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Deputy Director Serviceman Bened1ctus[KAIN] Bened1ctus
NC BR 91

KDR: 0.99

Score: 12.8m

Last Seen: Jan 17th, 2017 7:18 PM
- OFFLINE - 68.7 hour(s)

Rank 91 (91) Deputy Director of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 92): 65%
Level 100 Progress: 68% 486h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AC-X11 GD-7F AF-4 Cyclone AF-19 Mercenary Razor GD-23 Breaker Rocket Pods C-4 MANA Anti-Vehicle Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $116,343 MLG Score: 93
Fun Score: N/A
Cheeseburgers Flipped: 338TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.59%18.103%3911290714,0251.39524-0.402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.963%0.223C++-0.252C-0.144CHEAD ++ (~7.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.18C++13.50.042C+49

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.173%1.518%10039169228413231.09631285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.07%-1.204D*-0.171C-0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.8-0.253C49.40.006C+139.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.47%4.423%73491592713593250.681618284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.426%-0.963D--0.927B*-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.519B+5.70.541B+13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.25%7.304%61891175310123920.744071192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.586%-1.114D*0.973B*-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.8-1.226D*55.1-0.645D181.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.096%50%611918184156600.117422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.23C-1.238D*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.394C--4.4-0.443C--8.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
12.8m248.1%210 (12.6k)183 (11k)0.99345922,02322,1681.197991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC91939917.6%13.095%23003:094

40% Engineer12% Infiltrator37% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 8:58 PMApr 22nd, 2013 7:33 PMJan 19th, 2017 5:32 PM (16h) (PST)Jan 17th, 2017 5:25 PM (3d) (PST)Jan 17th, 2017 3:18 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4282022260.3160.3180.0410.8650.03393

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,66712,09213,5751919252210,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1162.4h/48.4d 4,532 2,884 6,111 60.4k 1,613 3,291 2,302 29.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:540
Deaths:288
KDR:1.875
Accuracy:14.876% D
HSR:15.556% D*
GD-22S
A+
Kills:87
Deaths:130
KDR:0.669
Accuracy:19.576% C-
HSR:31.035% A+
Kills:627
Deaths (as Heavy Assault):418
Deaths (to Heavy Assaults):5,697
KDR:1.5
Kill Difference:209
Playtime:62.821 hours
Usage:5%
Score:0.383m
Score/min:102
Accuracy (listed only):17.226%
HSR (listed only):23.295%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C++
Kills:4,407
Deaths:4,610
KDR:0.956
Accuracy:24.361% C++
HSR:19.696% C+
GD-7F
C+
Kills:2,718
Deaths:3,985
KDR:0.682
Accuracy:19.428% D-
HSR:18.102% C+
AF-19 Mercenary
C
Kills:2,210
Deaths:1,903
KDR:1.161
Accuracy:20.048% C
HSR:17.240% C--
Razor GD-23
C+
Kills:854
Deaths:898
KDR:0.951
Accuracy:20.333% D
HSR:19.321% C+
AF-4A Bandit
D-
Kills:62
Deaths:98
KDR:0.633
Accuracy:18.298% D*
HSR:16.129% D-
Kills:10,251
Deaths (as Engineer):11,494
Deaths (to Engineers):5,514
KDR:0.89186
Kill Difference:1,243
Playtime:460.867 hours
Usage:40%
Score:5.420m
Score/min:196
Accuracy (listed only):20.494%
HSR (listed only):18.097%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C++
Kills:4,407
Deaths:4,610
KDR:0.956
Accuracy:24.361% C++
HSR:19.696% C+
GD-7F
C+
Kills:2,718
Deaths:3,985
KDR:0.682
Accuracy:19.428% D-
HSR:18.102% C+
AF-4 Cyclone
C++
Kills:2,551
Deaths:2,876
KDR:0.887
Accuracy:25.130% C++
HSR:16.974% C++
AF-19 Mercenary
C
Kills:2,210
Deaths:1,903
KDR:1.161
Accuracy:20.048% C
HSR:17.240% C--
Razor GD-23
C+
Kills:854
Deaths:898
KDR:0.951
Accuracy:20.333% D
HSR:19.321% C+
AF-4A Bandit
D-
Kills:62
Deaths:98
KDR:0.633
Accuracy:18.298% D*
HSR:16.129% D-
Kills:12,802
Deaths (as Light Assault):14,370
Deaths (to Light Assaults):3,781
KDR:0.89088
Kill Difference:1,568
Playtime:431.143 hours
Usage:37%
Score:4.372m
Score/min:169
Accuracy (listed only):21.267%
HSR (listed only):17.910%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:2,551
Deaths:2,876
KDR:0.887
Accuracy:25.130% C++
HSR:16.974% C++
LA8 Rebel
D
Kills:243
Deaths:383
KDR:0.634
Accuracy:25.311% D
HSR:14.403% D
NC14 Bolt Driver
C
Kills:184
Deaths:106
KDR:1.736
Accuracy:34.096% C
HSR:50% F--
NC4 Mag-Shot
B
Kills:176
Deaths:353
KDR:0.499
Accuracy:28.921% B
HSR:13.636% D
Kills:3,154
Deaths (as Infiltrator):3,718
Deaths (to Infiltrators):3,656
KDR:0.84831
Kill Difference:564
Playtime:141.382 hours
Usage:12%
Score:1.712m
Score/min:202
Accuracy (listed only):28.364%
HSR (listed only):23.753%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:2,551
Deaths:2,876
KDR:0.887
Accuracy:25.130% C++
HSR:16.974% C++
NS-11P
C
Kills:96
Deaths:146
KDR:0.658
Accuracy:20.992% C
HSR:9.375% D**
NC1 Gauss Rifle
B++
Kills:81
Deaths:104
KDR:0.779
Accuracy:25.301% B++
HSR:13.580% D-
Kills:2,728
Deaths (as Combat Medic):3,126
Deaths (to Combat Medics):2,014
KDR:0.87268
Kill Difference:398
Playtime:17.728 hours
Usage:2%
Score:0.221m
Score/min:208
Accuracy (listed only):23.808%
HSR (listed only):13.310%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C++
Kills:181
Deaths:244
KDR:0.742
Accuracy:37.872% C+
HSR:5.525% C++
AF-23 Grinder
D
Kills:113
Deaths:108
KDR:1.046
Accuracy:15.747% F--
HSR:12.389% D
NCM1 Scattercannon
D*
Kills:107
Deaths:105
KDR:1.019
Accuracy:21.078% D**
HSR:10.280% D*
NCM2 Falcon
C+
Kills:97
Deaths:228
KDR:0.425
Accuracy:39.340% C+
HSR:3.093% D-
Kills:498
Deaths (as MAX Suit):342.500
Deaths (to MAX Suits):1,272
KDR:1.45401
Kill Difference:155.500
Playtime:42.300 hours
Usage:4%
Score:0.642m
Score/min:253
Accuracy (listed only):28.509%
HSR (listed only):7.822%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:782
V. Kills:180 432%
Deaths:372
KDR:2.102
Accuracy:36.578% D**
KPH:36.700 D
VKPH:8.500 D
M20 Mustang
D*
Kills:78
V. Kills:65 118%
Deaths:403
KDR:0.194
Accuracy:23.228% D*
KPH:2.300 D*
VKPH:1.900 D*
Vortek Rotary
D*
Kills:62
V. Kills:69 89%
Deaths:492
KDR:0.126
Accuracy:21.833% D**
KPH:2.100 D*
VKPH:2.300 D*
Kills:922 (140 + 0)
Deaths:1,267
KDR:0.728
VKDR:0.248
Vehicle Kills:314
Kill Difference:345
Playtime:85.159 hours
Usage:7%
Score:0.356m
Score/min:70
Piloting Accuracy:21.833%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:278
V. Kills:67 409%
Deaths:36
KDR:7.722
Accuracy:26.536% D*
KPH:16.500 D
VKPH:4 D-
L100 Python AP
C
Kills:178
V. Kills:88 200%
Deaths:50
KDR:3.560
Accuracy:35.720% F--
KPH:20.900 C
VKPH:10.300 D**
Kills:456 (456 + 0)
Deaths:86
KDR:5.302
VKDR:1.802
Vehicle Kills:155
Kill Difference:370
Playtime:25.432 hours
Usage:2%
Score:0.154m
Score/min:101
Driving Accuracy:35.720%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:397
V. Kills:128 308%
Deaths:88
KDR:4.511
Accuracy:35.474% D*
KPH:16.500 C
VKPH:5.300 D-
Enforcer ML85
C+
Kills:112
V. Kills:69 160%
Deaths:14
KDR:8
Accuracy:29.238% D*
KPH:20.600 C+
VKPH:12.700 C--
Titan-150 AP
D
Kills:74
V. Kills:42 172%
Deaths:16
KDR:4.625
Accuracy:37.174% D**
KPH:13.900 D
VKPH:7.900 D**
Kills:583 (471 + 112)
Deaths:118
KDR:4.941
VKDR:2.025
Vehicle Kills:239
Kill Difference:465
Playtime:34.760 hours
Usage:3%
Score:0.296m
Score/min:142
Driving Accuracy:37.174%
Gunner Accuracy:29.238%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:3
KDR:16.667
Accuracy:35.968% N/A
KPH:102.300 N/A
VKPH:8.200 N/A
Kills:50 (0 + 50)
Deaths:3
KDR:16.667
VKDR:1.333
Vehicle Kills:4
Kill Difference:47
Playtime:0.489 hours
Usage:0%
Score:0.011m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:35.968%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:193
V. Kills:70 272%
Deaths:20
KDR:9.650
Accuracy:23.383% D*
KPH:19.100 C**
VKPH:6.900 C+
M20 Basilisk
C
Kills:111
V. Kills:41 264%
Deaths:27
KDR:4.111
Accuracy:22.333% D**
KPH:15.400 C
VKPH:5.700 D
M60-G Bulldog
B+
Kills:97
V. Kills:32 294%
Deaths:12
KDR:8.083
Accuracy:22.425% D*
KPH:22.300 C
VKPH:7.400 B+
M40 Fury
D
Kills:79
V. Kills:13 N/A
Deaths:12
KDR:6.583
Accuracy:21.865% D**
KPH:34.800 D
VKPH:5.700 D
M12 Kobalt
D
Kills:69
V. Kills:1 N/A
Deaths:4
KDR:17.250
Accuracy:11.180% D*
KPH:40.700 D
VKPH:0.600 D*
G30 Walker
C**
Kills:63
V. Kills:42 147%
Deaths:18
KDR:3.500
Accuracy:26.968% C++
KPH:13.600 C**
VKPH:9 C++
M12 Kobalt
C
Kills:57
V. Kills: N/A
Deaths:8
KDR:7.125
Accuracy:12.203% D--
KPH:49.400 C
VKPH:0 F
M40 Fury
C
Kills:51
V. Kills:20 243%
Deaths:14
KDR:3.643
Accuracy:30.257% D
KPH:23.600 D*
VKPH:9.300 C
Kills:720 (0 + 720)
Deaths:115
KDR:6.261
VKDR:1.904
Vehicle Kills:219
Kill Difference:605
Playtime:33.571 hours
Usage:3%
Score:0.299m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:30.257%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 4,4444,4074,6100.956C+0.0424.361%C++19.696%C+22.5C+N/A57196.1h11.9C-49C+
GD-7F 2,7492,7183,9850.682C0.3119.428%D-18.102%C+18.3CN/A57148.6h17.6D--90.8D
AF-4 Cyclone 2,5672,5512,8760.887C0.1125.13%C++16.974%C++26C+N/A6798h12.5C49.8C+
AF-19 Mercenary 2,2252,2101,9031.161B+0.1720.048%C17.24%C--18C++N/A51122.5h13.9C+69.1C++
Razor GD-23 8648548980.951C++0.0420.333%D19.321%C+20.8C+N/A6441.1h14.3C70.4C+
Breaker Rocket Pods 9627823722.102C--1.1136.578%D**1.535%B+36.7D8.5D17021.3h20.6C--56.2D
C-4 7685546810.814C0.1820.831%C--N/A46.9C-18.1D39611.8h1.7C+7.9C+
MANA Anti-Vehicle Turret 8125503171.735C+0.7442.61%C+3.455%D5500A+2620A++6251630.1h6.5B+15.4B+
NC6 Gauss SAW 5435402881.875B++0.8814.876%D15.556%D*19.3CN/A8728h10.3C++68.9C+
Bouncing Betty 5395392122.542C--1.5541.061%C--N/A107.8CN/A3045h2C4.9C-
Frag Grenade 4754701470N/A469.0136.278%D*N/A361.5D3.8C10211.3h3.8C+10.6C
Mag-Cutter 45344518,1100.025C++0.9732.885%C++2.247%C-0.6C+N/A2708h2.5C**7.7B
Titan-150 HEAT 525397884.511C+3.5235.474%D*4.03%C**16.5C5.3D-9024h3.7B++10.3C**
C75 Viper 345278367.722B++6.7326.536%D*1.079%D16.4D4D-8216.9h9.6B+36.1C++
Sticky Grenade 2532521252N/A251.0137.476%FN/A420D*1.7D*10820.6h3D--8.1D*
LA8 Rebel 2442433830.634C0.3625.311%D14.403%D36.3B+N/A1126.7h4.7B**18.6C**
M20 Basilisk 263193209.65S8.6623.383%D*6.218%C+19.1C**6.9C+14310.1h67.1B*286.9C*
NC14 Bolt Driver 1841841061.736C+0.7434.096%C50%F--11.2DN/A5516.5h4.4F--12.8D*
NCM2 Falcon 2721812440.742C0.2537.872%C+5.525%C++9.6C-4.8C++7718.9h13.9D36.8C
L100 Python AP 266178503.56C++2.5735.72%F--6.742%A+20.9C10.4D**1398.5h4.7B**13.1C*
NC4 Mag-Shot 1781763530.499C0.4928.921%B13.636%D12.8DN/A5113.7h10.3C-35.8C+
MANA Anti-Personnel Turret 124123791.557N/A0.5614.965%UN/A1230U10U2576000.1h32.2T*215T*
AF-23 Grinder 1161131081.046C-0.0515.747%F--12.389%D19.5DN/A645.8h5.5B+35.1F-
Enforcer ML85 181112148B*7.0129.238%D*1.786%C-20.7C+12.8C--2285.4h11.2B+38.4C
M20 Basilisk 152111274.111B**3.1222.333%D**6.306%C+15.4C5.7D1107.2h73.5B++329C+
Tank Mine 174110881.25C--0.2628.715%CN/A64.7D37.6D--6531.7h2.3C8.1D
NCM1 Scattercannon 1081071051.019C0.0321.078%D**10.28%D*11.9D-N/A549h9.8D46.3D**
M60-A Bulldog 122107147.643C6.6536.016%D--1.869%C-21C--2.9C935.1h6.9D19D-
NCM2 Falcon 145972280.425C--0.5739.34%C+3.093%D-6.1D-3D-4916h25.9F-66D--
M60-G Bulldog 12997128.083B**7.0922.425%D*2.062%D22.6C7.4B+1524.3h9.6D--42.8D**
NS-11P 96961460.658C0.3420.992%C9.375%D**17.5C--N/A675.5h16.8D-80C
M60-A Bulldog 10288127.333C6.3439.721%D2.273%C+20.5D3.3C+1154.3h8.4F-21.2D*
GD-22S 89871300.669C-0.3219.576%C-31.035%A+18.1DN/A954.8h15.5F79.2D
NC1 Gauss Rifle 82811040.779C+0.2125.301%B++13.58%D-15C--N/A1035.4h16.6D*65.5C+
M40 Fury 9279126.583C+5.5921.865%D**N/A34.3D5.7D2542.3h11.2C**51.2D
M20 Mustang 143784030.194D0.8023.228%D*1.282%D-2.3D*1.9D*3333.9h228.9D-985.5F
Spear Anti-Vehicle Phalanx Turret 1127589.375B+8.3831.412%D-9.333%A*23.4D11.6D-1953.2h8.4C++26.8C
Titan-150 AP 11674164.625C++3.6337.174%D**13.514%S14D7.9D**2875.3h5B+13.5C
Shrike 135701980.354C--0.6444.226%D**1.429%D--9.9D*9.2C1637.1h9.3D*21F-
M12 Kobalt 7069417.25B+16.2611.18%D*20.29%B+40.6DN/A1271.7h18C++161.4C
G30 Walker 10563183.5C*2.5126.968%C++7.937%A++13.7B9.1C++1164.6h234.5C*869.5B+
AF-4A Bandit 6262980.633D0.3618.298%D*16.129%D-11.5D-N/A455.4h15.9F86.8F-
Vortek Rotary 131624920.126C-0.8721.833%D**1.613%D2.1D*2.3D*4029.9h187.6F859.3F--
M12 Kobalt 575787.125C6.1312.203%D--21.053%B*47.5CN/A1881.2h17.8C**145.6C+
M40 Fury 7151143.643C--2.6530.257%D1.961%C++23.2D*9.1C2502.2h22.2F-73.3F-
C85 Canister-H 5450316.667B15.6735.968%D-6%F-100C+8C**3900.5h3.6A10.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11880.1h
Restoration Kit111860.2h
Spawn Beacon236350.8h
Anti-Vehicle MANA Turret661,1494h
Medical Applicator9020,9982.7h
Medical Kit273580.5h
Anti-Infantry MANA Turret201580.9h
Ammunition Package461,6881.4h
Nano-Armor Kit537456,36131.5h
Recon Detection Device814,2027.8h

Check the help document for the dictionary if you want to learn more about words used here.


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