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Lt. General BeWaterMyFr1end[RO] BeWaterMyFr1end
TR BR 93

KDR: 4.89

Score: 67.2m

Last Seen: Sep 1st, 2019 5:44 PM
- OFFLINE - 509.1 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 86
Level Progress (to 94): 37%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 TSAR-42 Hellfire Rocket Pods HC1 Cougar M14 Banshee P2-120 HESH NS-44 Commissioner AE NS-11CB
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,531,514 MLG Score: 14014
Fun Score: N/A
Cheeseburgers Flipped: 344TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.052%39.606%1309211193134,8074.645790.241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.056%2.322A*2.841M+-0.872D--HEAD ++ (~23.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.668B+8.20.426B16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.385%0.932%30333121122,8511065153021.45631493%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.627%0.321C*-0.605D1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.812B++12.30.768B++18.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.467%1.507%917412107,03312218875.76003792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.067%0.432B-0.676D-1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.804B++3.40.726B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.655%7.276%194512091,82810091841.81169988%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.858%-0.498D0.666B+0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.792B++7.70.808B++17.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.143%83.053%1942121247,26534303113.7759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.71%1.834A++1.026B**-0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.675B+1.50.523B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.696%27.559%19411213127186310.0681696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.5M*2.55A**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.835B++1.80.626B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 86
67.2m144.2%661 (39.7k)561 (33.7k)4.88694231,55347,3824.9929193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12142428033.495%40.912%137002:3222

49% Heavy Assault25% Infiltrator19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2015 1:23 PMJun 3rd, 2015 4:41 PMSep 20th, 2019 10:58 PM (2d) (PST)Sep 1st, 2019 4:40 PM (21d) (PST)Sep 1st, 2019 1:44 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2512869651.9310.3950.7902.8480.04414014

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,07417,13157,9431162447171333,646

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1998.7h/83.3d 5,021 94,734 58,441 341.5k 3,839 7,832 5,321 150m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:97,334
Deaths:19,880
KDR:4.896
Accuracy:33.160% A++
HSR:41.886% A*
MSW-R
M
Kills:3,455
Deaths:977
KDR:3.536
Accuracy:32.042% A++
HSR:43.618% M
T9 CARV
A*
Kills:3,309
Deaths:818
KDR:4.045
Accuracy:29.374% A*
HSR:34.512% A++
MG-H1 Watchman
A*
Kills:394
Deaths:119
KDR:3.311
Accuracy:30.616% A+
HSR:44.162% A*
T9 CARV-S
A++
Kills:173
Deaths:33
KDR:5.242
Accuracy:31.729% A++
HSR:36.994% A++
Kills:104,665
Deaths (as Heavy Assault):21,827
Deaths (to Heavy Assaults):15,672
KDR:4.79521
Kill Difference:82,838
Playtime:982.918 hours
Usage:49%
Score:35.453m
Score/min:601
Accuracy (listed only):31.384%
HSR (listed only):40.234%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A++
Kills:8,913
Deaths:2,836
KDR:3.143
Accuracy:33.285% A++
HSR:29.867% A
NS-11CB
A+
Kills:3,896
Deaths:1,105
KDR:3.526
Accuracy:32.850% A+
HSR:30.801% A
TRAC-5 Burst
B**
Kills:1,823
Deaths:523
KDR:3.486
Accuracy:30.308% B**
HSR:30.883% B**
LC2 Lynx
A++
Kills:1,749
Deaths:499
KDR:3.505
Accuracy:29.915% A
HSR:31.732% A++
NS-11C
A++
Kills:1,717
Deaths:529
KDR:3.246
Accuracy:32.980% A++
HSR:27.665% A+
LC3 Jaguar
A
Kills:1,646
Deaths:539
KDR:3.054
Accuracy:30.083% A
HSR:27.582% A
NS-7 PDW
A**
Kills:633
Deaths:212
KDR:2.986
Accuracy:34.410% A++
HSR:32.701% A**
TRAC-5
A++
Kills:317
Deaths:122
KDR:2.598
Accuracy:30.169% A++
HSR:25.868% A
SMG-46 Armistice
A*
Kills:201
Deaths:63
KDR:3.190
Accuracy:36.249% A*
HSR:18.408% C**
TAS-16 Blackjack
A*
Kills:127
Deaths:59
KDR:2.153
Accuracy:83.696% A*
HSR:27.559% A*
NS Baron G5
A
Kills:120
Deaths:64
KDR:1.875
Accuracy:57.872% A
HSR:20.833% A
MG-S1 Jackal
A++
Kills:85
Deaths:31
KDR:2.742
Accuracy:30.781% B*
HSR:32.941% A++
MG-C1 Kindred
A++
Kills:60
Deaths:38
KDR:1.579
Accuracy:30.902% B*
HSR:35% A++
Kills:21,287
Deaths (as Light Assault):6,620
Deaths (to Light Assaults):9,727
KDR:3.21556
Kill Difference:14,667
Playtime:381.009 hours
Usage:19%
Score:11.812m
Score/min:517
Accuracy (listed only):37.962%
HSR (listed only):28.603%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:44,276
Deaths:6,916
KDR:6.402
Accuracy:47.302% A
HSR:82.099% A+
NS-44 Commissioner AE
A+
Kills:4,040
Deaths:2,122
KDR:1.904
Accuracy:50.447% B**
HSR:38.069% A+
NS-44 Commissioner
A*
Kills:3,234
Deaths:1,690
KDR:1.914
Accuracy:49.805% A++
HSR:36.395% A*
NSX Daimyo
B*
Kills:2,989
Deaths:540
KDR:5.535
Accuracy:45.294% B+
HSR:97.190% B*
T4 AMP
A++
Kills:798
Deaths:383
KDR:2.084
Accuracy:33.647% B**
HSR:30.201% A++
NS-357 Underboss
M+
Kills:731
Deaths:657
KDR:1.113
Accuracy:42.679% B++
HSR:44.323% M+
NS-7 PDW
A**
Kills:633
Deaths:212
KDR:2.986
Accuracy:34.410% A++
HSR:32.701% A**
NSX Tomoe
A*
Kills:255
Deaths:78
KDR:3.269
Accuracy:32.548% B++
HSR:60.784% A*
SMG-46 Armistice
A*
Kills:201
Deaths:63
KDR:3.190
Accuracy:36.249% A*
HSR:18.408% C**
MG-S1 Jackal
A++
Kills:85
Deaths:31
KDR:2.742
Accuracy:30.781% B*
HSR:32.941% A++
Soldier Soaker
C++
Kills:63
Deaths:23
KDR:2.739
Accuracy:35.103% C++
HSR:11.111% D
Kills:57,305
Deaths (as Infiltrator):12,715
Deaths (to Infiltrators):7,913
KDR:4.50688
Kill Difference:44,590
Playtime:498.341 hours
Usage:25%
Score:15.344m
Score/min:513
Accuracy (listed only):39.842%
HSR (listed only):44.020%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A++
Kills:8,913
Deaths:2,836
KDR:3.143
Accuracy:33.285% A++
HSR:29.867% A
NS-11CB
A+
Kills:3,896
Deaths:1,105
KDR:3.526
Accuracy:32.850% A+
HSR:30.801% A
TRAC-5 Burst
B**
Kills:1,823
Deaths:523
KDR:3.486
Accuracy:30.308% B**
HSR:30.883% B**
LC2 Lynx
A++
Kills:1,749
Deaths:499
KDR:3.505
Accuracy:29.915% A
HSR:31.732% A++
NS-11C
A++
Kills:1,717
Deaths:529
KDR:3.246
Accuracy:32.980% A++
HSR:27.665% A+
LC3 Jaguar
A
Kills:1,646
Deaths:539
KDR:3.054
Accuracy:30.083% A
HSR:27.582% A
TRAC-5
A++
Kills:317
Deaths:122
KDR:2.598
Accuracy:30.169% A++
HSR:25.868% A
TAS-16 Blackjack
A*
Kills:127
Deaths:59
KDR:2.153
Accuracy:83.696% A*
HSR:27.559% A*
NS Baron G5
A
Kills:120
Deaths:64
KDR:1.875
Accuracy:57.872% A
HSR:20.833% A
MG-C1 Kindred
A++
Kills:60
Deaths:38
KDR:1.579
Accuracy:30.902% B*
HSR:35% A++
Kills:20,368
Deaths (as Engineer):6,314
Deaths (to Engineers):5,976
KDR:3.22585
Kill Difference:14,054
Playtime:89.766 hours
Usage:4%
Score:2.784m
Score/min:517
Accuracy (listed only):39.206%
HSR (listed only):28.779%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:2,112
Deaths:292
KDR:7.233
Accuracy:23.958% A+
HSR:28.646% A+
MRC3 Mercy
A+
Kills:2,026
Deaths:292
KDR:6.938
Accuracy:23.358% A+
HSR:27.739% A
M3 Pounder HEG
A+
Kills:873
Deaths:139
KDR:6.281
Accuracy:47.452% B**
HSR:5.155% A+
M3 Pounder HEG
A**
Kills:846
Deaths:139
KDR:6.086
Accuracy:50.224% B**
HSR:6.383% A**
M6 Onslaught
A++
Kills:118
Deaths:39
KDR:3.026
Accuracy:26.019% A++
HSR:28.814% A++
M6 Onslaught
A*
Kills:113
Deaths:39
KDR:2.897
Accuracy:26.987% A*
HSR:25.664% B**
Kills:6,088
Deaths (as MAX Suit):470
Deaths (to MAX Suits):1,927
KDR:12.95319
Kill Difference:5,618
Playtime:43.084 hours
Usage:2%
Score:1.758m
Score/min:680
Accuracy (listed only):33.000%
HSR (listed only):20.400%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:13,799
V. Kills:346 N/A
Deaths:346
KDR:39.882
Accuracy:66.272% A*
KPH:340.400 S
VKPH:8.500 D
M14 Banshee
S
Kills:7,966
V. Kills:134 N/A
Deaths:464
KDR:17.168
Accuracy:37.679% A+
KPH:183.100 S
VKPH:3.100 C+
M18 Needler
A
Kills:1,086
V. Kills:1,046 104%
Deaths:550
KDR:1.975
Accuracy:29.637% C-
KPH:18.200 B+
VKPH:17.600 A
Kills:22,851 (9,052 + 0)
Deaths:1,360
KDR:16.802
VKDR:1.122
Vehicle Kills:1,526
Kill Difference:21,491
Playtime:143.572 hours
Usage:7%
Score:3.834m
Score/min:445
Piloting Accuracy:29.637%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:833
V. Kills:40 N/A
Deaths:16
KDR:52.063
Accuracy:48.807% C+
KPH:136.400 M*
VKPH:6.500 C-
Kills:833 (833 + 0)
Deaths:16
KDR:52.063
VKDR:2.500
Vehicle Kills:40
Kill Difference:817
Playtime:6.108 hours
Usage:0%
Score:0.129m
Score/min:353
Driving Accuracy:48.807%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
S
Kills:5,159
V. Kills:303 N/A
Deaths:81
KDR:63.691
Accuracy:45.793% B+
KPH:155.500 S
VKPH:9.100 C+
P2-120 AP
M**
Kills:930
V. Kills:512 181%
Deaths:30
KDR:31
Accuracy:43.604% C
KPH:75.800 M**
VKPH:41.700 M**
P2-120 HEAT
S
Kills:111
V. Kills:18 N/A
Deaths:3
KDR:37
Accuracy:45.921% B+
KPH:80.700 S
VKPH:13.100 B++
MR11 Gatekeeper
M++
Kills:52
V. Kills:20 248%
Deaths:4
KDR:13
Accuracy:44.986% B++
KPH:56.700 M++
VKPH:21.800 B++
Kills:6,252 (6,200 + 52)
Deaths:118
KDR:52.983
VKDR:7.229
Vehicle Kills:853
Kill Difference:6,134
Playtime:47.728 hours
Usage:2%
Score:1.329m
Score/min:464
Driving Accuracy:45.921%
Gunner Accuracy:44.986%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:933
V. Kills:12 N/A
Deaths:32
KDR:29.156
Accuracy:37.966% C**
KPH:225.900 M
VKPH:2.900 D--
Kills:933 (0 + 933)
Deaths:32
KDR:29.156
VKDR:0.375
Vehicle Kills:12
Kill Difference:901
Playtime:4.131 hours
Usage:0%
Score:0.135m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:37.966%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:312
V. Kills:34 N/A
Deaths:10
KDR:31.200
Accuracy:38.980% B+
KPH:105 M
VKPH:11.400 B+
M12 Kobalt
M
Kills:294
V. Kills:4 N/A
Deaths:4
KDR:73.500
Accuracy:23.925% A
KPH:150.700 M
VKPH:2.100 D
M12 Kobalt
A++
Kills:176
V. Kills:1 N/A
Deaths:5
KDR:35.200
Accuracy:20.756% B++
KPH:139.100 A++
VKPH:0.800 D--
M40 Fury
A++
Kills:113
V. Kills:18 N/A
Deaths:3
KDR:37.667
Accuracy:42.225% B++
KPH:93.800 A++
VKPH:14.900 B+
Kills:895 (0 + 895)
Deaths:22
KDR:40.682
VKDR:2.591
Vehicle Kills:57
Kill Difference:873
Playtime:7.392 hours
Usage:0%
Score:0.190m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:42.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 97,72897,33419,8804.896A++0.0133.16%A++41.886%A*123.6M+N/A307787.2h8.5A25.6B**
TSAR-42 44,30644,2766,9166.402B++1.5247.302%A82.099%A+115.4M*N/A268383.8h1.5A+3.2B**
Hellfire Rocket Pods 14,14513,79934639.882S35.0066.272%A*N/A340.7S8.5D80940.5h7.4B++11.1B**
HC1 Cougar 8,9488,9132,8363.143A*1.7433.285%A++29.867%A90.9MN/A21098.1h8.2A24.7B**
M14 Banshee 8,1007,96646417.168B**12.2837.679%A+N/A183.1S3.1C+42443.5h10.7B*28.4B*
P2-120 HESH 5,4625,1598163.691M**58.8045.793%B+N/A155.4S9.1C+40433.2h3.1A6.8B**
NS-44 Commissioner AE 4,0474,0402,1221.904B+2.9850.447%B**38.069%A+131.2A*N/A30830.8h2.6A5.1B**
NS-11CB 3,9043,8961,1053.526A++1.3632.85%A+30.801%A74.9A++N/A16852h9.3B**28.4B*
MSW-R 3,4713,4559773.536B++1.3532.042%A++43.618%M131.4M**N/A65226.3h8.6A26.9B**
T9 CARV 3,3183,3098184.045A*0.8429.374%A*34.512%A++128.8SN/A64925.7h8.4A+28.8B**
NS-44 Commissioner 3,2453,2341,6901.914B*2.9749.805%A++36.395%A*134.8M**N/A35824h2.6A5.2B**
NSX Daimyo 2,9902,9895405.535B++0.6545.294%B+97.19%B*113.2A*N/A27526.4h1.8B**4B**
C-4 3,0552,7395475.007M0.1230.97%B*N/A334S38.5B++14328.2h0.9A2.9B**
NS Decimator 3,4642,4688562.883A*2.0065.461%B+2.796%B+67.6A*27.3A45336.5h3.5B*5.4B*
MRC3 Mercy 2,1242,1122927.233A*2.3523.958%A+28.646%A+86.6SN/A23024.4h11.9A++49.7B**
MRC3 Mercy 2,0402,0262926.938A*2.0523.358%A+27.739%A82.7M**N/A22624.5h12A++51.5B**
TRAC-5 Burst 1,8321,8235233.486B++1.4030.308%B**30.883%B**97.5A*N/A25818.7h10.1B*33.2B*
Frag Grenade 1,8241,80911809N/A1,804.1160.596%A*N/A904.5A++7.5C+31702h2.4A4A
LC2 Lynx 1,7531,7494993.505A*1.3829.915%A31.732%A++90.6M+N/A28019.3h10.3B**34.6B**
NS-11C 1,7191,7175293.246A**1.6432.98%A++27.665%A+93.8M++N/A27318.3h8.4A+25.6B**
LC3 Jaguar 1,6521,6465393.054B**1.8330.083%A27.582%A79.5A*N/A25220.7h9.2B**30.6B**
M18 Needler 2,1321,0865501.975C++2.9129.637%C-1.473%C-18.3B+17.6A21359.5h85.6B++288.7B++
P525 Marauder-H 9459333229.156A24.2737.966%C**N/A227.6M2.9D--5454.1h5B*13.1B*
P2-120 AP 1,4429303031M*26.1143.604%C5.054%B**75.6M**41.6M**58712.3h6B+13.8B+
M3 Pounder HEG 9498731396.281M++1.3947.452%B**5.155%A+62.4S5.4A26114h8.7A18.4B**
M3 Pounder HEG 9068461396.086M+1.2050.224%B**6.383%A**60.4S4.3C**23114h9.5A19B**
L100 Python HESH 8738331652.063M**47.1848.807%C+2.041%B+136.6M*6.6C-3536.1h2.1A4.2B**
T4 AMP 8007983832.084B**2.8033.647%B**30.201%A++156.5SN/A3895.1h10A29.8B**
NS-357 Underboss 7347316571.113C++3.7742.679%B++44.323%M+110.8A*N/A3656.6h3.2B**7.4B*
NS-7 PDW 6336332122.986A**1.9034.41%A++32.701%A**63.9A++N/A2219.9h10.1B**29.2B**
MG-H1 Watchman 3973941193.311B**1.5830.616%A+44.162%A*109.4A**N/A4273.6h10.8B**35.2B*
Tank Mine 445341379.216M*4.3357.068%A++N/A262.3M++80B++16331.3h1.9C+3.4A++
TRAC-5 3193171222.598A*2.2930.169%A++25.868%A68.9M*N/A9004.6h9.9B**32.9B**
M40 Fury 3463121031.2M++26.3138.98%B+1.282%C--104A**11.3B+3933h8.9B*22.9B*
M12 Kobalt 298294473.5M**68.6123.925%A26.531%A++147A**2D4402h10.8A+45.2B*
NSX Tomoe 256255783.269B**1.6232.548%B++60.784%A*79.7A++N/A2353.2h8.3A+25.5B**
The Slasher 2462469,7620.025C--4.8632.828%C+N/A0.8CN/A2297.6h1.6B*4.8C++
ASP-30 Grounder 3192311161.991A*2.9070.36%B**2.165%C42A*16B+4335.5h5.3A7.5A+
SMG-46 Armistice 201201633.19A*1.7036.249%A*18.408%C**77.3A**N/A5472.6h9.3A+25.7B**
ML-7 252201692.913M*1.9769.351%A+5.473%A+91.4S23.2A+15302.2h3.1A++4.4A++
M12 Kobalt 177176535.2B**30.3120.756%B++25%A135.4A++N/A4311.3h11.7B**56.4B*
T9 CARV-S 174173335.242M*0.3631.729%A++36.994%A++91.1A++N/A6341.9h8.6A27B*
Auraxium Chainblade 13613520,8040.006D4.8837.859%B+N/A0.2DN/A0846.3h1.5B**3.9B+
TAS-16 Blackjack 128127592.153B*2.7383.696%A*27.559%A*66.8B**N/A3771.9h1.8B**2.2B**
NS Baron G5 120120641.875B**3.0157.872%A20.833%A57.1B**N/A2522.1h3.4B**5.9C++
Claymore 120120373.243C--1.6438.286%B++N/A150C*N/A6160.8h1.1B*2.9B++
M6 Onslaught 119118393.026B+1.8626.019%A++28.814%A++98.3SN/A3901.2h10.6A*40.6B**
M40 Fury 131113337.667S32.7842.225%B++N/A94.2A++15B++4961.2h12.5C*29.6B+
M6 Onslaught 113113392.897B1.9926.987%A*25.664%B**94.2SN/A3811.2h11.5A*42.5A
P2-120 HEAT 129111337S32.1145.921%B+4.505%B*79.3S12.9B++7031.4h5.7B*12.5B*
Spear Anti-Vehicle Phalanx Turret 137104813B**8.1160.606%A++4.808%B+130S41.3A*9300.8h5B**8.3A
T1 Cycler 105104462.261B**2.6328.702%A36.539%A*69.3MN/A17881.5h9A++31.5A
NSX Masamune 133100691.449B*3.4469.682%A1%D-45.5B*15C++3632.2h8.6B+12.3B++
MG-S1 Jackal 8585312.742A+2.1430.781%B*32.941%A++65.4AN/A3591.3h9.8B32B++
Ripper 83834,8840.017C--4.8727.72%C++N/A0.5C-N/A2168.7h1.3B+4.7C+
M60-A Bulldog 7468168B*63.1152.487%B+2.941%B37.8C+3.3C1161.8h4.5B**8.6B*
Soldier Soaker 6363232.739A+2.1535.103%C++11.111%D157.5M**N/A7140.4h4.6B++13.2B*
MG-C1 Kindred 6060381.579C*3.3130.902%B*35%A++85.7A+N/A4850.7h8.1B**26.1B**
MR11 Gatekeeper 7252413A*8.1144.986%B++5.769%M*57.8M++22.2B++6390.9h30.4A67.5A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon174,0721.8h
Nano-Armor Kit1028,6291.5h
AE Nano-Armor Kit3787,3154.5h
AE Medical Applicator34780h
Medical Applicator21,6870.1h
Spitfire Auto-Turret41880.2h
Motion Spotter5925,0028h
Ammunition Package72030.1h
Medical Kit2,41329,59327.5h
Recon Detection Device13640.4h

Check the help document for the dictionary if you want to learn more about words used here.


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