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Agent Deputy BeerandBullets[4BRT] BeerandBullets
NC BR 52

KDR: 4.47

Score: 1.8m

Last Seen: Dec 8th, 2018 5:15 AM
- OFFLINE - 102.2 hour(s)

Battle Rank 52 - New Conglomerate on Emerald - Outfit Leader of Vanu Birthcontrol[4BRT] Vanu Birthcontrol
NC outfit on Emerald

Members: 1
Level Progress (to 53): 7%
Level 100 Progress: 10% 914h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH NC14 Bolt Driver AF-19 Mercenary Skyguard C75 Viper Frag Grenade C-4 L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,194,705 MLG Score: 955
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.509%20.133%332210204521.68032.785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.14%-0.885D---0.073C+1.263AHEAD ++ (~11.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.7-0.211C15-0.049C+75.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.027%0.569%3235310191,2313635134.1944350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.463%-1.35D**-1.329D**-0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.7-0.88D--19.6-0.567D53

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.774%75.269%01102146511623.97436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.109C+0.533B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.261C*2.60.18C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Birthcontrol[4BRT] Vanu Birthcontrol
NC outfit on Emerald

Members: 1
1.8m513.1%311 (18.7k)276 (16.6k)4.465773,0016725.6711352 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102219319.875%16.261%32309:430

62% Engineer19% Infiltrator10% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2018 7:35 PMOct 13th, 2018 8:23 PMDec 10th, 2018 9:49 AM (2d) (PST)Dec 8th, 2018 1:16 AM (4d) (PST)Dec 8th, 2018 1:15 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
832637690.4590.1030.0752.7230.072955

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,9283,78246,1462864163416,555

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
109h/4.5d 810 488 1,015 17.8k 138 489 469 5.4m

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C++
Kills:465
Deaths:66
KDR:7.045
Accuracy:35.774% C++
HSR:75.269% C++
Kills:465
Deaths (as Infiltrator):66
Deaths (to Infiltrators):171
KDR:7.04545
Kill Difference:399
Playtime:20.340 hours
Usage:19%
Score:0.304m
Score/min:249
Accuracy (listed only):35.774%
HSR (listed only):75.269%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):93
KDR:0
Kill Difference:UNR
Playtime:5.561 hours
Usage:5%
Score:0.085m
Score/min:254
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:391
Deaths:290
KDR:1.348
Accuracy:16.446% D*
HSR:18.926% C
Kills:391
Deaths (as Engineer):290
Deaths (to Engineers):139
KDR:1.34828
Kill Difference:101
Playtime:67.483 hours
Usage:62%
Score:1.161m
Score/min:287
Accuracy (listed only):16.446%
HSR (listed only):18.926%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:391
Deaths:290
KDR:1.348
Accuracy:16.446% D*
HSR:18.926% C
Kills:391
Deaths (as Light Assault):290
Deaths (to Light Assaults):139
KDR:1.34828
Kill Difference:101
Playtime:10.608 hours
Usage:10%
Score:0.150m
Score/min:236
Accuracy (listed only):16.446%
HSR (listed only):18.926%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:61
Deaths:53
KDR:1.151
Accuracy:16.841% D*
HSR:27.869% B**
Kills:61
Deaths (as Combat Medic):53
Deaths (to Combat Medics):45
KDR:1.15094
Kill Difference:8
Playtime:3.732 hours
Usage:3%
Score:0.076m
Score/min:340
Accuracy (listed only):16.841%
HSR (listed only):27.869%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):19
KDR:0
Kill Difference:UNR
Playtime:1.059 hours
Usage:1%
Score:0.029m
Score/min:450
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:754
V. Kills:125 N/A
Deaths:13
KDR:58
Accuracy:38.602% D--
KPH:48.600 C+
VKPH:8 C+
Skyguard
A
Kills:239
V. Kills:110 215%
Deaths:10
KDR:23.900
Accuracy:24.856% D
KPH:23.500 A
VKPH:10.800 B
C75 Viper
B++
Kills:238
V. Kills:89 264%
Deaths:16
KDR:14.875
Accuracy:33.211% C--
KPH:27.100 C+
VKPH:10.100 B++
L100 Python AP
B**
Kills:63
V. Kills:27 225%
Deaths:
KDR:
Accuracy:41.944% D**
KPH:41.800 B**
VKPH:17.900 C+
Kills:1,294 (1,294 + 0)
Deaths:39
KDR:33.179
VKDR:9
Vehicle Kills:351
Kill Difference:1,255
Playtime:35.990 hours
Usage:33%
Score:0.375m
Score/min:174
Driving Accuracy:41.944%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8797541358S53.5338.602%D--N/A48.6C+8.1C+18615.5h3.8C-9.7D
NC14 Bolt Driver 467465667.045M++2.5835.774%C++75.269%C++31.2B+N/A10314.9h2.6C++7.3C*
AF-19 Mercenary 3983912901.348B++3.1216.446%D*18.926%C15.2CN/A4925.7h14.5C+88.2C
Skyguard 3492391023.9S19.4324.856%D1.674%C23.4A10.8B19810.2h73.8B**296.8B*
C75 Viper 3272381614.875A*10.4133.211%C--N/A27C+10.1B++1188.8h15.6C46.9C-
Frag Grenade 1901821182N/A177.5350.37%B+N/A606.7B+26.7M*18920.3h3.4B+6.7B+
C-4 11399204.95M0.4831.698%B**N/A198M28C+13180.5h0.8A2.7B**
L100 Python AP 9063163U58.5341.944%D**N/A42B**18C+2061.5h4.8B++11.4C++
NC1 Gauss Rifle 6361531.151C++3.3116.841%D*27.869%B**19.7CN/A873.1h17.9D**106.5D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01310.1h
Spawn Beacon01100.1h
Nano-Armor Kit634,6551.7h
Nanite Revive Grenade01170h
Medical Applicator106,1840.4h
Recon Detection Device62,1033.1h
Ammunition Package61,4620.4h
Shield Recharging Field24100.1h

Check the help document for the dictionary if you want to learn more about words used here.


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