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Paragon Lictor BeefHardcheese[GOKU] BeefHardcheese
VS BR 131

KDR: 1

Score: 37.1m

Last Seen: Nov 10th, 2017 3:55 AM
- OFFLINE - 12730.6 hour(s)

Battle Rank 100 (131 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 28%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Sticky Grenade SVA-88 NS-11C Lasher X2 NS-15M1 Flare VE6 MANA Anti-Personnel Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $98,829 MLG Score: 79
Fun Score: N/A
Cheeseburgers Flipped: 290TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.398%16.659%29029100617,7201.07361-0.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.978%-0.721D--0.623D-0.082C+HEAD ++ (~7.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.9-0.068C+13.90.028C+66

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.326%1.078%7821033464571600.812609761%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.035%-1.061D*-0.48D-0.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.543B+20.20.62B+53.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.777%2.393%584103158511871740.492839334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.927%-0.695D-0.134C0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.359C**8.40.332C**16.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.127%4.863%244103132911011560.298819210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.03%-1.21D*0.118C+-0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.60.196C++22.10.442B73.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.438%16.129%2431032403116850.345034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.027%-1.332D**0.313C*-0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.7-0.792D-6-0.239C17.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.1m441.2%430 (25.8k)381 (22.9k)1.0010935,88935,8501.23277131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103538214.791%10.666%15802:4314

17% Combat Medic38% Engineer29% Heavy Assault10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 1:57 PMMar 26th, 2016 9:57 PMDec 9th, 2017 6:46 PM (501d) (PST)Nov 10th, 2017 12:31 AM (530d) (PST)Nov 9th, 2017 11:55 PM (530d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3922521400.3690.3690.0391.7440.02679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,51615,1348,38222222105222,880

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1619.6h/67.5d 8,306 3,828 10,264 169.5k 3,339 6,381 2,527 38.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,223
Deaths:1,283
KDR:0.953
Accuracy:16.017% D**
HSR:17.253% D*
Lasher X2
C
Kills:1,191
Deaths:1,156
KDR:1.030
Accuracy:16.385% D*
HSR:3.526% C
NS-15M1
D-
Kills:1,162
Deaths:1,029
KDR:1.129
Accuracy:15.382% D*
HSR:16.351% D-
Flare VE6
D*
Kills:1,157
Deaths:1,211
KDR:0.955
Accuracy:15.195% D*
HSR:16.508% D*
VX29 Polaris
D--
Kills:1,156
Deaths:787
KDR:1.469
Accuracy:17.746% D--
HSR:16.177% D--
Orion VS54
D-
Kills:1,153
Deaths:974
KDR:1.184
Accuracy:16.236% D-
HSR:17.953% D--
Betelgeuse 54-A
D*
Kills:240
Deaths:184
KDR:1.304
Accuracy:18.735% F
HSR:21.667% D*
NS-15M AE
D
Kills:125
Deaths:114
KDR:1.096
Accuracy:18.126% D**
HSR:21.600% D
Pulsar LSW
F
Kills:81
Deaths:95
KDR:0.853
Accuracy:13.193% F-
HSR:12.346% F
Kills:7,488
Deaths (as Heavy Assault):6,833
Deaths (to Heavy Assaults):11,122
KDR:1.09586
Kill Difference:655
Playtime:473.195 hours
Usage:29%
Score:8.452m
Score/min:298
Accuracy (listed only):16.335%
HSR (listed only):15.931%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:3,546
Deaths:3,426
KDR:1.035
Accuracy:20.387% D
HSR:3.441% F--
NS-11C
D*
Kills:1,207
Deaths:2,015
KDR:0.599
Accuracy:17.421% D*
HSR:12.925% D*
VX6-7
D
Kills:1,153
Deaths:1,607
KDR:0.717
Accuracy:18.861% D--
HSR:17.259% D
Pulsar C
D--
Kills:1,152
Deaths:879
KDR:1.311
Accuracy:18.905% D--
HSR:17.622% D--
Solstice VE3
D-
Kills:1,148
Deaths:1,298
KDR:0.884
Accuracy:17.454% D--
HSR:14.983% D-
Solstice Burst
D--
Kills:282
Deaths:237
KDR:1.190
Accuracy:20.297% D*
HSR:16.667% D--
Nova
C**
Kills:161
Deaths:183
KDR:0.880
Accuracy:20.114% F--
HSR:16.149% C**
Pandora VX25
B*
Kills:155
Deaths:178
KDR:0.871
Accuracy:32.205% D
HSR:18.710% B*
NS Baron G5AE
D--
Kills:145
Deaths:198
KDR:0.732
Accuracy:29.858% F
HSR:10.345% D--
Thanatos VE70
D--
Kills:87
Deaths:129
KDR:0.674
Accuracy:25.590% D**
HSR:11.494% D--
Eclipse VE3A
D--
Kills:75
Deaths:126
KDR:0.595
Accuracy:17.515% F-
HSR:14.667% D--
Kills:9,111
Deaths (as Engineer):10,276
Deaths (to Engineers):7,176
KDR:0.88663
Kill Difference:1,165
Playtime:610.245 hours
Usage:38%
Score:17.342m
Score/min:474
Accuracy (listed only):21.692%
HSR (listed only):14.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
D
Kills:1,155
Deaths:1,277
KDR:0.904
Accuracy:20.434% D*
HSR:17.749% D
Terminus VX-9
D-
Kills:1,152
Deaths:1,279
KDR:0.901
Accuracy:17.543% F
HSR:19.618% D-
NS-11P
D
Kills:1,148
Deaths:1,381
KDR:0.831
Accuracy:15.625% D**
HSR:15.070% D
NS-7 PDW
D
Kills:811
Deaths:1,074
KDR:0.755
Accuracy:18.266% D*
HSR:13.933% D
H-V45
D--
Kills:264
Deaths:393
KDR:0.672
Accuracy:18.312% D*
HSR:13.636% D--
Pulsar VS1
F
Kills:200
Deaths:198
KDR:1.010
Accuracy:14.218% F-
HSR:9.500% F
MKV Suppressed
D*
Kills:191
Deaths:289
KDR:0.661
Accuracy:17.048% F
HSR:12.042% D*
Eridani SX5
D
Kills:184
Deaths:294
KDR:0.626
Accuracy:15.988% F-
HSR:14.674% D
Nova
C**
Kills:161
Deaths:183
KDR:0.880
Accuracy:20.114% F--
HSR:16.149% C**
Corvus VA55
C
Kills:159
Deaths:205
KDR:0.776
Accuracy:22.465% C
HSR:16.981% D-
Pandora VX25
B*
Kills:155
Deaths:178
KDR:0.871
Accuracy:32.205% D
HSR:18.710% B*
NS Baron G5AE
D--
Kills:145
Deaths:198
KDR:0.732
Accuracy:29.858% F
HSR:10.345% D--
NS-11A
D-
Kills:107
Deaths:121
KDR:0.884
Accuracy:19.965% D-
HSR:14.953% D-
Thanatos VE70
D--
Kills:87
Deaths:129
KDR:0.674
Accuracy:25.590% D**
HSR:11.494% D--
Kills:5,919
Deaths (as Combat Medic):7,199
Deaths (to Combat Medics):4,359
KDR:0.8222
Kill Difference:1,280
Playtime:274.259 hours
Usage:17%
Score:7.070m
Score/min:430
Accuracy (listed only):20.545%
HSR (listed only):14.632%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:3,546
Deaths:3,426
KDR:1.035
Accuracy:20.387% D
HSR:3.441% F--
NS-11C
D*
Kills:1,207
Deaths:2,015
KDR:0.599
Accuracy:17.421% D*
HSR:12.925% D*
VX6-7
D
Kills:1,153
Deaths:1,607
KDR:0.717
Accuracy:18.861% D--
HSR:17.259% D
Pulsar C
D--
Kills:1,152
Deaths:879
KDR:1.311
Accuracy:18.905% D--
HSR:17.622% D--
Solstice VE3
D-
Kills:1,148
Deaths:1,298
KDR:0.884
Accuracy:17.454% D--
HSR:14.983% D-
NS-7 PDW
D
Kills:811
Deaths:1,074
KDR:0.755
Accuracy:18.266% D*
HSR:13.933% D
Solstice Burst
D--
Kills:282
Deaths:237
KDR:1.190
Accuracy:20.297% D*
HSR:16.667% D--
MKV Suppressed
D*
Kills:191
Deaths:289
KDR:0.661
Accuracy:17.048% F
HSR:12.042% D*
Eridani SX5
D
Kills:184
Deaths:294
KDR:0.626
Accuracy:15.988% F-
HSR:14.674% D
Nova
C**
Kills:161
Deaths:183
KDR:0.880
Accuracy:20.114% F--
HSR:16.149% C**
Pandora VX25
B*
Kills:155
Deaths:178
KDR:0.871
Accuracy:32.205% D
HSR:18.710% B*
NS Baron G5AE
D--
Kills:145
Deaths:198
KDR:0.732
Accuracy:29.858% F
HSR:10.345% D--
Thanatos VE70
D--
Kills:87
Deaths:129
KDR:0.674
Accuracy:25.590% D**
HSR:11.494% D--
Eclipse VE3A
D--
Kills:75
Deaths:126
KDR:0.595
Accuracy:17.515% F-
HSR:14.667% D--
Kills:10,297
Deaths (as Light Assault):11,933
Deaths (to Light Assaults):5,748
KDR:0.8629
Kill Difference:1,636
Playtime:157.176 hours
Usage:10%
Score:2.515m
Score/min:267
Accuracy (listed only):20.708%
HSR (listed only):13.922%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:811
Deaths:1,074
KDR:0.755
Accuracy:18.266% D*
HSR:13.933% D
NS-44 Commissioner
C--
Kills:504
Deaths:999
KDR:0.505
Accuracy:30.866% D
HSR:18.651% C--
NS-30 Vandal
C++
Kills:229
Deaths:213
KDR:1.075
Accuracy:24.689% D*
HSR:27.511% C++
MKV Suppressed
D*
Kills:191
Deaths:289
KDR:0.661
Accuracy:17.048% F
HSR:12.042% D*
Eridani SX5
D
Kills:184
Deaths:294
KDR:0.626
Accuracy:15.988% F-
HSR:14.674% D
Artemis VX26
B+
Kills:133
Deaths:157
KDR:0.847
Accuracy:21.025% D*
HSR:25.564% B+
NS-357 Underboss
B+
Kills:85
Deaths:190
KDR:0.447
Accuracy:28.958% D--
HSR:24.706% B+
Manticore SX40
D--
Kills:84
Deaths:142
KDR:0.592
Accuracy:21.798% D*
HSR:14.286% D--
Kills:2,221
Deaths (as Infiltrator):3,358
Deaths (to Infiltrators):4,687
KDR:0.66141
Kill Difference:1,137
Playtime:57.315 hours
Usage:4%
Score:0.776m
Score/min:226
Accuracy (listed only):22.330%
HSR (listed only):18.921%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:410
Deaths:275
KDR:1.491
Accuracy:13.461% D*
HSR:19.756% C
Blueshift VM5
D
Kills:381
Deaths:277
KDR:1.375
Accuracy:12.897% D*
HSR:17.323% D
Cosmos VM3
C--
Kills:125
Deaths:97
KDR:1.289
Accuracy:9.039% F
HSR:16.800% C--
Cosmos VM3
D
Kills:122
Deaths:94
KDR:1.298
Accuracy:8.612% F-
HSR:16.393% D
Comet VM2
B
Kills:61
Deaths:78
KDR:0.782
Accuracy:28.761% F
HSR:4.918% B
Kills:1,099
Deaths (as MAX Suit):410.500
Deaths (to MAX Suits):2,707
KDR:2.67722
Kill Difference:688.500
Playtime:36.284 hours
Usage:2%
Score:0.902m
Score/min:415
Accuracy (listed only):14.554%
HSR (listed only):15.038%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:409
V. Kills:31 N/A
Deaths:340
KDR:1.203
Accuracy:26.362% F-
KPH:16.100 D-
VKPH:1.200 D--
Dual Photon Pods
B+
Kills:55
V. Kills:8 N/A
Deaths:8
KDR:6.875
Accuracy:34.947% F-
KPH:108.300 B+
VKPH:15.800 C+
Kills:464 (409 + 0)
Deaths:348
KDR:1.333
VKDR:0.112
Vehicle Kills:39
Kill Difference:116
Playtime:25.859 hours
Usage:2%
Score:0.234m
Score/min:151
Piloting Accuracy:26.362%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:292
V. Kills:63 456%
Deaths:135
KDR:2.163
Accuracy:32.317% D
KPH:21 C-
VKPH:4.500 D-
L100 Python HEAT
B++
Kills:131
V. Kills:32 397%
Deaths:45
KDR:2.911
Accuracy:47.993% C
KPH:38.900 B++
VKPH:9.500 C-
L100 Python AP
D--
Kills:73
V. Kills:33 215%
Deaths:55
KDR:1.327
Accuracy:37.096% F--
KPH:17 D--
VKPH:7.700 F
Kills:496 (496 + 0)
Deaths:235
KDR:2.111
VKDR:0.545
Vehicle Kills:128
Kill Difference:261
Playtime:21.579 hours
Usage:1%
Score:0.307m
Score/min:237
Driving Accuracy:37.096%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:139
V. Kills:18 N/A
Deaths:39
KDR:3.564
Accuracy:40.037% D*
KPH:18.100 D*
VKPH:2.300 D**
Supernova PC
D*
Kills:89
V. Kills:25 342%
Deaths:23
KDR:3.870
Accuracy:30.495% F-
KPH:10.100 D*
VKPH:2.800 F
Proton II PPA
C+
Kills:76
V. Kills:5 N/A
Deaths:12
KDR:6.333
Accuracy:18.231% D-
KPH:50.800 C+
VKPH:3.300 C
Saron HRB
D*
Kills:73
V. Kills:38 187%
Deaths:18
KDR:4.056
Accuracy:27.788% F-
KPH:10.800 D*
VKPH:5.600 D*
Kills:377 (228 + 149)
Deaths:92
KDR:4.098
VKDR:0.935
Vehicle Kills:86
Kill Difference:285
Playtime:24.714 hours
Usage:2%
Score:0.297m
Score/min:200
Driving Accuracy:30.495%
Gunner Accuracy:27.788%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:59
V. Kills:2 N/A
Deaths:7
KDR:8.429
Accuracy:18.804% F--
KPH:64.400 D
VKPH:2.200 D*
Kills:59 (0 + 59)
Deaths:7
KDR:8.429
VKDR:0.286
Vehicle Kills:2
Kill Difference:52
Playtime:0.916 hours
Usage:0%
Score:0.024m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:18.804%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:90
V. Kills:14 N/A
Deaths:23
KDR:3.913
Accuracy:32.168% C
KPH:21.900 C-
VKPH:3.400 D
M20 Basilisk
C
Kills:90
V. Kills:28 310%
Deaths:26
KDR:3.462
Accuracy:22.678% F-
KPH:17.500 C
VKPH:5.400 D
Kills:180 (0 + 180)
Deaths:49
KDR:3.673
VKDR:0.857
Vehicle Kills:42
Kill Difference:131
Playtime:9.262 hours
Usage:1%
Score:0.102m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:22.678%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:62
V. Kills:9 N/A
Deaths:141
KDR:0.440
Accuracy:21.861% F--
KPH:5 D*
VKPH:0.700 D*
Kills:62 (62 + 0)
Deaths:141
KDR:0.440
VKDR:0.064
Vehicle Kills:9
Kill Difference:79
Playtime:12.383 hours
Usage:1%
Score:0.020m
Score/min:27
Driving Accuracy:21.861%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 3,6533,5463,4261.035C++0.0320.387%D3.441%F--19C+N/A60187.1h5.3B*26.1B*
Sticky Grenade 2,4342,42212422N/A2,421.0047.516%C-N/A1153.3B+5.7D70422.1h1.5B*3.1B+
SVA-88 1,2241,2231,2830.953C0.0516.017%D**17.253%D*22.9D-N/A9553.5h14.3D89.5D--
NS-11C 1,2171,2072,0150.599C0.4017.421%D*12.925%D*17.5CN/A11968.8h15.7C+90.4C--
Lasher X2 1,2291,1911,1561.03C*0.0316.385%D*3.526%C15.6DN/A10176.4h22.8C--138.9D-
NS-15M1 1,1721,1621,0291.129C0.1315.382%D*16.351%D-25.7C-N/A9145.3h13.4C+86.9C--
Flare VE6 1,1621,1571,2110.955C0.0515.195%D*16.508%D*25.8C--N/A12144.9h11.3C+74.2C--
MANA Anti-Personnel Turret 1,1761,1564382.639N/A1.6415.135%UN/A11560U200U48191800.1h19.2T*126.6T*
VX29 Polaris 1,1731,1567871.469C+0.4717.746%D--16.177%D--34.8CN/A19333.2h13.8C77.5C
CME 1,1671,1551,2770.904C0.1020.434%D*17.749%D21.9DN/A9352.8h15.2C74.6D
Orion VS54 1,1631,1539741.184C+0.1816.236%D-17.953%D--27.6C+N/A21841.7h13.2C++81.1C+
VX6-7 1,1661,1531,6070.717C0.2818.861%D--17.259%D20.4C-N/A15156.6h14.9C79.1D
Pulsar C 1,1671,1528791.311C++0.3118.905%D--17.622%D--31.7C*N/A20236.3h12.4C++65.5C
Terminus VX-9 1,1591,1521,2790.901C0.1017.543%F19.618%D-23.1DN/A13749.9h13.9C79.3D-
Solstice VE3 1,1631,1481,2980.884C*0.1217.454%D--14.983%D-16.7C+N/A14968.8h15.9C++91.3C+
NS-11P 1,1581,1481,3810.831C0.1715.625%D**15.07%D17.8C--N/A8364.4h15.2C+97.5D-
Proximity Mine 8888882483.581C+2.5839.771%CN/A206.5A++N/A8774.3h1.4A+3.6B*
NS-7 PDW 8228111,0740.755C+0.2518.266%D*13.933%D16.2C--N/A7350.2h17.1C93.7C--
Anti-Vehicle Grenade 7386761676N/A675.0054.99%B+N/A482.9B+44.3D35381.4h4.2B*7.6B*
Frag Grenade 6136071607N/A606.0032.793%FN/A758.8B**7.5C+38700.8h2.3A7.1B+
C-4 8445534801.152C+0.1523.963%CN/A75.8C+39.9B++13977.3h1.4C**5.8C*
NS-44 Commissioner 5065049990.505C0.5030.866%D18.651%C--43.1B+N/A20911.7h3.5B+11.4C++
NS Decimator 5144175180.805C0.2048.431%D**4.317%A++29.8C6.9D--31714h3.4B*7B+
Blueshift VM5 4144102751.491C0.4913.461%D*19.756%C27.5CN/A19614.9h15.2B+112.7C
Light PPA 4404093401.203C--0.2026.362%F-N/A16.1D-1.2D--11525.4h19.6C74.3D
Nemesis VSH9 5363895860.664C+0.3453.941%D*4.627%A21.9B8.3C28517.8h5.4A10B*
Blueshift VM5 3863812771.375C0.3712.897%D*17.323%D25.4C-N/A17815h15.8C++122.1C--
Lancer VS22 7463485200.669C+0.3337.229%TN/A7.9D9.1D27643.8h19.1B51.4C+
S1 4253233360.961B+0.0445.569%D*3.406%B+21.1C6.7D-25115.3h4.4B**9.6B+
C75 Viper 3552921352.163C1.1632.317%DN/A21C-4.5D-13613.9h11.9B+37C++
Solstice Burst 2892822371.19C+0.1920.297%D*16.667%D--28.8CN/A1989.8h13.6C++67.2C
Force-Blade 27027026,3330.01C0.9924.241%C-N/A0.3C-N/A11066.5h2B+8.1B
H-V45 2682643930.672C0.3318.312%D*13.636%D--17.4DN/A13515.2h18.2D**99.3D*
Betelgeuse 54-A 2452401841.304C-0.3018.735%F21.667%D*30.8D--N/A2367.8h13D*69.4F
NS-30 Vandal 2312292131.075C0.0724.689%D*27.511%C++17.9D-N/A7312.8h7.7D*31.3D**
Hades VSH4 3632172390.908B++0.0956.222%F2.304%C+11.4C7.6C16219.1h8.2C**14.6C
Pulsar VS1 2012001981.01C++0.0114.218%F-9.5%F13.5DN/A12314.8h16.3C114.5D**
MKV Suppressed 1941912890.661C--0.3417.048%F12.042%D*13.1D-N/A10714.6h15.9C+93.1D
Eridani SX5 1851842940.626C-0.3815.988%F-14.674%D12.9D-N/A9914.3h17.3D*107.9F
Nova 1621611830.88C0.1220.114%F--16.149%C**9.9D*N/A8216.3h5.7D28.3F*
Corvus VA55 1621592050.776C0.2322.465%C16.981%D-19.9C-N/A1208h12.7C+56.7C+
Pandora VX25 1571551780.871C0.1332.205%D18.71%B*12.2D--N/A11212.7h7.4F-22.9D**
NS Baron G5AE 1451451980.732D0.2729.858%F10.345%D--18.6D-N/A947.8h4.9C-16.5C
Supernova VPC 157139393.564D2.5640.037%D*N/A18.1D*2.3D**1337.7h3.2C*7.9C
Artemis VX26 1331331570.847C0.1521.025%D*25.564%B+23.3C-N/A925.7h15.5D--73.7D*
L100 Python HEAT 163131452.911C1.9147.993%C4.58%A+38.5B++9.4C-4473.4h4B**8.4B*
NS-15M AE 1281251141.096C-0.0918.126%D**21.6%D29.8DN/A1484.2h14D77.5D-
Cosmos VM3 127125971.289C0.299.039%F16.8%C--21.9C-N/A1265.7h13.5B+149.7D-
Spear Anti-Vehicle Phalanx Turret 1571231012.3B*11.3028.72%F4.878%B+38.4C++10.6D--5113.2h5.4B**18.8B+
Cosmos VM3 125122941.298C0.308.612%F-16.393%D21.8DN/A1415.6h13B+151D--
NS-11A 1101071210.884C0.1219.965%D-14.953%D-24.9CN/A2764.3h15C74.9C-
Tank Mine 15398332.97C*1.9746.328%B*N/A108.9C++61.1C+23730.9h1.7B+3.6A+
M60-G Bulldog 10490233.913C+2.9132.168%C6.667%A*22C-3.4D1994.1h6.5B+20.3B+
M20 Basilisk 11890263.462C*2.4622.678%F-7.778%B*17.3C5.4D1725.2h57.8B**255.1C*
Supernova PC 11489233.87C+2.8730.495%F-1.124%D-10.1D*2.8F2098.8h4.4B++14.5D
Thanatos VE70 89871290.674C0.3325.59%D**11.494%D--17.1C--N/A1945.1h4.2B+16.6C
NS-357 Underboss 86851900.447D0.5528.958%D--24.706%B+38.6C+N/A2362.2h4.2C++14.3C
Manticore SX40 84841420.592C0.4121.798%D*14.286%D--42B+N/A2632h6B++27.4C++
Pulsar LSW 8181950.853C--0.1513.193%F-12.346%F19.3D-N/A2584.2h13.4C+101.5D--
Proton II PPA 8176126.333C-5.3318.231%D-2.632%B+50.7C+3.3C5101.5h9.4C*51.3C+
Eclipse VE3A 76751260.595C0.4117.515%F-14.667%D--13.4D--N/A835.6h14.8D84.6F-
Saron HRB 11173184.056C+3.0527.788%F-1.37%C+10.9D*5.7D*1966.7h10.5A++37.7B*
L100 Python AP 10673551.327D0.3337.096%F--6.849%A*17D--7.7F3974.3h6.8C+18.2D*
M40 Fury-F 71621410.44D0.5621.861%F--3.226%M++5D*N/A2712.4h8.9B+40.7D-
Comet VM2 8361780.782C0.2228.761%F4.918%B9C-3.2D-1726.8h16.7B*58C**
Proton II PPA-H 615978.429C7.4318.804%F--N/A65.6C--2.2D*4430.9h7B*37.1C
Dual Photon Pods 635586.875C++5.8734.947%F-1.818%B*110B+16C+19440.5h24.4C+69.9D
NS Annihilator 138541240.435C0.5767.913%T*N/A5.2D--8.2C+8210.3h16.1D*23.8F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret533655.1h
Motion Spotter01640.1h
Spawn Beacon156240.8h
Nano-Armor Kit681363,43547.4h
Nanite Revive Grenade04,9011.4h
Medical Applicator387141,92522.4h
Spitfire Auto-Turret43180.3h
Ammunition Package456,8533.2h
Shield Recharging Field232,4800.8h
Medical Kit1021,9492h
Anti-Infantry MANA Turret321,9562.8h
Recon Detection Device792,3785.8h

Check the help document for the dictionary if you want to learn more about words used here.


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