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Paragon Initiate Bilco[DA] Bilco
VS BR 141

KDR: 3.66

Score: 44.5m

Last Seen: Jan 29th, 2019 2:08 AM
- OFFLINE - 4979.1 hour(s)

Battle Rank 100 (141 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 59%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 Supernova PC Supernova VPC NS Decimator Dual Photon Pods Flare VE6 NS-11P
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,493,243 MLG Score: 1993
Fun Score: N/A
Cheeseburgers Flipped: 663TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.107%23.641%68822119234,8894.87822-1.214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.547%1.549A+0.424B-0.488DHEAD ++ (~9.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.572B+9.30.349C**22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.723%1.739%1131312113,79645414278.34286266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.025%0.146C++0.138C++0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.624B+23.50.556B+37.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.812%2.032%2166612088,614763106611.2896807%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.129%1.343A-0.341C-0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.886B*2.40.807B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.436%2.022%173512096435512431.16486264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.231%0.577B+-0.599D-0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.882B*60.85B*8.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.451%70.987%173312111,35872531.8731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.753%2.025A*0.254C*-0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.599B+1.90.396B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.98%7.183%173312111,78270462.52766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.414%1.116B**-1.471F-0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.604B+2.90.41B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.5m257.2%602 (36.1k)570 (34.2k)3.664269,37818,9344.32344141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121465026.978%15.586%42004:0713

8% Combat Medic30% Engineer46% Heavy Assault6% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:16 PMApr 24th, 2013 10:39 PMFeb 26th, 2019 1:28 PM (179d) (PST)Jan 28th, 2019 11:09 PM (207d) (PST)Jan 28th, 2019 10:08 PM (207d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8982766220.8890.2430.1392.4850.0771993

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,87316,54837,32553158149534,210

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1300.3h/54.2d 12,482 10,813 7,278 193.9k 1,685 4,736 6,011 70.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:11,790
Deaths:2,820
KDR:4.181
Accuracy:30.493% A++
HSR:26.981% C**
SVA-88
B*
Kills:11,567
Deaths:2,346
KDR:4.931
Accuracy:27.791% B*
HSR:23.386% C
Flare VE6
B+
Kills:2,047
Deaths:594
KDR:3.446
Accuracy:26.196% B+
HSR:18.857% D-
VX29 Polaris
B**
Kills:1,254
Deaths:434
KDR:2.889
Accuracy:29.758% B**
HSR:23.844% C++
Ursa
B**
Kills:1,143
Deaths:251
KDR:4.554
Accuracy:28.658% B**
HSR:23.447% C+
Betelgeuse 54-A
B+
Kills:173
Deaths:31
KDR:5.581
Accuracy:28.493% B+
HSR:29.480% C+
Kills:27,974
Deaths (as Heavy Assault):6,476
Deaths (to Heavy Assaults):5,871
KDR:4.31964
Kill Difference:21,498
Playtime:594.298 hours
Usage:46%
Score:22.924m
Score/min:643
Accuracy (listed only):28.565%
HSR (listed only):24.332%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:1,325
Deaths:293
KDR:4.522
Accuracy:28.878% B*
HSR:12.679% D
Pandora VX25
A
Kills:1,242
Deaths:611
KDR:2.033
Accuracy:52.384% A
HSR:7.649% F-
Eidolon VE33
A++
Kills:1,041
Deaths:295
KDR:3.529
Accuracy:38.241% A++
HSR:25.552% C+
Solstice Burst
B+
Kills:703
Deaths:49
KDR:14.347
Accuracy:29.123% B+
HSR:27.454% B+
Phobos VX86
B
Kills:289
Deaths:145
KDR:1.993
Accuracy:63.212% B
HSR:6.228% F
Deimos VA29
B*
Kills:251
Deaths:129
KDR:1.946
Accuracy:69.875% B*
HSR:5.976% F-
NS-11C
B**
Kills:234
Deaths:253
KDR:0.925
Accuracy:29.216% B**
HSR:11.111% D**
Serpent VE92
C+
Kills:126
Deaths:12
KDR:10.500
Accuracy:23.516% C+
HSR:18.254% C
Kills:5,211
Deaths (as Engineer):1,787
Deaths (to Engineers):4,243
KDR:2.91606
Kill Difference:3,424
Playtime:388.527 hours
Usage:30%
Score:12.649m
Score/min:543
Accuracy (listed only):41.806%
HSR (listed only):14.363%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B*
Kills:1,379
Deaths:15
KDR:91.933
Accuracy:26.912% B*
HSR:20.015% C++
Pandora VX25
A
Kills:1,242
Deaths:611
KDR:2.033
Accuracy:52.384% A
HSR:7.649% F-
H-V45
B**
Kills:695
Deaths:254
KDR:2.736
Accuracy:29.017% B**
HSR:12.950% D*
Corvus VA55
A
Kills:473
Deaths:168
KDR:2.815
Accuracy:31.291% A
HSR:19.239% D
Sirius SX12
A
Kills:437
Deaths:277
KDR:1.578
Accuracy:30.612% A
HSR:12.128% D--
Phobos VX86
B
Kills:289
Deaths:145
KDR:1.993
Accuracy:63.212% B
HSR:6.228% F
Deimos VA29
B*
Kills:251
Deaths:129
KDR:1.946
Accuracy:69.875% B*
HSR:5.976% F-
MKV-B Suppressed
A
Kills:97
Deaths:40
KDR:2.425
Accuracy:33.290% A
HSR:16.495% C--
Terminus VX-9
B+
Kills:52
Deaths:18
KDR:2.889
Accuracy:28.301% B+
HSR:13.462% F
Kills:4,915
Deaths (as Combat Medic):1,657
Deaths (to Combat Medics):2,232
KDR:2.9662
Kill Difference:3,258
Playtime:106.072 hours
Usage:8%
Score:2.679m
Score/min:421
Accuracy (listed only):40.544%
HSR (listed only):12.682%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:1,325
Deaths:293
KDR:4.522
Accuracy:28.878% B*
HSR:12.679% D
Pandora VX25
A
Kills:1,242
Deaths:611
KDR:2.033
Accuracy:52.384% A
HSR:7.649% F-
Solstice Burst
B+
Kills:703
Deaths:49
KDR:14.347
Accuracy:29.123% B+
HSR:27.454% B+
Sirius SX12
A
Kills:437
Deaths:277
KDR:1.578
Accuracy:30.612% A
HSR:12.128% D--
Phobos VX86
B
Kills:289
Deaths:145
KDR:1.993
Accuracy:63.212% B
HSR:6.228% F
Deimos VA29
B*
Kills:251
Deaths:129
KDR:1.946
Accuracy:69.875% B*
HSR:5.976% F-
NS-11C
B**
Kills:234
Deaths:253
KDR:0.925
Accuracy:29.216% B**
HSR:11.111% D**
Serpent VE92
C+
Kills:126
Deaths:12
KDR:10.500
Accuracy:23.516% C+
HSR:18.254% C
MKV-B Suppressed
A
Kills:97
Deaths:40
KDR:2.425
Accuracy:33.290% A
HSR:16.495% C--
Kills:4,704
Deaths (as Light Assault):1,809
Deaths (to Light Assaults):3,022
KDR:2.60033
Kill Difference:2,895
Playtime:60.132 hours
Usage:5%
Score:1.371m
Score/min:380
Accuracy (listed only):40.012%
HSR (listed only):13.108%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:821
Deaths:162
KDR:5.068
Accuracy:47.506% A
HSR:72.107% D
NS-44B Commissioner
C*
Kills:612
Deaths:374
KDR:1.636
Accuracy:41.142% C*
HSR:14.216% D*
Artemis VX26
A
Kills:526
Deaths:118
KDR:4.458
Accuracy:33.566% A
HSR:22.434% C+
Sirius SX12
A
Kills:437
Deaths:277
KDR:1.578
Accuracy:30.612% A
HSR:12.128% D--
V10
A+
Kills:273
Deaths:21
KDR:13
Accuracy:50.516% A+
HSR:75.824% C+
Ghost
A+
Kills:264
Deaths:54
KDR:4.889
Accuracy:49.109% A+
HSR:62.500% D
Phantom VA23
B**
Kills:189
Deaths:58
KDR:3.259
Accuracy:42.752% B**
HSR:23.810% D
NS-30 Vandal
B++
Kills:147
Deaths:52
KDR:2.827
Accuracy:37.333% B++
HSR:23.810% C
Beamer VS3
C+
Kills:118
Deaths:45
KDR:2.622
Accuracy:26.861% C+
HSR:13.559% D*
MKV-B Suppressed
A
Kills:97
Deaths:40
KDR:2.425
Accuracy:33.290% A
HSR:16.495% C--
Nyx VX31
B+
Kills:86
Deaths:22
KDR:3.909
Accuracy:37.906% B+
HSR:18.605% D*
XM98
B**
Kills:54
Deaths:
KDR:
Accuracy:43.701% B**
HSR:70.370% C--
Kills:3,624
Deaths (as Infiltrator):1,223
Deaths (to Infiltrators):1,961
KDR:2.96321
Kill Difference:2,401
Playtime:59.668 hours
Usage:5%
Score:1.576m
Score/min:440
Accuracy (listed only):39.525%
HSR (listed only):35.488%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,358
Deaths:329
KDR:4.128
Accuracy:22.091% B+
HSR:16.495% D-
Blueshift VM5
B+
Kills:1,098
Deaths:249
KDR:4.410
Accuracy:22.218% B+
HSR:15.665% D--
Cosmos VM3
C++
Kills:732
Deaths:123
KDR:5.951
Accuracy:17.904% C++
HSR:15.164% D-
Nebula VM20
B
Kills:729
Deaths:85
KDR:8.576
Accuracy:20.127% B
HSR:13.992% D*
Cosmos VM3
C++
Kills:719
Deaths:123
KDR:5.846
Accuracy:17.528% C++
HSR:16.273% D
Nebula VM20
C+
Kills:408
Deaths:5
KDR:81.600
Accuracy:17.642% C+
HSR:13.726% D**
NS-10 Burster
A++
Kills:133
Deaths:45
KDR:2.956
Accuracy:40.116% A++
HSR:6.767% C+
NS-10 Burster
A+
Kills:132
Deaths:45
KDR:2.933
Accuracy:40.197% A+
HSR:6.061% C+
Comet VM2
B+
Kills:76
Deaths:45
KDR:1.689
Accuracy:46.457% B+
HSR:2.632% D
Comet VM2
A*
Kills:70
Deaths:45
KDR:1.556
Accuracy:46.286% C++
HSR:8.571% A*
Vortex VM21
C
Kills:55
Deaths:27
KDR:2.037
Accuracy:38.177% C
HSR:0% F
Kills:5,510
Deaths (as MAX Suit):560.500
Deaths (to MAX Suits):1,537
KDR:9.83051
Kill Difference:4,949.500
Playtime:82.983 hours
Usage:6%
Score:3.286m
Score/min:660
Accuracy (listed only):29.886%
HSR (listed only):10.486%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:2,591
V. Kills:491 N/A
Deaths:111
KDR:23.342
Accuracy:63.723% A
KPH:92.400 C**
VKPH:17.500 C+
Maelstrom Turbo Laser
B+
Kills:904
V. Kills:584 155%
Deaths:317
KDR:2.852
Accuracy:29.257% C
KPH:21.600 B+
VKPH:13.900 B+
Coyote Missiles
B**
Kills:64
V. Kills:9 N/A
Deaths:7
KDR:9.143
Accuracy:51.117% C
KPH:78.400 B**
VKPH:11 D
Photon A2A Missile Pods
C
Kills:51
V. Kills:54 93%
Deaths:2
KDR:25.500
Accuracy:65.823% F-
KPH:28.200 D
VKPH:29.900 C
Kills:3,610 (904 + 0)
Deaths:437
KDR:8.261
VKDR:2.604
Vehicle Kills:1,138
Kill Difference:3,173
Playtime:72.594 hours
Usage:6%
Score:2.147m
Score/min:493
Piloting Accuracy:29.257%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:301
V. Kills:270 111%
Deaths:97
KDR:3.103
Accuracy:55.787% B**
KPH:12.300 B++
VKPH:11 B*
L105 Zephyr
U
Kills:157
V. Kills:15 N/A
Deaths:2
KDR:78.500
Accuracy:48.982% B++
KPH:565,200 U
VKPH:54,000 U
Kills:458 (301 + 157)
Deaths:99
KDR:4.626
VKDR:2.879
Vehicle Kills:285
Kill Difference:359
Playtime:24.521 hours
Usage:2%
Score:0.508m
Score/min:345
Piloting Accuracy:55.787%
Gunner Accuracy:48.982%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:479
V. Kills:20 N/A
Deaths:22
KDR:21.773
Accuracy:58.766% B**
KPH:80.500 A
VKPH:3.400 D*
C75 Viper
M*
Kills:406
V. Kills:30 N/A
Deaths:13
KDR:31.231
Accuracy:33.052% D
KPH:92.200 M*
VKPH:6.800 C
L100 Python HEAT
S
Kills:213
V. Kills:44 473%
Deaths:13
KDR:16.385
Accuracy:58.570% B++
KPH:91 S
VKPH:18.800 A+
Kills:1,098 (1,098 + 0)
Deaths:48
KDR:22.875
VKDR:1.958
Vehicle Kills:94
Kill Difference:1,050
Playtime:12.694 hours
Usage:1%
Score:0.524m
Score/min:688
Driving Accuracy:58.570%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:3,735
V. Kills:586 N/A
Deaths:129
KDR:28.954
Accuracy:56.209% B++
KPH:78.500 S
VKPH:12.300 B**
Supernova VPC
B**
Kills:3,595
V. Kills:260 N/A
Deaths:25
KDR:143.800
Accuracy:60.267% B**
KPH:65.700 B**
VKPH:4.800 D
Saron HRB
M*
Kills:306
V. Kills:118 257%
Deaths:7
KDR:43.714
Accuracy:43.008% C+
KPH:59.400 M*
VKPH:22.900 B*
Supernova FPC
A
Kills:186
V. Kills:116 159%
Deaths:22
KDR:8.455
Accuracy:52.048% C+
KPH:34.900 B*
VKPH:21.800 A
Proton II PPA
S
Kills:97
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:32.051% A
KPH:178.400 S
VKPH:1.800 D--
Kills:7,919 (7,516 + 403)
Deaths:183
KDR:43.273
VKDR:5.907
Vehicle Kills:1,081
Kill Difference:7,736
Playtime:113.274 hours
Usage:9%
Score:3.974m
Score/min:585
Driving Accuracy:52.048%
Gunner Accuracy:32.051%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:107
V. Kills:6 N/A
Deaths:2
KDR:53.500
Accuracy:40.430% C
KPH:184.200 A*
VKPH:10.300 C
Saron HRB-H
S
Kills:58
V. Kills:2 N/A
Deaths:1
KDR:58
Accuracy:33.074% F*
KPH:140.800 S
VKPH:4.900 F-
E540 Halberd-H
B*
Kills:56
V. Kills:20 267%
Deaths:3
KDR:18.667
Accuracy:50.108% D-
KPH:61.300 B*
VKPH:21.900 C+
Kills:221 (0 + 221)
Deaths:6
KDR:36.833
VKDR:4.667
Vehicle Kills:28
Kill Difference:215
Playtime:1.906 hours
Usage:0%
Score:0.118m
Score/min:1,030
Driving Accuracy:N/A%
Gunner Accuracy:50.108%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:127
V. Kills:8 N/A
Deaths:8
KDR:15.875
Accuracy:34.111% C
KPH:92.400 A++
VKPH:5.800 D
M60-G Bulldog
A
Kills:89
V. Kills:6 N/A
Deaths:7
KDR:12.714
Accuracy:47.362% A
KPH:38.900 B+
VKPH:2.600 D-
M40 Fury
M+
Kills:85
V. Kills:3 N/A
Deaths:11
KDR:7.727
Accuracy:33.462% C
KPH:128.400 M+
VKPH:4.500 D--
Kills:301 (0 + 301)
Deaths:26
KDR:11.577
VKDR:0.654
Vehicle Kills:17
Kill Difference:275
Playtime:4.324 hours
Usage:0%
Score:0.144m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:33.462%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:181
V. Kills:14 N/A
Deaths:72
KDR:2.514
Accuracy:40.866% D
KPH:44.100 A
VKPH:3.400 D
Kills:181 (181 + 0)
Deaths:72
KDR:2.514
VKDR:0.194
Vehicle Kills:14
Kill Difference:109
Playtime:4.106 hours
Usage:0%
Score:0.062m
Score/min:251
Driving Accuracy:40.866%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 11,83211,7902,8204.181A++0.5230.493%A++26.981%C**74.6A++N/A417158h9.2B**30.3B+
SVA-88 11,60411,5672,3464.931A+1.2727.791%B*23.386%C64.3B++N/A372179.9h9.6B*34.4B++
Supernova PC 4,3213,73512928.953M**25.2956.209%B++2.704%C**78.5S12.3B**58547.6h2.3A++4.2A++
Supernova VPC 3,8553,59525143.8U140.1460.267%B**1.196%C65.7B**4.8D49554.7h2.2B**3.7B**
NS Decimator 3,5872,7741,2252.264A+1.4064.648%B+2.848%B+50.9B**14.9C+54454.5h3.2B**4.9B**
Dual Photon Pods 3,0822,59111123.342M19.6863.723%A1.274%C+92.5C**17.5C+70328h12.2B**19.1B**
Flare VE6 2,0542,0475943.446A*0.2226.196%B+18.857%D-55.9B+N/A32236.6h9B++34.2B+
NS-11P 1,3861,3791591.933U88.2726.912%B*20.015%C++37.6B+N/A31336.7h11.4B*42.2B*
Blueshift VM5 1,3621,3583294.128B*0.4622.091%B+16.495%D-57.3A+N/A36423.7h11.6A52.7B*
C-4 1,7131,3375002.674B*0.9920.121%D--N/A93.5C**26.3C+111914.3h0.8A3.8B*
Solstice SF 1,3301,3252934.522M**0.8628.878%B*12.679%D21.9C++N/A22160.5h7.9B+27.4B*
VX29 Polaris 1,2641,2544342.889A0.7829.758%B**23.844%C++70.1B**N/A44117.9h10.1B*34B++
Pandora VX25 1,2461,2426112.033B++1.6352.384%A7.649%F-60B*N/A29720.7h3.2B**6B**
Ursa 1,1481,1432514.554M*0.8928.658%B**23.447%C+58.9B++N/A35519.4h9B*31.4B++
Blueshift VM5 1,1041,0982494.41B*0.7522.218%B+15.665%D--56.3AN/A37119.5h11.8A52.9B*
Eidolon VE33 1,0441,0412953.529A*0.1438.241%A++25.552%C+70.8A**N/A49914.7h5.8B**15.2B**
Anti-Vehicle Grenade 1,0841,01311013N/A1,009.3463.633%A+N/A723.6A++50.7D58421.4h3.2A5A
Maelstrom Turbo Laser 1,4889043172.852B+0.8129.257%C3.319%B+21.6B+13.9B+33941.9h52.8B*180.5B++
Parallax VX3 8238211625.068B+1.4047.506%A72.107%D63.2A*N/A36413h1.8B*3.8B*
Frag Grenade 8158071807N/A803.3432.971%FN/A1614S16B*53130.5h1.4A*4.1B**
Cosmos VM3 7387321235.951M+2.2917.904%C++15.164%D-49.5AN/A46314.8h11.4B*63.6C**
Nebula VM20 732729858.576M*4.9120.127%B13.992%D*35C++N/A32220.8h14.4B++71.5B+
Cosmos VM3 7237191235.846A**2.1817.528%C++16.273%D48.3B**N/A45914.9h11.6B*66.3B+
Solstice Burst 7047034914.347S10.6829.123%B+27.454%B+45.1C*N/A20015.6h8.9A30.4B*
H-V45 6966952542.736B++0.9329.017%B**12.95%D*46B++N/A27415.1h10.7B**37B*
Tank Mine 1,0736921175.915A++2.2518.793%D--N/A97.5C+53.7C12057.1h0.8A++4.5B**
NS-44B Commissioner 6136123741.636B+2.0341.142%C*14.216%D*44.3C+N/A23913.8h3.3B+8B+
Artemis VX26 5275261184.458M0.7933.566%A22.434%C+51.1B*N/A31610.3h9.5B**28.3B**
Proximity Mine 517517529.942A*6.2837.131%DN/A136.1C**N/A5613.8h1.2A*3.3B**
Sticky Grenade 4924911491N/A487.347.496%T*N/A4910S10C78520.1h0.1A*1.3B**
L100 Python HESH 4994792221.773B**18.1158.766%B**1.879%C**79.8A3.3D*5256h2.4B+4.1B**
Corvus VA55 4764731682.815A*0.8531.291%A19.239%D45.9B*N/A24810.3h10B**31.8B**
Sirius SX12 4464372771.578B+2.0930.612%A12.128%D--27.1C+N/A23616.1h12.6B+41.2B++
Nebula VM20 410408581.6U77.9417.642%C+13.726%D**24.7C--N/A34116.5h16.1C++91.2C*
C75 Viper 4364061331.231S27.5733.052%DN/A92.3M*6.8C8314.4h3.8A++11.4A
Saron HRB 424306743.714S40.0543.008%C+2.288%B++60M*23.1B*10815.1h8.1A*18.8A++
CAS30 Tank Buster 571301973.103A+0.5655.787%B**0.997%C12.3B++11B*27624.5h33B*59.2B*
Phobos VX86 2902891451.993B+1.6763.212%B6.228%F45.9C++N/A2186.3h2.3B3.7B
V10 2732732113S9.3450.516%A+75.824%C+47.1B+N/A2485.8h2B+3.9B*
Ghost 265264544.889B*1.2249.109%A+62.5%D50.8B+N/A3315.2h2.2C*4.5B++
Force-Blade 34625813,2440.019C+3.6515.35%D*N/A0.4CN/A2648.6h3.5D22.6D--
Deimos VA29 2512511291.946B++1.7269.875%B*5.976%F-41.8C+N/A1966h2B++2.9B+
NS-11C 2392342530.925C+2.7429.216%B**11.111%D**14.9DN/A12415.7h13.8C**47.1B+
L100 Python HEAT 2572131316.385M+12.7258.57%B++4.695%A+92.6S19.1A+8302.3h2.6A++4.5A+
S1 2942001521.316B**2.3562.933%B++2.5%C+36.4B*17.1B+10905.5h5.5B++8.7B++
Phantom VA23 189189583.259B*0.4142.752%B**23.81%D65.2B**N/A2942.9h3.7B*8.7B*
Supernova FPC 302186228.455B4.7952.048%C+4.301%A35.1B*21.9A8805.3h4.7B+9.1B
M40 Fury-F 195181722.514B+1.1540.866%DN/A44.1A3.4D2514.1h3.1A7.7B**
Lasher X2 178178991.798A1.8734.467%B**5.056%B+55.6AN/A4973.2h16B*46.4B*
Betelgeuse 54-A 173173315.581B*1.9228.493%B+29.48%C+91.1B++N/A5831.9h8.3A29.3B*
Lancer VS22 3401591321.205B+2.4657.344%DN/A16.9C*19.3B+6329.4h14.1B+24.6B+
L105 Zephyr 172157278.5S74.8448.982%B++N/A1570U150U10233900.1h3.1A++6.3A
NS-30 Vandal 147147522.827B++0.8437.333%B++23.81%C77.4A++N/A3491.9h5B+13.3B++
NS Decimator-B 1791401111.261C2.4061.118%C5%A*48.3C+13.4C-6842.9h3.6B5.9C*
NS-10 Burster 229133452.956M++0.7140.116%A++6.767%C+10.6A*7.7M29212.5h104.7B++261.1B**
NS-10 Burster 228132452.933A**0.7340.197%A+6.061%C+10.6A*7.7M33112.5h104.8B**260.8B**
M40 Fury 135127815.875A++12.2134.111%CN/A90.7A++5.7D5951.4h4.6A+13.5A
Serpent VE92 1261261210.5S6.8423.516%C+18.254%C24.2CN/A3635.2h10.4B*44.1B+
Beamer VS3 118118452.622A**1.0426.861%C+13.559%D*31.9C**N/A2633.7h8.7B32.2C++
Spear Anti-Vehicle Phalanx Turret 161111618.5A++14.8455.888%B**3.604%C+74A*33.3B**14791.5h5.6B*9.9B**
M40 Fury-H 113107253.5M**49.8440.43%C2.804%A++178.3A++10C12140.6h3.5A8.7A
Proton II PPA 9897197S93.3432.051%A3.093%B**194S2D-20110.5h5.2A16.3A
MKV-B Suppressed 9797402.425A++1.2433.29%A16.495%C--46.2B+N/A2432.1h13.1B+39.2B+
MANA Anti-Personnel Turret 9696244N/A0.3421.428%UN/A960UN/A6390500.1h15.7T*73.3T*
M60-G Bulldog 9589712.714M9.0547.362%A1.124%D*38.7B+2.6D-4712.3h4.6B**9.8B**
Nyx VX31 8786223.909A0.2437.906%B+18.605%D*53.8B+N/A3711.6h4.9B+12.9B+
M40 Fury 8885117.727C++4.0633.462%C1.176%D121.4M4.3D*7440.7h4.1A12.2A
Comet VM2 11176451.689B**1.9846.457%B+2.632%D23A*10.6M*4883.3h14.8B*31.8B++
Comet VM2 8970451.556B++2.1146.286%C++8.571%A*21.9A++5.9B+3603.2h15.8B**34B*
Coyote Missiles 736479.143A**5.4851.117%CN/A80B**11.3D7570.8h19.7A38.5B**
Saron HRB-H 6058158S54.3433.074%F*N/A145S5F-11370.4h2.9A*8.9A*
E540 Halberd-H 7656318.667B*15.0050.108%D-1.786%C+62.2B*22.2C++8580.9h4.1B**8.3B++
Vortex VM21 12055272.037B+1.6338.177%CN/A13.8B++16.3M**4044h21B++55.1B+
XM98 5454154U50.3443.701%B**70.37%C--41.5B*N/A4181.3h2.1B++4.7B*
Terminus VX-9 5252182.889B++0.7828.301%B+13.462%F40C+N/A5301.3h9.2A32.5B*
Photon A2A Missile Pods 10551225.5S21.8465.823%F-N/A28.3D30C6981.8h5.1A++7.7A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon65192h
Anti-Vehicle MANA Turret15541.2h
Nano-Armor Kit204200,39230.9h
Nanite Revive Grenade05710.1h
Medical Applicator17947,74212.7h
Restoration Kit281,0641h
Shield Recharging Field01160h
Recon Detection Device132,3383.7h
Ammunition Package42560.1h
Medical Kit3544,8784.9h
Anti-Infantry MANA Turret72510.5h

Check the help document for the dictionary if you want to learn more about words used here.


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