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Primarch Cold Blooded BigDaddyPimpy[TWC2] BigDaddyPimpy
VS BR 96

KDR: 1.77

Score: 12.7m

Last Seen: Apr 21st, 2019 7:48 AM
- OFFLINE - 16.1 hour(s)

Battle Rank 96 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
Level Progress (to 97): 13%
Level 100 Progress: 67% 350h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Corvus VA55 NS-30 Vandal VE-S Canis NS-11A H-V45 NSX Daimyo Terminus VX-9 Pulsar VS1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $931,995 MLG Score: 745
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.566%27.662%65220101512,6131.95824-0.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.569%0.479B+1.065B**-1.974F-HEAD ++ (~15.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.379C**10.90.235C++35.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.211%0.629%298410311,1126164901.80227226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.221%0.611B+-1.259D**0.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.635B+6.60.469B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.985%3.897%541510301,5914628913.43629178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.785%0.751B++-0.049C+1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.417B29.50.225C++36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.152%84.054%541510301,71260982.80656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.364%-0.882D--1.108B**-0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.053C+30.046C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.447%17.838%5411103418566230.279456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.832D-0.652B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.2-0.454D6-0.243C13.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
12.7m288.3%294 (17.6k)249 (14.9k)1.7747221,68012,2162.0393896 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035141918.926%24.073%45604:116

33% Combat Medic30% Engineer23% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2014 2:20 AMDec 21st, 2016 1:46 AMApr 23rd, 2019 5:45 AM (1d) (PST)Apr 21st, 2019 4:23 AM (4d) (PST)Apr 21st, 2019 3:48 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5071393680.4250.2390.1021.3740.052745

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4368,34922,0872514682314,937

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
850.3h/35.4d 3,233 5,219 7,741 70.1k 1,158 2,045 2,638 25.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:329
Deaths:349
KDR:0.943
Accuracy:20.613% C+
HSR:24.012% C+
Kills:329
Deaths (as Heavy Assault):349
Deaths (to Heavy Assaults):3,605
KDR:0.94269
Kill Difference:20
Playtime:39.971 hours
Usage:5%
Score:0.502m
Score/min:209
Accuracy (listed only):20.613%
HSR (listed only):24.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C+
HSR:29.522% B**
Solstice VE3
B**
Kills:596
Deaths:717
KDR:0.831
Accuracy:21.445% C
HSR:25% B**
NSX Tanto
B++
Kills:471
Deaths:524
KDR:0.899
Accuracy:18.448% D**
HSR:29.936% B++
Thanatos VE70
B
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D-
HSR:17.838% B
MKV Suppressed
A++
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% C
HSR:30.909% A++
The Little Helper
A++
Kills:85
Deaths:69
KDR:1.232
Accuracy:33.924% D**
HSR:24.706% A++
Kills:2,674
Deaths (as Light Assault):2,311
Deaths (to Light Assaults):1,986
KDR:1.15707
Kill Difference:363
Playtime:64.122 hours
Usage:8%
Score:0.813m
Score/min:211
Accuracy (listed only):26.050%
HSR (listed only):26.319%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:596
Deaths:717
KDR:0.831
Accuracy:21.445% C
HSR:25% B**
NSX Tanto
B++
Kills:471
Deaths:524
KDR:0.899
Accuracy:18.448% D**
HSR:29.936% B++
Eidolon VE33
C*
Kills:194
Deaths:194
KDR:1
Accuracy:25.195% C-
HSR:26.804% C*
Thanatos VE70
B
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D-
HSR:17.838% B
VE-LR Obelisk
A
Kills:162
Deaths:55
KDR:2.945
Accuracy:29.994% C
HSR:43.827% A
The Little Helper
A++
Kills:85
Deaths:69
KDR:1.232
Accuracy:33.924% D**
HSR:24.706% A++
Kills:1,693
Deaths (as Engineer):1,846
Deaths (to Engineers):2,118
KDR:0.91712
Kill Difference:153
Playtime:251.827 hours
Usage:30%
Score:4.113m
Score/min:272
Accuracy (listed only):26.742%
HSR (listed only):28.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B+
Kills:1,173
Deaths:250
KDR:4.692
Accuracy:35.292% B
HSR:29.582% B+
VE-S Canis
B**
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C+
HSR:29.522% B**
NSX Daimyo
C+
Kills:1,162
Deaths:205
KDR:5.668
Accuracy:30.885% F
HSR:93.976% C+
NS-44 Commissioner
C++
Kills:1,086
Deaths:1,034
KDR:1.050
Accuracy:33.502% C
HSR:22.836% C++
Phantom VA23
C++
Kills:578
Deaths:136
KDR:4.250
Accuracy:32.504% C
HSR:30.623% C++
Ghost
D-
Kills:236
Deaths:120
KDR:1.967
Accuracy:25.380% F-
HSR:60.170% D-
NS-AM7 Archer
C++
Kills:183
Deaths:153
KDR:1.196
Accuracy:59.737% C++
HSR:5.464% D*
MKV Suppressed
A++
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% C
HSR:30.909% A++
Phaseshift VX-S
C+
Kills:163
Deaths:15
KDR:10.867
Accuracy:31.444% D
HSR:72.393% C+
VA39 Spectre
B*
Kills:82
Deaths:43
KDR:1.907
Accuracy:26.452% D--
HSR:48.781% B*
XM98
D
Kills:69
Deaths:25
KDR:2.760
Accuracy:29.911% D*
HSR:68.116% D
Soldier Soaker
C+
Kills:63
Deaths:42
KDR:1.500
Accuracy:27.452% D
HSR:14.286% C+
Manticore SX40
C--
Kills:62
Deaths:98
KDR:0.633
Accuracy:26.130% C--
HSR:14.516% D--
Beamer VS3
B+
Kills:61
Deaths:131
KDR:0.466
Accuracy:22.457% D
HSR:26.230% B+
Kills:6,255
Deaths (as Infiltrator):2,966
Deaths (to Infiltrators):1,806
KDR:2.1089
Kill Difference:3,289
Playtime:195.158 hours
Usage:23%
Score:2.487m
Score/min:212
Accuracy (listed only):30.870%
HSR (listed only):39.100%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B*
Kills:1,217
Deaths:822
KDR:1.481
Accuracy:21.670% C--
HSR:28.102% B*
VE-S Canis
B**
Kills:1,172
Deaths:520
KDR:2.254
Accuracy:27.521% C+
HSR:29.522% B**
NS-11A
B*
Kills:1,171
Deaths:534
KDR:2.193
Accuracy:25.298% C*
HSR:27.413% B*
H-V45
A++
Kills:1,166
Deaths:611
KDR:1.908
Accuracy:24.007% C+
HSR:34.391% A++
Terminus VX-9
B+
Kills:1,150
Deaths:796
KDR:1.445
Accuracy:22.100% D
HSR:29.044% B+
Pulsar VS1
B+
Kills:1,143
Deaths:1,290
KDR:0.886
Accuracy:20.782% C--
HSR:23.885% B+
NSX Yumi
D
Kills:393
Deaths:342
KDR:1.149
Accuracy:18.013% F
HSR:18.830% D
Thanatos VE70
B
Kills:185
Deaths:287
KDR:0.645
Accuracy:31.447% D-
HSR:17.838% B
MKV Suppressed
A++
Kills:165
Deaths:194
KDR:0.851
Accuracy:23.515% C
HSR:30.909% A++
Darkstar
A+
Kills:141
Deaths:63
KDR:2.238
Accuracy:26.437% C+
HSR:34.043% A+
The Little Helper
A++
Kills:85
Deaths:69
KDR:1.232
Accuracy:33.924% D**
HSR:24.706% A++
Kills:7,988
Deaths (as Combat Medic):5,528
Deaths (to Combat Medics):1,050
KDR:1.44501
Kill Difference:2,460
Playtime:283.114 hours
Usage:33%
Score:4.543m
Score/min:267
Accuracy (listed only):24.974%
HSR (listed only):27.153%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:167
Deaths:97
KDR:1.722
Accuracy:15.793% D
HSR:14.371% D*
Comet VM2
C*
Kills:139
Deaths:159
KDR:0.874
Accuracy:44.620% C*
HSR:3.597% C
Quasar VM1
C+
Kills:92
Deaths:79
KDR:1.165
Accuracy:15.345% C+
HSR:6.522% F--
Kills:398
Deaths (as MAX Suit):167.500
Deaths (to MAX Suits):446
KDR:2.37612
Kill Difference:230.500
Playtime:14.091 hours
Usage:2%
Score:0.245m
Score/min:289
Accuracy (listed only):25.253%
HSR (listed only):8.163%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:246
V. Kills:197 124%
Deaths:41
KDR:6
Accuracy:29.278% D-
KPH:22.300 D
VKPH:17.900 D
Kills:246 (0 + 246)
Deaths:41
KDR:6
VKDR:4.805
Vehicle Kills:197
Kill Difference:205
Playtime:11.028 hours
Usage:1%
Score:0.217m
Score/min:328
Piloting Accuracy:N/A%
Gunner Accuracy:29.278%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:467
V. Kills:201 231%
Deaths:47
KDR:9.936
Accuracy:56.379% C+
KPH:59.100 A**
VKPH:25.400 A
C75 Viper
C--
Kills:121
V. Kills:28 417%
Deaths:55
KDR:2.200
Accuracy:34.763% C--
KPH:18.500 D
VKPH:4.300 D-
Kills:588 (588 + 0)
Deaths:102
KDR:5.765
VKDR:2.245
Vehicle Kills:229
Kill Difference:486
Playtime:14.464 hours
Usage:2%
Score:0.189m
Score/min:218
Driving Accuracy:34.763%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:344
V. Kills:149 229%
Deaths:23
KDR:14.957
Accuracy:55.274% C*
KPH:36.400 B**
VKPH:15.800 C++
Supernova PC
B+
Kills:180
V. Kills:97 184%
Deaths:67
KDR:2.687
Accuracy:55.207% B++
KPH:18.200 C
VKPH:9.800 B+
Saron HRB
N/A
Kills:50
V. Kills:37 132%
Deaths:17
KDR:2.941
Accuracy:54.373% N/A
KPH:25.900 N/A
VKPH:19.200 N/A
Kills:574 (524 + 50)
Deaths:107
KDR:5.364
VKDR:2.645
Vehicle Kills:283
Kill Difference:467
Playtime:21.264 hours
Usage:3%
Score:0.303m
Score/min:238
Driving Accuracy:55.207%
Gunner Accuracy:54.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:873
V. Kills:401 217%
Deaths:67
KDR:13.030
Accuracy:61.306% B++
KPH:42 C**
VKPH:19.300 C-
Proton II PPA-H
B+
Kills:313
V. Kills:37 N/A
Deaths:22
KDR:14.227
Accuracy:37.532% C+
KPH:69.200 C-
VKPH:8.200 B+
Aphelion VEX-4H
D
Kills:134
V. Kills:100 133%
Deaths:28
KDR:4.786
Accuracy:47.162% C++
KPH:26 D
VKPH:19.400 D
Kills:1,320 (0 + 1,320)
Deaths:117
KDR:11.282
VKDR:4.598
Vehicle Kills:538
Kill Difference:1,203
Playtime:30.483 hours
Usage:4%
Score:0.459m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:47.162%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:212
V. Kills:39 N/A
Deaths:14
KDR:15.143
Accuracy:18.763% C++
KPH:72 C*
VKPH:13.200 S
M20 Basilisk
C**
Kills:121
V. Kills:56 212%
Deaths:35
KDR:3.457
Accuracy:42.388% B
KPH:19.200 C+
VKPH:8.900 C**
M20 Basilisk
B**
Kills:72
V. Kills:49 144%
Deaths:17
KDR:4.235
Accuracy:48.123% B**
KPH:21.700 C+
VKPH:14.800 B**
Kills:405 (0 + 405)
Deaths:66
KDR:6.136
VKDR:2.182
Vehicle Kills:144
Kill Difference:339
Playtime:12.573 hours
Usage:1%
Score:0.116m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:48.123%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:156
V. Kills:16 N/A
Deaths:119
KDR:1.311
Accuracy:35.642% D
KPH:20.800 D--
VKPH:2.100 C++
V30-F Starfall
C-
Kills:119
V. Kills:69 170%
Deaths:68
KDR:1.750
Accuracy:59.791% C-
KPH:20.500 D
VKPH:11.900 D
Kills:275 (275 + 0)
Deaths:187
KDR:1.471
VKDR:0.455
Vehicle Kills:85
Kill Difference:88
Playtime:13.302 hours
Usage:2%
Score:0.065m
Score/min:82
Driving Accuracy:59.791%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B+
Kills:84
V. Kills:31 263%
Deaths:1
KDR:84
Accuracy:59.857% A
KPH:66.700 C*
VKPH:24.600 B+
Kills:84 (0 + 84)
Deaths:1
KDR:84
VKDR:31
Vehicle Kills:31
Kill Difference:83
Playtime:1.261 hours
Usage:0%
Score:0.040m
Score/min:525
Piloting Accuracy:N/A%
Gunner Accuracy:59.857%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Corvus VA55 1,2391,2178221.481B+0.2921.67%C--28.102%B*33C**N/A9936.9h10.5B*48.4B
NS-30 Vandal 1,1841,1732504.692A*2.9235.292%B29.582%B+56.7B*N/A12620.7h4.9B++14B+
VE-S Canis 1,1871,1725202.254B*0.4827.521%C+29.522%B**44.7C++N/A11226.2h9.4B++34.1B+
NS-11A 1,1951,1715342.193B*0.4225.298%C*27.413%B*41.4B+N/A9828.3h11.9B++47.1B+
H-V45 1,1761,1666111.908B0.1324.007%C+34.391%A++49B*N/A12523.8h11.7B++48.8B+
NSX Daimyo 1,1651,1622055.668B++3.8930.885%F93.976%C+35.8C--N/A11632.5h2.5C++8C-
Terminus VX-9 1,1671,1507961.445C++0.3322.1%D29.044%B+46.6B+N/A20124.7h12.3C*55.5C+
Pulsar VS1 1,1651,1431,2900.886C+0.8920.782%C--23.885%B+19.8CN/A5357.6h16.1C77.5C
NS-44 Commissioner 1,0981,0861,0341.05C++0.7233.502%C22.836%C++23.4CN/A7346.4h4.2C+12.5C+
Saron HRB-H 1,2748736713.03A+11.2661.306%B++1.031%C--42C**19.3C-24820.8h21.3B+34.8B++
Solstice VE3 6145967170.831C++0.9421.445%C25%B**19C+N/A6431.4h16.7C+77.9C++
Phantom VA23 5885781364.25A+2.4832.504%C30.623%C++67.2A1.2A*2008.6h4.1B+12.7C*
C-4 7545783321.741C**0.0324.565%C+N/A76.1C+23.2C4957.6h1.7C6.8C+
NSX Tanto 4854715240.899C0.8818.448%D**29.936%B++16.8DN/A4828h15.2C+82.4C--
L100 Python AP 668467479.936B**8.1656.379%C+N/A59.1A**25.4A3187.9h4.8B*8.5B*
NSX Yumi 4023933421.149C+0.6318.013%F18.83%D18.9DN/A4420.8h14C-77.6D*
Supernova FPC 4933442314.957A+13.1855.274%C*N/A36.2B**15.7C++2839.5h4.4B++8B++
Orion VS54 3363293490.943C0.8320.613%C+24.012%C+21.5C-N/A10915.3h15.2C-73.6C+
Proton II PPA-H 3503132214.227C**12.4537.532%C+N/A69.6C-8.2B+2404.5h13.1D34.8C+
C150 Dalton 443246416C+4.2329.278%D-N/A22.4D17.9D32811h4.3C++14.6C
Ghost 2372361201.967C+0.1925.38%F-60.17%D-17.6D-N/A5313.4h3.5F-14F--
M12 Kobalt 2512121415.143C**13.3718.763%C++21.226%B++73.1C**13.4S1572.9h13.5B**72B+
Tank Mine 309201296.931A*5.1633.422%C+N/A134B+72B11401.5h2.5D-7.5D
Eidolon VE33 1941941941C+0.7725.195%C-26.804%C*11.8DN/A4516.4h9.8C+38.9C+
Thanatos VE70 1881852870.645C1.1331.447%D-17.838%B13.8DN/A5213.4h6D19.2D
Force-Blade 18618510,4120.018C+1.7615.591%D*3.243%C--0.3C-N/A1543.8h2.4C**15.3C
NS-AM7 Archer 3091831531.196A++0.5859.737%C++5.464%D*6.4C+4.4A5628.7h24.1C+40.3C+
Supernova PC 277180672.687C0.9155.207%B++1.111%D-18.2C9.8B+1369.9h7.6D--13.8C
Nebula VM20 169167971.722C+0.0515.793%D14.371%D*26.1CN/A966.4h20.3D-128.6C-
MKV Suppressed 1671651940.851C0.9223.515%C30.909%A++14.2DN/A4411.6h18.3D77.6C
Phaseshift VX-S 1661631510.867M+9.0931.444%D72.393%C+32.6C*N/A775h2.9C*9.1C++
VE-LR Obelisk 163162552.945B++1.1729.994%C43.827%A36.8C++N/A984.4h5.7B+19.2B+
Frag Grenade 1591561156N/A154.2335.015%D*N/A222.9D--4.3C-7350.7h5.3D*15.1D*
S12 Renegade 1721561191.311C-0.4635.642%D5.769%C*20.8D--2.1C++557.5h5D*14D--
Darkstar 145141632.238B+0.4626.437%C+34.043%A+52.2B+1.5A+1282.7h11.9B+45.1B
Comet VM2 1801391590.874C+0.9044.62%C*3.597%C13.1B+3.9C+6910.6h20.1B+45.1B+
Spear Anti-Vehicle Phalanx Turret 186138719.714A++17.9444.621%C+2.174%D--57.5B**20C+3262.4h7.1B++16B+
Aphelion VEX-4H 234134284.786C+3.0147.162%C++1.493%D--25.8D19.2D2735.2h67C+142C++
Proximity Mine 1231231012.3M10.5341.729%C+N/A102.5CN/A3131.2h2.3D--5.5C-
M20 Basilisk 177121353.457C*1.6842.388%B3.306%D--19.2C+8.9C**1416.3h100.2C++236.3B
C75 Viper 149121552.2C0.4334.763%C--N/A18.3D4.2D-976.6h18.1C--52.2D
V30-F Starfall 188119681.75C++0.0259.791%C-N/A20.5D11.9D1165.8h13.9B+23.3B+
Fatestealer 100100691.449U0.3346.356%B**30%B++58.8A+N/A1271.7h2.3C*4.9B*
Nemesis VSH9 160931090.853C**0.9260.304%C1.075%D--13.5C+9.7C+1436.9h9.4C-15.5C-
Quasar VM1 9392791.165C0.6115.345%C+6.522%F--17C-N/A615.4h19.6D--127.6C+
The Little Helper 8785691.232C+0.5433.924%D**24.706%A++42.5C+1C**1032h3.4A10C++
Pelter Rocket Pod 11584184M++82.2359.857%AN/A64.6C++23.8B+5241.3h15.9B+26.6B++
VA39 Spectre 8282431.907B+0.1326.452%D--48.781%B*16.4CN/A785h9.2D*34.9D*
M20 Basilisk 12172174.235B*2.4648.123%B**1.389%F21.8C+14.8B**1733.3h127.1C-264.2C*
MANA Anti-Personnel Turret 7270381.842N/A0.0713.921%UN/A700U20U1454900.1h21T*151T*
XM98 7069252.76C**0.9929.911%D*68.116%D13D-N/A455.3h3.9F-13F
Soldier Soaker 6363421.5B0.2727.452%D14.286%C+42C+N/A1011.5h6.8C-24.9D
Manticore SX40 6462980.633C1.1426.13%C--14.516%D--18.8DN/A463.3h9.9D37.8D
Beamer VS3 62611310.466C1.3122.457%D26.23%B+13DN/A504.7h14.4D-64.3C
M12 Kobalt 5551225.5C+23.7318.355%D17.647%C+72.9D5.7C++1980.7h17C**92.7C+
Rocklet Rifle 11550860.581C1.1955.208%C*N/A16.7D-21.7C2883h63.5F115D-
Saron HRB 8750172.941C-1.1754.373%AN/A26.3C++19.5B+5331.9h28.7D-52.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,9241.7h
Restoration Kit132720.7h
VS Patriot Flare Gun0660h
Snowman Soldier0930.1h
Spawn Beacon16740.6h
Nano-Armor Kit103267,77917.9h
Nanite Revive Grenade01,3100.4h
Medical Applicator406217,36319.3h
Ammunition Package151,0830.7h
Medical Kit296161.5h
Anti-Infantry MANA Turret72290.4h
Nano-Repair Grenade03480.1h
Hardlight Barrier21660.3h
Shield Recharging Field79170.8h
Recon Detection Device71,5822.5h
M20 Drake01320.2h

Check the help document for the dictionary if you want to learn more about words used here.


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