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Deputy Director Serviceman Bened1ctus[KAIN] Bened1ctus
NC BR 93

KDR: 0.99

Score: 13.5m

Last Seen: Apr 24th, 2017 7:29 PM
- OFFLINE - 55.7 hour(s)

Rank 93 (93) Deputy Director of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 94): 80%
Level 100 Progress: 72% 415h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AC-X11 AF-4 Cyclone GD-7F AF-19 Mercenary Razor GD-23 Breaker Rocket Pods C-4 MANA Anti-Vehicle Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $116,343 MLG Score: 93
Fun Score: N/A
Cheeseburgers Flipped: 364TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.656%18.067%3911292514,8341.38196-0.392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.938%0.204C++-0.283C-0.126CHEAD ++ (~7.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.186C++13.30.054C+48.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.278%1.475%10239349498573291.10735288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.113%-1.2D*-0.209C-0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.2-0.213C48.90.035C+137.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.618%4.38%70493393614243320.657303281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.558%-0.966D--0.895B*-0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.522B+5.80.545B+13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.564%7.08%60892979110934250.723035186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.635%-1.111D*0.88B*-0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
242.5-1.213D*57.1-0.631D185.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.096%50%601936184168300.109264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.212C-1.196D*-1.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.371C-4.4-0.427C--8.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
13.5m251%214 (12.8k)186 (11.2k)0.98958223,17623,4201.1947993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC93742217.786%13.074%23303:074

39% Engineer12% Infiltrator38% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 8:58 PMApr 22nd, 2013 7:33 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 24th, 2017 4:28 PM (2d) (PST)Apr 24th, 2017 3:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4292032260.3180.3210.0420.8820.03493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,75912,16213,5971919253211,138

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1215.8h/50.7d 4,806 3,030 6,649 64.4k 1,685 3,435 2,465 31.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:540
Deaths:288
KDR:1.875
Accuracy:14.876% D-
HSR:15.556% D*
GD-22S
A
Kills:87
Deaths:130
KDR:0.669
Accuracy:19.576% C--
HSR:31.035% A
Kills:627
Deaths (as Heavy Assault):418
Deaths (to Heavy Assaults):6,001
KDR:1.5
Kill Difference:209
Playtime:63.201 hours
Usage:5%
Score:0.388m
Score/min:102
Accuracy (listed only):17.226%
HSR (listed only):23.295%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:4,998
Deaths:5,293
KDR:0.944
Accuracy:24.135% C+
HSR:19.528% C
GD-7F
C+
Kills:2,718
Deaths:3,985
KDR:0.682
Accuracy:19.428% D-
HSR:18.102% C+
AF-19 Mercenary
C
Kills:2,210
Deaths:1,903
KDR:1.161
Accuracy:20.048% C
HSR:17.240% D
Razor GD-23
C+
Kills:854
Deaths:898
KDR:0.951
Accuracy:20.333% D
HSR:19.321% C+
AF-4A Bandit
D--
Kills:63
Deaths:101
KDR:0.624
Accuracy:18.220% D**
HSR:15.873% D--
Kills:10,843
Deaths (as Engineer):12,180
Deaths (to Engineers):5,740
KDR:0.89023
Kill Difference:1,337
Playtime:469.821 hours
Usage:39%
Score:5.588m
Score/min:198
Accuracy (listed only):20.433%
HSR (listed only):18.013%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:4,998
Deaths:5,293
KDR:0.944
Accuracy:24.135% C+
HSR:19.528% C
AF-4 Cyclone
C+
Kills:2,722
Deaths:3,062
KDR:0.889
Accuracy:25.177% C+
HSR:16.973% C+
GD-7F
C+
Kills:2,718
Deaths:3,985
KDR:0.682
Accuracy:19.428% D-
HSR:18.102% C+
AF-19 Mercenary
C
Kills:2,210
Deaths:1,903
KDR:1.161
Accuracy:20.048% C
HSR:17.240% D
Razor GD-23
C+
Kills:854
Deaths:898
KDR:0.951
Accuracy:20.333% D
HSR:19.321% C+
AF-4A Bandit
D--
Kills:63
Deaths:101
KDR:0.624
Accuracy:18.220% D**
HSR:15.873% D--
Kills:13,565
Deaths (as Light Assault):15,242
Deaths (to Light Assaults):3,993
KDR:0.88998
Kill Difference:1,677
Playtime:462.679 hours
Usage:38%
Score:4.808m
Score/min:173
Accuracy (listed only):21.224%
HSR (listed only):17.839%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:2,722
Deaths:3,062
KDR:0.889
Accuracy:25.177% C+
HSR:16.973% C+
LA8 Rebel
D
Kills:281
Deaths:432
KDR:0.650
Accuracy:25.072% D
HSR:13.523% D-
NC14 Bolt Driver
C
Kills:184
Deaths:106
KDR:1.736
Accuracy:34.096% C
HSR:50% F--
NC4 Mag-Shot
B
Kills:176
Deaths:353
KDR:0.499
Accuracy:28.843% B
HSR:13.636% D
Kills:3,363
Deaths (as Infiltrator):3,953
Deaths (to Infiltrators):3,940
KDR:0.85075
Kill Difference:590
Playtime:149.375 hours
Usage:12%
Score:1.829m
Score/min:204
Accuracy (listed only):28.297%
HSR (listed only):23.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:2,722
Deaths:3,062
KDR:0.889
Accuracy:25.177% C+
HSR:16.973% C+
NS-11P
C
Kills:101
Deaths:156
KDR:0.647
Accuracy:21.125% C
HSR:9.901% D**
NC1 Gauss Rifle
B++
Kills:84
Deaths:108
KDR:0.778
Accuracy:25.130% B++
HSR:13.095% D--
Kills:2,907
Deaths (as Combat Medic):3,326
Deaths (to Combat Medics):2,107
KDR:0.87402
Kill Difference:419
Playtime:18.710 hours
Usage:2%
Score:0.242m
Score/min:215
Accuracy (listed only):23.810%
HSR (listed only):13.323%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B
Kills:195
Deaths:273
KDR:0.714
Accuracy:37.332% C+
HSR:6.154% B
AF-23 Grinder
D
Kills:113
Deaths:108
KDR:1.046
Accuracy:15.747% F--
HSR:12.389% D
NCM2 Falcon
C+
Kills:113
Deaths:257
KDR:0.440
Accuracy:38.435% C+
HSR:2.655% D--
NCM1 Scattercannon
D*
Kills:107
Deaths:105
KDR:1.019
Accuracy:21.078% D**
HSR:10.280% D*
Kills:528
Deaths (as MAX Suit):371.500
Deaths (to MAX Suits):1,314
KDR:1.42127
Kill Difference:156.500
Playtime:45.595 hours
Usage:4%
Score:0.686m
Score/min:251
Accuracy (listed only):28.148%
HSR (listed only):7.870%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:809
V. Kills:185 435%
Deaths:379
KDR:2.135
Accuracy:36.803% D**
KPH:37.500 D
VKPH:8.600 D
M20 Mustang
D*
Kills:78
V. Kills:65 118%
Deaths:403
KDR:0.194
Accuracy:23.228% D*
KPH:2.300 D*
VKPH:1.900 D*
Vortek Rotary
D*
Kills:62
V. Kills:70 87%
Deaths:505
KDR:0.123
Accuracy:21.967% D**
KPH:2 D*
VKPH:2.300 D*
Kills:949 (140 + 0)
Deaths:1,287
KDR:0.737
VKDR:0.249
Vehicle Kills:320
Kill Difference:338
Playtime:86.463 hours
Usage:7%
Score:0.362m
Score/min:70
Piloting Accuracy:21.967%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:278
V. Kills:67 409%
Deaths:36
KDR:7.722
Accuracy:26.536% D*
KPH:16.500 D
VKPH:4 D-
L100 Python AP
C
Kills:178
V. Kills:91 193%
Deaths:54
KDR:3.296
Accuracy:36.068% F-
KPH:20.700 C
VKPH:10.600 D**
Kills:456 (456 + 0)
Deaths:90
KDR:5.067
VKDR:1.756
Vehicle Kills:158
Kill Difference:366
Playtime:25.514 hours
Usage:2%
Score:0.157m
Score/min:102
Driving Accuracy:36.068%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:397
V. Kills:128 308%
Deaths:88
KDR:4.511
Accuracy:35.474% D*
KPH:16.500 C
VKPH:5.300 D-
Enforcer ML85
C+
Kills:115
V. Kills:73 155%
Deaths:15
KDR:7.667
Accuracy:29.841% D*
KPH:20.300 C+
VKPH:12.900 D
Titan-150 AP
D
Kills:83
V. Kills:46 177%
Deaths:19
KDR:4.368
Accuracy:38.047% D*
KPH:14.300 D
VKPH:7.900 D**
Kills:595 (480 + 115)
Deaths:122
KDR:4.877
VKDR:2.025
Vehicle Kills:247
Kill Difference:473
Playtime:35.465 hours
Usage:3%
Score:0.309m
Score/min:145
Driving Accuracy:38.047%
Gunner Accuracy:29.841%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:3
KDR:16.667
Accuracy:35.968% N/A
KPH:102.300 N/A
VKPH:8.200 N/A
Kills:50 (0 + 50)
Deaths:3
KDR:16.667
VKDR:1.333
Vehicle Kills:4
Kill Difference:47
Playtime:0.489 hours
Usage:0%
Score:0.012m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:35.968%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:194
V. Kills:73 262%
Deaths:21
KDR:9.238
Accuracy:23.502% D**
KPH:18.700 C*
VKPH:7 C+
M20 Basilisk
C
Kills:115
V. Kills:44 256%
Deaths:27
KDR:4.259
Accuracy:22.584% D**
KPH:15.300 C
VKPH:5.900 D
M60-G Bulldog
B++
Kills:107
V. Kills:39 268%
Deaths:12
KDR:8.917
Accuracy:23.594% D--
KPH:22.500 C
VKPH:8.200 B++
M40 Fury
C--
Kills:81
V. Kills:13 N/A
Deaths:14
KDR:5.786
Accuracy:22.286% D**
KPH:34.700 C--
VKPH:5.600 D
M12 Kobalt
D-
Kills:71
V. Kills:2 N/A
Deaths:5
KDR:14.200
Accuracy:11.321% D*
KPH:39.100 D-
VKPH:1.100 D-
G30 Walker
C++
Kills:69
V. Kills:43 157%
Deaths:20
KDR:3.450
Accuracy:27.227% C++
KPH:13.500 C++
VKPH:8.400 C+
M12 Kobalt
C
Kills:64
V. Kills: N/A
Deaths:10
KDR:6.400
Accuracy:12.376% D--
KPH:48.600 C
VKPH:0 F
M40 Fury
C+
Kills:56
V. Kills:23 233%
Deaths:15
KDR:3.733
Accuracy:30.506% D
KPH:23.500 D*
VKPH:9.600 C+
Kills:757 (0 + 757)
Deaths:124
KDR:6.105
VKDR:1.911
Vehicle Kills:237
Kill Difference:633
Playtime:35.611 hours
Usage:3%
Score:0.316m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:30.506%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 5,0374,9985,2930.944C+0.0524.135%C+19.528%C22.7C+N/A57220.4h11.8C49.1C+
AF-4 Cyclone 2,7382,7223,0620.889C0.1025.177%C+16.973%C+26.1C+N/A67104.1h12.5C49.6C+
GD-7F 2,7492,7183,9850.682C0.3119.428%D-18.102%C+18.3CN/A57148.6h17.6D-90.8D
AF-19 Mercenary 2,2252,2101,9031.161B+0.1720.048%C17.24%D18C++N/A52122.5h13.9C+69.1C++
Razor GD-23 8648548980.951C++0.0420.333%D19.321%C+20.8C+N/A6441.1h14.3C70.4C+
Breaker Rocket Pods 9948093792.135C--1.1536.803%D**1.483%B+37.5D8.6D17121.6h20.4C-55.4D
C-4 8826277560.829C0.1621.308%C-N/A48.2C-19.6D39913h1.7C++8C+
MANA Anti-Vehicle Turret 8235573221.73C0.7442.768%C--3.411%C5570B**2660A++2114620.1h6.5B++15.3B+
Bouncing Betty 5525522192.521C-1.5341.267%C-N/A106.2CN/A3035.2h2C4.9C
NC6 Gauss SAW 5435402881.875B++0.8914.876%D-15.556%D*19.2C-N/A8828.1h10.3C++68.9C+
Frag Grenade 5255201520N/A519.0136.727%D--N/A371.4D3.6C9931.4h3.9C+10.7C-
Mag-Cutter 47046119,2730.024C++0.9732.868%C*2.169%C--0.6C+N/A2745.5h2.5C**7.6B
Titan-150 HEAT 525397884.511C+3.5235.474%D*4.03%C**16.5C5.3D-9124h3.7B++10.3C**
LA8 Rebel 2822814320.65C0.3425.072%D13.523%D-37.5B+N/A1157.5h4.6B**18.4B+
C75 Viper 345278367.722B++6.7326.536%D*1.079%D16.4D4D-8316.9h9.6B+36.1C++
Sticky Grenade 2532521252N/A251.0137.476%FN/A420D*1.7D--10880.6h3D-8.1D*
NCM2 Falcon 2941952730.714C0.2837.332%C+6.154%B9.3C-4.7C+7421h14.1D37.8C
M20 Basilisk 267194219.238S8.2523.502%D**6.186%C+18.7C*7C+14410.4h69.4B+295.1C++
NC14 Bolt Driver 1841841061.736C+0.7534.096%C50%F--11.2DN/A5716.5h4.4F--12.8D*
L100 Python AP 269178543.296C+2.3136.068%F-6.742%A+20.7C10.6D**1418.6h4.8B**13.3C*
NC4 Mag-Shot 1781763530.499C0.4928.843%B13.636%D12.8DN/A5213.8h10.3C35.9C+
MANA Anti-Personnel Turret 124123791.557N/A0.5714.965%UN/A1230U10U2589600.1h32.2T*215T*
M20 Basilisk 159115274.259B**3.2722.584%D**6.087%C+15.3C5.9D1117.5h74.9B++331.7C+
Enforcer ML85 188115157.667B++6.6829.841%D*1.739%C--20.2C+12.8D2285.7h11.6B+38.9C
AF-23 Grinder 1161131081.046C-0.0615.747%F--12.389%D19.5DN/A655.8h5.5B+35.1F-
NCM2 Falcon 1711132570.44C--0.5538.435%C+2.655%D--6.3D-3.2D-4918h24.3D**63.3D-
Tank Mine 174110881.25D0.2629.05%CN/A64.7D37.6D--6561.7h2.4C-8.1C--
M60-A Bulldog 124108166.75C5.7636.14%D--1.852%C20.8C--3.1C+915.2h7.1D19.6D-
NCM1 Scattercannon 1081071051.019C0.0321.078%D**10.28%D*11.9D-N/A549h9.8D46.3F
M60-G Bulldog 146107128.917B**7.9323.594%D--1.869%D-22.3C8.1B++1504.8h10.2D*43.4D**
NS-11P 1011011560.647C-0.3421.125%C9.901%D**17.7C--N/A665.7h16.7D78.9C
M60-A Bulldog 10288127.333C6.3439.52%D2.273%C+20.5D3.3C+1144.3h8.4F21.3D*
GD-22S 89871300.669C-0.3219.576%C--31.035%A18.1DN/A974.8h15.5F79.2D
NC1 Gauss Rifle 85841080.778C+0.2125.13%B++13.095%D--15.3C--N/A1055.5h16.2D*64.3C+
Titan-150 AP 12983194.368C+3.3838.047%D*12.048%S14.3D7.9D**2885.8h5B+13.2C
M40 Fury 9481145.786C+4.8022.286%D**N/A35.2C--5.7D2512.3h11.5B51.4C--
M20 Mustang 143784030.194D0.8023.228%D*1.282%D-2.3D*1.9D*3333.9h228.9D-985.5F
Spear Anti-Vehicle Phalanx Turret 1127589.375B+8.3931.173%D--9.333%A*22.7D-11.2D--1973.3h8.5C+27.2C
M12 Kobalt 7371514.2C**13.2111.321%D*19.718%B39.4D-1.1D-1271.8h18.9C+166.6C
Shrike 135702010.348C--0.6444.652%D**1.429%D--9.7D*9C1647.2h9.5D*21.4F-
G30 Walker 11269203.45B+2.4627.227%C++8.696%A*13.5C++8.4C+1155.1h245.4C++901.5C*
M12 Kobalt 6464106.4C--5.4112.376%D--18.75%C*49.2CN/A1841.3h17.3B140C+
AF-4A Bandit 63631010.624D0.3718.22%D**15.873%D--11.3D--N/A445.6h15.8F86.5F
Vortek Rotary 132625050.123C-0.8721.967%D**1.613%D2D*2.3D*4030.9h194.9F887.4F*
M40 Fury 7956153.733C--2.7430.506%D1.786%C+23.3D*9.6C+2452.4h23.4F-76.6F-
C85 Canister-H 5450316.667C**15.6835.968%D-6%F-100C+8C*3970.5h3.6B**10.1B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit111860.2h
Motion Spotter11880.1h
Anti-Vehicle MANA Turret661,1714h
Spawn Beacon247250.9h
Medical Applicator10223,5583.1h
Medical Kit273580.5h
Anti-Infantry MANA Turret201580.9h
Ammunition Package471,7251.4h
Nano-Armor Kit551469,47132.2h
Recon Detection Device824,4548.2h

Check the help document for the dictionary if you want to learn more about words used here.


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