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Archon Exterminator BierCraft[ADAC] BierCraft
VS BR 81

KDR: 1.56

Score: 8m

Last Seen: Jul 21st, 2019 3:27 PM
- OFFLINE - 2769.8 hour(s)

Battle Rank 81 - Vanu Sovereignty on Miller
Level Progress (to 82): 89%
Level 100 Progress: 42% 780h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Thanatos VE70 Xiphos Anti-Personnel Phalanx Tower Ursa Sirius SX12 G30 Walker Orbital Strike Uplink Tank Mine Dual Photon Pods
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.529%23.574%743512149290.5245621.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.621%2.018A*0.422B-1.262D**HEAD ++ (~7.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.362C**15-0.049C+32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.468%1.111%296212172701741911.55172141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.559%1.808A++-0.441C---0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.1-0.463D128.6-1.426D**107.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.796%0.962%9411218104246800.421053128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.215A*-1.03D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+80.357C**4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.558%67.47%0112188319410.427835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.386C**0.025C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.212C++2.90.08C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.468%14.088%0112181,2991222510.561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.492B+-0.108C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.113C+7-0.433C--7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8m561.8%232 (13.9k)216 (13k)1.563645,9093,7791.9801581 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121948813.15%9.071%11909:481

85% Engineer7% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 11:42 PMMay 27th, 2019 4:14 PMAug 20th, 2019 1:10 PM (85d) (PST)Jul 21st, 2019 12:03 PM (115d) (PST)Jul 21st, 2019 11:27 AM (115d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
387503370.1590.1020.0141.1450.04582

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2442,99620,248106169312,944

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
619.4h/25.8d 1,574 536 4,581 42.6k 258 784 1,666 14.4m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:1,299
Deaths:1,548
KDR:0.839
Accuracy:47.468% B*
HSR:14.088% C-
VX6-7
A+
Kills:143
Deaths:91
KDR:1.571
Accuracy:32.042% A+
HSR:20.979% C+
Solstice VE3
C
Kills:119
Deaths:142
KDR:0.838
Accuracy:21.039% C
HSR:15.966% D
Kills:1,561
Deaths (as Engineer):1,781
Deaths (to Engineers):947
KDR:0.87647
Kill Difference:220
Playtime:526.798 hours
Usage:85%
Score:7.154m
Score/min:226
Accuracy (listed only):33.516%
HSR (listed only):17.011%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B**
Kills:255
Deaths:263
KDR:0.970
Accuracy:29.559% B**
HSR:17.255% D--
Kills:255
Deaths (as Heavy Assault):263
Deaths (to Heavy Assaults):900
KDR:0.96958
Kill Difference:8
Playtime:27.167 hours
Usage:4%
Score:0.302m
Score/min:185
Accuracy (listed only):29.559%
HSR (listed only):17.255%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A**
Kills:217
Deaths:241
KDR:0.900
Accuracy:37.064% A**
HSR:19.816% C*
NS-44L Blackhand
C++
Kills:195
Deaths:206
KDR:0.947
Accuracy:39.624% C+
HSR:42.564% C++
Ghost
C+
Kills:83
Deaths:48
KDR:1.729
Accuracy:37.558% C+
HSR:67.470% C+
Kills:495
Deaths (as Infiltrator):495
Deaths (to Infiltrators):693
KDR:1
Kill Difference:UNR
Playtime:43.110 hours
Usage:7%
Score:0.344m
Score/min:133
Accuracy (listed only):38.082%
HSR (listed only):43.283%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B*
Kills:1,299
Deaths:1,548
KDR:0.839
Accuracy:47.468% B*
HSR:14.088% C-
Sirius SX12
A**
Kills:217
Deaths:241
KDR:0.900
Accuracy:37.064% A**
HSR:19.816% C*
Kills:1,516
Deaths (as Combat Medic):1,789
Deaths (to Combat Medics):266
KDR:0.8474
Kill Difference:273
Playtime:15.148 hours
Usage:2%
Score:0.200m
Score/min:220
Accuracy (listed only):42.266%
HSR (listed only):16.952%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:198
V. Kills:105 187%
Deaths:29
KDR:6.828
Accuracy:64.115% A+
KPH:43.700 D
VKPH:23.200 B+
Saron Laser Cannon
D
Kills:72
V. Kills:85 84%
Deaths:165
KDR:0.436
Accuracy:51.220% M*
KPH:4 D-
VKPH:4.700 D
Kills:270 (72 + 0)
Deaths:194
KDR:1.392
VKDR:0.979
Vehicle Kills:190
Kill Difference:76
Playtime:22.682 hours
Usage:4%
Score:0.173m
Score/min:127
Piloting Accuracy:51.220%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:104
V. Kills:44 231%
Deaths:25
KDR:4.160
Accuracy:63.796% A
KPH:25.900 C
VKPH:11 C+
Kills:104 (104 + 0)
Deaths:25
KDR:4.160
VKDR:1.760
Vehicle Kills:44
Kill Difference:79
Playtime:4.011 hours
Usage:1%
Score:0.031m
Score/min:130
Driving Accuracy:63.796%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 1,3241,2991,5480.839C+0.7247.468%B*14.088%C-8.2D--N/A23159.3h7D*14.7C+
Xiphos Anti-Personnel Phalanx Tower 3423392169.5A*167.9436.839%B++N/A484.3B**4.3D-13060.7h5B+13.7B+
Ursa 2672552630.97C0.5929.559%B**17.255%D--16DN/A3715.9h13.1C44.4B+
Sirius SX12 2212172410.9C+0.6637.064%A**19.816%C*11.6D-N/A3318.7h22D*59.4C*
G30 Walker 319213453.25S51.6936.484%DN/A39.4C**19.6C++2715.4h141.2B*387B+
Orbital Strike Uplink 3372031203U201.441015.09%UN/A1015U670U65590.2h2.7T*0.3T*
Tank Mine 354199553.618B+2.0520.508%D--N/A110.6C++86.1B*10761.8h1.7B8.3D--
Dual Photon Pods 303198296.828C++5.2664.115%A+1.01%C44D23.3B+3024.5h52F**81.1D--
NS-44L Blackhand 2021952060.947C+0.6239.624%C+42.564%C++12.7DN/A3615.4h8.5F--21.5D*
Spear Anti-Vehicle Phalanx Tower 366193448.25A++46.6951.89%C++4.663%B23.8D21.4C1908.1h9.9C++19.1C*
Spear Anti-Vehicle Phalanx Turret 256166217.905C++6.3462.905%A++3.012%C-27.7D15D1396h17.3F-27.5C
Proximity Mine 153153226.955B**5.3938.288%C-N/A127.5C++N/A3221.2h2.7F--6.9D**
VX6-7 151143911.571B0.0132.042%A+20.979%C+13.4DN/A3110.7h16.5D51.6C*
Solstice VE3 1191191420.838C++0.7321.039%C15.966%D12.7CN/A539.4h14.6B69.5C++
MANA Anti-Vehicle Turret 280115581.983C**0.4280.092%B**N/A1150B+1650A+286120.1h28.9D*36.1D
L100 Python HEAT 148104254.16C+2.6063.796%AN/A26C11C+1304h8D12.6C++
M40 Fury 12285242.5A**40.9462.31%A+1.176%C70.8C30.8B**4161.2h22.2C35.6C+
Ghost 8383481.729C0.1737.558%C+67.47%C+16D-N/A415.2h2.9D-7.8C-
Saron Laser Cannon 157721650.436C1.1351.22%M*1.389%C--4D-4.7D8418.2h339.3F-662.4D
Plasma Grenade 7272172N/A70.4442.785%CN/A240D--N/A6680.3h5.8F13.7D--
Hoplon Anti-Aircraft Phalanx Tower 14470170A++68.4435.066%B++N/A53.8C--56.9C4571.3h35.6C**101.4B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22740.2h
Nano-Armor Kit175525,74731.5h
Anti-Vehicle MANA Turret79371.1h
Rampart Wall01441.1h
Sunderer Garage01711h
Bunker01180.7h
HIVE0520.3h
Skywall Shield Emitter02710.9h
Faction Banner0790.4h
Turret AI Module14151.5h
Structure Shield Module13711.4h
Repair Module26842.3h
Cortium Silo12320.7h
Xiphos Anti-Personnel Tower12560.9h
Motion Spotter35150.3h
Welding Device13,7680.3h
Spear Anti-Vehicle Tower43011h
Deconstruction Tool119,7331.4h
Hoplon Anti-Aircraft Phalanx Tower02540.9h
Blast Wall02581.2h
Spitfire Auto-Turret95810.6h
Ammunition Package142,6371.2h
Anti-Infantry MANA Turret1550.1h
Medical Applicator9943,2513.6h
Router0920.1h
Light Air Terminal0570.4h
IPC Targeting Dart63000.8h
Orbital Strike Target Designator211790.9h
Pillbox0790.4h
Vehicle Ammo Dispenser0650.2h
Vehicle Gate01380.9h
Flail Targeting Dart21500.6h
Pain Spire0960.3h
Shield Recharging Field63750.2h
Recon Detection Device44160.8h
Lumifiber Rampart Wall03882.8h
Alarm Module01210.2h
WLT-Howler Mining Laser46108,37870h
Infantry Tower01281h
Glaive IPC0820.3h
Elysium Spawn Tube01110.4h
Light Vehicle Terminal0910.6h

Check the help document for the dictionary if you want to learn more about words used here.


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