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Director General Serviceman Bened1ctus[KAIN] Bened1ctus
NC BR 95

KDR: 0.99

Score: 14.1m

Last Seen: Aug 17th, 2017 8:43 PM
- OFFLINE - 112.3 hour(s)

Rank 95 (95) Director General of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 96): 27%
Level 100 Progress: 75% 368h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AC-X11 AF-4 Cyclone GD-7F AF-19 Mercenary Razor GD-23 Breaker Rocket Pods C-4 Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $117,594 MLG Score: 94
Fun Score: N/A
Cheeseburgers Flipped: 380TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.716%18.108%3931393515,4301.37461-0.385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.856%0.187C++-0.301C-0.059C+HEAD ++ (~7.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.185C++13.30.058C+48.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.501%1.408%10639459948693391.14384292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.167%-1.184D*-0.261C-0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182-0.171C48.20.063C+133.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.649%4.541%71494496914723410.658288283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.434%-0.98D--0.993B*-0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.526B+5.70.552B+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.51%6.979%63993987411444480.763319195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.042%-1.141D*0.797B++-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.5-1.01D*52.8-0.457D171.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.038%50%631947184179000.102793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.204C-1.171D*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.9-0.355C-4.4-0.413C--8.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
14.1m251.5%215 (12.9k)187 (11.2k)0.98962324,12824,3811.194595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC94846417.85%13.072%23303:064

38% Engineer12% Infiltrator38% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 8:58 PMApr 22nd, 2013 7:33 PMAug 21st, 2017 7:12 AM (1d) (PST)Aug 17th, 2017 5:25 PM (5d) (PST)Aug 17th, 2017 4:43 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4282022260.3190.3230.0420.8890.03494

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,69312,14913,5441919353211,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1259.7h/52.5d 4,995 3,154 6,990 67.2k 1,751 3,533 2,588 32.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:540
Deaths:288
KDR:1.875
Accuracy:14.876% D-
HSR:15.556% D*
GD-22S
A
Kills:87
Deaths:130
KDR:0.669
Accuracy:19.576% C--
HSR:31.035% A
Kills:627
Deaths (as Heavy Assault):418
Deaths (to Heavy Assaults):6,239
KDR:1.5
Kill Difference:209
Playtime:65.316 hours
Usage:5%
Score:0.418m
Score/min:107
Accuracy (listed only):17.226%
HSR (listed only):23.295%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:5,281
Deaths:5,665
KDR:0.932
Accuracy:24.140% C+
HSR:19.655% C
GD-7F
C+
Kills:2,767
Deaths:4,059
KDR:0.682
Accuracy:19.425% D-
HSR:18.142% C+
AF-19 Mercenary
C
Kills:2,210
Deaths:1,903
KDR:1.161
Accuracy:20.048% C
HSR:17.240% D
Razor GD-23
C+
Kills:868
Deaths:911
KDR:0.953
Accuracy:20.299% D
HSR:19.701% C+
AF-4A Bandit
D--
Kills:63
Deaths:101
KDR:0.624
Accuracy:18.220% D**
HSR:15.873% D--
Kills:11,189
Deaths (as Engineer):12,639
Deaths (to Engineers):5,904
KDR:0.88528
Kill Difference:1,450
Playtime:482.948 hours
Usage:38%
Score:5.784m
Score/min:200
Accuracy (listed only):20.427%
HSR (listed only):18.122%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:5,281
Deaths:5,665
KDR:0.932
Accuracy:24.140% C+
HSR:19.655% C
AF-4 Cyclone
C+
Kills:2,872
Deaths:3,221
KDR:0.892
Accuracy:25.267% C+
HSR:16.748% C+
GD-7F
C+
Kills:2,767
Deaths:4,059
KDR:0.682
Accuracy:19.425% D-
HSR:18.142% C+
AF-19 Mercenary
C
Kills:2,210
Deaths:1,903
KDR:1.161
Accuracy:20.048% C
HSR:17.240% D
Razor GD-23
C+
Kills:868
Deaths:911
KDR:0.953
Accuracy:20.299% D
HSR:19.701% C+
NS-7 PDW
B**
Kills:66
Deaths:135
KDR:0.489
Accuracy:21.501% C--
HSR:22.727% B**
AF-4A Bandit
D--
Kills:63
Deaths:101
KDR:0.624
Accuracy:18.220% D**
HSR:15.873% D--
Kills:14,127
Deaths (as Light Assault):15,995
Deaths (to Light Assaults):4,155
KDR:0.88321
Kill Difference:1,868
Playtime:482.299 hours
Usage:38%
Score:5.056m
Score/min:175
Accuracy (listed only):21.272%
HSR (listed only):18.584%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:2,872
Deaths:3,221
KDR:0.892
Accuracy:25.267% C+
HSR:16.748% C+
LA8 Rebel
D
Kills:315
Deaths:467
KDR:0.675
Accuracy:24.943% D
HSR:12.698% D--
NC14 Bolt Driver
C
Kills:184
Deaths:106
KDR:1.736
Accuracy:34.038% C
HSR:50% F--
NC4 Mag-Shot
C**
Kills:176
Deaths:354
KDR:0.497
Accuracy:28.843% C**
HSR:13.636% D
NS-7 PDW
B**
Kills:66
Deaths:135
KDR:0.489
Accuracy:21.501% C--
HSR:22.727% B**
Kills:3,613
Deaths (as Infiltrator):4,283
Deaths (to Infiltrators):4,155
KDR:0.84357
Kill Difference:670
Playtime:156.356 hours
Usage:12%
Score:1.915m
Score/min:204
Accuracy (listed only):26.919%
HSR (listed only):23.162%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:2,872
Deaths:3,221
KDR:0.892
Accuracy:25.267% C+
HSR:16.748% C+
NS-11P
C
Kills:101
Deaths:156
KDR:0.647
Accuracy:21.125% C
HSR:9.901% D**
NC1 Gauss Rifle
B+
Kills:84
Deaths:108
KDR:0.778
Accuracy:25.130% B+
HSR:13.095% D--
NS-7 PDW
B**
Kills:66
Deaths:135
KDR:0.489
Accuracy:21.501% C--
HSR:22.727% B**
Kills:3,123
Deaths (as Combat Medic):3,620
Deaths (to Combat Medics):2,189
KDR:0.86271
Kill Difference:497
Playtime:18.710 hours
Usage:1%
Score:0.242m
Score/min:215
Accuracy (listed only):23.256%
HSR (listed only):15.618%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C++
Kills:209
Deaths:285
KDR:0.733
Accuracy:37.182% C+
HSR:5.742% C++
NCM2 Falcon
C
Kills:117
Deaths:269
KDR:0.435
Accuracy:38.256% C
HSR:2.564% D*
AF-23 Grinder
D
Kills:116
Deaths:109
KDR:1.064
Accuracy:16.037% F--
HSR:12.069% D
NCM1 Scattercannon
D*
Kills:107
Deaths:105
KDR:1.019
Accuracy:21.078% D**
HSR:10.280% D*
Kills:549
Deaths (as MAX Suit):384
Deaths (to MAX Suits):1,347
KDR:1.42969
Kill Difference:165
Playtime:47.552 hours
Usage:4%
Score:0.708m
Score/min:248
Accuracy (listed only):28.138%
HSR (listed only):7.664%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:849
V. Kills:193 438%
Deaths:390
KDR:2.177
Accuracy:37.166% D**
KPH:38 D
VKPH:8.600 D
M20 Mustang
D*
Kills:78
V. Kills:65 118%
Deaths:403
KDR:0.194
Accuracy:23.228% D*
KPH:2.300 D*
VKPH:1.900 D*
Vortek Rotary
D*
Kills:67
V. Kills:72 92%
Deaths:521
KDR:0.129
Accuracy:22.279% D**
KPH:2.100 D*
VKPH:2.200 D*
Kills:994 (145 + 0)
Deaths:1,314
KDR:0.756
VKDR:0.251
Vehicle Kills:330
Kill Difference:320
Playtime:88.601 hours
Usage:7%
Score:0.373m
Score/min:70
Piloting Accuracy:22.279%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:278
V. Kills:67 409%
Deaths:36
KDR:7.722
Accuracy:26.536% D*
KPH:16.500 D
VKPH:4 D-
L100 Python AP
C
Kills:178
V. Kills:91 193%
Deaths:55
KDR:3.236
Accuracy:35.992% F--
KPH:20.500 C
VKPH:10.500 D**
Kills:456 (456 + 0)
Deaths:91
KDR:5.011
VKDR:1.736
Vehicle Kills:158
Kill Difference:365
Playtime:25.577 hours
Usage:2%
Score:0.159m
Score/min:103
Driving Accuracy:35.992%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:417
V. Kills:135 307%
Deaths:91
KDR:4.582
Accuracy:35.444% D*
KPH:16.600 C
VKPH:5.400 D-
Enforcer ML85
C+
Kills:115
V. Kills:73 155%
Deaths:15
KDR:7.667
Accuracy:29.841% D*
KPH:20.300 C+
VKPH:12.900 D
Titan-150 AP
C--
Kills:96
V. Kills:48 196%
Deaths:22
KDR:4.364
Accuracy:37.090% D**
KPH:15.300 C--
VKPH:7.700 F
Kills:628 (513 + 115)
Deaths:128
KDR:4.906
VKDR:2
Vehicle Kills:256
Kill Difference:500
Playtime:37.063 hours
Usage:3%
Score:0.321m
Score/min:145
Driving Accuracy:37.090%
Gunner Accuracy:29.841%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:52
V. Kills:4 N/A
Deaths:3
KDR:17.333
Accuracy:34.326% D*
KPH:91.800 C
VKPH:7.100 C+
Kills:52 (0 + 52)
Deaths:3
KDR:17.333
VKDR:1.333
Vehicle Kills:4
Kill Difference:49
Playtime:0.567 hours
Usage:0%
Score:0.012m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:34.326%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:197
V. Kills:75 259%
Deaths:23
KDR:8.565
Accuracy:23.725% D**
KPH:18.600 C++
VKPH:7.100 C+
M60-G Bulldog
B++
Kills:118
V. Kills:42 274%
Deaths:14
KDR:8.429
Accuracy:24.787% D--
KPH:23.600 C
VKPH:8.400 B++
M20 Basilisk
C
Kills:116
V. Kills:44 258%
Deaths:27
KDR:4.296
Accuracy:22.567% D**
KPH:15.400 C
VKPH:5.800 D
M40 Fury
C--
Kills:81
V. Kills:13 N/A
Deaths:14
KDR:5.786
Accuracy:22.469% D**
KPH:34.600 C--
VKPH:5.500 D
M12 Kobalt
C
Kills:75
V. Kills:1 N/A
Deaths:10
KDR:7.500
Accuracy:11.209% D*
KPH:51.300 C
VKPH:0.700 D*
M12 Kobalt
D-
Kills:72
V. Kills:2 N/A
Deaths:5
KDR:14.400
Accuracy:11.247% D*
KPH:39.500 D-
VKPH:1.100 D-
G30 Walker
C+
Kills:69
V. Kills:43 157%
Deaths:20
KDR:3.450
Accuracy:27.255% C+
KPH:13.500 C+
VKPH:8.400 C+
M40 Fury
C+
Kills:60
V. Kills:25 231%
Deaths:16
KDR:3.750
Accuracy:30.516% D
KPH:24 D*
VKPH:10 C+
Kills:788 (0 + 788)
Deaths:129
KDR:6.109
VKDR:1.899
Vehicle Kills:245
Kill Difference:659
Playtime:36.400 hours
Usage:3%
Score:0.326m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:30.516%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 5,3235,2815,6650.932C+0.0624.14%C+19.655%C22.6C+N/A56234h11.8C49.1C+
AF-4 Cyclone 2,8892,8723,2210.892C+0.1025.267%C+16.748%C+26.3C+N/A67109.4h12.4C49.2C+
GD-7F 2,8002,7674,0590.682C0.3119.425%D-18.142%C+18.3CN/A57150.9h17.7D--90.9D
AF-19 Mercenary 2,2252,2101,9031.161B+0.1720.048%C17.24%D18C+N/A52122.5h13.9C+69.1C++
Razor GD-23 8798689110.953C++0.0420.299%D19.701%C+20.7C+N/A6441.9h14.4C70.8C+
Breaker Rocket Pods 1,0428493902.177D1.1937.166%D**1.413%C**38.1D8.7D17222.3h20.3C54.7D
C-4 9636797870.863C0.1321.439%C-N/A49.6C20.7D40413.7h1.7C++7.9C+
Frag Grenade 5785731573N/A572.0137.303%D--N/A358.1D3.1C--9841.6h3.9C+10.5C
Bouncing Betty 5675672232.543C--1.5541.463%CN/A107CN/A3035.3h2.1D5C
MANA Anti-Vehicle Turret 8315623251.729C0.7442.854%D--3.559%D--5620C**2690B+1422170.1h6.6B+15.3C++
NC6 Gauss SAW 5435402881.875B++0.8914.876%D-15.556%D*19.2C-N/A8928.1h10.3C++68.9C+
Mag-Cutter 48147220,1580.023C+0.9732.565%C*2.119%D0.6C+N/A2775.3h2.5C*7.6B
Titan-150 HEAT 552417914.582C++3.5935.444%D*4.556%B+16.6C5.4D-9025.1h3.7B*10.5C*
LA8 Rebel 3163154670.675C0.3124.943%D12.698%D--39.4B+N/A1178h4.5B**18.2C*
C75 Viper 345278367.722B+6.7326.536%D*1.079%D16.4D4D-8416.9h9.6B+36.1C++
Sticky Grenade 2532521252N/A251.0137.476%FN/A420D*1.7D*10930.6h3D8.1D--
NCM2 Falcon 3142092850.733C0.2637.182%C+5.742%C++9.5C-4.8C+7421.9h13.6C36.5C+
M20 Basilisk 272197238.565M**7.5823.725%D**6.091%C+18.6C++7.1C+14310.6h70C**294.9C++
NC14 Bolt Driver 1841841061.736C+0.7534.038%C50%F--11.1D-N/A5716.6h4.4F--12.9D*
L100 Python AP 269178553.236C+2.2535.992%F--6.742%A+20.5C10.5D**1428.7h4.8B*13.3C++
NC4 Mag-Shot 1781763540.497C0.4928.843%C**13.636%D12.8DN/A5213.8h10.3C35.9C+
MANA Anti-Personnel Turret 124123791.557N/A0.5714.965%UN/A1230U10U2601800.1h32.2T*215T*
M60-G Bulldog 160118148.429B**7.4424.787%D--1.695%D-23.6C8.4B++1545h10.4D*41.8D*
NCM2 Falcon 1751172690.435D0.5538.256%C2.564%D*6.2D-3.1D-4719h24.4D*63.7D-
AF-23 Grinder 1191161091.064C-0.0716.037%F--12.069%D19.7DN/A655.9h5.6B+35.2F-
M20 Basilisk 160116274.296B**3.3122.567%D**6.034%C+15.5C5.9D1117.5h74.4B++329.8C+
Enforcer ML85 188115157.667B*6.6829.841%D*1.739%C-20.2C+12.8D2305.7h11.6B+38.9C
Tank Mine 176112881.273D0.2830.011%CN/A65.9D37.6D-6591.7h2.4C8.1C-
M60-A Bulldog 124108166.75C5.7635.941%D--1.852%C-20C--3C885.4h7.2D20.1D-
NCM1 Scattercannon 1081071051.019C0.0321.078%D**10.28%D*11.9D-N/A559h9.8D46.3F
NS-11P 1011011560.647C-0.3421.125%C9.901%D**17.7C--N/A665.7h16.7D78.9C
Titan-150 AP 14496224.364C+3.3737.09%D**10.417%M*15.2C--7.6F2836.3h4.6B12.4C+
M60-A Bulldog 10389127.417C6.4339.074%D2.247%C+19.3D3C1094.6h8.4D**21.6D*
GD-22S 89871300.669C0.3219.576%C--31.035%A17.8DN/A994.9h15.5D**79.2D
NC1 Gauss Rifle 85841080.778C+0.2125.13%B+13.095%D--15.3C--N/A1095.5h16.2D--64.3C+
M40 Fury 9481145.786C+4.8022.469%D**N/A35.2C--5.7D2522.3h11.6B51.7C-
Spear Anti-Vehicle Phalanx Turret 1167889.75B+8.7631.114%D--8.974%A*23.6D-11.5D-2013.3h8.3C++26.6C
M20 Mustang 143784030.194D0.8023.228%D*1.282%D-2.3D*1.9D*3333.9h228.9D--985.5F
M12 Kobalt 7675107.5C6.5111.209%D*18.667%C++50CN/A1941.5h16.5B+147C
M12 Kobalt 7472514.4B13.4111.247%D*19.444%C*40D-1.1D-1281.8h18.7C+166.3C
Shrike 137712040.348C--0.6444.974%D**1.408%D--9.9D*9.2C1667.2h9.6D**21.3F-
G30 Walker 11269203.45B+2.4627.255%C+8.696%A*13.5C+8.4C+1155.1h246C+902.5C++
Vortek Rotary 139675210.129C--0.8622.279%D**1.493%D2.1D*2.2D*3932.3h191.8F860.7F--
NS-7 PDW 68661350.489C--0.5021.501%C--22.727%B**15.3C--N/A754.3h19.6D-91C--
AF-4A Bandit 63631010.624D0.3718.22%D**15.873%D--11.3D-N/A455.6h15.8F86.5F
M40 Fury 8560163.75C--2.7630.516%D1.667%C+24D*10C+2472.5h23.3F-76.3F-
C85 Canister-H 5652317.333C**16.3434.326%D*5.769%F-86.7C-6.7C+3540.6h3.8B**11B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit111860.2h
Motion Spotter11880.1h
Anti-Vehicle MANA Turret671,2064.1h
Spawn Beacon247850.9h
Medical Kit273620.5h
Medical Applicator10223,5583.1h
Anti-Infantry MANA Turret201580.9h
Ammunition Package471,7891.5h
Nano-Armor Kit568486,05133.1h
Recon Detection Device844,6708.5h

Check the help document for the dictionary if you want to learn more about words used here.


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