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Field Marshal BeWaterMyFr1end[RO] BeWaterMyFr1end
TR BR 173

KDR: 4.66

Score: 75.4m

Last Seen: Jul 11th, 2020 7:51 PM
- OFFLINE - 23.6 hour(s)

Prestige 1, Battle Rank 100 (173 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 TSAR-42 Hellfire Rocket Pods HC1 Cougar M14 Banshee P2-120 HESH NS-44 Commissioner AE NS-11CB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,501,490 MLG Score: 13990
Fun Score: N/A
Cheeseburgers Flipped: 348TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.09%39.654%1312211326156,4874.588390.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.084%2.278A*2.802M+-0.844D--HEAD ++ (~23.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.661B+8.30.42B16.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.194%0.903%29893134424,3531146156721.25041553%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.605%0.316C*-0.611D1.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.813B++12.20.771B++18.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.482%1.507%848413437,16713449005.32863795%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.138%0.43B-0.65D-1.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++3.40.727B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.654%7.628%185513421,91411121891.719681007%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.919%-0.527D0.736B++0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.789B++7.80.807B++17.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.052%83.268%1852134549,98140093812.4641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.741%1.828A++1.037B**-0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.674B+1.50.523B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.696%27.559%18511346127221510.0573363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.458M*2.483A**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.834B++1.80.625B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
75.4m144.1%671 (40.3k)569 (34.1k)4.66185259,42755,6494.76192173 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13472682833.495%40.796%136602:2322

51% Heavy Assault24% Infiltrator19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2015 1:23 PMJun 3rd, 2015 4:41 PMJul 11th, 2020 4:56 PM (2d) (PST)Jul 11th, 2020 5:22 PM (2d) (PST)Jul 11th, 2020 3:51 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2693009691.9570.4200.7982.8860.04513990

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,14418,02258,1221172548173334,132

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2209.4h/92.1d 5,569 105,836 66,002 382.6k 4,255 8,598 6,020 168.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:114,651
Deaths:24,596
KDR:4.661
Accuracy:33.261% A+
HSR:41.841% A++
MSW-R
A*
Kills:3,547
Deaths:1,015
KDR:3.495
Accuracy:32.014% A+
HSR:43.248% A*
T9 CARV
A++
Kills:3,422
Deaths:854
KDR:4.007
Accuracy:29.345% A++
HSR:34.454% A+
MG-H1 Watchman
A*
Kills:416
Deaths:129
KDR:3.225
Accuracy:30.188% B**
HSR:44.952% A*
T9 CARV-S
A++
Kills:173
Deaths:33
KDR:5.242
Accuracy:31.729% A++
HSR:36.994% A
Kills:122,209
Deaths (as Heavy Assault):26,627
Deaths (to Heavy Assaults):18,452
KDR:4.58966
Kill Difference:95,582
Playtime:1,129.551 hours
Usage:51%
Score:41.233m
Score/min:608
Accuracy (listed only):31.307%
HSR (listed only):40.298%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A+
Kills:9,890
Deaths:3,250
KDR:3.043
Accuracy:33.019% A+
HSR:29.919% B**
NS-11CB
B**
Kills:3,896
Deaths:1,105
KDR:3.526
Accuracy:32.850% B**
HSR:30.801% B**
TRAC-5 Burst
B*
Kills:3,493
Deaths:1,116
KDR:3.130
Accuracy:30.630% B*
HSR:30.203% B*
LC2 Lynx
A++
Kills:2,211
Deaths:753
KDR:2.936
Accuracy:29.797% B**
HSR:32.474% A++
NS-11C
A+
Kills:1,717
Deaths:529
KDR:3.246
Accuracy:32.980% A+
HSR:27.665% A
LC3 Jaguar
B**
Kills:1,700
Deaths:570
KDR:2.982
Accuracy:30.034% B**
HSR:27.824% B**
NS-7 PDW
A*
Kills:641
Deaths:219
KDR:2.927
Accuracy:34.416% A++
HSR:32.761% A*
TRAC-5
A+
Kills:317
Deaths:122
KDR:2.598
Accuracy:30.169% A+
HSR:25.868% B**
SMG-46 Armistice
A++
Kills:201
Deaths:63
KDR:3.190
Accuracy:36.249% A++
HSR:18.408% C*
MG-C1 Kindred
B*
Kills:138
Deaths:98
KDR:1.408
Accuracy:29.536% B+
HSR:29.710% B*
TAS-16 Blackjack
A*
Kills:127
Deaths:59
KDR:2.153
Accuracy:83.696% A++
HSR:27.559% A*
NS Baron G5
A
Kills:120
Deaths:64
KDR:1.875
Accuracy:57.872% A
HSR:20.833% A
MG-S1 Jackal
A++
Kills:99
Deaths:32
KDR:3.094
Accuracy:30.672% B+
HSR:33.333% A++
Kills:24,550
Deaths (as Light Assault):7,980
Deaths (to Light Assaults):11,505
KDR:3.07644
Kill Difference:16,570
Playtime:415.003 hours
Usage:19%
Score:13.196m
Score/min:530
Accuracy (listed only):37.840%
HSR (listed only):28.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:46,807
Deaths:7,442
KDR:6.290
Accuracy:47.219% B**
HSR:82.323% A
NS-44 Commissioner AE
A
Kills:4,156
Deaths:2,213
KDR:1.878
Accuracy:50.445% B*
HSR:37.969% A
NS-44 Commissioner
A++
Kills:3,812
Deaths:2,135
KDR:1.785
Accuracy:49.925% A+
HSR:37.592% A++
NSX Daimyo
B*
Kills:3,174
Deaths:594
KDR:5.343
Accuracy:45.123% B+
HSR:97.196% B*
NS-357 Underboss
A*
Kills:922
Deaths:819
KDR:1.126
Accuracy:43.174% B+
HSR:44.035% A*
T4 AMP
A++
Kills:802
Deaths:395
KDR:2.030
Accuracy:33.661% B*
HSR:30.175% A++
NS-7 PDW
A*
Kills:641
Deaths:219
KDR:2.927
Accuracy:34.416% A++
HSR:32.761% A*
NSX Tomoe
A*
Kills:259
Deaths:79
KDR:3.278
Accuracy:32.589% B+
HSR:61.004% A*
SMG-46 Armistice
A++
Kills:201
Deaths:63
KDR:3.190
Accuracy:36.249% A++
HSR:18.408% C*
MG-S1 Jackal
A++
Kills:99
Deaths:32
KDR:3.094
Accuracy:30.672% B+
HSR:33.333% A++
Soldier Soaker
C+
Kills:63
Deaths:23
KDR:2.739
Accuracy:35.103% C+
HSR:11.111% D
Kills:60,936
Deaths (as Infiltrator):14,014
Deaths (to Infiltrators):9,327
KDR:4.34822
Kill Difference:46,922
Playtime:523.167 hours
Usage:24%
Score:16.237m
Score/min:517
Accuracy (listed only):39.870%
HSR (listed only):44.173%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A+
Kills:9,890
Deaths:3,250
KDR:3.043
Accuracy:33.019% A+
HSR:29.919% B**
NS-11CB
B**
Kills:3,896
Deaths:1,105
KDR:3.526
Accuracy:32.850% B**
HSR:30.801% B**
TRAC-5 Burst
B*
Kills:3,493
Deaths:1,116
KDR:3.130
Accuracy:30.630% B*
HSR:30.203% B*
LC2 Lynx
A++
Kills:2,211
Deaths:753
KDR:2.936
Accuracy:29.797% B**
HSR:32.474% A++
NS-11C
A+
Kills:1,717
Deaths:529
KDR:3.246
Accuracy:32.980% A+
HSR:27.665% A
LC3 Jaguar
B**
Kills:1,700
Deaths:570
KDR:2.982
Accuracy:30.034% B**
HSR:27.824% B**
TRAC-5
A+
Kills:317
Deaths:122
KDR:2.598
Accuracy:30.169% A+
HSR:25.868% B**
MG-C1 Kindred
B*
Kills:138
Deaths:98
KDR:1.408
Accuracy:29.536% B+
HSR:29.710% B*
TAS-16 Blackjack
A*
Kills:127
Deaths:59
KDR:2.153
Accuracy:83.696% A++
HSR:27.559% A*
NS Baron G5
A
Kills:120
Deaths:64
KDR:1.875
Accuracy:57.872% A
HSR:20.833% A
Kills:23,609
Deaths (as Engineer):7,666
Deaths (to Engineers):6,740
KDR:3.0797
Kill Difference:15,943
Playtime:92.223 hours
Usage:4%
Score:2.831m
Score/min:512
Accuracy (listed only):39.058%
HSR (listed only):28.286%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:2,139
Deaths:305
KDR:7.013
Accuracy:23.968% A
HSR:28.425% A
MRC3 Mercy
A
Kills:2,067
Deaths:305
KDR:6.777
Accuracy:23.374% A
HSR:27.625% A
M3 Pounder HEG
A
Kills:877
Deaths:140
KDR:6.264
Accuracy:47.498% B*
HSR:5.131% A
M3 Pounder HEG
A*
Kills:849
Deaths:140
KDR:6.064
Accuracy:50.301% B*
HSR:6.360% A*
M6 Onslaught
A++
Kills:118
Deaths:39
KDR:3.026
Accuracy:26.019% A+
HSR:28.814% A++
M6 Onslaught
A++
Kills:113
Deaths:39
KDR:2.897
Accuracy:26.987% A++
HSR:25.664% B**
Kills:6,163
Deaths (as MAX Suit):484
Deaths (to MAX Suits):2,129
KDR:12.73347
Kill Difference:5,679
Playtime:43.640 hours
Usage:2%
Score:1.787m
Score/min:683
Accuracy (listed only):33.025%
HSR (listed only):20.336%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M**
Kills:13,947
V. Kills:352 N/A
Deaths:346
KDR:40.309
Accuracy:66.180% A*
KPH:340.800 M**
VKPH:8.600 D
M14 Banshee
M**
Kills:9,316
V. Kills:164 N/A
Deaths:464
KDR:20.078
Accuracy:37.286% A
KPH:191.100 M**
VKPH:3.400 C+
M18 Needler
B**
Kills:1,090
V. Kills:1,047 104%
Deaths:550
KDR:1.982
Accuracy:29.804% C
KPH:18.200 C**
VKPH:17.500 B**
Kills:24,353 (10,406 + 0)
Deaths:1,360
KDR:17.907
VKDR:1.149
Vehicle Kills:1,563
Kill Difference:22,993
Playtime:149.510 hours
Usage:7%
Score:4.066m
Score/min:453
Piloting Accuracy:29.804%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:942
V. Kills:50 N/A
Deaths:16
KDR:58.875
Accuracy:49.152% C+
KPH:141.500 M++
VKPH:7.500 C
Kills:942 (942 + 0)
Deaths:16
KDR:58.875
VKDR:3.125
Vehicle Kills:50
Kill Difference:926
Playtime:6.657 hours
Usage:0%
Score:0.146m
Score/min:365
Driving Accuracy:49.152%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
S
Kills:5,169
V. Kills:305 N/A
Deaths:81
KDR:63.815
Accuracy:45.725% B
KPH:155.400 S
VKPH:9.200 C+
P2-120 AP
M**
Kills:945
V. Kills:513 184%
Deaths:30
KDR:31.500
Accuracy:43.640% C
KPH:76.600 M++
VKPH:41.600 M**
P2-120 HEAT
S
Kills:111
V. Kills:18 N/A
Deaths:3
KDR:37
Accuracy:45.921% B+
KPH:80.700 S
VKPH:13.100 B+
MR11 Gatekeeper
S
Kills:52
V. Kills:20 248%
Deaths:4
KDR:13
Accuracy:44.986% B+
KPH:56.700 S
VKPH:21.800 B++
Kills:6,277 (6,225 + 52)
Deaths:118
KDR:53.195
VKDR:7.254
Vehicle Kills:856
Kill Difference:6,159
Playtime:47.902 hours
Usage:2%
Score:1.337m
Score/min:465
Driving Accuracy:45.921%
Gunner Accuracy:44.986%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:966
V. Kills:13 N/A
Deaths:32
KDR:30.188
Accuracy:38.256% C*
KPH:228.200 A**
VKPH:3.100 D--
Kills:966 (0 + 966)
Deaths:32
KDR:30.188
VKDR:0.406
Vehicle Kills:13
Kill Difference:934
Playtime:4.234 hours
Usage:0%
Score:0.140m
Score/min:549
Driving Accuracy:N/A%
Gunner Accuracy:38.256%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:334
V. Kills:5 N/A
Deaths:4
KDR:83.500
Accuracy:24.614% A
KPH:148.500 A*
VKPH:2.200 C
M40 Fury
A**
Kills:312
V. Kills:34 N/A
Deaths:10
KDR:31.200
Accuracy:39.208% B+
KPH:104.600 A**
VKPH:11.400 B+
M12 Kobalt
A++
Kills:187
V. Kills:1 N/A
Deaths:5
KDR:37.400
Accuracy:20.273% B+
KPH:134.700 A++
VKPH:0.700 D*
M40 Fury
A+
Kills:115
V. Kills:19 N/A
Deaths:3
KDR:38.333
Accuracy:42.414% B++
KPH:94.600 A+
VKPH:15.600 B++
Kills:948 (0 + 948)
Deaths:22
KDR:43.091
VKDR:2.682
Vehicle Kills:59
Kill Difference:926
Playtime:7.837 hours
Usage:0%
Score:0.200m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:42.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 115,321114,65124,5964.661A0.0033.261%A+41.841%A++125.4A*N/A315914.5h8.6A25.8B*
TSAR-42 46,84446,8077,4426.29B*1.6347.219%B**82.323%A116.1MN/A273403.1h1.5A+3.2B**
Hellfire Rocket Pods 14,29913,94734640.309M*35.6566.18%A*N/A341M**8.6D81240.9h7.4B+11.2B*
HC1 Cougar 9,9409,8903,2503.043A+1.6233.019%A+29.919%B**93A*N/A216106.4h8.3A25B**
M14 Banshee 9,4809,31646420.078A15.4237.286%AN/A190.9M**3.4C+44748.8h10.7B++28.7B*
P2-120 HESH 5,4745,1698163.815M*59.1545.725%BN/A155.2S9.2C+40433.3h3.1B**6.9B**
NS-44 Commissioner AE 4,1644,1562,2131.878B+2.7850.445%B*37.969%A131.9A*N/A31231.5h2.6B++5.1B*
NS-11CB 3,9043,8961,1053.526A**1.1432.85%B**30.801%B**74.9B*N/A16952h9.3B**28.4B**
NS-44 Commissioner 3,8253,8122,1351.785B+2.8849.925%A+37.592%A++137.1M++N/A37527.8h2.6B**5.2B**
MSW-R 3,5633,5471,0153.495B+1.1732.014%A+43.248%A*130.4M+N/A66427.2h8.7A27B**
TRAC-5 Burst 3,5493,4931,1163.13B+1.5330.63%B*30.203%B*113A*1.8A++31430.9h10.1B*32.9B++
T9 CARV 3,4333,4228544.007A0.6529.345%A++34.454%A+127.7M**N/A65026.8h8.4A+28.7B**
C-4 3,5883,2316734.801A*0.1430.905%B++N/A340.1S37.6B+14249.5h0.9B**2.9B**
NSX Daimyo 3,1753,1745945.343B+0.6845.123%B+97.196%B*113A+N/A27828.1h1.8B**4.1B++
NS Decimator 4,1472,9421,0212.881A+1.7865.719%B+2.685%B+70.7A+29A45441.6h3.5B++5.3B*
LC2 Lynx 2,2212,2117532.936A1.7329.797%B**32.474%A++92.5A*N/A28223.9h10.5B**35.1B*
MRC3 Mercy 2,1512,1393057.013A++2.3523.968%A28.425%A85.9M*N/A23324.9h12A++50.2B**
MRC3 Mercy 2,0812,0673056.777A+2.1223.374%A27.625%A83M*N/A23124.9h12.1A++51.6B**
Frag Grenade 1,9451,92711927N/A1,922.3460.382%A++N/A875.9A8.2C32182.2h2.4B**4B**
NS-11C 1,7191,7175293.246A++1.4232.98%A+27.665%A93.8A*N/A27818.3h8.4A25.6B**
LC3 Jaguar 1,7071,7005702.982B**1.6830.034%B**27.824%B**80.2A++N/A25921.2h9.2B++30.7B*
M18 Needler 2,1371,0905501.982C+2.6829.804%C1.468%C18.2C**17.5B**21359.8h86.5B++290.2B+
P525 Marauder-H 9799663230.188B*25.5338.256%C*N/A230A**3.1D--5494.2h5.1B*13.3B++
P2-120 AP 1,4589453031.5M26.8443.64%C5.079%B**76.8M++41.7M**58912.3h6B13.6C**
L100 Python HESH 9929421658.875M++54.2149.152%C+1.911%B+140.6M+7.5C3656.7h2.1B**4.2B*
NS-357 Underboss 9259228191.126C+3.5443.174%B+44.035%A*113.8A++N/A3598.1h3.2B*7.3B*
M3 Pounder HEG 9538771406.264A**1.6047.498%B*5.131%A62.2S5.4B**26314.1h8.7A18.4B*
M3 Pounder HEG 9098491406.064A*1.4050.301%B*6.36%A*60.2S4.3C*23214.1h9.6A19B*
T4 AMP 8048023952.03A2.6333.661%B*30.175%A++157.3SN/A3865.1h10.1B**30B++
NS-7 PDW 6416412192.927A++1.7334.416%A++32.761%A*64.1AN/A22410h10.1B**29.3B*
MG-H1 Watchman 4194161293.225B**1.4430.188%B**44.952%A*106.7A++N/A4653.9h10.8B**35.9B*
Tank Mine 464356389.368M+4.7157.276%A+N/A273.8M++83.1B+16781.3h1.9C+3.3A+
M12 Kobalt 339334483.5M*78.8424.614%A25.449%A+151.8A*2.3C4352.2h10.6A+43.2B*
TRAC-5 3193171222.598A**2.0630.169%A+25.868%B**68.9A**N/A9874.6h9.9B**32.9B**
M40 Fury 3463121031.2M26.5439.208%B+1.282%C-104A**11.3B+3923h9.1B*23.1B*
The Slasher 26226212,0250.022D4.6433.441%C+N/A0.8C-N/A2347.5h1.6B++4.7C+
NSX Tomoe 260259793.278B*1.3832.589%B+61.004%A*78.5B**N/A2393.3h8.3A+25.4B**
Ripper 23523410,5790.022C-4.6438.385%B**N/A0.8C-N/A3307.5h1.3B+3.4B+
ASP-30 Grounder 3192311161.991A++2.6770.36%B**2.165%C-42A*16B+4375.5h5.3B**7.5A
SMG-46 Armistice 201201633.19A++1.4736.249%A++18.408%C*77.3A++N/A5812.6h9.3A25.7B**
ML-7 252201692.913M++1.7569.351%A+5.473%A++91.4S23.2A15672.2h3.1A+4.4A+
M12 Kobalt 188187537.4B+32.7420.273%B+26.203%A+133.6A++N/A4141.4h11.7B**57.6B*
T9 CARV-S 174173335.242A*0.5831.729%A++36.994%A91.1A+N/A6651.9h8.6A27B**
T1 Cycler 163162762.132B++2.5328.917%A37.037%A*62.3A++N/A12212.6h9.7A33.7B**
Auraxium Chainblade 14114021,0250.007D4.6538.318%B+N/A0.2CN/A0851.6h1.5B**3.8B+
MG-C1 Kindred 144138981.408C*3.2529.536%B+29.71%B*65.7B++2.9A++3442.1h9.6B++32.5B++
Claymore 133133433.093D1.5736.318%BN/A147.8C++N/A6120.9h1.1B*3B++
TAS-16 Blackjack 128127592.153B+2.5183.696%A++27.559%A*66.8B++N/A4121.9h1.8B**2.2B++
NS Baron G5 120120641.875B**2.7957.872%A20.833%A57.1B++N/A2642.1h3.4B**5.9C*
M6 Onslaught 119118393.026B+1.6426.019%A+28.814%A++98.3M**N/A4051.2h10.6A++40.6B*
NS-03 Thumper 118117721.625A3.0436.631%B+1.709%C+97.5M+N/A3181.2h3.8A+10.5B**
M40 Fury 134115338.333M**33.6742.414%B++N/A95.8A+15.8B++4991.2h12.5C++29.4B+
M6 Onslaught 113113392.897B1.7626.987%A++25.664%B**94.2M**N/A4011.2h11.5A++42.5A
P2-120 HEAT 129111337S32.3445.921%B+4.505%B**79.3M**12.9B+7131.4h5.7B+12.5B++
Spear Anti-Vehicle Phalanx Turret 143108813.5B*8.8461.478%A++4.63%B135S43.8A*9650.8h5.1B**8.3A
NSX Masamune 137104711.465B*3.2069.572%AN/A47.3B**15C++3702.2h8.3B+11.9B++
MG-S1 Jackal 9999323.094A1.5730.672%B+33.333%A++66B*N/A4681.5h9.8B+31.9B+
M60-A Bulldog 7468168B+63.3452.487%C**2.941%B+37.8C+3.3C1171.8h4.5B++8.6B++
Soldier Soaker 6363232.739A1.9235.103%C+11.111%D157.5M+N/A7140.4h4.6B**13.2B++
MR11 Gatekeeper 7252413B**8.3444.986%B+5.769%M*57.8S22.2B++6430.9h30.4A67.5B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1028,6291.5h
Spawn Beacon194,4102.1h
AE Medical Applicator31,0440.1h
AE Nano-Armor Kit4090,6444.7h
Motion Spotter6025,9628.3h
Medical Applicator21,6870.1h
Spitfire Auto-Turret42040.2h
Recon Detection Device13640.4h
Ammunition Package72140.1h
Medical Kit2,79634,51830.9h

Check the help document for the dictionary if you want to learn more about words used here.


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