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Veteran Betashark[POSx] Betashark
VS BR 102

KDR: 0.75

Score: 20m

Last Seen: Feb 19th, 2019 11:18 PM
- OFFLINE - 69.8 hour(s)

Battle Rank 103 (102 total) - Vanu Sovereignty on Emerald - Outfit Officer of Power of the Spandex[POSx] Power of the Spandex
VS outfit on Emerald

Members: 13
Level Progress (to 104): 44%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-11C Skyguard L100 Python HEAT Parallax VX3 Spear Anti-Vehicle Phalanx Turret NS-11P MANA Anti-Personnel Turret MANA Anti-Vehicle Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $40,032 MLG Score: 32
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.294%14.694%313710158,6360.6115710.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.378%0.042C+-0.928D---4.759T*HEAD + (~4.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.8-0.295C20.6-0.444C--76.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.138%2.085%302410187,433285643292.60259172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.562%-0.757D--0.339C-1.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.8-3.939T*63.2-4.045T*127.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.483%1.01%5110219921231750.046610256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.713D--0.851D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
396.4-2.346F--112.9-1.863F-283.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.142%69.044%5110212,5103089690.812298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.167C++0.125C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.059C+3.8-0.189C6.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Power of the Spandex[POSx] Power of the Spandex
VS outfit on Emerald

Members: 13
20m304.9%183 (11k)171 (10.3k)0.74581324,62633,0191.05724102 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102280816.032%14.046%22503:336

13% Combat Medic71% Engineer14% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:55 PMMar 29th, 2016 2:10 AMFeb 21st, 2019 8:52 AM (1d) (PST)Feb 19th, 2019 8:08 PM (3d) (PST)Feb 19th, 2019 7:18 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5201393810.2100.2820.0290.8220.06032

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2078,33822,8691317249410,232

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1954.4h/81.4d 10,283 3,459 9,906 96.4k 2,179 6,416 7,003 61m

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:6,128
Deaths:12,030
KDR:0.509
Accuracy:20.881% D
HSR:15.095% D
Solstice VE3
D
Kills:245
Deaths:92
KDR:2.663
Accuracy:15.022% D**
HSR:15.510% D
Kills:6,373
Deaths (as Engineer):12,122
Deaths (to Engineers):8,286
KDR:0.52574
Kill Difference:5,749
Playtime:1,387.154 hours
Usage:71%
Score:14.857m
Score/min:179
Accuracy (listed only):17.952%
HSR (listed only):15.302%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:73
Deaths:151
KDR:0.483
Accuracy:15.015% D*
HSR:23.288% C+
Kills:73
Deaths (as Heavy Assault):151
Deaths (to Heavy Assaults):7,927
KDR:0.48344
Kill Difference:78
Playtime:17.427 hours
Usage:1%
Score:0.123m
Score/min:118
Accuracy (listed only):15.015%
HSR (listed only):23.288%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C-
Kills:2,510
Deaths:2,358
KDR:1.064
Accuracy:36.142% C-
HSR:69.044% D--
NS-AM7 Archer
B+
Kills:245
Deaths:625
KDR:0.392
Accuracy:63.123% B+
HSR:6.939% D*
NS-357 Underboss
C-
Kills:187
Deaths:578
KDR:0.324
Accuracy:30.351% D
HSR:17.647% C-
Beamer VS3
C
Kills:169
Deaths:605
KDR:0.279
Accuracy:24.704% C
HSR:18.935% C-
Kills:3,111
Deaths (as Infiltrator):4,166
Deaths (to Infiltrators):6,580
KDR:0.74676
Kill Difference:1,055
Playtime:275.846 hours
Usage:14%
Score:2.035m
Score/min:123
Accuracy (listed only):38.580%
HSR (listed only):28.141%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C-
Kills:1,589
Deaths:2,958
KDR:0.537
Accuracy:20.776% C-
HSR:13.027% D--
Kills:1,589
Deaths (as Combat Medic):2,958
Deaths (to Combat Medics):2,805
KDR:0.53719
Kill Difference:1,369
Playtime:263.718 hours
Usage:13%
Score:2.957m
Score/min:187
Accuracy (listed only):20.776%
HSR (listed only):13.027%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:3,914
V. Kills:2,710 144%
Deaths:2,625
KDR:1.491
Accuracy:32.616% B+
KPH:12.600 C+
VKPH:8.700 C
L100 Python HEAT
C--
Kills:3,104
V. Kills:1,421 218%
Deaths:1,116
KDR:2.781
Accuracy:50.527% C+
KPH:19.800 D
VKPH:9.100 C--
L100 Python AP
B+
Kills:264
V. Kills:127 206%
Deaths:71
KDR:3.718
Accuracy:57.854% C++
KPH:34.500 B+
VKPH:16.600 C+
C75 Viper
D-
Kills:151
V. Kills:60 248%
Deaths:34
KDR:4.441
Accuracy:31.523% D-
KPH:5.800 D*
VKPH:2.300 D*
Kills:7,433 (7,433 + 0)
Deaths:3,846
KDR:1.933
VKDR:1.123
Vehicle Kills:4,318
Kill Difference:3,587
Playtime:499.719 hours
Usage:26%
Score:3.181m
Score/min:106
Driving Accuracy:31.523%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:99
V. Kills:53 183%
Deaths:50
KDR:1.980
Accuracy:28.483% D*
KPH:10.600 D-
VKPH:5.700 D
Kills:99 (0 + 99)
Deaths:50
KDR:1.980
VKDR:1.060
Vehicle Kills:53
Kill Difference:49
Playtime:9.326 hours
Usage:0%
Score:0.067m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:28.483%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 6,3646,12812,0300.509C--0.2420.881%D15.095%D12.3DN/A33496.5h21.6D*103.3D
Skyguard 6,6243,9142,6251.491D0.7532.616%B+2.376%C**12.6C+8.7C107309.8h114.1B+349.7B+
L100 Python HEAT 4,5253,1041,1162.781C2.0450.527%C+1.804%D19.8D9.1C--98156.4h6.3C++12.5C++
Parallax VX3 2,5752,5102,3581.064C--0.3236.142%C-69.044%D--13.4D-N/A35187.4h3.8F--10.4D**
Spear Anti-Vehicle Phalanx Turret 2,9321,9583345.862C+5.1227.715%F5.363%B++22.9D-11.4D-12485.5h8.5C**30.6D
NS-11P 1,6241,5892,9580.537C--0.2120.776%C-13.027%D--11.4D-N/A29139.7h17.6D--84.5C--
MANA Anti-Personnel Turret 5995895341.103N/A0.3610.062%UN/A5890U100U9682700.1h29.6T*294.7T*
MANA Anti-Vehicle Turret 5682954700.628D--0.1249.43%D--1.356%D*2950C+2730C*1448150.1h12.9C++26.1C
Proximity Mine 2832822101.343D-0.6036.671%DN/A50.4D**N/A1455.6h2.2D5.9D
Aspis Anti-Aircraft Phalanx Turret 555273972.814C+2.0721.471%DN/A8.2C--8.5C--12833.3h158C+735.9C+
L100 Python AP 391264713.718C+2.9757.854%C++1.894%D34.3B+16.5C3277.7h4.5B**7.8B*
NS-AM7 Archer 3742456250.392C0.3563.123%B+6.939%D*5.4C2.8C++3145.6h32.5D51.5D
Solstice VE3 251245922.663M1.9215.022%D**15.51%D5D-N/A4749h21.4D142.5D
Tank Mine 3482002080.962D-0.2230.933%C+N/A60.6D-44.8D7023.3h2.3D7.3C-
NS-357 Underboss 1911875780.324D0.4230.351%D17.647%C-11D--N/A2917h6D**19.8D*
Beamer VS3 1781696050.279D0.4724.704%C18.935%C-8.7D-N/A3319.4h14.9D*60.4C
C75 Viper 211151344.441C++3.7031.523%D-N/A5.9D*2.3D*7625.8h18.1D57.3D-
M20 Basilisk 15299501.98C1.2328.483%D*1.01%F-10.6D-5.7D1209.3h112.9C396.4D-
Flare VE6 73731510.483D-0.2615.015%D*23.288%C+10.6D--N/A686.9h15D*99.8D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret752,3373.9h
VE-LR Obelisk2650.1h
Nano-Armor Kit2,0691,479,550109.9h
Nanite Revive Grenade0590h
Medical Applicator2,667493,94257.4h
Spitfire Auto-Turret991,7913.2h
Xiphos Anti-Personnel Phalanx Tower0750h
Anti-Infantry MANA Turret1611,8195.1h
M12 Kobalt-F11230h
Ammunition Package692,3993h
Recon Detection Device3244,00714h

Check the help document for the dictionary if you want to learn more about words used here.


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