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Praetor BigScarWu[TWC2] BigScarWu
VS BR 84

KDR: 6.95

Score: 10.3m

Last Seen: May 26th, 2020 12:37 PM
- OFFLINE - 34.4 hour(s)

Battle Rank 84 - Vanu Sovereignty on Connery
Level Progress (to 85): 56%
Level 100 Progress: 54% 766h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Serpent VE92 Solstice VE3 C75 Viper Proximity Mine Solstice SF XM98 Cosmos VM3 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $215,172 MLG Score: 172
Fun Score: N/A
Cheeseburgers Flipped: 338TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.134%21.784%4601112724,1824.667412.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.141%-0.023C+0.103C+-0.18CHEAD ++ (~11.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.311C*10.80.244C++40.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.426%1.924%1710312801,4037219319.2192723%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.981%-1.513F-0.373C--0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.49B+50.6B+14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.854%3.636%801128255481211.1458345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.512F-0.213C-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.627B+8.90.779B++36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.108%79.152%80412791,13283813.4762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.3%0.324C*0.779B++0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.394B2.20.3C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.442%13.48%80112823197244.43055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.522D-0.26C-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.217C++3.60.251C*6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.3m463.2%187 (11.2k)144 (8.6k)6.9526212,6191,8157.859584 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12832268.047%18.076%14540:002

10% Combat Medic29% Engineer16% Heavy Assault10% Infiltrator31% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2013 5:21 PMApr 5th, 2020 6:17 AMMay 26th, 2020 8:33 AM (7d) (PST)May 26th, 2020 8:38 AM (7d) (PST)May 26th, 2020 8:37 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
193211720.1770.0250.0320.8830.014172

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,6021,23710,36511225318,627

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1190.8h/49.6d 1,646 2,281 4,849 63.1k 3,116 4,094 1,004 13.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:314
Deaths:112
KDR:2.804
Accuracy:19.519% D--
HSR:17.197% D*
Orion VS54
C**
Kills:206
Deaths:58
KDR:3.552
Accuracy:18.502% D
HSR:28.641% C**
NS-15M1
C--
Kills:141
Deaths:20
KDR:7.050
Accuracy:18.592% D--
HSR:19.858% C--
Flare VE6
C**
Kills:124
Deaths:51
KDR:2.431
Accuracy:18.669% D--
HSR:28.226% C**
Kills:785
Deaths (as Heavy Assault):241
Deaths (to Heavy Assaults):481
KDR:3.25726
Kill Difference:544
Playtime:192.652 hours
Usage:16%
Score:1.180m
Score/min:102
Accuracy (listed only):18.820%
HSR (listed only):23.481%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,165
Deaths:330
KDR:3.530
Accuracy:21.454% D
HSR:20.858% C+
Solstice VE3
C+
Kills:1,151
Deaths:341
KDR:3.375
Accuracy:23.029% C+
HSR:19.114% C
Solstice SF
C
Kills:810
Deaths:83
KDR:9.759
Accuracy:23.844% C
HSR:12.840% D
Pandora VX25
D
Kills:319
Deaths:114
KDR:2.798
Accuracy:35.442% D
HSR:13.480% D
Pulsar C
A
Kills:214
Deaths:31
KDR:6.903
Accuracy:17.133% F
HSR:31.776% A
Kills:3,659
Deaths (as Light Assault):899
Deaths (to Light Assaults):340
KDR:4.07008
Kill Difference:2,760
Playtime:364.673 hours
Usage:31%
Score:3.134m
Score/min:143
Accuracy (listed only):24.180%
HSR (listed only):19.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:729
Deaths:20
KDR:36.450
Accuracy:39.551% C++
HSR:85.597% B**
NS-44 Commissioner
C-
Kills:204
Deaths:64
KDR:3.188
Accuracy:32.892% C--
HSR:20.098% C-
Parallax VX3
B*
Kills:169
Deaths:14
KDR:12.071
Accuracy:38.640% C
HSR:85.207% B*
VA39 Spectre
B++
Kills:162
Deaths:5
KDR:32.400
Accuracy:34.445% C*
HSR:46.296% B++
Ghost
C**
Kills:72
Deaths:1
KDR:72
Accuracy:29.490% F
HSR:73.611% C**
Kills:1,336
Deaths (as Infiltrator):104
Deaths (to Infiltrators):288
KDR:12.84615
Kill Difference:1,232
Playtime:121.897 hours
Usage:10%
Score:0.905m
Score/min:124
Accuracy (listed only):35.003%
HSR (listed only):62.162%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,165
Deaths:330
KDR:3.530
Accuracy:21.454% D
HSR:20.858% C+
Solstice VE3
C+
Kills:1,151
Deaths:341
KDR:3.375
Accuracy:23.029% C+
HSR:19.114% C
Solstice SF
C
Kills:810
Deaths:83
KDR:9.759
Accuracy:23.844% C
HSR:12.840% D
Pandora VX25
D
Kills:319
Deaths:114
KDR:2.798
Accuracy:35.442% D
HSR:13.480% D
Pulsar C
A
Kills:214
Deaths:31
KDR:6.903
Accuracy:17.133% F
HSR:31.776% A
Kills:3,659
Deaths (as Engineer):899
Deaths (to Engineers):391
KDR:4.07008
Kill Difference:2,760
Playtime:344.801 hours
Usage:29%
Score:3.262m
Score/min:158
Accuracy (listed only):24.180%
HSR (listed only):19.613%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B*
Kills:325
Deaths:31
KDR:10.484
Accuracy:22.529% D
HSR:30.154% B*
Pandora VX25
D
Kills:319
Deaths:114
KDR:2.798
Accuracy:35.442% D
HSR:13.480% D
Pulsar VS1
C++
Kills:182
Deaths:47
KDR:3.872
Accuracy:19.977% D-
HSR:22.528% C++
H-V45
D
Kills:156
Deaths:27
KDR:5.778
Accuracy:21.675% D
HSR:15.385% D-
Equinox VE2
A*
Kills:71
Deaths:6
KDR:11.833
Accuracy:21.988% D--
HSR:39.437% A*
Kills:1,053
Deaths (as Combat Medic):225
Deaths (to Combat Medics):189
KDR:4.68
Kill Difference:828
Playtime:119.579 hours
Usage:10%
Score:1.369m
Score/min:191
Accuracy (listed only):24.322%
HSR (listed only):24.196%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:467
Deaths:85
KDR:5.494
Accuracy:19.572% C*
HSR:18.201% C
Quasar VM1
B++
Kills:442
Deaths:75
KDR:5.893
Accuracy:20.033% B++
HSR:17.647% C
Cosmos VM3
B+
Kills:71
Deaths:12
KDR:5.917
Accuracy:22.149% B+
HSR:16.901% C-
Kills:980
Deaths (as MAX Suit):86
Deaths (to MAX Suits):79
KDR:11.39535
Kill Difference:894
Playtime:42.300 hours
Usage:4%
Score:0.422m
Score/min:166
Accuracy (listed only):20.585%
HSR (listed only):17.583%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:1,096
V. Kills:130 N/A
Deaths:15
KDR:73.067
Accuracy:24.641% F
KPH:20.200 D
VKPH:2.400 D*
L100 Python HESH
F
Kills:100
V. Kills:7 N/A
Deaths:2
KDR:50
Accuracy:29.008% F--
KPH:12.600 F
VKPH:0.900 F-
Kills:1,196 (1,196 + 0)
Deaths:17
KDR:70.353
VKDR:8.059
Vehicle Kills:137
Kill Difference:1,179
Playtime:62.269 hours
Usage:5%
Score:0.184m
Score/min:49
Driving Accuracy:29.008%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:207
V. Kills:46 440%
Deaths:14
KDR:14.786
Accuracy:32.553% F-
KPH:13.600 D--
VKPH:3 D**
Saron HRB
D--
Kills:93
V. Kills:47 194%
Deaths:4
KDR:23.250
Accuracy:31.300% F
KPH:10.900 D*
VKPH:5.500 D--
Proton II PPA
D*
Kills:55
V. Kills:5 N/A
Deaths:2
KDR:27.500
Accuracy:19.854% D-
KPH:18.300 D**
VKPH:1.700 D*
Kills:355 (207 + 148)
Deaths:20
KDR:17.750
VKDR:4.900
Vehicle Kills:98
Kill Difference:335
Playtime:26.811 hours
Usage:2%
Score:0.100m
Score/min:62
Driving Accuracy:32.553%
Gunner Accuracy:19.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,1691,1653303.53A++3.4221.454%D20.858%C+8.4D-N/A18138.3h10.3B++47.9C*
Solstice VE3 1,1531,1513413.375M**3.5823.029%C+19.114%C8.7DN/A20132.8h11.4B++49.4C++
C75 Viper 1,2261,0961573.067U66.1124.641%F1.916%B++20.2D2.4D*5054.3h5.5A22.2B+
Proximity Mine 9509501950U43.0537.76%DN/A84.8D-N/A20911.2h1.7B+4.4C++
Solstice SF 828810839.759S2.8123.844%C12.84%D11.1DN/A2772.9h9B++37.8B+
XM98 7317292036.45U29.5039.551%C++85.597%B**14.6D-N/A3749.8h1.9B*4.7B++
Cosmos VM3 469467855.494A++1.4619.572%C*18.201%C13.4D*N/A3134.9h9.9A50.4B++
Quasar VM1 443442755.893A**1.0620.033%B++17.647%C13.3D--N/A3033.3h9.3A+46.7B+
Sticky Grenade 4094081408N/A401.0553.318%C+N/A1020C+2.5D--24810.4h1.7B+3.1B+
Corvus VA55 3263253110.484S3.5322.529%D30.154%B*16.3D-N/A3419.9h10.5B+46.4C*
Pandora VX25 3193191142.798B*4.1535.442%D13.48%D4.7D*N/A1068.2h3.6B+10.3C++
Pulsar LSW 3143141122.804B*4.1519.519%D--17.197%D*12.1D*N/A2926h9.7B*49.6C++
Plasma Grenade 2932881288N/A281.0551.101%B+N/A576C+10C+13580.5h3.4C+6.6C**
Spear Anti-Vehicle Phalanx Turret 355275555S48.0529.861%F5.818%B**35.3C10.3D--1607.8h5B*16.8C**
Pulsar C 218214316.903A*0.0517.133%F31.776%A3.8D--N/A1256.5h13.1C-76.2D--
Supernova PC 2532071414.786B**7.8332.553%F-1.932%C13.6D--3D**6115.2h3.4B*10.3C+
Orion VS54 206206583.552B*3.4018.502%D28.641%C**11.8D--N/A4517.5h9.6B*52C+
NS-44 Commissioner 204204643.188A++3.7632.892%C--20.098%C-16.2DN/A3912.6h4C+12.2C+
Pulsar VS1 183182473.872A**3.0819.977%D-22.528%C++9.9D--N/A2818.4h12.6B+63.3C+
Parallax VX3 1701691412.071A++5.1238.64%C85.207%B*19DN/A618.9h1.6B**4.1B++
VA39 Spectre 166162532.4U25.4534.445%C*46.296%B++18.6C-N/A558.7h4.8B+13.9B+
Tank Mine 170161353.667U46.7132.289%C+N/A80.5D4.5F-2992h1.5B+4.6B*
H-V45 156156275.778A++1.1721.675%D15.385%D-10.1D--N/A2515.5h13.3C+61.5C
Nemesis VSH9 267147413.585S3.3762.727%C+N/A4.7D3.8D6031.2h9.4D15C--
NS-15M1 143141207.05M**0.1018.592%D--19.858%C--5.8D*N/A1424.3h14.5D-77.8D
S1 193140492.857M*4.1057.216%C+7.143%A**18.4D7D-1117.6h4.8B*8.4B+
Flare VE6 130124512.431B++4.5218.669%D--28.226%C**4.4D**N/A1228.1h13D--69.4D
MANA Anti-Personnel Turret 122120815N/A8.0517.907%UN/A1200U20U1720200.1h22.8T*127.3T*
L100 Python HESH 107100250A*43.0529.008%F--2%B+12.5FN/A458h3.1C++10.8D--
C-4 14895175.588M1.3621.671%DN/A50D-27.9C+3041.9h1.9D--8.7D--
Saron HRB 14093423.25M**16.3031.3%FN/A10.8D*5.5D--688.6h14.7B**47.1C++
NS Annihilator 16687127.25U0.3069.599%TN/A3.6F3.3F-4524.3h11.4C++16.3C-
Ghost 7372172U65.0529.49%F73.611%C**10.9D*N/A366.6h1.8B++6.3C
Equinox VE2 7371611.833S4.8821.988%D--39.437%A*5.9D*N/A1912h13.5C--61.4D
Cosmos VM3 7171125.917M1.0422.149%B+16.901%C-20.9DN/A563.4h9A+40.6C**
Proton II PPA 6055227.5B+20.5519.854%D-3.636%A++18.3D**1.7D*523h8.9C*44.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit32635,31260.9h
Anti-Vehicle MANA Turret1990.3h
NS-TMC-01 "His Regards"3516338.2h
Nanite Revive Grenade03890.1h
Medical Applicator67226,63235h
Motion Spotter02680.3h
M12 Kobalt1520.1h
Recon Detection Device12,8068.8h
Shield Recharging Field08830.4h
Ammunition Package12,3913.5h

Check the help document for the dictionary if you want to learn more about words used here.


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