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Maj. General BigHogwash[UEH] BigHogwash
NC BR 85

KDR: 4.43

Score: 10.8m

Last Seen: Jan 15th, 2019 11:14 PM
- OFFLINE - 1643.3 hour(s)

Battle Rank 85 - New Conglomerate on Miller
Level Progress (to 86): 67%
Level 100 Progress: 57% 520h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R NC6 Gauss SAW Titan-150 HESH L100 Python HESH GD-22S AF-34 Mattock EM1 NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,756,302 MLG Score: 3802
Fun Score: N/A
Cheeseburgers Flipped: 260TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.196%34.535%93911102212,2343.024481.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.963%1.195B**2.13A*-1.534FHEAD ++ (~20.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.503B+10.10.293C*27

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.174%0.998%4780310307,51324292830.9177809%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.222%0.319C*-1.038D*-1.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.841B*2.70.783B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.619%83.331%0310308,8257552311.6733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.814%0.839B++1.062B**-0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.501B+20.371C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.766%25.714%01103224534200.716374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.106M++2.226A*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.784B++2.20.538B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.8m161.4%260 (15.6k)249 (14.9k)4.4292833,1937,4944.7642185 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033327323.724%38.059%90305:478

29% Engineer35% Heavy Assault34% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2017 6:02 PMJan 14th, 2018 8:06 PMFeb 8th, 2019 1:21 AM (45d) (PST)Jan 15th, 2019 9:08 PM (68d) (PST)Jan 15th, 2019 7:14 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6801345460.7670.1730.2921.2940.0353802

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,8258,02332,80246101878214,915

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
721.1h/30d 2,510 12,633 8,750 56k 1,130 2,983 1,493 29.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:4,777
Deaths:2,008
KDR:2.379
Accuracy:23.816% B++
HSR:28.784% B*
GD-22S
A**
Kills:1,165
Deaths:350
KDR:3.329
Accuracy:29.559% A
HSR:41.288% A**
EM1
M+
Kills:1,161
Deaths:322
KDR:3.606
Accuracy:28.344% A
HSR:40.569% M+
NS-15M2
A+
Kills:1,155
Deaths:406
KDR:2.845
Accuracy:27.011% B+
HSR:37.749% A+
LA1 Anchor
A*
Kills:988
Deaths:326
KDR:3.031
Accuracy:27.355% B+
HSR:41.093% A*
Kills:9,246
Deaths (as Heavy Assault):3,412
Deaths (to Heavy Assaults):1,806
KDR:2.70985
Kill Difference:5,834
Playtime:254.423 hours
Usage:35%
Score:3.485m
Score/min:228
Accuracy (listed only):27.217%
HSR (listed only):37.896%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A*
Kills:1,085
Deaths:466
KDR:2.328
Accuracy:31.251% B**
HSR:41.198% A*
NS-7 PDW
A**
Kills:869
Deaths:315
KDR:2.759
Accuracy:36.981% A*
HSR:33.027% A**
GD-66 Claw
A*
Kills:245
Deaths:119
KDR:2.059
Accuracy:78.766% A++
HSR:25.714% A*
AF-19 Mercenary
A*
Kills:75
Deaths:76
KDR:0.987
Accuracy:23.526% C**
HSR:33.333% A*
Kills:2,274
Deaths (as Light Assault):976
Deaths (to Light Assaults):1,338
KDR:2.32992
Kill Difference:1,298
Playtime:26.058 hours
Usage:4%
Score:0.347m
Score/min:222
Accuracy (listed only):42.631%
HSR (listed only):33.318%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:8,537
Deaths:1,442
KDR:5.920
Accuracy:40.652% C**
HSR:83.144% A+
NS-7 PDW
A**
Kills:869
Deaths:315
KDR:2.759
Accuracy:36.981% A*
HSR:33.027% A**
NC4 Mag-Shot
A+
Kills:381
Deaths:335
KDR:1.137
Accuracy:31.367% B+
HSR:29.396% A+
NS-44 Commissioner
A++
Kills:364
Deaths:171
KDR:2.129
Accuracy:51.948% A++
HSR:34.615% A++
NC14 Bolt Driver
A
Kills:172
Deaths:40
KDR:4.300
Accuracy:37.298% C**
HSR:86.628% A
AF-8 RailJack
A++
Kills:116
Deaths:11
KDR:10.546
Accuracy:44.549% B**
HSR:92.241% A++
Kills:10,439
Deaths (as Infiltrator):2,314
Deaths (to Infiltrators):1,635
KDR:4.51124
Kill Difference:8,125
Playtime:244.540 hours
Usage:34%
Score:3.227m
Score/min:220
Accuracy (listed only):40.466%
HSR (listed only):59.842%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A*
Kills:1,085
Deaths:466
KDR:2.328
Accuracy:31.251% B**
HSR:41.198% A*
GD-66 Claw
A*
Kills:245
Deaths:119
KDR:2.059
Accuracy:78.766% A++
HSR:25.714% A*
MGR-M1 Bishop
C++
Kills:214
Deaths:110
KDR:1.945
Accuracy:34.014% C++
HSR:27.570% C
AF-19 Mercenary
A*
Kills:75
Deaths:76
KDR:0.987
Accuracy:23.526% C**
HSR:33.333% A*
Kills:1,619
Deaths (as Engineer):771
Deaths (to Engineers):977
KDR:2.09987
Kill Difference:848
Playtime:208.358 hours
Usage:29%
Score:3.004m
Score/min:240
Accuracy (listed only):41.889%
HSR (listed only):31.954%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
S
Kills:1,165
Deaths:204
KDR:5.711
Accuracy:44.954% B**
HSR:36.567% S
AF-34 Mattock
M**
Kills:1,125
Deaths:204
KDR:5.515
Accuracy:43.089% B**
HSR:32.089% M**
NS-20 Gorgon
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:28.865% N/A
HSR:44% N/A
Kills:2,340
Deaths (as MAX Suit):210
Deaths (to MAX Suits):266
KDR:11.14286
Kill Difference:2,130
Playtime:32.616 hours
Usage:5%
Score:0.686m
Score/min:351
Accuracy (listed only):38.969%
HSR (listed only):37.552%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,853
V. Kills:265 N/A
Deaths:60
KDR:47.550
Accuracy:45.969% C
KPH:65.200 B+
VKPH:6.100 D
Kills:2,853 (2,853 + 0)
Deaths:60
KDR:47.550
VKDR:4.417
Vehicle Kills:265
Kill Difference:2,793
Playtime:43.734 hours
Usage:6%
Score:0.466m
Score/min:178
Driving Accuracy:45.969%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:4,533
V. Kills:622 N/A
Deaths:140
KDR:32.379
Accuracy:43.394% C-
KPH:41.500 C++
VKPH:5.700 D
Titan-150 HEAT
C++
Kills:127
V. Kills:26 470%
Deaths:8
KDR:15.875
Accuracy:41.084% D
KPH:22.500 C++
VKPH:4.600 D--
E540 Halberd
B*
Kills:63
V. Kills:16 371%
Deaths:4
KDR:15.750
Accuracy:44.797% C+
KPH:38.700 B*
VKPH:9.800 D--
Kills:4,723 (4,660 + 63)
Deaths:152
KDR:31.072
VKDR:4.368
Vehicle Kills:664
Kill Difference:4,571
Playtime:116.622 hours
Usage:16%
Score:0.957m
Score/min:137
Driving Accuracy:41.084%
Gunner Accuracy:44.797%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:4 N/A
Deaths:6
KDR:8.333
Accuracy:33.032% N/A
KPH:41.900 N/A
VKPH:3.300 N/A
Kills:50 (0 + 50)
Deaths:6
KDR:8.333
VKDR:0.667
Vehicle Kills:4
Kill Difference:44
Playtime:1.195 hours
Usage:0%
Score:0.019m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:33.032%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,5608,5371,4425.92A1.4940.652%C**83.144%A+42.6C*N/A103200.4h2B+4.9B+
NC6 Gauss SAW 4,7984,7772,0082.379A2.0523.816%B++28.784%B*37.3B+N/A97128.1h9.7C**40.9B+
Titan-150 HESH 5,1554,53314032.379A*27.9543.394%C-N/A41.5C++5.7D131109.3h2.7B++6.3B+
L100 Python HESH 3,1182,8536047.55M**43.1245.969%C1.192%C-65.3B+6.1D17843.7h2.5B*5.5B+
GD-22S 1,1701,1653503.329B**1.1029.559%A41.288%A**48.7B+N/A12223.9h9.3B*31.6B++
AF-34 Mattock 1,1731,1652045.711B**1.2844.954%B**36.567%S45C**N/A11425.9h5.7B+12.7B*
EM1 1,1651,1613223.606A**0.8228.344%A40.569%M+55B*N/A12321.1h10.6B37.2B++
NS-15M2 1,1581,1554062.845B++1.5827.011%B+37.749%A+40.1C+N/A11628.8h12.9C++47.9B
AF-34 Mattock 1,1341,1252045.515B++1.0943.089%B**32.089%M**43.4C++N/A11725.9h5.7C++13.3B++
NSX-P Tanto 1,0961,0854662.328A+2.1031.251%B**41.198%A*32.1C**N/A8433.8h12.5B++40B++
LA1 Anchor 9919883263.031B1.4027.355%B+41.093%A*48.9C++N/A17820.2h9.6B34.9B+
NS-7 PDW 8738693152.759M1.6736.981%A*33.027%A**51.7AN/A13016.8h10.6B**28.6B**
NS Decimator 7365412442.217A+2.2153.589%D-3.697%A36.8C*13.3C18614.7h4.2B+7.8C*
NC4 Mag-Shot 3823813351.137B+3.2931.367%B+29.396%A+56A++N/A1536.8h6.8B++21.5C++
NS-44 Commissioner 3663641712.129B**2.3051.948%A++34.615%A++71.4A+N/A2165.1h3.2B++6.1B**
GD-66 Claw 2452451192.059B++2.3778.766%A++25.714%A*48BN/A1245.1h2.2B+2.8B++
Frag Grenade 2232211221N/A216.5748.366%B+N/A442C+4D16190.5h4C+8.3C*
MGR-M1 Bishop 2162141101.945C**2.4834.014%C++27.57%C16DN/A5513.4h8.8D--25.9C
NC14 Bolt Driver 172172404.3A0.1337.298%C**86.628%A33.1B++N/A2035.2h2.3B+6.1B+
Tank Mine 206154314.968A0.5427.024%C-N/A118.5C**40D6951.3h1.7B+6.4C++
Titan-150 HEAT 153127815.875A*11.4541.084%D2.362%C22.3C++4.6D--1145.7h6.1C15D
AF-8 RailJack 1161161110.545M++6.1244.549%B**92.241%A++36.3B**N/A1193.2h2B++4.6B++
Spear Anti-Vehicle Phalanx Turret 126102334S29.5747.838%B+N/A30C-7.1D*1153.4h8.8C++18.4B
Shrike 14599831.193B*3.2448.227%D-N/A24.8C++11.5C+2334h7.1C+14.8C-
C-4 9880332.424B++2.0143.714%M*N/A114.3B*25.7C11190.7h1.9D4.4B++
AF-19 Mercenary 7575760.987C**3.4423.526%C**33.333%A*8.3DN/A1029h15.8C67.2C++
E540 Halberd 7963415.75B**11.3244.797%C+N/A39.4B**10D--5811.6h4A9B**
NS-20 Gorgon 5350124.167M**0.2628.865%B*44%S27.8A1.7B+881.8h20B+69.2B*
M20 Basilisk 545068.333M+3.9033.032%C--6%C+41.7A++3.3D*2671.2h37.2A++112.7A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter277,1943.6h
Nano-Armor Kit30187,8569.5h
Medical Kit653,5111.9h
Medical Applicator11,8790.1h
Spitfire Auto-Turret01710.2h
Recon Detection Device21150.2h
Ammunition Package159610.3h

Check the help document for the dictionary if you want to learn more about words used here.


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