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Archon BiBaBobbyCar[KRBR] BiBaBobbyCar
VS BR 80

KDR: 3.51

Score: 17.1m

Last Seen: Sep 17th, 2018 4:54 PM
- OFFLINE - 88.5 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Cobalt - Outfit Officer of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
Level Progress (to 81): 74%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC E540 Halberd E540 Halberd-H Light PPA Betelgeuse 54-A Orion VS54 L100 Python HESH VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,117,143 MLG Score: 893
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.931%30.628%794169929,3152.012751.498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.7%0.968B*1.588A+-0.643DHEAD ++ (~17.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.483B+100.295C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.304%0.918%1296310052,8323152628.962031077%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.364%0.391B-0.646D0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.823B++11.70.778B++16.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.295%0.246%1875210066,10770925488.60141240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.088%2.107A*-1.559F-1.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*3.30.735B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.143%0.774%31058100010,853539426520.0982254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.508%0.75B++-0.917D--0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.865B*70.82B++8.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.288%82.646%31052100658259630.97651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.858%1.54A+1.031B**0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.597B+1.80.433B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
17.1m301.6%468 (28.1k)407 (24.4k)3.5103833,3249,4934.5250280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1008196517.093%10.722%18304:2511

67% Engineer21% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2017 12:47 PMFeb 2nd, 2018 8:45 PMSep 19th, 2018 5:25 PM (1d) (PST)Sep 17th, 2018 1:28 PM (4d) (PST)Sep 17th, 2018 12:54 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2411151,1260.7930.2260.0852.9670.191893

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,4356,89167,544481451781124,445

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
700.5h/29.2d 9,632 3,573 8,172 124.7k 318 1,637 8,020 52.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:1,273
Deaths:444
KDR:2.867
Accuracy:29.371% B*
HSR:37.628% B**
Orion VS54
B**
Kills:1,250
Deaths:882
KDR:1.417
Accuracy:21.537% C*
HSR:31.200% B**
VX29 Polaris
A++
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:29.279% B**
HSR:34.327% A++
Pulsar LSW
B**
Kills:1,174
Deaths:838
KDR:1.401
Accuracy:21.779% C+
HSR:32.112% B**
NS-15M2
B**
Kills:1,167
Deaths:537
KDR:2.173
Accuracy:28.163% B**
HSR:29.820% B+
VE-H Maw
B+
Kills:1,164
Deaths:693
KDR:1.680
Accuracy:25.397% C++
HSR:30.498% B+
Kills:7,202
Deaths (as Heavy Assault):3,938
Deaths (to Heavy Assaults):2,391
KDR:1.82885
Kill Difference:3,264
Playtime:146.410 hours
Usage:21%
Score:2.626m
Score/min:299
Accuracy (listed only):25.921%
HSR (listed only):32.598%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B
Kills:244
Deaths:295
KDR:0.827
Accuracy:26.780% B
HSR:25% C+
Eidolon VE33
B+
Kills:221
Deaths:85
KDR:2.600
Accuracy:30.633% B+
HSR:17.647% D--
Pulsar C
A*
Kills:196
Deaths:167
KDR:1.174
Accuracy:27.398% B++
HSR:34.184% A*
Solstice VE3
B+
Kills:125
Deaths:138
KDR:0.906
Accuracy:25.105% B+
HSR:16.800% C-
Kills:786
Deaths (as Engineer):685
Deaths (to Engineers):2,082
KDR:1.14745
Kill Difference:101
Playtime:471.811 hours
Usage:67%
Score:13.191m
Score/min:466
Accuracy (listed only):27.479%
HSR (listed only):23.408%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B+
Kills:275
Deaths:187
KDR:1.471
Accuracy:28.702% C+
HSR:28.727% B+
NSX-P Tanto
B
Kills:244
Deaths:295
KDR:0.827
Accuracy:26.780% B
HSR:25% C+
Pulsar C
A*
Kills:196
Deaths:167
KDR:1.174
Accuracy:27.398% B++
HSR:34.184% A*
Solstice VE3
B+
Kills:125
Deaths:138
KDR:0.906
Accuracy:25.105% B+
HSR:16.800% C-
Kills:840
Deaths (as Light Assault):787
Deaths (to Light Assaults):1,409
KDR:1.06734
Kill Difference:53
Playtime:35.643 hours
Usage:5%
Score:0.610m
Score/min:285
Accuracy (listed only):26.996%
HSR (listed only):26.178%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
B**
Kills:329
Deaths:67
KDR:4.910
Accuracy:48.113% B*
HSR:89.058% B**
Eridani SX5-AE
B+
Kills:275
Deaths:187
KDR:1.471
Accuracy:28.702% C+
HSR:28.727% B+
Ghost
B+
Kills:253
Deaths:106
KDR:2.387
Accuracy:42.857% B+
HSR:74.308% B+
NS-44 Commissioner
B**
Kills:226
Deaths:247
KDR:0.915
Accuracy:44.130% B**
HSR:21.681% C+
Soldier Soaker
M+
Kills:58
Deaths:42
KDR:1.381
Accuracy:60.659% M+
HSR:8.621% D--
Beamer VS3
B*
Kills:55
Deaths:69
KDR:0.797
Accuracy:25.560% C
HSR:29.091% B*
Kills:1,196
Deaths (as Infiltrator):718
Deaths (to Infiltrators):1,417
KDR:1.66574
Kill Difference:478
Playtime:32.755 hours
Usage:5%
Score:0.467m
Score/min:238
Accuracy (listed only):41.670%
HSR (listed only):41.914%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B++
Kills:573
Deaths:325
KDR:1.763
Accuracy:30.959% B++
HSR:23.037% D
Eridani SX5-AE
B+
Kills:275
Deaths:187
KDR:1.471
Accuracy:28.702% C+
HSR:28.727% B+
CME
C+
Kills:144
Deaths:129
KDR:1.116
Accuracy:25.715% C+
HSR:18.750% C-
Pulsar VS1
C
Kills:54
Deaths:72
KDR:0.750
Accuracy:20.802% C--
HSR:18.519% C
Kills:1,046
Deaths (as Combat Medic):713
Deaths (to Combat Medics):930
KDR:1.46704
Kill Difference:333
Playtime:11.521 hours
Usage:2%
Score:0.214m
Score/min:309
Accuracy (listed only):26.544%
HSR (listed only):22.258%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:2,680
V. Kills:155 N/A
Deaths:289
KDR:9.273
Accuracy:49.502% B**
KPH:104.900 A++
VKPH:6.100 B**
Hornet Missiles
B**
Kills:118
V. Kills:89 131%
Deaths:15
KDR:7.867
Accuracy:70.501% B**
KPH:90.200 B++
VKPH:68 B**
Saron Laser Cannon
A+
Kills:93
V. Kills:52 175%
Deaths:47
KDR:1.979
Accuracy:26.561% D-
KPH:28.200 A+
VKPH:15.800 B**
Maelstrom Turbo Laser
B*
Kills:59
V. Kills:35 164%
Deaths:30
KDR:1.967
Accuracy:28.475% C-
KPH:23.600 B*
VKPH:14 B+
Kills:2,950 (2,832 + 0)
Deaths:381
KDR:7.743
VKDR:0.869
Vehicle Kills:331
Kill Difference:2,569
Playtime:32.651 hours
Usage:5%
Score:0.610m
Score/min:311
Piloting Accuracy:28.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:197
V. Kills:126 155%
Deaths:16
KDR:12.313
Accuracy:36.867% B+
KPH:44.100 B*
VKPH:28.200 B++
C150 Dalton
A+
Kills:127
V. Kills:80 157%
Deaths:12
KDR:10.583
Accuracy:50.993% A
KPH:58.100 A+
VKPH:36.600 B*
Kills:324 (0 + 324)
Deaths:28
KDR:11.571
VKDR:7.357
Vehicle Kills:206
Kill Difference:296
Playtime:6.656 hours
Usage:1%
Score:0.164m
Score/min:412
Piloting Accuracy:N/A%
Gunner Accuracy:50.993%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:1,227
V. Kills:100 N/A
Deaths:53
KDR:23.151
Accuracy:62.512% A++
KPH:126.700 M*
VKPH:10.300 B+
Kills:1,227 (1,227 + 0)
Deaths:53
KDR:23.151
VKDR:1.887
Vehicle Kills:100
Kill Difference:1,174
Playtime:9.681 hours
Usage:1%
Score:0.234m
Score/min:403
Driving Accuracy:62.512%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:4,880
V. Kills:2,414 202%
Deaths:436
KDR:11.193
Accuracy:62.264% B**
KPH:51.800 M++
VKPH:25.600 A*
E540 Halberd
A+
Kills:4,738
V. Kills:1,946 243%
Deaths:219
KDR:21.635
Accuracy:54.865% B*
KPH:47.500 A+
VKPH:19.500 B+
Saron HRB
B**
Kills:406
V. Kills:203 199%
Deaths:41
KDR:9.902
Accuracy:52.599% B**
KPH:35.500 B**
VKPH:17.800 C*
Proton II PPA
C+
Kills:79
V. Kills:7 N/A
Deaths:9
KDR:8.778
Accuracy:21.605% C
KPH:39.400 D
VKPH:3.500 C+
Kills:10,103 (4,880 + 5,223)
Deaths:705
KDR:14.330
VKDR:6.482
Vehicle Kills:4,570
Kill Difference:9,398
Playtime:207.501 hours
Usage:30%
Score:5.311m
Score/min:427
Driving Accuracy:62.264%
Gunner Accuracy:21.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:4,676
V. Kills:1,693 276%
Deaths:221
KDR:21.158
Accuracy:60.402% B
KPH:83.400 A*
VKPH:30.200 B*
M12 Kobalt-H
B+
Kills:311
V. Kills:17 N/A
Deaths:22
KDR:14.136
Accuracy:23.647% C*
KPH:118.800 C+
VKPH:6.500 B+
Proton II PPA-H
C++
Kills:268
V. Kills:23 N/A
Deaths:25
KDR:10.720
Accuracy:42.600% B++
KPH:78.600 C
VKPH:6.700 C++
G40-F Ranger
C*
Kills:130
V. Kills:67 191%
Deaths:5
KDR:26
Accuracy:29.540% C-
KPH:39.400 C*
VKPH:20.300 C+
Saron HRB-H
B*
Kills:98
V. Kills:47 204%
Deaths:14
KDR:7
Accuracy:59.668% B+
KPH:52.200 B*
VKPH:25 C+
Kills:5,483 (0 + 5,483)
Deaths:287
KDR:19.105
VKDR:6.436
Vehicle Kills:1,847
Kill Difference:5,196
Playtime:67.258 hours
Usage:10%
Score:1.669m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:59.668%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:295
V. Kills:3 N/A
Deaths:117
KDR:2.521
Accuracy:48.141% B++
KPH:72.500 B++
VKPH:0.700 D--
Kills:295 (295 + 0)
Deaths:117
KDR:2.521
VKDR:0.026
Vehicle Kills:3
Kill Difference:178
Playtime:4.070 hours
Usage:1%
Score:0.044m
Score/min:179
Driving Accuracy:48.141%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,2944,88043611.193B**7.6862.264%B**N/A51.7M++25.6A*56594.3h3.6B**5.9A
E540 Halberd 6,6844,73821921.635A18.1254.865%B*N/A47.5A+19.5B+31199.8h4.3A7.8A
E540 Halberd-H 6,3694,67622121.158A17.6560.402%BN/A83.4A*30.2B*43156.1h3.8B**6.4A
Light PPA 2,8352,6802899.273B+5.7649.502%B**N/A105.1A++6.1B**29025.5h9.3B+18.8B++
Betelgeuse 54-A 1,2791,2734442.867C+0.6429.371%B*37.628%B**122.4A++N/A29110.4h9B**30.7B*
Orion VS54 1,2591,2508821.417C++2.0921.537%C*31.2%B**57.3AN/A19021.8h10.5B*48.7C*
L100 Python HESH 1,3271,2275323.151B**19.6462.512%A++N/A126.5M*10.3B+4039.7h2A3.3A
VX29 Polaris 1,1871,1745442.158B++1.3529.279%B**34.327%A++78.8A+N/A16714.9h9.9B*33.9B++
Pulsar LSW 1,1851,1748381.401C+2.1121.779%C+32.112%B**52.6B+N/A13622.3h11.3B+51.8C**
NS-15M2 1,1741,1675372.173B1.3428.163%B**29.82%B+68.2B**N/A14917.1h10.7B++38B++
VE-H Maw 1,1701,1646931.68C+1.8325.397%C++30.498%B+59.4BN/A15219.6h9.2B++36.2B+
H-V45 AE 5915733251.763C++1.7530.959%B++23.037%D51.6C++1.6A++11511.1h10.8B+34.9B+
Saron HRB 609406419.902B**6.3952.599%B**N/A35.6B**17.8C*34411.4h20.9C**39.8B++
NS Decimator 6173771452.6A*0.9165.623%B++N/A49.6B**31.6A++3177.6h3.1B**4.7A
Parallax VX3-AE 329329674.91B1.4048.113%B*89.058%B**70B**N/A1914.7h1.6B*3.2B**
M12 Kobalt-H 3283112214.136C+10.6323.647%C*13.505%D119.6C+6.5B+3622.6h15.1C*63.8C**
S12 Renegade 2982951172.521C+0.9948.141%B++3.39%D72B++N/A1794.1h3.5C+7.3B+
C-4 4082811052.676B**0.8325.444%C++N/A100.4B+45.4B**11622.8h1.1B*4.4B++
Eridani SX5-AE 2752751871.471C+2.0428.702%C+28.727%B+53.9C++N/A1545.1h9.9B34.4B
Proton II PPA-H 2912682510.72C+7.2142.6%B++N/A78.8C6.8C++2593.4h9.7C++22.8B+
M12 Kobalt 266259643.167B++39.6619.284%C--13.9%D185A+5C+6231.4h12.3B*63.6B+
Ghost 2562531062.387C+1.1242.857%B+74.308%B+57.5B*N/A2074.4h2.1B+4.9B+
NSX-P Tanto 2532442950.827C+2.6826.78%B25%C+13.9DN/A4217.6h16.2C+60.6C*
NS-44 Commissioner 2262262470.915C+2.6044.13%B**21.681%C+28.6C+N/A937.9h3.8C*8.6B+
Eidolon VE33 222221852.6A0.9130.633%B+17.647%D--71.3MN/A1793.1h6.1B**19.9B*
AP30 Shredder 3231971612.313B+8.8036.867%B+N/A43.8B*28B++3704.5h73.9B++200.4B*
Pulsar C 1971961671.174C+2.3427.398%B++34.184%A*20.2CN/A769.7h8.8B**32.2B++
Hunter QCX 2721952100.929B2.5858.71%B**12.821%D--28.3A11.2A*1636.9h5.6C++9.5B
CME 1491441291.116C+2.3925.715%C+18.75%C-25.7CN/A795.6h9.9A38.3B++
G40-F Ranger 197130526A+22.4929.54%C-N/A39.4C*20.3C+3043.3h49.9B+169B+
C150 Dalton 2071271210.583B*7.0750.993%AN/A57.7A+36.4B*4982.2h3B**5.9A
Solstice VE3 1281251380.906C*2.6025.105%B+16.8%C-14.4CN/A948.7h12B++47.7B+
Tank Mine 1671231210.25S6.74120.257%SN/A246M++88B*25090.5h3F2.5A*
Hornet Missiles 207118157.867B+4.3670.501%B**N/A90.8B++68.5A10311.3h10.5C++14.9B
Saron HRB-H 14598147B+3.4959.668%B+N/A51.6B*24.7C+4361.9h20.2B+33.8B++
Saron Laser Cannon 14593471.979C++1.5326.561%D-1.075%D-28.2A+15.8B**2833.3h50.8B**191.4B**
Proton II PPA 867998.778C5.2721.605%CN/A39.5D3.5C+1612h10.3C+47.8C+
Nemesis VSH9 13676601.267B**2.2465.703%B+N/A28.1B**22.2A++2952.7h6.6B++10B*
S1 9560411.463A2.0560.62%B+N/A33.3B++19.4B**5861.8h4.6B**7.5B*
Maelstrom Turbo Laser 9459301.967C++1.5428.475%C-1.695%D23.6B*14B+1892.5h56.9B*200B++
Soldier Soaker 5958421.381C**2.1360.659%M+8.621%D--41.4C+N/A1281.4h19T*31.4D*
Beamer VS3 5655690.797C++2.7125.56%C29.091%B*25C+N/A922.2h5A19.5B
Lumine Edge 55555,0230.011C-3.507.519%F9.091%D--0.3DN/A1187.7h1.3C**16.9D*
Pulsar VS1 5554720.75C+2.7620.802%C--18.519%C25.7C++N/A1872.1h16.7C-80.4C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator245,5710.9h
Nano-Repair Grenade06060.2h
Spawn Beacon232211.8h
Nano-Armor Kit458753,29889.8h
Spitfire Auto-Turret3960.2h
Deconstruction Tool0550h
Anti-Infantry MANA Turret5910.8h
G30 Walker0820h
Ammunition Package372802.4h
Medical Kit6453,20815.1h
Force-Blade45715932.8h
Recon Detection Device224522.5h

Check the help document for the dictionary if you want to learn more about words used here.


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