Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (19,220)players online:
Error loading streams from Twitch.
stats.dasanfall.com
General BeWaterMyFr1end[RO] BeWaterMyFr1end
TR BR 96

KDR: 4.84

Score: 68.7m

Last Seen: Dec 9th, 2019 11:19 AM
- OFFLINE - 7 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 84
Level Progress (to 97): 11%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 TSAR-42 Hellfire Rocket Pods HC1 Cougar M14 Banshee P2-120 HESH NS-44 Commissioner AE NS-11CB
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BeWaterMyFr1end



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,486,478 MLG Score: 13978
Fun Score: N/A
Cheeseburgers Flipped: 345TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.044%39.676%1311211206138,7964.627460.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.063%2.299A*2.822M+-0.838D-HEAD ++ (~23.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.665B+8.20.424B16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.307%0.926%30293122423,2101080154021.47091506%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.632%0.326C**-0.6D1.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.813B++12.20.77B++18.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.461%1.511%906412237,08112448895.69212796%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.16%0.429B-0.66D-1.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.804B++3.40.726B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.773%7.43%194512221,84410241861.80078986%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.801%-0.513D0.675B+0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.791B++7.70.809B++17.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.102%83.109%1942122547,73635363113.4962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.71%1.833A++1.035B**-0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.675B+1.50.524B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.696%27.559%19411226127194510.0652621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.49M*2.514A**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.835B++1.80.626B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 84
68.7m144.3%661 (39.7k)561 (33.7k)4.8357236,72248,9534.9396496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12272480933.472%40.91%136902:3022

50% Heavy Assault25% Infiltrator19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2015 1:23 PMJun 3rd, 2015 4:41 PMDec 10th, 2019 8:08 PM (15h) (PST)Dec 9th, 2019 10:30 AM (2d) (PST)Dec 9th, 2019 7:19 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2522889641.9320.4000.7912.8530.04413978

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,13917,28357,8561162447171333,636

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2041.7h/85.1d 5,088 96,842 59,861 349.4k 3,921 7,997 5,445 153.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:100,455
Deaths:20,737
KDR:4.844
Accuracy:33.173% A++
HSR:41.951% A++
MSW-R
A**
Kills:3,522
Deaths:1,003
KDR:3.511
Accuracy:32.009% A++
HSR:43.384% A**
T9 CARV
A++
Kills:3,309
Deaths:818
KDR:4.045
Accuracy:29.374% A++
HSR:34.512% A++
MG-H1 Watchman
A*
Kills:394
Deaths:119
KDR:3.311
Accuracy:30.616% A+
HSR:44.162% A*
T9 CARV-S
A++
Kills:173
Deaths:33
KDR:5.242
Accuracy:31.729% A++
HSR:36.994% A++
Kills:107,853
Deaths (as Heavy Assault):22,710
Deaths (to Heavy Assaults):16,203
KDR:4.74914
Kill Difference:85,143
Playtime:1,012.204 hours
Usage:50%
Score:36.457m
Score/min:600
Accuracy (listed only):31.380%
HSR (listed only):40.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A++
Kills:9,185
Deaths:2,966
KDR:3.097
Accuracy:33.206% A++
HSR:29.875% A
NS-11CB
A+
Kills:3,896
Deaths:1,105
KDR:3.526
Accuracy:32.850% A+
HSR:30.801% A+
LC2 Lynx
A++
Kills:2,009
Deaths:625
KDR:3.214
Accuracy:29.721% A
HSR:32.205% A++
TRAC-5 Burst
B**
Kills:1,823
Deaths:523
KDR:3.486
Accuracy:30.308% B*
HSR:30.883% B**
NS-11C
A++
Kills:1,717
Deaths:529
KDR:3.246
Accuracy:32.980% A++
HSR:27.665% A+
LC3 Jaguar
A
Kills:1,700
Deaths:570
KDR:2.982
Accuracy:30.034% A
HSR:27.824% A
NS-7 PDW
A*
Kills:633
Deaths:212
KDR:2.986
Accuracy:34.408% A++
HSR:32.701% A*
TRAC-5
A++
Kills:317
Deaths:122
KDR:2.598
Accuracy:30.169% A++
HSR:25.868% B**
SMG-46 Armistice
A*
Kills:201
Deaths:63
KDR:3.190
Accuracy:36.249% A*
HSR:18.408% C*
TAS-16 Blackjack
A*
Kills:127
Deaths:59
KDR:2.153
Accuracy:83.696% A*
HSR:27.559% A*
NS Baron G5
A
Kills:120
Deaths:64
KDR:1.875
Accuracy:57.872% A
HSR:20.833% A
MG-S1 Jackal
A++
Kills:85
Deaths:31
KDR:2.742
Accuracy:30.781% B++
HSR:32.941% A++
MG-C1 Kindred
A++
Kills:64
Deaths:42
KDR:1.524
Accuracy:31.433% B*
HSR:35.938% A++
Kills:21,877
Deaths (as Light Assault):6,911
Deaths (to Light Assaults):10,128
KDR:3.16553
Kill Difference:14,966
Playtime:388.027 hours
Usage:19%
Score:12.048m
Score/min:517
Accuracy (listed only):37.977%
HSR (listed only):28.731%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:44,661
Deaths:6,986
KDR:6.393
Accuracy:47.265% A
HSR:82.143% A+
NS-44 Commissioner AE
A+
Kills:4,040
Deaths:2,122
KDR:1.904
Accuracy:50.447% B**
HSR:38.069% A+
NS-44 Commissioner
A++
Kills:3,234
Deaths:1,690
KDR:1.914
Accuracy:49.805% A+
HSR:36.395% A++
NSX Daimyo
B*
Kills:3,075
Deaths:559
KDR:5.501
Accuracy:45.257% B+
HSR:97.138% B*
NS-357 Underboss
A**
Kills:883
Deaths:785
KDR:1.125
Accuracy:42.892% B++
HSR:44.168% A**
T4 AMP
A++
Kills:802
Deaths:395
KDR:2.030
Accuracy:33.661% B**
HSR:30.175% A++
NS-7 PDW
A*
Kills:633
Deaths:212
KDR:2.986
Accuracy:34.408% A++
HSR:32.701% A*
NSX Tomoe
A*
Kills:256
Deaths:78
KDR:3.282
Accuracy:32.569% B++
HSR:60.938% A*
SMG-46 Armistice
A*
Kills:201
Deaths:63
KDR:3.190
Accuracy:36.249% A*
HSR:18.408% C*
MG-S1 Jackal
A++
Kills:85
Deaths:31
KDR:2.742
Accuracy:30.781% B++
HSR:32.941% A++
Soldier Soaker
C++
Kills:63
Deaths:23
KDR:2.739
Accuracy:35.103% C++
HSR:11.111% C-
Kills:57,933
Deaths (as Infiltrator):12,944
Deaths (to Infiltrators):8,164
KDR:4.47566
Kill Difference:44,989
Playtime:503.002 hours
Usage:25%
Score:15.483m
Score/min:513
Accuracy (listed only):39.858%
HSR (listed only):44.017%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A++
Kills:9,185
Deaths:2,966
KDR:3.097
Accuracy:33.206% A++
HSR:29.875% A
NS-11CB
A+
Kills:3,896
Deaths:1,105
KDR:3.526
Accuracy:32.850% A+
HSR:30.801% A+
LC2 Lynx
A++
Kills:2,009
Deaths:625
KDR:3.214
Accuracy:29.721% A
HSR:32.205% A++
TRAC-5 Burst
B**
Kills:1,823
Deaths:523
KDR:3.486
Accuracy:30.308% B*
HSR:30.883% B**
NS-11C
A++
Kills:1,717
Deaths:529
KDR:3.246
Accuracy:32.980% A++
HSR:27.665% A+
LC3 Jaguar
A
Kills:1,700
Deaths:570
KDR:2.982
Accuracy:30.034% A
HSR:27.824% A
TRAC-5
A++
Kills:317
Deaths:122
KDR:2.598
Accuracy:30.169% A++
HSR:25.868% B**
TAS-16 Blackjack
A*
Kills:127
Deaths:59
KDR:2.153
Accuracy:83.696% A*
HSR:27.559% A*
NS Baron G5
A
Kills:120
Deaths:64
KDR:1.875
Accuracy:57.872% A
HSR:20.833% A
MG-C1 Kindred
A++
Kills:64
Deaths:42
KDR:1.524
Accuracy:31.433% B*
HSR:35.938% A++
Kills:20,958
Deaths (as Engineer):6,605
Deaths (to Engineers):6,096
KDR:3.17305
Kill Difference:14,353
Playtime:90.378 hours
Usage:4%
Score:2.797m
Score/min:516
Accuracy (listed only):39.227%
HSR (listed only):28.945%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:2,118
Deaths:295
KDR:7.180
Accuracy:23.938% A
HSR:28.565% A+
MRC3 Mercy
A
Kills:2,035
Deaths:295
KDR:6.898
Accuracy:23.326% A
HSR:27.715% A
M3 Pounder HEG
A
Kills:873
Deaths:139
KDR:6.281
Accuracy:47.452% B**
HSR:5.155% A
M3 Pounder HEG
A**
Kills:846
Deaths:139
KDR:6.086
Accuracy:50.224% B**
HSR:6.383% A**
M6 Onslaught
A++
Kills:118
Deaths:39
KDR:3.026
Accuracy:26.019% A++
HSR:28.814% A++
M6 Onslaught
A++
Kills:113
Deaths:39
KDR:2.897
Accuracy:26.987% A++
HSR:25.664% B**
Kills:6,103
Deaths (as MAX Suit):473
Deaths (to MAX Suits):1,970
KDR:12.90275
Kill Difference:5,630
Playtime:43.204 hours
Usage:2%
Score:1.764m
Score/min:680
Accuracy (listed only):32.991%
HSR (listed only):20.382%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:13,846
V. Kills:348 N/A
Deaths:346
KDR:40.017
Accuracy:66.233% A*
KPH:340.600 S
VKPH:8.600 D
M14 Banshee
S
Kills:8,278
V. Kills:142 N/A
Deaths:464
KDR:17.841
Accuracy:37.506% A+
KPH:185.100 S
VKPH:3.200 C+
M18 Needler
A
Kills:1,086
V. Kills:1,046 104%
Deaths:550
KDR:1.975
Accuracy:29.637% C-
KPH:18.200 B+
VKPH:17.600 A
Kills:23,210 (9,364 + 0)
Deaths:1,360
KDR:17.066
VKDR:1.129
Vehicle Kills:1,536
Kill Difference:21,850
Playtime:144.898 hours
Usage:7%
Score:3.885m
Score/min:447
Piloting Accuracy:29.637%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:873
V. Kills:40 N/A
Deaths:16
KDR:54.563
Accuracy:49.220% C++
KPH:139.800 M**
VKPH:6.400 C-
Kills:873 (873 + 0)
Deaths:16
KDR:54.563
VKDR:2.500
Vehicle Kills:40
Kill Difference:857
Playtime:6.245 hours
Usage:0%
Score:0.135m
Score/min:361
Driving Accuracy:49.220%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
S
Kills:5,167
V. Kills:305 N/A
Deaths:81
KDR:63.790
Accuracy:45.728% B+
KPH:155.400 S
VKPH:9.200 C+
P2-120 AP
M**
Kills:930
V. Kills:512 181%
Deaths:30
KDR:31
Accuracy:43.604% C
KPH:75.800 M*
VKPH:41.700 M**
P2-120 HEAT
S
Kills:111
V. Kills:18 N/A
Deaths:3
KDR:37
Accuracy:45.921% B+
KPH:80.700 S
VKPH:13.100 B++
MR11 Gatekeeper
S
Kills:52
V. Kills:20 248%
Deaths:4
KDR:13
Accuracy:44.986% B++
KPH:56.700 S
VKPH:21.800 B*
Kills:6,260 (6,208 + 52)
Deaths:118
KDR:53.051
VKDR:7.246
Vehicle Kills:855
Kill Difference:6,142
Playtime:47.804 hours
Usage:2%
Score:1.332m
Score/min:464
Driving Accuracy:45.921%
Gunner Accuracy:44.986%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:938
V. Kills:12 N/A
Deaths:32
KDR:29.313
Accuracy:38.019% C*
KPH:226.300 M
VKPH:2.900 D--
Kills:938 (0 + 938)
Deaths:32
KDR:29.313
VKDR:0.375
Vehicle Kills:12
Kill Difference:906
Playtime:4.146 hours
Usage:0%
Score:0.136m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:38.019%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:312
V. Kills:34 N/A
Deaths:10
KDR:31.200
Accuracy:38.950% B+
KPH:104.900 A**
VKPH:11.400 B+
M12 Kobalt
A**
Kills:304
V. Kills:5 N/A
Deaths:4
KDR:76
Accuracy:24.420% A
KPH:145.400 A**
VKPH:2.400 C
M12 Kobalt
A++
Kills:177
V. Kills:1 N/A
Deaths:5
KDR:35.400
Accuracy:20.759% B++
KPH:138.200 A++
VKPH:0.800 D-
M40 Fury
A+
Kills:113
V. Kills:18 N/A
Deaths:3
KDR:37.667
Accuracy:42.212% B++
KPH:93.600 A+
VKPH:14.900 B++
Kills:906 (0 + 906)
Deaths:22
KDR:41.182
VKDR:2.636
Vehicle Kills:58
Kill Difference:884
Playtime:7.555 hours
Usage:0%
Score:0.193m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:42.212%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 100,892100,45520,7374.844A+0.0133.173%A++41.951%A++123.7A**N/A307812.3h8.5A25.6B**
TSAR-42 44,69144,6616,9866.393B+1.5647.265%A82.143%A+115.5M*N/A269386.8h1.5A+3.2B**
Hellfire Rocket Pods 14,19413,84634640.017S35.1866.233%A*N/A340.2S8.6D81040.7h7.4B++11.2B*
HC1 Cougar 9,2239,1852,9663.097A*1.7433.206%A++29.875%A91.4A**N/A211100.5h8.2A24.8B**
M14 Banshee 8,4208,27846417.841B**13.0137.506%A+N/A185.2S3.2C+42844.7h10.7B*28.5B*
P2-120 HESH 5,4725,1678163.79M**58.9545.728%B+N/A155.6S9.2C+40433.2h3.1A6.9B**
NS-44 Commissioner AE 4,0474,0402,1221.904B+2.9350.447%B**38.069%A+131.2A**N/A30930.8h2.6B**5.1B*
NS-11CB 3,9043,8961,1053.526M1.3132.85%A+30.801%A+74.9A++N/A16852h9.3A28.4B*
MSW-R 3,5383,5221,0033.511B++1.3232.009%A++43.384%A**130.9M**N/A64626.9h8.7A27B**
T9 CARV 3,3183,3098184.045A*0.7929.374%A++34.512%A++128.8SN/A65125.7h8.4A+28.8B**
NS-44 Commissioner 3,2453,2341,6901.914B*2.9249.805%A+36.395%A++134.8M**N/A35824h2.6A5.2B**
NSX Daimyo 3,0763,0755595.501B++0.6745.257%B+97.138%B*112.6A*N/A27627.3h1.8B**4.1B*
C-4 3,1362,8125674.959A**0.1230.947%B*N/A334.8S38.6B++14248.4h0.9B**2.9B**
NS Decimator 3,6202,5748922.886A*1.9565.579%B+2.72%B+68.5A++27.8A+45237.6h3.5B*5.4B*
MRC3 Mercy 2,1302,1182957.18A*2.3423.938%A28.565%A+86.1M**N/A22924.6h11.9A++49.9B**
MRC3 Mercy 2,0492,0352956.898A*2.0623.326%A27.715%A82.7M**N/A22624.6h12A++51.6B**
LC2 Lynx 2,0142,0096253.214A++1.6229.721%A32.205%A++92.6MN/A27921.7h10.5B**35.2B**
Frag Grenade 1,8401,82511825N/A1,820.1660.402%A*N/A912.5A*7.5C31492h2.4A4A
TRAC-5 Burst 1,8321,8235233.486B+1.3530.308%B*30.883%B**97.5A*N/A25918.7h10.1B*33.2B*
NS-11C 1,7191,7175293.246M1.5932.98%A++27.665%A+93.8M+N/A27318.3h8.4A+25.6B**
LC3 Jaguar 1,7071,7005702.982B**1.8530.034%A27.824%A80.2A*N/A25421.2h9.2B*30.7B**
M18 Needler 2,1321,0865501.975C+2.8629.637%C-1.473%C18.3B+17.6A21359.5h85.6B++288.7B++
P525 Marauder-H 9509383229.313A24.4838.019%C*N/A228.8M2.9D--5454.1h5B*13.1B*
P2-120 AP 1,4429303031M++26.1643.604%C5.054%B**75.6M*41.6M**58712.3h6B+13.8B+
NS-357 Underboss 8868837851.125C++3.7142.892%B++44.168%A**113.2A*N/A3567.8h3.2B**7.4B*
M3 Pounder HEG 9498731396.281M+1.4547.452%B**5.155%A62.4S5.4A26214h8.7A18.4B**
L100 Python HESH 9138731654.563S49.7349.22%C++2.062%B+140.8M**6.5C3606.2h2.1A4.2B**
M3 Pounder HEG 9068461396.086M1.2550.224%B**6.383%A**60.4S4.3C**23114h9.5A19B**
T4 AMP 8048023952.03B**2.8133.661%B**30.175%A++157.3SN/A3855.1h10.1B**30B*
NS-7 PDW 6336332122.986M1.8534.408%A++32.701%A*63.9A++N/A2219.9h10.1B**29.2B**
MG-H1 Watchman 3973941193.311B**1.5230.616%A+44.162%A*109.4A*N/A4323.6h10.8B**35.2B*
Tank Mine 450344379.297M*4.4657.403%A++N/A264.6M++81.5B++16451.3h1.9C+3.4A+
TRAC-5 3193171222.598M2.2430.169%A++25.868%B**68.9M++N/A9194.6h9.9B**32.9B**
M40 Fury 3463121031.2M+26.3638.95%B+1.282%C-104A**11.3B+3923h8.9B*22.9B*
M12 Kobalt 309304476M**71.1624.42%A26.645%A++144.8A**2.4C4292.1h10.9A+44.6B*
NSX Tomoe 257256783.282A1.5532.569%B++60.938%A*80A++N/A2353.2h8.3A+25.5B**
The Slasher 25225210,2040.025C--4.8133.001%C+N/A0.8C-N/A2307.6h1.6B*4.8C++
ASP-30 Grounder 3192311161.991A++2.8470.36%B**2.165%C42M++16B*4355.5h5.3A7.5A+
ML-7 252201692.913M**1.9269.351%A+5.473%A91.4S23.2A++15372.2h3.1A++4.4A++
SMG-46 Armistice 201201633.19A*1.6536.249%A*18.408%C*77.3A*N/A5532.6h9.3A25.7B**
M12 Kobalt 178177535.4B*30.5620.759%B++25.424%A+136.2A++N/A4271.3h11.7A56.3B*
T9 CARV-S 174173335.242M0.4131.729%A++36.994%A++91.1A*N/A6441.9h8.6A27B**
T1 Cycler 163162762.132B*2.7028.917%A+37.037%A*62.3A*N/A11272.6h9.7A+33.7B**
Auraxium Chainblade 13713620,8430.007D4.8338.095%B++N/A0.2DN/A0847.4h1.5B**3.9B+
TAS-16 Blackjack 128127592.153B*2.6883.696%A*27.559%A*66.8B**N/A3801.9h1.8B**2.2B*
Claymore 122122373.297C--1.5438.244%B++N/A152.5C*N/A6310.8h1.1B*2.9B++
NS Baron G5 120120641.875B**2.9657.872%A20.833%A57.1B**N/A2532.1h3.4B**5.9C++
M6 Onslaught 119118393.026B+1.8126.019%A++28.814%A++98.3M**N/A3931.2h10.6A*40.6A
M40 Fury 131113337.667S32.8342.212%B++N/A94.2A+15B++4951.2h12.5C**29.6B+
M6 Onslaught 113113392.897B+1.9426.987%A++25.664%B**94.2M**N/A3831.2h11.5A++42.5B**
P2-120 HEAT 129111337S32.1645.921%B+4.505%B*79.3S12.9B++7071.4h5.7B*12.5B*
Ripper 1061065,9710.018C-4.8230.538%B+N/A0.5C-N/A2197.4h1.3B+4.4C**
Spear Anti-Vehicle Phalanx Turret 137104813B**8.1660.718%A++4.808%B+130S41.3A++9280.8h5B+8.3B**
NSX Masamune 133100691.449B*3.3969.682%A1%D-45.5B**15C++3652.2h8.6B+12.3B++
MG-S1 Jackal 8585312.742A2.0930.781%B++32.941%A++65.4AN/A3951.3h9.8C**32B+
M60-A Bulldog 7468168B*63.1652.487%B+2.941%B+37.8C+3.3C1161.8h4.5B*8.6B*
MG-C1 Kindred 6464421.524C*3.3131.433%B*35.938%A++64B++N/A4171h9.4B++29.9B++
Soldier Soaker 6363232.739A+2.1035.103%C++11.111%C-157.5M**N/A7140.4h4.6B++13.2B++
MR11 Gatekeeper 7252413A++8.1644.986%B++5.769%M*57.8S22.2B**6390.9h30.4A67.5A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon174,2041.9h
Nano-Armor Kit1028,6291.5h
AE Nano-Armor Kit3888,4224.6h
AE Medical Applicator31,0290.1h
Medical Applicator21,6870.1h
Spitfire Auto-Turret41930.2h
Motion Spotter5925,1978h
Ammunition Package72090.1h
Medical Kit2,48130,52528.1h
Recon Detection Device13640.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.81s
Server spent 2.00s on queries, 1.19s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.