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Paragon BiBaBobbyCar[KRBR] BiBaBobbyCar
VS BR 109

KDR: 3.01

Score: 23.6m

Last Seen: Feb 14th, 2019 7:36 PM
- OFFLINE - 5.5 hour(s)

Prestige 1, Battle Rank 100 (109 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 23
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC E540 Halberd-H E540 Halberd Light PPA Orion VS54 NS-15M2 Betelgeuse 54-A L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,692,603 MLG Score: 1353
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.367%31.004%84820100215,5401.741761.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.436%1.23B**1.59A+-1.151D*HEAD ++ (~17.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+9.70.322C*25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.17%0.917%1011310193,3824813347.01661010%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.191%0.394B-0.632D0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.82B++120.774B++17.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.586%0.229%1533210206,97299630277230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.077%2.114A*-1.542F-1.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.861B*3.40.732B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.141%0.849%25049101312,839791496716.2109258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.861%0.747B++-0.891D--0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.868B*6.90.825B++8.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.432%81.934%2504210202,0371146101.77594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.255%1.712A++0.97B*-1.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.631B+1.70.467B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 23
23.6m276.8%469 (28.1k)401 (24.1k)3.0105350,88116,9013.71895109 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022300018.506%15.124%28003:2819

60% Engineer26% Heavy Assault6% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2017 12:47 PMFeb 2nd, 2018 8:45 PMFeb 17th, 2019 3:12 PM (2d) (PST)Feb 14th, 2019 3:39 PM (5d) (PST)Feb 14th, 2019 3:36 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2061591,0470.8670.2880.1312.8790.1731353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,3779,51862,859521781731024,074

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
978.5h/40.8d 11,973 7,695 12,514 169k 505 2,491 10,177 70.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:2,227
Deaths:1,277
KDR:1.744
Accuracy:23.973% B+
HSR:35.204% A+
NS-15M2
B*
Kills:2,125
Deaths:965
KDR:2.202
Accuracy:28.208% B*
HSR:31.812% B*
Betelgeuse 54-A
B*
Kills:1,303
Deaths:470
KDR:2.772
Accuracy:29.376% B++
HSR:37.682% B*
NS-15M AE
B*
Kills:1,229
Deaths:504
KDR:2.438
Accuracy:30.059% B*
HSR:30.187% B
Pulsar LSW
B**
Kills:1,174
Deaths:838
KDR:1.401
Accuracy:21.779% C
HSR:32.112% B**
VX29 Polaris
A+
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:29.279% B**
HSR:34.327% A+
NSX-P Naginata
B**
Kills:1,173
Deaths:625
KDR:1.877
Accuracy:27.084% B*
HSR:38.107% B**
VE-H Maw
B+
Kills:1,169
Deaths:697
KDR:1.677
Accuracy:25.420% C+
HSR:30.625% B+
Lasher X2
A**
Kills:111
Deaths:63
KDR:1.762
Accuracy:43.222% A**
HSR:4.505% C**
Kills:11,685
Deaths (as Heavy Assault):5,983
Deaths (to Heavy Assaults):4,389
KDR:1.95303
Kill Difference:5,702
Playtime:249.688 hours
Usage:26%
Score:4.716m
Score/min:315
Accuracy (listed only):28.711%
HSR (listed only):30.507%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B*
Kills:1,172
Deaths:836
KDR:1.402
Accuracy:29.547% B++
HSR:31.485% B*
NS Baron G5AE
B+
Kills:1,167
Deaths:687
KDR:1.699
Accuracy:46.958% C+
HSR:17.909% B+
The Little Helper
B+
Kills:1,127
Deaths:692
KDR:1.629
Accuracy:45.443% C
HSR:18.811% B+
Eidolon VE33
B++
Kills:256
Deaths:107
KDR:2.393
Accuracy:31.592% B++
HSR:17.188% D*
Pulsar C
A+
Kills:241
Deaths:186
KDR:1.296
Accuracy:27.512% B+
HSR:31.950% A+
Solstice VE3
B+
Kills:127
Deaths:139
KDR:0.914
Accuracy:25.120% B+
HSR:16.535% D
VE-LR Obelisk
A+
Kills:122
Deaths:27
KDR:4.519
Accuracy:42.846% A+
HSR:41.803% B**
Kills:4,212
Deaths (as Engineer):2,674
Deaths (to Engineers):3,264
KDR:1.57517
Kill Difference:1,538
Playtime:588.313 hours
Usage:60%
Score:16.320m
Score/min:462
Accuracy (listed only):35.574%
HSR (listed only):25.097%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
C*
Kills:1,181
Deaths:591
KDR:1.998
Accuracy:30.560% C*
HSR:25.572% C+
NSX-P Tanto
B*
Kills:1,172
Deaths:836
KDR:1.402
Accuracy:29.547% B++
HSR:31.485% B*
NS Baron G5AE
B+
Kills:1,167
Deaths:687
KDR:1.699
Accuracy:46.958% C+
HSR:17.909% B+
The Little Helper
B+
Kills:1,127
Deaths:692
KDR:1.629
Accuracy:45.443% C
HSR:18.811% B+
Pulsar C
A+
Kills:241
Deaths:186
KDR:1.296
Accuracy:27.512% B+
HSR:31.950% A+
Solstice VE3
B+
Kills:127
Deaths:139
KDR:0.914
Accuracy:25.120% B+
HSR:16.535% D
Kills:5,015
Deaths (as Light Assault):3,131
Deaths (to Light Assaults):2,606
KDR:1.60172
Kill Difference:1,884
Playtime:54.465 hours
Usage:6%
Score:0.933m
Score/min:286
Accuracy (listed only):34.190%
HSR (listed only):23.710%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B+
Kills:1,192
Deaths:734
KDR:1.624
Accuracy:30.112% B+
HSR:26.091% C
Eridani SX5-AE
C*
Kills:1,181
Deaths:591
KDR:1.998
Accuracy:30.560% C*
HSR:25.572% C+
NS Baron G5AE
B+
Kills:1,167
Deaths:687
KDR:1.699
Accuracy:46.958% C+
HSR:17.909% B+
The Little Helper
B+
Kills:1,127
Deaths:692
KDR:1.629
Accuracy:45.443% C
HSR:18.811% B+
CME
C+
Kills:153
Deaths:136
KDR:1.125
Accuracy:25.551% C+
HSR:18.954% C-
Pulsar VS1
C
Kills:54
Deaths:72
KDR:0.750
Accuracy:20.802% D
HSR:18.519% C
NS-11A
M
Kills:52
Deaths:38
KDR:1.368
Accuracy:37.182% M
HSR:26.923% B++
Kills:4,926
Deaths (as Combat Medic):2,950
Deaths (to Combat Medics):1,974
KDR:1.66983
Kill Difference:1,976
Playtime:23.677 hours
Usage:2%
Score:0.444m
Score/min:313
Accuracy (listed only):33.801%
HSR (listed only):21.825%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
C*
Kills:1,181
Deaths:591
KDR:1.998
Accuracy:30.560% C*
HSR:25.572% C+
Parallax VX3-AE
B*
Kills:1,165
Deaths:313
KDR:3.722
Accuracy:46.761% B*
HSR:84.635% B+
Ghost
B**
Kills:872
Deaths:356
KDR:2.449
Accuracy:46.040% B**
HSR:78.326% B**
NS-44 Commissioner
B**
Kills:332
Deaths:353
KDR:0.941
Accuracy:44.411% B**
HSR:21.084% C+
NS-357 Underboss
B*
Kills:202
Deaths:207
KDR:0.976
Accuracy:43.685% B*
HSR:21.782% C++
Ectoblaster
C--
Kills:130
Deaths:110
KDR:1.182
Accuracy:23.081% F
HSR:6.923% C--
Soldier Soaker
M+
Kills:58
Deaths:42
KDR:1.381
Accuracy:60.659% M+
HSR:8.621% D--
Beamer VS3
B*
Kills:55
Deaths:69
KDR:0.797
Accuracy:25.560% C
HSR:29.091% B*
Kills:3,995
Deaths (as Infiltrator):2,041
Deaths (to Infiltrators):2,632
KDR:1.95737
Kill Difference:1,954
Playtime:61.456 hours
Usage:6%
Score:1.123m
Score/min:305
Accuracy (listed only):40.095%
HSR (listed only):34.504%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:3,184
V. Kills:175 N/A
Deaths:340
KDR:9.365
Accuracy:49.882% A
KPH:105.300 A++
VKPH:5.800 B**
Hornet Missiles
A++
Kills:136
V. Kills:101 133%
Deaths:15
KDR:9.067
Accuracy:70.404% B*
KPH:102.200 B+
VKPH:75.900 A++
Saron Laser Cannon
C++
Kills:136
V. Kills:79 170%
Deaths:62
KDR:2.194
Accuracy:28.579% D
KPH:15.100 C++
VKPH:8.800 C+
Maelstrom Turbo Laser
B++
Kills:62
V. Kills:37 163%
Deaths:30
KDR:2.067
Accuracy:28.299% C--
KPH:23.300 B++
VKPH:13.900 B+
Kills:3,518 (3,382 + 0)
Deaths:447
KDR:7.870
VKDR:0.877
Vehicle Kills:392
Kill Difference:3,071
Playtime:43.229 hours
Usage:4%
Score:0.784m
Score/min:302
Piloting Accuracy:28.299%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:219
V. Kills:138 158%
Deaths:16
KDR:13.688
Accuracy:35.928% C*
KPH:44.200 B*
VKPH:27.900 B++
C150 Dalton
B*
Kills:176
V. Kills:106 164%
Deaths:18
KDR:9.778
Accuracy:42.763% B+
KPH:51.200 B*
VKPH:30.900 B+
Kills:395 (0 + 395)
Deaths:34
KDR:11.618
VKDR:7.176
Vehicle Kills:244
Kill Difference:361
Playtime:8.389 hours
Usage:1%
Score:0.197m
Score/min:392
Piloting Accuracy:N/A%
Gunner Accuracy:42.763%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:1,255
V. Kills:102 N/A
Deaths:54
KDR:23.241
Accuracy:62.391% A+
KPH:126.100 M++
VKPH:10.200 B+
LB00 Python AP
A*
Kills:1,183
V. Kills:384 307%
Deaths:75
KDR:15.773
Accuracy:63.729% B+
KPH:94.600 A*
VKPH:30.700 A
L100 Python AP
S
Kills:130
V. Kills:56 228%
Deaths:5
KDR:26
Accuracy:57.245% C++
KPH:89.100 S
VKPH:38.400 M**
Skyguard
S
Kills:74
V. Kills:38 190%
Deaths:8
KDR:9.250
Accuracy:35.445% B**
KPH:47.500 S
VKPH:24.400 M**
Kills:2,642 (2,642 + 0)
Deaths:142
KDR:18.606
VKDR:4.085
Vehicle Kills:580
Kill Difference:2,500
Playtime:25.479 hours
Usage:3%
Score:0.670m
Score/min:438
Driving Accuracy:35.445%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:5,717
V. Kills:2,810 203%
Deaths:488
KDR:11.715
Accuracy:62.610% B**
KPH:53.400 M+
VKPH:26.300 A**
E540 Halberd
A+
Kills:5,511
V. Kills:2,253 244%
Deaths:261
KDR:21.115
Accuracy:55.751% B**
KPH:48 A+
VKPH:19.600 B+
Saron HRB
A
Kills:486
V. Kills:238 203%
Deaths:44
KDR:11.046
Accuracy:53.799% B**
KPH:37.700 A
VKPH:18.500 B
Proton II PPA
C+
Kills:79
V. Kills:7 N/A
Deaths:9
KDR:8.778
Accuracy:21.605% C
KPH:39.400 D
VKPH:3.500 C+
Kills:11,793 (5,717 + 6,076)
Deaths:802
KDR:14.704
VKDR:6.618
Vehicle Kills:5,308
Kill Difference:10,991
Playtime:236.691 hours
Usage:24%
Score:6.257m
Score/min:441
Driving Accuracy:62.610%
Gunner Accuracy:21.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:5,562
V. Kills:1,983 280%
Deaths:270
KDR:20.600
Accuracy:60.872% B+
KPH:85.700 A*
VKPH:30.600 B**
M12 Kobalt-H
C**
Kills:381
V. Kills:19 N/A
Deaths:26
KDR:14.654
Accuracy:24.641% B
KPH:123.600 C+
VKPH:6.200 C**
Proton II PPA-H
C++
Kills:313
V. Kills:26 N/A
Deaths:29
KDR:10.793
Accuracy:43.697% B++
KPH:82.500 C+
VKPH:6.800 C++
G40-F Ranger
C++
Kills:134
V. Kills:70 189%
Deaths:6
KDR:22.333
Accuracy:29.358% D
KPH:39 C++
VKPH:20.400 C+
Saron HRB-H
B*
Kills:98
V. Kills:47 204%
Deaths:14
KDR:7
Accuracy:59.668% B+
KPH:52.200 B*
VKPH:25 C++
Aphelion VEX-4H
A++
Kills:87
V. Kills:41 207%
Deaths:14
KDR:6.214
Accuracy:50.621% B+
KPH:70.700 A++
VKPH:33.300 B+
Kills:6,575 (0 + 6,575)
Deaths:359
KDR:18.315
VKDR:6.089
Vehicle Kills:2,186
Kill Difference:6,216
Playtime:78.315 hours
Usage:8%
Score:1.960m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:50.621%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:57
V. Kills:2 N/A
Deaths:2
KDR:28.500
Accuracy:23.937% B**
KPH:113.200 A
VKPH:4 C**
Kills:57 (0 + 57)
Deaths:2
KDR:28.500
VKDR:1
Vehicle Kills:2
Kill Difference:55
Playtime:0.504 hours
Usage:0%
Score:0.015m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:23.937%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:302
V. Kills:3 N/A
Deaths:120
KDR:2.517
Accuracy:48.170% B++
KPH:70.800 B+
VKPH:0.700 D--
Kills:302 (302 + 0)
Deaths:120
KDR:2.517
VKDR:0.025
Vehicle Kills:3
Kill Difference:182
Playtime:4.265 hours
Usage:0%
Score:0.045m
Score/min:177
Driving Accuracy:48.170%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,5275,71748811.715B**8.7062.61%B**N/A53.4M+26.3A**586107h3.6A5.8A
E540 Halberd-H 7,5455,56227020.6B**17.5960.872%B+N/A85.7A*30.6B**42464.9h3.8B**6.2A
E540 Halberd 7,7645,51126121.115B**18.1055.751%B**N/A48A+19.6B+319114.8h4.4B**7.9A
Light PPA 3,3593,1843409.365B**6.3549.882%AN/A105.4A++5.8B**28830.2h9.1B+18.3B+
Orion VS54 2,2382,2271,2771.744C**1.2723.973%B+35.204%A+64.9A+N/A21434.3h9.7B**40.5C**
NS-15M2 2,1512,1259652.202B0.8128.208%B*31.812%B*76.4B**N/A19527.8h10.3B++36.5B++
Betelgeuse 54-A 1,3091,3034702.772C+0.2429.376%B++37.682%B*121.8A++N/A32810.7h9B**30.7B*
L100 Python HESH 1,3571,2555423.241B**20.2362.391%A+N/A125.5M++10.2B+40410h2.1A3.3A
NS-15M AE 1,2471,2295042.438C*0.5730.059%B*30.187%B99.1A1.5A++20812.4h9.6B*31.8B++
H-V45 AE 1,2181,1927341.624C+1.3930.112%B+26.091%C49.3C+1.1B++11124.2h10.6B+35.2B+
LB00 Python AP 1,5671,1837515.773B+12.7663.729%B+N/A94.6A*30.7A36112.5h3.1B**4.8A
Eridani SX5-AE 1,1951,1815911.998C**1.0130.56%C*25.572%C+78.2B+N/A18015.1h9.5B+30.9B+
Pulsar LSW 1,1851,1748381.401C+1.6121.779%C32.112%B**52.6BN/A14022.3h11.3B+51.8C**
VX29 Polaris 1,1871,1745442.158B++0.8529.279%B**34.327%A+78.8AN/A17014.9h9.9B*33.9B++
NSX-P Naginata 1,1861,1736251.877C**1.1327.084%B*38.107%B**80.3AN/A19214.6h8.9B**32.7B*
NSX-P Tanto 1,1941,1728361.402B+1.6129.547%B++31.485%B*36.6B+N/A8532h11.2B*37.9B*
VE-H Maw 1,1751,1696971.677C++1.3325.42%C+30.625%B+59.3C**N/A15919.7h9.2B++36.1B+
NS Baron G5AE 1,1751,1676871.699C**1.3146.958%C+17.909%B+78.9AN/A16414.8h3.8B+8C+
Parallax VX3-AE 1,1701,1653133.722C+0.7146.761%B*84.635%B+82.6AN/A20514.1h1.6B++3.5B++
The Little Helper 1,1331,1276921.629C*1.3845.443%C18.811%B+79.9A+N/A16614.1h3.4B**7.6B+
Ghost 8778723562.449C+0.5646.04%B**78.326%B**77.2A+N/A30211.3h1.8B*3.9B*
NS Decimator 1,1457263202.269A+0.7465.4%B+N/A35.9C++20.7B+21420.2h3.1B**4.7B**
Saron HRB 7244864411.045A8.0353.799%B**N/A37.7A18.4B36212.9h20.2B+37.5B*
C-4 6034221432.951B**0.0625.935%C++N/A111.1B++47.6A11623.8h1B**4B*
M12 Kobalt-H 4003812614.654C+11.6424.641%B13.386%D122.9C+6.1C*3563.1h15.4C++62.4B
NS-44 Commissioner 3333323530.941C+2.0744.411%B**21.084%C+35.3C++N/A1209.4h3.6B8.1B++
Proton II PPA-H 3393132910.793C+7.7843.697%B++N/A82.4C+6.8C++2683.8h9.9C*22.7B+
S12 Renegade 3053021202.517C+0.4948.17%B++3.311%D70.2B+N/A1774.3h3.5C+7.2B+
M12 Kobalt 290281646.833B**43.8219.679%C--14.947%D175.6B**5.6C++6191.6h12.3B++62.6B+
Eidolon VE33 2572561072.393B**0.6231.592%B++17.188%D*73.1MN/A1853.5h6.2B**19.7B*
Pulsar C 2432411861.296C++1.7127.512%B+31.95%A+23.4C+N/A9610.3h8.7B*31.8B+
Hunter QCX 3222282670.854C*2.1659.741%B**10.965%D--27.1B**11.2A+1678.4h6.5C++10.9C**
AP30 Shredder 3572191613.688A+10.6835.928%C*N/A43.8B*27.6B+3655h74.1B+206.4B++
NS-357 Underboss 2032022070.976C+2.0343.685%B*21.782%C++77.7AN/A2152.6h3.3B**7.6B*
Tank Mine 269196355.6A++2.59107.214%SN/A245M+91.3B**21120.8h2.7D*2.5A*
C150 Dalton 282176189.778B+6.7742.763%B+N/A51.8B**31.2B+4293.4h3B*6.9B**
CME 1581531361.125C+1.8925.551%C+18.954%C-26.4CN/A835.8h9.8A38.5B++
Hornet Missiles 237136159.067B*6.0670.404%B*N/A104.6B++77.7A++11451.3h10.3C++14.6B+
Saron Laser Cannon 215136622.194C*0.8228.579%DN/A15.1C++8.8C+2579h58.3B**204.1B*
G40-F Ranger 204134622.333A19.3229.358%DN/A39.4C*20.6C+3063.4h50.3B++171.3B+
Frag Grenade 1331311131N/A127.9952.102%B*N/A1310M*20A+38290.1h2.2A+4.2B**
Ectoblaster 1331301101.182B+1.8323.081%F6.923%C--44.8B*1C+972.9h13.2B+57.2C+
L100 Python AP 186130526S22.9957.245%C++N/A86.7S37.3M**12361.5h3.1A+5.4A
Solstice VE3 1301271390.914C*2.1025.12%B+16.535%D14CN/A1139.1h11.9B++47.5B+
VE-LR Obelisk 122122274.519A++1.5142.846%A+41.803%B**122M**N/A3991h4.4B**10.3B**
Lasher X2 113111631.762A1.2543.222%A**4.505%C**61.7A1.1B2701.8h15.7B*36.3B**
Saron HRB-H 14598147B+3.9959.668%B+N/A51.6B*24.7C++4501.9h20.2B++33.8B++
Aphelion VEX-4H 12887146.214C++3.2050.621%B+2.299%C--72.5A++34.2B+9211.2h42.6B++84.2B++
Lumine Edge 858512,0210.007C-3.007.659%F-7.059%D**0.2DN/A1386.9h1.4C++18.7F
Proton II PPA 867998.778C5.7721.605%CN/A39.5D3.5C+1652h10.3C+47.8C+
Nemesis VSH9 13676611.246B**1.7665.748%B+N/A28.1B++22.2A*3102.7h6.6B++10B*
Skyguard 1127489.25M++6.2435.445%B**N/A46.3S23.8M**5251.6h46.8A++132.1A++
Anti-Vehicle Grenade 9969169N/A65.9946.917%C-N/A345C+150B++17750.2h5.1B+10.8C**
Maelstrom Turbo Laser 9962302.067C++0.9428.299%C--1.613%D23B++13.7B+1932.7h55.9B*197.5B++
S1 9560411.463A1.5560.62%B+N/A31.6B+18.4B*6821.9h4.6B**7.5B*
Soldier Soaker 5958421.381C**1.6360.659%M+8.621%D--41.4CN/A1281.4h19T*31.4D**
M12 Kobalt 5957228.5A+25.4923.937%B**15.79%C-114A4C**4880.5h16.5B+68.9B++
Beamer VS3 5655690.797C++2.2125.56%C29.091%B*25C+N/A1042.2h5A19.5B
Pulsar VS1 5554720.75C2.2620.802%D18.519%C25.7C++N/A2632.1h16.7C-80.4C
NS-11A 5252381.368C++1.6437.182%M26.923%B++30.6C+N/A1741.7h11B**29.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4570.4h
Nano-Armor Kit571931,414110.2h
Snowman Soldier20970.3h
Spawn Beacon325173.6h
Nanite Revive Grenade01520h
Medical Applicator7416,8453h
Deconstruction Tool0550h
Spitfire Auto-Turret121790.5h
Anti-Infantry MANA Turret71000.8h
G30 Walker0820h
Ammunition Package501,4872.8h
Medical Kit1,2956,52622.1h
Force-Blade45715932.8h
Nano-Repair Grenade08030.2h
Recon Detection Device307295.2h

Check the help document for the dictionary if you want to learn more about words used here.


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