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Dreadnaught BenHurr[95SS] BenHurr
TR BR 125

KDR: 2.52

Score: 32.8m

Last Seen: Apr 23rd, 2020 11:56 PM
- OFFLINE - 26.9 hour(s)

Battle Rank 120 (125 total) - Terran Republic on Cobalt
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 T9A "Butcher" MG-H1 Watchman NS-44 Commissioner T9 CARV TSAR-42 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,691,148 MLG Score: 6148
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.917%37.981%117438130980,4783.41225-0.888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.966%1.873A++2.54A**-0.056C+HEAD ++ (~22.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.554B+10.20.285C*22.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.205%0.391%247213451,0248734331.17163236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.258%1.857A++-1.365D**-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.90.691B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.746%71.736%0513424,2282707281.5613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.489%1.475A+0.302C*-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.376C**2.80.13C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.124%28.265%0413431,4472015170.717758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.627%1.514A+2.62M0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.557B+3.50.28C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.8m184.1%551 (33.1k)453 (27.2k)2.5246696,51038,2272.62064125 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1347951729.775%36.61%109001:5423

12% Combat Medic54% Heavy Assault16% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2014 5:20 PMJan 30th, 2019 4:16 AMApr 25th, 2020 5:14 PM (78d) (PST)Apr 23rd, 2020 7:57 PM (80d) (PST)Apr 23rd, 2020 7:56 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9664305361.3330.5280.4882.5290.0416148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,94925,77932,170803229152227,202

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1206.7h/50.3d 3,669 35,332 25,230 183.1k 1,827 4,969 2,970 69.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:25,709
Deaths:8,236
KDR:3.122
Accuracy:32.022% A+
HSR:38.473% A++
NS-15M2
A
Kills:5,378
Deaths:1,666
KDR:3.228
Accuracy:30.457% B**
HSR:39.885% A
T9A "Butcher"
B**
Kills:4,914
Deaths:1,753
KDR:2.803
Accuracy:30.282% B**
HSR:38.299% B**
MG-H1 Watchman
B**
Kills:4,678
Deaths:1,716
KDR:2.726
Accuracy:29.436% B**
HSR:37.174% B**
T9 CARV
A*
Kills:3,121
Deaths:1,078
KDR:2.895
Accuracy:28.562% A+
HSR:39.218% A*
T16 Rhino
A+
Kills:1,165
Deaths:417
KDR:2.794
Accuracy:27.252% B**
HSR:33.648% A+
T32 Bull
A+
Kills:774
Deaths:252
KDR:3.071
Accuracy:32.638% A+
HSR:37.597% A+
NS-15 Gallows
B*
Kills:613
Deaths:158
KDR:3.880
Accuracy:31.483% B+
HSR:41.436% B*
TMG-50
A*
Kills:570
Deaths:207
KDR:2.754
Accuracy:31.097% A+
HSR:40.526% A*
NSX-P Naginata
A++
Kills:459
Deaths:116
KDR:3.957
Accuracy:28.467% B*
HSR:42.702% A++
Kills:47,381
Deaths (as Heavy Assault):15,599
Deaths (to Heavy Assaults):11,823
KDR:3.03744
Kill Difference:31,782
Playtime:648.388 hours
Usage:54%
Score:18.813m
Score/min:484
Accuracy (listed only):30.170%
HSR (listed only):38.896%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A**
Kills:2,977
Deaths:1,017
KDR:2.927
Accuracy:32.524% A+
HSR:35.035% A**
MG-S1 Jackal
A++
Kills:2,509
Deaths:1,070
KDR:2.345
Accuracy:29.190% C**
HSR:35.552% A++
NSX-P Tanto
A++
Kills:1,900
Deaths:777
KDR:2.445
Accuracy:29.748% B+
HSR:37.895% A++
LC3 Jaguar
A**
Kills:1,605
Deaths:756
KDR:2.123
Accuracy:26.214% B
HSR:36.449% A**
T5 AMC
M*
Kills:1,293
Deaths:736
KDR:1.757
Accuracy:26.398% B+
HSR:38.206% M*
NS-7 PDW
M*
Kills:1,197
Deaths:395
KDR:3.030
Accuracy:34.185% A++
HSR:40.936% M*
TRS-12 Uppercut
A*
Kills:1,195
Deaths:586
KDR:2.039
Accuracy:62.273% C*
HSR:28.536% A*
SMG-46 Armistice
M++
Kills:1,195
Deaths:436
KDR:2.741
Accuracy:32.730% A
HSR:38.075% M++
LC2 Lynx
M++
Kills:1,024
Deaths:378
KDR:2.709
Accuracy:31.341% A+
HSR:41.895% M++
MG-C1 Kindred
A++
Kills:989
Deaths:324
KDR:3.052
Accuracy:33.204% A
HSR:34.682% A++
HC1 Cougar
A++
Kills:801
Deaths:325
KDR:2.465
Accuracy:31.152% B**
HSR:34.707% A++
NSX-P Tengu
A*
Kills:426
Deaths:147
KDR:2.898
Accuracy:44.147% B**
HSR:38.028% A*
TRAC-5
M+
Kills:348
Deaths:166
KDR:2.096
Accuracy:27.595% B**
HSR:36.207% M+
PDW-16 Hailstorm
S
Kills:228
Deaths:79
KDR:2.886
Accuracy:32.919% A+
HSR:42.983% S
MKV Suppressed
M++
Kills:141
Deaths:48
KDR:2.938
Accuracy:31.411% B*
HSR:41.135% M++
TAS-16 Blackjack
A
Kills:115
Deaths:53
KDR:2.170
Accuracy:70.414% B++
HSR:22.609% A
AS16 NightHawk
M+
Kills:70
Deaths:35
KDR:2
Accuracy:56.899% A
HSR:27.143% M+
FA1 Barrage
M**
Kills:67
Deaths:60
KDR:1.117
Accuracy:43.624% C*
HSR:34.328% M**
Kills:18,080
Deaths (as Light Assault):7,388
Deaths (to Light Assaults):7,191
KDR:2.44721
Kill Difference:10,692
Playtime:193.621 hours
Usage:16%
Score:4.561m
Score/min:393
Accuracy (listed only):37.554%
HSR (listed only):35.800%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:3,919
Deaths:2,421
KDR:1.619
Accuracy:44.440% B*
HSR:36.540% A++
TSAR-42
B*
Kills:3,082
Deaths:748
KDR:4.120
Accuracy:45.586% B*
HSR:68.949% C+
MG-S1 Jackal
A++
Kills:2,509
Deaths:1,070
KDR:2.345
Accuracy:29.190% C**
HSR:35.552% A++
NS-357 Underboss
A++
Kills:1,433
Deaths:897
KDR:1.598
Accuracy:39.467% C++
HSR:38.032% A++
NS-7 PDW
M*
Kills:1,197
Deaths:395
KDR:3.030
Accuracy:34.185% A++
HSR:40.936% M*
SMG-46 Armistice
M++
Kills:1,195
Deaths:436
KDR:2.741
Accuracy:32.730% A
HSR:38.075% M++
TX2 Emperor
A++
Kills:921
Deaths:672
KDR:1.371
Accuracy:29.221% C+
HSR:34.419% A++
SOAS-20
A++
Kills:855
Deaths:322
KDR:2.655
Accuracy:30.472% B
HSR:35.088% A++
NS-61 Emissary
A++
Kills:821
Deaths:596
KDR:1.378
Accuracy:30.088% C*
HSR:28.380% A++
M77-B
C*
Kills:518
Deaths:149
KDR:3.477
Accuracy:39.526% C*
HSR:73.745% C
NSX Daimyo
B++
Kills:461
Deaths:169
KDR:2.728
Accuracy:47.006% B++
HSR:92.842% C-
NSX-P Tengu
A*
Kills:426
Deaths:147
KDR:2.898
Accuracy:44.147% B**
HSR:38.028% A*
NS-45 Pilot
B**
Kills:228
Deaths:129
KDR:1.767
Accuracy:32.558% C++
HSR:38.597% B**
PDW-16 Hailstorm
S
Kills:228
Deaths:79
KDR:2.886
Accuracy:32.919% A+
HSR:42.983% S
HSR-1
A++
Kills:163
Deaths:74
KDR:2.203
Accuracy:37.817% B
HSR:44.172% A++
MKV Suppressed
M++
Kills:141
Deaths:48
KDR:2.938
Accuracy:31.411% B*
HSR:41.135% M++
NSX Tomoe
B*
Kills:101
Deaths:38
KDR:2.658
Accuracy:33.648% B*
HSR:42.574% B
RAMS .50M
B+
Kills:93
Deaths:25
KDR:3.720
Accuracy:42.564% B+
HSR:68.817% D*
99SV
A+
Kills:74
Deaths:38
KDR:1.947
Accuracy:41.979% A+
HSR:45.946% B**
Kills:18,365
Deaths (as Infiltrator):8,453
Deaths (to Infiltrators):7,058
KDR:2.1726
Kill Difference:9,912
Playtime:192.652 hours
Usage:16%
Score:4.258m
Score/min:368
Accuracy (listed only):36.787%
HSR (listed only):46.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A++
Kills:2,509
Deaths:1,070
KDR:2.345
Accuracy:29.190% C**
HSR:35.552% A++
NS-11A
A++
Kills:2,088
Deaths:679
KDR:3.075
Accuracy:33.412% A++
HSR:37.979% A++
TAR
A*
Kills:1,740
Deaths:764
KDR:2.277
Accuracy:28.043% B*
HSR:39.425% A*
TORQ-9
A++
Kills:1,577
Deaths:567
KDR:2.781
Accuracy:33.209% A++
HSR:39.632% A++
Cycler TRV
A*
Kills:1,282
Deaths:511
KDR:2.509
Accuracy:32.519% A++
HSR:38.456% A*
T1 Cycler
A*
Kills:1,207
Deaths:577
KDR:2.092
Accuracy:26.966% B*
HSR:39.354% A*
NS-7 PDW
M*
Kills:1,197
Deaths:395
KDR:3.030
Accuracy:34.185% A++
HSR:40.936% M*
TRS-12 Uppercut
A*
Kills:1,195
Deaths:586
KDR:2.039
Accuracy:62.273% C*
HSR:28.536% A*
SMG-46 Armistice
M++
Kills:1,195
Deaths:436
KDR:2.741
Accuracy:32.730% A
HSR:38.075% M++
T1A Unity
A+
Kills:936
Deaths:359
KDR:2.607
Accuracy:31.192% A
HSR:38.034% A+
NSX-P Tengu
A*
Kills:426
Deaths:147
KDR:2.898
Accuracy:44.147% B**
HSR:38.028% A*
PDW-16 Hailstorm
S
Kills:228
Deaths:79
KDR:2.886
Accuracy:32.919% A+
HSR:42.983% S
MG-A1 Arbalest
B**
Kills:167
Deaths:60
KDR:2.783
Accuracy:31.621% B**
HSR:29.341% C++
MKV Suppressed
M++
Kills:141
Deaths:48
KDR:2.938
Accuracy:31.411% B*
HSR:41.135% M++
SABR-13
B++
Kills:119
Deaths:68
KDR:1.750
Accuracy:26.642% C+
HSR:32.773% B++
TAS-16 Blackjack
A
Kills:115
Deaths:53
KDR:2.170
Accuracy:70.414% B++
HSR:22.609% A
AS16 NightHawk
M+
Kills:70
Deaths:35
KDR:2
Accuracy:56.899% A
HSR:27.143% M+
FA1 Barrage
M**
Kills:67
Deaths:60
KDR:1.117
Accuracy:43.624% C*
HSR:34.328% M**
Kills:16,259
Deaths (as Combat Medic):6,494
Deaths (to Combat Medics):4,338
KDR:2.5037
Kill Difference:9,765
Playtime:145.488 hours
Usage:12%
Score:4.375m
Score/min:501
Accuracy (listed only):37.855%
HSR (listed only):35.795%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A**
Kills:2,977
Deaths:1,017
KDR:2.927
Accuracy:32.524% A+
HSR:35.035% A**
NSX-P Tanto
A++
Kills:1,900
Deaths:777
KDR:2.445
Accuracy:29.748% B+
HSR:37.895% A++
LC3 Jaguar
A**
Kills:1,605
Deaths:756
KDR:2.123
Accuracy:26.214% B
HSR:36.449% A**
T5 AMC
M*
Kills:1,293
Deaths:736
KDR:1.757
Accuracy:26.398% B+
HSR:38.206% M*
TRS-12 Uppercut
A*
Kills:1,195
Deaths:586
KDR:2.039
Accuracy:62.273% C*
HSR:28.536% A*
LC2 Lynx
M++
Kills:1,024
Deaths:378
KDR:2.709
Accuracy:31.341% A+
HSR:41.895% M++
MG-C1 Kindred
A++
Kills:989
Deaths:324
KDR:3.052
Accuracy:33.204% A
HSR:34.682% A++
HC1 Cougar
A++
Kills:801
Deaths:325
KDR:2.465
Accuracy:31.152% B**
HSR:34.707% A++
MG-HBR1 Dragoon
A
Kills:679
Deaths:263
KDR:2.582
Accuracy:41.459% A
HSR:40.059% B**
TRAC-5
M+
Kills:348
Deaths:166
KDR:2.096
Accuracy:27.595% B**
HSR:36.207% M+
AMR-66
B++
Kills:269
Deaths:87
KDR:3.092
Accuracy:32.003% B++
HSR:29.740% B+
TAS-16 Blackjack
A
Kills:115
Deaths:53
KDR:2.170
Accuracy:70.414% B++
HSR:22.609% A
AS16 NightHawk
M+
Kills:70
Deaths:35
KDR:2
Accuracy:56.899% A
HSR:27.143% M+
FA1 Barrage
M**
Kills:67
Deaths:60
KDR:1.117
Accuracy:43.624% C*
HSR:34.328% M**
Kills:13,332
Deaths (as Engineer):5,563
Deaths (to Engineers):4,126
KDR:2.39655
Kill Difference:7,769
Playtime:30.805 hours
Usage:3%
Score:0.700m
Score/min:379
Accuracy (listed only):38.918%
HSR (listed only):34.106%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:537
V. Kills:243 220%
Deaths:35
KDR:15.343
Accuracy:63.329% B*
KPH:63.400 A++
VKPH:28.700 A
Kills:537 (537 + 0)
Deaths:35
KDR:15.343
VKDR:6.943
Vehicle Kills:243
Kill Difference:502
Playtime:8.474 hours
Usage:1%
Score:0.192m
Score/min:377
Driving Accuracy:63.329%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:487
V. Kills:181 268%
Deaths:23
KDR:21.174
Accuracy:56.942% B**
KPH:75.700 M++
VKPH:28.100 A+
Kills:487 (487 + 0)
Deaths:23
KDR:21.174
VKDR:7.870
Vehicle Kills:181
Kill Difference:464
Playtime:6.433 hours
Usage:1%
Score:0.169m
Score/min:438
Driving Accuracy:56.942%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:101
V. Kills:15 N/A
Deaths:5
KDR:20.200
Accuracy:36.502% B+
KPH:65.500 C+
VKPH:9.700 B**
Kills:101 (0 + 101)
Deaths:5
KDR:20.200
VKDR:3
Vehicle Kills:15
Kill Difference:96
Playtime:1.541 hours
Usage:0%
Score:0.022m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:36.502%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 25,91725,7098,2363.122B0.6032.022%A+38.473%A++100.7A++N/A293255.2h10B++31.1B*
NS-15M2 5,4355,3781,6663.228B+0.7030.457%B**39.885%A96.6A1C++29155.7h10.5B+34.4B++
T9A "Butcher" 4,9664,9141,7532.803B+0.2830.282%B**38.299%B**100.1B**1.1C++26349.1h10.4B+34.5B++
MG-H1 Watchman 4,7294,6781,7162.726B++0.2029.436%B**37.174%B**81.1B**N/A23757.7h12.8B+43.5B+
NS-44 Commissioner 3,9803,9192,4211.619B+0.9144.44%B*36.54%A++77.1A1.2A+24150.8h3.5C**8B+
T9 CARV 3,1473,1211,0782.895B++0.3728.562%A+39.218%A*94A**N/A32733.2h10.7B*37.3B*
TSAR-42 3,1013,0827484.12C**1.6045.586%B*68.949%C+65.3B*N/A18947.2h2.6D5.7C++
NS-11C 3,0102,9771,0172.927A+0.4032.524%A+35.035%A**96.7A**1.1B*27530.8h11B++33.9B++
MG-S1 Jackal 2,5312,5091,0702.345B*0.1829.19%C**35.552%A++65.7B*N/A18438.2h10B+34.3B+
NS-11A 2,1172,0886793.075B*0.5533.412%A++37.979%A++85.2A++1.2B*25224.5h11B*32.8B**
NS Decimator 2,9312,0646673.094A++0.5768.084%B*2.374%C*61.6B**25.9B*30933.5h3.4B++5B*
NSX-P Tanto 1,9211,9007772.445A0.0829.748%B+37.895%A++81.9A++N/A22523.2h12B+40.2B+
TAR 1,7551,7407642.277B+0.2528.043%B*39.425%A*78.4A++N/A27722.2h11B++39.2B++
LC3 Jaguar 1,6201,6057562.123B+0.4026.214%B36.449%A**67.4B**N/A19023.8h11.6C*44.2B+
TORQ-9 1,5971,5775672.781B*0.2633.209%A++39.632%A++77.3A+1B+25420.4h12.2B*36.7B**
NS-357 Underboss 1,4551,4338971.598B+0.9339.467%C++38.032%A++75.4B++1.2B**22419h4C++10.2C**
T5 AMC 1,3101,2937361.757B**0.7726.398%B+38.206%M*52.8A+N/A14524.5h14.3C++54B+
Cycler TRV 1,2931,2825112.509A0.0232.519%A++38.456%A*91.6A*N/A27814h10.5B*32.4B**
T1 Cycler 1,2191,2075772.092B++0.4326.966%B*39.354%A*69A*N/A31617.5h12.8B+47.5B++
NS-7 PDW 1,2041,1973953.03A*0.5134.185%A++40.936%M*88.7A**N/A31213.5h10.6B**31B*
TRS-12 Uppercut 1,2081,1955862.039B+0.4962.273%C*28.536%A*71.1B*N/A21916.8h3.2D--5.2C+
SMG-46 Armistice 1,2011,1954362.741A+0.2232.73%A38.075%M++78.1A++N/A27715.3h11.7B++35.8B++
T16 Rhino 1,1711,1654172.794A0.2727.252%B**33.648%A+79.8A++N/A21114.6h12.2B44.6B+
Auraxium Chainblade 1,1301,08120,0060.054B+2.4736.678%B+1.388%D-1.8C*N/A5589h1.8B+4.8B+
LC2 Lynx 1,0331,0243782.709A0.1831.341%A+41.895%M++93.1A*N/A32411h11.5B++36.6B*
T7 Mini-Chaingun 1,0169993243.083A*0.5626.037%A++29.83%M**108.6M+1.8B**3659.2h11.4B++43.8B++
MG-C1 Kindred 1,0019893243.052A+0.5333.204%A34.682%A++99.9A++1.2C+3539.9h9.6B++28.8B*
T1A Unity 9529363592.607B++0.0831.192%A38.034%A+74.3B**1.3B++21312.6h10.6B*34.1B**
TX2 Emperor 9349216721.371B+1.1529.221%C+34.419%A++64.4AN/A17114.3h8.2B+27.9C+
SOAS-20 8598553222.655B++0.1330.472%B35.088%A++62B**N/A16113.8h11.5C++37.8B
NS-61 Emissary 8368215961.378B++1.1530.088%C*28.38%A++70.2A++1.3B**19711.7h10.8B+36B+
HC1 Cougar 8108013252.465B**0.0631.152%B**34.707%A++81.7A++N/A3019.8h9.8B++31.6B++
T32 Bull 7897742523.071A0.5532.638%A+37.597%A+92.1A+1.8A++2908.4h10.6B++32.5B*
MG-HBR1 Dragoon 6876792632.582B++0.0641.459%A40.059%B**60.6AN/A17411.2h6.3C**15.3B+
NS-15 Gallows 6226131583.88B++1.3631.483%B+41.436%B*111.5B++1.6C+3215.5h9.3B*29.5B++
TMG-50 5815702072.754B**0.2331.097%A+40.526%A*86.4A++1.7A++2826.6h9.9B+31.8B++
L100 Python AP 7805373515.343B*12.8263.329%B*N/A63.2A++28.6A3778.5h3.9B**6.2B**
M77-B 5245181493.477B++0.9539.526%C*73.745%C52.9AN/A1809.8h2.8D7C+
P2-120 AP 6684872321.174A+18.6556.942%B**N/A76.1M++28.3A+4386.4h3.7A6.6A
Chainblade 48848518,1580.027C++2.5026.784%C4.33%C0.9BN/A3564.5h1.7B*6.2B+
NSX Daimyo 4634611692.728C+0.2047.006%B++92.842%C-54.2C+N/A1798.5h3.7F7.9D
NSX-P Naginata 4684591163.957A++1.4328.467%B*42.702%A++93.7B**1.8B+3984.9h10B+35.1B++
ML-7 6914572801.632A0.8964.029%B*1.094%D*40.4A20.7B**35111.3h7.1C+11.1C*
NSX-P Tengu 4284261472.898A++0.3744.147%B**38.028%A*94.7A+N/A3674.5h10.7B+24.2B++
TRAC-5 3513481662.096A++0.4327.595%B**36.207%M+54.4A++N/A5486.4h11.2B*40.7B*
Frag Grenade 2832771277N/A274.4851.451%B++N/A554C+12C+23940.5h3.6C+7C**
AMR-66 271269873.092A*0.5732.003%B++29.74%B+72.7A*N/A3143.7h6.5B**20.2B*
NS-45 Pilot 2302281291.767B0.7632.558%C++38.597%B**81.4BN/A2752.8h7.3C22.4C++
PDW-16 Hailstorm 229228792.886A*0.3632.919%A+42.983%S65.1AN/A2973.5h13.4B40.6B++
Rocklet Rifle 3982251221.844A++0.6857.207%B+N/A36.9B+28.4C**3956.1h41.1C71.8C++
T2 Striker 2841821081.685A*0.8458.369%B+N/A32.5M18.2A2965.6h28.1B*48.2B*
MG-A1 Arbalest 169167602.783A++0.2631.621%B**29.341%C++61.9B*N/A1962.7h14.3C**45.2B++
HSR-1 164163742.203C++0.3237.817%B44.172%A++67.9B++N/A2322.4h5.7C+15C*
MKV Suppressed 144141482.938A++0.4131.411%B*41.135%M++82.9A++1.8M+3601.7h11.8B+37.6B+
SABR-13 119119681.75C++0.7726.642%C+32.773%B++56.7B*N/A3382.1h13.1C-49C+
TAS-16 Blackjack 118115532.17B++0.3570.414%B++22.609%A57.5B1.5A3722h3.1D-4.4C+
NSX Tomoe 102101382.658B+0.1333.648%B*42.574%B91.8A+N/A3351.1h12.4B36.8B+
CAS 14-E 116101520.2C+17.6836.502%B+N/A67.3C+10A2331.5h31.1C+85.1C*
RAMS .50M 9493253.72C++1.2042.564%B+68.817%D*48.9B**N/A2931.9h2.7D-6.3C+
MRC3 Mercy 8685263.269B0.7428.347%A*32.941%A*44.7B*N/A2541.9h16.9B+59.8B**
MRC3 Mercy 8683263.192C**0.6727.231%A*34.94%M43.7B*1.6A+2221.9h16.3B++60B**
99SV 7474381.947C*0.5841.979%A+45.946%B**43.5B**N/A4061.7h5.4C+13B+
AS16 NightHawk 7170352B+0.5256.899%A27.143%M+77.8A1.1B++6740.9h5.7D10B
C-4 9070421.667C++0.8633.252%B**N/A100C*28.6C+23740.7h1.9D--5.8C+
FA1 Barrage 6767601.117C++1.4143.624%C*34.328%M**47.9B*N/A5281.4h6.4D--14.7C
M2 Mutilator 5955173.235B*0.7126.116%A**32.727%M++50A++3.6S2001.1h13.5B**51.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141,5430.8h
Nanite Revive Grenade07710.2h
Medical Applicator172131,3009.1h
Motion Spotter166,8252.7h
Restoration Kit1592,4422.2h
Recon Detection Device79851.2h
Ammunition Package151810.1h
Nano-Armor Kit2435,3552h
Medical Kit2,81522,34828.3h
Nano-Repair Grenade01120h

Check the help document for the dictionary if you want to learn more about words used here.


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