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Paragon BiBaBobbyCar[KRBR] BiBaBobbyCar
VS BR 122

KDR: 2.92

Score: 31.2m

Last Seen: Aug 17th, 2019 8:35 PM
- OFFLINE - 45.6 hour(s)

Prestige 1, Battle Rank 100 (122 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC E540 Halberd-H E540 Halberd Betelgeuse 54-A Light PPA Orion VS54 NS-15M AE NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,134,206 MLG Score: 1706
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.89%32.884%95028118623,9081.943110.975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.022%1.401A1.678A++-0.889D--HEAD ++ (~18.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.554B+9.30.34C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.684%0.878%896412104,6726517877.17665593%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.913%-0.164C-0.678D1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.705B++17.80.678B+32.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.641%0.29%1376212127,938126434926.2751227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.213%2.112A*-1.474F-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.863B*3.30.735B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.757%1.092%238310120414,922958565015.56264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.96%0.685B+-0.831D-0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.868B*6.90.827B++8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.844%82.206%2383312112,4391508101.61737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.84%1.774A++0.956B*-1.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.632B+1.70.465B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.799%22.245%23831121398093311.05037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.384M*1.294A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1.90.853B*1.60.671B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
31.2m288.9%505 (30.3k)429 (25.7k)2.9176567,13823,0113.52579122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214396020.046%17.129%34303:1020

57% Engineer28% Heavy Assault7% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2017 12:47 PMFeb 2nd, 2018 8:45 PMAug 18th, 2019 11:28 AM (1d) (PST)Aug 17th, 2019 4:39 PM (2d) (PST)Aug 17th, 2019 4:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2141761,0380.9230.3160.1583.1600.1701706

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,86010,54262,318551991901025,764

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1211.8h/50.5d 13,994 11,500 18,017 229.7k 686 3,037 12,367 88.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:4,510
Deaths:1,841
KDR:2.450
Accuracy:31.371% B**
HSR:37.051% B++
Orion VS54
A+
Kills:3,360
Deaths:1,755
KDR:1.915
Accuracy:25.784% B**
HSR:35.327% A+
NS-15M AE
A
Kills:2,785
Deaths:1,088
KDR:2.560
Accuracy:32.257% A
HSR:36.409% B**
NS-15M2
B*
Kills:2,125
Deaths:965
KDR:2.202
Accuracy:28.208% B*
HSR:31.812% B++
VE-H Maw
B+
Kills:1,306
Deaths:766
KDR:1.705
Accuracy:25.851% C++
HSR:31.164% B+
Pulsar LSW
B**
Kills:1,199
Deaths:847
KDR:1.416
Accuracy:21.898% C
HSR:31.777% B**
NSX-P Naginata
A
Kills:1,192
Deaths:631
KDR:1.889
Accuracy:27.074% B*
HSR:38.171% A
VX29 Polaris
A+
Kills:1,176
Deaths:544
KDR:2.162
Accuracy:29.263% B**
HSR:34.354% A+
Flare VE6
A*
Kills:280
Deaths:122
KDR:2.295
Accuracy:32.907% A++
HSR:38.571% A*
Ursa
M
Kills:234
Deaths:88
KDR:2.659
Accuracy:29.783% A
HSR:42.735% M
Kills:18,167
Deaths (as Heavy Assault):8,647
Deaths (to Heavy Assaults):6,181
KDR:2.10096
Kill Difference:9,520
Playtime:336.953 hours
Usage:28%
Score:7.251m
Score/min:359
Accuracy (listed only):28.439%
HSR (listed only):35.737%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B+
Kills:1,194
Deaths:708
KDR:1.686
Accuracy:46.674% C+
HSR:18.090% B+
NSX-P Tanto
B*
Kills:1,172
Deaths:836
KDR:1.402
Accuracy:29.547% B++
HSR:31.485% B*
The Little Helper
B+
Kills:1,127
Deaths:692
KDR:1.629
Accuracy:45.443% C
HSR:18.811% B+
Deimos VA29
A++
Kills:980
Deaths:404
KDR:2.426
Accuracy:82.799% A++
HSR:22.245% B**
Pulsar C
A+
Kills:476
Deaths:299
KDR:1.592
Accuracy:30.687% A
HSR:32.563% A+
Eidolon VE33
B*
Kills:431
Deaths:177
KDR:2.435
Accuracy:33.067% B*
HSR:21.578% D
Solstice VE3
B+
Kills:154
Deaths:153
KDR:1.007
Accuracy:26.154% B+
HSR:18.831% C+
VE-LR Obelisk
A++
Kills:139
Deaths:38
KDR:3.658
Accuracy:43.185% A++
HSR:40.288% B**
VX6-7
A*
Kills:97
Deaths:52
KDR:1.865
Accuracy:34.147% A++
HSR:34.021% A*
Serpent VE92
A+
Kills:87
Deaths:44
KDR:1.977
Accuracy:30.917% A+
HSR:22.989% B+
NS-11C
M+
Kills:68
Deaths:34
KDR:2
Accuracy:37.208% M
HSR:35.294% M+
Kills:5,925
Deaths (as Engineer):3,437
Deaths (to Engineers):4,298
KDR:1.72389
Kill Difference:2,488
Playtime:693.227 hours
Usage:57%
Score:20.467m
Score/min:492
Accuracy (listed only):39.984%
HSR (listed only):26.927%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B
Kills:1,377
Deaths:685
KDR:2.010
Accuracy:31.064% B
HSR:27.306% C*
NS Baron G5AE
B+
Kills:1,194
Deaths:708
KDR:1.686
Accuracy:46.674% C+
HSR:18.090% B+
NSX-P Tanto
B*
Kills:1,172
Deaths:836
KDR:1.402
Accuracy:29.547% B++
HSR:31.485% B*
The Little Helper
B+
Kills:1,127
Deaths:692
KDR:1.629
Accuracy:45.443% C
HSR:18.811% B+
Deimos VA29
A++
Kills:980
Deaths:404
KDR:2.426
Accuracy:82.799% A++
HSR:22.245% B**
Pulsar C
A+
Kills:476
Deaths:299
KDR:1.592
Accuracy:30.687% A
HSR:32.563% A+
Solstice VE3
B+
Kills:154
Deaths:153
KDR:1.007
Accuracy:26.154% B+
HSR:18.831% C+
NSX-P Tengu
A++
Kills:101
Deaths:44
KDR:2.295
Accuracy:45.989% A++
HSR:33.663% A++
VX6-7
A*
Kills:97
Deaths:52
KDR:1.865
Accuracy:34.147% A++
HSR:34.021% A*
Serpent VE92
A+
Kills:87
Deaths:44
KDR:1.977
Accuracy:30.917% A+
HSR:22.989% B+
NS-11C
M+
Kills:68
Deaths:34
KDR:2
Accuracy:37.208% M
HSR:35.294% M+
Kills:6,833
Deaths (as Light Assault):3,951
Deaths (to Light Assaults):3,701
KDR:1.72944
Kill Difference:2,882
Playtime:69.733 hours
Usage:6%
Score:1.413m
Score/min:338
Accuracy (listed only):40.057%
HSR (listed only):26.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B
Kills:1,377
Deaths:685
KDR:2.010
Accuracy:31.064% B
HSR:27.306% C*
H-V45 AE
B+
Kills:1,203
Deaths:740
KDR:1.626
Accuracy:30.099% B+
HSR:26.101% C
NS Baron G5AE
B+
Kills:1,194
Deaths:708
KDR:1.686
Accuracy:46.674% C+
HSR:18.090% B+
The Little Helper
B+
Kills:1,127
Deaths:692
KDR:1.629
Accuracy:45.443% C
HSR:18.811% B+
Deimos VA29
A++
Kills:980
Deaths:404
KDR:2.426
Accuracy:82.799% A++
HSR:22.245% B**
H-V45
A++
Kills:222
Deaths:130
KDR:1.708
Accuracy:32.372% A++
HSR:22.523% C*
Terminus VX-9
A
Kills:192
Deaths:126
KDR:1.524
Accuracy:30.259% B*
HSR:36.979% A
CME
C+
Kills:153
Deaths:136
KDR:1.125
Accuracy:25.551% C+
HSR:18.954% C--
NSX-P Tengu
A++
Kills:101
Deaths:44
KDR:2.295
Accuracy:45.989% A++
HSR:33.663% A++
NS-11A
A*
Kills:67
Deaths:45
KDR:1.489
Accuracy:35.396% A*
HSR:28.358% B*
Pulsar VS1
C
Kills:55
Deaths:73
KDR:0.753
Accuracy:20.902% D
HSR:18.182% C
Kills:6,671
Deaths (as Combat Medic):3,783
Deaths (to Combat Medics):2,688
KDR:1.76342
Kill Difference:2,888
Playtime:26.349 hours
Usage:2%
Score:0.529m
Score/min:334
Accuracy (listed only):38.777%
HSR (listed only):24.656%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B
Kills:1,377
Deaths:685
KDR:2.010
Accuracy:31.064% B
HSR:27.306% C*
Parallax VX3-AE
B++
Kills:1,197
Deaths:323
KDR:3.706
Accuracy:46.539% B++
HSR:84.795% B+
Ghost
A
Kills:1,181
Deaths:466
KDR:2.534
Accuracy:46.956% A
HSR:78.747% B**
NS-44 Commissioner
B*
Kills:506
Deaths:559
KDR:0.905
Accuracy:43.586% B*
HSR:24.308% C**
NS-357 Underboss
B*
Kills:404
Deaths:383
KDR:1.055
Accuracy:44.179% B*
HSR:25.743% B+
Ectoblaster
C--
Kills:130
Deaths:110
KDR:1.182
Accuracy:23.081% F
HSR:6.923% C--
NSX-P Tengu
A++
Kills:101
Deaths:44
KDR:2.295
Accuracy:45.989% A++
HSR:33.663% A++
NS-30 Vandal
A
Kills:75
Deaths:35
KDR:2.143
Accuracy:40.803% A
HSR:30.667% B+
Soldier Soaker
M+
Kills:65
Deaths:45
KDR:1.444
Accuracy:59.499% M+
HSR:12.308% C
NSX Daimyo
A
Kills:61
Deaths:25
KDR:2.440
Accuracy:49.635% A
HSR:98.361% A
Beamer VS3
B*
Kills:55
Deaths:69
KDR:0.797
Accuracy:25.560% C
HSR:29.091% B*
Kills:5,152
Deaths (as Infiltrator):2,744
Deaths (to Infiltrators):3,533
KDR:1.87755
Kill Difference:2,408
Playtime:82.870 hours
Usage:7%
Score:1.540m
Score/min:310
Accuracy (listed only):41.535%
HSR (listed only):41.083%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:3,680
V. Kills:202 N/A
Deaths:395
KDR:9.316
Accuracy:50.331% A
KPH:107.700 A++
VKPH:5.900 B**
Saron Laser Cannon
A++
Kills:738
V. Kills:425 173%
Deaths:225
KDR:3.280
Accuracy:28.720% C--
KPH:32.500 A++
VKPH:18.700 A+
Hornet Missiles
A*
Kills:299
V. Kills:208 143%
Deaths:24
KDR:12.458
Accuracy:70.556% B**
KPH:148.100 A
VKPH:103 A*
Maelstrom Turbo Laser
B**
Kills:154
V. Kills:95 160%
Deaths:57
KDR:2.702
Accuracy:31.502% C++
KPH:30 B**
VKPH:18.500 B**
Dual Photon Pods
S
Kills:100
V. Kills:34 286%
Deaths:7
KDR:14.286
Accuracy:66.890% A++
KPH:235.800 M+
VKPH:80.200 S
Photon A2A Missile Pods
S
Kills:53
V. Kills:27 189%
Deaths:7
KDR:7.571
Accuracy:84.183% B*
KPH:216.800 S
VKPH:110.500 A**
Kills:5,024 (4,572 + 0)
Deaths:715
KDR:7.027
VKDR:1.386
Vehicle Kills:991
Kill Difference:4,309
Playtime:64.711 hours
Usage:5%
Score:1.382m
Score/min:356
Piloting Accuracy:31.502%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:254
V. Kills:155 163%
Deaths:24
KDR:10.583
Accuracy:41.911% B+
KPH:53.800 B**
VKPH:32.800 B+
AP30 Shredder
B*
Kills:221
V. Kills:140 157%
Deaths:16
KDR:13.813
Accuracy:36.524% C**
KPH:43.800 B*
VKPH:27.800 B++
Kills:475 (0 + 475)
Deaths:40
KDR:11.875
VKDR:7.375
Vehicle Kills:295
Kill Difference:435
Playtime:9.764 hours
Usage:1%
Score:0.263m
Score/min:449
Piloting Accuracy:N/A%
Gunner Accuracy:36.524%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:1,297
V. Kills:105 N/A
Deaths:55
KDR:23.582
Accuracy:62.100% A+
KPH:126.600 M++
VKPH:10.200 B+
LB00 Python AP
A*
Kills:1,231
V. Kills:397 309%
Deaths:77
KDR:15.987
Accuracy:63.527% B+
KPH:95.300 A*
VKPH:30.700 A
L100 Python AP
S
Kills:130
V. Kills:56 228%
Deaths:5
KDR:26
Accuracy:57.245% C++
KPH:89.100 S
VKPH:38.400 M*
Skyguard
S
Kills:97
V. Kills:48 198%
Deaths:10
KDR:9.700
Accuracy:34.532% B*
KPH:52.800 S
VKPH:26.100 S
Kills:2,755 (2,755 + 0)
Deaths:147
KDR:18.741
VKDR:4.122
Vehicle Kills:606
Kill Difference:2,608
Playtime:26.460 hours
Usage:2%
Score:0.737m
Score/min:464
Driving Accuracy:34.532%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:6,641
V. Kills:3,243 205%
Deaths:575
KDR:11.550
Accuracy:62.703% B**
KPH:55.900 M
VKPH:27.300 A*
E540 Halberd
A+
Kills:6,178
V. Kills:2,498 247%
Deaths:297
KDR:20.801
Accuracy:56.062% B**
KPH:49 A+
VKPH:19.800 B+
Saron HRB
A+
Kills:557
V. Kills:278 200%
Deaths:47
KDR:11.851
Accuracy:54.576% A
KPH:39.300 A+
VKPH:19.600 B+
Supernova VPC
M
Kills:163
V. Kills:25 N/A
Deaths:4
KDR:40.750
Accuracy:62.203% A
KPH:98.200 M
VKPH:15.100 A++
Proton II PPA
C+
Kills:99
V. Kills:9 N/A
Deaths:9
KDR:11
Accuracy:24.255% C+
KPH:40.700 D
VKPH:3.700 C+
Kills:13,638 (6,804 + 6,834)
Deaths:932
KDR:14.633
VKDR:6.495
Vehicle Kills:6,053
Kill Difference:12,706
Playtime:263.102 hours
Usage:22%
Score:7.189m
Score/min:455
Driving Accuracy:62.203%
Gunner Accuracy:24.255%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:6,477
V. Kills:2,266 286%
Deaths:299
KDR:21.662
Accuracy:61.496% B+
KPH:86.900 A*
VKPH:30.400 B**
M12 Kobalt-H
C*
Kills:513
V. Kills:21 N/A
Deaths:29
KDR:17.690
Accuracy:25.177% B+
KPH:141 C*
VKPH:5.800 C*
Proton II PPA-H
C++
Kills:314
V. Kills:26 N/A
Deaths:29
KDR:10.828
Accuracy:43.686% B++
KPH:82.500 C+
VKPH:6.800 C++
G40-F Ranger
B+
Kills:193
V. Kills:105 182%
Deaths:9
KDR:21.444
Accuracy:31.535% C
KPH:42.700 B+
VKPH:23.300 C**
Saron HRB-H
B**
Kills:103
V. Kills:48 210%
Deaths:14
KDR:7.357
Accuracy:59.444% B+
KPH:53.100 B**
VKPH:24.700 C++
Aphelion VEX-4H
A++
Kills:87
V. Kills:41 207%
Deaths:14
KDR:6.214
Accuracy:50.621% B+
KPH:70.700 A++
VKPH:33.300 B+
Kills:7,687 (0 + 7,687)
Deaths:394
KDR:19.510
VKDR:6.363
Vehicle Kills:2,507
Kill Difference:7,293
Playtime:89.654 hours
Usage:7%
Score:2.217m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:50.621%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:116
V. Kills:2 N/A
Deaths:4
KDR:29
Accuracy:24.418% B**
KPH:150 A*
VKPH:2.600 C
M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:4
KDR:12.500
Accuracy:20.710% N/A
KPH:143.200 N/A
VKPH:11.500 N/A
Kills:166 (0 + 166)
Deaths:8
KDR:20.750
VKDR:0.750
Vehicle Kills:6
Kill Difference:158
Playtime:1.123 hours
Usage:0%
Score:0.037m
Score/min:556
Driving Accuracy:N/A%
Gunner Accuracy:20.710%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:321
V. Kills:3 N/A
Deaths:121
KDR:2.653
Accuracy:48.145% B++
KPH:72.100 B++
VKPH:0.700 D--
V30-F Starfall
A*
Kills:51
V. Kills:27 182%
Deaths:22
KDR:2.318
Accuracy:63.774% C++
KPH:49.900 A*
VKPH:26.400 A+
Kills:372 (372 + 0)
Deaths:143
KDR:2.601
VKDR:0.210
Vehicle Kills:30
Kill Difference:229
Playtime:5.473 hours
Usage:0%
Score:0.071m
Score/min:216
Driving Accuracy:63.774%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,8846,64157511.55B*8.6362.703%B**N/A55.9M27.3A*603118.9h3.6B**5.7A
E540 Halberd-H 8,7436,47729921.662B**18.7461.496%B+N/A86.9A*30.4B**41474.5h3.7A6.1A
E540 Halberd 8,6766,17829720.801B**17.8856.062%B**N/A49A+19.8B+322126h4.4B**7.8A
Betelgeuse 54-A 4,5454,5101,8412.45C+0.4731.371%B**37.051%B++123.9A+1B35636.4h9.1B*29B*
Light PPA 3,8823,6803959.316B**6.4050.331%AN/A107.6A++5.9B**30834.2h9.1B+18B+
Orion VS54 3,3843,3601,7551.915B1.0025.784%B**35.327%A+75.8A++N/A22844.3h9.4B**36.6B
NS-15M AE 2,8212,7851,0882.56C*0.3632.257%A36.409%B**110.1A++1.4A+27425.3h9.2B**28.5B*
NS-15M2 2,1512,1259652.202B0.7228.208%B*31.812%B++76.4B**N/A19827.8h10.3B++36.5B++
Eridani SX5-AE 1,3941,3776852.01B0.9131.064%B27.306%C*80.5B++1B*18917.1h9.4B+30.2B+
VE-H Maw 1,3151,3067661.705C++1.2125.851%C++31.164%B+61.9B+N/A16721.1h9.1B++35.2B+
L100 Python HESH 1,4021,2975523.582A20.6662.1%A+N/A127.2M*10.3B+42410.2h2.1B++3.3A
LB00 Python AP 1,6281,2317715.987B+13.0763.527%B+N/A95.4A*30.8A36712.9h3A4.8A+
H-V45 AE 1,2291,2037401.626C+1.2930.099%B+26.101%C49.3C+1.1B+11124.4h10.6B+35.2B+
Pulsar LSW 1,2101,1998471.416C+1.5021.898%C31.777%B**53.3BN/A14422.5h11.3B+51.4C**
Parallax VX3-AE 1,2021,1973233.706C+0.7946.539%B++84.795%B+82.6AN/A20514.5h1.6B++3.5B++
NS Baron G5AE 1,2021,1947081.686B1.2346.674%C+18.09%B+77.5B**N/A16415.4h3.8B+8.1C+
NSX-P Naginata 1,2051,1926311.889B+1.0327.074%B*38.171%A81.1AN/A20314.7h8.8B**32.6B*
Ghost 1,1861,1814662.534C+0.3846.956%A78.747%B**81.4A++N/A29214.5h1.8B*3.8B*
VX29 Polaris 1,1891,1765442.162B+0.7629.263%B**34.354%A+78.9AN/A17414.9h9.9B*33.9B++
NSX-P Tanto 1,1941,1728361.402B+1.5229.547%B++31.485%B*36.6B+N/A8732h11.2B*37.9B++
The Little Helper 1,1331,1276921.629C*1.2945.443%C18.811%B+79.9A+N/A16714.1h3.4A7.6B+
NS Decimator 1,7101,1104942.247A+0.6764.242%B+N/A36.4C++19.7B+20930.5h3B**4.7B**
Deimos VA29 9819804042.426B**0.4982.799%A++22.245%B**150.8M**N/A4006.5h1.6A1.9B*
Saron Laser Cannon 1,1637382253.28B+0.3628.72%C--N/A32.5A++18.7A+32022.7h53.4B**185.9B**
C-4 8255901943.041B**0.1225.811%C+N/A131.1B**52.2A++12364.5h1B**3.7B*
Saron HRB 8355574711.851A8.9354.576%AN/A39.2A19.6B+37314.2h19.5B+35.8B*
M12 Kobalt-H 5345132917.69C++14.7725.177%B+15.205%C142.5C*5.8C*3953.6h14.5C*57.4B+
NS-44 Commissioner 5105065590.905C+2.0143.586%B*24.308%C**30.3C+N/A10116.7h3.6B8.3B+
Pulsar C 4784762991.592C*1.3330.687%A32.563%A+39B+N/A15012.2h8.1B**26.4B*
Eidolon VE33 4344311772.435B**0.4833.067%B*21.578%D84.5M*N/A2565.1h5.9B**17.7B**
NS-357 Underboss 4054043831.055C++1.8644.179%B*25.743%B+63.1B++N/A1766.4h3.3B**7.6B*
M12 Kobalt 356346657.667A+54.7521.182%C+16.185%C192.2A+5.6C++6851.8h12.5B*59.2B++
S12 Renegade 3243211212.653C+0.2648.145%B++3.115%D71.3B++N/A1824.5h3.4C++7.1B+
Proton II PPA-H 3403142910.828C+7.9143.686%B++N/A82.6C+6.8C++2753.8h9.9C*22.7B+
Hornet Missiles 5072992412.458A++9.5470.556%B**N/A149.5A104A*14342h9B12.8B+
Flare VE6 2812801222.295B*0.6232.907%A++38.571%A*121.7M+N/A5292.3h7.9B**24B*
Hunter QCX 3872723340.814C*2.1058.966%B**10.662%D--26.9A11.4A+16910.1h6.6C++11.2C**
C150 Dalton 4092542410.583B+7.6741.911%B+N/A54B**33B+5314.7h2.9B*6.8B**
Lasher X2 2442391461.637B**1.2842.985%A*3.347%C68.3A++1.4B+2293.5h16.3B*37.8B**
Ursa 237234882.659A+0.2629.783%A42.735%M130M*1.7M+3361.8h8B**27B*
Tank Mine 317232405.8A++2.88109.54%SN/A232M85B*20631h2.8D**2.5A*
H-V45 2262221301.708C*1.2132.372%A++22.523%C*49.3B*N/A2094.5h8.6A++26.7A
AP30 Shredder 3612211613.813B**10.9036.524%C**N/A44.2B*28B++3735h76.2B+208.5B+
Lumine Edge 19319313,6660.014C2.9012.325%D*13.472%C-0.5C--N/A1427.6h1.2B+10C
G40-F Ranger 298193921.444B**18.5331.535%C1.036%C+42.9B+23.3C**3414.5h52.4B++166.3B+
Terminus VX-9 1931921261.524C+1.3930.259%B*36.979%A54.9B++N/A2213.5h9.6B**31.8B*
Supernova VPC 188163440.75A**37.8362.203%AN/A95.9A**14.7A++11411.7h2.3B**3.6B**
Solstice VE3 1571541531.007B1.9126.154%B+18.831%C+15.4CN/A12610h11.5B*43.9B+
Maelstrom Turbo Laser 249154572.702B+0.2231.502%C++1.299%D30.2B**18.6B**2285.1h54.8B*174.1B*
CME 1581531361.125C+1.7925.551%C+18.954%C--25.9CN/A865.9h9.8A38.5B++
VE-LR Obelisk 139139383.658B**0.7443.185%A++40.288%B**115.8M**N/A4371.2h4.5B**10.3B**
Frag Grenade 1361341134N/A131.0852.743%B**N/A1340M**20A44220.1h2.2A+4.2B**
L100 Python AP 186130526S23.0857.245%C++N/A86.7S37.3M*14431.5h3.1A5.4B**
Ectoblaster 1331301101.182B**1.7423.081%F6.923%C--44.8B*1C+972.9h13.2B+57.2C+
M12 Kobalt 118116429A++26.0824.418%B**23.276%B**145A*2.5C5420.8h15.1B*61.9B++
Saron HRB-H 151103147.357B+4.4459.444%B+N/A54.2B**25.3C++4681.9h19.7B++33.2B*
NSX-P Tengu 101101442.295A0.6245.989%A++33.663%A++126.3M++N/A4940.8h8.1A17.5B**
Dual Photon Pods 134100714.286A11.3766.89%A++1%C250M++85S20220.4h20.9C**31.3B+
Fatestealer 1001001040.962S1.9636.51%C+20%C47.6B*N/A1072.1h2.5C-6.8C++
Proton II PPA 10899911C+8.0824.255%C+1.01%D--41.3C--3.8C++1532.4h11.1C45.7C+
Skyguard 14597109.7M+6.7834.532%B*N/A53.9S26.7S5881.8h43.6A++126.1A++
VX6-7 9797521.865B+1.0534.147%A++34.021%A*80.8A++N/A3451.2h9.5B*27.9B**
Serpent VE92 8887441.977B*0.9430.917%A+22.989%B+124.3S1.4A**8650.7h9.8B*31.7B*
Aphelion VEX-4H 12887146.214C++3.3050.621%B+2.299%C--72.5A++34.2B++9631.2h42.6B++84.2B*
Nemesis VSH9 14280631.27B**1.6565.677%B+N/A28.6B+22.1B+3332.8h6.4B*9.7B**
NS-30 Vandal 7575352.143C**0.7740.803%A30.667%B+93.8A**N/A3070.8h5.1B+12.6B++
Anti-Vehicle Grenade 10271171N/A68.0847.215%C-N/A355C+155B++18530.2h5B+10.6C**
NS-11C 6968342B**0.9237.208%M35.294%M+113.3S1.7M*7260.6h10.3B**27.7B**
NS-11A 6967451.489C++1.4335.396%A*28.358%B*35.3C*1.1A1841.9h11.3B*31.8B**
Soldier Soaker 6665451.444C**1.4759.499%M+12.308%C40.6CN/A1231.6h17.5T*29.5D--
NSX Daimyo 6161252.44C+0.4849.635%A98.361%A76.3B*N/A3200.8h2.2B+4.5B++
S1 9560411.463A1.4560.62%B+N/A31.6B+18.4B*7531.9h4.6B**7.5B*
Beamer VS3 5655690.797C++2.1225.56%C29.091%B*23.9C+N/A1142.3h5A19.5B
Pulsar VS1 5655730.753C+2.1620.902%D18.182%C26.2C++N/A3252.1h16.6C79.4C
Photon A2A Missile Pods 805377.571B+4.6584.183%B*N/A265S135M*13220.2h9C+10.7C*
V30-F Starfall 7851222.318B+0.6063.774%C++N/A51A*27A++3661h9.1A14.2A
M12 Kobalt 5450412.5C+9.5820.71%B+22%B*166.7M13.3S5800.3h12.3B**59.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7101,080,598130.8h
Spawn Beacon428125.4h
Nanite Revive Grenade01830.1h
Medical Applicator7819,4153.3h
Motion Spotter4570.4h
Deconstruction Tool0550h
Spitfire Auto-Turret142190.6h
G30 Walker0820h
Ammunition Package541,5472.9h
Medical Kit1,7159,04925.9h
Anti-Infantry MANA Turret71000.8h
Force-Blade45715932.8h
Nano-Repair Grenade09520.3h
Snowman Soldier20970.3h
Recon Detection Device429247.9h

Check the help document for the dictionary if you want to learn more about words used here.


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