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Veteran Betashark[POSx] Betashark
VS BR 103

KDR: 0.74

Score: 20.2m

Last Seen: Apr 23rd, 2019 2:31 PM
- OFFLINE - 34 hour(s)

Battle Rank 103 (103 total) - Vanu Sovereignty on Emerald - Outfit Officer of Power of the Spandex[POSx] Power of the Spandex
VS outfit on Emerald

Members: 6
Level Progress (to 104): 67%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-11C Skyguard L100 Python HEAT Parallax VX3 Spear Anti-Vehicle Phalanx Turret NS-11P MANA Anti-Personnel Turret Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $38,781 MLG Score: 31
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.35%14.649%313710288,7650.6100790.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.397%0.049C+-0.932D---4.751T*HEAD + (~3.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.9-0.297C20.7-0.448C--76.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.235%2.092%304410317,551289343882.61009172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.564%-0.749D--0.324C1.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.2-3.92T*63.2-4.039T*127

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.709%1.01%5110349921441750.046153956%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.692D-0.85D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
399.7-2.362F--114.7-1.897F-284.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.203%69.143%5110342,5443142720.809675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.177C++0.131C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.061C+3.8-0.193C6.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Power of the Spandex[POSx] Power of the Spandex
VS outfit on Emerald

Members: 6
20.2m306.1%182 (10.9k)170 (10.2k)0.74432724,96133,5351.05406103 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103581616.087%14.038%22603:326

13% Combat Medic71% Engineer14% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:55 PMMar 29th, 2016 2:10 AMApr 24th, 2019 6:59 AM (12h) (PST)Apr 23rd, 2019 12:01 PM (1d) (PST)Apr 23rd, 2019 10:31 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5201393810.2100.2830.0300.8270.06031

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2248,36322,8611317250410,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1978.2h/82.4d 10,387 3,504 10,027 98.1k 2,212 6,472 7,084 61.8m

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:6,240
Deaths:12,285
KDR:0.508
Accuracy:20.942% D
HSR:14.952% D
Solstice VE3
D
Kills:245
Deaths:92
KDR:2.663
Accuracy:15.022% D**
HSR:15.510% D
Kills:6,485
Deaths (as Engineer):12,377
Deaths (to Engineers):8,393
KDR:0.52396
Kill Difference:5,892
Playtime:1,405.122 hours
Usage:71%
Score:15.008m
Score/min:178
Accuracy (listed only):17.982%
HSR (listed only):15.231%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:73
Deaths:151
KDR:0.483
Accuracy:15.015% D*
HSR:23.288% C+
Kills:73
Deaths (as Heavy Assault):151
Deaths (to Heavy Assaults):8,067
KDR:0.48344
Kill Difference:78
Playtime:17.427 hours
Usage:1%
Score:0.123m
Score/min:118
Accuracy (listed only):15.015%
HSR (listed only):23.288%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C-
Kills:2,544
Deaths:2,397
KDR:1.061
Accuracy:36.203% C-
HSR:69.143% D--
NS-AM7 Archer
B+
Kills:249
Deaths:634
KDR:0.393
Accuracy:63.240% B+
HSR:7.631% D--
NS-357 Underboss
C--
Kills:187
Deaths:580
KDR:0.322
Accuracy:30.354% D
HSR:17.647% C--
Beamer VS3
C
Kills:173
Deaths:629
KDR:0.275
Accuracy:24.691% C
HSR:20.231% C
Kills:3,153
Deaths (as Infiltrator):4,240
Deaths (to Infiltrators):6,683
KDR:0.74363
Kill Difference:1,087
Playtime:280.356 hours
Usage:14%
Score:2.058m
Score/min:122
Accuracy (listed only):38.622%
HSR (listed only):28.663%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C-
Kills:1,598
Deaths:2,985
KDR:0.535
Accuracy:20.782% C-
HSR:13.079% D--
Kills:1,598
Deaths (as Combat Medic):2,985
Deaths (to Combat Medics):2,844
KDR:0.53534
Kill Difference:1,387
Playtime:265.008 hours
Usage:13%
Score:2.976m
Score/min:187
Accuracy (listed only):20.782%
HSR (listed only):13.079%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:4,008
V. Kills:2,754 145%
Deaths:2,664
KDR:1.505
Accuracy:32.714% B+
KPH:12.800 C+
VKPH:8.800 C
L100 Python HEAT
C--
Kills:3,128
V. Kills:1,436 218%
Deaths:1,122
KDR:2.788
Accuracy:50.678% C+
KPH:19.900 D
VKPH:9.100 C--
L100 Python AP
B+
Kills:264
V. Kills:127 206%
Deaths:71
KDR:3.718
Accuracy:57.854% C++
KPH:34.500 B+
VKPH:16.600 C
C75 Viper
D-
Kills:151
V. Kills:60 248%
Deaths:34
KDR:4.441
Accuracy:31.523% D-
KPH:5.800 D*
VKPH:2.300 D*
Kills:7,551 (7,551 + 0)
Deaths:3,891
KDR:1.941
VKDR:1.125
Vehicle Kills:4,377
Kill Difference:3,660
Playtime:504.749 hours
Usage:26%
Score:3.215m
Score/min:106
Driving Accuracy:31.523%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:99
V. Kills:53 183%
Deaths:51
KDR:1.941
Accuracy:28.709% D*
KPH:10.500 D-
VKPH:5.600 D
Kills:99 (0 + 99)
Deaths:51
KDR:1.941
VKDR:1.039
Vehicle Kills:53
Kill Difference:48
Playtime:9.404 hours
Usage:0%
Score:0.067m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:28.709%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 6,4866,24012,2850.508C--0.2420.942%D14.952%D12.3DN/A33506h21.7D*103.4D-
Skyguard 6,7624,0082,6641.505D0.7632.714%B+2.395%B12.8C+8.8C108313.8h113.1B345.8B+
L100 Python HEAT 4,5643,1281,1222.788C2.0450.678%C+1.79%C--19.9D9.1C--98157.5h6.4C++12.6C++
Parallax VX3 2,6122,5442,3971.061C--0.3236.203%C-69.143%D--13.4D-N/A35190.4h3.8F--10.5D**
Spear Anti-Vehicle Phalanx Turret 2,9501,9693355.878C+5.1327.695%F5.333%B++23D-11.4D--12485.7h8.5C**30.5D
NS-11P 1,6331,5982,9850.535D0.2120.782%C-13.079%D--11.4D-N/A29140.2h17.5D-84.4C--
MANA Anti-Personnel Turret 6045945381.104N/A0.3610.072%UN/A5940U100U9759200.1h29.5T*293.1T*
Proximity Mine 2962952201.341D0.6035.86%DN/A50D**N/A1455.9h2.1C--6D
MANA Anti-Vehicle Turret 5682954730.624D-0.1249.601%C-1.356%F2950C+2730C+3475560.1h13.1F26.3D*
Aspis Anti-Aircraft Phalanx Turret 555273972.814C2.0721.452%DN/A8.1C--8.4C--12833.5h158.6C+739.3C+
L100 Python AP 391264713.718C+2.9757.854%C++1.894%C--34.3B+16.5C3287.7h4.5B**7.8B**
NS-AM7 Archer 3802496340.393C0.3563.24%B+7.631%D--5.4C2.8C++3046.3h32.6D51.6D
Solstice VE3 251245922.663M+1.9215.022%D**15.51%D5D-N/A4749h21.4D142.5D*
Tank Mine 3482002080.962D-0.2231.001%C+N/A60.6D-44.8D7043.3h2.3D7.3C-
NS-357 Underboss 1911875800.322D0.4230.354%D17.647%C--11D--N/A2917h6F19.8D*
Beamer VS3 1821736290.275D0.4724.691%C20.231%C8.4D-N/A3220.6h15.1D--61.3C
C75 Viper 211151344.441C++3.7031.523%D-N/A5.9D*2.3D*7625.8h18.1C--57.3D-
M20 Basilisk 15299511.941C1.2028.709%D*1.01%F-10.5D-5.6D1209.4h114.7C399.7D-
Flare VE6 73731510.483D-0.2615.015%D*23.288%C+10.6D*N/A696.9h15D*99.8D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret752,3503.9h
VE-LR Obelisk2650.1h
Nano-Armor Kit2,0961,495,962111.2h
Nanite Revive Grenade0620h
Medical Applicator2,721497,96058h
Spitfire Auto-Turret1011,8913.3h
Xiphos Anti-Personnel Phalanx Tower0750h
M12 Kobalt-F11230h
Anti-Infantry MANA Turret1631,8385.2h
Ammunition Package702,4533h
Recon Detection Device3264,06114.2h

Check the help document for the dictionary if you want to learn more about words used here.


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