Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,955)players online:
travelyan (114)  LatrodectusVS (66)  Faber0ne (22)  TrueImpHunter (10)  actioncomplete (6)  fbmarder (5) 223
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (87 days). The data shown below may not be accurate.

Sentinel Overseer BeerandBullets[4BRT] BeerandBullets
NC BR 75

KDR: 4.72

Score: 4.8m

Last Seen: Apr 25th, 2019 3:20 AM
- OFFLINE - 2082.5 hour(s)

Battle Rank 75 - New Conglomerate on Emerald
Level Progress (to 76): 86%
Level 100 Progress: 26% 764h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH NC14 Bolt Driver EM4 Longshot Frag Grenade Skyguard C75 Viper AF-19 Mercenary NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BeerandBullets



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,269,765 MLG Score: 1015
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.684%19.891%332712071,2821.753762.964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.298%-0.87D---0.147C-0.308CHEAD ++ (~11.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.9-0.221C15.2-0.063C+75.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.589%0.473%4562412104,0208186049.0244467%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.982%-1.398D**-1.345D**-0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.7-0.34C-13.7-0.098C+37.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.052%27.419%241121362109240.568807248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.232F--5.667S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
283.7-1.374D**34.20.143C++249.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.881%77.518%24212121,41031554.47619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.655%0.285C*0.678B+-0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.346C**2.40.25C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.8m513.6%306 (18.4k)267 (16k)4.71758,6001,8235.8891975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121463220.078%16.767%33710:001

60% Engineer22% Infiltrator9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2018 7:35 PMOct 13th, 2018 8:23 PMMay 19th, 2019 12:43 AM (63d) (PST)Apr 25th, 2019 12:08 AM (87d) (PST)Apr 24th, 2019 11:20 PM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
775647110.4730.1000.0792.7660.0651015

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,5063,83642,6702865166415,990

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
303h/12.6d 2,136 1,442 2,889 50.3k 352 1,160 1,190 14.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C++
Kills:80
Deaths:44
KDR:1.818
Accuracy:14.873% F
HSR:25% C++
Kills:80
Deaths (as Heavy Assault):44
Deaths (to Heavy Assaults):303
KDR:1.81818
Kill Difference:36
Playtime:13.110 hours
Usage:4%
Score:0.162m
Score/min:206
Accuracy (listed only):14.873%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C*
Kills:863
Deaths:141
KDR:6.121
Accuracy:36.259% C++
HSR:76.362% C*
EM4 Longshot
C++
Kills:547
Deaths:104
KDR:5.260
Accuracy:38.111% C
HSR:79.342% C++
NS-7 PDW
C
Kills:224
Deaths:194
KDR:1.155
Accuracy:16.193% F
HSR:15.625% C
NS-357 Underboss
C
Kills:92
Deaths:70
KDR:1.314
Accuracy:28.401% D--
HSR:19.565% C
Kills:1,726
Deaths (as Infiltrator):509
Deaths (to Infiltrators):493
KDR:3.39096
Kill Difference:1,217
Playtime:66.675 hours
Usage:22%
Score:0.964m
Score/min:241
Accuracy (listed only):29.741%
HSR (listed only):47.723%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C-
Kills:408
Deaths:310
KDR:1.316
Accuracy:16.411% D*
HSR:18.873% C-
NS-7 PDW
C
Kills:224
Deaths:194
KDR:1.155
Accuracy:16.193% F
HSR:15.625% C
AC-X11
B+
Kills:191
Deaths:97
KDR:1.969
Accuracy:16.728% F
HSR:25.131% B+
NS-11C
D
Kills:163
Deaths:115
KDR:1.417
Accuracy:17.024% D**
HSR:15.337% D
MGR-C1 Charger
C
Kills:147
Deaths:114
KDR:1.289
Accuracy:16.698% F--
HSR:21.769% C
Kills:1,133
Deaths (as Light Assault):830
Deaths (to Light Assaults):319
KDR:1.36506
Kill Difference:303
Playtime:28.061 hours
Usage:9%
Score:0.366m
Score/min:217
Accuracy (listed only):16.611%
HSR (listed only):19.347%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C-
Kills:408
Deaths:310
KDR:1.316
Accuracy:16.411% D*
HSR:18.873% C-
AC-X11
B+
Kills:191
Deaths:97
KDR:1.969
Accuracy:16.728% F
HSR:25.131% B+
NS-11C
D
Kills:163
Deaths:115
KDR:1.417
Accuracy:17.024% D**
HSR:15.337% D
MGR-C1 Charger
C
Kills:147
Deaths:114
KDR:1.289
Accuracy:16.698% F--
HSR:21.769% C
Kills:909
Deaths (as Engineer):636
Deaths (to Engineers):326
KDR:1.42925
Kill Difference:273
Playtime:182.819 hours
Usage:60%
Score:3.099m
Score/min:283
Accuracy (listed only):16.715%
HSR (listed only):20.277%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:224
Deaths:194
KDR:1.155
Accuracy:16.193% F
HSR:15.625% C
NC1 Gauss Rifle
B++
Kills:124
Deaths:113
KDR:1.097
Accuracy:17.299% D*
HSR:25.807% B++
Kills:348
Deaths (as Combat Medic):307
Deaths (to Combat Medics):136
KDR:1.13355
Kill Difference:41
Playtime:7.561 hours
Usage:2%
Score:0.161m
Score/min:356
Accuracy (listed only):16.746%
HSR (listed only):20.716%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):48
KDR:0
Kill Difference:UNR
Playtime:5.577 hours
Usage:2%
Score:0.093m
Score/min:278
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,943
V. Kills:408 N/A
Deaths:67
KDR:43.925
Accuracy:37.181% D*
KPH:52.300 C+
VKPH:7.200 C
Skyguard
B**
Kills:476
V. Kills:244 194%
Deaths:17
KDR:28
Accuracy:23.875% D-
KPH:22 B**
VKPH:11.300 B+
C75 Viper
C**
Kills:422
V. Kills:146 287%
Deaths:27
KDR:15.630
Accuracy:31.368% D
KPH:26.700 C+
VKPH:9.300 C**
L100 Python AP
C*
Kills:179
V. Kills:62 284%
Deaths:5
KDR:35.800
Accuracy:35.662% F--
KPH:35.400 C*
VKPH:12.300 D--
Kills:4,020 (4,020 + 0)
Deaths:116
KDR:34.655
VKDR:7.414
Vehicle Kills:860
Kill Difference:3,904
Playtime:98.764 hours
Usage:33%
Score:1.054m
Score/min:178
Driving Accuracy:35.662%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:62
V. Kills:4 N/A
Deaths:4
KDR:15.500
Accuracy:12.052% D*
KPH:25.500 D--
VKPH:1.600 D
Kills:62 (0 + 62)
Deaths:4
KDR:15.500
VKDR:1
Vehicle Kills:4
Kill Difference:58
Playtime:2.434 hours
Usage:1%
Score:0.018m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:12.052%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,3512,9436743.925M*39.2137.181%D*N/A52.3C+7.2C19056.3h3.6C9.8D
NC14 Bolt Driver 8658631416.121M1.4036.259%C++76.362%C*31.4B+N/A10027.5h2.5C**7C**
EM4 Longshot 5505471045.26B++0.5438.111%C79.342%C++34.4C*N/A9415.9h2.1C*5.6C++
Frag Grenade 5044831483N/A478.2847.533%C**N/A603.8B+26.3M++19590.8h3.2B++6.7B+
Skyguard 7204761728U23.2823.875%D-1.05%D-22B**11.3B+19121.6h78.4B**328.3B+
C75 Viper 5684222715.63M10.9131.368%DN/A26.7C+9.2C**11115.8h15C47.8C--
AF-19 Mercenary 4154083101.316B+3.4016.411%D*18.873%C-14.8CN/A5327.6h14.7C+89.4C--
NS-7 PDW 2302241941.155C**3.5616.193%F15.625%C7.8D--N/A2828.6h17.4C-107.5D--
C-4 254218593.695A++1.0232.842%AN/A181.7A*30C++10441.2h1B**3.1B**
AC-X11 194191971.969B*2.7516.728%F25.131%B+17.9C-N/A6010.7h12.2C--72.7D--
L100 Python AP 241179535.8S31.0835.662%F--1.117%D-35.1C*12.2D--1955.1h5.2B14.5D
NS-11C 1671631151.417B+3.3017.024%D**15.337%D12.6DN/A3912.9h20.1D--117.9D*
Tank Mine 205150169.375M**4.6624.842%DN/A166.7A61.1C+10810.9h1.3B**5.3B+
MGR-C1 Charger 1481471141.289C*3.4316.698%F--21.769%C16.9DN/A368.7h17.9D--107.5F-
NC1 Gauss Rifle 1281241131.097C++3.6217.299%D*25.807%B++20.3CN/A896.1h18.6F107.7F
NS-357 Underboss 9592701.314B3.4028.401%D--19.565%C43.8C++1.4A*1212.1h5.4D--19.1D--
GD-22S 8180441.818C*2.9014.873%F25%C++20.5DN/A893.9h14.5D*97.3D**
Spear Anti-Vehicle Phalanx Turret 10378239S34.2842.788%C+N/A45.9B+14.7D2621.7h7.9C*18.4B
M12 Kobalt 6662415.5C**10.7812.052%D*27.419%A*25.8D--1.7D1212.4h34.2F--283.7F
Bouncing Betty 606087.5A2.7824.885%F--N/A200A++N/A5370.3h1.8B+7.2F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02080.2h
Nano-Armor Kit1171,5463.8h
Anti-Vehicle MANA Turret23640.3h
Nanite Revive Grenade02580.1h
Medical Applicator2311,5090.8h
Recon Detection Device237,28611.4h
Ammunition Package83,1810.8h
Nano-Repair Grenade04020.1h
Shield Recharging Field58620.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 2.89s on queries, 2.88s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.