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Colonel Destroyer Bazukka[] Bazukka
TR BR 74

KDR: 3.92

Score: 27.7m

Last Seen: Sep 17th, 2019 10:44 AM
- OFFLINE - 190.9 hour(s)

Prestige 1, Battle Rank 74 - Terran Republic on Miller
Level Progress (to 75): 79%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 RAMS .50M P2-120 AP NSX Daimyo Bighorn .50M DMR-99 NS-357 Underboss M77-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,090,217 MLG Score: 6467
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.352%21.612%74231118525,8882.535551.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.238%2.61M0.127C++-1.701F-HEAD + (~4.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.665B+8.70.395B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.828%1.553%791512115,859105822875.53258256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.282%-0.053C+-0.635D0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.32C*11.30.152C++16.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.396%1.963%267712091,5288498331.79765183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.218%0.57B+-0.626D-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.2-0.403C--70.9-0.78D-96.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.285%77.466%2677120931,668124613025.4157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.087%1.998A++0.686B+0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.59B+20.385C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.407%14.859%2672121424963690.390895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.596%0.568B+-0.401C---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.29C*40.068C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.7m171.9%428 (25.7k)376 (22.6k)3.9192371,86318,3364.2480974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216583129.312%42.837%125604:0128

17% Engineer7% Heavy Assault72% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2014 1:01 PMJan 31st, 2019 1:24 PMSep 19th, 2019 12:49 AM (25d) (PST)Sep 17th, 2019 8:11 AM (27d) (PST)Sep 17th, 2019 6:44 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8981467520.9760.2490.4181.7850.0626467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,8878,74745,140591525107422,558

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1226.6h/51.1d 6,030 30,784 22,173 131.4k 1,206 4,460 4,591 66.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B**
Kills:1,174
Deaths:388
KDR:3.026
Accuracy:27.135% B**
HSR:24.020% D
T9 CARV
A++
Kills:723
Deaths:291
KDR:2.485
Accuracy:28.055% A++
HSR:27.386% B++
NS-15M2
B**
Kills:495
Deaths:185
KDR:2.676
Accuracy:28.907% B**
HSR:19.394% D-
MG-H1 Watchman
C++
Kills:76
Deaths:41
KDR:1.854
Accuracy:23.665% C++
HSR:13.158% F
Kills:2,468
Deaths (as Heavy Assault):905
Deaths (to Heavy Assaults):4,724
KDR:2.72707
Kill Difference:1,563
Playtime:84.943 hours
Usage:7%
Score:1.887m
Score/min:370
Accuracy (listed only):26.940%
HSR (listed only):20.990%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:19,767
Deaths:2,987
KDR:6.618
Accuracy:49.218% A++
HSR:76.122% B*
RAMS .50M
A++
Kills:4,425
Deaths:545
KDR:8.119
Accuracy:49.473% A++
HSR:85.130% B*
NSX Daimyo
B*
Kills:2,125
Deaths:366
KDR:5.806
Accuracy:47.614% B*
HSR:92.894% C
Bighorn .50M
A
Kills:1,793
Deaths:214
KDR:8.379
Accuracy:50.721% A
HSR:78.081% C+
NS-357 Underboss
A++
Kills:1,242
Deaths:597
KDR:2.080
Accuracy:51.348% A++
HSR:20.370% C
M77-B
A+
Kills:1,234
Deaths:270
KDR:4.570
Accuracy:47.633% A+
HSR:83.144% B*
NS-30 Vandal
B++
Kills:1,227
Deaths:342
KDR:3.588
Accuracy:36.958% B++
HSR:28.362% C++
NS-7 PDW
A++
Kills:1,225
Deaths:439
KDR:2.790
Accuracy:33.886% A++
HSR:15.918% C
SMG-46 Armistice
A++
Kills:1,204
Deaths:390
KDR:3.087
Accuracy:35.323% A++
HSR:10.465% D--
TX2 Emperor
A++
Kills:1,200
Deaths:626
KDR:1.917
Accuracy:40.723% A++
HSR:11.833% D*
NSX Tomoe
A
Kills:1,175
Deaths:283
KDR:4.152
Accuracy:35.432% A
HSR:39.915% C**
HSR-1
B+
Kills:1,168
Deaths:301
KDR:3.880
Accuracy:38.438% B+
HSR:32.449% B+
T4 AMP
A+
Kills:1,168
Deaths:599
KDR:1.950
Accuracy:36.970% A+
HSR:15.325% D
NSX Tengu
A++
Kills:1,166
Deaths:355
KDR:3.285
Accuracy:47.368% A++
HSR:21.269% C++
NS-44 Commissioner
A*
Kills:1,163
Deaths:512
KDR:2.271
Accuracy:53.542% A*
HSR:16.509% D-
99SV
A
Kills:1,163
Deaths:265
KDR:4.389
Accuracy:39.283% A
HSR:30.868% D
PDW-16 Hailstorm
A*
Kills:1,163
Deaths:371
KDR:3.135
Accuracy:34.994% A*
HSR:15.219% C+
The President
B**
Kills:1,163
Deaths:644
KDR:1.806
Accuracy:37.833% B**
HSR:23.388% C+
SR-7
A++
Kills:1,161
Deaths:163
KDR:7.123
Accuracy:52.151% A++
HSR:82.601% B+
MKV Suppressed
A+
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:33.751% A+
HSR:16.739% C-
SOAS-20
B**
Kills:1,159
Deaths:374
KDR:3.099
Accuracy:33.304% B**
HSR:18.205% C-
TX1 Repeater
A+
Kills:1,155
Deaths:953
KDR:1.212
Accuracy:33.198% A+
HSR:14.632% D--
MG-S1 Jackal
A
Kills:707
Deaths:222
KDR:3.185
Accuracy:34.036% A
HSR:18.670% C
NS-45 Pilot
B+
Kills:575
Deaths:237
KDR:2.426
Accuracy:34.678% B+
HSR:17.217% D--
Soldier Soaker
A++
Kills:505
Deaths:201
KDR:2.512
Accuracy:49.549% A++
HSR:11.287% C--
Shuriken
A+
Kills:374
Deaths:138
KDR:2.710
Accuracy:33.471% A+
HSR:12.032% D--
NS-61 Emissary
A++
Kills:287
Deaths:167
KDR:1.719
Accuracy:39.157% A++
HSR:15.679% C+
NS-44L Blackhand
B++
Kills:70
Deaths:45
KDR:1.556
Accuracy:47.629% B++
HSR:34.286% D
NS-AM7 Archer
B++
Kills:69
Deaths:49
KDR:1.408
Accuracy:63.657% B++
HSR:7.246% D*
Kills:51,992
Deaths (as Infiltrator):13,019
Deaths (to Infiltrators):4,050
KDR:3.99355
Kill Difference:38,973
Playtime:883.664 hours
Usage:72%
Score:20.078m
Score/min:379
Accuracy (listed only):42.115%
HSR (listed only):32.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A++
Kills:1,225
Deaths:439
KDR:2.790
Accuracy:33.886% A++
HSR:15.918% C
SMG-46 Armistice
A++
Kills:1,204
Deaths:390
KDR:3.087
Accuracy:35.323% A++
HSR:10.465% D--
NSX Tengu
A++
Kills:1,166
Deaths:355
KDR:3.285
Accuracy:47.368% A++
HSR:21.269% C++
PDW-16 Hailstorm
A*
Kills:1,163
Deaths:371
KDR:3.135
Accuracy:34.994% A*
HSR:15.219% C+
MKV Suppressed
A+
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:33.751% A+
HSR:16.739% C-
MG-S1 Jackal
A
Kills:707
Deaths:222
KDR:3.185
Accuracy:34.036% A
HSR:18.670% C
TRAC-5
A++
Kills:420
Deaths:260
KDR:1.615
Accuracy:31.122% A++
HSR:16.429% C--
NS-11C
B*
Kills:406
Deaths:136
KDR:2.985
Accuracy:28.238% B*
HSR:21.675% B+
Shuriken
A+
Kills:374
Deaths:138
KDR:2.710
Accuracy:33.471% A+
HSR:12.032% D--
NS Baron G5
C+
Kills:291
Deaths:131
KDR:2.221
Accuracy:42.217% C+
HSR:13.746% C
FA1 Barrage
B++
Kills:135
Deaths:79
KDR:1.709
Accuracy:46.332% B++
HSR:12.593% D
NSX Tanto
B*
Kills:116
Deaths:43
KDR:2.698
Accuracy:30.405% B*
HSR:27.586% B
AS16 NightHawk
B*
Kills:114
Deaths:35
KDR:3.257
Accuracy:33.333% D
HSR:17.544% B*
Kills:8,480
Deaths (as Light Assault):2,963
Deaths (to Light Assaults):3,210
KDR:2.86196
Kill Difference:5,517
Playtime:24.544 hours
Usage:2%
Score:0.507m
Score/min:345
Accuracy (listed only):35.729%
HSR (listed only):16.914%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
DMR-99
B*
Kills:1,280
Deaths:303
KDR:4.224
Accuracy:39.107% B*
HSR:32.109% C**
AMR-66
B**
Kills:1,226
Deaths:355
KDR:3.454
Accuracy:33.186% B**
HSR:23.491% C+
MG-HBR1 Dragoon
A
Kills:1,205
Deaths:255
KDR:4.725
Accuracy:40.934% A
HSR:36.100% B*
TRAC-5
A++
Kills:420
Deaths:260
KDR:1.615
Accuracy:31.122% A++
HSR:16.429% C--
NS-11C
B*
Kills:406
Deaths:136
KDR:2.985
Accuracy:28.238% B*
HSR:21.675% B+
NS Baron G5
C+
Kills:291
Deaths:131
KDR:2.221
Accuracy:42.217% C+
HSR:13.746% C
FA1 Barrage
B++
Kills:135
Deaths:79
KDR:1.709
Accuracy:46.332% B++
HSR:12.593% D
NSX Tanto
B*
Kills:116
Deaths:43
KDR:2.698
Accuracy:30.405% B*
HSR:27.586% B
AS16 NightHawk
B*
Kills:114
Deaths:35
KDR:3.257
Accuracy:33.333% D
HSR:17.544% B*
Kills:5,193
Deaths (as Engineer):1,597
Deaths (to Engineers):3,468
KDR:3.25172
Kill Difference:3,596
Playtime:211.424 hours
Usage:17%
Score:4.900m
Score/min:386
Accuracy (listed only):36.097%
HSR (listed only):22.364%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:1,225
Deaths:439
KDR:2.790
Accuracy:33.886% A++
HSR:15.918% C
SMG-46 Armistice
A++
Kills:1,204
Deaths:390
KDR:3.087
Accuracy:35.323% A++
HSR:10.465% D--
NSX Tengu
A++
Kills:1,166
Deaths:355
KDR:3.285
Accuracy:47.368% A++
HSR:21.269% C++
PDW-16 Hailstorm
A*
Kills:1,163
Deaths:371
KDR:3.135
Accuracy:34.994% A*
HSR:15.219% C+
MKV Suppressed
A+
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:33.751% A+
HSR:16.739% C-
MG-S1 Jackal
A
Kills:707
Deaths:222
KDR:3.185
Accuracy:34.036% A
HSR:18.670% C
Shuriken
A+
Kills:374
Deaths:138
KDR:2.710
Accuracy:33.471% A+
HSR:12.032% D--
NS Baron G5
C+
Kills:291
Deaths:131
KDR:2.221
Accuracy:42.217% C+
HSR:13.746% C
FA1 Barrage
B++
Kills:135
Deaths:79
KDR:1.709
Accuracy:46.332% B++
HSR:12.593% D
NSX Yumi
C+
Kills:114
Deaths:51
KDR:2.235
Accuracy:24.590% C-
HSR:26.316% C+
AS16 NightHawk
B*
Kills:114
Deaths:35
KDR:3.257
Accuracy:33.333% D
HSR:17.544% B*
Kills:7,652
Deaths (as Combat Medic):2,575
Deaths (to Combat Medics):1,570
KDR:2.97165
Kill Difference:5,077
Playtime:16.196 hours
Usage:1%
Score:0.296m
Score/min:305
Accuracy (listed only):36.300%
HSR (listed only):16.410%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:828
V. Kills:289 286%
Deaths:64
KDR:12.938
Accuracy:55.839% B*
KPH:46.400 C
VKPH:16.200 A*
Skyguard
A++
Kills:471
V. Kills:235 200%
Deaths:35
KDR:13.457
Accuracy:34.458% B*
KPH:26 A++
VKPH:13 B*
Kills:1,299 (1,299 + 0)
Deaths:99
KDR:13.121
VKDR:5.293
Vehicle Kills:524
Kill Difference:1,200
Playtime:35.981 hours
Usage:3%
Score:0.449m
Score/min:208
Driving Accuracy:34.458%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:2,852
V. Kills:1,051 271%
Deaths:118
KDR:24.170
Accuracy:52.056% B+
KPH:62.200 A**
VKPH:22.900 B*
P2-120 HEAT
A++
Kills:1,171
V. Kills:543 215%
Deaths:113
KDR:10.363
Accuracy:50.965% B**
KPH:38.600 B**
VKPH:17.900 A++
P2-120 HESH
A++
Kills:537
V. Kills:169 316%
Deaths:15
KDR:35.800
Accuracy:53.782% A
KPH:60.100 B+
VKPH:18.900 A++
E540 Halberd
A
Kills:335
V. Kills:130 256%
Deaths:36
KDR:9.306
Accuracy:47.400% B*
KPH:41.900 A
VKPH:16.300 B+
G30 Vulcan
B++
Kills:85
V. Kills:41 202%
Deaths:19
KDR:4.474
Accuracy:26.854% C
KPH:29.900 B++
VKPH:14.400 C++
M20 Basilisk
M+
Kills:79
V. Kills:11 N/A
Deaths:13
KDR:6.077
Accuracy:36.562% B**
KPH:40.800 M+
VKPH:5.700 C
MR11 Gatekeeper
C++
Kills:65
V. Kills:40 159%
Deaths:12
KDR:5.417
Accuracy:40.483% C++
KPH:22.100 C+
VKPH:13.600 C
Kills:5,124 (4,560 + 564)
Deaths:326
KDR:15.718
VKDR:6.089
Vehicle Kills:1,985
Kill Difference:4,798
Playtime:100.782 hours
Usage:8%
Score:1.941m
Score/min:321
Driving Accuracy:53.782%
Gunner Accuracy:40.483%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:735
V. Kills:429 171%
Deaths:141
KDR:5.213
Accuracy:51.265% B+
KPH:70 A
VKPH:40.800 A
P525 Marauder-H
B**
Kills:76
V. Kills:9 N/A
Deaths:5
KDR:15.200
Accuracy:44.573% B**
KPH:93.100 C+
VKPH:11 B**
Kills:811 (0 + 811)
Deaths:146
KDR:5.555
VKDR:3
Vehicle Kills:438
Kill Difference:665
Playtime:11.319 hours
Usage:1%
Score:0.372m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:44.573%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
A
Kills:131
V. Kills:76 170%
Deaths:10
KDR:13.100
Accuracy:33.695% B+
KPH:26.500 B**
VKPH:15.400 A
M20 Basilisk
B++
Kills:87
V. Kills:24 348%
Deaths:12
KDR:7.250
Accuracy:40.052% C++
KPH:29.400 B++
VKPH:8.100 C++
Kills:218 (0 + 218)
Deaths:22
KDR:9.909
VKDR:4.545
Vehicle Kills:100
Kill Difference:196
Playtime:7.912 hours
Usage:1%
Score:0.122m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:40.052%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:169
V. Kills:33 N/A
Deaths:74
KDR:2.284
Accuracy:59.561% B*
KPH:37.600 B*
VKPH:7.300 C**
M12 Kobalt-F
B+
Kills:115
V. Kills:3 N/A
Deaths:43
KDR:2.674
Accuracy:25.579% B+
KPH:23.100 C+
VKPH:0.600 D
Kills:284 (284 + 0)
Deaths:117
KDR:2.427
VKDR:0.308
Vehicle Kills:36
Kill Difference:167
Playtime:9.475 hours
Usage:1%
Score:0.055m
Score/min:98
Driving Accuracy:25.579%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 19,88019,7672,9876.618B++2.7049.218%A++76.122%B*73.5A++N/A199268.9h1.9B*3.8B**
RAMS .50M 4,4254,4255458.119A+4.2049.473%A++85.13%B*52.6A+N/A13984.2h1.7B**3.4B**
P2-120 AP 3,9032,85211824.169A**20.2552.056%B+N/A62.3A**22.9B*34845.8h4.9B**9.5B**
NSX Daimyo 2,1282,1253665.806B*1.8947.614%B*92.894%C70.6B++N/A22630.1h2.8C5.9C**
Bighorn .50M 1,8031,7932148.379B**4.4650.721%A78.081%C+70.6B**N/A17925.4h1.7B+3.3B**
DMR-99 1,2921,2803034.224A0.3039.107%B*32.109%C**59.3B+N/A17221.6h6B+15.4B*
NS-357 Underboss 1,2421,2425972.08B**1.8451.348%A++20.37%C124.2MN/A40110h3.2B**6.3B*
M77-B 1,2361,2342704.57A*0.6547.633%A+83.144%B*28C++N/A7344.1h2B++4.1B**
NS-30 Vandal 1,2281,2273423.588B**0.3336.958%B++28.362%C++53.8B++N/A13822.8h4.8B++12.9B++
AMR-66 1,2371,2263553.454M+0.4733.186%B**23.491%C+64.2MN/A17019.1h6.6B**19.8B*
NS-7 PDW 1,2331,2254392.79A**1.1333.886%A++15.918%C59.5A++N/A16120.6h11.9B++35.1B*
MG-HBR1 Dragoon 1,2221,2052554.725M++0.8140.934%A36.1%B*57.4A++N/A12921h4.3B**10.6B**
SMG-46 Armistice 1,2141,2043903.087A++0.8335.323%A++10.465%D--70.8A*N/A17217h12B*33.9B*
TX2 Emperor 1,2051,2006261.917B**2.0040.723%A++11.833%D*136.4SN/A3738.8h6.5B**15.9B++
NSX Tomoe 1,1891,1752834.152A++0.2335.432%A39.915%C**71.2AN/A19116.5h11.4B*32.1B*
NSX Naginata 1,1921,1743883.026A++0.8927.135%B**24.02%D68.3B**1B+16617.2h10.4B+38.3B+
P2-120 HEAT 1,7141,17111310.363B++6.4450.965%B**4.611%B**38.6B**17.9A++24230.3h7.4C++14.5B+
HSR-1 1,1781,1683013.88B**0.0438.438%B+32.449%B+66.4B**N/A15617.6h4.6B++11.9B++
T4 AMP 1,1751,1685991.95B*1.9736.97%A+15.325%D129.8SN/A2959h11.1B**30.1B*
NSX Tengu 1,1721,1663553.285A*0.6347.368%A++21.269%C++73.8A+N/A16615.8h10.1B*21.3B*
NS-44 Commissioner 1,1631,1635122.271A1.6553.542%A*16.509%D-125.1M*N/A3269.3h2.8B**5.2B**
99SV 1,1631,1632654.389A++0.4739.283%A30.868%D50.8A++N/A14022.9h3.9B**10B**
PDW-16 Hailstorm 1,1721,1633713.135A**0.7834.994%A*15.219%C+70.5A*N/A18816.5h11.3B*32.3B**
The President 1,1661,1636441.806C**2.1137.833%B**23.388%C+126.4A+N/A3179.2h10.5C**27.9B**
SR-7 1,1631,1611637.123A3.2052.151%A++82.601%B+63.4AN/A22218.3h1.8B++3.4B**
MKV Suppressed 1,1711,1593643.184M+0.7433.751%A+16.739%C-64.4A+N/A14118h11.4B++33.8B++
SOAS-20 1,1691,1593743.099A0.8233.304%B**18.205%C-60.4AN/A15719.2h10.4B+31.2B*
TX1 Repeater 1,1611,1559531.212B+2.7133.198%A+14.632%D--70.4A*N/A21616.4h11.9B+35.7B++
L100 Python HESH 1,1178286412.938C++9.0255.839%B*1.57%C+46.3C16.1A*21317.9h5.3F-9.6D
G20 Vulcan-H 1,1647351415.213B+1.2951.265%B+1.769%D70A40.9A55510.5h86.6B+169B++
T9 CARV 7417232912.485B*1.4328.055%A++27.386%B++62.9A++1.6M28011.5h12.1B+43.2B++
MG-S1 Jackal 7117072223.185A++0.7334.036%A18.67%C63.1AN/A17911.2h9B+26.4B*
NS-45 Pilot 5775752372.426B*1.4934.678%B+17.217%D--151.3MN/A4553.8h5.6B*16.1B*
P2-120 HESH 7065371535.8A++31.8853.782%AN/A60.3B+19A++3848.9h5.6C10.3B+
Soldier Soaker 5075052012.512A1.4149.549%A++11.287%C--157.8M**N/A4083.2h4.8B++9.7B**
NS-15M2 5054951852.676B++1.2428.907%B**19.394%D-77.3B**1.6A++2896.4h11.1B+38.3B++
Skyguard 7064713513.457S9.5434.458%B*N/A26A++13B*20318.1h76.6B**222.2A
TRAC-5 4254202601.615B**2.3031.122%A++16.429%C--26.3B+N/A15416h13.6B+43.8B++
NS-11C 4144061362.985A*0.9328.238%B*21.675%B+79.6A**1.6M2665.1h10.4B*36.8B*
Frag Grenade 3933881388N/A384.0845.086%C+N/A431.1C+5.6C--13310.9h3.9C++8.6C*
Shuriken 3763741382.71A1.2133.471%A+12.032%D--62.3B*N/A1366h12.1B+36.1B*
E540 Halberd 465335369.306B+5.3947.4%B*1.791%D41.9A16.3B+4178h5.6C**11.8B++
Spear Anti-Vehicle Phalanx Turret 5403082412.833B**8.9160.825%A++N/A62.9A+47.3M4974.9h9.9C+16.3B+
ML-7 5333022241.348B**2.5761.691%B+1.656%D25C++19.1B*29412.1h9.6D*15.5C--
Tank Mine 451292793.696B+0.2246.19%B*N/A153.7B**83.7B*13081.9h2.7D*5.8C**
NS Baron G5 2962911312.221A+1.7042.217%C+13.746%C48.5B++N/A1156h4B++9.5C+
NS-61 Emissary 2902871671.719A2.2039.157%A++15.679%C+124.8S1.3A4012.3h10.2B+26B**
The Slasher 2412402,3590.102A3.8240.214%B+N/A2.1C+N/A5115h1.6B*3.9C**
Hunter QCX-G 2342341491.57B**2.3553.202%B+33.761%C**40.3M++N/A1175.8h2.4B++4.5C**
NSX Amaterasu 2332294,7100.049C+3.8726.987%C+1.747%F0.9DN/A2248h2.6C++9.7B+
Auraxium Chainblade 2342106,0650.035C+3.8824.891%C7.143%C+0.7CN/A2320.2h2.7D11C+
M40 Fury-F 202169742.284B+1.6459.561%B*1.183%C*37.6B*7.3C**1364.5h8.5B+14.3B++
FA1 Barrage 139135791.709B++2.2146.332%B++12.593%D56.3A++1.7M*2382.4h4.6B+9.9B+
G30 Walker 2071311013.1S9.1833.695%B+3.053%D26.7B**15.5A2534.9h163B+483.8B++
NS Decimator 202128512.51A++1.4161.329%C++N/A42.7B+24.7B**4273h4.4C**7.2B
Chainblade 1281264,0870.031C**3.8922.263%D4.762%C0.4CN/A1293.1h1.9B++8.6B
NSX Tanto 116116432.698A++1.2230.405%B*27.586%B61.1B**N/A1751.9h12.4B40.8B
M12 Kobalt-F 118115432.674B+1.2525.579%B+14.783%B*23CN/A635h11B++42.8B++
NSX Yumi 117114512.235B+1.6824.59%C-26.316%C+40.7C*1.1C++872.8h11.3B45.9C*
AS16 NightHawk 119114353.257A++0.6633.333%D17.544%B*81.4A*3.6S3531.4h3.3B**9.8B+
C-4 151110452.444B++1.4832.359%B**N/A100B+37.3B+14181.1h1.5C++4.7B+
M20 Basilisk 11187127.25A+3.3340.052%C++2.299%D**29B++8C+2603h92.6C++231.1C**
G30 Vulcan 12685194.474C++0.5526.854%C2.353%D30.4B*14.6C++2462.8h91.3C**340.1C*
MANA Anti-Vehicle Turret 13079292.724B++1.2064.63%B**6.329%B**52.7B**34B+5151.5h7.6B+11.8B*
M20 Basilisk 9079136.077A*2.1636.562%B**2.532%D*41.6M+5.8C1881.9h61.4B**167.9B**
MG-H1 Watchman 7776411.854C**2.0723.665%C++13.158%F58.5B+N/A4441.3h12.6B++53.2B+
P525 Marauder-H 8576515.2C++11.2844.573%B**1.316%B+95C+11.3A4400.8h10.1D--22.7C+
Aspis Anti-Aircraft Phalanx Turret 1237289A++5.0837.182%A++N/A20A++14.2B++2383.6h134.6B+362.1B*
NS-44L Blackhand 7070451.556B+2.3647.629%B++34.286%D46.7B**N/A2011.5h3.3B*6.9B*
NS-AM7 Archer 9469491.408A*2.5163.657%B++7.246%D*13A4.7A+875.3h20C++31.5C**
MR11 Gatekeeper 10565125.417C*1.5040.483%C++1.538%C-22.4C++13.8C4142.9h66.1D-163.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon04890.3h
Nano-Armor Kit188355,98421.1h
Anti-Vehicle MANA Turret125810.7h
Smoke Grenade01250h
Nanite Revive Grenade01400h
Spitfire Auto-Turret11920.1h
Motion Spotter8432,96013h
Shield Recharging Field11800.1h
Recon Detection Device629,36813.7h
Ammunition Package91,1470.4h
Medical Applicator5529,1962h
Medical Kit58010,61210.5h
Nano-Repair Grenade07870.2h
Snowman Soldier2610.1h
M12 Kobalt0610h

Check the help document for the dictionary if you want to learn more about words used here.


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