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Paragon BigDaddyPimpy[TWC2] BigDaddyPimpy
VS BR 92

KDR: 2.04

Score: 15.1m

Last Seen: Sep 5th, 2019 1:27 AM
- OFFLINE - 333 hour(s)

Battle Rank 100 (92 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 770
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Proton II PPA-H Corvus VA55 Phantom VA23 NS-30 Vandal VE-S Canis NS-11A Phaseshift VX-S H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,115,892 MLG Score: 892
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.909%27.545%65922119214,1082.04701-0.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.612%0.537B+1.02B**-1.974F-HEAD ++ (~15.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.409B10.50.263C*33.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.669%0.547%328412101,2806505651.96621226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.158%0.649B+-1.297D**0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.66B+6.20.501B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.264%2.449%949512092,81849011545.73931244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.85%1.021B**-0.491D1.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.583B+23.60.41B26.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.337%77.265%949512092,881641194.48754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.825%-0.549D0.662B+-0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.103C+2.80.126C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.447%17.838%9491121318570530.26204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.838D-0.632B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.2-0.457D6-0.243C13.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 770
15.1m283.1%302 (18.1k)257 (15.4k)2.0371626,75213,1322.323192 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214199719.092%24.125%46104:2910

29% Combat Medic33% Engineer25% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2014 2:20 AMDec 21st, 2016 1:46 AMSep 17th, 2019 2:47 AM (2d) (PST)Sep 4th, 2019 10:26 PM (14d) (PST)Sep 4th, 2019 9:27 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5331314020.4540.2230.1101.4370.053892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9697,86924,1002713786315,415

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
982h/40.9d 3,755 6,454 10,108 84.6k 1,281 2,493 3,149 31.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:329
Deaths:349
KDR:0.943
Accuracy:20.613% C+
HSR:24.012% C+
NSX-P Naginata
B
Kills:64
Deaths:29
KDR:2.207
Accuracy:24.700% B
HSR:20.313% D--
Kills:393
Deaths (as Heavy Assault):378
Deaths (to Heavy Assaults):3,834
KDR:1.03968
Kill Difference:15
Playtime:41.434 hours
Usage:4%
Score:0.519m
Score/min:209
Accuracy (listed only):22.656%
HSR (listed only):22.162%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C++
HSR:29.522% B**
NSX Tanto
B**
Kills:829
Deaths:641
KDR:1.293
Accuracy:20.263% D*
HSR:31.846% B**
Solstice VE3
B*
Kills:596
Deaths:717
KDR:0.831
Accuracy:21.442% C
HSR:25% B*
Sirius SX12
A++
Kills:218
Deaths:99
KDR:2.202
Accuracy:27.432% B+
HSR:29.358% A++
Thanatos VE70
B
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D-
HSR:17.838% B
MKV Suppressed
A++
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% C-
HSR:30.909% A++
The Little Helper
A++
Kills:110
Deaths:82
KDR:1.341
Accuracy:34.142% D**
HSR:25.455% A++
Kills:3,275
Deaths (as Light Assault):2,540
Deaths (to Light Assaults):2,155
KDR:1.28937
Kill Difference:735
Playtime:70.126 hours
Usage:7%
Score:0.920m
Score/min:219
Accuracy (listed only):26.537%
HSR (listed only):27.132%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B**
Kills:829
Deaths:641
KDR:1.293
Accuracy:20.263% D*
HSR:31.846% B**
Solstice VE3
B*
Kills:596
Deaths:717
KDR:0.831
Accuracy:21.442% C
HSR:25% B*
Eidolon VE33
C++
Kills:194
Deaths:194
KDR:1
Accuracy:25.195% C-
HSR:26.804% C++
Thanatos VE70
B
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D-
HSR:17.838% B
VE-LR Obelisk
A
Kills:162
Deaths:55
KDR:2.945
Accuracy:29.994% C
HSR:43.827% A
The Little Helper
A++
Kills:110
Deaths:82
KDR:1.341
Accuracy:34.142% D**
HSR:25.455% A++
Kills:2,076
Deaths (as Engineer):1,976
Deaths (to Engineers):2,274
KDR:1.05061
Kill Difference:100
Playtime:322.758 hours
Usage:33%
Score:5.540m
Score/min:286
Accuracy (listed only):27.081%
HSR (listed only):28.462%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C
Kills:1,175
Deaths:278
KDR:4.227
Accuracy:32.170% C-
HSR:27.915% C
NS-30 Vandal
B
Kills:1,173
Deaths:250
KDR:4.692
Accuracy:35.292% B
HSR:29.582% B
VE-S Canis
B**
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C++
HSR:29.522% B**
Phaseshift VX-S
C+
Kills:1,170
Deaths:80
KDR:14.625
Accuracy:35.658% C+
HSR:66.838% C--
NS-44 Commissioner
C+
Kills:1,162
Deaths:1,086
KDR:1.070
Accuracy:33.774% C
HSR:22.203% C+
NSX Daimyo
C+
Kills:1,162
Deaths:205
KDR:5.668
Accuracy:30.885% F
HSR:93.976% C+
Ghost
C+
Kills:397
Deaths:137
KDR:2.898
Accuracy:27.186% F-
HSR:66.751% C+
Sirius SX12
A++
Kills:218
Deaths:99
KDR:2.202
Accuracy:27.432% B+
HSR:29.358% A++
NS-AM7 Archer
C++
Kills:216
Deaths:184
KDR:1.174
Accuracy:59.811% C++
HSR:5.556% D*
NS-357 Underboss
B++
Kills:211
Deaths:111
KDR:1.901
Accuracy:42.025% B++
HSR:22.275% C++
Soldier Soaker
C*
Kills:174
Deaths:106
KDR:1.642
Accuracy:28.383% D
HSR:15.517% C*
MKV Suppressed
A++
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% C-
HSR:30.909% A++
VA39 Spectre
B*
Kills:83
Deaths:44
KDR:1.886
Accuracy:26.455% D--
HSR:48.193% B*
XM98
D
Kills:69
Deaths:25
KDR:2.760
Accuracy:29.911% D*
HSR:68.116% D
Manticore SX40
C--
Kills:62
Deaths:98
KDR:0.633
Accuracy:26.130% C--
HSR:14.516% D--
Beamer VS3
B+
Kills:61
Deaths:131
KDR:0.466
Accuracy:22.317% D
HSR:26.230% B+
Kills:8,670
Deaths (as Infiltrator):3,548
Deaths (to Infiltrators):1,928
KDR:2.44363
Kill Difference:5,122
Playtime:242.438 hours
Usage:25%
Score:3.273m
Score/min:225
Accuracy (listed only):31.779%
HSR (listed only):37.341%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B++
Kills:1,217
Deaths:822
KDR:1.481
Accuracy:21.670% C--
HSR:28.102% B++
VE-S Canis
B**
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C++
HSR:29.522% B**
NS-11A
B++
Kills:1,171
Deaths:534
KDR:2.193
Accuracy:25.298% C*
HSR:27.413% B++
H-V45
A++
Kills:1,166
Deaths:611
KDR:1.908
Accuracy:24.007% C+
HSR:34.391% A++
Terminus VX-9
B
Kills:1,150
Deaths:796
KDR:1.445
Accuracy:22.100% D
HSR:29.044% B
Pulsar VS1
B+
Kills:1,143
Deaths:1,290
KDR:0.886
Accuracy:20.782% D
HSR:23.885% B+
NSX Yumi
D
Kills:393
Deaths:342
KDR:1.149
Accuracy:18.013% F-
HSR:18.830% D
Sirius SX12
A++
Kills:218
Deaths:99
KDR:2.202
Accuracy:27.432% B+
HSR:29.358% A++
Thanatos VE70
B
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D-
HSR:17.838% B
MKV Suppressed
A++
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% C-
HSR:30.909% A++
Darkstar
A
Kills:143
Deaths:63
KDR:2.270
Accuracy:26.104% C
HSR:33.566% A
The Little Helper
A++
Kills:110
Deaths:82
KDR:1.341
Accuracy:34.142% D**
HSR:25.455% A++
Kills:8,233
Deaths (as Combat Medic):5,640
Deaths (to Combat Medics):1,142
KDR:1.45975
Kill Difference:2,593
Playtime:283.631 hours
Usage:29%
Score:4.552m
Score/min:268
Accuracy (listed only):25.169%
HSR (listed only):27.359%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:185
Deaths:101
KDR:1.832
Accuracy:15.845% D
HSR:14.054% D*
Comet VM2
C++
Kills:139
Deaths:160
KDR:0.869
Accuracy:44.313% C++
HSR:3.597% C
Vortex VM21
C++
Kills:98
Deaths:17
KDR:5.765
Accuracy:41.851% C++
HSR:2.041% D-
Quasar VM1
C+
Kills:92
Deaths:79
KDR:1.165
Accuracy:15.441% C+
HSR:6.522% F--
Vortex VM21
A+
Kills:74
Deaths:15
KDR:4.933
Accuracy:41.316% C+
HSR:6.757% A+
Nebula VM20
B+
Kills:51
Deaths:15
KDR:3.400
Accuracy:18.456% C+
HSR:23.529% B+
Kills:639
Deaths (as MAX Suit):193.500
Deaths (to MAX Suits):457
KDR:3.30233
Kill Difference:445.500
Playtime:19.018 hours
Usage:2%
Score:0.332m
Score/min:291
Accuracy (listed only):29.537%
HSR (listed only):9.417%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:284
V. Kills:223 127%
Deaths:43
KDR:6.605
Accuracy:29.624% D-
KPH:24 D
VKPH:18.900 C-
Kills:284 (0 + 284)
Deaths:43
KDR:6.605
VKDR:5.186
Vehicle Kills:223
Kill Difference:241
Playtime:11.816 hours
Usage:1%
Score:0.231m
Score/min:326
Piloting Accuracy:N/A%
Gunner Accuracy:29.624%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:635
V. Kills:275 230%
Deaths:52
KDR:12.212
Accuracy:55.694% C+
KPH:57 A++
VKPH:24.700 B**
C75 Viper
C--
Kills:121
V. Kills:28 417%
Deaths:55
KDR:2.200
Accuracy:34.763% C--
KPH:18.500 D
VKPH:4.300 D-
Kills:756 (756 + 0)
Deaths:107
KDR:7.065
VKDR:2.832
Vehicle Kills:303
Kill Difference:649
Playtime:17.705 hours
Usage:2%
Score:0.235m
Score/min:221
Driving Accuracy:34.763%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:344
V. Kills:149 229%
Deaths:23
KDR:14.957
Accuracy:55.274% C*
KPH:36.400 B**
VKPH:15.800 C++
Supernova PC
B
Kills:180
V. Kills:97 184%
Deaths:67
KDR:2.687
Accuracy:55.207% B++
KPH:18.200 C-
VKPH:9.800 B
Saron HRB
N/A
Kills:50
V. Kills:37 132%
Deaths:17
KDR:2.941
Accuracy:54.373% N/A
KPH:25.900 N/A
VKPH:19.200 N/A
Kills:574 (524 + 50)
Deaths:107
KDR:5.364
VKDR:2.645
Vehicle Kills:283
Kill Difference:467
Playtime:21.264 hours
Usage:2%
Score:0.313m
Score/min:245
Driving Accuracy:55.207%
Gunner Accuracy:54.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,255
V. Kills:135 N/A
Deaths:36
KDR:34.861
Accuracy:45.975% B**
KPH:91.200 C++
VKPH:9.800 B**
Saron HRB-H
B++
Kills:1,145
V. Kills:534 214%
Deaths:72
KDR:15.903
Accuracy:62.170% B++
KPH:42.200 C**
VKPH:19.700 C
Aphelion VEX-4H
D
Kills:134
V. Kills:100 133%
Deaths:28
KDR:4.786
Accuracy:47.116% C++
KPH:25.900 D-
VKPH:19.300 D
Kills:2,534 (0 + 2,534)
Deaths:136
KDR:18.632
VKDR:5.654
Vehicle Kills:769
Kill Difference:2,398
Playtime:46.077 hours
Usage:5%
Score:0.730m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:47.116%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:222
V. Kills:39 N/A
Deaths:14
KDR:15.857
Accuracy:18.836% C++
KPH:70.800 C*
VKPH:12.400 M**
M20 Basilisk
C**
Kills:123
V. Kills:57 212%
Deaths:36
KDR:3.417
Accuracy:42.815% B+
KPH:19.200 C+
VKPH:8.900 C**
M20 Basilisk
B**
Kills:73
V. Kills:50 143%
Deaths:17
KDR:4.294
Accuracy:48.242% B**
KPH:21.600 C+
VKPH:14.800 B**
Kills:418 (0 + 418)
Deaths:67
KDR:6.239
VKDR:2.179
Vehicle Kills:146
Kill Difference:351
Playtime:12.923 hours
Usage:1%
Score:0.121m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:48.242%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:156
V. Kills:16 N/A
Deaths:119
KDR:1.311
Accuracy:35.593% D
KPH:20.700 D--
VKPH:2.100 C++
V30-F Starfall
C
Kills:123
V. Kills:71 171%
Deaths:68
KDR:1.809
Accuracy:60.063% C
KPH:20.800 C--
VKPH:12 D
Kills:279 (279 + 0)
Deaths:187
KDR:1.492
VKDR:0.465
Vehicle Kills:87
Kill Difference:92
Playtime:13.446 hours
Usage:1%
Score:0.067m
Score/min:83
Driving Accuracy:60.063%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B*
Kills:84
V. Kills:31 263%
Deaths:1
KDR:84
Accuracy:59.857% A+
KPH:66.700 C**
VKPH:24.600 B*
Kills:84 (0 + 84)
Deaths:1
KDR:84
VKDR:31
Vehicle Kills:31
Kill Difference:83
Playtime:1.261 hours
Usage:0%
Score:0.040m
Score/min:525
Piloting Accuracy:N/A%
Gunner Accuracy:59.857%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 1,3901,2553634.861A++32.8245.975%B**N/A90.9C++9.8B**31813.8h12.8C-27.8C*
Corvus VA55 1,2391,2178221.481B+0.5621.67%C--28.102%B++33C*N/A9936.9h10.5B++48.4C**
Phantom VA23 1,1941,1752784.227A+2.1932.17%C-27.915%C67.1A1.1A22017.5h4.1B+12.9C*
NS-30 Vandal 1,1841,1732504.692A++2.6535.292%B29.582%B56.7B*N/A12720.7h4.9B++14B+
VE-S Canis 1,1871,1725202.254B**0.2227.521%C++29.522%B**44.7C++N/A11326.2h9.4B++34.1B+
NS-11A 1,1951,1715342.193B+0.1625.298%C*27.413%B++41.4B+N/A9928.3h11.9B++47.1B+
Phaseshift VX-S 1,1831,1708014.625S12.5935.658%C+66.838%C--58.8A++N/A14119.9h2.6B+7.2B+
H-V45 1,1761,1666111.908C**0.1324.007%C+34.391%A++49B*N/A12623.8h11.7B++48.8B+
NS-44 Commissioner 1,1761,1621,0861.07C++0.9733.774%C22.203%C+24.4CN/A7647.7h4.2C+12.4C+
NSX Daimyo 1,1651,1622055.668B*3.6330.885%F93.976%C+35.8C--N/A11732.5h2.5C++8C--
Terminus VX-9 1,1671,1507961.445C+0.5922.1%D29.044%B46.6C**N/A20224.7h12.3C++55.5C+
Saron HRB-H 1,6791,1457215.903A*13.8762.17%B++N/A42.3C**19.7C23327.1h22.2B+35.7B++
Pulsar VS1 1,1651,1431,2900.886C+1.1520.782%D23.885%B+19.8CN/A5457.6h16.1C77.5C
NSX Tanto 8478296411.293C*0.7420.263%D*31.846%B**23.8CN/A6234.8h13.3C*65.6C+
L100 Python AP 9106355212.212A+10.1755.694%C+N/A57.2A*24.8B**28811.1h4.6B*8.2B++
C-4 7956083451.762C**0.2825.191%C+N/A77C+23.7C5127.9h1.7C6.7C+
Solstice VE3 6145967170.831C++1.2121.442%C25%B*19C+N/A6731.4h16.7C+77.9C+
Ghost 3993971372.898C++0.8627.186%F-66.751%C+24.8DN/A7016h2.8D10.3D*
NSX Yumi 4023933421.149C+0.8918.013%F-18.83%D18.9DN/A4420.8h14C-77.6D*
Supernova FPC 4933442314.957A12.9255.274%C*N/A36.2B*15.7C++2959.5h4.4B++8B++
Orion VS54 3363293490.943C1.0920.613%C+24.012%C+21.5C-N/A11715.3h15.2C-73.6C+
C150 Dalton 507284436.605C+4.5729.624%D-N/A24.1D18.9C-32511.8h4.1C++13.9C
Tank Mine 366241337.303A**5.2734.52%C++N/A133.9B+69.4C**11631.8h2.5D--7.2C-
M12 Kobalt 2612221415.857C**13.8218.836%C++21.622%B*71.6C*12.6M**1573.1h13.5B**71.9B+
Sirius SX12 221218992.202B**0.1627.432%B+29.358%A++55.9AN/A1723.9h11.7B*42.6B+
NS-AM7 Archer 3592161841.174A++0.8659.811%C++5.556%D*6.6C+4.4A5732.8h24C+40.2C+
NS-357 Underboss 2132111111.901B**0.1442.025%B++22.275%C++57B+N/A1533.7h3.9B+9.3B+
Eidolon VE33 1941941941C+1.0425.195%C-26.804%C++11.8DN/A4616.4h9.8C+38.9C+
Nebula VM20 1881851011.832C+0.2115.845%D14.054%D*27.6CN/A976.7h19.4D122.7C
Thanatos VE70 1881852870.645C1.3931.447%D-17.838%B13.8DN/A5413.4h6D19.2D
Force-Blade 18618510,5400.018C+2.0214.558%D*3.243%C--0.3CN/A1549.6h2.4C**16.4C
Supernova PC 277180672.687C0.6555.207%B++1.111%D-18.2C-9.8B1399.9h7.6D*13.8C-
Soldier Soaker 1741741061.642B+0.4028.383%D15.517%C*56.1C*N/A1353.1h6.3C+22.3C+
MKV Suppressed 1671651940.851C1.1923.515%C-30.909%A++14.2D-N/A4511.6h18.3D77.6C
VE-LR Obelisk 163162552.945B++0.9129.994%C43.827%A36.8C++N/A1114.4h5.7B+19.2B+
Frag Grenade 1611581158N/A155.9634.828%D**N/A225.7D*4.3C--7430.7h5.3D*15.2D**
S12 Renegade 1721561191.311C0.7335.593%D5.769%C++20.8D--2.1C++557.5h5F14D*
Proximity Mine 1491491212.417M+10.3842.239%C+N/A114.6C+N/A3801.3h2.2D-5.3C
Spear Anti-Vehicle Phalanx Turret 198147721A*18.9645%C+2.041%D--58.8A20.4C+3412.5h7B+15.6B+
Darkstar 147143632.27B+0.2326.104%C33.566%A49.3C++1.4A1222.9h12B+46.1C*
Comet VM2 1801391600.869C+1.1744.313%C++3.597%C12.9C**3.8C+6810.8h20.5C**46.4B
Aphelion VEX-4H 234134284.786C+2.7547.116%C++1.493%D--25.8D-19.2D2835.2h67.1C+142.4C+
M20 Basilisk 180123363.417C*1.3842.815%B+3.252%D--19.2C+8.9C**1456.4h101.8C+237.7C**
V30-F Starfall 194123681.809C*0.2360.063%CN/A20.8C--12D1185.9h13.9B+23.1B+
C75 Viper 149121552.2C0.1634.763%C--N/A18.3D4.2D-1076.6h18.1D52.2D
The Little Helper 112110821.341C+0.7034.142%D**25.455%A++42.3C+N/A1052.6h3.6B**10.5C+
Nemesis VSH9 1741021130.903B1.1360.547%CN/A14C+9.9C+1467.3h9.1C15.1C
Fatestealer 100100691.449U0.5946.356%B**30%B*58.8AN/A1271.7h2.3C++4.9B*
Vortex VM21 12298175.765M**3.7341.851%C++2.041%D-20.9M+5.1C++954.7h17.4B**41.6B*
Quasar VM1 9392791.165C0.8715.441%C+6.522%F--17DN/A635.4h19.8D--128.2C+
Pelter Rocket Pod 11584184S81.9659.857%A+N/A64.6C*23.8B++5241.3h15.9B++26.6B++
VA39 Spectre 8383441.886B+0.1526.455%D--48.193%B*15.7C-N/A865.3h9.1D**34.6D**
MANA Anti-Personnel Turret 8179431.837N/A0.2014.089%UN/A790U20U1651400.1h20.2T*143.3T*
Vortex VM21 8674154.933M2.9041.316%C+6.757%A+16.8A2.7D*834.4h21.1B++51.1B+
M20 Basilisk 12373174.294B++2.2648.242%B**1.37%F21.5C+14.7B**1783.4h130.3C--270C*
XM98 7069252.76B+0.7229.911%D*68.116%D13DN/A475.3h3.9F-13F-
Rocklet Rifle 14869950.726C++1.3155.027%C*N/A21.6C--24.7C+3453.2h52.7D--95.7C--
NSX-P Naginata 6864292.207B++0.1724.7%B20.313%D--32C-2A1212h13.2C+53.5C**
Manticore SX40 6462980.633C1.4026.13%C--14.516%D--18.8DN/A483.3h9.9D37.8D
Beamer VS3 62611310.466C1.5722.317%D26.23%B+12.7DN/A534.8h14.5D--65.1C-
Nebula VM20 5251153.4B+1.3618.456%C+23.529%B+63.8A++1.3A2410.8h11.9A64.5B++
M12 Kobalt 5551225.5C+23.4618.355%D17.647%C+72.9D5.7C*2030.7h17C*92.7C+
Saron HRB 8750172.941C-0.9054.373%AN/A26.3C++19.5B+5501.9h28.7D-52.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon17520.6h
Nano-Armor Kit138365,34623.4h
Nanite Revive Grenade01,3100.4h
Medical Applicator406217,52819.3h
Spitfire Auto-Turret33530.3h
VS Patriot Flare Gun0660h
Restoration Kit132720.7h
Motion Spotter81,9241.7h
Shield Recharging Field79170.8h
Ammunition Package151,3440.8h
Medical Kit438581.8h
Anti-Infantry MANA Turret82470.5h
Recon Detection Device103,8985.5h
Nano-Repair Grenade04080.1h
Snowman Soldier0930.1h
Hardlight Barrier21820.4h
Flail Targeting Dart1510.2h
M20 Drake01320.2h

Check the help document for the dictionary if you want to learn more about words used here.


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