Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 36 (16,794)players online:
MonkayGlands (16)  HEKOMIn (11)  MrShrimpTF2 (9)  ACxLEXSTEEL (7)  HunterDarkGreen (5)  Devil2U (4) 52
stats.dasanfall.com
Deputy Director Serviceman Bened1ctus[KAIN] Bened1ctus
NC BR 92

KDR: 0.99

Score: 13m

Last Seen: Feb 21st, 2017 7:59 PM
- OFFLINE - 37.8 hour(s)

Rank 92 (92) Deputy Director of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 93): 42%
Level 100 Progress: 69% 459h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AC-X11 GD-7F AF-4 Cyclone AF-19 Mercenary Razor GD-23 Breaker Rocket Pods C-4 MANA Anti-Vehicle Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Bened1ctus



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $117,594 MLG Score: 94
Fun Score: N/A
Cheeseburgers Flipped: 355TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.634%18.052%3911291714,2641.39202-0.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.968%0.221C++-0.269C-0.149CHEAD ++ (~7.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.183C++13.40.046C+48.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.248%1.501%10139269338453251.10284286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.08%-1.2D*-0.187C-0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.8-0.24C49.30.014C+138.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.548%4.399%72492593213833280.673897283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.529%-0.961D--0.91B*-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.52B+5.70.543B+13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.604%7.207%62892177710434120.744966188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.647%-1.09D*0.938B*-0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
241.2-1.243D*56.9-0.674D184.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.096%50%621928184159300.115505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.223C-1.225D*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.387C-4.4-0.438C--8.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
13m249.7%212 (12.7k)184 (11k)0.99338922,38822,5371.200292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC92940417.662%13.061%23103:094

40% Engineer12% Infiltrator37% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 8:58 PMApr 22nd, 2013 7:33 PMFeb 23rd, 2017 12:18 AM (3h) (PST)Feb 21st, 2017 4:34 PM (1d) (PST)Feb 21st, 2017 3:59 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4292022270.3160.3180.0410.8710.03394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,73612,10613,6301919252211,032

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1181.6h/49.2d 4,661 2,924 6,323 61.8k 1,626 3,350 2,358 30.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:540
Deaths:288
KDR:1.875
Accuracy:14.876% D-
HSR:15.556% D*
GD-22S
A+
Kills:87
Deaths:130
KDR:0.669
Accuracy:19.576% C--
HSR:31.035% A+
Kills:627
Deaths (as Heavy Assault):418
Deaths (to Heavy Assaults):5,770
KDR:1.5
Kill Difference:209
Playtime:62.916 hours
Usage:5%
Score:0.385m
Score/min:102
Accuracy (listed only):17.226%
HSR (listed only):23.295%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C++
Kills:4,522
Deaths:4,749
KDR:0.952
Accuracy:24.352% C++
HSR:19.549% C+
GD-7F
C+
Kills:2,718
Deaths:3,985
KDR:0.682
Accuracy:19.428% D-
HSR:18.102% C+
AF-19 Mercenary
C
Kills:2,210
Deaths:1,903
KDR:1.161
Accuracy:20.048% C
HSR:17.240% D
Razor GD-23
C+
Kills:854
Deaths:898
KDR:0.951
Accuracy:20.333% D
HSR:19.321% C+
AF-4A Bandit
D--
Kills:63
Deaths:101
KDR:0.624
Accuracy:18.220% D**
HSR:15.873% D--
Kills:10,367
Deaths (as Engineer):11,636
Deaths (to Engineers):5,593
KDR:0.89094
Kill Difference:1,269
Playtime:466.737 hours
Usage:40%
Score:5.517m
Score/min:197
Accuracy (listed only):20.476%
HSR (listed only):18.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C++
Kills:4,522
Deaths:4,749
KDR:0.952
Accuracy:24.352% C++
HSR:19.549% C+
GD-7F
C+
Kills:2,718
Deaths:3,985
KDR:0.682
Accuracy:19.428% D-
HSR:18.102% C+
AF-4 Cyclone
C++
Kills:2,655
Deaths:2,985
KDR:0.889
Accuracy:25.199% C++
HSR:16.987% C++
AF-19 Mercenary
C
Kills:2,210
Deaths:1,903
KDR:1.161
Accuracy:20.048% C
HSR:17.240% D
Razor GD-23
C+
Kills:854
Deaths:898
KDR:0.951
Accuracy:20.333% D
HSR:19.321% C+
AF-4A Bandit
D--
Kills:63
Deaths:101
KDR:0.624
Accuracy:18.220% D**
HSR:15.873% D--
Kills:13,022
Deaths (as Light Assault):14,621
Deaths (to Light Assaults):3,849
KDR:0.89064
Kill Difference:1,599
Playtime:436.776 hours
Usage:37%
Score:4.445m
Score/min:170
Accuracy (listed only):21.263%
HSR (listed only):17.845%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:2,655
Deaths:2,985
KDR:0.889
Accuracy:25.199% C++
HSR:16.987% C++
LA8 Rebel
D
Kills:254
Deaths:399
KDR:0.637
Accuracy:25.550% D
HSR:14.173% D
NC14 Bolt Driver
C
Kills:184
Deaths:106
KDR:1.736
Accuracy:34.096% C
HSR:50% F--
NC4 Mag-Shot
B
Kills:176
Deaths:353
KDR:0.499
Accuracy:28.894% B
HSR:13.636% D
Kills:3,269
Deaths (as Infiltrator):3,843
Deaths (to Infiltrators):3,738
KDR:0.85064
Kill Difference:574
Playtime:145.822 hours
Usage:12%
Score:1.773m
Score/min:203
Accuracy (listed only):28.435%
HSR (listed only):23.699%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:2,655
Deaths:2,985
KDR:0.889
Accuracy:25.199% C++
HSR:16.987% C++
NS-11P
C
Kills:101
Deaths:156
KDR:0.647
Accuracy:21.125% C
HSR:9.901% D**
NC1 Gauss Rifle
B++
Kills:84
Deaths:107
KDR:0.785
Accuracy:25.130% B++
HSR:13.095% D--
Kills:2,840
Deaths (as Combat Medic):3,248
Deaths (to Combat Medics):2,039
KDR:0.87438
Kill Difference:408
Playtime:18.674 hours
Usage:2%
Score:0.241m
Score/min:216
Accuracy (listed only):23.818%
HSR (listed only):13.328%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C*
Kills:188
Deaths:252
KDR:0.746
Accuracy:37.054% C+
HSR:5.851% C*
AF-23 Grinder
D
Kills:113
Deaths:108
KDR:1.046
Accuracy:15.747% F--
HSR:12.389% D
NCM2 Falcon
C+
Kills:113
Deaths:236
KDR:0.479
Accuracy:38.353% C+
HSR:2.655% D--
NCM1 Scattercannon
D*
Kills:107
Deaths:105
KDR:1.019
Accuracy:21.078% D**
HSR:10.280% D*
Kills:521
Deaths (as MAX Suit):350.500
Deaths (to MAX Suits):1,285
KDR:1.48645
Kill Difference:170.500
Playtime:44.433 hours
Usage:4%
Score:0.674m
Score/min:253
Accuracy (listed only):28.058%
HSR (listed only):7.794%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:793
V. Kills:182 433%
Deaths:377
KDR:2.103
Accuracy:36.691% D**
KPH:36.900 D
VKPH:8.500 D
M20 Mustang
D*
Kills:78
V. Kills:65 118%
Deaths:403
KDR:0.194
Accuracy:23.228% D*
KPH:2.300 D*
VKPH:1.900 D*
Vortek Rotary
D*
Kills:62
V. Kills:69 89%
Deaths:498
KDR:0.124
Accuracy:21.972% F
KPH:2 D*
VKPH:2.300 D*
Kills:933 (140 + 0)
Deaths:1,278
KDR:0.730
VKDR:0.247
Vehicle Kills:316
Kill Difference:345
Playtime:85.671 hours
Usage:7%
Score:0.358m
Score/min:70
Piloting Accuracy:21.972%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:278
V. Kills:67 409%
Deaths:36
KDR:7.722
Accuracy:26.536% D*
KPH:16.500 D
VKPH:4 D-
L100 Python AP
C
Kills:178
V. Kills:88 200%
Deaths:50
KDR:3.560
Accuracy:35.699% F-
KPH:20.800 C
VKPH:10.300 D**
Kills:456 (456 + 0)
Deaths:86
KDR:5.302
VKDR:1.802
Vehicle Kills:155
Kill Difference:370
Playtime:25.456 hours
Usage:2%
Score:0.155m
Score/min:101
Driving Accuracy:35.699%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:397
V. Kills:128 308%
Deaths:88
KDR:4.511
Accuracy:35.474% D*
KPH:16.500 C
VKPH:5.300 D-
Enforcer ML85
C+
Kills:114
V. Kills:73 154%
Deaths:15
KDR:7.600
Accuracy:29.676% D*
KPH:20.300 C+
VKPH:13 D
Titan-150 AP
D
Kills:79
V. Kills:45 172%
Deaths:17
KDR:4.647
Accuracy:38.002% D*
KPH:14.100 D
VKPH:8 D**
Kills:590 (476 + 114)
Deaths:120
KDR:4.917
VKDR:2.050
Vehicle Kills:246
Kill Difference:470
Playtime:35.220 hours
Usage:3%
Score:0.305m
Score/min:144
Driving Accuracy:38.002%
Gunner Accuracy:29.676%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:3
KDR:16.667
Accuracy:35.968% N/A
KPH:102.300 N/A
VKPH:8.200 N/A
Kills:50 (0 + 50)
Deaths:3
KDR:16.667
VKDR:1.333
Vehicle Kills:4
Kill Difference:47
Playtime:0.489 hours
Usage:0%
Score:0.011m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:35.968%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:194
V. Kills:72 266%
Deaths:21
KDR:9.238
Accuracy:23.524% D*
KPH:19 C*
VKPH:7 C+
M20 Basilisk
C
Kills:115
V. Kills:44 256%
Deaths:27
KDR:4.259
Accuracy:22.494% D**
KPH:15.500 C
VKPH:5.900 D
M60-G Bulldog
B+
Kills:107
V. Kills:34 306%
Deaths:12
KDR:8.917
Accuracy:22.897% D*
KPH:23.900 C
VKPH:7.600 B+
M40 Fury
D
Kills:79
V. Kills:13 N/A
Deaths:13
KDR:6.077
Accuracy:21.833% D**
KPH:34.400 D
VKPH:5.700 D
M12 Kobalt
D
Kills:69
V. Kills:1 N/A
Deaths:4
KDR:17.250
Accuracy:11.180% D*
KPH:40.700 D
VKPH:0.600 D*
G30 Walker
C++
Kills:67
V. Kills:43 152%
Deaths:19
KDR:3.526
Accuracy:27.342% C++
KPH:13.300 C++
VKPH:8.500 C+
M12 Kobalt
C
Kills:57
V. Kills: N/A
Deaths:8
KDR:7.125
Accuracy:12.203% D--
KPH:49.100 C
VKPH:0 F
M40 Fury
C
Kills:54
V. Kills:21 245%
Deaths:14
KDR:3.857
Accuracy:30.381% D
KPH:23.900 D*
VKPH:9.300 C
Kills:742 (0 + 742)
Deaths:118
KDR:6.288
VKDR:1.932
Vehicle Kills:228
Kill Difference:624
Playtime:34.558 hours
Usage:3%
Score:0.308m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:30.381%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 4,5604,5224,7490.952C+0.0424.352%C++19.549%C+22.5C+N/A57200.9h11.9C48.9C+
GD-7F 2,7492,7183,9850.682C0.3119.428%D-18.102%C+18.3CN/A57148.6h17.6D--90.8D
AF-4 Cyclone 2,6712,6552,9850.889C0.1025.199%C++16.987%C++26.2C+N/A67101.4h12.5C49.6C+
AF-19 Mercenary 2,2252,2101,9031.161B+0.1720.048%C17.24%D18C++N/A51122.5h13.9C+69.1C++
Razor GD-23 8648548980.951C++0.0420.333%D19.321%C+20.8C+N/A6441.1h14.3C70.4C+
Breaker Rocket Pods 9757933772.103C--1.1136.691%D**1.513%B+36.9D8.5D17021.5h20.5C--55.9D
C-4 7835656900.819C0.1720.998%C-N/A47.1C-18.2D39412h1.7C++7.9C+
MANA Anti-Vehicle Turret 8175523201.725C+0.7342.714%D3.442%C5520B+2650B++3153160.1h6.6B+15.3B
Bouncing Betty 5475472162.532C--1.5441.253%C-N/A107.3CN/A3045.1h2C4.9C
NC6 Gauss SAW 5435402881.875B++0.8814.876%D-15.556%D*19.2C-N/A8728.1h10.3C++68.9C+
Frag Grenade 4804751475N/A474.0136.262%D*N/A365.4D3.8C10041.3h3.9C+10.7C-
Mag-Cutter 45644718,4410.024C++0.9732.878%C*2.237%C-0.6C+N/A2718.9h2.5C**7.7B
Titan-150 HEAT 525397884.511C+3.5235.474%D*4.03%C**16.5C5.3D-9024h3.7B++10.3C**
C75 Viper 345278367.722B++6.7326.536%D*1.079%D16.4D4D-8216.9h9.6B+36.1C++
LA8 Rebel 2552543990.637C0.3625.55%D14.173%D36.3B+N/A1127h4.7B**18.4C**
Sticky Grenade 2532521252N/A251.0137.476%FN/A420D*1.7D*10820.6h3D-8.1D*
M20 Basilisk 266194219.238S8.2423.524%D*6.186%C+19C*7.1C+14410.2h68.1B++289.7C++
NCM2 Falcon 2841882520.746C0.2537.054%C+5.851%C*9.3C-4.8C++7420.2h14D37.7C
NC14 Bolt Driver 1841841061.736C+0.7434.096%C50%F--11.2DN/A5616.5h4.4F--12.8D*
L100 Python AP 266178503.56C++2.5735.699%F-6.742%A+20.7C10.2D**1398.6h4.7B**13.1C*
NC4 Mag-Shot 1781763530.499C0.4928.894%B13.636%D12.8DN/A5113.7h10.3C35.8C+
MANA Anti-Personnel Turret 124123791.557N/A0.5614.965%UN/A1230U10U2576000.1h32.2T*215T*
M20 Basilisk 159115274.259B**3.2722.494%D**6.087%C+15.5C5.9D1117.4h74.2B++329.9C+
Enforcer ML85 187114157.6B++6.6129.676%D*1.754%C--20.4C+13D2285.6h11.5B+38.7C
AF-23 Grinder 1161131081.046C-0.0515.747%F--12.389%D19.5DN/A645.8h5.5B+35.1F-
NCM2 Falcon 1671132360.479C--0.5138.353%C+2.655%D--6.5D-3.1D-5017.3h23.2D**60.6D
Tank Mine 174110881.25D0.2628.827%CN/A64.7D37.6D--6541.7h2.3C8.1D
M60-G Bulldog 141107128.917A7.9222.897%D*1.869%D-23.8C7.6B+1544.5h9.2D-40.3D*
NCM1 Scattercannon 1081071051.019C0.0321.078%D**10.28%D*11.9D-N/A549h9.8D46.3D**
M60-A Bulldog 123107147.643C6.6536.025%D--1.869%C21C--3.1C+935.1h7D19.3D-
NS-11P 1011011560.647C0.3521.125%C9.901%D**17.7C--N/A665.7h16.7D78.9C
M60-A Bulldog 10288127.333C6.3439.678%D2.273%C+20.5D3.3C+1154.3h8.4F21.2D*
GD-22S 89871300.669C-0.3219.576%C--31.035%A+18.1DN/A964.8h15.5F79.2D
NC1 Gauss Rifle 85841070.785C+0.2125.13%B++13.095%D--15.6C-N/A1035.4h16.1D--64.2C+
Titan-150 AP 12479174.647C++3.6538.002%D*12.658%S14.1D8D**2905.6h5.2C**13.6C
M40 Fury 9279136.077C+5.0821.833%D**N/A34.3D5.7D2532.3h11.3C**51.7C--
M20 Mustang 143784030.194D0.8023.228%D*1.282%D-2.3D*1.9D*3333.9h228.9D-985.5D**
Spear Anti-Vehicle Phalanx Turret 1127589.375B+8.3831.155%D--9.333%A*22.7D-11.2D--1953.3h8.5C+27.1C
Shrike 135701980.354C--0.6444.136%D**1.429%D--9.9D*9.2C1627.1h9.3D*21.1F-
M12 Kobalt 7069417.25B++16.2611.18%D*20.29%B+40.6DN/A1271.7h18C++161.4C
G30 Walker 11067193.526C++2.5327.342%C++8.955%A**13.4C++8.6C+1145h249.2C++911.4C*
AF-4A Bandit 63631010.624D0.3718.22%D**15.873%D--11.3D-N/A435.6h15.8F86.5F
Vortek Rotary 131624980.124C-0.8721.972%F1.613%D2D*2.3D*4030.3h191.5F871.4F--
M12 Kobalt 575787.125C6.1312.203%D--21.053%B*47.5CN/A1871.2h17.8C**145.6C+
M40 Fury 7554143.857C--2.8630.381%D1.852%C+23.5D*9.1C2452.3h22.9F-75.3F--
C85 Canister-H 5450316.667B15.6735.968%D-6%F-100C+8C**3900.5h3.6B**10.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11880.1h
Restoration Kit111860.2h
Anti-Vehicle MANA Turret661,1614h
Spawn Beacon236510.8h
Medical Applicator10223,5023.1h
Medical Kit273580.5h
Anti-Infantry MANA Turret201580.9h
Ammunition Package461,7121.4h
Nano-Armor Kit543463,56731.9h
Recon Detection Device814,3358h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.99s
Server spent 2.33s on queries, 1.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.