Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,338)players online:
LatrodectusVS (41)  silentk1tt3n (28)  PierreKira (18)  Serenity024 (11)  cainecaine007 (6)  Furry_Ergo (6) 110
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (15 days). The data shown below may not be accurate.

Ensign Executor BeerandGuns[ABRT] BeerandGuns
NC BR 48

KDR: 5.01

Score: 12.6m

Last Seen: Nov 25th, 2018 6:15 AM
- OFFLINE - 373 hour(s)

Prestige 1, Battle Rank 48 - New Conglomerate on Connery - Outfit Leader of Vanu Birth Control[ABRT] Vanu Birth Control
NC outfit on Connery

Members: 1
Level Progress (to 49): 18%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT C75 Viper NC14 Bolt Driver AF-8 RailJack Skyguard AC-X11 EM4 Longshot
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BeerandGuns



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $945,756 MLG Score: 756
Fun Score: N/A
Cheeseburgers Flipped: 166TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.029%21.301%3411410083,5352.018852.991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.601%-0.978D--0.11C+-2.765F**HEAD ++ (~13.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.9-0.307C15.7-0.1C+82.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.296%1.088%27665101714,154471238330.0509594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.335%-1.421D**-0.999D--0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.169C++8.50.326C**23.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.732%8.392%3321020143264540.539623260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.462%-1.709F-1.044B**0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
353.7-2.005F--62.7-0.604D291

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.446%71.218%33610163,047757144.01979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.63%0.059C+0.266C*-0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.245C++2.60.169C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Birth Control[ABRT] Vanu Birth Control
NC outfit on Connery

Members: 1
12.6m390.7%307 (18.4k)274 (16.4k)5.0099924,0784,8066.1252648 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022216117.214%13.203%22709:374

68% Engineer6% Heavy Assault17% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2016 9:39 PMNov 18th, 2016 8:28 AMDec 8th, 2018 5:34 PM (2d) (PST)Nov 25th, 2018 3:05 AM (15d) (PST)Nov 25th, 2018 2:15 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
840697710.5220.1040.0692.3150.071756

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,4304,13246,2983164139416,436

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
769.2h/32d 5,360 3,179 8,394 106.8k 968 2,692 3,264 38.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:223
Deaths:136
KDR:1.640
Accuracy:14.959% D**
HSR:22.870% C+
NC6 Gauss SAW
B*
Kills:168
Deaths:120
KDR:1.400
Accuracy:13.941% D*
HSR:27.976% B*
LA1 Anchor
C
Kills:146
Deaths:93
KDR:1.570
Accuracy:13.420% F--
HSR:22.603% C
Kills:537
Deaths (as Heavy Assault):349
Deaths (to Heavy Assaults):894
KDR:1.53868
Kill Difference:188
Playtime:42.374 hours
Usage:6%
Score:0.526m
Score/min:207
Accuracy (listed only):14.107%
HSR (listed only):24.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C**
Kills:1,159
Deaths:219
KDR:5.292
Accuracy:37.018% C**
HSR:74.892% C++
AF-8 RailJack
C
Kills:758
Deaths:115
KDR:6.591
Accuracy:34.558% C
HSR:71.504% C
EM4 Longshot
D
Kills:581
Deaths:86
KDR:6.756
Accuracy:34.847% D
HSR:74.010% D
LA80
D
Kills:292
Deaths:52
KDR:5.615
Accuracy:35.555% D-
HSR:72.260% D
MGR-S1 Gladius
D
Kills:161
Deaths:139
KDR:1.158
Accuracy:14.839% F--
HSR:17.391% D
Gauss SPR
C++
Kills:151
Deaths:26
KDR:5.808
Accuracy:33.387% C++
HSR:32.450% C
NS-7 PDW
C-
Kills:125
Deaths:101
KDR:1.238
Accuracy:15.530% F
HSR:15.200% C-
NS-357 Underboss
D-
Kills:115
Deaths:143
KDR:0.804
Accuracy:24.593% D*
HSR:13.913% D-
SAS-R
C
Kills:106
Deaths:22
KDR:4.818
Accuracy:34.109% D
HSR:66.038% C
NS-AM7 Archer
B*
Kills:80
Deaths:34
KDR:2.353
Accuracy:54.867% C-
HSR:25% B*
NS-44 Commissioner
C--
Kills:55
Deaths:69
KDR:0.797
Accuracy:31.342% C--
HSR:16.364% D
Kills:3,583
Deaths (as Infiltrator):1,006
Deaths (to Infiltrators):1,242
KDR:3.56163
Kill Difference:2,577
Playtime:130.853 hours
Usage:17%
Score:1.898m
Score/min:242
Accuracy (listed only):31.877%
HSR (listed only):43.548%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B
Kills:654
Deaths:464
KDR:1.409
Accuracy:16.242% F
HSR:23.853% B
Razor GD-23
C+
Kills:580
Deaths:451
KDR:1.286
Accuracy:17.029% D*
HSR:19.828% C+
NS-11C
B+
Kills:342
Deaths:305
KDR:1.121
Accuracy:15.329% F
HSR:21.345% B+
AF-19 Mercenary
C+
Kills:302
Deaths:273
KDR:1.106
Accuracy:15.664% D*
HSR:21.192% C+
MGR-S1 Gladius
D
Kills:161
Deaths:139
KDR:1.158
Accuracy:14.839% F--
HSR:17.391% D
AF-4A Bandit
C++
Kills:126
Deaths:85
KDR:1.482
Accuracy:13.761% F--
HSR:23.016% C++
NS-7 PDW
C-
Kills:125
Deaths:101
KDR:1.238
Accuracy:15.530% F
HSR:15.200% C-
Kills:2,290
Deaths (as Light Assault):1,818
Deaths (to Light Assaults):672
KDR:1.25963
Kill Difference:472
Playtime:29.051 hours
Usage:4%
Score:0.391m
Score/min:224
Accuracy (listed only):15.485%
HSR (listed only):20.261%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B
Kills:654
Deaths:464
KDR:1.409
Accuracy:16.242% F
HSR:23.853% B
Razor GD-23
C+
Kills:580
Deaths:451
KDR:1.286
Accuracy:17.029% D*
HSR:19.828% C+
NS-11C
B+
Kills:342
Deaths:305
KDR:1.121
Accuracy:15.329% F
HSR:21.345% B+
AF-19 Mercenary
C+
Kills:302
Deaths:273
KDR:1.106
Accuracy:15.664% D*
HSR:21.192% C+
AF-4A Bandit
C++
Kills:126
Deaths:85
KDR:1.482
Accuracy:13.761% F--
HSR:23.016% C++
Kills:2,004
Deaths (as Engineer):1,578
Deaths (to Engineers):1,068
KDR:1.26996
Kill Difference:426
Playtime:524.252 hours
Usage:68%
Score:9.108m
Score/min:290
Accuracy (listed only):15.605%
HSR (listed only):21.847%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:458
Deaths:360
KDR:1.272
Accuracy:16.603% D*
HSR:20.306% C+
MGR-S1 Gladius
D
Kills:161
Deaths:139
KDR:1.158
Accuracy:14.839% F--
HSR:17.391% D
NS-7 PDW
C-
Kills:125
Deaths:101
KDR:1.238
Accuracy:15.530% F
HSR:15.200% C-
Kills:744
Deaths (as Combat Medic):600
Deaths (to Combat Medics):250
KDR:1.24
Kill Difference:144
Playtime:22.075 hours
Usage:3%
Score:0.399m
Score/min:301
Accuracy (listed only):15.657%
HSR (listed only):17.632%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C++
Kills:97
Deaths:51
KDR:1.902
Accuracy:40.831% C++
HSR:0% F-
NCM3 Raven
C**
Kills:81
Deaths:51
KDR:1.588
Accuracy:42.108% C**
HSR:0% F-
Kills:178
Deaths (as MAX Suit):51
Deaths (to MAX Suits):132
KDR:3.4902
Kill Difference:127
Playtime:20.778 hours
Usage:3%
Score:0.321m
Score/min:258
Accuracy (listed only):41.469%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:10,577
V. Kills:1,325 N/A
Deaths:327
KDR:32.346
Accuracy:37.316% D*
KPH:62 B
VKPH:7.800 C+
L100 Python HEAT
B*
Kills:1,287
V. Kills:267 480%
Deaths:64
KDR:20.109
Accuracy:43.402% D
KPH:42.300 B*
VKPH:8.800 D
C75 Viper
C**
Kills:1,172
V. Kills:236 495%
Deaths:70
KDR:16.743
Accuracy:31.932% D
KPH:35.600 C**
VKPH:7.200 C+
Skyguard
B
Kills:665
V. Kills:376 176%
Deaths:59
KDR:11.271
Accuracy:20.993% D*
KPH:16.700 B
VKPH:9.400 C+
L100 Python AP
B+
Kills:453
V. Kills:179 252%
Deaths:26
KDR:17.423
Accuracy:39.453% F-
KPH:34.800 B+
VKPH:13.800 D
Kills:14,154 (14,154 + 0)
Deaths:546
KDR:25.923
VKDR:4.364
Vehicle Kills:2,383
Kill Difference:13,608
Playtime:286.840 hours
Usage:37%
Score:2.936m
Score/min:171
Driving Accuracy:39.453%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:77
V. Kills:5 N/A
Deaths:4
KDR:19.250
Accuracy:8.038% F-
KPH:30.300 D--
VKPH:2 C
M20 Basilisk
C
Kills:66
V. Kills:16 388%
Deaths:4
KDR:16.500
Accuracy:26.315% D*
KPH:16.800 C
VKPH:4.100 D-
Kills:143 (0 + 143)
Deaths:8
KDR:17.875
VKDR:2.625
Vehicle Kills:21
Kill Difference:135
Playtime:6.478 hours
Usage:1%
Score:0.051m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:26.315%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 11,90210,57732732.346A++27.3437.316%D*N/A62B7.8C+174170.7h3B8C+
L100 Python HEAT 1,5541,2876420.109M+15.1043.402%D4.04%B*42.2B*8.8D16330.5h5.2B12C+
C75 Viper 1,4081,1727016.743A*11.7331.932%D1.536%C++35.6C**7.2C+17432.9h14.1C+44.2C
NC14 Bolt Driver 1,1621,1592195.292A*0.2837.018%C**74.892%C++36.6B*N/A11431.7h2.6C++7B
AF-8 RailJack 7597581156.591A++1.5834.558%C71.504%C30.9B+N/A8624.5h2.2B6.4C*
Skyguard 1,0416655911.271S6.2620.993%D*2.105%C+16.7B9.4C+14939.8h93.7B++446.2C++
AC-X11 6606544641.409B+3.6016.242%F23.853%B16.8C--N/A4738.9h13.2D81.5D--
EM4 Longshot 583581866.756B**1.7534.847%D74.01%D35.6BN/A9816.3h2.4C6.8C
Razor GD-23 5885804511.286B3.7217.029%D*19.828%C+14.7C--N/A4239.4h17.5D--102.6D--
NC1 Gauss Rifle 4674583601.272C**3.7416.603%D*20.306%C+21.6C+N/A6721.2h16.5D--99.6D*
L100 Python AP 6324532617.423M++12.4139.453%F-3.091%C++34.8B+13.8D20813h5.9C*14.9D
Frag Grenade 4664461446N/A440.9943.849%CN/A495.6C+22.2M15070.9h3.7C*8.5C++
Tank Mine 492353467.674M2.6630.49%CN/A135.8B++53.5C7552.6h1.9C++6.1C*
NS-11C 3513423051.121C*3.8915.329%F21.345%B+11.9DN/A3728.8h22.7F148.2F-
AF-19 Mercenary 3113022731.106B3.9015.664%D*21.192%C+10.1DN/A4629.9h17.5D111.7D-
LA80 294292525.615B++0.6135.555%D-72.26%D37.4C+N/A927.8h2.7D7.5D
Spear Anti-Vehicle Phalanx Turret 3472271022.7A**17.6946.295%B3.965%C+37.2C+19.7C+3536.1h10.7C23C+
GD-22S 2272231361.64C++3.3714.959%D**22.87%C+26.9CN/A1138.3h13.5D90.3D*
Sticky Grenade 1871851185N/A179.9947.691%DN/A616.7D6.7C--15600.3h3.2D6.8D
C-4 211175563.125A1.8842.531%M++N/A159.1A++32.7C**11781.1h1.4C**3.3B*
NC6 Gauss SAW 1681681201.4C**3.6113.941%D*27.976%B*22.1CN/A1507.6h13.7D98.2D
MGR-S1 Gladius 1651611391.158C+3.8514.839%F--17.391%D7D--N/A2923h16.9F-113.7F*
Gauss SPR 155151265.808M++0.8033.387%C++32.45%C45.8B**1.2A*1133.3h5.5C++16.3C**
Bouncing Betty 1501501212.5M++7.4933.333%D*N/A150B+N/A4471h2.2D-6.5D*
LA1 Anchor 147146931.57C+3.4413.42%F--22.603%C23.2D-N/A926.3h13.8D**103F--
AF-4A Bandit 131126851.482C++3.5313.761%F--23.016%C++11D--N/A3111.5h15.2D**110.4F**
NS-7 PDW 1271251011.238B+3.7715.53%F15.2%C-19.2CN/A646.5h17.2C110.7D-
NS-357 Underboss 1181151430.804C+4.2124.593%D*13.913%D-31.1CN/A903.7h5.9D**24D**
SAS-R 108106224.818B+0.1934.109%D66.038%C32.1CN/A1293.3h3.2D**9.3D--
NCM3 Raven 15897511.902A3.1140.831%C++N/A7.2D4.5D7513.5h45.6F111.7D--
NCM3 Raven 12981511.588B**3.4242.108%C**N/A6D-3.6D--7613.5h57.8F*137.3D**
NS-AM7 Archer 9480342.353S2.6654.867%C-25%B*14.5A++2.5C+895.5h11.8B++21.6B++
MANA Anti-Personnel Turret 8079145.643N/A0.6316.203%UN/A790U10U1881200.1h33.4T*205.9T*
M12 Kobalt 8277419.25B++14.248.038%F-7.792%F--30.8D--2C1122.5h24.8D308.5F-
MANA Anti-Vehicle Turret 12075282.679A*2.3353.907%B++2.667%C++750B+450C--239920.1h9.1B++16.9B*
NS Annihilator 11572362M**3.0181.702%BN/A15.7B**9.3C*2054.6h9.7B++11.9B++
M20 Basilisk 8266416.5S11.4926.315%D*9.091%A16.9C4.1D-1433.9h107C+406.4D-
NS-44 Commissioner 5655690.797C+4.2131.342%C--16.364%D28.9C+N/A1121.9h5.8D**18.6D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret76700.6h
NS Patriot Flare Gun02680.4h
Snowman Soldier6800.2h
Nano-Armor Kit113296,13719.9h
Nanite Revive Grenade02720.1h
Medical Kit6850.1h
Medical Applicator6240,7073.3h
Deconstruction Tool0750h
Spitfire Auto-Turret02620.2h
Recon Detection Device6814,29122h
Ammunition Package99,0762.4h
Anti-Infantry MANA Turret31840.2h
Shield Recharging Field142,6100.9h
Nano-Repair Grenade01720h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.36s
Server spent 2.67s on queries, 2.31s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.