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Paragon Dreadnaught BattleMonster[WCS] BattleMonster
VS BR 161

KDR: 3.26

Score: 62m

Last Seen: Jul 9th, 2020 3:55 PM
- OFFLINE - 535 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Parsec VX3-A Ghost Saron Laser Cannon NS-44 Commissioner L100 Python AP VX29 Polaris Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,486,886 MLG Score: 4386
Fun Score: N/A
Cheeseburgers Flipped: 167TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.858%26.634%74248130182,6912.924840.332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.979%1.278A0.831B++-0.774D-HEAD ++ (~12.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.545B+9.40.342C**24.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.354%1.014%6124134510,457223453624.68084195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.095%0.013C+-0.512D-0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.80.108C+54.1-0.017C+90.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.077%1.332%572713429,461232235754.0745265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.8%-0.094C+-0.755D-0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.514B+7.50.399B11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.729%4.167%203134626416663550.15846374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.72%0.047C+-0.086C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.6-0.344C-59.4-0.475D102.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.409%76.642%208134132,1943280569.81524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.185%0.82B++0.617B+0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.472B+2.10.336C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.598%19.087%20413453,175210291.50975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.014%0.974B*0.831B++0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.562B+3.10.366C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62m166.6%377 (22.6k)350 (21k)3.2572170,62552,3843.46886161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13491639631.007%29.023%90003:2359

7% Engineer38% Heavy Assault36% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 8:25 PMMar 26th, 2015 2:52 PMJul 28th, 2020 8:20 PM (65d) (PST)Jul 9th, 2020 12:07 PM (84d) (PST)Jul 9th, 2020 11:55 AM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9521767760.9630.2960.2791.7650.0974386

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,14910,53746,612581817106621,010

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2953.3h/123.1d 11,088 49,521 41,696 312.8k 2,832 10,696 17,169 168.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:24,078
Deaths:7,465
KDR:3.225
Accuracy:26.926% C
HSR:28.412% D
VX29 Polaris
C+
Kills:4,790
Deaths:2,157
KDR:2.221
Accuracy:25.560% C+
HSR:22.631% C-
VE-H Maw
B**
Kills:3,762
Deaths:904
KDR:4.162
Accuracy:34.457% B**
HSR:29.452% C
Flare VE6
C
Kills:2,158
Deaths:819
KDR:2.635
Accuracy:24.275% C
HSR:24.606% C-
NS-15M1
C
Kills:2,082
Deaths:1,051
KDR:1.981
Accuracy:23.233% C--
HSR:25.072% C
Orion VS54
C*
Kills:1,769
Deaths:606
KDR:2.919
Accuracy:25.619% C*
HSR:26.003% C
SVA-88
C
Kills:1,659
Deaths:499
KDR:3.325
Accuracy:24.755% C
HSR:25.256% C
Ursa
C--
Kills:1,452
Deaths:733
KDR:1.981
Accuracy:23.058% C--
HSR:21.212% D
NS-15M2
C+
Kills:1,279
Deaths:504
KDR:2.538
Accuracy:26.599% C+
HSR:20.485% D*
Pulsar LSW
C*
Kills:1,162
Deaths:376
KDR:3.090
Accuracy:27.313% C*
HSR:27.108% C+
NSX Naginata
C+
Kills:1,159
Deaths:394
KDR:2.942
Accuracy:25.945% C+
HSR:30.371% C+
Kills:45,350
Deaths (as Heavy Assault):15,508
Deaths (to Heavy Assaults):13,742
KDR:2.9243
Kill Difference:29,842
Playtime:1,109.871 hours
Usage:38%
Score:25.142m
Score/min:378
Accuracy (listed only):26.158%
HSR (listed only):25.510%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C**
Kills:2,211
Deaths:923
KDR:2.395
Accuracy:28.898% C++
HSR:23.338% C**
VE-S Canis
B*
Kills:1,900
Deaths:569
KDR:3.339
Accuracy:36.107% B*
HSR:29.947% B+
NS-66 Punisher
B*
Kills:1,503
Deaths:375
KDR:4.008
Accuracy:32.760% B*
HSR:27.611% C+
Solstice VE3
C*
Kills:1,301
Deaths:678
KDR:1.919
Accuracy:27.463% C*
HSR:22.521% C++
Phobos VX86
B
Kills:1,231
Deaths:760
KDR:1.620
Accuracy:65.551% C*
HSR:20.634% B
Solstice SF
B*
Kills:1,218
Deaths:457
KDR:2.665
Accuracy:30.122% B++
HSR:22.906% B*
Serpent VE92
C+
Kills:1,200
Deaths:558
KDR:2.151
Accuracy:23.825% D
HSR:21.667% C+
NS-11C
C**
Kills:1,185
Deaths:467
KDR:2.537
Accuracy:28.277% C*
HSR:23.460% C**
NSX Tanto
C*
Kills:1,169
Deaths:419
KDR:2.790
Accuracy:30.553% C*
HSR:23.781% D
NSX Tengu
B*
Kills:1,166
Deaths:327
KDR:3.566
Accuracy:45.854% B*
HSR:26.329% C**
Eridani SX5
C
Kills:1,165
Deaths:425
KDR:2.741
Accuracy:27.585% C
HSR:20.343% C
Sirius SX12
C
Kills:1,164
Deaths:612
KDR:1.902
Accuracy:25.977% C
HSR:17.612% C
MKV Suppressed
C-
Kills:1,163
Deaths:570
KDR:2.040
Accuracy:24.068% D-
HSR:18.745% C-
VX6-7
C--
Kills:1,160
Deaths:622
KDR:1.865
Accuracy:24.752% C--
HSR:17.672% D-
NS-7 PDW
C*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:28.991% C*
HSR:21.312% C++
Skorpios
C+
Kills:805
Deaths:279
KDR:2.885
Accuracy:27.978% C+
HSR:22.112% C+
Thanatos VE70
C+
Kills:709
Deaths:461
KDR:1.538
Accuracy:41.932% C+
HSR:15.515% C+
Deimos VA29
B
Kills:643
Deaths:299
KDR:2.151
Accuracy:67.487% C++
HSR:21.151% B
Pandora VX25
B++
Kills:592
Deaths:209
KDR:2.833
Accuracy:52.084% B++
HSR:17.905% C**
NS Baron G5
B++
Kills:445
Deaths:167
KDR:2.665
Accuracy:43.583% C
HSR:19.326% B++
Solstice Burst
B++
Kills:348
Deaths:140
KDR:2.486
Accuracy:29.695% C++
HSR:32.184% B++
NSX-P Tanto
C+
Kills:252
Deaths:120
KDR:2.100
Accuracy:28.165% C+
HSR:26.984% C
VE-C Horizon
B+
Kills:132
Deaths:111
KDR:1.189
Accuracy:32.138% D-
HSR:31.061% B+
Zenith VX-5
C--
Kills:86
Deaths:41
KDR:2.098
Accuracy:25.592% C--
HSR:18.605% D
Kills:23,907
Deaths (as Light Assault):9,957
Deaths (to Light Assaults):10,087
KDR:2.40102
Kill Difference:13,950
Playtime:526.788 hours
Usage:18%
Score:12.637m
Score/min:400
Accuracy (listed only):34.560%
HSR (listed only):22.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C
Kills:10,685
Deaths:1,021
KDR:10.465
Accuracy:40.601% D
HSR:77.969% C
Ghost
C+
Kills:9,631
Deaths:1,576
KDR:6.111
Accuracy:42.039% C+
HSR:72.080% C+
NS-44 Commissioner
B+
Kills:4,948
Deaths:3,361
KDR:1.472
Accuracy:44.378% B+
HSR:27.243% C*
Parallax VX3
B++
Kills:4,399
Deaths:898
KDR:4.899
Accuracy:42.138% C*
HSR:83.951% B++
Phaseshift VX-S
C+
Kills:3,422
Deaths:492
KDR:6.955
Accuracy:38.325% C+
HSR:70.953% C-
VE-S Canis
B*
Kills:1,900
Deaths:569
KDR:3.339
Accuracy:36.107% B*
HSR:29.947% B+
NS-30 Vandal
C+
Kills:1,528
Deaths:473
KDR:3.230
Accuracy:33.132% C--
HSR:28.076% C+
NS-66 Punisher
B*
Kills:1,503
Deaths:375
KDR:4.008
Accuracy:32.760% B*
HSR:27.611% C+
V10
C+
Kills:1,407
Deaths:241
KDR:5.838
Accuracy:39.397% D
HSR:78.749% C+
NS-357 Underboss
B+
Kills:1,369
Deaths:975
KDR:1.404
Accuracy:43.833% B+
HSR:23.521% C
Artemis VX26
C*
Kills:1,233
Deaths:439
KDR:2.809
Accuracy:30.568% C*
HSR:22.384% C-
NSX Tomoe
C++
Kills:1,216
Deaths:337
KDR:3.608
Accuracy:29.371% C
HSR:43.257% C++
NSX Daimyo
C
Kills:1,205
Deaths:168
KDR:7.173
Accuracy:40.237% D
HSR:92.946% C
Spiker
B+
Kills:1,174
Deaths:637
KDR:1.843
Accuracy:32.738% C*
HSR:27.939% B+
NSX Tengu
B*
Kills:1,166
Deaths:327
KDR:3.566
Accuracy:45.854% B*
HSR:26.329% C**
Eridani SX5
C
Kills:1,165
Deaths:425
KDR:2.741
Accuracy:27.585% C
HSR:20.343% C
XM98
B++
Kills:1,164
Deaths:210
KDR:5.543
Accuracy:40.050% C+
HSR:81.701% B++
Sirius SX12
C
Kills:1,164
Deaths:612
KDR:1.902
Accuracy:25.977% C
HSR:17.612% C
Nyx VX31
C++
Kills:1,163
Deaths:333
KDR:3.492
Accuracy:33.178% D
HSR:32.244% C++
MKV Suppressed
C-
Kills:1,163
Deaths:570
KDR:2.040
Accuracy:24.068% D-
HSR:18.745% C-
Cerberus
B+
Kills:1,162
Deaths:648
KDR:1.793
Accuracy:37.080% B+
HSR:30.465% B
Manticore SX40
B**
Kills:1,162
Deaths:630
KDR:1.844
Accuracy:39.267% B**
HSR:28.485% B+
NS-7 PDW
C*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:28.991% C*
HSR:21.312% C++
Skorpios
C+
Kills:805
Deaths:279
KDR:2.885
Accuracy:27.978% C+
HSR:22.112% C+
NS-44L Blackhand
C
Kills:724
Deaths:489
KDR:1.481
Accuracy:41.903% C
HSR:39.917% C
NS-61 Emissary
B+
Kills:657
Deaths:303
KDR:2.168
Accuracy:33.342% B+
HSR:19.178% C+
The Immortal
B+
Kills:565
Deaths:310
KDR:1.823
Accuracy:42.083% B+
HSR:28.673% C-
Phantom VA23
C+
Kills:512
Deaths:135
KDR:3.793
Accuracy:37.452% C+
HSR:32.227% C+
VA39 Spectre
C
Kills:281
Deaths:31
KDR:9.065
Accuracy:28.569% D--
HSR:35.943% C
Beamer VS3
C+
Kills:274
Deaths:198
KDR:1.384
Accuracy:20.700% D*
HSR:22.628% C+
NS-44L Showdown
C
Kills:122
Deaths:58
KDR:2.103
Accuracy:38.745% C
HSR:30.328% D
NS-45 Pilot
C**
Kills:65
Deaths:43
KDR:1.512
Accuracy:25.583% D*
HSR:33.846% C**
Kills:60,093
Deaths (as Infiltrator):17,531
Deaths (to Infiltrators):9,587
KDR:3.42781
Kill Difference:42,562
Playtime:1,065.694 hours
Usage:36%
Score:19.388m
Score/min:303
Accuracy (listed only):35.126%
HSR (listed only):39.022%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C**
Kills:2,211
Deaths:923
KDR:2.395
Accuracy:28.898% C++
HSR:23.338% C**
Solstice VE3
C*
Kills:1,301
Deaths:678
KDR:1.919
Accuracy:27.463% C*
HSR:22.521% C++
Phobos VX86
B
Kills:1,231
Deaths:760
KDR:1.620
Accuracy:65.551% C*
HSR:20.634% B
Solstice SF
B*
Kills:1,218
Deaths:457
KDR:2.665
Accuracy:30.122% B++
HSR:22.906% B*
Serpent VE92
C+
Kills:1,200
Deaths:558
KDR:2.151
Accuracy:23.825% D
HSR:21.667% C+
NS-11C
C**
Kills:1,185
Deaths:467
KDR:2.537
Accuracy:28.277% C*
HSR:23.460% C**
NSX Tanto
C*
Kills:1,169
Deaths:419
KDR:2.790
Accuracy:30.553% C*
HSR:23.781% D
VE-LR Obelisk
B+
Kills:1,165
Deaths:228
KDR:5.110
Accuracy:39.615% B+
HSR:32.017% C
Eidolon VE33
B+
Kills:1,161
Deaths:354
KDR:3.280
Accuracy:31.237% C+
HSR:31.180% B+
VX6-7
C--
Kills:1,160
Deaths:622
KDR:1.865
Accuracy:24.752% C--
HSR:17.672% D-
Thanatos VE70
C+
Kills:709
Deaths:461
KDR:1.538
Accuracy:41.932% C+
HSR:15.515% C+
Deimos VA29
B
Kills:643
Deaths:299
KDR:2.151
Accuracy:67.487% C++
HSR:21.151% B
Pandora VX25
B++
Kills:592
Deaths:209
KDR:2.833
Accuracy:52.084% B++
HSR:17.905% C**
NS Baron G5
B++
Kills:445
Deaths:167
KDR:2.665
Accuracy:43.583% C
HSR:19.326% B++
Solstice Burst
B++
Kills:348
Deaths:140
KDR:2.486
Accuracy:29.695% C++
HSR:32.184% B++
Revenant
D
Kills:326
Deaths:93
KDR:3.505
Accuracy:32.481% D
HSR:26.380% D
NSX-P Tanto
C+
Kills:252
Deaths:120
KDR:2.100
Accuracy:28.165% C+
HSR:26.984% C
VE-C Horizon
B+
Kills:132
Deaths:111
KDR:1.189
Accuracy:32.138% D-
HSR:31.061% B+
Zenith VX-5
C--
Kills:86
Deaths:41
KDR:2.098
Accuracy:25.592% C--
HSR:18.605% D
Kills:16,534
Deaths (as Engineer):7,107
Deaths (to Engineers):10,071
KDR:2.32644
Kill Difference:9,427
Playtime:206.343 hours
Usage:7%
Score:4.095m
Score/min:331
Accuracy (listed only):35.971%
HSR (listed only):23.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B*
Kills:1,900
Deaths:569
KDR:3.339
Accuracy:36.107% B*
HSR:29.947% B+
NS-66 Punisher
B*
Kills:1,503
Deaths:375
KDR:4.008
Accuracy:32.760% B*
HSR:27.611% C+
Phobos VX86
B
Kills:1,231
Deaths:760
KDR:1.620
Accuracy:65.551% C*
HSR:20.634% B
NSX Tengu
B*
Kills:1,166
Deaths:327
KDR:3.566
Accuracy:45.854% B*
HSR:26.329% C**
Eridani SX5
C
Kills:1,165
Deaths:425
KDR:2.741
Accuracy:27.585% C
HSR:20.343% C
Sirius SX12
C
Kills:1,164
Deaths:612
KDR:1.902
Accuracy:25.977% C
HSR:17.612% C
MKV Suppressed
C-
Kills:1,163
Deaths:570
KDR:2.040
Accuracy:24.068% D-
HSR:18.745% C-
NS-7 PDW
C*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:28.991% C*
HSR:21.312% C++
Skorpios
C+
Kills:805
Deaths:279
KDR:2.885
Accuracy:27.978% C+
HSR:22.112% C+
Thanatos VE70
C+
Kills:709
Deaths:461
KDR:1.538
Accuracy:41.932% C+
HSR:15.515% C+
Deimos VA29
B
Kills:643
Deaths:299
KDR:2.151
Accuracy:67.487% C++
HSR:21.151% B
Pandora VX25
B++
Kills:592
Deaths:209
KDR:2.833
Accuracy:52.084% B++
HSR:17.905% C**
NS Baron G5
B++
Kills:445
Deaths:167
KDR:2.665
Accuracy:43.583% C
HSR:19.326% B++
Terminus VX-9
C+
Kills:280
Deaths:131
KDR:2.137
Accuracy:27.934% C+
HSR:22.857% D
NSX Yumi
A
Kills:184
Deaths:71
KDR:2.592
Accuracy:28.479% C+
HSR:43.478% A
Pulsar VS1
B++
Kills:83
Deaths:23
KDR:3.609
Accuracy:26.765% C++
HSR:30.121% B++
Kills:14,192
Deaths (as Combat Medic):5,646
Deaths (to Combat Medics):5,380
KDR:2.51364
Kill Difference:8,546
Playtime:16.055 hours
Usage:1%
Score:0.312m
Score/min:324
Accuracy (listed only):37.696%
HSR (listed only):23.437%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:683
Deaths:226
KDR:3.022
Accuracy:22.506% C++
HSR:27.672% B++
Nebula VM20
C++
Kills:633
Deaths:226
KDR:2.801
Accuracy:21.771% C++
HSR:20.853% C
Quasar VM1
C++
Kills:128
Deaths:67
KDR:1.910
Accuracy:7.482% F--
HSR:21.094% C++
Comet VM2
D**
Kills:62
Deaths:67
KDR:0.925
Accuracy:33.240% D**
HSR:0% F--
Kills:1,506
Deaths (as MAX Suit):293
Deaths (to MAX Suits):1,609
KDR:5.13993
Kill Difference:1,213
Playtime:20.862 hours
Usage:1%
Score:0.475m
Score/min:380
Accuracy (listed only):21.250%
HSR (listed only):17.405%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:6,982
V. Kills:4,109 170%
Deaths:1,092
KDR:6.394
Accuracy:36.566% B*
KPH:36.400 A+
VKPH:21.400 A
Dual Photon Pods
B++
Kills:1,685
V. Kills:338 497%
Deaths:144
KDR:11.701
Accuracy:54.214% C+
KPH:145.700 B+
VKPH:29.200 B++
Antares LC
C**
Kills:1,356
V. Kills:887 153%
Deaths:594
KDR:2.283
Accuracy:34.716% C**
KPH:21.900 C
VKPH:14.300 C
Hornet Missiles
B**
Kills:1,315
V. Kills:667 197%
Deaths:73
KDR:18.014
Accuracy:65.528% C*
KPH:139.400 B**
VKPH:70.700 B**
V26 Maelstrom Turbo Laser
B*
Kills:1,068
V. Kills:658 162%
Deaths:640
KDR:1.669
Accuracy:37.258% B*
KPH:21 C+
VKPH:12.900 C+
Light PPA
A+
Kills:722
V. Kills:99 N/A
Deaths:60
KDR:12.033
Accuracy:41.303% C
KPH:55 C
VKPH:7.500 A+
M202 Wyrm
B
Kills:376
V. Kills:193 194%
Deaths:10
KDR:37.600
Accuracy:52.965% C
KPH:122.800 C*
VKPH:63 B
Coyote Missiles
B+
Kills:172
V. Kills:91 187%
Deaths:22
KDR:7.818
Accuracy:60.607% B*
KPH:63.200 B+
VKPH:33.400 B+
Photon A2A Missile Pods
A*
Kills:52
V. Kills:28 179%
Deaths:6
KDR:8.667
Accuracy:91.594% A*
KPH:36.300 D
VKPH:19.500 D--
Kills:13,728 (10,128 + 0)
Deaths:2,641
KDR:5.198
VKDR:2.677
Vehicle Kills:7,070
Kill Difference:11,087
Playtime:345.805 hours
Usage:12%
Score:5.331m
Score/min:257
Piloting Accuracy:41.303%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:126
V. Kills:125 100%
Deaths:69
KDR:1.826
Accuracy:39.842% D-
KPH:9.600 C++
VKPH:9.600 B+
C150 Dalton
C++
Kills:69
V. Kills:49 138%
Deaths:9
KDR:7.667
Accuracy:20.264% F-
KPH:45.300 C+
VKPH:32.100 C++
Kills:195 (126 + 69)
Deaths:78
KDR:2.500
VKDR:2.231
Vehicle Kills:174
Kill Difference:117
Playtime:14.613 hours
Usage:0%
Score:0.137m
Score/min:156
Piloting Accuracy:39.842%
Gunner Accuracy:20.264%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:4,807
V. Kills:1,884 255%
Deaths:137
KDR:35.088
Accuracy:45.781% D*
KPH:57.600 B*
VKPH:22.600 C++
L100 Python HEAT
C++
Kills:1,297
V. Kills:550 235%
Deaths:155
KDR:8.368
Accuracy:48.566% D
KPH:34.100 C
VKPH:14.500 C++
L100 Python HESH
A+
Kills:1,229
V. Kills:259 473%
Deaths:53
KDR:23.189
Accuracy:47.445% C--
KPH:72.700 C*
VKPH:15.300 A+
Skyguard
A++
Kills:513
V. Kills:276 185%
Deaths:43
KDR:11.930
Accuracy:37.239% B**
KPH:31 A++
VKPH:16.700 A+
C75 Viper
C+
Kills:369
V. Kills:56 N/A
Deaths:33
KDR:11.182
Accuracy:27.815% D**
KPH:37.300 C+
VKPH:5.700 C--
Kills:8,215 (8,215 + 0)
Deaths:421
KDR:19.513
VKDR:7.185
Vehicle Kills:3,025
Kill Difference:7,794
Playtime:164.846 hours
Usage:6%
Score:2.593m
Score/min:262
Driving Accuracy:27.815%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,026
V. Kills:496 206%
Deaths:85
KDR:12.071
Accuracy:47.031% D--
KPH:38.800 B+
VKPH:18.800 C*
Supernova PC
C*
Kills:220
V. Kills:54 400%
Deaths:25
KDR:8.800
Accuracy:38.738% D**
KPH:32.700 C*
VKPH:8 C
Saron HRB
A+
Kills:131
V. Kills:94 138%
Deaths:8
KDR:16.375
Accuracy:52.262% B+
KPH:54.500 A+
VKPH:39.100 A
Kills:1,377 (1,246 + 131)
Deaths:118
KDR:11.669
VKDR:5.458
Vehicle Kills:644
Kill Difference:1,259
Playtime:35.586 hours
Usage:1%
Score:0.654m
Score/min:306
Driving Accuracy:38.738%
Gunner Accuracy:52.262%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
A++
Kills:127
V. Kills:76 165%
Deaths:3
KDR:42.333
Accuracy:36.682% C*
KPH:61.400 A
VKPH:36.700 A++
Saron HRB-H
B*
Kills:78
V. Kills:37 205%
Deaths:3
KDR:26
Accuracy:60.158% C**
KPH:60.600 B*
VKPH:28.800 C*
M20 Basilisk-H
C*
Kills:60
V. Kills:28 207%
Deaths:3
KDR:20
Accuracy:38.334% D--
KPH:46.800 D
VKPH:21.800 C*
Kills:265 (0 + 265)
Deaths:9
KDR:29.444
VKDR:15.667
Vehicle Kills:141
Kill Difference:256
Playtime:4.640 hours
Usage:0%
Score:0.124m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:38.334%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:77
V. Kills:23 321%
Deaths:10
KDR:7.700
Accuracy:35.465% D-
KPH:35.300 B+
VKPH:10.600 B+
Kills:77 (0 + 77)
Deaths:10
KDR:7.700
VKDR:2.300
Vehicle Kills:23
Kill Difference:67
Playtime:2.180 hours
Usage:0%
Score:0.049m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:35.465%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C--
Kills:156
V. Kills:7 N/A
Deaths:40
KDR:3.900
Accuracy:40.278% D
KPH:30.600 D-
VKPH:1.400 C--
Kills:156 (156 + 0)
Deaths:40
KDR:3.900
VKDR:0.175
Vehicle Kills:7
Kill Difference:116
Playtime:5.094 hours
Usage:0%
Score:0.026m
Score/min:86
Driving Accuracy:40.278%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 24,20024,0787,4653.225C+0.0326.926%C28.412%D75.8CN/A201317.6h10.3C+38.2C+
Parsec VX3-A 10,71510,6851,02110.465B+7.2140.601%D77.969%C60.3C+N/A164177.3h2D--4.8D
Ghost 9,6479,6311,5766.111B++2.8542.039%C+72.08%C+64.8C++N/A175148.6h2.1C+4.9C+
Saron Laser Cannon 11,0916,9821,0926.394B++3.1436.566%B*N/A36.4A+21.4A254191.7h63.7B++174.1B*
NS-44 Commissioner 4,9694,9483,3611.472C++1.7944.378%B+27.243%C*81B*N/A23361.1h3.4C++7.6B
L100 Python AP 6,6914,80713735.088A**31.8345.781%D*N/A57.6B*22.6C++28483.5h3.1B**6.8C**
VX29 Polaris 4,8094,7902,1572.221C++1.0425.56%C+22.631%C-59.9C+N/A16179.9h10.9C++42.7C++
Parallax VX3 4,4014,3998984.899C++1.6442.138%C*83.951%B++44.8C*N/A11398.3h1.9B4.4B+
VE-H Maw 3,7723,7629044.162B**0.9034.457%B**29.452%C87.1C*N/A26943.2h9.3C++27.1B+
Phaseshift VX-S 3,4263,4224926.955B**3.7038.325%C+70.953%C-54.2B+N/A13263.1h2.7C+7.1C++
C-4 3,9842,8781,3742.095C++1.1626.059%CN/A127.3C**48.9B**93822.6h1.4C5.2C+
NS Decimator 3,4172,2311,3161.695C++1.5651.031%D**2.958%B**42.4C+22.5C*31052.6h3.9C++7.6C
Eclipse VE3A 2,2362,2119232.395B++0.8628.898%C++23.338%C**42.9CN/A10651.5h10.6B36.5B
Flare VE6 2,1752,1588192.635B+0.6224.275%C24.606%C-63.7C+N/A22433.9h9.6C+39.5C+
NS-15M1 2,0872,0821,0511.981C+1.2823.233%C--25.072%C52.6CN/A15839.6h11.2C+48.2C+
VE-S Canis 1,9061,9005693.339A+0.0836.107%B*29.947%B+68.3C++N/A16927.8h9.4C*25.9B+
Orion VS54 1,7791,7696062.919C*0.3425.619%C*26.003%C58.4C++N/A26930.3h10.3C*40.3C+
Dual Photon Pods 2,0231,68514411.701B+8.4454.214%C+1.365%B+145.3B+29.1B++60511.6h16.3B+30B
SVA-88 1,6661,6594993.325B+0.0724.755%C25.256%C69.4C++N/A20723.9h10.4C**42C++
Proximity Mine 1,6211,6212117.682B**4.4239.511%DN/A186.3B*N/A5278.7h2.1D5.4D
NS-30 Vandal 1,5361,5284733.23C++0.0333.132%C--28.076%C+51.3CN/A12729.8h5.3C+16.1C+
NS-66 Punisher 1,5031,5033754.008A++0.7532.76%B*27.611%C+88.9B+N/A23116.9h10B+30.6B++
Ursa 1,4571,4527331.981C*1.2823.058%C--21.212%D50.2CN/A15228.9h9.8C*42.7C+
V10 1,4101,4072415.838B+2.5839.397%D78.749%C+51.2C+N/A12927.5h2.1C5.3C
NS-357 Underboss 1,3821,3699751.404C++1.8543.833%B+23.521%C96.4B*N/A27514.2h3.9C+8.8C**
Antares LC 2,2431,3565942.283C+0.9734.716%C**2.581%B**21.9C14.3C16262h91.2C*262.8C**
Auraxium Force-Blade 1,3211,32116,8330.078B++3.1844.05%B*2.195%D1.7C*N/A4763.5h1.5B*3.5B+
Hornet Missiles 1,9821,3157318.014B**14.7665.528%C*1.293%C139.9B**71B**8639.4h8.2B+12.5B+
Solstice VE3 1,3141,3016781.919B**1.3427.463%C*22.521%C++42.8BN/A20530.4h12.1B44.2C+
L100 Python HEAT 1,8471,2971558.368C+5.1148.566%D4.163%A34.1C14.5C++21738h5.2C++10.6C+
NS-15M2 1,2961,2795042.538C+0.7226.599%C+20.485%D*67.3C+N/A26319h11C++41.2C++
Plasma Grenade 1,2881,27011270N/A1,266.7443.093%D--N/A488.5D6.9C13462.6h3.2C+7.5C
Artemis VX26 1,2391,2334392.809B+0.4530.568%C*22.384%C-66.6B+N/A16918.5h9.9B+32.2B+
Phobos VX86 1,2331,2317601.62C+1.6465.551%C*20.634%B51.3CN/A15724h2.5C3.8C+
L100 Python HESH 1,4881,2295323.189C++19.9347.445%C--N/A72.7C*15.3A+27216.9h2.7B+5.8C*
Solstice SF 1,2241,2184572.665A0.5930.122%B++22.906%B*49.7B*N/A12424.5h11.4C+37.8C**
NSX Tomoe 1,2201,2163373.608B0.3529.371%C43.257%C++65.7C*N/A17218.5h12C*40.8C++
NSX Daimyo 1,2061,2051687.173B*3.9240.237%D92.946%C59.7CN/A15820.2h2.7D6.7C--
Serpent VE92 1,2081,2005582.151B+1.1123.825%D21.667%C+52.2C+N/A15923h11.4C++48C+
NS-11C 1,1931,1854672.537B++0.7228.277%C*23.46%C**58.4BN/A17320.3h12.1C*42.8B
Spiker 1,1801,1746371.843B1.4132.738%C*27.939%B+83.9B**N/A21914h7.9C**24.3B
S1 1,6671,1711,1770.995C+2.2645.591%F2.562%C+31.7C+13.4C29036.9h4.6B++10.1C+
Lasher X2 1,1861,1704322.708B**0.5531.707%C++5.214%B*57.1C*N/A14820.5h12.8A40.3B++
NSX Tanto 1,1711,1694192.79A0.4730.553%C*23.781%D55.9C+N/A18320.9h11.1B+36.5B
NSX Tengu 1,1711,1663273.566A*0.3145.854%B*26.329%C**85.1B++N/A21213.7h10B+21.7B+
VE-LR Obelisk 1,1701,1652285.11B**1.8539.615%B+32.017%C73.7B+N/A18815.8h5B+12.6B+
Eridani SX5 1,1701,1654252.741B++0.5227.585%C20.343%C62.6C++N/A19518.6h11.3C+40.9C+
XM98 1,1641,1642105.543B**2.2940.05%C+81.701%B++26.1C--N/A9144.6h2B+5.1C**
Sirius SX12 1,1691,1646121.902C**1.3625.977%C17.612%C53.2C++N/A17921.9h13.1C+50.3C++
Nyx VX31 1,1661,1633333.492C*0.2333.178%D32.244%C++61.2C*N/A13719h4.6B+13.9C++
MKV Suppressed 1,1711,1635702.04B+1.2224.068%D-18.745%C-49.1C+N/A12923.7h12.3C++51.3C+
Cerberus 1,1641,1626481.793B1.4637.08%B+30.465%B105.6AN/A29611h5B+13.6B+
Pulsar LSW 1,1651,1623763.09B+0.1727.313%C*27.108%C+57.2C+N/A16920.3h10.3B+37.6C*
Manticore SX40 1,1701,1626301.844B+1.4139.267%B**28.485%B+105.6MN/A25711h6.3B+16B*
The Slasher 1,1611,16112,3040.094B**3.1647.883%B**1.378%D*2C+N/A5577.5h1.5B**3.1B++
Eidolon VE33 1,1631,1613543.28B**0.0231.237%C+31.18%B+58.6B+N/A16919.8h6B++19.1B+
VX6-7 1,1631,1606221.865C+1.3924.752%C--17.672%D-45C+N/A14525.8h11.6C++47C+
NS-7 PDW 1,1621,1593683.149B**0.1128.991%C*21.312%C++66.6B++N/A19017.4h11.1B++38.4B+
NSX Naginata 1,1661,1593942.942B*0.3225.945%C+30.371%C+55.2CN/A18021h10.4C*40.2C*
Force-Blade 1,0741,07417,9010.06B*3.2046.324%B**4.097%C1.3C*N/A4827.9h1.7B++3.7B+
V26 Maelstrom Turbo Laser 1,7261,0686401.669C1.5937.258%B*1.311%D21C+13C+15950.8h75.4C**202.4B+
Supernova FPC 1,5221,0268512.071C++8.8147.031%D--3.411%B**38.7B+18.7C++26326.5h3.8B+8C*
NS Decimator-B 1,3461,0213432.977B+0.2850.962%F--1.763%D61.9C++19.7C29416.5h2.9B+5.7C+
Skorpios 8098052792.885B+0.3727.978%C+22.112%C+59.6C++N/A15313.5h11C+39.4C+
NS-44L Blackhand 7327244891.481C+1.7841.903%C39.917%C58.9B++N/A15612.3h3.7C*8.7C*
Light PPA 8217226012.033B++8.7841.303%C1.247%C++55.1C7.6A+22613.1h18.4D44.5D
Thanatos VE70 7097094611.538C**1.7241.932%C+15.515%C+42.7C++N/A13616.6h4C**9.6C*
Nebula VM20 6916832263.022C++0.2422.506%C++27.672%B++55.5B+N/A14712.3h15C+66.8C**
NS-61 Emissary 6666573032.168A1.0933.342%B+19.178%C+101.1A*1.4B**2866.5h11.3C*34B+
Deimos VA29 6476432992.151B1.1167.487%C++21.151%B68.4C++N/A1759.4h2.3C3.3C++
Nebula VM20 6366332262.801C+0.4621.771%C++20.853%C51.9C**N/A14812.2h15.6C+71.9C++
Nemesis VSH9 9066073671.654B++1.6060.486%D3.624%B+31.3B15.4C+24419.4h5.3B**8.8B*
Pandora VX25 5955922092.833B**0.4252.084%B++17.905%C**54.3C+N/A14510.9h4C++7.7B+
The Immortal 5675653101.823B+1.4342.083%B+28.673%C-59.5C+N/A1409.5h8.9C--21.2C+
Skyguard 7895134311.93B**8.6737.239%B**1.365%C30.9A++16.6A+26516.6h75.4B**202.5B**
Phantom VA23 5125121353.793C+0.5437.452%C+32.227%C+54.5C+N/A1409.4h4.2C+11.3C++
NS Baron G5 4504451672.665A*0.5943.583%C19.326%B++51.7C++N/A1268.6h4.6C10.5C+
Spear Anti-Vehicle Phalanx Turret 6413872714.333B+11.0849.515%C+3.101%C57.8C**37.9B**5606.7h7.7C++15.5C++
M202 Wyrm 5693761037.6B*34.3452.965%C1.862%C121.3C++62.3C**7043.1h44.8C+84.6C
C75 Viper 4253693311.182B++7.9227.815%D**N/A37.3C+5.7C--2279.9h7.1B*25.4C++
Solstice Burst 3523481402.486C*0.7729.695%C++32.184%B++38.7C-N/A1069h11.5C++38.6C*
Revenant 327326933.505C+0.2532.481%D26.38%D57.2CN/A1655.7h6B+18.4C*
VA39 Spectre 281281319.065M5.8128.569%D--35.943%C23C--N/A14012.2h5.1C++17.9C
Terminus VX-9 2842801312.137C+1.1227.934%C+22.857%D49.1C+N/A1755.7h10.6B+37.9B
Beamer VS3 2752741981.384B+1.8720.7%D*22.628%C+31.5C+N/A1798.7h8.1C*39C+
Rocklet Rifle 5452642281.158B2.1037.439%F-N/A37.7C*40.1B**5027h25.3B*67.5C+
Tank Mine 393262455.822A2.5667.393%A++N/A187.1B**93.6B*15941.4h3.1F-4.6B+
NSX-P Tanto 2552521202.1B+1.1628.165%C+26.984%C34.1C-N/A1547.4h11.4C*40.3C**
Supernova PC 274220258.8C+5.5438.738%D**1.364%D32.8C*8.1C3036.7h3.2B**8.4B
Hunter QCX 2112091991.05C**2.2141.193%C34.928%B**40.2A++N/A1485.2h2.7B+6.7B+
Aspis Anti-Aircraft Phalanx Turret 403198277.333B**4.0836.597%B**1.01%D26.8A*27.7M4267.4h117.1B*319.9B+
NSX Yumi 185184712.592B+0.6728.479%C+43.478%A61.3B+N/A1523h8.8B++30.9B+
C-4 ARX 249182712.563C++0.6923.691%DN/A130C+47.9B+8391.4h1.1C*4.6C+
Coyote Missiles 263172227.818B**4.5660.607%B*N/A63.7B+33.7B++4622.7h36.1C**59.6B+
S12 Renegade 163156403.9C+0.6440.278%D10.897%A30.6D-1.4C--865.1h4.1D--10.2D-
VE-C Horizon 1411321111.189C-2.0732.138%D-31.061%B+30D-2B1404.4h14.9C46.5C
Saron HRB 225131816.375A++13.1252.262%B+N/A54.6A+39.2A7882.4h20.2C++38.6B+
Quasar VM1 132128671.91C+1.357.482%F--21.094%C++23.7C--N/A1825.4h10.9B*145.3C
G40-F Ranger 203127342.333A++39.0836.682%C*N/A60.5A36.2A++4982.1h58.3B+159B+
CAS30 Tank Buster 251126691.826C++1.4339.842%D-N/A9.6C++9.5B+11113.1h56.4C+141.7C
NS-44L Showdown 122122582.103B++1.1538.745%C30.328%D76.3A+N/A2381.6h3.4C++8.9C+
Anti-Vehicle Grenade 1551131113N/A109.7442.47%D*N/A188.3D--70C16470.6h7.5D*17.6D*
NS Annihilator 2381081021.059B++2.2081.605%C**N/A10.9C13.1B**2599.9h10.6C++13C++
Zenith VX-5 8986412.098B1.1625.592%C--18.605%D29.7C--1B+2112.9h10.9B+42.8C++
MANA Anti-Vehicle Turret 14585392.179C-1.0848.945%F-3.529%M++850D600D3359000.1h7.4C+15D
Pulsar VS1 8383233.609A*0.3526.765%C++30.121%B++59.3B++N/A12061.4h10.7B*39.9B+
MANA Anti-Personnel Turret 8280312.581N/A0.6816.338%UN/A800U20U3116300.1h20.3T*124.3T*
Saron HRB-H 11578326A**22.7460.158%C**N/A60B++28.5C*5141.3h26.4C43.9C+
M20 Basilisk 10077107.7A+4.4435.465%D-5.195%C35B+10.5B+3732.2h56.4B+159B+
C150 Dalton 1186997.667C+4.4120.264%F-N/A46C+32.7C++5411.5h3.3C+16.4F
NS-45 Pilot 6665431.512C+1.7525.583%D*33.846%C**92.9C*1.4C**3060.7h6.4C+25.1D
Comet VM2 7162670.925C2.3333.24%D**N/A11.5C-1.7D**2075.4h13.4B*40.4C++
M20 Basilisk-H 8860320B**16.7438.334%D--10%A+46.2D21.5C++2901.3h65.4C170.7D-
Photon A2A Missile Pods 805268.667B+5.4191.594%A*N/A37.1D20D--3071.4h12.2F13.3D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit103239,84211.1h
Spawn Beacon32360.1h
Anti-Vehicle MANA Turret35170.6h
Motion Spotter114,9981.7h
Nanite Revive Grenade01280h
Medical Applicator1312,8330.8h
G40-F Ranger02140.1h
Recon Detection Device15529,54133.7h
Medical Kit1,15813,39111.4h
Ammunition Package426900.7h
Anti-Infantry MANA Turret4650.2h
M20 Drake0750h
Nano-Repair Grenade07280.2h

Check the help document for the dictionary if you want to learn more about words used here.


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