Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 4 (18,213)players online:
wintergaming (1049)  VTG1ne (7)  Brother_Olrad (6)  mhefisto (1)  Kaziaki_ (1) 1064
stats.dasanfall.com
Ranger Executor BeerandGuns[ABRT] BeerandGuns
NC BR 41

KDR: 5.06

Score: 12.1m

Last Seen: Sep 20th, 2018 5:27 AM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 41 - New Conglomerate on Connery - Outfit Leader of Vanu Birth Control[ABRT] Vanu Birth Control
NC outfit on Connery

Members: 1
Level Progress (to 42): 93%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT C75 Viper NC14 Bolt Driver AF-8 RailJack AC-X11 Skyguard Razor GD-23
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BeerandGuns



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $959,517 MLG Score: 767
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.064%21.366%343149943,4122.056663.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.609%-0.974D--0.158C++-2.805THEAD ++ (~13.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.7-0.319C15.7-0.112C+82

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.384%1.123%27965100313,718452230730.2826594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.33%-1.406D**-0.994D--0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.174C++8.40.326C**23.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.46%9.16%3421006131249500.526104257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.272%-1.64F1.28A0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.2-1.989F-64.7-0.667D285.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.534%71.38%34610022,921723134.04011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.593%0.069C+0.276C*-0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.241C++2.60.164C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Birth Control[ABRT] Vanu Birth Control
NC outfit on Connery

Members: 1
12.1m384.8%309 (18.5k)275 (16.5k)5.0605223,1624,5776.1872441 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1008209417.321%13.211%22909:374

69% Engineer17% Infiltrator14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2016 9:39 PMNov 18th, 2016 8:28 AMSep 20th, 2018 6:10 AM (22h) (PST)Sep 20th, 2018 3:03 AM (1d) (PST)Sep 20th, 2018 1:27 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
849687810.5250.1040.0692.2940.071767

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,9284,10846,8203164138416,517

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
735.6h/30.6d 5,157 3,060 8,049 101.2k 920 2,563 3,146 37.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:223
Deaths:136
KDR:1.640
Accuracy:14.959% D**
HSR:22.870% C+
NC6 Gauss SAW
B*
Kills:168
Deaths:120
KDR:1.400
Accuracy:13.941% D*
HSR:27.976% B*
LA1 Anchor
C
Kills:120
Deaths:80
KDR:1.500
Accuracy:13.794% F-
HSR:23.333% C
Kills:511
Deaths (as Heavy Assault):336
Deaths (to Heavy Assaults):859
KDR:1.52083
Kill Difference:175
Playtime:40.194 hours
Usage:5%
Score:0.503m
Score/min:209
Accuracy (listed only):14.231%
HSR (listed only):24.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C**
Kills:1,159
Deaths:219
KDR:5.292
Accuracy:37.018% C**
HSR:74.892% C++
AF-8 RailJack
C
Kills:755
Deaths:114
KDR:6.623
Accuracy:34.619% C
HSR:71.523% C
EM4 Longshot
C-
Kills:470
Deaths:66
KDR:7.121
Accuracy:34.863% D
HSR:74.894% C-
LA80
D
Kills:292
Deaths:52
KDR:5.615
Accuracy:35.555% D
HSR:72.260% D
MGR-S1 Gladius
D
Kills:155
Deaths:136
KDR:1.140
Accuracy:15% F--
HSR:17.419% D
Gauss SPR
C++
Kills:144
Deaths:26
KDR:5.538
Accuracy:33.692% C++
HSR:32.639% C
NS-7 PDW
C
Kills:117
Deaths:85
KDR:1.376
Accuracy:15.701% F
HSR:16.239% C
NS-357 Underboss
D-
Kills:114
Deaths:143
KDR:0.797
Accuracy:24.616% D*
HSR:14.035% D-
SAS-R
C+
Kills:101
Deaths:18
KDR:5.611
Accuracy:34.123% D
HSR:66.337% C+
NS-AM7 Archer
B*
Kills:78
Deaths:33
KDR:2.364
Accuracy:55.095% C
HSR:25.641% B*
NS-44 Commissioner
C--
Kills:51
Deaths:61
KDR:0.836
Accuracy:31.151% C--
HSR:15.686% D-
Kills:3,436
Deaths (as Infiltrator):953
Deaths (to Infiltrators):1,178
KDR:3.60546
Kill Difference:2,483
Playtime:124.285 hours
Usage:17%
Score:1.823m
Score/min:245
Accuracy (listed only):31.948%
HSR (listed only):43.779%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B+
Kills:648
Deaths:455
KDR:1.424
Accuracy:16.157% F
HSR:23.920% B+
Razor GD-23
C+
Kills:580
Deaths:451
KDR:1.286
Accuracy:17.029% D*
HSR:19.828% C+
NS-11C
B+
Kills:338
Deaths:302
KDR:1.119
Accuracy:15.281% F
HSR:21.302% B+
AF-19 Mercenary
C+
Kills:302
Deaths:273
KDR:1.106
Accuracy:15.664% D*
HSR:21.192% C+
MGR-S1 Gladius
D
Kills:155
Deaths:136
KDR:1.140
Accuracy:15% F--
HSR:17.419% D
NS-7 PDW
C
Kills:117
Deaths:85
KDR:1.376
Accuracy:15.701% F
HSR:16.239% C
AF-4A Bandit
B++
Kills:110
Deaths:76
KDR:1.447
Accuracy:13.718% F--
HSR:26.364% B++
Kills:2,250
Deaths (as Light Assault):1,778
Deaths (to Light Assaults):636
KDR:1.26547
Kill Difference:472
Playtime:24.762 hours
Usage:3%
Score:0.347m
Score/min:233
Accuracy (listed only):15.507%
HSR (listed only):20.895%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:648
Deaths:455
KDR:1.424
Accuracy:16.157% F
HSR:23.920% B+
Razor GD-23
C+
Kills:580
Deaths:451
KDR:1.286
Accuracy:17.029% D*
HSR:19.828% C+
NS-11C
B+
Kills:338
Deaths:302
KDR:1.119
Accuracy:15.281% F
HSR:21.302% B+
AF-19 Mercenary
C+
Kills:302
Deaths:273
KDR:1.106
Accuracy:15.664% D*
HSR:21.192% C+
AF-4A Bandit
B++
Kills:110
Deaths:76
KDR:1.447
Accuracy:13.718% F--
HSR:26.364% B++
Kills:1,978
Deaths (as Engineer):1,557
Deaths (to Engineers):1,021
KDR:1.27039
Kill Difference:421
Playtime:505.060 hours
Usage:69%
Score:8.773m
Score/min:290
Accuracy (listed only):15.570%
HSR (listed only):22.521%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:408
Deaths:324
KDR:1.259
Accuracy:16.771% D*
HSR:19.118% C
MGR-S1 Gladius
D
Kills:155
Deaths:136
KDR:1.140
Accuracy:15% F--
HSR:17.419% D
NS-7 PDW
C
Kills:117
Deaths:85
KDR:1.376
Accuracy:15.701% F
HSR:16.239% C
Kills:680
Deaths (as Combat Medic):545
Deaths (to Combat Medics):232
KDR:1.24771
Kill Difference:135
Playtime:21.343 hours
Usage:3%
Score:0.388m
Score/min:303
Accuracy (listed only):15.824%
HSR (listed only):17.592%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C*
Kills:97
Deaths:51
KDR:1.902
Accuracy:40.812% C*
HSR:0% F-
NCM3 Raven
C**
Kills:78
Deaths:51
KDR:1.529
Accuracy:42.072% C**
HSR:0% F-
Kills:175
Deaths (as MAX Suit):51
Deaths (to MAX Suits):128
KDR:3.43137
Kill Difference:124
Playtime:20.144 hours
Usage:3%
Score:0.314m
Score/min:260
Accuracy (listed only):41.442%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:10,176
V. Kills:1,264 N/A
Deaths:318
KDR:32
Accuracy:37.511% D*
KPH:63 B+
VKPH:7.800 C+
L100 Python HEAT
B*
Kills:1,287
V. Kills:267 480%
Deaths:64
KDR:20.109
Accuracy:43.402% D-
KPH:42.300 B*
VKPH:8.800 D
C75 Viper
B
Kills:1,166
V. Kills:235 494%
Deaths:70
KDR:16.657
Accuracy:31.838% D
KPH:35.800 B
VKPH:7.200 C+
Skyguard
B
Kills:636
V. Kills:362 175%
Deaths:58
KDR:10.966
Accuracy:21.077% D*
KPH:16.600 B
VKPH:9.400 C+
L100 Python AP
B+
Kills:453
V. Kills:179 252%
Deaths:26
KDR:17.423
Accuracy:39.453% F-
KPH:34.800 B+
VKPH:13.800 D
Kills:13,718 (13,718 + 0)
Deaths:536
KDR:25.593
VKDR:4.304
Vehicle Kills:2,307
Kill Difference:13,182
Playtime:275.941 hours
Usage:38%
Score:2.848m
Score/min:172
Driving Accuracy:39.453%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:66
V. Kills:16 388%
Deaths:4
KDR:16.500
Accuracy:26.042% D*
KPH:17.200 C
VKPH:4.200 D-
M12 Kobalt
D
Kills:65
V. Kills:3 N/A
Deaths:4
KDR:16.250
Accuracy:8.302% F-
KPH:29.100 D--
VKPH:1.300 D
Kills:131 (0 + 131)
Deaths:8
KDR:16.375
VKDR:2.375
Vehicle Kills:19
Kill Difference:123
Playtime:6.074 hours
Usage:1%
Score:0.047m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:8.302%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 11,44010,17631832A++26.9437.511%D*N/A63B+7.8C+176161.6h2.9B+7.8C+
L100 Python HEAT 1,5541,2876420.109A*15.0543.402%D-4.04%B*42.2B*8.8D16330.5h5.2B12C+
C75 Viper 1,4011,1667016.657A*11.6031.838%D1.544%C++35.9B7.2C+17432.5h14C+43.9C
NC14 Bolt Driver 1,1621,1592195.292A++0.2337.018%C**74.892%C++36.7B**N/A11431.6h2.6C++7B
AF-8 RailJack 7567551146.623A+1.5634.619%C71.523%C31.2B+N/A8724.2h2.2B6.4C*
AC-X11 6536484551.424B3.6416.157%F23.92%B+16.8C--N/A4638.6h13.1D81.4D*
Skyguard 9986365810.966S5.9121.077%D*2.201%C++16.6B9.4C+14838.4h94.8B++449.7C++
Razor GD-23 5885804511.286B3.7717.029%D*19.828%C+14.7C--N/A4139.4h17.5D--102.6D--
EM4 Longshot 472470667.121A2.0634.863%D74.894%C-37B+N/A10612.7h2.4C6.8C
L100 Python AP 6324532617.423M**12.3639.453%F-3.091%C++34.8B+13.8D20613h5.9C**14.9D
Frag Grenade 4384191419N/A413.9443.976%CN/A465.6C+21.1M15240.9h3.7C*8.4C++
NC1 Gauss Rifle 4164083241.259C**3.8016.771%D*19.118%C22.2C+N/A6918.4h16.5D--98.3D*
Tank Mine 476342437.953M+2.8930.716%CN/A131.5B+51.5C7582.6h1.8C**6C**
NS-11C 3473383021.119C*3.9415.281%F21.302%B+12DN/A3828.1h22.7F148.3F-
AF-19 Mercenary 3113022731.106B3.9515.664%D*21.192%C+10.1DN/A4529.8h17.5D111.7D-
LA80 294292525.615B++0.5535.555%D72.26%D37.4C+N/A917.8h2.7D7.5D
Spear Anti-Vehicle Phalanx Turret 3452261022.6A**17.5446.339%B3.982%C+37.7C+19.8C+3556h10.6C-22.8C+
GD-22S 2272231361.64C++3.4214.959%D**22.87%C+26.9CN/A1108.3h13.5D90.3D*
Sticky Grenade 1731721172N/A166.9447.138%DN/A573.3D-3.3D-15670.3h3.3D-6.9D
NC6 Gauss SAW 1681681201.4C*3.6613.941%D*27.976%B*22.1CN/A1457.6h13.7D98.2D
MGR-S1 Gladius 1591551361.14C+3.9215%F--17.419%D7D--N/A2922.3h16.7F-111.2F**
Gauss SPR 148144265.538M0.4833.692%C++32.639%C46.5B**1.3M+1123.1h5.4C++16.2C**
Bouncing Betty 1421421112.909M++7.8534.346%D--N/A157.8B++N/A4640.9h2.1C--6D--
C-4 167135334.091A*0.9744.342%M**N/A150A++35.6B+14270.9h1.4C**3.2B**
LA1 Anchor 120120801.5C3.5613.794%F-23.333%C22.2D-N/A945.4h14.9F-107.8F*
NS-7 PDW 119117851.376B+3.6815.701%F16.239%C19.5CN/A656h16.8C107.1D-
NS-357 Underboss 1171141430.797C+4.2624.616%D*14.035%D-31.7CN/A893.6h5.9D**24D**
AF-4A Bandit 113110761.447C++3.6113.718%F--26.364%B++10.1D--N/A3010.9h15.5D**113.3F**
SAS-R 102101185.611B++0.5534.123%D66.337%C+32.6CN/A1323.1h3.1D*9.2D--
NCM3 Raven 15897511.902A3.1640.812%C*N/A7.3D4.6D7713.3h44.8F109.7D-
MANA Anti-Personnel Turret 8079145.643N/A0.5816.224%UN/A790U10U1803000.1h32.6T*201.1T*
NS-AM7 Archer 9178332.364S2.7055.095%C25.641%B*14.7A++2.5C+905.3h11.6B++21B++
NCM3 Raven 12678511.529B**3.5342.072%C**N/A5.9D-3.6D--7713.3h58.9F**140D**
MANA Anti-Vehicle Turret 11169282.464D*2.6053.344%D*2.899%C++690D*420D-436130.1h9.4T-17.6T*
NS Annihilator 11069302.3S2.7681.211%C*N/A15.7B**9.3C*2064.4h9.5B++11.7B++
M20 Basilisk 8266416.5S11.4426.042%D*9.091%B**17.4C4.2D-1423.8h103.7C+398.1D-
M12 Kobalt 6865416.25B+11.198.302%F-9.231%F-29.5D--1.4D1102.2h25D-301.7F-
NS-44 Commissioner 5251610.836C+4.2231.151%C--15.686%D-30C+N/A1201.7h5.4D*17.4D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret76200.6h
NS Patriot Flare Gun02680.4h
Nano-Armor Kit109282,47619.2h
Nano-Repair Grenade01070h
Snowman Soldier6800.2h
Nanite Revive Grenade02540.1h
Medical Kit6770.1h
Medical Applicator6139,0763.1h
Deconstruction Tool0750h
Spitfire Auto-Turret02530.2h
Recon Detection Device6413,56120.9h
Anti-Infantry MANA Turret31810.2h
Ammunition Package98,6572.3h
Shield Recharging Field142,5280.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 2.34s on queries, 2.32s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.