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Lt. Colonel Exterminator BetterRedThanDe4d[01WG] BetterRedThanDe4d
TR BR 68

KDR: 2.64

Score: 5.1m

Last Seen: Jun 26th, 2019 12:35 AM
- OFFLINE - 25.3 hour(s)

Battle Rank 68 - Terran Republic on Cobalt - Outfit Member of Warriors of Glory[01WG] Warriors of Glory
TR outfit on Cobalt

Members: 1
Level Progress (to 69): 0%
Level 100 Progress: 27% 1646h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee P2-120 AP P2-120 HESH Cycler TRV T9 CARV P2-120 HEAT M18 Needler TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $96,327 MLG Score: 77
Fun Score: N/A
Cheeseburgers Flipped: 347TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.814%14.624%187712061,1421.266081.377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.305%-1.621F-0.939D--0.409BHEAD ++ (~8.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.9-0.527D14.6-0.022C+99.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.078%0.837%1677212111,4349029515.9333484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.095%-0.775D--0.687D-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.5-0.096C+52.8-0.001C+122.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.802%2.347%1176412091,5341687189.13095213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.031%-0.403C---0.148C-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.576B+60.519B+10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.517%2.941%81112121021461620.69387863%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.247C-0.369C--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
251.3-1.109D*84.2-1.119D*167.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Warriors of Glory[01WG] Warriors of Glory
TR outfit on Cobalt

Members: 1
5.1m464.7%139 (8.3k)121 (7.3k)2.643326,0772,2993.4084468 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121336616.142%5.595%9018:312

9% Combat Medic33% Engineer16% Heavy Assault30% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2013 2:31 PMApr 29th, 2014 12:38 AMJun 26th, 2019 6:29 AM (14h) (PST)Jun 25th, 2019 9:08 PM (24h) (PST)Jun 25th, 2019 8:35 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
273422310.1430.0540.0080.8330.03677

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,3922,53613,8569305027,251

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
709.1h/29.5d 1,759 340 2,524 35.4k 461 1,289 1,548 11.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:249
Deaths:198
KDR:1.258
Accuracy:11.744% D**
HSR:18.072% D
MSW-R
D**
Kills:151
Deaths:95
KDR:1.589
Accuracy:12.303% F-
HSR:13.245% D**
Kills:400
Deaths (as Heavy Assault):293
Deaths (to Heavy Assaults):565
KDR:1.36519
Kill Difference:107
Playtime:113.894 hours
Usage:16%
Score:0.494m
Score/min:72
Accuracy (listed only):12.024%
HSR (listed only):15.659%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:182
Deaths:230
KDR:0.791
Accuracy:13.425% F
HSR:15.934% D
LC3 Jaguar
F--
Kills:132
Deaths:169
KDR:0.781
Accuracy:9.879% F**
HSR:8.333% F--
Kills:314
Deaths (as Engineer):399
Deaths (to Engineers):586
KDR:0.78697
Kill Difference:85
Playtime:234.574 hours
Usage:33%
Score:2.302m
Score/min:164
Accuracy (listed only):11.652%
HSR (listed only):12.134%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:182
Deaths:230
KDR:0.791
Accuracy:13.425% F
HSR:15.934% D
LC3 Jaguar
F--
Kills:132
Deaths:169
KDR:0.781
Accuracy:9.879% F**
HSR:8.333% F--
Kills:314
Deaths (as Light Assault):399
Deaths (to Light Assaults):395
KDR:0.78697
Kill Difference:85
Playtime:211.729 hours
Usage:30%
Score:1.230m
Score/min:97
Accuracy (listed only):11.652%
HSR (listed only):12.134%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
D**
Kills:76
Deaths:75
KDR:1.013
Accuracy:8.996% F**
HSR:10.526% D**
Kills:76
Deaths (as Infiltrator):75
Deaths (to Infiltrators):345
KDR:1.01333
Kill Difference:1
Playtime:38.453 hours
Usage:5%
Score:0.182m
Score/min:79
Accuracy (listed only):8.996%
HSR (listed only):10.526%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
D
Kills:295
Deaths:268
KDR:1.101
Accuracy:16.933% D*
HSR:14.915% D
T1 Cycler
D
Kills:57
Deaths:46
KDR:1.239
Accuracy:13.360% F-
HSR:17.544% D
Kills:352
Deaths (as Combat Medic):314
Deaths (to Combat Medics):158
KDR:1.12102
Kill Difference:38
Playtime:62.085 hours
Usage:9%
Score:0.541m
Score/min:145
Accuracy (listed only):15.147%
HSR (listed only):16.230%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:126
Deaths:58
KDR:2.172
Accuracy:12.004% D
HSR:17.460% C
MRC3 Mercy
C++
Kills:107
Deaths:32
KDR:3.344
Accuracy:16.683% C++
HSR:16.822% D
M2 Mutilator
D
Kills:102
Deaths:51
KDR:2
Accuracy:11.735% D
HSR:6.863% F**
MRC3 Mercy
C+
Kills:96
Deaths:39
KDR:2.462
Accuracy:16.658% C+
HSR:12.500% D**
M3 Pounder HEG
A*
Kills:64
Deaths:27
KDR:2.370
Accuracy:27.514% D*
HSR:6.250% A*
M3 Pounder HEG
D*
Kills:53
Deaths:16
KDR:3.313
Accuracy:29.851% D*
HSR:0% F--
Kills:548
Deaths (as MAX Suit):111.500
Deaths (to MAX Suits):101
KDR:4.9148
Kill Difference:436.500
Playtime:43.413 hours
Usage:6%
Score:0.394m
Score/min:151
Accuracy (listed only):19.074%
HSR (listed only):9.983%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,221
V. Kills:94 N/A
Deaths:151
KDR:8.086
Accuracy:32.248% B+
KPH:26.500 D
VKPH:2 D
M18 Needler
C--
Kills:213
V. Kills:194 109%
Deaths:171
KDR:1.246
Accuracy:29.152% C--
KPH:3.400 D-
VKPH:3.100 D--
Kills:1,434 (1,434 + 0)
Deaths:322
KDR:4.453
VKDR:0.894
Vehicle Kills:288
Kill Difference:1,112
Playtime:108.109 hours
Usage:15%
Score:0.387m
Score/min:60
Piloting Accuracy:29.152%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:64
V. Kills:37 168%
Deaths:4
KDR:16
Accuracy:44.893% D*
KPH:14.200 D*
VKPH:8.200 F
Kills:64 (64 + 0)
Deaths:4
KDR:16
VKDR:9.250
Vehicle Kills:37
Kill Difference:60
Playtime:4.516 hours
Usage:1%
Score:0.031m
Score/min:114
Driving Accuracy:44.893%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D--
Kills:735
V. Kills:461 159%
Deaths:82
KDR:8.963
Accuracy:36.848% D--
KPH:14.900 D*
VKPH:9.400 D*
P2-120 HESH
C
Kills:518
V. Kills:122 421%
Deaths:18
KDR:28.778
Accuracy:41.303% C+
KPH:28.700 D-
VKPH:6.800 C
P2-120 HEAT
D
Kills:217
V. Kills:69 310%
Deaths:23
KDR:9.435
Accuracy:30.833% D*
KPH:16.200 D
VKPH:5.200 D*
Kills:1,470 (1,470 + 0)
Deaths:123
KDR:11.951
VKDR:5.301
Vehicle Kills:652
Kill Difference:1,347
Playtime:80.648 hours
Usage:11%
Score:0.523m
Score/min:108
Driving Accuracy:30.833%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:102
V. Kills:75 134%
Deaths:15
KDR:6.800
Accuracy:33.517% F
KPH:27.700 D
VKPH:20.400 C--
Kills:102 (0 + 102)
Deaths:15
KDR:6.800
VKDR:5
Vehicle Kills:75
Kill Difference:87
Playtime:3.680 hours
Usage:1%
Score:0.061m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:33.517%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,3151,2211518.086C**5.4432.248%B+N/A26.5D2D8146h19.9B61.7B+
P2-120 AP 1,196735828.963B6.3236.848%D--3.401%C++14.9D*9.4D*11249.3h6.9C*18.8C
P2-120 HESH 6405181828.778A26.1341.303%C+N/A28.8D-6.8C9918h4.2B+10.2B+
Cycler TRV 2982952681.101C+1.5416.933%D*14.915%D8.3D*N/A2035.4h15.6D92.3D-
T9 CARV 2512491981.258C++1.3911.744%D**18.072%D7.5D--N/A2533.2h14C++118.8D
P2-120 HEAT 286217239.435B+6.7930.833%D*2.765%C+16.2D5.1D*10813.4h7.4C++23.8D
M18 Needler 4072131711.246C+1.4029.152%C--1.878%C3.4D-3.1D--4462.1h241.4D827.9D-
TRAC-5 1881822300.791C+1.8513.425%F15.934%D2.8D*N/A1065.5h16.2C+120.6D-
MSW-R 153151951.589C+1.0512.303%F-13.245%D**6.1D*N/A1924.6h14.5D118.2F
LC3 Jaguar 1351321690.781C1.869.879%F**8.333%F--2.2D*N/A659h14.6C147.9F**
M2 Mutilator 129126582.172B0.4712.004%D17.46%C12D*N/A3110.5h16.6B138.1C+
MRC3 Mercy 110107323.344B+0.7016.683%C++16.822%D11.3D*N/A319.5h22.7D136.4C+
M2 Mutilator 103102512C*0.6411.735%D6.863%F**10.9D**N/A309.4h18.7C159.5C
G20 Vulcan-H 177102156.8B*4.1633.517%F2.941%C+27.6D20.3D2763.7h84.2B+251.3C
MRC3 Mercy 10096392.462C*0.1816.658%C+12.5%D**9.2D**N/A3210.4h28.4F-170.2C--
TS2 Inquisitor 7776751.013C+1.638.996%F**10.526%D**4.8D*N/A1316h9.5B+105.9F*
C-4 12166213.143A0.5029.359%B++N/A22D*18.3D2583h3F**10.2D*
M3 Pounder HEG 7564272.37B+0.2727.514%D*6.25%A*7.4D*1.3D*398.6h15.9C*57.6C
L100 Python AP 10164416A*13.3644.893%D*1.563%D14.2D*8.2F1134.5h5.6C*12.4C+
T1 Cycler 5757461.239C*1.4013.36%F-17.544%D7.3D*N/A277.8h13.9C**104D--
M3 Pounder HEG 6653163.313B**0.6729.851%D*N/A7.7D*1.9D*406.9h17.7C++59.4C

Consumables
  Name Deaths Consumed Time Equipped
M40 Fury-H0940.2h
Nano-Armor Kit59216,76013.4h
T32 Bull01781.3h
Nanite Revive Grenade01650h
Anti-Vehicle MANA Turret01070.2h
Medical Applicator8469,4354.8h
NS-TMC-01 "His Regards"323037.4h
Rocklet Rifle0810.2h
Ammunition Package61,1950.6h
G30 Walker01970h
Medical Kit121600.6h
M20 Drake12960.2h
Recon Detection Device32440.5h
Xiphos Anti-Personnel Phalanx Turret0520h

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