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Centurion BhRfLy[FlYB] BhRfLy
VS BR 54

KDR: 14.27

Score: 3m

Last Seen: Apr 20th, 2019 12:58 PM
- OFFLINE - 2.9 hour(s)

Battle Rank 54 - Vanu Sovereignty on Cobalt - Outfit Leader of Emininyuvasi[FlYB] Emininyuvasi
VS outfit on Cobalt

Members: 1
Level Progress (to 55): 17%
Level 100 Progress: 16% 793h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH VA39 Spectre L100 Python AP L100 Python HEAT Quasar VM1 Quasar VM1 Saron HRB Beamer VS3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $645,516 MLG Score: 516
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.642%15.873%40711034630.43448313.835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.918B*-0.839D-1.357AHEAD (~3.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.44B10.80.243C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.967%0.462%19303210335,627511163108.212483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.471%1.013B**-1.424D**-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.811B++3.80.701B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.597%3.306%7222103312125734.84164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.252%0.759B++-0.692D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.655B+49.50.54B+66.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.871%20.812%7221103459126921.8889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.536F-3.05T--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23-1.243D*5.7-0.727D-17.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emininyuvasi[FlYB] Emininyuvasi
VS outfit on Cobalt

Members: 1
3m197.5%334 (20k)308 (18.5k)14.26957,52052718.134754 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103577728.773%3.125%9018:111

86% Infiltrator14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2019 10:49 AMFeb 4th, 2019 5:05 PMApr 21st, 2019 5:24 PM (2d) (PST)Apr 20th, 2019 11:52 AM (3d) (PST)Apr 20th, 2019 8:58 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,433521,3810.7790.0550.0241.8100.138516

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,9673,09182,8764731109818,502

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
161h/6.7d 2,037 235 1,567 17.5k 220 438 1,335 13.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):83
KDR:0
Kill Difference:UNR
Playtime:1.196 hours
Usage:1%
Score:0.015m
Score/min:202
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):105
KDR:0
Kill Difference:UNR
Playtime:7.573 hours
Usage:5%
Score:0.128m
Score/min:281
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):65
KDR:0
Kill Difference:UNR
Playtime:6.723 hours
Usage:4%
Score:0.070m
Score/min:175
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
D*
Kills:591
Deaths:206
KDR:2.869
Accuracy:24.871% D*
HSR:20.812% D**
Beamer VS3
C
Kills:63
Deaths:65
KDR:0.969
Accuracy:25.642% C
HSR:15.873% D-
Kills:654
Deaths (as Infiltrator):271
Deaths (to Infiltrators):79
KDR:2.41328
Kill Difference:383
Playtime:138.064 hours
Usage:86%
Score:2.655m
Score/min:321
Accuracy (listed only):25.257%
HSR (listed only):18.343%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:195
Deaths:50
KDR:3.900
Accuracy:13.451% C-
HSR:16.923% C
Quasar VM1
C--
Kills:128
Deaths:37
KDR:3.459
Accuracy:14.598% D
HSR:17.969% C--
Kills:323
Deaths (as MAX Suit):43.500
Deaths (to MAX Suits):13
KDR:7.42529
Kill Difference:279.500
Playtime:7.178 hours
Usage:4%
Score:0.111m
Score/min:257
Accuracy (listed only):14.024%
HSR (listed only):17.446%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:5,287
V. Kills:981 N/A
Deaths:109
KDR:48.505
Accuracy:50.873% C*
KPH:66.300 B++
VKPH:12.300 B**
L100 Python AP
A*
Kills:340
V. Kills:127 266%
Deaths:11
KDR:30.909
Accuracy:52.203% C--
KPH:57.800 A*
VKPH:21.600 B++
L100 Python HEAT
A++
Kills:205
V. Kills:54 373%
Deaths:7
KDR:29.286
Accuracy:51.190% C+
KPH:54.600 A++
VKPH:14.400 B+
Kills:5,832 (5,832 + 0)
Deaths:127
KDR:45.921
VKDR:9.150
Vehicle Kills:1,162
Kill Difference:5,705
Playtime:89.373 hours
Usage:56%
Score:1.303m
Score/min:243
Driving Accuracy:51.190%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:64
V. Kills:23 267%
Deaths:5
KDR:12.800
Accuracy:43.177% C+
KPH:42.800 A++
VKPH:15.400 C+
Kills:64 (0 + 64)
Deaths:5
KDR:12.800
VKDR:4.600
Vehicle Kills:23
Kill Difference:59
Playtime:1.496 hours
Usage:1%
Score:0.025m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:43.177%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:57
V. Kills:18 300%
Deaths:1
KDR:57
Accuracy:42.463% B
KPH:28.500 B++
VKPH:9 B
Kills:57 (0 + 57)
Deaths:1
KDR:57
VKDR:18
Vehicle Kills:18
Kill Difference:56
Playtime:1.997 hours
Usage:1%
Score:0.018m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:42.463%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,2685,28710948.505M++34.2450.873%C*N/A66.3B++12.3B**23979.7h3.7C+7.3C++
VA39 Spectre 6005912062.869B**11.4024.871%D*20.812%D**17.5CN/A4833.7h5.7C**23C+
L100 Python AP 4673401130.909S16.6452.203%C--N/A57.6A*21.5B+3255.9h4.5B**8.7B*
L100 Python HEAT 259205729.286S15.0251.19%C+N/A53.9A++14.2B+2093.8h4.7B*9.2B++
Quasar VM1 201195503.9A++10.3713.451%C-16.923%C28.7B+N/A756.8h15.3C++113.9C+
Quasar VM1 131128373.459B++10.8114.598%D17.969%C--26.7CN/A634.8h19.1F131.1D--
Saron HRB 8764512.8A+1.4743.177%C+1.563%C+42.7A++15.3C+2771.5h17.8B*41.2B++
Beamer VS3 6463650.969B13.3025.642%C15.873%D-14DN/A424.5h10.8C+42C+
M20 Basilisk 7557157U42.7342.463%B5.263%C+28.5B++9B1522h85B+200.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit411,6730.6h
Medical Kit7670.1h
Recon Detection Device68931.7h
Ammunition Package01090h

Check the help document for the dictionary if you want to learn more about words used here.


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