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Signifer Aspirant Benjaimine[BWAE] Benjaimine
VS BR 56

KDR: 2.24

Score: 2.2m

Last Seen: Feb 17th, 2019 11:48 PM
- OFFLINE - 794.3 hour(s)

Battle Rank 56 - Vanu Sovereignty on Emerald
Level Progress (to 57): 18%
Level 100 Progress: 12% 715h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar VS1 NSX Naginata Pulsar LSW H-V45 VE-H Maw VX29 Polaris Equinox VE2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,997,847 MLG Score: 1597
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.743%24.805%7381110223,8383.02205-0.785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.274%1.692A++0.633B+0.43BHEAD ++ (~9.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.52B+10.70.253C*25.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.727%57.627%0110325913900.42446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.208A*-0.624D-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**3.10.028C+3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.2m418.5%389 (23.3k)313 (18.8k)2.236774,6482,0782.3811456 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103333225.23%23.386%59003:211

35% Combat Medic57% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 24th, 2018 2:50 AMOct 6th, 2018 2:31 AMMar 19th, 2019 10:24 PM (3d) (PST)Feb 17th, 2019 9:11 PM (33d) (PST)Feb 17th, 2019 7:48 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5042003040.6680.2990.1562.9100.0271597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,26011,98618,27440189175218,788

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
115.9h/4.8d 300 1,087 1,501 20.2k 167 462 186 3.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,426
Deaths:491
KDR:2.904
Accuracy:30.208% A++
HSR:27.910% B+
NSX Naginata
B**
Kills:457
Deaths:170
KDR:2.688
Accuracy:28.227% B**
HSR:30.635% B+
Pulsar LSW
B**
Kills:340
Deaths:118
KDR:2.881
Accuracy:28.334% B**
HSR:20.588% C-
VE-H Maw
B
Kills:174
Deaths:45
KDR:3.867
Accuracy:27.761% B
HSR:22.989% C
VX29 Polaris
A
Kills:170
Deaths:57
KDR:2.982
Accuracy:31.167% A
HSR:16.471% D-
NS-15M2
B**
Kills:128
Deaths:55
KDR:2.327
Accuracy:29.845% B**
HSR:27.344% C*
Flare VE6
A+
Kills:95
Deaths:37
KDR:2.568
Accuracy:31.356% A+
HSR:25.263% C++
Kills:2,790
Deaths (as Heavy Assault):973
Deaths (to Heavy Assaults):667
KDR:2.86742
Kill Difference:1,817
Playtime:66.313 hours
Usage:57%
Score:1.232m
Score/min:310
Accuracy (listed only):29.557%
HSR (listed only):24.457%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:148
Deaths:68
KDR:2.176
Accuracy:31.709% A++
HSR:14.865% D-
Kills:148
Deaths (as Light Assault):68
Deaths (to Light Assaults):354
KDR:2.17647
Kill Difference:80
Playtime:2.773 hours
Usage:2%
Score:0.036m
Score/min:217
Accuracy (listed only):31.709%
HSR (listed only):14.865%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:524
Deaths:270
KDR:1.941
Accuracy:30.820% A+
HSR:22.710% C**
H-V45
B+
Kills:260
Deaths:150
KDR:1.733
Accuracy:26.995% B+
HSR:18.462% C
Equinox VE2
B
Kills:152
Deaths:80
KDR:1.900
Accuracy:27.835% B
HSR:23.026% C*
Kills:936
Deaths (as Combat Medic):500
Deaths (to Combat Medics):278
KDR:1.872
Kill Difference:436
Playtime:40.475 hours
Usage:35%
Score:0.782m
Score/min:322
Accuracy (listed only):28.550%
HSR (listed only):21.399%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:148
Deaths:68
KDR:2.176
Accuracy:31.709% A++
HSR:14.865% D-
Kills:148
Deaths (as Engineer):68
Deaths (to Engineers):249
KDR:2.17647
Kill Difference:80
Playtime:2.905 hours
Usage:3%
Score:0.052m
Score/min:300
Accuracy (listed only):31.709%
HSR (listed only):14.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
A
Kills:116
Deaths:174
KDR:0.667
Accuracy:36.225% A
HSR:24.138% C*
Ghost
A++
Kills:59
Deaths:23
KDR:2.565
Accuracy:49.727% A++
HSR:57.627% D--
Kills:175
Deaths (as Infiltrator):197
Deaths (to Infiltrators):297
KDR:0.88832
Kill Difference:22
Playtime:4.157 hours
Usage:4%
Score:0.046m
Score/min:185
Accuracy (listed only):42.976%
HSR (listed only):40.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):92
KDR:0
Kill Difference:UNR
Playtime:0.939 hours
Usage:1%
Score:0.029m
Score/min:517
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,4521,4264912.904B**0.6730.208%A++27.91%B+49.9B*N/A15428.6h10.2B*33.6B
Pulsar VS1 5315242701.941B**0.3030.82%A+22.71%C**27.9C*N/A7518.8h12.9B++41.9B*
NSX Naginata 4644571702.688A0.4528.227%B**30.635%B+48.6C**N/A1089.4h9.5B++33.7B++
Pulsar LSW 3473401182.881A0.6428.334%B**20.588%C-45.9C*N/A1477.4h11.9C**41.8B+
H-V45 2612601501.733C*0.5026.995%B+18.462%C29.9C+N/A1068.7h11.9B+43.9B+
VE-H Maw 174174453.867A++1.6327.761%B22.989%C52.7C++N/A1713.3h8.6B*31.1B+
VX29 Polaris 174170572.982A0.7531.167%A16.471%D-51.5B1.2A++1463.3h11.2B+35.9B++
Equinox VE2 153152801.9B++0.3427.835%B23.026%C*28.7C+N/A1045.3h12.2C**43.8B+
Solstice VE3 150148682.176A*0.0631.709%A++14.865%D-36.1B**N/A1114.1h10.7B*33.7B+
NS-15M2 128128552.327B+0.0929.845%B**27.344%C*58.2B+N/A2022.2h11.4B+38.2B++
S1 195127492.592M*0.3666.446%B**N/A60.5M+32.4M+4702.1h5.5B++8.3B++
Beamer VS3 1161161740.667C+1.5736.225%A24.138%C*64.4A++N/A1921.8h7.6B+20.9C**
Flare VE6 9795372.568A0.3331.356%A+25.263%C++59.4B++1.3A*1511.6h10B+31.8B++
M12 Kobalt 7878239B++36.7628.113%B**19.231%B+390SN/A6570.2h9.9B**35.1B**
Ghost 5959232.565C+0.3349.727%A++57.627%D--21.9DN/A922.7h3.1D*6.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21660.1h
Nanite Revive Grenade02690.1h
Medical Applicator7931,3622.1h
Anti-Infantry MANA Turret0530h
Shield Recharging Field93430.1h
Nano-Armor Kit24,9520.2h
Medical Kit621,0280.8h
Ammunition Package3540h

Check the help document for the dictionary if you want to learn more about words used here.


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