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Primarch Beikin[TWC2] Beikin
VS BR 95

KDR: 5.19

Score: 12m

Last Seen: Aug 18th, 2019 4:28 AM
- OFFLINE - 151.9 hour(s)

Battle Rank 95 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
Level Progress (to 96): 15%
Level 100 Progress: 64% 459h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Phaseshift VX-S Ghost Light PPA Dual Photon Pods Saron Laser Cannon XM98 NS-44L Blackhand
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,482,784 MLG Score: 2784
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.457%36.154%10291112034,1132.066833.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.089%1.422A2.331A*-2.321F--HEAD ++ (~21.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.695B+6.50.547B+16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.954%0.834%1426312114,19728893414.5729449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.929%-0.991D---0.697D0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.555B+20.10.621B+51.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.332%76.374%05120910,6075041821.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.407%1.255A0.604B+0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+20.374C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
12m257.9%250 (15k)221 (13.3k)5.1941425,1504,8425.6997195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214207726.378%39.149%103311:147

19% Engineer7% Heavy Assault64% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2013 3:40 AMJun 6th, 2016 12:35 AMAug 24th, 2019 5:18 AM (2h) (PST)Aug 18th, 2019 12:32 AM (6d) (PST)Aug 18th, 2019 12:28 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
410553550.4650.0890.1821.3180.0472784

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,5843,28421,3002851179313,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
902.3h/37.6d 2,448 9,846 7,539 71.4k 423 1,554 2,528 22.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:275
Deaths:121
KDR:2.273
Accuracy:19.816% C
HSR:27.273% B
Kills:275
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):898
KDR:2.27273
Kill Difference:154
Playtime:61.124 hours
Usage:7%
Score:0.843m
Score/min:230
Accuracy (listed only):19.816%
HSR (listed only):27.273%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
M
Kills:168
Deaths:205
KDR:0.820
Accuracy:32.229% A++
HSR:34.524% M
Kills:168
Deaths (as Engineer):205
Deaths (to Engineers):1,331
KDR:0.81951
Kill Difference:37
Playtime:167.658 hours
Usage:19%
Score:2.345m
Score/min:233
Accuracy (listed only):32.229%
HSR (listed only):34.524%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:3,831
Deaths:463
KDR:8.274
Accuracy:47.121% A
HSR:82.407% B+
Phaseshift VX-S
B++
Kills:2,632
Deaths:218
KDR:12.073
Accuracy:41.056% B++
HSR:72.568% C+
Ghost
B
Kills:2,511
Deaths:386
KDR:6.505
Accuracy:41.239% B
HSR:71.486% C**
XM98
A*
Kills:1,162
Deaths:181
KDR:6.420
Accuracy:50.220% A*
HSR:84.596% B**
NS-44L Blackhand
A*
Kills:949
Deaths:253
KDR:3.751
Accuracy:53.497% A
HSR:68.072% A*
NS-30 Vandal
B++
Kills:879
Deaths:170
KDR:5.171
Accuracy:24.555% D**
HSR:32.537% B++
NS-61 Emissary
B+
Kills:618
Deaths:301
KDR:2.053
Accuracy:30.784% B+
HSR:20.227% B+
NS-44 Commissioner
B++
Kills:540
Deaths:225
KDR:2.400
Accuracy:42.386% B++
HSR:21.111% C+
VA39 Spectre
A+
Kills:471
Deaths:76
KDR:6.197
Accuracy:38.659% B**
HSR:54.352% A+
NS-357 Underboss
B+
Kills:167
Deaths:140
KDR:1.193
Accuracy:40.101% B+
HSR:19.162% C
Sirius SX12
B+
Kills:151
Deaths:77
KDR:1.961
Accuracy:22.529% C
HSR:21.192% B+
Beamer VS3
B+
Kills:137
Deaths:135
KDR:1.015
Accuracy:25.006% C
HSR:26.277% B+
Phantom VA23
B+
Kills:125
Deaths:15
KDR:8.333
Accuracy:28.202% D--
HSR:33.600% B+
NSX Tomoe
C*
Kills:104
Deaths:21
KDR:4.952
Accuracy:25.114% D-
HSR:39.423% C*
Kills:14,277
Deaths (as Infiltrator):2,661
Deaths (to Infiltrators):1,199
KDR:5.36528
Kill Difference:11,616
Playtime:576.509 hours
Usage:64%
Score:7.228m
Score/min:209
Accuracy (listed only):36.462%
HSR (listed only):46.215%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M
Kills:168
Deaths:205
KDR:0.820
Accuracy:32.229% A++
HSR:34.524% M
Sirius SX12
B+
Kills:151
Deaths:77
KDR:1.961
Accuracy:22.529% C
HSR:21.192% B+
Kills:319
Deaths (as Light Assault):282
Deaths (to Light Assaults):688
KDR:1.13121
Kill Difference:37
Playtime:76.794 hours
Usage:9%
Score:1.347m
Score/min:292
Accuracy (listed only):27.379%
HSR (listed only):27.858%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B
Kills:185
Deaths:50
KDR:3.700
Accuracy:38.851% C
HSR:4.324% B
Vortex VM21
B+
Kills:156
Deaths:50
KDR:3.120
Accuracy:41.653% C++
HSR:5.128% B+
Kills:341
Deaths (as MAX Suit):50
Deaths (to MAX Suits):102
KDR:6.82
Kill Difference:291
Playtime:14.377 hours
Usage:2%
Score:0.211m
Score/min:245
Accuracy (listed only):40.252%
HSR (listed only):4.726%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,779
V. Kills:97 N/A
Deaths:134
KDR:13.276
Accuracy:40.083% C+
KPH:51.200 C++
VKPH:2.800 C
Dual Photon Pods
C**
Kills:1,228
V. Kills:85 N/A
Deaths:82
KDR:14.976
Accuracy:54.521% C**
KPH:62.200 C
VKPH:4.300 D*
Saron Laser Cannon
A++
Kills:1,190
V. Kills:641 185%
Deaths:222
KDR:5.360
Accuracy:22.847% D**
KPH:32.200 A++
VKPH:17.300 A
Photon A2A Missile Pods
B++
Kills:208
V. Kills:102 202%
Deaths:19
KDR:10.947
Accuracy:83.202% B++
KPH:44.600 C+
VKPH:21.900 D
Hornet Missiles
C-
Kills:76
V. Kills:50 149%
Deaths:6
KDR:12.667
Accuracy:58.391% C-
KPH:30.400 D
VKPH:20 D
Kills:4,481 (2,969 + 0)
Deaths:463
KDR:9.678
VKDR:2.106
Vehicle Kills:975
Kill Difference:4,018
Playtime:98.628 hours
Usage:11%
Score:1.164m
Score/min:197
Piloting Accuracy:22.847%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:727
V. Kills:7 N/A
Deaths:156
KDR:4.660
Accuracy:50.803% B**
KPH:53 C++
VKPH:0.500 D*
M40 Fury-F
B+
Kills:443
V. Kills:75 N/A
Deaths:248
KDR:1.786
Accuracy:56.629% B+
KPH:25.100 C++
VKPH:4.200 C-
Kills:1,170 (1,170 + 0)
Deaths:404
KDR:2.896
VKDR:0.203
Vehicle Kills:82
Kill Difference:766
Playtime:31.379 hours
Usage:3%
Score:0.237m
Score/min:126
Driving Accuracy:56.629%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,8333,8314638.274A3.0847.121%A82.407%B+44.5B**N/A13586h1.7B**3.5B**
Phaseshift VX-S 2,6372,63221812.073M**6.8841.056%B++72.568%C+44.4B**N/A10759.3h2.1B++5.2B++
Ghost 2,5152,5113866.505A1.3141.239%B71.486%C**42.3C++N/A10559.3h1.9B++4.7B+
Light PPA 1,8761,77913413.276A++8.0840.083%C+1.237%C+51.3C++2.8C13534.7h8.9B+22.2B+
Dual Photon Pods 1,3131,2288214.976A9.7854.521%C**N/A62.3C4.3D*19819.7h12B**22.1B**
Saron Laser Cannon 1,8311,1902225.36B**0.1722.847%D**N/A32.2A++17.3A23437h45.1B**197.2B**
XM98 1,1621,1621816.42A**1.2350.22%A*84.596%B**32.7BN/A8935.5h1.9B**3.7B**
NS-44L Blackhand 9519492533.751A*1.4453.497%A68.072%A*24.5C+N/A6538.8h3.2B*6B*
NS-30 Vandal 8848791705.171A*0.0224.555%D**32.537%B++31.3CN/A9428.1h5.5C**22.2C
S12 Renegade 7347271564.66B+0.5350.803%B**4.539%C53.1C++N/A13713.7h2.9B+5.7B++
C-4 973681867.919S2.7226.384%C++N/A70.2C30.1C++5589.7h0.7A+2.6A
NS-61 Emissary 6196183012.053A++3.1430.784%B+20.227%B+16.8C-N/A4436.8h9.5B++31B*
Orbital Strike Uplink 7875471547U541.81640.425%UN/A1367.5U600U51730.4h1.1T*0.2T*
NS-44 Commissioner 5435402252.4A2.7942.386%B++21.111%C+31.4C+N/A8617.2h3.4B+7.9B++
Hunter QCX 5114922272.167A*3.0347.296%C**23.171%C+15.6C*N/A5531.5h2.9B+6.2B+
VA39 Spectre 478471766.197M**1.0038.659%B**54.352%A+21.4C+N/A7822h4.4B*11.4B*
M40 Fury-F 5184432481.786C++3.4156.629%B+N/A25C++4.2C-11717.7h6.7B++11.9B*
Orion VS54 2842751212.273B+2.9219.816%C27.273%B15.3DN/A7618h11.5B+58.2C++
Lancer VS22 5652621152.278A++2.9263.937%BN/A10.5C12.1C+16425h18.5B28.9B+
Photon A2A Missile Pods 3102081910.947A5.7583.202%B++N/A44.3C+21.7D3274.7h6.6B**7.9A
Proximity Mine 196196474.17C++1.0248.82%B*N/A130.7C*N/A4111.5h1.7B+3.5B*
Vortex VM21 265185503.7A++1.4938.851%C4.324%B16.4A7.1B+8411.3h12.4B**32B++
Force-Blade 1791792,4800.072A+5.1241.09%B*4.469%C0.5CN/A1383.8h1.7B*4.2B++
Solstice VE3 1771682050.82C++4.3732.229%A++34.524%M4.2D-N/A2940.1h15.5C++48.2B
NS-357 Underboss 1671671401.193C*4.0040.101%B+19.162%C14.4D-N/A4111.6h3.8B+9.5B+
Lumine Edge 1651654140.399B**4.8040.175%B**12.121%D2.5CN/A765.2h1.1B++2.8B+
Vortex VM21 218156503.12A++2.0741.653%C++5.128%B+13.7A5.4C*6811.4h15.8B**37.9B*
Sirius SX12 152151771.961B*3.2322.529%C21.192%B+8.7D--N/A4217.4h12B++53.3B
Beamer VS3 1381371351.015B+4.1825.006%C26.277%B+8.7D-N/A3415.8h8.3B+33C++
Phantom VA23 125125158.333S3.1428.202%D--33.6%B+14.7D--N/A418.5h4.1B+14.6C+
NSX Tomoe 106104214.952A*0.2425.114%D-39.423%C*30.6CN/A743.4h11.6B++46.2C**
Hornet Missiles 12676612.667A++7.4758.391%C-N/A30.4D20D2392.5h9.9C*17C**
Xiphos Anti-Personnel Phalanx Tower 7373173C*67.8118.182%D*N/A730A++N/A242720.1h0.2B++1.1B++
G40-F Ranger 11171235.5A++30.3131.196%CN/A54.6B++30.8B++4151.3h50B**160.1B++
G30 Walker 9462320.667M15.4727.864%FN/A34.4C+17.8C+1981.8h121.2B**435B+
Rocklet Rifle 9758600.967B+4.2349.414%CN/A21.5C--14.4D-2682.7h15.3A++30.9B**
NSX Raijin 5252152N/A46.8163.279%A*7.692%F-260T-N/A8540.2h3.7D5.9B*

Consumables
  Name Deaths Consumed Time Equipped
Sunderer Garage01010.5h
Structure Shield Module0940.2h
Repair Module0980.3h
Cortium Silo01850.5h
Turret AI Module01180.4h
Xiphos Anti-Personnel Tower01010.4h
Restoration Kit0640.1h
VS Patriot Flare Gun02620.5h
Motion Spotter21,1940.6h
Medical Applicator07960.1h
Welding Device04630.1h
Spitfire Auto-Turret01230.2h
Nano-Armor Kit2688,3219.6h
Medical Kit1191,4825h
Orbital Strike Target Designator351484.8h
Light Air Terminal21300.6h
Pain Spire0620.3h
Flail Targeting Dart164213.8h
Recon Detection Device529,09513.8h
Elysium Spawn Tube21890.5h

Check the help document for the dictionary if you want to learn more about words used here.


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