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Destroyer Bennetcool[ArcP] Bennetcool
TR BR 106

KDR: 1.53

Score: 21.9m

Last Seen: Jan 11th, 2020 8:55 PM
- OFFLINE - 158.9 hour(s)

Battle Rank 106 (106 total) - Terran Republic on Cobalt - Outfit Member of Architects of the Pyramid[ArcP] Architects of the Pyramid
TR outfit on Cobalt

Members: 48
Level Progress (to 107): 89%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS SMG-46 Armistice P2-120 AP TSAR-42 L100 Python HESH G20 Vulcan-H NS-30 Vandal E540 Halberd-H NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $616,743 MLG Score: 493
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.282%28.505%74921121111,5700.8969690.638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.912%0.991B*1.141B**-2.173F--HEAD ++ (~15.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.414B11.40.198C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.021%0.848%254212301,0616283851.68949275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.194%0.581B+-0.737D-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.30.478B+36.30.319C*48.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.177%0.425%555612265,642164219393.43605291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.356%0.49B+-1.38D**0.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.713B++50.592B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.248%2.824%6521112214,639115125284.02691183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.698%0.922B*-0.407C--1.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.50.313C*37.70.051C+43.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.825%74.296%652412283,1981268292.5201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.536%-0.182C0.475B+0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.328C**2.30.294C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.063%26.38%65221230489792120.616646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.042%-0.38C-2.254A*0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.324C*3.30.321C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Architects of the Pyramid[ArcP] Architects of the Pyramid
TR outfit on Cobalt

Members: 48
21.9m264.8%282 (16.9k)245 (14.7k)1.5346137,56124,4761.82509106 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232223218.789%17.287%32503:399

50% Engineer30% Infiltrator11% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2014 9:24 AMMar 22nd, 2019 5:50 PMJan 17th, 2020 8:39 PM (9h) (PST)Jan 11th, 2020 6:24 PM (6d) (PST)Jan 11th, 2020 4:55 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6471305170.4210.2740.0731.3260.080493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8447,81731,0272516480514,716

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1487.8h/62d 7,110 6,493 14,651 118.4k 1,554 3,424 7,141 57.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:242
Deaths:467
KDR:0.518
Accuracy:17.070% C-
HSR:28.099% B++
MSW-R
B**
Kills:143
Deaths:148
KDR:0.966
Accuracy:23.122% C+
HSR:32.168% B**
Kills:385
Deaths (as Heavy Assault):615
Deaths (to Heavy Assaults):6,033
KDR:0.62602
Kill Difference:230
Playtime:56.991 hours
Usage:4%
Score:0.527m
Score/min:154
Accuracy (listed only):20.096%
HSR (listed only):30.134%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B
Kills:596
Deaths:674
KDR:0.884
Accuracy:25.139% C+
HSR:27.852% B
AMR-66
B**
Kills:553
Deaths:765
KDR:0.723
Accuracy:26.030% C+
HSR:32.550% B**
MG-C1 Kindred
B*
Kills:375
Deaths:477
KDR:0.786
Accuracy:26.066% C+
HSR:28.533% B*
T5 AMC
B
Kills:343
Deaths:1,005
KDR:0.341
Accuracy:17.187% D*
HSR:22.157% B
TRS-12 Uppercut
A*
Kills:334
Deaths:449
KDR:0.744
Accuracy:48.116% D-
HSR:28.743% A*
MG-HBR1 Dragoon
A
Kills:241
Deaths:209
KDR:1.153
Accuracy:32.394% C+
HSR:41.079% A
The Little Helper
B**
Kills:212
Deaths:241
KDR:0.880
Accuracy:47.039% C+
HSR:21.226% B**
TRAC-5
A++
Kills:212
Deaths:293
KDR:0.724
Accuracy:23.006% C**
HSR:28.774% A++
TRAC-5 Burst
A
Kills:166
Deaths:439
KDR:0.378
Accuracy:20.200% D--
HSR:31.928% A
FA1 Barrage
B**
Kills:155
Deaths:341
KDR:0.455
Accuracy:28.199% D*
HSR:21.290% B**
Kills:3,187
Deaths (as Engineer):4,893
Deaths (to Engineers):5,352
KDR:0.65134
Kill Difference:1,706
Playtime:739.915 hours
Usage:50%
Score:13.107m
Score/min:295
Accuracy (listed only):29.338%
HSR (listed only):28.413%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A++
Kills:2,608
Deaths:2,121
KDR:1.230
Accuracy:30.135% B*
HSR:27.109% A++
MKV Suppressed
B+
Kills:991
Deaths:1,666
KDR:0.595
Accuracy:22.309% D
HSR:22.301% B+
NSX-P Tanto
B
Kills:596
Deaths:674
KDR:0.884
Accuracy:25.139% C+
HSR:27.852% B
MG-C1 Kindred
B*
Kills:375
Deaths:477
KDR:0.786
Accuracy:26.066% C+
HSR:28.533% B*
T5 AMC
B
Kills:343
Deaths:1,005
KDR:0.341
Accuracy:17.187% D*
HSR:22.157% B
TRS-12 Uppercut
A*
Kills:334
Deaths:449
KDR:0.744
Accuracy:48.116% D-
HSR:28.743% A*
The Little Helper
B**
Kills:212
Deaths:241
KDR:0.880
Accuracy:47.039% C+
HSR:21.226% B**
TRAC-5
A++
Kills:212
Deaths:293
KDR:0.724
Accuracy:23.006% C**
HSR:28.774% A++
TRAC-5 Burst
A
Kills:166
Deaths:439
KDR:0.378
Accuracy:20.200% D--
HSR:31.928% A
FA1 Barrage
B**
Kills:155
Deaths:341
KDR:0.455
Accuracy:28.199% D*
HSR:21.290% B**
NSX-P Tengu
B++
Kills:56
Deaths:62
KDR:0.903
Accuracy:33.168% C-
HSR:26.786% B++
Kills:6,048
Deaths (as Light Assault):7,768
Deaths (to Light Assaults):4,054
KDR:0.77858
Kill Difference:1,720
Playtime:158.579 hours
Usage:11%
Score:1.810m
Score/min:190
Accuracy (listed only):29.142%
HSR (listed only):26.064%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:2,608
Deaths:2,121
KDR:1.230
Accuracy:30.135% B*
HSR:27.109% A++
TSAR-42
B++
Kills:1,577
Deaths:723
KDR:2.181
Accuracy:37.800% C+
HSR:74.826% B++
NS-30 Vandal
B+
Kills:1,254
Deaths:941
KDR:1.333
Accuracy:32.357% C+
HSR:31.101% B+
NS-44 Commissioner
A
Kills:1,238
Deaths:1,200
KDR:1.032
Accuracy:41.581% B+
HSR:31.987% A
M77-B
B+
Kills:1,189
Deaths:663
KDR:1.793
Accuracy:30.763% D--
HSR:79.142% B+
MKV Suppressed
B+
Kills:991
Deaths:1,666
KDR:0.595
Accuracy:22.309% D
HSR:22.301% B+
TX1 Repeater
B**
Kills:454
Deaths:1,066
KDR:0.426
Accuracy:24.307% C+
HSR:28.855% B**
TX2 Emperor
A++
Kills:426
Deaths:458
KDR:0.930
Accuracy:33.356% B++
HSR:34.038% A++
SOAS-20
B*
Kills:317
Deaths:457
KDR:0.694
Accuracy:24.335% D
HSR:27.445% B*
NS-61 Emissary
B+
Kills:287
Deaths:315
KDR:0.911
Accuracy:30.562% B+
HSR:18.119% C**
NS-AM7 Archer
B+
Kills:246
Deaths:370
KDR:0.665
Accuracy:62.142% B+
HSR:13.008% C--
TS2 Inquisitor
B+
Kills:225
Deaths:187
KDR:1.203
Accuracy:32.440% B+
HSR:21.333% C*
RAMS .50M
C++
Kills:222
Deaths:66
KDR:3.364
Accuracy:39.848% C++
HSR:77.928% C+
99SV
B+
Kills:210
Deaths:189
KDR:1.111
Accuracy:29.629% C
HSR:39.048% B+
Soldier Soaker
B*
Kills:172
Deaths:132
KDR:1.303
Accuracy:38.906% B+
HSR:18.605% B*
NSX-P Tengu
B++
Kills:56
Deaths:62
KDR:0.903
Accuracy:33.168% C-
HSR:26.786% B++
Kills:11,472
Deaths (as Infiltrator):10,616
Deaths (to Infiltrators):4,355
KDR:1.08063
Kill Difference:856
Playtime:447.468 hours
Usage:30%
Score:5.076m
Score/min:189
Accuracy (listed only):33.977%
HSR (listed only):35.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A++
Kills:2,608
Deaths:2,121
KDR:1.230
Accuracy:30.135% B*
HSR:27.109% A++
MKV Suppressed
B+
Kills:991
Deaths:1,666
KDR:0.595
Accuracy:22.309% D
HSR:22.301% B+
T1 Cycler
A+
Kills:842
Deaths:923
KDR:0.912
Accuracy:24.695% B+
HSR:32.185% A+
TRS-12 Uppercut
A*
Kills:334
Deaths:449
KDR:0.744
Accuracy:48.116% D-
HSR:28.743% A*
The Little Helper
B**
Kills:212
Deaths:241
KDR:0.880
Accuracy:47.039% C+
HSR:21.226% B**
FA1 Barrage
B**
Kills:155
Deaths:341
KDR:0.455
Accuracy:28.199% D*
HSR:21.290% B**
TORQ-9
A*
Kills:122
Deaths:137
KDR:0.891
Accuracy:20.921% D
HSR:38.525% A*
SABR-13
B**
Kills:64
Deaths:78
KDR:0.821
Accuracy:26.107% C+
HSR:34.375% B**
NSX-P Tengu
B++
Kills:56
Deaths:62
KDR:0.903
Accuracy:33.168% C-
HSR:26.786% B++
Kills:5,384
Deaths (as Combat Medic):6,018
Deaths (to Combat Medics):2,109
KDR:0.89465
Kill Difference:634
Playtime:78.315 hours
Usage:5%
Score:1.346m
Score/min:286
Accuracy (listed only):31.188%
HSR (listed only):28.060%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:666
V. Kills:47 N/A
Deaths:173
KDR:3.850
Accuracy:34.414% B*
KPH:42.400 C+
VKPH:3 C+
Hellfire Rocket Pods
A
Kills:199
V. Kills:32 N/A
Deaths:31
KDR:6.419
Accuracy:58.679% A
KPH:68.700 C+
VKPH:11 C
M18 Rotary
B+
Kills:111
V. Kills:64 171%
Deaths:95
KDR:1.168
Accuracy:33.948% B+
KPH:15.300 C+
VKPH:8.800 C
Kills:976 (777 + 0)
Deaths:299
KDR:3.264
VKDR:0.478
Vehicle Kills:143
Kill Difference:677
Playtime:25.834 hours
Usage:2%
Score:0.272m
Score/min:175
Piloting Accuracy:33.948%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:833
V. Kills:524 159%
Deaths:54
KDR:15.426
Accuracy:42.417% C**
KPH:58.600 A
VKPH:36.900 B*
L-24R Spur
C*
Kills:763
V. Kills:55 N/A
Deaths:
KDR:
Accuracy:37.683% C+
KPH:36 C*
VKPH:2.600 C+
CAS30 Tank Buster
B+
Kills:395
V. Kills:207 190%
Deaths:135
KDR:2.926
Accuracy:51.932% B+
KPH:9.100 C++
VKPH:4.800 D
L105 Zephyr
M*
Kills:183
V. Kills:99 183%
Deaths:16
KDR:11.438
Accuracy:43.028% C+
KPH:50.500 C+
VKPH:27.300 M*
AP30 Shredder
C+
Kills:85
V. Kills:59 142%
Deaths:18
KDR:4.722
Accuracy:35.935% B+
KPH:27.400 C+
VKPH:19.100 C+
Kills:2,259 (1,158 + 1,101)
Deaths:223
KDR:10.130
VKDR:4.233
Vehicle Kills:944
Kill Difference:2,036
Playtime:85.570 hours
Usage:6%
Score:0.950m
Score/min:185
Piloting Accuracy:51.932%
Gunner Accuracy:35.935%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,506
V. Kills:288 N/A
Deaths:99
KDR:15.212
Accuracy:52.633% B+
KPH:69 B++
VKPH:13.200 B*
L100 Python AP
A++
Kills:1,148
V. Kills:466 246%
Deaths:97
KDR:11.835
Accuracy:57.932% C*
KPH:57.300 A++
VKPH:23.300 B++
Skyguard
M*
Kills:82
V. Kills:38 210%
Deaths:8
KDR:10.250
Accuracy:29.414% C+
KPH:38.300 M*
VKPH:17.700 A++
Kills:2,736 (2,736 + 0)
Deaths:204
KDR:13.412
VKDR:3.882
Vehicle Kills:792
Kill Difference:2,532
Playtime:43.999 hours
Usage:3%
Score:0.681m
Score/min:258
Driving Accuracy:29.414%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:2,544
V. Kills:1,070 238%
Deaths:165
KDR:15.418
Accuracy:51.306% B+
KPH:54.300 A++
VKPH:22.800 B*
E540 Halberd
C
Kills:315
V. Kills:131 239%
Deaths:54
KDR:5.833
Accuracy:37.475% C--
KPH:22.700 C
VKPH:9.400 D
P2-120 HESH
B+
Kills:299
V. Kills:55 N/A
Deaths:9
KDR:33.222
Accuracy:43.586% C++
KPH:60.700 B+
VKPH:11.200 C**
MR11 Gatekeeper
C++
Kills:130
V. Kills:63 203%
Deaths:17
KDR:7.647
Accuracy:37.982% C
KPH:22.200 C++
VKPH:10.700 D-
G30 Vulcan
C--
Kills:76
V. Kills:39 190%
Deaths:17
KDR:4.471
Accuracy:25.442% C--
KPH:16.500 C--
VKPH:8.500 D
P2-120 HEAT
C+
Kills:63
V. Kills:13 450%
Deaths:25
KDR:2.520
Accuracy:36.998% D
KPH:24.100 C+
VKPH:5 D*
Kills:3,427 (2,906 + 521)
Deaths:287
KDR:11.941
VKDR:4.777
Vehicle Kills:1,371
Kill Difference:3,140
Playtime:78.757 hours
Usage:5%
Score:1.398m
Score/min:296
Driving Accuracy:36.998%
Gunner Accuracy:25.442%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:1,402
V. Kills:685 204%
Deaths:141
KDR:9.943
Accuracy:57.733% B**
KPH:89.100 A*
VKPH:43.500 A+
E540 Halberd-H
A*
Kills:1,248
V. Kills:531 235%
Deaths:51
KDR:24.471
Accuracy:66.510% B**
KPH:89.300 A*
VKPH:38 A++
P525 Marauder-H
M+
Kills:877
V. Kills:105 N/A
Deaths:59
KDR:14.864
Accuracy:48.357% A+
KPH:145.800 B**
VKPH:17.500 M+
G40-F Ranger
A++
Kills:184
V. Kills:109 167%
Deaths:30
KDR:6.133
Accuracy:37.055% B+
KPH:53.700 A+
VKPH:31.800 A++
M12 Kobalt-H
B+
Kills:124
V. Kills:7 N/A
Deaths:5
KDR:24.800
Accuracy:20.628% C+
KPH:114 C+
VKPH:6.400 B+
Kills:3,835 (0 + 3,835)
Deaths:286
KDR:13.409
VKDR:5.024
Vehicle Kills:1,437
Kill Difference:3,549
Playtime:40.239 hours
Usage:3%
Score:1.177m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:20.628%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:240
V. Kills:64 369%
Deaths:38
KDR:6.316
Accuracy:43.644% B+
KPH:29.500 B*
VKPH:7.900 C++
M12 Kobalt
B*
Kills:124
V. Kills:14 N/A
Deaths:5
KDR:24.800
Accuracy:17.302% C+
KPH:46.100 C--
VKPH:5.200 B*
M20 Basilisk
B+
Kills:114
V. Kills:35 317%
Deaths:20
KDR:5.700
Accuracy:38.942% C+
KPH:28.600 B+
VKPH:8.800 C+
M12 Kobalt
D
Kills:55
V. Kills:2 N/A
Deaths:4
KDR:13.750
Accuracy:13.429% D
KPH:49.600 D
VKPH:1.800 D
Kills:533 (0 + 533)
Deaths:67
KDR:7.955
VKDR:1.716
Vehicle Kills:115
Kill Difference:466
Playtime:15.927 hours
Usage:1%
Score:0.178m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:13.429%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:261
V. Kills:18 N/A
Deaths:9
KDR:29
Accuracy:35.624% C*
KPH:84.700 B+
VKPH:5.800 C+
VLG Missile Launcher
D
Kills:55
V. Kills:28 190%
Deaths:4
KDR:13.750
Accuracy:53.387% C
KPH:33.500 D--
VKPH:17 D
Kills:316 (0 + 316)
Deaths:13
KDR:24.308
VKDR:3.538
Vehicle Kills:46
Kill Difference:303
Playtime:4.726 hours
Usage:0%
Score:0.074m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:53.387%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SMG-46 Armistice 2,6842,6082,1211.23C*0.3030.135%B*27.109%A++30C+N/A8586.9h14.1C**46.8B+
P2-120 AP 3,6142,54416515.418B**13.8851.306%B+N/A54.4A++22.9B*35646.8h4.8B**9.4B**
TSAR-42 1,5891,5777232.181C+0.6537.8%C+74.826%B++41.7C++N/A10937.8h2B+5.4B+
L100 Python HESH 1,7941,5069915.212B+13.6852.633%B+N/A69.1B++13.2B*21321.8h3.2C**6B+
G20 Vulcan-H 2,0871,4021419.943A8.4157.733%B**2.496%C+89.3A*43.6A+55115.7h81.6B++141.3B**
NS-30 Vandal 1,2791,2549411.333C0.2032.357%C+31.101%B+39.8C+N/A9231.5h5.2B+16.2C**
E540 Halberd-H 1,7791,2485124.471A++22.9466.51%B**N/A89.1A*37.9A++48214h5B++7.5B**
NS-44 Commissioner 1,2621,2381,2001.032C++0.5041.581%B+31.987%A33C+N/A8537.5h3.6B8.6B+
M77-B 1,1981,1896631.793C+0.2630.763%D--79.142%B+22.5CN/A5652.8h2.1B+7C++
L100 Python AP 1,6141,1489711.835B**10.3057.932%C*N/A57.4A++23.3B++30120h4.4B*7.5B*
MKV Suppressed 1,0109911,6660.595D0.9422.309%D22.301%B+15.5DN/A3863.9h14.9C+66.9C+
C-4 1,2218917601.172C+0.3625.698%C+N/A64.6C23.9C42113.8h1.4C*5.3C**
P525 Marauder-H 9828775914.864C++13.3348.357%A+N/A146.2B**17.5M+3856h9.2D19C**
T1 Cycler 8638429230.912C+0.6224.695%B+32.185%A+26.3C++N/A8832h13.7B55.3B+
C150 Dalton 1,3578335415.426B**13.8942.417%C**N/A58.7A36.9B*57414.2h3B*7B**
L-24R Spur 8187631763U761.4737.683%C+2.621%B++36C*2.6C+10921.2h24.2C**64.2C**
M14 Banshee 7136661733.85C+2.3234.414%B*N/A42.4C+3C+15915.7h23.5C*68.3B
NSX-P Tanto 6075966740.884C+0.6525.139%C+27.852%B24.4C+N/A6724.4h13.4B+53.4B
AMR-66 5745537650.723C0.8126.03%C+32.55%B**16.1CN/A4734.3h8.2B+31.5B
Spear Anti-Vehicle Phalanx Turret 715487806.088C+4.5539.26%C--2.259%D-32.3C15.1D17615.1h8.2C++20.8C++
M12 Kobalt 5004741239.5B37.9718.524%D22.785%B**110.2C++6C+2614.3h18.5C+100.1C+
TX1 Repeater 4684541,0660.426C1.1124.307%C+28.855%B**11.2DN/A3640.4h15.2C+62.5C+
Hunter QCX 5304358080.538C+1.0051.724%B+14.713%D12.3C+2.7C+4935.4h7.8C+15.1C*
TX2 Emperor 4424264580.93C++0.6033.356%B++34.038%A++24.2CN/A5917.6h9.3C++27.7B+
CAS30 Tank Buster 6023951352.926B++1.3951.932%B+1.266%C+9.1C++4.8D7143.4h57.8C++111.3C**
Chainblade 44639019,9550.02C+1.5130.325%C++5.385%C0.5C+N/A1847.2h2.4C**8B
MG-C1 Kindred 3893754770.786C0.7526.066%C+28.533%B*18.3DN/A5320.5h12.4C+47.6C++
Tank Mine 5313541113.189C**1.6542.108%B+N/A122.1C**61C+9162.9h2.2C-5.3B+
T5 AMC 3623431,0050.341D1.1917.187%D*22.157%B7.5D-N/A2245.7h17.3C--100.8D
TRS-12 Uppercut 3433344490.744C-0.7948.116%D-28.743%A*23.9DN/A6514h2.8C+5.8C
SOAS-20 3283174570.694D0.8424.335%D27.445%B*17.2D-N/A4418.4h13.6C55.9C-
E540 Halberd 446315545.833C+4.3037.475%C--N/A22.7C9.4D17913.9h5.8C++15.6C+
P2-120 HESH 354299933.222A+31.6943.586%C++1.003%C++61B+11.2C**3204.9h4.1B+9.3B+
NS-61 Emissary 2952873150.911C*0.6230.562%B+18.119%C**35.4B+1B**838.1h12.9C++42.1B+
CAS 14-E 279261929B+27.4735.624%C*1.533%C84.2B+5.8C+2513.1h26.2B+73.4B+
Rocklet Rifle 4482502001.25B**0.2857.897%B+N/A40.3B**31.9B++4516.2h28.2B*48.6B*
NS-AM7 Archer 3602463700.665B+0.8762.142%B+13.008%C--7.2C+3.3B+4534.2h15.5B+24.9B+
T9 CARV 2492424670.518C1.0217.07%C-28.099%B++16.2DN/A8814.9h15.5C+91.1C+
MG-HBR1 Dragoon 2462412091.153C+0.3832.394%C+41.079%A22.5CN/A6010.7h5.7B+17.7B+
M20 Basilisk 304240386.316B**4.7843.644%B+6.25%C++29.6B*7.9C++1968.1h72.6B++166.3B*
TS2 Inquisitor 2282251871.203C++0.3332.44%B+21.333%C*36.3C+N/A896.2h9.8C**30.2B+
RAMS .50M 224222663.364C++1.8339.848%C++77.928%C+38.9B+N/A1255.7h1.9B+4.7B+
The Little Helper 2172122410.88C0.6547.039%C+21.226%B**23D-N/A669.2h5.4D11.4C+
TRAC-5 2202122930.724C+0.8123.006%C**28.774%A++13.5CN/A9115.7h13.3B+57.9B+
99SV 2162101891.111C0.4229.629%C39.048%B+18.4CN/A5911.4h4.9B+16.5B
Hellfire Rocket Pods 231199316.419C+4.8858.679%AN/A68.6C+11C3692.9h22.1C++37.7B
G40-F Ranger 293184306.133C4.6037.055%B+N/A54.1A+32.1A++4563.4h63.5B+171.4B+
L105 Zephyr 2821831611.438C++9.9043.028%C+N/A50.8C+27.5M*3663.6h8.9D--20.6C
Claymore 177177652.723D1.1937.129%B+N/A110.6C--N/A2991.6h1.3D3.4B+
Soldier Soaker 1751721321.303C*0.2338.906%B+18.605%B*35.1CN/A1224.9h6.6C+17B+
TRAC-5 Burst 1751664390.378C-1.1620.2%D--31.928%A7.9D--N/A2220.9h16.9D--83.6D--
FA1 Barrage 1581553410.455C1.0828.199%D*21.29%B**15.3DN/A5510.1h4.4B+15.6C+
MSW-R 1481431480.966C0.5723.122%C+32.168%B**31.8C1.1A1594.5h11.8C**51.2C**
MR11 Gatekeeper 193130177.647B++6.1137.982%CN/A22C++10.7D-1475.9h40.4B++106.2B+
M12 Kobalt 138124524.8B++23.2717.302%C+16.129%D45.9C--5.2B*1602.7h19.5C+112.4C++
M12 Kobalt-H 131124524.8C++23.2720.628%C+19.355%B+112.7C+6.4B+3191.1h15.8C+76.5C++
TORQ-9 1291221370.891C0.6420.921%D38.525%A*24.4C-1.4A++905h14.3C**68.4C+
ML-7 1871202990.401C-1.1350.197%D1.667%D14.1D-7.9D1968.5h8.5D17D
M20 Basilisk 149114205.7B**4.1738.942%C+7.018%B+28.5B+8.8C+1894h65.4B*168B*
M18 Rotary 175111951.168C0.3733.948%B+N/A15.4C+8.9C+1357.2h147.9C+435.8C++
Fatestealer 1061031910.539D1.0036.802%C+19.418%C12DN/A288.6h2.4C6.4C*
Frag Grenade 1041011101N/A99.4744.358%C+N/A336.7D10C++15740.3h4C+9C++
Aspis Anti-Aircraft Phalanx Turret 15593224.227B2.6932.927%B**1.075%D16B**10.7C+1635.8h114.9B**349.1B*
AP30 Shredder 14485184.722C3.1935.935%B+N/A27.4C+19C+3033.1h90.6C++252.2B
Skyguard 12082810.25M*8.7229.414%C+2.439%C**39M*18.1A*3182.1h56.6A192.3A
Hyena Missile Launcher 13282412C++0.4735.038%B+N/A11.2C--6.8D877.3h42.4C120.9C++
G30 Vulcan 11576174.471C++2.9425.442%C--3.947%C**16.5C--8.5D1014.6h99.4C++390.5C+
MANA Anti-Personnel Turret 6665601.083N/A0.4513.133%UN/A650U10U1403100.1h22T*167.4T*
NS-R3 Swarm 11065690.942B**0.5969.506%B**N/A14.1A*9.8A++1404.6h21.8B*31.4B**
SABR-13 6764780.821C-0.7126.107%C+34.375%B**23.7C--1.1B++832.7h13.2C50.5C+
A30 Walker 9564154.267A2.7322.008%C1.563%C16C+7.8D1914h105.5B+479.5B
P2-120 HEAT 7663252.52C--0.9936.998%D3.175%C++24.2C+5D*4712.6h7.3C*19.8C+
NSX-P Tengu 5956620.903C+0.6333.168%C-26.786%B++32.9C1.8A791.7h10.8B++32.5B+
M12 Kobalt 5755413.75C+12.2213.429%D20%C**50D1.8D1751.1h15.2B+113.3C++
VLG Missile Launcher 8355413.75C12.2253.387%CN/A34.4D--17.5D2801.6h7.3C-13.7C-
Spear Anti-Vehicle Phalanx Tower 8253153A51.4745.542%C1.887%D-37.9C+20.7C2411.4h9.8C+21.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon98341.1h
Nano-Armor Kit9771,248,00384.4h
Nanite Revive Grenade05060.1h
Medical Applicator454125,09512.2h
Restoration Kit41320.1h
Motion Spotter446,5204.5h
Xiphos Anti-Personnel Phalanx Tower0730h
Spitfire Auto-Turret55740.4h
Welding Device0980.1h
G40-F Ranger01780.1h
Recon Detection Device351,5413h
Shield Recharging Field271,5580.9h
Ammunition Package263,5311.9h
Medical Kit1181,0162h
Anti-Infantry MANA Turret183310.9h
Snowman Soldier82040.3h
Flail Targeting Dart91661.3h
Nano-Repair Grenade07370.2h
Pelter Rocket Pod0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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