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Colonel BeWaterMyFr1end[RO] BeWaterMyFr1end
TR BR 74

KDR: 5.11

Score: 61.7m

Last Seen: Feb 17th, 2019 5:58 PM
- OFFLINE - 53.3 hour(s)

Prestige 1, Battle Rank 74 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 77
Level Progress (to 75): 50%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 TSAR-42 Hellfire Rocket Pods HC1 Cougar M14 Banshee P2-120 HESH NS-44 Commissioner AE NS-11CB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,771,706 MLG Score: 14206
Fun Score: N/A
Cheeseburgers Flipped: 327TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.11%39.292%1301211001121,5344.742240.368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.28%2.352A*2.864M+-1.046D*HEAD ++ (~22.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.671B+8.20.429B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.386%0.958%30853101922,0251009151621.82851452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.624%0.309C*-0.592D1.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.81B++12.40.766B++18.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.424%1.488%974410186,99011418756.1262798%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.981%0.44B-0.725D--1.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++3.40.726B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.938%6.487%201510171,7429381781.85714973%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.887%-0.488D0.538B+0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.793B++7.60.808B++17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.246%82.786%2012102045,81230573014.9859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.68%1.835A++1.026B**-0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.674B+1.50.522B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.577%27.778%20111021126161910.0778258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.46M*2.844M+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.834B++1.80.625B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 77
61.7m140.9%652 (39.1k)556 (33.4k)5.1106214,68642,0085.2234374 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10222290433.576%40.815%137002:3821

47% Heavy Assault26% Infiltrator19% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2015 1:23 PMJun 3rd, 2015 4:41 PMFeb 18th, 2019 3:41 PM (1d) (PST)Feb 17th, 2019 4:30 PM (2d) (PST)Feb 17th, 2019 1:58 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2592769831.9350.3790.7902.7900.04614206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,53516,54358,9921162347167333,357

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1849.4h/77.1d 4,740 87,623 54,166 309.6k 3,471 7,261 5,066 139.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:90,108
Deaths:17,712
KDR:5.087
Accuracy:33.166% A++
HSR:41.681% A*
T9 CARV
A*
Kills:3,060
Deaths:715
KDR:4.280
Accuracy:29.248% A*
HSR:34.020% A++
MG-H1 Watchman
A*
Kills:253
Deaths:65
KDR:3.892
Accuracy:31.080% A+
HSR:43.478% A*
T9 CARV-S
A++
Kills:173
Deaths:33
KDR:5.242
Accuracy:31.729% A++
HSR:36.994% A++
MSW-R
A
Kills:97
Deaths:29
KDR:3.345
Accuracy:26.632% B*
HSR:32.990% A
Kills:93,691
Deaths (as Heavy Assault):18,554
Deaths (to Heavy Assaults):13,780
KDR:5.04964
Kill Difference:75,137
Playtime:875.069 hours
Usage:47%
Score:31.291m
Score/min:596
Accuracy (listed only):30.371%
HSR (listed only):37.833%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A++
Kills:7,869
Deaths:2,412
KDR:3.262
Accuracy:33.432% A++
HSR:29.839% A+
NS-11CB
A+
Kills:3,893
Deaths:1,104
KDR:3.526
Accuracy:32.841% A+
HSR:30.773% A
TRAC-5 Burst
B**
Kills:1,752
Deaths:495
KDR:3.539
Accuracy:30.321% B*
HSR:30.936% B**
NS-11C
A++
Kills:1,717
Deaths:529
KDR:3.246
Accuracy:32.980% A++
HSR:27.665% A+
LC3 Jaguar
A
Kills:1,406
Deaths:416
KDR:3.380
Accuracy:30.087% A
HSR:26.671% A
LC2 Lynx
A++
Kills:1,350
Deaths:372
KDR:3.629
Accuracy:30.056% A
HSR:32.074% A++
NS-7 PDW
A**
Kills:625
Deaths:206
KDR:3.034
Accuracy:34.474% A++
HSR:32.480% A**
TRAC-5
A++
Kills:316
Deaths:121
KDR:2.612
Accuracy:30.198% A++
HSR:25.949% A
SMG-46 Armistice
A*
Kills:201
Deaths:63
KDR:3.190
Accuracy:36.249% A*
HSR:18.408% B
TAS-16 Blackjack
A*
Kills:126
Deaths:57
KDR:2.211
Accuracy:83.577% A*
HSR:27.778% A*
NS Baron G5
A+
Kills:115
Deaths:60
KDR:1.917
Accuracy:58.333% A+
HSR:20.870% A+
MG-S1 Jackal
A++
Kills:85
Deaths:31
KDR:2.742
Accuracy:30.781% B*
HSR:32.941% A++
Kills:19,455
Deaths (as Light Assault):5,866
Deaths (to Light Assaults):8,562
KDR:3.31657
Kill Difference:13,589
Playtime:359.391 hours
Usage:19%
Score:11.006m
Score/min:510
Accuracy (listed only):38.611%
HSR (listed only):28.032%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:43,386
Deaths:6,692
KDR:6.483
Accuracy:47.372% A
HSR:81.974% A+
NS-44 Commissioner AE
A+
Kills:4,029
Deaths:2,109
KDR:1.910
Accuracy:50.475% B**
HSR:38.099% A+
NS-44 Commissioner
A*
Kills:3,234
Deaths:1,688
KDR:1.916
Accuracy:49.802% A++
HSR:36.395% A*
NSX Daimyo
B**
Kills:2,426
Deaths:433
KDR:5.603
Accuracy:45.448% B+
HSR:97.321% B**
T4 AMP
A++
Kills:787
Deaths:374
KDR:2.104
Accuracy:33.620% B**
HSR:30.241% A++
NS-7 PDW
A**
Kills:625
Deaths:206
KDR:3.034
Accuracy:34.474% A++
HSR:32.480% A**
NSX Tomoe
A*
Kills:239
Deaths:73
KDR:3.274
Accuracy:32.747% B++
HSR:60.670% A*
NS-357 Underboss
A**
Kills:237
Deaths:212
KDR:1.118
Accuracy:45.914% B**
HSR:40.084% A**
SMG-46 Armistice
A*
Kills:201
Deaths:63
KDR:3.190
Accuracy:36.249% A*
HSR:18.408% B
MG-S1 Jackal
A++
Kills:85
Deaths:31
KDR:2.742
Accuracy:30.781% B*
HSR:32.941% A++
Soldier Soaker
C++
Kills:63
Deaths:23
KDR:2.739
Accuracy:35.103% C++
HSR:11.111% D
Kills:55,312
Deaths (as Infiltrator):11,904
Deaths (to Infiltrators):7,089
KDR:4.64651
Kill Difference:43,408
Playtime:483.533 hours
Usage:26%
Score:14.858m
Score/min:512
Accuracy (listed only):40.180%
HSR (listed only):43.611%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A++
Kills:7,869
Deaths:2,412
KDR:3.262
Accuracy:33.432% A++
HSR:29.839% A+
NS-11CB
A+
Kills:3,893
Deaths:1,104
KDR:3.526
Accuracy:32.841% A+
HSR:30.773% A
TRAC-5 Burst
B**
Kills:1,752
Deaths:495
KDR:3.539
Accuracy:30.321% B*
HSR:30.936% B**
NS-11C
A++
Kills:1,717
Deaths:529
KDR:3.246
Accuracy:32.980% A++
HSR:27.665% A+
LC3 Jaguar
A
Kills:1,406
Deaths:416
KDR:3.380
Accuracy:30.087% A
HSR:26.671% A
LC2 Lynx
A++
Kills:1,350
Deaths:372
KDR:3.629
Accuracy:30.056% A
HSR:32.074% A++
TRAC-5
A++
Kills:316
Deaths:121
KDR:2.612
Accuracy:30.198% A++
HSR:25.949% A
TAS-16 Blackjack
A*
Kills:126
Deaths:57
KDR:2.211
Accuracy:83.577% A*
HSR:27.778% A*
NS Baron G5
A+
Kills:115
Deaths:60
KDR:1.917
Accuracy:58.333% A+
HSR:20.870% A+
Kills:18,544
Deaths (as Engineer):5,566
Deaths (to Engineers):5,459
KDR:3.33166
Kill Difference:12,978
Playtime:88.944 hours
Usage:5%
Score:2.766m
Score/min:518
Accuracy (listed only):40.203%
HSR (listed only):28.062%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:2,008
Deaths:271
KDR:7.410
Accuracy:24.016% A+
HSR:28.386% A+
MRC3 Mercy
A+
Kills:1,927
Deaths:271
KDR:7.111
Accuracy:23.412% A+
HSR:26.985% A
M3 Pounder HEG
A
Kills:867
Deaths:137
KDR:6.328
Accuracy:47.393% B**
HSR:5.190% A
M3 Pounder HEG
A*
Kills:844
Deaths:137
KDR:6.161
Accuracy:50.207% B**
HSR:6.398% A*
M6 Onslaught
A++
Kills:118
Deaths:38
KDR:3.105
Accuracy:25.673% A++
HSR:28.814% A++
M6 Onslaught
A++
Kills:110
Deaths:38
KDR:2.895
Accuracy:26.724% A++
HSR:26.364% A+
Kills:5,874
Deaths (as MAX Suit):446
Deaths (to MAX Suits):1,757
KDR:13.1704
Kill Difference:5,428
Playtime:40.901 hours
Usage:2%
Score:1.674m
Score/min:682
Accuracy (listed only):32.904%
HSR (listed only):20.356%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:13,587
V. Kills:339 N/A
Deaths:345
KDR:39.383
Accuracy:66.281% A*
KPH:337.400 S
VKPH:8.400 D
M14 Banshee
S
Kills:7,354
V. Kills:127 N/A
Deaths:437
KDR:16.828
Accuracy:37.716% A+
KPH:181.200 S
VKPH:3.100 C+
M18 Needler
A
Kills:1,084
V. Kills:1,046 104%
Deaths:550
KDR:1.971
Accuracy:29.652% C-
KPH:18.200 B+
VKPH:17.600 A
Kills:22,025 (8,438 + 0)
Deaths:1,332
KDR:16.535
VKDR:1.135
Vehicle Kills:1,512
Kill Difference:20,693
Playtime:140.357 hours
Usage:8%
Score:3.697m
Score/min:439
Piloting Accuracy:29.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:815
V. Kills:38 N/A
Deaths:16
KDR:50.938
Accuracy:48.363% C+
KPH:136.300 M*
VKPH:6.400 C-
Kills:815 (815 + 0)
Deaths:16
KDR:50.938
VKDR:2.375
Vehicle Kills:38
Kill Difference:799
Playtime:5.982 hours
Usage:0%
Score:0.126m
Score/min:350
Driving Accuracy:48.363%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
S
Kills:5,159
V. Kills:303 N/A
Deaths:81
KDR:63.691
Accuracy:45.793% B+
KPH:155.500 S
VKPH:9.100 C++
P2-120 AP
M**
Kills:906
V. Kills:509 178%
Deaths:29
KDR:31.241
Accuracy:43.563% C
KPH:74.400 M**
VKPH:41.800 M**
P2-120 HEAT
S
Kills:110
V. Kills:18 N/A
Deaths:3
KDR:36.667
Accuracy:45.839% B+
KPH:83 S
VKPH:13.600 B*
MR11 Gatekeeper
S
Kills:52
V. Kills:20 248%
Deaths:4
KDR:13
Accuracy:44.986% B++
KPH:57.100 S
VKPH:22 B*
Kills:6,227 (6,175 + 52)
Deaths:117
KDR:53.222
VKDR:7.265
Vehicle Kills:850
Kill Difference:6,110
Playtime:47.576 hours
Usage:3%
Score:1.323m
Score/min:463
Driving Accuracy:45.839%
Gunner Accuracy:44.986%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:912
V. Kills:12 N/A
Deaths:32
KDR:28.500
Accuracy:37.673% B
KPH:230.500 M
VKPH:3 D--
Kills:912 (0 + 912)
Deaths:32
KDR:28.500
VKDR:0.375
Vehicle Kills:12
Kill Difference:880
Playtime:3.957 hours
Usage:0%
Score:0.131m
Score/min:554
Driving Accuracy:N/A%
Gunner Accuracy:37.673%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:312
V. Kills:34 N/A
Deaths:10
KDR:31.200
Accuracy:38.927% B+
KPH:105.500 M
VKPH:11.500 B+
M12 Kobalt
M+
Kills:240
V. Kills:3 N/A
Deaths:4
KDR:60
Accuracy:24.288% A
KPH:160.500 M+
VKPH:2 C--
M12 Kobalt
A*
Kills:165
V. Kills:1 N/A
Deaths:5
KDR:33
Accuracy:20.162% B+
KPH:142.100 A*
VKPH:0.900 D-
M40 Fury
A++
Kills:113
V. Kills:18 N/A
Deaths:3
KDR:37.667
Accuracy:42.225% B++
KPH:93.800 A++
VKPH:14.900 B++
Kills:830 (0 + 830)
Deaths:22
KDR:37.727
VKDR:2.545
Vehicle Kills:56
Kill Difference:808
Playtime:6.820 hours
Usage:0%
Score:0.176m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:42.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 90,43990,10817,7125.087A++0.0233.166%A++41.681%A*124.3M+N/A307724.8h8.4A25.4B**
TSAR-42 43,41543,3866,6926.483B++1.3747.372%A81.974%A+115.6M*N/A268375.3h1.5A+3.2B**
Hellfire Rocket Pods 13,92613,58734539.383S34.2766.281%A*N/A337.1S8.4D79740.3h7.4B*11.1B**
HC1 Cougar 7,8997,8692,4123.262A*1.8533.432%A++29.839%A+89.1M+N/A20488.3h8A24.1B**
M14 Banshee 7,4817,35443716.828B**11.7237.716%A+N/A181.1S3.1C+41540.6h10.7B*28.4B*
P2-120 HESH 5,4625,1598163.691M**58.5845.793%B+N/A155.4S9.1C++40333.2h3.1A6.8B**
NS-44 Commissioner AE 4,0364,0292,1091.91B+3.2050.475%B**38.099%A+131.7A*N/A30930.6h2.6B*5.1B*
NS-11CB 3,9013,8931,1043.526A*1.5832.841%A+30.773%A74.9AN/A16852h9.3B**28.3B*
NS-44 Commissioner 3,2453,2341,6881.916B**3.1949.802%A++36.395%A*134.8M**N/A35524h2.6A5.2B**
T9 CARV 3,0673,0607154.28A++0.8329.248%A*34.02%A++130.8SN/A66923.4h8.4A+28.7B**
C-4 2,7372,4404855.031M0.0830.936%B**N/A329.7S40.1B++14147.4h0.9B**2.9B**
NSX Daimyo 2,4272,4264335.603B++0.4945.448%B+97.321%B**109.3A*N/A24422.2h1.8B**4B*
NS Decimator 3,1982,2747772.927A*2.1865.594%B+2.814%B+67.9A*27.6A45233.5h3.5B*5.4B**
MRC3 Mercy 2,0192,0082717.41A**2.3024.016%A+28.386%A+88.5SN/A22722.7h11.7A++48.9B**
MRC3 Mercy 1,9411,9272717.111A*2.0023.412%A+26.985%A84.9SN/A22422.7h11.8A++50.5B**
TRAC-5 Burst 1,7601,7524953.539B*1.5730.321%B*30.936%B**97.3A*N/A25218h10B*33B*
Frag Grenade 1,7561,74311743N/A1,737.8960.599%A*N/A917.4A++6.8C31431.9h2.4A4A
NS-11C 1,7191,7175293.246M1.8632.98%A++27.665%A+93.8M*N/A26918.3h8.4A25.6B**
LC3 Jaguar 1,4101,4064163.38A1.7330.087%A26.671%A78.5A*N/A23417.9h9.1B**30.1B**
LC2 Lynx 1,3541,3503723.629A*1.4830.056%A32.074%A++83.3MN/A26616.2h10.3A34.1B**
M18 Needler 2,1301,0845501.971C++3.1429.652%C-1.476%C-18.2B+17.6A21359.5h85.7B++289B++
P525 Marauder-H 9249123228.5A23.3937.673%BN/A228M3D--5534h4.9B*13B*
P2-120 AP 1,4159062931.241M**26.1343.563%C4.967%B*74.3M**41.7M**58612.2h6.1B+14.1B+
M3 Pounder HEG 9408671376.328M++1.2247.393%B**5.19%A62.4S5.3A26013.9h8.7A18.4B**
M3 Pounder HEG 9028441376.161M+1.0550.207%B**6.398%A*60.7S4.2C*23213.9h9.5A18.9B*
L100 Python HESH 8538151650.938M**45.8348.363%C+2.086%B+135.8M*6.3C-3506h2A4.2B**
T4 AMP 7897873742.104B**3.0133.62%B**30.241%A++160.6SN/A3864.9h10B**29.7B*
NS-7 PDW 6256252063.034M2.0834.474%A++32.48%A**63.8A++N/A2179.8h10.1B**29.2B**
Tank Mine 427326369.056M*3.9555.507%A++N/A250.8M++77.7B+15971.3h1.9C++3.5A+
TRAC-5 3183161212.612A**2.5030.198%A++25.949%A68.7M**N/A8484.6h9.9B**32.9B**
M40 Fury 3463121031.2M+26.0938.927%B+1.282%C--104A**11.3B+3943h8.9B*22.8B*
MG-H1 Watchman 256253653.892A+1.2231.08%A+43.478%A*133.2M*1.6A++4561.9h9.9A31.9B*
M12 Kobalt 243240460M*54.8924.288%A25.417%A+160M+2C--4491.5h11.3A+46.6B**
NSX Tomoe 240239733.274B**1.8432.747%B++60.67%A*77.1A+N/A2223.1h8.3A+25.4B**
NS-357 Underboss 2372372121.118C++3.9945.914%B**40.084%A**118.5MN/A3922h3.3B**7.2B*
ASP-30 Grounder 3192311161.991A*3.1270.366%B**2.165%C-42A*16B++4325.5h5.2A7.5A+
ML-7 252201692.913M**2.2069.351%A+5.473%A++91.4S23.2A++15082.2h3.1A++4.4A++
SMG-46 Armistice 201201633.19A*1.9236.249%A*18.408%B80.4A**N/A5172.5h9.3A+25.7B**
The Slasher 1771777,4410.024D5.0931.137%CN/A0.7C--N/A2242.5h1.7B++5.3B
T9 CARV-S 174173335.242A**0.1331.729%A++36.994%A++91.1A*N/A6241.9h8.6A27B**
M12 Kobalt 166165533B**27.8920.162%B+24.849%A137.5A++N/A4301.2h11.3A56.2B*
Auraxium Chainblade 13613520,7840.006D5.1037.859%B+N/A0.2C-N/A0845.9h1.5B**3.9B+
TAS-16 Blackjack 127126572.211B**2.9083.577%A*27.778%A*66.3B**N/A3411.9h1.8B**2.2B*
Claymore 120120363.333C-1.7838.286%B+N/A150C*N/A6130.8h1.1B*2.9B++
M6 Onslaught 119118383.105B+2.0125.673%A++28.814%A++107.3SN/A3871.1h10.1A*39.4A
NS Baron G5 115115601.917B**3.1958.333%A+20.87%A+54.8B**N/A2402.1h3.4B**5.8C++
M40 Fury 131113337.667M**32.5642.225%B++N/A94.2A++15B++4961.2h12.5C*29.6B+
P2-120 HEAT 128110336.667S31.5645.839%B+4.545%B*84.6S13.8B*7161.3h5.7B++12.5B*
M6 Onslaught 110110382.895B+2.2226.724%A++26.364%A+100SN/A3841.1h11.3A*42.5A
Spear Anti-Vehicle Phalanx Turret 135103812.875B**7.7660.238%A++4.854%B128.8S40A++8930.8h4.9B++8.2A
T1 Cycler 104103452.289B**2.8228.777%A+35.922%A*68.7M+N/A16561.5h9.1A++31.7A
MSW-R 9897293.345B+1.7726.632%B*32.99%A88.2A*N/A35681.1h9.6B**36B*
MG-S1 Jackal 8585312.742A+2.3730.781%B*32.941%A++65.4AN/A3081.3h9.8B32B++
M60-A Bulldog 7367167B*61.8952.414%B+2.985%B37.2C+3.3C1131.8h4.5B**8.7B*
Soldier Soaker 6363232.739A++2.3735.103%C++11.111%D157.5M**N/A6810.4h4.6B**13.2B*
MR11 Gatekeeper 7252413A*7.8944.986%B++5.769%M*57.8S22.2B*6390.9h30.4A67.5A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5824,4477.8h
Nano-Armor Kit1028,6291.5h
Spawn Beacon153,3151.6h
AE Nano-Armor Kit3785,9864.5h
Medical Applicator21,6870.1h
Spitfire Auto-Turret41870.2h
AE Medical Applicator34230h
Medical Kit2,17126,75425.3h
Recon Detection Device13640.4h
Ammunition Package61950.1h

Check the help document for the dictionary if you want to learn more about words used here.


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