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Deputy Director Serviceman Bened1ctus[KAIN] Bened1ctus
NC BR 93

KDR: 0.99

Score: 13.3m

Last Seen: Mar 20th, 2017 7:57 PM
- OFFLINE - 62.3 hour(s)

Rank 93 (93) Deputy Director of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 94): 26%
Level 100 Progress: 71% 433h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AC-X11 GD-7F AF-4 Cyclone AF-19 Mercenary Razor GD-23 Breaker Rocket Pods C-4 MANA Anti-Vehicle Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $116,343 MLG Score: 93
Fun Score: N/A
Cheeseburgers Flipped: 358TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.642%18.068%3911291714,6281.38287-0.392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.935%0.212C++-0.275C-0.122C+HEAD ++ (~7.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.185C++13.40.051C+48.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.242%1.481%10239269458533281.10785287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.106%-1.202D*-0.203C-0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.5-0.222C490.029C+137.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.588%4.38%71492593614023300.667142283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.546%-0.963D--0.895B*-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.522B+5.70.545B+13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.59%7.134%60892178510744200.730912186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.665%-1.1D*0.908B*-0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
241.1-1.222D*56.9-0.649D184.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.096%50%601928184164200.112058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.217C-1.209D*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.378C-4.4-0.431C--8.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
13.3m250.4%213 (12.8k)185 (11.1k)0.99082222,88623,0981.1962993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC92941917.719%13.074%23203:084

39% Engineer12% Infiltrator38% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 8:58 PMApr 22nd, 2013 7:33 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 20th, 2017 5:54 PM (2d) (PST)Mar 20th, 2017 3:57 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4292022270.3170.3200.0410.8780.03393

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,71512,13213,5831919253211,089

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1202.8h/50.1d 4,746 2,992 6,514 63.4k 1,659 3,402 2,416 30.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:540
Deaths:288
KDR:1.875
Accuracy:14.876% D-
HSR:15.556% D*
GD-22S
A+
Kills:87
Deaths:130
KDR:0.669
Accuracy:19.576% C-
HSR:31.035% A+
Kills:627
Deaths (as Heavy Assault):418
Deaths (to Heavy Assaults):5,923
KDR:1.5
Kill Difference:209
Playtime:63.149 hours
Usage:5%
Score:0.387m
Score/min:102
Accuracy (listed only):17.226%
HSR (listed only):23.295%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:4,814
Deaths:5,095
KDR:0.945
Accuracy:24.185% C+
HSR:19.547% C+
GD-7F
C+
Kills:2,718
Deaths:3,985
KDR:0.682
Accuracy:19.428% D-
HSR:18.102% C+
AF-19 Mercenary
C
Kills:2,210
Deaths:1,903
KDR:1.161
Accuracy:20.048% C
HSR:17.240% C--
Razor GD-23
C+
Kills:854
Deaths:898
KDR:0.951
Accuracy:20.333% D
HSR:19.321% C+
AF-4A Bandit
D--
Kills:63
Deaths:101
KDR:0.624
Accuracy:18.220% D**
HSR:15.873% D--
Kills:10,659
Deaths (as Engineer):11,982
Deaths (to Engineers):5,678
KDR:0.88958
Kill Difference:1,323
Playtime:468.393 hours
Usage:39%
Score:5.555m
Score/min:198
Accuracy (listed only):20.443%
HSR (listed only):18.016%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:4,814
Deaths:5,095
KDR:0.945
Accuracy:24.185% C+
HSR:19.547% C+
GD-7F
C+
Kills:2,718
Deaths:3,985
KDR:0.682
Accuracy:19.428% D-
HSR:18.102% C+
AF-4 Cyclone
C++
Kills:2,706
Deaths:3,046
KDR:0.888
Accuracy:25.199% C++
HSR:17.036% C++
AF-19 Mercenary
C
Kills:2,210
Deaths:1,903
KDR:1.161
Accuracy:20.048% C
HSR:17.240% C--
Razor GD-23
C+
Kills:854
Deaths:898
KDR:0.951
Accuracy:20.333% D
HSR:19.321% C+
AF-4A Bandit
D--
Kills:63
Deaths:101
KDR:0.624
Accuracy:18.220% D**
HSR:15.873% D--
Kills:13,365
Deaths (as Light Assault):15,028
Deaths (to Light Assaults):3,947
KDR:0.88934
Kill Difference:1,663
Playtime:452.868 hours
Usage:38%
Score:4.670m
Score/min:172
Accuracy (listed only):21.236%
HSR (listed only):17.853%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:2,706
Deaths:3,046
KDR:0.888
Accuracy:25.199% C++
HSR:17.036% C++
LA8 Rebel
D
Kills:275
Deaths:423
KDR:0.650
Accuracy:24.940% D
HSR:13.455% D-
NC14 Bolt Driver
C
Kills:184
Deaths:106
KDR:1.736
Accuracy:34.096% C
HSR:50% F--
NC4 Mag-Shot
B
Kills:176
Deaths:353
KDR:0.499
Accuracy:28.843% B
HSR:13.636% D
Kills:3,341
Deaths (as Infiltrator):3,928
Deaths (to Infiltrators):3,866
KDR:0.85056
Kill Difference:587
Playtime:148.569 hours
Usage:12%
Score:1.807m
Score/min:203
Accuracy (listed only):28.269%
HSR (listed only):23.532%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:2,706
Deaths:3,046
KDR:0.888
Accuracy:25.199% C++
HSR:17.036% C++
NS-11P
C
Kills:101
Deaths:156
KDR:0.647
Accuracy:21.125% C
HSR:9.901% D**
NC1 Gauss Rifle
B++
Kills:84
Deaths:107
KDR:0.785
Accuracy:25.130% B++
HSR:13.095% D--
Kills:2,891
Deaths (as Combat Medic):3,309
Deaths (to Combat Medics):2,077
KDR:0.87368
Kill Difference:418
Playtime:18.676 hours
Usage:2%
Score:0.241m
Score/min:215
Accuracy (listed only):23.818%
HSR (listed only):13.344%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C*
Kills:189
Deaths:260
KDR:0.727
Accuracy:37.203% C+
HSR:5.820% C*
AF-23 Grinder
D
Kills:113
Deaths:108
KDR:1.046
Accuracy:15.747% F--
HSR:12.389% D
NCM2 Falcon
C+
Kills:113
Deaths:244
KDR:0.463
Accuracy:38.447% C+
HSR:2.655% D--
NCM1 Scattercannon
D*
Kills:107
Deaths:105
KDR:1.019
Accuracy:21.078% D**
HSR:10.280% D*
Kills:522
Deaths (as MAX Suit):358.500
Deaths (to MAX Suits):1,305
KDR:1.45607
Kill Difference:163.500
Playtime:44.780 hours
Usage:4%
Score:0.677m
Score/min:252
Accuracy (listed only):28.119%
HSR (listed only):7.786%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:805
V. Kills:185 433%
Deaths:378
KDR:2.130
Accuracy:36.743% D**
KPH:37.300 D
VKPH:8.600 D
M20 Mustang
D*
Kills:78
V. Kills:65 118%
Deaths:403
KDR:0.194
Accuracy:23.228% D*
KPH:2.300 D*
VKPH:1.900 D*
Vortek Rotary
D*
Kills:62
V. Kills:69 89%
Deaths:503
KDR:0.123
Accuracy:21.905% F
KPH:2 D*
VKPH:2.200 D*
Kills:945 (140 + 0)
Deaths:1,284
KDR:0.736
VKDR:0.248
Vehicle Kills:319
Kill Difference:339
Playtime:86.270 hours
Usage:7%
Score:0.361m
Score/min:70
Piloting Accuracy:21.905%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:278
V. Kills:67 409%
Deaths:36
KDR:7.722
Accuracy:26.536% D*
KPH:16.500 D
VKPH:4 D-
L100 Python AP
C
Kills:178
V. Kills:89 198%
Deaths:53
KDR:3.358
Accuracy:35.872% F--
KPH:20.700 C
VKPH:10.400 D**
Kills:456 (456 + 0)
Deaths:89
KDR:5.124
VKDR:1.753
Vehicle Kills:156
Kill Difference:367
Playtime:25.487 hours
Usage:2%
Score:0.155m
Score/min:102
Driving Accuracy:35.872%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:397
V. Kills:128 308%
Deaths:88
KDR:4.511
Accuracy:35.474% D*
KPH:16.500 C
VKPH:5.300 D-
Enforcer ML85
C+
Kills:115
V. Kills:73 155%
Deaths:15
KDR:7.667
Accuracy:29.688% D*
KPH:20.300 C+
VKPH:12.900 D
Titan-150 AP
D
Kills:83
V. Kills:46 177%
Deaths:19
KDR:4.368
Accuracy:38.047% D*
KPH:14.300 D
VKPH:7.900 D**
Kills:595 (480 + 115)
Deaths:122
KDR:4.877
VKDR:2.025
Vehicle Kills:247
Kill Difference:473
Playtime:35.448 hours
Usage:3%
Score:0.308m
Score/min:145
Driving Accuracy:38.047%
Gunner Accuracy:29.688%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:3
KDR:16.667
Accuracy:35.968% N/A
KPH:102.300 N/A
VKPH:8.200 N/A
Kills:50 (0 + 50)
Deaths:3
KDR:16.667
VKDR:1.333
Vehicle Kills:4
Kill Difference:47
Playtime:0.489 hours
Usage:0%
Score:0.012m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:35.968%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:194
V. Kills:73 262%
Deaths:21
KDR:9.238
Accuracy:23.582% D*
KPH:18.900 C*
VKPH:7.100 C+
M20 Basilisk
C
Kills:115
V. Kills:44 256%
Deaths:27
KDR:4.259
Accuracy:22.560% D**
KPH:15.400 C
VKPH:5.900 D
M60-G Bulldog
B*
Kills:107
V. Kills:39 268%
Deaths:12
KDR:8.917
Accuracy:23.577% D--
KPH:23 C
VKPH:8.400 B*
M40 Fury
C--
Kills:81
V. Kills:13 N/A
Deaths:14
KDR:5.786
Accuracy:22.302% D**
KPH:34.900 C--
VKPH:5.600 D
M12 Kobalt
D-
Kills:71
V. Kills:2 N/A
Deaths:5
KDR:14.200
Accuracy:11.321% D*
KPH:39.200 D-
VKPH:1.100 D-
G30 Walker
C++
Kills:67
V. Kills:43 152%
Deaths:19
KDR:3.526
Accuracy:27.307% C++
KPH:13.200 C++
VKPH:8.500 C+
M12 Kobalt
C
Kills:61
V. Kills: N/A
Deaths:9
KDR:6.778
Accuracy:12.157% D--
KPH:50 C
VKPH:0 F
M40 Fury
C
Kills:55
V. Kills:21 250%
Deaths:15
KDR:3.667
Accuracy:30.689% D
KPH:24.200 D*
VKPH:9.200 C
Kills:751 (0 + 751)
Deaths:122
KDR:6.156
VKDR:1.926
Vehicle Kills:235
Kill Difference:629
Playtime:35.105 hours
Usage:3%
Score:0.313m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:30.689%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 4,8534,8145,0950.945C+0.0524.185%C+19.547%C+22.6C+N/A57212.6h11.9C49C+
GD-7F 2,7492,7183,9850.682C0.3119.428%D-18.102%C+18.3CN/A57148.6h17.6D-90.8D
AF-4 Cyclone 2,7222,7063,0460.888C0.1025.199%C++17.036%C++26.1C+N/A67103.6h12.5C49.6C+
AF-19 Mercenary 2,2252,2101,9031.161B+0.1720.048%C17.24%C--18C++N/A52122.5h13.9C+69.1C++
Razor GD-23 8648548980.951C++0.0420.333%D19.321%C+20.8C+N/A6441.1h14.3C70.4C+
Breaker Rocket Pods 9908053782.13C--1.1436.743%D**1.491%B+37.3D8.6D17121.6h20.4C-55.5D
C-4 8305977240.825C0.1721.336%CN/A47.8C-18.6D39512.5h1.7C++8C+
MANA Anti-Vehicle Turret 8195543211.726C--0.7442.716%D--3.43%C--5540B*2650A2103760.1h6.5C*15.3C+
Bouncing Betty 5505502182.523C--1.5341.185%C-N/A107.8CN/A3035.1h2C4.9C
NC6 Gauss SAW 5435402881.875B++0.8814.876%D-15.556%D*19.2C-N/A8728.1h10.3C++68.9C+
Frag Grenade 5105051505N/A504.0136.617%D--N/A360.7D3.6C10021.4h3.9C+10.7C
Mag-Cutter 46545618,9780.024C++0.9732.978%C*2.193%C-0.6C+N/A2735.6h2.5C**7.6B
Titan-150 HEAT 525397884.511C+3.5235.474%D*4.03%C**16.5C5.3D-9124h3.7B*10.3C**
C75 Viper 345278367.722B++6.7326.536%D*1.079%D16.4D4D-8216.9h9.6B+36.1C++
LA8 Rebel 2762754230.65C0.3424.94%D13.455%D-37.7B+N/A1157.3h4.6B**18.3C**
Sticky Grenade 2532521252N/A251.0137.476%FN/A420D*1.7D*10880.6h3D-8.1D*
M20 Basilisk 267194219.238S8.2523.582%D*6.186%C+18.8C*7.1C+14510.3h68.7B*291.2C++
NCM2 Falcon 2851892600.727C0.2637.203%C+5.82%C*9.3C-4.7C+7420.4h14.1D37.8C
NC14 Bolt Driver 1841841061.736C+0.7534.096%C50%F--11.2DN/A5616.5h4.4F--12.8D*
L100 Python AP 267178533.358C+2.3735.872%F--6.742%A+20.7C10.3D**1408.6h4.7B**13.2C*
NC4 Mag-Shot 1781763530.499C0.4928.843%B13.636%D12.8DN/A5213.8h10.3C35.9C+
MANA Anti-Personnel Turret 124123791.557N/A0.5714.965%UN/A1230U10U2582300.1h32.2T*215T*
Enforcer ML85 188115157.667B++6.6829.688%D*1.739%C--20.2C+12.8D2285.7h11.5B+38.7C
M20 Basilisk 159115274.259A3.2722.56%D**6.087%C+15.3C5.9D1107.5h74.7B++331.2C+
AF-23 Grinder 1161131081.046C-0.0615.747%F--12.389%D19.5DN/A645.8h5.5B+35.1F-
NCM2 Falcon 1691132440.463C--0.5338.447%C+2.655%D--6.5D-3.2D-5017.5h23.5D**61.2D
Tank Mine 174110881.25D0.2629.05%CN/A64.7D37.6D--6551.7h2.4C--8.1D
M60-A Bulldog 124108166.75C5.7636.135%D-1.852%C-20.8C--3.1C+925.2h7D19.5D-
M60-G Bulldog 146107128.917A7.9323.577%D--1.869%D-22.8C8.3B++1544.7h10.1D*42.7D**
NCM1 Scattercannon 1081071051.019C0.0321.078%D**10.28%D*11.9D-N/A549h9.8D46.3F
NS-11P 1011011560.647C-0.3421.125%C9.901%D**17.7C--N/A665.7h16.7D78.9C
M60-A Bulldog 10288127.333C6.3439.678%D2.273%C+20.5D3.3C+1154.3h8.4F21.2D*
GD-22S 89871300.669C-0.3219.576%C-31.035%A+18.1DN/A964.8h15.5F79.2D
NC1 Gauss Rifle 85841070.785C+0.2125.13%B++13.095%D--15.6C-N/A1055.4h16.1D--64.2C+
Titan-150 AP 12983194.368C+3.3838.047%D*12.048%S14.3D7.9D**2865.8h5B+13.2C
M40 Fury 9481145.786C+4.8022.302%D**N/A35.2C--5.7D2532.3h11.5C**51.4C--
M20 Mustang 143784030.194D0.8023.228%D*1.282%D-2.3D*1.9D*3333.9h228.9D-985.5D**
Spear Anti-Vehicle Phalanx Turret 1127589.375B+8.3831.155%D--9.333%A*22.7D-11.2D--1973.3h8.5C+27.1C
M12 Kobalt 7371514.2C**13.2111.321%D*19.718%B39.4D-1.1D-1241.8h18.9C+166.6C
Shrike 135702000.35C--0.6444.159%D**1.429%D--9.9D*9.2C1637.1h9.3D*21.2F-
G30 Walker 11067193.526C**2.5427.307%C++8.955%A*13.1C++8.4C+1145.1h249.2C+912.6C*
AF-4A Bandit 63631010.624D0.3718.22%D**15.873%D--11.3D-N/A445.6h15.8F86.5F
Vortek Rotary 131625030.123C--0.8721.905%F1.613%D2D*2.2D*3930.8h193.4F882.8F--
M12 Kobalt 616196.778C-5.7912.157%D--19.672%B+50.8CN/A1881.2h17.2B+141.5C+
M40 Fury 7655153.667C--2.6830.689%D1.818%C+23.9D*9.1C2482.3h22.9F-74.5F-
C85 Canister-H 5450316.667C**15.6835.968%D-6%F-100C+8C*3940.5h3.6B**10.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11880.1h
Restoration Kit111860.2h
Anti-Vehicle MANA Turret661,1634h
Spawn Beacon246910.8h
Medical Applicator10223,5173.1h
Medical Kit273580.5h
Anti-Infantry MANA Turret201580.9h
Ammunition Package461,7151.4h
Nano-Armor Kit547466,03232h
Recon Detection Device824,4288.2h

Check the help document for the dictionary if you want to learn more about words used here.


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