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Primarch BigDaddyPimpy[TWC2] BigDaddyPimpy
VS BR 99

KDR: 1.98

Score: 14.3m

Last Seen: Jun 24th, 2019 6:39 PM
- ONLINE NOW

Battle Rank 99 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 755
Level Progress (to 100): 37%
Level 100 Progress: 76% 255h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Proton II PPA-H Corvus VA55 Phantom VA23 NS-30 Vandal VE-S Canis NS-11A H-V45 NSX Daimyo
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,092,123 MLG Score: 873
Fun Score: N/A
Cheeseburgers Flipped: 140TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.84%27.424%65422119113,7252.03907-0.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.615%0.501B+1.016B**-1.941F-HEAD ++ (~15.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.401B10.50.259C*33.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.332%0.606%301412091,1556355121.81604225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.201%0.61B+-1.259D**0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.64B+6.50.476B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.858%2.467%940512082,75648011025.72973250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.731%0.992B*-0.503D1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.585B+23.30.416B26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.16%77.471%940512082,499634183.94164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.187%-0.767D-0.925B*0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.3-0.017C+2.90.055C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.447%17.838%9401121218568130.271261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.835D-0.641B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.2-0.456D6-0.243C13.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 755
14.3m281.5%300 (18k)255 (15.3k)1.9823925,32312,7742.2628899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1213183819.386%23.749%46004:229

30% Combat Medic31% Engineer25% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2014 2:20 AMDec 21st, 2016 1:46 AMJun 25th, 2019 7:55 AM (2d) (PST)Jun 24th, 2019 3:20 PM (2d) (PST)Jun 24th, 2019 2:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5311343970.4530.2290.1081.4270.054873

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,8538,05423,7992714686315,329

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
931.3h/38.8d 3,583 6,014 8,916 79.7k 1,240 2,317 3,004 29.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:329
Deaths:349
KDR:0.943
Accuracy:20.613% C+
HSR:24.012% C+
NSX-P Naginata
B+
Kills:59
Deaths:28
KDR:2.107
Accuracy:24.885% B+
HSR:22.034% D-
Kills:388
Deaths (as Heavy Assault):377
Deaths (to Heavy Assaults):3,742
KDR:1.02918
Kill Difference:11
Playtime:40.621 hours
Usage:4%
Score:0.515m
Score/min:211
Accuracy (listed only):22.749%
HSR (listed only):23.023%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C++
HSR:29.522% B**
Solstice VE3
B*
Kills:596
Deaths:717
KDR:0.831
Accuracy:21.445% C
HSR:25% B*
NSX Tanto
B++
Kills:516
Deaths:538
KDR:0.959
Accuracy:18.639% D**
HSR:29.845% B++
Sirius SX12
A*
Kills:210
Deaths:94
KDR:2.234
Accuracy:27.389% B+
HSR:30.476% A*
Thanatos VE70
B
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D-
HSR:17.838% B
MKV Suppressed
A++
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% C-
HSR:30.909% A++
The Little Helper
A++
Kills:102
Deaths:81
KDR:1.259
Accuracy:32.270% F
HSR:25.490% A++
Kills:2,946
Deaths (as Light Assault):2,431
Deaths (to Light Assaults):2,086
KDR:1.21185
Kill Difference:515
Playtime:69.265 hours
Usage:7%
Score:0.908m
Score/min:219
Accuracy (listed only):26.032%
HSR (listed only):27.012%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:596
Deaths:717
KDR:0.831
Accuracy:21.445% C
HSR:25% B*
NSX Tanto
B++
Kills:516
Deaths:538
KDR:0.959
Accuracy:18.639% D**
HSR:29.845% B++
Eidolon VE33
C++
Kills:194
Deaths:194
KDR:1
Accuracy:25.195% C-
HSR:26.804% C++
Thanatos VE70
B
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D-
HSR:17.838% B
VE-LR Obelisk
A
Kills:162
Deaths:55
KDR:2.945
Accuracy:29.994% C
HSR:43.827% A
The Little Helper
A++
Kills:102
Deaths:81
KDR:1.259
Accuracy:32.270% F
HSR:25.490% A++
Kills:1,755
Deaths (as Engineer):1,872
Deaths (to Engineers):2,210
KDR:0.9375
Kill Difference:117
Playtime:285.836 hours
Usage:31%
Score:4.858m
Score/min:283
Accuracy (listed only):26.498%
HSR (listed only):28.134%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C
Kills:1,175
Deaths:278
KDR:4.227
Accuracy:32.170% C-
HSR:27.915% C
NS-30 Vandal
B
Kills:1,173
Deaths:250
KDR:4.692
Accuracy:35.292% B
HSR:29.582% B
VE-S Canis
B**
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C++
HSR:29.522% B**
NSX Daimyo
C+
Kills:1,162
Deaths:205
KDR:5.668
Accuracy:30.885% F
HSR:93.976% C+
NS-44 Commissioner
C+
Kills:1,162
Deaths:1,086
KDR:1.070
Accuracy:33.774% C
HSR:22.203% C+
Phaseshift VX-S
C++
Kills:940
Deaths:75
KDR:12.533
Accuracy:36.500% C++
HSR:64.575% D
Ghost
D
Kills:246
Deaths:122
KDR:2.016
Accuracy:25.410% F-
HSR:60.976% D
Sirius SX12
A*
Kills:210
Deaths:94
KDR:2.234
Accuracy:27.389% B+
HSR:30.476% A*
NS-AM7 Archer
C++
Kills:204
Deaths:177
KDR:1.153
Accuracy:59.750% C++
HSR:4.902% D**
MKV Suppressed
A++
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% C-
HSR:30.909% A++
NS-357 Underboss
B+
Kills:162
Deaths:79
KDR:2.051
Accuracy:41.402% B+
HSR:22.840% C*
VA39 Spectre
B**
Kills:82
Deaths:43
KDR:1.907
Accuracy:26.452% D--
HSR:48.781% B**
XM98
D
Kills:69
Deaths:25
KDR:2.760
Accuracy:29.911% D*
HSR:68.116% D
Soldier Soaker
C+
Kills:63
Deaths:42
KDR:1.500
Accuracy:27.452% D
HSR:14.286% C+
Manticore SX40
C-
Kills:62
Deaths:98
KDR:0.633
Accuracy:26.130% C-
HSR:14.516% D--
Beamer VS3
B+
Kills:61
Deaths:131
KDR:0.466
Accuracy:22.457% D
HSR:26.230% B+
Kills:8,108
Deaths (as Infiltrator):3,419
Deaths (to Infiltrators):1,888
KDR:2.37145
Kill Difference:4,689
Playtime:232.364 hours
Usage:25%
Score:3.142m
Score/min:225
Accuracy (listed only):31.626%
HSR (listed only):36.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B++
Kills:1,217
Deaths:822
KDR:1.481
Accuracy:21.670% C--
HSR:28.102% B++
VE-S Canis
B**
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C++
HSR:29.522% B**
NS-11A
B*
Kills:1,171
Deaths:534
KDR:2.193
Accuracy:25.298% C*
HSR:27.413% B*
H-V45
A++
Kills:1,166
Deaths:611
KDR:1.908
Accuracy:24.007% C+
HSR:34.391% A++
Terminus VX-9
B
Kills:1,150
Deaths:796
KDR:1.445
Accuracy:22.100% D
HSR:29.044% B
Pulsar VS1
B+
Kills:1,143
Deaths:1,290
KDR:0.886
Accuracy:20.782% D
HSR:23.885% B+
NSX Yumi
D
Kills:393
Deaths:342
KDR:1.149
Accuracy:18.013% F-
HSR:18.830% D
Sirius SX12
A*
Kills:210
Deaths:94
KDR:2.234
Accuracy:27.389% B+
HSR:30.476% A*
Thanatos VE70
B
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D-
HSR:17.838% B
MKV Suppressed
A++
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% C-
HSR:30.909% A++
Darkstar
A+
Kills:142
Deaths:63
KDR:2.254
Accuracy:26.308% C+
HSR:33.803% A+
The Little Helper
A++
Kills:102
Deaths:81
KDR:1.259
Accuracy:32.270% F
HSR:25.490% A++
Kills:8,216
Deaths (as Combat Medic):5,634
Deaths (to Combat Medics):1,108
KDR:1.45829
Kill Difference:2,582
Playtime:283.179 hours
Usage:30%
Score:4.543m
Score/min:267
Accuracy (listed only):25.027%
HSR (listed only):27.475%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:183
Deaths:100
KDR:1.830
Accuracy:15.848% D
HSR:14.208% D*
Comet VM2
C++
Kills:139
Deaths:160
KDR:0.869
Accuracy:44.313% C++
HSR:3.597% C
Quasar VM1
C+
Kills:92
Deaths:79
KDR:1.165
Accuracy:15.441% C+
HSR:6.522% F--
Vortex VM21
C
Kills:79
Deaths:12
KDR:6.583
Accuracy:38.677% C
HSR:1.266% D*
Vortex VM21
A+
Kills:57
Deaths:10
KDR:5.700
Accuracy:37.481% C-
HSR:7.018% A+
Nebula VM20
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:18.772% N/A
HSR:24% N/A
Kills:600
Deaths (as MAX Suit):187.500
Deaths (to MAX Suits):453
KDR:3.2
Kill Difference:412.500
Playtime:17.567 hours
Usage:2%
Score:0.308m
Score/min:292
Accuracy (listed only):28.422%
HSR (listed only):9.435%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:252
V. Kills:201 125%
Deaths:41
KDR:6.146
Accuracy:29.273% D--
KPH:22.300 D
VKPH:17.800 C--
Kills:252 (0 + 252)
Deaths:41
KDR:6.146
VKDR:4.902
Vehicle Kills:201
Kill Difference:211
Playtime:11.286 hours
Usage:1%
Score:0.220m
Score/min:325
Piloting Accuracy:N/A%
Gunner Accuracy:29.273%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:510
V. Kills:222 229%
Deaths:48
KDR:10.625
Accuracy:56.164% C+
KPH:58.400 A*
VKPH:25.400 A
C75 Viper
C--
Kills:121
V. Kills:28 417%
Deaths:55
KDR:2.200
Accuracy:34.763% C--
KPH:18.500 D
VKPH:4.300 D-
Kills:631 (631 + 0)
Deaths:103
KDR:6.126
VKDR:2.427
Vehicle Kills:250
Kill Difference:528
Playtime:15.284 hours
Usage:2%
Score:0.205m
Score/min:224
Driving Accuracy:34.763%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:344
V. Kills:149 229%
Deaths:23
KDR:14.957
Accuracy:55.274% C*
KPH:36.400 B**
VKPH:15.800 C++
Supernova PC
B+
Kills:180
V. Kills:97 184%
Deaths:67
KDR:2.687
Accuracy:55.207% B++
KPH:18.200 C-
VKPH:9.800 B+
Saron HRB
N/A
Kills:50
V. Kills:37 132%
Deaths:17
KDR:2.941
Accuracy:54.373% N/A
KPH:25.900 N/A
VKPH:19.200 N/A
Kills:574 (524 + 50)
Deaths:107
KDR:5.364
VKDR:2.645
Vehicle Kills:283
Kill Difference:467
Playtime:21.264 hours
Usage:2%
Score:0.310m
Score/min:243
Driving Accuracy:55.207%
Gunner Accuracy:54.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,250
V. Kills:135 N/A
Deaths:36
KDR:34.722
Accuracy:46.041% B**
KPH:92 C++
VKPH:9.900 B**
Saron HRB-H
B++
Kills:1,092
V. Kills:508 215%
Deaths:69
KDR:15.826
Accuracy:61.539% B++
KPH:41.700 C**
VKPH:19.400 C-
Aphelion VEX-4H
D
Kills:134
V. Kills:100 133%
Deaths:28
KDR:4.786
Accuracy:47.116% C++
KPH:25.900 D-
VKPH:19.300 D
Kills:2,476 (0 + 2,476)
Deaths:133
KDR:18.617
VKDR:5.586
Vehicle Kills:743
Kill Difference:2,343
Playtime:44.935 hours
Usage:5%
Score:0.713m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:47.116%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:221
V. Kills:39 N/A
Deaths:14
KDR:15.786
Accuracy:19.000% C++
KPH:72 C*
VKPH:12.700 S
M20 Basilisk
C**
Kills:121
V. Kills:56 212%
Deaths:35
KDR:3.457
Accuracy:42.369% B
KPH:19.100 C+
VKPH:8.900 C**
M20 Basilisk
B**
Kills:72
V. Kills:49 144%
Deaths:17
KDR:4.235
Accuracy:48.296% B**
KPH:21.500 C+
VKPH:14.700 B**
Kills:414 (0 + 414)
Deaths:66
KDR:6.273
VKDR:2.182
Vehicle Kills:144
Kill Difference:348
Playtime:12.737 hours
Usage:1%
Score:0.119m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:48.296%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:156
V. Kills:16 N/A
Deaths:119
KDR:1.311
Accuracy:35.642% D
KPH:20.700 D--
VKPH:2.100 C++
V30-F Starfall
C
Kills:123
V. Kills:71 171%
Deaths:68
KDR:1.809
Accuracy:60.063% C
KPH:20.800 D
VKPH:12 D
Kills:279 (279 + 0)
Deaths:187
KDR:1.492
VKDR:0.465
Vehicle Kills:87
Kill Difference:92
Playtime:13.423 hours
Usage:1%
Score:0.067m
Score/min:83
Driving Accuracy:60.063%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B*
Kills:84
V. Kills:31 263%
Deaths:1
KDR:84
Accuracy:59.857% A+
KPH:66.700 C**
VKPH:24.600 B*
Kills:84 (0 + 84)
Deaths:1
KDR:84
VKDR:31
Vehicle Kills:31
Kill Difference:83
Playtime:1.261 hours
Usage:0%
Score:0.040m
Score/min:525
Piloting Accuracy:N/A%
Gunner Accuracy:59.857%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 1,3851,2503634.722A*32.7446.041%B**N/A91.9C++9.9B**32113.6h12.7C--27.6C*
Corvus VA55 1,2391,2178221.481B+0.5021.67%C--28.102%B++33C**N/A9936.9h10.5B++48.4C**
Phantom VA23 1,1941,1752784.227A+2.2432.17%C-27.915%C67.1B**1.1A++21917.5h4.1B+12.9C*
NS-30 Vandal 1,1841,1732504.692A++2.7135.292%B29.582%B56.7B*N/A12720.7h4.9B++14B+
VE-S Canis 1,1871,1725202.254B**0.2727.521%C++29.522%B**44.7C*N/A11326.2h9.4B*34.1B+
NS-11A 1,1951,1715342.193B++0.2125.298%C*27.413%B*41.4B+N/A9928.3h11.9B++47.1B+
H-V45 1,1761,1666111.908B0.0724.007%C+34.391%A++49B*N/A12623.8h11.7B++48.8B+
NSX Daimyo 1,1651,1622055.668B++3.6930.885%F93.976%C+35.8C--N/A11732.5h2.5C++8C-
NS-44 Commissioner 1,1761,1621,0861.07C++0.9133.774%C22.203%C+24.4CN/A7647.7h4.2C+12.4C+
Terminus VX-9 1,1671,1507961.445C+0.5422.1%D29.044%B46.6BN/A20224.7h12.3C++55.5C+
Pulsar VS1 1,1651,1431,2900.886C+1.1020.782%D23.885%B+19.8CN/A5457.6h16.1C77.5C
Saron HRB-H 1,6001,0926915.826A*13.8461.539%B++N/A41.7C**19.4C-23226.2h21.8B+35.4B++
Phaseshift VX-S 9539407512.533M*10.5536.5%C++64.575%D55.6A++N/A13716.9h2.6B7.3B
C-4 7926063411.777C**0.2125.167%C+N/A77.7C+23.8C5097.8h1.7C6.7C+
Solstice VE3 6145967170.831C++1.1521.445%C25%B*19C+N/A6631.4h16.7C+77.9C+
NSX Tanto 5315165380.959C+1.0218.639%D**29.845%B++18C--N/A5128.7h14.7C+79C
L100 Python AP 7325104810.625A8.6456.164%C+N/A58.6A*25.5A3148.7h4.7B*8.4B++
NSX Yumi 4023933421.149C+0.8318.013%F-18.83%D18.9DN/A4420.8h14C77.6D*
Supernova FPC 4933442314.957A12.9755.274%C*N/A36.2B**15.7C++2919.5h4.4B+8B++
Orion VS54 3363293490.943C1.0420.613%C+24.012%C+21.5C-N/A11515.3h15.2C--73.6C+
C150 Dalton 453252416.146C+4.1629.273%D--N/A22.3D17.8C--32511.3h4.3C++14.8C-
Ghost 2472461222.016C+0.0325.41%F-60.976%D18.1D-N/A5713.6h3.5F-13.6F--
Tank Mine 342225317.258A**5.2834.929%C++N/A132.4B+68.8C*11391.7h2.5D--7.2C-
M12 Kobalt 2602211415.786C**13.8019%C++21.267%B++71.3C++12.6S1583.1h13.5B**71.2B+
Sirius SX12 213210942.234B**0.2527.389%B+30.476%A*55.3AN/A1683.8h11.5B*42B+
NS-AM7 Archer 3412041771.153A++0.8359.75%C++4.902%D**6.5C+4.4B**5831.2h24.1C+40.3C+
Eidolon VE33 1941941941C+0.9825.195%C-26.804%C++11.8DN/A4616.4h9.8C+38.9C+
Force-Blade 18618510,5280.018C+1.9614.693%D*3.243%C--0.3C-N/A1548.9h2.4C**16.3C
Thanatos VE70 1881852870.645C1.3431.447%D-17.838%B13.8DN/A5413.4h6D19.2D
Nebula VM20 1861831001.83C+0.1515.848%D14.208%D*27.7CN/A976.6h19.5D123.2C-
Supernova PC 277180672.687C0.7055.207%B++1.111%D-18.2C-9.8B+1389.9h7.6D*13.8C--
MKV Suppressed 1671651940.851C1.1323.515%C-30.909%A++14.2D-N/A4411.6h18.3D77.6C
VE-LR Obelisk 163162552.945B++0.9629.994%C43.827%A36.8C++N/A1084.4h5.7B+19.2B+
NS-357 Underboss 164162792.051B**0.0741.402%B+22.84%C*57.9B+N/A1492.8h3.9B+9.5B+
Frag Grenade 1611581158N/A156.0234.886%D**N/A225.7D*4.3D7390.7h5.3D*15.2D**
S12 Renegade 1721561191.311C0.6735.642%D5.769%C++20.8D--2.1C++557.5h5D**14D*
Proximity Mine 1451451212.083M10.1042.257%C+N/A111.5CN/A3781.3h2.2D-5.3C
Darkstar 146142632.254B+0.2726.308%C+33.803%A+50.7C*1.4A1272.8h12.1B+45.9C**
Spear Anti-Vehicle Phalanx Turret 190140720A*18.0244.544%C+2.143%D--56B**20C+3402.5h7.1B+15.9B+
Comet VM2 1801391600.869C+1.1144.313%C++3.597%C12.9C**3.8C+6810.8h20.5C**46.4B
Aphelion VEX-4H 234134284.786C+2.8047.116%C++1.493%D--25.8D-19.2D2815.2h67.1C+142.4C+
V30-F Starfall 194123681.809C++0.1760.063%CN/A20.8D12D1185.9h13.9B+23.1B+
C75 Viper 149121552.2C0.2234.763%C--N/A18.3D4.2D-1046.6h18.1D52.2D
M20 Basilisk 177121353.457C**1.4742.369%B3.306%D--19.2C+8.9C**1446.3h100.5C+237.1C**
The Little Helper 104102811.259C+0.7232.27%F25.49%A++40.8C+N/A1022.5h3.5B**10.8C+
Fatestealer 100100691.449U0.5346.356%B**30%B*58.8AN/A1271.7h2.3C++4.9B*
Nemesis VSH9 1711001090.917B+1.0760.493%C1%D-14.1C+10C+1467.1h9.1C15C
Quasar VM1 9392791.165C0.8215.441%C+6.522%F--17DN/A635.4h19.8D*128.2C+
Pelter Rocket Pod 11584184S82.0259.857%A+N/A64.6C*23.8B++5241.3h15.9B++26.6B++
VA39 Spectre 8282431.907B+0.0826.452%D--48.781%B**15.8C-N/A855.2h9.2D**34.9D**
Vortex VM21 9979126.583S4.6038.677%C1.266%D*23.9M**6.1B+993.3h14.5A37.5B*
M20 Basilisk 12172174.235B++2.2548.296%B**1.389%F21.8C+14.8B**1753.3h129.1D267.4C++
MANA Anti-Personnel Turret 7270381.842N/A0.1413.921%UN/A700U20U1534600.1h21T*151T*
XM98 7069252.76B0.7829.911%D*68.116%D13D-N/A475.3h3.9F-13F-
Rocklet Rifle 14567950.705C+1.2855.093%C*N/A20.9D24.4C+3353.2h53.8D*97.6C--
Soldier Soaker 6363421.5B0.4827.452%D14.286%C+42CN/A1011.5h6.8C-24.9D
Manticore SX40 6462980.633C1.3526.13%C-14.516%D--18.8DN/A473.3h9.9D37.8D
Beamer VS3 62611310.466C1.5222.457%D26.23%B+13DN/A554.7h14.4D*64.3C--
NSX-P Naginata 6359282.107B+0.1224.885%B+22.034%D-31.1C-2.1A+1221.9h12.8C++51.6B
Vortex VM21 6757105.7M**3.7237.481%C-7.018%A+19A++3.3D--823h17.6B*46.9B+
M12 Kobalt 5551225.5C+23.5218.355%D17.647%C+72.9D5.7C++2010.7h17C*92.7C+
Saron HRB 8750172.941C-0.9654.373%AN/A26.3C++19.5B+5391.9h28.7D-52.8C++
Nebula VM20 5150143.571B++1.5918.772%C++24%B++71.4A**1.4A++2700.7h11.7A62.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon17260.6h
Nano-Armor Kit113316,99020.2h
Nanite Revive Grenade01,3100.4h
Medical Applicator406217,45719.3h
Spitfire Auto-Turret1870.1h
VS Patriot Flare Gun0660h
Restoration Kit132720.7h
Motion Spotter81,9241.7h
Shield Recharging Field79170.8h
Ammunition Package151,1220.8h
Medical Kit337161.6h
Anti-Infantry MANA Turret72290.4h
Nano-Repair Grenade03890.1h
Snowman Soldier0930.1h
Hardlight Barrier21660.3h
Flail Targeting Dart1510.2h
M20 Drake01320.2h
Recon Detection Device93,3964.9h

Check the help document for the dictionary if you want to learn more about words used here.


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