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Paragon BigDaddyPimpy[TWC2] BigDaddyPimpy
VS BR 92

KDR: 2.04

Score: 15.2m

Last Seen: Dec 2nd, 2019 4:35 AM
- OFFLINE - 138.3 hour(s)

Battle Rank 100 (92 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 36%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Proton II PPA-H Corvus VA55 Phantom VA23 NS-30 Vandal VE-S Canis NS-11A Phaseshift VX-S H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,119,645 MLG Score: 895
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.895%27.542%65822126114,1602.04743-0.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.606%0.517B+0.983B*-1.937F-HEAD ++ (~15.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.406B10.50.263C*33.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.648%0.543%329412791,2896525721.97397225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.141%0.64B+-1.273D**0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.66B+6.20.501B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.264%2.449%946512782,81849311585.71602243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.85%1.02B**-0.5D1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.585B+23.60.414B26.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.338%77.314%946512782,896649194.45539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.816%-0.546D0.663B+-0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.11C+2.80.132C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.447%17.838%9461128218570730.261669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.847D--0.599B+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.2-0.461D6-0.243C13.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.2m283.6%303 (18.2k)258 (15.5k)2.0417926,92313,1862.3276292 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283200919.091%24.128%46104:2910

29% Combat Medic33% Engineer25% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2014 2:20 AMDec 21st, 2016 1:46 AMDec 6th, 2019 9:46 AM (174d) (PST)Dec 2nd, 2019 12:55 AM (178d) (PST)Dec 2nd, 2019 12:35 AM (178d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5331314020.4550.2230.1101.4430.054895

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,0097,87224,1372713787315,465

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
985.6h/41.1d 3,769 6,496 10,158 85.3k 1,284 2,512 3,164 31.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:329
Deaths:349
KDR:0.943
Accuracy:20.613% C
HSR:24.012% C
NSX-P Naginata
C+
Kills:95
Deaths:34
KDR:2.794
Accuracy:23.162% C+
HSR:21.053% D--
Kills:424
Deaths (as Heavy Assault):383
Deaths (to Heavy Assaults):3,846
KDR:1.10705
Kill Difference:41
Playtime:41.881 hours
Usage:4%
Score:0.529m
Score/min:211
Accuracy (listed only):21.887%
HSR (listed only):22.532%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B++
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C
HSR:29.522% B++
NSX Tanto
B*
Kills:869
Deaths:659
KDR:1.319
Accuracy:20.241% D*
HSR:31.646% B*
Solstice VE3
B*
Kills:596
Deaths:717
KDR:0.831
Accuracy:21.442% C
HSR:25% B*
Sirius SX12
A+
Kills:221
Deaths:104
KDR:2.125
Accuracy:27.326% B
HSR:29.412% A+
Thanatos VE70
C**
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D--
HSR:17.838% C**
MKV Suppressed
A+
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% D
HSR:30.909% A+
The Little Helper
A++
Kills:116
Deaths:86
KDR:1.349
Accuracy:35.447% D**
HSR:25% A++
Kills:3,324
Deaths (as Light Assault):2,567
Deaths (to Light Assaults):2,164
KDR:1.2949
Kill Difference:757
Playtime:70.374 hours
Usage:7%
Score:0.927m
Score/min:220
Accuracy (listed only):26.706%
HSR (listed only):27.047%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B*
Kills:869
Deaths:659
KDR:1.319
Accuracy:20.241% D*
HSR:31.646% B*
Solstice VE3
B*
Kills:596
Deaths:717
KDR:0.831
Accuracy:21.442% C
HSR:25% B*
Eidolon VE33
C+
Kills:194
Deaths:194
KDR:1
Accuracy:25.195% D
HSR:26.804% C+
Thanatos VE70
C**
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D--
HSR:17.838% C**
VE-LR Obelisk
B**
Kills:162
Deaths:55
KDR:2.945
Accuracy:29.994% C--
HSR:43.827% B**
The Little Helper
A++
Kills:116
Deaths:86
KDR:1.349
Accuracy:35.447% D**
HSR:25% A++
Kills:2,122
Deaths (as Engineer):1,998
Deaths (to Engineers):2,282
KDR:1.06206
Kill Difference:124
Playtime:325.133 hours
Usage:33%
Score:5.618m
Score/min:288
Accuracy (listed only):27.294%
HSR (listed only):28.352%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C
Kills:1,175
Deaths:278
KDR:4.227
Accuracy:32.170% D
HSR:27.915% C
NS-30 Vandal
C*
Kills:1,173
Deaths:250
KDR:4.692
Accuracy:35.292% C++
HSR:29.582% C*
VE-S Canis
B++
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C
HSR:29.522% B++
Phaseshift VX-S
C+
Kills:1,170
Deaths:80
KDR:14.625
Accuracy:35.658% C+
HSR:66.838% D
NSX Daimyo
C+
Kills:1,162
Deaths:205
KDR:5.668
Accuracy:30.885% F
HSR:93.976% C+
NS-44 Commissioner
C+
Kills:1,162
Deaths:1,086
KDR:1.070
Accuracy:33.774% C
HSR:22.203% C+
Ghost
C
Kills:412
Deaths:139
KDR:2.964
Accuracy:27.277% F-
HSR:67.476% C
Sirius SX12
A+
Kills:221
Deaths:104
KDR:2.125
Accuracy:27.326% B
HSR:29.412% A+
NS-AM7 Archer
C++
Kills:216
Deaths:184
KDR:1.174
Accuracy:59.809% C++
HSR:5.556% D**
NS-357 Underboss
B+
Kills:211
Deaths:112
KDR:1.884
Accuracy:42.003% B+
HSR:22.275% C+
Soldier Soaker
C*
Kills:174
Deaths:106
KDR:1.642
Accuracy:28.383% D
HSR:15.517% C*
MKV Suppressed
A+
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% D
HSR:30.909% A+
VA39 Spectre
B**
Kills:83
Deaths:44
KDR:1.886
Accuracy:26.455% D--
HSR:48.193% B**
Beamer VS3
B
Kills:70
Deaths:134
KDR:0.522
Accuracy:22.725% D-
HSR:25.714% B
XM98
D-
Kills:69
Deaths:25
KDR:2.760
Accuracy:29.911% D*
HSR:68.116% D-
Manticore SX40
D
Kills:62
Deaths:98
KDR:0.633
Accuracy:26.130% D
HSR:14.516% D-
Kills:8,697
Deaths (as Infiltrator):3,559
Deaths (to Infiltrators):1,940
KDR:2.44366
Kill Difference:5,138
Playtime:242.958 hours
Usage:25%
Score:3.284m
Score/min:225
Accuracy (listed only):31.802%
HSR (listed only):37.357%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B+
Kills:1,217
Deaths:822
KDR:1.481
Accuracy:21.670% D
HSR:28.102% B+
VE-S Canis
B++
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C
HSR:29.522% B++
NS-11A
B+
Kills:1,171
Deaths:534
KDR:2.193
Accuracy:25.298% C+
HSR:27.413% B+
H-V45
A+
Kills:1,166
Deaths:611
KDR:1.908
Accuracy:24.007% C
HSR:34.391% A+
Terminus VX-9
C++
Kills:1,150
Deaths:796
KDR:1.445
Accuracy:22.100% D--
HSR:29.044% C++
Pulsar VS1
C**
Kills:1,143
Deaths:1,290
KDR:0.886
Accuracy:20.782% D
HSR:23.885% C**
NSX Yumi
D-
Kills:393
Deaths:342
KDR:1.149
Accuracy:18.013% F-
HSR:18.830% D-
Sirius SX12
A+
Kills:221
Deaths:104
KDR:2.125
Accuracy:27.326% B
HSR:29.412% A+
Thanatos VE70
C**
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D--
HSR:17.838% C**
MKV Suppressed
A+
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% D
HSR:30.909% A+
Darkstar
A
Kills:143
Deaths:63
KDR:2.270
Accuracy:26.104% C
HSR:33.566% A
The Little Helper
A++
Kills:116
Deaths:86
KDR:1.349
Accuracy:35.447% D**
HSR:25% A++
Kills:8,242
Deaths (as Combat Medic):5,649
Deaths (to Combat Medics):1,149
KDR:1.45902
Kill Difference:2,593
Playtime:283.631 hours
Usage:29%
Score:4.552m
Score/min:268
Accuracy (listed only):25.269%
HSR (listed only):27.326%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:185
Deaths:101
KDR:1.832
Accuracy:15.845% D-
HSR:14.054% D**
Comet VM2
C+
Kills:139
Deaths:160
KDR:0.869
Accuracy:44.313% C+
HSR:3.597% C
Vortex VM21
C+
Kills:98
Deaths:17
KDR:5.765
Accuracy:41.851% C+
HSR:2.041% D
Quasar VM1
C
Kills:92
Deaths:79
KDR:1.165
Accuracy:15.441% C
HSR:6.522% F--
Vortex VM21
A++
Kills:74
Deaths:15
KDR:4.933
Accuracy:41.316% C+
HSR:6.757% A++
Nebula VM20
B+
Kills:51
Deaths:15
KDR:3.400
Accuracy:18.456% C
HSR:23.529% B+
Kills:639
Deaths (as MAX Suit):193.500
Deaths (to MAX Suits):460
KDR:3.30233
Kill Difference:445.500
Playtime:19.018 hours
Usage:2%
Score:0.332m
Score/min:291
Accuracy (listed only):29.537%
HSR (listed only):9.417%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:292
V. Kills:227 128%
Deaths:43
KDR:6.791
Accuracy:30.381% D-
KPH:23.600 D
VKPH:18.400 D
Kills:292 (0 + 292)
Deaths:43
KDR:6.791
VKDR:5.279
Vehicle Kills:227
Kill Difference:249
Playtime:12.361 hours
Usage:1%
Score:0.248m
Score/min:334
Piloting Accuracy:N/A%
Gunner Accuracy:30.381%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:644
V. Kills:280 229%
Deaths:52
KDR:12.385
Accuracy:55.495% C+
KPH:57.100 A+
VKPH:24.800 B*
C75 Viper
C--
Kills:121
V. Kills:28 417%
Deaths:55
KDR:2.200
Accuracy:34.763% C--
KPH:18.500 D
VKPH:4.300 D-
Kills:765 (765 + 0)
Deaths:107
KDR:7.150
VKDR:2.879
Vehicle Kills:308
Kill Difference:658
Playtime:17.844 hours
Usage:2%
Score:0.238m
Score/min:222
Driving Accuracy:34.763%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:344
V. Kills:149 229%
Deaths:23
KDR:14.957
Accuracy:55.274% C*
KPH:36.400 B++
VKPH:15.800 C+
Supernova PC
C++
Kills:180
V. Kills:97 184%
Deaths:67
KDR:2.687
Accuracy:55.207% B+
KPH:18.200 D
VKPH:9.800 C++
Saron HRB
N/A
Kills:50
V. Kills:37 132%
Deaths:17
KDR:2.941
Accuracy:54.373% N/A
KPH:25.900 N/A
VKPH:19.200 N/A
Kills:574 (524 + 50)
Deaths:107
KDR:5.364
VKDR:2.645
Vehicle Kills:283
Kill Difference:467
Playtime:21.264 hours
Usage:2%
Score:0.313m
Score/min:246
Driving Accuracy:55.207%
Gunner Accuracy:54.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,255
V. Kills:135 N/A
Deaths:36
KDR:34.861
Accuracy:45.975% B*
KPH:91.200 C+
VKPH:9.800 B**
Saron HRB-H
B++
Kills:1,145
V. Kills:534 214%
Deaths:72
KDR:15.903
Accuracy:62.170% B++
KPH:42.200 C++
VKPH:19.700 C-
Aphelion VEX-4H
D-
Kills:134
V. Kills:100 133%
Deaths:28
KDR:4.786
Accuracy:47.116% C++
KPH:25.900 D-
VKPH:19.300 D-
Kills:2,534 (0 + 2,534)
Deaths:136
KDR:18.632
VKDR:5.654
Vehicle Kills:769
Kill Difference:2,398
Playtime:46.077 hours
Usage:5%
Score:0.730m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:47.116%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:222
V. Kills:39 N/A
Deaths:14
KDR:15.857
Accuracy:18.836% C+
KPH:70.600 C+
VKPH:12.400 M**
M20 Basilisk
C**
Kills:123
V. Kills:57 212%
Deaths:36
KDR:3.417
Accuracy:42.815% C**
KPH:19.200 C
VKPH:8.900 C**
M20 Basilisk
B*
Kills:73
V. Kills:50 143%
Deaths:17
KDR:4.294
Accuracy:48.242% B*
KPH:21.600 C+
VKPH:14.800 B*
Kills:418 (0 + 418)
Deaths:67
KDR:6.239
VKDR:2.179
Vehicle Kills:146
Kill Difference:351
Playtime:12.931 hours
Usage:1%
Score:0.121m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:48.242%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:156
V. Kills:16 N/A
Deaths:119
KDR:1.311
Accuracy:35.593% D-
KPH:20.700 D--
VKPH:2.100 C++
V30-F Starfall
C
Kills:123
V. Kills:71 171%
Deaths:68
KDR:1.809
Accuracy:60.063% C
KPH:20.800 C-
VKPH:12 C--
Kills:279 (279 + 0)
Deaths:187
KDR:1.492
VKDR:0.465
Vehicle Kills:87
Kill Difference:92
Playtime:13.446 hours
Usage:1%
Score:0.067m
Score/min:83
Driving Accuracy:60.063%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B++
Kills:84
V. Kills:31 263%
Deaths:1
KDR:84
Accuracy:59.857% A++
KPH:66.700 C*
VKPH:24.600 B++
Kills:84 (0 + 84)
Deaths:1
KDR:84
VKDR:31
Vehicle Kills:31
Kill Difference:83
Playtime:1.261 hours
Usage:0%
Score:0.040m
Score/min:525
Piloting Accuracy:N/A%
Gunner Accuracy:59.857%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 1,3901,2553634.861A+32.8245.975%B*N/A90.9C+9.8B**31813.8h12.8D27.8C+
Corvus VA55 1,2391,2178221.481C**0.5621.67%D28.102%B+33C+N/A9936.9h10.5B+48.4C++
Phantom VA23 1,1941,1752784.227C**2.1932.17%D27.915%C67.1B+1.1B**22017.5h4.1B12.9C++
NS-30 Vandal 1,1841,1732504.692B**2.6535.292%C++29.582%C*56.7BN/A12720.7h4.9B+14B+
VE-S Canis 1,1871,1725202.254B+0.2127.521%C29.522%B++44.7C+N/A11326.2h9.4B+34.1C**
NS-11A 1,1951,1715342.193B+0.1525.298%C+27.413%B+41.4C++N/A9928.3h11.9B+47.1B+
Phaseshift VX-S 1,1831,1708014.625S12.5835.658%C+66.838%D58.8AN/A14119.9h2.6C**7.2C**
H-V45 1,1761,1666111.908C++0.1324.007%C34.391%A+49B+N/A12623.8h11.7B+48.8C**
NSX Daimyo 1,1651,1622055.668B+3.6330.885%F93.976%C+35.8DN/A11732.5h2.5C++8D
NS-44 Commissioner 1,1761,1621,0861.07C+0.9733.774%C22.203%C+24.4C--N/A7647.7h4.2C12.4C+
Terminus VX-9 1,1671,1507961.445C+0.6022.1%D--29.044%C++46.6C+N/A20224.7h12.3C+55.5C-
Saron HRB-H 1,6791,1457215.903A++13.8662.17%B++N/A42.3C++19.7C-23327.1h22.2C*35.7B+
Pulsar VS1 1,1651,1431,2900.886C+1.1620.782%D23.885%C**19.8C-N/A5457.6h16.1C--77.5C--
NSX Tanto 8878696591.319C++0.7220.241%D*31.646%B*24.3C--N/A6435.8h13.2C++65.4C
L100 Python AP 9246445212.385B++10.3455.495%C+N/A57A+24.8B*28911.3h4.6B+8.2B+
C-4 8036143471.769C++0.2725.172%C+N/A77.7C23.9C5167.9h1.7C--6.6C
Solstice VE3 6145967170.831C+1.2121.442%C25%B*19C+N/A6731.4h16.7C77.9C+
Ghost 4144121392.964C+0.9227.277%F-67.476%C25.1DN/A7216.4h2.8D--10.1F
NSX Yumi 4023933421.149C0.8918.013%F-18.83%D-18.9D-N/A4420.8h14D77.6F
Supernova FPC 4933442314.957B++12.9255.274%C*N/A36.2B++15.7C+2959.5h4.4B+8B+
Orion VS54 3363293490.943C1.1020.613%C24.012%C21.5DN/A11815.3h15.2D73.6C+
C150 Dalton 519292436.791C4.7530.381%D-N/A23.5D18.3D33412.4h4.2C+13.9D
Tank Mine 367242347.118A*5.0834.477%C+N/A134.4B+69.4C++11581.8h2.5D--7.2D
M12 Kobalt 2612221415.857C+13.8218.836%C+21.622%B++71.6C+12.6M**1563.1h13.5B**71.9B+
Sirius SX12 2242211042.125B++0.0827.326%B29.412%A+55.3B++N/A1664h11.8C**43.3B+
NS-AM7 Archer 3592161841.174A+0.8759.809%C++5.556%D**6.6C4.4A5732.8h24.1C40.2C
NS-357 Underboss 2132111121.884B++0.1642.003%B+22.275%C+57C*N/A1523.7h3.9C*9.3B+
Eidolon VE33 1941941941C+1.0425.195%D26.804%C+11.8DN/A4616.4h9.8C38.9C
Thanatos VE70 1881852870.645C1.4031.447%D--17.838%C**13.8DN/A5513.4h6D-19.2D--
Force-Blade 18618510,5520.018C2.0214.572%D*3.243%C--0.3C-N/A1550.1h2.4C*16.5C-
Nebula VM20 1881851011.832C0.2115.845%D-14.054%D**27.6DN/A976.7h19.4D122.7D
Supernova PC 277180672.687C--0.6555.207%B+1.111%D-18.2D9.8C++1399.9h7.6D**13.8D
Soldier Soaker 1741741061.642B+0.4028.383%D15.517%C*56.1C++N/A1353.1h6.3C+22.3C
MKV Suppressed 1671651940.851C-1.1923.515%D30.909%A+14.2D--N/A4511.6h18.3D--77.6D
Plasma Grenade 1651621162N/A159.9634.998%D**N/A231.4D**4.3D7530.7h5.2F15F-
VE-LR Obelisk 163162552.945B+0.9029.994%C--43.827%B**36.8C+N/A1114.4h5.7B+19.2C*
S12 Renegade 1721561191.311C0.7335.593%D-5.769%C++20.8D--2.1C++557.5h5F-14D**
Proximity Mine 1491491212.417A*10.3842.239%C+N/A114.6CN/A3801.3h2.2D--5.3D
Spear Anti-Vehicle Phalanx Turret 198147721A++18.9645%C+2.041%D--58.8B++20.4C3412.5h7B+15.6B+
Darkstar 147143632.27B+0.2326.104%C33.566%A49.3C+1.4B*1222.9h12B+46.1C*
Comet VM2 1801391600.869C+1.1744.313%C+3.597%C12.9C+3.8C6810.8h20.5C*46.4C*
Aphelion VEX-4H 234134284.786C+2.7447.116%C++1.493%D--25.8D-19.2D-2835.2h67.1C142.4C+
M20 Basilisk 180123363.417C+1.3842.815%C**3.252%D--19.2C8.9C**1456.4h101.8C+237.7C++
V30-F Starfall 194123681.809C+0.2360.063%CN/A20.8C-12C--1185.9h13.9B+23.1B+
C75 Viper 149121552.2C--0.1634.763%C--N/A18.3D4.2D-1076.6h18.1D--52.2D-
The Little Helper 118116861.349C+0.6935.447%D**25%A++43CN/A1072.7h3.8B++10.6C+
Nemesis VSH9 1741021140.895C++1.1560.598%C-N/A14C9.9C+1457.3h9.1C-15.1C--
Fatestealer 100100691.449U0.5946.356%B*30%B*58.8A++N/A1271.7h2.3C+4.9B++
Vortex VM21 12298175.765A*3.7241.851%C+2.041%D20.9A*5.1C+954.7h17.4B**41.6B++
NSX-P Naginata 10095342.794B**0.7523.162%C+21.053%D--41.3C2.2A+1402.3h12.2C*52.7C*
Quasar VM1 9392791.165C0.8815.441%C6.522%F--17DN/A635.4h19.8D*128.2C
MANA Anti-Personnel Turret 9391481.896N/A0.1515.091%UN/A910U20U2085500.1h21.1T*139.5T*
Pelter Rocket Pod 11584184A*81.9659.857%A++N/A64.6C*23.8B+5241.3h15.9B*26.6B**
VA39 Spectre 8383441.886C++0.1626.455%D--48.193%B**15.7DN/A865.3h9.1F-34.6F
Vortex VM21 8674154.933A*2.8941.316%C+6.757%A++16.8B**2.7D*834.4h21.1B++51.1B+
M20 Basilisk 12373174.294C**2.2548.242%B*1.37%F21.5C+14.7B*1783.4h130.3D270C+
Beamer VS3 71701340.522C1.5222.725%D-25.714%B14.3DN/A614.9h13.3D*58.7D*
XM98 7069252.76C*0.7229.911%D*68.116%D-13D-N/A475.3h3.9F--13F--
Rocklet Rifle 14869950.726C+1.3254.94%C*N/A21.6D24.7C+3443.2h52.8D**96.1C--
Manticore SX40 6462980.633C-1.4126.13%D14.516%D-18.8DN/A483.3h9.9D--37.8D-
M12 Kobalt 5551225.5C23.4618.355%D-17.647%C+72.9D5.7C*2030.7h17C++92.7C+
Nebula VM20 5251153.4B+1.3618.456%C23.529%B+63.8A1.3B**2410.8h11.9B**64.5B+
Saron HRB 8750172.941D0.9054.373%B**N/A26.3C+19.5C**5511.9h28.7D--52.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit140366,73923.5h
Spawn Beacon17520.6h
Nanite Revive Grenade01,3100.4h
Medical Applicator406217,52819.3h
Restoration Kit132720.7h
VS Patriot Flare Gun0660h
Motion Spotter81,9241.7h
Spitfire Auto-Turret33780.3h
Shield Recharging Field79170.8h
Recon Detection Device103,9255.6h
Ammunition Package151,3720.9h
Medical Kit448681.8h
Anti-Infantry MANA Turret82650.5h
Flail Targeting Dart1510.2h
Snowman Soldier0930.1h
Nano-Repair Grenade04080.1h
M20 Drake01320.2h
Hardlight Barrier21820.4h

Check the help document for the dictionary if you want to learn more about words used here.


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