Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 319hvisitors: 0 | 15 (19,396)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (126 days). The data shown below may not be accurate.

Brigadier BearsNC[HZD] BearsNC
NC BR 77

KDR: 3.65

Score: 6m

Last Seen: Oct 18th, 2019 8:20 PM
- OFFLINE - 104.9 hour(s)

Battle Rank 77 - New Conglomerate on Emerald
Level Progress (to 78): 86%
Level 100 Progress: 32% 463h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NC6 Gauss SAW LA1 Anchor GD-22S EM6 NC6A GODSAW NS-15M2 NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BearsNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,346,672 MLG Score: 6672
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.364%38.988%118417121511,7554.27299-0.621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.643%1.779A++2.729M-0.544DHEAD ++ (~23.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.636B+8.20.425B18.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.185%3.226%154112316277490.794872124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.372A0.447B-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++5.10.595B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.191%77.848%0312292,835225912.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.049%1.238B**0.699B+-0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.80.442B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6m226.7%463 (27.8k)392 (23.5k)3.6523316,7354,5823.8024977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232141729.365%42.175%123803:217

6% Engineer58% Heavy Assault25% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2016 12:31 AMJun 30th, 2018 6:12 PMOct 18th, 2019 4:38 PM (126d) (PST)Oct 18th, 2019 5:20 PM (126d) (PST)Oct 18th, 2019 4:20 PM (126d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7752205551.0900.2990.4602.5390.0306672

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,51413,17933,335651828152223,537

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
255.8h/10.7d 688 7,058 4,817 39k 295 1,085 456 11.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:1,853
Deaths:401
KDR:4.621
Accuracy:25.993% B**
HSR:38.424% A**
LA1 Anchor
A++
Kills:1,844
Deaths:479
KDR:3.850
Accuracy:29.221% B++
HSR:40.564% A++
GD-22S
A**
Kills:1,295
Deaths:313
KDR:4.137
Accuracy:31.481% A+
HSR:42.008% A**
EM6
A*
Kills:1,250
Deaths:365
KDR:3.425
Accuracy:32.996% A*
HSR:39.520% A*
NC6A GODSAW
A++
Kills:1,198
Deaths:299
KDR:4.007
Accuracy:33.169% B++
HSR:40.067% A++
NS-15M2
A++
Kills:1,178
Deaths:277
KDR:4.253
Accuracy:30.829% A
HSR:41.256% A++
EM1
A**
Kills:552
Deaths:140
KDR:3.943
Accuracy:29.884% A+
HSR:38.768% A**
Kills:9,170
Deaths (as Heavy Assault):2,274
Deaths (to Heavy Assaults):1,518
KDR:4.03254
Kill Difference:6,896
Playtime:147.616 hours
Usage:58%
Score:3.761m
Score/min:425
Accuracy (listed only):30.510%
HSR (listed only):40.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
M++
Kills:647
Deaths:152
KDR:4.257
Accuracy:31.241% B**
HSR:40.649% M++
AF-4 Cyclone
A*
Kills:506
Deaths:142
KDR:3.563
Accuracy:30.121% B*
HSR:33.202% A*
GD-7F
A**
Kills:183
Deaths:59
KDR:3.102
Accuracy:31.716% A
HSR:34.426% A**
AF-19 Mercenary
A+
Kills:163
Deaths:57
KDR:2.860
Accuracy:29.771% A+
HSR:30.675% A+
NS-11C
B**
Kills:133
Deaths:48
KDR:2.771
Accuracy:30.172% B**
HSR:24.060% B*
Kills:1,632
Deaths (as Light Assault):458
Deaths (to Light Assaults):894
KDR:3.56332
Kill Difference:1,174
Playtime:23.950 hours
Usage:9%
Score:0.481m
Score/min:335
Accuracy (listed only):30.604%
HSR (listed only):32.602%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:506
Deaths:142
KDR:3.563
Accuracy:30.121% B*
HSR:33.202% A*
NC1 Gauss Rifle
A
Kills:158
Deaths:53
KDR:2.981
Accuracy:29.973% A
HSR:29.114% B**
MGR-A1 Vanquisher
A**
Kills:68
Deaths:15
KDR:4.533
Accuracy:34.529% B**
HSR:44.118% A**
Kills:732
Deaths (as Combat Medic):210
Deaths (to Combat Medics):499
KDR:3.48571
Kill Difference:522
Playtime:4.454 hours
Usage:2%
Score:0.141m
Score/min:527
Accuracy (listed only):31.541%
HSR (listed only):35.478%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
M++
Kills:647
Deaths:152
KDR:4.257
Accuracy:31.241% B**
HSR:40.649% M++
GD-7F
A**
Kills:183
Deaths:59
KDR:3.102
Accuracy:31.716% A
HSR:34.426% A**
AF-19 Mercenary
A+
Kills:163
Deaths:57
KDR:2.860
Accuracy:29.771% A+
HSR:30.675% A+
NS-11C
B**
Kills:133
Deaths:48
KDR:2.771
Accuracy:30.172% B**
HSR:24.060% B*
Kills:1,126
Deaths (as Engineer):316
Deaths (to Engineers):533
KDR:3.56329
Kill Difference:810
Playtime:14.980 hours
Usage:6%
Score:0.307m
Score/min:341
Accuracy (listed only):30.725%
HSR (listed only):32.453%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,969
Deaths:328
KDR:6.003
Accuracy:43.112% B++
HSR:77.298% B*
NC14 Bolt Driver
A
Kills:768
Deaths:159
KDR:4.830
Accuracy:43.939% A
HSR:79.297% B+
AF-4 Cyclone
A*
Kills:506
Deaths:142
KDR:3.563
Accuracy:30.121% B*
HSR:33.202% A*
NS-44 Commissioner
A++
Kills:427
Deaths:262
KDR:1.630
Accuracy:48.228% A
HSR:36.300% A++
NSX Tomoe
B*
Kills:146
Deaths:20
KDR:7.300
Accuracy:33.449% B*
HSR:44.521% B++
NS-357 Underboss
B++
Kills:112
Deaths:84
KDR:1.333
Accuracy:42.249% B+
HSR:28.571% B++
NC4 Mag-Shot
A
Kills:110
Deaths:51
KDR:2.157
Accuracy:36.133% A
HSR:28.182% A
AF-8 RailJack
B+
Kills:98
Deaths:15
KDR:6.533
Accuracy:39.962% B+
HSR:77.551% B
Kills:4,136
Deaths (as Infiltrator):1,061
Deaths (to Infiltrators):615
KDR:3.89821
Kill Difference:3,075
Playtime:62.907 hours
Usage:25%
Score:1.257m
Score/min:333
Accuracy (listed only):39.649%
HSR (listed only):50.615%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:96
Deaths:26
KDR:3.692
Accuracy:52.528% A++
HSR:23.958% A
AF-34 Mattock
A++
Kills:74
Deaths:26
KDR:2.846
Accuracy:50.695% A++
HSR:24.324% A++
Kills:170
Deaths (as MAX Suit):26
Deaths (to MAX Suits):181
KDR:6.53846
Kill Difference:144
Playtime:1.699 hours
Usage:1%
Score:0.074m
Score/min:722
Accuracy (listed only):51.611%
HSR (listed only):24.141%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:62
V. Kills:29 207%
Deaths:10
KDR:6.200
Accuracy:55.185% B*
KPH:31.900 B**
VKPH:14.900 A
Kills:62 (62 + 0)
Deaths:10
KDR:6.200
VKDR:2.900
Vehicle Kills:29
Kill Difference:52
Playtime:1.942 hours
Usage:1%
Score:0.031m
Score/min:264
Driving Accuracy:55.185%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,9761,9693286.003A2.3543.112%B++77.298%B*61.1B*N/A16332.2h1.8B*4.1B*
NC6 Gauss SAW 1,8661,8534014.621A**0.9725.993%B**38.424%A**67.1A++N/A18027.6h7.9B++30.4B++
LA1 Anchor 1,8541,8444793.85B+0.2029.221%B++40.564%A++67.1B++N/A18327.5h7.8B**26.6B*
GD-22S 1,3081,2953134.137A++0.4831.481%A+42.008%A**77.5A+N/A19216.7h8.7B**27.7B*
EM6 1,2711,2503653.425B**0.2332.996%A*39.52%A*97.7A*1.6A*22912.8h8.7B**26.4B*
NC6A GODSAW 1,2161,1982994.007B*0.3533.169%B++40.067%A++107.9A+1.6B++39611.1h7.4C**22.4B++
NS-15M2 1,1861,1782774.253B**0.6030.829%A41.256%A++71B*N/A17516.6h10B*32.3B*
NC14 Bolt Driver 7707681594.83A1.1843.939%A79.297%B+49.5A++N/A12015.5h1.8B**4B**
AC-X11 6526471524.257M++0.6031.241%B**40.649%M++62.8A+N/A15610.3h7.8B*24.8B++
EM1 5565521403.943M+0.2929.884%A+38.768%A**64.9B**N/A1598.5h10B**33.5B++
AF-4 Cyclone 5085061423.563A++0.0930.121%B*33.202%A*72.3A+N/A2187h8.3B*27.5B++
NS-44 Commissioner 4314272621.63B+2.0248.228%A36.3%A++97A*N/A2774.4h2.9B**6B*
NC05 Jackhammer 3233211112.892A+0.7658.351%A++28.349%M++94.4A+N/A5043.4h4.3B+7.4B*
Shrike 393293943.117S0.5458.863%C**4.096%B*43.7A++14.9B2776.7h4.8B**8.2B*
Frag Grenade 2352351235N/A231.3559.783%A++N/A783.3A+N/A24130.3h2.6A4.3B**
GD-7F 184183593.102A*0.5531.716%A34.426%A**65.4AN/A2172.8h9A28.4B*
AF-19 Mercenary 164163572.86M0.7929.771%A+30.675%A+46.6A+N/A2263.5h10.3B*34.6B*
NC1 Gauss Rifle 160158532.981A++0.6729.973%A29.114%B**56.4A++N/A2592.8h9A29.9B**
NSX Tomoe 146146207.3S3.6533.449%B*44.521%B++69.5AN/A1662.1h10.6B**31.7B*
NS-11C 136133482.771A*0.8830.172%B**24.06%B*42.9B++1B**1333.1h11.2B*37.1B*
NS-357 Underboss 112112841.333B2.3242.249%B+28.571%B++93.3A+N/A2911.2h3.2B**7.5B*
NC4 Mag-Shot 110110512.157A*1.5036.133%A28.182%A52.4AN/A1682.1h5.3B**14.7B*
AF-8 RailJack 9898156.533A+2.8839.962%B+77.551%B42.6A+N/A1062.3h2.1B+5.3B+
AF-34 Mattock 9896263.692C**0.0452.528%A++23.958%A80A*1.7A*3111.2h7.5C++14.2B++
NS-TMC-01 "His Regards" 87873,2720.027C++3.6333.894%B++2.299%D-0.5CN/A1158.7h1.6B*4.8B++
AF-34 Mattock 7674262.846C+0.8150.695%A++24.324%A++61.7B**1.7A**2281.2h9.4D--18.5C*
C-4 8771145.071A**1.4233.18%B**N/A142A32C*10460.5h1B**3.1B**
MGR-A1 Vanquisher 7068154.533A*0.8834.529%B**44.118%A**97.1A+2.9A+2950.7h9.1B+26.2B*
NS Decimator 8566144.714S1.0661.458%C++1.515%D82.5M23.8B*7700.8h2.7A4.4B**
Titan-150 HEAT 9162106.2C**2.5555.185%B*3.226%C**32.6B**15.3A+2631.9h5.1C++9.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33230.2h
Medical Kit3963,2223.7h
Medical Applicator64,8040.3h
Motion Spotter41,6320.6h
Nano-Armor Kit1623,6591.6h
Ammunition Package3800h
Shield Recharging Field51640.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.91s
Server spent 4.17s on queries, 3.26s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.