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Brigadier BigHogwash[UEH] BigHogwash
NC BR 79

KDR: 4.31

Score: 8.1m

Last Seen: Nov 13th, 2018 8:11 PM
- OFFLINE - 36.9 hour(s)

Battle Rank 79 - New Conglomerate on Miller - Outfit Leader of UnknownEbanayaHogwash[UEH] UnknownEbanayaHogwash
NC outfit on Miller

Members: 1
Level Progress (to 80): 50%
Level 100 Progress: 43% 744h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R NC6 Gauss SAW Titan-150 HESH L100 Python HESH NS-15M2 NSX-P Tanto GD-22S NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,626,649 MLG Score: 2899
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.037%31.635%8241010048,4972.738321.573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.255%0.934B*1.638A+-0.351C-HEAD ++ (~18.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.46B+10.40.268C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.503%0.826%4989310116,53420484032.0294777%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.449%0.346C**-1.172D*-1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.84B*2.70.781B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.469%82.39%0310116,9055892111.7034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.42%0.573B+0.962B*0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.456B+20.343C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
UnknownEbanayaHogwash[UEH] UnknownEbanayaHogwash
NC outfit on Miller

Members: 1
8.1m170%242 (14.5k)220 (13.2k)4.3117224,4695,6754.6805379 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014235821.853%36.131%79006:274

31% Engineer32% Heavy Assault33% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2017 6:02 PMJan 14th, 2018 8:06 PMNov 13th, 2018 8:52 PM (1d) (PST)Nov 13th, 2018 9:06 PM (1d) (PST)Nov 13th, 2018 4:11 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6231105130.6660.1550.2411.1910.0342899

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3646,58530,7794091471213,183

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
612h/25.5d 2,093 8,841 6,591 43.7k 911 2,379 1,256 22.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:4,771
Deaths:2,005
KDR:2.380
Accuracy:23.814% B++
HSR:28.778% B*
NS-15M2
A+
Kills:866
Deaths:323
KDR:2.681
Accuracy:26.189% B+
HSR:36.721% A+
GD-22S
A*
Kills:649
Deaths:178
KDR:3.646
Accuracy:29.403% A
HSR:38.829% A*
LA1 Anchor
B*
Kills:195
Deaths:111
KDR:1.757
Accuracy:23.155% C
HSR:30.769% B*
Kills:6,481
Deaths (as Heavy Assault):2,617
Deaths (to Heavy Assaults):1,353
KDR:2.4765
Kill Difference:3,864
Playtime:196.773 hours
Usage:32%
Score:2.506m
Score/min:212
Accuracy (listed only):25.640%
HSR (listed only):33.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A*
Kills:709
Deaths:302
KDR:2.348
Accuracy:30.477% B**
HSR:40.339% A*
NS-7 PDW
A*
Kills:544
Deaths:199
KDR:2.734
Accuracy:35.319% A*
HSR:31.618% A*
AF-19 Mercenary
A*
Kills:75
Deaths:76
KDR:0.987
Accuracy:23.526% B
HSR:33.333% A*
Kills:1,328
Deaths (as Light Assault):577
Deaths (to Light Assaults):1,018
KDR:2.30156
Kill Difference:751
Playtime:13.770 hours
Usage:2%
Score:0.161m
Score/min:195
Accuracy (listed only):29.774%
HSR (listed only):35.097%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:6,661
Deaths:1,226
KDR:5.433
Accuracy:39.497% C++
HSR:82.180% A+
NS-7 PDW
A*
Kills:544
Deaths:199
KDR:2.734
Accuracy:35.319% A*
HSR:31.618% A*
NC4 Mag-Shot
A+
Kills:381
Deaths:335
KDR:1.137
Accuracy:31.367% B++
HSR:29.396% A+
NC14 Bolt Driver
A
Kills:172
Deaths:40
KDR:4.300
Accuracy:37.298% C**
HSR:86.628% A
NS-44 Commissioner
A++
Kills:93
Deaths:31
KDR:3
Accuracy:51.712% A++
HSR:33.333% A++
AF-8 RailJack
A++
Kills:72
Deaths:8
KDR:9
Accuracy:42.932% B*
HSR:91.667% A++
Kills:7,923
Deaths (as Infiltrator):1,839
Deaths (to Infiltrators):1,265
KDR:4.30832
Kill Difference:6,084
Playtime:202.465 hours
Usage:33%
Score:2.493m
Score/min:205
Accuracy (listed only):39.687%
HSR (listed only):59.137%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A*
Kills:709
Deaths:302
KDR:2.348
Accuracy:30.477% B**
HSR:40.339% A*
MGR-M1 Bishop
C*
Kills:214
Deaths:110
KDR:1.945
Accuracy:34.014% C*
HSR:27.570% C
AF-19 Mercenary
A*
Kills:75
Deaths:76
KDR:0.987
Accuracy:23.526% B
HSR:33.333% A*
Kills:998
Deaths (as Engineer):488
Deaths (to Engineers):744
KDR:2.04508
Kill Difference:510
Playtime:187.311 hours
Usage:31%
Score:2.644m
Score/min:235
Accuracy (listed only):29.339%
HSR (listed only):33.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
S
Kills:516
Deaths:102
KDR:5.059
Accuracy:50.062% A+
HSR:35.271% S
AF-34 Mattock
M**
Kills:505
Deaths:102
KDR:4.951
Accuracy:48.974% A++
HSR:31.485% M**
Kills:1,021
Deaths (as MAX Suit):102
Deaths (to MAX Suits):180
KDR:10.0098
Kill Difference:919
Playtime:14.502 hours
Usage:2%
Score:0.259m
Score/min:298
Accuracy (listed only):49.518%
HSR (listed only):33.378%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,073
V. Kills:197 N/A
Deaths:45
KDR:46.067
Accuracy:46.873% C+
KPH:65.400 B+
VKPH:6.200 C--
Kills:2,073 (2,073 + 0)
Deaths:45
KDR:46.067
VKDR:4.378
Vehicle Kills:197
Kill Difference:2,028
Playtime:31.687 hours
Usage:5%
Score:0.322m
Score/min:170
Driving Accuracy:46.873%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:4,334
V. Kills:603 N/A
Deaths:134
KDR:32.343
Accuracy:43.757% C
KPH:41.200 C++
VKPH:5.700 D
Titan-150 HEAT
C++
Kills:127
V. Kills:26 470%
Deaths:8
KDR:15.875
Accuracy:41.084% D
KPH:22.500 C++
VKPH:4.600 D*
Kills:4,461 (4,461 + 0)
Deaths:142
KDR:31.415
VKDR:4.430
Vehicle Kills:629
Kill Difference:4,319
Playtime:110.722 hours
Usage:18%
Score:0.855m
Score/min:129
Driving Accuracy:41.084%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 6,6826,6611,2265.433B++1.1239.497%C++82.18%A+39.4C++N/A92169.2h2B+5.1B+
NC6 Gauss SAW 4,7924,7712,0052.38A1.9323.814%B++28.778%B*37.3B+N/A96127.8h9.7C**40.9B+
Titan-150 HESH 4,9374,33413432.343A*28.0343.757%CN/A41.2C++5.7D130105.1h2.7B+6.3B+
L100 Python HESH 2,2702,0734546.067M++41.7646.873%C+N/A65.4B+6.2C--17031.7h2.6B*5.4B++
NS-15M2 8698663232.681B+1.6326.189%B+36.721%A+37.5C+N/A8623.1h13.5C+51.5C**
NSX-P Tanto 7197093022.348A++1.9630.477%B**40.339%A*29.2C*N/A7224.3h13.3B+43.6B++
GD-22S 6516491783.646A0.6729.403%A38.829%A*46.7B+N/A11913.9h9.6B++32.6B*
NS-7 PDW 5475441992.734A*1.5835.319%A*31.618%A*49AN/A13211.1h11B**31.1B**
AF-34 Mattock 5195161025.059B++0.7550.062%A+35.271%S39.7C+N/A9713h7.1C14.2B++
AF-34 Mattock 5095051024.951B+0.6448.974%A++31.485%M**38.8C+N/A9513h7.1D-14.6B+
NC4 Mag-Shot 3823813351.137B+3.1731.367%B++29.396%A+56A++N/A1516.8h6.8B+21.5C++
NS Decimator 4903511622.167A+2.1454.023%D-2.279%C+35.5C++14C+1809.9h4.3B+8C++
MGR-M1 Bishop 2162141101.945C*2.3734.014%C*27.57%C16DN/A5013.4h8.8D--25.9C
Frag Grenade 2042041204N/A199.6948.126%C**N/A408CN/A15280.5h4C+8.2C*
LA1 Anchor 1961951111.757C+2.5523.155%C30.769%B*32.5C-N/A1726h11.9D51.4C
NC14 Bolt Driver 172172404.3A+0.0137.298%C**86.628%A33.1B++N/A1905.2h2.3B+6.1B+
Titan-150 HEAT 153127815.875A*11.5641.084%D2.362%C22.3C++4.6D*1085.7h6.1C-15D
Tank Mine 167123294.241B*0.0726.252%DN/A111.8C*40D6421.1h1.7B+6.7C+
Shrike 14599831.193B*3.1248.227%D--N/A24.8C++11.5C+2134h7.1C+14.8C--
Spear Anti-Vehicle Phalanx Turret 12197332.333S28.0247.59%B+1.031%F29.4C--7.3D*1083.3h8.8C+18.4B
NS-44 Commissioner 9493313A*1.3151.712%A++33.333%A++62AN/A2141.5h3.2B++6.3B*
AF-19 Mercenary 7575760.987C*3.3223.526%B33.333%A*8.3DN/A869h15.8C67.2C++
AF-8 RailJack 727289M4.6942.932%B*91.667%A++28.8B+N/A1022.5h2.3C*5.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter236,0563.1h
Nano-Armor Kit28169,0598.5h
Medical Kit482,6641.5h
Medical Applicator11,7690.1h
Recon Detection Device21150.2h
Ammunition Package118680.3h

Check the help document for the dictionary if you want to learn more about words used here.


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