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Maj. General BeWaterMyFr1end[RO] BeWaterMyFr1end
TR BR 87

KDR: 4.96

Score: 65.1m

Last Seen: Jul 13th, 2019 6:37 PM
- OFFLINE - 148.6 hour(s)

Prestige 1, Battle Rank 87 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 69
Level Progress (to 88): 36%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 TSAR-42 Hellfire Rocket Pods HC1 Cougar M14 Banshee P2-120 HESH NS-44 Commissioner AE NS-11CB
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,610,327 MLG Score: 14077
Fun Score: N/A
Cheeseburgers Flipped: 336TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.083%39.514%1307211193129,9204.676580.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.07%2.322A*2.841M+-0.872D--HEAD ++ (~22.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.668B+8.20.426B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.39%0.933%30723121122,6221041152621.7311481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.634%0.321C*-0.605D1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.812B++12.30.768B++18.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.434%1.511%943412107,01311828855.93316792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.976%0.432B-0.676D-1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++3.40.726B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.809%7.147%199512091,8059781821.84372986%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.868%-0.498D0.666B+0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.792B++7.60.808B++17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.182%82.878%1992121246,48432643014.2371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.761%1.834A++1.026B**-0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.675B+1.50.523B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.696%27.559%19911213127177410.0715896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.5M*2.55A**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.835B++1.80.626B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 69
65.1m142.9%658 (39.5k)559 (33.5k)4.96089225,13045,3815.0686687 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12142375833.532%40.824%136902:3422

49% Heavy Assault25% Infiltrator19% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2015 1:23 PMJun 3rd, 2015 4:41 PMJul 18th, 2019 9:59 PM (20h) (PST)Jul 13th, 2019 3:10 PM (6d) (PST)Jul 13th, 2019 2:37 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2552829731.9340.3900.7902.8280.04514077

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,30516,93358,3721162347170333,541

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1940.1h/80.8d 4,891 91,906 56,732 329.1k 3,677 7,621 5,227 146.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:93,856
Deaths:18,902
KDR:4.965
Accuracy:33.167% A++
HSR:41.798% A*
T9 CARV
A*
Kills:3,206
Deaths:775
KDR:4.137
Accuracy:29.301% A*
HSR:34.155% A++
MSW-R
M
Kills:3,166
Deaths:886
KDR:3.573
Accuracy:32.313% A++
HSR:43.651% M
MG-H1 Watchman
A*
Kills:394
Deaths:119
KDR:3.311
Accuracy:30.616% A+
HSR:44.162% A*
T9 CARV-S
A++
Kills:173
Deaths:33
KDR:5.242
Accuracy:31.729% A++
HSR:36.994% A++
Kills:100,795
Deaths (as Heavy Assault):20,715
Deaths (to Heavy Assaults):15,021
KDR:4.8658
Kill Difference:80,080
Playtime:942.898 hours
Usage:49%
Score:33.975m
Score/min:601
Accuracy (listed only):31.425%
HSR (listed only):40.152%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A++
Kills:8,456
Deaths:2,673
KDR:3.163
Accuracy:33.357% A++
HSR:29.908% A
NS-11CB
A+
Kills:3,896
Deaths:1,105
KDR:3.526
Accuracy:32.850% A+
HSR:30.801% A
TRAC-5 Burst
B**
Kills:1,779
Deaths:501
KDR:3.551
Accuracy:30.297% B**
HSR:30.916% B**
NS-11C
A++
Kills:1,717
Deaths:529
KDR:3.246
Accuracy:32.980% A++
HSR:27.665% A+
LC3 Jaguar
A
Kills:1,540
Deaths:475
KDR:3.242
Accuracy:30.048% A
HSR:27.338% A
LC2 Lynx
A++
Kills:1,529
Deaths:437
KDR:3.499
Accuracy:30.192% A
HSR:31.393% A++
NS-7 PDW
A**
Kills:626
Deaths:207
KDR:3.024
Accuracy:34.448% A++
HSR:32.428% A**
TRAC-5
A++
Kills:316
Deaths:121
KDR:2.612
Accuracy:30.198% A++
HSR:25.949% A
SMG-46 Armistice
A*
Kills:201
Deaths:63
KDR:3.190
Accuracy:36.249% A*
HSR:18.408% C**
TAS-16 Blackjack
A*
Kills:127
Deaths:59
KDR:2.153
Accuracy:83.696% A*
HSR:27.559% A*
NS Baron G5
A+
Kills:115
Deaths:60
KDR:1.917
Accuracy:58.027% A+
HSR:20.870% A
MG-S1 Jackal
A++
Kills:85
Deaths:31
KDR:2.742
Accuracy:30.781% B*
HSR:32.941% A++
MG-C1 Kindred
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:32.304% N/A
HSR:36% N/A
Kills:20,437
Deaths (as Light Assault):6,291
Deaths (to Light Assaults):9,308
KDR:3.24861
Kill Difference:14,146
Playtime:372.071 hours
Usage:19%
Score:11.455m
Score/min:513
Accuracy (listed only):38.110%
HSR (listed only):28.629%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:43,946
Deaths:6,829
KDR:6.435
Accuracy:47.329% A
HSR:82.046% A+
NS-44 Commissioner AE
A+
Kills:4,040
Deaths:2,121
KDR:1.905
Accuracy:50.449% B**
HSR:38.069% A+
NS-44 Commissioner
A*
Kills:3,234
Deaths:1,689
KDR:1.915
Accuracy:49.805% A++
HSR:36.395% A*
NSX Daimyo
B*
Kills:2,538
Deaths:462
KDR:5.494
Accuracy:45.178% B+
HSR:97.281% B*
T4 AMP
A++
Kills:787
Deaths:374
KDR:2.104
Accuracy:33.620% B**
HSR:30.241% A++
NS-7 PDW
A**
Kills:626
Deaths:207
KDR:3.024
Accuracy:34.448% A++
HSR:32.428% A**
NS-357 Underboss
M
Kills:560
Deaths:475
KDR:1.179
Accuracy:43.201% B*
HSR:42.857% M
NSX Tomoe
A*
Kills:255
Deaths:78
KDR:3.269
Accuracy:32.548% B++
HSR:60.784% A*
SMG-46 Armistice
A*
Kills:201
Deaths:63
KDR:3.190
Accuracy:36.249% A*
HSR:18.408% C**
MG-S1 Jackal
A++
Kills:85
Deaths:31
KDR:2.742
Accuracy:30.781% B*
HSR:32.941% A++
Soldier Soaker
C++
Kills:63
Deaths:23
KDR:2.739
Accuracy:35.103% C++
HSR:11.111% D
Kills:56,335
Deaths (as Infiltrator):12,352
Deaths (to Infiltrators):7,562
KDR:4.5608
Kill Difference:43,983
Playtime:490.874 hours
Usage:25%
Score:15.054m
Score/min:511
Accuracy (listed only):39.883%
HSR (listed only):43.869%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A++
Kills:8,456
Deaths:2,673
KDR:3.163
Accuracy:33.357% A++
HSR:29.908% A
NS-11CB
A+
Kills:3,896
Deaths:1,105
KDR:3.526
Accuracy:32.850% A+
HSR:30.801% A
TRAC-5 Burst
B**
Kills:1,779
Deaths:501
KDR:3.551
Accuracy:30.297% B**
HSR:30.916% B**
NS-11C
A++
Kills:1,717
Deaths:529
KDR:3.246
Accuracy:32.980% A++
HSR:27.665% A+
LC3 Jaguar
A
Kills:1,540
Deaths:475
KDR:3.242
Accuracy:30.048% A
HSR:27.338% A
LC2 Lynx
A++
Kills:1,529
Deaths:437
KDR:3.499
Accuracy:30.192% A
HSR:31.393% A++
TRAC-5
A++
Kills:316
Deaths:121
KDR:2.612
Accuracy:30.198% A++
HSR:25.949% A
TAS-16 Blackjack
A*
Kills:127
Deaths:59
KDR:2.153
Accuracy:83.696% A*
HSR:27.559% A*
NS Baron G5
A+
Kills:115
Deaths:60
KDR:1.917
Accuracy:58.027% A+
HSR:20.870% A
MG-C1 Kindred
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:32.304% N/A
HSR:36% N/A
Kills:19,525
Deaths (as Engineer):5,990
Deaths (to Engineers):5,778
KDR:3.2596
Kill Difference:13,535
Playtime:89.210 hours
Usage:5%
Score:2.772m
Score/min:518
Accuracy (listed only):39.395%
HSR (listed only):28.840%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:2,071
Deaths:287
KDR:7.216
Accuracy:24.027% A+
HSR:28.489% A+
MRC3 Mercy
A+
Kills:1,994
Deaths:287
KDR:6.948
Accuracy:23.398% A+
HSR:27.483% A
M3 Pounder HEG
A+
Kills:869
Deaths:137
KDR:6.343
Accuracy:47.439% B**
HSR:5.178% A+
M3 Pounder HEG
A**
Kills:844
Deaths:137
KDR:6.161
Accuracy:50.241% B**
HSR:6.398% A**
M6 Onslaught
A++
Kills:118
Deaths:38
KDR:3.105
Accuracy:25.673% A++
HSR:28.814% A++
M6 Onslaught
A++
Kills:110
Deaths:38
KDR:2.895
Accuracy:26.724% A++
HSR:26.364% A
Kills:6,006
Deaths (as MAX Suit):462
Deaths (to MAX Suits):1,860
KDR:13
Kill Difference:5,544
Playtime:42.036 hours
Usage:2%
Score:1.720m
Score/min:682
Accuracy (listed only):32.917%
HSR (listed only):20.454%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:13,776
V. Kills:344 N/A
Deaths:346
KDR:39.815
Accuracy:66.289% A*
KPH:339.900 S
VKPH:8.500 D
M14 Banshee
S
Kills:7,760
V. Kills:132 N/A
Deaths:460
KDR:16.870
Accuracy:37.656% A+
KPH:182.600 S
VKPH:3.100 C+
M18 Needler
A
Kills:1,086
V. Kills:1,046 104%
Deaths:550
KDR:1.975
Accuracy:29.637% C-
KPH:18.200 B+
VKPH:17.600 A
Kills:22,622 (8,846 + 0)
Deaths:1,356
KDR:16.683
VKDR:1.122
Vehicle Kills:1,522
Kill Difference:21,266
Playtime:142.548 hours
Usage:7%
Score:3.795m
Score/min:444
Piloting Accuracy:29.637%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:816
V. Kills:38 N/A
Deaths:16
KDR:51
Accuracy:48.379% C+
KPH:136.200 M*
VKPH:6.300 C--
Kills:816 (816 + 0)
Deaths:16
KDR:51
VKDR:2.375
Vehicle Kills:38
Kill Difference:800
Playtime:5.990 hours
Usage:0%
Score:0.127m
Score/min:352
Driving Accuracy:48.379%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
S
Kills:5,159
V. Kills:303 N/A
Deaths:81
KDR:63.691
Accuracy:45.793% B+
KPH:155.500 S
VKPH:9.100 C+
P2-120 AP
S
Kills:927
V. Kills:512 181%
Deaths:29
KDR:31.966
Accuracy:43.604% C
KPH:75.700 M**
VKPH:41.800 S
P2-120 HEAT
S
Kills:111
V. Kills:18 N/A
Deaths:3
KDR:37
Accuracy:45.897% B+
KPH:81.400 S
VKPH:13.200 B++
MR11 Gatekeeper
M++
Kills:52
V. Kills:20 248%
Deaths:4
KDR:13
Accuracy:44.986% B++
KPH:56.700 M++
VKPH:21.800 B++
Kills:6,249 (6,197 + 52)
Deaths:117
KDR:53.410
VKDR:7.291
Vehicle Kills:853
Kill Difference:6,132
Playtime:47.698 hours
Usage:2%
Score:1.328m
Score/min:464
Driving Accuracy:45.897%
Gunner Accuracy:44.986%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:929
V. Kills:12 N/A
Deaths:32
KDR:29.031
Accuracy:37.798% C**
KPH:227 M
VKPH:2.900 D--
Kills:929 (0 + 929)
Deaths:32
KDR:29.031
VKDR:0.375
Vehicle Kills:12
Kill Difference:897
Playtime:4.093 hours
Usage:0%
Score:0.134m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:37.798%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:312
V. Kills:34 N/A
Deaths:10
KDR:31.200
Accuracy:38.980% B+
KPH:105 M
VKPH:11.400 B+
M12 Kobalt
M
Kills:279
V. Kills:3 N/A
Deaths:4
KDR:69.750
Accuracy:24.495% A
KPH:152.700 M
VKPH:1.600 D
M12 Kobalt
A++
Kills:172
V. Kills:1 N/A
Deaths:5
KDR:34.400
Accuracy:20.221% B+
KPH:139.100 A++
VKPH:0.800 D--
M40 Fury
A++
Kills:113
V. Kills:18 N/A
Deaths:3
KDR:37.667
Accuracy:42.225% B++
KPH:93.800 A++
VKPH:14.900 B+
Kills:876 (0 + 876)
Deaths:22
KDR:39.818
VKDR:2.545
Vehicle Kills:56
Kill Difference:854
Playtime:7.240 hours
Usage:0%
Score:0.183m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:42.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 94,21893,85618,9024.965A++0.0033.167%A++41.798%A*124M+N/A306757h8.5A25.5B**
TSAR-42 43,97543,9466,8296.435B++1.4747.329%A82.046%A+115.4M*N/A268380.7h1.5A+3.2B**
Hellfire Rocket Pods 14,12013,77634639.815S34.8566.289%A*N/A340.1S8.5D80640.5h7.4B++11.1B**
HC1 Cougar 8,4908,4562,6733.163A*1.8033.357%A++29.908%A89.8MN/A20694.2h8.1A24.4B**
M14 Banshee 7,8927,76046016.87B**11.9137.656%A+N/A182.6S3.1C+42242.5h10.7B*28.4B*
P2-120 HESH 5,4625,1598163.691M**58.7345.793%B+N/A155.4S9.1C+40433.2h3.1A6.8B**
NS-44 Commissioner AE 4,0474,0402,1211.905B+3.0650.449%B**38.069%A+131.6A*N/A30930.7h2.6A5.1B**
NS-11CB 3,9043,8961,1053.526A++1.4332.85%A+30.801%A74.9A++N/A16852h9.3B**28.4B*
NS-44 Commissioner 3,2453,2341,6891.915B*3.0549.805%A++36.395%A*134.8M**N/A35624h2.6A5.2B**
T9 CARV 3,2143,2067754.137A*0.8229.301%A*34.155%A++129.8SN/A66024.7h8.4A+28.8B**
MSW-R 3,1803,1668863.573B++1.3932.313%A++43.651%M136.5M**N/A70023.2h8.6A26.7B**
C-4 2,8692,5625154.975A**0.0130.904%B*N/A328.5S39.4B++14187.8h0.9B**2.9B**
NSX Daimyo 2,5392,5384625.494B++0.5345.178%B+97.281%B*110.3A*N/A24623h1.8B**4B**
NS Decimator 3,4182,4348472.874A*2.0965.535%B+2.835%B+68A*27.5A45435.8h3.5B*5.4B*
MRC3 Mercy 2,0832,0712877.216A*2.2624.027%A+28.489%A+87.4SN/A22723.7h11.8A++49.3B**
MRC3 Mercy 2,0081,9942876.948A*1.9923.398%A+27.483%A84.1SN/A22623.7h11.9A++50.9B**
TRAC-5 Burst 1,7881,7795013.551B++1.4130.297%B**30.916%B**97.2A*N/A25118.3h10B*33.1B*
Frag Grenade 1,7851,77011770N/A1,765.0460.631%A*N/A885A++7.5C+31652h2.4A4A
NS-11C 1,7191,7175293.246A**1.7132.98%A++27.665%A+93.8M++N/A27018.3h8.4A+25.6B**
LC3 Jaguar 1,5451,5404753.242A1.7230.048%A27.338%A79A*N/A24419.5h9.1B**30.4B**
LC2 Lynx 1,5331,5294373.499A*1.4630.192%A31.393%A++86.9MN/A27317.6h10.2B**33.9B**
M18 Needler 2,1321,0865501.975C++2.9929.637%C-1.473%C-18.3B+17.6A21359.5h85.6B++288.7B++
P525 Marauder-H 9419293229.031A24.0737.798%C**N/A226.6M2.9D--5464.1h4.9B*13.1B*
P2-120 AP 1,4399272931.966M*27.0143.604%C5.07%B**76M**42S58712.2h6B+13.8B+
M3 Pounder HEG 9438691376.343M++1.3847.439%B**5.178%A+62.5S5.3A26113.9h8.7A18.4B**
M3 Pounder HEG 9028441376.161M+1.2050.241%B**6.398%A**60.7S4.2C*23213.9h9.5A18.9B**
L100 Python HESH 8548161651M*46.0448.379%C+2.083%B+136M*6.3C--3526h2A4.2B**
T4 AMP 7897873742.104B**2.8633.62%B**30.241%A++157.4SN/A3895h10A29.7B**
NS-7 PDW 6266262073.024A**1.9434.448%A++32.428%A**63.2A++N/A2199.9h10.1B**29.2B**
NS-357 Underboss 5625604751.179C*3.7843.201%B*42.857%M114.3A**N/A3804.9h3.2B**7.5B*
MG-H1 Watchman 3973941193.311B**1.6530.616%A+44.162%A*109.4A**N/A4093.6h10.8B**35.2B*
Tank Mine 437335369.306M*4.3556.442%A++N/A257.7M++78.5B+16121.3h1.9C++3.4A++
TRAC-5 3183161212.612A*2.3530.198%A++25.949%A68.7M*N/A8824.6h9.9B**32.9B**
M40 Fury 3463121031.2M++26.2438.98%B+1.282%C--104A**11.3B+3923h8.9B*22.9B*
M12 Kobalt 282279469.75M**64.7924.495%A26.882%A++155M1.7D4181.8h10.9A+44.7B**
NSX Tomoe 256255783.269B**1.6932.548%B++60.784%A*79.7A++N/A2333.2h8.3A+25.5B**
The Slasher 2422429,3360.026C--4.9333.333%C+N/A0.8CN/A2287.8h1.6B*4.8C++
ASP-30 Grounder 3192311161.991A*2.9770.366%B**2.165%C42A*16B+4335.5h5.2A7.5A+
ML-7 252201692.913M*2.0569.351%A+5.473%A+91.4S23.2A+15182.2h3.1A++4.4A++
SMG-46 Armistice 201201633.19A*1.7736.249%A*18.408%C**77.3A**N/A5352.6h9.3A+25.7B**
T9 CARV-S 174173335.242M*0.2831.729%A++36.994%A++91.1A++N/A6281.9h8.6A27B*
M12 Kobalt 173172534.4B*29.4420.221%B+25%A143.3A*N/A4231.2h11.4A56.4B*
Auraxium Chainblade 13613520,8040.006D4.9537.859%B+N/A0.2DN/A0846.3h1.5B**3.9B+
TAS-16 Blackjack 128127592.153B*2.8183.696%A*27.559%A*66.8B**N/A3631.9h1.8B**2.2B**
Claymore 120120373.243C--1.7238.286%B++N/A150C*N/A6150.8h1.1B**2.9B++
M6 Onslaught 119118383.105B+1.8625.673%A++28.814%A++107.3SN/A3981.1h10.1A*39.4B**
NS Baron G5 115115601.917B**3.0458.027%A+20.87%A54.8B**N/A2502.1h3.4B**5.9C++
M40 Fury 131113337.667S32.7142.225%B++N/A94.2A++15B++4961.2h12.5C*29.6B+
P2-120 HEAT 129111337S32.0445.897%B+4.505%B*79.3S12.9B++7021.4h5.7B*12.4B*
M6 Onslaught 110110382.895B2.0726.724%A++26.364%A100SN/A3901.1h11.3A*42.5A
T1 Cycler 105104462.261B**2.7028.702%A36.539%A*69.3MN/A17361.5h9A++31.5A
Spear Anti-Vehicle Phalanx Turret 137104813B**8.0460.606%A++4.808%B+130S41.3A*9250.8h5B**8.3A
MG-S1 Jackal 8585312.742A+2.2230.781%B*32.941%A++65.4AN/A3331.3h9.8B32B++
M60-A Bulldog 7468168B*63.0452.487%B+2.941%B37.8C+3.3C1151.8h4.5B**8.6B*
Soldier Soaker 6363232.739A+2.2235.103%C++11.111%D157.5M**N/A6940.4h4.6B++13.2B*
MR11 Gatekeeper 7252413A*8.0444.986%B++5.769%M*57.8M++22.2B++6390.9h30.4A67.5A
MG-C1 Kindred 5050301.667C**3.2932.304%B**36%A*100A++N/A5510.5h8.2B**25.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon173,8461.8h
Nano-Armor Kit1028,6291.5h
AE Nano-Armor Kit3786,8514.5h
AE Medical Applicator34780h
Medical Applicator21,6870.1h
Spitfire Auto-Turret41870.2h
Motion Spotter5924,6997.9h
Ammunition Package61970.1h
Medical Kit2,33028,47826.7h
Recon Detection Device13640.4h

Check the help document for the dictionary if you want to learn more about words used here.


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