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Harbinger BiBaBobbyCar[KRBR] BiBaBobbyCar
VS BR 93

KDR: 3.17

Score: 21.1m

Last Seen: Dec 12th, 2018 1:49 PM
- OFFLINE - 3.2 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Cobalt - Outfit Officer of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 19
Level Progress (to 94): 24%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC E540 Halberd E540 Halberd-H Light PPA Orion VS54 NS-15M2 Betelgeuse 54-A L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,613,790 MLG Score: 1290
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.107%30.828%83619100314,3672.050381.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.476%1.158B**1.582A+-1.207D*HEAD ++ (~17.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.519B+9.70.32C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.057%0.894%1084310193,2454303177.546511020%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.043%0.369C**-0.682D0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.818B++12.10.773B++17.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.48%0.221%1655210206,79089629367.56968231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.036%2.106A*-1.55F-1.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.86B*3.40.731B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.903%0.739%27288101411,907686465117.3571256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.451%0.813B++-0.921D--0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.871B*6.80.825B++8.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.381%81.828%2728210201,948932102.08789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.312%1.7A++0.964B*-1.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.629B+1.70.466B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 19
21.1m280.7%471 (28.3k)405 (24.3k)3.171743,72513,7863.9679493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022259618.19%14.651%26603:4615

63% Engineer23% Heavy Assault7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2017 12:47 PMFeb 2nd, 2018 8:45 PMDec 12th, 2018 12:28 PM (4h) (PST)Dec 12th, 2018 12:37 PM (4h) (PST)Dec 12th, 2018 9:49 AM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2081431,0650.8410.2650.1232.8560.1771290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,4648,60263,862501671711124,304

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
867h/36.1d 10,977 6,406 10,683 148.6k 427 2,149 9,202 62.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:2,173
Deaths:1,249
KDR:1.740
Accuracy:23.900% B++
HSR:34.929% A+
NS-15M2
B*
Kills:2,125
Deaths:965
KDR:2.202
Accuracy:28.208% B*
HSR:31.812% B*
Betelgeuse 54-A
B**
Kills:1,303
Deaths:470
KDR:2.772
Accuracy:29.376% B*
HSR:37.682% B**
NS-15M AE
B**
Kills:1,177
Deaths:487
KDR:2.417
Accuracy:30.129% B**
HSR:30.161% B+
VX29 Polaris
A+
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:29.279% B**
HSR:34.327% A+
Pulsar LSW
B**
Kills:1,174
Deaths:838
KDR:1.401
Accuracy:21.779% C+
HSR:32.112% B**
VE-H Maw
B+
Kills:1,169
Deaths:697
KDR:1.677
Accuracy:25.420% C+
HSR:30.625% B+
Lasher X2
A*
Kills:52
Deaths:38
KDR:1.368
Accuracy:39.281% A*
HSR:3.846% C+
Kills:10,347
Deaths (as Heavy Assault):5,288
Deaths (to Heavy Assaults):3,462
KDR:1.95669
Kill Difference:5,059
Playtime:200.390 hours
Usage:23%
Score:3.863m
Score/min:321
Accuracy (listed only):28.421%
HSR (listed only):29.437%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B
Kills:433
Deaths:243
KDR:1.782
Accuracy:49.688% B
HSR:16.859% B
NSX-P Tanto
C**
Kills:244
Deaths:295
KDR:0.827
Accuracy:26.780% C**
HSR:25% C+
Pulsar C
A+
Kills:241
Deaths:186
KDR:1.296
Accuracy:27.512% B++
HSR:31.950% A+
Eidolon VE33
B+
Kills:238
Deaths:100
KDR:2.380
Accuracy:31.118% B+
HSR:17.647% D*
Solstice VE3
B+
Kills:125
Deaths:139
KDR:0.899
Accuracy:25.105% B+
HSR:16.800% C--
VE-LR Obelisk
A++
Kills:113
Deaths:23
KDR:4.913
Accuracy:43.345% A++
HSR:42.478% B**
Kills:1,394
Deaths (as Engineer):986
Deaths (to Engineers):2,826
KDR:1.41379
Kill Difference:408
Playtime:544.253 hours
Usage:63%
Score:15.017m
Score/min:460
Accuracy (listed only):33.925%
HSR (listed only):25.122%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
C**
Kills:1,177
Deaths:587
KDR:2.005
Accuracy:30.592% C**
HSR:25.574% C++
NS Baron G5AE
B
Kills:433
Deaths:243
KDR:1.782
Accuracy:49.688% B
HSR:16.859% B
NSX-P Tanto
C**
Kills:244
Deaths:295
KDR:0.827
Accuracy:26.780% C**
HSR:25% C+
Pulsar C
A+
Kills:241
Deaths:186
KDR:1.296
Accuracy:27.512% B++
HSR:31.950% A+
Solstice VE3
B+
Kills:125
Deaths:139
KDR:0.899
Accuracy:25.105% B+
HSR:16.800% C--
Kills:2,220
Deaths (as Light Assault):1,450
Deaths (to Light Assaults):2,079
KDR:1.53103
Kill Difference:770
Playtime:39.681 hours
Usage:5%
Score:0.696m
Score/min:292
Accuracy (listed only):31.935%
HSR (listed only):23.237%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B+
Kills:1,192
Deaths:734
KDR:1.624
Accuracy:30.112% B+
HSR:26.091% C+
Eridani SX5-AE
C**
Kills:1,177
Deaths:587
KDR:2.005
Accuracy:30.592% C**
HSR:25.574% C++
NS Baron G5AE
B
Kills:433
Deaths:243
KDR:1.782
Accuracy:49.688% B
HSR:16.859% B
CME
C+
Kills:153
Deaths:136
KDR:1.125
Accuracy:25.551% C+
HSR:18.954% C-
Pulsar VS1
C
Kills:54
Deaths:72
KDR:0.750
Accuracy:20.802% C--
HSR:18.519% C
Kills:3,009
Deaths (as Combat Medic):1,772
Deaths (to Combat Medics):1,548
KDR:1.69808
Kill Difference:1,237
Playtime:21.262 hours
Usage:2%
Score:0.407m
Score/min:319
Accuracy (listed only):31.349%
HSR (listed only):21.199%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
C**
Kills:1,177
Deaths:587
KDR:2.005
Accuracy:30.592% C**
HSR:25.574% C++
Parallax VX3-AE
B++
Kills:1,165
Deaths:312
KDR:3.734
Accuracy:46.765% B++
HSR:84.635% B+
Ghost
B**
Kills:783
Deaths:314
KDR:2.494
Accuracy:45.882% B**
HSR:77.650% B**
NS-44 Commissioner
B**
Kills:311
Deaths:325
KDR:0.957
Accuracy:44.531% B**
HSR:19.614% C
NS-357 Underboss
B**
Kills:169
Deaths:157
KDR:1.076
Accuracy:43.692% B**
HSR:19.527% C+
Ectoblaster
C--
Kills:130
Deaths:110
KDR:1.182
Accuracy:23.081% F
HSR:6.923% C--
Soldier Soaker
M+
Kills:58
Deaths:42
KDR:1.381
Accuracy:60.659% M+
HSR:8.621% D--
Beamer VS3
B*
Kills:55
Deaths:69
KDR:0.797
Accuracy:25.560% C
HSR:29.091% B*
Kills:3,848
Deaths (as Infiltrator):1,916
Deaths (to Infiltrators):2,138
KDR:2.00835
Kill Difference:1,932
Playtime:58.854 hours
Usage:7%
Score:1.071m
Score/min:303
Accuracy (listed only):40.095%
HSR (listed only):33.954%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:3,052
V. Kills:168 N/A
Deaths:325
KDR:9.391
Accuracy:49.592% B**
KPH:103.900 A++
VKPH:5.700 B**
Saron Laser Cannon
C*
Kills:134
V. Kills:78 170%
Deaths:62
KDR:2.161
Accuracy:28.844% C--
KPH:15.200 C*
VKPH:8.800 C+
Hornet Missiles
A
Kills:133
V. Kills:99 133%
Deaths:15
KDR:8.867
Accuracy:70.285% B**
KPH:99.900 B+
VKPH:74.400 A
Maelstrom Turbo Laser
B*
Kills:59
V. Kills:35 164%
Deaths:30
KDR:1.967
Accuracy:28.475% C-
KPH:23.600 B*
VKPH:14 B+
Kills:3,378 (3,245 + 0)
Deaths:432
KDR:7.819
VKDR:0.880
Vehicle Kills:380
Kill Difference:2,946
Playtime:42.046 hours
Usage:5%
Score:0.755m
Score/min:299
Piloting Accuracy:28.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:197
V. Kills:126 155%
Deaths:16
KDR:12.313
Accuracy:36.755% C**
KPH:43.900 B*
VKPH:28.100 B++
C150 Dalton
B**
Kills:158
V. Kills:95 165%
Deaths:17
KDR:9.294
Accuracy:44.391% B+
KPH:53.500 B**
VKPH:32.200 B+
Kills:355 (0 + 355)
Deaths:33
KDR:10.758
VKDR:6.697
Vehicle Kills:221
Kill Difference:322
Playtime:7.443 hours
Usage:1%
Score:0.175m
Score/min:391
Piloting Accuracy:N/A%
Gunner Accuracy:44.391%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:1,255
V. Kills:102 N/A
Deaths:54
KDR:23.241
Accuracy:62.391% A+
KPH:126.100 M++
VKPH:10.200 B+
L100 Python AP
S
Kills:130
V. Kills:56 228%
Deaths:5
KDR:26
Accuracy:57.245% C++
KPH:89.100 S
VKPH:38.400 M**
LB00 Python AP
A+
Kills:74
V. Kills:31 231%
Deaths:7
KDR:10.571
Accuracy:61.591% B
KPH:71.500 B**
VKPH:30 A+
Skyguard
S
Kills:74
V. Kills:38 190%
Deaths:8
KDR:9.250
Accuracy:35.445% B**
KPH:47.500 S
VKPH:24.400 S
Kills:1,533 (1,533 + 0)
Deaths:74
KDR:20.716
VKDR:3.068
Vehicle Kills:227
Kill Difference:1,459
Playtime:14.008 hours
Usage:2%
Score:0.413m
Score/min:491
Driving Accuracy:35.445%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:5,535
V. Kills:2,719 203%
Deaths:480
KDR:11.531
Accuracy:62.492% B**
KPH:53 M++
VKPH:26 A**
E540 Halberd
A+
Kills:5,195
V. Kills:2,126 244%
Deaths:248
KDR:20.948
Accuracy:55.496% B**
KPH:47.700 A+
VKPH:19.500 B+
Saron HRB
A
Kills:468
V. Kills:229 203%
Deaths:42
KDR:11.143
Accuracy:53.460% B**
KPH:37.400 A
VKPH:18.300 C**
Proton II PPA
C+
Kills:79
V. Kills:7 N/A
Deaths:9
KDR:8.778
Accuracy:21.605% C
KPH:39.400 D
VKPH:3.500 C+
Kills:11,277 (5,535 + 5,742)
Deaths:779
KDR:14.476
VKDR:6.522
Vehicle Kills:5,081
Kill Difference:10,498
Playtime:227.948 hours
Usage:26%
Score:5.918m
Score/min:433
Driving Accuracy:62.492%
Gunner Accuracy:21.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:5,127
V. Kills:1,848 277%
Deaths:253
KDR:20.265
Accuracy:60.656% B
KPH:84.100 A*
VKPH:30.300 B**
M12 Kobalt-H
B
Kills:316
V. Kills:17 N/A
Deaths:23
KDR:13.739
Accuracy:23.752% C++
KPH:119.600 C+
VKPH:6.400 B
Proton II PPA-H
C++
Kills:313
V. Kills:26 N/A
Deaths:29
KDR:10.793
Accuracy:43.697% B*
KPH:82.500 C+
VKPH:6.800 C++
G40-F Ranger
C*
Kills:133
V. Kills:69 190%
Deaths:6
KDR:22.167
Accuracy:29.657% C--
KPH:39.600 C*
VKPH:20.500 C+
Saron HRB-H
B*
Kills:98
V. Kills:47 204%
Deaths:14
KDR:7
Accuracy:59.668% B+
KPH:52.200 B*
VKPH:25 C+
Aphelion VEX-4H
A+
Kills:73
V. Kills:35 203%
Deaths:12
KDR:6.083
Accuracy:50.269% B+
KPH:65.400 A+
VKPH:31.400 B
Kills:6,060 (0 + 6,060)
Deaths:337
KDR:17.982
VKDR:6.059
Vehicle Kills:2,042
Kill Difference:5,723
Playtime:73.761 hours
Usage:9%
Score:1.849m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:50.269%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:302
V. Kills:3 N/A
Deaths:119
KDR:2.538
Accuracy:48.169% B++
KPH:72.300 B+
VKPH:0.700 D--
Kills:302 (302 + 0)
Deaths:119
KDR:2.538
VKDR:0.025
Vehicle Kills:3
Kill Difference:183
Playtime:4.176 hours
Usage:0%
Score:0.045m
Score/min:180
Driving Accuracy:48.169%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,2545,53548011.531B**8.3662.492%B**N/A53M++26A**570104.5h3.7B**5.9A
E540 Halberd 7,3215,19524820.948A17.7855.496%B**N/A47.7A+19.5B+314108.9h4.4B**7.9B**
E540 Halberd-H 6,9755,12725320.265B**17.0960.656%BN/A84A*30.3B**42561h3.8B**6.3A
Light PPA 3,2203,0523259.391B+6.2249.592%B**N/A103.8A++5.7B**28529.4h9.2B+18.5B+
Orion VS54 2,1842,1731,2491.74C**1.4323.9%B++34.929%A+64.7A++N/A21133.6h9.8B**40.9C**
NS-15M2 2,1512,1259652.202B0.9728.208%B*31.812%B*76.4AN/A19327.8h10.3B*36.5B++
Betelgeuse 54-A 1,3091,3034702.772C+0.4029.376%B*37.682%B**121.8A++N/A31710.7h9B**30.7B*
L100 Python HESH 1,3571,2555423.241B**20.0762.391%A+N/A125.5M++10.2B+40210h2.1B++3.3A
H-V45 AE 1,2181,1927341.624C+1.5530.112%B+26.091%C+49.3C+1.1B*11024.2h10.6B+35.2B+
Eridani SX5-AE 1,1911,1775872.005B1.1730.592%C**25.574%C++79B++N/A18114.9h9.5B+30.9B+
NS-15M AE 1,1931,1774872.417C*0.7530.129%B**30.161%B+102.3A+1.4A++21411.5h9.6B*31.8B++
VX29 Polaris 1,1871,1745442.158B++1.0129.279%B**34.327%A+78.8A+N/A16914.9h9.9B*33.9B++
Pulsar LSW 1,1851,1748381.401C+1.7721.779%C+32.112%B**52.6B+N/A13922.3h11.3B+51.8C**
VE-H Maw 1,1751,1696971.677C++1.4925.42%C+30.625%B+59.3BN/A15619.7h9.2B++36.1B+
Parallax VX3-AE 1,1701,1653123.734C+0.5646.765%B++84.635%B+82.6A+N/A20614.1h1.6B++3.4B++
Ghost 7887833142.494C+0.6845.882%B**77.65%B**77.5A++N/A29210.1h1.8B*3.9B*
NS Decimator 9165792492.325A++0.8565.683%B++N/A42B+24.4B*25513.8h3.1B**4.7B**
Saron HRB 6974684211.143A7.9753.46%B**N/A37.4A18.3C**36112.5h20.3B37.9B*
NS Baron G5AE 4354332431.782B+1.3949.688%B16.859%B78.7AN/A1665.5h3.9B+7.8C++
C-4 5243631302.792B**0.3825.682%C++N/A103.7B+46B**11413.5h1.1B++4.1B++
M12 Kobalt-H 3333162313.739C10.5723.752%C++13.291%D121.5C+6.5B+3662.6h15C*63.3C**
Proton II PPA-H 3393132910.793C+7.6243.697%B*N/A82.4C+6.8C++2673.8h9.9C++22.7B+
NS-44 Commissioner 3123113250.957C+2.2144.531%B**19.614%C35.3C++N/A1228.8h3.7C**8.2B++
S12 Renegade 3053021192.538C+0.6348.169%B++3.311%D71.9B+N/A1804.2h3.5C+7.2B+
M12 Kobalt 290281646.833B*43.6619.679%C14.947%C--175.6A5.6C++6181.6h12.3B++62.6B+
NSX-P Tanto 2532442950.827C+2.3426.78%C**25%C+13.9DN/A4417.6h16.2C+60.6C*
Pulsar C 2432411861.296C++1.8827.512%B++31.95%A+23.4C+N/A9310.3h8.7B**31.8B++
Eidolon VE33 2392381002.38A0.7931.118%B+17.647%D*70MN/A1833.4h6.3B**20.1B*
Hunter QCX 3022152480.867C*2.3059.733%B**11.628%D--27.2B**11A++1617.9h6.5C++10.8C**
AP30 Shredder 3231971612.313B+9.1436.755%C**N/A43.8B*28B++3694.5h73.9B++201.2B++
Tank Mine 234171256.84A*3.67116.958%SN/A285M**105A+24240.6h2.7D*2.3A*
NS-357 Underboss 1701691571.076C++2.1043.692%B**19.527%C+88.9A++N/A2521.9h3.4B*7.7B++
C150 Dalton 253158179.294B+6.1244.391%B+N/A52.7B**31.7B+4253h2.9B*6.6B**
CME 1581531361.125C+2.0525.551%C+18.954%C-26.4CN/A815.8h9.8A38.5B++
Saron Laser Cannon 212134622.161C++1.0128.844%C--N/A15.2C*8.9C+2558.8h58.8B**203.9B*
G40-F Ranger 202133622.167B**19.0029.657%C--N/A39.1C*20.3C+3063.4h49.9B++168.3B+
Hornet Missiles 232133158.867B*5.7070.285%B**N/A102.3B+76.2A10931.3h10.4C++14.8B+
Ectoblaster 1331301101.182B+1.9923.081%F6.923%C--44.8B*1C+972.9h13.2B+57.2C+
L100 Python AP 186130526S22.8357.245%C++N/A86.7S37.3M*11501.5h3.1A+5.4A
Frag Grenade 1281261126N/A122.8351.594%B*N/A1260M++20A**37740.1h2.1A+4A
Solstice VE3 1281251390.899C*2.2725.105%B+16.8%C--13.9CN/A1049h12B++47.7B+
VE-LR Obelisk 113113234.913A++1.7443.345%A++42.478%B**125.6SN/A4060.9h4.4B**10.1B**
Saron HRB-H 14598147B+3.8359.668%B+N/A51.6B*24.7C+4411.9h20.2B+33.8B++
Lumine Edge 81819,0490.009C-3.168.239%F7.407%D*0.3DN/A1307.2h1.4C++17.4D*
Proton II PPA 867998.778C5.6121.605%CN/A39.5D3.5C+1652h10.3C+47.8C+
Nemesis VSH9 13676601.267B**1.9065.703%B+N/A28.1B**22.2A++3012.7h6.6B++10B*
LB00 Python AP 10574710.571C+7.4061.591%B1.351%B+74A31A+4401h3.7B++5.9B*
Skyguard 1127489.25M++6.0835.445%B**N/A46.3S23.8M**4781.6h46.8A++132.1A++
Aphelion VEX-4H 10873126.083C++2.9150.269%B+1.37%D--66.4A+31.8B+9521.1h46.1B+91.8B++
S1 9560411.463A1.7160.62%B+N/A31.6B+18.4B*6481.9h4.6B**7.5B*
Maelstrom Turbo Laser 9459301.967C++1.2028.475%C-1.695%D23.6B*14B+1942.5h56.9B*200B++
Soldier Soaker 5958421.381C*1.7960.659%M+8.621%D--41.4C+N/A1281.4h19T*31.4D*
Anti-Vehicle Grenade 8158158N/A54.8346.818%C--N/A290C115C**16580.2h5.3C**11.4C++
Beamer VS3 5655690.797C++2.3725.56%C29.091%B*25C+N/A992.2h5B**19.5C**
Pulsar VS1 5554720.75C+2.4220.802%C--18.519%C25.7C++N/A2322.1h16.7C-80.4C
Lasher X2 5452381.368B++1.8039.281%A*3.846%C+47.3B**1.8A3001.1h16.2B*41.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4570.4h
Nano-Armor Kit528849,734102.5h
Snowman Soldier13550.2h
Spawn Beacon263692.1h
Nanite Revive Grenade0900h
Medical Applicator5513,7462.4h
Deconstruction Tool0550h
Spitfire Auto-Turret91570.4h
Anti-Infantry MANA Turret71000.8h
G30 Walker0820h
Ammunition Package501,4352.8h
Medical Kit1,0705,18519.8h
Force-Blade45715932.8h
Nano-Repair Grenade07250.2h
Recon Detection Device296964.9h

Check the help document for the dictionary if you want to learn more about words used here.


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