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Maverick Executor BeerandGuns[ABRT] BeerandGuns
NC BR 20

KDR: 5.07

Score: 11.3m

Last Seen: Jun 18th, 2018 5:08 AM
- OFFLINE - 88.7 hour(s)

Prestige 1, Battle Rank 20 - New Conglomerate on Connery - Outfit Leader of Vanu Birth Control[ABRT] Vanu Birth Control
NC outfit on Connery

Members: 1
Level Progress (to 21): 67%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT NC14 Bolt Driver C75 Viper AF-8 RailJack AC-X11 Skyguard Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $947,007 MLG Score: 757
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.841%21.246%337129853,0972.072962.996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.466%-0.998D--0.144C++0.256C*HEAD ++ (~13.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.8-0.341C-16-0.122C+84.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.38%1.174%2745599212,693426213529.726594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.433%-1.411D**-1.005D*0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.155C++8.60.313C*23.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.854%7.813%24199664232450.275862139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.042D*0.961B*-1.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
387-2.36F--96.2-1.535F290.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.712%73.543%2459922,574660103.8941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.61%0.081C+0.421B-0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.283C*2.50.209C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Birth Control[ABRT] Vanu Birth Control
NC outfit on Connery

Members: 1
11.3m380.4%312 (18.7k)277 (16.6k)5.0688321,2084,1846.2060220 (20)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC997191517.205%13.174%22709:433

69% Engineer16% Infiltrator14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2016 9:39 PMNov 18th, 2016 8:28 AMJun 20th, 2018 7:47 AM (1d) (PST)Jun 18th, 2018 3:58 AM (4d) (PST)Jun 18th, 2018 1:08 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
850687820.5220.1030.0692.2590.071757

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,9834,08746,8963164136416,637

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
676.6h/28.2d 4,758 2,794 7,339 91.7k 843 2,337 2,902 34.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:212
Deaths:131
KDR:1.618
Accuracy:14.980% D**
HSR:23.585% C+
NC6 Gauss SAW
B++
Kills:160
Deaths:115
KDR:1.391
Accuracy:13.709% D*
HSR:27.500% B++
LA1 Anchor
D
Kills:81
Deaths:49
KDR:1.653
Accuracy:13.610% F--
HSR:19.753% D
Kills:453
Deaths (as Heavy Assault):295
Deaths (to Heavy Assaults):795
KDR:1.53559
Kill Difference:158
Playtime:35.779 hours
Usage:5%
Score:0.455m
Score/min:212
Accuracy (listed only):14.100%
HSR (listed only):23.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C**
Kills:1,159
Deaths:219
KDR:5.292
Accuracy:37.018% C**
HSR:74.892% C++
AF-8 RailJack
C
Kills:723
Deaths:105
KDR:6.886
Accuracy:34.365% C
HSR:71.784% C
EM4 Longshot
C+
Kills:313
Deaths:46
KDR:6.804
Accuracy:34.384% D-
HSR:76.677% C+
LA80
D
Kills:282
Deaths:52
KDR:5.423
Accuracy:35.632% D-
HSR:71.631% D
MGR-S1 Gladius
C--
Kills:144
Deaths:124
KDR:1.161
Accuracy:15.326% F-
HSR:18.056% C--
NS-7 PDW
C+
Kills:117
Deaths:85
KDR:1.376
Accuracy:15.701% F
HSR:16.239% C+
NS-357 Underboss
D--
Kills:105
Deaths:118
KDR:0.890
Accuracy:24.653% D*
HSR:13.333% D--
SAS-R
C+
Kills:97
Deaths:18
KDR:5.389
Accuracy:34.127% D
HSR:65.979% C+
NS-AM7 Archer
B**
Kills:70
Deaths:30
KDR:2.333
Accuracy:56.003% C
HSR:27.143% B**
Kills:3,010
Deaths (as Infiltrator):797
Deaths (to Infiltrators):1,070
KDR:3.77666
Kill Difference:2,213
Playtime:110.659 hours
Usage:16%
Score:1.627m
Score/min:245
Accuracy (listed only):31.912%
HSR (listed only):48.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B+
Kills:634
Deaths:442
KDR:1.434
Accuracy:16.058% F
HSR:23.975% B+
Razor GD-23
C+
Kills:579
Deaths:451
KDR:1.284
Accuracy:17.037% D*
HSR:19.862% C+
NS-11C
B+
Kills:332
Deaths:298
KDR:1.114
Accuracy:15.284% F
HSR:21.687% B+
AF-19 Mercenary
C+
Kills:301
Deaths:270
KDR:1.115
Accuracy:15.691% D*
HSR:21.263% C+
MGR-S1 Gladius
C--
Kills:144
Deaths:124
KDR:1.161
Accuracy:15.326% F-
HSR:18.056% C--
NS-7 PDW
C+
Kills:117
Deaths:85
KDR:1.376
Accuracy:15.701% F
HSR:16.239% C+
AF-4A Bandit
B++
Kills:94
Deaths:69
KDR:1.362
Accuracy:13.782% F--
HSR:26.596% B++
Kills:2,201
Deaths (as Light Assault):1,739
Deaths (to Light Assaults):584
KDR:1.26567
Kill Difference:462
Playtime:22.352 hours
Usage:3%
Score:0.323m
Score/min:241
Accuracy (listed only):15.554%
HSR (listed only):21.097%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:634
Deaths:442
KDR:1.434
Accuracy:16.058% F
HSR:23.975% B+
Razor GD-23
C+
Kills:579
Deaths:451
KDR:1.284
Accuracy:17.037% D*
HSR:19.862% C+
NS-11C
B+
Kills:332
Deaths:298
KDR:1.114
Accuracy:15.284% F
HSR:21.687% B+
AF-19 Mercenary
C+
Kills:301
Deaths:270
KDR:1.115
Accuracy:15.691% D*
HSR:21.263% C+
AF-4A Bandit
B++
Kills:94
Deaths:69
KDR:1.362
Accuracy:13.782% F--
HSR:26.596% B++
Kills:1,940
Deaths (as Engineer):1,530
Deaths (to Engineers):944
KDR:1.26797
Kill Difference:410
Playtime:467.512 hours
Usage:69%
Score:8.190m
Score/min:292
Accuracy (listed only):15.570%
HSR (listed only):22.676%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:338
Deaths:282
KDR:1.199
Accuracy:16.763% D*
HSR:18.047% C
MGR-S1 Gladius
C--
Kills:144
Deaths:124
KDR:1.161
Accuracy:15.326% F-
HSR:18.056% C--
NS-7 PDW
C+
Kills:117
Deaths:85
KDR:1.376
Accuracy:15.701% F
HSR:16.239% C+
Kills:599
Deaths (as Combat Medic):491
Deaths (to Combat Medics):201
KDR:1.21996
Kill Difference:108
Playtime:19.756 hours
Usage:3%
Score:0.363m
Score/min:306
Accuracy (listed only):15.930%
HSR (listed only):17.447%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C*
Kills:91
Deaths:49
KDR:1.857
Accuracy:40.976% C*
HSR:0% F-
NCM3 Raven
B
Kills:77
Deaths:49
KDR:1.571
Accuracy:42.197% B
HSR:0% F-
Kills:168
Deaths (as MAX Suit):49
Deaths (to MAX Suits):118
KDR:3.42857
Kill Difference:119
Playtime:19.188 hours
Usage:3%
Score:0.299m
Score/min:260
Accuracy (listed only):41.587%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:9,253
V. Kills:1,128 N/A
Deaths:291
KDR:31.797
Accuracy:37.994% D*
KPH:64.600 B+
VKPH:7.900 C++
L100 Python HEAT
B*
Kills:1,283
V. Kills:266 481%
Deaths:63
KDR:20.365
Accuracy:43.521% D
KPH:42.400 B*
VKPH:8.800 C--
C75 Viper
B
Kills:1,147
V. Kills:229 N/A
Deaths:69
KDR:16.623
Accuracy:31.313% D
KPH:36.200 B
VKPH:7.200 C+
Skyguard
B+
Kills:609
V. Kills:347 175%
Deaths:56
KDR:10.875
Accuracy:21.180% D*
KPH:16.600 B+
VKPH:9.500 C++
L100 Python AP
B+
Kills:401
V. Kills:165 242%
Deaths:25
KDR:16.040
Accuracy:40.325% F
KPH:33.800 B+
VKPH:13.900 D
Kills:12,693 (12,693 + 0)
Deaths:504
KDR:25.185
VKDR:4.236
Vehicle Kills:2,135
Kill Difference:12,189
Playtime:253.740 hours
Usage:38%
Score:2.652m
Score/min:174
Driving Accuracy:40.325%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:64
V. Kills:16 376%
Deaths:4
KDR:16
Accuracy:24.854% D**
KPH:17.400 C+
VKPH:4.300 D-
Kills:64 (0 + 64)
Deaths:4
KDR:16
VKDR:4
Vehicle Kills:16
Kill Difference:60
Playtime:3.685 hours
Usage:1%
Score:0.030m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:24.854%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,3819,25329131.797A++26.7337.994%D*N/A64.6B+7.9C++181143.2h2.9B7.6C+
L100 Python HEAT 1,5491,2836320.365M15.3043.521%D4.053%B*42.3B*8.8C--16230.3h5.2C**11.9C+
NC14 Bolt Driver 1,1621,1592195.292A++0.2237.018%C**74.892%C++36.7B**N/A11331.6h2.6C++7B
C75 Viper 1,3761,1476916.623A*11.5531.313%D1.569%C++36.2B7.2C+17531.7h13.5C+43.3C
AF-8 RailJack 7247231056.886A++1.8234.365%C71.784%C31.2B+N/A8723.2h2.2B6.4C*
AC-X11 6396344421.434B+3.6316.058%F23.975%B+16.7C--N/A4638h13.1D-81.7D*
Skyguard 9566095610.875S5.8121.18%D*2.135%C+16.6B+9.5C++14836.7h94.3B*445.1C*
Razor GD-23 5875794511.284B+3.7817.037%D*19.862%C+14.7C--N/A4139.3h17.5D--102.6D--
L100 Python AP 5664012516.04M**10.9740.325%F3.242%C+33.7B+13.9D19811.9h6.2C*15.3D
Frag Grenade 3893751375N/A369.9343.662%CN/A468.8C+17.5A**15380.8h3.7C++8.5C++
NC1 Gauss Rifle 3453382821.199C*3.8716.763%D*18.047%C23C+N/A7414.7h16.2D--96.7D*
NS-11C 3413322981.114C*3.9515.284%F21.687%B+11.9DN/A3627.9h22.8F149.4F-
EM4 Longshot 315313466.804B**1.7434.384%D-76.677%C+35.2C**N/A1038.9h2.4C6.9C
AF-19 Mercenary 3103012701.115B3.9515.691%D*21.263%C+10.2DN/A4429.4h17.5D111.6D-
Tank Mine 409295436.86A*1.7931.094%C+N/A122.9B+47.5C--7272.4h1.9C++6.1C**
LA80 284282525.423B+0.3535.632%D-71.631%D37.1C+N/A907.6h2.6D7.4D
Spear Anti-Vehicle Phalanx Turret 3412241022.4A**17.3345.879%B4.018%C+38.6C+20.2C+3575.8h10.2C22.3C+
GD-22S 2162121311.618C++3.4514.98%D**23.585%C+26.8CN/A1097.9h13.7D-91.6D*
NC6 Gauss SAW 1601601151.391C**3.6813.709%D*27.5%B++21.9CN/A1417.3h13.3D97.2D
Sticky Grenade 1551551155N/A149.9346.746%DN/A516.7D--N/A15930.3h3.3D-7D
MGR-S1 Gladius 1481441241.161C+3.9115.326%F-18.056%C--6.8D*N/A2821.3h16.5F-107.9F**
Bouncing Betty 121121913.444M+8.3836.285%D-N/A172.9B**N/A5200.7h2.1D5.7D-
NS-7 PDW 119117851.376B+3.6915.701%F16.239%C+19.5CN/A646h16.8C107.1D-
C-4 136112293.862A++1.2142.857%M*N/A140A+30C++15170.8h1.5C++3.4B*
NS-357 Underboss 1081051180.89C+4.1824.653%D*13.333%D--32.8C+N/A923.2h5.7D*23.3D*
SAS-R 9897185.389B++0.3234.127%D65.979%C+33.4C+N/A1322.9h3.1D*9.1D--
AF-4A Bandit 9694691.362C+3.7113.782%F--26.596%B++9.3D--N/A2810.1h15.8F114.9T
NCM3 Raven 15091491.857A3.2140.976%C*N/A7.2D4.7D7612.6h44.7F-109.2D--
LA1 Anchor 8181491.653C+3.4213.61%F--19.753%D21.3D-N/A1113.8h14.6F-107.6F*
NCM3 Raven 12477491.571B**3.5042.197%BN/A6.1D-3.7D--7712.6h55.9F*132.4D**
NS-AM7 Archer 8270302.333S2.7456.003%C27.143%B**14.6A++2.5C+894.8h11.9B++21.3B++
M20 Basilisk 8064416S10.9324.854%D**7.813%B+17.3C4.3D-1383.7h96.2C+387D
MANA Anti-Personnel Turret 6261125.083N/A0.0114.933%UN/A610U10U1556500.1h32.5T*217.8T*
NS Annihilator 9660272.222S2.8581.02%C*N/A15.8A9.5C**2143.8h9.5B++11.8B++

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun02120.3h
Anti-Vehicle MANA Turret76110.6h
Nano-Armor Kit101268,14218.4h
Snowman Soldier6800.2h
Nanite Revive Grenade02200.1h
Medical Kit4620h
Medical Applicator5536,8222.8h
Deconstruction Tool0750h
Spitfire Auto-Turret02520.2h
Recon Detection Device5911,95118.1h
Anti-Infantry MANA Turret11260.1h
Ammunition Package78,0552.1h
Shield Recharging Field142,3160.8h

Check the help document for the dictionary if you want to learn more about words used here.


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