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Maj. General BeyondTheMind[LPS] BeyondTheMind
NC BR 85

KDR: 3.1

Score: 9.6m

Last Seen: May 15th, 2019 5:14 PM
- OFFLINE - 258.9 hour(s)

Battle Rank 85 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
Level Progress (to 86): 70%
Level 100 Progress: 51% 341h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NS-15M2 LA1 Anchor NS-357 Underboss M30 Mustang AH GD-22S NC6 Gauss SAW NC6S Gauss SAW S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,612,335 MLG Score: 6085
Fun Score: N/A
Cheeseburgers Flipped: 139TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.536%44.752%132214118317,0363.006180.096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.084%1.639A+3.66M**-0.157CHEAD ++ (~29.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.662B+7.40.479B+17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.27%0.873%999211951,8331882009.75912%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.803%-0.854D---0.665D1.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.764B++11.10.79B++26.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.891%1.575%173111961271441170.881944108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.826A++-0.709D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.913B*5.80.853B*4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.982%77.459%173211955,053542129.30571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.98%1.349A0.675B+0.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.80.431B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.172%28.235%173111968550900.166994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.72A++2.701M-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.762B++20.598B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
9.6m173.4%453 (27.2k)366 (22k)3.1024528,2859,1173.2200385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197280028.054%42.949%120502:528

58% Heavy Assault19% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2017 10:18 AMSep 18th, 2018 2:27 PMMay 25th, 2019 9:48 PM (9h) (PST)May 15th, 2019 2:16 PM (11d) (PST)May 15th, 2019 1:14 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7262984281.0790.3480.4631.9240.0316085

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,54617,86425,682652128115221,989

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
437h/18.2d 1,072 12,148 7,782 50.4k 663 1,581 804 19m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:4,482
Deaths:1,242
KDR:3.609
Accuracy:29.439% B**
HSR:42.950% A*
LA1 Anchor
M**
Kills:3,191
Deaths:882
KDR:3.618
Accuracy:29.746% B**
HSR:52.272% M**
GD-22S
M
Kills:1,537
Deaths:473
KDR:3.249
Accuracy:28.017% B**
HSR:42.681% M
NC6 Gauss SAW
M
Kills:1,461
Deaths:409
KDR:3.572
Accuracy:29.196% A++
HSR:38.604% M
NC6S Gauss SAW S
S
Kills:1,175
Deaths:324
KDR:3.627
Accuracy:30.476% A
HSR:53.617% S
MGR-L1 Promise
A**
Kills:331
Deaths:81
KDR:4.086
Accuracy:29.922% B**
HSR:43.202% A**
NC6A GODSAW
M
Kills:193
Deaths:79
KDR:2.443
Accuracy:24.921% D
HSR:46.632% M
Kills:12,370
Deaths (as Heavy Assault):3,490
Deaths (to Heavy Assaults):3,098
KDR:3.54441
Kill Difference:8,880
Playtime:253.552 hours
Usage:58%
Score:5.719m
Score/min:376
Accuracy (listed only):28.817%
HSR (listed only):45.708%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:899
Deaths:284
KDR:3.165
Accuracy:29.402% B**
HSR:34.372% M
AF-4 Cyclone
S
Kills:863
Deaths:229
KDR:3.769
Accuracy:30.281% B**
HSR:44.612% S
AC-X11
A++
Kills:305
Deaths:119
KDR:2.563
Accuracy:25.651% C++
HSR:32.131% A++
NS Baron G5
S
Kills:302
Deaths:103
KDR:2.932
Accuracy:37.845% D
HSR:34.768% S
AF-19 Mercenary
B**
Kills:239
Deaths:103
KDR:2.320
Accuracy:26.944% B**
HSR:26.778% B**
LA39 Bruiser
M
Kills:85
Deaths:28
KDR:3.036
Accuracy:62.172% C++
HSR:28.235% M
Kills:2,693
Deaths (as Light Assault):866
Deaths (to Light Assaults):1,586
KDR:3.1097
Kill Difference:1,827
Playtime:63.038 hours
Usage:14%
Score:1.064m
Score/min:281
Accuracy (listed only):35.382%
HSR (listed only):33.483%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
S
Kills:863
Deaths:229
KDR:3.769
Accuracy:30.281% B**
HSR:44.612% S
NS Baron G5
S
Kills:302
Deaths:103
KDR:2.932
Accuracy:37.845% D
HSR:34.768% S
Carnage AR
M++
Kills:138
Deaths:50
KDR:2.760
Accuracy:24.002% C+
HSR:40.580% M++
LA39 Bruiser
M
Kills:85
Deaths:28
KDR:3.036
Accuracy:62.172% C++
HSR:28.235% M
Kills:1,388
Deaths (as Combat Medic):410
Deaths (to Combat Medics):1,147
KDR:3.38537
Kill Difference:978
Playtime:5.200 hours
Usage:1%
Score:0.106m
Score/min:338
Accuracy (listed only):38.575%
HSR (listed only):37.049%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:899
Deaths:284
KDR:3.165
Accuracy:29.402% B**
HSR:34.372% M
AC-X11
A++
Kills:305
Deaths:119
KDR:2.563
Accuracy:25.651% C++
HSR:32.131% A++
NS Baron G5
S
Kills:302
Deaths:103
KDR:2.932
Accuracy:37.845% D
HSR:34.768% S
AF-19 Mercenary
B**
Kills:239
Deaths:103
KDR:2.320
Accuracy:26.944% B**
HSR:26.778% B**
LA39 Bruiser
M
Kills:85
Deaths:28
KDR:3.036
Accuracy:62.172% C++
HSR:28.235% M
Kills:1,830
Deaths (as Engineer):637
Deaths (to Engineers):1,026
KDR:2.87284
Kill Difference:1,193
Playtime:12.305 hours
Usage:3%
Score:0.294m
Score/min:398
Accuracy (listed only):36.403%
HSR (listed only):31.257%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:4,580
Deaths:1,394
KDR:3.286
Accuracy:45.084% B**
HSR:77.140% B*
NS-357 Underboss
M**
Kills:1,967
Deaths:1,132
KDR:1.738
Accuracy:41.364% B++
HSR:48.500% M**
AF-4 Cyclone
S
Kills:863
Deaths:229
KDR:3.769
Accuracy:30.281% B**
HSR:44.612% S
NC14 Bolt Driver
B++
Kills:473
Deaths:145
KDR:3.262
Accuracy:36.654% C*
HSR:80.550% B++
NC4 Mag-Shot
A*
Kills:255
Deaths:177
KDR:1.441
Accuracy:25.924% C+
HSR:32.157% A*
Kills:8,138
Deaths (as Infiltrator):3,077
Deaths (to Infiltrators):1,290
KDR:2.64478
Kill Difference:5,061
Playtime:83.513 hours
Usage:19%
Score:1.848m
Score/min:369
Accuracy (listed only):35.862%
HSR (listed only):56.592%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:650
Deaths:116
KDR:5.603
Accuracy:27.325% C-
HSR:20.154% A++
AF-41 Hacksaw
A++
Kills:648
Deaths:116
KDR:5.586
Accuracy:28.590% C-
HSR:20.679% A++
NCM1 Scattercannon
A*
Kills:256
Deaths:80
KDR:3.200
Accuracy:25.642% D--
HSR:23.438% A*
NCM1 Scattercannon
M
Kills:202
Deaths:80
KDR:2.525
Accuracy:27.187% D--
HSR:27.228% M
Kills:1,756
Deaths (as MAX Suit):196
Deaths (to MAX Suits):291
KDR:8.95918
Kill Difference:1,560
Playtime:17.429 hours
Usage:4%
Score:0.576m
Score/min:551
Accuracy (listed only):27.186%
HSR (listed only):22.875%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,585
V. Kills:38 N/A
Deaths:144
KDR:11.007
Accuracy:53.820% C
KPH:102.400 A++
VKPH:2.500 D
M20 Mustang
B+
Kills:248
V. Kills:159 155%
Deaths:67
KDR:3.701
Accuracy:23.264% D*
KPH:20 B+
VKPH:12.800 B+
Kills:1,833 (1,833 + 0)
Deaths:211
KDR:8.687
VKDR:0.934
Vehicle Kills:197
Kill Difference:1,622
Playtime:27.878 hours
Usage:6%
Score:0.353m
Score/min:211
Piloting Accuracy:23.264%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M
Kills:127
V. Kills:84 149%
Deaths:9
KDR:14.111
Accuracy:55.891% A+
KPH:42.800 A
VKPH:28.300 M
Kills:127 (0 + 127)
Deaths:9
KDR:14.111
VKDR:9.333
Vehicle Kills:84
Kill Difference:118
Playtime:2.966 hours
Usage:1%
Score:0.053m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:55.891%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,5904,5801,3943.286C*0.1845.084%B**77.14%B*76.5A++N/A19259.9h1.8B**3.9B*
NS-15M2 4,5074,4821,2423.609B**0.5129.439%B**42.95%A*70.6B**N/A18263.5h9.1B**31B*
LA1 Anchor 3,2143,1918823.618B+0.5229.746%B**52.272%M**80.8AN/A21339.5h7.1A+24B*
NS-357 Underboss 1,9711,9671,1321.738B*1.3641.364%B++48.5%M**79.3AN/A20924.8h2.9A7.1B**
M30 Mustang AH 1,6231,58514411.007B++7.9053.82%CN/A102.3A++2.5D22515.5h4.6B*8.6B++
GD-22S 1,5431,5374733.249B**0.1528.017%B**42.681%M62.7B**N/A16124.5h7.7A27.6B*
NC6 Gauss SAW 1,4681,4614093.572A*0.4729.196%A++38.604%M66.4A++N/A19122h6.6B**22.5B*
NC6S Gauss SAW S 1,1891,1753243.627A++0.5230.476%A53.617%S73AN/A16616.1h7.1A+23.4B*
GD-7F 9058992843.165A*0.0629.402%B**34.372%M60.7A+N/A15514.8h9.8B**33.3B*
AF-4 Cyclone 8718632293.769A++0.6730.281%B**44.612%S83A*N/A21910.4h8B**26.4B*
AF-41 Hacksaw 6596501165.603B**2.5027.325%C-20.154%A++67A**N/A1999.7h5.1B*18.8B+
AF-41 Hacksaw 6546481165.586A2.4828.59%C-20.679%A++66.8A**N/A1989.7h5.4B*18.8B+
Mag-Cutter 5815818,7500.066A+3.0416.945%D--1.721%D1.6AN/A4370.3h1.6B*9.3C**
NC14 Bolt Driver 4754731453.262B*0.1636.654%C*80.55%B++39.4B**N/A9812h2.1B*5.8B++
NS Decimator 5684421333.323M0.2258.565%C4.072%A54.6A15.6C+2998.1h3.1B**5.3B**
Shrike 5844201542.727M*0.3854.701%C+4.762%A47.2A*18.4B**2788.9h4.1A7.5B**
MGR-L1 Promise 339331814.086A*0.9829.922%B**43.202%A**106.8A**2.6M**3163.1h9.2A30.8B**
AC-X11 3093051192.563A+0.5425.651%C++32.131%A++35.1B+N/A898.7h7.1B**27.6B++
NS Baron G5 3043021032.932A*0.1737.845%D34.768%S55.9B**N/A1345.4h3.4B**8.9C+
NCM1 Scattercannon 263256803.2B+0.1025.642%D--23.438%A*48.3B*1.3A*1175.3h4.2B**16.4C**
NC4 Mag-Shot 2572551771.441B**1.6625.924%C+32.157%A*40.5B*N/A1186.3h5.9B*22.9C++
M20 Mustang 407248673.701B++0.6023.264%D*2.419%C*20B+12.8B+19412.4h52.5B*225.6B++
Frag Grenade 2442401240N/A236.9044.954%C+N/A400C6.7C+11160.6h4.3C9.5C+
AF-19 Mercenary 2412391032.32A*0.7826.944%B**26.778%B**30.3B++N/A1237.9h9.2B**34B*
NCM1 Scattercannon 203202802.525B+0.5827.187%D--27.228%M38.1AN/A1075.3h5.7B**20.9C++
NC6A GODSAW 196193792.443C++0.6624.921%D46.632%M50.8CN/A1943.8h8.1C++32.6C++
Carnage AR 140138502.76B**0.3424.002%C+40.58%M++41.8B+N/A1463.3h9.5A+39.4B*
E540 Halberd 211127914.111B*11.0155.891%A+1.575%D-42.3A28M2993h5.8C+10.4B++
LA39 Bruiser 8585283.036A++0.0762.172%C++28.235%M77.3A++N/A2851.1h2B*3.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon27420.4h
Medical Applicator229,7820.8h
Medical Kit1,0878,43315.6h
Motion Spotter62,0540.7h
Ammunition Package41290h
Nano-Armor Kit1829,6731.7h

Check the help document for the dictionary if you want to learn more about words used here.


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