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Dreadnaught BellaMorte95[3GIS] BellaMorte95
VS BR 166

KDR: 0.99

Score: 68m

Last Seen: Jan 13th, 2019 4:00 PM
- OFFLINE - 899.1 hour(s)

Battle Rank 120 (166 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd NS-7 PDW Supernova FPC Lumine Edge MKV Suppressed Proximity Mine Pandora VX25 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $126,351 MLG Score: 101
Fun Score: N/A
Cheeseburgers Flipped: 1187TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.204%22.935%5092499815,3610.5733210.414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.939%0.221C++0.347C**-1.519FHEAD ++ (~11.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.266C*12.20.146C++42.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.684%2.179%258610164,405272629561.61533149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.154%0.467B+-0.282C0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.714B++5.10.597B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.16%2.338%47217100510,135241864204.18975158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.744%-0.371C--0.514D0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.734B++10.10.743B++21.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.66%89.018%472210201,293186830.691814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.754%1.746A++1.435A0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.90.409B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.617%18.614%472210201,4292000130.7145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.97%-0.816D-0.814B++-0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.229C5.1-0.056C+11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
68m616.5%403 (24.2k)326 (19.6k)0.98753953,17753,8481.24036166 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022223714.389%14.465%20803:5318

15% Combat Medic51% Engineer9% Heavy Assault16% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 5:21 PMNov 19th, 2013 9:07 PMFeb 10th, 2019 3:06 PM (9d) (PST)Jan 13th, 2019 5:16 PM (37d) (PST)Jan 13th, 2019 12:00 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3991572420.2550.2580.0371.9390.059101

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,9139,40614,50715162116419,572

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3473.6h/144.7d 13,614 7,692 18,777 404.1k 4,040 9,655 12,368 83.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:717
Deaths:1,352
KDR:0.530
Accuracy:18.649% C-
HSR:25.663% C++
Ursa
D
Kills:326
Deaths:1,348
KDR:0.242
Accuracy:12.075% F-
HSR:19.018% D
SVA-88
C
Kills:211
Deaths:537
KDR:0.393
Accuracy:14.168% F-
HSR:23.223% C
NS-15M1
B++
Kills:159
Deaths:426
KDR:0.373
Accuracy:17.725% D-
HSR:28.302% B++
Kills:1,413
Deaths (as Heavy Assault):3,663
Deaths (to Heavy Assaults):15,189
KDR:0.38575
Kill Difference:2,250
Playtime:305.593 hours
Usage:9%
Score:3.480m
Score/min:190
Accuracy (listed only):15.654%
HSR (listed only):24.051%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:1,365
Deaths:2,625
KDR:0.520
Accuracy:31.902% D
HSR:18.315% B*
Solstice SF
C+
Kills:1,159
Deaths:4,008
KDR:0.289
Accuracy:18.259% D*
HSR:15.703% C+
Zenith VX-5
C
Kills:623
Deaths:1,714
KDR:0.363
Accuracy:19.902% D*
HSR:20.064% C
NS Baron G5
C**
Kills:432
Deaths:853
KDR:0.506
Accuracy:42.240% C+
HSR:15.741% C**
Serpent VE92
B+
Kills:387
Deaths:922
KDR:0.420
Accuracy:18.338% D--
HSR:22.222% B+
NS-11C
B+
Kills:196
Deaths:1,498
KDR:0.131
Accuracy:12.176% F--
HSR:21.429% B+
VX6-7
D*
Kills:70
Deaths:596
KDR:0.117
Accuracy:10.034% F**
HSR:14.286% D*
Eidolon VE33
B*
Kills:69
Deaths:342
KDR:0.202
Accuracy:18.384% D**
HSR:31.884% B*
Phobos VX86
A+
Kills:64
Deaths:349
KDR:0.183
Accuracy:26.329% F*
HSR:25% A+
Kills:4,365
Deaths (as Engineer):12,907
Deaths (to Engineers):12,943
KDR:0.33819
Kill Difference:8,542
Playtime:1,775.034 hours
Usage:51%
Score:41.394m
Score/min:389
Accuracy (listed only):21.952%
HSR (listed only):20.516%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B+
Kills:2,785
Deaths:4,007
KDR:0.695
Accuracy:23.703% C+
HSR:20.610% B+
MKV Suppressed
C++
Kills:1,624
Deaths:2,133
KDR:0.761
Accuracy:26.275% C++
HSR:20.197% C++
Pandora VX25
B*
Kills:1,365
Deaths:2,625
KDR:0.520
Accuracy:31.902% D
HSR:18.315% B*
NS-7B PDW
B+
Kills:1,184
Deaths:1,368
KDR:0.865
Accuracy:27.495% B
HSR:21.791% B+
Eridani SX5
C++
Kills:1,168
Deaths:1,635
KDR:0.714
Accuracy:23.921% C-
HSR:20.462% C++
Solstice SF
C+
Kills:1,159
Deaths:4,008
KDR:0.289
Accuracy:18.259% D*
HSR:15.703% C+
Zenith VX-5
C
Kills:623
Deaths:1,714
KDR:0.363
Accuracy:19.902% D*
HSR:20.064% C
NS Baron G5
C**
Kills:432
Deaths:853
KDR:0.506
Accuracy:42.240% C+
HSR:15.741% C**
Serpent VE92
B+
Kills:387
Deaths:922
KDR:0.420
Accuracy:18.338% D--
HSR:22.222% B+
NS-11C
B+
Kills:196
Deaths:1,498
KDR:0.131
Accuracy:12.176% F--
HSR:21.429% B+
VX6-7
D*
Kills:70
Deaths:596
KDR:0.117
Accuracy:10.034% F**
HSR:14.286% D*
Skorpios
C+
Kills:66
Deaths:125
KDR:0.528
Accuracy:17.835% F--
HSR:19.697% C+
Phobos VX86
A+
Kills:64
Deaths:349
KDR:0.183
Accuracy:26.329% F*
HSR:25% A+
Kills:11,123
Deaths (as Light Assault):21,833
Deaths (to Light Assaults):8,560
KDR:0.50946
Kill Difference:10,710
Playtime:163.257 hours
Usage:5%
Score:1.679m
Score/min:171
Accuracy (listed only):22.954%
HSR (listed only):19.655%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:2,785
Deaths:4,007
KDR:0.695
Accuracy:23.703% C+
HSR:20.610% B+
MKV Suppressed
C++
Kills:1,624
Deaths:2,133
KDR:0.761
Accuracy:26.275% C++
HSR:20.197% C++
Pandora VX25
B*
Kills:1,365
Deaths:2,625
KDR:0.520
Accuracy:31.902% D
HSR:18.315% B*
NS-7B PDW
B+
Kills:1,184
Deaths:1,368
KDR:0.865
Accuracy:27.495% B
HSR:21.791% B+
H-V45
C**
Kills:1,175
Deaths:1,456
KDR:0.807
Accuracy:22.700% C
HSR:22.979% C**
Eridani SX5
C++
Kills:1,168
Deaths:1,635
KDR:0.714
Accuracy:23.921% C-
HSR:20.462% C++
NS-11AB
C+
Kills:1,166
Deaths:1,217
KDR:0.958
Accuracy:26.335% C+
HSR:24.957% C+
NS-11A
B+
Kills:1,158
Deaths:1,258
KDR:0.921
Accuracy:25.695% C**
HSR:25.993% B+
Terminus VX-9
C+
Kills:871
Deaths:1,401
KDR:0.622
Accuracy:23.028% D
HSR:25.029% C+
CME
C+
Kills:519
Deaths:996
KDR:0.521
Accuracy:22.566% D
HSR:22.736% C+
NS Baron G5
C**
Kills:432
Deaths:853
KDR:0.506
Accuracy:42.240% C+
HSR:15.741% C**
Equinox VE2
C+
Kills:74
Deaths:156
KDR:0.474
Accuracy:23.123% C--
HSR:20.270% C+
Corvus VA55
D
Kills:72
Deaths:135
KDR:0.533
Accuracy:20.956% D
HSR:18.056% D
Skorpios
C+
Kills:66
Deaths:125
KDR:0.528
Accuracy:17.835% F--
HSR:19.697% C+
Phobos VX86
A+
Kills:64
Deaths:349
KDR:0.183
Accuracy:26.329% F*
HSR:25% A+
Kills:13,723
Deaths (as Combat Medic):19,714
Deaths (to Combat Medics):6,329
KDR:0.6961
Kill Difference:5,991
Playtime:513.613 hours
Usage:15%
Score:10.922m
Score/min:354
Accuracy (listed only):25.607%
HSR (listed only):21.455%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:2,785
Deaths:4,007
KDR:0.695
Accuracy:23.703% C+
HSR:20.610% B+
MKV Suppressed
C++
Kills:1,624
Deaths:2,133
KDR:0.761
Accuracy:26.275% C++
HSR:20.197% C++
NS-7B PDW
B+
Kills:1,184
Deaths:1,368
KDR:0.865
Accuracy:27.495% B
HSR:21.791% B+
Eridani SX5
C++
Kills:1,168
Deaths:1,635
KDR:0.714
Accuracy:23.921% C-
HSR:20.462% C++
Parallax VX3
A+
Kills:1,156
Deaths:322
KDR:3.590
Accuracy:47.930% A
HSR:89.533% A+
NS-44P Commissioner
B++
Kills:239
Deaths:340
KDR:0.703
Accuracy:33.055% D-
HSR:32.218% B++
NS-61 Emissary
B++
Kills:201
Deaths:223
KDR:0.901
Accuracy:32.582% B++
HSR:19.403% B+
NS-44L Blackhand
A++
Kills:200
Deaths:148
KDR:1.351
Accuracy:44.773% B
HSR:67% A++
NS-44 Commissioner
C
Kills:175
Deaths:227
KDR:0.771
Accuracy:32.935% C
HSR:14.286% D--
V10
B*
Kills:137
Deaths:118
KDR:1.161
Accuracy:40.142% C+
HSR:84.672% B*
Skorpios
C+
Kills:66
Deaths:125
KDR:0.528
Accuracy:17.835% F--
HSR:19.697% C+
Kills:8,935
Deaths (as Infiltrator):10,646
Deaths (to Infiltrators):5,969
KDR:0.83928
Kill Difference:1,711
Playtime:544.477 hours
Usage:16%
Score:7.243m
Score/min:222
Accuracy (listed only):31.877%
HSR (listed only):37.261%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,166
Deaths:976
KDR:1.195
Accuracy:14.468% D--
HSR:23.756% B+
Blueshift VM5
C
Kills:1,161
Deaths:1,076
KDR:1.079
Accuracy:14.663% D--
HSR:19.897% C
Nebula VM20
B+
Kills:1,086
Deaths:703
KDR:1.545
Accuracy:20.561% B+
HSR:24.125% B+
Nebula VM20
B+
Kills:753
Deaths:599
KDR:1.257
Accuracy:17.403% C+
HSR:23.108% B+
Cosmos VM3
A++
Kills:391
Deaths:195
KDR:2.005
Accuracy:22.939% A+
HSR:28.645% A++
Comet VM2
C+
Kills:73
Deaths:199
KDR:0.367
Accuracy:33.413% D--
HSR:4.110% C+
Comet VM2
B+
Kills:54
Deaths:169
KDR:0.320
Accuracy:34.533% D*
HSR:5.556% B+
Kills:4,684
Deaths (as MAX Suit):1,958.500
Deaths (to MAX Suits):3,742
KDR:2.39163
Kill Difference:2,725.500
Playtime:148.709 hours
Usage:4%
Score:3.269m
Score/min:366
Accuracy (listed only):22.569%
HSR (listed only):18.456%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:357
V. Kills:207 172%
Deaths:203
KDR:1.759
Accuracy:39.177% C++
KPH:1,285,200 U
VKPH:745,200 U
L105 Zephyr
U
Kills:182
V. Kills:17 N/A
Deaths:50
KDR:3.640
Accuracy:29.034% F
KPH:655,200 U
VKPH:61,200 U
AP30 Shredder
U
Kills:81
V. Kills:64 125%
Deaths:61
KDR:1.328
Accuracy:15.551% F**
KPH:291,600 U
VKPH:230,400 U
Kills:620 (0 + 620)
Deaths:314
KDR:1.975
VKDR:0.917
Vehicle Kills:288
Kill Difference:306
Playtime:0.001 hours
Usage:0%
Score:1.191m
Score/min:17,857,620
Piloting Accuracy:N/A%
Gunner Accuracy:15.551%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:228
V. Kills:36 N/A
Deaths:70
KDR:3.257
Accuracy:57.880% B**
KPH:49.400 C+
VKPH:7.800 C+
L100 Python AP
D*
Kills:105
V. Kills:95 109%
Deaths:68
KDR:1.544
Accuracy:43.096% D**
KPH:11.400 D**
VKPH:10.300 D*
C75 Viper
D-
Kills:83
V. Kills:30 268%
Deaths:49
KDR:1.694
Accuracy:27.072% D*
KPH:12.300 D-
VKPH:4.400 D-
L100 Python HEAT
N/A
Kills:50
V. Kills:24 200%
Deaths:27
KDR:1.852
Accuracy:42.428% N/A
KPH:11 N/A
VKPH:5.300 N/A
Kills:466 (466 + 0)
Deaths:214
KDR:2.178
VKDR:0.864
Vehicle Kills:185
Kill Difference:252
Playtime:25.156 hours
Usage:1%
Score:0.629m
Score/min:417
Driving Accuracy:42.428%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C*
Kills:5,706
V. Kills:4,752 120%
Deaths:1,149
KDR:4.966
Accuracy:55.158% B**
KPH:22.100 D-
VKPH:18.400 C*
Supernova FPC
C
Kills:2,633
V. Kills:2,217 119%
Deaths:893
KDR:2.948
Accuracy:46.435% D-
KPH:16 D
VKPH:13.500 C
Supernova PC
C
Kills:1,029
V. Kills:493 208%
Deaths:352
KDR:2.923
Accuracy:50.841% C*
KPH:15.300 D
VKPH:7.300 C
Saron HRB
D
Kills:675
V. Kills:486 139%
Deaths:239
KDR:2.824
Accuracy:29.873% F
KPH:15.800 D-
VKPH:11.400 D
Proton II PPA
C**
Kills:371
V. Kills:38 N/A
Deaths:55
KDR:6.745
Accuracy:19.240% D
KPH:40.600 C--
VKPH:4.200 C**
Supernova VPC
C
Kills:327
V. Kills:31 N/A
Deaths:82
KDR:3.988
Accuracy:47.297% C
KPH:36.200 C
VKPH:3.400 D--
Kills:10,741 (3,989 + 6,752)
Deaths:2,770
KDR:3.878
VKDR:2.894
Vehicle Kills:8,017
Kill Difference:7,971
Playtime:551.122 hours
Usage:16%
Score:14.263m
Score/min:431
Driving Accuracy:47.297%
Gunner Accuracy:19.240%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:258
V. Kills:172 149%
Deaths:118
KDR:2.186
Accuracy:49.545% D--
KPH:19.900 D*
VKPH:13.300 D--
Proton II PPA-H
C--
Kills:257
V. Kills:10 N/A
Deaths:61
KDR:4.213
Accuracy:28.284% D--
KPH:65 C--
VKPH:2.500 D*
Saron HRB-H
D
Kills:143
V. Kills:91 155%
Deaths:44
KDR:3.250
Accuracy:38.531% F-
KPH:27.800 D
VKPH:17.700 D
Kills:658 (0 + 658)
Deaths:223
KDR:2.951
VKDR:1.224
Vehicle Kills:273
Kill Difference:435
Playtime:22.031 hours
Usage:1%
Score:0.408m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:38.531%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:441
V. Kills:64 N/A
Deaths:130
KDR:3.392
Accuracy:30.548% C-
KPH:19.100 D
VKPH:2.800 D-
M40 Fury
D
Kills:379
V. Kills:77 486%
Deaths:55
KDR:6.891
Accuracy:32.595% C-
KPH:36.700 D
VKPH:7.500 D
M40 Fury
C-
Kills:361
V. Kills:81 440%
Deaths:76
KDR:4.750
Accuracy:34.464% C
KPH:32 C--
VKPH:7.200 C-
M60-G Bulldog
D
Kills:260
V. Kills:40 N/A
Deaths:75
KDR:3.467
Accuracy:29.397% D
KPH:22.800 D
VKPH:3.500 D
M12 Kobalt
D-
Kills:163
V. Kills:5 N/A
Deaths:31
KDR:5.258
Accuracy:11.628% D*
KPH:32.500 D-
VKPH:1 D--
M20 Basilisk
D--
Kills:135
V. Kills:64 208%
Deaths:66
KDR:2.045
Accuracy:27.127% D*
KPH:8.200 D--
VKPH:3.900 D--
M12 Kobalt
D
Kills:82
V. Kills:7 N/A
Deaths:16
KDR:5.125
Accuracy:9.937% F
KPH:23.400 D*
VKPH:2 D
M20 Basilisk
D-
Kills:56
V. Kills:41 133%
Deaths:46
KDR:1.217
Accuracy:26.066% D**
KPH:6.900 D*
VKPH:5 D-
Kills:1,877 (0 + 1,877)
Deaths:495
KDR:3.792
VKDR:0.766
Vehicle Kills:379
Kill Difference:1,382
Playtime:89.184 hours
Usage:3%
Score:1.628m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:26.066%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:57
V. Kills:32 173%
Deaths:278
KDR:0.205
Accuracy:54.939% B+
KPH:4.400 D--
VKPH:2.500 D-
Kills:57 (57 + 0)
Deaths:278
KDR:0.205
VKDR:0.115
Vehicle Kills:32
Kill Difference:221
Playtime:12.933 hours
Usage:0%
Score:0.053m
Score/min:68
Driving Accuracy:54.939%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 10,4585,7061,1494.966C3.9855.158%B**2.278%C+22.1D-18.4C*334258.7h6.4C11.6C**
NS-7 PDW 2,8102,7854,0070.695C0.2923.703%C+20.61%B+17C-N/A77164.1h12.5B++52.7B+
Supernova FPC 4,8502,6338932.948C1.9646.435%D-2.431%C+16D13.5C669164.4h5.2C**11.3C+
Lumine Edge 2,5762,5734,4520.578A++0.4134.052%B++18.072%C**9.6B+N/A26267.5h1.1B++3.3B+
MKV Suppressed 1,6421,6242,1330.761C0.2326.275%C++20.197%C++21.2C-N/A9076.5h12B+45.5B+
Proximity Mine 1,5401,5393724.137C++3.1543.876%C*N/A118.4C+N/A41113h1.9C++4.2B+
Pandora VX25 1,3771,3652,6250.52D0.4731.902%D18.315%B*10.9D--N/A50125.5h5.1C16.1C-
C-4 1,8691,2412,0470.606D0.3824.355%CN/A32.7D--16.5D-63338h1.6C+6.7C+
NS-7B PDW 1,1971,1841,3680.865C0.1227.495%B21.791%B+25.5CN/A6046.4h11.5B++41.7B+
H-V45 1,1861,1751,4560.807C0.1822.7%C22.979%C**20.3C-N/A6658h12.1B+53.5C**
Eridani SX5 1,1741,1681,6350.714C0.2723.921%C-20.462%C++17.7DN/A13066h11.8C*49.4C++
NS-11AB 1,1911,1661,2170.958C0.0326.335%C+24.957%C+26.3DN/A7144.4h12.1B45.9B
Blueshift VM5 1,1751,1669761.195C-0.2114.468%D--23.756%B+16.8D--N/A10469.3h17.4C120.5D
Sticky Grenade 1,1681,16211162N/A1,161.0154.662%BN/A1162B+6D77331h1.5B*2.8B++
Blueshift VM5 1,1701,1611,0761.079C--0.0914.663%D--19.897%C15.3D--N/A9475.7h18.7D127.3D
Solstice SF 1,1711,1594,0080.289D0.7018.259%D*15.703%C+5.4D--N/A27216.1h12.4C++68C
NS-11A 1,1761,1581,2580.921C0.0725.695%C**25.993%B+23.6CN/A8449.1h12.1B++47.1B+
Parallax VX3 1,1591,1563223.59C*2.6047.93%A89.533%A+25.2C+N/A9945.9h1.8B*3.8B*
Nebula VM20 1,1091,0867031.545C0.5620.561%B+24.125%B+37.4C*N/A16629h15.2B+74.1B+
Supernova PC 1,5221,0293522.923C1.9450.841%C*1.749%C-15.3D7.3C24867.2h4.9B9.6B+
Terminus VX-9 8928711,4010.622C--0.3723.028%D25.029%C+17.6D-N/A6949.6h13.3C57.6C
Tank Mine 1,4428634431.948C0.9624.319%DN/A70.2D47.1C--130712.3h1.6B+6.8C+
C-4 ARX 1,0317996681.196C-0.2124.406%C--N/A78.3D22.7D46410.2h1.4C5.9D
Hunter QCX 8147979260.861C*0.1352.831%B+63.865%A**7.6DN/A23104.2h2.6B+4.9B+
Nebula VM20 7637535991.257C0.2717.403%C+23.108%B+28.1CN/A14326.8h15.6C*89.8C*
Orion VS54 7227171,3520.53C--0.4618.649%C-25.663%C++15.7DN/A14245.7h11.7B+62.9C++
Saron HRB 1,1616752392.824C-1.8429.873%F1.481%C+15.8D-11.4D43542.7h19.6B+65.5C--
Zenith VX-5 6376231,7140.363D-0.6219.902%D*20.064%C6.3D--N/A4499.5h14.1C+70.7C-
CME 5215199960.521D0.4722.566%D22.736%C+13.1D-N/A5939.6h13.1C**57.8C+
M60-G Bulldog 5054411303.392C2.4030.548%C-2.041%D19.1D2.8D-21623.1h6.7B+22C*
NS Baron G5 4364328530.506D0.4842.24%C+15.741%C**12.8D--N/A9733.8h4.5C*10.8C+
Cosmos VM3 3983911952.005C++1.0222.939%A+28.645%A++48.3A++N/A1808.1h12B+52.2B*
Serpent VE92 3923879220.42D0.5718.338%D--22.222%B+6.7D--N/A4857.6h12.9C*70.1C+
M40 Fury 456379556.891C+5.9032.595%C-1.847%C+36.8D7.5D50010.3h12.5C*38.4C++
Proton II PPA 409371556.745C-5.7619.24%D1.887%C40.8C--4.2C**2739.1h8.7B+45C++
M40 Fury 442361764.75C3.7634.464%C2.216%B+31.9C--7.2C-48111.3h12.4C**36.1B
C150 Dalton 5643572031.759D0.7739.177%C++N/A3570U2070U74080200.1h6D-15.2C--
Supernova VPC 358327823.988D3.0047.297%CN/A36.3C3.4D--3879h2.2B**4.8B++
Ursa 3303261,3480.242D*0.7512.075%F-19.018%D4.9D*N/A3067h13.6D112.6D**
M60-A Bulldog 3943092061.5D0.5124.471%D*N/A3090U850U28923400.1h6.3C+25.7D-
MANA Anti-Vehicle Turret 5142692671.007D-0.0250.795%D-4.833%A2690C2450C+11690030.1h9B+17.8C*
Damascus Edge 28326512,8280.021C0.9714.749%D--5.283%C0.5C-N/A2523.4h2.1C*14.5C
M60-G Bulldog 300260753.467C-2.4829.397%DN/A22.8D3.5D34211.4h6.3B+21.4C++
E540 Halberd-H 4302581182.186C--1.2049.545%D--N/A20D*13.3D--26712.9h7.2C14.5D
Proton II PPA-H 267257614.213D3.2328.284%D--1.167%D64.3D2.5D*2834h8.7B+30.9C+
NS-44P Commissioner 2432393400.703C0.2833.055%D-32.218%B++12.6D--N/A6119h3.5C++10.5C+
NS Decimator 3052326740.344D-0.6450.411%D*1.724%C-16.2D--5.1D*33114.3h4.5C**8.9C+
L100 Python HESH 264228703.257D2.2757.88%B**3.07%A49.6C+7.8C+3954.6h2.8B++4.8B*
SVA-88 2132115370.393D0.5914.168%F-23.223%C9.2D*N/A8522.9h13.4C-94.5D*
Force-Blade 21620921,4690.01C0.9822.315%DN/A0.2C--N/A11134h2.2B+9.7C*
NS-61 Emissary 2012012230.901C++0.0932.582%B++19.403%B+14.7DN/A4013.7h12.6C**38.6B+
NS-44L Blackhand 2012001481.351C*0.3644.773%B67%A++20.4C+N/A699.8h3.4B*7.6B++
NS-11C 2021961,4980.131D--0.8612.176%F--21.429%B+1.8D*N/A12109.6h21.7D*178.1F*
L105 Zephyr 199182503.64D2.6529.034%F1.099%C**1820U170U11072100.1h5.2B*18C+
NS-44 Commissioner 1751752270.771C+0.2232.935%C14.286%D--30.2C+N/A1685.8h3B*9.1B+
M60-A Bulldog 189169453.756C--2.7730.653%F1.183%D-13.6D-1.6D17912.4h6C++19.5D
M12 Kobalt 168163315.258D4.2711.628%D*14.724%D32.6D-1D--4375h17.6B+151.4C
Anti-Vehicle Grenade 1761611161N/A160.0167.568%A++N/A536.7B++50D60010.3h3.9B*5.7B**
NS-15M1 1661594260.373D-0.6117.725%D-28.302%B++8.9D--N/A5517.8h16.3D--91.8D
Auraxium Force-Blade 1581485,8570.025C0.9633.962%C**2.027%D-0.7CN/A2198h3.3F-9.7C++
Saron HRB-H 234143443.25C2.2638.531%F-4.196%M28C--17.8D4345.1h17.8B*46.3C++
Spear Anti-Vehicle Phalanx Turret 228141304.7C3.7135.132%D-2.837%D18.1D*11.2D--3507.8h10.1C+28.8C--
MANA Anti-Personnel Turret 1441401061.321N/A0.3317.61%UN/A1400U40U6815300.1h25T*141.8T*
V10 1371371181.161D-0.1740.142%C+84.672%B*8D*N/A4117.2h2.5C6.2C+
M60-A Bulldog 153135423.214C--2.2333.322%D*1.481%D11.4D--1.5D20411.8h7C21D-
M20 Basilisk 199135662.045C1.0627.127%D*5.926%C+8.2D--3.9D--16816.4h93.1C*343.1C-
Frag Grenade 1241231123N/A122.0143.739%C+N/A410C3.3D47260.3h4C+9.1C+
L100 Python AP 200105681.544D0.5643.096%D**N/A11.4D**10.3D*5059.2h7.8C18.2D--
C75 Viper 11383491.694C--0.7127.072%D*3.614%A**12.2D-4.4D-3776.8h14.8C+54.5D
M12 Kobalt 8982165.125C-4.149.937%F18.293%C+23.4D*2D2863.5h18.9C+190.6D-
AP30 Shredder 14581611.328D0.3415.551%F**N/A810U640U33898500.1h79.2B+509.2D**
Equinox VE2 75741560.474D0.5123.123%C--20.27%C+13.2DN/A565.6h12B52C++
Comet VM2 119731990.367D0.6233.413%D--4.11%C+4.7D*2.9D13415.6h23C++68.7C
Corvus VA55 72721350.533D0.4520.956%D18.056%D11.3D-N/A936.4h9.8B**46.8B
VX6-7 71705960.117D-0.8710.034%F**14.286%D*1.8D*N/A2438.2h19.8D**197.2T*
Eidolon VE33 73693420.202D0.7918.384%D**31.884%B*1.8D*N/A2437.5h20.3T110.3T-
Skorpios 69661250.528D0.4617.835%F--19.697%C+6.3FN/A1810.5h12.4C-69.4F-
Phobos VX86 65643490.183D--0.8026.329%F*25%A+2.5D**N/A1625.7h4.9T*18.5T*
M40 Fury-F 89572780.205D0.7854.939%B+1.754%B*4.4D--2.5D-6812.9h18.2D33.2C
M20 Basilisk 9756461.217D-0.2326.066%D**3.571%D-6.8D*5D-2128.2h128.6C-493.2D**
Comet VM2 80541690.32D-0.6734.533%D*5.556%B+4.4D*2.1D**12512.4h27.2C++78.7C
MAX Punch 51502,0770.024D0.9636.842%DN/A0.4CN/A3131.6h2.4C+6.5C+
L100 Python HEAT 7450271.852D0.8642.428%D--2%C10.9D*5.2D*3194.6h6.5C+15.3C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter567,7206.7h
Spawn Beacon571,4222.3h
Nano-Armor Kit1,7491,137,110155.6h
Anti-Vehicle MANA Turret701,1604.6h
Nanite Revive Grenade01,8150.5h
Deconstruction Tool12,5240.3h
Ammunition Package611,9321.4h
Anti-Infantry MANA Turret354212h
Medical Applicator1,087235,45324.3h
Shield Recharging Field144770.4h
Recon Detection Device52070.5h

Check the help document for the dictionary if you want to learn more about words used here.


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