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Destroyer Bennetcool[ArcP] Bennetcool
TR BR 111

KDR: 1.58

Score: 24.5m

Last Seen: May 27th, 2020 5:22 PM
- OFFLINE - 3.2 hour(s)

Battle Rank 110 (111 total) - Terran Republic on Cobalt
Level Progress (to 111): 97%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP SMG-46 Armistice TSAR-42 L100 Python HESH G20 Vulcan-H E540 Halberd-H NS-44 Commissioner NS-30 Vandal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $625,500 MLG Score: 500
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.168%28.702%75123132612,4520.9073160.675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.653%0.951B*1.141B**-1.962F-HEAD ++ (~15.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.406B11.50.192C++32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.317%0.825%305213471,3346784991.96755267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.559%0.75B++-0.687D0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.20.506B+35.50.332C**44.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.718%0.501%623613436,590172923003.81145286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.382%0.55B+-1.292D**0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.729B++4.90.609B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.285%2.405%7741213375,905123527054.77751218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.209%0.93B*-0.512D1.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.434B31.50.217C++36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.841%74.526%774413453,3211349292.46182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.413%-0.17C0.481B+0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.335C**2.20.3C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.402%25.992%77421347504847120.595041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.102%-0.361C-2.176A*0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.325C*3.30.318C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.5m282.7%291 (17.5k)253 (15.2k)1.5821641,42126,1801.88808111 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349247718.605%16.806%31303:4211

6% Combat Medic51% Engineer28% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2014 9:24 AMMar 22nd, 2019 5:50 PMMay 30th, 2020 4:17 AM (74d) (PST)May 27th, 2020 1:25 PM (76d) (PST)May 27th, 2020 1:22 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6711325390.4270.2700.0721.4400.083500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2867,92632,3602616486515,166

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1618.1h/67.4d 8,009 6,961 15,953 139.8k 1,760 3,690 8,049 65.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:279
Deaths:493
KDR:0.566
Accuracy:17.376% D--
HSR:27.957% C++
TMG-50
B+
Kills:261
Deaths:243
KDR:1.074
Accuracy:21.976% C--
HSR:33.717% B+
MSW-R
B+
Kills:147
Deaths:150
KDR:0.980
Accuracy:22.842% D
HSR:32.653% B+
Kills:687
Deaths (as Heavy Assault):886
Deaths (to Heavy Assaults):6,474
KDR:0.7754
Kill Difference:199
Playtime:69.176 hours
Usage:4%
Score:0.733m
Score/min:177
Accuracy (listed only):20.731%
HSR (listed only):31.442%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C+
Kills:618
Deaths:695
KDR:0.889
Accuracy:25.189% D
HSR:27.994% C+
AMR-66
B+
Kills:559
Deaths:776
KDR:0.720
Accuracy:25.913% D
HSR:32.379% B+
MG-C1 Kindred
B
Kills:414
Deaths:526
KDR:0.787
Accuracy:25.858% D
HSR:28.502% B
T5 AMC
C*
Kills:395
Deaths:1,071
KDR:0.369
Accuracy:18.392% D**
HSR:23.291% C*
TRS-12 Uppercut
A++
Kills:349
Deaths:464
KDR:0.752
Accuracy:48.286% D*
HSR:28.080% A++
MG-HBR1 Dragoon
B++
Kills:250
Deaths:213
KDR:1.174
Accuracy:32.213% D
HSR:40% B++
The Little Helper
B*
Kills:230
Deaths:258
KDR:0.891
Accuracy:47.073% C
HSR:20.870% B*
TRAC-5
A
Kills:213
Deaths:298
KDR:0.715
Accuracy:22.850% C
HSR:29.108% A
TRAC-5 Burst
B+
Kills:166
Deaths:439
KDR:0.378
Accuracy:20.200% F-
HSR:31.928% B+
FA1 Barrage
B**
Kills:155
Deaths:341
KDR:0.455
Accuracy:28.199% F
HSR:21.290% B**
HC1 Cougar
C+
Kills:71
Deaths:98
KDR:0.724
Accuracy:22.431% D--
HSR:25.352% C+
Kills:3,420
Deaths (as Engineer):5,179
Deaths (to Engineers):5,701
KDR:0.66036
Kill Difference:1,759
Playtime:821.167 hours
Usage:51%
Score:14.902m
Score/min:302
Accuracy (listed only):28.782%
HSR (listed only):28.072%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B**
Kills:2,664
Deaths:2,168
KDR:1.229
Accuracy:30.146% B
HSR:27.252% B**
MKV Suppressed
C++
Kills:996
Deaths:1,673
KDR:0.595
Accuracy:22.284% D*
HSR:22.490% C++
NSX-P Tanto
C+
Kills:618
Deaths:695
KDR:0.889
Accuracy:25.189% D
HSR:27.994% C+
MG-C1 Kindred
B
Kills:414
Deaths:526
KDR:0.787
Accuracy:25.858% D
HSR:28.502% B
T5 AMC
C*
Kills:395
Deaths:1,071
KDR:0.369
Accuracy:18.392% D**
HSR:23.291% C*
TRS-12 Uppercut
A++
Kills:349
Deaths:464
KDR:0.752
Accuracy:48.286% D*
HSR:28.080% A++
The Little Helper
B*
Kills:230
Deaths:258
KDR:0.891
Accuracy:47.073% C
HSR:20.870% B*
TRAC-5
A
Kills:213
Deaths:298
KDR:0.715
Accuracy:22.850% C
HSR:29.108% A
TRAC-5 Burst
B+
Kills:166
Deaths:439
KDR:0.378
Accuracy:20.200% F-
HSR:31.928% B+
FA1 Barrage
B**
Kills:155
Deaths:341
KDR:0.455
Accuracy:28.199% F
HSR:21.290% B**
HC1 Cougar
C+
Kills:71
Deaths:98
KDR:0.724
Accuracy:22.431% D--
HSR:25.352% C+
NSX-P Tengu
B++
Kills:63
Deaths:68
KDR:0.926
Accuracy:33.080% D--
HSR:30.159% B++
Kills:6,334
Deaths (as Light Assault):8,099
Deaths (to Light Assaults):4,301
KDR:0.78207
Kill Difference:1,765
Playtime:164.228 hours
Usage:10%
Score:1.900m
Score/min:193
Accuracy (listed only):28.666%
HSR (listed only):26.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B**
Kills:2,664
Deaths:2,168
KDR:1.229
Accuracy:30.146% B
HSR:27.252% B**
TSAR-42
C**
Kills:1,647
Deaths:770
KDR:2.139
Accuracy:37.651% D
HSR:75.106% C**
NS-44 Commissioner
B++
Kills:1,279
Deaths:1,247
KDR:1.026
Accuracy:41.469% C++
HSR:31.665% B++
NS-30 Vandal
C*
Kills:1,259
Deaths:943
KDR:1.335
Accuracy:32.308% D
HSR:30.977% C*
M77-B
C++
Kills:1,189
Deaths:663
KDR:1.793
Accuracy:30.763% D**
HSR:79.142% C++
MKV Suppressed
C++
Kills:996
Deaths:1,673
KDR:0.595
Accuracy:22.284% D*
HSR:22.490% C++
TX1 Repeater
B++
Kills:478
Deaths:1,099
KDR:0.435
Accuracy:24.275% C
HSR:28.452% B++
TX2 Emperor
A
Kills:436
Deaths:479
KDR:0.910
Accuracy:33.046% B
HSR:34.633% A
SOAS-20
B++
Kills:401
Deaths:504
KDR:0.796
Accuracy:25.480% D--
HSR:29.426% B++
NS-61 Emissary
C++
Kills:287
Deaths:315
KDR:0.911
Accuracy:30.562% C++
HSR:18.119% C+
RAMS .50M
C
Kills:273
Deaths:76
KDR:3.592
Accuracy:39.151% C-
HSR:78.022% C
NS-AM7 Archer
B+
Kills:250
Deaths:410
KDR:0.610
Accuracy:61.725% B+
HSR:12.800% D
TS2 Inquisitor
C**
Kills:225
Deaths:187
KDR:1.203
Accuracy:32.440% C**
HSR:21.333% C+
99SV
B+
Kills:212
Deaths:190
KDR:1.116
Accuracy:29.546% D-
HSR:39.623% B+
Soldier Soaker
B*
Kills:172
Deaths:132
KDR:1.303
Accuracy:38.906% C++
HSR:18.605% B*
NSX-P Tengu
B++
Kills:63
Deaths:68
KDR:0.926
Accuracy:33.080% D--
HSR:30.159% B++
Kills:11,831
Deaths (as Infiltrator):10,924
Deaths (to Infiltrators):4,589
KDR:1.08303
Kill Difference:907
Playtime:460.236 hours
Usage:28%
Score:5.295m
Score/min:192
Accuracy (listed only):33.927%
HSR (listed only):36.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B**
Kills:2,664
Deaths:2,168
KDR:1.229
Accuracy:30.146% B
HSR:27.252% B**
MKV Suppressed
C++
Kills:996
Deaths:1,673
KDR:0.595
Accuracy:22.284% D*
HSR:22.490% C++
T1 Cycler
B*
Kills:842
Deaths:923
KDR:0.912
Accuracy:24.695% C+
HSR:32.185% B*
TRS-12 Uppercut
A++
Kills:349
Deaths:464
KDR:0.752
Accuracy:48.286% D*
HSR:28.080% A++
TORQ-9
B++
Kills:312
Deaths:373
KDR:0.836
Accuracy:22.510% D--
HSR:33.974% B++
The Little Helper
B*
Kills:230
Deaths:258
KDR:0.891
Accuracy:47.073% C
HSR:20.870% B*
FA1 Barrage
B**
Kills:155
Deaths:341
KDR:0.455
Accuracy:28.199% F
HSR:21.290% B**
SABR-13
B+
Kills:64
Deaths:78
KDR:0.821
Accuracy:26.107% D
HSR:34.375% B+
NSX-P Tengu
B++
Kills:63
Deaths:68
KDR:0.926
Accuracy:33.080% D--
HSR:30.159% B++
Kills:5,675
Deaths (as Combat Medic):6,346
Deaths (to Combat Medics):2,304
KDR:0.89426
Kill Difference:671
Playtime:94.717 hours
Usage:6%
Score:1.675m
Score/min:295
Accuracy (listed only):31.375%
HSR (listed only):27.853%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C--
Kills:731
V. Kills:48 N/A
Deaths:173
KDR:4.225
Accuracy:34.295% B+
KPH:43.900 C--
VKPH:2.900 C--
Hellfire Rocket Pods
C--
Kills:208
V. Kills:36 N/A
Deaths:31
KDR:6.710
Accuracy:58.248% B++
KPH:71.400 D
VKPH:12.400 C--
M18 Rotary
C+
Kills:113
V. Kills:65 171%
Deaths:95
KDR:1.189
Accuracy:33.733% C+
KPH:15.200 C-
VKPH:8.800 D
M18 Needler
N/A
Kills:50
V. Kills:29 167%
Deaths:54
KDR:0.926
Accuracy:33.355% N/A
KPH:8.800 N/A
VKPH:5.100 N/A
Kills:1,102 (894 + 0)
Deaths:353
KDR:3.122
VKDR:0.504
Vehicle Kills:178
Kill Difference:749
Playtime:32.633 hours
Usage:2%
Score:0.354m
Score/min:181
Piloting Accuracy:33.355%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:947
V. Kills:67 N/A
Deaths:
KDR:
Accuracy:38.040% C
KPH:37.800 C+
VKPH:2.700 C+
C150 Dalton
B+
Kills:935
V. Kills:580 161%
Deaths:54
KDR:17.315
Accuracy:41.906% C++
KPH:59.100 B+
VKPH:36.700 C**
CAS30 Tank Buster
C*
Kills:603
V. Kills:312 193%
Deaths:135
KDR:4.467
Accuracy:52.847% C*
KPH:10.900 C++
VKPH:5.600 C--
L105 Zephyr
M++
Kills:184
V. Kills:100 182%
Deaths:16
KDR:11.500
Accuracy:43.112% C
KPH:50.600 C
VKPH:27.500 M++
AP30 Shredder
C
Kills:92
V. Kills:63 144%
Deaths:18
KDR:5.111
Accuracy:36.196% C**
KPH:28.100 C-
VKPH:19.200 C
Kills:2,761 (1,550 + 1,211)
Deaths:223
KDR:12.381
VKDR:5.031
Vehicle Kills:1,122
Kill Difference:2,538
Playtime:103.089 hours
Usage:6%
Score:1.179m
Score/min:191
Piloting Accuracy:52.847%
Gunner Accuracy:36.196%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,514
V. Kills:292 N/A
Deaths:99
KDR:15.293
Accuracy:52.513% C+
KPH:68.900 C+
VKPH:13.300 B+
L100 Python AP
B**
Kills:1,216
V. Kills:490 248%
Deaths:97
KDR:12.536
Accuracy:57.907% C++
KPH:58.800 B**
VKPH:23.700 B
Skyguard
A*
Kills:82
V. Kills:38 210%
Deaths:8
KDR:10.250
Accuracy:29.414% C
KPH:38.300 A*
VKPH:17.700 A+
Kills:2,812 (2,812 + 0)
Deaths:204
KDR:13.784
VKDR:4.020
Vehicle Kills:820
Kill Difference:2,608
Playtime:44.795 hours
Usage:3%
Score:0.719m
Score/min:268
Driving Accuracy:29.414%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:3,393
V. Kills:1,392 244%
Deaths:165
KDR:20.564
Accuracy:51.473% B+
KPH:57.600 B**
VKPH:23.600 B
P2-120 HESH
C+
Kills:322
V. Kills:62 N/A
Deaths:9
KDR:35.778
Accuracy:42.848% C
KPH:58 C
VKPH:11.200 C+
E540 Halberd
D-
Kills:318
V. Kills:132 239%
Deaths:54
KDR:5.889
Accuracy:37.953% D--
KPH:22.300 D-
VKPH:9.300 D*
MR11 Gatekeeper
C-
Kills:133
V. Kills:66 199%
Deaths:17
KDR:7.824
Accuracy:38.034% D
KPH:22.100 C-
VKPH:11 D-
G30 Vulcan
D
Kills:76
V. Kills:39 190%
Deaths:17
KDR:4.471
Accuracy:25.473% D-
KPH:16.400 D
VKPH:8.400 D--
P2-120 HEAT
D
Kills:63
V. Kills:13 450%
Deaths:25
KDR:2.520
Accuracy:36.809% D-
KPH:23.700 D
VKPH:4.900 D**
Kills:4,305 (3,778 + 527)
Deaths:287
KDR:15
VKDR:5.937
Vehicle Kills:1,704
Kill Difference:4,018
Playtime:92.032 hours
Usage:6%
Score:1.712m
Score/min:310
Driving Accuracy:36.809%
Gunner Accuracy:25.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:1,491
V. Kills:728 205%
Deaths:141
KDR:10.575
Accuracy:57.639% B**
KPH:91.200 A++
VKPH:44.500 B**
E540 Halberd-H
A+
Kills:1,313
V. Kills:563 233%
Deaths:51
KDR:25.745
Accuracy:66.520% B**
KPH:90.300 A+
VKPH:38.700 A
P525 Marauder-H
M
Kills:999
V. Kills:114 N/A
Deaths:59
KDR:16.932
Accuracy:48.627% A
KPH:155.300 B++
VKPH:17.700 M
G40-F Ranger
A+
Kills:195
V. Kills:114 170%
Deaths:30
KDR:6.500
Accuracy:37.949% C**
KPH:53.100 B**
VKPH:31.100 A+
M12 Kobalt-H
C*
Kills:132
V. Kills:7 N/A
Deaths:5
KDR:26.400
Accuracy:20.620% C-
KPH:114.300 C
VKPH:6.100 C*
Kills:4,130 (0 + 4,130)
Deaths:286
KDR:14.441
VKDR:5.336
Vehicle Kills:1,526
Kill Difference:3,844
Playtime:42.148 hours
Usage:3%
Score:1.264m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:20.620%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:256
V. Kills:66 382%
Deaths:38
KDR:6.737
Accuracy:43.966% C*
KPH:30.500 B+
VKPH:7.900 C+
M12 Kobalt
B
Kills:132
V. Kills:14 N/A
Deaths:5
KDR:26.400
Accuracy:17.555% C--
KPH:43.700 D--
VKPH:4.600 B
M20 Basilisk
C*
Kills:118
V. Kills:35 328%
Deaths:20
KDR:5.900
Accuracy:39.099% C
KPH:29.200 C*
VKPH:8.700 C
M12 Kobalt
C--
Kills:71
V. Kills:4 N/A
Deaths:4
KDR:17.750
Accuracy:15.677% D
KPH:45.700 D--
VKPH:2.600 C--
Kills:577 (0 + 577)
Deaths:67
KDR:8.612
VKDR:1.776
Vehicle Kills:119
Kill Difference:510
Playtime:17.006 hours
Usage:1%
Score:0.189m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:15.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:302
V. Kills:21 N/A
Deaths:9
KDR:33.556
Accuracy:35.084% C++
KPH:82 C+
VKPH:5.700 C
VLG Missile Launcher
D
Kills:102
V. Kills:40 249%
Deaths:4
KDR:25.500
Accuracy:56.232% C+
KPH:44.100 D
VKPH:17.300 D
Kills:404 (0 + 404)
Deaths:13
KDR:31.077
VKDR:4.692
Vehicle Kills:61
Kill Difference:391
Playtime:5.995 hours
Usage:0%
Score:0.092m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:56.232%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,7853,39316520.564B**18.9851.473%B+N/A57.6B**23.6B36458.9h4.6B++8.9B*
SMG-46 Armistice 2,7432,6642,1681.229C+0.3530.146%B27.252%B**29.9C--N/A8589h14.2C47C++
TSAR-42 1,6591,6477702.139C0.5637.651%D75.106%C**41.7C--N/A10939.5h2C++5.4C+
L100 Python HESH 1,8061,5149915.293C+13.7152.513%C+N/A68.8C+13.3B+21822h3.2C+6C++
G20 Vulcan-H 2,2191,49114110.574B+8.9957.639%B**2.414%C91.5A++44.7B**56816.3h80.5B+139.7B++
E540 Halberd-H 1,8761,3135125.745B**24.1666.52%B**N/A90.6A+38.8A48814.5h4.9C*7.4B+
NS-44 Commissioner 1,3031,2791,2471.026C+0.5641.469%C++31.665%B++33C--N/A8838.8h3.5C+8.5C*
NS-30 Vandal 1,2841,2599431.335C0.2532.308%D30.977%C*39.8DN/A9231.6h5.2C+16.2C+
L100 Python AP 1,7061,2169712.536C*10.9557.907%C++N/A58.7B**23.7B31220.7h4.3C**7.4B+
M77-B 1,1981,1896631.793C--0.2130.763%D**79.142%C++22.5DN/A5652.8h2.1C**7C
P525 Marauder-H 1,1139995916.932C+15.3548.627%AN/A156.1B++17.8M+4106.4h9D-18.5C++
MKV Suppressed 1,0169961,6730.595D-0.9922.284%D*22.49%C++15.6D--N/A3864h14.9C-66.8D
C-4 1,3139528051.183C0.4025.366%CN/A64.3D24.4C-43214.8h1.3C+5.2C+
L-24R Spur 1,0149471947U945.4238.04%C2.112%B+37.9C+2.7C+11425h23.8C++62.6C++
C150 Dalton 1,5159355417.315B+15.7341.906%C++N/A59.2B+36.7C**64115.8h2.9B+7B+
T1 Cycler 8638429230.912C0.6724.695%C+32.185%B*26.3C--N/A8932h13.7C55.3C+
M14 Banshee 7797311734.225C2.6434.295%B+N/A44C--2.9C--16016.6h23.1C+67.3C++
NSX-P Tanto 6306186950.889D0.6925.189%D27.994%C+24.3DN/A6725.4h13.3C+53C+
CAS30 Tank Buster 9156031354.467B*2.8852.847%C*1.161%C+10.9C++5.6C--7755.3h50.7C*95.9C**
AMR-66 5815597760.72D0.8625.913%D32.379%B+16DN/A4734.9h8.2C+31.8C+
Spear Anti-Vehicle Phalanx Turret 767523826.378C4.8040.134%D-2.294%D-33.5D15.6D--18015.6h8.1C+20.3C
M12 Kobalt 5054791239.917C+38.3318.554%D22.756%B*111.4C6C**2624.3h18.5C--99.6D
TX1 Repeater 4924781,0990.435D1.1524.275%C28.452%B++11.4D--N/A3841.8h15.1D62.2C
Hunter QCX 5614588360.548C1.0352.002%B+15.066%C-12.6C-2.8C5136.3h7.9C++15.1C*
TX2 Emperor 4524364790.91C0.6733.046%B34.633%A24.2DN/A6018h9.3C28.2C*
MG-C1 Kindred 4294145260.787D0.8025.858%D28.502%B18.9D--N/A5721.9h12.2D47.2C--
SOAS-20 4164015040.796D0.7925.48%D--29.426%B++20D--N/A5320.1h13.2C51.9D
Chainblade 45439520,2480.02C+1.5630.435%C+5.316%C+0.5CN/A1863.4h2.4C++8C**
T5 AMC 4213951,0710.369D--1.2118.392%D**23.291%C*7.9D--N/A2450h17.6F95.7F
Tank Mine 5463661123.268C+1.6944.157%C**N/A122C+60C9273h2.3D5.2C++
TRS-12 Uppercut 3583494640.752D0.8348.286%D*28.08%A++23.4D-N/A6414.9h2.8D5.9D
P2-120 HESH 384322935.778B*34.2042.848%CN/A58.5C+11.3C+2985.5h4.3C++9.9C++
E540 Halberd 450318545.889C-4.3137.953%D--N/A22.4D-9.3D*19214.2h5.9C-15.6D
TORQ-9 3273123730.836C-0.7522.51%D--33.974%B++20.5D--1C*6915.2h16.1D--71.5D-
CAS 14-E 323302933.556B+31.9735.084%C++1.656%C++81.6C+5.7C2413.7h26.5C*75.5C**
NS-61 Emissary 2952873150.911C0.6730.562%C++18.119%C+35.4C+1B+848.1h12.9C++42.1C*
T9 CARV 2862794930.566D1.0217.376%D--27.957%C++17.4D-N/A9316h14.9D-85.6C--
RAMS .50M 275273763.592C+2.0139.151%C-78.022%C36.9C+N/A1187.4h1.9C**4.7C*
TMG-50 2722612431.074C-0.5121.976%C--33.717%B+39C-1.6B++1216.7h8.7B39.7C*
Rocklet Rifle 4652592041.27B+0.3157.887%B+N/A40.5B+32.2B+4596.4h28.1B+48.5B++
M20 Basilisk 322256386.737B5.1543.966%C*6.25%C++30.5B+7.9C+2008.4h70.9B+161.2B+
MG-HBR1 Dragoon 2552502131.174C--0.4132.213%D40%B++22.9DN/A6410.9h5.7C*17.6C++
NS-AM7 Archer 3662504100.61C++0.9761.725%B+12.8%D6.6C3.1C**4237.8h16C++25.9C*
The Little Helper 2352302580.891D0.6947.073%C20.87%B*23.5D--N/A699.8h5.2D-11.1C
TS2 Inquisitor 2282251871.203C+0.3832.44%C**21.333%C+36.3C--N/A906.2h9.8C++30.2C*
TRAC-5 2212132980.715C--0.8722.85%C29.108%A12.8DN/A9116.6h13.4C++58.5C++
99SV 2182121901.116D0.4729.546%D-39.623%B+18.4DN/A6211.5h4.9C++16.5C+
Hellfire Rocket Pods 244208316.71C-5.1358.248%B++N/A71.7D12.4C--3982.9h21.8C+37.5C+
G40-F Ranger 309195306.5D4.9237.949%C**N/A52.7B**30.8A4523.7h65.2C**171.8B+
L105 Zephyr 2841841611.5C9.9243.112%CN/A51.1C27.8M++3693.6h8.9D*20.8D-
Claymore 177177652.723D1.1437.294%B+N/A110.6DN/A2991.6h1.3D-3.4B
Soldier Soaker 1751721321.303C+0.2838.906%C++18.605%B*35.1DN/A1224.9h6.6C17C++
TRAC-5 Burst 1751664390.378D1.2020.2%F-31.928%B+7.9D**N/A2220.9h16.9F**83.6T
FA1 Barrage 1581553410.455C--1.1328.199%F21.29%B**15.3D-N/A5810.1h4.4C++15.6D
MSW-R 1521471500.98C--0.6022.842%D32.653%B+32D1.1C**1654.6h11.8C51.6C
MR11 Gatekeeper 199133177.824C+6.2438.034%DN/A22.2C-11D-1506h40.5B106.4C++
M12 Kobalt-H 139132526.4C+24.8220.62%C-18.939%C++110C-5.8C++3331.2h15.5C75C+
M12 Kobalt 146132526.4C+24.8217.555%C--15.909%D44D-4.7B+1573h19.7D112.1C
ML-7 1871203020.397D1.1950.552%D*1.667%D14D--7.8D2048.6h8.8D-17.4D*
M20 Basilisk 153118205.9C*4.3239.099%C6.78%B29.5C*8.8C1904h64.5B*164.9B++
M18 Rotary 178113951.189C-0.3933.733%C+N/A15.3C8.8D1387.4h146.6C-434.5C
Frag Grenade 1151121112N/A110.4245.436%CN/A373.3D-10C16540.3h4D-8.8C--
Fatestealer 1061031910.539S1.0436.802%C+19.418%C+11.7C--N/A278.8h2.4C--6.4C+
VLG Missile Launcher 142102425.5C23.9256.232%C+N/A44.3D17.4D2772.3h5.6C*10C**
M60-A Bulldog 119100812.5C+10.9230.523%D--N/A28.6D5.4D2593.5h6.5D--21.2D*
Aspis Anti-Aircraft Phalanx Turret 16297253.88C2.3033.241%B+1.031%D15.9C**10.7C--1666.1h117.2B*352.7B++
AP30 Shredder 15592185.111C3.5336.196%C**N/A27.9C--19.1C3223.3h89.6C+247.6C+
Hyena Missile Launcher 14489412.171C-0.5935.663%C+N/A11.7D-7.2D-977.6h43.3D--121.4D
Skyguard 12082810.25A++8.6729.414%C2.439%C**39A**18.1A++3402.1h56.6B*192.3B**
G30 Vulcan 11576174.471C+2.8925.473%D-3.947%C**16.5D8.5D--1034.6h99.6C+391.1C
M12 Kobalt 7571417.75C16.1715.677%D23.944%B**44.4D--2.5C--1511.6h18.4D117.6C--
HC1 Cougar 7571980.724D0.8622.431%D--25.352%C+13.1D--N/A635.4h11.9C53.2C
MANA Anti-Personnel Turret 6665601.083N/A0.5013.133%UN/A650U10U1448700.1h22T*167.4T*
NS-R3 Swarm 11065690.942C**0.6469.664%AN/A14.1A+9.8A1414.6h22.3B+32B+
A30 Walker 9564154.267B+2.6822%D1.563%C+16C-7.8D1964h105.7C*480.3C++
SABR-13 6764780.821C--0.7626.107%D34.375%B+23.7D-1.1B872.7h13.2D-50.5D
NSX-P Tengu 6663680.926C--0.6633.08%D--30.159%B++30D1.4C*812.1h11C++33.3C+
P2-120 HEAT 7663252.52D0.9436.809%D-3.175%C++23.3D4.8D**4832.7h7.4C+20.1D
Spear Anti-Vehicle Phalanx Tower 8253153B+51.4245.542%D1.887%D--37.9C--20.7D2511.4h9.8C21.6C-
M18 Needler 7950540.926D0.6633.355%C++N/A8.8D5.1D-1865.7h204.8D613.9D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade07250.2h
Nano-Armor Kit1,2561,400,59897.5h
Spawn Beacon98931.2h
Medical Applicator528140,73113.7h
Xiphos Anti-Personnel Phalanx Tower0730h
Welding Device0980.1h
Motion Spotter456,7514.7h
Spitfire Auto-Turret57140.6h
Restoration Kit71460.1h
Recon Detection Device351,5603.1h
Shield Recharging Field271,5640.9h
Ammunition Package283,7662h
G40-F Ranger01780.1h
Medical Kit1411,1842.4h
Anti-Infantry MANA Turret183320.9h
Snowman Soldier82040.3h
Flail Targeting Dart112131.6h
Pelter Rocket Pod0510.1h
Nano-Repair Grenade09170.3h

Check the help document for the dictionary if you want to learn more about words used here.


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