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Lt. Colonel Bigsquidgyhugs[AAA] Bigsquidgyhugs
TR BR 66

KDR: 1.87

Score: 5.4m

Last Seen: Feb 22nd, 2019 10:36 PM
- OFFLINE - 3551.2 hour(s)

Battle Rank 66 - Terran Republic on Miller
Level Progress (to 67): 21%
Level 100 Progress: 28% 1552h
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS TSAR-42 L100 Python HESH T1 Cycler Claymore SOAS-20 TX1 Repeater M77-B T9 CARV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $347,778 MLG Score: 278
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.871%23.629%304812061,4220.7904391.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.209%-1.612F0.422B-0.965D--HEAD ++ (~17.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.2-0.748D-16.8-0.174C113.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.773%3.097%750112131,8733042866.16118653%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.603D0.345C**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++3.80.7B++7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.869%67.057%0212123,24535389.16667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.007%-1.222D*-0.002C+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.03C+2.70.139C++7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.075%14%01121310012220.819672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.118D*-0.126C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.6-0.789D-6.6-0.363C-17


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.4m284.9%145 (8.7k)126 (7.6k)1.874057,8564,1922.1180866 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121449710.955%33.783%37010:062

20% Combat Medic6% Engineer65% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2014 9:32 PMSep 2nd, 2014 11:17 PMMar 18th, 2019 8:09 AM (124d) (PST)Feb 22nd, 2019 7:33 PM (148d) (PST)Feb 22nd, 2019 6:36 PM (148d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
187531340.1850.0990.0620.5620.013278

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,2483,1618,08711643417,561

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
709.2h/29.6d 1,023 2,654 3,272 23.9k 673 1,863 542 8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:129
Deaths:160
KDR:0.806
Accuracy:10.228% F-
HSR:25.581% B+
Kills:129
Deaths (as Heavy Assault):160
Deaths (to Heavy Assaults):924
KDR:0.80625
Kill Difference:31
Playtime:30.692 hours
Usage:4%
Score:0.138m
Score/min:75
Accuracy (listed only):10.228%
HSR (listed only):25.581%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:3,069
Deaths:811
KDR:3.784
Accuracy:26.870% F
HSR:66.536% C+
SOAS-20
C
Kills:275
Deaths:209
KDR:1.316
Accuracy:15.070% F*
HSR:18.546% C
TX1 Repeater
D
Kills:180
Deaths:272
KDR:0.662
Accuracy:17.664% D*
HSR:16.111% D
M77-B
C+
Kills:176
Deaths:85
KDR:2.071
Accuracy:26.852% F
HSR:76.136% C+
NS-44L Blackhand
C+
Kills:97
Deaths:60
KDR:1.617
Accuracy:27.464% F
HSR:40.206% C+
NS-357 Underboss
C
Kills:66
Deaths:79
KDR:0.835
Accuracy:25.343% D**
HSR:19.697% C
Kills:3,863
Deaths (as Infiltrator):1,516
Deaths (to Infiltrators):856
KDR:2.54815
Kill Difference:2,347
Playtime:461.466 hours
Usage:65%
Score:3.370m
Score/min:122
Accuracy (listed only):23.210%
HSR (listed only):39.539%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:117
Deaths:278
KDR:0.421
Accuracy:13.321% F
HSR:28.205% A++
FA1 Barrage
C
Kills:100
Deaths:166
KDR:0.602
Accuracy:28.075% D*
HSR:14% C
T5 AMC
A*
Kills:66
Deaths:108
KDR:0.611
Accuracy:13.215% F-
HSR:30.303% A*
Kills:283
Deaths (as Light Assault):552
Deaths (to Light Assaults):751
KDR:0.51268
Kill Difference:269
Playtime:33.952 hours
Usage:5%
Score:0.138m
Score/min:68
Accuracy (listed only):18.203%
HSR (listed only):24.169%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:117
Deaths:278
KDR:0.421
Accuracy:13.321% F
HSR:28.205% A++
FA1 Barrage
C
Kills:100
Deaths:166
KDR:0.602
Accuracy:28.075% D*
HSR:14% C
T5 AMC
A*
Kills:66
Deaths:108
KDR:0.611
Accuracy:13.215% F-
HSR:30.303% A*
Kills:283
Deaths (as Engineer):552
Deaths (to Engineers):1,011
KDR:0.51268
Kill Difference:269
Playtime:39.944 hours
Usage:6%
Score:0.257m
Score/min:107
Accuracy (listed only):18.203%
HSR (listed only):24.169%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B
Kills:492
Deaths:665
KDR:0.740
Accuracy:11.341% F--
HSR:23.984% B
FA1 Barrage
C
Kills:100
Deaths:166
KDR:0.602
Accuracy:28.075% D*
HSR:14% C
Kills:592
Deaths (as Combat Medic):831
Deaths (to Combat Medics):328
KDR:0.71239
Kill Difference:239
Playtime:139.647 hours
Usage:20%
Score:1.438m
Score/min:172
Accuracy (listed only):19.708%
HSR (listed only):18.992%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):183
KDR:0
Kill Difference:UNR
Playtime:4.096 hours
Usage:1%
Score:0.021m
Score/min:87
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:1,873
V. Kills:269 N/A
Deaths:65
KDR:28.815
Accuracy:34.773% F
KPH:27.300 D--
VKPH:3.900 D*
Kills:1,873 (1,873 + 0)
Deaths:65
KDR:28.815
VKDR:4.138
Vehicle Kills:269
Kill Difference:1,808
Playtime:68.668 hours
Usage:10%
Score:0.317m
Score/min:77
Driving Accuracy:34.773%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 3,0763,0698113.784C++1.9126.87%F66.536%C+14.6D--N/A35210h2.7D10.1D*
L100 Python HESH 2,1421,8736528.815A+26.9434.773%F3.097%A27.3D--3.9D*7768.7h3.8C10.8D--
T1 Cycler 5034926650.74C1.1311.341%F--23.984%B6.6D*N/A2174h19.5D**171.7T
Claymore 4204202715.556A+13.6820.785%D*N/A123.5CN/A3063.4h1.2C++5.7D-
SOAS-20 2802752091.316C+0.5615.07%F*18.546%C9.3D*N/A2629.6h17.3D**115.1T*
TX1 Repeater 1821802720.662C+1.2117.664%D*16.111%D6.2D--N/A1729.1h15C+84.7D
M77-B 177176852.071C+0.2026.852%F76.136%C+9.8D*N/A3117.9h3.1D-11.7D**
T9 CARV 1321291600.806C1.0710.228%F-25.581%B+8.5D--N/A4115.2h20.4D**199.4F-
TRAC-5 1201172780.421C--1.4513.321%F28.205%A++4.6D--N/A2425.4h19.2D144.1D*
FA1 Barrage 1021001660.602C1.2728.075%D*14%C6.5D*N/A2415.3h6.6D--23.6D*
NS-44L Blackhand 9797601.617B0.2627.464%F40.206%C+5.7D--N/A1317h5.3C19.1D--
Frag Grenade 7473173N/A71.1334.637%D**N/A243.3D--3.3D-7400.3h5.8D**16.8F
Hunter QCX 79721310.55C+1.3232.365%D30.556%B5D-N/A2214.5h7.6C+23.4C+
NS-357 Underboss 6766790.835C+1.0425.343%D**19.697%C6.1D*N/A1610.9h5.3D--21D**
T5 AMC 67661080.611C1.2613.215%F-30.303%A*7.1D--N/A289.3h15.9C+120.3D*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,8190.5h
Medical Applicator361178,62215.1h
Restoration Kit6790.2h
Motion Spotter22,0161h
Ammunition Package2760.1h
Nano-Armor Kit2851,8764.4h
Medical Kit253110.7h
Recon Detection Device191,3243h

Check the help document for the dictionary if you want to learn more about words used here.


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