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Harbinger Cold Blooded BigDaddyPimpy[TWC2] BigDaddyPimpy
VS BR 93

KDR: 1.67

Score: 11.7m

Last Seen: Feb 18th, 2019 4:05 AM
- OFFLINE - 33.1 hour(s)

Battle Rank 93 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 581
Level Progress (to 94): 71%
Level 100 Progress: 62% 410h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Corvus VA55 NS-30 Vandal VE-S Canis NS-11A H-V45 Terminus VX-9 Pulsar VS1 NSX Daimyo
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $850,680 MLG Score: 680
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.389%27.624%64619100311,8701.89768-0.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.674%0.451B+1.071B**-2.066F--HEAD ++ (~15.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.353C**11.30.208C++37

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.187%0.648%295410181,0806034701.78808229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.284%0.614B+-1.265D**0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.635B+6.70.469B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.799%6.351%278510178664446231.94607139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.957%0.433B0.503B+0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.60.202C++38.60.021C+56

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.687%84.75%278410181,48259152.50338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.271%-0.984D--1.126B**-0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.108C+3.10.02C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.447%17.838%2781102118563830.289515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.83D-0.659B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.2-0.455D6-0.244C13.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 581
11.7m291.6%292 (17.5k)246 (14.8k)1.6666719,66511,7991.9197493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022124718.557%24.409%45304:025

36% Combat Medic28% Engineer21% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2014 2:20 AMDec 21st, 2016 1:46 AMFeb 18th, 2019 3:37 AM (1d) (PST)Feb 18th, 2019 12:12 AM (1d) (PST)Feb 18th, 2019 12:05 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4841453390.4140.2480.1011.3480.048680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,0358,71520,3202515681314,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
791.6h/33d 2,986 4,800 7,076 64k 1,094 1,928 2,291 23m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:329
Deaths:349
KDR:0.943
Accuracy:20.613% C+
HSR:24.012% C+
Kills:329
Deaths (as Heavy Assault):349
Deaths (to Heavy Assaults):3,511
KDR:0.94269
Kill Difference:20
Playtime:39.489 hours
Usage:5%
Score:0.498m
Score/min:210
Accuracy (listed only):20.613%
HSR (listed only):24.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C++
HSR:29.522% B**
Solstice VE3
B*
Kills:596
Deaths:717
KDR:0.831
Accuracy:21.445% C
HSR:25% B*
NSX Tanto
B++
Kills:462
Deaths:522
KDR:0.885
Accuracy:18.453% D**
HSR:29.437% B++
Thanatos VE70
B
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D-
HSR:17.838% B
MKV Suppressed
A++
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% C-
HSR:30.909% A++
The Little Helper
A++
Kills:61
Deaths:52
KDR:1.173
Accuracy:35.795% D**
HSR:27.869% A++
Kills:2,641
Deaths (as Light Assault):2,292
Deaths (to Light Assaults):1,926
KDR:1.15227
Kill Difference:349
Playtime:63.469 hours
Usage:8%
Score:0.801m
Score/min:210
Accuracy (listed only):26.363%
HSR (listed only):26.763%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:596
Deaths:717
KDR:0.831
Accuracy:21.445% C
HSR:25% B*
NSX Tanto
B++
Kills:462
Deaths:522
KDR:0.885
Accuracy:18.453% D**
HSR:29.437% B++
Eidolon VE33
C++
Kills:194
Deaths:194
KDR:1
Accuracy:25.195% C-
HSR:26.804% C++
Thanatos VE70
B
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D-
HSR:17.838% B
VE-LR Obelisk
A
Kills:162
Deaths:55
KDR:2.945
Accuracy:30.149% C
HSR:43.827% A
The Little Helper
A++
Kills:61
Deaths:52
KDR:1.173
Accuracy:35.795% D**
HSR:27.869% A++
Kills:1,660
Deaths (as Engineer):1,827
Deaths (to Engineers):2,044
KDR:0.90859
Kill Difference:167
Playtime:224.319 hours
Usage:28%
Score:3.531m
Score/min:262
Accuracy (listed only):27.081%
HSR (listed only):28.463%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B+
Kills:1,173
Deaths:250
KDR:4.692
Accuracy:35.292% B
HSR:29.582% B+
VE-S Canis
B**
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C++
HSR:29.522% B**
NSX Daimyo
C+
Kills:1,095
Deaths:200
KDR:5.475
Accuracy:30.524% F
HSR:93.790% C+
NS-44 Commissioner
C*
Kills:966
Deaths:961
KDR:1.005
Accuracy:32.830% C
HSR:23.292% C*
Ghost
D
Kills:236
Deaths:120
KDR:1.967
Accuracy:25.380% F-
HSR:60.170% D
MKV Suppressed
A++
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% C-
HSR:30.909% A++
NS-AM7 Archer
C*
Kills:162
Deaths:142
KDR:1.141
Accuracy:60.145% C*
HSR:5.556% D*
VA39 Spectre
B*
Kills:82
Deaths:43
KDR:1.907
Accuracy:26.452% D--
HSR:48.781% B*
XM98
D
Kills:69
Deaths:25
KDR:2.760
Accuracy:29.944% D*
HSR:68.116% D
Soldier Soaker
C+
Kills:63
Deaths:42
KDR:1.500
Accuracy:27.452% D
HSR:14.286% C+
Manticore SX40
C--
Kills:62
Deaths:98
KDR:0.633
Accuracy:26.130% C--
HSR:14.516% D--
Beamer VS3
B+
Kills:61
Deaths:131
KDR:0.466
Accuracy:22.457% D
HSR:26.230% B+
Kills:5,306
Deaths (as Infiltrator):2,726
Deaths (to Infiltrators):1,731
KDR:1.94644
Kill Difference:2,580
Playtime:165.691 hours
Usage:21%
Score:2.082m
Score/min:209
Accuracy (listed only):30.637%
HSR (listed only):37.062%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B++
Kills:1,217
Deaths:822
KDR:1.481
Accuracy:21.670% C--
HSR:28.102% B++
VE-S Canis
B**
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C++
HSR:29.522% B**
NS-11A
B*
Kills:1,171
Deaths:534
KDR:2.193
Accuracy:25.298% C*
HSR:27.413% B*
H-V45
A++
Kills:1,166
Deaths:611
KDR:1.908
Accuracy:24.007% C+
HSR:34.391% A++
Terminus VX-9
B
Kills:1,150
Deaths:796
KDR:1.445
Accuracy:22.100% D
HSR:29.044% B
Pulsar VS1
B+
Kills:1,143
Deaths:1,290
KDR:0.886
Accuracy:20.782% D
HSR:23.885% B+
NSX Yumi
D
Kills:393
Deaths:342
KDR:1.149
Accuracy:18.013% F
HSR:18.830% D
Thanatos VE70
B
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D-
HSR:17.838% B
MKV Suppressed
A++
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% C-
HSR:30.909% A++
Darkstar
A+
Kills:126
Deaths:60
KDR:2.100
Accuracy:27.949% C++
HSR:34.921% A+
The Little Helper
A++
Kills:61
Deaths:52
KDR:1.173
Accuracy:35.795% D**
HSR:27.869% A++
Kills:7,949
Deaths (as Combat Medic):5,508
Deaths (to Combat Medics):1,016
KDR:1.44317
Kill Difference:2,441
Playtime:282.606 hours
Usage:36%
Score:4.530m
Score/min:267
Accuracy (listed only):25.281%
HSR (listed only):27.520%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:167
Deaths:97
KDR:1.722
Accuracy:15.793% D
HSR:14.371% D*
Comet VM2
C*
Kills:139
Deaths:159
KDR:0.874
Accuracy:44.620% C*
HSR:3.597% C
Quasar VM1
C+
Kills:92
Deaths:79
KDR:1.165
Accuracy:15.345% C+
HSR:6.522% F--
Kills:398
Deaths (as MAX Suit):167.500
Deaths (to MAX Suits):430
KDR:2.37612
Kill Difference:230.500
Playtime:14.091 hours
Usage:2%
Score:0.245m
Score/min:289
Accuracy (listed only):25.253%
HSR (listed only):8.163%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:246
V. Kills:197 124%
Deaths:41
KDR:6
Accuracy:29.278% D-
KPH:22.300 D
VKPH:17.900 C--
Kills:246 (0 + 246)
Deaths:41
KDR:6
VKDR:4.805
Vehicle Kills:197
Kill Difference:205
Playtime:11.028 hours
Usage:1%
Score:0.217m
Score/min:328
Piloting Accuracy:N/A%
Gunner Accuracy:29.278%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:435
V. Kills:184 235%
Deaths:46
KDR:9.457
Accuracy:57.040% C++
KPH:58.600 A**
VKPH:24.800 A
C75 Viper
C--
Kills:121
V. Kills:28 417%
Deaths:55
KDR:2.200
Accuracy:34.763% C--
KPH:18.500 D
VKPH:4.300 D-
Kills:556 (556 + 0)
Deaths:101
KDR:5.505
VKDR:2.099
Vehicle Kills:212
Kill Difference:455
Playtime:13.985 hours
Usage:2%
Score:0.175m
Score/min:209
Driving Accuracy:34.763%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:344
V. Kills:149 229%
Deaths:21
KDR:16.381
Accuracy:55.243% C*
KPH:37.400 A
VKPH:16.200 C**
Supernova PC
B+
Kills:180
V. Kills:97 184%
Deaths:67
KDR:2.687
Accuracy:55.207% B++
KPH:18.200 C
VKPH:9.800 B+
Saron HRB
N/A
Kills:50
V. Kills:37 132%
Deaths:17
KDR:2.941
Accuracy:54.373% N/A
KPH:26 N/A
VKPH:19.200 N/A
Kills:574 (524 + 50)
Deaths:105
KDR:5.467
VKDR:2.695
Vehicle Kills:283
Kill Difference:469
Playtime:20.990 hours
Usage:3%
Score:0.295m
Score/min:234
Driving Accuracy:55.207%
Gunner Accuracy:54.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:247
V. Kills:30 N/A
Deaths:21
KDR:11.762
Accuracy:35.210% C
KPH:62.300 D
VKPH:7.600 B
Saron HRB-H
C+
Kills:226
V. Kills:146 154%
Deaths:40
KDR:5.650
Accuracy:55.362% C+
KPH:33.900 C+
VKPH:21.900 C
Aphelion VEX-4H
D
Kills:134
V. Kills:100 133%
Deaths:28
KDR:4.786
Accuracy:47.162% C++
KPH:26 D
VKPH:19.400 D
Kills:607 (0 + 607)
Deaths:89
KDR:6.820
VKDR:3.101
Vehicle Kills:276
Kill Difference:518
Playtime:15.800 hours
Usage:2%
Score:0.241m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:47.162%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:204
V. Kills:38 N/A
Deaths:13
KDR:15.692
Accuracy:19.067% C++
KPH:74.100 C*
VKPH:13.800 S
M20 Basilisk
B
Kills:118
V. Kills:56 207%
Deaths:35
KDR:3.371
Accuracy:42.388% B
KPH:19.200 C+
VKPH:9.100 B
M20 Basilisk
B**
Kills:71
V. Kills:48 145%
Deaths:17
KDR:4.176
Accuracy:48.463% B**
KPH:21.800 C+
VKPH:14.700 B**
Kills:393 (0 + 393)
Deaths:65
KDR:6.046
VKDR:2.185
Vehicle Kills:142
Kill Difference:328
Playtime:12.159 hours
Usage:2%
Score:0.112m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:48.463%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:152
V. Kills:16 N/A
Deaths:116
KDR:1.310
Accuracy:35.585% D
KPH:20.800 D-
VKPH:2.200 C*
V30-F Starfall
C
Kills:117
V. Kills:68 170%
Deaths:68
KDR:1.721
Accuracy:60.110% C
KPH:21.200 D
VKPH:12.300 D
Kills:269 (269 + 0)
Deaths:184
KDR:1.462
VKDR:0.457
Vehicle Kills:84
Kill Difference:85
Playtime:12.838 hours
Usage:2%
Score:0.063m
Score/min:82
Driving Accuracy:60.110%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B+
Kills:84
V. Kills:31 263%
Deaths:1
KDR:84
Accuracy:59.857% A+
KPH:66.700 C*
VKPH:24.600 B+
Kills:84 (0 + 84)
Deaths:1
KDR:84
VKDR:31
Vehicle Kills:31
Kill Difference:83
Playtime:1.261 hours
Usage:0%
Score:0.040m
Score/min:525
Piloting Accuracy:N/A%
Gunner Accuracy:59.857%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Corvus VA55 1,2391,2178221.481B+0.1921.67%C--28.102%B++33C*N/A9936.9h10.5B++48.4C**
NS-30 Vandal 1,1841,1732504.692A++3.0335.292%B29.582%B+56.7B*N/A12620.7h4.9B++14B+
VE-S Canis 1,1871,1725202.254B*0.5927.521%C++29.522%B**44.7C++N/A11126.2h9.4B++34.1B+
NS-11A 1,1951,1715342.193B+0.5325.298%C*27.413%B*41.4B+N/A9828.3h11.9B++47.1B+
H-V45 1,1761,1666111.908B0.2424.007%C+34.391%A++49B++N/A12523.8h11.7B++48.8B+
Terminus VX-9 1,1671,1507961.445C+0.2222.1%D29.044%B46.6BN/A20024.7h12.3C++55.5C+
Pulsar VS1 1,1651,1431,2900.886C+0.7820.782%D23.885%B+19.8CN/A5257.6h16.1C77.5C
NSX Daimyo 1,0981,0952005.475B++3.8130.524%F93.79%C+35.3DN/A11731h2.5C++8C-
NS-44 Commissioner 9779669611.005C++0.6632.83%C23.292%C*22.1C-N/A6843.8h4.2C+12.9C+
Solstice VE3 6145967170.831C++0.8421.445%C25%B*19C+N/A6331.4h16.7C+77.9C+
C-4 7455713311.725C**0.0624.466%C+N/A75.1C+22.9C-4857.6h1.7C6.8C+
NSX Tanto 4764625220.885C0.7818.453%D**29.437%B++16.6DN/A4627.8h15.3C+83.1C
L100 Python AP 619435469.457A7.7957.04%C++N/A58.8A**24.9A3107.4h4.9B*8.6B++
NSX Yumi 4023933421.149C+0.5218.013%F18.83%D18.9DN/A4420.8h14C-77.6D*
Supernova FPC 4933442116.381A++14.7155.243%C*N/A37.4A16.2C**2849.2h4.3B*7.8B*
Orion VS54 3363293490.943C0.7220.613%C+24.012%C+21.5C-N/A10415.3h15.2C-73.6C+
Proton II PPA-H 2772472111.762C+10.1035.21%C1.215%C--61.8D7.5B2314h13.1D37.2C
C150 Dalton 443246416C+4.3329.278%D-N/A22.4D17.9C--32811h4.3C++14.6C
Ghost 2372361201.967C+0.3025.38%F-60.17%D17.6D-N/A5213.4h3.5F-14F--
Saron HRB-H 372226405.65C++3.9855.362%C+1.327%C+33.7C+21.8C2586.7h28.7C51.8C+
M12 Kobalt 2422041315.692C**14.0319.067%C++21.569%B*72.9C*13.6S1592.8h13.2B**69.5B++
Eidolon VE33 1941941941C+0.6725.195%C-26.804%C++11.8DN/A4416.4h9.8C+38.9C+
Force-Blade 18618510,4080.018C+1.6515.602%D*3.243%C--0.3CN/A1543.2h2.4C**15.3C
Thanatos VE70 1881852870.645C1.0231.447%D-17.838%B13.8DN/A5013.4h6D19.2D
Supernova PC 277180672.687C1.0255.207%B++1.111%D--18.2C9.8B+1339.9h7.6D--13.8C
Tank Mine 274176296.069A++4.4032.444%C+N/A117.3C**65.3C++10891.5h2.5D-7.7D
Nebula VM20 169167971.722C+0.0615.793%D14.371%D*26.1C-N/A966.4h20.3D-128.6C-
MKV Suppressed 1671651940.851C0.8223.515%C-30.909%A++14.2D-N/A4411.6h18.3D77.6C
VE-LR Obelisk 163162552.945B*1.2830.149%C43.827%A37.7C*N/A934.3h5.7B+19.1B+
NS-AM7 Archer 2791621421.141A++0.5360.145%C*5.556%D*6.1C+4.4B**5226.7h24.6C+40.9C+
Frag Grenade 1591561156N/A154.3335%D*N/A260D-5C7190.6h5.3D*15D*
S12 Renegade 1681521161.31C0.3635.585%D5.921%C++20.8D-2.2C*547.3h5D**14.1D*
Comet VM2 1801391590.874C+0.7944.62%C*3.597%C13.1B3.9C+6910.6h20.1B45.1B+
Aphelion VEX-4H 234134284.786C+3.1247.162%C++1.493%D--25.8D-19.2D2675.2h67C+142C++
Darkstar 130126602.1B+0.4327.949%C++34.921%A+52.5C**1.7A*1312.4h11.9B+42.5B+
Spear Anti-Vehicle Phalanx Turret 164123717.571A++15.9043.393%C+2.439%D-53.5B*17.8C3162.3h7.3B+16.9B+
Proximity Mine 1221221012.2M10.5341.654%C+N/A110.9CN/A3071.1h2.3D--5.5C-
C75 Viper 149121552.2C0.5334.763%C--N/A18.3D4.2D-946.6h18.1D52.2D
M20 Basilisk 174118353.371C*1.7042.388%B3.39%D--19.3C+9.2B1416.1h100.8C+237.8C**
V30-F Starfall 185117681.721C++0.0560.11%CN/A21.3D12.4D1205.5h14B+23.3B+
Quasar VM1 9392791.165C0.5015.345%C+6.522%F--17C--N/A605.4h19.6D--127.6C+
Nemesis VSH9 157911080.843C**0.8260.156%C1.099%D-13.6C+9.9C+1436.7h9.3C15.5C-
Pelter Rocket Pod 11584184M**82.3359.857%A+N/A64.6C*23.8B+5241.3h15.9B++26.6B++
VA39 Spectre 8282431.907B0.2426.452%D--48.781%B*17.1CN/A794.8h9.2D**34.9D*
M20 Basilisk 11971174.176B*2.5148.463%B**1.408%F21.5C+14.5B**1723.3h128.4C-264.8C*
MANA Anti-Personnel Turret 7270381.842N/A0.1813.921%UN/A700U20U1442200.1h21T*151T*
XM98 7069252.76B+1.0929.944%D*68.116%D13.3DN/A455.2h3.9F-13F
Soldier Soaker 6363421.5B+0.1727.452%D14.286%C+42CN/A1011.5h6.8C-24.9D
Manticore SX40 6462980.633C1.0326.13%C--14.516%D--18.8C-N/A463.3h9.9D37.8D
The Little Helper 6261521.173C+0.4935.795%D**27.869%A++38.1C+N/A1001.6h3.7B*10.2C++
Beamer VS3 62611310.466C1.2022.457%D26.23%B+13DN/A484.7h14.4D--64.3C-
M12 Kobalt 5551225.5C+23.8318.223%D17.647%C+85C-6.7B+1970.6h16.5C**90.7C+
Saron HRB 8750172.941C-1.2754.373%AN/A26.3C++19.5B+5161.9h28.7D-52.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,8671.7h
VS Patriot Flare Gun0660h
Restoration Kit132720.7h
Nano-Armor Kit91231,25116.1h
Snowman Soldier0930.1h
Spawn Beacon06000.5h
Nanite Revive Grenade01,2980.4h
Medical Applicator406216,44419.2h
Anti-Infantry MANA Turret72290.4h
Ammunition Package151,0450.7h
Medical Kit244861.4h
Nano-Repair Grenade03120.1h
Hardlight Barrier21590.3h
Shield Recharging Field79170.8h
Recon Detection Device45141.2h
M20 Drake01320.2h

Check the help document for the dictionary if you want to learn more about words used here.


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