaths:380
KDR:15.521
VKDR:5.516
Vehicle Kills:2,096
Kill Difference:5,518
Playtime:125.327 hours
Usage:5%
Score:1.864m
Score/min:248
Driving Accuracy:27.815%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:815
V. Kills:408 199%
Deaths:82
KDR:9.939
Accuracy:46.715% D-
KPH:35.600 B**
VKPH:17.800 B++
Supernova PC
B++
Kills:169
V. Kills:36 457%
Deaths:24
KDR:7.042
Accuracy:37.153% D*
KPH:29.300 B++
VKPH:6.200 D
Saron HRB
M+
Kills:131
V. Kills:94 138%
Deaths:8
KDR:16.375
Accuracy:52.262% B**
KPH:54.500 M+
VKPH:39.100 M+
Kills:1,115 (984 + 131)
Deaths:114
KDR:9.781
VKDR:4.719
Vehicle Kills:538
Kill Difference:1,001
Playtime:31.094 hours
Usage:1%
Score:0.535m
Score/min:287
Driving Accuracy:37.153%
Gunner Accuracy:52.262%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A+
Kills:78
V. Kills:37 205%
Deaths:3
KDR:26
Accuracy:60.158% B+
KPH:60.700 A+
VKPH:28.800 B+
G40-F Ranger
A+
Kills:69
V. Kills:39 173%
Deaths:2
KDR:34.500
Accuracy:32.049% C+
KPH:58.200 A+
VKPH:32.900 A+
M20 Basilisk-H
B+
Kills:60
V. Kills:28 207%
Deaths:3
KDR:20
Accuracy:38.334% D
KPH:46.800 C
VKPH:21.800 B+
Kills:207 (0 + 207)
Deaths:8
KDR:25.875
VKDR:13
Vehicle Kills:104
Kill Difference:199
Playtime:3.754 hours
Usage:0%
Score:0.089m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:38.334%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:74
V. Kills:23 308%
Deaths:10
KDR:7.400
Accuracy:35.540% C
KPH:35.100 A
VKPH:10.900 B*
Kills:74 (0 + 74)
Deaths:10
KDR:7.400
VKDR:2.300
Vehicle Kills:23
Kill Difference:64
Playtime:2.109 hours
Usage:0%
Score:0.045m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:35.540%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:142
V. Kills:7 N/A
Deaths:40
KDR:3.550
Accuracy:40.709% C+
KPH:29.500 D
VKPH:1.500 C
Kills:142 (142 + 0)
Deaths:40
KDR:3.550
VKDR:0.175
Vehicle Kills:7
Kill Difference:102
Playtime:4.806 hours
Usage:0%
Score:0.023m
Score/min:81
Driving Accuracy:40.709%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 22,44422,3396,9553.212C++0.1626.765%C++28.126%C75BN/A197297.8h10.3C**38.4B
Ghost 8,3088,2941,3895.971B**2.9241.667%B+71.558%C**64B**N/A172129.5h2.1B+5B+
Parsec VX3-A 5,8515,8365989.759A6.7138.41%D78.153%C+59.2B+N/A13898.6h2C5.1C
VX29 Polaris 4,7934,7742,1442.227B++0.8225.526%B22.623%C+60B++N/A16179.6h10.9B+42.7B+
Saron Laser Cannon 7,6434,7739525.014B**1.9636.112%B++N/A34.7A*20.8A++247137.7h68.3B*189.1B**
Parallax VX3 3,9543,9538624.586B+1.5442.248%B+84.594%B*43.3B**N/A10991.2h1.9B++4.4B++
VE-H Maw 3,6993,6898824.183A*1.1334.548%A+29.33%B88AN/A26841.9h9.4B+27.1B++
NS-44 Commissioner 3,4363,4252,6741.281B1.7742.014%B++26.19%B+72.9A+N/A19747h3.4B+8.1B++
Phaseshift VX-S 3,1623,1604676.767A+3.7238.075%C**70.348%C54.7A+N/A13157.8h2.7B7.1B+
C-4 3,9742,8701,3732.09B+0.9626.024%C++N/A127B**48.8A93022.6h1.4C**5.2B+
L100 Python AP 3,6002,6049926.303S23.2547.195%D--N/A56.4A*21.6B++27146.2h3.4A+7.2B**
NS Decimator 3,4162,2301,3161.695B*1.3551.031%D*2.96%B+42.4B+22.5B*30852.6h3.9B+7.6C**
Eclipse VE3A 2,1962,1768832.464B+0.5929.121%B+23.667%B++45.8C**N/A11347.5h10.5B++36B++
Flare VE6 2,1752,1588192.635A0.4124.277%B24.606%C+63.7B*N/A22233.9h9.6B+39.5B+
VE-S Canis 1,9051,8995653.361A*0.3136.163%A+29.911%B**68.8B*N/A16627.6h9.3B*25.8B++
Orion VS54 1,7401,7305812.978B**0.0725.53%B*26.012%C*59.5AN/A26529.1h10.3B*40.2C**
Dual Photon Pods 1,9581,63214411.333B*8.2854.212%C**1.409%C*143.2A28.6B*58411.4h16.3B++30.2B++
NS-15M1 1,5981,5968791.816B1.2321.797%C+22.18%C+48.8BN/A14732.7h11.5B+52.8B
SVA-88 1,5011,4954583.264B*0.2124.347%C*24.549%C+69.2B*N/A19021.6h10.5B+43.2B+
Ursa 1,4571,4527331.981B*1.0723.058%C++21.212%C50.2B+N/A15128.9h9.8B+42.7B+
V10 1,4091,4062415.834A2.7839.366%C+78.734%C++51.1B*N/A12927.5h2.1B5.3C**
Proximity Mine 1,3241,3241867.118B**4.0740.154%C+N/A189.1A+N/A5077h2C+5.1C+
Solstice VE3 1,3141,3016781.919A++1.1327.463%B*22.521%B+42.9A++N/A19730.3h12.1B++44.2B+
Auraxium Force-Blade 1,2981,29816,5410.078B**2.9744.005%B**2.234%D1.7BN/A4751.4h1.6B**3.5B++
L100 Python HEAT 1,8471,2971558.368B**5.3248.566%C4.163%B**34.1B+14.5B++21638h5.2B+10.6B+
Antares LC 2,1271,2825882.18C**0.8734.565%B+2.73%B++21.3C*14.1C++15860.1h92.5B+267.6B+
NS-15M2 1,2961,2795042.538B+0.5126.605%B+20.485%D67.3B*N/A25819h11B+41.2B+
NS-30 Vandal 1,2591,2554452.82B++0.2331.333%C27.092%C++47.5B+N/A11526.4h5.3B+17C**
Frag Grenade 1,2561,23911239N/A1,235.9543.05%CN/A495.6C++6.8C+13462.5h3.2B+7.4B+
Phobos VX86 1,2331,2317601.62C**1.4365.551%B+20.634%B++51.3BN/A15624h2.5C++3.8B
Artemis VX26 1,2271,2224342.816A0.2330.498%B++22.504%C+66.4A++N/A16818.4h9.8B*32.2B*
Solstice SF 1,2241,2184572.665A++0.3830.122%A22.906%B**49.7A*N/A12324.5h11.4C*37.8B+
NS-357 Underboss 1,2191,2088821.37B+1.6843.309%B*22.931%C*95.1A++N/A26812.7h3.9B+9B++
NSX Daimyo 1,2051,2041677.21B**4.1640.228%C92.94%C59.6C**N/A15720.2h2.7C+6.7C+
L100 Python HESH 1,4591,2025223.115B**20.0747.197%C+N/A72.8B**15.6A*26616.5h2.7B*5.8B+
NSX Tomoe 1,2001,1963323.602A0.5529.316%C+42.809%B+65.4B**N/A16918.3h12B++40.9B+
Serpent VE92 1,1821,1755342.2B**0.8523.87%C+21.532%C**53.7B**N/A16021.9h11.4B+47.6B+
S1 1,6671,1711,1770.995B+2.0545.595%D*2.562%C+31.7B+13.4C++28736.9h4.6B**10.1B+
Lasher X2 1,1861,1704322.708M+0.3431.707%B*5.214%B++57.1A+N/A14620.5h12.8A+40.3B**
NSX Tanto 1,1711,1694192.79A++0.2630.553%B*23.781%C+56.2B**N/A18120.8h11.1B+36.5B+
Eridani SX5 1,1701,1654252.741A+0.3127.585%C*20.343%C++62.6B**N/A19218.6h11.3B+40.9B
Sirius SX12 1,1691,1646121.902B*1.1525.977%C**17.612%C+53.2AN/A17621.9h13.1B+50.3B+
XM98 1,1641,1642105.543A+2.4940.05%B+81.701%B*26.1C+N/A9044.6h2B*5.1B++
MKV Suppressed 1,1711,1635702.04A1.0124.068%C18.745%C+49.1B*N/A12723.7h12.3B+51.3C**
Pulsar LSW 1,1651,1623763.09A+0.0427.313%B*27.108%B+57.2B+N/A16520.3h10.3B++37.6B++
Cerberus 1,1641,1626481.793B*1.2637.08%B*30.465%B*105.6A*N/A29511h5B++13.6B++
Eidolon VE33 1,1631,1613543.28A++0.2331.237%B+31.18%B*58.6A*N/A16619.8h6B**19.1B*
The Slasher 1,1611,16112,3040.094B*2.9647.883%B**1.378%D*2C+N/A5577.4h1.5B*3.1B+
Manticore SX40 1,1691,1616291.846B*1.2039.299%A+28.424%B*105.5M**N/A25711h6.3B++16B**
VX6-7 1,1631,1606221.865B+1.1824.752%C++17.672%D45B+N/A14425.8h11.6B+47B+
NSX Naginata 1,1661,1593942.942A+0.1125.945%B++30.371%B55.2B+N/A17821h10.4B+40.2B+
NS-11C 1,1661,1594592.525A++0.5228.33%B*23.382%B++60.1A++N/A17619.3h12.2B+42.9B++
NS-7 PDW 1,1621,1593683.149M++0.1028.991%B*21.312%B+66.6A*N/A18617.4h11.1B**38.4B++
Spiker 1,1651,1596271.848B**1.2032.704%B+27.955%B**83.4A++N/A21613.9h8B24.4B+
Nyx VX31 1,1611,1583323.488B++0.4433.147%C+32.297%C**61.3B*N/A13718.9h4.6B+13.9B+
Hornet Missiles 1,6591,1227215.583A*12.5364.639%C**1.515%C+143.8A68.8A8647.8h7.9B+12.2B++
Maelstrom Turbo Laser 1,7171,0626401.659C+1.3937.264%B**1.318%D20.9B+12.9B15550.7h75.5B+202.6B++
VE-LR Obelisk 8308291774.684A++1.6340.044%B**34.138%C*74.7A++N/A18011.1h4.9B*12.2B**
Supernova FPC 1,223815829.939B++6.8946.715%D-4.172%B**35.6B**17.8B++24222.9h4B**8.5B+
NS Decimator-B 9647492582.903B**0.1552.44%F2.27%C60.4C*17.3C27612.4h3B*5.6B
NS-44L Blackhand 7187114821.475B1.5741.824%C+39.522%C+58.8A*N/A15012.1h3.7B+8.8B+
Thanatos VE70 7097094611.538B*1.5141.932%C*15.515%C+42.7B*N/A13416.6h4B++9.6B+
Skorpios 7026982442.861B*0.1927.289%C+21.06%C+57.7B+N/A14012.1h10.8C**39.4C**
Nebula VM20 6816732223.032B+0.0222.495%B*27.637%A55.6A+N/A14612.1h15B+66.7B+
Force-Blade 66966914,3170.047B*3.0043.427%B**5.68%C+1.1B+N/A3607.7h1.9B++4.3B++
Deimos VA29 6476432992.151B*0.9067.487%B+21.151%B*68.4B**N/A1729.4h2.3C**3.3B+
Nebula VM20 6236202222.793B+0.2621.704%B*20.484%C+51.2AN/A14612.1h15.7C**72.2B+
Light PPA 6956135411.352A8.3041.209%C++1.468%C**55.2C**7.4A+22911.1h18.6C45.2C+
Nemesis VSH9 9066073671.654A++1.4060.486%C3.624%B+31.3B**15.4A24119.4h5.3A8.8B**
Pandora VX25 5955922092.833A++0.2252.084%A17.905%B++54.3B++N/A14110.9h4B+7.7B*
The Immortal 4474462531.763B+1.2942.058%A27.354%C+54.4C++N/A1178.2h9.1C--21.6B+
NS Baron G5 4504451672.665A*0.3843.583%C+19.326%B**51.7B*N/A1248.6h4.6C++10.5C+
Skyguard 6634264110.39M**7.3436.712%A1.408%C--29A*16.1A++25714.7h79B**215.3A
Phantom VA23 3953951183.347B**0.3036.51%C++31.392%C++50.6B+N/A1317.8h4.3B11.8B
C75 Viper 4253693311.182A++8.1327.815%D*N/A37.3B+5.7C--2179.9h7.1A25.4B++
Spear Anti-Vehicle Phalanx Turret 5923532713.074B*10.0249.434%B+3.399%C56B**37.9A++5526.3h7.9B+16B++
Solstice Burst 3523481402.486B*0.5629.695%B++32.184%A38.7C++N/A1069h11.5B++38.6B++
Revenant 316315913.462C*0.4132.193%C26.032%C-57.3B+N/A1665.5h5.9B++18.4B+
NS-61 Emissary 2882871671.719A1.3330.379%B16.725%C+79.7M+N/A2483.6h11.7B+38.5B+
Beamer VS3 2752741981.384B*1.6720.7%D--22.628%C+31.5C**N/A1718.7h8.1B+39C+
NSX Tengu 263261793.304A*0.2543.48%B**33.717%A*60.7B*N/A1544.3h10.4B++23.9B++
NSX-P Tanto 2552521202.1A0.9528.165%B+26.984%C**34.1BN/A1437.4h11.4B*40.3B++
Terminus VX-9 2472451182.076B+0.9727.225%B22.857%C-47.1B+N/A1695.2h10.6B++38.8B+
Tank Mine 366240435.581A++2.5362.781%A*N/A171.4A+90B**15101.4h3F4.8B*
Rocklet Rifle 4972372011.179B**1.8739.577%D**N/A38.9B*42.6A+5106.1h26B**65.7C**
VA39 Spectre 228228249.5S6.4527.08%D-35.526%C20.2C+N/A12711.3h5.4B+20.1C++
Hunter QCX 2102081981.051B+2.0041.134%C+35.096%B+40A*N/A1435.2h2.7B+6.6B+
NSX Yumi 184183672.731B**0.3228.496%B43.716%A++61B**N/A1513h8.8B**30.9B*
Aspis Anti-Aircraft Phalanx Turret 369177266.808A+3.7634.66%A+N/A26M+28.2M*4176.8h111.3B**321.1B**
Coyote Missiles 261171227.773A**4.7260.633%B*N/A63.3B+33.3B++4362.7h36B+59.3B+
Supernova PC 205169247.042B3.9937.153%D*1.775%C-29.1B++6.2D2655.8h3.2A8.7B++
S12 Renegade 149142403.55C++0.5040.709%C+11.268%A++29.6D1.5C814.8h4C-9.9C
Saron HRB 225131816.375A**13.3352.262%B**N/A54.6M+39.2M+7682.4h20.2B+38.6B*
Quasar VM1 132128671.91C**1.147.482%F21.094%B+23.7C++N/A1765.4h10.9A145.3C
CAS30 Tank Buster 251126691.826B+1.2239.842%DN/A9.6C*9.5B+10813.1h56.4C++141.7C++
Anti-Vehicle Grenade 1551131113N/A109.9542.47%D--N/A188.3D-70C16430.6h7.5D17.6D
NS Annihilator 2381081021.059B**1.9981.605%C**N/A10.9C*13.1A+2479.9h10.6B+13B+
C-4 ARX 12896253.84B**0.7928.443%B+N/A160B*53.3B**8880.6h1B++3.5B++
Zenith VX-5 8986412.098B*0.9525.592%C+18.605%C-29.7C+1A2022.9h10.9B++42.8B+
MANA Anti-Vehicle Turret 14283392.128C+0.9248.698%D--3.614%B+830D590D-3274050.1h7.4A15.3B**
Pulsar VS1 8383233.609M+0.5626.765%B++30.121%A63.8A**N/A11161.3h10.7A39.9B**
MANA Anti-Personnel Turret 8280312.581N/A0.4716.338%UN/A800U20U3037000.1h20.3T*124.3T*
Saron HRB-H 11578326S22.9560.158%B+N/A60A28.5B+4831.3h26.4C+43.9C**
M20 Basilisk 9774107.4A++4.3535.54%C5.405%C+35.2A11B*3562.1h57.7B**162.5B*
G40-F Ranger 10869234.5M31.4532.049%C+N/A57.5A+32.5A+4151.2h52.1B+162.5B+
C150 Dalton 1186997.667C*4.6220.3%F-N/A46B+32.7B+5031.5h3.3B++16.4D
Comet VM2 7162670.925C++2.1233.24%D--N/A11.5C++1.7D*2045.4h13.4B**40.4B+
M20 Basilisk-H 8860320A++16.9538.334%D10%A+46.2C21.5B+2851.3h65.4C*170.7C+
Photon A2A Missile Pods 805268.667B**5.6291.568%A++N/A37.1C20D3041.4h11.9D*13D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter114,9611.7h
Nano-Armor Kit98207,1759.8h
Anti-Vehicle MANA Turret35030.6h
Spawn Beacon32270.1h
Nanite Revive Grenade01200h
Medical Applicator1311,5650.8h
G40-F Ranger02140.1h
Ammunition Package376170.6h
Medical Kit1,05011,87410.5h
Anti-Infantry MANA Turret4650.2h
Nano-Repair Grenade04750.1h
Recon Detection Device12820,79224.1h
M20 Drake0750h

Check the help document for the dictionary if you want to learn more about words used here.


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