Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (19,207)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (116 days). The data shown below may not be accurate.

Praetor BerluVS[DIG] BerluVS
VS BR 86

KDR: 2.14

Score: 73.3m

Last Seen: Aug 12th, 2019 7:21 PM
- OFFLINE - 2792.5 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Miller
Level Progress (to 87): 96%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Light PPA Blueshift VM5 Blueshift VM5 Betelgeuse 54-A C-4 VE-S Canis Proton II PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BerluVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $312,750 MLG Score: 250
Fun Score: N/A
Cheeseburgers Flipped: 1998TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.177%21.233%47125120224,1791.174760.966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.281%0.189C++0.04C+-0.999D--HEAD ++ (~10.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.257C*12.20.143C++43

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.709%1.139%958312249,218110010618.37239868%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.329%-0.484D-0.408C---0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.624B+200.625B+41.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.988%2.565%23135122227,95522411749212.4743160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.477%1.159B**0.021C+1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.753B++50.597B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.761%2.022%258612213,90718439722.11991402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.492%-0.135C-0.602D0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.743B++10.80.732B++20.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.896%77.1%258112261,9521675181.16468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.29C*0.65B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.32C*2.50.22C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.3m304.2%367 (22k)291 (17.5k)2.1403489,80041,9562.7197586 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227514312.429%10.79%13405:5921

47% Engineer16% Heavy Assault14% Infiltrator15% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2014 12:30 PMDec 29th, 2017 4:06 PMSep 11th, 2019 6:23 PM (86d) (PST)Aug 12th, 2019 4:16 PM (116d) (PST)Aug 12th, 2019 3:21 PM (116d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6601245360.3570.1670.0381.3770.096250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,6277,43332,1942110283617,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4198h/174.9d 24,310 9,689 36,523 346.8k 4,533 10,350 24,225 166.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:2,406
Deaths:2,721
KDR:0.884
Accuracy:20.322% D**
HSR:23.192% D--
VE-H Maw
C+
Kills:1,897
Deaths:2,490
KDR:0.762
Accuracy:19.708% D--
HSR:24.829% C+
NS-15M2
D
Kills:1,544
Deaths:1,245
KDR:1.240
Accuracy:20.043% D
HSR:21.567% D
Orion VS54
C
Kills:1,427
Deaths:1,113
KDR:1.282
Accuracy:19.050% C
HSR:20.953% D
Ursa
C+
Kills:1,273
Deaths:949
KDR:1.341
Accuracy:19.909% C--
HSR:23.566% C+
SVA-88
D-
Kills:1,247
Deaths:1,157
KDR:1.078
Accuracy:19.652% D-
HSR:19.487% D-
VX29 Polaris
D
Kills:1,149
Deaths:1,115
KDR:1.030
Accuracy:19.931% D
HSR:18.016% D
NSX Naginata
B+
Kills:76
Deaths:106
KDR:0.717
Accuracy:16.032% D*
HSR:31.579% B+
Kills:11,019
Deaths (as Heavy Assault):10,896
Deaths (to Heavy Assaults):12,109
KDR:1.01129
Kill Difference:123
Playtime:658.863 hours
Usage:16%
Score:8.261m
Score/min:209
Accuracy (listed only):19.331%
HSR (listed only):22.899%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,557
Deaths:2,213
KDR:0.704
Accuracy:23.660% C+
HSR:19.717% C
Pulsar C
C+
Kills:1,538
Deaths:2,189
KDR:0.703
Accuracy:23.563% C+
HSR:22.887% C+
Serpent VE92
C+
Kills:1,209
Deaths:1,463
KDR:0.826
Accuracy:23.453% C+
HSR:15.716% D-
VE-LR Obelisk
C+
Kills:369
Deaths:373
KDR:0.989
Accuracy:29.927% C
HSR:32.249% C+
NS-11C
C-
Kills:290
Deaths:311
KDR:0.932
Accuracy:20.422% D
HSR:16.897% C-
VE-C Horizon
C*
Kills:189
Deaths:437
KDR:0.432
Accuracy:22.554% F-
HSR:25.397% C*
Eidolon VE33
C+
Kills:155
Deaths:137
KDR:1.131
Accuracy:27.098% C+
HSR:24.516% C+
Zenith VX-5
B++
Kills:70
Deaths:84
KDR:0.833
Accuracy:20.873% D-
HSR:25.714% B++
Kills:5,377
Deaths (as Engineer):7,207
Deaths (to Engineers):9,238
KDR:0.74608
Kill Difference:1,830
Playtime:1,952.537 hours
Usage:47%
Score:42.063m
Score/min:359
Accuracy (listed only):23.944%
HSR (listed only):22.887%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:2,235
Deaths:2,508
KDR:0.891
Accuracy:26.372% C+
HSR:19.508% C+
VX6-7
C+
Kills:1,557
Deaths:2,213
KDR:0.704
Accuracy:23.660% C+
HSR:19.717% C
Pulsar C
C+
Kills:1,538
Deaths:2,189
KDR:0.703
Accuracy:23.563% C+
HSR:22.887% C+
Serpent VE92
C+
Kills:1,209
Deaths:1,463
KDR:0.826
Accuracy:23.453% C+
HSR:15.716% D-
Sirius SX12
C++
Kills:1,168
Deaths:865
KDR:1.350
Accuracy:25.018% C++
HSR:16.866% C
Eridani SX5
C
Kills:867
Deaths:963
KDR:0.900
Accuracy:24.883% C
HSR:16.263% C--
MKV Suppressed
C*
Kills:660
Deaths:843
KDR:0.783
Accuracy:26.796% C*
HSR:20.909% C++
NS-11C
C-
Kills:290
Deaths:311
KDR:0.932
Accuracy:20.422% D
HSR:16.897% C-
VE-C Horizon
C*
Kills:189
Deaths:437
KDR:0.432
Accuracy:22.554% F-
HSR:25.397% C*
Zenith VX-5
B++
Kills:70
Deaths:84
KDR:0.833
Accuracy:20.873% D-
HSR:25.714% B++
Kills:9,783
Deaths (as Light Assault):11,876
Deaths (to Light Assaults):6,600
KDR:0.82376
Kill Difference:2,093
Playtime:623.324 hours
Usage:15%
Score:8.890m
Score/min:238
Accuracy (listed only):23.759%
HSR (listed only):19.987%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:2,235
Deaths:2,508
KDR:0.891
Accuracy:26.372% C+
HSR:19.508% C+
Sirius SX12
C++
Kills:1,168
Deaths:865
KDR:1.350
Accuracy:25.018% C++
HSR:16.866% C
Eridani SX5
C
Kills:867
Deaths:963
KDR:0.900
Accuracy:24.883% C
HSR:16.263% C--
MKV Suppressed
C*
Kills:660
Deaths:843
KDR:0.783
Accuracy:26.796% C*
HSR:20.909% C++
Pulsar VS1
C--
Kills:526
Deaths:839
KDR:0.627
Accuracy:20.757% D
HSR:17.110% C--
NS-11P
D
Kills:287
Deaths:385
KDR:0.745
Accuracy:20.180% D
HSR:13.240% D--
Kills:5,743
Deaths (as Combat Medic):6,403
Deaths (to Combat Medics):4,133
KDR:0.89692
Kill Difference:660
Playtime:124.814 hours
Usage:3%
Score:2.228m
Score/min:297
Accuracy (listed only):24.001%
HSR (listed only):17.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:2,235
Deaths:2,508
KDR:0.891
Accuracy:26.372% C+
HSR:19.508% C+
Parallax VX3
C+
Kills:1,952
Deaths:681
KDR:2.866
Accuracy:36.896% C
HSR:77.100% C+
Sirius SX12
C++
Kills:1,168
Deaths:865
KDR:1.350
Accuracy:25.018% C++
HSR:16.866% C
NS-30 Vandal
C+
Kills:1,138
Deaths:922
KDR:1.234
Accuracy:30.350% C--
HSR:25.483% C+
Eridani SX5
C
Kills:867
Deaths:963
KDR:0.900
Accuracy:24.883% C
HSR:16.263% C--
NS-44 Commissioner
B+
Kills:753
Deaths:940
KDR:0.801
Accuracy:30.276% D
HSR:25.498% B+
MKV Suppressed
C*
Kills:660
Deaths:843
KDR:0.783
Accuracy:26.796% C*
HSR:20.909% C++
Beamer VS3
B*
Kills:245
Deaths:300
KDR:0.817
Accuracy:25.390% C
HSR:29.388% B*
NS-AM7 Archer
A++
Kills:93
Deaths:142
KDR:0.655
Accuracy:49.617% D*
HSR:34.409% A++
Kills:9,111
Deaths (as Infiltrator):8,164
Deaths (to Infiltrators):5,362
KDR:1.116
Kill Difference:947
Playtime:575.324 hours
Usage:14%
Score:6.605m
Score/min:191
Accuracy (listed only):30.622%
HSR (listed only):29.492%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:4,081
Deaths:1,645
KDR:2.481
Accuracy:16.963% C--
HSR:22.249% C*
Blueshift VM5
C+
Kills:4,050
Deaths:1,645
KDR:2.462
Accuracy:17.520% C--
HSR:21.161% C+
Comet VM2
B++
Kills:463
Deaths:251
KDR:1.845
Accuracy:40.646% C
HSR:5.616% B++
Comet VM2
C
Kills:353
Deaths:250
KDR:1.412
Accuracy:42.065% C
HSR:3.399% C
NS-10 Burster
C**
Kills:130
Deaths:91
KDR:1.429
Accuracy:31.243% C**
HSR:6.154% C
NS-10 Burster
C*
Kills:125
Deaths:91
KDR:1.374
Accuracy:31.408% C*
HSR:6.400% C++
Vortex VM21
C+
Kills:93
Deaths:109
KDR:0.853
Accuracy:40.414% C+
HSR:1.075% D*
Vortex VM21
C+
Kills:69
Deaths:109
KDR:0.633
Accuracy:40.590% C+
HSR:2.899% C-
Kills:9,364
Deaths (as MAX Suit):2,095.500
Deaths (to MAX Suits):2,407
KDR:4.46862
Kill Difference:7,268.500
Playtime:250.207 hours
Usage:6%
Score:5.219m
Score/min:348
Accuracy (listed only):32.606%
HSR (listed only):8.619%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:8,724
V. Kills:692 N/A
Deaths:1,068
KDR:8.169
Accuracy:39.424% C
KPH:43.900 C+
VKPH:3.500 C+
Saron Laser Cannon
D
Kills:346
V. Kills:293 118%
Deaths:464
KDR:0.746
Accuracy:24.443% D*
KPH:6.300 D
VKPH:5.300 D
Hornet Missiles
C++
Kills:197
V. Kills:136 144%
Deaths:30
KDR:6.567
Accuracy:61.769% C+
KPH:61.200 C+
VKPH:42.200 C++
Dual Photon Pods
D-
Kills:148
V. Kills:24 N/A
Deaths:49
KDR:3.020
Accuracy:45.064% D-
KPH:24.800 D--
VKPH:4 D*
Kills:9,415 (9,070 + 0)
Deaths:1,611
KDR:5.844
VKDR:0.711
Vehicle Kills:1,145
Kill Difference:7,804
Playtime:262.963 hours
Usage:6%
Score:2.622m
Score/min:166
Piloting Accuracy:24.443%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:55
V. Kills:40 134%
Deaths:30
KDR:1.833
Accuracy:39.710% C*
KPH:16.500 D--
VKPH:12 D--
Kills:55 (0 + 55)
Deaths:30
KDR:1.833
VKDR:1.333
Vehicle Kills:40
Kill Difference:25
Playtime:3.329 hours
Usage:0%
Score:0.109m
Score/min:548
Piloting Accuracy:N/A%
Gunner Accuracy:39.710%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:122
V. Kills:17 N/A
Deaths:16
KDR:7.625
Accuracy:29.292% D--
KPH:23.900 C
VKPH:3.300 D*
L100 Python AP
D
Kills:106
V. Kills:69 151%
Deaths:23
KDR:4.609
Accuracy:59.437% B
KPH:22.500 D
VKPH:14.700 D
Kills:228 (228 + 0)
Deaths:39
KDR:5.846
VKDR:2.205
Vehicle Kills:86
Kill Difference:189
Playtime:9.800 hours
Usage:0%
Score:0.385m
Score/min:654
Driving Accuracy:59.437%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:25,761
V. Kills:17,081 151%
Deaths:3,711
KDR:6.942
Accuracy:53.753% C+
KPH:26.900 C++
VKPH:17.900 B+
Proton II PPA
A**
Kills:2,161
V. Kills:68 N/A
Deaths:42
KDR:51.452
Accuracy:25.426% C*
KPH:130.300 A**
VKPH:4.100 C*
Supernova VPC
C**
Kills:1,864
V. Kills:297 N/A
Deaths:159
KDR:11.723
Accuracy:48.673% C
KPH:49.500 C**
VKPH:7.900 C+
E540 Halberd
S
Kills:600
V. Kills:429 140%
Deaths:68
KDR:8.824
Accuracy:55.444% B**
KPH:70.200 M**
VKPH:50.200 S
Saron HRB
C+
Kills:269
V. Kills:220 122%
Deaths:71
KDR:3.789
Accuracy:42.177% C+
KPH:17.600 D
VKPH:14.400 C+
Supernova PC
D
Kills:102
V. Kills:20 N/A
Deaths:20
KDR:5.100
Accuracy:33.776% F
KPH:15.800 D
VKPH:3.100 D**
Kills:30,757 (27,727 + 3,030)
Deaths:4,071
KDR:7.555
VKDR:4.450
Vehicle Kills:18,115
Kill Difference:26,686
Playtime:1,040.545 hours
Usage:25%
Score:17.066m
Score/min:273
Driving Accuracy:33.776%
Gunner Accuracy:42.177%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:402
V. Kills:35 N/A
Deaths:28
KDR:14.357
Accuracy:33.530% C
KPH:23.900 D--
VKPH:2.100 D**
M40 Fury
C
Kills:384
V. Kills:47 N/A
Deaths:34
KDR:11.294
Accuracy:33.470% C
KPH:19.800 D--
VKPH:2.400 D**
M20 Basilisk
B+
Kills:91
V. Kills:43 207%
Deaths:22
KDR:4.136
Accuracy:47.978% B**
KPH:19.600 C+
VKPH:9.300 B+
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:3
KDR:16.667
Accuracy:17.356% N/A
KPH:17.800 N/A
VKPH:0.700 N/A
Kills:927 (0 + 927)
Deaths:87
KDR:10.655
VKDR:1.460
Vehicle Kills:127
Kill Difference:840
Playtime:43.636 hours
Usage:1%
Score:0.357m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:17.356%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 42,84225,7613,7116.942C++4.8053.753%C+2.624%C*26.9C++17.9B+236956h5.1C++9.6C*
Light PPA 9,4168,7241,0688.169B++6.0339.424%C0.997%C43.9C+3.5C+164198.6h13.6C++34.5C++
Blueshift VM5 4,1234,0811,6452.481C++0.3416.963%C--22.249%C*23.4DN/A94174.2h15.9C++93.7C+
Blueshift VM5 4,1014,0501,6452.462C++0.3217.52%C--21.161%C+23.2DN/A92174.2h16.5C++94C+
Betelgeuse 54-A 2,4462,4062,7210.884D1.2620.322%D**23.192%D--20.3D*N/A59118.8h12.9D*63.6D*
C-4 3,7712,2785933.841A++1.7023.258%C-N/A85.6C+56.1A++130526.6h1B**4.4B+
VE-S Canis 2,2902,2352,5080.891C1.2526.372%C+19.508%C+24.6C-N/A6890.8h11.7C*44.4C*
Proton II PPA 2,2292,1614251.452A*49.3125.426%C*2.36%B+130.2A**4.1C*64016.6h6.2B**24.4B**
Parallax VX3 1,9701,9526812.866C+0.7336.896%C77.1%C+22.3CN/A6687.5h2.5C6.8C+
VE-H Maw 1,9401,8972,4900.762D1.3819.708%D--24.829%C+19.4D--N/A5197.7h11.6C+58.9C
Supernova VPC 2,1611,86415911.723C+9.5848.673%C1.824%B+49.6C**7.9C+22937.6h3.2C*6.6C++
VX6-7 1,5841,5572,2130.704C-1.4423.66%C+19.717%C5.7D--N/A19274.4h16.9D71.4C
NS-15M2 1,5621,5441,2451.24C+0.9020.043%D21.567%D25.7DN/A9060.1h13C+64.9C+
Pulsar C 1,5661,5382,1890.703C1.4423.563%C+22.887%C+6.3D-N/A22242.8h12.5C+53.2C++
Orion VS54 1,4371,4271,1131.282C+0.8619.05%C20.953%D20.6C--N/A11469.4h11.4B+60C++
Lumine Edge 1,3471,31719,3010.068C+2.0727.603%C+11.617%D1.1C-N/A31181.7h1.3B4.8B
NS Decimator 1,7911,2951,4160.915C+1.2363.823%B1.158%D-28.3C-10.8D22745.8h5.2C8.2C+
Ursa 1,2771,2739491.341C++0.8019.909%C--23.566%C+21.7DN/A6258.6h10.1B+50.6C*
SVA-88 1,2631,2471,1571.078C1.0619.652%D-19.487%D-19.8D-N/A7662.9h12.1C+61.8C+
Serpent VE92 1,2151,2091,4630.826C+1.3123.453%C+15.716%D-8.2D-N/A44146.9h13.9C+59.2C++
Sirius SX12 1,1821,1688651.35B0.7925.018%C++16.866%C26.9C+N/A9843.5h14.5C*58C*
VX29 Polaris 1,1601,1491,1151.03C1.1119.931%D18.016%D15.8D-N/A4972.6h13.6C68.1C+
NS-30 Vandal 1,1591,1389221.234C0.9130.35%C--25.483%C+21.5DN/A5253h7.2D--23.6D
Tank Mine 1,6019751885.186A3.0569.246%A**N/A147.7B*94.8B**18326.6h4T*5.7B
Eridani SX5 8808679630.9C1.2424.883%C16.263%C--18.2DN/A6147.7h12.9C+51.7C+
NS-44 Commissioner 7597539400.801C+1.3430.276%D25.498%B+15DN/A5250.2h3.8C*12.5C+
Plasma Grenade 7036921692N/A689.8652.29%B*N/A629.1B++10C++27691.1h3B++5.8B++
MKV Suppressed 6706608430.783C1.3626.796%C*20.909%C++20.6C--N/A6432.1h14.2C++53.1C*
E540 Halberd 1,029600688.824C+6.6855.444%B**N/A69.8M**49.9S21858.6h3A*5.5A++
Pulsar VS1 5325268390.627C1.5120.757%D17.11%C--8.9D-N/A4058.9h14.7C++70.7C+
Comet VM2 5544632511.845B**0.3040.646%C5.616%B++15.6B*3.1C--12729.7h15.1B*37.2B+
M40 Fury 4374022814.357B*12.2233.53%C1.741%C+23.9D--2.1D**11516.8h9.2B++27.4B++
M40 Fury 4313843411.294B*9.1533.47%C1.823%C++19.8D--2.4D**11219.4h10.4B++31.1B+
VE-LR Obelisk 3733693730.989C-1.1529.927%C32.249%C+24.6CN/A6615h7.3C+24.4C+
M60-A Bulldog 4003562414.833C+12.6945.507%C+1.966%C37.1C++4.6C+2529.6h5.3B+11.8B+
Comet VM2 4203532501.412B+0.7342.065%C3.399%C11.9C+2.3D**9129.7h20.6B+49.1B+
Saron Laser Cannon 6393464640.746C1.3924.443%D*4.624%A++6.3D5.3D10255.2h179.9C735.9D-
M60-A Bulldog 3392931915.421C+13.2844.06%C1.365%D26.6C4.2C+22811h6.2C+14.1C++
NS-11C 2942903110.932C+1.2120.422%D16.897%C-14.1DN/A7820.6h19.1D-93.4D
NS-11P 2892873850.745C1.4020.18%D13.24%D--9.1D--N/A4731.5h12.3B+61.1C*
Saron HRB 489269713.789C1.6542.177%C+2.23%B++17.6D14.4C+110115.3h27.3D64.8C-
Beamer VS3 2462453000.817C++1.3225.39%C29.388%B*17.6C-N/A9313.9h7.7B++30.4C++
Hornet Missiles 333197306.567B4.4361.769%C+N/A61.6C+42.5C++10253.2h11.8C+19.1C++
VE-C Horizon 1961894370.432D1.7122.554%F-25.397%C*7.1D--N/A2626.8h18.4C81.4D--
Nemesis VSH9 2771822210.824C*1.3260.528%C3.297%B14.8C+7.7C27912.3h6.9B++11.5B+
Force-Blade 18217414,9350.012C2.1326.596%C6.322%C+0.2C--N/A11137.8h2.2B+8.1B
Eidolon VE33 1561551371.131C++1.0127.098%C+24.516%C+24.2C+N/A1016.4h8.4B+30.8B
Dual Photon Pods 172148493.02C--0.8845.064%D-1.351%C++24.7D--4D*3796h20.4B45.2C++
Proximity Mine 142142255.68B+3.5447.031%B+N/A88.8DN/A4861.6h2.1C--4.5C*
Orbital Strike Uplink 1761341134U131.861383.33%UN/A1340U420U103920.1h1.9T*0.1T*
NS-10 Burster 224130911.429B++0.7131.243%C**6.154%C5.6C+4.1B8823.1h121B+387.3B+
NS-10 Burster 206125911.374B0.7731.408%C*6.4%C++5.4C+3.5C+7523.1h125.3B+399.1B+
C75 Viper 139122167.625B++5.4829.292%D--4.098%M*23.9C3.3D*5535.1h11.5B+39.1C+
L100 Python AP 175106234.609C+2.4759.437%BN/A22.6D14.7D7634.7h6.2C++10.4C*
Hunter QCX 1071041160.897C**1.2438.166%C28.846%C*9.9CN/A4210.5h3.4B+9B
Supernova PC 122102205.1C+2.9633.776%FN/A15.7D3.1D**6536.5h5C**14.8D
Vortex VM21 169931090.853C1.2940.414%C+1.075%D*5.1D-4.1D7318.4h42.8C+106C++
NS-AM7 Archer 98931420.655B+1.4949.617%D*34.409%A++6.5C+N/A4914.2h12.5B++25.3B+
M20 Basilisk 13491224.136B+2.0047.978%B**5.495%C+19.8C+9.3B+3454.6h129.6D270C++
Lasher X2 88871320.659C1.4815.774%D**4.598%B17.8DN/A2294.9h20.4C+129.4D
NSX Naginata 80761060.717D1.4216.032%D*31.579%B+20D1.1B++1413.8h13.7C+85.7C-
Zenith VX-5 7370840.833C1.3120.873%D-25.714%B++15.2DN/A1054.6h14.6C69.7C
Vortex VM21 133691090.633C1.5140.59%C+2.899%C-3.8D-3.5D6118.4h59.8C147.4C+
Spear Anti-Vehicle Phalanx Turret 1216588.125C++5.9849.921%B+3.077%C-40.6C++35A15981.6h9.7C+19.5C**
Sticky Grenade 6159159N/A56.8643.529%D--N/A590D20B+31770.1h3.8D*8.6D*
C150 Dalton 9555301.833D0.3139.71%C*N/A16.7D--12.1D--5483.3h5.5D13.8C
Spear Anti-Vehicle Phalanx Tower 10055155A*52.8644.868%D5.455%B++25D20.5C3102.2h12.4C--27.6D
M12 Kobalt 5250316.667C**14.5317.356%C+12%D*17.9D*N/A872.8h24.6D141.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,3400.8h
Nano-Armor Kit1,1433,832,175251h
Skywall Shield Emitter0640.2h
Turret AI Module1910.4h
Structure Shield Module01020.6h
Repair Module0820.2h
Nanite Revive Grenade01,5480.4h
Medical Applicator701233,54622.1h
Blast Wall0800.7h
Spitfire Auto-Turret77311h
Motion Spotter469,5915.6h
Xiphos Anti-Personnel Tower0550.3h
Rampart Wall51742.1h
Welding Device01,7310.1h
Spear Anti-Vehicle Tower0600.4h
Deconstruction Tool06,7730.5h
Ammunition Package874,5653.3h
Medical Kit5117,66410.1h
Anti-Infantry MANA Turret1970.2h
Recon Detection Device918,08711.8h
Orbital Strike Target Designator14761.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.76s
Server spent 2.35s on queries, 1.59s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.