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Director General Serviceman Bened1ctus[KAIN] Bened1ctus
NC BR 94

KDR: 0.99

Score: 13.8m

Last Seen: Jun 13th, 2017 8:01 PM
- OFFLINE - 27.4 hour(s)

Rank 94 (94) Director General of the New Conglomerate on Cobalt
Level Progress (to 95): 49%
Level 100 Progress: 73% 395h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AC-X11 GD-7F AF-4 Cyclone AF-19 Mercenary Razor GD-23 Breaker Rocket Pods C-4 MANA Anti-Vehicle Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $116,343 MLG Score: 93
Fun Score: N/A
Cheeseburgers Flipped: 370TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.646%18.081%3911292614,9941.37333-0.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.937%0.187C++-0.294C-0.124C+HEAD ++ (~7.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.184C++13.30.055C+48.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.371%1.439%10539359738593321.13271292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.128%-1.194D*-0.24C-0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.7-0.185C48.40.056C+135.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.614%4.376%70493493714383320.651147281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.561%-0.976D--0.881B*-0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.522B+5.70.547B+13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.594%7.018%59893079811154370.715054182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.628%-1.119D*0.821B++-0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
241.1-1.17D*56.9-0.59D184.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.096%50%591937184171600.107226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.203C-1.182D*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.361C-4.4-0.419C--8.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.8m252%215 (12.9k)186 (11.2k)0.98767123,47223,7651.1926494 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC93843417.824%13.084%23303:064

38% Engineer12% Infiltrator38% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 8:58 PMApr 22nd, 2013 7:33 PMJun 18th, 2017 12:40 AM (5d) (PST)Jun 13th, 2017 5:22 PM (9d) (PST)Jun 13th, 2017 4:01 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4292032260.3180.3220.0420.8860.03493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,73312,16913,5641919253211,182

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1231.2h/51.3d 4,871 3,071 6,752 65.5k 1,709 3,462 2,512 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:540
Deaths:288
KDR:1.875
Accuracy:14.876% D-
HSR:15.556% D*
GD-22S
A
Kills:87
Deaths:130
KDR:0.669
Accuracy:19.576% C--
HSR:31.035% A
Kills:627
Deaths (as Heavy Assault):418
Deaths (to Heavy Assaults):6,073
KDR:1.5
Kill Difference:209
Playtime:64.779 hours
Usage:5%
Score:0.413m
Score/min:106
Accuracy (listed only):17.226%
HSR (listed only):23.295%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:5,058
Deaths:5,381
KDR:0.940
Accuracy:24.119% C+
HSR:19.474% C
GD-7F
C+
Kills:2,767
Deaths:4,059
KDR:0.682
Accuracy:19.425% D-
HSR:18.142% C+
AF-19 Mercenary
C
Kills:2,210
Deaths:1,903
KDR:1.161
Accuracy:20.048% C
HSR:17.240% D
Razor GD-23
C+
Kills:868
Deaths:911
KDR:0.953
Accuracy:20.299% D
HSR:19.701% C+
AF-4A Bandit
D--
Kills:63
Deaths:101
KDR:0.624
Accuracy:18.220% D**
HSR:15.873% D--
Kills:10,966
Deaths (as Engineer):12,355
Deaths (to Engineers):5,801
KDR:0.88758
Kill Difference:1,389
Playtime:473.814 hours
Usage:38%
Score:5.657m
Score/min:199
Accuracy (listed only):20.423%
HSR (listed only):18.086%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:5,058
Deaths:5,381
KDR:0.940
Accuracy:24.119% C+
HSR:19.474% C
GD-7F
C+
Kills:2,767
Deaths:4,059
KDR:0.682
Accuracy:19.425% D-
HSR:18.142% C+
AF-4 Cyclone
C+
Kills:2,744
Deaths:3,091
KDR:0.888
Accuracy:25.168% C+
HSR:16.983% C+
AF-19 Mercenary
C
Kills:2,210
Deaths:1,903
KDR:1.161
Accuracy:20.048% C
HSR:17.240% D
Razor GD-23
C+
Kills:868
Deaths:911
KDR:0.953
Accuracy:20.299% D
HSR:19.701% C+
AF-4A Bandit
D--
Kills:63
Deaths:101
KDR:0.624
Accuracy:18.220% D**
HSR:15.873% D--
Kills:13,710
Deaths (as Light Assault):15,446
Deaths (to Light Assaults):4,063
KDR:0.88761
Kill Difference:1,736
Playtime:470.360 hours
Usage:38%
Score:4.912m
Score/min:174
Accuracy (listed only):21.213%
HSR (listed only):17.902%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:2,744
Deaths:3,091
KDR:0.888
Accuracy:25.168% C+
HSR:16.983% C+
LA8 Rebel
D
Kills:296
Deaths:447
KDR:0.662
Accuracy:25.051% D
HSR:13.514% D-
NC14 Bolt Driver
C
Kills:184
Deaths:106
KDR:1.736
Accuracy:34.096% C
HSR:50% F--
NC4 Mag-Shot
C**
Kills:176
Deaths:354
KDR:0.497
Accuracy:28.843% C**
HSR:13.636% D
Kills:3,400
Deaths (as Infiltrator):3,998
Deaths (to Infiltrators):4,015
KDR:0.85043
Kill Difference:598
Playtime:150.781 hours
Usage:12%
Score:1.846m
Score/min:204
Accuracy (listed only):28.290%
HSR (listed only):23.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:2,744
Deaths:3,091
KDR:0.888
Accuracy:25.168% C+
HSR:16.983% C+
NS-11P
C
Kills:101
Deaths:156
KDR:0.647
Accuracy:21.125% C
HSR:9.901% D**
NC1 Gauss Rifle
B+
Kills:84
Deaths:108
KDR:0.778
Accuracy:25.130% B+
HSR:13.095% D--
Kills:2,929
Deaths (as Combat Medic):3,355
Deaths (to Combat Medics):2,138
KDR:0.87303
Kill Difference:426
Playtime:18.710 hours
Usage:2%
Score:0.242m
Score/min:215
Accuracy (listed only):23.807%
HSR (listed only):13.326%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C**
Kills:202
Deaths:277
KDR:0.729
Accuracy:37.287% C+
HSR:5.941% C**
AF-23 Grinder
D
Kills:116
Deaths:109
KDR:1.064
Accuracy:16.037% F--
HSR:12.069% D
NCM2 Falcon
C
Kills:115
Deaths:261
KDR:0.441
Accuracy:38.436% C
HSR:2.609% D--
NCM1 Scattercannon
D*
Kills:107
Deaths:105
KDR:1.019
Accuracy:21.078% D**
HSR:10.280% D*
Kills:540
Deaths (as MAX Suit):376
Deaths (to MAX Suits):1,328
KDR:1.43617
Kill Difference:164
Playtime:46.344 hours
Usage:4%
Score:0.698m
Score/min:251
Accuracy (listed only):28.210%
HSR (listed only):7.725%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:831
V. Kills:188 440%
Deaths:380
KDR:2.187
Accuracy:36.935% D**
KPH:37.800 D
VKPH:8.600 D
M20 Mustang
D*
Kills:78
V. Kills:65 118%
Deaths:403
KDR:0.194
Accuracy:23.228% D*
KPH:2.300 D*
VKPH:1.900 D*
Vortek Rotary
D*
Kills:64
V. Kills:70 90%
Deaths:514
KDR:0.125
Accuracy:22.109% D**
KPH:2 D*
VKPH:2.200 D*
Kills:973 (142 + 0)
Deaths:1,297
KDR:0.750
VKDR:0.249
Vehicle Kills:323
Kill Difference:324
Playtime:87.465 hours
Usage:7%
Score:0.367m
Score/min:70
Piloting Accuracy:22.109%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:278
V. Kills:67 409%
Deaths:36
KDR:7.722
Accuracy:26.536% D*
KPH:16.500 D
VKPH:4 D-
L100 Python AP
C
Kills:178
V. Kills:91 193%
Deaths:54
KDR:3.296
Accuracy:35.992% F--
KPH:20.600 C
VKPH:10.500 D**
Kills:456 (456 + 0)
Deaths:90
KDR:5.067
VKDR:1.756
Vehicle Kills:158
Kill Difference:366
Playtime:25.546 hours
Usage:2%
Score:0.158m
Score/min:103
Driving Accuracy:35.992%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:397
V. Kills:128 308%
Deaths:88
KDR:4.511
Accuracy:35.474% D*
KPH:16.500 C
VKPH:5.300 D-
Enforcer ML85
C+
Kills:115
V. Kills:73 155%
Deaths:15
KDR:7.667
Accuracy:29.841% D*
KPH:20.300 C+
VKPH:12.900 D
Titan-150 AP
D
Kills:84
V. Kills:46 179%
Deaths:20
KDR:4.200
Accuracy:38.104% D*
KPH:14.400 D
VKPH:7.900 D**
Kills:596 (481 + 115)
Deaths:123
KDR:4.846
VKDR:2.008
Vehicle Kills:247
Kill Difference:473
Playtime:35.477 hours
Usage:3%
Score:0.310m
Score/min:146
Driving Accuracy:38.104%
Gunner Accuracy:29.841%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:3
KDR:16.667
Accuracy:35.968% N/A
KPH:102.200 N/A
VKPH:8.200 N/A
Kills:50 (0 + 50)
Deaths:3
KDR:16.667
VKDR:1.333
Vehicle Kills:4
Kill Difference:47
Playtime:0.490 hours
Usage:0%
Score:0.012m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:35.968%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:195
V. Kills:74 260%
Deaths:22
KDR:8.864
Accuracy:23.523% D**
KPH:18.800 C*
VKPH:7.100 C+
M20 Basilisk
C
Kills:116
V. Kills:44 258%
Deaths:27
KDR:4.296
Accuracy:22.581% D**
KPH:15.400 C
VKPH:5.900 D
M60-G Bulldog
B*
Kills:111
V. Kills:41 264%
Deaths:14
KDR:7.929
Accuracy:24.375% D--
KPH:22.700 C
VKPH:8.400 B*
M40 Fury
C--
Kills:81
V. Kills:13 N/A
Deaths:14
KDR:5.786
Accuracy:22.469% D**
KPH:34.600 C--
VKPH:5.500 D
M12 Kobalt
D
Kills:71
V. Kills:2 N/A
Deaths:5
KDR:14.200
Accuracy:11.321% D*
KPH:39.100 D
VKPH:1.100 D-
G30 Walker
C++
Kills:69
V. Kills:43 157%
Deaths:20
KDR:3.450
Accuracy:27.260% C+
KPH:13.500 C++
VKPH:8.400 C+
M12 Kobalt
C
Kills:65
V. Kills: N/A
Deaths:10
KDR:6.500
Accuracy:12.419% D--
KPH:48.800 C
VKPH:0 F
M40 Fury
C+
Kills:56
V. Kills:23 233%
Deaths:15
KDR:3.733
Accuracy:30.322% D
KPH:23.300 D*
VKPH:9.600 C+
Kills:764 (0 + 764)
Deaths:127
KDR:6.016
VKDR:1.890
Vehicle Kills:240
Kill Difference:637
Playtime:35.818 hours
Usage:3%
Score:0.321m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:30.322%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 5,0985,0585,3810.94C+0.0524.119%C+19.474%C22.6C+N/A57223.8h11.8C49.1C+
GD-7F 2,8002,7674,0590.682C0.3119.425%D-18.142%C+18.3CN/A57150.9h17.7D--90.9D
AF-4 Cyclone 2,7602,7443,0910.888C+0.1025.168%C+16.983%C+26.1C+N/A67105.1h12.5C49.5C+
AF-19 Mercenary 2,2252,2101,9031.161B+0.1720.048%C17.24%D18C++N/A52122.5h13.9C+69.1C++
Razor GD-23 8798689110.953C++0.0320.299%D19.701%C+20.7C+N/A6441.9h14.4C70.8C+
Breaker Rocket Pods 1,0198313802.187D1.2036.935%D**1.444%B37.8D8.5D17122h20.3C54.9D
C-4 9066437720.833C0.1521.412%C-N/A48.3C19.8D39913.3h1.7C++8C+
MANA Anti-Vehicle Turret 8245583231.728C+0.7442.827%D--3.584%C-5580S2660S2542060.1h6.6B*15.3B++
Bouncing Betty 5545542222.495C--1.5141.367%CN/A106.5CN/A3035.2h2.1D5C
NC6 Gauss SAW 5435402881.875B++0.8914.876%D-15.556%D*19.2C-N/A8828.1h10.3C++68.9C+
Frag Grenade 5415361536N/A535.0136.914%D*N/A357.3D3.3C-9861.5h3.9C+10.7C
Mag-Cutter 47646719,5940.024C++0.9632.779%C*2.141%D0.6C+N/A2756h2.5C**7.6B+
Titan-150 HEAT 525397884.511C+3.5235.474%D*4.03%C*16.5C5.3D-9124h3.7B*10.3B
LA8 Rebel 2972964470.662C0.3325.051%D13.514%D-38.4B+N/A1157.7h4.5B**18.1C**
C75 Viper 345278367.722B+6.7326.536%D*1.079%D16.4D4D-8316.9h9.6B+36.1C++
Sticky Grenade 2532521252N/A251.0137.476%FN/A420D*1.7D--10920.6h3D8.1D--
NCM2 Falcon 3042022770.729C0.2637.287%C+5.941%C**9.5C-4.8C+7421.3h13.8C-36.9C+
M20 Basilisk 269195228.864S7.8823.523%D**6.154%C+18.8C*7.1C+14510.4h69.3C**294.7C++
NC14 Bolt Driver 1841841061.736C+0.7534.096%C50%F--11.2DN/A5716.5h4.4F--12.8D*
L100 Python AP 269178543.296C+2.3135.992%F--6.742%A+20.7C10.6D**1418.6h4.8B**13.3C*
NC4 Mag-Shot 1781763540.497C0.4928.843%C**13.636%D12.8DN/A5213.8h10.3C35.9C+
MANA Anti-Personnel Turret 124123791.557N/A0.5714.965%UN/A1230U10U2593700.1h32.2T*215T*
M20 Basilisk 160116274.296B**3.3122.581%D**6.034%C+15.5C5.9D1117.5h74.3B++329.2C+
AF-23 Grinder 1191161091.064C-0.0816.037%F--12.069%D19.7DN/A645.9h5.6B+35.2F-
Enforcer ML85 188115157.667B*6.6829.841%D*1.739%C-20.2C+12.8D2285.7h11.6B+38.9C
NCM2 Falcon 1731152610.441C--0.5538.436%C2.609%D--6.3D-3.2D4818.4h24.2D*63.1D-
M60-G Bulldog 152111147.929B*6.9424.375%D--1.802%D-22.7C8.4B*1534.9h10.5D*43.2D**
Tank Mine 174110881.25D0.2629.51%CN/A64.7D37.6D--6571.7h2.4C8.2C-
M60-A Bulldog 124108166.75C5.7636.039%D--1.852%C-20.4C--3C905.3h7.1D19.7D-
NCM1 Scattercannon 1081071051.019C0.0321.078%D**10.28%D*11.9D-N/A549h9.8D46.3F
NS-11P 1011011560.647C-0.3421.125%C9.901%D**17.7C--N/A665.7h16.7D78.9C
M60-A Bulldog 10288127.333C6.3539.386%D2.273%C+20D3.2C1124.4h8.5F21.5D*
GD-22S 89871300.669C-0.3219.576%C--31.035%A17.8DN/A984.9h15.5D**79.2D
NC1 Gauss Rifle 85841080.778C+0.2125.13%B+13.095%D--15.3C-N/A1065.5h16.2D--64.3C+
Titan-150 AP 13084204.2C+3.2138.104%D*11.905%S14.5D7.9D**2915.8h5B13.1C+
M40 Fury 9481145.786C+4.8022.469%D**N/A35.2C--5.7D2522.3h11.6B51.7C-
M20 Mustang 143784030.194D0.7923.228%D*1.282%D-2.3D*1.9D*3333.9h228.9D-985.5D**
Spear Anti-Vehicle Phalanx Turret 1127589.375B+8.3931.173%D--9.333%A*22.7D-11.2D--2003.3h8.5C+27.2C
M12 Kobalt 7371514.2C**13.2111.321%D*19.718%C**39.4D1.1D-1271.8h18.9C+166.6C
Shrike 137712040.348C--0.6444.974%D**1.408%D--9.9D--9.2C1657.2h9.6D**21.3F-
G30 Walker 11269203.45B++2.4627.26%C+8.696%A*13.5C++8.4C+1155.1h246C+902.3C*
M12 Kobalt 6565106.5C-5.5112.419%D--18.462%C++50CN/A1901.3h17.3B+139.2C+
Vortek Rotary 134645140.125C--0.8622.109%D**1.563%D2D*2.2D*3931.6h194.5F879.6F--
AF-4A Bandit 63631010.624D0.3618.22%D**15.873%D--11.3D-N/A445.6h15.8F86.5F-
M40 Fury 7956153.733C--2.7530.322%D1.786%C+23.3D*9.6C+2462.4h23.4F-77.1F-
C85 Canister-H 5450316.667C**15.6835.968%D--6%F-100C+8C*3990.5h3.6B**10.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11880.1h
Restoration Kit111860.2h
Anti-Vehicle MANA Turret661,1784h
Spawn Beacon247430.9h
Medical Applicator10223,5583.1h
Medical Kit273620.5h
Anti-Infantry MANA Turret201580.9h
Ammunition Package471,7451.4h
Nano-Armor Kit556474,66232.5h
Recon Detection Device834,5088.3h

Check the help document for the dictionary if you want to learn more about words used here.


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