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Bikky[SOLx] Bikky
TR BR 88

KDR: 4.06

Score: 13.7m

Last Seen: Nov 4th, 2018 12:02 AM
- OFFLINE - 217.4 hour(s)

Battle Rank 103 (88 total) - Terran Republic on Connery - Outfit Member of Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 33
Level Progress (to 104): 65%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MG-S1 Jackal T9 CARV NS-44 Commissioner TRAC-5 MSW-R TMG-50 NS-11CB NS-7B PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,690,144 MLG Score: 10144
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 10.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.191%39.453%13493697832,8095.31923-1.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.393%2.581A**2.938M+-0.405C--HEAD ++ (~22.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.67B+8.40.408B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.651%0.669%525210125981493893.98667153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.082%0.018C+-0.869D--1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.60.047C+57.4-0.091C+95.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.465%4.508%152210122441811431.34066169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.028%-0.339C-0.052C+0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.799B++7.70.804B++15.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.25%78.583%152210121,27034703.64943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.687%1.825A++0.765B++-0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.90.389C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.776%24.088%1522101241170310.583807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.785%2.122A*1.94A++-1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.719B++2.50.49B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 33
13.7m245.4%688 (41.3k)591 (35.5k)4.0577739,4789,7294.1775188 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1014421732.236%36.154%116502:2323

9% Combat Medic8% Engineer53% Heavy Assault8% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2015 11:39 AMJan 11th, 2017 2:39 AMNov 12th, 2018 5:50 AM (14h) (PST)Nov 3rd, 2018 9:13 PM (9d) (PST)Nov 3rd, 2018 8:02 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1893278621.7050.4200.6164.3510.06810144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,33819,60951,7291022537261435,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
385.9h/16.1d 1,165 14,273 9,473 100.7k 333 1,131 1,568 27.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M
Kills:1,439
Deaths:337
KDR:4.270
Accuracy:31.935% M
HSR:35.372% A*
MSW-R
A**
Kills:1,176
Deaths:192
KDR:6.125
Accuracy:30.208% A++
HSR:40.816% A**
TMG-50
M
Kills:1,172
Deaths:282
KDR:4.156
Accuracy:33.844% A**
HSR:40.529% M
NS-15M1
A**
Kills:1,163
Deaths:253
KDR:4.597
Accuracy:33.250% A*
HSR:40.671% A**
T9A "Butcher"
A*
Kills:1,163
Deaths:172
KDR:6.762
Accuracy:33.133% A*
HSR:40.843% A*
NS-15M AE
A*
Kills:1,161
Deaths:149
KDR:7.792
Accuracy:33.668% A++
HSR:45.909% A*
NS-15MP
A+
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:34.660% A+
HSR:43.535% A+
T32 Bull
A**
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:34.954% A*
HSR:41.329% A**
T9 CARV-S
M++
Kills:944
Deaths:152
KDR:6.211
Accuracy:31.266% A++
HSR:45.021% M++
MG-H1 Watchman
A**
Kills:703
Deaths:79
KDR:8.899
Accuracy:32.392% A++
HSR:44.666% A**
Kills:11,240
Deaths (as Heavy Assault):2,015
Deaths (to Heavy Assaults):3,289
KDR:5.57816
Kill Difference:9,225
Playtime:205.146 hours
Usage:53%
Score:7.501m
Score/min:609
Accuracy (listed only):32.931%
HSR (listed only):41.869%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
M*
Kills:2,157
Deaths:256
KDR:8.426
Accuracy:35.807% A++
HSR:42.652% M*
TRAC-5
M
Kills:1,187
Deaths:177
KDR:6.706
Accuracy:34.219% M
HSR:33.614% M
NS-11CB
A++
Kills:1,172
Deaths:179
KDR:6.547
Accuracy:33.683% A++
HSR:31.143% A+
NS-7B PDW
S
Kills:1,167
Deaths:192
KDR:6.078
Accuracy:36.369% A++
HSR:44.473% S
SMG-46G Armistice
M**
Kills:1,167
Deaths:188
KDR:6.207
Accuracy:35.164% A+
HSR:39.589% M**
LC3 Jaguar
A*
Kills:1,164
Deaths:161
KDR:7.230
Accuracy:33.602% A*
HSR:31.443% A*
NS-11CP
A+
Kills:1,164
Deaths:110
KDR:10.582
Accuracy:35.741% A+
HSR:33.935% A+
MKV Suppressed
S
Kills:1,163
Deaths:219
KDR:5.311
Accuracy:33.772% A+
HSR:46.862% S
SMG-46 Armistice
S
Kills:1,163
Deaths:162
KDR:7.179
Accuracy:35.067% A++
HSR:41.445% S
NS-11C
A**
Kills:1,163
Deaths:159
KDR:7.314
Accuracy:33.928% A*
HSR:32.588% A**
PDW-16 Hailstorm
S
Kills:1,116
Deaths:142
KDR:7.859
Accuracy:34.347% A*
HSR:49.104% S
TRS-12 Uppercut
A*
Kills:315
Deaths:63
KDR:5
Accuracy:68.652% B**
HSR:26.349% A*
T5 AMC
A**
Kills:277
Deaths:47
KDR:5.894
Accuracy:34.746% A**
HSR:31.047% A*
NS Baron G5AE
A+
Kills:113
Deaths:27
KDR:4.185
Accuracy:61.502% A+
HSR:21.239% A
SMG-46AE Armistice
A*
Kills:100
Deaths:17
KDR:5.882
Accuracy:34.102% B**
HSR:38% A*
FA1 Barrage
A**
Kills:96
Deaths:24
KDR:4
Accuracy:63.604% A**
HSR:16.667% C**
NSX-P Tanto
A++
Kills:95
Deaths:8
KDR:11.875
Accuracy:34.010% A++
HSR:34.737% A
Kills:14,779
Deaths (as Light Assault):2,131
Deaths (to Light Assaults):2,274
KDR:6.93524
Kill Difference:12,648
Playtime:85.374 hours
Usage:22%
Score:3.037m
Score/min:593
Accuracy (listed only):39.901%
HSR (listed only):34.993%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
M*
Kills:2,157
Deaths:256
KDR:8.426
Accuracy:35.807% A++
HSR:42.652% M*
NS-7B PDW
S
Kills:1,167
Deaths:192
KDR:6.078
Accuracy:36.369% A++
HSR:44.473% S
SMG-46G Armistice
M**
Kills:1,167
Deaths:188
KDR:6.207
Accuracy:35.164% A+
HSR:39.589% M**
TAR-AE
A
Kills:1,166
Deaths:233
KDR:5.004
Accuracy:33.098% A
HSR:33.962% B*
MKV Suppressed
S
Kills:1,163
Deaths:219
KDR:5.311
Accuracy:33.772% A+
HSR:46.862% S
SMG-46 Armistice
S
Kills:1,163
Deaths:162
KDR:7.179
Accuracy:35.067% A++
HSR:41.445% S
T1 Cycler
M+
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:32.264% A*
HSR:40.517% M+
PDW-16 Hailstorm
S
Kills:1,116
Deaths:142
KDR:7.859
Accuracy:34.347% A*
HSR:49.104% S
T1B Cycler
A*
Kills:781
Deaths:139
KDR:5.619
Accuracy:34.092% A++
HSR:43.406% A*
TRS-12 Uppercut
A*
Kills:315
Deaths:63
KDR:5
Accuracy:68.652% B**
HSR:26.349% A*
NS-11A "Heatwave"
A*
Kills:189
Deaths:26
KDR:7.269
Accuracy:33.095% A
HSR:42.857% A*
NS Baron G5AE
A+
Kills:113
Deaths:27
KDR:4.185
Accuracy:61.502% A+
HSR:21.239% A
SMG-46AE Armistice
A*
Kills:100
Deaths:17
KDR:5.882
Accuracy:34.102% B**
HSR:38% A*
FA1 Barrage
A**
Kills:96
Deaths:24
KDR:4
Accuracy:63.604% A**
HSR:16.667% C**
Kills:11,853
Deaths (as Combat Medic):1,941
Deaths (to Combat Medics):981
KDR:6.10665
Kill Difference:9,912
Playtime:34.073 hours
Usage:9%
Score:1.366m
Score/min:668
Accuracy (listed only):40.781%
HSR (listed only):37.651%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:1,187
Deaths:177
KDR:6.706
Accuracy:34.219% M
HSR:33.614% M
NS-11CB
A++
Kills:1,172
Deaths:179
KDR:6.547
Accuracy:33.683% A++
HSR:31.143% A+
LC3 Jaguar
A*
Kills:1,164
Deaths:161
KDR:7.230
Accuracy:33.602% A*
HSR:31.443% A*
NS-11CP
A+
Kills:1,164
Deaths:110
KDR:10.582
Accuracy:35.741% A+
HSR:33.935% A+
NS-11C
A**
Kills:1,163
Deaths:159
KDR:7.314
Accuracy:33.928% A*
HSR:32.588% A**
TRS-12 Uppercut
A*
Kills:315
Deaths:63
KDR:5
Accuracy:68.652% B**
HSR:26.349% A*
T5 AMC
A**
Kills:277
Deaths:47
KDR:5.894
Accuracy:34.746% A**
HSR:31.047% A*
AMR-66
A*
Kills:203
Deaths:29
KDR:7
Accuracy:39.488% A*
HSR:39.902% A*
NS Baron G5AE
A+
Kills:113
Deaths:27
KDR:4.185
Accuracy:61.502% A+
HSR:21.239% A
FA1 Barrage
A**
Kills:96
Deaths:24
KDR:4
Accuracy:63.604% A**
HSR:16.667% C**
NSX-P Tanto
A++
Kills:95
Deaths:8
KDR:11.875
Accuracy:34.010% A++
HSR:34.737% A
Kills:6,949
Deaths (as Engineer):984
Deaths (to Engineers):1,176
KDR:7.06199
Kill Difference:5,965
Playtime:29.105 hours
Usage:8%
Score:0.947m
Score/min:542
Accuracy (listed only):43.016%
HSR (listed only):30.242%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
M*
Kills:2,157
Deaths:256
KDR:8.426
Accuracy:35.807% A++
HSR:42.652% M*
NS-44 Commissioner
A*
Kills:1,264
Deaths:579
KDR:2.183
Accuracy:46.976% A
HSR:36.867% A*
NS-7B PDW
S
Kills:1,167
Deaths:192
KDR:6.078
Accuracy:36.369% A++
HSR:44.473% S
SMG-46G Armistice
M**
Kills:1,167
Deaths:188
KDR:6.207
Accuracy:35.164% A+
HSR:39.589% M**
MKV Suppressed
S
Kills:1,163
Deaths:219
KDR:5.311
Accuracy:33.772% A+
HSR:46.862% S
NS-357B Underboss
B**
Kills:1,163
Deaths:551
KDR:2.111
Accuracy:45.587% B**
HSR:33.448% B**
TSAR-42
A+
Kills:1,163
Deaths:117
KDR:9.940
Accuracy:46.907% A
HSR:82.201% A+
SMG-46 Armistice
S
Kills:1,163
Deaths:162
KDR:7.179
Accuracy:35.067% A++
HSR:41.445% S
PDW-16 Hailstorm
S
Kills:1,116
Deaths:142
KDR:7.859
Accuracy:34.347% A*
HSR:49.104% S
NS-30B Vandal
A++
Kills:553
Deaths:68
KDR:8.132
Accuracy:46.424% A++
HSR:35.262% B*
NS-44L "Ravenous" Blackhand
B
Kills:529
Deaths:172
KDR:3.076
Accuracy:46.103% B
HSR:42.533% C+
NS-61 "Ravenous" Emissary
A++
Kills:136
Deaths:58
KDR:2.345
Accuracy:35.211% B*
HSR:32.353% A++
NS CandyCannon 3000
B+
Kills:130
Deaths:102
KDR:1.275
Accuracy:41.282% B+
HSR:23.077% D
TX1 Repeater
B**
Kills:114
Deaths:55
KDR:2.073
Accuracy:30.206% B**
HSR:28.070% B**
99SV
M+
Kills:107
Deaths:20
KDR:5.350
Accuracy:48.850% M+
HSR:39.252% B+
SMG-46AE Armistice
A*
Kills:100
Deaths:17
KDR:5.882
Accuracy:34.102% B**
HSR:38% A*
NS-44B Commissioner
A+
Kills:56
Deaths:24
KDR:2.333
Accuracy:48.229% B**
HSR:37.500% A+
Kills:13,248
Deaths (as Infiltrator):2,922
Deaths (to Infiltrators):1,245
KDR:4.53388
Kill Difference:10,326
Playtime:30.124 hours
Usage:8%
Score:0.807m
Score/min:447
Accuracy (listed only):40.024%
HSR (listed only):40.746%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M+
Kills:443
V. Kills:343 129%
Deaths:89
KDR:4.978
Accuracy:36.855% B*
KPH:35 A**
VKPH:27.100 M+
Hellfire Rocket Pods
S
Kills:155
V. Kills:10 N/A
Deaths:3
KDR:51.667
Accuracy:65.371% A*
KPH:554.700 S
VKPH:35.800 A**
Kills:598 (443 + 0)
Deaths:92
KDR:6.500
VKDR:3.837
Vehicle Kills:353
Kill Difference:506
Playtime:12.920 hours
Usage:3%
Score:0.317m
Score/min:409
Piloting Accuracy:36.855%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:130
V. Kills:96 134%
Deaths:9
KDR:14.444
Accuracy:25.767% D**
KPH:58.800 A++
VKPH:43.400 A+
Kills:130 (0 + 130)
Deaths:9
KDR:14.444
VKDR:10.667
Vehicle Kills:96
Kill Difference:121
Playtime:2.210 hours
Usage:1%
Score:0.087m
Score/min:659
Piloting Accuracy:N/A%
Gunner Accuracy:25.767%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:76
V. Kills:4 N/A
Deaths:6
KDR:12.667
Accuracy:48.257% B**
KPH:115.900 S
VKPH:6.100 C
Kills:76 (76 + 0)
Deaths:6
KDR:12.667
VKDR:0.667
Vehicle Kills:4
Kill Difference:70
Playtime:0.656 hours
Usage:0%
Score:0.015m
Score/min:378
Driving Accuracy:48.257%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:174
V. Kills:10 N/A
Deaths:5
KDR:34.800
Accuracy:41.691% B**
KPH:181.100 A++
VKPH:10.400 B**
Kills:174 (0 + 174)
Deaths:5
KDR:34.800
VKDR:2
Vehicle Kills:10
Kill Difference:169
Playtime:0.961 hours
Usage:0%
Score:0.040m
Score/min:690
Driving Accuracy:N/A%
Gunner Accuracy:41.691%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:70
V. Kills:1 N/A
Deaths:1
KDR:70
Accuracy:27.470% A*
KPH:138.300 A*
VKPH:2 C--
Kills:70 (0 + 70)
Deaths:1
KDR:70
VKDR:1
Vehicle Kills:1
Kill Difference:69
Playtime:0.506 hours
Usage:0%
Score:0.021m
Score/min:700
Driving Accuracy:N/A%
Gunner Accuracy:27.470%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:52
V. Kills:3 N/A
Deaths:14
KDR:3.714
Accuracy:60.959% A*
KPH:91.600 A+
VKPH:5.300 A*
Kills:52 (52 + 0)
Deaths:14
KDR:3.714
VKDR:0.214
Vehicle Kills:3
Kill Difference:38
Playtime:0.568 hours
Usage:0%
Score:0.007m
Score/min:205
Driving Accuracy:60.959%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M**
Kills:250
V. Kills:90 275%
Deaths:9
KDR:27.778
Accuracy:41.433% C*
KPH:81.400 M**
VKPH:29.300 A++
Kills:250 (0 + 250)
Deaths:9
KDR:27.778
VKDR:10
Vehicle Kills:90
Kill Difference:241
Playtime:3.073 hours
Usage:1%
Score:0.117m
Score/min:636
Piloting Accuracy:N/A%
Gunner Accuracy:41.433%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-S1 Jackal 2,1642,1572568.426S4.3735.807%A++42.652%M*182.8SN/A41311.8h7.7B+21.6B**
T9 CARV 1,4471,4393374.27A*0.2131.935%M35.372%A*107.4SN/A34513.4h9.6A30.1B**
NS-44 Commissioner 1,2701,2645792.183A1.8746.976%A36.867%A*160SN/A4147.9h2.8B**6B**
TRAC-5 1,1961,1871776.706S2.6534.219%M33.614%M152.2S1.2M++4727.8h9.3A27.1B**
MSW-R 1,1851,1761926.125A++2.0730.208%A++40.816%A**132.1S1A++5308.9h9.1A30.2B**
TMG-50 1,1751,1722824.156M++0.1033.844%A**40.529%M130.2SN/A3109h7.8A23.2B**
NS-11CB 1,1761,1721796.547S2.4933.683%A++31.143%A+152.2SN/A4567.7h9.8B**29.2B*
NS-7B PDW 1,1701,1671926.078S2.0236.369%A++44.473%S157.7SN/A4017.4h9.4A25.8B*
SMG-46G Armistice 1,1701,1671886.207M*2.1535.164%A+39.589%M**171.6SN/A5756.8h10.1B**28.7B*
TAR-AE 1,1721,1662335.004A*0.9533.098%A33.962%B*132.5MN/A4098.8h9.5B**28.6B**
LC3 Jaguar 1,1691,1641617.23M**3.1733.602%A*31.443%A*171.2SN/A6706.8h9.6B*28.4B**
NS-11CP 1,1701,16411010.582S6.5235.741%A+33.935%A+184.8M**1B+4856.3h9.1B++25.4B**
MKV Suppressed 1,1661,1632195.311S1.2533.772%A+46.862%S141.8SN/A4518.2h9.8B**29.1B*
NS-357B Underboss 1,1691,1635512.111B*1.9545.587%B**33.448%B**184.6M**1B**5926.3h3.4B*7.5B++
NS-15M1 1,1671,1632534.597A**0.5433.25%A*40.671%A**132.2M**N/A3288.8h9A27.1B**
TSAR-42 1,1631,1631179.94A+5.8846.907%A82.201%A+116.3M**N/A33610h1.7B**3.7B**
T9A "Butcher" 1,1671,1631726.762M2.7033.133%A*40.843%A*163.8SN/A5237.1h8.2A++24.7A+
SMG-46 Armistice 1,1681,1631627.179S3.1235.067%A++41.445%S166.1SN/A4277h10A28.6B**
NS-11C 1,1651,1631597.314S3.2633.928%A*32.588%A**143.6SN/A3758.1h9.6B**28.3B**
NS-15M AE 1,1681,1611497.792M+3.7333.668%A++45.909%A*190.3S1.1B**4866.1h8.2A24.3B**
NS-15MP 1,1651,1601617.205M3.1534.66%A+43.535%A+165.7M+N/A3767h8.8B**25.3B*
T1 Cycler 1,1651,1602534.585M**0.5332.264%A*40.517%M+126.1SN/A4749.2h9.2A++28.5A+
T32 Bull 1,1681,1592384.87M+0.8134.954%A*41.329%A**126M**1A3889.2h9.5B**27.2B**
PDW-16 Hailstorm 1,1191,1161427.859S3.8034.347%A*49.104%S199.3SN/A9305.6h8.6A+25.2B**
T9 CARV-S 9469441526.211M**2.1531.266%A++45.021%M++134.9M**N/A4367h9.4B**30B*
T1B Cycler 7877811395.619A*1.5634.092%A++43.406%A*166.2S1.3A++3584.7h8.7A+25.5A
MG-H1 Watchman 708703798.899S4.8432.392%A++44.666%A**149.6S1.1B++3274.7h9.3A28.9B**
Chainblade 5845768,9870.064A3.9947.815%A+7.986%C++1.8A++N/A5321.4h1.9B++4C++
NS-30B Vandal 554553688.132M**4.0746.424%A++35.262%B*158M**N/A3833.5h4.2B*9B**
NS Decimator-B 8245491633.368A++0.6967.748%B+3.825%B**76.3B*38.2B**4547.2h3.7C++5.4C**
NS-44L "Ravenous" Blackhand 5335291723.076A*0.9846.103%B42.533%C+123M**N/A3544.3h3.8C**8.2B+
M18 Needler 786443894.978B**0.9236.855%B*N/A35.2A**27.2M+37212.6h73.8B*200.2B**
Frag Grenade 4454401440N/A435.9456.746%A+N/A733.3B**8.3C+23320.6h2.9B*5.1B**
TRS-12 Uppercut 316315635M**0.9468.652%B**26.349%A*185.3SN/A9141.7h2.1B*3B++
T5 AMC 277277475.894S1.8434.746%A**31.047%A*138.5SN/A4502h10.5B**30.1B**
M20 Wyvern 340250927.778S23.7241.433%C*1.6%D--80.6M**29A++6363.1h33.6A81.2A
NS Decimator-G 316221613.623M+0.4368.532%B++1.357%D--100.5M+43.2A*4772.2h2.9B*4.3B*
AMR-66 203203297S2.9439.488%A*39.902%A*169.2SN/A4861.2h4.7A+11.9A
NS-11A "Heatwave" 191189267.269M*3.2133.095%A42.857%A*126M*1.3B**3661.5h9A27.3B**
ML-7 269187702.671M*1.3969.697%A+2.139%C-71.9S31.5M6232.6h3.9A5.6A+
NS "Heatwave" Decimator 256184454.089A+0.0367.316%B++1.087%D122.7S48M+5811.5h2.4A++3.6A
P525 Marauder-H 184174534.8A++30.7441.691%B**N/A174A+10B*6901h4.8B*11.6B**
Hellfire Rocket Pods 165155351.667S47.6165.371%A*1.935%A+516.7S33.3A*20470.3h10.7A16.4B**
NS-61 "Ravenous" Emissary 137136582.345A1.7135.211%B*32.353%A++226.7S1.7A+6100.6h7.4A20.9B**
C150 Dalton 226130914.444B**10.3925.767%D**N/A59.1A++43.6A++6592.2h2.3A8.8B++
NS CandyCannon 3000 1311301021.275B*2.7841.282%B+23.077%D92.9A+N/A2981.4h4.1C**9.8B+
TX1 Repeater 114114552.073A++1.9830.206%B**28.07%B**142.5SN/A6790.8h9.3B**30.7B+
NS Baron G5AE 116113274.185M+0.1361.502%A+21.239%A86.9A++2.3S2341.3h3.4B**5.5C++
99SV 107107205.35A*1.2948.85%M+39.252%B+97.3SN/A3691.1h4.2B**8.5A
SMG-46AE Armistice 100100175.882S1.8234.102%B**38%A*166.7M*N/A6710.6h9.6B**28.2B*
T2 Striker 163100303.333S0.7261.101%B**N/A62.5M**39.4M*6401.6h19.3A+31.6A
FA1 Barrage 9696244A**0.0663.604%A**16.667%C**192SN/A10990.5h3.8B*5.9B**
NSX-P Tanto 9695811.875U7.8234.01%A++34.737%A158.3S1.7A+4790.6h9A26.5B**
C75 Viper 8076612.667A+8.6148.257%B**N/A108.6S5.7C--3770.7h5.6A11.7A+
M12 Kobalt 7170170M**65.9427.47%A*14.286%D-140A**2C--6970.5h14.7B++53.4B*
M12 Kobalt 5858158A53.9423.771%B+22.414%B**290M**N/A6770.2h9.7B**40.7B**
NS-44B Commissioner 5656242.333A*1.7248.229%B**37.5%A+140A**N/A4540.4h3.2B+6.6B++
Tank Mine 8053413.25S9.1943.277%B++N/A265M**135A**25820.2h1.9C++4.5B**
S12 Renegade 5552143.714B+0.3460.959%A*3.846%C86.7A5A*2050.6h3.4C+5.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,6591.9h
Anti-Vehicle MANA Turret0930.1h
Nano-Armor Kit3473,7335.3h
Spawn Beacon61,0361h
Medical Applicator2014,0820.8h
Ammunition Package13520.1h
Medical Kit2,16810,75639.5h
Recon Detection Device01600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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