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Lt. Colonel Destroyer Bazukka[HMGD] Bazukka
TR BR 68

KDR: 3.92

Score: 26.4m

Last Seen: Jul 18th, 2019 4:26 PM
- OFFLINE - 6.8 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Miller - Outfit Member of The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 550
Level Progress (to 69): 32%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 RAMS .50M P2-120 AP NSX Daimyo Bighorn .50M DMR-99 NS-357 Underboss M77-B
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,998,894 MLG Score: 6394
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.558%21.683%74927118724,6652.543051.379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.227%2.61M0.127C++-1.701F-HEAD + (~4.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.665B+8.60.395B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.441%1.572%773512095,662103722165.45998255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.418%-0.053C+-0.635D0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.32C*10.60.152C++15.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.386%1.908%272712071,5208278331.83575182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.222%0.57B+-0.626D-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.4-0.403C--71-0.78D-96.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.31%77.643%2727120730,214117911725.6268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.088%1.998A++0.686B+0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.59B+20.385C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.384%12.605%2721121311960230.197347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.568B+-0.401C---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.29C*4.50.068C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 550
26.4m170.2%424 (25.4k)373 (22.4k)3.9221568,62217,4964.2510968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214555629.09%42.905%124804:0228

18% Engineer7% Heavy Assault73% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2014 1:01 PMJan 31st, 2019 1:24 PMJul 19th, 2019 3:50 AM (2d) (PST)Jul 18th, 2019 1:07 PM (2d) (PST)Jul 18th, 2019 12:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8921447480.9710.2480.4171.7590.0636394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,5178,65044,867581525106422,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1177.9h/49.1d 5,755 29,442 21,189 124.3k 1,143 4,235 4,427 63m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B**
Kills:1,174
Deaths:388
KDR:3.026
Accuracy:27.135% B**
HSR:24.020% D
T9 CARV
A++
Kills:723
Deaths:291
KDR:2.485
Accuracy:28.055% A++
HSR:27.386% B++
NS-15M2
B**
Kills:460
Deaths:170
KDR:2.706
Accuracy:28.904% B**
HSR:18.696% D-
Kills:2,357
Deaths (as Heavy Assault):849
Deaths (to Heavy Assaults):4,492
KDR:2.77621
Kill Difference:1,508
Playtime:82.274 hours
Usage:7%
Score:1.831m
Score/min:371
Accuracy (listed only):28.031%
HSR (listed only):23.367%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:18,455
Deaths:2,821
KDR:6.542
Accuracy:49.311% A++
HSR:76.418% B*
RAMS .50M
A++
Kills:4,425
Deaths:545
KDR:8.119
Accuracy:49.473% A++
HSR:85.130% B*
NSX Daimyo
B**
Kills:1,996
Deaths:341
KDR:5.853
Accuracy:47.739% B**
HSR:93.036% C
Bighorn .50M
A
Kills:1,780
Deaths:213
KDR:8.357
Accuracy:50.709% A
HSR:77.978% C
NS-357 Underboss
A++
Kills:1,242
Deaths:597
KDR:2.080
Accuracy:51.348% A++
HSR:20.370% C+
M77-B
A+
Kills:1,234
Deaths:270
KDR:4.570
Accuracy:47.633% A+
HSR:83.144% B*
NS-30 Vandal
B++
Kills:1,227
Deaths:342
KDR:3.588
Accuracy:36.958% B++
HSR:28.362% C*
NS-7 PDW
A++
Kills:1,225
Deaths:439
KDR:2.790
Accuracy:33.886% A++
HSR:15.918% C
SMG-46 Armistice
A++
Kills:1,204
Deaths:390
KDR:3.087
Accuracy:35.323% A++
HSR:10.465% D--
TX2 Emperor
A++
Kills:1,200
Deaths:626
KDR:1.917
Accuracy:40.723% A++
HSR:11.833% D*
NSX Tomoe
A
Kills:1,175
Deaths:283
KDR:4.152
Accuracy:35.432% A
HSR:39.915% C**
T4 AMP
A+
Kills:1,168
Deaths:599
KDR:1.950
Accuracy:36.970% A+
HSR:15.325% D
HSR-1
B+
Kills:1,168
Deaths:301
KDR:3.880
Accuracy:38.438% B+
HSR:32.449% B+
NSX Tengu
A++
Kills:1,166
Deaths:355
KDR:3.285
Accuracy:47.368% A++
HSR:21.269% C++
99SV
A
Kills:1,163
Deaths:265
KDR:4.389
Accuracy:39.283% A
HSR:30.868% D
NS-44 Commissioner
A*
Kills:1,163
Deaths:512
KDR:2.271
Accuracy:53.542% A*
HSR:16.509% D
PDW-16 Hailstorm
A*
Kills:1,163
Deaths:371
KDR:3.135
Accuracy:34.994% A*
HSR:15.219% C+
The President
B**
Kills:1,163
Deaths:644
KDR:1.806
Accuracy:37.833% B**
HSR:23.388% C+
SR-7
A++
Kills:1,161
Deaths:163
KDR:7.123
Accuracy:52.151% A++
HSR:82.601% B+
SOAS-20
B**
Kills:1,159
Deaths:374
KDR:3.099
Accuracy:33.304% B**
HSR:18.205% C-
MKV Suppressed
A+
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:33.751% A+
HSR:16.739% C-
TX1 Repeater
A+
Kills:1,155
Deaths:953
KDR:1.212
Accuracy:33.198% A+
HSR:14.632% D--
MG-S1 Jackal
A
Kills:641
Deaths:204
KDR:3.142
Accuracy:33.801% A
HSR:17.629% C
Soldier Soaker
A++
Kills:453
Deaths:182
KDR:2.489
Accuracy:49.668% A++
HSR:11.700% C-
NS-45 Pilot
B+
Kills:445
Deaths:193
KDR:2.306
Accuracy:33.682% B+
HSR:15.730% D*
Shuriken
A++
Kills:299
Deaths:108
KDR:2.769
Accuracy:34.211% A++
HSR:12.375% D-
NS-44L Blackhand
B++
Kills:70
Deaths:45
KDR:1.556
Accuracy:47.629% B++
HSR:34.286% D
NS-AM7 Archer
B++
Kills:67
Deaths:44
KDR:1.523
Accuracy:63.453% B++
HSR:5.970% D*
Kills:49,926
Deaths (as Infiltrator):12,544
Deaths (to Infiltrators):3,880
KDR:3.98007
Kill Difference:37,382
Playtime:855.339 hours
Usage:73%
Score:19.259m
Score/min:375
Accuracy (listed only):42.208%
HSR (listed only):33.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A++
Kills:1,225
Deaths:439
KDR:2.790
Accuracy:33.886% A++
HSR:15.918% C
SMG-46 Armistice
A++
Kills:1,204
Deaths:390
KDR:3.087
Accuracy:35.323% A++
HSR:10.465% D--
NSX Tengu
A++
Kills:1,166
Deaths:355
KDR:3.285
Accuracy:47.368% A++
HSR:21.269% C++
PDW-16 Hailstorm
A*
Kills:1,163
Deaths:371
KDR:3.135
Accuracy:34.994% A*
HSR:15.219% C+
MKV Suppressed
A+
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:33.751% A+
HSR:16.739% C-
MG-S1 Jackal
A
Kills:641
Deaths:204
KDR:3.142
Accuracy:33.801% A
HSR:17.629% C
TRAC-5
A++
Kills:396
Deaths:253
KDR:1.565
Accuracy:31.358% A++
HSR:16.414% C--
Shuriken
A++
Kills:299
Deaths:108
KDR:2.769
Accuracy:34.211% A++
HSR:12.375% D-
NS Baron G5
C+
Kills:280
Deaths:127
KDR:2.205
Accuracy:42.673% C+
HSR:14.286% C+
FA1 Barrage
B*
Kills:119
Deaths:65
KDR:1.831
Accuracy:48.384% B*
HSR:12.605% D
Kills:7,652
Deaths (as Light Assault):2,676
Deaths (to Light Assaults):3,025
KDR:2.85949
Kill Difference:4,976
Playtime:11.411 hours
Usage:1%
Score:0.192m
Score/min:281
Accuracy (listed only):37.575%
HSR (listed only):15.292%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
DMR-99
B*
Kills:1,274
Deaths:296
KDR:4.304
Accuracy:39.022% B*
HSR:32.182% C**
AMR-66
B**
Kills:1,226
Deaths:355
KDR:3.454
Accuracy:33.186% B**
HSR:23.491% C+
MG-HBR1 Dragoon
A
Kills:1,205
Deaths:255
KDR:4.725
Accuracy:40.934% A
HSR:36.100% B*
TRAC-5
A++
Kills:396
Deaths:253
KDR:1.565
Accuracy:31.358% A++
HSR:16.414% C--
NS Baron G5
C+
Kills:280
Deaths:127
KDR:2.205
Accuracy:42.673% C+
HSR:14.286% C+
FA1 Barrage
B*
Kills:119
Deaths:65
KDR:1.831
Accuracy:48.384% B*
HSR:12.605% D
Kills:4,500
Deaths (as Engineer):1,351
Deaths (to Engineers):3,358
KDR:3.33087
Kill Difference:3,149
Playtime:208.362 hours
Usage:18%
Score:4.803m
Score/min:384
Accuracy (listed only):39.260%
HSR (listed only):22.513%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:1,225
Deaths:439
KDR:2.790
Accuracy:33.886% A++
HSR:15.918% C
SMG-46 Armistice
A++
Kills:1,204
Deaths:390
KDR:3.087
Accuracy:35.323% A++
HSR:10.465% D--
NSX Tengu
A++
Kills:1,166
Deaths:355
KDR:3.285
Accuracy:47.368% A++
HSR:21.269% C++
PDW-16 Hailstorm
A*
Kills:1,163
Deaths:371
KDR:3.135
Accuracy:34.994% A*
HSR:15.219% C+
MKV Suppressed
A+
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:33.751% A+
HSR:16.739% C-
MG-S1 Jackal
A
Kills:641
Deaths:204
KDR:3.142
Accuracy:33.801% A
HSR:17.629% C
Shuriken
A++
Kills:299
Deaths:108
KDR:2.769
Accuracy:34.211% A++
HSR:12.375% D-
NS Baron G5
C+
Kills:280
Deaths:127
KDR:2.205
Accuracy:42.673% C+
HSR:14.286% C+
FA1 Barrage
B*
Kills:119
Deaths:65
KDR:1.831
Accuracy:48.384% B*
HSR:12.605% D
NSX Yumi
C+
Kills:114
Deaths:51
KDR:2.235
Accuracy:24.590% C-
HSR:26.316% C+
Kills:7,370
Deaths (as Combat Medic):2,474
Deaths (to Combat Medics):1,499
KDR:2.97898
Kill Difference:4,896
Playtime:15.978 hours
Usage:1%
Score:0.295m
Score/min:307
Accuracy (listed only):36.898%
HSR (listed only):16.282%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:795
V. Kills:279 284%
Deaths:63
KDR:12.619
Accuracy:55.597% B*
KPH:46.600 C
VKPH:16.400 A*
Skyguard
A++
Kills:420
V. Kills:211 198%
Deaths:34
KDR:12.353
Accuracy:33.360% B++
KPH:25.500 A++
VKPH:12.800 B*
Kills:1,215 (1,215 + 0)
Deaths:97
KDR:12.526
VKDR:5.052
Vehicle Kills:490
Kill Difference:1,118
Playtime:33.535 hours
Usage:3%
Score:0.408m
Score/min:203
Driving Accuracy:33.360%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:2,852
V. Kills:1,051 271%
Deaths:118
KDR:24.170
Accuracy:52.056% B+
KPH:62.200 A**
VKPH:22.900 B*
P2-120 HEAT
A++
Kills:1,171
V. Kills:543 215%
Deaths:113
KDR:10.363
Accuracy:50.965% B**
KPH:38.600 B**
VKPH:17.900 A++
P2-120 HESH
A++
Kills:424
V. Kills:132 319%
Deaths:15
KDR:28.267
Accuracy:52.318% B**
KPH:60.900 B+
VKPH:19 A++
E540 Halberd
A
Kills:335
V. Kills:130 256%
Deaths:36
KDR:9.306
Accuracy:47.471% B*
KPH:42 A
VKPH:16.300 B+
G30 Vulcan
B++
Kills:83
V. Kills:41 198%
Deaths:19
KDR:4.368
Accuracy:26.808% C
KPH:29.300 B++
VKPH:14.500 C++
M20 Basilisk
M
Kills:77
V. Kills:11 N/A
Deaths:13
KDR:5.923
Accuracy:36.671% B**
KPH:39.900 M
VKPH:5.700 C
MR11 Gatekeeper
C++
Kills:65
V. Kills:40 159%
Deaths:12
KDR:5.417
Accuracy:40.236% C++
KPH:22.400 C++
VKPH:13.800 C
Kills:5,007 (4,447 + 560)
Deaths:326
KDR:15.359
VKDR:5.975
Vehicle Kills:1,948
Kill Difference:4,681
Playtime:98.735 hours
Usage:8%
Score:1.901m
Score/min:321
Driving Accuracy:52.318%
Gunner Accuracy:40.236%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:733
V. Kills:429 170%
Deaths:140
KDR:5.236
Accuracy:51.235% B+
KPH:70.300 A
VKPH:41.100 A
P525 Marauder-H
B**
Kills:76
V. Kills:9 N/A
Deaths:5
KDR:15.200
Accuracy:44.573% B**
KPH:93.100 C+
VKPH:11 B**
Kills:809 (0 + 809)
Deaths:145
KDR:5.579
VKDR:3.021
Vehicle Kills:438
Kill Difference:664
Playtime:11.245 hours
Usage:1%
Score:0.369m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:44.573%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
A
Kills:131
V. Kills:76 170%
Deaths:10
KDR:13.100
Accuracy:33.695% B+
KPH:26.500 B**
VKPH:15.400 A
M20 Basilisk
B++
Kills:85
V. Kills:24 340%
Deaths:12
KDR:7.083
Accuracy:40.056% C++
KPH:29 B++
VKPH:8.200 C++
Kills:216 (0 + 216)
Deaths:22
KDR:9.818
VKDR:4.545
Vehicle Kills:100
Kill Difference:194
Playtime:7.878 hours
Usage:1%
Score:0.119m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:40.056%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:169
V. Kills:33 N/A
Deaths:74
KDR:2.284
Accuracy:59.561% B*
KPH:37.600 B*
VKPH:7.300 C**
M12 Kobalt-F
B+
Kills:115
V. Kills:3 N/A
Deaths:43
KDR:2.674
Accuracy:25.579% B+
KPH:23.100 C+
VKPH:0.600 D
Kills:284 (284 + 0)
Deaths:117
KDR:2.427
VKDR:0.308
Vehicle Kills:36
Kill Difference:167
Playtime:9.475 hours
Usage:1%
Score:0.055m
Score/min:97
Driving Accuracy:25.579%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 18,55518,4552,8216.542B++2.6249.311%A++76.418%B*73.5A++N/A198251h1.8B**3.7B**
RAMS .50M 4,4254,4255458.119A+4.2049.473%A++85.13%B*52.6A+N/A13884.2h1.7B**3.4B**
P2-120 AP 3,9032,85211824.169A**20.2552.056%B+N/A62.3A**22.9B*34645.8h4.9B**9.5B**
NSX Daimyo 1,9991,9963415.853B*1.9347.739%B**93.036%C70B++N/A22028.5h2.8C5.9C**
Bighorn .50M 1,7901,7802138.357B**4.4350.709%A77.978%C70.9B**N/A17925.1h1.7B+3.3B**
DMR-99 1,2861,2742964.304A0.3839.022%B*32.182%C**59.3B+N/A17221.5h6B+15.3B*
NS-357 Underboss 1,2421,2425972.08B**1.8451.348%A++20.37%C+124.2MN/A40110h3.2B**6.3B**
M77-B 1,2361,2342704.57A*0.6547.633%A+83.144%B*28C++N/A7344.1h2B++4.1B**
NS-30 Vandal 1,2281,2273423.588B**0.3336.958%B++28.362%C*53.8B++N/A13822.8h4.8B++12.9B++
AMR-66 1,2371,2263553.454M+0.4733.186%B**23.491%C+64.2MN/A16919.1h6.6B**19.8B*
NS-7 PDW 1,2331,2254392.79A*1.1333.886%A++15.918%C59.5A++N/A16120.6h11.9B*35.1B*
MG-HBR1 Dragoon 1,2221,2052554.725M++0.8040.934%A36.1%B*58.2A++N/A13020.7h4.3B**10.6B**
SMG-46 Armistice 1,2141,2043903.087A++0.8435.323%A++10.465%D--70.8A*N/A17117h12B*33.9B*
TX2 Emperor 1,2051,2006261.917B**2.0140.723%A++11.833%D*136.4SN/A3758.8h6.5B**15.9B++
NSX Tomoe 1,1891,1752834.152A++0.2335.432%A39.915%C**71.2AN/A19116.5h11.4B*32.1B*
NSX Naginata 1,1921,1743883.026A++0.9027.135%B**24.02%D68.3B**1B+16517.2h10.4B+38.3B+
P2-120 HEAT 1,7141,17111310.363B++6.4450.965%B**4.611%B**38.6B**17.9A++24230.3h7.4C++14.5B+
T4 AMP 1,1751,1685991.95B*1.9736.97%A+15.325%D129.8SN/A2959h11.1B**30.1B*
HSR-1 1,1781,1683013.88B**0.0438.438%B+32.449%B+66.4B**N/A15517.6h4.6B++11.9B++
NSX Tengu 1,1721,1663553.285A*0.6447.368%A++21.269%C++73.8A+N/A16615.8h10.1B*21.3B*
99SV 1,1631,1632654.389A++0.4739.283%A30.868%D50.8A++N/A14022.9h3.9B**10B**
NS-44 Commissioner 1,1631,1635122.271A1.6553.542%A*16.509%D125.1M**N/A3249.3h2.8B**5.2B**
PDW-16 Hailstorm 1,1721,1633713.135A**0.7934.994%A*15.219%C+70.5A*N/A18816.5h11.3B*32.3B**
The President 1,1661,1636441.806C**2.1237.833%B**23.388%C+126.4A+N/A3179.2h10.5C**27.9B**
SR-7 1,1631,1611637.123A3.2052.151%A++82.601%B+63.4AN/A22218.3h1.8B++3.4B**
SOAS-20 1,1691,1593743.099A0.8233.304%B**18.205%C-60.4AN/A15719.2h10.4B+31.2B*
MKV Suppressed 1,1711,1593643.184M+0.7433.751%A+16.739%C-64.4A+N/A14118h11.4B++33.8B++
TX1 Repeater 1,1611,1559531.212B+2.7133.198%A+14.632%D--70.4A*N/A21616.4h11.9B+35.7B++
L100 Python HESH 1,0747956312.619C++8.7055.597%B*1.635%C++46.5C16.3A*21417.1h5.2F9.4D
G20 Vulcan-H 1,1627331405.236B+1.3151.235%B+1.637%D-70.5A41.3A55610.4h86.5B+168.8B++
T9 CARV 7417232912.485B*1.4428.055%A++27.386%B++62.9A++1.6M27411.5h12.1B+43.2B++
MG-S1 Jackal 6446412043.142A++0.7833.801%A17.629%C64.7AN/A1889.9h8.9B+26.4B*
NS-15M2 4694601702.706B++1.2228.904%B**18.696%D-78A1.5A++2995.9h10.8B+37.4B++
Soldier Soaker 4554531822.489A1.4349.668%A++11.7%C-161.8M**N/A4192.8h4.8B++9.7B**
NS-45 Pilot 4464451932.306B*1.6233.682%B+15.73%D*153.4MN/A4992.9h5.6B*16.6B++
P2-120 HESH 5564241528.267A24.3452.318%B**N/A60.6B+18.9A++4207h5.2C+9.9B+
Skyguard 6314203412.353S8.4333.36%B++N/A25.5A++12.8B*19116.5h73.6B**220.7A
TRAC-5 4013962531.565B**2.3631.358%A++16.414%C--25.5B+N/A15015.5h13.7B+43.8B++
Frag Grenade 3883841384N/A380.0845.077%C+N/A426.7C+4.4D13190.9h3.8C++8.5C*
E540 Halberd 465335369.306B+5.3847.471%B*1.791%D41.9A16.3B+4158h5.6C**11.8B++
Shuriken 3012991082.769A1.1534.211%A++12.375%D-65B**N/A1474.6h12.5B36.4B*
Spear Anti-Vehicle Phalanx Turret 5102892312.565B**8.6460.466%A++N/A60.2A46A**4734.8h10.3C17.1B+
ML-7 5092872191.311B**2.6161.382%B+1.742%D24.5C++19B*29111.7h9.6D*15.6C--
Tank Mine 439283783.628B+0.2945.923%B*N/A148.9B*82.1B++13221.9h2.7D*5.9C**
NS Baron G5 2852801272.205A+1.7242.673%C+14.286%C+47.5B++N/A1115.9h4B+9.4C+
Hunter QCX-G 2342341491.57B**2.3553.202%B+33.761%C**40.3M++N/A1175.8h2.4B++4.5C**
The Slasher 2172162,0950.103B**3.8241.493%B+N/A2.2C+N/A598.8h1.6B*3.8C++
Auraxium Chainblade 2342106,0650.035C+3.8924.891%C7.143%C+0.7CN/A2320.2h2.7D11C+
NSX Amaterasu 2142104,2790.049C+3.8727.778%C++1.905%F0.9DN/A2229.3h2.7C++9.7B+
M40 Fury-F 202169742.284B+1.6459.561%B*1.183%C*37.6B*7.3C**1354.5h8.5B+14.3B++
G30 Walker 2071311013.1S9.1833.695%B+3.053%D26.7B**15.5A2534.9h163B+483.8B++
NS Decimator 202128512.51A++1.4161.329%C++N/A42.7B+24.7B**4143h4.4C**7.2B
Chainblade 1231213,9420.031C**3.8922.767%C--4.959%C0.4CN/A1287.1h1.9B++8.4B
FA1 Barrage 122119651.831B++2.0948.384%B*12.605%D54.1A+1.4M2452.2h4.5B+9.4B+
M12 Kobalt-F 118115432.674B+1.2525.579%B+14.783%B*23CN/A635h11B++42.8B++
NSX Yumi 117114512.235B+1.6924.59%C-26.316%C+40.7C*1.1C++852.8h11.3B45.9C*
C-4 12085382.237B+1.6933.69%A+N/A94.4C**38.9B++15200.9h1.5C++4.4B++
M20 Basilisk 10985127.083A+3.1640.056%C++2.353%D**29.3B++8.3C++2492.9h93.6C++233.7C**
G30 Vulcan 12483194.368C++0.4526.808%C2.41%D29.6B++14.6C++2432.8h92.6C*345.3C*
MANA Anti-Vehicle Turret 13079292.724B++1.2064.63%B**6.329%B**52.7B**34B+5101.5h7.6B+11.8B*
M20 Basilisk 8877135.923A*2.0036.671%B**2.597%D*40.5M5.8C1851.9h62.8B*171.2B**
P525 Marauder-H 8576515.2C++11.2844.573%B**1.316%B+95C+11.3A4180.8h10.1D--22.7C+
NS-44L Blackhand 7070451.556C**2.3747.629%B++34.286%D46.7AN/A1961.5h3.3B*6.9B++
Aspis Anti-Aircraft Phalanx Turret 1196988.625A++4.7036.944%A++N/A19.7A++14.3B++2343.5h137.6B+372.3B*
NS-AM7 Archer 9167441.523A**2.4063.453%B++5.97%D*14A+5A++914.8h19.3C*30.3B
MR11 Gatekeeper 10565125.417C*1.4940.236%C++1.538%C-22.4C++13.8C4192.9h64.4D160.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon04690.3h
Nano-Armor Kit183350,88320.8h
Nanite Revive Grenade01370h
Anti-Vehicle MANA Turret125810.7h
Motion Spotter8031,49312.5h
Spitfire Auto-Turret11620.1h
Shield Recharging Field11800.1h
Recon Detection Device629,36813.7h
Ammunition Package81,1100.4h
Medical Applicator5428,9731.9h
Medical Kit5489,98510h
Nano-Repair Grenade07470.2h
Snowman Soldier2610.1h
M12 Kobalt0610h

Check the help document for the dictionary if you want to learn more about words used here.


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