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Primarch BelterV[TWC2] BelterV
VS BR 97

KDR: 2.29

Score: 13.8m

Last Seen: Aug 24th, 2019 2:26 AM
- OFFLINE - 1.8 hour(s)

Battle Rank 97 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
Level Progress (to 98): 7%
Level 100 Progress: 73% 696h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Light PPA Dual Photon Pods NS-44L Blackhand Hunter QCX NS-44L "Ravenous" Blackhand Manticore SX40 Proximity Mine Beamer VS3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $713,070 MLG Score: 570
Fun Score: N/A
Cheeseburgers Flipped: 610TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
49.98%75.222%3760612087,0952.42233-0.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.499%5.586S8.23S-4.814T*HEAD ++ (~50.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.857B*5.30.628B+5.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.825%1.684%626312115,6428775906.42597955%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.494%-1.003D*0.091C+-0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.20.441B25.10.526B+65.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.537%2.778%47312114326221380.693419311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.77%-2.083F--0.14C++0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.7-3.76T*35.9-1.867F-147.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.435%76.839%03121191135712.55182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.487%0.97B*0.634B+0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.307C*2.80.108C+4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
13.8m328.4%121 (7.3k)110 (6.6k)2.2907819,9718,7182.5783497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214173820.656%37.685%77814:306

12% Engineer72% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 5:53 PMMar 21st, 2016 4:33 AMAug 24th, 2019 5:19 AM (2d) (PST)Aug 23rd, 2019 11:11 PM (2d) (PST)Aug 23rd, 2019 10:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
185381470.1590.0690.0600.5680.014570

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,0822,2598,82310443416,588

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2097.3h/87.4d 2,507 7,526 7,846 71.4k 2,407 1,946 1,783 23.2m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):2,809
KDR:0
Kill Difference:UNR
Playtime:244.888 hours
Usage:12%
Score:1.736m
Score/min:118
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,613
KDR:0
Kill Difference:UNR
Playtime:28.167 hours
Usage:1%
Score:0.166m
Score/min:98
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M**
Kills:2,565
Deaths:315
KDR:8.143
Accuracy:71.548% M*
HSR:93.099% M**
NS-44L "Ravenous" Blackhand
M**
Kills:1,477
Deaths:145
KDR:10.186
Accuracy:71.760% M+
HSR:95.328% M**
Manticore SX40
S
Kills:1,185
Deaths:275
KDR:4.309
Accuracy:56.221% S
HSR:61.941% S
Beamer VS3
S
Kills:912
Deaths:209
KDR:4.364
Accuracy:53.800% S
HSR:60.965% S
NS-61 Emissary
A
Kills:795
Deaths:577
KDR:1.378
Accuracy:37.051% A
HSR:18.994% B+
Parallax VX3
B**
Kills:604
Deaths:470
KDR:1.285
Accuracy:45.463% B**
HSR:79.801% C**
Ghost
C++
Kills:174
Deaths:161
KDR:1.081
Accuracy:38.146% C+
HSR:69.540% C++
Nyx VX31
M*
Kills:161
Deaths:200
KDR:0.805
Accuracy:30.971% D
HSR:62.112% M*
VA39 Spectre
M++
Kills:133
Deaths:108
KDR:1.231
Accuracy:35.965% B+
HSR:72.932% M++
Kills:8,006
Deaths (as Infiltrator):2,460
Deaths (to Infiltrators):1,169
KDR:3.25447
Kill Difference:5,546
Playtime:1,517.488 hours
Usage:72%
Score:9.225m
Score/min:101
Accuracy (listed only):48.992%
HSR (listed only):68.301%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):1,707
KDR:0
Kill Difference:UNR
Playtime:190.788 hours
Usage:9%
Score:1.740m
Score/min:152
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):462
KDR:0
Kill Difference:UNR
Playtime:25.421 hours
Usage:1%
Score:0.293m
Score/min:192
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:423
Deaths:521
KDR:0.812
Accuracy:10.036% D**
HSR:16.312% D
Quasar VM1
C-
Kills:400
Deaths:573
KDR:0.698
Accuracy:9.059% D**
HSR:16.500% C-
Kills:823
Deaths (as MAX Suit):547
Deaths (to MAX Suits):442
KDR:1.50457
Kill Difference:276
Playtime:76.438 hours
Usage:4%
Score:0.656m
Score/min:143
Accuracy (listed only):9.547%
HSR (listed only):16.406%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:2,803
V. Kills:151 N/A
Deaths:822
KDR:3.410
Accuracy:36.495% D
KPH:14 D--
VKPH:0.800 D*
Dual Photon Pods
D
Kills:2,704
V. Kills:214 N/A
Deaths:558
KDR:4.846
Accuracy:40.248% D*
KPH:43.400 D
VKPH:3.400 D*
Maelstrom Turbo Laser
D--
Kills:135
V. Kills:162 83%
Deaths:1,139
KDR:0.119
Accuracy:19.618% F-
KPH:1 D--
VKPH:1.200 D*
Hornet Missiles
C-
Kills:99
V. Kills:74 132%
Deaths:27
KDR:3.667
Accuracy:57.998% C-
KPH:23.700 D
VKPH:17.700 D
Photon A2A Missile Pods
D--
Kills:57
V. Kills:60 93%
Deaths:21
KDR:2.714
Accuracy:83.126% B++
KPH:11.600 D--
VKPH:12.200 D--
Kills:5,798 (2,938 + 0)
Deaths:2,567
KDR:2.259
VKDR:0.257
Vehicle Kills:661
Kill Difference:3,231
Playtime:411.861 hours
Usage:20%
Score:1.141m
Score/min:46
Piloting Accuracy:19.618%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:296
V. Kills:56 N/A
Deaths:99
KDR:2.990
Accuracy:21.051% F-
KPH:12.400 D-
VKPH:2.400 D*
L100 Python HEAT
D*
Kills:79
V. Kills:25 304%
Deaths:26
KDR:3.038
Accuracy:36.228% F
KPH:11.900 D*
VKPH:3.800 F
Skyguard
D**
Kills:57
V. Kills:54 104%
Deaths:52
KDR:1.096
Accuracy:18.624% F-
KPH:4.900 D**
VKPH:4.700 D**
Kills:432 (432 + 0)
Deaths:177
KDR:2.441
VKDR:0.763
Vehicle Kills:135
Kill Difference:255
Playtime:41.980 hours
Usage:2%
Score:0.145m
Score/min:57
Driving Accuracy:18.624%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,9542,8038223.41C+1.1236.495%D1.391%C*14D--N/A39200.3h16.1C+44.2C+
Dual Photon Pods 2,9182,7045584.846C+2.5640.248%D*1.886%B**43.4D3.4D*12262.3h15.1B*37.4B+
NS-44L Blackhand 2,5712,5653158.143S5.8571.548%M*93.099%M**19.6CN/A47131.1h2.7B**3.7B**
Hunter QCX 2,1232,1148992.352A**0.0664.537%A56.339%A*5.3D-N/A12397.3h2.8B+4.3B+
NS-44L "Ravenous" Blackhand 1,4801,47714510.186S7.9071.76%M+95.328%M**22.8CN/A6164.8h2.7A3.7A
Manticore SX40 1,2081,1852754.309M**2.0256.221%S61.941%S9.3D--N/A21126.8h6.3B++11.3A
Proximity Mine 9369341695.527B+3.2431.755%D*N/A63.5D*N/A15214.7h2.2D-7D**
Beamer VS3 9239122094.364S2.0753.8%S60.965%S8.9D-N/A22102.7h7.7B+14.4B+
NS-61 Emissary 8017955771.378B*0.9137.051%A18.994%B+5.2D--N/A13153.7h14.1C++38.1B+
Parallax VX3 6046044701.285C-1.0145.463%B**79.801%C**6.1D**N/A1698.3h2.5C5.5C**
Tank Mine 747424715.972A++3.6821.967%D-N/A106C+80.8B++8644h1.6B+7.1C
Cosmos VM3 4264235210.812D1.4810.036%D**16.312%D10.4D**N/A2540.5h13.8C++137.1D-
Quasar VM1 4054005730.698D1.599.059%D**16.5%C-8D*N/A2149.7h15.2C++168D
C75 Viper 352296992.99C0.7021.051%F-2.027%B++12.4D-2.4D*4823.8h12.9C**61.3D--
Ghost 1741741611.081C--1.2138.146%C+69.54%C++6.8D*N/A2025.6h2.7D7C+
Nyx VX31 1621612000.805D1.4930.971%D62.112%M*5.2D*N/A1231.1h6.9D22.3D
Maelstrom Turbo Laser 2971351,1390.119D2.1719.618%F-3.704%B*1D--1.2D*13140.2h412.8T*2104.1T*
VA39 Spectre 1341331081.231C+1.0635.965%B+72.932%M++4.5D*N/A1529.3h4.6B*12.9B++
Spear Anti-Vehicle Phalanx Turret 162103128.583C*6.2943.498%C+4.854%B+25.1D14.4D1914.1h9.3C++21.4C++
Hornet Missiles 17399273.667C1.3857.998%C-N/A23.6D17.6D2314.2h20.8D--35.9D*
L100 Python HEAT 10479263.038C0.7536.228%F5.063%A++11.8D*3.7F626.7h7.4C-20.4D*
Frag Grenade 7878178N/A75.7143.368%CN/A260D--N/A10080.3h4.8D11.1C-
Aspis Anti-Aircraft Phalanx Turret 15774223.364C+1.0716.524%D**1.351%D5.3D--5.9D--9814h188.2D-1138.7D*
Lumine Edge 62628300.075C+2.2226.056%C+30.645%A*0.2DN/A0319.4h1.2B+4.6B
Skyguard 11157521.096D1.1918.624%F-3.509%A5D**4.7D**7411.5h194.7F1045.2T
Photon A2A Missile Pods 11757212.714C0.4283.126%B++N/A11.6D--12.2D--1504.9h15.2F*18.3F*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21240.2h
Decoy Grenade0710h
Nanite Revive Grenade04190.1h
Spitfire Auto-Turret174561.1h
Motion Spotter84010.8h
Rocklet Rifle2740.2h
G30 Walker0620h
Ammunition Package94980.3h
Nano-Armor Kit126159,19814.2h
Anti-Infantry MANA Turret11990.3h
Medical Applicator19368,9846.1h
Force-Blade2,091148353.5h
Router01180.3h
Recon Detection Device394,08910.6h

Check the help document for the dictionary if you want to learn more about words used here.


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