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Primarch BelterV[TWC2] BelterV
VS BR 99

KDR: 2.47

Score: 15.3m

Last Seen: May 4th, 2020 2:39 AM
- OFFLINE - 76 minute(s)

Battle Rank 99 - Vanu Sovereignty on Connery
Level Progress (to 100): 13%
Level 100 Progress: 81% 506h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L "Ravenous" Blackhand Light PPA Dual Photon Pods NS-44L Blackhand Hunter QCX NS-61 Emissary Manticore SX40 Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $876,951 MLG Score: 701
Fun Score: N/A
Cheeseburgers Flipped: 613TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
49.668%76.474%37987133910,1593.03163-0.562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.77%5.506S8.332S-4.178T*HEAD ++ (~51.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.862B*5.10.643B+5.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.83%1.672%612313435,6819045966.28429952%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.467%-0.995D--0.098C+-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.50.443B25.20.527B+65.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.766%2.746%47313434376481510.673344288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.711%-2.062F--0.158C++0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.1-3.865T*37-1.965F-150.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.388%76.839%03134391138712.34794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.516%0.969B*0.63B+0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.31C*2.80.111C+4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m317.7%118 (7.1k)108 (6.5k)2.469923,5909,5512.7425499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1346213821.178%42.268%89514:569

10% Engineer75% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 5:53 PMMar 21st, 2016 4:33 AMMay 4th, 2020 1:08 AM (63d) (PST)May 3rd, 2020 11:53 PM (63d) (PST)May 3rd, 2020 10:39 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
184361480.1660.0670.0700.5700.013701

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,0242,1828,84210443416,464

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2364.5h/98.5d 2,604 9,971 8,920 80.9k 2,639 2,035 1,857 26.1m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):2,955
KDR:0
Kill Difference:UNR
Playtime:247.974 hours
Usage:10%
Score:1.745m
Score/min:117
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,764
KDR:0
Kill Difference:UNR
Playtime:30.941 hours
Usage:1%
Score:0.172m
Score/min:93
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L "Ravenous" Blackhand
M**
Kills:3,575
Deaths:423
KDR:8.452
Accuracy:71.536% M++
HSR:94.601% M**
NS-44L Blackhand
M**
Kills:2,565
Deaths:315
KDR:8.143
Accuracy:71.548% M*
HSR:93.099% M**
NS-61 Emissary
A+
Kills:1,342
Deaths:869
KDR:1.544
Accuracy:37.030% A
HSR:27.049% A+
Manticore SX40
S
Kills:1,185
Deaths:275
KDR:4.309
Accuracy:56.221% S
HSR:61.941% S
Beamer VS3
S
Kills:1,172
Deaths:264
KDR:4.439
Accuracy:53.400% M**
HSR:61.178% S
Parallax VX3
B*
Kills:604
Deaths:470
KDR:1.285
Accuracy:45.463% B*
HSR:79.801% C*
Ghost
C+
Kills:174
Deaths:161
KDR:1.081
Accuracy:38.146% C
HSR:69.540% C+
Nyx VX31
M*
Kills:161
Deaths:200
KDR:0.805
Accuracy:30.971% D
HSR:62.112% M*
The Immortal
A*
Kills:159
Deaths:46
KDR:3.457
Accuracy:49.733% A*
HSR:53.459% A*
VA39 Spectre
M++
Kills:133
Deaths:108
KDR:1.231
Accuracy:35.818% B+
HSR:72.932% M++
Kills:11,070
Deaths (as Infiltrator):3,131
Deaths (to Infiltrators):1,292
KDR:3.53561
Kill Difference:7,939
Playtime:1,771.441 hours
Usage:75%
Score:10.654m
Score/min:100
Accuracy (listed only):48.987%
HSR (listed only):67.571%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):1,915
KDR:0
Kill Difference:UNR
Playtime:193.558 hours
Usage:8%
Score:1.743m
Score/min:150
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):537
KDR:0
Kill Difference:UNR
Playtime:27.270 hours
Usage:1%
Score:0.311m
Score/min:190
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:423
Deaths:523
KDR:0.809
Accuracy:9.998% F
HSR:16.312% D
Quasar VM1
C--
Kills:400
Deaths:575
KDR:0.696
Accuracy:9.031% F
HSR:16.500% C--
Kills:823
Deaths (as MAX Suit):549
Deaths (to MAX Suits):450
KDR:1.49909
Kill Difference:274
Playtime:76.733 hours
Usage:3%
Score:0.659m
Score/min:143
Accuracy (listed only):9.515%
HSR (listed only):16.406%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:2,835
V. Kills:153 N/A
Deaths:822
KDR:3.449
Accuracy:36.234% D-
KPH:12.800 D*
VKPH:0.700 D*
Dual Photon Pods
D
Kills:2,711
V. Kills:215 N/A
Deaths:558
KDR:4.858
Accuracy:40.255% F
KPH:43.500 D
VKPH:3.500 D*
V26 Maelstrom Turbo Laser
D*
Kills:135
V. Kills:162 83%
Deaths:1,139
KDR:0.119
Accuracy:19.631% F-
KPH:1 D*
VKPH:1.100 D*
Hornet Missiles
D-
Kills:99
V. Kills:74 132%
Deaths:27
KDR:3.667
Accuracy:57.948% D
KPH:23.400 D--
VKPH:17.500 D-
Photon A2A Missile Pods
B*
Kills:61
V. Kills:62 97%
Deaths:21
KDR:2.905
Accuracy:82.557% B*
KPH:12.300 D-
VKPH:12.500 D--
Kills:5,841 (2,970 + 0)
Deaths:2,567
KDR:2.275
VKDR:0.259
Vehicle Kills:666
Kill Difference:3,274
Playtime:433.254 hours
Usage:18%
Score:1.149m
Score/min:44
Piloting Accuracy:19.631%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:298
V. Kills:56 N/A
Deaths:99
KDR:3.010
Accuracy:21.067% F-
KPH:12.500 D--
VKPH:2.300 D*
L100 Python HEAT
D*
Kills:79
V. Kills:25 304%
Deaths:26
KDR:3.038
Accuracy:36.228% F
KPH:11.900 D*
VKPH:3.800 F
Skyguard
D**
Kills:60
V. Kills:56 105%
Deaths:52
KDR:1.154
Accuracy:18.956% F-
KPH:5 D**
VKPH:4.700 D**
Kills:437 (437 + 0)
Deaths:177
KDR:2.469
VKDR:0.774
Vehicle Kills:137
Kill Difference:260
Playtime:42.467 hours
Usage:2%
Score:0.147m
Score/min:58
Driving Accuracy:18.956%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L "Ravenous" Blackhand 3,5813,5754238.452A*5.9871.536%M++94.601%M**21.7DN/A57164.4h2.6A3.7A+
Light PPA 2,9882,8358223.449C0.9836.234%D-1.376%C**12.8D*N/A36220.9h16.4C-45.2C-
Dual Photon Pods 2,9262,7115584.858C-2.3940.255%F1.881%B**43.5D3.5D*12262.3h15B++37.4C*
NS-44L Blackhand 2,5712,5653158.143S5.6771.548%M*93.099%M**19.6C-N/A47131.1h2.7B**3.7B**
Hunter QCX 2,1232,1149012.346A*0.1264.527%A56.339%A*5.3D-N/A12397.6h2.8B+4.3B+
NS-61 Emissary 1,3551,3428691.544B*0.9337.03%A27.049%A+6.1D--N/A15218.4h12.6C*34B+
Manticore SX40 1,2081,1852754.309M++1.8456.221%S61.941%S9.3D--N/A21126.8h6.3B+11.3A
Proximity Mine 1,1811,1791966.015B+3.5533.8%D--N/A67.8D*N/A16317.4h2.2D--6.4D*
Beamer VS3 1,1841,1722644.439S1.9753.4%M**61.178%S9.2D-N/A22127.8h7.5B+14.1B**
Parallax VX3 6046044701.285C-1.1845.463%B*79.801%C*6.1D**N/A1698.7h2.5C--5.5C++
Tank Mine 817470726.528A++4.0621.937%D-N/A111.9C+82.6B+8694.2h1.5B+6.9D
Cosmos VM3 4264235230.809D1.669.998%F16.312%D10.4D**N/A2540.6h13.8C+137.8D*
Quasar VM1 4054005750.696D1.779.031%F16.5%C--8D*N/A2149.8h15.3C+169D
C75 Viper 354298993.01C0.5421.067%F-2.013%B*12.5D--2.4D*4823.8h12.8C+61D*
Plasma Grenade 1871841184N/A181.5346.925%C+N/A460C-7.5C12390.4h3.7C7.9C+
Ghost 1741741611.081D1.3938.146%C69.54%C+6.7D**N/A2025.9h2.7D--7C--
Nyx VX31 1621612000.805C--1.6630.971%D62.112%M*5.2D**N/A1231.1h6.9D*22.3D-
The Immortal 163159463.457A++0.9949.733%A*53.459%A*9.5D--N/A2116.8h7.6C++15.3B**
V26 Maelstrom Turbo Laser 2971351,1390.119D2.3519.631%F-3.704%B++1D*1.1D*13140.9h414.1T*2109.3T*
VA39 Spectre 1341331081.231C1.2435.818%B+72.932%M++4.1D*N/A1332.8h4.6B++12.9B+
Spear Anti-Vehicle Phalanx Turret 167107128.917C++6.4543.586%C4.673%B+25.5D-14.3D1904.2h9.2C+21.1C+
Hornet Missiles 17399273.667C1.2057.948%DN/A23.6D--17.6D-2304.2h20.9F--36F--
Aspis Anti-Aircraft Phalanx Turret 16579223.591C+1.1216.679%D**1.266%D5.4D--5.9D--9614.6h186.3D--1117.2D*
L100 Python HEAT 10479263.038C--0.5736.228%F5.063%A++11.8D**3.7F626.7h7.4D20.4D*
Auraxium Force-Blade 69691,0570.065B++2.4045.019%B**5.797%C0.2DN/A1340.5h3.4F--7.6C*
Lumine Edge 62628310.075C+2.3926.056%C+30.645%A*0.2C--N/A0319.5h1.2B+4.6C**
Photon A2A Missile Pods 12361212.905C-0.4482.557%B*N/A12.2D-12.4D--1525h14.8T18F**
Skyguard 11660521.154D1.3218.956%F-3.333%A5D**4.7D**7412h195.8F-1032.9T*
C-4 7251431.186C1.2829.365%B+N/A26.8D*11.1D*3051.9h2.2F7.4C--

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0710h
Spawn Beacon22320.3h
Nanite Revive Grenade04480.1h
Motion Spotter84010.8h
Spitfire Auto-Turret174681.1h
Rocklet Rifle2740.2h
G30 Walker0620h
Recon Detection Device475,54914.3h
Ammunition Package95070.3h
Nano-Armor Kit127161,18314.4h
Medical Applicator27178,9486.9h
Anti-Infantry MANA Turret11990.4h
Force-Blade2,091148353.5h
Router01280.3h

Check the help document for the dictionary if you want to learn more about words used here.


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