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Harbinger BelterV[TWC2] BelterV
VS BR 93

KDR: 2.02

Score: 12.3m

Last Seen: Dec 13th, 2018 3:06 AM
- OFFLINE - 4.8 hour(s)

Battle Rank 93 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 589
Level Progress (to 94): 67%
Level 100 Progress: 65% 886h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Light PPA Dual Photon Pods Hunter QCX NS-44L Blackhand Manticore SX40 Proximity Mine Parallax VX3 NS-61 Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $472,878 MLG Score: 378
Fun Score: N/A
Cheeseburgers Flipped: 608TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
46.936%67.241%3156510173,8341.479170.536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.279%5.07S7.227S-4.726T*HEAD ++ (~43.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.822B++6.20.562B+7.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.871%1.666%628310195,5818665826.43714957%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.551%-1.006D*0.05C+-0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.30.444B24.90.529B+64.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.584%2.81%49310194275971360.714047312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.77%-2.076F--0.108C+0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.1-3.686T*35.5-1.83F-145.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.435%76.839%03101991132512.79448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.487%0.958B*0.637B+0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.302C*2.80.103C+4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 589
12.3m346.8%124 (7.4k)111 (6.7k)2.0150416,3468,1122.3116493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022125819.949%29.108%58113:315

13% Engineer69% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 5:53 PMMar 21st, 2016 4:33 AMDec 13th, 2018 7:13 PM (1d) (PST)Dec 12th, 2018 11:13 PM (2d) (PST)Dec 12th, 2018 11:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
188401480.1480.0740.0430.5690.016378

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,3062,4208,8869433416,690

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1834.9h/76.5d 2,406 4,758 6,775 62.7k 2,152 1,883 1,718 20.7m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):2,693
KDR:0
Kill Difference:UNR
Playtime:240.981 hours
Usage:13%
Score:1.721m
Score/min:119
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,520
KDR:0
Kill Difference:UNR
Playtime:26.288 hours
Usage:1%
Score:0.165m
Score/min:105
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M**
Kills:1,511
Deaths:187
KDR:8.080
Accuracy:72.399% M*
HSR:92.323% M**
Manticore SX40
S
Kills:1,185
Deaths:275
KDR:4.309
Accuracy:56.221% S
HSR:61.941% S
Parallax VX3
B**
Kills:604
Deaths:470
KDR:1.285
Accuracy:45.463% B**
HSR:79.801% C**
NS-61 Emissary
A
Kills:599
Deaths:466
KDR:1.285
Accuracy:36.403% A
HSR:19.533% B+
Beamer VS3
S
Kills:378
Deaths:110
KDR:3.436
Accuracy:53.064% M**
HSR:61.376% S
Ghost
C++
Kills:174
Deaths:161
KDR:1.081
Accuracy:38.146% C+
HSR:69.540% C++
Nyx VX31
M*
Kills:161
Deaths:200
KDR:0.805
Accuracy:30.971% C-
HSR:62.112% M*
VA39 Spectre
M+
Kills:133
Deaths:108
KDR:1.231
Accuracy:35.965% B+
HSR:72.932% M+
Kills:4,745
Deaths (as Infiltrator):1,977
Deaths (to Infiltrators):1,068
KDR:2.4001
Kill Difference:2,768
Playtime:1,266.932 hours
Usage:69%
Score:7.712m
Score/min:101
Accuracy (listed only):46.079%
HSR (listed only):64.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):1,515
KDR:0
Kill Difference:UNR
Playtime:187.012 hours
Usage:10%
Score:1.731m
Score/min:154
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):427
KDR:0
Kill Difference:UNR
Playtime:25.408 hours
Usage:1%
Score:0.293m
Score/min:192
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:421
Deaths:515
KDR:0.817
Accuracy:10.031% D**
HSR:16.390% D
Quasar VM1
C-
Kills:399
Deaths:567
KDR:0.704
Accuracy:9.056% D**
HSR:16.541% C-
Kills:820
Deaths (as MAX Suit):541
Deaths (to MAX Suits):434
KDR:1.51571
Kill Difference:279
Playtime:76.128 hours
Usage:4%
Score:0.654m
Score/min:143
Accuracy (listed only):9.543%
HSR (listed only):16.465%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:2,743
V. Kills:145 N/A
Deaths:785
KDR:3.494
Accuracy:37.063% C--
KPH:15.600 D--
VKPH:0.800 D*
Dual Photon Pods
D
Kills:2,703
V. Kills:214 N/A
Deaths:558
KDR:4.844
Accuracy:40.257% D**
KPH:43.400 D
VKPH:3.400 D*
Maelstrom Turbo Laser
D*
Kills:135
V. Kills:162 83%
Deaths:1,134
KDR:0.119
Accuracy:19.631% F-
KPH:1 D*
VKPH:1.200 D*
Hornet Missiles
C--
Kills:90
V. Kills:68 130%
Deaths:27
KDR:3.333
Accuracy:58.375% C--
KPH:25 D
VKPH:18.900 D
Photon A2A Missile Pods
D--
Kills:55
V. Kills:59 92%
Deaths:21
KDR:2.619
Accuracy:83.651% B+
KPH:11.700 D*
VKPH:12.600 D--
Kills:5,726 (2,878 + 0)
Deaths:2,525
KDR:2.268
VKDR:0.257
Vehicle Kills:648
Kill Difference:3,201
Playtime:384.796 hours
Usage:21%
Score:1.126m
Score/min:49
Piloting Accuracy:19.631%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:294
V. Kills:55 N/A
Deaths:99
KDR:2.970
Accuracy:20.957% F-
KPH:12.400 D-
VKPH:2.300 D**
L100 Python HEAT
D*
Kills:79
V. Kills:25 304%
Deaths:26
KDR:3.038
Accuracy:36.228% F
KPH:11.900 D*
VKPH:3.800 F
Skyguard
D*
Kills:54
V. Kills:53 100%
Deaths:52
KDR:1.038
Accuracy:18.685% F
KPH:4.800 D*
VKPH:4.800 D*
Kills:427 (427 + 0)
Deaths:177
KDR:2.412
VKDR:0.751
Vehicle Kills:133
Kill Difference:250
Playtime:41.571 hours
Usage:2%
Score:0.142m
Score/min:57
Driving Accuracy:18.685%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,8882,7437853.494C+1.4837.063%C--1.349%C++15.6D--N/A44175.5h15.7C+42.3C+
Dual Photon Pods 2,9172,7035584.844C+2.8340.257%D**1.887%B*43.4D3.4D*12162.3h15.1B*37.4B+
Hunter QCX 2,1172,1088972.35A*0.3364.511%A56.404%A*5.3DN/A12396.6h2.8B+4.3B+
NS-44L Blackhand 1,5131,5111878.08S6.0672.399%M*92.323%M**19.5CN/A4477.6h2.6A3.6A
Manticore SX40 1,2081,1852754.309M*2.2956.221%S61.941%S9.3D--N/A21126.8h6.3B++11.3A
Proximity Mine 8048031565.147B+3.1331.173%D*N/A61.3D*N/A14613.1h2.2D-7.2F
Parallax VX3 6046044701.285C-0.7345.463%B**79.801%C**6.2D**N/A1697.9h2.5C5.5C**
NS-61 Emissary 6035994661.285B++0.7336.403%A19.533%B+4.7D--N/A12126.9h13.9C++38.2B+
Cosmos VM3 4244215150.817D1.2010.031%D**16.39%D10.4D**N/A2540.4h13.7C++136.9D-
Tank Mine 726410705.857A++3.8422.022%D-N/A105.1C+81B++8773.9h1.6B+7C
Quasar VM1 4043995670.704C--1.319.056%D**16.541%C-8D*N/A2049.6h15.2C++167.3C--
Beamer VS3 3853781103.436M**1.4253.064%M**61.376%S7.6D-N/A1849.7h8.1B+15.3B
C75 Viper 349294992.97C0.9520.957%F-2.041%B++12.4D-2.3D**4723.8h12.9C**61.6D--
Ghost 1741741611.081C-0.9338.146%C+69.54%C++6.8D*N/A2025.6h2.7C--7C+
Nyx VX31 1621612000.805C--1.2130.971%C-62.112%M*5.2D**N/A1231.1h6.9D22.3C--
Maelstrom Turbo Laser 2971351,1340.119C--1.9019.631%F-3.704%B+1D*1.2D*13138.7h409.2T*2084.6T*
VA39 Spectre 1341331081.231C+0.7835.965%B+72.932%M+5.2D*N/A1625.7h4.6B*12.9B++
Spear Anti-Vehicle Phalanx Turret 15498128.167C*6.1543.225%C+5.102%B+24.5D14D1854h9.6C+22.2C++
Hornet Missiles 15890273.333C1.3258.375%C--N/A25D18.9D2563.6h21D--36D*
L100 Python HEAT 10479263.038C1.0236.228%F5.063%A++11.8D*3.7F626.7h7.4C-20.4D*
Aspis Anti-Aircraft Phalanx Turret 15271203.55C++1.5316.194%D**1.408%C--5.2D--6D--9713.6h187.5D1158.1D*
Frag Grenade 5555155N/A52.9841.13%DN/A275D-N/A10390.2h4.8D-11.6D
Lumine Edge 55556240.088C+1.9325.203%C+29.091%A++0.2DN/A1228.7h1.1B++4.5B+
Photon A2A Missile Pods 11455212.619C-0.6083.651%B+N/A11.7D*12.6D--1544.7h15.2T18.1F**
Skyguard 10754521.038D0.9818.685%F3.704%A4.8D*4.7D*7411.2h199.2D**1066.2F**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter83990.8h
Spawn Beacon2760.1h
Decoy Grenade0710h
Nanite Revive Grenade04160.1h
Rocklet Rifle2740.2h
Spitfire Auto-Turret174211h
Anti-Infantry MANA Turret11970.3h
G30 Walker0620h
Ammunition Package94860.3h
Nano-Armor Kit124156,14314.1h
Force-Blade2,091148353.5h
Medical Applicator19368,9846.1h
Router01140.3h
Recon Detection Device352,8096.9h

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