Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,751)players online:
gratgaisdead (9)  schlotterstream (2)  pita_game (2) 13
stats.dasanfall.com
Paragon BiBaBobbyCar[KRBR] BiBaBobbyCar
VS BR 114

KDR: 2.94

Score: 25.9m

Last Seen: Apr 24th, 2019 9:49 PM
- OFFLINE - 2 hour(s)

Prestige 1, Battle Rank 100 (114 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS E540 Halberd-H Supernova FPC E540 Halberd Light PPA Betelgeuse 54-A Orion VS54 NS-15M2 NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BiBaBobbyCar



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,886,508 MLG Score: 1508
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.046%31.372%88026100919,5241.82571.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.136%1.347A1.629A+-0.924D--HEAD ++ (~17.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.546B+9.50.335C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.057%1.002%1037410313,6935233677.047711004%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.738%0.485B+-0.571D1.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.821B++12.10.771B++16.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.561%0.26%1426210337,319112332036.51157228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.207%2.105A*-1.512F-1.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*3.30.734B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.367%1.047%245710102514,226879537816.1843264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.976%0.666B+-0.841D--0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.867B*6.90.826B++9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.763%81.944%2457210332,3151368101.69102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.157%1.764A++0.97B*-1.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.631B+1.70.464B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.024%21.813%24571103476182210.924666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.384M*1.433A-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.851B*1.60.668B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
25.9m268.1%468 (28.1k)397 (23.8k)2.9374558,79620,0163.58034114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035347319.076%16.115%30703:1519

57% Engineer27% Heavy Assault7% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2017 12:47 PMFeb 2nd, 2018 8:45 PMApr 25th, 2019 2:42 AM (8h) (PST)Apr 24th, 2019 6:08 PM (17h) (PST)Apr 24th, 2019 5:49 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2041711,0330.9020.3070.1452.8710.1691508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,26010,25662,004541891721023,843

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1086.7h/45.3d 12,868 9,475 14,193 187.2k 606 2,789 11,035 78.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,176
Deaths:1,289
KDR:2.464
Accuracy:30.888% B**
HSR:35.516% B++
Orion VS54
A
Kills:2,946
Deaths:1,602
KDR:1.839
Accuracy:25.027% B*
HSR:34.284% A
NS-15M2
B*
Kills:2,125
Deaths:965
KDR:2.202
Accuracy:28.208% B*
HSR:31.812% B*
NS-15M AE
B*
Kills:1,391
Deaths:590
KDR:2.358
Accuracy:29.977% B*
HSR:30.841% B+
VE-H Maw
B+
Kills:1,292
Deaths:756
KDR:1.709
Accuracy:25.782% C+
HSR:31.037% B+
Pulsar LSW
B**
Kills:1,193
Deaths:843
KDR:1.415
Accuracy:21.863% C
HSR:31.853% B**
NSX-P Naginata
B**
Kills:1,181
Deaths:627
KDR:1.884
Accuracy:27.060% B*
HSR:38.103% B**
VX29 Polaris
A++
Kills:1,176
Deaths:544
KDR:2.162
Accuracy:29.263% B**
HSR:34.354% A++
Lasher X2
A++
Kills:174
Deaths:108
KDR:1.611
Accuracy:39.973% A++
HSR:3.448% C
Flare VE6
A*
Kills:117
Deaths:47
KDR:2.489
Accuracy:33.413% A++
HSR:40.171% A*
Ursa
A**
Kills:94
Deaths:37
KDR:2.541
Accuracy:26.581% B++
HSR:40.426% A**
Kills:14,865
Deaths (as Heavy Assault):7,408
Deaths (to Heavy Assaults):5,285
KDR:2.00661
Kill Difference:7,457
Playtime:297.121 hours
Usage:27%
Score:5.692m
Score/min:319
Accuracy (listed only):28.912%
HSR (listed only):31.986%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B+
Kills:1,182
Deaths:692
KDR:1.708
Accuracy:46.875% C+
HSR:18.020% B+
NSX-P Tanto
B*
Kills:1,172
Deaths:836
KDR:1.402
Accuracy:29.547% B++
HSR:31.485% B*
The Little Helper
B+
Kills:1,127
Deaths:692
KDR:1.629
Accuracy:45.443% C
HSR:18.811% B+
Deimos VA29
A++
Kills:761
Deaths:313
KDR:2.431
Accuracy:82.024% A++
HSR:21.813% B*
Eidolon VE33
B*
Kills:398
Deaths:164
KDR:2.427
Accuracy:32.779% B*
HSR:19.598% D-
Pulsar C
A++
Kills:342
Deaths:226
KDR:1.513
Accuracy:29.127% B*
HSR:33.041% A++
Solstice VE3
B+
Kills:142
Deaths:147
KDR:0.966
Accuracy:25.488% B+
HSR:16.901% C--
VE-LR Obelisk
A++
Kills:139
Deaths:38
KDR:3.658
Accuracy:43.185% A++
HSR:40.288% B**
VX6-7
A*
Kills:89
Deaths:44
KDR:2.023
Accuracy:34.187% A++
HSR:33.708% A*
Kills:5,352
Deaths (as Engineer):3,152
Deaths (to Engineers):3,750
KDR:1.69797
Kill Difference:2,200
Playtime:623.623 hours
Usage:57%
Score:17.230m
Score/min:460
Accuracy (listed only):40.962%
HSR (listed only):25.963%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
C*
Kills:1,220
Deaths:613
KDR:1.990
Accuracy:30.661% C*
HSR:25.574% C+
NS Baron G5AE
B+
Kills:1,182
Deaths:692
KDR:1.708
Accuracy:46.875% C+
HSR:18.020% B+
NSX-P Tanto
B*
Kills:1,172
Deaths:836
KDR:1.402
Accuracy:29.547% B++
HSR:31.485% B*
The Little Helper
B+
Kills:1,127
Deaths:692
KDR:1.629
Accuracy:45.443% C
HSR:18.811% B+
Deimos VA29
A++
Kills:761
Deaths:313
KDR:2.431
Accuracy:82.024% A++
HSR:21.813% B*
Pulsar C
A++
Kills:342
Deaths:226
KDR:1.513
Accuracy:29.127% B*
HSR:33.041% A++
Solstice VE3
B+
Kills:142
Deaths:147
KDR:0.966
Accuracy:25.488% B+
HSR:16.901% C--
VX6-7
A*
Kills:89
Deaths:44
KDR:2.023
Accuracy:34.187% A++
HSR:33.708% A*
Kills:6,035
Deaths (as Light Assault):3,563
Deaths (to Light Assaults):3,175
KDR:1.6938
Kill Difference:2,472
Playtime:63.704 hours
Usage:6%
Score:1.152m
Score/min:301
Accuracy (listed only):40.419%
HSR (listed only):24.919%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
C*
Kills:1,220
Deaths:613
KDR:1.990
Accuracy:30.661% C*
HSR:25.574% C+
H-V45 AE
B+
Kills:1,203
Deaths:740
KDR:1.626
Accuracy:30.101% B+
HSR:26.101% C+
NS Baron G5AE
B+
Kills:1,182
Deaths:692
KDR:1.708
Accuracy:46.875% C+
HSR:18.020% B+
The Little Helper
B+
Kills:1,127
Deaths:692
KDR:1.629
Accuracy:45.443% C
HSR:18.811% B+
Deimos VA29
A++
Kills:761
Deaths:313
KDR:2.431
Accuracy:82.024% A++
HSR:21.813% B*
CME
C+
Kills:153
Deaths:136
KDR:1.125
Accuracy:25.551% C+
HSR:18.954% C--
Terminus VX-9
A
Kills:113
Deaths:97
KDR:1.165
Accuracy:28.321% B+
HSR:35.398% A
H-V45
A++
Kills:70
Deaths:32
KDR:2.188
Accuracy:32.165% A++
HSR:17.143% D
NS-11A
A*
Kills:64
Deaths:43
KDR:1.488
Accuracy:35.118% A*
HSR:26.563% B++
Pulsar VS1
C
Kills:55
Deaths:73
KDR:0.753
Accuracy:20.902% C--
HSR:18.182% C
Kills:5,948
Deaths (as Combat Medic):3,431
Deaths (to Combat Medics):2,344
KDR:1.73361
Kill Difference:2,517
Playtime:24.976 hours
Usage:2%
Score:0.470m
Score/min:314
Accuracy (listed only):37.716%
HSR (listed only):22.656%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
C*
Kills:1,220
Deaths:613
KDR:1.990
Accuracy:30.661% C*
HSR:25.574% C+
Parallax VX3-AE
B++
Kills:1,197
Deaths:323
KDR:3.706
Accuracy:46.539% B++
HSR:84.795% B+
Ghost
A
Kills:1,118
Deaths:441
KDR:2.535
Accuracy:46.982% A
HSR:78.891% B**
NS-44 Commissioner
B*
Kills:469
Deaths:528
KDR:0.888
Accuracy:43.722% B*
HSR:23.881% C*
NS-357 Underboss
B*
Kills:255
Deaths:257
KDR:0.992
Accuracy:43.546% B*
HSR:22.353% C++
Ectoblaster
C--
Kills:130
Deaths:110
KDR:1.182
Accuracy:23.081% F
HSR:6.923% C--
NS-30 Vandal
A
Kills:75
Deaths:35
KDR:2.143
Accuracy:40.803% A
HSR:30.667% B+
Soldier Soaker
M+
Kills:58
Deaths:42
KDR:1.381
Accuracy:60.659% M+
HSR:8.621% D--
Beamer VS3
B*
Kills:55
Deaths:69
KDR:0.797
Accuracy:25.560% C
HSR:29.091% B*
Kills:4,577
Deaths (as Infiltrator):2,418
Deaths (to Infiltrators):3,145
KDR:1.89289
Kill Difference:2,159
Playtime:76.080 hours
Usage:7%
Score:1.346m
Score/min:295
Accuracy (listed only):40.172%
HSR (listed only):34.533%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:3,426
V. Kills:190 N/A
Deaths:376
KDR:9.112
Accuracy:50.116% A
KPH:105.100 A++
VKPH:5.800 B**
Saron Laser Cannon
C++
Kills:137
V. Kills:80 169%
Deaths:63
KDR:2.175
Accuracy:28.803% C--
KPH:14.300 C++
VKPH:8.400 C+
Hornet Missiles
A+
Kills:137
V. Kills:102 133%
Deaths:15
KDR:9.133
Accuracy:70.420% B**
KPH:102.200 B+
VKPH:76.100 A+
Maelstrom Turbo Laser
B+
Kills:74
V. Kills:47 154%
Deaths:31
KDR:2.387
Accuracy:29.444% C
KPH:21 B+
VKPH:13.300 B
Dual Photon Pods
S
Kills:56
V. Kills:22 243%
Deaths:4
KDR:14
Accuracy:69.664% A*
KPH:187.400 A*
VKPH:73.600 S
Kills:3,830 (3,637 + 0)
Deaths:489
KDR:7.832
VKDR:0.902
Vehicle Kills:441
Kill Difference:3,341
Playtime:47.333 hours
Usage:4%
Score:0.859m
Score/min:303
Piloting Accuracy:29.444%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:224
V. Kills:135 165%
Deaths:20
KDR:11.200
Accuracy:42.886% B+
KPH:54.700 B**
VKPH:33 B+
AP30 Shredder
B*
Kills:219
V. Kills:138 158%
Deaths:16
KDR:13.688
Accuracy:35.928% C*
KPH:44.200 B*
VKPH:27.900 B+
Kills:443 (0 + 443)
Deaths:36
KDR:12.306
VKDR:7.583
Vehicle Kills:273
Kill Difference:407
Playtime:9.049 hours
Usage:1%
Score:0.214m
Score/min:394
Piloting Accuracy:N/A%
Gunner Accuracy:35.928%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:1,269
V. Kills:103 N/A
Deaths:54
KDR:23.500
Accuracy:62.038% A+
KPH:126.400 M*
VKPH:10.300 B+
LB00 Python AP
A*
Kills:1,231
V. Kills:397 309%
Deaths:77
KDR:15.987
Accuracy:63.527% B+
KPH:95.300 A*
VKPH:30.700 A
L100 Python AP
S
Kills:130
V. Kills:56 228%
Deaths:5
KDR:26
Accuracy:57.245% C++
KPH:89.100 S
VKPH:38.400 M**
Skyguard
S
Kills:97
V. Kills:48 198%
Deaths:10
KDR:9.700
Accuracy:34.532% B*
KPH:52.800 S
VKPH:26.100 S
Kills:2,727 (2,727 + 0)
Deaths:146
KDR:18.678
VKDR:4.137
Vehicle Kills:604
Kill Difference:2,581
Playtime:26.255 hours
Usage:2%
Score:0.705m
Score/min:448
Driving Accuracy:34.532%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:6,050
V. Kills:2,958 204%
Deaths:526
KDR:11.502
Accuracy:62.623% B**
KPH:54.500 M+
VKPH:26.600 A**
E540 Halberd
A++
Kills:5,865
V. Kills:2,373 247%
Deaths:280
KDR:20.946
Accuracy:55.958% B**
KPH:48.900 A++
VKPH:19.800 B+
Saron HRB
A
Kills:486
V. Kills:238 203%
Deaths:44
KDR:11.046
Accuracy:53.799% B**
KPH:37.700 A
VKPH:18.500 C**
Supernova VPC
M+
Kills:159
V. Kills:23 N/A
Deaths:4
KDR:39.750
Accuracy:62.069% A
KPH:99.500 M+
VKPH:14.400 A++
Proton II PPA
C+
Kills:99
V. Kills:9 N/A
Deaths:9
KDR:11
Accuracy:24.255% C+
KPH:40.700 C--
VKPH:3.700 C+
Kills:12,659 (6,209 + 6,450)
Deaths:863
KDR:14.669
VKDR:6.490
Vehicle Kills:5,601
Kill Difference:11,796
Playtime:247.896 hours
Usage:23%
Score:6.611m
Score/min:444
Driving Accuracy:62.069%
Gunner Accuracy:24.255%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:6,234
V. Kills:2,194 284%
Deaths:291
KDR:21.423
Accuracy:61.356% B+
KPH:86.600 A*
VKPH:30.500 B**
M12 Kobalt-H
C++
Kills:492
V. Kills:21 N/A
Deaths:29
KDR:16.966
Accuracy:24.814% B
KPH:136.600 C++
VKPH:5.800 C++
Proton II PPA-H
C++
Kills:314
V. Kills:26 N/A
Deaths:29
KDR:10.828
Accuracy:43.686% B++
KPH:82.500 C+
VKPH:6.800 C++
G40-F Ranger
B+
Kills:187
V. Kills:101 183%
Deaths:7
KDR:26.714
Accuracy:30.947% C
KPH:44.900 B+
VKPH:24.200 C**
Saron HRB-H
B*
Kills:98
V. Kills:47 204%
Deaths:14
KDR:7
Accuracy:59.668% B+
KPH:52.200 B*
VKPH:25 C++
Aphelion VEX-4H
A++
Kills:87
V. Kills:41 207%
Deaths:14
KDR:6.214
Accuracy:50.621% B+
KPH:70.700 A++
VKPH:33.300 B+
Kills:7,412 (0 + 7,412)
Deaths:384
KDR:19.302
VKDR:6.328
Vehicle Kills:2,430
Kill Difference:7,028
Playtime:86.658 hours
Usage:8%
Score:2.143m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:50.621%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:106
V. Kills:2 N/A
Deaths:3
KDR:35.333
Accuracy:24.124% B**
KPH:143 A*
VKPH:2.700 C
Kills:106 (0 + 106)
Deaths:3
KDR:35.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:103
Playtime:0.741 hours
Usage:0%
Score:0.023m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:24.124%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:319
V. Kills:3 N/A
Deaths:121
KDR:2.636
Accuracy:48.241% B++
KPH:72.800 B++
VKPH:0.700 D--
V30-F Starfall
A++
Kills:51
V. Kills:27 182%
Deaths:22
KDR:2.318
Accuracy:63.774% C++
KPH:50.900 A++
VKPH:27 A
Kills:370 (370 + 0)
Deaths:143
KDR:2.587
VKDR:0.210
Vehicle Kills:30
Kill Difference:227
Playtime:5.381 hours
Usage:0%
Score:0.070m
Score/min:216
Driving Accuracy:63.774%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 8,4286,23429121.423A18.4961.356%B+N/A86.6A*30.5B**41672h3.7A6.1A
Supernova FPC 9,0086,05052611.502B*8.5662.623%B**N/A54.5M+26.6A**586111.1h3.6B**5.8A
E540 Halberd 8,2385,86528020.946B**18.0155.958%B**N/A48.9A++19.8B+319119.9h4.4B**7.8A
Light PPA 3,6163,4263769.112B*6.1750.116%AN/A105.1A++5.8B**28532.6h9.1B+18.1B+
Betelgeuse 54-A 3,2003,1761,2892.464C+0.4730.888%B**35.516%B++121.2A++N/A28626.2h9.2B*29.8B*
Orion VS54 2,9652,9461,6021.839B1.1025.027%B*34.284%A71.2A++N/A21841.4h9.6B**38.4B++
NS-15M2 2,1512,1259652.202B+0.7428.208%B*31.812%B*76.4AN/A19627.8h10.3B++36.5B++
NS-15M AE 1,4111,3915902.358C*0.5829.977%B*30.841%B+95.9A1.4A+20314.5h9.7B*32.4B++
VE-H Maw 1,3011,2927561.709C++1.2325.782%C+31.037%B+62.1B+N/A16420.8h9.1B++35.3B+
L100 Python HESH 1,3721,2695423.5B**20.5662.038%A+N/A126.9M*10.3B+40910h2A+3.3A
LB00 Python AP 1,6281,2317715.987B+13.0563.527%B+N/A95.4A*30.8A36412.9h3A4.8A+
Eridani SX5-AE 1,2351,2206131.99C**0.9530.661%C*25.574%C+77.7B+1B*17915.7h9.5B+30.9B+
H-V45 AE 1,2291,2037401.626C+1.3130.101%B+26.101%C+49.3C+1.1B++11124.4h10.6B+35.2B+
Parallax VX3-AE 1,2021,1973233.706C+0.7746.539%B++84.795%B+82.6AN/A20514.5h1.6B*3.5B*
Pulsar LSW 1,2041,1938431.415C+1.5221.863%C31.853%B**53.3B+N/A14222.4h11.3B+51.6C**
NS Baron G5AE 1,1901,1826921.708B1.2346.875%C+18.02%B+79.3AN/A16514.9h3.8B+8.1C+
NSX-P Naginata 1,1941,1816271.884B1.0527.06%B*38.103%B**80.9A+N/A19314.6h8.8B**32.6B*
VX29 Polaris 1,1891,1765442.162B+0.7829.263%B**34.354%A++78.9A+N/A17214.9h9.9B*33.9B++
NSX-P Tanto 1,1941,1728361.402B+1.5429.547%B++31.485%B*36.6B+N/A8632h11.2B*37.9B*
The Little Helper 1,1331,1276921.629C**1.3145.443%C18.811%B+79.9A+N/A16614.1h3.4A7.6B++
Ghost 1,1231,1184412.535C+0.4046.982%A78.891%B**81A++N/A29113.8h1.8B*3.8B*
NS Decimator 1,4139054102.207A+0.7364.438%B+N/A34C+19.1B19326.6h3.1B**4.8B**
Deimos VA29 7627613132.431B**0.5182.024%A++21.813%B*152.2SN/A3545h1.6A2B*
C-4 7124991762.835B**0.1025.689%C+N/A116B*49.5A11384.3h1B**4B*
M12 Kobalt-H 5134922916.966C+14.0324.814%B14.228%C-136.7C++5.8C++3733.6h14.5C**58.4B+
Saron HRB 7244864411.045B**8.1153.799%B**N/A37.7A18.4C**36412.9h20.2B+37.5B*
NS-44 Commissioner 4724695280.888C+2.0543.722%B*23.881%C*30.1C+N/A9315.6h3.7C**8.4B+
Eidolon VE33 4013981642.427B**0.5132.779%B*19.598%D-81.2M++N/A2094.9h5.9B**18.1B**
Pulsar C 3443422261.513C**1.4229.127%B*33.041%A++30.8C++N/A11211.1h8.4B**28.7B*
S12 Renegade 3223191212.636C+0.3048.241%B++3.135%D72.5B++N/A1824.4h3.4C++7.1B+
Proton II PPA-H 3403142910.828C+7.8943.686%B++N/A82.6C+6.8C++2703.8h9.9C*22.7B+
M12 Kobalt 315305650.833B**47.9020.216%C16.066%C190.6A+6.3C**6241.6h12.5B*61.8B+
NS-357 Underboss 2562552570.992C+1.9543.546%B*22.353%C++77.3AN/A2063.3h3.3B**7.6B*
Hunter QCX 3582532960.855C**2.0859.942%B**10.672%D--27.5A+11.4A++1659.2h6.5C++10.8C**
C150 Dalton 3592242011.2B*8.2642.886%B+N/A54.6B**32.9B+4254.1h2.9B*6.7B**
Tank Mine 305222376A++3.06108.137%SN/A246.7M+92.2B**21040.9h2.7D*2.5A*
AP30 Shredder 3572191613.688B**10.7535.928%C*N/A43.8B*27.6B+3685h74.1B++206.4B++
G40-F Ranger 288187726.714A++23.7830.947%C1.07%C+44.5B+24C**3334.2h48.6B*157.2B++
Lasher X2 1771741081.611B**1.3339.973%A++3.448%C62.1A++1.1B+2222.8h15.5B**38.7B**
Supernova VPC 182159439.75M+36.8162.069%AN/A99.4M+14.4A++11101.6h2.3B**3.6B**
CME 1581531361.125C+1.8125.551%C+18.954%C--25.9CN/A835.9h9.8A38.5B++
Solstice VE3 1451421470.966B1.9725.488%B+16.901%C--14.6CN/A1179.7h11.6B*45.4B++
VE-LR Obelisk 139139383.658B**0.7243.185%A++40.288%B**115.8M**N/A3961.2h4.5B**10.3B**
Saron Laser Cannon 217137632.175C++0.7628.803%C--N/A14.3C++8.3C+2449.6h61.1B**212.1B*
Hornet Missiles 239137159.133B++6.2070.42%B**N/A105.4B++78.5A++11481.3h10.3C*14.6B+
Frag Grenade 1331311131N/A128.0652.174%B*N/A1310M*20A40030.1h2.2A+4.2B**
Ectoblaster 1331301101.182B*1.7623.081%F6.923%C--44.8B++1C+972.9h13.2B+57.2C+
L100 Python AP 186130526S23.0657.245%C++N/A86.7S37.3M*13391.5h3.1A+5.4A+
Flare VE6 118117472.489B**0.4533.413%A++40.171%A*106.4A**N/A4061.1h8.4B**25B*
Terminus VX-9 113113971.165C+1.7728.321%B+35.398%A39C++N/A1602.9h9.9B**34.8B++
Lumine Edge 10710713,2200.008C-2.938.744%F6.542%D**0.3DN/A1418.9h1.4C++15.9D--
M12 Kobalt 108106335.333A*32.4024.124%B**23.585%A151.4A**2.9C+5230.7h15.3B*63.5B++
Fatestealer 1001001040.962S1.9836.51%C+20%C47.6B**N/A1072.1h2.5C6.8C++
Proton II PPA 10899911C+8.0624.255%C+1.01%D--41.3C--3.8C+1532.4h11.1C+45.7C++
Saron HRB-H 14598147B+4.0659.668%B+N/A51.6B*24.7C+4651.9h20.2B++33.8B++
Skyguard 14597109.7M+6.7634.532%B*N/A53.9S26.7S5311.8h43.6A++126.1A++
Ursa 9694372.541A+0.4026.581%B++40.426%A**117.5M*2.5S4090.8h8.3B**31.3B++
VX6-7 8989442.023B++0.9134.187%A++33.708%A*80.9A*N/A3411.1h9.6B*28.1B*
Aphelion VEX-4H 12887146.214C++3.2850.621%B+2.299%C--72.5A++34.2B+9291.2h42.6B++84.2B++
Nemesis VSH9 14280631.27B**1.6765.677%B+N/A28.6B++22.1A*3102.8h6.4B*9.7B*
NS-30 Vandal 7575352.143C**0.7940.803%A30.667%B+93.8A**N/A2900.8h5.1B+12.6B++
Maelstrom Turbo Laser 12174312.387C*0.5529.444%C2.703%C++21.1B+13.4B1703.5h53.7B*182.4B++
H-V45 7270322.188B+0.7532.165%A++17.143%D43.8B+1.3A*2591.6h9.6A29.8B**
Anti-Vehicle Grenade 10170170N/A67.0647.075%C-N/A350C+155B++18150.2h5.1B+10.7C**
NS-11A 6664431.488C*1.4535.118%A*26.563%B++33.7C++1.1A+1771.9h10.5B**29.8B**
S1 9560411.463A+1.4760.62%B+N/A31.6B+18.4B++7141.9h4.6B**7.5B**
Soldier Soaker 5958421.381C**1.5660.659%M+8.621%D--41.4CN/A1281.4h19T*31.4D*
Dual Photon Pods 7856414B**11.0669.664%A*1.786%B*186.7A*73.3S18350.3h24.8C+35.6B+
Pulsar VS1 5655730.753C+2.1820.902%C--18.182%C26.2C++N/A2832.1h16.6C79.4C
Beamer VS3 5655690.797C++2.1425.56%C29.091%B*23.9C+N/A1092.3h5B**19.5C**
V30-F Starfall 7851222.318B+0.6263.774%C++N/A51A++27A3671h9.1A14.2A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4570.4h
Nano-Armor Kit6031,000,862117.6h
Snowman Soldier20970.3h
Spawn Beacon396695h
Nanite Revive Grenade01780h
Medical Applicator7518,1633.2h
Deconstruction Tool0550h
Spitfire Auto-Turret132000.6h
G30 Walker0820h
Anti-Infantry MANA Turret71000.8h
Ammunition Package531,5202.9h
Medical Kit1,5177,86624.2h
Force-Blade45715932.8h
Nano-Repair Grenade08710.2h
Recon Detection Device408607.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.21s on queries, 1.78s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.