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Centurion Biggyz[] Biggyz
VS BR 54

KDR: 4.46

Score: 2.6m

Last Seen: Aug 17th, 2018 3:07 PM
- OFFLINE - 646.8 hour(s)

Battle Rank 54 - Vanu Sovereignty on Cobalt
Level Progress (to 55): 42%
Level 100 Progress: 14% 476h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost MKV Suppressed Orion VS54 Parallax VX3 NS-44 Commissioner VE-S Canis Beamer VS3 Saron Laser Cannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,305,534 MLG Score: 13034
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.601%32.74%1133510104,3833.784970.676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.471%2.663M1.895A++-1.944F-HEAD ++ (~15.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.677B+8.40.414B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.199%2.459%8781101412221715.80952169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.6B+0.773B++-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.3-0.208C83.5-0.586D109.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.294%73.523%0210132,9461192124.7563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.56%1.686A++0.419B-0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+20.368C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m184%570 (34.2k)503 (30.2k)4.461457,9861,7904.6217954 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS101586135.192%45.342%159602:523

18% Heavy Assault75% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2014 5:21 AMDec 31st, 1969 6:00 PMAug 18th, 2018 1:25 AM (90d) (PST)Aug 17th, 2018 11:47 AM (90d) (PST)Aug 17th, 2018 11:07 AM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0482298191.5540.3480.7052.9490.04913034

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,86313,76149,102932142177330,153

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
85.7h/3.6d 287 3,621 2,054 15.2k 106 295 251 5.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,283
Deaths:318
KDR:4.035
Accuracy:29.129% A++
HSR:36.009% A++
Kills:1,283
Deaths (as Heavy Assault):318
Deaths (to Heavy Assaults):497
KDR:4.03459
Kill Difference:965
Playtime:15.041 hours
Usage:18%
Score:0.437m
Score/min:484
Accuracy (listed only):29.129%
HSR (listed only):36.009%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A**
Kills:1,839
Deaths:394
KDR:4.668
Accuracy:36.503% A*
HSR:34.856% A**
VE-S Canis
A**
Kills:442
Deaths:128
KDR:3.453
Accuracy:42.512% A**
HSR:21.041% C++
Kills:2,281
Deaths (as Light Assault):522
Deaths (to Light Assaults):347
KDR:4.36973
Kill Difference:1,759
Playtime:1.148 hours
Usage:1%
Score:0.029m
Score/min:424
Accuracy (listed only):39.508%
HSR (listed only):27.948%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,161
Deaths:308
KDR:7.016
Accuracy:46.698% A
HSR:70.060% C*
MKV Suppressed
A**
Kills:1,839
Deaths:394
KDR:4.668
Accuracy:36.503% A*
HSR:34.856% A**
Parallax VX3
B**
Kills:785
Deaths:59
KDR:13.305
Accuracy:45.116% B**
HSR:83.057% B++
NS-44 Commissioner
A*
Kills:641
Deaths:259
KDR:2.475
Accuracy:52.616% A*
HSR:25.741% B+
VE-S Canis
A**
Kills:442
Deaths:128
KDR:3.453
Accuracy:42.512% A**
HSR:21.041% C++
Beamer VS3
M
Kills:178
Deaths:93
KDR:1.914
Accuracy:34.703% B**
HSR:41.573% M
Kills:6,046
Deaths (as Infiltrator):1,241
Deaths (to Infiltrators):376
KDR:4.87188
Kill Difference:4,805
Playtime:64.358 hours
Usage:75%
Score:1.978m
Score/min:512
Accuracy (listed only):43.025%
HSR (listed only):46.055%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):202
KDR:0
Kill Difference:UNR
Playtime:4.061 hours
Usage:5%
Score:0.138m
Score/min:565
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:122
V. Kills:70 172%
Deaths:46
KDR:2.652
Accuracy:43.199% A++
KPH:36.300 A*
VKPH:20.800 A++
Kills:122 (122 + 0)
Deaths:46
KDR:2.652
VKDR:1.522
Vehicle Kills:70
Kill Difference:76
Playtime:3.362 hours
Usage:4%
Score:0.054m
Score/min:270
Piloting Accuracy:43.199%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
M*
Kills:119
V. Kills:38 305%
Deaths:2
KDR:59.500
Accuracy:62.086% A++
KPH:69.500 M*
VKPH:22.200 B*
Kills:119 (0 + 119)
Deaths:2
KDR:59.500
VKDR:19
Vehicle Kills:38
Kill Difference:117
Playtime:1.713 hours
Usage:2%
Score:0.028m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:62.086%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,1792,1613087.016A2.5546.698%A70.06%C*86.1A*N/A22525.1h2B+4.4B++
MKV Suppressed 1,8481,8393944.668S0.2136.503%A*34.856%A**118.6M**N/A31015.5h9.7B**26.6B*
Orion VS54 1,2901,2833184.035A++0.4329.129%A++36.009%A++106M**N/A26912.1h9.4B**32.3B+
Parallax VX3 7887855913.305M++8.8445.116%B**83.057%B++99.4SN/A2387.9h1.9B+4.1B++
NS-44 Commissioner 6436412592.475A+1.9952.616%A*25.741%B+213.7SN/A5503h2.5A4.8B**
VE-S Canis 4444421283.453A++1.0142.512%A**21.041%C++116.3A**N/A2513.8h9.5B++22.3B*
Beamer VS3 178178931.914A+2.5534.703%B**41.573%M178SN/A4811h5.3B**15.3B
Saron Laser Cannon 192122462.652C**1.8143.199%A++2.459%C++35.9A*20.6A++2703.4h83.5B++193.3B**
E540 Halberd 157119259.5S55.0462.086%A++N/A70M*22.4B*2751.7h3.2A*5.1A++
S1 7450242.083A**2.3858.178%C++N/A50A*24A++3551h5B*8.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52,8371.4h
Medical Applicator0620h
Nano-Armor Kit47,0250.5h
Medical Kit1391,1963.2h

Check the help document for the dictionary if you want to learn more about words used here.


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