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Dreadnaught BenHurr[95SS] BenHurr
TR BR 122

KDR: 2.51

Score: 31.1m

Last Seen: Dec 4th, 2019 2:27 AM
- OFFLINE - 16.4 hour(s)

Battle Rank 119 (122 total) - Terran Republic on Cobalt
Level Progress (to 120): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 T9A "Butcher" MG-H1 Watchman NS-44 Commissioner T9 CARV NS-11C TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,558,542 MLG Score: 6042
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.856%37.843%116837119077,0183.43508-0.928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.993%1.865A++2.538A**-0.098C+HEAD ++ (~22.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.551B+10.20.28C*23

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.074%0.314%238212259558444081.13018233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.325%1.886A++-1.421D**-0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.90.685B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.611%71.272%0512223,9232592261.51292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.476%1.434A0.265C*-0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.36C**2.80.114C+3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.593%28.447%0412231,3781956130.704139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.952%1.517A+2.723M-0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+3.50.275C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.1m181.9%547 (32.8k)451 (27.1k)2.5071891,17136,3642.60387122 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227895829.695%36.539%108501:5423

12% Combat Medic53% Heavy Assault16% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2014 5:20 PMJan 30th, 2019 4:16 AMDec 3rd, 2019 9:25 PM (9d) (PST)Dec 3rd, 2019 11:20 PM (9d) (PST)Dec 3rd, 2019 10:27 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9594295301.3210.5270.4832.4760.0406042

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,54225,77031,772793229149227,044

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1150.2h/47.9d 3,516 33,313 23,738 170.9k 1,720 4,752 2,772 66.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:24,142
Deaths:7,749
KDR:3.116
Accuracy:32% A++
HSR:38.319% A++
NS-15M2
A++
Kills:5,369
Deaths:1,660
KDR:3.234
Accuracy:30.459% B**
HSR:39.877% A++
T9A "Butcher"
A
Kills:4,801
Deaths:1,718
KDR:2.795
Accuracy:30.282% B**
HSR:38.221% A
MG-H1 Watchman
A
Kills:4,340
Deaths:1,628
KDR:2.666
Accuracy:29.179% B**
HSR:36.590% A
T9 CARV
A*
Kills:3,105
Deaths:1,073
KDR:2.894
Accuracy:28.561% A++
HSR:39.130% A*
T16 Rhino
A++
Kills:1,165
Deaths:417
KDR:2.794
Accuracy:27.252% B**
HSR:33.648% A++
T32 Bull
A++
Kills:715
Deaths:240
KDR:2.979
Accuracy:32.754% A++
HSR:37.622% A++
TMG-50
A*
Kills:570
Deaths:207
KDR:2.754
Accuracy:31.097% A++
HSR:40.526% A*
NSX-P Naginata
A++
Kills:459
Deaths:116
KDR:3.957
Accuracy:28.467% B**
HSR:42.702% A++
Kills:44,666
Deaths (as Heavy Assault):14,808
Deaths (to Heavy Assaults):11,188
KDR:3.01634
Kill Difference:29,858
Playtime:607.423 hours
Usage:53%
Score:17.506m
Score/min:480
Accuracy (listed only):30.006%
HSR (listed only):38.515%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M
Kills:2,977
Deaths:1,017
KDR:2.927
Accuracy:32.524% A++
HSR:35.035% M
MG-S1 Jackal
A*
Kills:2,509
Deaths:1,070
KDR:2.345
Accuracy:29.190% B+
HSR:35.552% A*
NSX-P Tanto
A++
Kills:1,897
Deaths:777
KDR:2.441
Accuracy:29.750% B++
HSR:37.902% A++
LC3 Jaguar
M+
Kills:1,605
Deaths:756
KDR:2.123
Accuracy:26.214% B+
HSR:36.449% M+
T5 AMC
M++
Kills:1,293
Deaths:736
KDR:1.757
Accuracy:26.398% B+
HSR:38.206% M++
SMG-46 Armistice
M*
Kills:1,193
Deaths:435
KDR:2.743
Accuracy:32.715% A
HSR:38.139% M*
TRS-12 Uppercut
A*
Kills:1,179
Deaths:576
KDR:2.047
Accuracy:62.147% B
HSR:28.329% A*
NS-7 PDW
M**
Kills:1,169
Deaths:394
KDR:2.967
Accuracy:34.215% A++
HSR:41.317% M**
LC2 Lynx
M*
Kills:940
Deaths:355
KDR:2.648
Accuracy:31.301% A+
HSR:42.340% M*
HC1 Cougar
A*
Kills:801
Deaths:325
KDR:2.465
Accuracy:31.152% A
HSR:34.707% A*
MG-C1 Kindred
A++
Kills:715
Deaths:247
KDR:2.895
Accuracy:32.368% B**
HSR:34.965% A++
NSX-P Tengu
A*
Kills:378
Deaths:127
KDR:2.976
Accuracy:44.069% A
HSR:37.302% A*
TRAC-5
M+
Kills:348
Deaths:166
KDR:2.096
Accuracy:27.595% B**
HSR:36.207% M+
PDW-16 Hailstorm
S
Kills:196
Deaths:68
KDR:2.882
Accuracy:33.346% A++
HSR:45.918% S
MKV Suppressed
M++
Kills:134
Deaths:47
KDR:2.851
Accuracy:31.418% B**
HSR:40.299% M++
AS16 NightHawk
M++
Kills:70
Deaths:35
KDR:2
Accuracy:56.899% A++
HSR:27.143% M++
FA1 Barrage
M**
Kills:67
Deaths:60
KDR:1.117
Accuracy:43.624% B
HSR:34.328% M**
TAS-16 Blackjack
A++
Kills:62
Deaths:34
KDR:1.824
Accuracy:66.441% B+
HSR:25.807% A++
Kills:17,533
Deaths (as Light Assault):7,225
Deaths (to Light Assaults):6,852
KDR:2.42671
Kill Difference:10,308
Playtime:189.210 hours
Usage:16%
Score:4.410m
Score/min:388
Accuracy (listed only):37.298%
HSR (listed only):36.108%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:3,645
Deaths:2,195
KDR:1.661
Accuracy:44.440% B*
HSR:35.940% A++
TSAR-42
B**
Kills:2,784
Deaths:696
KDR:4
Accuracy:45.438% B**
HSR:68.032% C+
MG-S1 Jackal
A*
Kills:2,509
Deaths:1,070
KDR:2.345
Accuracy:29.190% B+
HSR:35.552% A*
NS-357 Underboss
A++
Kills:1,349
Deaths:848
KDR:1.591
Accuracy:39.288% C**
HSR:38.176% A++
SMG-46 Armistice
M*
Kills:1,193
Deaths:435
KDR:2.743
Accuracy:32.715% A
HSR:38.139% M*
NS-7 PDW
M**
Kills:1,169
Deaths:394
KDR:2.967
Accuracy:34.215% A++
HSR:41.317% M**
TX2 Emperor
A++
Kills:909
Deaths:661
KDR:1.375
Accuracy:29.161% C++
HSR:34.213% A++
SOAS-20
A++
Kills:855
Deaths:322
KDR:2.655
Accuracy:30.472% B+
HSR:35.088% A++
NS-61 Emissary
A*
Kills:810
Deaths:591
KDR:1.371
Accuracy:29.957% C**
HSR:28.395% A*
M77-B
B
Kills:511
Deaths:149
KDR:3.430
Accuracy:39.521% B
HSR:73.581% C
NSX Daimyo
B*
Kills:461
Deaths:169
KDR:2.728
Accuracy:47.006% B*
HSR:92.842% C
NSX-P Tengu
A*
Kills:378
Deaths:127
KDR:2.976
Accuracy:44.069% A
HSR:37.302% A*
PDW-16 Hailstorm
S
Kills:196
Deaths:68
KDR:2.882
Accuracy:33.346% A++
HSR:45.918% S
NS-45 Pilot
B**
Kills:187
Deaths:117
KDR:1.598
Accuracy:32.344% C++
HSR:36.364% B**
HSR-1
A++
Kills:163
Deaths:74
KDR:2.203
Accuracy:37.817% B+
HSR:44.172% A++
MKV Suppressed
M++
Kills:134
Deaths:47
KDR:2.851
Accuracy:31.418% B**
HSR:40.299% M++
RAMS .50M
B+
Kills:93
Deaths:25
KDR:3.720
Accuracy:42.564% B+
HSR:68.817% D*
NSX Tomoe
B*
Kills:84
Deaths:34
KDR:2.471
Accuracy:33.395% B*
HSR:46.429% B*
99SV
A++
Kills:74
Deaths:38
KDR:1.947
Accuracy:41.979% A++
HSR:45.946% A
Kills:17,504
Deaths (as Infiltrator):8,060
Deaths (to Infiltrators):6,747
KDR:2.17171
Kill Difference:9,444
Playtime:187.321 hours
Usage:16%
Score:4.124m
Score/min:367
Accuracy (listed only):36.754%
HSR (listed only):46.659%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A*
Kills:2,509
Deaths:1,070
KDR:2.345
Accuracy:29.190% B+
HSR:35.552% A*
NS-11A
A*
Kills:2,088
Deaths:679
KDR:3.075
Accuracy:33.412% A++
HSR:37.979% A*
TAR
A**
Kills:1,678
Deaths:752
KDR:2.231
Accuracy:27.988% B*
HSR:39.392% A**
TORQ-9
A*
Kills:1,554
Deaths:557
KDR:2.790
Accuracy:33.168% A++
HSR:39.640% A*
Cycler TRV
A**
Kills:1,270
Deaths:507
KDR:2.505
Accuracy:32.542% A++
HSR:38.661% A**
T1 Cycler
M
Kills:1,207
Deaths:577
KDR:2.092
Accuracy:26.966% B**
HSR:39.354% M
SMG-46 Armistice
M*
Kills:1,193
Deaths:435
KDR:2.743
Accuracy:32.715% A
HSR:38.139% M*
TRS-12 Uppercut
A*
Kills:1,179
Deaths:576
KDR:2.047
Accuracy:62.147% B
HSR:28.329% A*
NS-7 PDW
M**
Kills:1,169
Deaths:394
KDR:2.967
Accuracy:34.215% A++
HSR:41.317% M**
T1A Unity
A++
Kills:883
Deaths:334
KDR:2.644
Accuracy:31.290% A
HSR:37.939% A++
NSX-P Tengu
A*
Kills:378
Deaths:127
KDR:2.976
Accuracy:44.069% A
HSR:37.302% A*
PDW-16 Hailstorm
S
Kills:196
Deaths:68
KDR:2.882
Accuracy:33.346% A++
HSR:45.918% S
MG-A1 Arbalest
B*
Kills:167
Deaths:60
KDR:2.783
Accuracy:31.621% B*
HSR:29.341% C+
MKV Suppressed
M++
Kills:134
Deaths:47
KDR:2.851
Accuracy:31.418% B**
HSR:40.299% M++
SABR-13
B*
Kills:119
Deaths:68
KDR:1.750
Accuracy:26.642% C+
HSR:32.773% B*
AS16 NightHawk
M++
Kills:70
Deaths:35
KDR:2
Accuracy:56.899% A++
HSR:27.143% M++
FA1 Barrage
M**
Kills:67
Deaths:60
KDR:1.117
Accuracy:43.624% B
HSR:34.328% M**
TAS-16 Blackjack
A++
Kills:62
Deaths:34
KDR:1.824
Accuracy:66.441% B+
HSR:25.807% A++
Kills:15,923
Deaths (as Combat Medic):6,380
Deaths (to Combat Medics):4,111
KDR:2.49577
Kill Difference:9,543
Playtime:143.047 hours
Usage:12%
Score:4.316m
Score/min:503
Accuracy (listed only):37.650%
HSR (listed only):36.067%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M
Kills:2,977
Deaths:1,017
KDR:2.927
Accuracy:32.524% A++
HSR:35.035% M
NSX-P Tanto
A++
Kills:1,897
Deaths:777
KDR:2.441
Accuracy:29.750% B++
HSR:37.902% A++
LC3 Jaguar
M+
Kills:1,605
Deaths:756
KDR:2.123
Accuracy:26.214% B+
HSR:36.449% M+
T5 AMC
M++
Kills:1,293
Deaths:736
KDR:1.757
Accuracy:26.398% B+
HSR:38.206% M++
TRS-12 Uppercut
A*
Kills:1,179
Deaths:576
KDR:2.047
Accuracy:62.147% B
HSR:28.329% A*
LC2 Lynx
M*
Kills:940
Deaths:355
KDR:2.648
Accuracy:31.301% A+
HSR:42.340% M*
HC1 Cougar
A*
Kills:801
Deaths:325
KDR:2.465
Accuracy:31.152% A
HSR:34.707% A*
MG-C1 Kindred
A++
Kills:715
Deaths:247
KDR:2.895
Accuracy:32.368% B**
HSR:34.965% A++
MG-HBR1 Dragoon
A
Kills:679
Deaths:263
KDR:2.582
Accuracy:41.459% A
HSR:40.059% A
TRAC-5
M+
Kills:348
Deaths:166
KDR:2.096
Accuracy:27.595% B**
HSR:36.207% M+
AMR-66
B*
Kills:269
Deaths:87
KDR:3.092
Accuracy:32.003% B*
HSR:29.740% B++
AS16 NightHawk
M++
Kills:70
Deaths:35
KDR:2
Accuracy:56.899% A++
HSR:27.143% M++
FA1 Barrage
M**
Kills:67
Deaths:60
KDR:1.117
Accuracy:43.624% B
HSR:34.328% M**
TAS-16 Blackjack
A++
Kills:62
Deaths:34
KDR:1.824
Accuracy:66.441% B+
HSR:25.807% A++
Kills:12,902
Deaths (as Engineer):5,434
Deaths (to Engineers):3,949
KDR:2.37431
Kill Difference:7,468
Playtime:28.648 hours
Usage:2%
Score:0.643m
Score/min:374
Accuracy (listed only):38.562%
HSR (listed only):34.373%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:508
V. Kills:234 216%
Deaths:35
KDR:14.514
Accuracy:63.265% B*
KPH:62.100 A*
VKPH:28.600 A+
Kills:508 (508 + 0)
Deaths:35
KDR:14.514
VKDR:6.686
Vehicle Kills:234
Kill Difference:473
Playtime:8.175 hours
Usage:1%
Score:0.185m
Score/min:378
Driving Accuracy:63.265%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:447
V. Kills:165 269%
Deaths:23
KDR:19.435
Accuracy:56.689% B**
KPH:73.400 M*
VKPH:27.100 A+
Kills:447 (447 + 0)
Deaths:23
KDR:19.435
VKDR:7.174
Vehicle Kills:165
Kill Difference:424
Playtime:6.093 hours
Usage:1%
Score:0.158m
Score/min:433
Driving Accuracy:56.689%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:97
V. Kills:14 N/A
Deaths:5
KDR:19.400
Accuracy:35.599% C*
KPH:66.100 C+
VKPH:9.500 B**
Kills:97 (0 + 97)
Deaths:5
KDR:19.400
VKDR:2.800
Vehicle Kills:14
Kill Difference:92
Playtime:1.469 hours
Usage:0%
Score:0.020m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:35.599%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 24,33624,1427,7493.115B+0.6132%A++38.319%A++100.1A*N/A292241.1h10B*31.2B*
NS-15M2 5,4265,3691,6603.234B++0.7330.459%B**39.877%A++96.6A+1B+29155.6h10.5B++34.4B++
T9A "Butcher" 4,8524,8011,7182.795B+0.2930.282%B**38.221%A100A1.1B+26248h10.4B+34.5B*
MG-H1 Watchman 4,3884,3401,6282.666B++0.1629.179%B**36.59%A79.5AN/A23154.6h12.9B+44.2B++
NS-44 Commissioner 3,7043,6452,1951.661B+0.8544.44%B*35.94%A++77.2A+1.3A++24247.2h3.6B8B+
T9 CARV 3,1313,1051,0732.894A0.3928.561%A++39.13%A*94.7M++N/A32632.8h10.7B*37.3B*
NS-11C 3,0102,9771,0172.927A*0.4232.524%A++35.035%M96.7M+1.1A27530.8h11B*33.9B*
TSAR-42 2,8012,7846964C++1.4945.438%B**68.032%C+64.1B**N/A18743.4h2.6C5.8C*
MG-S1 Jackal 2,5312,5091,0702.345B**0.1629.19%B+35.552%A*65.7AN/A18438.2h10C**34.3B+
NS-11A 2,1172,0886793.075A+0.5733.412%A++37.979%A*85.2A*1.2A25124.5h11B*32.8B**
NSX-P Tanto 1,9181,8977772.441A++0.0729.75%B++37.902%A++81.8A*N/A22523.2h12B+40.2B++
NS Decimator 2,6501,8706242.997A*0.4967.862%B*2.086%C+60.5A+25.2B**30930.9h3.4B*5.1B**
TAR 1,6931,6787522.231B+0.2827.988%B*39.392%A**77.3A*N/A27521.7h11.1B*39.7B*
LC3 Jaguar 1,6201,6057562.123B+0.3826.214%B+36.449%M+67.4A+N/A18923.8h11.6B44.2B+
TORQ-9 1,5711,5545572.79B**0.2833.168%A++39.64%A*77.7A*N/A25420h12.2B*36.8B**
NS-357 Underboss 1,3691,3498481.591B+0.9239.288%C**38.176%A++73.7B**1.1A22118.3h4.1C++10.5B+
T5 AMC 1,3101,2937361.757B**0.7526.398%B+38.206%M++52.8A++N/A14424.5h14.3C*54B+
Cycler TRV 1,2811,2705072.505A0.0032.542%A++38.661%A**92MN/A27813.8h10.5B**32.3B**
T1 Cycler 1,2191,2075772.092B*0.4226.966%B**39.354%M69MN/A31317.5h12.8B+47.5B++
SMG-46 Armistice 1,1991,1934352.743A+0.2432.715%A38.139%M*78.5A*N/A27615.2h11.7B*35.8B++
TRS-12 Uppercut 1,1911,1795762.047B*0.4662.147%B28.329%A*71B**N/A21616.6h3.2D5.2C+
NS-7 PDW 1,1761,1693942.967M0.4634.215%A++41.317%M**87.2M+N/A30413.4h10.6B**31.1B*
T16 Rhino 1,1711,1654172.794A+0.2927.252%B**33.648%A++80.3A*N/A21114.5h12.2B44.6B++
Auraxium Chainblade 1,00796518,1480.053B+2.4536.184%B+1.451%D-1.8B+N/A5537.4h1.8B+4.9B+
LC2 Lynx 9499403552.648A+0.1431.301%A+42.34%M*92.2MN/A32210.2h11.4B*36.4B**
TX2 Emperor 9229096611.375B+1.1329.161%C++34.213%A++64A++N/A17014.2h8.2B+28.1B+
T1A Unity 8998833342.644B++0.1431.29%A37.939%A++75.5A+1.4A22011.7h10.5B**33.6B**
SOAS-20 8598553222.655B**0.1530.472%B+35.088%A++62AN/A16013.8h11.5C**37.8B+
NS-61 Emissary 8248105911.371B*1.1429.957%C**28.395%A*69.8A*1.2A19611.6h10.8B36.1B+
HC1 Cougar 8108013252.465A+0.0431.152%A34.707%A*81.7A*N/A2999.8h9.8B*31.6B*
MG-C1 Kindred 7237152472.895B**0.3932.368%B**34.965%A++95.3A++1.1C*3287.5h9.4B++29.1B*
T32 Bull 7297152402.979A0.4732.754%A++37.622%A++89.4A++1.8M2898h10.7B++32.8B*
MG-HBR1 Dragoon 6876792632.582A0.0741.459%A40.059%A60.6A++N/A17211.2h6.3B+15.3B++
TMG-50 5815702072.754A+0.2531.097%A++40.526%A*86.4A*1.7M+2786.6h9.9B+31.8B*
M77-B 5175111493.43B++0.9239.521%B73.581%C52.7A++N/A1769.7h2.8C7C++
L100 Python AP 7425083514.514A+12.0163.265%B*N/A62A*28.5A+3788.2h4B**6.3B**
Chainblade 48848518,1550.027C*2.4826.784%C+4.33%C0.9B+N/A3564.1h1.7B*6.2B+
NSX Daimyo 4634611692.728C+0.2247.006%B*92.842%C54.2C++N/A1778.5h3.7D**7.9C
NSX-P Naginata 4684591163.957A**1.4528.467%B**42.702%A++93.7A+1.8B*3954.9h10B++35.1B*
ML-7 6914572801.632A+0.8864.029%B*1.094%D-40.4A+20.7A34811.3h7.1C+11.1B+
P2-120 AP 6124472319.435A+16.9356.689%B**N/A73.3M*27A+4336.1h3.8A+6.8A
NSX-P Tengu 3803781272.976A++0.4744.069%A37.302%A*94.5A++N/A3344h10.5B++23.7B++
TRAC-5 3513481662.096A*0.4127.595%B**36.207%M+54.4A*N/A5386.4h11.2B*40.7B*
T7 Mini-Chaingun 3113051312.328A++0.1825.354%A+30.164%S92.4M1.8A*5103.3h12.7B+50.3B++
Frag Grenade 2832771277N/A274.4951.451%B*N/A554B+12B+23420.5h3.6C**7B+
AMR-66 271269873.092A**0.5832.003%B*29.74%B++72.7M++N/A3133.7h6.5B**20.2B*
Rocklet Rifle 3822171181.839A*0.6757.324%B+N/A36.8B++28B3915.9h41.8C+72.9C++
PDW-16 Hailstorm 196196682.882A*0.3733.346%A++45.918%S72.6A*N/A3322.7h13.6B+40.7B++
NS-45 Pilot 1891871171.598C**0.9132.344%C++36.364%B**74.8B+N/A2612.5h7.6C+23.6C*
T2 Striker 2761771061.67M0.8458.757%B*N/A32.8M*18.3A+3005.4h28B**47.6B**
MG-A1 Arbalest 169167602.783B++0.2831.621%B*29.341%C+61.9BN/A1912.7h14.3C++45.2B+
HSR-1 164163742.203C++0.3037.817%B+44.172%A++67.9B**N/A2302.4h5.7C+15B
MKV Suppressed 137134472.851A*0.3431.418%B**40.299%M++78.8A*1.8M**3491.7h11.9B+37.8B+
SABR-13 119119681.75C**0.7626.642%C+32.773%B*56.7B**N/A3312.1h13.1C49C+
CAS 14-E 11197519.4C++16.8935.599%C*1.031%D64.7C+9.3B*2281.5h29.5C**82.8B
RAMS .50M 9493253.72C*1.2142.564%B+68.817%D*48.9AN/A2911.9h2.7D6.3C+
NSX Tomoe 8584342.471B++0.0433.395%B*46.429%B*84A++1A+3301h12.8B+38.5B+
99SV 7474381.947C**0.5641.979%A++45.946%A43.5AN/A3971.7h5.4C*13B++
AS16 NightHawk 7170352B++0.5156.899%A++27.143%M++77.8A++1.1A6440.9h5.7D10B+
C-4 8768411.659C*0.8533.166%B**N/A97.1C**27.1C+23550.7h1.9D5.9C++
FA1 Barrage 6767601.117C++1.3943.624%B34.328%M**47.9B**N/A5031.4h6.4D-14.7C+
MRC3 Mercy 6464193.368B+0.8627.614%A*34.375%A**40B++N/A2631.6h16.9B*61.3B**
TAS-16 Blackjack 6262341.824B+0.6866.441%B+25.807%A++56.4B+N/A5431.1h3.2D-4.8C+
MRC3 Mercy 6461193.211B+0.7027.169%A*37.705%M++38.1B+1.9A**2201.6h17.1B++62.9B**
M2 Mutilator 5955173.235B**0.7326.116%A**32.727%M++50A++3.6S1961.1h13.5B**51.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,4550.8h
Nanite Revive Grenade07550.2h
Medical Applicator170129,5309h
Motion Spotter166,7482.7h
Restoration Kit1552,3792.1h
Ammunition Package151670.1h
Nano-Armor Kit2434,6042h
Medical Kit2,57120,90525.4h
Nano-Repair Grenade01080h
Recon Detection Device78021h

Check the help document for the dictionary if you want to learn more about words used here.


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