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Harbinger Beikin[TWC2] Beikin
VS BR 92

KDR: 5.1

Score: 11m

Last Seen: Jan 19th, 2019 4:44 AM
- OFFLINE - 18.3 hour(s)

Battle Rank 92 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 672
Level Progress (to 93): 5%
Level 100 Progress: 59% 534h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Phaseshift VX-S Ghost Light PPA XM98 Dual Photon Pods Saron Laser Cannon NS-44L Blackhand
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,672,936 MLG Score: 2936
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.24%37.271%10531110113,8772.057863.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.045%1.379A2.572A**-2.324F--HEAD ++ (~23.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.696B+6.40.553B+16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.968%0.938%1276310193,62527780313.0396451%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.027%-1.012D*-0.577D0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.562B+19.90.63B+51.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.331%76.346%05101710,5864981821.257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.409%1.246B**0.604B+0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+20.371C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 672
11m258.4%244 (14.6k)216 (13k)5.0969123,4054,5925.5849392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022196626.663%41.773%111411:075

17% Engineer7% Heavy Assault66% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2013 3:40 AMJun 6th, 2016 12:35 AMJan 19th, 2019 12:51 AM (18h) (PST)Jan 19th, 2019 1:36 AM (18h) (PST)Jan 19th, 2019 12:44 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
409563530.4570.0900.1911.2920.0422936

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,5173,35521,1622751178312,952

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
852.7h/35.5d 2,241 9,777 7,099 66.1k 411 1,495 2,170 20.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:271
Deaths:116
KDR:2.336
Accuracy:19.784% C+
HSR:26.568% C**
Kills:271
Deaths (as Heavy Assault):116
Deaths (to Heavy Assaults):835
KDR:2.33621
Kill Difference:155
Playtime:60.192 hours
Usage:7%
Score:0.835m
Score/min:231
Accuracy (listed only):19.784%
HSR (listed only):26.568%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:133
Deaths:169
KDR:0.787
Accuracy:32.264% A++
HSR:31.579% A*
Kills:133
Deaths (as Engineer):169
Deaths (to Engineers):1,270
KDR:0.78698
Kill Difference:36
Playtime:148.538 hours
Usage:17%
Score:2.044m
Score/min:229
Accuracy (listed only):32.264%
HSR (listed only):31.579%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:3,811
Deaths:461
KDR:8.267
Accuracy:47.149% A
HSR:82.367% B+
Phaseshift VX-S
B++
Kills:2,632
Deaths:218
KDR:12.073
Accuracy:41.056% B++
HSR:72.568% C+
Ghost
B
Kills:2,510
Deaths:386
KDR:6.503
Accuracy:41.237% B
HSR:71.474% B
XM98
A++
Kills:1,162
Deaths:181
KDR:6.420
Accuracy:50.220% A++
HSR:84.596% B**
NS-44L Blackhand
A++
Kills:949
Deaths:253
KDR:3.751
Accuracy:53.497% A
HSR:68.072% A++
NS-30 Vandal
B++
Kills:879
Deaths:170
KDR:5.171
Accuracy:24.555% D**
HSR:32.537% B++
NS-44 Commissioner
B++
Kills:539
Deaths:224
KDR:2.406
Accuracy:42.352% B++
HSR:21.150% C+
VA39 Spectre
A
Kills:471
Deaths:76
KDR:6.197
Accuracy:38.659% B**
HSR:54.352% A
NS-61 Emissary
A
Kills:442
Deaths:213
KDR:2.075
Accuracy:30.549% B
HSR:24.208% A
Sirius SX12
B+
Kills:151
Deaths:77
KDR:1.961
Accuracy:22.529% C
HSR:21.192% B+
NS-357 Underboss
B
Kills:147
Deaths:123
KDR:1.195
Accuracy:39.038% B
HSR:18.367% C
Beamer VS3
B+
Kills:137
Deaths:135
KDR:1.015
Accuracy:25.033% C
HSR:26.277% B+
Phantom VA23
B+
Kills:125
Deaths:15
KDR:8.333
Accuracy:28.202% D--
HSR:33.600% B+
NSX Tomoe
C*
Kills:104
Deaths:21
KDR:4.952
Accuracy:25.114% D-
HSR:39.423% C*
Kills:14,059
Deaths (as Infiltrator):2,553
Deaths (to Infiltrators):1,173
KDR:5.50685
Kill Difference:11,506
Playtime:562.161 hours
Usage:66%
Score:6.891m
Score/min:204
Accuracy (listed only):36.371%
HSR (listed only):46.442%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:151
Deaths:77
KDR:1.961
Accuracy:22.529% C
HSR:21.192% B+
Solstice VE3
A*
Kills:133
Deaths:169
KDR:0.787
Accuracy:32.264% A++
HSR:31.579% A*
Kills:284
Deaths (as Light Assault):246
Deaths (to Light Assaults):658
KDR:1.15447
Kill Difference:38
Playtime:61.824 hours
Usage:7%
Score:1.055m
Score/min:285
Accuracy (listed only):27.396%
HSR (listed only):26.385%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
C**
Kills:185
Deaths:50
KDR:3.700
Accuracy:38.851% C
HSR:4.324% C**
Vortex VM21
B+
Kills:156
Deaths:50
KDR:3.120
Accuracy:41.653% C++
HSR:5.128% B+
Kills:341
Deaths (as MAX Suit):50
Deaths (to MAX Suits):97
KDR:6.82
Kill Difference:291
Playtime:14.377 hours
Usage:2%
Score:0.211m
Score/min:245
Accuracy (listed only):40.252%
HSR (listed only):4.726%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,574
V. Kills:88 N/A
Deaths:119
KDR:13.227
Accuracy:40.393% C+
KPH:50.100 C++
VKPH:2.800 C
Dual Photon Pods
C**
Kills:1,058
V. Kills:81 N/A
Deaths:77
KDR:13.740
Accuracy:54.704% C**
KPH:58.300 C
VKPH:4.500 D*
Saron Laser Cannon
A++
Kills:993
V. Kills:538 184%
Deaths:202
KDR:4.916
Accuracy:22.655% D**
KPH:30.500 A++
VKPH:16.500 B**
Photon A2A Missile Pods
B++
Kills:198
V. Kills:96 204%
Deaths:18
KDR:11
Accuracy:84.471% B++
KPH:43.600 C
VKPH:21.100 D
Hornet Missiles
D
Kills:67
V. Kills:44 149%
Deaths:6
KDR:11.167
Accuracy:54.969% D-
KPH:26.800 D
VKPH:17.600 D-
Kills:3,890 (2,567 + 0)
Deaths:422
KDR:9.218
VKDR:2.007
Vehicle Kills:847
Kill Difference:3,468
Playtime:89.168 hours
Usage:10%
Score:1.020m
Score/min:191
Piloting Accuracy:22.655%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:660
V. Kills:6 N/A
Deaths:144
KDR:4.583
Accuracy:50.917% B**
KPH:50.700 C+
VKPH:0.500 D*
M40 Fury-F
B++
Kills:443
V. Kills:75 N/A
Deaths:248
KDR:1.786
Accuracy:56.629% B++
KPH:25.100 C++
VKPH:4.200 C-
Kills:1,103 (1,103 + 0)
Deaths:392
KDR:2.814
VKDR:0.207
Vehicle Kills:81
Kill Difference:711
Playtime:30.676 hours
Usage:4%
Score:0.221m
Score/min:120
Driving Accuracy:56.629%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,8133,8114618.267A3.1747.149%A82.367%B+44.5B**N/A13585.6h1.7B**3.5B**
Phaseshift VX-S 2,6372,63221812.073M*6.9841.056%B++72.568%C+44.4B**N/A10759.3h2.1B++5.2B++
Ghost 2,5142,5103866.503A1.4141.237%B71.474%B42.3C*N/A10559.3h1.9B++4.7B+
Light PPA 1,6621,57411913.227B**8.1340.393%C+1.334%C++50.1C++2.8C13431.4h8.8B+21.9B+
XM98 1,1621,1621816.42A*1.3250.22%A++84.596%B**32.7B+N/A8935.5h1.9B**3.7B**
Dual Photon Pods 1,1391,0587713.74B**8.6454.704%C**N/A58.5C4.5D*19218.1h12.3B**22.4B*
Saron Laser Cannon 1,5319932024.916B**0.1822.655%D**N/A30.5A++16.5B**22532.6h45.6B**201.3B**
NS-44L Blackhand 9519492533.751A**1.3553.497%A68.072%A++24.5C+N/A6538.8h3.2B*6B*
NS-30 Vandal 8848791705.171A*0.0724.555%D**32.537%B++31.3CN/A9428.1h5.5C*22.2C
S12 Renegade 6666601444.583B+0.5150.917%B**4.545%C50.8C+N/A12413h3B+5.9B++
C-4 939657828.012S2.9226.25%C++N/A71.4C+30.7C++5709.2h0.7A+2.6A
NS-44 Commissioner 5425392242.406A+2.6942.352%B++21.15%C+31.5C+N/A8617.1h3.4B+7.9B++
Hunter QCX 5094912262.173A*2.9247.174%C**23.218%C15.7C++N/A5431.3h2.9B+6.2B+
VA39 Spectre 478471766.197M*1.1038.659%B**54.352%A21.6C+N/A7921.8h4.4B*11.4B*
M40 Fury-F 5184432481.786C++3.3156.629%B++N/A25C++4.2C-11717.7h6.7B++11.9B*
NS-61 Emissary 4434422132.075A++3.0230.549%B24.208%A15DN/A3529.4h10.8B+35.4B++
Orion VS54 2802711162.336B+2.7619.784%C+26.568%C**15.3DN/A7517.7h11.6B+58.5B
Lancer VS22 5632611152.27A*2.8364.154%BN/A10.6C12.2C+16524.7h18.5B28.8B+
Orbital Strike Uplink 3282281228U222.90516.129%UN/A1140U500U24640.2h1.4T*0.3T*
Photon A2A Missile Pods 2941981811A5.9084.471%B++N/A44C21.3D3164.5h6.4B**7.5A
Proximity Mine 191191464.152C++0.9449.544%B*N/A127.3C++N/A4121.5h1.7B+3.4B*
Vortex VM21 265185503.7A++1.4038.851%C4.324%C**16.4A+7.1B8411.3h12.4B**32B++
Force-Blade 1791792,4800.072A+5.0241.09%B*4.469%C0.5C+N/A1383.4h1.7B+4.2B++
Lumine Edge 1651654140.399A4.7040.175%B**12.121%D2.5CN/A765.2h1.1B++2.8B+
Vortex VM21 218156503.12A++1.9841.653%C++5.128%B+13.7A++5.4C*6811.4h15.8A37.9B*
Sirius SX12 152151771.961B*3.1422.529%C21.192%B+8.7D--N/A4217.4h12B++53.3B
NS-357 Underboss 1471471231.195C**3.9039.038%B18.367%C13.9D-N/A3810.6h3.8B+9.6B+
Beamer VS3 1381371351.015B4.0825.033%C26.277%B+8.7D-N/A3415.7h8.3B+33C++
Solstice VE3 1401331690.787C+4.3132.264%A++31.579%A*4D--N/A3133.6h16.6C+51.3B
Phantom VA23 125125158.333M*3.2428.202%D--33.6%B+14.7D*N/A418.5h4.1B+14.6C+
NSX Tomoe 106104214.952A*0.1425.114%D-39.423%C*30.6CN/A733.4h11.6B++46.2C**
Hornet Missiles 11167611.167B**6.0754.969%D-N/A26.8D17.6D-2102.5h9.3C**17C*
G30 Walker 9462320.667A*15.5727.864%FN/A34.4C+17.8C1981.8h121.2B**435B

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun02220.4h
Restoration Kit0640.1h
Motion Spotter21,1880.6h
Flail Targeting Dart143623.2h
Repair Module0640.2h
Turret AI Module0900.3h
Structure Shield Module0650.1h
Cortium Silo01360.3h
Medical Applicator07960.1h
Welding Device04210.1h
Sunderer Garage0680.3h
Xiphos Anti-Personnel Tower0740.3h
Nano-Armor Kit2575,9298.7h
Medical Kit1121,4304.6h
Elysium Spawn Tube21360.4h
Light Air Terminal1890.4h
Orbital Strike Target Designator18813.4h
Recon Detection Device498,83713.3h

Check the help document for the dictionary if you want to learn more about words used here.


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