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Raider A.S.P. Operative Begaholix2[JNJ] Begaholix2
NC BR 57

KDR: 1.43

Score: 112.2m

Last Seen: Nov 18th, 2018 4:24 PM
- OFFLINE - 564.5 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Miller - Outfit Leader of Jianji[JNJ] Jianji
NC outfit on Miller

Members: 2
Level Progress (to 58): 20%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 M30 Mustang AH Tempest AF-41 Hacksaw Reaper DMR AF-41 Hacksaw AF-23 Grinder LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $317,754 MLG Score: 254
Fun Score: N/A
Cheeseburgers Flipped: 1903TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.298%16.737%4073398945,3661.410110.018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.344%0.639B+-0.599D0.377C**HEAD + (~4.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.367C**11.50.193C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.537%1.067%479510176,374165313643.85369467%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.52%-0.201C-0.5D0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.67B+18.80.643B+34.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.617%3.049%244810146,068301016162.01528375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.581%-0.609D0.26C*0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.334C**8.90.289C*16.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.941%9.236%3211410087,828221113833.53888566%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.057%-0.946D--1.255A0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.627B+11.40.709B++32.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.085%63.636%321510171,551318480.487123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.887%0.305C*-0.233C0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.273C*2.60.164C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.539%9.209%321610165,0062365262.11581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.108%0.68B+-1.057D*0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.542B+30.383C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Jianji[JNJ] Jianji
NC outfit on Miller

Members: 2
112.2m543.6%768 (46.1k)570 (34.2k)1.4283299,17869,4371.5941257 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022515214.689%12.677%18602:5039

38% Combat Medic20% Engineer15% Heavy Assault15% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2013 8:29 PMApr 30th, 2014 10:06 PMDec 11th, 2018 4:13 PM (7h) (PST)Nov 18th, 2018 12:48 PM (23d) (PST)Nov 18th, 2018 12:24 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4702622080.5040.3530.0642.9120.032254

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,22815,73512,49330214175234,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3282.9h/136.8d 11,513 12,573 46,597 573.7k 5,080 9,149 6,358 92.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:2,496
Deaths:1,588
KDR:1.572
Accuracy:25.527% C*
HSR:23.918% C+
NC6 Gauss SAW
C++
Kills:1,455
Deaths:1,244
KDR:1.170
Accuracy:20.691% C++
HSR:21.168% C
NC6S Gauss SAW S
C++
Kills:1,168
Deaths:894
KDR:1.306
Accuracy:23.589% C++
HSR:20.377% C--
NS-15M1
C*
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:23.348% C*
HSR:19.914% C
NS-15M2
B*
Kills:1,158
Deaths:853
KDR:1.358
Accuracy:28.189% B*
HSR:20.725% D
EM6
C-
Kills:1,153
Deaths:836
KDR:1.379
Accuracy:19.548% C-
HSR:19.428% D
NC05 Jackhammer
C**
Kills:1,071
Deaths:887
KDR:1.207
Accuracy:45.955% C**
HSR:10.177% D*
NC6A GODSAW
D
Kills:771
Deaths:508
KDR:1.518
Accuracy:24.752% D
HSR:20.104% D--
NS-15M AE
C+
Kills:682
Deaths:467
KDR:1.460
Accuracy:25.278% C+
HSR:19.648% D-
MGR-L1 Promise
C*
Kills:142
Deaths:174
KDR:0.816
Accuracy:24.695% C*
HSR:19.014% D
Kills:11,256
Deaths (as Heavy Assault):8,209
Deaths (to Heavy Assaults):21,292
KDR:1.37118
Kill Difference:3,047
Playtime:484.547 hours
Usage:15%
Score:11.079m
Score/min:381
Accuracy (listed only):26.157%
HSR (listed only):19.447%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,315
Deaths:972
KDR:1.353
Accuracy:26.362% B+
HSR:12.624% D*
LA39 Bruiser
B++
Kills:1,224
Deaths:1,092
KDR:1.121
Accuracy:69.210% B++
HSR:8.170% D*
GD-7F
C**
Kills:1,223
Deaths:917
KDR:1.334
Accuracy:25.717% C**
HSR:17.253% C-
AF-19 Mercenary
B++
Kills:1,179
Deaths:987
KDR:1.195
Accuracy:25.630% B++
HSR:23.155% B
GD-66 Claw
B++
Kills:1,166
Deaths:965
KDR:1.208
Accuracy:66.761% B++
HSR:8.405% D--
AF-57 Piston
C++
Kills:1,162
Deaths:940
KDR:1.236
Accuracy:40.484% C++
HSR:10.155% D--
AF-4A Bandit
B+
Kills:1,158
Deaths:800
KDR:1.448
Accuracy:27.506% B+
HSR:18.912% D
AC-X11
B++
Kills:1,158
Deaths:863
KDR:1.342
Accuracy:28.647% B++
HSR:19.516% C
Mauler S6
B+
Kills:1,156
Deaths:1,019
KDR:1.134
Accuracy:45.728% B+
HSR:9.775% D*
NS Baron G5
C*
Kills:1,156
Deaths:1,018
KDR:1.136
Accuracy:45.719% C*
HSR:8.997% D*
19A Fortuna
B+
Kills:977
Deaths:711
KDR:1.374
Accuracy:28.501% B+
HSR:19.652% C+
NC12 Sweeper
B**
Kills:193
Deaths:129
KDR:1.496
Accuracy:54.259% B**
HSR:9.845% D-
The Brawler
C
Kills:105
Deaths:91
KDR:1.154
Accuracy:43.853% D**
HSR:12.381% C
Kills:13,172
Deaths (as Engineer):10,504
Deaths (to Engineers):13,346
KDR:1.254
Kill Difference:2,668
Playtime:664.800 hours
Usage:20%
Score:24.173m
Score/min:606
Accuracy (listed only):40.644%
HSR (listed only):13.757%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:6,740
Deaths:5,611
KDR:1.201
Accuracy:24.855% C++
HSR:11.780% D-
Tempest
D-
Kills:4,811
Deaths:4,805
KDR:1.001
Accuracy:23.563% D-
HSR:15.111% D-
AF-4 Cyclone
C+
Kills:1,730
Deaths:1,522
KDR:1.137
Accuracy:25.006% C+
HSR:11.850% D--
NS-7 PDW
D
Kills:1,622
Deaths:2,121
KDR:0.765
Accuracy:21.529% D
HSR:13.872% D
NS-11C
B+
Kills:1,315
Deaths:972
KDR:1.353
Accuracy:26.362% B+
HSR:12.624% D*
LA39 Bruiser
B++
Kills:1,224
Deaths:1,092
KDR:1.121
Accuracy:69.210% B++
HSR:8.170% D*
GD-7F
C**
Kills:1,223
Deaths:917
KDR:1.334
Accuracy:25.717% C**
HSR:17.253% C-
AF-19 Mercenary
B++
Kills:1,179
Deaths:987
KDR:1.195
Accuracy:25.630% B++
HSR:23.155% B
GD-66 Claw
B++
Kills:1,166
Deaths:965
KDR:1.208
Accuracy:66.761% B++
HSR:8.405% D--
AF-57 Piston
C++
Kills:1,162
Deaths:940
KDR:1.236
Accuracy:40.484% C++
HSR:10.155% D--
MKV Suppressed
C+
Kills:1,160
Deaths:935
KDR:1.241
Accuracy:25.060% C+
HSR:12.500% D--
AF-4A Bandit
B+
Kills:1,158
Deaths:800
KDR:1.448
Accuracy:27.506% B+
HSR:18.912% D
AC-X11
B++
Kills:1,158
Deaths:863
KDR:1.342
Accuracy:28.647% B++
HSR:19.516% C
Mauler S6
B+
Kills:1,156
Deaths:1,019
KDR:1.134
Accuracy:45.728% B+
HSR:9.775% D*
NS Baron G5
C*
Kills:1,156
Deaths:1,018
KDR:1.136
Accuracy:45.719% C*
HSR:8.997% D*
19A Fortuna
B+
Kills:977
Deaths:711
KDR:1.374
Accuracy:28.501% B+
HSR:19.652% C+
NC12 Sweeper
B**
Kills:193
Deaths:129
KDR:1.496
Accuracy:54.259% B**
HSR:9.845% D-
MGR-S1 Gladius
C*
Kills:106
Deaths:85
KDR:1.247
Accuracy:27.243% C++
HSR:23.585% C*
The Brawler
C
Kills:105
Deaths:91
KDR:1.154
Accuracy:43.853% D**
HSR:12.381% C
Kills:29,341
Deaths (as Light Assault):25,583
Deaths (to Light Assaults):12,688
KDR:1.14689
Kill Difference:3,758
Playtime:500.986 hours
Usage:15%
Score:12.870m
Score/min:428
Accuracy (listed only):35.559%
HSR (listed only):14.081%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:6,740
Deaths:5,611
KDR:1.201
Accuracy:24.855% C++
HSR:11.780% D-
Tempest
D-
Kills:4,811
Deaths:4,805
KDR:1.001
Accuracy:23.563% D-
HSR:15.111% D-
Reaper DMR
C
Kills:3,236
Deaths:2,925
KDR:1.106
Accuracy:23.781% C
HSR:20.921% C--
AF-4 Cyclone
C+
Kills:1,730
Deaths:1,522
KDR:1.137
Accuracy:25.006% C+
HSR:11.850% D--
NS-7 PDW
D
Kills:1,622
Deaths:2,121
KDR:0.765
Accuracy:21.529% D
HSR:13.872% D
NS-11P
B+
Kills:1,500
Deaths:1,232
KDR:1.218
Accuracy:25.500% B+
HSR:12.867% D--
LA39 Bruiser
B++
Kills:1,224
Deaths:1,092
KDR:1.121
Accuracy:69.210% B++
HSR:8.170% D*
GD-66 Claw
B++
Kills:1,166
Deaths:965
KDR:1.208
Accuracy:66.761% B++
HSR:8.405% D--
AF-57 Piston
C++
Kills:1,162
Deaths:940
KDR:1.236
Accuracy:40.484% C++
HSR:10.155% D--
NS-11A
C+
Kills:1,161
Deaths:1,185
KDR:0.980
Accuracy:23.756% C+
HSR:12.317% D*
NC1 Gauss Rifle
C-
Kills:1,161
Deaths:1,273
KDR:0.912
Accuracy:20.516% C-
HSR:16.365% D
NC9 A-Tross
D
Kills:1,160
Deaths:1,054
KDR:1.101
Accuracy:22.208% D
HSR:15.517% D*
MKV Suppressed
C+
Kills:1,160
Deaths:935
KDR:1.241
Accuracy:25.060% C+
HSR:12.500% D--
Mauler S6
B+
Kills:1,156
Deaths:1,019
KDR:1.134
Accuracy:45.728% B+
HSR:9.775% D*
GR-22
C++
Kills:1,156
Deaths:1,185
KDR:0.976
Accuracy:24.605% C++
HSR:10.554% D*
NS Baron G5
C*
Kills:1,156
Deaths:1,018
KDR:1.136
Accuracy:45.719% C*
HSR:8.997% D*
Gauss Prime
D
Kills:1,058
Deaths:1,045
KDR:1.012
Accuracy:23.979% D
HSR:19.376% D
NC12 Sweeper
B**
Kills:193
Deaths:129
KDR:1.496
Accuracy:54.259% B**
HSR:9.845% D-
MGR-S1 Gladius
C*
Kills:106
Deaths:85
KDR:1.247
Accuracy:27.243% C++
HSR:23.585% C*
The Brawler
C
Kills:105
Deaths:91
KDR:1.154
Accuracy:43.853% D**
HSR:12.381% C
Gauss Rifle Burst
D-
Kills:60
Deaths:36
KDR:1.667
Accuracy:23.218% D-
HSR:10% F-
Kills:32,823
Deaths (as Combat Medic):30,268
Deaths (to Combat Medics):6,932
KDR:1.08441
Kill Difference:2,555
Playtime:1,249.912 hours
Usage:38%
Score:53.375m
Score/min:712
Accuracy (listed only):33.373%
HSR (listed only):13.064%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:6,740
Deaths:5,611
KDR:1.201
Accuracy:24.855% C++
HSR:11.780% D-
Tempest
D-
Kills:4,811
Deaths:4,805
KDR:1.001
Accuracy:23.563% D-
HSR:15.111% D-
AF-4 Cyclone
C+
Kills:1,730
Deaths:1,522
KDR:1.137
Accuracy:25.006% C+
HSR:11.850% D--
NS-7 PDW
D
Kills:1,622
Deaths:2,121
KDR:0.765
Accuracy:21.529% D
HSR:13.872% D
MKV Suppressed
C+
Kills:1,160
Deaths:935
KDR:1.241
Accuracy:25.060% C+
HSR:12.500% D--
NS-44 Commissioner
C-
Kills:804
Deaths:1,217
KDR:0.661
Accuracy:31.814% C-
HSR:11.816% D**
EM4 Longshot
C--
Kills:524
Deaths:251
KDR:2.088
Accuracy:36.174% C--
HSR:70.229% D--
NSX Tomoe
B+
Kills:481
Deaths:401
KDR:1.200
Accuracy:28.183% C+
HSR:41.164% B+
SAS-R
B++
Kills:477
Deaths:199
KDR:2.397
Accuracy:43.059% B++
HSR:65.199% C
Gauss SPR
C
Kills:212
Deaths:132
KDR:1.606
Accuracy:31.014% C
HSR:27.359% D-
LA80
B++
Kills:176
Deaths:126
KDR:1.397
Accuracy:45.455% B++
HSR:79.546% C*
NC4 Mag-Shot
C-
Kills:165
Deaths:261
KDR:0.632
Accuracy:23.772% C-
HSR:8.485% F
NC14 Bolt Driver
C*
Kills:162
Deaths:123
KDR:1.317
Accuracy:36.833% C*
HSR:67.901% D
MGR-S1 Gladius
C*
Kills:106
Deaths:85
KDR:1.247
Accuracy:27.243% C++
HSR:23.585% C*
NS-61 Emissary
D
Kills:60
Deaths:85
KDR:0.706
Accuracy:20.309% D*
HSR:13.333% D
Kills:19,230
Deaths (as Infiltrator):17,874
Deaths (to Infiltrators):8,416
KDR:1.07586
Kill Difference:1,356
Playtime:120.946 hours
Usage:4%
Score:1.896m
Score/min:261
Accuracy (listed only):29.591%
HSR (listed only):31.582%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:3,416
Deaths:1,195
KDR:2.859
Accuracy:29.585% C+
HSR:11.622% D-
AF-41 Hacksaw
C+
Kills:3,186
Deaths:1,196
KDR:2.664
Accuracy:32.102% C+
HSR:12.555% D
AF-23 Grinder
D--
Kills:2,610
Deaths:1,056
KDR:2.472
Accuracy:21.882% D**
HSR:11.188% D--
AF-23 Grinder
D--
Kills:2,312
Deaths:971
KDR:2.381
Accuracy:24.478% D*
HSR:12.630% D--
AF-34 Mattock
D
Kills:2,284
Deaths:690
KDR:3.310
Accuracy:23.717% D*
HSR:13.266% D
AF-34 Mattock
D-
Kills:2,082
Deaths:689
KDR:3.022
Accuracy:25.548% D*
HSR:13.833% D-
NCM1 Scattercannon
C
Kills:666
Deaths:383
KDR:1.739
Accuracy:31.173% D
HSR:13.814% C
NCM2 Falcon
C*
Kills:316
Deaths:386
KDR:0.819
Accuracy:35.888% C-
HSR:5.380% C*
NCM3 Raven
C++
Kills:148
Deaths:155
KDR:0.955
Accuracy:40.644% C++
HSR:1.351% D--
NCM3 Raven
C+
Kills:137
Deaths:155
KDR:0.884
Accuracy:39.367% C+
HSR:0.730% D**
NCM2 Falcon
C
Kills:125
Deaths:118
KDR:1.059
Accuracy:38.949% C
HSR:3.200% D
NCM1 Scattercannon
C*
Kills:124
Deaths:27
KDR:4.593
Accuracy:25.462% D--
HSR:16.129% C*
Kills:17,406
Deaths (as MAX Suit):3,510.500
Deaths (to MAX Suits):5,872
KDR:4.95827
Kill Difference:13,895.500
Playtime:238.342 hours
Usage:7%
Score:8.814m
Score/min:616
Accuracy (listed only):30.733%
HSR (listed only):9.641%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:5,128
V. Kills:365 N/A
Deaths:969
KDR:5.292
Accuracy:59.360% B+
KPH:78.600 B**
VKPH:5.600 C++
M20 Mustang
C+
Kills:375
V. Kills:393 95%
Deaths:412
KDR:0.910
Accuracy:30.841% C+
KPH:8.900 C-
VKPH:9.300 C+
Vortek Rotary
C+
Kills:369
V. Kills:299 123%
Deaths:265
KDR:1.392
Accuracy:28.370% C-
KPH:13.200 C+
VKPH:10.700 C+
Breaker Rocket Pods
B
Kills:323
V. Kills:74 431%
Deaths:49
KDR:6.592
Accuracy:47.592% C+
KPH:81.900 C+
VKPH:18.800 B
M20 Kestrel
C
Kills:173
V. Kills:161 107%
Deaths:106
KDR:1.632
Accuracy:37.793% A
KPH:11.100 C--
VKPH:10.300 C
Kills:6,368 (6,045 + 0)
Deaths:1,801
KDR:3.536
VKDR:0.717
Vehicle Kills:1,292
Kill Difference:4,567
Playtime:155.069 hours
Usage:5%
Score:3.261m
Score/min:350
Piloting Accuracy:37.793%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:179
V. Kills:211 84%
Deaths:131
KDR:1.366
Accuracy:48.440% B+
KPH:12.100 B*
VKPH:14.300 A+
AP30 Shredder
C+
Kills:163
V. Kills:86 187%
Deaths:24
KDR:6.792
Accuracy:22.163% D--
KPH:25.800 C+
VKPH:13.600 C--
L105 Zephyr
A
Kills:156
V. Kills:5 N/A
Deaths:8
KDR:19.500
Accuracy:42.850% C++
KPH:91.900 A
VKPH:2.900 D-
Kills:498 (179 + 319)
Deaths:163
KDR:3.055
VKDR:1.853
Vehicle Kills:302
Kill Difference:335
Playtime:22.764 hours
Usage:1%
Score:0.322m
Score/min:236
Piloting Accuracy:48.440%
Gunner Accuracy:42.850%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,392
V. Kills:83 N/A
Deaths:108
KDR:12.889
Accuracy:44.520% C-
KPH:79.400 B**
VKPH:4.700 D-
C75 Viper
A*
Kills:643
V. Kills:76 N/A
Deaths:54
KDR:11.907
Accuracy:37.803% C+
KPH:69.600 A*
VKPH:8.200 C*
L100 Python HEAT
B*
Kills:474
V. Kills:70 N/A
Deaths:77
KDR:6.156
Accuracy:40.729% D--
KPH:44.200 B*
VKPH:6.500 D--
L100 Python AP
B++
Kills:212
V. Kills:147 143%
Deaths:65
KDR:3.262
Accuracy:58.449% B+
KPH:32.300 C*
VKPH:22.400 B++
Skyguard
B
Kills:206
V. Kills:177 116%
Deaths:104
KDR:1.981
Accuracy:29.651% C++
KPH:12.500 C
VKPH:10.700 B
Kills:2,927 (2,927 + 0)
Deaths:408
KDR:7.174
VKDR:1.355
Vehicle Kills:553
Kill Difference:2,519
Playtime:60.590 hours
Usage:2%
Score:1.487m
Score/min:409
Driving Accuracy:29.651%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B**
Kills:1,117
V. Kills:123 N/A
Deaths:118
KDR:9.466
Accuracy:46.738% C+
KPH:59 B**
VKPH:6.500 C
Titan-150 HEAT
B**
Kills:1,094
V. Kills:223 488%
Deaths:206
KDR:5.311
Accuracy:40.962% D
KPH:30.800 B**
VKPH:6.300 D
Titan-150 AP
A
Kills:930
V. Kills:717 130%
Deaths:276
KDR:3.370
Accuracy:54.348% B+
KPH:26.800 B+
VKPH:20.700 A
E540 Halberd
B+
Kills:701
V. Kills:396 177%
Deaths:109
KDR:6.431
Accuracy:46.213% C*
KPH:30.900 C++
VKPH:17.400 B+
C85 Canister
A+
Kills:390
V. Kills:10 N/A
Deaths:18
KDR:21.667
Accuracy:35.432% C
KPH:130.600 A+
VKPH:3.300 C
Enforcer ML85
C
Kills:350
V. Kills:266 131%
Deaths:71
KDR:4.930
Accuracy:39.998% C+
KPH:19.900 C
VKPH:15.100 C
Kills:4,582 (3,141 + 1,441)
Deaths:798
KDR:5.742
VKDR:2.174
Vehicle Kills:1,735
Kill Difference:3,784
Playtime:132.459 hours
Usage:4%
Score:4.707m
Score/min:592
Driving Accuracy:54.348%
Gunner Accuracy:39.998%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:2,042
V. Kills:88 N/A
Deaths:155
KDR:13.174
Accuracy:48.900% C+
KPH:199.400 A++
VKPH:8.600 C++
E540 Halberd-H
C**
Kills:149
V. Kills:70 210%
Deaths:29
KDR:5.138
Accuracy:58.348% C**
KPH:35.400 C
VKPH:16.600 C--
M40 Fury-H
A++
Kills:56
V. Kills:10 N/A
Deaths:6
KDR:9.333
Accuracy:40.300% C+
KPH:158.200 A++
VKPH:28.300 A+
Kills:2,247 (0 + 2,247)
Deaths:190
KDR:11.826
VKDR:0.884
Vehicle Kills:168
Kill Difference:2,057
Playtime:14.804 hours
Usage:0%
Score:0.492m
Score/min:554
Driving Accuracy:N/A%
Gunner Accuracy:40.300%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:1,282
V. Kills:186 N/A
Deaths:139
KDR:9.223
Accuracy:34.449% C+
KPH:76.600 A
VKPH:11.100 B+
M12 Kobalt
A
Kills:1,234
V. Kills:29 N/A
Deaths:78
KDR:15.821
Accuracy:15.927% C
KPH:103.500 A
VKPH:2.400 C+
M40 Fury
B+
Kills:547
V. Kills:80 N/A
Deaths:79
KDR:6.924
Accuracy:31.817% C-
KPH:66.100 B+
VKPH:9.700 C+
M12 Kobalt
B++
Kills:507
V. Kills:7 N/A
Deaths:27
KDR:18.778
Accuracy:15.066% C--
KPH:90.700 B++
VKPH:1.300 D-
M60-G Bulldog
B++
Kills:145
V. Kills:15 N/A
Deaths:24
KDR:6.042
Accuracy:36.544% C**
KPH:40.900 B++
VKPH:4.200 C
M20 Basilisk
C
Kills:110
V. Kills:38 282%
Deaths:44
KDR:2.500
Accuracy:35.303% C
KPH:16.300 C
VKPH:5.600 C--
M20 Basilisk
D-
Kills:52
V. Kills:22 226%
Deaths:28
KDR:1.857
Accuracy:30.624% D
KPH:11.300 D-
VKPH:4.800 D-
Kills:3,877 (0 + 3,877)
Deaths:419
KDR:9.253
VKDR:0.900
Vehicle Kills:377
Kill Difference:3,458
Playtime:57.393 hours
Usage:2%
Score:1.911m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:30.624%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 6,7636,7405,6111.201C++0.2324.855%C++11.78%D-30.4C++N/A148221.4h13.2B+52.9B+
M30 Mustang AH 5,4935,1289695.292C++3.8659.36%B+1.014%C-78.7B**5.6C++39265.2h5.1B++8.6B++
Tempest 4,8554,8114,8051.001C--0.4323.563%D-15.111%D-26.1DN/A149184h11C--46.6D
AF-41 Hacksaw 3,4273,4161,1952.859C++1.4329.585%C+11.622%D-51.8A+N/A26266h5.2B++17.5B+
Reaper DMR 3,2423,2362,9251.106C+0.3223.781%C20.921%C--24.9C-N/A107130.2h9.6C*40.2C++
AF-41 Hacksaw 3,2103,1861,1962.664C++1.2432.102%C+12.555%D48.2B**N/A25466.1h6B+18.8B+
AF-23 Grinder 2,6122,6101,0562.472C++1.0421.882%D**11.188%D--36.8B+N/A16071h4.1A18.9C++
LA1 Anchor 2,5152,4961,5881.572C+0.1425.527%C*23.918%C+33.5C-N/A10874.4h10.2C++40C**
AF-23 Grinder 2,3202,3129712.381C+0.9524.478%D*12.63%D--35.4C++N/A15265.3h4.9B**19.9C+
AF-34 Mattock 2,3062,2846903.31C++1.8823.717%D*13.266%D48.7B+N/A19146.9h4.3B**18.2C++
AF-34 Mattock 2,1052,0826893.022C+1.5925.548%D*13.833%D-44.4C**N/A17446.9h5.2B*20.2C+
C85 Canister-H 2,1302,04215513.174C+11.7548.9%C+14.006%B++200.2A++8.6C++59610.2h5B+10.2B+
AF-4 Cyclone 1,7401,7301,5221.137C+0.2925.006%C+11.85%D--25.9CN/A18166.8h10.7C*43C*
NS-7 PDW 1,6291,6222,1210.765C+0.6621.529%D13.872%D15.4DN/A52105.5h18.8D87.2C
NS-11P 1,5121,5001,2321.218C++0.2125.5%B+12.867%D--31.5C*N/A18047.6h12.8B+50.3B+
NC6 Gauss SAW 1,4571,4551,2441.17C++0.2620.691%C++21.168%C27.1C+N/A18053.6h9B+43.6B+
L100 Python HESH 1,4751,39210812.889C*11.4644.52%C-2.73%B**79.5B**4.7D-46017.5h2.6B*5.9B+
NS-11C 1,3271,3159721.353B+0.0826.362%B+12.624%D*32.5BN/A17340.5h12.6B+47.9B+
M40 Fury 1,4681,2821399.223B+7.7934.449%C+1.872%C++76.8A11.1B+63616.7h10.9B+31.7B+
M12 Kobalt 1,2631,2347815.821B14.3915.927%C15.478%D103.7A2.4C+60011.9h13.9B**87.3B+
LA39 Bruiser 1,2291,2241,0921.121C+0.3169.21%B++8.17%D*50.6B+N/A32824.2h2.1B++3B++
GD-7F 1,2371,2239171.334C**0.0925.717%C**17.253%C-40.4B+N/A19230.3h12B+46.5B+
AF-19 Mercenary 1,1941,1799871.195B+0.2325.63%B++23.155%B27.9B++N/A19842.2h10.3B++40.1B++
NC6S Gauss SAW S 1,1811,1688941.306C+0.1223.589%C++20.377%C--51.2C**N/A33322.8h10.5C*44.5C*
GD-66 Claw 1,1691,1669651.208C+0.2266.761%B++8.405%D--50.5B+N/A38523.1h2.2B+3.3B+
AF-57 Piston 1,1661,1629401.236C+0.1940.484%C++10.155%D--38.1C++N/A22830.5h4B+9.8B
NS-11A 1,1701,1611,1850.98C+0.4523.756%C+12.317%D*32.7C++N/A19735.5h15.2C64.2C+
NC1 Gauss Rifle 1,1671,1611,2730.912C+0.5220.516%C-16.365%D21.1C+N/A16455.1h12.5C*61C++
NC9 A-Tross 1,1631,1601,0541.101C+0.3322.208%D15.517%D*29.5CN/A17939.3h9.2B+41.3C++
NS-15M1 1,1651,1607581.53C++0.1023.348%C*19.914%C37.9C+N/A22930.6h12.1C**52B
MKV Suppressed 1,1601,1609351.241C*0.1925.06%C+12.5%D--28.6C+N/A13540.6h12.2B+48.8B
NS-15M2 1,1741,1588531.358C+0.0728.189%B*20.725%D50.1BN/A28923.1h12.3C*43.7B+
AF-4A Bandit 1,1631,1588001.448C++0.0227.506%B+18.912%D34.5C+N/A9733.6h10.3B37.4B+
AC-X11 1,1691,1588631.342B0.0928.647%B++19.516%C32.5C**N/A14635.6h9.8C**34.1B+
Mauler S6 1,1701,1561,0191.134B0.2945.728%B+9.775%D*36.8B+N/A21731.4h3.7B**8B*
GR-22 1,1681,1561,1850.976C+0.4524.605%C++10.554%D*32.7C++N/A19335.3h12.1B+49.1B+
NS Baron G5 1,1651,1561,0181.136C++0.2945.719%C*8.997%D*46.1B++N/A29725.1h4B+8.7C+
EM6 1,1631,1538361.379C+0.0519.548%C-19.428%D39.8C+N/A29129h10.3B+52.9C++
Shrike 1,2651,1521,2140.949B+0.4857.308%C++3.212%C*34.7B*3.4D*26833.2h3.2A++5.6A
Titan-150 HESH 1,2401,1171189.466C+8.0446.738%C+2.865%B*59.1B**6.5C41218.9h2.8B+6B+
Titan-150 HEAT 1,3171,0942065.311C*3.8840.962%D3.108%C++30.8B**6.3D20635.5h3.5B**8.6B++
NC05 Jackhammer 1,0721,0718871.207C+0.2245.955%C**10.177%D*33.3CN/A14232.2h4.7C**10.2C**
Gauss Prime 1,0691,0581,0451.012C0.4223.979%D19.376%D29.8DN/A13935.5h11.5C47.9C
19A Fortuna 9929777111.374C++0.0528.501%B+19.652%C+22.2DN/A6244.1h11.7D41C+
Titan-150 AP 1,6479302763.37C1.9454.348%B+3.656%B+26.8B+20.7A100634.7h5.1C+9.4C*
NS-44 Commissioner 8078041,2170.661C0.7731.814%C-11.816%D**16.5DN/A8148.6h3.5B+10.9C*
NC6A GODSAW 7797715081.518C0.0924.752%D20.104%D--41.7C--N/A24718.5h8.9C++36C+
NS Decimator 8817017760.903C+0.5367.113%B*1.284%D34.4C++8.8D33720.4h4.1B+6.2B++
E540 Halberd 1,0977011096.431C+5.0046.213%C*3.994%B+30.9C++17.4B+65522.7h5.3B+11.4B+
NS-15M AE 6866824671.46C0.0325.278%C+19.648%D-43.7CN/A12815.6h11.7C++46.3C*
NCM1 Scattercannon 6666663831.739C+0.3131.173%D13.814%C24.4C++N/A11827.3h5.8B*18.6B
C75 Viper 7196435411.907A+10.4837.803%C+1.555%C++69.9A*8.3C*3899.2h7.6B**20.1B**
Frag Grenade 5645621562N/A560.5759.957%A++N/A936.7A*3.3D68540.6h2.5A4.2B**
M40 Fury 627547796.924C+5.5031.817%C-1.645%C+65.9B+9.6C+7408.3h10.6B+33.3B
EM4 Longshot 5275242512.088C0.6636.174%C--70.229%D--33.4C*N/A11115.7h2.2C++6.1C+
M12 Kobalt 5145072718.778B++17.3515.066%C--17.554%C90.5B++1.3D-5895.6h13.5B*89.3B
NSX Tomoe 4834814011.2C0.2328.183%C+41.164%B+28.5C-N/A6416.9h12.2B+43.4B+
SAS-R 4794771992.397C+0.9743.059%B++65.199%C34.8C+N/A15913.7h2.6C-5.9C*
L100 Python HEAT 544474776.156C**4.7340.729%D--4.641%A44.3B*6.5D--29710.7h3.4A8.3B*
C-4 5464264241.005C0.4221.987%DN/A40.6D-11.4D*75110.5h1.5C++7C+
C85 Canister 4003901821.667B20.2435.432%C16.667%B*130A+3.3C7483h5.7B+16.1B+
M20 Mustang 7683754120.91C0.5230.841%C+1.067%D8.9C-9.3C+21542.3h145.2C470.9C
Vortek Rotary 6683692651.392C+0.0428.37%C-1.626%C13.2C+10.7C+43627.9h66.1B+232.9B
Enforcer ML85 616350714.93C+3.5039.998%C+2.571%C**19.9C15.1C64317.6h11.6B28.9B+
Breaker Rocket Pods 397323496.592C+5.1647.592%C+N/A82.8C+19B7453.9h16.4C++34.4C++
NCM2 Falcon 3663163860.819C+0.6135.888%C-5.38%C*11.9C+1.9D*11026.6h7B*19.6B+
Anti-Vehicle Grenade 2902821282N/A280.5770.968%A*N/A940M26.7D-82730.3h2.6A+3.6A+
M60-A Bulldog 2582421318.615C++17.1947.508%C*2.479%C++37.2C++2.5C2636.5h5.1B+10.8B+
Bouncing Betty 2302301911.204D--0.2249.525%B++N/A67.6D*N/A4233.4h1.6B**3.2B**
MANA Anti-Personnel Turret 2252201102N/A0.5720.84%UN/A2200U50U11087100.1h19.4T*93.2T*
L100 Python AP 359212653.262C1.8358.449%B+4.717%B**32.1C*22.3B++7396.6h6.5C+11.2C*
Gauss SPR 2142121321.606C+0.1831.014%C27.359%D-34.2BN/A1616.2h4.7B+15.1B+
Skyguard 3832061041.981C0.5529.651%C++2.427%C*12.5C10.7B30716.5h149.5C--504.1C+
NC12 Sweeper 1931931291.496B+0.0754.259%B**9.845%D-80.4A++N/A5292.4h3A5.6B**
Hardlight Dagger 19018325,0140.007D1.4214.373%D--3.279%D0.2CN/A1824.3h2.2C++15.3C+
CAS30 Tank Buster 3901791311.366C*0.0648.44%B+1.676%B+12.2B*14.4A++21214.7h54.9C+113.3C**
LA80 1761761261.397D0.0345.455%B++79.546%C*50.3B+N/A1453.5h1.8B++3.9B++
M20 Kestrel 3341731061.632C+0.2037.793%A2.89%B*11.1C--10.3C28915.6h143.3C379.2C++
NC4 Mag-Shot 1651652610.632C+0.8023.772%C-8.485%F14.2DN/A9511.6h7.4B+31.2C++
AP30 Shredder 249163246.792C*5.3622.163%D--4.294%A++25.9C+13.7C--2516.3h53.7B++242.1B
NC14 Bolt Driver 1631621231.317C0.1136.833%C*67.901%D27.5BN/A3385.9h2.6C++7.1C**
Tank Mine 219157682.309C+0.88101.245%SN/A112.1C*44.3D23441.4h3.1F-3.1A++
L105 Zephyr 161156819.5B*18.0742.85%C++N/A91.8A2.9D-3861.7h5.7B13.4B+
E540 Halberd-H 219149295.138C3.7158.348%C**N/A35.5C16.7C--4284.2h6.8C+11.6C+
NCM3 Raven 2501481550.955C++0.4740.644%C++1.351%D--13B**8.9A29611.4h24.8B+61.1B+
M60-G Bulldog 160145246.042B+4.6136.544%C**2.069%D41.4B++4.3C3293.5h6B+16.3B+
MGR-L1 Promise 1451421740.816C-0.6124.695%C*19.014%D20.3DN/A1047h16.5C67C++
NCM3 Raven 2551371550.884C+0.5439.367%C+N/A12B+10.4A+29111.4h26.2C**66.5C**
Spear Anti-Vehicle Phalanx Turret 188136197.158C+5.7348.725%B+5.147%B+52.3B*20C+7402.6h6.3B+13B*
NCM2 Falcon 1421251181.059C++0.3738.949%C3.2%D16.2B++2.2D--2027.7h10B*25.7B+
NCM1 Scattercannon 126124274.593B*3.1625.462%D--16.129%C*49.6B*N/A2732.5h4.8B++18.8C+
Sticky Grenade 1111111111N/A109.5752.222%C+N/A1110C*N/A83750.1h2.1C*4.1C*
M20 Basilisk 148110442.5C+1.0735.303%C6.364%C++16.4C5.7C-3256.7h78.3C**221.7B+
MGR-S1 Gladius 108106851.247C+0.1827.243%C++23.585%C*18.6DN/A665.7h11C+40.3C++
The Brawler 105105911.154C+0.2743.853%D**12.381%C27.6D-N/A863.8h4.3C-9.8D--
Auraxium Slasher 1031028,0470.013C1.4210.558%D**7.843%C+0.3C--N/A1321.4h1.9B+18.1C
M60-A Bulldog 10197128.083C6.6539.609%D1.031%D--22C--N/A2604.4h5.2B13.2C++
The Slasher 96962,9360.033C1.4018.446%D*8.333%C0.7C-N/A2129.7h1.9B+10.1C+
MAX Punch 95933,5770.026C--1.4042.268%CN/A0.4CN/A2234.1h2.2C+5.2C++
MANA Anti-Vehicle Turret 14291731.247B+0.1851.048%U3.297%D910D--510D--2664880.1h8.3C++16.3B++
Mag-Cutter 837124,4060.003D1.4329.474%C++N/A0.1DN/A11032.3h2.4C**8B+
NS-61 Emissary 6160850.706C+0.7220.309%D*13.333%D20CN/A763h12.3B60.4C+
Gauss Rifle Burst 6060361.667C+0.2423.218%D-10%F-46.2C++N/A4611.3h11C++47.2C+
M40 Fury-H 665669.333C7.9040.3%C+N/A140A25A8580.4h5.8B++14.3B++
M20 Basilisk 7452281.857C--0.4330.624%D5.769%C+11.3D-4.8D-2784.6h98.8C+322.5C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit754882.6h
Motion Spotter214,3572h
Nano-Armor Kit1,070665,49780.8h
Anti-Vehicle MANA Turret173430.8h
Spawn Beacon451,4391.7h
AE Nano-Armor Kit621353,83557.8h
Nanite Revive Grenade019,3985.4h
Medical Kit91111,55621h
Medical Applicator6,8171,803,793215.3h
Deconstruction Tool01010.1h
AE Medical Applicator961245,74329.2h
Ammunition Package734,3412.5h
Anti-Infantry MANA Turret413981.1h
Recon Detection Device3990.3h
Shield Recharging Field48428,95311.9h

Check the help document for the dictionary if you want to learn more about words used here.


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