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Castellan BiBaBobbyCar[KRBR] BiBaBobbyCar
VS BR 64

KDR: 4.02

Score: 13.7m

Last Seen: Jun 16th, 2018 3:34 PM
- OFFLINE - 185.3 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Cobalt - Outfit Officer of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 20
Level Progress (to 65): 88%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd E540 Halberd-H Light PPA Pulsar LSW Orion VS54 L100 Python HESH Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $599,229 MLG Score: 479
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.6%27.935%631129853,5441.438312.579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.94%0.332C**1.2B**-0.974D--HEAD ++ (~16.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.365C**10.80.242C++37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.787%0.898%147639942,45023622310.33761094%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.674%0.329C**-0.679D0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.819B++11.70.777B++16.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.911%0.257%215329955,44654723229.93796234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.117%2.087A*-1.59F-1.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.859B*3.40.731B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.261%0.676%336469918,581422351120.3341244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.481%1.057B**-0.951D--1.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.894B*5.80.848B*6.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.135%81.375%3364299545133711.33432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.849%1.344A0.945B*-0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.573B+1.80.418B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 20
13.7m351.7%482 (28.9k)425 (25.5k)4.01723,3995,8255.4145964 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS997133414.992%6.624%9905:316

76% Engineer12% Heavy Assault6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2017 12:47 PMFeb 2nd, 2018 8:45 PMJun 23rd, 2018 12:09 PM (16h) (PST)Jun 16th, 2018 11:38 AM (8d) (PST)Jun 16th, 2018 11:34 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,270781,1920.7250.1810.0483.2720.205479

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,1804,67671,504441131961225,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
537.8h/22.4d 8,141 1,550 5,403 105.6k 214 1,082 6,625 41m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B
Kills:244
Deaths:295
KDR:0.827
Accuracy:26.780% B
HSR:25% C+
Solstice VE3
B+
Kills:120
Deaths:134
KDR:0.896
Accuracy:24.987% B+
HSR:15.833% D
Pulsar C
B+
Kills:103
Deaths:111
KDR:0.928
Accuracy:24.859% C*
HSR:25.243% B+
Eidolon VE33
C+
Kills:102
Deaths:49
KDR:2.082
Accuracy:27.385% C+
HSR:16.667% D*
Kills:569
Deaths (as Engineer):589
Deaths (to Engineers):1,525
KDR:0.96604
Kill Difference:20
Playtime:409.962 hours
Usage:76%
Score:11.609m
Score/min:472
Accuracy (listed only):26.003%
HSR (listed only):20.686%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
A
Kills:1,174
Deaths:838
KDR:1.401
Accuracy:21.779% C+
HSR:32.112% A
Orion VS54
B*
Kills:1,168
Deaths:818
KDR:1.428
Accuracy:21.476% C*
HSR:30.308% B*
VE-H Maw
C
Kills:168
Deaths:162
KDR:1.037
Accuracy:19.182% D--
HSR:24.405% C
Kills:2,510
Deaths (as Heavy Assault):1,818
Deaths (to Heavy Assaults):1,330
KDR:1.38064
Kill Difference:692
Playtime:64.595 hours
Usage:12%
Score:1.106m
Score/min:285
Accuracy (listed only):20.813%
HSR (listed only):28.942%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B
Kills:244
Deaths:295
KDR:0.827
Accuracy:26.780% B
HSR:25% C+
Eridani SX5-AE
C-
Kills:126
Deaths:99
KDR:1.273
Accuracy:26.802% C--
HSR:20.635% C-
Solstice VE3
B+
Kills:120
Deaths:134
KDR:0.896
Accuracy:24.987% B+
HSR:15.833% D
Pulsar C
B+
Kills:103
Deaths:111
KDR:0.928
Accuracy:24.859% C*
HSR:25.243% B+
Kills:593
Deaths (as Light Assault):639
Deaths (to Light Assaults):777
KDR:0.92801
Kill Difference:46
Playtime:33.293 hours
Usage:6%
Score:0.581m
Score/min:291
Accuracy (listed only):25.857%
HSR (listed only):21.678%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
B**
Kills:233
Deaths:41
KDR:5.683
Accuracy:47.180% B++
HSR:88.841% B**
Ghost
B+
Kills:218
Deaths:96
KDR:2.271
Accuracy:41.950% B+
HSR:73.395% B+
Eridani SX5-AE
C-
Kills:126
Deaths:99
KDR:1.273
Accuracy:26.802% C--
HSR:20.635% C-
NS-44 Commissioner
B*
Kills:114
Deaths:136
KDR:0.838
Accuracy:42.263% B*
HSR:20.175% C+
Beamer VS3
B**
Kills:55
Deaths:69
KDR:0.797
Accuracy:25.560% C
HSR:29.091% B**
Kills:746
Deaths (as Infiltrator):441
Deaths (to Infiltrators):831
KDR:1.69161
Kill Difference:305
Playtime:24.572 hours
Usage:5%
Score:0.363m
Score/min:246
Accuracy (listed only):36.751%
HSR (listed only):46.427%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
C-
Kills:126
Deaths:99
KDR:1.273
Accuracy:26.802% C--
HSR:20.635% C-
CME
C+
Kills:116
Deaths:111
KDR:1.045
Accuracy:25.647% C+
HSR:17.241% D
Pulsar VS1
C
Kills:54
Deaths:72
KDR:0.750
Accuracy:20.802% C-
HSR:18.519% C
Kills:296
Deaths (as Combat Medic):282
Deaths (to Combat Medics):504
KDR:1.04965
Kill Difference:14
Playtime:3.428 hours
Usage:1%
Score:0.055m
Score/min:267
Accuracy (listed only):24.417%
HSR (listed only):18.798%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:2,319
V. Kills:134 N/A
Deaths:247
KDR:9.389
Accuracy:49.556% B**
KPH:108.800 A*
VKPH:6.300 A
Hornet Missiles
B**
Kills:105
V. Kills:79 131%
Deaths:13
KDR:8.077
Accuracy:69.781% B*
KPH:83.700 B+
VKPH:63 B**
Saron Laser Cannon
A++
Kills:72
V. Kills:39 180%
Deaths:35
KDR:2.057
Accuracy:24.829% D*
KPH:29.500 A++
VKPH:16 B**
Maelstrom Turbo Laser
B**
Kills:59
V. Kills:35 164%
Deaths:30
KDR:1.967
Accuracy:28.475% C--
KPH:23.600 B**
VKPH:14 B+
Kills:2,555 (2,450 + 0)
Deaths:325
KDR:7.862
VKDR:0.883
Vehicle Kills:287
Kill Difference:2,230
Playtime:27.515 hours
Usage:5%
Score:0.544m
Score/min:330
Piloting Accuracy:28.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:122
V. Kills:83 145%
Deaths:13
KDR:9.385
Accuracy:34.186% C+
KPH:39 B++
VKPH:26.500 B+
C150 Dalton
B**
Kills:56
V. Kills:38 144%
Deaths:9
KDR:6.222
Accuracy:42.680% B+
KPH:44.300 B**
VKPH:30.100 B+
Kills:178 (0 + 178)
Deaths:22
KDR:8.091
VKDR:5.500
Vehicle Kills:121
Kill Difference:156
Playtime:4.391 hours
Usage:1%
Score:0.112m
Score/min:424
Piloting Accuracy:N/A%
Gunner Accuracy:42.680%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:1,030
V. Kills:80 N/A
Deaths:38
KDR:27.105
Accuracy:62.205% A+
KPH:125.800 M*
VKPH:9.800 B+
Kills:1,030 (1,030 + 0)
Deaths:38
KDR:27.105
VKDR:2.105
Vehicle Kills:80
Kill Difference:992
Playtime:8.189 hours
Usage:2%
Score:0.203m
Score/min:413
Driving Accuracy:62.205%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:4,416
V. Kills:2,209 200%
Deaths:420
KDR:10.514
Accuracy:61.874% B**
KPH:50.100 M++
VKPH:25.100 A*
E540 Halberd
A++
Kills:4,001
V. Kills:1,656 241%
Deaths:192
KDR:20.839
Accuracy:54.292% B*
KPH:46.500 A++
VKPH:19.300 B
Saron HRB
B**
Kills:390
V. Kills:193 201%
Deaths:41
KDR:9.512
Accuracy:52.061% B**
KPH:35.300 B**
VKPH:17.500 C*
Proton II PPA
C+
Kills:79
V. Kills:7 N/A
Deaths:9
KDR:8.778
Accuracy:21.605% C
KPH:39.400 D
VKPH:3.500 C+
Kills:8,886 (4,416 + 4,470)
Deaths:662
KDR:13.423
VKDR:6.140
Vehicle Kills:4,065
Kill Difference:8,224
Playtime:187.135 hours
Usage:35%
Score:4.825m
Score/min:430
Driving Accuracy:61.874%
Gunner Accuracy:21.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:3,731
V. Kills:1,359 274%
Deaths:179
KDR:20.844
Accuracy:59.532% C**
KPH:82 A*
VKPH:29.900 B*
Proton II PPA-H
C**
Kills:210
V. Kills:21 N/A
Deaths:21
KDR:10
Accuracy:41.545% B++
KPH:72.500 C
VKPH:7.300 C**
M12 Kobalt-H
C+
Kills:149
V. Kills:8 N/A
Deaths:13
KDR:11.462
Accuracy:20.996% C
KPH:94.600 C--
VKPH:5.100 C+
G40-F Ranger
C**
Kills:100
V. Kills:52 189%
Deaths:5
KDR:20
Accuracy:30.740% C
KPH:38.200 C**
VKPH:19.900 C+
Saron HRB-H
B*
Kills:97
V. Kills:46 206%
Deaths:14
KDR:6.929
Accuracy:59.580% B+
KPH:53.100 B*
VKPH:25.200 C+
Kills:4,287 (0 + 4,287)
Deaths:232
KDR:18.478
VKDR:6.405
Vehicle Kills:1,486
Kill Difference:4,055
Playtime:54.426 hours
Usage:10%
Score:1.401m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:59.580%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:230
V. Kills:2 N/A
Deaths:98
KDR:2.347
Accuracy:46.516% B+
KPH:69.800 B+
VKPH:0.600 D--
Kills:230 (230 + 0)
Deaths:98
KDR:2.347
VKDR:0.020
Vehicle Kills:2
Kill Difference:132
Playtime:3.297 hours
Usage:1%
Score:0.035m
Score/min:178
Driving Accuracy:46.516%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,6254,41642010.514B**6.5061.874%B**N/A50.1M++25.1A*55588.1h3.7B**6A
E540 Halberd 5,6574,00119220.839A16.8254.292%B*N/A46.5A++19.3B31986h4.3A7.9A
E540 Halberd-H 5,0903,73117920.844A16.8359.532%C**N/A82A*29.9B*44945.5h3.9B**6.6B**
Light PPA 2,4532,3192479.389B+5.3749.556%B**N/A108.9A*6.3A31121.3h9.3B+18.8B+
Pulsar LSW 1,1851,1748381.401C+2.6221.779%C+32.112%A52.6B+N/A13322.3h11.3B+51.8B
Orion VS54 1,1771,1688181.428C++2.5921.476%C*30.308%B*58.4AN/A18920h10.5B*48.9C*
L100 Python HESH 1,1101,0303827.105A+23.0962.205%A+N/A125.6M++9.8B+4138.2h2B*3.2A
Saron HRB 583390419.512B**5.5052.061%B**N/A35.5B**17.5C*34111h20.8C**39.9B++
M12 Kobalt 261254642.333B++38.3219.363%C--13.78%D-181.4A5C+6231.4h12.4B++64B+
NSX-P Tanto 2532442950.827C+3.1926.78%B25%C+13.9DN/A4117.6h16.2C+60.6C*
Parallax VX3-AE 233233415.683B+1.6747.18%B++88.841%B**72.8B*N/A2163.2h1.6B*3.3B*
S12 Renegade 232230982.347C+1.6746.516%B+2.609%D69.7B+N/A1783.3h3.6C+7.7C**
Ghost 219218962.271C+1.7541.95%B+73.395%B+58.9B**N/A2023.7h2.1B+5B+
C-4 310213812.63B*1.3925.658%C++N/A101.4B+46.2B**13252.1h1.1B*4.3B++
Proton II PPA-H 2312102110C+5.9841.545%B++N/A72.4C7.2C**2462.9h10.2C+24.5B
VE-H Maw 1691681621.037C2.9819.182%D--24.405%C41CN/A1764.1h10.1C**52.6C+
Hunter QCX 2231641750.937B+3.0858.339%B**15.244%D-27.3B**9.8A++1586h5.6C++9.6B
M12 Kobalt-H 1571491311.462C7.4520.996%C14.765%C93.1C--5C+3811.6h15.5C++74C++
Eridani SX5-AE 126126991.273C2.7426.802%C--20.635%C-45C+N/A1622.8h9.4B+35.2C**
AP30 Shredder 205122139.385C**5.3734.186%C+N/A39.4B++26.8B+3973.1h72.2B++211.3B++
Solstice VE3 1231201340.896C*3.1224.987%B+15.833%D14CN/A778.6h12.2B++48.7B+
CME 1201161111.045C2.9725.647%C+17.241%D25.8CN/A834.5h10.3B**40B++
NS-44 Commissioner 1141141360.838C+3.1842.263%B*20.175%C+25.3CN/A934.5h3.8C*9.1B+
Tank Mine 1441061010.6S6.58113.62%SN/A265M**95B**26100.4h3F2.6A*
Hornet Missiles 184105138.077B++4.0669.781%B*N/A80.8B+60.8B*9721.3h10.3C++14.8B
Pulsar C 1041031110.928C+3.0924.859%C*25.243%B+13DN/A627.9h9.4C++37.7B+
Eidolon VE33 102102492.082B*1.9427.385%C+16.667%D*60A*N/A1771.7h6.3B**23.1B++
G40-F Ranger 152100520B**15.9830.74%C1%C38.5C**20C+3172.6h51.8B+168.6B+
Saron HRB-H 14397146.929B+2.9159.58%B+N/A53.9B**25.6C++4301.8h19.9B+33.4B++
Proton II PPA 867998.778C4.7621.605%CN/A39.5D3.5C+1592h10.3C+47.8C+
NS Decimator 12176451.689B**2.3365.833%B++N/A44.7B++26.5A5371.7h3.1B**4.7A
Saron Laser Cannon 11172352.057C++1.9624.829%D*1.389%D30A++16.3B**3132.4h51B**205.5B**
S1 9560411.463A2.5560.62%B+N/A33.3B++19.4B**5171.8h4.6B**7.5B*
Maelstrom Turbo Laser 9459301.967C++2.0528.475%C--1.695%D23.6B**14B+1852.5h56.9B*200B*
C150 Dalton 945696.222C*2.2142.68%B+N/A43.1B*29.2B+4911.3h3.1B*7.2B**
Beamer VS3 5655690.797C++3.2225.56%C29.091%B**25C+N/A802.2h5B**19.5C**
Pulsar VS1 5554720.75C+3.2720.802%C-18.519%C25.7C++N/A1482.1h16.7C--80.4C
Nemesis VSH9 9251411.244B**2.7765.577%B+N/A28.3B**22.8A+3211.8h5.9B**9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade04910.1h
Nano-Armor Kit409655,23179.6h
Spawn Beacon211531.5h
Medical Applicator172,8640.5h
Deconstruction Tool0550h
Anti-Infantry MANA Turret5910.8h
G30 Walker0820h
Medical Kit2811,2469.5h
Force-Blade45715932.8h
Ammunition Package332162.4h
Recon Detection Device214122.3h

Check the help document for the dictionary if you want to learn more about words used here.


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