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Brigadier BearsNC[HZD] BearsNC
NC BR 76

KDR: 3.64

Score: 5.7m

Last Seen: Sep 17th, 2019 3:53 PM
- OFFLINE - 37 hour(s)

Battle Rank 76 - New Conglomerate on Emerald - Outfit Member of Moral Hazard[HZD] Moral Hazard
NC outfit on Emerald

Members: 59
Level Progress (to 77): 9%
Level 100 Progress: 30% 479h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NC6 Gauss SAW LA1 Anchor GD-22S EM6 NS-15M2 NC6A GODSAW NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,189,046 MLG Score: 6546
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.214%38.829%117317119711,1184.22416-0.588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.532%1.623A+2.71M-0.543DHEAD ++ (~23.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.621B+8.30.418B19.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.775%3.571%143112135674470.746667117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.333A0.877B*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.741B++5.40.563B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.342%77.75%0312112,791206813.4831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.043%1.327A0.66B+-0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.80.436B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Moral Hazard[HZD] Moral Hazard
NC outfit on Emerald

Members: 59
5.7m229.5%457 (27.4k)387 (23.2k)3.6365315,8484,3583.7888976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214133829.264%42.277%123703:236

6% Engineer58% Heavy Assault25% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2016 12:31 AMJun 30th, 2018 6:12 PMSep 17th, 2019 12:29 PM (1d) (PST)Sep 17th, 2019 12:57 PM (1d) (PST)Sep 17th, 2019 11:53 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7662175491.0710.2950.4532.5270.0296546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,98913,01032,979641827152223,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
246.5h/10.3d 664 6,700 4,544 37.4k 285 1,057 436 11.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:1,853
Deaths:401
KDR:4.621
Accuracy:25.993% B**
HSR:38.424% A**
LA1 Anchor
A++
Kills:1,669
Deaths:442
KDR:3.776
Accuracy:28.905% B++
HSR:39.904% A++
GD-22S
A**
Kills:1,295
Deaths:313
KDR:4.137
Accuracy:31.481% A+
HSR:42.008% A**
EM6
A*
Kills:1,180
Deaths:353
KDR:3.343
Accuracy:32.777% A*
HSR:38.559% A*
NS-15M2
A++
Kills:1,178
Deaths:277
KDR:4.253
Accuracy:30.829% A
HSR:41.256% A++
NC6A GODSAW
A*
Kills:874
Deaths:228
KDR:3.833
Accuracy:33.189% B++
HSR:41.533% A*
EM1
M
Kills:552
Deaths:140
KDR:3.943
Accuracy:29.884% A+
HSR:38.768% M
Kills:8,601
Deaths (as Heavy Assault):2,154
Deaths (to Heavy Assaults):1,454
KDR:3.99304
Kill Difference:6,447
Playtime:141.816 hours
Usage:58%
Score:3.565m
Score/min:419
Accuracy (listed only):30.437%
HSR (listed only):40.065%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
M*
Kills:643
Deaths:151
KDR:4.258
Accuracy:31.281% A
HSR:40.902% M*
AF-4 Cyclone
A*
Kills:491
Deaths:139
KDR:3.532
Accuracy:30.047% B*
HSR:32.587% A*
AF-19 Mercenary
A+
Kills:163
Deaths:57
KDR:2.860
Accuracy:29.771% A+
HSR:30.675% A+
GD-7F
A*
Kills:162
Deaths:48
KDR:3.375
Accuracy:31.624% A+
HSR:32.716% A*
NS-11C
A
Kills:133
Deaths:48
KDR:2.771
Accuracy:30.172% A
HSR:24.060% B*
Kills:1,592
Deaths (as Light Assault):443
Deaths (to Light Assaults):849
KDR:3.59368
Kill Difference:1,149
Playtime:23.660 hours
Usage:10%
Score:0.464m
Score/min:327
Accuracy (listed only):30.579%
HSR (listed only):32.188%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:491
Deaths:139
KDR:3.532
Accuracy:30.047% B*
HSR:32.587% A*
NC1 Gauss Rifle
A+
Kills:158
Deaths:53
KDR:2.981
Accuracy:30.009% A+
HSR:29.114% B**
Kills:649
Deaths (as Combat Medic):192
Deaths (to Combat Medics):474
KDR:3.38021
Kill Difference:457
Playtime:3.677 hours
Usage:1%
Score:0.113m
Score/min:514
Accuracy (listed only):30.028%
HSR (listed only):30.850%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
M*
Kills:643
Deaths:151
KDR:4.258
Accuracy:31.281% A
HSR:40.902% M*
AF-19 Mercenary
A+
Kills:163
Deaths:57
KDR:2.860
Accuracy:29.771% A+
HSR:30.675% A+
GD-7F
A*
Kills:162
Deaths:48
KDR:3.375
Accuracy:31.624% A+
HSR:32.716% A*
NS-11C
A
Kills:133
Deaths:48
KDR:2.771
Accuracy:30.172% A
HSR:24.060% B*
Kills:1,101
Deaths (as Engineer):304
Deaths (to Engineers):514
KDR:3.62171
Kill Difference:797
Playtime:14.178 hours
Usage:6%
Score:0.288m
Score/min:338
Accuracy (listed only):30.712%
HSR (listed only):32.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,933
Deaths:318
KDR:6.079
Accuracy:43.310% B++
HSR:77.238% B*
NC14 Bolt Driver
A
Kills:760
Deaths:158
KDR:4.810
Accuracy:43.975% A
HSR:79.079% B+
AF-4 Cyclone
A*
Kills:491
Deaths:139
KDR:3.532
Accuracy:30.047% B*
HSR:32.587% A*
NS-44 Commissioner
A*
Kills:426
Deaths:262
KDR:1.626
Accuracy:48.202% A+
HSR:36.385% A*
NSX Tomoe
B**
Kills:146
Deaths:20
KDR:7.300
Accuracy:33.449% B**
HSR:44.521% B++
NC4 Mag-Shot
A
Kills:102
Deaths:50
KDR:2.040
Accuracy:35.442% A
HSR:26.471% B**
AF-8 RailJack
B+
Kills:98
Deaths:14
KDR:7
Accuracy:40.077% B+
HSR:77.551% C**
NS-357 Underboss
B*
Kills:93
Deaths:70
KDR:1.329
Accuracy:40.272% B+
HSR:27.957% B*
Kills:4,049
Deaths (as Infiltrator):1,031
Deaths (to Infiltrators):586
KDR:3.92726
Kill Difference:3,018
Playtime:61.878 hours
Usage:25%
Score:1.234m
Score/min:332
Accuracy (listed only):39.347%
HSR (listed only):50.223%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:85
Deaths:22
KDR:3.864
Accuracy:51.089% A+
HSR:24.706% A+
AF-34 Mattock
A**
Kills:63
Deaths:22
KDR:2.864
Accuracy:49.415% A++
HSR:26.984% A**
Kills:148
Deaths (as MAX Suit):22
Deaths (to MAX Suits):173
KDR:6.72727
Kill Difference:126
Playtime:1.577 hours
Usage:1%
Score:0.067m
Score/min:713
Accuracy (listed only):50.252%
HSR (listed only):25.845%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:56
V. Kills:27 200%
Deaths:10
KDR:5.600
Accuracy:54.775% B*
KPH:29.700 B*
VKPH:14.300 A
Kills:56 (56 + 0)
Deaths:10
KDR:5.600
VKDR:2.700
Vehicle Kills:27
Kill Difference:46
Playtime:1.886 hours
Usage:1%
Score:0.028m
Score/min:249
Driving Accuracy:54.775%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,9391,9333186.079A2.4443.31%B++77.238%B*61.4B**N/A16331.5h1.8B*4.1B*
NC6 Gauss SAW 1,8661,8534014.621M++0.9825.993%B**38.424%A**67.1A++N/A18027.6h7.9B++30.4B++
LA1 Anchor 1,6741,6694423.776B+0.1428.905%B++39.904%A++63.9B+N/A17526.1h7.8B**27B*
GD-22S 1,3081,2953134.137A+0.5031.481%A+42.008%A**77.5A+N/A19116.7h8.7B**27.7B*
EM6 1,2001,1803533.343B**0.2932.777%A*38.559%A*95.9A*1.6M22312.3h8.7B**26.6B*
NS-15M2 1,1861,1782774.253A+0.6230.829%A41.256%A++71B**N/A17516.6h10B*32.3B*
NC6A GODSAW 8888742283.833B*0.2033.189%B++41.533%A*104A1.7A+4238.4h7.6C++22.9B+
NC14 Bolt Driver 7627601584.81A++1.1743.975%A79.079%B+49.4A++N/A11815.4h1.8A4.1B**
AC-X11 6486431514.258M++0.6231.281%A40.902%M*62.4A++N/A15610.3h7.8B*24.8B++
EM1 5565521403.943M+0.3129.884%A+38.768%M64.9AN/A1598.5h10B+33.5B*
AF-4 Cyclone 4934911393.532A++0.1030.047%B*32.587%A*73.3A+N/A2206.7h8.3B**27.6B++
NS-44 Commissioner 4304262621.626B+2.0148.202%A+36.385%A*96.8A**N/A2764.4h2.9B**6B**
Shrike 393293943.117S0.5258.932%C**4.096%B*43.7A++14.9B2766.7h4.8B**8.1B**
NC05 Jackhammer 2922901052.762A+0.8758.54%A++28.276%M*103.6A**N/A5772.8h4.3B+7.4B++
Frag Grenade 2232231223N/A219.3659.562%A++N/A743.3B**N/A22730.3h2.7B**4.5B**
AF-19 Mercenary 164163572.86A**0.7829.771%A+30.675%A+46.6A++N/A2233.5h10.3B*34.6B*
GD-7F 163162483.375A**0.2631.624%A+32.716%A*62.3AN/A2062.6h9.1A28.7B**
NC1 Gauss Rifle 160158532.981A++0.6630.009%A+29.114%B**56.4A*N/A2602.8h9A29.9B**
NSX Tomoe 146146207.3M**3.6633.449%B**44.521%B++69.5AN/A1662.1h10.6B**31.7B*
NS-11C 136133482.771A*0.8730.172%A24.06%B*42.9B*1A+1333.1h11.2B*37.1B*
NC4 Mag-Shot 102102502.04A++1.6035.442%A26.471%B**53.7A+N/A1671.9h5.1B**14.4B*
AF-8 RailJack 9898147A++3.3640.077%B+77.551%C**42.6A+N/A1062.3h2.1B+5.3B+
NS-357 Underboss 9393701.329B2.3140.272%B+27.957%B*84.5A+N/A2551.1h3.2B**7.9B*
AF-34 Mattock 8685223.864B0.2351.089%A+24.706%A+77.3A*N/A3191.1h7.2C+14B++
NS-TMC-01 "His Regards" 81813,0990.026C+3.6133.417%B++2.469%D-0.5CN/A1152.7h1.6B++4.9B+
C-4 8065135M1.3633.333%AN/A130B**30C++10170.5h1.1B*3.2B**
AF-34 Mattock 6563222.864C+0.7749.415%A++26.984%A**57.3B*1.8M+2211.1h9.4F19C++
Titan-150 HEAT 8356105.6C*1.9654.775%B*3.571%B+29.5B*14.2A2481.9h5.4C+9.9B+
NS Decimator 6751124.25M**0.6161.702%C++1.961%C+102S32A++9650.5h2.3A++3.7A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33010.2h
Medical Applicator54,0500.2h
Medical Kit3853,1193.6h
Motion Spotter41,5970.6h
Nano-Armor Kit1522,6451.5h
Ammunition Package3660h
Shield Recharging Field3960h

Check the help document for the dictionary if you want to learn more about words used here.


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