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Harbinger Dreadnaught BattleMonster[WCS] BattleMonster
VS BR 91

KDR: 3.16

Score: 56.8m

Last Seen: Jul 17th, 2019 11:04 AM
- OFFLINE - 30.8 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Leader of WhoCares[WCS] WhoCares
VS outfit on Cobalt

Members: 1
Level Progress (to 92): 46%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Parsec VX3-A Ghost Saron Laser Cannon VX29 Polaris Parallax VX3 NS-44 Commissioner L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,199,156 MLG Score: 4156
Fun Score: N/A
Cheeseburgers Flipped: 164TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.661%26.419%73146116878,5302.930220.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.905%1.267A0.848B*-0.747D-HEAD ++ (~12.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.54B+9.50.336C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.319%1.019%585412109,615214449424.48252195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.096%-0.005C+-0.523D-0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.70.091C+54.7-0.032C+91.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.797%1.439%518712078,342224031443.72245265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.825%-0.115C+-0.722D-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.505B+7.60.392B11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.775%7.407%112121213516023430.084217139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.018%0.054C+0.73B++-1.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.3-0.383C-60.8-0.524D104.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.99%76.57%118120628,5443101469.20477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.405%0.753B++0.616B+0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.46B+2.10.329C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.598%19.087%11412103,175199291.59308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.014%1.001B**0.878B*0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.565B+3.10.367C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WhoCares[WCS] WhoCares
VS outfit on Cobalt

Members: 1
56.8m162.9%370 (22.2k)343 (20.6k)3.16127157,18849,7233.3720691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12141471430.728%28.484%87503:2056

7% Engineer39% Heavy Assault34% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 8:25 PMMar 26th, 2015 2:52 PMJul 17th, 2019 4:40 PM (20h) (PST)Jul 17th, 2019 7:47 AM (1d) (PST)Jul 17th, 2019 7:04 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9381787600.9480.3000.2701.7010.0964156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,27810,65445,624571816102620,554

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2764h/115.2d 10,481 44,773 37,820 282.1k 2,665 10,114 15,942 155.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:22,978
Deaths:7,134
KDR:3.221
Accuracy:26.812% C++
HSR:28.218% C
VX29 Polaris
B
Kills:4,784
Deaths:2,152
KDR:2.223
Accuracy:25.553% B
HSR:22.638% C+
VE-H Maw
A++
Kills:3,742
Deaths:897
KDR:4.172
Accuracy:34.487% A++
HSR:29.530% B
Flare VE6
C**
Kills:2,158
Deaths:819
KDR:2.635
Accuracy:24.277% C**
HSR:24.606% C+
Orion VS54
B*
Kills:1,749
Deaths:598
KDR:2.925
Accuracy:25.592% B*
HSR:25.901% C++
NS-15M1
C+
Kills:1,607
Deaths:891
KDR:1.804
Accuracy:21.789% C+
HSR:22.215% C+
SVA-88
C*
Kills:1,514
Deaths:463
KDR:3.270
Accuracy:24.388% C*
HSR:24.769% C+
Ursa
C++
Kills:1,452
Deaths:733
KDR:1.981
Accuracy:23.058% C++
HSR:21.212% C-
NS-15M2
B+
Kills:1,279
Deaths:504
KDR:2.538
Accuracy:26.605% B+
HSR:20.485% D
Pulsar LSW
B*
Kills:1,162
Deaths:376
KDR:3.090
Accuracy:27.313% B*
HSR:27.108% B
NSX Naginata
B++
Kills:1,159
Deaths:394
KDR:2.942
Accuracy:25.945% B++
HSR:30.371% B
Kills:43,584
Deaths (as Heavy Assault):14,961
Deaths (to Heavy Assaults):13,124
KDR:2.91317
Kill Difference:28,623
Playtime:1,082.748 hours
Usage:39%
Score:24.258m
Score/min:373
Accuracy (listed only):25.983%
HSR (listed only):25.187%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B++
Kills:2,211
Deaths:923
KDR:2.395
Accuracy:28.898% B+
HSR:23.338% B++
VE-S Canis
A+
Kills:1,899
Deaths:565
KDR:3.361
Accuracy:36.163% A+
HSR:29.911% B**
Solstice VE3
B*
Kills:1,301
Deaths:678
KDR:1.919
Accuracy:27.463% B*
HSR:22.521% B+
Phobos VX86
B++
Kills:1,231
Deaths:760
KDR:1.620
Accuracy:65.551% B+
HSR:20.634% B++
Solstice SF
B**
Kills:1,218
Deaths:457
KDR:2.665
Accuracy:30.122% B**
HSR:22.906% B**
Serpent VE92
C**
Kills:1,198
Deaths:542
KDR:2.210
Accuracy:23.920% C+
HSR:21.703% C**
NS-11C
B*
Kills:1,185
Deaths:467
KDR:2.537
Accuracy:28.277% B*
HSR:23.460% B++
NSX Tanto
B*
Kills:1,169
Deaths:419
KDR:2.790
Accuracy:30.553% B*
HSR:23.781% C
Eridani SX5
C*
Kills:1,165
Deaths:425
KDR:2.741
Accuracy:27.585% C*
HSR:20.343% C++
Sirius SX12
C**
Kills:1,164
Deaths:612
KDR:1.902
Accuracy:25.977% C**
HSR:17.612% C+
MKV Suppressed
C+
Kills:1,163
Deaths:570
KDR:2.040
Accuracy:24.068% C
HSR:18.745% C+
VX6-7
C+
Kills:1,160
Deaths:622
KDR:1.865
Accuracy:24.752% C+
HSR:17.672% D
NS-7 PDW
B*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:28.991% B*
HSR:21.312% B+
Skorpios
C+
Kills:734
Deaths:261
KDR:2.812
Accuracy:27.471% C+
HSR:21.798% C+
Thanatos VE70
C*
Kills:709
Deaths:461
KDR:1.538
Accuracy:41.932% C*
HSR:15.515% C+
Deimos VA29
B*
Kills:643
Deaths:299
KDR:2.151
Accuracy:67.487% B+
HSR:21.151% B*
Pandora VX25
B**
Kills:592
Deaths:209
KDR:2.833
Accuracy:52.084% B**
HSR:17.905% B++
NS Baron G5
B**
Kills:445
Deaths:167
KDR:2.665
Accuracy:43.583% C+
HSR:19.326% B**
NSX Tengu
A+
Kills:385
Deaths:114
KDR:3.377
Accuracy:43.454% B**
HSR:30.390% A+
Solstice Burst
B**
Kills:348
Deaths:140
KDR:2.486
Accuracy:29.695% B+
HSR:32.184% B**
NSX-P Tanto
B+
Kills:252
Deaths:120
KDR:2.100
Accuracy:28.165% B+
HSR:26.984% C*
Zenith VX-5
C+
Kills:86
Deaths:41
KDR:2.098
Accuracy:25.592% C+
HSR:18.605% C--
Kills:21,417
Deaths (as Light Assault):9,220
Deaths (to Light Assaults):9,519
KDR:2.32289
Kill Difference:12,197
Playtime:509.505 hours
Usage:18%
Score:12.116m
Score/min:396
Accuracy (listed only):34.626%
HSR (listed only):22.172%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C+
Kills:8,505
Deaths:807
KDR:10.539
Accuracy:39.775% C-
HSR:77.837% C+
Ghost
B+
Kills:8,459
Deaths:1,420
KDR:5.957
Accuracy:41.700% B+
HSR:71.557% C**
Parallax VX3
B*
Kills:4,399
Deaths:898
KDR:4.899
Accuracy:42.138% B+
HSR:83.951% B*
NS-44 Commissioner
B*
Kills:4,174
Deaths:3,026
KDR:1.379
Accuracy:43.190% B*
HSR:26.617% B+
Phaseshift VX-S
C**
Kills:3,177
Deaths:467
KDR:6.803
Accuracy:38.061% C**
HSR:70.192% C
VE-S Canis
A+
Kills:1,899
Deaths:565
KDR:3.361
Accuracy:36.163% A+
HSR:29.911% B**
V10
C++
Kills:1,407
Deaths:241
KDR:5.838
Accuracy:39.397% C+
HSR:78.749% C++
NS-30 Vandal
C++
Kills:1,260
Deaths:446
KDR:2.825
Accuracy:31.351% C
HSR:27.064% C++
NS-357 Underboss
B*
Kills:1,233
Deaths:890
KDR:1.385
Accuracy:43.505% B*
HSR:22.871% C++
Artemis VX26
B++
Kills:1,230
Deaths:439
KDR:2.802
Accuracy:30.573% B++
HSR:22.439% C+
NSX Tomoe
B+
Kills:1,206
Deaths:333
KDR:3.622
Accuracy:29.336% C++
HSR:43.118% B+
NSX Daimyo
C+
Kills:1,205
Deaths:168
KDR:7.173
Accuracy:40.237% C+
HSR:92.946% C
Eridani SX5
C*
Kills:1,165
Deaths:425
KDR:2.741
Accuracy:27.585% C*
HSR:20.343% C++
Sirius SX12
C**
Kills:1,164
Deaths:612
KDR:1.902
Accuracy:25.977% C**
HSR:17.612% C+
XM98
B*
Kills:1,164
Deaths:210
KDR:5.543
Accuracy:40.050% B+
HSR:81.701% B*
MKV Suppressed
C+
Kills:1,163
Deaths:570
KDR:2.040
Accuracy:24.068% C
HSR:18.745% C+
Cerberus
B*
Kills:1,162
Deaths:648
KDR:1.793
Accuracy:37.080% B*
HSR:30.465% B*
Manticore SX40
A+
Kills:1,161
Deaths:629
KDR:1.846
Accuracy:39.299% A+
HSR:28.424% B*
NS-7 PDW
B*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:28.991% B*
HSR:21.312% B+
Spiker
B**
Kills:1,159
Deaths:627
KDR:1.848
Accuracy:32.704% B+
HSR:27.955% B**
Nyx VX31
C*
Kills:1,158
Deaths:332
KDR:3.488
Accuracy:33.147% C+
HSR:32.297% C*
Skorpios
C+
Kills:734
Deaths:261
KDR:2.812
Accuracy:27.471% C+
HSR:21.798% C+
NS-44L Blackhand
C+
Kills:711
Deaths:482
KDR:1.475
Accuracy:41.824% C+
HSR:39.522% C+
The Immortal
B**
Kills:472
Deaths:274
KDR:1.723
Accuracy:41.727% B**
HSR:27.542% C+
Phantom VA23
C*
Kills:400
Deaths:121
KDR:3.306
Accuracy:36.523% C*
HSR:31% C++
NSX Tengu
A+
Kills:385
Deaths:114
KDR:3.377
Accuracy:43.454% B**
HSR:30.390% A+
NS-61 Emissary
B
Kills:289
Deaths:169
KDR:1.710
Accuracy:30.422% B
HSR:16.609% C+
Beamer VS3
C+
Kills:274
Deaths:198
KDR:1.384
Accuracy:20.700% D--
HSR:22.628% C+
VA39 Spectre
C
Kills:228
Deaths:24
KDR:9.500
Accuracy:27.080% D-
HSR:35.526% C
Kills:52,102
Deaths (as Infiltrator):15,764
Deaths (to Infiltrators):8,996
KDR:3.30513
Kill Difference:36,338
Playtime:936.623 hours
Usage:34%
Score:16.103m
Score/min:287
Accuracy (listed only):34.949%
HSR (listed only):39.694%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B++
Kills:2,211
Deaths:923
KDR:2.395
Accuracy:28.898% B+
HSR:23.338% B++
Solstice VE3
B*
Kills:1,301
Deaths:678
KDR:1.919
Accuracy:27.463% B*
HSR:22.521% B+
Phobos VX86
B++
Kills:1,231
Deaths:760
KDR:1.620
Accuracy:65.551% B+
HSR:20.634% B++
Solstice SF
B**
Kills:1,218
Deaths:457
KDR:2.665
Accuracy:30.122% B**
HSR:22.906% B**
Serpent VE92
C**
Kills:1,198
Deaths:542
KDR:2.210
Accuracy:23.920% C+
HSR:21.703% C**
NS-11C
B*
Kills:1,185
Deaths:467
KDR:2.537
Accuracy:28.277% B*
HSR:23.460% B++
NSX Tanto
B*
Kills:1,169
Deaths:419
KDR:2.790
Accuracy:30.553% B*
HSR:23.781% C
Eidolon VE33
B++
Kills:1,161
Deaths:354
KDR:3.280
Accuracy:31.237% B+
HSR:31.180% B++
VX6-7
C+
Kills:1,160
Deaths:622
KDR:1.865
Accuracy:24.752% C+
HSR:17.672% D
VE-LR Obelisk
B**
Kills:876
Deaths:187
KDR:4.684
Accuracy:39.367% B**
HSR:34.132% C**
Thanatos VE70
C*
Kills:709
Deaths:461
KDR:1.538
Accuracy:41.932% C*
HSR:15.515% C+
Deimos VA29
B*
Kills:643
Deaths:299
KDR:2.151
Accuracy:67.487% B+
HSR:21.151% B*
Pandora VX25
B**
Kills:592
Deaths:209
KDR:2.833
Accuracy:52.084% B**
HSR:17.905% B++
NS Baron G5
B**
Kills:445
Deaths:167
KDR:2.665
Accuracy:43.583% C+
HSR:19.326% B**
Solstice Burst
B**
Kills:348
Deaths:140
KDR:2.486
Accuracy:29.695% B+
HSR:32.184% B**
Revenant
C
Kills:315
Deaths:91
KDR:3.462
Accuracy:32.193% C
HSR:26.032% C-
NSX-P Tanto
B+
Kills:252
Deaths:120
KDR:2.100
Accuracy:28.165% B+
HSR:26.984% C*
Zenith VX-5
C+
Kills:86
Deaths:41
KDR:2.098
Accuracy:25.592% C+
HSR:18.605% C--
Kills:16,100
Deaths (as Engineer):6,937
Deaths (to Engineers):9,655
KDR:2.32089
Kill Difference:9,163
Playtime:192.589 hours
Usage:7%
Score:3.575m
Score/min:309
Accuracy (listed only):36.159%
HSR (listed only):23.279%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,899
Deaths:565
KDR:3.361
Accuracy:36.163% A+
HSR:29.911% B**
Phobos VX86
B++
Kills:1,231
Deaths:760
KDR:1.620
Accuracy:65.551% B+
HSR:20.634% B++
Eridani SX5
C*
Kills:1,165
Deaths:425
KDR:2.741
Accuracy:27.585% C*
HSR:20.343% C++
Sirius SX12
C**
Kills:1,164
Deaths:612
KDR:1.902
Accuracy:25.977% C**
HSR:17.612% C+
MKV Suppressed
C+
Kills:1,163
Deaths:570
KDR:2.040
Accuracy:24.068% C
HSR:18.745% C+
NS-7 PDW
B*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:28.991% B*
HSR:21.312% B+
Skorpios
C+
Kills:734
Deaths:261
KDR:2.812
Accuracy:27.471% C+
HSR:21.798% C+
Thanatos VE70
C*
Kills:709
Deaths:461
KDR:1.538
Accuracy:41.932% C*
HSR:15.515% C+
Deimos VA29
B*
Kills:643
Deaths:299
KDR:2.151
Accuracy:67.487% B+
HSR:21.151% B*
Pandora VX25
B**
Kills:592
Deaths:209
KDR:2.833
Accuracy:52.084% B**
HSR:17.905% B++
NS Baron G5
B**
Kills:445
Deaths:167
KDR:2.665
Accuracy:43.583% C+
HSR:19.326% B**
NSX Tengu
A+
Kills:385
Deaths:114
KDR:3.377
Accuracy:43.454% B**
HSR:30.390% A+
Terminus VX-9
C**
Kills:245
Deaths:118
KDR:2.076
Accuracy:27.225% C**
HSR:22.857% C-
NSX Yumi
A++
Kills:183
Deaths:68
KDR:2.691
Accuracy:28.473% B
HSR:43.716% A++
Pulsar VS1
A
Kills:83
Deaths:23
KDR:3.609
Accuracy:26.765% B++
HSR:30.121% A
Kills:11,800
Deaths (as Combat Medic):5,020
Deaths (to Combat Medics):5,116
KDR:2.3506
Kill Difference:6,780
Playtime:14.952 hours
Usage:1%
Score:0.294m
Score/min:328
Accuracy (listed only):37.787%
HSR (listed only):23.422%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:673
Deaths:222
KDR:3.032
Accuracy:22.495% B*
HSR:27.637% A
Nebula VM20
B++
Kills:620
Deaths:222
KDR:2.793
Accuracy:21.704% B++
HSR:20.484% C+
Quasar VM1
B+
Kills:128
Deaths:67
KDR:1.910
Accuracy:7.482% F-
HSR:21.094% B+
Comet VM2
D*
Kills:62
Deaths:67
KDR:0.925
Accuracy:33.240% D*
HSR:0% F-
Kills:1,483
Deaths (as MAX Suit):289
Deaths (to MAX Suits):1,589
KDR:5.13149
Kill Difference:1,194
Playtime:20.499 hours
Usage:1%
Score:0.464m
Score/min:378
Accuracy (listed only):21.230%
HSR (listed only):17.304%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:6,233
V. Kills:3,702 168%
Deaths:1,087
KDR:5.734
Accuracy:36.456% B*
KPH:35.800 A*
VKPH:21.200 A++
Dual Photon Pods
A
Kills:1,655
V. Kills:333 496%
Deaths:144
KDR:11.493
Accuracy:54.185% C**
KPH:143.800 A
VKPH:28.900 B*
Antares LC
B+
Kills:1,337
V. Kills:877 152%
Deaths:594
KDR:2.251
Accuracy:34.620% B+
KPH:21.700 C*
VKPH:14.200 C++
Hornet Missiles
B**
Kills:1,198
V. Kills:590 203%
Deaths:73
KDR:16.411
Accuracy:64.669% B
KPH:139.500 B**
VKPH:68.700 B**
Maelstrom Turbo Laser
B**
Kills:1,065
V. Kills:658 162%
Deaths:640
KDR:1.664
Accuracy:37.286% B**
KPH:21 B+
VKPH:13 B
Light PPA
A++
Kills:662
V. Kills:91 N/A
Deaths:60
KDR:11.033
Accuracy:41.433% C++
KPH:53.600 C*
VKPH:7.400 A++
M202 Wyrm
C+
Kills:260
V. Kills:136 190%
Deaths:10
KDR:26
Accuracy:53.700% C
KPH:100.300 C
VKPH:52.500 C+
Coyote Missiles
B++
Kills:171
V. Kills:90 188%
Deaths:22
KDR:7.773
Accuracy:60.726% B**
KPH:62.800 B++
VKPH:33.100 B++
Photon A2A Missile Pods
A++
Kills:52
V. Kills:28 179%
Deaths:6
KDR:8.667
Accuracy:91.594% A++
KPH:36.300 C
VKPH:19.500 D
Kills:12,633 (9,297 + 0)
Deaths:2,636
KDR:4.792
VKDR:2.468
Vehicle Kills:6,505
Kill Difference:9,997
Playtime:325.847 hours
Usage:12%
Score:4.859m
Score/min:249
Piloting Accuracy:41.433%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:126
V. Kills:125 100%
Deaths:69
KDR:1.826
Accuracy:39.842% D
KPH:9.600 C**
VKPH:9.600 B+
C150 Dalton
B+
Kills:69
V. Kills:49 138%
Deaths:9
KDR:7.667
Accuracy:20.264% F-
KPH:45.300 B+
VKPH:32.100 B+
Kills:195 (126 + 69)
Deaths:78
KDR:2.500
VKDR:2.231
Vehicle Kills:174
Kill Difference:117
Playtime:14.613 hours
Usage:1%
Score:0.135m
Score/min:154
Piloting Accuracy:39.842%
Gunner Accuracy:20.264%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:3,798
V. Kills:1,489 255%
Deaths:136
KDR:27.927
Accuracy:46.013% D*
KPH:56.900 A*
VKPH:22.300 B++
L100 Python HEAT
B+
Kills:1,297
V. Kills:550 235%
Deaths:155
KDR:8.368
Accuracy:48.566% C
KPH:34.100 C**
VKPH:14.500 B+
L100 Python HESH
A++
Kills:1,215
V. Kills:259 467%
Deaths:53
KDR:22.925
Accuracy:47.451% C+
KPH:72.700 B**
VKPH:15.500 A++
Skyguard
A*
Kills:437
V. Kills:244 178%
Deaths:43
KDR:10.163
Accuracy:36.726% B**
KPH:29.400 A*
VKPH:16.400 A++
C75 Viper
B+
Kills:369
V. Kills:56 N/A
Deaths:33
KDR:11.182
Accuracy:27.815% D*
KPH:37.300 B+
VKPH:5.700 C--
Kills:7,116 (7,116 + 0)
Deaths:420
KDR:16.943
VKDR:6.186
Vehicle Kills:2,598
Kill Difference:6,696
Playtime:146.294 hours
Usage:5%
Score:2.228m
Score/min:254
Driving Accuracy:27.815%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,026
V. Kills:496 206%
Deaths:85
KDR:12.071
Accuracy:47.031% D-
KPH:38.800 A
VKPH:18.800 B*
Supernova PC
B*
Kills:200
V. Kills:50 392%
Deaths:24
KDR:8.333
Accuracy:39.146% D*
KPH:31.800 B*
VKPH:8 C+
Saron HRB
M+
Kills:131
V. Kills:94 138%
Deaths:8
KDR:16.375
Accuracy:52.262% B**
KPH:54.500 M+
VKPH:39.100 M+
Kills:1,357 (1,226 + 131)
Deaths:117
KDR:11.598
VKDR:5.470
Vehicle Kills:640
Kill Difference:1,240
Playtime:35.136 hours
Usage:1%
Score:0.633m
Score/min:300
Driving Accuracy:39.146%
Gunner Accuracy:52.262%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
A*
Kills:111
V. Kills:66 166%
Deaths:3
KDR:37
Accuracy:35.785% B+
KPH:60.800 A++
VKPH:36.100 A*
Saron HRB-H
A+
Kills:78
V. Kills:37 205%
Deaths:3
KDR:26
Accuracy:60.158% B+
KPH:60.700 A+
VKPH:28.800 B+
M20 Basilisk-H
B+
Kills:60
V. Kills:28 207%
Deaths:3
KDR:20
Accuracy:38.334% D
KPH:46.800 C
VKPH:21.800 B+
Kills:249 (0 + 249)
Deaths:9
KDR:27.667
VKDR:14.556
Vehicle Kills:131
Kill Difference:240
Playtime:4.395 hours
Usage:0%
Score:0.115m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:38.334%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:75
V. Kills:23 313%
Deaths:10
KDR:7.500
Accuracy:35.455% C-
KPH:35.100 A
VKPH:10.800 B*
Kills:75 (0 + 75)
Deaths:10
KDR:7.500
VKDR:2.300
Vehicle Kills:23
Kill Difference:65
Playtime:2.137 hours
Usage:0%
Score:0.047m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:35.455%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:144
V. Kills:7 N/A
Deaths:40
KDR:3.600
Accuracy:40.803% C+
KPH:29.600 D
VKPH:1.400 C-
Kills:144 (144 + 0)
Deaths:40
KDR:3.600
VKDR:0.175
Vehicle Kills:7
Kill Difference:104
Playtime:4.857 hours
Usage:0%
Score:0.024m
Score/min:82
Driving Accuracy:40.803%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 23,09522,9787,1343.221C++0.0626.812%C++28.218%C75.3C**N/A198305.3h10.3C**38.4B
Parsec VX3-A 8,5298,50580710.539A++7.3839.775%C-77.837%C+60.3B+N/A150141h2C5C
Ghost 8,4738,4591,4205.957B**2.8041.7%B+71.557%C**64B**N/A171132.2h2.1B+5B+
Saron Laser Cannon 9,9356,2331,0875.734A2.5736.456%B*N/A35.8A*21.2A++248174.3h65.2B*178.7B**
VX29 Polaris 4,8034,7842,1522.223B++0.9425.553%B22.638%C+60B+N/A16179.7h10.9B+42.7B+
Parallax VX3 4,4014,3998984.899B+1.7442.138%B+83.951%B*44.8B**N/A11298.3h1.9B++4.4B++
NS-44 Commissioner 4,1884,1743,0261.379B+1.7843.19%B*26.617%B+76.2A++N/A20854.8h3.4B+7.9B++
L100 Python AP 5,2873,79813627.926S24.7646.013%D*N/A56.9A*22.3B++27366.7h3.2A+7B*
VE-H Maw 3,7523,7428974.172A*1.0134.487%A++29.53%B87.4AN/A26742.8h9.3B+27.1B++
Phaseshift VX-S 3,1793,1774676.803A+3.6438.061%C**70.192%C54.7A++N/A13158.1h2.7C**7.1B+
C-4 3,9752,8711,3742.09B+1.0726.039%C++N/A127B**48.8A93422.6h1.4C*5.2B
NS Decimator 3,4162,2301,3161.695B*1.4751.031%D*2.96%B+42.4B+22.5B++30952.6h3.9B+7.6C*
Eclipse VE3A 2,2362,2119232.395B+0.7728.898%B+23.338%B++42.9C++N/A10651.5h10.6B+36.5B++
Flare VE6 2,1752,1588192.635A0.5324.277%C**24.606%C+63.7B*N/A22333.9h9.6B+39.5B+
VE-S Canis 1,9051,8995653.361A*0.2036.163%A+29.911%B**68.6B*N/A16827.7h9.3B*25.8B++
Orion VS54 1,7591,7495982.925B**0.2425.592%B*25.901%C++58.7B**N/A26429.8h10.3B*40.3C**
Dual Photon Pods 1,9881,65514411.493B*8.3354.185%C**1.39%C*143.9A29B*58911.5h16.4B++30.2B++
NS-15M1 1,6101,6078911.804C**1.3621.789%C+22.215%C+48.4C**N/A14533.2h11.5B+52.8C**
SVA-88 1,5201,5144633.27B++0.1124.388%C*24.769%C+69.1B*N/A19121.9h10.5B+43.1B+
Proximity Mine 1,4851,4852007.425B**4.2639.761%CN/A188AN/A5107.9h2.1C--5.2C
Ursa 1,4571,4527331.981B++1.1823.058%C++21.212%C-50.2B+N/A15128.9h9.8B+42.7B+
V10 1,4101,4072415.838B**2.6839.397%C+78.749%C++51.2B*N/A12927.5h2.1B5.3C**
Antares LC 2,2141,3375942.251B+0.9134.62%B+2.618%B+21.7C*14.2C++16061.6h91.3B+263.8B+
Auraxium Force-Blade 1,3211,32116,8330.078B**3.0844.05%B**2.195%D-1.7C+N/A4763.5h1.5B**3.5B+
Solstice VE3 1,3141,3016781.919A++1.2427.463%B*22.521%B+42.8A+N/A20030.4h12.1B++44.2B+
L100 Python HEAT 1,8471,2971558.368B*5.2148.566%C4.163%B**34.1C**14.5B+21738h5.2B+10.6B+
NS-15M2 1,2961,2795042.538B+0.6226.605%B+20.485%D67.3B*N/A26019h11B+41.2B+
NS-30 Vandal 1,2651,2604462.825B++0.3431.351%C27.064%C++47.7B+N/A11626.4h5.3B+17C*
Frag Grenade 1,2681,25011250N/A1,246.8443.043%CN/A500C++7.2C+13412.5h3.2B+7.5B
NS-357 Underboss 1,2451,2338901.385B+1.7843.505%B*22.871%C++95.6A++N/A26912.9h3.9B+8.9B++
Phobos VX86 1,2331,2317601.62C**1.5465.551%B+20.634%B++51.3C*N/A15624h2.5C+3.8C**
Artemis VX26 1,2361,2304392.802A0.3630.573%B++22.439%C+66.8A++N/A16918.4h9.8B**32.2B*
Solstice SF 1,2241,2184572.665A++0.5030.122%B**22.906%B**49.7A++N/A12324.5h11.4C++37.8B+
L100 Python HESH 1,4741,2155322.925B**19.7647.451%C+N/A72.8B**15.5A++27016.7h2.7B*5.8B+
NSX Tomoe 1,2101,2063333.622A0.4629.336%C++43.118%B+65.5B**N/A17018.4h12B++40.8B+
NSX Daimyo 1,2061,2051687.173A4.0140.237%C+92.946%C59.7C**N/A15720.2h2.7C+6.7C+
Hornet Missiles 1,7881,1987316.411A*13.2564.669%B1.419%C+139.3B**68.6B**8628.6h8B+12.4B++
Serpent VE92 1,2061,1985422.21B**0.9523.92%C+21.703%C**53.2B**N/A15922.5h11.4B+47.6B+
NS-11C 1,1931,1854672.537A++0.6228.277%B*23.46%B++58.4A+N/A17120.3h12.1B+42.8B++
S1 1,6671,1711,1770.995B+2.1745.591%D*2.562%C+31.7B+13.4C++28936.9h4.6B**10.1B+
Lasher X2 1,1861,1704322.708A**0.4531.707%B*5.214%B++57.1AN/A14720.5h12.8A+40.3B**
NSX Tanto 1,1711,1694192.79A++0.3730.553%B*23.781%C56.2B**N/A18220.8h11.1B+36.5B+
Eridani SX5 1,1701,1654252.741A+0.4227.585%C*20.343%C++62.6B**N/A19318.6h11.3B40.9B
Sirius SX12 1,1691,1646121.902B*1.2625.977%C**17.612%C+53.2AN/A17621.9h13.1B+50.3B+
XM98 1,1641,1642105.543A++2.3840.05%B+81.701%B*26.1C+N/A9044.6h2B*5.1B++
MKV Suppressed 1,1711,1635702.04A1.1224.068%C18.745%C+49.1B*N/A12823.7h12.3B+51.3C**
Pulsar LSW 1,1651,1623763.09A0.0727.313%B*27.108%B57.2B+N/A16620.3h10.3B++37.6B++
Cerberus 1,1641,1626481.793B++1.3737.08%B*30.465%B*105.6A**N/A29511h5B++13.6B++
The Slasher 1,1611,16112,3040.094B*3.0747.883%B**1.378%D--2C+N/A5577.5h1.5B**3.1C++
Manticore SX40 1,1691,1616291.846B**1.3239.299%A+28.424%B*105.5M**N/A25711h6.3B++16B**
Eidolon VE33 1,1631,1613543.28A**0.1231.237%B+31.18%B++58.6A++N/A16719.8h6B**19.1B*
VX6-7 1,1631,1606221.865B+1.3024.752%C+17.672%D45B+N/A14525.8h11.6B+47B
NSX Naginata 1,1661,1593942.942A+0.2225.945%B++30.371%B55.2B+N/A17921h10.4B+40.2B+
NS-7 PDW 1,1621,1593683.149M0.0128.991%B*21.312%B+66.6A*N/A18717.4h11.1B**38.4B++
Spiker 1,1651,1596271.848B*1.3132.704%B+27.955%B**83.4A++N/A21613.9h8B24.4B+
Nyx VX31 1,1611,1583323.488B+0.3333.147%C+32.297%C*61.3B*N/A13718.9h4.6B+13.9B+
Maelstrom Turbo Laser 1,7231,0656401.664C+1.5037.286%B**1.315%D21B+13B15850.7h75.5B+202.6B++
Supernova FPC 1,5221,0268512.071B*8.9147.031%D-3.411%B++38.7A18.7B++25726.5h3.8B*8B++
VE-LR Obelisk 8778761874.684A++1.5239.367%B**34.132%C**73A++N/A18712h4.9B**12.4B*
NS Decimator-B 1,0938462872.948B**0.2151.72%F2.009%C60.4C*17.6C+27714h2.9B*5.7C**
Force-Blade 78678615,2210.052B*3.1144.358%A5.344%C1.1B+N/A3684.1h1.8B++4.1B++
Skorpios 7387342612.812B*0.3527.471%C+21.798%C+58.3B+N/A14712.6h10.9C*39.6C*
NS-44L Blackhand 7187114821.475C*1.6941.824%C+39.522%C+58.8A++N/A15212.1h3.7B+8.8B+
Thanatos VE70 7097094611.538B++1.6241.932%C*15.515%C+42.7B++N/A13516.6h4B++9.6B+
Nebula VM20 6816732223.032B+0.1322.495%B*27.637%A55.6AN/A14612.1h15B+66.7B+
Light PPA 7536626011.033B++7.8741.433%C++1.36%C++53.4C*7.3A++21812.4h19C45.9C+
Deimos VA29 6476432992.151B*1.0167.487%B+21.151%B*68.4B*N/A1729.4h2.3C*3.3B+
Nebula VM20 6236202222.793C**0.3721.704%B++20.484%C+51.2B**N/A14612.1h15.7C*72.2B+
Nemesis VSH9 9066073671.654A++1.5160.486%C3.624%B+31.3B+15.4C*24419.4h5.3A8.8B**
Pandora VX25 5955922092.833B**0.3352.084%B**17.905%B++54.3B+N/A14210.9h4B+7.7B++
The Immortal 4734722741.723B+1.4441.727%B**27.542%C+54.9C**N/A1268.6h9.1C-21.9B+
NS Baron G5 4504451672.665A*0.5043.583%C+19.326%B**51.7B*N/A1258.6h4.6C++10.5C+
Skyguard 6814374310.163M++7.0036.726%B**1.373%C--29.3A*16.4A++26414.9h78B**212.4A
Phantom VA23 4004001213.306B**0.1436.523%C*31%C++50.6B+N/A1317.9h4.3B11.8B+
NSX Tengu 3873851143.377A*0.2243.454%B**30.39%A+68.8AN/A1985.6h10.6B++24.3B++
Spear Anti-Vehicle Phalanx Turret 6213732713.815B**10.6549.299%B+3.217%C57.4B**38.2A+5596.5h7.7B+15.7B+
C75 Viper 4253693311.182A+8.0227.815%D*N/A37.3B+5.7C--2229.9h7.1A25.4B+
Solstice Burst 3523481402.486B++0.6829.695%B+32.184%B**38.7C+N/A1069h11.5B+38.6B+
Revenant 316315913.462C**0.3032.193%C26.032%C-57.3B+N/A1665.5h5.9B*18.4B+
NS-61 Emissary 2902891691.71A1.4530.422%B16.609%C+80.3MN/A2523.6h11.7B+38.4B+
Beamer VS3 2752741981.384B*1.7820.7%D--22.628%C+31.5C**N/A1758.7h8.1B+39C+
M202 Wyrm 3962601026A+22.8453.7%C1.923%D100C52.3C+5242.6h50.5C--94.1C--
Rocklet Rifle 5232522171.161B*2.0038.182%FN/A37.6B++40.4A4956.7h25.5B**66.8C*
NSX-P Tanto 2552521202.1A1.0628.165%B+26.984%C*34.1C**N/A1467.4h11.4B++40.3B++
Tank Mine 378250455.556A+2.3964.459%A*N/A178.6A+91.4B**15331.4h3.1F-4.8B*
Terminus VX-9 2472451182.076C**1.0927.225%C**22.857%C-47.1BN/A1715.2h10.6B++38.8B+
VA39 Spectre 228228249.5S6.3427.08%D-35.526%C20C+N/A13111.4h5.4B+20.1C++
Hunter QCX 2102081991.045B+2.1241.028%C+35.096%B+40MN/A1455.2h2.7B+6.6B+
Supernova PC 250200248.333B+5.1739.146%D*1.5%D31.7B*7.9C+3026.3h3.3B**8.3B++
Aspis Anti-Aircraft Phalanx Turret 386187267.192A4.0335.562%A+N/A26.7M++28.4M*4257h112.3B**315.7B**
NSX Yumi 184183682.691B*0.4728.473%B43.716%A++61B**N/A1533h8.8B**31B*
Coyote Missiles 261171227.773A*4.6160.726%B**N/A63.3B++33.3B++4562.7h36.2B+59.6B+
C-4 ARX 196146502.92B+0.2424.127%DN/A132.7C**45.5B+7881.1h1B++4.3B
S12 Renegade 151144403.6C++0.4440.803%C+11.111%A++29.4D1.4C-824.9h4D9.9C
Saron HRB 225131816.375A*13.2152.262%B**N/A54.6M+39.2M+7762.4h20.2B+38.6B*
Quasar VM1 132128671.91C**1.257.482%F-21.094%B+23.7C+N/A1775.4h10.9A145.3C
CAS30 Tank Buster 251126691.826B+1.3439.842%DN/A9.6C**9.5B+11113.1h56.4C++141.7C++
Anti-Vehicle Grenade 1551131113N/A109.8442.47%D--N/A188.3D-70C16470.6h7.5D-17.6D-
G40-F Ranger 177111337M+33.8435.785%B+N/A61.7A++36.7A*4931.8h56.9B+159B+
NS Annihilator 2381081021.059B**2.1081.605%C*N/A10.9C++13.1A++2549.9h10.6B+13B+
Zenith VX-5 8986412.098B**1.0625.592%C+18.605%C--29.7C+1B**2072.9h10.9B++42.8B+
MANA Anti-Vehicle Turret 14384392.154C*1.0148.742%D3.571%C++840C590C3280550.1h7.4B15.1C**
Pulsar VS1 8383233.609M+0.4526.765%B++30.121%A59.3A*N/A11471.4h10.7A39.9B*
MANA Anti-Personnel Turret 8280312.581N/A0.5816.338%UN/A800U20U3063000.1h20.3T*124.3T*
Saron HRB-H 11578326M**22.8460.158%B+N/A60A+28.5B+4981.3h26.4C+43.9C*
M20 Basilisk 9875107.5A*4.3435.455%C-5.333%C+35.7A11B*3682.1h57.1B**161.1B*
C150 Dalton 1186997.667C++4.5120.264%F-N/A46B+32.7B+5301.5h3.3B++16.4D
Comet VM2 7162670.925C++2.2433.24%D*N/A11.5C++1.7D*2065.4h13.4B**40.4B+
M20 Basilisk-H 8860320A++16.8438.334%D10%A+46.2C21.5B2861.3h65.4C++170.7C+
Photon A2A Missile Pods 805268.667B*5.5191.594%A++N/A37.1C20D3041.4h12.2D**13.3D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32310.1h
Anti-Vehicle MANA Turret35100.6h
Nano-Armor Kit100228,25210.6h
Nanite Revive Grenade01200h
Medical Applicator1311,6710.8h
Motion Spotter114,9891.7h
G40-F Ranger02140.1h
Recon Detection Device13623,16326.8h
Ammunition Package416570.6h
Medical Kit1,07712,19310.7h
Anti-Infantry MANA Turret4650.2h
Nano-Repair Grenade06440.2h
M20 Drake0750h

Check the help document for the dictionary if you want to learn more about words used here.


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