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Maj. General BeWaterMyFr1end[RO] BeWaterMyFr1end
TR BR 84

KDR: 5.01

Score: 64.1m

Last Seen: May 18th, 2019 2:19 PM
- OFFLINE - 14.4 hour(s)

Prestige 1, Battle Rank 84 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 77
Level Progress (to 85): 96%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 TSAR-42 Hellfire Rocket Pods HC1 Cougar M14 Banshee P2-120 HESH NS-44 Commissioner AE NS-11CB
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,664,120 MLG Score: 14120
Fun Score: N/A
Cheeseburgers Flipped: 329TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.068%39.469%1305211176126,9594.697310.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.09%2.327A*2.853M+-0.885D--HEAD ++ (~22.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.669B+8.20.428B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.404%0.94%30933119422,4441026152521.87521471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.633%0.319C*-0.603D1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.811B++12.30.768B++18.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.424%1.488%951411936,99011678755.98459798%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.981%0.436B-0.703D--1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++3.40.726B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.949%7.079%201511921,7809591811.85417978%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.832%-0.485D0.661B+0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.793B++7.60.808B++17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.199%82.861%2012119546,21632003014.4425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.764%1.833A++1.027B**-0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.675B+1.50.523B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.577%27.778%20111196126171110.0736411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.499M*2.611M-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.835B++1.80.626B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 77
64.1m142.9%658 (39.5k)560 (33.6k)5.01134221,38644,1775.1205484 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR11972346333.535%40.836%136902:3522

48% Heavy Assault26% Infiltrator19% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2015 1:23 PMJun 3rd, 2015 4:41 PMMay 24th, 2019 11:43 PM (2d) (PST)May 18th, 2019 12:46 PM (9d) (PST)May 18th, 2019 10:19 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2562809761.9340.3860.7902.8270.04514120

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,36216,78358,5791162347170333,604

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1907.8h/79.5d 4,824 90,405 55,675 323.6k 3,586 7,500 5,162 143.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:92,435
Deaths:18,481
KDR:5.002
Accuracy:33.142% A++
HSR:41.756% A*
T9 CARV
A*
Kills:3,127
Deaths:733
KDR:4.266
Accuracy:29.226% A*
HSR:33.962% A++
MSW-R
M+
Kills:2,268
Deaths:636
KDR:3.566
Accuracy:32.167% A*
HSR:44.444% M+
MG-H1 Watchman
M
Kills:341
Deaths:96
KDR:3.552
Accuracy:31.163% A+
HSR:45.748% M
T9 CARV-S
A++
Kills:173
Deaths:33
KDR:5.242
Accuracy:31.729% A++
HSR:36.994% A++
Kills:98,344
Deaths (as Heavy Assault):19,979
Deaths (to Heavy Assaults):14,591
KDR:4.92237
Kill Difference:78,365
Playtime:918.673 hours
Usage:48%
Score:33.238m
Score/min:603
Accuracy (listed only):31.485%
HSR (listed only):40.581%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A++
Kills:8,177
Deaths:2,548
KDR:3.209
Accuracy:33.306% A++
HSR:29.913% A+
NS-11CB
A+
Kills:3,896
Deaths:1,105
KDR:3.526
Accuracy:32.850% A+
HSR:30.801% A+
TRAC-5 Burst
B**
Kills:1,770
Deaths:499
KDR:3.547
Accuracy:30.299% B**
HSR:30.960% B**
NS-11C
A++
Kills:1,717
Deaths:529
KDR:3.246
Accuracy:32.980% A++
HSR:27.665% A+
LC3 Jaguar
A
Kills:1,539
Deaths:473
KDR:3.254
Accuracy:30.053% A
HSR:27.290% A
LC2 Lynx
A++
Kills:1,423
Deaths:401
KDR:3.549
Accuracy:30.144% A+
HSR:31.694% A++
NS-7 PDW
A**
Kills:626
Deaths:207
KDR:3.024
Accuracy:34.448% A++
HSR:32.428% A**
TRAC-5
A++
Kills:316
Deaths:121
KDR:2.612
Accuracy:30.198% A++
HSR:25.949% A
SMG-46 Armistice
A*
Kills:201
Deaths:63
KDR:3.190
Accuracy:36.249% A*
HSR:18.408% B+
TAS-16 Blackjack
A*
Kills:126
Deaths:57
KDR:2.211
Accuracy:83.577% A*
HSR:27.778% A*
NS Baron G5
A+
Kills:115
Deaths:60
KDR:1.917
Accuracy:58.027% A+
HSR:20.870% A+
MG-S1 Jackal
A*
Kills:85
Deaths:31
KDR:2.742
Accuracy:30.781% B*
HSR:32.941% A*
MG-C1 Kindred
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:32.640% N/A
HSR:36% N/A
Kills:20,041
Deaths (as Light Assault):6,124
Deaths (to Light Assaults):9,027
KDR:3.27253
Kill Difference:13,917
Playtime:367.526 hours
Usage:19%
Score:11.316m
Score/min:513
Accuracy (listed only):38.119%
HSR (listed only):28.669%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:43,687
Deaths:6,768
KDR:6.455
Accuracy:47.347% A
HSR:82.024% A+
NS-44 Commissioner AE
A+
Kills:4,040
Deaths:2,121
KDR:1.905
Accuracy:50.449% B**
HSR:38.069% A+
NS-44 Commissioner
A*
Kills:3,234
Deaths:1,688
KDR:1.916
Accuracy:49.802% A++
HSR:36.395% A*
NSX Daimyo
B**
Kills:2,529
Deaths:458
KDR:5.522
Accuracy:45.187% B+
HSR:97.311% B**
T4 AMP
A++
Kills:787
Deaths:374
KDR:2.104
Accuracy:33.620% B**
HSR:30.241% A++
NS-7 PDW
A**
Kills:626
Deaths:207
KDR:3.024
Accuracy:34.448% A++
HSR:32.428% A**
NS-357 Underboss
M
Kills:446
Deaths:379
KDR:1.177
Accuracy:43.844% B**
HSR:41.928% M
NSX Tomoe
A*
Kills:254
Deaths:77
KDR:3.299
Accuracy:32.604% B++
HSR:60.630% A*
SMG-46 Armistice
A*
Kills:201
Deaths:63
KDR:3.190
Accuracy:36.249% A*
HSR:18.408% B+
MG-S1 Jackal
A*
Kills:85
Deaths:31
KDR:2.742
Accuracy:30.781% B*
HSR:32.941% A*
Soldier Soaker
C++
Kills:63
Deaths:23
KDR:2.739
Accuracy:35.103% C++
HSR:11.111% D
Kills:55,952
Deaths (as Infiltrator):12,189
Deaths (to Infiltrators):7,416
KDR:4.59037
Kill Difference:43,763
Playtime:488.374 hours
Usage:26%
Score:14.987m
Score/min:511
Accuracy (listed only):39.948%
HSR (listed only):43.772%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A++
Kills:8,177
Deaths:2,548
KDR:3.209
Accuracy:33.306% A++
HSR:29.913% A+
NS-11CB
A+
Kills:3,896
Deaths:1,105
KDR:3.526
Accuracy:32.850% A+
HSR:30.801% A+
TRAC-5 Burst
B**
Kills:1,770
Deaths:499
KDR:3.547
Accuracy:30.299% B**
HSR:30.960% B**
NS-11C
A++
Kills:1,717
Deaths:529
KDR:3.246
Accuracy:32.980% A++
HSR:27.665% A+
LC3 Jaguar
A
Kills:1,539
Deaths:473
KDR:3.254
Accuracy:30.053% A
HSR:27.290% A
LC2 Lynx
A++
Kills:1,423
Deaths:401
KDR:3.549
Accuracy:30.144% A+
HSR:31.694% A++
TRAC-5
A++
Kills:316
Deaths:121
KDR:2.612
Accuracy:30.198% A++
HSR:25.949% A
TAS-16 Blackjack
A*
Kills:126
Deaths:57
KDR:2.211
Accuracy:83.577% A*
HSR:27.778% A*
NS Baron G5
A+
Kills:115
Deaths:60
KDR:1.917
Accuracy:58.027% A+
HSR:20.870% A+
MG-C1 Kindred
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:32.640% N/A
HSR:36% N/A
Kills:19,129
Deaths (as Engineer):5,823
Deaths (to Engineers):5,640
KDR:3.28508
Kill Difference:13,306
Playtime:89.153 hours
Usage:5%
Score:2.769m
Score/min:518
Accuracy (listed only):39.407%
HSR (listed only):28.892%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:2,033
Deaths:277
KDR:7.339
Accuracy:24.022% A+
HSR:28.333% A+
MRC3 Mercy
A+
Kills:1,960
Deaths:277
KDR:7.076
Accuracy:23.431% A+
HSR:27.245% A
M3 Pounder HEG
A+
Kills:867
Deaths:137
KDR:6.328
Accuracy:47.393% B**
HSR:5.190% A+
M3 Pounder HEG
A*
Kills:844
Deaths:137
KDR:6.161
Accuracy:50.207% B**
HSR:6.398% A*
M6 Onslaught
A++
Kills:118
Deaths:38
KDR:3.105
Accuracy:25.673% A++
HSR:28.814% A++
M6 Onslaught
A*
Kills:110
Deaths:38
KDR:2.895
Accuracy:26.724% A*
HSR:26.364% A
Kills:5,932
Deaths (as MAX Suit):452
Deaths (to MAX Suits):1,817
KDR:13.12389
Kill Difference:5,480
Playtime:41.162 hours
Usage:2%
Score:1.701m
Score/min:689
Accuracy (listed only):32.908%
HSR (listed only):20.391%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:13,747
V. Kills:344 N/A
Deaths:346
KDR:39.731
Accuracy:66.297% A*
KPH:339.800 S
VKPH:8.500 D
M14 Banshee
S
Kills:7,613
V. Kills:131 N/A
Deaths:453
KDR:16.806
Accuracy:37.659% A+
KPH:181.600 S
VKPH:3.100 C+
M18 Needler
A
Kills:1,084
V. Kills:1,046 104%
Deaths:550
KDR:1.971
Accuracy:29.652% C-
KPH:18.200 B+
VKPH:17.600 A
Kills:22,444 (8,697 + 0)
Deaths:1,349
KDR:16.638
VKDR:1.128
Vehicle Kills:1,521
Kill Difference:21,095
Playtime:141.876 hours
Usage:7%
Score:3.774m
Score/min:443
Piloting Accuracy:29.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:815
V. Kills:38 N/A
Deaths:16
KDR:50.938
Accuracy:48.363% C+
KPH:136.300 M**
VKPH:6.400 C
Kills:815 (815 + 0)
Deaths:16
KDR:50.938
VKDR:2.375
Vehicle Kills:38
Kill Difference:799
Playtime:5.982 hours
Usage:0%
Score:0.126m
Score/min:352
Driving Accuracy:48.363%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
S
Kills:5,159
V. Kills:303 N/A
Deaths:81
KDR:63.691
Accuracy:45.793% B+
KPH:155.500 S
VKPH:9.100 C++
P2-120 AP
S
Kills:906
V. Kills:509 178%
Deaths:29
KDR:31.241
Accuracy:43.563% C
KPH:74.400 M**
VKPH:41.800 S
P2-120 HEAT
S
Kills:110
V. Kills:18 N/A
Deaths:3
KDR:36.667
Accuracy:45.839% B+
KPH:83 S
VKPH:13.600 B*
MR11 Gatekeeper
M*
Kills:52
V. Kills:20 248%
Deaths:4
KDR:13
Accuracy:44.986% B++
KPH:57.100 M*
VKPH:22 B+
Kills:6,227 (6,175 + 52)
Deaths:117
KDR:53.222
VKDR:7.265
Vehicle Kills:850
Kill Difference:6,110
Playtime:47.576 hours
Usage:2%
Score:1.325m
Score/min:464
Driving Accuracy:45.839%
Gunner Accuracy:44.986%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:918
V. Kills:12 N/A
Deaths:32
KDR:28.688
Accuracy:37.780% B
KPH:228.300 M
VKPH:3 D--
Kills:918 (0 + 918)
Deaths:32
KDR:28.688
VKDR:0.375
Vehicle Kills:12
Kill Difference:886
Playtime:4.022 hours
Usage:0%
Score:0.133m
Score/min:551
Driving Accuracy:N/A%
Gunner Accuracy:37.780%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:312
V. Kills:34 N/A
Deaths:10
KDR:31.200
Accuracy:38.927% B+
KPH:105.500 M
VKPH:11.500 B+
M12 Kobalt
M
Kills:270
V. Kills:3 N/A
Deaths:4
KDR:67.500
Accuracy:24.615% A+
KPH:157 M
VKPH:1.700 D
M12 Kobalt
A++
Kills:167
V. Kills:1 N/A
Deaths:5
KDR:33.400
Accuracy:20.336% B+
KPH:141.100 A++
VKPH:0.800 D--
M40 Fury
A++
Kills:113
V. Kills:18 N/A
Deaths:3
KDR:37.667
Accuracy:42.225% B++
KPH:93.800 A++
VKPH:14.900 B++
Kills:862 (0 + 862)
Deaths:22
KDR:39.182
VKDR:2.545
Vehicle Kills:56
Kill Difference:840
Playtime:7.068 hours
Usage:0%
Score:0.181m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:42.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 92,79192,43518,4815.002A++0.0133.142%A++41.756%A*124M+N/A306745.3h8.4A25.5B**
TSAR-42 43,71643,6876,7686.455B++1.4447.347%A82.024%A+115.4M**N/A268378.6h1.5A+3.2A
Hellfire Rocket Pods 14,09113,74734639.731M**34.7266.297%A*N/A339.4S8.5D80640.5h7.4B*11.1B**
HC1 Cougar 8,2098,1772,5483.209A*1.8033.306%A++29.913%A+89.3M++N/A20691.6h8.1A24.3B**
M14 Banshee 7,7447,61345316.806A11.7937.659%A+N/A181.7S3.1C+42041.9h10.7B*28.4B*
P2-120 HESH 5,4625,1598163.691M**58.6845.793%B+N/A155.4S9.1C++40433.2h3.1A6.8B**
NS-44 Commissioner AE 4,0474,0402,1211.905B+3.1150.449%B**38.069%A+131.6A*N/A30930.7h2.6B**5.1B**
NS-11CB 3,9043,8961,1053.526M++1.4932.85%A+30.801%A+74.9A+N/A16852h9.3B**28.4B*
NS-44 Commissioner 3,2453,2341,6881.916B*3.1049.802%A++36.395%A*134.8SN/A35624h2.6A5.2B**
T9 CARV 3,1343,1277334.266A++0.7529.226%A*33.962%A++130.8SN/A67223.9h8.4A+28.7B**
NSX Daimyo 2,5302,5294585.522B++0.5145.187%B+97.311%B**110.4A*N/A24622.9h1.8B**4B*
C-4 2,8102,5085034.986A**0.0330.864%B**N/A330S39.7B++14237.6h0.9A2.9B**
NS Decimator 3,3282,3698192.893A*2.1265.59%B++2.786%B+67.9A*27.5A+45534.9h3.5B*5.4B**
MSW-R 2,2782,2686363.566B++1.4532.167%A*44.444%M+136.6SN/A85116.6h8.6A+26.8B**
MRC3 Mercy 2,0442,0332777.339A*2.3324.022%A+28.333%A+88.4SN/A23023h11.8A++49B**
MRC3 Mercy 1,9741,9602777.076A*2.0623.431%A+27.245%A85.2SN/A22923h11.8A++50.4B**
TRAC-5 Burst 1,7781,7704993.547B*1.4630.299%B**30.96%B**97.3A*N/A25218.2h10B+33.1B*
Frag Grenade 1,7761,76211762N/A1,756.9960.573%A*N/A881A++7C+31712h2.4A4A
NS-11C 1,7191,7175293.246M1.7732.98%A++27.665%A+93.8M**N/A26918.3h8.4A+25.6B**
LC3 Jaguar 1,5441,5394733.254A1.7630.053%A27.29%A79.3A**N/A24419.4h9.1B**30.4B**
LC2 Lynx 1,4271,4234013.549A*1.4630.144%A+31.694%A++84.7M+N/A27416.8h10.3A34.1B**
M18 Needler 2,1301,0845501.971C++3.0429.652%C-1.476%C--18.2B+17.6A21359.5h85.7B*289B++
P525 Marauder-H 9309183228.688B**23.6837.78%BN/A229.5M3D--5514h4.9B*13.1B++
P2-120 AP 1,4159062931.241M*26.2343.563%C4.967%B*74.3M**41.7S58712.2h6.1B+14.1B+
M3 Pounder HEG 9408671376.328M++1.3247.393%B**5.19%A+62.4S5.3A26113.9h8.7A18.4B**
M3 Pounder HEG 9028441376.161M+1.1550.207%B**6.398%A*60.7S4.2C*23313.9h9.5A18.9B*
L100 Python HESH 8538151650.938M**45.9348.363%C+2.086%B+135.8M**6.3C-3526h2A4.2B**
T4 AMP 7897873742.104A2.9133.62%B**30.241%A++157.4SN/A3895h10B**29.7B**
NS-7 PDW 6266262073.024A**1.9934.448%A++32.428%A**63.2A++N/A2199.9h10.1B**29.2B**
NS-357 Underboss 4484463791.177C*3.8343.844%B**41.928%M120.5M+N/A4303.7h3.3B**7.4B**
MG-H1 Watchman 344341963.552A+1.4631.163%A+45.748%M121.8M++1.1B++4632.8h10.2A32.8B**
Tank Mine 432331369.194M**4.1855.751%A++N/A254.6M*77.7B+16111.3h1.9C++3.4A++
TRAC-5 3183161212.612A**2.4030.198%A++25.949%A68.7M**N/A8724.6h9.9B**32.9B**
M40 Fury 3463121031.2M+26.1938.927%B+1.282%C--104A**11.3B+3943h8.9B*22.8B*
M12 Kobalt 273270467.5M**62.4924.615%A+27.037%A++158.8M+1.8D4321.7h11A+44.8B*
NSX Tomoe 255254773.299B*1.7132.604%B++60.63%A*79.4A++N/A2333.2h8.3A+25.4B**
The Slasher 2382389,0710.026D4.9933.392%C+N/A0.8CN/A2281.7h1.6B*4.8B+
ASP-30 Grounder 3192311161.991A*3.0270.366%B**2.165%C-42M+16B*4335.5h5.2A7.5A+
SMG-46 Armistice 201201633.19A*1.8236.249%A*18.408%B+77.3A**N/A5302.6h9.3A+25.7B**
ML-7 252201692.913M**2.1069.351%A+5.473%A+91.4S23.2A++15172.2h3.1A++4.4A++
T9 CARV-S 174173335.242M0.2331.729%A++36.994%A++91.1A*N/A6241.9h8.6A27B*
M12 Kobalt 168167533.4A28.3920.336%B+25.15%A139.2A++N/A4301.2h11.5A56.4B*
Auraxium Chainblade 13613520,8040.006D5.0137.859%B+N/A0.2C--N/A0846.2h1.5B**3.9B+
TAS-16 Blackjack 127126572.211B**2.8083.577%A*27.778%A*66.3AN/A3591.9h1.8B**2.2B**
Claymore 120120373.243C--1.7738.286%B+N/A150C++N/A6130.8h1.1B*2.9B++
M6 Onslaught 119118383.105B+1.9125.673%A++28.814%A++107.3SN/A3941.1h10.1A*39.4A
NS Baron G5 115115601.917B**3.0958.027%A+20.87%A+54.8B**N/A2502.1h3.4B**5.9C++
M40 Fury 131113337.667M**32.6642.225%B++N/A94.2A++15B++4961.2h12.5C*29.6B+
P2-120 HEAT 128110336.667S31.6645.839%B+4.545%B*84.6S13.8B**7181.3h5.7B++12.5B*
M6 Onslaught 110110382.895B2.1226.724%A*26.364%A100SN/A3861.1h11.3A*42.5A
T1 Cycler 105104462.261B**2.7528.702%A+36.539%A*69.3M++N/A17141.5h9A++31.5A
Spear Anti-Vehicle Phalanx Turret 137104813B**7.9960.606%A++4.808%B130S41.3A*9200.8h5B++8.3A
MG-S1 Jackal 8585312.742A+2.2730.781%B*32.941%A*65.4AN/A3271.3h9.8B32B++
M60-A Bulldog 7367167B**61.9952.414%B+2.985%B+37.2C+3.3C1151.8h4.5B*8.7B*
Soldier Soaker 6363232.739A2.2735.103%C++11.111%D157.5M**N/A6810.4h4.6B**13.2B*
MR11 Gatekeeper 7252413A*7.9944.986%B++5.769%M++57.8M*22.2B++6420.9h30.4A67.5A
MG-C1 Kindred 5050301.667C**3.3432.64%A36%A++100A*N/A4620.5h8.2B**25B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon163,6791.7h
Nano-Armor Kit1028,6291.5h
AE Medical Applicator34780h
AE Nano-Armor Kit3786,6234.5h
Medical Applicator21,6870.1h
Spitfire Auto-Turret41870.2h
Motion Spotter5924,6327.8h
Ammunition Package61970.1h
Medical Kit2,26827,88826.1h
Recon Detection Device13640.4h

Check the help document for the dictionary if you want to learn more about words used here.


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