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Primarch BelterV[TWC2] BelterV
VS BR 96

KDR: 2.22

Score: 13.4m

Last Seen: Jun 22nd, 2019 10:14 PM
- OFFLINE - 19.6 hour(s)

Battle Rank 96 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 751
Level Progress (to 97): 16%
Level 100 Progress: 71% 754h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Light PPA Dual Photon Pods NS-44L Blackhand Hunter QCX Manticore SX40 NS-44L "Ravenous" Blackhand Proximity Mine Beamer VS3
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $654,273 MLG Score: 523
Fun Score: N/A
Cheeseburgers Flipped: 610TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
49.71%74.519%3704612046,2362.20120.021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.612%5.536S8.095S-4.979T*HEAD ++ (~49.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.853B*5.40.62B+5.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.846%1.687%627312075,6308745886.43429956%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.5%-1.004D*0.087C+-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.20.441B25.10.526B+65.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.537%2.778%48312074326151380.702439311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.77%-2.079F--0.13C++0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.7-3.678T*35.9-1.823F-147.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.435%76.839%03120791134712.61782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.487%0.967B*0.634B+0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.307C*2.80.107C+4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 751
13.4m332.1%121 (7.3k)110 (6.6k)2.2224218,9958,5472.5130596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210160420.426%35.983%73514:175

12% Engineer72% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 5:53 PMMar 21st, 2016 4:33 AMJun 22nd, 2019 9:20 PM (2d) (PST)Jun 22nd, 2019 6:46 PM (2d) (PST)Jun 22nd, 2019 6:14 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
186381480.1560.0700.0560.5670.015523

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,1362,2948,8429433416,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2028h/84.5d 2,484 6,835 7,535 69k 2,341 1,927 1,767 22.6m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):2,779
KDR:0
Kill Difference:UNR
Playtime:244.363 hours
Usage:12%
Score:1.735m
Score/min:118
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,581
KDR:0
Kill Difference:UNR
Playtime:27.223 hours
Usage:1%
Score:0.166m
Score/min:102
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M**
Kills:2,565
Deaths:315
KDR:8.143
Accuracy:71.548% M*
HSR:93.099% M**
Manticore SX40
S
Kills:1,185
Deaths:275
KDR:4.309
Accuracy:56.221% S
HSR:61.941% S
NS-44L "Ravenous" Blackhand
M*
Kills:895
Deaths:82
KDR:10.915
Accuracy:72.321% M++
HSR:95.643% M*
Beamer VS3
S
Kills:743
Deaths:185
KDR:4.016
Accuracy:53.822% S
HSR:59.354% S
NS-61 Emissary
A
Kills:687
Deaths:518
KDR:1.326
Accuracy:36.519% A
HSR:18.632% B
Parallax VX3
B**
Kills:604
Deaths:470
KDR:1.285
Accuracy:45.463% B**
HSR:79.801% C*
Ghost
C++
Kills:174
Deaths:161
KDR:1.081
Accuracy:38.146% C+
HSR:69.540% C++
Nyx VX31
M*
Kills:161
Deaths:200
KDR:0.805
Accuracy:30.971% C--
HSR:62.112% M*
VA39 Spectre
M++
Kills:133
Deaths:108
KDR:1.231
Accuracy:35.965% B+
HSR:72.932% M++
Kills:7,147
Deaths (as Infiltrator):2,314
Deaths (to Infiltrators):1,140
KDR:3.08859
Kill Difference:4,833
Playtime:1,450.926 hours
Usage:72%
Score:8.807m
Score/min:101
Accuracy (listed only):48.997%
HSR (listed only):68.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):1,655
KDR:0
Kill Difference:UNR
Playtime:190.223 hours
Usage:9%
Score:1.740m
Score/min:152
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):453
KDR:0
Kill Difference:UNR
Playtime:25.418 hours
Usage:1%
Score:0.293m
Score/min:192
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:423
Deaths:521
KDR:0.812
Accuracy:10.036% F
HSR:16.312% D
Quasar VM1
C-
Kills:400
Deaths:573
KDR:0.698
Accuracy:9.059% D**
HSR:16.500% C-
Kills:823
Deaths (as MAX Suit):547
Deaths (to MAX Suits):440
KDR:1.50457
Kill Difference:276
Playtime:76.374 hours
Usage:4%
Score:0.656m
Score/min:143
Accuracy (listed only):9.547%
HSR (listed only):16.406%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:2,791
V. Kills:150 N/A
Deaths:820
KDR:3.404
Accuracy:36.573% D
KPH:14.300 D--
VKPH:0.800 D*
Dual Photon Pods
D
Kills:2,704
V. Kills:214 N/A
Deaths:558
KDR:4.846
Accuracy:40.248% D**
KPH:43.400 D
VKPH:3.400 D*
Maelstrom Turbo Laser
D--
Kills:135
V. Kills:162 83%
Deaths:1,139
KDR:0.119
Accuracy:19.626% F-
KPH:1 D--
VKPH:1.200 D*
Hornet Missiles
C--
Kills:99
V. Kills:74 132%
Deaths:27
KDR:3.667
Accuracy:57.998% C--
KPH:23.700 D
VKPH:17.700 D-
Photon A2A Missile Pods
D--
Kills:57
V. Kills:60 93%
Deaths:21
KDR:2.714
Accuracy:83.061% B++
KPH:11.600 D--
VKPH:12.200 D--
Kills:5,786 (2,926 + 0)
Deaths:2,565
KDR:2.256
VKDR:0.257
Vehicle Kills:660
Kill Difference:3,221
Playtime:405.831 hours
Usage:20%
Score:1.138m
Score/min:47
Piloting Accuracy:19.626%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:296
V. Kills:56 N/A
Deaths:99
KDR:2.990
Accuracy:21.051% F-
KPH:12.500 D--
VKPH:2.400 D*
L100 Python HEAT
D*
Kills:79
V. Kills:25 304%
Deaths:26
KDR:3.038
Accuracy:36.228% F
KPH:11.900 D*
VKPH:3.800 F
Skyguard
D**
Kills:57
V. Kills:54 104%
Deaths:52
KDR:1.096
Accuracy:18.624% F-
KPH:4.900 D**
VKPH:4.700 D**
Kills:432 (432 + 0)
Deaths:177
KDR:2.441
VKDR:0.763
Vehicle Kills:135
Kill Difference:255
Playtime:41.950 hours
Usage:2%
Score:0.144m
Score/min:57
Driving Accuracy:18.624%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,9412,7918203.404C+1.1836.573%D1.397%C*14.3D--N/A40194.9h16.1C+44.1C+
Dual Photon Pods 2,9182,7045584.846C+2.6240.248%D**1.886%B*43.4D3.4D*12262.3h15.1B*37.4B+
NS-44L Blackhand 2,5712,5653158.143S5.9271.548%M*93.099%M**19.6CN/A47131.1h2.7A3.7A
Hunter QCX 2,1212,1128982.352A**0.1364.502%A+56.392%A*5.3D-N/A12397.1h2.8B+4.3B+
Manticore SX40 1,2081,1852754.309M*2.0956.221%S61.941%S9.3D--N/A21126.8h6.3B++11.3A
NS-44L "Ravenous" Blackhand 8968958210.915S8.6972.321%M++95.643%M*23.8CN/A6337.6h2.7A3.7A
Proximity Mine 8818801645.366B+3.1431.349%D*N/A62.4D*N/A14714.1h2.2D-7.1F
Beamer VS3 7527431854.016S1.7953.822%S59.354%S8.3D-N/A1989.9h7.9B+14.7B+
NS-61 Emissary 6926875181.326B++0.9036.519%A18.632%B4.8D*N/A12142.2h14C++38.4B+
Parallax VX3 6046044701.285C-0.9445.463%B**79.801%C*6.1D**N/A1698.3h2.5C5.5C**
Cosmos VM3 4264235210.812D1.4110.036%F16.312%D10.4D**N/A2540.5h13.8C+137.1D--
Tank Mine 741420715.915A++3.6921.836%D-N/A107.7C++82.3B++8683.9h1.5B++7.1C
Quasar VM1 4054005730.698D1.529.059%D**16.5%C-8D*N/A2149.7h15.2C+168D
C75 Viper 352296992.99C0.7721.051%F-2.027%B++12.4D--2.4D*4823.8h12.9C*61.3D*
Ghost 1741741611.081C--1.1438.146%C+69.54%C++6.8D*N/A2025.6h2.7D7C
Nyx VX31 1621612000.805C--1.4230.971%C--62.112%M*5.2D**N/A1231.1h6.9D22.3D
Maelstrom Turbo Laser 2971351,1390.119D2.1019.626%F-3.704%B++1D--1.2D*13139.5h411.9T*2098.6T*
VA39 Spectre 1341331081.231C+0.9935.965%B+72.932%M++4.7D*N/A1528.2h4.6B*12.9B++
Spear Anti-Vehicle Phalanx Turret 162103128.583C*6.3643.461%C+4.854%B+25.1D14.4D1914.1h9.3C+21.4C++
Hornet Missiles 17399273.667C1.4457.998%C--N/A23.6D17.6D-2314.2h20.8D*35.9D**
L100 Python HEAT 10479263.038C0.8236.228%F5.063%A++11.8D*3.7F626.7h7.4C--20.4D**
Aspis Anti-Aircraft Phalanx Turret 15271203.55C+1.3316.19%D**1.408%C--5.1D*5.9D--9613.8h189.2D-1168.5D*
Lumine Edge 62628300.075C+2.1526.056%C+30.645%A*0.2DN/A0319.4h1.2B+4.6B
Frag Grenade 6161161N/A58.7841.051%DN/A305D-N/A10220.2h4.7D11.5D
Photon A2A Missile Pods 11757212.714C-0.4983.061%B++N/A11.6D--12.2D--1504.9h15.1F**18.2F**
Skyguard 11157521.096D1.1318.624%F-3.509%A5D**4.7D**7411.5h194.7F1045.2T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21160.2h
Decoy Grenade0710h
Nanite Revive Grenade04190.1h
Spitfire Auto-Turret174531.1h
Motion Spotter84010.8h
Rocklet Rifle2740.2h
G30 Walker0620h
Ammunition Package94960.3h
Nano-Armor Kit126158,53814.2h
Anti-Infantry MANA Turret11970.3h
Medical Applicator19368,9846.1h
Force-Blade2,091148353.5h
Router01180.3h
Recon Detection Device373,6759.3h

Check the help document for the dictionary if you want to learn more about words used here.


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