Online: daguest  
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Destroyer BestBlack[EINS] BestBlack
TR BR 102

KDR: 2.15

Score: 19.8m

Last Seen: Jan 1st, 2019 6:45 PM
- OFFLINE - 7.7 hour(s)

Battle Rank 102 (102 total) - Terran Republic on Miller
Level Progress (to 103): 54%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP TRAC-5 Cycler TRV MSW-R T9 CARV T1 Cycler P2-120 HESH TRAC-5 S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $711,819 MLG Score: 569
Fun Score: N/A
Cheeseburgers Flipped: 281TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.923%16.804%38521119515,9842.096260.053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.64%0.345C**-0.618D-0.555DHEAD + (~5.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.281C*12.30.14C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.758%1.853%223512111,7818859052.01016197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.829%-0.59D0.244C++-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.6-0.032C+52.90.002C+113.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.722%2.727%1272612108,875114153257.77826167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.125%0.557B+0.107C+0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.622B+6.80.456B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.757%3.18%130812089128066521.13151140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.372%-0.318C-0.313C0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.10.288C*27.90.301C*57.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.976%65.411%130312131,30197031.33986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.303%0.75B++-0.108C+1.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.359C**2.50.204C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.018%11.323%1303121394557341.64921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.028%0.123C+-0.654D-0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.23C++4.40.102C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.8m195.7%294 (17.6k)271 (16.3k)2.1492237,27417,3432.55977102 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216100219.721%11.923%23504:1211

13% Combat Medic49% Engineer12% Heavy Assault8% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 2:18 PMDec 31st, 2018 1:26 AMJan 23rd, 2019 5:56 AM (265d) (PST)Jan 1st, 2019 4:11 PM (287d) (PST)Jan 1st, 2019 2:45 PM (287d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8881887000.5110.2380.0611.2310.118569

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,26711,30941,9583114474716,282

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1215.9h/50.7d 7,120 4,444 7,790 89.8k 1,728 2,817 8,631 64.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:1,386
Deaths:750
KDR:1.848
Accuracy:21.867% C+
HSR:15.512% D*
T9 CARV
C
Kills:1,253
Deaths:632
KDR:1.983
Accuracy:17.820% C
HSR:19.234% D
T16 Rhino
C+
Kills:561
Deaths:302
KDR:1.858
Accuracy:20.504% C+
HSR:19.073% C--
TMG-50
C++
Kills:402
Deaths:213
KDR:1.887
Accuracy:21.966% C++
HSR:20.896% C
T9 CARV-S
C
Kills:185
Deaths:96
KDR:1.927
Accuracy:20.215% C
HSR:22.162% C
Kills:3,787
Deaths (as Heavy Assault):1,993
Deaths (to Heavy Assaults):4,599
KDR:1.90015
Kill Difference:1,794
Playtime:142.361 hours
Usage:12%
Score:1.789m
Score/min:210
Accuracy (listed only):20.474%
HSR (listed only):19.375%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:2,573
Deaths:1,810
KDR:1.422
Accuracy:22.504% C++
HSR:13.603% D--
TRAC-5 S
C++
Kills:1,163
Deaths:705
KDR:1.650
Accuracy:23.250% C++
HSR:9.888% D*
T5 AMC
C**
Kills:1,162
Deaths:722
KDR:1.609
Accuracy:24.840% C**
HSR:19.363% C+
LC3 Jaguar
C+
Kills:1,161
Deaths:725
KDR:1.601
Accuracy:23.283% C+
HSR:17.227% D
LC2 Lynx
C**
Kills:933
Deaths:528
KDR:1.767
Accuracy:24.702% C**
HSR:18.328% D
AS16 NightHawk
C+
Kills:565
Deaths:351
KDR:1.610
Accuracy:39.760% C+
HSR:11.150% D-
TS4 Haymaker
B+
Kills:315
Deaths:169
KDR:1.864
Accuracy:48.291% B+
HSR:11.746% C-
AMR-66
C**
Kills:101
Deaths:70
KDR:1.443
Accuracy:28.687% C**
HSR:21.782% C-
FA1 Barrage
B**
Kills:65
Deaths:28
KDR:2.321
Accuracy:51.471% B**
HSR:10.769% D--
Kills:8,038
Deaths (as Engineer):5,108
Deaths (to Engineers):4,680
KDR:1.57361
Kill Difference:2,930
Playtime:594.865 hours
Usage:49%
Score:11.849m
Score/min:332
Accuracy (listed only):31.865%
HSR (listed only):14.873%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C++
Kills:2,573
Deaths:1,810
KDR:1.422
Accuracy:22.504% C++
HSR:13.603% D--
TRAC-5 S
C++
Kills:1,163
Deaths:705
KDR:1.650
Accuracy:23.250% C++
HSR:9.888% D*
T5 AMC
C**
Kills:1,162
Deaths:722
KDR:1.609
Accuracy:24.840% C**
HSR:19.363% C+
LC3 Jaguar
C+
Kills:1,161
Deaths:725
KDR:1.601
Accuracy:23.283% C+
HSR:17.227% D
LC2 Lynx
C**
Kills:933
Deaths:528
KDR:1.767
Accuracy:24.702% C**
HSR:18.328% D
SMG-46 Armistice
C++
Kills:753
Deaths:463
KDR:1.626
Accuracy:26.458% C++
HSR:14.874% C
AS16 NightHawk
C+
Kills:565
Deaths:351
KDR:1.610
Accuracy:39.760% C+
HSR:11.150% D-
TS4 Haymaker
B+
Kills:315
Deaths:169
KDR:1.864
Accuracy:48.291% B+
HSR:11.746% C-
PDW-16 Hailstorm
A
Kills:85
Deaths:32
KDR:2.656
Accuracy:30.515% A
HSR:11.765% D
FA1 Barrage
B**
Kills:65
Deaths:28
KDR:2.321
Accuracy:51.471% B**
HSR:10.769% D--
Kills:8,775
Deaths (as Light Assault):5,533
Deaths (to Light Assaults):2,830
KDR:1.58594
Kill Difference:3,242
Playtime:192.148 hours
Usage:16%
Score:2.528m
Score/min:219
Accuracy (listed only):31.507%
HSR (listed only):13.871%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C
Kills:1,070
Deaths:958
KDR:1.117
Accuracy:22.784% C
HSR:14.579% D--
M77-B
B++
Kills:891
Deaths:336
KDR:2.652
Accuracy:41.492% B++
HSR:71.605% C--
SMG-46 Armistice
C++
Kills:753
Deaths:463
KDR:1.626
Accuracy:26.458% C++
HSR:14.874% C
TSAR-42
B+
Kills:339
Deaths:226
KDR:1.500
Accuracy:41.539% B+
HSR:56.932% D*
SOAS-20
C**
Kills:269
Deaths:158
KDR:1.703
Accuracy:29.378% C**
HSR:17.472% D
NS-44 Commissioner
B*
Kills:95
Deaths:60
KDR:1.583
Accuracy:35.893% C+
HSR:28.421% B*
PDW-16 Hailstorm
A
Kills:85
Deaths:32
KDR:2.656
Accuracy:30.515% A
HSR:11.765% D
NS-44L Blackhand
C+
Kills:82
Deaths:41
KDR:2
Accuracy:40.200% C+
HSR:30.488% D-
99SV
C
Kills:71
Deaths:31
KDR:2.290
Accuracy:30.073% C
HSR:28.169% D-
Kills:3,655
Deaths (as Infiltrator):2,305
Deaths (to Infiltrators):2,669
KDR:1.58568
Kill Difference:1,350
Playtime:92.864 hours
Usage:8%
Score:0.893m
Score/min:160
Accuracy (listed only):33.148%
HSR (listed only):30.478%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C*
Kills:1,895
Deaths:986
KDR:1.922
Accuracy:24.178% C*
HSR:15.409% D
T1 Cycler
C++
Kills:1,189
Deaths:665
KDR:1.788
Accuracy:22.925% C++
HSR:17.073% D
SMG-46 Armistice
C++
Kills:753
Deaths:463
KDR:1.626
Accuracy:26.458% C++
HSR:14.874% C
T1B Cycler
C
Kills:579
Deaths:290
KDR:1.997
Accuracy:25.145% C
HSR:20.380% D-
AS16 NightHawk
C+
Kills:565
Deaths:351
KDR:1.610
Accuracy:39.760% C+
HSR:11.150% D-
TS4 Haymaker
B+
Kills:315
Deaths:169
KDR:1.864
Accuracy:48.291% B+
HSR:11.746% C-
TAR
C+
Kills:191
Deaths:94
KDR:2.032
Accuracy:23.593% C+
HSR:13.613% D--
PDW-16 Hailstorm
A
Kills:85
Deaths:32
KDR:2.656
Accuracy:30.515% A
HSR:11.765% D
FA1 Barrage
B**
Kills:65
Deaths:28
KDR:2.321
Accuracy:51.471% B**
HSR:10.769% D--
SABR-13
C
Kills:59
Deaths:29
KDR:2.034
Accuracy:22.052% D-
HSR:23.729% C
T1S Cycler
B*
Kills:59
Deaths:70
KDR:0.843
Accuracy:25.470% C**
HSR:27.119% B*
Kills:5,755
Deaths (as Combat Medic):3,177
Deaths (to Combat Medics):1,558
KDR:1.81146
Kill Difference:2,578
Playtime:155.834 hours
Usage:13%
Score:2.235m
Score/min:239
Accuracy (listed only):30.896%
HSR (listed only):16.148%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C**
Kills:632
Deaths:276
KDR:2.290
Accuracy:15.591% C**
HSR:15.981% C
M2 Mutilator
B+
Kills:545
Deaths:199
KDR:2.739
Accuracy:16.693% B+
HSR:19.817% C*
M2 Mutilator
C
Kills:88
Deaths:49
KDR:1.796
Accuracy:13.922% C
HSR:15.909% D
NS-10 Burster
B*
Kills:65
Deaths:97
KDR:0.670
Accuracy:28.619% C+
HSR:9.231% B*
Kills:1,330
Deaths (as MAX Suit):310.500
Deaths (to MAX Suits):955
KDR:4.28341
Kill Difference:1,019.500
Playtime:35.233 hours
Usage:3%
Score:0.502m
Score/min:237
Accuracy (listed only):18.706%
HSR (listed only):15.234%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:813
V. Kills:285 284%
Deaths:99
KDR:8.212
Accuracy:50.136% C*
KPH:97.600 B
VKPH:34.200 A*
M14 Banshee
B
Kills:413
V. Kills:39 N/A
Deaths:77
KDR:5.364
Accuracy:29.449% C+
KPH:43.800 C+
VKPH:4.100 B
M18 Needler
C+
Kills:257
V. Kills:274 93%
Deaths:372
KDR:0.691
Accuracy:29.630% C-
KPH:7.600 C--
VKPH:8.100 C+
M18 Rotary
C
Kills:243
V. Kills:235 103%
Deaths:324
KDR:0.750
Accuracy:27.469% D
KPH:8.400 C-
VKPH:8.100 C
Hornet Missiles
S
Kills:76
V. Kills:45 165%
Deaths:3
KDR:25.333
Accuracy:66.980% B*
KPH:310.200 S
VKPH:183.700 S
Kills:1,802 (913 + 0)
Deaths:875
KDR:2.059
VKDR:1.003
Vehicle Kills:878
Kill Difference:927
Playtime:80.523 hours
Usage:7%
Score:0.892m
Score/min:185
Piloting Accuracy:27.469%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:105
V. Kills:53 194%
Deaths:16
KDR:6.563
Accuracy:54.142% A
KPH:34.300 C+
VKPH:17.300 C--
AP30 Shredder
A**
Kills:101
V. Kills:201 50%
Deaths:24
KDR:4.208
Accuracy:25.903% D
KPH:20.700 D
VKPH:41.200 A**
CAS30 Tank Buster
C--
Kills:55
V. Kills:69 79%
Deaths:118
KDR:0.466
Accuracy:40.340% D
KPH:4 D
VKPH:5 C--
Kills:261 (55 + 206)
Deaths:158
KDR:1.652
VKDR:2.044
Vehicle Kills:323
Kill Difference:103
Playtime:21.654 hours
Usage:2%
Score:0.176m
Score/min:136
Piloting Accuracy:40.340%
Gunner Accuracy:25.903%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:719
V. Kills:230 311%
Deaths:83
KDR:8.663
Accuracy:54.125% C**
KPH:38.500 B+
VKPH:12.300 C++
C75 Viper
A
Kills:309
V. Kills:69 441%
Deaths:30
KDR:10.300
Accuracy:41.196% C*
KPH:52.800 A
VKPH:11.800 B*
L100 Python AP
B*
Kills:168
V. Kills:105 158%
Deaths:24
KDR:7
Accuracy:63.596% B*
KPH:37.700 B+
VKPH:23.500 B*
Skyguard
B**
Kills:150
V. Kills:111 134%
Deaths:27
KDR:5.556
Accuracy:35.753% B**
KPH:19.200 B++
VKPH:14.200 B**
L100 Python HESH
B*
Kills:52
V. Kills:4 N/A
Deaths:1
KDR:52
Accuracy:56.482% B*
KPH:68.400 B++
VKPH:5.300 D
Kills:1,398 (1,398 + 0)
Deaths:165
KDR:8.473
VKDR:3.145
Vehicle Kills:519
Kill Difference:1,233
Playtime:37.554 hours
Usage:3%
Score:0.517m
Score/min:229
Driving Accuracy:56.482%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:5,422
V. Kills:4,252 127%
Deaths:344
KDR:15.762
Accuracy:46.535% C+
KPH:39.900 B++
VKPH:31.300 A*
P2-120 HESH
B**
Kills:1,187
V. Kills:158 N/A
Deaths:43
KDR:27.605
Accuracy:50.768% B**
KPH:75.200 B**
VKPH:10 C++
P2-120 HEAT
B*
Kills:1,070
V. Kills:396 270%
Deaths:107
KDR:10
Accuracy:43.036% C++
KPH:35.400 B*
VKPH:13.100 B++
E540 Halberd
C*
Kills:142
V. Kills:74 189%
Deaths:16
KDR:8.875
Accuracy:40.530% C+
KPH:27.400 C++
VKPH:14.300 C*
MR11 Gatekeeper
B+
Kills:79
V. Kills:83 94%
Deaths:11
KDR:7.182
Accuracy:43.063% B+
KPH:19.800 C+
VKPH:20.800 B+
G30 Vulcan
C
Kills:54
V. Kills:31 169%
Deaths:11
KDR:4.909
Accuracy:24.349% D
KPH:18.300 C
VKPH:10.500 C
Kills:7,954 (7,679 + 275)
Deaths:532
KDR:14.951
VKDR:9.387
Vehicle Kills:4,994
Kill Difference:7,422
Playtime:193.878 hours
Usage:16%
Score:4.367m
Score/min:375
Driving Accuracy:43.036%
Gunner Accuracy:24.349%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:345
V. Kills:22 N/A
Deaths:13
KDR:26.539
Accuracy:32.021% C-
KPH:147.100 B**
VKPH:9.400 B++
E540 Halberd-H
C++
Kills:64
V. Kills:26 237%
Deaths:7
KDR:9.143
Accuracy:55.981% C+
KPH:46.200 C++
VKPH:18.800 C
G20 Vulcan-H
C--
Kills:61
V. Kills:57 105%
Deaths:29
KDR:2.103
Accuracy:43.320% D
KPH:22.200 D--
VKPH:20.700 C--
Kills:470 (0 + 470)
Deaths:49
KDR:9.592
VKDR:2.143
Vehicle Kills:105
Kill Difference:421
Playtime:6.486 hours
Usage:1%
Score:0.154m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:43.320%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:95
V. Kills:53 176%
Deaths:19
KDR:5
Accuracy:36.553% C
KPH:22.800 C++
VKPH:12.700 A
M40 Fury
A+
Kills:93
V. Kills:21 423%
Deaths:8
KDR:11.625
Accuracy:33.417% C
KPH:89.100 A+
VKPH:20.100 A+
M12 Kobalt
B
Kills:58
V. Kills:5 N/A
Deaths:6
KDR:9.667
Accuracy:13.326% D-
KPH:53.300 C--
VKPH:4.600 B
Kills:246 (0 + 246)
Deaths:33
KDR:7.455
VKDR:2.394
Vehicle Kills:79
Kill Difference:213
Playtime:6.296 hours
Usage:1%
Score:0.092m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:13.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:151
V. Kills:8 N/A
Deaths:67
KDR:2.254
Accuracy:24.250% B
KPH:23.500 C+
VKPH:1.200 C+
Kills:151 (151 + 0)
Deaths:67
KDR:2.254
VKDR:0.119
Vehicle Kills:8
Kill Difference:84
Playtime:6.416 hours
Usage:1%
Score:0.026m
Score/min:67
Driving Accuracy:24.250%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 9,6745,42234415.762A13.6146.535%C+3.375%C++39.9B++31.3A*392135.8h7.9C16.9C+
TRAC-5 2,5972,5731,8101.422B*0.7322.504%C++13.603%D--24.8B+N/A68103.9h14B62.1B
Cycler TRV 1,9031,8959861.922B++0.2324.178%C*15.409%D37.7BN/A10050.2h12.3B+51B+
MSW-R 1,3941,3867501.848C+0.3021.867%C+15.512%D*40.3C+N/A10934.4h10.9B+49.8B
T9 CARV 1,2591,2536321.983B+0.1717.82%C19.234%D41.9B++N/A12229.9h11.7B++65.5B
T1 Cycler 1,1921,1896651.788B++0.3622.925%C++17.073%D33.4B+N/A8735.6h13.5B+59B+
P2-120 HESH 1,3451,1874327.605B**25.4650.768%B**N/A75.1B**10C++33215.8h4.4B+8.7B*
TRAC-5 S 1,1841,1637051.65B*0.5023.25%C++9.888%D*29.1B++N/A7540h7.7B**33.1B*
T5 AMC 1,1681,1627221.609B++0.5424.84%C**19.363%C+30.7B+N/A8637.8h13.4B+53.9B+
LC3 Jaguar 1,1671,1617251.601C*0.5523.283%C+17.227%D32.9C++N/A8535.3h11.5B+49.5B+
P2-120 HEAT 1,4661,07010710B+7.8543.036%C++2.804%C+35.4B*13.1B++24430.2h5.6B*13.1B*
TX1 Repeater 1,0951,0709581.117B+1.0322.784%C14.579%D--38.9B+N/A10727.5h10.9B++47.7B+
LC2 Lynx 9409335281.767B+0.3824.702%C**18.328%D38.6B+N/A10024.2h12.8B+51.8B+
M77-B 8928913362.652B+0.5041.492%B++71.605%C--31.6BN/A8028.2h2.3B5.6B+
Hellfire Rocket Pods 1,098813998.212C++6.0650.136%C*1.599%B**98B34.3A*6118.3h22.2C++44.4C*
SMG-46 Armistice 7557534631.626B+0.5226.458%C++14.874%C31.4C++N/A9024h13.8B52B
L100 Python HEAT 949719838.663B++6.5154.125%C**1.669%D38.4B+12.3C++17518.7h4.2B+7.7B*
M1 Heavy Cycler 6396322762.29B++0.1415.591%C**15.981%C25.3B+N/A6625h15.8B++101.2B+
T1B Cycler 5825792901.997C++0.1525.145%C20.38%D-41.4C+N/A10914h11.6B+46.1C**
AS16 NightHawk 5675653511.61B+0.5439.76%C+11.15%D-35.5C+N/A9315.9h4.3C**10.8B
T16 Rhino 5645613021.858B++0.2920.504%C+19.073%C--48.8B++N/A13311.5h12.1B+59B
M2 Mutilator 5485451992.739B++0.5916.693%B+19.817%C*33B+N/A7916.5h14.8B++88.9B+
C-4 7384864401.105C+1.0424.558%CN/A38.9D--20.2D37612.5h1.7C7C
ML-7 7704506420.701C+1.4558.814%C**2%C-24.7C++17.6B++24718.2h5.4B++9.3B++
M14 Banshee 452413775.364C+3.2129.449%C+N/A43.9C+4.1B1519.4h17.9B+60.8B+
TMG-50 4064022131.887B++0.2621.966%C++20.896%C50.3B++N/A1448h10B+45.4B+
Frag Grenade 3973951395N/A392.8534.737%D**N/A658.3B*3.3D-13520.6h2.6B**7.4B+
P525 Marauder-H 3673451326.538B**24.3932.021%C-N/A150B**9.6B*4032.3h5.6B+17.5B+
TSAR-42 3413392261.5C0.6541.539%B+56.932%D*24.2DN/A6514h2.6C6.3C++
TS4 Haymaker 3173151691.864B++0.2948.291%B+11.746%C-37.5BN/A928.4h4.8C+9.8B
C75 Viper 3783093010.3A8.1541.196%C*N/A52.4A11.7B*2705.9h8.8B++21.4B*
MANA Anti-Vehicle Turret 4352741182.322B+0.1754.902%C++1.825%D--68.5A*40.3B*5924h5.4B*9.9B**
SOAS-20 2702691581.703C*0.4529.378%C**17.472%D32.8C+N/A798.2h11.2B+38B+
M18 Needler 5312573720.691C1.4629.63%C-3.113%B++7.6C--8.2C+11133.6h145.1C*489.6C++
Tank Mine 4652481301.908C0.2437.315%C**N/A75.2D65.8C++9733.3h2.1C5.7B
M18 Rotary 4782433240.75C1.4027.469%D2.881%B+8.4C-8.1C13328.9h112.3B408.6C*
TAR 191191942.032B+0.1223.593%C+13.613%D--40.6B+N/A1204.7h11.4B++48.2B+
T9 CARV-S 185185961.927B+0.2220.215%C22.162%C56.1B+N/A1713.3h11.9C**58.8C++
L100 Python AP 273168247B+4.8563.596%B*2.976%C*37.3B+23.3B*3574.5h5.1B8.1B++
M12 Kobalt-F 159151672.254C*0.1024.25%B7.285%C--23.6C+1.3C+676.4h15.7C+64.7B
Skyguard 261150275.556A3.4135.753%B**N/A19.2B++14.2B**2387.8h106.9B+299B*
E540 Halberd 216142168.875B6.7340.53%C+5.634%B**27.3C++14.2C*3935.2h5.7C*14.1C*
MANA Anti-Personnel Turret 143140662.121N/A0.0316.819%UN/A1400U30U2806700.1h31T*184.5T*
C150 Dalton 158105166.563C+4.4154.142%AN/A33.9C+17.1C--3113.1h4.4C++8.2B++
AMR-66 102101701.443B+0.7128.687%C**21.782%C-19.1C+N/A635.3h9.5C++33C**
AP30 Shredder 302101244.208C+2.0625.903%DN/A20.6D41A**2344.9h59.9B++231.1B+
Claymore 9696910.667B++8.5245.076%A+N/A192B**N/A4880.5h1.2C++2.8B*
NS-44 Commissioner 9695601.583B++0.5735.893%C+28.421%B*41.3C**N/A1232.3h4.5C12.6C+
M20 Basilisk 14895195B++2.8536.553%C6.316%C++22.6C++12.6A2274.2h77.5B+212B+
Chainblade 1209313,9870.007C-2.1429.727%C++1.075%D-0.1DN/A0669.8h5.4F-18.1C-
M40 Fury 11493811.625B+9.4833.417%C1.075%D93A++21A++4021h8.6B*25.9B++
M2 Mutilator 8888491.796C++0.3513.922%C15.909%D30.3BN/A862.9h15B*107.4B
PDW-16 Hailstorm 8585322.656A++0.5130.515%A11.765%D56.7A+N/A2671.5h13.1B+43B++
NS-44L Blackhand 8282412B*0.1540.2%C+30.488%D-29.3C*N/A1012.8h3.9B+9.8B
MR11 Gatekeeper 16279117.182B++5.0343.063%B+3.797%A+19.8C+20.8B+10774h59.5C-138.2C++
T7 Mini-Chaingun 7979292.724A*0.5720.524%B++16.456%B*60.8A+N/A3361.3h13.6B+66.2B+
Hornet Missiles 12176325.333M23.1866.98%B*N/A380S225S30950.2h10.3C*15.4B+
Spear Anti-Vehicle Phalanx Turret 13372203.6D1.4546.712%C**4.167%C++40C++33.9A5831.8h8.6C++18.4B
99SV 7171312.29B+0.1430.073%C28.169%D-20.3CN/A933.5h4.7B++15.5B+
NS-10 Burster 8765970.67C1.4828.619%C+9.231%B*6.6B++2.2D-619.9h87.8A+307B**
FA1 Barrage 6565282.321B**0.1751.471%B**10.769%D--59.1A++N/A2221.1h3.2A6.3B**
E540 Halberd-H 906479.143C++6.9955.981%C+3.125%B**45.7C++18.6C-3631.4h5.5B9.8B+
G20 Vulcan-H 11861292.103C0.0543.32%D4.918%A+21.8D--20.4D4082.8h137.9D--318.3D--
SABR-13 5959292.034C**0.1222.052%D-23.729%C42.1B+N/A1571.4h9.3B**42.1B+
T1S Cycler 5959700.843C1.3125.47%C**27.119%B*26.8C+N/A832.2h18.1F-71.2D
M12 Kobalt 635869.667C7.5213.326%D-12.069%D**52.7C--4.5C**1561.1h17.1C*128.1C+
Sticky Grenade 5858158N/A55.8543.908%D--N/A580D-N/A10780.1h3.3D--7.5D--
ASP-30 Grounder 8856760.737C++1.4166.391%B+1.786%D17C+9.7C+2843.3h7.2B+10.8B++
CAS30 Tank Buster 124551180.466C--1.6840.34%D1.818%B+4D5C--6213.7h75.9D188.1C-
G30 Vulcan 8554114.909C*2.7624.349%D1.852%D-18.6C10.7C2252.9h88.2B362.2C++
L100 Python HESH 5652152M**49.8556.482%B*N/A65B+5D-4060.8h2.3B**4.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon243421.8h
Anti-Vehicle MANA Turret464473.1h
Nano-Armor Kit407586,64055.9h
Nanite Revive Grenade04250.1h
Medical Applicator282105,67312h
Restoration Kit293910.6h
Motion Spotter22640.2h
Recon Detection Device137061.5h
Ammunition Package41,1320.6h
Medical Kit726401.3h
Anti-Infantry MANA Turret202542h

Check the help document for the dictionary if you want to learn more about words used here.


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