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Operant Paragon BcMurgen[AT] BcMurgen
VS BR 29

KDR: 1.68

Score: 22.6m

Last Seen: Apr 27th, 2019 11:16 PM
- OFFLINE - 2716.2 hour(s)

Prestige 1, Battle Rank 29 - Vanu Sovereignty on Emerald
Level Progress (to 30): 95%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS VX6-7 H-V45 Pulsar C Terminus VX-9 Orion VS54 Pulsar VS1 Darkstar Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $575,460 MLG Score: 460
Fun Score: N/A
Cheeseburgers Flipped: 186TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.654%19.327%47625118918,7872.36166-0.684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.751%0.682B+-0.233C-0.635DHEAD ++ (~7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.36C**11.70.177C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.285%2.087%448512091,2945496832.35701189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.454%1.292A-0.305C-0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++5.20.581B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.941%2.29%44212121314591660.28540378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.778%0.716B++-0.533D-1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.793B++10.90.727B++13.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.807%78.889%442121263054811.14963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.127%1.176B**0.767B++1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.80.45B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.637%11.786%442121282380521.02236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±25.528%1.752A++-0.563D6.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.211C++6.5-0.341C-3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.6m414.5%322 (19.3k)318 (19.1k)1.6773626,57115,8411.9662929 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121459320.117%16.883%34004:3013

31% Combat Medic30% Engineer15% Heavy Assault17% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:03 AMFeb 20th, 2013 10:43 PMMay 27th, 2019 1:35 PM (83d) (PST)Apr 27th, 2019 8:32 PM (113d) (PST)Apr 27th, 2019 7:16 PM (113d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3821951870.3730.2220.0631.6680.030460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,90811,70411,20422134100219,053

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1187.5h/49.5d 4,577 4,486 6,621 118.9k 1,877 5,021 2,107 27.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,189
Deaths:620
KDR:1.918
Accuracy:21.005% C+
HSR:16.064% D*
SVA-88
C
Kills:1,160
Deaths:597
KDR:1.943
Accuracy:21.342% C-
HSR:22.931% C
Pulsar LSW
C
Kills:285
Deaths:165
KDR:1.727
Accuracy:21.582% C
HSR:11.228% F
Flare VE6
B+
Kills:169
Deaths:75
KDR:2.253
Accuracy:19.575% C--
HSR:28.402% B+
Kills:2,803
Deaths (as Heavy Assault):1,457
Deaths (to Heavy Assaults):4,715
KDR:1.92382
Kill Difference:1,346
Playtime:178.240 hours
Usage:15%
Score:3.398m
Score/min:318
Accuracy (listed only):20.876%
HSR (listed only):19.656%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,593
Deaths:920
KDR:1.732
Accuracy:23.466% C
HSR:12.178% D**
Pulsar C
B+
Kills:1,315
Deaths:724
KDR:1.816
Accuracy:27.635% B+
HSR:25.627% B+
Solstice VE3
B**
Kills:1,164
Deaths:595
KDR:1.956
Accuracy:26.805% B++
HSR:26.203% B**
NS-11C
B**
Kills:1,161
Deaths:679
KDR:1.710
Accuracy:29.117% B**
HSR:23.084% B++
Serpent VE92
C**
Kills:1,161
Deaths:562
KDR:2.066
Accuracy:25.246% C**
HSR:19.724% C+
Thanatos VE70
B*
Kills:669
Deaths:440
KDR:1.520
Accuracy:47.441% B*
HSR:11.061% D--
Eclipse VE3A
B++
Kills:399
Deaths:326
KDR:1.224
Accuracy:27.847% C*
HSR:23.810% B++
Eridani SX5
C**
Kills:161
Deaths:103
KDR:1.563
Accuracy:27.893% C**
HSR:7.453% F
Pandora VX25
S
Kills:154
Deaths:2
KDR:77
Accuracy:119.645% S
HSR:14.935% C+
Solstice SF
B+
Kills:113
Deaths:86
KDR:1.314
Accuracy:27.190% B+
HSR:9.735% D*
Eridani SX5G
C++
Kills:111
Deaths:88
KDR:1.261
Accuracy:28.368% C++
HSR:13.514% D-
Kills:8,001
Deaths (as Light Assault):4,525
Deaths (to Light Assaults):3,265
KDR:1.76818
Kill Difference:3,476
Playtime:200.751 hours
Usage:17%
Score:3.163m
Score/min:263
Accuracy (listed only):37.332%
HSR (listed only):17.029%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,593
Deaths:920
KDR:1.732
Accuracy:23.466% C
HSR:12.178% D**
Pulsar C
B+
Kills:1,315
Deaths:724
KDR:1.816
Accuracy:27.635% B+
HSR:25.627% B+
Solstice VE3
B**
Kills:1,164
Deaths:595
KDR:1.956
Accuracy:26.805% B++
HSR:26.203% B**
NS-11C
B**
Kills:1,161
Deaths:679
KDR:1.710
Accuracy:29.117% B**
HSR:23.084% B++
Serpent VE92
C**
Kills:1,161
Deaths:562
KDR:2.066
Accuracy:25.246% C**
HSR:19.724% C+
Thanatos VE70
B*
Kills:669
Deaths:440
KDR:1.520
Accuracy:47.441% B*
HSR:11.061% D--
Eclipse VE3A
B++
Kills:399
Deaths:326
KDR:1.224
Accuracy:27.847% C*
HSR:23.810% B++
Pandora VX25
S
Kills:154
Deaths:2
KDR:77
Accuracy:119.645% S
HSR:14.935% C+
Solstice SF
B+
Kills:113
Deaths:86
KDR:1.314
Accuracy:27.190% B+
HSR:9.735% D*
Eidolon VE33
C
Kills:67
Deaths:23
KDR:2.913
Accuracy:26.107% C
HSR:19.403% D-
Kills:7,796
Deaths (as Engineer):4,357
Deaths (to Engineers):3,188
KDR:1.7893
Kill Difference:3,439
Playtime:352.904 hours
Usage:30%
Score:5.711m
Score/min:270
Accuracy (listed only):38.050%
HSR (listed only):18.576%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,413
Deaths:815
KDR:1.734
Accuracy:23.211% C+
HSR:11.536% D*
Terminus VX-9
C+
Kills:1,243
Deaths:590
KDR:2.107
Accuracy:24.119% C
HSR:25.583% C+
Pulsar VS1
C++
Kills:1,172
Deaths:686
KDR:1.708
Accuracy:24.256% C++
HSR:13.140% D*
Darkstar
C+
Kills:1,167
Deaths:606
KDR:1.926
Accuracy:25.019% C-
HSR:24.165% C+
NS-11A
C+
Kills:1,158
Deaths:630
KDR:1.838
Accuracy:23.400% C+
HSR:16.667% D
CME
C+
Kills:1,158
Deaths:613
KDR:1.889
Accuracy:26.284% C+
HSR:17.358% D
Thanatos VE70
B*
Kills:669
Deaths:440
KDR:1.520
Accuracy:47.441% B*
HSR:11.061% D--
NS-11P
B**
Kills:643
Deaths:413
KDR:1.557
Accuracy:26.799% B*
HSR:26.128% B**
Eridani SX5
C**
Kills:161
Deaths:103
KDR:1.563
Accuracy:27.893% C**
HSR:7.453% F
Pandora VX25
S
Kills:154
Deaths:2
KDR:77
Accuracy:119.645% S
HSR:14.935% C+
Eridani SX5G
C++
Kills:111
Deaths:88
KDR:1.261
Accuracy:28.368% C++
HSR:13.514% D-
Kills:9,049
Deaths (as Combat Medic):4,986
Deaths (to Combat Medics):1,905
KDR:1.81488
Kill Difference:4,063
Playtime:371.890 hours
Usage:31%
Score:8.905m
Score/min:399
Accuracy (listed only):36.040%
HSR (listed only):16.503%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:547
Deaths:147
KDR:3.721
Accuracy:45.360% B**
HSR:77.331% B*
NS-357 Underboss
C-
Kills:388
Deaths:558
KDR:0.695
Accuracy:33.189% C-
HSR:13.918% D--
NS-44 Commissioner
B++
Kills:302
Deaths:404
KDR:0.748
Accuracy:42.126% B++
HSR:19.536% C
Eridani SX5
C**
Kills:161
Deaths:103
KDR:1.563
Accuracy:27.893% C**
HSR:7.453% F
Eridani SX5G
C++
Kills:111
Deaths:88
KDR:1.261
Accuracy:28.368% C++
HSR:13.514% D-
Parallax VX3
A+
Kills:83
Deaths:8
KDR:10.375
Accuracy:33.688% D-
HSR:89.157% A+
Manticore SX40
F-
Kills:79
Deaths:48
KDR:1.646
Accuracy:15.035% F--
HSR:7.595% F-
NS-30 Vandal
C**
Kills:68
Deaths:51
KDR:1.333
Accuracy:34.839% C**
HSR:26.471% C+
Spiker
B+
Kills:61
Deaths:70
KDR:0.871
Accuracy:33.490% B+
HSR:16.393% D
Kills:1,800
Deaths (as Infiltrator):1,477
Deaths (to Infiltrators):1,738
KDR:1.21869
Kill Difference:323
Playtime:56.876 hours
Usage:5%
Score:0.837m
Score/min:245
Accuracy (listed only):32.665%
HSR (listed only):30.152%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:253
Deaths:110
KDR:2.300
Accuracy:18.214% C
HSR:18.972% C-
Blueshift VM5
C
Kills:228
Deaths:100
KDR:2.280
Accuracy:17.637% C
HSR:17.105% D
Kills:481
Deaths (as MAX Suit):105
Deaths (to MAX Suits):872
KDR:4.58095
Kill Difference:376
Playtime:23.351 hours
Usage:2%
Score:0.611m
Score/min:436
Accuracy (listed only):17.925%
HSR (listed only):18.039%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:168
V. Kills:17 N/A
Deaths:50
KDR:3.360
Accuracy:43.394% C++
KPH:604,800 U
VKPH:61,200 U
C150 Dalton
B**
Kills:69
V. Kills:46 147%
Deaths:37
KDR:1.865
Accuracy:47.759% B**
KPH:17 D-
VKPH:11.300 D--
Kills:237 (0 + 237)
Deaths:87
KDR:2.724
VKDR:0.724
Vehicle Kills:63
Kill Difference:150
Playtime:4.058 hours
Usage:0%
Score:0.107m
Score/min:438
Piloting Accuracy:N/A%
Gunner Accuracy:47.759%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:479
V. Kills:392 122%
Deaths:107
KDR:4.477
Accuracy:60.101% B+
KPH:14.100 D*
VKPH:11.600 D*
L100 Python HEAT
D-
Kills:219
V. Kills:100 217%
Deaths:33
KDR:6.636
Accuracy:55.325% B
KPH:15.900 D--
VKPH:7.300 D-
C75 Viper
C++
Kills:101
V. Kills:21 459%
Deaths:13
KDR:7.769
Accuracy:41.307% C++
KPH:25.900 C+
VKPH:5.400 D
L100 Python HESH
D--
Kills:95
V. Kills:19 475%
Deaths:6
KDR:15.833
Accuracy:52.083% B+
KPH:20.900 D*
VKPH:4.200 D--
Kills:894 (894 + 0)
Deaths:159
KDR:5.623
VKDR:3.346
Vehicle Kills:532
Kill Difference:735
Playtime:56.108 hours
Usage:5%
Score:0.656m
Score/min:195
Driving Accuracy:52.083%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:400
V. Kills:108 367%
Deaths:60
KDR:6.667
Accuracy:52.339% B
KPH:17.800 C-
VKPH:4.800 D--
Supernova VPC
B++
Kills:75
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:57.233% B++
KPH:27.800 D
VKPH:4.400 D-
Saron HRB
D
Kills:62
V. Kills:63 97%
Deaths:17
KDR:3.647
Accuracy:42.730% C+
KPH:10.900 D**
VKPH:11.100 D
Kills:537 (475 + 62)
Deaths:77
KDR:6.974
VKDR:2.377
Vehicle Kills:183
Kill Difference:460
Playtime:30.820 hours
Usage:3%
Score:0.345m
Score/min:186
Driving Accuracy:57.233%
Gunner Accuracy:42.730%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,5961,5939201.732B0.0523.466%C12.178%D**15DN/A84106.5h11.6B49.2C**
H-V45 1,4161,4138151.734C*0.0623.211%C+11.536%D*17.5DN/A8880.6h12.8C**55C*
Pulsar C 1,3231,3157241.816B0.1427.635%B+25.627%B+27.4C+N/A10748h10B+36.1B+
Terminus VX-9 1,2571,2435902.107C**0.4324.119%C25.583%C+31.3CN/A19239.7h12.6C+52.1C+
Orion VS54 1,1911,1896201.918B0.2421.005%C+16.064%D*26.5CN/A17244.8h10.8B++51.2C*
Pulsar VS1 1,1751,1726861.708B*0.0324.256%C++13.14%D*28.2C*N/A14241.6h12.8B++52.7B+
Darkstar 1,1801,1676061.926C**0.2525.019%C-24.165%C+32.4C--N/A16936h13.3C+53C+
Solstice VE3 1,1771,1645951.956A++0.2826.805%B++26.203%B**25BN/A16146.6h11.6B*43.2B+
NS-11C 1,1701,1616791.71B*0.0329.117%B**23.084%B++27.6C++N/A9042.1h12.8B+44B+
Serpent VE92 1,1671,1615622.066B*0.3925.246%C**19.724%C+28.4C+N/A11640.9h11.3B+44.7B+
SVA-88 1,1651,1605971.943C++0.2721.342%C-22.931%C25.8DN/A13645h11.6C*54.2C++
NS-11A 1,1651,1586301.838B+0.1623.4%C+16.667%D27.2CN/A12042.5h13.4C*57.2C*
CME 1,1621,1586131.889B++0.2126.284%C+17.358%D27CN/A12742.9h13.2C*50.2C**
Thanatos VE70 6706694401.52B++0.1647.441%B*11.061%D--18.4C--N/A9836.4h4.8C++10.1B+
NS-11P 6536434131.557B+0.1226.799%B*26.128%B**24.1CN/A9926.7h14C++52.1B+
Ghost 5485471473.721B2.0445.36%B**77.331%B*24.4DN/A11922.4h1.7B**3.7B*
L100 Python AP 8714791074.477C+2.8060.101%B+2.923%C*14.1D*11.6D*21733.9h6.7C+11.2C++
C-4 6404472621.706C*0.0317.887%D**N/A66.7C28.8C+10076.7h1.4C*7.9C--
Lasher X2 4024002421.653B**0.0227.676%C*3.75%C+25.3CN/A15815.8h17.4B+62.8B+
Supernova PC 508400606.667C*4.9952.339%B1.75%C17.9C-4.8D--15422.4h3.7B**7B**
Eclipse VE3A 4023993261.224C+0.4527.847%C*23.81%B++20.7DN/A5919.3h13.1C+46.9C++
NS-357 Underboss 3893885580.695C0.9833.189%C-13.918%D--36.3C+N/A18110.7h3.4B*10.1B+
Frag Grenade 3863831383N/A381.3243.501%CN/A1276.7M*10C++54130.3h2A++4.6B**
NS-44 Commissioner 3043024040.748C+0.9342.126%B++19.536%C31.5C+N/A1489.6h3.3B++7.8B++
Sticky Grenade 3002991299N/A297.3254.196%C*N/A996.7C++3.3D--48140.3h2.1C*3.8B
Pulsar LSW 2872851651.727C*0.0521.582%C11.228%F17.2D-N/A11316.6h13.2C+61.2C+
Spear Anti-Vehicle Phalanx Turret 3532532311B+9.3248.921%B+2.767%D33.7C13.3D3527.5h6.7B++13.7B++
Blueshift VM5 2542531102.3C+0.6218.214%C18.972%C-25C--N/A15110.1h13.6B++74.7B
Tank Mine 394230376.216A++4.5422.172%D-N/A164.3A117.1A++21101.4h1.1A4.8B*
Blueshift VM5 2282281002.28C+0.6017.637%C17.105%D24.8DN/A1549.2h13.2B*74.8B
L100 Python HEAT 319219336.636B+4.9655.325%BN/A16D--7.3D-16313.7h4.5B*8.1B*
Flare VE6 170169752.253B*0.5819.575%C--28.402%B+31.9CN/A2185.3h9B++45.9C**
L105 Zephyr 185168503.36D1.6843.394%C++N/A1680U170U5526900.1h5.1B*11.7B++
Eridani SX5 1611611031.563B+0.1127.893%C**7.453%F21.8C--N/A1127.4h11.1B+39.8B+
Force-Blade 18515812,5070.013C1.6631.314%C++1.266%D-0.2C--N/A1814.3h2.5C*8B
Pandora VX25 155154277U75.32119.645%S14.935%C+15.7D-N/A1539.8h14T*11.7C++
S1 2341441241.161B*0.5257.779%C++5.556%A++20C12.5C+4427.2h7.3C+12.6C+
Lancer VS22 271124681.824A0.1558.125%C-N/A11C13C+35811.3h16.8B+29B+
Solstice SF 119113861.314B0.3627.19%B+9.735%D*18.5C+1B**1446.1h9.8B35.9B++
Eridani SX5G 111111881.261C+0.4228.368%C++13.514%D-26.4DN/A1224.2h11.9C+41.8C++
MANA Anti-Personnel Turret 107107157.133N/A5.4625.412%UN/A1070UN/A3533700.1h16.7T*65.7T*
C75 Viper 122101137.769B*6.0941.307%C++1.98%B++25.9C+5.4D1623.9h8.3B**20.2B*
L100 Python HESH 11495615.833B+14.1652.083%B+3.158%A+20.7D*4.1D*1534.6h2.9B5.6B+
Parallax VX3 8383810.375A++8.7033.688%D-89.157%A+13D-N/A1116.4h2.3C+6.8C+
Manticore SX40 7979481.646B++0.0315.035%F--7.595%F-17.6DN/A1134.5h4.9A32.3C+
Supernova VPC 8775175S73.3257.233%B++N/A27.8D4.4D-2112.7h2.4B**4.2B*
C150 Dalton 11569371.865D0.1947.759%B**1.449%B++16.8D-11.2D--2114.1h5.4D11.3C*
NS-30 Vandal 6868511.333C0.3434.839%C**26.471%C+17.9D-N/A1643.8h5.9C+16.9C**
Eidolon VE33 6867232.913A+1.2426.107%C19.403%D-14.3C--N/A1074.7h6.8B*26B+
NS Decimator 9965631.032C+0.6553.692%D-1.538%C--25D13.1C5922.6h5.4C10D
Saron HRB 12562173.647C1.9742.73%C+3.226%A++10.9D**11.1D3025.7h17B*39.7B++
Spiker 6161700.871C+0.8133.49%B+16.393%D38.1C++N/A2561.6h7B+21B*
Anti-Vehicle Grenade 6158158N/A56.3270.213%A*N/A580B**30D-80710.1h2.3A++3.2A+
MANA Anti-Vehicle Turret 10350271.852C+0.1748.993%C2%D--500D530C993960.1h9.2C18.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2580.1h
Nano-Armor Kit91140,31117.6h
Anti-Vehicle MANA Turret55341.1h
AE Nano-Armor Kit2443,8102.3h
AE Medical Applicator2815,1521h
Nanite Revive Grenade01,0790.3h
Medical Applicator196148,03812.1h
Spitfire Auto-Turret11730.2h
Restoration Kit285020.6h
Motion Spotter27250.5h
G40-F Ranger0660.1h
Ammunition Package61,2710.6h
Medical Kit2382,6984.1h
Anti-Infantry MANA Turret55570.7h
Nebula VM01660h
Shield Recharging Field111,8240.5h
Recon Detection Device61,1101.9h

Check the help document for the dictionary if you want to learn more about words used here.


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