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Deputy Director BigHogwash[UEH] BigHogwash
NC BR 91

KDR: 4.4

Score: 12m

Last Seen: Sep 19th, 2019 7:11 PM
- OFFLINE - 59.2 hour(s)

Battle Rank 91 - New Conglomerate on Miller
Level Progress (to 92): 39%
Level 100 Progress: 63% 436h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R NC6 Gauss SAW Titan-150 HESH L100 Python HESH NS-15M2 AF-34 Mattock EM1 AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,636,206 MLG Score: 3706
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.386%35.671%97712120213,8293.062221.334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.573%1.23B**2.256A*-1.243D*HEAD ++ (~21.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.512B+100.301C*26.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.023%0.995%4748312118,04326098030.8161820%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.094%0.297C*-1.005D*-1.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.84B*2.70.783B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.567%12.568%8331211183236440.772152407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.963%-0.572D3.408M*-0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.256C*18.50.331C**42.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.364%83.339%83312119,5618212411.6314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.532%0.833B++1.056B**-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+20.373C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.108%25.357%831121328037700.740741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.119M++2.116A*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.787B++2.20.544B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12m179.8%264 (15.8k)240 (14.4k)4.3964936,5708,3184.7238591 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214361424.029%38.455%92405:5910

26% Engineer35% Heavy Assault32% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2017 6:02 PMJan 14th, 2018 8:06 PMSep 19th, 2019 4:07 PM (2d) (PST)Sep 19th, 2019 4:44 PM (2d) (PST)Sep 19th, 2019 3:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6451295160.7330.1670.2821.3770.0323706

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,7007,71630,98444101783214,398

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
831.4h/34.6d 2,723 14,063 9,615 68.7k 1,246 3,217 1,617 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:4,777
Deaths:2,008
KDR:2.379
Accuracy:23.816% B++
HSR:28.784% B*
NS-15M2
A*
Kills:1,564
Deaths:543
KDR:2.880
Accuracy:27.622% B++
HSR:43.542% A*
EM1
M+
Kills:1,238
Deaths:396
KDR:3.126
Accuracy:27.193% B**
HSR:40.872% M+
GD-22S
A**
Kills:1,165
Deaths:350
KDR:3.329
Accuracy:29.559% A
HSR:41.288% A**
LA1 Anchor
A*
Kills:1,153
Deaths:358
KDR:3.221
Accuracy:27.693% B+
HSR:41.978% A*
NC6A GODSAW
A
Kills:754
Deaths:233
KDR:3.236
Accuracy:29.929% C++
HSR:36.605% A
Kills:10,651
Deaths (as Heavy Assault):3,888
Deaths (to Heavy Assaults):2,031
KDR:2.73945
Kill Difference:6,763
Playtime:289.410 hours
Usage:35%
Score:4.045m
Score/min:233
Accuracy (listed only):27.635%
HSR (listed only):38.845%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A**
Kills:1,142
Deaths:511
KDR:2.235
Accuracy:31.395% B**
HSR:41.944% A**
NS-7 PDW
A**
Kills:912
Deaths:338
KDR:2.698
Accuracy:36.716% A*
HSR:32.237% A**
GD-66 Claw
A++
Kills:280
Deaths:143
KDR:1.958
Accuracy:79.108% A++
HSR:25.357% A++
AF-19 Mercenary
A*
Kills:75
Deaths:76
KDR:0.987
Accuracy:23.526% C*
HSR:33.333% A*
Kills:2,409
Deaths (as Light Assault):1,068
Deaths (to Light Assaults):1,508
KDR:2.25562
Kill Difference:1,341
Playtime:28.105 hours
Usage:3%
Score:0.368m
Score/min:218
Accuracy (listed only):42.686%
HSR (listed only):33.218%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:9,266
Deaths:1,522
KDR:6.088
Accuracy:40.395% C*
HSR:83.154% A+
NS-7 PDW
A**
Kills:912
Deaths:338
KDR:2.698
Accuracy:36.716% A*
HSR:32.237% A**
NS-44 Commissioner
A++
Kills:453
Deaths:223
KDR:2.031
Accuracy:50.312% A++
HSR:35.541% A++
NC4 Mag-Shot
A+
Kills:381
Deaths:335
KDR:1.137
Accuracy:31.367% B+
HSR:29.396% A+
NC14 Bolt Driver
A
Kills:172
Deaths:40
KDR:4.300
Accuracy:37.298% C**
HSR:86.628% A
AF-8 RailJack
A++
Kills:123
Deaths:12
KDR:10.250
Accuracy:43.428% B**
HSR:92.683% A++
Kills:11,307
Deaths (as Infiltrator):2,470
Deaths (to Infiltrators):1,790
KDR:4.57773
Kill Difference:8,837
Playtime:264.073 hours
Usage:32%
Score:3.532m
Score/min:223
Accuracy (listed only):39.919%
HSR (listed only):59.940%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A**
Kills:1,142
Deaths:511
KDR:2.235
Accuracy:31.395% B**
HSR:41.944% A**
GD-66 Claw
A++
Kills:280
Deaths:143
KDR:1.958
Accuracy:79.108% A++
HSR:25.357% A++
MGR-M1 Bishop
C++
Kills:215
Deaths:110
KDR:1.955
Accuracy:33.900% C++
HSR:27.442% C
AF-19 Mercenary
A*
Kills:75
Deaths:76
KDR:0.987
Accuracy:23.526% C*
HSR:33.333% A*
Kills:1,712
Deaths (as Engineer):840
Deaths (to Engineers):1,056
KDR:2.0381
Kill Difference:872
Playtime:220.297 hours
Usage:26%
Score:3.221m
Score/min:244
Accuracy (listed only):41.982%
HSR (listed only):32.019%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
S
Kills:1,272
Deaths:228
KDR:5.579
Accuracy:44.902% B*
HSR:36.478% S
AF-34 Mattock
M**
Kills:1,219
Deaths:228
KDR:5.346
Accuracy:42.981% B**
HSR:31.829% M**
NS-20 Gorgon
S
Kills:55
Deaths:23
KDR:2.391
Accuracy:29.932% B*
HSR:45.455% S
NS-10 Burster
B++
Kills:51
Deaths:9
KDR:5.667
Accuracy:34.596% B++
HSR:0% F
NS-20 Gorgon
M+
Kills:51
Deaths:23
KDR:2.217
Accuracy:28.844% B++
HSR:35.294% M+
Kills:2,648
Deaths (as MAX Suit):255.500
Deaths (to MAX Suits):307
KDR:10.36399
Kill Difference:2,392.500
Playtime:36.751 hours
Usage:4%
Score:0.778m
Score/min:353
Accuracy (listed only):36.251%
HSR (listed only):29.811%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:3,285
V. Kills:304 N/A
Deaths:64
KDR:51.328
Accuracy:45.458% C
KPH:64.800 B+
VKPH:6 D
Kills:3,285 (3,285 + 0)
Deaths:64
KDR:51.328
VKDR:4.750
Vehicle Kills:304
Kill Difference:3,221
Playtime:50.713 hours
Usage:6%
Score:0.547m
Score/min:180
Driving Accuracy:45.458%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:4,631
V. Kills:635 N/A
Deaths:143
KDR:32.385
Accuracy:43.316% C--
KPH:41.600 C++
VKPH:5.700 D
Titan-150 HEAT
C++
Kills:127
V. Kills:26 470%
Deaths:8
KDR:15.875
Accuracy:41.084% D
KPH:22.500 C++
VKPH:4.600 D*
E540 Halberd
B*
Kills:66
V. Kills:17 367%
Deaths:5
KDR:13.200
Accuracy:44.054% C+
KPH:38.600 B*
VKPH:9.900 D--
Kills:4,824 (4,758 + 66)
Deaths:156
KDR:30.923
VKDR:4.346
Vehicle Kills:678
Kill Difference:4,668
Playtime:118.659 hours
Usage:14%
Score:0.981m
Score/min:138
Driving Accuracy:41.084%
Gunner Accuracy:44.054%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:61
V. Kills:2 N/A
Deaths:8
KDR:7.625
Accuracy:24.201% A
KPH:60.300 C+
VKPH:2 C
M20 Basilisk
A++
Kills:56
V. Kills:7 N/A
Deaths:6
KDR:9.333
Accuracy:34.116% C-
KPH:41.400 A++
VKPH:5.200 D
Kills:117 (0 + 117)
Deaths:14
KDR:8.357
VKDR:0.643
Vehicle Kills:9
Kill Difference:103
Playtime:2.366 hours
Usage:0%
Score:0.037m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:34.116%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 9,2909,2661,5226.088A1.6940.395%C*83.154%A+42.9C++N/A105215.8h2B+4.9B+
NC6 Gauss SAW 4,7984,7772,0082.379B**2.0223.816%B++28.784%B*37.3BN/A98128.1h9.7C**40.9B+
Titan-150 HESH 5,2664,63114332.385A*27.9943.316%C--N/A41.6C++5.7D132111.3h2.7B*6.3B+
L100 Python HESH 3,5893,2856451.328S46.9345.458%C1.126%C-64.8B+6D18050.7h2.5B*5.6B+
NS-15M2 1,5711,5645432.88B++1.5227.622%B++43.542%A*42.3C+N/A11837h12.1C**43.7B+
AF-34 Mattock 1,2821,2722285.579B*1.1844.902%B*36.478%S45.1BN/A11528.2h5.7B+12.7B*
EM1 1,2421,2383963.126A*1.2727.193%B**40.872%M+49.1B+N/A11725.2h11C**40.4B++
AF-34 Mattock 1,2281,2192285.346B++0.9542.981%B**31.829%M**43.2C++N/A11928.2h5.7C**13.3B++
GD-22S 1,1701,1653503.329B**1.0729.559%A41.288%A**48.7B+N/A12323.9h9.3B*31.6B*
LA1 Anchor 1,1561,1533583.221B+1.1827.693%B+41.978%A*50.6C++N/A17522.8h9.5B+34.3B+
NSX-P Tanto 1,1531,1425112.235A+2.1631.395%B**41.944%A**31.2C++N/A8236.6h12.5B+39.9B++
NS-7 PDW 9169123382.698A*1.7036.716%A*32.237%A**49.8B**N/A12818.3h10.6B**29B**
NC6A GODSAW 7587542333.236B+1.1629.929%C++36.605%A46.5C-N/A15616.2h8.4C++27.9B
NS Decimator 8726492882.253A+2.1453.75%D-3.236%B*36.7C++12.6C18817.7h4.2B+7.8C++
NS-44 Commissioner 4554532232.031B**2.3750.312%A++35.541%A++63.8B**N/A1967.1h3.2B++6.4B*
NC4 Mag-Shot 3823813351.137B+3.2631.367%B+29.396%A+56A++N/A1556.8h6.8B+21.5B+
GD-66 Claw 2802801431.958B++2.4479.108%A++25.357%A++48.3BN/A1245.8h2.2B+2.8B++
Frag Grenade 2302281228N/A223.6048.35%B+N/A456C+4D16800.5h4C+8.4C*
MGR-M1 Bishop 2172151101.955C**2.4433.9%C++27.442%C15.9DN/A5713.5h8.8D-26C
Tank Mine 235174325.438A+1.0427.289%C-N/A124.3B43.6D7101.4h1.7B6.3C+
NC14 Bolt Driver 172172404.3A+0.1037.298%C**86.628%A33.1B++N/A2115.2h2.3B+6.1B+
Titan-150 HEAT 153127815.875A*11.4841.084%D2.362%C22.3C++4.6D*1175.7h6.1C-15D
AF-8 RailJack 1231231210.25M+5.8543.428%B**92.683%A++34.2B*N/A1143.6h2.1B+4.9B++
Spear Anti-Vehicle Phalanx Turret 128103334.333S29.9447.72%B+N/A29.4C--7.1D**1193.5h8.7C+18.3B
Shrike 14599831.193B*3.2048.227%D--N/A24.8C++11.5C+2464h7.1C+14.8C-
C-4 10887372.351B++2.0541.371%MN/A108.8B+26.3C+9890.8h1.9D4.5B+
AF-19 Mercenary 7575760.987C*3.4123.526%C*33.333%A*8.3DN/A1109h15.8C67.2C+
E540 Halberd 8366513.2B++8.8044.054%C+1.515%D-38.8B*10D-5881.7h4A9B**
M12 Kobalt 636187.625C-3.2324.201%A31.148%M+61C+2C2561h18.1B74.9B+
M20 Basilisk 635669.333M++4.9434.116%C-5.357%C+40A++5D2671.4h36.1A++105.7A
NS-20 Gorgon 5855232.391A+2.0129.932%B*45.455%S25B++1.4C+812.2h24.7B82.7B++
NS-10 Burster 775195.667S1.2734.596%B++N/A12.1M++6.2A++994.2h83.3A++240.6A
NS-20 Gorgon 5251232.217A+2.1828.844%B++35.294%M+23.2B++N/A752.2h25.2B+87.2B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit33198,73910.1h
Medical Kit693,8412.1h
Medical Applicator23,1860.2h
Spitfire Auto-Turret02480.2h
Motion Spotter297,7103.9h
Recon Detection Device21150.2h
Ammunition Package181,0480.4h

Check the help document for the dictionary if you want to learn more about words used here.


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