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Ensign Executor BeerandGuns[ABRT] BeerandGuns
NC BR 48

KDR: 5.01

Score: 12.7m

Last Seen: Feb 24th, 2019 8:48 AM
- OFFLINE - 643.3 hour(s)

Prestige 1, Battle Rank 48 - New Conglomerate on Connery - Outfit Leader of Vanu Birth Control[ABRT] Vanu Birth Control
NS outfit on Connery

Members: 0
Level Progress (to 49): 79%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT C75 Viper NC14 Bolt Driver AF-8 RailJack Skyguard AC-X11 EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $943,254 MLG Score: 754
Fun Score: N/A
Cheeseburgers Flipped: 166TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.056%21.308%3421410193,5482.014762.996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.598%-0.98D--0.095C+-2.729F**HEAD ++ (~13.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.7-0.306C15.7-0.098C+82

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.316%1.084%27735102814,210472239330.1059594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.333%-1.421D**-0.983D--0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.169C++8.40.326C**23.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.744%8.392%3321031143265540.537594260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.469%-1.709F-1.017B**0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
353.8-1.986F-62.8-0.592D291

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.444%71.227%33610273,048759144.01053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.63%0.062C+0.268C*-0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.248C++2.60.172C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Birth Control[ABRT] Vanu Birth Control
NS outfit on Connery

Members: 0
12.7m392.6%307 (18.4k)274 (16.4k)5.0107824,1674,8236.127148 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1033216817.216%13.179%22709:374

68% Engineer6% Heavy Assault17% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2016 9:39 PMNov 18th, 2016 8:28 AMMar 20th, 2019 12:40 PM (2d) (PST)Feb 24th, 2019 4:48 AM (27d) (PST)Feb 24th, 2019 4:48 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
840697710.5220.1040.0692.3250.071754

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,3994,12546,2743164139416,437

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
772.3h/32.2d 5,384 3,185 8,424 107.7k 980 2,699 3,275 38.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:223
Deaths:136
KDR:1.640
Accuracy:14.959% D**
HSR:22.870% C+
NC6 Gauss SAW
B++
Kills:168
Deaths:120
KDR:1.400
Accuracy:13.941% D--
HSR:27.976% B++
LA1 Anchor
C
Kills:149
Deaths:94
KDR:1.585
Accuracy:13.484% F--
HSR:22.819% C
Kills:540
Deaths (as Heavy Assault):350
Deaths (to Heavy Assaults):899
KDR:1.54286
Kill Difference:190
Playtime:42.494 hours
Usage:6%
Score:0.528m
Score/min:207
Accuracy (listed only):14.128%
HSR (listed only):24.555%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C*
Kills:1,159
Deaths:219
KDR:5.292
Accuracy:37.018% C*
HSR:74.892% C++
AF-8 RailJack
C
Kills:758
Deaths:115
KDR:6.591
Accuracy:34.558% C
HSR:71.504% C
EM4 Longshot
D
Kills:582
Deaths:86
KDR:6.767
Accuracy:34.835% D
HSR:74.055% D
LA80
D
Kills:292
Deaths:52
KDR:5.615
Accuracy:35.555% D-
HSR:72.260% D
MGR-S1 Gladius
D
Kills:161
Deaths:139
KDR:1.158
Accuracy:14.839% F--
HSR:17.391% D
Gauss SPR
C++
Kills:151
Deaths:26
KDR:5.808
Accuracy:33.387% C++
HSR:32.450% C+
NS-7 PDW
C-
Kills:125
Deaths:101
KDR:1.238
Accuracy:15.530% F
HSR:15.200% C-
NS-357 Underboss
D--
Kills:116
Deaths:144
KDR:0.806
Accuracy:24.775% D**
HSR:13.793% D--
SAS-R
C
Kills:106
Deaths:22
KDR:4.818
Accuracy:34.109% D
HSR:66.038% C
NS-AM7 Archer
B*
Kills:80
Deaths:34
KDR:2.353
Accuracy:54.867% C--
HSR:25% B*
NS-44 Commissioner
D
Kills:55
Deaths:69
KDR:0.797
Accuracy:31.287% D
HSR:16.364% D-
Kills:3,585
Deaths (as Infiltrator):1,007
Deaths (to Infiltrators):1,245
KDR:3.56008
Kill Difference:2,578
Playtime:131.036 hours
Usage:17%
Score:1.899m
Score/min:242
Accuracy (listed only):31.887%
HSR (listed only):43.541%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B
Kills:656
Deaths:464
KDR:1.414
Accuracy:16.247% F
HSR:23.933% B
Razor GD-23
C+
Kills:580
Deaths:451
KDR:1.286
Accuracy:17.029% D*
HSR:19.828% C+
NS-11C
B+
Kills:342
Deaths:305
KDR:1.121
Accuracy:15.329% F
HSR:21.345% B+
AF-19 Mercenary
C+
Kills:302
Deaths:273
KDR:1.106
Accuracy:15.664% D*
HSR:21.192% C+
MGR-S1 Gladius
D
Kills:161
Deaths:139
KDR:1.158
Accuracy:14.839% F--
HSR:17.391% D
AF-4A Bandit
C++
Kills:126
Deaths:85
KDR:1.482
Accuracy:13.761% F--
HSR:23.016% C++
NS-7 PDW
C-
Kills:125
Deaths:101
KDR:1.238
Accuracy:15.530% F
HSR:15.200% C-
Kills:2,292
Deaths (as Light Assault):1,818
Deaths (to Light Assaults):675
KDR:1.26073
Kill Difference:474
Playtime:29.163 hours
Usage:4%
Score:0.392m
Score/min:224
Accuracy (listed only):15.485%
HSR (listed only):20.272%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B
Kills:656
Deaths:464
KDR:1.414
Accuracy:16.247% F
HSR:23.933% B
Razor GD-23
C+
Kills:580
Deaths:451
KDR:1.286
Accuracy:17.029% D*
HSR:19.828% C+
NS-11C
B+
Kills:342
Deaths:305
KDR:1.121
Accuracy:15.329% F
HSR:21.345% B+
AF-19 Mercenary
C+
Kills:302
Deaths:273
KDR:1.106
Accuracy:15.664% D*
HSR:21.192% C+
AF-4A Bandit
C++
Kills:126
Deaths:85
KDR:1.482
Accuracy:13.761% F--
HSR:23.016% C++
Kills:2,006
Deaths (as Engineer):1,578
Deaths (to Engineers):1,071
KDR:1.27123
Kill Difference:428
Playtime:526.334 hours
Usage:68%
Score:9.145m
Score/min:290
Accuracy (listed only):15.606%
HSR (listed only):21.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:465
Deaths:364
KDR:1.277
Accuracy:16.770% D*
HSR:20.215% C+
MGR-S1 Gladius
D
Kills:161
Deaths:139
KDR:1.158
Accuracy:14.839% F--
HSR:17.391% D
NS-7 PDW
C-
Kills:125
Deaths:101
KDR:1.238
Accuracy:15.530% F
HSR:15.200% C-
Kills:751
Deaths (as Combat Medic):604
Deaths (to Combat Medics):250
KDR:1.24338
Kill Difference:147
Playtime:22.483 hours
Usage:3%
Score:0.408m
Score/min:303
Accuracy (listed only):15.713%
HSR (listed only):17.602%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C*
Kills:97
Deaths:51
KDR:1.902
Accuracy:40.831% C*
HSR:0% F-
NCM3 Raven
C**
Kills:81
Deaths:51
KDR:1.588
Accuracy:42.108% C**
HSR:0% F-
Kills:178
Deaths (as MAX Suit):51
Deaths (to MAX Suits):132
KDR:3.4902
Kill Difference:127
Playtime:20.778 hours
Usage:3%
Score:0.321m
Score/min:258
Accuracy (listed only):41.469%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:10,632
V. Kills:1,335 N/A
Deaths:328
KDR:32.415
Accuracy:37.354% D*
KPH:61.800 B
VKPH:7.800 C+
L100 Python HEAT
B*
Kills:1,287
V. Kills:267 480%
Deaths:64
KDR:20.109
Accuracy:43.402% D-
KPH:42.300 B*
VKPH:8.800 D
C75 Viper
B
Kills:1,172
V. Kills:236 495%
Deaths:70
KDR:16.743
Accuracy:31.932% D
KPH:35.600 B
VKPH:7.200 C+
Skyguard
B
Kills:666
V. Kills:376 177%
Deaths:60
KDR:11.100
Accuracy:21.011% D**
KPH:16.700 B
VKPH:9.400 C+
L100 Python AP
B+
Kills:453
V. Kills:179 252%
Deaths:26
KDR:17.423
Accuracy:39.453% F-
KPH:34.800 B+
VKPH:13.800 D
Kills:14,210 (14,210 + 0)
Deaths:548
KDR:25.931
VKDR:4.367
Vehicle Kills:2,393
Kill Difference:13,662
Playtime:288.353 hours
Usage:37%
Score:2.949m
Score/min:170
Driving Accuracy:39.453%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:77
V. Kills:5 N/A
Deaths:4
KDR:19.250
Accuracy:8.038% F-
KPH:30.300 D--
VKPH:2 C
M20 Basilisk
C
Kills:66
V. Kills:16 388%
Deaths:4
KDR:16.500
Accuracy:26.334% D*
KPH:16.800 C
VKPH:4.100 D-
Kills:143 (0 + 143)
Deaths:8
KDR:17.875
VKDR:2.625
Vehicle Kills:21
Kill Difference:135
Playtime:6.479 hours
Usage:1%
Score:0.051m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:26.334%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 11,96710,63232832.415A*27.4037.354%D*N/A61.8B7.8C+173172h3B+8C+
L100 Python HEAT 1,5541,2876420.109A*15.1043.402%D-4.04%B**42.2B*8.8D16330.5h5.2B+12C++
C75 Viper 1,4081,1727016.743M++11.7331.932%D1.536%C++35.6B7.2C+17432.9h14.1C+44.2C
NC14 Bolt Driver 1,1621,1592195.292A++0.2837.018%C*74.892%C++36.6B**N/A11431.7h2.6C*7B
AF-8 RailJack 7597581156.591A++1.5834.558%C71.504%C30.9B+N/A8624.5h2.2B+6.4C*
Skyguard 1,0426666011.1M**6.0921.011%D**2.102%C+16.7B9.4C+14940h93.8B++446.6C++
AC-X11 6626564641.414B+3.6016.247%F23.933%B16.9C-N/A4738.9h13.2D81.3D--
EM4 Longshot 584582866.767B**1.7634.835%D74.055%D35.5C**N/A9816.4h2.4C6.8C
Razor GD-23 5885804511.286B+3.7217.029%D*19.828%C+14.7C-N/A4239.4h17.5D-102.6D--
NC1 Gauss Rifle 4744653641.277C**3.7316.77%D*20.215%C+21.7C+N/A6721.4h16.6D--99.1D*
L100 Python AP 6324532617.423M+12.4139.453%F-3.091%C*34.8B+13.8D20913h5.9C*14.9D
Frag Grenade 4704501450N/A444.9943.819%C+N/A500C++22.2A**15130.9h3.7C*8.4C*
Tank Mine 496356467.739M2.7330.295%CN/A131.9B+51.9C7542.7h1.8C**6.1C*
NS-11C 3513423051.121C*3.8915.329%F21.345%B+11.9DN/A3728.8h22.7D**148.2F-
AF-19 Mercenary 3113022731.106B+3.9015.664%D*21.192%C+10.1C--N/A4629.9h17.5D111.7D-
LA80 294292525.615B++0.6035.555%D-72.26%D37.4C+N/A927.8h2.7D7.5D
Spear Anti-Vehicle Phalanx Turret 3472271022.7M17.6946.295%B3.965%C+37.2C+19.7C+3536.1h10.7C23C+
GD-22S 2272231361.64C++3.3714.959%D**22.87%C+26.9CN/A1138.3h13.5D90.3D--
Sticky Grenade 1871851185N/A179.9947.691%DN/A616.7D6.7D15600.3h3.2D6.8C--
C-4 212176563.143A1.8742.808%M++N/A146.7A+30C++11771.2h1.4C**3.3B**
NC6 Gauss SAW 1681681201.4C**3.6113.941%D--27.976%B++22.1CN/A1517.6h13.7D98.2D
MGR-S1 Gladius 1651611391.158C+3.8514.839%F--17.391%D7D--N/A2923h16.9D**113.7F--
Gauss SPR 155151265.808M+0.8033.387%C++32.45%C+45.8B**1.2A*1133.3h5.5C++16.3C**
Bouncing Betty 1511511212.583M+7.5733.505%D*N/A137.3BN/A4461.1h2.2D6.4D*
LA1 Anchor 150149941.585C+3.4313.484%F--22.819%C23.3D-N/A936.4h13.7D**101.9F--
AF-4A Bandit 131126851.482C++3.5313.761%F--23.016%C++11D--N/A3111.5h15.2D*110.4F--
NS-7 PDW 1271251011.238B+3.7715.53%F15.2%C-19.2CN/A646.5h17.2C110.7D--
NS-357 Underboss 1191161440.806C+4.2024.775%D**13.793%D--31.4CN/A903.7h5.9D**23.9F-
SAS-R 108106224.818B*0.1934.109%D66.038%C32.1CN/A1293.3h3.2D**9.3D--
NCM3 Raven 15897511.902A+3.1140.831%C*N/A7.2D4.5D7513.5h45.6F111.7D-
NCM3 Raven 12981511.588B**3.4242.108%C**N/A6D-3.6D--7613.5h57.8F*137.3D*
NS-AM7 Archer 9480342.353S2.6654.867%C--25%B*14.5A++2.5C+895.5h11.8B++21.6B++
MANA Anti-Personnel Turret 8079145.643N/A0.6316.203%UN/A790U10U1881200.1h33.4T*205.9T*
M12 Kobalt 8277419.25B+14.248.038%F-7.792%F--30.8D-2C1122.5h24.8D308.5F-
MANA Anti-Vehicle Turret 12075282.679B+2.3353.907%CN/A750D--450D*239920.1h9.1S16.9B+
NS Annihilator 11572362M*3.0181.85%BN/A15.3A9.1C*2034.7h9.8B++12B++
M20 Basilisk 8266416.5S11.4926.334%D*9.091%B**16.9C4.1D-1443.9h107.1C406.7D--
NS-44 Commissioner 5655690.797C+4.2131.287%D16.364%D-28.9C+N/A1111.9h5.8D**18.7D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret76700.6h
NS Patriot Flare Gun02680.4h
Snowman Soldier6800.2h
Nano-Armor Kit113296,81219.9h
Nanite Revive Grenade02960.1h
Medical Kit6850.1h
Medical Applicator6641,8373.4h
Spitfire Auto-Turret02640.2h
Deconstruction Tool0750h
Recon Detection Device6814,33422h
Ammunition Package99,0922.4h
Anti-Infantry MANA Turret31840.2h
Nano-Repair Grenade01810.1h
Shield Recharging Field142,6540.9h

Check the help document for the dictionary if you want to learn more about words used here.


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