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Centurion BeTheHero[ISV] BeTheHero
VS BR 55

KDR: 3.95

Score: 2.2m

Last Seen: Mar 21st, 2019 11:36 AM
- OFFLINE - 29.2 hour(s)

Battle Rank 55 - Vanu Sovereignty on Emerald
Level Progress (to 56): 22%
Level 100 Progress: 12% 715h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HESH VE-S Canis NS-11C NS-30 Vandal C-4 NS-61 Emissary Frag Grenade Phobos VX86
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $571,707 MLG Score: 457
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.393%15.79%369410291,3492.252091.699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.11%0.457B+-0.741D-0.402BHEAD + (~4.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.328C**11.90.176C++38.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.505%0.351%7664110322,5675133850.3333757%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.253C*-1.484F-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.805B++3.30.738B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.2m657.2%388 (23.3k)341 (20.5k)3.951464,4771,1334.6593155 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103335421.16%5.495%11605:451

48% Engineer19% Infiltrator26% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2018 6:21 AMAug 8th, 2018 1:50 AMMar 21st, 2019 11:51 PM (3d) (PST)Mar 21st, 2019 7:36 AM (4d) (PST)Mar 21st, 2019 7:36 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
876817950.6870.1740.0384.9550.067457

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,5594,87847,68141102297420,469

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
108.7h/4.5d 802 246 989 32.3k 168 363 438 5.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):287
KDR:0
Kill Difference:UNR
Playtime:5.375 hours
Usage:5%
Score:0.067m
Score/min:209
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C
Kills:664
Deaths:407
KDR:1.631
Accuracy:24.552% C
HSR:12.801% D-
NS-11C
C-
Kills:453
Deaths:287
KDR:1.578
Accuracy:21.449% C-
HSR:16.115% C--
Phobos VX86
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:44.482% N/A
HSR:12% N/A
Kills:1,167
Deaths (as Light Assault):738
Deaths (to Light Assaults):193
KDR:1.5813
Kill Difference:429
Playtime:28.103 hours
Usage:26%
Score:0.565m
Score/min:335
Accuracy (listed only):30.161%
HSR (listed only):13.639%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:453
Deaths:287
KDR:1.578
Accuracy:21.449% C-
HSR:16.115% C--
Phobos VX86
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:44.482% N/A
HSR:12% N/A
Kills:503
Deaths (as Engineer):331
Deaths (to Engineers):196
KDR:1.51964
Kill Difference:172
Playtime:51.964 hours
Usage:48%
Score:1.206m
Score/min:387
Accuracy (listed only):32.965%
HSR (listed only):14.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C
Kills:664
Deaths:407
KDR:1.631
Accuracy:24.552% C
HSR:12.801% D-
Phobos VX86
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:44.482% N/A
HSR:12% N/A
Kills:714
Deaths (as Combat Medic):451
Deaths (to Combat Medics):122
KDR:1.58315
Kill Difference:263
Playtime:1.291 hours
Usage:1%
Score:0.020m
Score/min:264
Accuracy (listed only):34.517%
HSR (listed only):12.401%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:664
Deaths:407
KDR:1.631
Accuracy:24.552% C
HSR:12.801% D-
NS-30 Vandal
C*
Kills:172
Deaths:48
KDR:3.583
Accuracy:26.868% D--
HSR:28.488% C*
NS-61 Emissary
D
Kills:60
Deaths:62
KDR:0.968
Accuracy:24.289% D
HSR:10% D*
Kills:896
Deaths (as Infiltrator):517
Deaths (to Infiltrators):135
KDR:1.73308
Kill Difference:379
Playtime:21.067 hours
Usage:19%
Score:0.362m
Score/min:286
Accuracy (listed only):25.236%
HSR (listed only):17.097%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:2,567
V. Kills:337 N/A
Deaths:116
KDR:22.129
Accuracy:43.505% D
KPH:65.400 B++
VKPH:8.600 C++
Kills:2,567 (2,567 + 0)
Deaths:116
KDR:22.129
VKDR:2.905
Vehicle Kills:337
Kill Difference:2,451
Playtime:39.253 hours
Usage:36%
Score:0.543m
Score/min:231
Driving Accuracy:43.505%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,9042,56711622.129B*18.1843.505%DN/A65.3B++8.6C++23139.3h3.3C**7.7C+
VE-S Canis 6736644071.631B+2.3224.552%C12.801%D-23.7C--N/A7328h11.5C**46.6C*
NS-11C 4634532871.578B++2.3721.449%C-16.115%C--27.8C++N/A9216.3h14C**65.2C++
NS-30 Vandal 175172483.583A0.3726.868%D--28.488%C*22.6DN/A667.6h8.6F32.1D**
C-4 180159612.607B*1.3434.454%A++N/A227.1M*30C++12090.7h1B**3B**
NS-61 Emissary 6060620.968C**2.9824.289%D10%D*60A++N/A2191h10.3B+42.2B+
Frag Grenade 5756156N/A52.0557.377%A++N/A560B10B+33330.1h2.5A4.4B**
Phobos VX86 5050441.136C+2.8244.482%D*12%D27.8C--N/A681.8h2.7C+6C

Consumables
  Name Deaths Consumed Time Equipped
Equinox V0890.1h
Motion Spotter08230.3h
Nano-Armor Kit26,9390.4h
AE Medical Applicator14,5220.3h
AE Nano-Armor Kit1318,5751.3h
Medical Kit4730.1h
Medical Applicator12970h
Ammunition Package0980h

Check the help document for the dictionary if you want to learn more about words used here.


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