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BigDaddyPimpy[TWC2] BigDaddyPimpy
VS BR 98

KDR: 2.21

Score: 18m

Last Seen: May 23rd, 2020 12:15 AM
- OFFLINE - 722 hour(s)

Battle Rank 104 (98 total) - Vanu Sovereignty on Connery
Level Progress (to 105): 90%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Proton II PPA-H Corvus VA55 Phantom VA23 VA39 Spectre NS-30 Vandal VE-S Canis NS-11A Phaseshift VX-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,301,040 MLG Score: 1040
Fun Score: N/A
Cheeseburgers Flipped: 159TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.02%27.436%65923132614,7251.986370.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.469%0.535B+0.951B*-1.832F-HEAD ++ (~15.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.421B10.30.278C*32.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.638%0.533%309413451,3137075851.85452224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.121%0.639B+-1.271D**0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.663B+6.20.505B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.229%2.448%847513442,81955011795.12545239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.806%1.017B**-0.501D1.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.584B+23.70.412B26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.023%66.058%847613435,312693447.65418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.585%-0.293C-0.064C+-0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.125C+2.90.101C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.447%17.838%8471134818574830.246996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.852D--0.588B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.2-0.466D6-0.245C13.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m302%319 (19.1k)273 (16.4k)2.2109731,63914,3102.5205598 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349236219.185%25.108%48204:3612

26% Combat Medic33% Engineer27% Infiltrator7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2014 2:20 AMDec 21st, 2016 1:46 AMMay 29th, 2020 8:33 AM (121d) (PST)May 22nd, 2020 10:42 PM (128d) (PST)May 22nd, 2020 8:15 PM (128d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5731274460.4800.2170.1211.6270.0581040

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,4097,60726,8022913798416,360

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1097.9h/45.7d 4,430 7,944 11,709 107.2k 1,404 2,794 3,846 37.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:329
Deaths:350
KDR:0.940
Accuracy:20.605% D
HSR:24.012% D
NSX-P Naginata
D--
Kills:96
Deaths:35
KDR:2.743
Accuracy:21.124% D--
HSR:20.833% D**
Kills:425
Deaths (as Heavy Assault):385
Deaths (to Heavy Assaults):4,099
KDR:1.1039
Kill Difference:40
Playtime:53.151 hours
Usage:5%
Score:0.748m
Score/min:235
Accuracy (listed only):20.864%
HSR (listed only):22.423%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C--
HSR:29.522% B+
NSX Tanto
B
Kills:889
Deaths:671
KDR:1.325
Accuracy:20.203% F-
HSR:31.271% B
Solstice VE3
B+
Kills:596
Deaths:717
KDR:0.831
Accuracy:21.442% D-
HSR:25% B+
Sirius SX12
B**
Kills:229
Deaths:106
KDR:2.160
Accuracy:27.077% C+
HSR:29.694% B**
Thanatos VE70
C**
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D*
HSR:17.838% C**
MKV Suppressed
B**
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% D--
HSR:30.909% B**
The Little Helper
B*
Kills:163
Deaths:113
KDR:1.442
Accuracy:40.638% D-
HSR:20.859% B*
Kills:3,399
Deaths (as Light Assault):2,608
Deaths (to Light Assaults):2,313
KDR:1.3033
Kill Difference:791
Playtime:72.409 hours
Usage:7%
Score:0.964m
Score/min:222
Accuracy (listed only):27.406%
HSR (listed only):26.442%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B
Kills:889
Deaths:671
KDR:1.325
Accuracy:20.203% F-
HSR:31.271% B
Solstice VE3
B+
Kills:596
Deaths:717
KDR:0.831
Accuracy:21.442% D-
HSR:25% B+
Eidolon VE33
C+
Kills:194
Deaths:194
KDR:1
Accuracy:25.195% D--
HSR:26.804% C+
Thanatos VE70
C**
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D*
HSR:17.838% C**
The Little Helper
B*
Kills:163
Deaths:113
KDR:1.442
Accuracy:40.638% D-
HSR:20.859% B*
VE-LR Obelisk
B*
Kills:162
Deaths:55
KDR:2.945
Accuracy:29.994% D-
HSR:43.827% B*
Kills:2,189
Deaths (as Engineer):2,037
Deaths (to Engineers):2,542
KDR:1.07462
Kill Difference:152
Playtime:363.986 hours
Usage:33%
Score:6.593m
Score/min:302
Accuracy (listed only):28.153%
HSR (listed only):27.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C--
Kills:1,175
Deaths:278
KDR:4.227
Accuracy:32.170% D--
HSR:27.915% C--
VA39 Spectre
C
Kills:1,173
Deaths:243
KDR:4.827
Accuracy:32.440% C-
HSR:35.124% C
NS-30 Vandal
C+
Kills:1,173
Deaths:250
KDR:4.692
Accuracy:35.292% C+
HSR:29.582% C+
VE-S Canis
B+
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C--
HSR:29.522% B+
Phaseshift VX-S
D
Kills:1,170
Deaths:80
KDR:14.625
Accuracy:35.658% D
HSR:66.838% D
Ghost
D--
Kills:1,165
Deaths:274
KDR:4.252
Accuracy:32.205% F
HSR:64.034% D--
NSX Daimyo
C+
Kills:1,162
Deaths:205
KDR:5.668
Accuracy:30.885% F-
HSR:93.976% C+
NS-44 Commissioner
C
Kills:1,162
Deaths:1,086
KDR:1.070
Accuracy:33.774% D
HSR:22.203% C
NS-357 Underboss
C+
Kills:665
Deaths:407
KDR:1.634
Accuracy:39.881% C+
HSR:24.211% C+
Parallax VX3
C-
Kills:573
Deaths:52
KDR:11.019
Accuracy:38.344% C-
HSR:75.044% D
NS-AM7 Archer
C+
Kills:234
Deaths:240
KDR:0.975
Accuracy:59.093% C+
HSR:5.128% D**
Sirius SX12
B**
Kills:229
Deaths:106
KDR:2.160
Accuracy:27.077% C+
HSR:29.694% B**
Soldier Soaker
C*
Kills:174
Deaths:106
KDR:1.642
Accuracy:28.383% D--
HSR:15.517% C*
MKV Suppressed
B**
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% D--
HSR:30.909% B**
Beamer VS3
C*
Kills:70
Deaths:138
KDR:0.507
Accuracy:22.712% D-
HSR:25.714% C*
XM98
D--
Kills:69
Deaths:25
KDR:2.760
Accuracy:29.911% D**
HSR:68.116% D--
Manticore SX40
D-
Kills:62
Deaths:98
KDR:0.633
Accuracy:26.130% D-
HSR:14.516% D*
NS-44L Showdown
D
Kills:60
Deaths:33
KDR:1.818
Accuracy:36.391% D
HSR:28.333% D-
Kills:11,653
Deaths (as Infiltrator):4,335
Deaths (to Infiltrators):2,090
KDR:2.68812
Kill Difference:7,318
Playtime:301.421 hours
Usage:27%
Score:4.765m
Score/min:263
Accuracy (listed only):32.854%
HSR (listed only):38.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C++
Kills:1,217
Deaths:822
KDR:1.481
Accuracy:21.670% D*
HSR:28.102% C++
VE-S Canis
B+
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C--
HSR:29.522% B+
NS-11A
C++
Kills:1,171
Deaths:534
KDR:2.193
Accuracy:25.298% C-
HSR:27.413% C++
H-V45
B**
Kills:1,166
Deaths:611
KDR:1.908
Accuracy:24.007% D
HSR:34.391% B**
Terminus VX-9
C+
Kills:1,150
Deaths:796
KDR:1.445
Accuracy:22.100% D*
HSR:29.044% C+
Pulsar VS1
C+
Kills:1,143
Deaths:1,290
KDR:0.886
Accuracy:20.782% D--
HSR:23.885% C+
NSX Yumi
D--
Kills:393
Deaths:342
KDR:1.149
Accuracy:18.013% F--
HSR:18.830% D--
Sirius SX12
B**
Kills:229
Deaths:106
KDR:2.160
Accuracy:27.077% C+
HSR:29.694% B**
Thanatos VE70
C**
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D*
HSR:17.838% C**
MKV Suppressed
B**
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% D--
HSR:30.909% B**
The Little Helper
B*
Kills:163
Deaths:113
KDR:1.442
Accuracy:40.638% D-
HSR:20.859% B*
Darkstar
B**
Kills:148
Deaths:70
KDR:2.114
Accuracy:26.182% D
HSR:34.460% B**
Kills:8,302
Deaths (as Combat Medic):5,685
Deaths (to Combat Medics):1,289
KDR:1.46033
Kill Difference:2,617
Playtime:283.848 hours
Usage:26%
Score:4.554m
Score/min:267
Accuracy (listed only):25.687%
HSR (listed only):27.079%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:186
Deaths:103
KDR:1.806
Accuracy:15.868% D*
HSR:14.516% D**
Comet VM2
C
Kills:139
Deaths:160
KDR:0.869
Accuracy:44.313% C
HSR:3.597% C
Vortex VM21
C-
Kills:99
Deaths:18
KDR:5.500
Accuracy:41.266% C-
HSR:2.020% D
Quasar VM1
D
Kills:92
Deaths:79
KDR:1.165
Accuracy:15.441% D
HSR:6.522% F--
Vortex VM21
A+
Kills:75
Deaths:16
KDR:4.688
Accuracy:40.575% C--
HSR:6.667% A+
Nebula VM20
C+
Kills:55
Deaths:17
KDR:3.235
Accuracy:18.489% D
HSR:21.818% C+
Kills:646
Deaths (as MAX Suit):196.500
Deaths (to MAX Suits):471
KDR:3.28753
Kill Difference:449.500
Playtime:19.972 hours
Usage:2%
Score:0.337m
Score/min:281
Accuracy (listed only):29.325%
HSR (listed only):9.190%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:61
V. Kills:9 N/A
Deaths:5
KDR:12.200
Accuracy:44.476% D**
KPH:79.300 C
VKPH:11.700 D
Kills:61 (0 + 0)
Deaths:5
KDR:12.200
VKDR:1.800
Vehicle Kills:9
Kill Difference:56
Playtime:0.770 hours
Usage:0%
Score:0.026m
Score/min:565
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:296
V. Kills:229 129%
Deaths:43
KDR:6.884
Accuracy:29.566% D--
KPH:23.600 D--
VKPH:18.300 D-
Kills:296 (0 + 296)
Deaths:43
KDR:6.884
VKDR:5.326
Vehicle Kills:229
Kill Difference:253
Playtime:12.547 hours
Usage:1%
Score:0.260m
Score/min:345
Piloting Accuracy:N/A%
Gunner Accuracy:29.566%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:666
V. Kills:292 227%
Deaths:52
KDR:12.808
Accuracy:55.201% C
KPH:57.200 B*
VKPH:25.100 B+
C75 Viper
D
Kills:121
V. Kills:28 417%
Deaths:55
KDR:2.200
Accuracy:34.763% D-
KPH:18.500 D-
VKPH:4.300 D
Kills:787 (787 + 0)
Deaths:107
KDR:7.355
VKDR:2.991
Vehicle Kills:320
Kill Difference:680
Playtime:18.200 hours
Usage:2%
Score:0.254m
Score/min:233
Driving Accuracy:34.763%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:346
V. Kills:150 229%
Deaths:23
KDR:15.044
Accuracy:55.335% C+
KPH:36.500 C*
VKPH:15.800 C
Supernova PC
C+
Kills:180
V. Kills:97 184%
Deaths:67
KDR:2.687
Accuracy:55.207% B+
KPH:18.200 D
VKPH:9.800 C+
Saron HRB
N/A
Kills:50
V. Kills:37 132%
Deaths:17
KDR:2.941
Accuracy:54.373% N/A
KPH:25.900 N/A
VKPH:19.200 N/A
Kills:576 (526 + 50)
Deaths:107
KDR:5.383
VKDR:2.654
Vehicle Kills:284
Kill Difference:469
Playtime:21.277 hours
Usage:2%
Score:0.325m
Score/min:255
Driving Accuracy:55.207%
Gunner Accuracy:54.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,255
V. Kills:135 N/A
Deaths:36
KDR:34.861
Accuracy:45.975% B++
KPH:91.200 C
VKPH:9.800 B++
Saron HRB-H
B+
Kills:1,146
V. Kills:534 214%
Deaths:72
KDR:15.917
Accuracy:62.175% B+
KPH:42.200 C+
VKPH:19.700 D
E540 Halberd-H
U
Kills:820
V. Kills:336 243%
Deaths:
KDR:
Accuracy:57.955% U
KPH:0 U
VKPH:0 U
Aphelion VEX-4H
D
Kills:197
V. Kills:138 142%
Deaths:28
KDR:7.036
Accuracy:49.651% C**
KPH:31 D-
VKPH:21.700 D
Kills:3,418 (0 + 3,418)
Deaths:136
KDR:25.132
VKDR:8.404
Vehicle Kills:1,143
Kill Difference:3,282
Playtime:47.273 hours
Usage:4%
Score:1.007m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:49.651%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:222
V. Kills:39 N/A
Deaths:14
KDR:15.857
Accuracy:19.069% C
KPH:69.700 C
VKPH:12.200 M**
M20 Basilisk
C++
Kills:123
V. Kills:57 212%
Deaths:36
KDR:3.417
Accuracy:42.805% C+
KPH:18.900 C-
VKPH:8.800 C++
M20 Basilisk
B**
Kills:73
V. Kills:50 143%
Deaths:17
KDR:4.294
Accuracy:48.288% B++
KPH:21.500 C
VKPH:14.800 B**
Kills:418 (0 + 418)
Deaths:67
KDR:6.239
VKDR:2.179
Vehicle Kills:146
Kill Difference:351
Playtime:13.079 hours
Usage:1%
Score:0.125m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:48.288%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:157
V. Kills:16 N/A
Deaths:119
KDR:1.319
Accuracy:35.698% D*
KPH:20.600 D*
VKPH:2.100 C++
V30-F Starfall
C
Kills:123
V. Kills:71 171%
Deaths:68
KDR:1.809
Accuracy:60.063% C
KPH:20.800 C--
VKPH:12 D
Kills:280 (280 + 0)
Deaths:187
KDR:1.497
VKDR:0.465
Vehicle Kills:87
Kill Difference:93
Playtime:13.538 hours
Usage:1%
Score:0.069m
Score/min:85
Driving Accuracy:60.063%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C++
Kills:84
V. Kills:31 263%
Deaths:1
KDR:84
Accuracy:59.857% B**
KPH:66.700 C+
VKPH:24.600 C++
Kills:84 (0 + 84)
Deaths:1
KDR:84
VKDR:31
Vehicle Kills:31
Kill Difference:83
Playtime:1.261 hours
Usage:0%
Score:0.040m
Score/min:525
Piloting Accuracy:N/A%
Gunner Accuracy:59.857%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 1,3901,2553634.861B**32.6545.975%B++N/A90.9C9.8B++31913.8h12.8D27.8C+
Corvus VA55 1,2391,2178221.481C+0.7321.67%D*28.102%C++33CN/A10036.9h10.5C**48.4C
Phantom VA23 1,1941,1752784.227C+2.0232.17%D--27.915%C--67.1C**1.1A22017.5h4.1C++12.9C
VA39 Spectre 1,1871,1732434.827B**2.6232.44%C-35.124%C58.7B**N/A23820h4.4B+13.7C**
NS-30 Vandal 1,1841,1732504.692B+2.4835.292%C+29.582%C+56.7C+N/A12720.7h4.9C*14C++
VE-S Canis 1,1871,1725202.254B+0.0427.521%C--29.522%B+44.7C-N/A11626.2h9.4C*34.1C++
NS-11A 1,1951,1715342.193B0.0225.298%C-27.413%C++41.4CN/A10028.3h11.9C*47.1C++
Phaseshift VX-S 1,1831,1708014.625S12.4135.658%D66.838%D58.8B++N/A14219.9h2.6C++7.2C+
H-V45 1,1761,1666111.908C+0.3024.007%D34.391%B**49C+N/A12823.8h11.7C++48.8C+
Ghost 1,1721,1652744.252C++2.0432.205%F64.034%D--42.2C--N/A15327.6h2.3D7.2D--
NSX Daimyo 1,1651,1622055.668B+3.4630.885%F-93.976%C+35.8D--N/A11732.5h2.5C8D*
NS-44 Commissioner 1,1761,1621,0861.07C+1.1433.774%D22.203%C24.4DN/A7747.7h4.2D12.4C-
Terminus VX-9 1,1671,1507961.445C+0.7722.1%D*29.044%C+46.6C+N/A20324.7h12.3C55.5D
Saron HRB-H 1,6801,1467215.917B**13.7162.175%B+N/A42.3C+19.7D23627.1h22.2C++35.7B+
Pulsar VS1 1,1651,1431,2900.886C-1.3220.782%D--23.885%C+19.8DN/A5557.6h16.1D--77.5D--
NSX Tanto 9088896711.325C0.8920.203%F-31.271%B24.1DN/A6536.9h13.2C+65.2D-
C-4 9597233721.944C++0.2725.401%CN/A77.7C--25.4C5309.3h1.6D-6.3C-
L100 Python AP 9586665212.808C**10.6055.201%CN/A57.4B*25.2B+29611.6h4.5B+8.2C++
NS-357 Underboss 6726654071.634C**0.5839.881%C+24.211%C+44.3CN/A16615h3.7C*9.3C*
Solstice VE3 6145967170.831C1.3821.442%D-25%B+19C-N/A7031.4h16.7C77.9C+
Parallax VX3 5795735211.019B**8.8138.344%C-75.044%D52.6B+N/A14510.9h2.1C+5.5C+
NSX Yumi 4023933421.149C1.0618.013%F--18.83%D--18.9D*N/A4420.8h14D*77.6F--
Supernova FPC 4963462315.043B12.8355.335%C+N/A36.4C*15.8C3099.5h4.4C++8C*
Orion VS54 3363293500.94C--1.2720.605%D24.012%D21.5D-N/A12615.3h15.2D-73.8C+
C150 Dalton 525296436.884C+4.6729.566%D--N/A23.7D--18.3D-34512.5h4.3D14.5D*
Tank Mine 408272416.634A++4.4236.083%CN/A143.2C**71.6C++12431.9h2.5D--6.9D--
NS-AM7 Archer 3852342400.975B++1.2459.093%C+5.128%D**6.6C4.2B*5735.6h23.4D39.6D
Sirius SX12 2322291062.16B+0.0527.077%C+29.694%B**52C++N/A1564.4h11.8C++43.4C**
M12 Kobalt 2612221415.857C13.6519.069%C21.622%B+69.4C12.2M**1603.2h14B++73.4C*
Aphelion VEX-4H 335197287.036C+4.8349.651%C**2.03%D30.8D-21.6D2916.4h60C+120.8C+
Eidolon VE33 1941941941C--1.2125.195%D--26.804%C+11.8D-N/A4716.4h9.8D38.9D-
Nebula VM20 1891861031.806C-0.4015.868%D*14.516%D**27D--N/A956.9h19.5C--123.2D**
Force-Blade 18618510,5520.018C2.1914.572%D*3.243%C-0.3C-N/A1550.3h2.4C+16.5D
Thanatos VE70 1881852870.645C--1.5731.447%D*17.838%C**13.8D-N/A5613.4h6D*19.2D**
Supernova PC 277180672.687D0.4855.207%B+1.111%D-18.2D9.8C+1439.9h7.6F-13.8D*
Soldier Soaker 1741741061.642C++0.5728.383%D--15.517%C*56.1CN/A1353.1h6.3C+22.3D
MKV Suppressed 1671651940.851D1.3623.515%D--30.909%B**14.2D*N/A4711.6h18.3D*77.6D*
The Little Helper 1651631131.442C+0.7740.638%D-20.859%B*44.1C-N/A1253.7h4.8C-11.7D
Plasma Grenade 1651621162N/A159.7935.016%F-N/A231.4F-4.3C--8190.7h5.3F**15T*
VE-LR Obelisk 163162552.945C++0.7329.994%D-43.827%B*36.8C-N/A1184.4h5.7C++19.2C+
S12 Renegade 1731571191.319C-0.8935.698%D*5.732%C++20.7D*2.1C++557.6h5F-14.1F-
Spear Anti-Vehicle Phalanx Turret 207153819.125B**16.9145.203%C--1.961%D--56.7C*20D3432.7h7.1B15.8C++
Proximity Mine 1501501410.714A++8.5042.231%CN/A115.4CN/A3811.3h2.2D--5.3D
Darkstar 152148702.114C+0.1026.182%D34.46%B**49.3C1.3B+1213h12C++45.7C+
Comet VM2 1801391600.869C1.3444.313%C3.597%C12.8C3.8D6810.9h20.5C++46.4C+
V30-F Starfall 194123681.809C+0.4060.063%CN/A20.8C--12D1255.9h13.9B+23.1B+
M20 Basilisk 180123363.417C1.2142.805%C+3.252%D*18.9C-8.8C++1476.5h102.1C+238.6C+
C75 Viper 149121552.2D-0.0134.763%D-N/A18.3D-4.2D1216.6h18.1D*52.2D
Nemesis VSH9 1771041150.904C+1.3160.521%DN/A13.9C9.7C1457.5h9.2D15.1D
MANA Anti-Personnel Turret 103101511.98N/A0.2314.612%UN/A1010U20U2304800.1h20.7T*141.6T*
Fatestealer 100100691.449U0.7646.356%B++30%B*58.8B**N/A1271.7h2.3C4.9B+
Vortex VM21 12399185.5B+3.2941.266%C-2.02%D19.8A++4.8D935h18B**43.7B*
Lasher X2 9996323A0.7936.935%B++2.083%D--36.9C1.2C+2432.6h14.2B**38.5B++
NSX-P Naginata 10196352.743B+0.5321.124%D--20.833%D**38.4D2B1452.5h12.3C+58C
Quasar VM1 9392791.165D1.0515.441%D6.522%F--17D-N/A655.4h19.8D**128.2C
NS Decimator 14191481.896C*0.3151.079%D**1.099%D-21.2D*11.6D2114.3h3.9C++7.6C
Pelter Rocket Pod 11584184A81.7959.857%B**N/A64.6C23.8C++5241.3h15.9B++26.6B++
Rocklet Rifle 16276980.776C1.4356.125%BN/A22.4D25.3C+3613.4h52F92.7C--
Vortex VM21 8875164.688C++2.4840.575%C--6.667%A+16B++2.8D**804.7h21.8B+53.8B+
M20 Basilisk 12373174.294C++2.0848.288%B++1.37%F-21.5C14.7B**1813.4h131D-271.2C
Beamer VS3 71701380.507D1.7022.712%D-25.714%C*14DN/A665h13.5D*59.3D--
XM98 7069252.76C+0.5529.911%D**68.116%D--13D--N/A495.3h3.9F**13F--
Nightshade 82671,2820.052B*2.1615.038%F-16.418%B*0.6C-N/A3116.9h16.4B+109.1D-
Manticore SX40 6462980.633C--1.5826.13%D-14.516%D*18.8D-N/A493.3h9.9D--37.8D*
Dual Photon Pods 7061512.2B+9.9944.476%D**N/A76.3C11.3D5630.8h17.8C*40.1C+
NS-44L Showdown 6060331.818B+0.3936.391%D28.333%D-17.1D-N/A603.5h4.1D--11.3D
Nebula VM20 5655173.235C*1.0218.489%D21.818%C+55B+1C++2181h11.7B**63.5B+
M12 Kobalt 5551225.5C-23.2918.355%D*17.647%C72.9D-5.7C++2220.7h17C+92.7D
Saron HRB 8750172.941D0.7354.373%B*N/A26.3C19.5C+5631.9h28.7D*52.8C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit241432,33726.7h
Spawn Beacon27980.7h
Nanite Revive Grenade01,3130.4h
Medical Applicator406217,54119.3h
Motion Spotter81,9241.7h
VS Patriot Flare Gun0660h
Restoration Kit132720.7h
Spitfire Auto-Turret33950.3h
Shield Recharging Field79170.8h
Recon Detection Device166,4419.5h
Ammunition Package161,4060.9h
Medical Kit751,3472.9h
Anti-Infantry MANA Turret82860.5h
Snowman Soldier0930.1h
Flail Targeting Dart1510.2h
M20 Drake01320.2h
Hardlight Barrier21820.4h
Nano-Repair Grenade04450.1h

Check the help document for the dictionary if you want to learn more about words used here.


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