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Maj. General BigHogwash[UEH] BigHogwash
NC BR 85

KDR: 4.4

Score: 10.3m

Last Seen: Jan 15th, 2019 11:14 PM
- OFFLINE - 155.9 hour(s)

Battle Rank 85 - New Conglomerate on Miller - Outfit Leader of UnknownEbanayaHogwash[UEH] UnknownEbanayaHogwash
NC outfit on Miller

Members: 1
Level Progress (to 86): 67%
Level 100 Progress: 55% 556h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R NC6 Gauss SAW Titan-150 HESH L100 Python HESH GD-22S EM1 NS-15M2 AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,451,058 MLG Score: 3558
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.044%33.856%91611101111,4812.958261.446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.009%1.13B**1.988A++-1.701F-HEAD ++ (~20.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.495B+10.20.289C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.219%0.978%4765310197,35923891730.7908802%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.25%0.327C**-1.075D*-1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*2.70.783B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.484%83.22%0310198,5407302311.6986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.113%0.797B++1.054B**0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.495B+20.368C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.802%25.862%01102123233100.700906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.023M++2.373A*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.799B++2.20.575B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
UnknownEbanayaHogwash[UEH] UnknownEbanayaHogwash
NC outfit on Miller

Members: 1
10.3m168.8%257 (15.4k)238 (14.3k)4.404731,7057,1984.7435485 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022310823.471%37.688%88506:017

28% Engineer34% Heavy Assault33% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2017 6:02 PMJan 14th, 2018 8:06 PMJan 21st, 2019 6:22 AM (23h) (PST)Jan 15th, 2019 9:08 PM (6d) (PST)Jan 15th, 2019 7:14 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6561275290.7330.1660.2761.2940.0343558

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,3397,62331,71644101778214,271

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
721.1h/30d 2,439 11,949 8,397 56k 1,089 2,888 1,459 28.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:4,777
Deaths:2,008
KDR:2.379
Accuracy:23.816% B++
HSR:28.784% B*
GD-22S
A**
Kills:1,165
Deaths:350
KDR:3.329
Accuracy:29.559% A
HSR:41.288% A**
EM1
M++
Kills:1,161
Deaths:322
KDR:3.606
Accuracy:28.344% A
HSR:40.569% M++
NS-15M2
A++
Kills:1,155
Deaths:405
KDR:2.852
Accuracy:27.019% B++
HSR:37.749% A++
LA1 Anchor
A
Kills:350
Deaths:159
KDR:2.201
Accuracy:24.888% C++
HSR:34.857% A
Kills:8,608
Deaths (as Heavy Assault):3,244
Deaths (to Heavy Assaults):1,721
KDR:2.65351
Kill Difference:5,364
Playtime:242.302 hours
Usage:34%
Score:3.276m
Score/min:225
Accuracy (listed only):26.725%
HSR (listed only):36.649%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A*
Kills:1,035
Deaths:436
KDR:2.374
Accuracy:31.239% B**
HSR:40.387% A*
NS-7 PDW
A**
Kills:848
Deaths:307
KDR:2.762
Accuracy:36.800% A*
HSR:33.019% A**
GD-66 Claw
A*
Kills:232
Deaths:113
KDR:2.053
Accuracy:78.802% A++
HSR:25.862% A*
AF-19 Mercenary
A*
Kills:75
Deaths:76
KDR:0.987
Accuracy:23.526% C**
HSR:33.333% A*
Kills:2,190
Deaths (as Light Assault):932
Deaths (to Light Assaults):1,290
KDR:2.34979
Kill Difference:1,258
Playtime:24.291 hours
Usage:3%
Score:0.319m
Score/min:219
Accuracy (listed only):42.592%
HSR (listed only):33.150%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:8,257
Deaths:1,408
KDR:5.864
Accuracy:40.503% C**
HSR:83.021% A+
NS-7 PDW
A**
Kills:848
Deaths:307
KDR:2.762
Accuracy:36.800% A*
HSR:33.019% A**
NC4 Mag-Shot
A+
Kills:381
Deaths:335
KDR:1.137
Accuracy:31.367% B++
HSR:29.396% A+
NS-44 Commissioner
A++
Kills:320
Deaths:156
KDR:2.051
Accuracy:51.745% A++
HSR:33.750% A++
NC14 Bolt Driver
A
Kills:172
Deaths:40
KDR:4.300
Accuracy:37.298% C**
HSR:86.628% A
AF-8 RailJack
A++
Kills:111
Deaths:11
KDR:10.091
Accuracy:45.674% A
HSR:92.793% A++
Kills:10,089
Deaths (as Infiltrator):2,257
Deaths (to Infiltrators):1,570
KDR:4.47009
Kill Difference:7,832
Playtime:238.124 hours
Usage:33%
Score:3.136m
Score/min:219
Accuracy (listed only):40.564%
HSR (listed only):59.768%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A*
Kills:1,035
Deaths:436
KDR:2.374
Accuracy:31.239% B**
HSR:40.387% A*
GD-66 Claw
A*
Kills:232
Deaths:113
KDR:2.053
Accuracy:78.802% A++
HSR:25.862% A*
MGR-M1 Bishop
C++
Kills:214
Deaths:110
KDR:1.945
Accuracy:34.014% C++
HSR:27.570% C
AF-19 Mercenary
A*
Kills:75
Deaths:76
KDR:0.987
Accuracy:23.526% C**
HSR:33.333% A*
Kills:1,556
Deaths (as Engineer):735
Deaths (to Engineers):951
KDR:2.11701
Kill Difference:821
Playtime:204.799 hours
Usage:28%
Score:2.928m
Score/min:238
Accuracy (listed only):41.895%
HSR (listed only):31.788%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
S
Kills:1,095
Deaths:197
KDR:5.558
Accuracy:45.380% B**
HSR:36.073% S
AF-34 Mattock
M**
Kills:1,073
Deaths:197
KDR:5.447
Accuracy:43.697% B**
HSR:31.687% M**
Kills:2,168
Deaths (as MAX Suit):197
Deaths (to MAX Suits):253
KDR:11.00508
Kill Difference:1,971
Playtime:29.834 hours
Usage:4%
Score:0.625m
Score/min:349
Accuracy (listed only):44.539%
HSR (listed only):33.880%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,735
V. Kills:254 N/A
Deaths:59
KDR:46.356
Accuracy:46.083% C
KPH:65.300 B+
VKPH:6.100 C--
Kills:2,735 (2,735 + 0)
Deaths:59
KDR:46.356
VKDR:4.305
Vehicle Kills:254
Kill Difference:2,676
Playtime:41.855 hours
Usage:6%
Score:0.436m
Score/min:174
Driving Accuracy:46.083%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:4,497
V. Kills:622 N/A
Deaths:139
KDR:32.353
Accuracy:43.448% C-
KPH:41.500 C++
VKPH:5.700 C--
Titan-150 HEAT
C++
Kills:127
V. Kills:26 470%
Deaths:8
KDR:15.875
Accuracy:41.084% D
KPH:22.500 C++
VKPH:4.600 D*
E540 Halberd
B*
Kills:63
V. Kills:16 371%
Deaths:4
KDR:15.750
Accuracy:44.797% C+
KPH:38.700 B*
VKPH:9.800 D--
Kills:4,687 (4,624 + 63)
Deaths:151
KDR:31.040
VKDR:4.397
Vehicle Kills:664
Kill Difference:4,536
Playtime:115.754 hours
Usage:16%
Score:0.944m
Score/min:136
Driving Accuracy:41.084%
Gunner Accuracy:44.797%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,2808,2571,4085.864B**1.4640.503%C**83.021%A+42.3C*N/A102195.3h2B+4.9B+
NC6 Gauss SAW 4,7984,7772,0082.379A2.0323.816%B++28.784%B*37.3B+N/A97128.1h9.7B40.9B+
Titan-150 HESH 5,1194,49713932.353A**27.9543.448%C-N/A41.4C++5.7C--131108.5h2.7B+6.3B+
L100 Python HESH 2,9892,7355946.356M*41.9546.083%C1.17%C-65.3B+6.1C--17441.9h2.5B*5.5B+
GD-22S 1,1701,1653503.329B**1.0829.559%A41.288%A**48.7B+N/A12223.9h9.3B*31.6B*
EM1 1,1651,1613223.606M0.8028.344%A40.569%M++55B*N/A12321.1h10.6B37.2B++
NS-15M2 1,1581,1554052.852B++1.5527.019%B++37.749%A++40.1C+N/A11628.8h12.9C++47.9B+
AF-34 Mattock 1,1031,0951975.558B*1.1545.38%B**36.073%S44.2C*N/A11124.8h5.8B+12.9B*
AF-34 Mattock 1,0821,0731975.447B++1.0443.697%B**31.687%M**43.3C++N/A11624.8h5.8C+13.2B++
NSX-P Tanto 1,0461,0354362.374A++2.0331.239%B**40.387%A*32.3BN/A8332h12.5B+40.1B++
NS-7 PDW 8528483072.762A*1.6436.8%A*33.019%A**52AN/A13116.3h10.5B**28.5B**
NS Decimator 6905072322.185A+2.2253.577%D-3.156%B++36.7C*13.3C18513.8h4.2B+7.8C*
NC4 Mag-Shot 3823813351.137B+3.2731.367%B++29.396%A+56A++N/A1536.8h6.8B++21.5B+
LA1 Anchor 3523501592.201C++2.2024.888%C++34.857%A38.5CN/A2069.1h10.9C43.9C++
NS-44 Commissioner 3223201562.051B**2.3551.745%A++33.75%A++69.6A+N/A2144.6h3.2B++6.3B**
GD-66 Claw 2322321132.053B++2.3578.802%A++25.862%A*49.4B+N/A1274.7h2.2B+2.8B++
MGR-M1 Bishop 2162141101.945C**2.4634.014%C++27.57%C16DN/A5413.4h8.8D--25.9C
Frag Grenade 2132121212N/A207.6048.136%BN/A424C2D--16170.5h4C+8.3C*
NC14 Bolt Driver 172172404.3A+0.1037.298%C**86.628%A33.1B++N/A2015.2h2.3B+6.1B+
Tank Mine 196147314.742B**0.3427.196%C-N/A122.5B+40.8D6811.2h1.7B+6.4C++
Titan-150 HEAT 153127815.875A*11.4741.084%D2.362%C22.3C++4.6D*1125.7h6.1C-15D
AF-8 RailJack 1111111110.091M++5.6945.674%A92.793%A++37B**N/A1193h2B++4.5B++
Spear Anti-Vehicle Phalanx Turret 126102334S29.6047.838%B+N/A30C-7.1D*1153.4h8.8C+18.4B
Shrike 14599831.193B*3.2148.227%D-N/A24.8C++11.5C+2314h7.1C+14.8C-
AF-19 Mercenary 7575760.987C**3.4223.526%C**33.333%A*8.3DN/A989h15.8C67.2C++
C-4 8771302.367B++2.0446.233%M**N/A118.3B*26.7C+11470.6h1.9D4.1B++
E540 Halberd 7963415.75B**11.3544.797%C+N/A39.4B**10D--5531.6h4A9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter257,0133.5h
Nano-Armor Kit30185,8979.3h
Medical Kit653,3771.9h
Medical Applicator11,8790.1h
Spitfire Auto-Turret01360.1h
Recon Detection Device21150.2h
Ammunition Package149420.3h

Check the help document for the dictionary if you want to learn more about words used here.


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