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Lt. Colonel Exterminator BetterRedThanDe4d[01WG] BetterRedThanDe4d
TR BR 66

KDR: 2.55

Score: 4.8m

Last Seen: Nov 12th, 2018 11:43 PM
- OFFLINE - 31.8 hour(s)

Battle Rank 66 - Terran Republic on Cobalt - Outfit Member of Warriors of Glory[01WG] Warriors of Glory
TR outfit on Cobalt

Members: 3
Level Progress (to 67): 40%
Level 100 Progress: 26% 1697h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee P2-120 AP P2-120 HESH Cycler TRV T9 CARV P2-120 HEAT M18 Needler TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $98,829 MLG Score: 79
Fun Score: N/A
Cheeseburgers Flipped: 329TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.829%14.656%188710071,1191.27741.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.328%-1.599F-0.909D--0.384C**HEAD ++ (~8.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.5-0.511D14.6-0.02C+98.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.961%0.98%1459210121,2248727713.9091440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.067%-0.789D--0.517D-1.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.8-0.273C58.4-0.159C136.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.521%2.516%1147310111,3911556498.97419214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.609%-0.42C---0.081C+-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.564B+6.10.508B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.646%3.061%8111013981421530.68531564%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.23C-0.324C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
254.4-1.165D*85.6-1.196D*168.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Warriors of Glory[01WG] Warriors of Glory
TR outfit on Cobalt

Members: 3
4.8m476.9%138 (8.3k)120 (7.2k)2.546115,6322,2123.294366 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR101434416.047%5.948%9518:111

9% Combat Medic33% Engineer16% Heavy Assault6% Infiltrator30% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2013 2:31 PMApr 29th, 2014 12:38 AMNov 13th, 2018 6:28 PM (1d) (PST)Nov 12th, 2018 7:56 PM (2d) (PST)Nov 12th, 2018 7:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
269432260.1400.0550.0080.8390.03679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,1682,60113,5678315027,197

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
669.7h/27.9d 1,655 335 2,368 33.7k 428 1,210 1,434 10.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:247
Deaths:197
KDR:1.254
Accuracy:11.730% D**
HSR:18.219% D
MSW-R
D**
Kills:140
Deaths:87
KDR:1.609
Accuracy:12.317% F-
HSR:13.571% D**
Kills:387
Deaths (as Heavy Assault):284
Deaths (to Heavy Assaults):543
KDR:1.36268
Kill Difference:103
Playtime:106.691 hours
Usage:16%
Score:0.453m
Score/min:71
Accuracy (listed only):12.023%
HSR (listed only):15.895%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:182
Deaths:230
KDR:0.791
Accuracy:13.425% F
HSR:15.934% D
LC3 Jaguar
F-
Kills:128
Deaths:157
KDR:0.815
Accuracy:9.925% F**
HSR:8.594% F-
Kills:310
Deaths (as Engineer):387
Deaths (to Engineers):560
KDR:0.80103
Kill Difference:77
Playtime:221.306 hours
Usage:33%
Score:2.143m
Score/min:161
Accuracy (listed only):11.675%
HSR (listed only):12.264%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:182
Deaths:230
KDR:0.791
Accuracy:13.425% F
HSR:15.934% D
LC3 Jaguar
F-
Kills:128
Deaths:157
KDR:0.815
Accuracy:9.925% F**
HSR:8.594% F-
Kills:310
Deaths (as Light Assault):387
Deaths (to Light Assaults):386
KDR:0.80103
Kill Difference:77
Playtime:198.074 hours
Usage:30%
Score:1.146m
Score/min:96
Accuracy (listed only):11.675%
HSR (listed only):12.264%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
F
Kills:75
Deaths:73
KDR:1.027
Accuracy:8.795% F**
HSR:9.333% F
Kills:75
Deaths (as Infiltrator):73
Deaths (to Infiltrators):337
KDR:1.0274
Kill Difference:2
Playtime:38.234 hours
Usage:6%
Score:0.182m
Score/min:79
Accuracy (listed only):8.795%
HSR (listed only):9.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
D
Kills:292
Deaths:262
KDR:1.115
Accuracy:16.974% D*
HSR:15.069% D
T1 Cycler
D
Kills:55
Deaths:41
KDR:1.341
Accuracy:13.270% F-
HSR:16.364% D
Kills:347
Deaths (as Combat Medic):303
Deaths (to Combat Medics):156
KDR:1.14521
Kill Difference:44
Playtime:59.378 hours
Usage:9%
Score:0.521m
Score/min:146
Accuracy (listed only):15.122%
HSR (listed only):15.716%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:126
Deaths:58
KDR:2.172
Accuracy:12.004% D
HSR:17.460% C
M2 Mutilator
D
Kills:102
Deaths:51
KDR:2
Accuracy:11.735% D
HSR:6.863% F*
MRC3 Mercy
C++
Kills:99
Deaths:28
KDR:3.536
Accuracy:16.674% C++
HSR:17.172% D
MRC3 Mercy
C++
Kills:90
Deaths:35
KDR:2.571
Accuracy:16.731% C++
HSR:12.222% F
M3 Pounder HEG
A*
Kills:64
Deaths:27
KDR:2.370
Accuracy:27.517% D*
HSR:6.250% A*
M3 Pounder HEG
D--
Kills:53
Deaths:16
KDR:3.313
Accuracy:29.889% D--
HSR:0% F--
Kills:534
Deaths (as MAX Suit):107.500
Deaths (to MAX Suits):96
KDR:4.96744
Kill Difference:426.500
Playtime:41.216 hours
Usage:6%
Score:0.374m
Score/min:151
Accuracy (listed only):19.092%
HSR (listed only):9.994%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,011
V. Kills:76 N/A
Deaths:115
KDR:8.791
Accuracy:32.191% B+
KPH:27.100 C--
VKPH:2 D
M18 Needler
C-
Kills:213
V. Kills:194 109%
Deaths:171
KDR:1.246
Accuracy:29.173% C-
KPH:3.400 D-
VKPH:3.100 D--
Kills:1,224 (1,224 + 0)
Deaths:286
KDR:4.280
VKDR:0.944
Vehicle Kills:270
Kill Difference:938
Playtime:99.382 hours
Usage:15%
Score:0.351m
Score/min:59
Piloting Accuracy:29.173%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:669
V. Kills:430 155%
Deaths:79
KDR:8.468
Accuracy:36.906% D-
KPH:14.700 D*
VKPH:9.500 D*
P2-120 HESH
C
Kills:505
V. Kills:117 428%
Deaths:18
KDR:28.056
Accuracy:41.221% C+
KPH:28.900 D-
VKPH:6.700 C
P2-120 HEAT
D
Kills:217
V. Kills:69 310%
Deaths:23
KDR:9.435
Accuracy:30.833% D*
KPH:16.600 D
VKPH:5.300 D*
Kills:1,391 (1,391 + 0)
Deaths:120
KDR:11.592
VKDR:5.133
Vehicle Kills:616
Kill Difference:1,271
Playtime:75.903 hours
Usage:11%
Score:0.498m
Score/min:109
Driving Accuracy:30.833%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:98
V. Kills:74 131%
Deaths:15
KDR:6.533
Accuracy:33.646% F
KPH:28 D
VKPH:21.100 C-
Kills:98 (0 + 98)
Deaths:15
KDR:6.533
VKDR:4.933
Vehicle Kills:74
Kill Difference:83
Playtime:3.500 hours
Usage:1%
Score:0.059m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:33.646%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,0871,0111158.791B+6.2432.191%B+N/A27.1C--2D8437.3h19.8B+61.5B+
P2-120 AP 1,099669798.468B+5.9236.906%D-3.737%C*14.7D*9.5D*11345.4h7.2C*19.4C+
P2-120 HESH 6225051828.056A25.5141.221%C+N/A29D-6.7C9917.4h4.2B+10.3B+
Cycler TRV 2952922621.115C+1.4316.974%D*15.069%D8.4D*N/A2134.7h15.6D91.8D-
T9 CARV 2482471971.254C++1.2911.73%D**18.219%D7.5D--N/A2532.8h13.9C*118.9D
P2-120 HEAT 286217239.435B++6.8930.833%D*2.765%C16.6D5.3D*10913.1h7.4C++23.8C-
M18 Needler 4072131711.246C+1.3029.173%C-1.878%C+3.4D-3.1D--4362h241.3D827.2D-
TRAC-5 1881822300.791C+1.7613.425%F15.934%D2.8D--N/A1065.3h16.2C+120.6D
MSW-R 142140871.609C+0.9412.317%F-13.571%D**6.5D*N/A2021.5h14.7D119.4F
LC3 Jaguar 1311281570.815C1.739.925%F**8.594%F-2.4D*N/A753.5h14.4C+145.3F--
M2 Mutilator 129126582.172B+0.3712.004%D17.46%C12D*N/A3110.5h16.6B138.1C+
M2 Mutilator 103102512C**0.5511.735%D6.863%F*10.9D**N/A309.4h18.7C159.5C
MRC3 Mercy 10199283.536B++0.9916.674%C++17.172%D11.5D*N/A318.6h23D-137.8C+
G20 Vulcan-H 17298156.533B*3.9933.646%F3.061%C++28D21.1C-2833.5h85.6B+254.4C
MRC3 Mercy 9490352.571C**0.0216.731%C++12.222%F9.4D**N/A329.6h28.6F-170.9C-
TS2 Inquisitor 7675731.027C+1.528.795%F**9.333%F4.9D*N/A1415.4h9.3B+105.5F--
M3 Pounder HEG 7564272.37B+0.1827.517%D*6.25%A*7.4D*1.3D*398.6h15.8C**57.6C
C-4 11160203B**0.4529.777%B*N/A22.2D*18.9D2602.7h3.1F**10.5C
T1 Cycler 5555411.341B1.2113.27%F-16.364%D8D--N/A286.9h13.5B+102.1D-
M3 Pounder HEG 6653163.313B**0.7729.889%D--N/A7.7D*1.9D*406.9h17.7C++59.3C+

Consumables
  Name Deaths Consumed Time Equipped
T32 Bull01781.3h
Anti-Vehicle MANA Turret01070.2h
Nano-Armor Kit58205,40612.6h
M40 Fury-H0940.2h
NS-TMC-01 "His Regards"323037.4h
Rocklet Rifle0810.2h
Nanite Revive Grenade01370h
Medical Applicator8366,7174.6h
Ammunition Package61,1690.6h
Medical Kit121500.6h
Xiphos Anti-Personnel Phalanx Turret0520h
M20 Drake12960.2h
G30 Walker01970h
Recon Detection Device32420.5h

Check the help document for the dictionary if you want to learn more about words used here.


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