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Director General Serviceman Bened1ctus[KAIN] Bened1ctus
NC BR 96

KDR: 0.99

Score: 14.8m

Last Seen: Dec 18th, 2017 8:16 PM
- OFFLINE - 1568.5 hour(s)

Rank 96 (96) Director General of the New Conglomerate on Cobalt
Level Progress (to 97): 89%
Level 100 Progress: 79% 309h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AC-X11 AF-4 Cyclone GD-7F AF-19 Mercenary Breaker Rocket Pods Razor GD-23 C-4 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 412TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.864%18.013%3941395816,1441.35698-0.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.872%0.196C++-0.337C--0.075C+HEAD ++ (~7.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.182C++13.50.052C+48.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.783%1.371%10739681,0218933461.14206294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.165%-1.152D*-0.274C-0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.2-0.169C48.80.055C+133.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.911%4.409%71496799815293480.652288286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.485%-0.962D--0.981B*-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.519B+5.70.543B+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.743%7.082%66996294611954640.79097203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.994%-1.142D*0.82B++-0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
223.5-0.98D--53.1-0.437C--170.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.038%50%661970184188200.0977683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.192C-1.157D*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.9-0.341C-4.4-0.402C--8.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.8m252.4%217 (13k)188 (11.3k)0.98995125,31725,5741.1957996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC97151818.053%12.964%23403:054

38% Engineer14% Infiltrator37% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 8:58 PMApr 22nd, 2013 7:33 PMJan 17th, 2018 9:41 PM (35d) (PST)Dec 18th, 2017 5:54 PM (65d) (PST)Dec 18th, 2017 4:16 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4302042260.3210.3240.0420.8950.03495

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,78212,22213,5601919254211,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1315.5h/54.8d 5,264 3,282 7,448 70.7k 1,820 3,684 2,681 33.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D--
Kills:540
Deaths:288
KDR:1.875
Accuracy:14.876% D--
HSR:15.556% D*
GD-22S
B++
Kills:91
Deaths:139
KDR:0.655
Accuracy:19.558% D
HSR:29.670% B++
Kills:631
Deaths (as Heavy Assault):427
Deaths (to Heavy Assaults):6,529
KDR:1.47775
Kill Difference:204
Playtime:70.019 hours
Usage:5%
Score:0.469m
Score/min:112
Accuracy (listed only):17.217%
HSR (listed only):22.613%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C
Kills:5,318
Deaths:5,726
KDR:0.929
Accuracy:24.152% C
HSR:19.726% C
GD-7F
C
Kills:2,781
Deaths:4,094
KDR:0.679
Accuracy:19.469% D--
HSR:18.123% C
AF-19 Mercenary
C--
Kills:2,210
Deaths:1,903
KDR:1.161
Accuracy:20.048% C--
HSR:17.240% D
Razor GD-23
C+
Kills:868
Deaths:911
KDR:0.953
Accuracy:20.299% D-
HSR:19.701% C+
AF-4A Bandit
D*
Kills:63
Deaths:101
KDR:0.624
Accuracy:18.220% F
HSR:15.873% D*
Kills:11,240
Deaths (as Engineer):12,735
Deaths (to Engineers):6,116
KDR:0.88261
Kill Difference:1,495
Playtime:499.912 hours
Usage:38%
Score:6.030m
Score/min:201
Accuracy (listed only):20.438%
HSR (listed only):18.132%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C
Kills:5,318
Deaths:5,726
KDR:0.929
Accuracy:24.152% C
HSR:19.726% C
AF-4 Cyclone
C+
Kills:3,222
Deaths:3,607
KDR:0.893
Accuracy:25.528% C+
HSR:16.915% C
GD-7F
C
Kills:2,781
Deaths:4,094
KDR:0.679
Accuracy:19.469% D--
HSR:18.123% C
AF-19 Mercenary
C--
Kills:2,210
Deaths:1,903
KDR:1.161
Accuracy:20.048% C--
HSR:17.240% D
Razor GD-23
C+
Kills:868
Deaths:911
KDR:0.953
Accuracy:20.299% D-
HSR:19.701% C+
NS-7 PDW
C--
Kills:347
Deaths:534
KDR:0.650
Accuracy:22.555% C--
HSR:13.257% D
AF-4A Bandit
D*
Kills:63
Deaths:101
KDR:0.624
Accuracy:18.220% F
HSR:15.873% D*
Kills:14,809
Deaths (as Light Assault):16,876
Deaths (to Light Assaults):4,329
KDR:0.87752
Kill Difference:2,067
Playtime:489.776 hours
Usage:37%
Score:5.137m
Score/min:175
Accuracy (listed only):21.467%
HSR (listed only):17.262%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:3,222
Deaths:3,607
KDR:0.893
Accuracy:25.528% C+
HSR:16.915% C
NS-7 PDW
C--
Kills:347
Deaths:534
KDR:0.650
Accuracy:22.555% C--
HSR:13.257% D
LA8 Rebel
D
Kills:343
Deaths:503
KDR:0.682
Accuracy:25.317% D
HSR:13.411% D--
NC14 Bolt Driver
C
Kills:184
Deaths:106
KDR:1.736
Accuracy:34.038% C
HSR:50% F*
NC4 Mag-Shot
C*
Kills:176
Deaths:357
KDR:0.493
Accuracy:28.727% C*
HSR:13.636% D
Kills:4,272
Deaths (as Infiltrator):5,107
Deaths (to Infiltrators):4,382
KDR:0.8365
Kill Difference:835
Playtime:178.193 hours
Usage:14%
Score:2.206m
Score/min:206
Accuracy (listed only):27.233%
HSR (listed only):21.444%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:3,222
Deaths:3,607
KDR:0.893
Accuracy:25.528% C+
HSR:16.915% C
NS-7 PDW
C--
Kills:347
Deaths:534
KDR:0.650
Accuracy:22.555% C--
HSR:13.257% D
NS-11P
C--
Kills:101
Deaths:156
KDR:0.647
Accuracy:21.125% C--
HSR:9.901% D**
NC1 Gauss Rifle
B
Kills:84
Deaths:108
KDR:0.778
Accuracy:25.130% B
HSR:13.095% D--
Kills:3,754
Deaths (as Combat Medic):4,405
Deaths (to Combat Medics):2,325
KDR:0.85221
Kill Difference:651
Playtime:18.717 hours
Usage:1%
Score:0.242m
Score/min:215
Accuracy (listed only):23.584%
HSR (listed only):13.292%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C+
Kills:225
Deaths:326
KDR:0.690
Accuracy:36.980% C
HSR:5.333% C+
AF-23 Grinder
D
Kills:133
Deaths:125
KDR:1.064
Accuracy:15.973% F--
HSR:12.030% D
NCM2 Falcon
C--
Kills:128
Deaths:310
KDR:0.413
Accuracy:37.687% C--
HSR:2.344% D*
NCM1 Scattercannon
D*
Kills:107
Deaths:105
KDR:1.019
Accuracy:21.078% F
HSR:10.280% D*
AF-23 Grinder
B+
Kills:60
Deaths:57
KDR:1.053
Accuracy:19.262% F-
HSR:18.333% B+
NS-10 Burster
A**
Kills:51
Deaths:137
KDR:0.372
Accuracy:31.951% C**
HSR:13.726% A**
Kills:704
Deaths (as MAX Suit):530
Deaths (to MAX Suits):1,385
KDR:1.3283
Kill Difference:174
Playtime:51.637 hours
Usage:4%
Score:0.757m
Score/min:244
Accuracy (listed only):27.155%
HSR (listed only):10.341%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:869
V. Kills:197 439%
Deaths:400
KDR:2.173
Accuracy:37.493% D**
KPH:38.400 D
VKPH:8.700 D
M20 Mustang
D*
Kills:78
V. Kills:65 118%
Deaths:404
KDR:0.193
Accuracy:23.241% D*
KPH:2.300 D*
VKPH:1.900 D*
Vortek Rotary
D--
Kills:74
V. Kills:75 97%
Deaths:538
KDR:0.138
Accuracy:22.895% D**
KPH:2.200 D--
VKPH:2.200 D--
Kills:1,021 (152 + 0)
Deaths:1,342
KDR:0.761
VKDR:0.251
Vehicle Kills:337
Kill Difference:321
Playtime:90.916 hours
Usage:7%
Score:0.384m
Score/min:70
Piloting Accuracy:22.895%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:278
V. Kills:67 409%
Deaths:36
KDR:7.722
Accuracy:26.536% D*
KPH:16.500 D
VKPH:4 D-
L100 Python AP
D
Kills:193
V. Kills:92 208%
Deaths:59
KDR:3.271
Accuracy:36.476% F--
KPH:20.700 D
VKPH:9.900 D**
Kills:471 (471 + 0)
Deaths:95
KDR:4.958
VKDR:1.674
Vehicle Kills:159
Kill Difference:376
Playtime:26.234 hours
Usage:2%
Score:0.163m
Score/min:104
Driving Accuracy:36.476%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C--
Kills:431
V. Kills:141 304%
Deaths:95
KDR:4.537
Accuracy:35.648% D*
KPH:16.500 C--
VKPH:5.400 D-
Enforcer ML85
C
Kills:115
V. Kills:73 155%
Deaths:15
KDR:7.667
Accuracy:29.907% D**
KPH:20.200 C
VKPH:12.800 D
Titan-150 AP
D
Kills:96
V. Kills:48 196%
Deaths:22
KDR:4.364
Accuracy:37.090% D**
KPH:15.300 D
VKPH:7.700 F
Kills:642 (527 + 115)
Deaths:132
KDR:4.864
VKDR:1.985
Vehicle Kills:262
Kill Difference:510
Playtime:38.100 hours
Usage:3%
Score:0.330m
Score/min:144
Driving Accuracy:37.090%
Gunner Accuracy:29.907%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:52
V. Kills:4 N/A
Deaths:3
KDR:17.333
Accuracy:34.326% D**
KPH:91.800 C
VKPH:7.100 C+
Kills:52 (0 + 52)
Deaths:3
KDR:17.333
VKDR:1.333
Vehicle Kills:4
Kill Difference:49
Playtime:0.567 hours
Usage:0%
Score:0.012m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:34.326%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:202
V. Kills:77 259%
Deaths:24
KDR:8.417
Accuracy:24.293% F
KPH:18.200 C+
VKPH:6.900 C
M60-G Bulldog
B++
Kills:130
V. Kills:45 283%
Deaths:15
KDR:8.667
Accuracy:26.237% D--
KPH:23.600 C-
VKPH:8.200 B++
M20 Basilisk
C
Kills:130
V. Kills:48 265%
Deaths:30
KDR:4.333
Accuracy:23.371% F
KPH:16 C
VKPH:5.900 D
M12 Kobalt
C
Kills:108
V. Kills:1 N/A
Deaths:13
KDR:8.308
Accuracy:12.445% D*
KPH:54.900 C
VKPH:0.500 D**
M40 Fury
D
Kills:82
V. Kills:13 N/A
Deaths:15
KDR:5.467
Accuracy:22.529% F
KPH:33.700 D
VKPH:5.300 D-
M12 Kobalt
D--
Kills:73
V. Kills:2 N/A
Deaths:5
KDR:14.600
Accuracy:11.132% D**
KPH:38.400 D--
VKPH:1.100 D--
G30 Walker
C+
Kills:70
V. Kills:43 159%
Deaths:21
KDR:3.333
Accuracy:27.332% C+
KPH:13.200 C+
VKPH:8.100 C
M40 Fury
C+
Kills:66
V. Kills:28 228%
Deaths:16
KDR:4.125
Accuracy:31.456% D
KPH:25.600 D--
VKPH:10.800 C+
Kills:861 (0 + 861)
Deaths:139
KDR:6.194
VKDR:1.849
Vehicle Kills:257
Kill Difference:722
Playtime:38.899 hours
Usage:3%
Score:0.354m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:31.456%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 5,3605,3185,7260.929C0.0624.152%C19.726%C22.5CN/A56236h11.9D49.3C+
AF-4 Cyclone 3,2463,2223,6070.893C0.1025.528%C+16.915%C26.5CN/A67121.8h12.5C-49C+
GD-7F 2,8162,7814,0940.679C-0.3119.469%D--18.123%C18.3C--N/A56152.1h17.7D*91D--
AF-19 Mercenary 2,2252,2101,9031.161C*0.1720.048%C--17.24%D18C+N/A52122.5h13.9C+69.1C+
Breaker Rocket Pods 1,0668694002.173D1.1837.493%D**1.381%B+38.5D8.7D17422.6h20.6D54.9D-
Razor GD-23 8798689110.953C+0.0420.299%D-19.701%C+20.7CN/A6441.9h14.4C70.8C
C-4 1,0087157990.895C0.0921.594%DN/A51.1D20.9D41014h1.7C7.7C
Frag Grenade 6256171617N/A616.0137.813%D*N/A362.9D4.7C10111.7h3.9C10.4C--
Bouncing Betty 6046042432.486C--1.5041.492%C--N/A106C--N/A3015.7h2.1D5C-
MANA Anti-Vehicle Turret 8445713321.72C+0.7343.049%D*3.503%C++5710C++2730C+3237180.1h6.7A++15.5C-
NC6 Gauss SAW 5435402881.875B+0.8914.876%D--15.556%D*19.2DN/A9128.1h10.3C+68.9C
Mag-Cutter 50249321,2120.023C+0.9732.15%C++2.434%C--0.6C+N/A2810.7h2.5C*7.7C**
Titan-150 HEAT 572431954.537C+3.5535.648%D*4.408%B++16.5C--5.4D-9026.1h3.8B++10.8C++
NS-7 PDW 3523475340.65C0.3422.555%C--13.257%D18.4C--N/A6218.9h19.7D*87.3D
LA8 Rebel 3453435030.682C0.3125.317%D13.411%D--39.9C*N/A1198.6h4.5B**18C++
C75 Viper 345278367.722B6.7326.536%D*1.079%C--16.4D4D-8416.9h9.6B+36.1C+
Sticky Grenade 2532521252N/A251.0137.476%F-N/A420D*1.7D--10960.6h3D8.1D*
NCM2 Falcon 3332253260.69C0.3036.98%C5.333%C+9.3D4.5C+7024.2h13.9C--37.5C
M20 Basilisk 279202248.417M+7.4324.293%F5.941%C+18.2C+6.9C14111.1h73.6B+302.8C
L100 Python AP 285193593.271C2.2836.476%F--6.218%A+20.8D9.9D**1399.3h4.9B*13.5C+
NC14 Bolt Driver 1841841061.736C+0.7534.038%C50%F*11D-N/A5716.7h4.4F--12.9D**
NC4 Mag-Shot 1781763570.493C0.5028.727%C*13.636%D12.8DN/A5313.8h10.4D36.1C+
AF-23 Grinder 1361331251.064C--0.0715.973%F--12.03%D20.2D-N/A636.6h5.4B+33.8F-
M60-G Bulldog 175130158.667B++7.6826.237%D--1.538%D--23.6C-8.2B++1535.5h11F42F
M20 Basilisk 178130304.333B++3.3423.371%F5.385%C16C5.9D1138.1h75.8B+324.4C
NCM2 Falcon 1881283100.413D0.5837.687%C--2.344%D*6D--2.8D--4521.3h24.5D*65.1D*
MANA Anti-Personnel Turret 124123791.557N/A0.5714.965%UN/A1230U10U2633600.1h32.2T*215T*
Tank Mine 181115881.307D0.3230.676%CN/A67.6D38.8D-6871.7h2.4C--7.9D
Enforcer ML85 188115157.667B+6.6829.907%D**1.739%C20.2C12.8D2345.7h11.7B39.3C--
M60-A Bulldog 125109166.813C5.8236.077%D--1.835%C-19.8D2.9C875.5h7.2D20.1D--
M12 Kobalt 109108138.308C7.3212.445%D*18.519%C++54CN/A2172h18.4C++148C
NCM1 Scattercannon 1081071051.019C0.0321.078%F10.28%D*11.9D-N/A559h9.8D-46.3D**
NS-11P 1011011560.647C--0.3421.125%C--9.901%D**17.7DN/A685.7h16.7D-78.9C-
Titan-150 AP 14496224.364C+3.3737.09%D**10.417%S15.2D7.6F2876.3h4.6B+12.4C
GD-22S 93911390.655C-0.3319.558%D29.67%B++17.8D-N/A1045.1h15.4F-78.5D--
M60-A Bulldog 10490127.5C6.5139.001%D-2.222%C+19.6D3C1084.6h8.4F21.6D**
NC1 Gauss Rifle 85841080.778C0.2125.13%B13.095%D--15.3DN/A1155.5h16.2D*64.3C
Spear Anti-Vehicle Phalanx Turret 12183108.3C*7.3131.416%D*8.434%A*23.1D-10.6D--1953.6h8.3C+26.4C-
M40 Fury 9582155.467C4.4822.529%FN/A34.2D5.4D-2442.4h12.1C*53.5D
M20 Mustang 143784040.193D0.8023.241%D*1.282%D2.3D*1.9D*3434h229.2D*986.3F-
Vortek Rotary 149745380.138C--0.8522.895%D**1.351%D2.2D--2.2D--3834.3h189.8F-829.2F*
Shrike 141742090.354D0.6445.12%D**1.351%D--10.1D*9.2C--1727.3h9.4D**20.9F-
M12 Kobalt 7573514.6C++13.6111.132%D**19.178%C++38.4D--1.1D--1631.9h18.6C+167.2D-
G30 Walker 11370213.333C+2.3427.332%C+8.571%A**13.2C+8.1C1125.3h252C922.1C+
M40 Fury 9466164.125D3.1431.456%D1.515%C25.4D--10.8C+2522.6h23.1F-73.5F-
AF-4A Bandit 63631010.624D0.3718.22%F15.873%D*11.3D--N/A465.6h15.8F--86.5F--
AF-23 Grinder 6060571.053D0.0619.262%F-18.333%B+23.1DN/A662.6h6.7C+34.8F-
MAX Punch 58575880.097C+0.8933.453%D-N/A1.3C+N/A345.6h1.6C++4.9C++
C85 Canister-H 5652317.333C++16.3434.326%D**5.769%F-86.7C--6.7C3590.6h3.8B*11C**
NS-10 Burster 86511370.372D0.6231.951%C**13.726%A**2.9D*2D*4317.3h217D*679C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit111860.2h
Motion Spotter85750.3h
Anti-Vehicle MANA Turret701,2914.2h
Spawn Beacon248250.9h
Medical Kit273620.5h
Medical Applicator10223,5853.1h
Anti-Infantry MANA Turret201580.9h
Nano-Armor Kit583507,52234.4h
Ammunition Package501,8841.5h
Recon Detection Device935,0599.1h

Check the help document for the dictionary if you want to learn more about words used here.


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