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Primarch BelterV[TWC2] BelterV
VS BR 95

KDR: 2.04

Score: 12.4m

Last Seen: Mar 25th, 2019 3:17 AM
- OFFLINE - 6.2 hour(s)

Battle Rank 95 - Vanu Sovereignty on Connery
Level Progress (to 96): 22%
Level 100 Progress: 66% 875h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Light PPA Dual Photon Pods Hunter QCX NS-44L Blackhand Manticore SX40 Proximity Mine NS-61 Emissary Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $472,878 MLG Score: 378
Fun Score: N/A
Cheeseburgers Flipped: 608TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
47.38%67.898%3217510304,1151.568810.475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.276%5.127S7.244S-4.671T*HEAD ++ (~44.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.826B++6.10.57B+6.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.894%1.673%632310325,6178675876.4712955%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.538%-1.002D*0.066C+-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.50.445B250.529B+64.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.568%2.804%49310324286011360.712146312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.773%-2.078F--0.126C++0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.1-3.682T*35.4-1.825F-145.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.435%76.839%03103291132912.76061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.487%0.963B*0.636B+0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.305C*2.80.106C+4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.4m358.6%123 (7.4k)106 (6.4k)2.0437916,7088,1752.3417795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035130020.048%29.782%59714:175

12% Engineer67% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 5:53 PMMar 21st, 2016 4:33 AMMar 24th, 2019 10:55 PM (24d) (PST)Mar 24th, 2019 11:27 PM (24d) (PST)Mar 24th, 2019 11:17 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
181381430.1430.0700.0430.5670.015378

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,8442,2998,5459433416,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1943.1h/81d 2,436 4,976 6,871 66.1k 2,192 1,890 1,735 21.1m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):2,711
KDR:0
Kill Difference:UNR
Playtime:241.931 hours
Usage:12%
Score:1.725m
Score/min:119
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,529
KDR:0
Kill Difference:UNR
Playtime:26.403 hours
Usage:1%
Score:0.165m
Score/min:104
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M**
Kills:1,685
Deaths:205
KDR:8.220
Accuracy:72.330% M*
HSR:92.641% M**
Manticore SX40
S
Kills:1,185
Deaths:275
KDR:4.309
Accuracy:56.221% M**
HSR:61.941% S
NS-61 Emissary
A
Kills:617
Deaths:478
KDR:1.291
Accuracy:36.501% A
HSR:19.611% B+
Parallax VX3
B**
Kills:604
Deaths:470
KDR:1.285
Accuracy:45.463% B**
HSR:79.801% C**
Beamer VS3
S
Kills:467
Deaths:127
KDR:3.677
Accuracy:53.783% M**
HSR:59.529% S
Ghost
C++
Kills:174
Deaths:161
KDR:1.081
Accuracy:38.146% C+
HSR:69.540% C++
Nyx VX31
M*
Kills:161
Deaths:200
KDR:0.805
Accuracy:30.971% C--
HSR:62.112% M*
VA39 Spectre
M++
Kills:133
Deaths:108
KDR:1.231
Accuracy:35.965% B++
HSR:72.932% M++
Kills:5,026
Deaths (as Infiltrator):2,024
Deaths (to Infiltrators):1,081
KDR:2.4832
Kill Difference:3,002
Playtime:1,292.899 hours
Usage:67%
Score:7.844m
Score/min:101
Accuracy (listed only):46.173%
HSR (listed only):64.763%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):1,528
KDR:0
Kill Difference:UNR
Playtime:187.108 hours
Usage:10%
Score:1.731m
Score/min:154
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):429
KDR:0
Kill Difference:UNR
Playtime:25.408 hours
Usage:1%
Score:0.293m
Score/min:192
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:421
Deaths:515
KDR:0.817
Accuracy:10.031% D**
HSR:16.390% D
Quasar VM1
C-
Kills:399
Deaths:567
KDR:0.704
Accuracy:9.056% D**
HSR:16.541% C-
Kills:820
Deaths (as MAX Suit):541
Deaths (to MAX Suits):436
KDR:1.51571
Kill Difference:279
Playtime:76.184 hours
Usage:4%
Score:0.654m
Score/min:143
Accuracy (listed only):9.543%
HSR (listed only):16.465%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:2,779
V. Kills:149 N/A
Deaths:797
KDR:3.487
Accuracy:36.921% C--
KPH:15.500 D--
VKPH:0.800 D*
Dual Photon Pods
D
Kills:2,703
V. Kills:214 N/A
Deaths:558
KDR:4.844
Accuracy:40.257% D**
KPH:43.400 D
VKPH:3.400 D*
Maelstrom Turbo Laser
D--
Kills:135
V. Kills:162 83%
Deaths:1,135
KDR:0.119
Accuracy:19.623% F-
KPH:1 D--
VKPH:1.200 D*
Hornet Missiles
C-
Kills:97
V. Kills:73 131%
Deaths:27
KDR:3.593
Accuracy:58.272% C-
KPH:23.500 D
VKPH:17.700 D-
Photon A2A Missile Pods
D--
Kills:57
V. Kills:60 93%
Deaths:21
KDR:2.714
Accuracy:82.975% B+
KPH:11.600 D*
VKPH:12.200 D--
Kills:5,771 (2,914 + 0)
Deaths:2,538
KDR:2.274
VKDR:0.259
Vehicle Kills:658
Kill Difference:3,233
Playtime:389.986 hours
Usage:20%
Score:1.135m
Score/min:48
Piloting Accuracy:19.623%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:294
V. Kills:55 N/A
Deaths:99
KDR:2.970
Accuracy:20.957% F-
KPH:12.400 D-
VKPH:2.300 D*
L100 Python HEAT
D*
Kills:79
V. Kills:25 304%
Deaths:26
KDR:3.038
Accuracy:36.228% F
KPH:11.900 D*
VKPH:3.800 F
Skyguard
D*
Kills:55
V. Kills:53 102%
Deaths:52
KDR:1.058
Accuracy:18.668% F
KPH:4.900 D**
VKPH:4.700 D*
Kills:428 (428 + 0)
Deaths:177
KDR:2.418
VKDR:0.751
Vehicle Kills:133
Kill Difference:251
Playtime:41.703 hours
Usage:2%
Score:0.142m
Score/min:57
Driving Accuracy:18.668%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,9282,7797973.487C+1.4436.921%C--1.367%C++15.4D--N/A43179.9h15.9C+43.1C+
Dual Photon Pods 2,9172,7035584.844C+2.8040.257%D**1.887%B**43.4D3.4D*12162.3h15.1B*37.4B+
Hunter QCX 2,1172,1088982.347A**0.3064.505%A56.404%A*5.3D-N/A12396.8h2.8B+4.3B+
NS-44L Blackhand 1,6871,6852058.22S6.1872.33%M*92.641%M**19.7CN/A4585.4h2.6A3.6B**
Manticore SX40 1,2081,1852754.309M*2.2756.221%M**61.941%S9.3D--N/A21126.8h6.3B++11.3A
Proximity Mine 8188171565.237B+3.1931.23%D*N/A61.9D*N/A14713.2h2.2D7.2D**
NS-61 Emissary 6216174781.291B++0.7536.501%A19.611%B+4.7D--N/A12130.3h13.9C++38B+
Parallax VX3 6046044701.285C-0.7645.463%B**79.801%C**6.2D**N/A1697.9h2.5C5.5C**
Beamer VS3 4744671273.677M**1.6353.783%M**59.529%S8.1D-N/A1857.8h8B+14.8B+
Cosmos VM3 4244215150.817D1.2310.031%D**16.39%D10.4D**N/A2540.4h13.7C++136.9D
Tank Mine 735416705.943A++3.9022.043%D-N/A106.7C+81.8B++8793.9h1.5B++7C
Quasar VM1 4043995670.704C--1.349.056%D**16.541%C-8D*N/A2149.6h15.2C++167.3C--
C75 Viper 349294992.97C+0.9320.957%F-2.041%B*12.4D-2.3D*4723.8h12.9C**61.6D--
Ghost 1741741611.081C--0.9638.146%C+69.54%C++6.8D*N/A2025.6h2.7C--7C+
Nyx VX31 1621612000.805D1.2430.971%C--62.112%M*5.2D*N/A1231.1h6.9D22.3C-
Maelstrom Turbo Laser 2971351,1350.119D1.9219.623%F-3.704%B++1D--1.2D*13138.8h409.7T*2088T*
VA39 Spectre 1341331081.231C+0.8135.965%B++72.932%M++5.1D*N/A1626.2h4.6B*12.9B*
Spear Anti-Vehicle Phalanx Turret 15699128.25C*6.2143.439%C+5.051%B+24.8D14.3D1874h9.6C+22.1C++
Hornet Missiles 17097273.593C1.5558.272%C-N/A23.7D17.8D-2324.1h21.1D--36.1D*
L100 Python HEAT 10479263.038C0.9936.228%F5.063%A++11.8D*3.7F626.7h7.4C20.4D*
Aspis Anti-Aircraft Phalanx Turret 15271203.55C++1.5116.192%D**1.408%C--5.2D--5.9D--9713.7h187.5D1158.2D*
Lumine Edge 60606740.089C+1.9526.482%C+28.333%A*0.2DN/A1248.9h1.1B++4.2B+
Photon A2A Missile Pods 11757212.714C-0.6782.975%B+N/A11.6D*12.2D--1504.9h14.9F*17.9F*
Skyguard 10855521.058D0.9918.668%F3.636%A+4.9D**4.7D*7411.3h196.1D**1050.3F**
Frag Grenade 5555155N/A52.9641.094%DN/A275D-N/A10300.2h4.8D11.6C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter83990.8h
Spawn Beacon2880.2h
Decoy Grenade0710h
Nanite Revive Grenade04160.1h
Rocklet Rifle2740.2h
Spitfire Auto-Turret174251h
G30 Walker0620h
Anti-Infantry MANA Turret11970.3h
Ammunition Package94900.3h
Nano-Armor Kit124157,51814.1h
Force-Blade2,091148353.5h
Medical Applicator19368,9846.1h
Router01140.3h
Recon Detection Device352,8947.1h

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