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Billy1928[TG] Billy1928
NC BR 122

KDR: 1.7

Score: 31.1m

Last Seen: Nov 9th, 2019 8:57 AM
- OFFLINE - 79.4 hour(s)

Battle Rank 120 (122 total) - New Conglomerate on Emerald - Outfit Member of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 78
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor NC05 Jackhammer AF-4 Cyclone Carver NC6 Gauss SAW EM6 Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $277,722 MLG Score: 222
Fun Score: N/A
Cheeseburgers Flipped: 213TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.907%19.302%55815120415,2631.091540.608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.654%1.486A+-0.242C-1.274D**HEAD + (~4.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.439B120.157C++29.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.86%0.805%15404121512,548142278648.82419160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.945%0.84B*-1.094D*1.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.613B+7.10.408B7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.375%3.631%267912102,203130819581.68425112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.565%0.968B*-0.198C0.904

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
810.46B+36.70.245C++44.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.376%77.567%2672121726398520.267005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.916%0.82B++0.698B+0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.48B+20.347C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.433%12.683%2671121820590040.227525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.157C++-0.386C--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.155C++4.80.004C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 78
31.1m274.1%230 (13.8k)206 (12.4k)1.6993543,71425,7242.15592122 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1219343317.954%9.043%16205:5110

6% Combat Medic48% Engineer33% Heavy Assault8% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2013 5:35 AMJul 15th, 2017 6:05 AMNov 12th, 2019 1:58 AM (8h) (PST)Nov 9th, 2019 7:19 AM (3d) (PST)Nov 9th, 2019 4:57 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
637895480.2900.1710.0261.0560.095222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2065,31232,8941710263612,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2508.8h/104.5d 11,745 3,953 17,691 159k 1,249 4,805 14,292 95.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:842
Deaths:1,056
KDR:0.797
Accuracy:25.864% B++
HSR:18.527% C--
GD-7F
A++
Kills:433
Deaths:414
KDR:1.046
Accuracy:34.147% A++
HSR:18.707% C
Warden
C++
Kills:225
Deaths:420
KDR:0.536
Accuracy:27.609% C++
HSR:18.222% D-
Mauler S6
C**
Kills:205
Deaths:355
KDR:0.577
Accuracy:43.433% C**
HSR:12.683% D
Kills:1,705
Deaths (as Engineer):2,245
Deaths (to Engineers):6,101
KDR:0.75947
Kill Difference:540
Playtime:1,213.762 hours
Usage:48%
Score:17.057m
Score/min:234
Accuracy (listed only):32.763%
HSR (listed only):17.035%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:3,942
Deaths:3,618
KDR:1.090
Accuracy:27.340% B+
HSR:20.142% D
NC6 Gauss SAW
C+
Kills:1,220
Deaths:1,595
KDR:0.765
Accuracy:19.190% C+
HSR:20.984% C-
EM6
A++
Kills:1,196
Deaths:796
KDR:1.503
Accuracy:30.706% A++
HSR:23.244% C+
NS-15M2
A+
Kills:1,176
Deaths:674
KDR:1.745
Accuracy:32.078% A+
HSR:23.640% C
GD-22S
A++
Kills:1,151
Deaths:736
KDR:1.564
Accuracy:31.734% A++
HSR:19.461% D
Kills:8,685
Deaths (as Heavy Assault):7,419
Deaths (to Heavy Assaults):7,259
KDR:1.17064
Kill Difference:1,266
Playtime:817.368 hours
Usage:33%
Score:9.393m
Score/min:192
Accuracy (listed only):28.209%
HSR (listed only):21.494%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:2,210
Deaths:1,800
KDR:1.228
Accuracy:35.888% A*
HSR:16.335% C
AF-19 Mercenary
B++
Kills:842
Deaths:1,056
KDR:0.797
Accuracy:25.864% B++
HSR:18.527% C--
GD-7F
A++
Kills:433
Deaths:414
KDR:1.046
Accuracy:34.147% A++
HSR:18.707% C
Mauler S6
C**
Kills:205
Deaths:355
KDR:0.577
Accuracy:43.433% C**
HSR:12.683% D
Kills:3,690
Deaths (as Light Assault):3,625
Deaths (to Light Assaults):3,966
KDR:1.01793
Kill Difference:65
Playtime:94.064 hours
Usage:4%
Score:0.752m
Score/min:133
Accuracy (listed only):34.833%
HSR (listed only):16.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:2,210
Deaths:1,800
KDR:1.228
Accuracy:35.888% A*
HSR:16.335% C
LA3 Desperado
B*
Kills:740
Deaths:784
KDR:0.944
Accuracy:33.092% B*
HSR:15.541% D
NS-44 Commissioner
C*
Kills:320
Deaths:294
KDR:1.088
Accuracy:37.950% C*
HSR:15.313% D--
SAS-R
B++
Kills:212
Deaths:101
KDR:2.099
Accuracy:39.394% C++
HSR:75.943% B++
NS-AM7 Archer
B+
Kills:146
Deaths:396
KDR:0.369
Accuracy:48.903% D**
HSR:21.918% B+
NC4 Mag-Shot
D*
Kills:105
Deaths:157
KDR:0.669
Accuracy:19.716% D*
HSR:7.619% F-
AF-8 RailJack
B**
Kills:51
Deaths:10
KDR:5.100
Accuracy:44.813% B**
HSR:84.314% B**
Kills:3,784
Deaths (as Infiltrator):3,542
Deaths (to Infiltrators):3,637
KDR:1.06832
Kill Difference:242
Playtime:199.794 hours
Usage:8%
Score:1.675m
Score/min:140
Accuracy (listed only):37.108%
HSR (listed only):33.855%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:2,210
Deaths:1,800
KDR:1.228
Accuracy:35.888% A*
HSR:16.335% C
Carnage AR
B+
Kills:1,186
Deaths:1,509
KDR:0.786
Accuracy:27.762% B+
HSR:16.189% D
NC1 Gauss Rifle
A*
Kills:371
Deaths:402
KDR:0.923
Accuracy:34.220% A*
HSR:21.833% C++
Mauler S6
C**
Kills:205
Deaths:355
KDR:0.577
Accuracy:43.433% C**
HSR:12.683% D
Kills:3,972
Deaths (as Combat Medic):4,066
Deaths (to Combat Medics):2,488
KDR:0.97688
Kill Difference:94
Playtime:146.785 hours
Usage:6%
Score:1.835m
Score/min:208
Accuracy (listed only):35.326%
HSR (listed only):16.760%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:155
Deaths:36
KDR:4.306
Accuracy:41.147% B+
HSR:16.774% C
AF-34 Mattock
C**
Kills:149
Deaths:37
KDR:4.027
Accuracy:36.439% C**
HSR:13.423% D
NS-10 Burster
B+
Kills:57
Deaths:80
KDR:0.713
Accuracy:33.978% B+
HSR:5.263% C+
NS-10 Burster
B+
Kills:54
Deaths:79
KDR:0.684
Accuracy:33.732% B+
HSR:7.407% B+
Kills:415
Deaths (as MAX Suit):116
Deaths (to MAX Suits):887
KDR:3.57759
Kill Difference:299
Playtime:26.627 hours
Usage:1%
Score:0.353m
Score/min:221
Accuracy (listed only):36.324%
HSR (listed only):10.717%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:137
V. Kills:31 428%
Deaths:23
KDR:5.957
Accuracy:40.532% C+
KPH:23.500 D-
VKPH:5.300 D
AP30 Shredder
D
Kills:65
V. Kills:104 62%
Deaths:37
KDR:1.757
Accuracy:41.149% A
KPH:7.700 D**
VKPH:12.300 D
Kills:202 (0 + 202)
Deaths:60
KDR:3.367
VKDR:2.250
Vehicle Kills:135
Kill Difference:142
Playtime:14.276 hours
Usage:1%
Score:0.101m
Score/min:118
Piloting Accuracy:N/A%
Gunner Accuracy:41.149%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:692
V. Kills:422 164%
Deaths:66
KDR:10.485
Accuracy:62.745% B*
KPH:29.300 C+
VKPH:17.900 C+
Skyguard
A++
Kills:361
V. Kills:244 147%
Deaths:83
KDR:4.349
Accuracy:39.350% A++
KPH:12.900 C
VKPH:8.700 C
C75 Viper
C**
Kills:123
V. Kills:47 256%
Deaths:13
KDR:9.462
Accuracy:52.897% A+
KPH:24.600 C
VKPH:9.400 C**
Kills:1,176 (1,176 + 0)
Deaths:162
KDR:7.259
VKDR:4.401
Vehicle Kills:713
Kill Difference:1,014
Playtime:56.678 hours
Usage:2%
Score:0.653m
Score/min:192
Driving Accuracy:52.897%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:11,394
V. Kills:7,114 160%
Deaths:814
KDR:13.998
Accuracy:64.058% A++
KPH:27.100 C**
VKPH:17 B+
Enforcer ML85
C+
Kills:837
V. Kills:740 113%
Deaths:130
KDR:6.438
Accuracy:52.816% A+
KPH:17.300 D
VKPH:15.300 C+
G40-F Ranger
A*
Kills:392
V. Kills:226 173%
Deaths:23
KDR:17.044
Accuracy:41.185% A*
KPH:86.800 A*
VKPH:50 A*
E540 Halberd
C--
Kills:347
V. Kills:251 138%
Deaths:41
KDR:8.463
Accuracy:47.249% B
KPH:16.600 D*
VKPH:12 C--
C85 Canister
B
Kills:268
V. Kills:12 N/A
Deaths:11
KDR:24.364
Accuracy:42.688% B
KPH:51.500 C-
VKPH:2.300 D-
Titan-150 HESH
C-
Kills:101
V. Kills:23 421%
Deaths:2
KDR:50.500
Accuracy:48.299% C++
KPH:27.900 D
VKPH:6.400 C-
M12 Kobalt
D
Kills:74
V. Kills:3 N/A
Deaths:8
KDR:9.250
Accuracy:19.006% B**
KPH:25.800 D-
VKPH:1 D
Kills:13,413 (11,495 + 1,918)
Deaths:1,029
KDR:13.035
VKDR:8.133
Vehicle Kills:8,369
Kill Difference:12,384
Playtime:505.257 hours
Usage:20%
Score:6.274m
Score/min:207
Driving Accuracy:48.299%
Gunner Accuracy:19.006%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C-
Kills:275
V. Kills:194 141%
Deaths:44
KDR:6.250
Accuracy:56.574% B*
KPH:35.400 D
VKPH:24.900 C-
Enforcer ML65-H
D--
Kills:150
V. Kills:180 83%
Deaths:48
KDR:3.125
Accuracy:61.772% B+
KPH:14.200 D*
VKPH:17.100 D--
Kills:425 (0 + 425)
Deaths:92
KDR:4.620
VKDR:4.065
Vehicle Kills:374
Kill Difference:333
Playtime:18.317 hours
Usage:1%
Score:0.282m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:61.772%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:205
V. Kills:100 203%
Deaths:42
KDR:4.881
Accuracy:48.978% A
KPH:15.800 C
VKPH:7.700 C++
M20 Basilisk
C**
Kills:163
V. Kills:77 209%
Deaths:23
KDR:7.087
Accuracy:52.309% A++
KPH:21.100 C+
VKPH:10 C**
M12 Kobalt
A*
Kills:94
V. Kills:2 N/A
Deaths:6
KDR:15.667
Accuracy:28.280% A*
KPH:46.500 C-
VKPH:1 D--
Kills:462 (0 + 462)
Deaths:71
KDR:6.507
VKDR:2.521
Vehicle Kills:179
Kill Difference:391
Playtime:22.707 hours
Usage:1%
Score:0.275m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:28.280%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:92
V. Kills:45 200%
Deaths:14
KDR:6.571
Accuracy:34.144% C
KPH:17.700 D
VKPH:8.600 D
VLG Missile Launcher
D
Kills:83
V. Kills:36 224%
Deaths:3
KDR:27.667
Accuracy:51.232% C
KPH:39.300 D-
VKPH:17 D
CAS 14-E
C
Kills:51
V. Kills:6 N/A
Deaths:5
KDR:10.200
Accuracy:26.545% D--
KPH:40.400 D
VKPH:4.700 C
Kills:226 (0 + 226)
Deaths:22
KDR:10.273
VKDR:3.955
Vehicle Kills:87
Kill Difference:204
Playtime:8.585 hours
Usage:0%
Score:0.080m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:26.545%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 18,50811,39481413.998B**12.3064.058%A++N/A27.1C**17B+201419.7h4B+6.2B**
LA1 Anchor 4,0273,9423,6181.09C0.6127.34%B+20.142%D20.2D--N/A60195.4h11.5C--42.1C++
NC05 Jackhammer 3,1653,1263,1071.006C0.6945.378%C++10.941%D--23.2DN/A62134.7h4.4B+9.8B+
AF-4 Cyclone 2,2372,2101,8001.228C+0.4735.888%A*16.335%C17.8DN/A49124.3h11.4C+31.8B+
Carver 1,3101,28316,5910.077C+1.6230.458%C*4.988%F1.2C-N/A31109.1h1.7C5.5C*
NC6 Gauss SAW 1,2361,2201,5950.765C0.9319.19%C+20.984%C-12.9D-N/A4294.3h11.3C+58.7C++
EM6 1,2131,1967961.503C+0.2030.706%A++23.244%C+28.1C-N/A7042.5h10.3B+33.4B++
Carnage AR 1,2071,1861,5090.786C0.9127.762%B+16.189%D14.4D-N/A3982.6h16.3D-58.8C+
NS-15M2 1,1951,1766741.745C++0.0532.078%A+23.64%C32.1CN/A9836.6h12C**37.3B++
GD-22S 1,1711,1517361.564C++0.1431.734%A++19.461%D26.2C-N/A7344h10.5B33.1B++
Tank Mine 1,6639622094.603B**2.9030.598%CN/A88.3C64.3C++78210.9h2.4D-7.8D
AF-19 Mercenary 8718421,0560.797C+0.9025.864%B++18.527%C--7.2DN/A26116.7h14.4C+55.9C**
Enforcer ML85 1,5778371306.438B4.7452.816%A+N/A17.3D15.3C+24948.5h13.7C+25.9B++
LA3 Desperado 7447407840.944C++0.7633.092%B*15.541%D11.9D-N/A3562.4h10.2C30.8C**
L100 Python AP 1,1146926610.485B**8.7962.745%B*1.445%D29.3C+17.9C+23023.6h5B+8B++
C-4 1,2426746880.98C0.7227.334%C*N/A40.8D-34.4B+48016.5h2.2D*8.2D
Bouncing Betty 637637837.675A5.9837.265%DN/A108CN/A2825.9h2.2D6D-
NS Decimator 1,0005835001.166C*0.5363.375%C**1.029%D--30.2C21.6B++25719.3h4.5C*7.1B
GD-7F 4444334141.046C+0.6534.147%A++18.707%C9.1D-N/A3147.7h17.9D--52.5C**
NC15 Phoenix 9584075950.684C1.0255.22%C*N/A10.6C14.3B+12838.4h8.8B+16B+
G40-F Ranger 6183922317.043A++15.3441.185%A*N/A87.1A*50.2A*6744.5h46.4B**112.6B**
NC1 Gauss Rifle 3873714020.923C+0.7834.22%A*21.833%C++20.1CN/A8018.5h15.1D44.1B+
Skyguard 605361834.349B++2.6539.35%A++N/A12.9C8.7C14728h111.9C**284.4B*
E540 Halberd 598347418.463C++6.7647.249%B1.441%D-16.6D*12C--16520.9h7.3D*15.5C-
NS-44 Commissioner 3253202941.088C++0.6137.95%C*15.313%D--22.5C-N/A7414.2h3.7C**9.7B
Xiphos Anti-Personnel Phalanx Tower 2932812140.5B**138.8039.895%B**N/A312.2B13.3B*9990.9h10.8B+27B+
M96 Mjolnir-H 469275446.25B++4.5556.574%B*N/A35.3D24.9C-3317.8h32.5B+57.5B++
C85 Canister 2802681124.364B+22.6642.688%B12.313%C51.5C-2.3D-1515.2h7.7C++18B
Shrike 3752314990.463C1.2459.177%B2.165%C14.5D-9.1C--19315.9h6.5C++11B
Warden 2382254200.536C1.1627.609%C++18.222%D-4.2D--N/A1553.6h14.1D*51.2C-
SAS-R 2142121012.099C+0.4039.394%C++75.943%B++22.8DN/A719.3h2B+5.1B+
M20 Basilisk 305205424.881B**3.1848.978%A3.902%D15.8C7.7C++18813h111.3C-227.3B
Mauler S6 2082053550.577C1.1243.433%C**12.683%D12.1D-N/A4916.9h4.8C**11.1B+
Spear Anti-Vehicle Phalanx Turret 2721711017.1A+15.4054.952%A3.509%C43.8B25.9B+3883.9h7B+12.7B*
M20 Basilisk 240163237.087A*5.3952.309%A++3.681%D-21.2C+10C**2307.7h107.6C+205.6B+
NSX Masamune 2311551441.076B0.6261.491%B+N/A27.7C+13.6C+1695.6h7.8B++12.6B++
AF-34 Mattock 161155364.306B+2.6141.147%B+16.774%C31.6C-1.2A994.9h6.4C**15.5B+
Enforcer ML65-H 330150483.125C1.4361.772%B+1.333%C-14.3D*17.1D--20210.5h20.6C--33.4C
AF-34 Mattock 151149374.027C**2.3336.439%C**13.423%D29.2DN/A945.1h5.9C*16.2B+
NS-AM7 Archer 2031463960.369C1.3348.903%D**21.918%B+2.2D--N/A2065.1h17.2B35.3C++
Hawk GD-68 3041403640.385C--1.3161.086%C+N/A6.7D--7.8C-11221h9.7C--15.9C-
L105 Zephyr 168137235.957C4.2640.532%C+N/A23.6D-5.3D1055.8h8.9D*21.9D
C75 Viper 170123139.462A7.7652.897%A+N/A24.6C9.4C**2675h14.4C+27.2B+
Mag-Cutter 1181176,8890.017C+1.6816.169%D--1.709%D0.3C--N/A1377.9h2.2B+13.7C+
NC4 Mag-Shot 1051051570.669C+1.0319.716%D*7.619%F-5.4D--N/A2419.4h9.9C50.2D
Titan-150 HESH 124101250.5M**48.8048.299%C++1.98%C++28.1D6.4C-2153.6h2.8B++5.8B+
M12 Kobalt 9694615.667C**13.9728.28%A*9.574%F-47C-1D--1812h23.6C--83.3B+
M20 Wyvern 13792146.571C*4.8734.144%C1.087%D*17.7D8.7D1145.2h59.1B++173B+
MANA Anti-Vehicle Turret 21386471.83A*0.1377.439%S3.488%C860C+1270A963540.1h27.1F-35B
VLG Missile Launcher 11983327.667B**25.9751.232%CN/A39.5D-17.1D2262.1h6.3C+12.2C+
Fatestealer 81811360.596C+1.1039.11%C**17.284%D23.1C+N/A503.5h2.1B++5.3B++
Anti-Vehicle Grenade 27080180N/A78.3051.908%C++N/A200D475S47520.4h9D**17.4D
M12 Kobalt 777489.25C7.5519.006%B**16.216%C++25.5D-1D942.9h32.6F--171.6C-
Spear Anti-Vehicle Phalanx Tower 11874174M*72.3035.67%D2.703%D-246.7C--146.7D17870.3h7.8B+21.8B+
Rocklet Rifle 15570561.25B**0.4557.41%B+N/A28C++34B*5872.5h20.6A+36B**
Spear Anti-Vehicle Phalanx Tower 11769169M*67.3048.479%C+5.797%B*32.9C-22.9C2732.1h7.9C**16.2B
AP30 Shredder 16965371.757C--0.0641.149%A1.538%C-7.7D**12.4D1278.4h258.4T*627.8F--
NS-10 Burster 7857800.713C0.9933.978%B+5.263%C+3.9D1.4F3714.8h138.8B+408.5B++
NS-10 Burster 9054790.684C1.0233.732%B+7.407%B+3.6D2.4D4214.8h145.6C*431.8B+
CAS 14-E 5751510.2C+8.5026.545%D--N/A39.2D4.6C2061.3h23B+86.6C*
AF-8 RailJack 5151105.1B**3.4044.813%B**84.314%B**15.9DN/A553.2h2.1B+4.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon251,8551.8h
Anti-Vehicle MANA Turret118801.6h
Nano-Armor Kit7351,342,65691h
Skywall Shield Emitter12171.1h
NS-TMC-01 "His Regards"0560.1h
Structure Shield Module21670.9h
Repair Module12341.2h
Turret AI Module03081.8h
Nanite Revive Grenade01,8100.5h
Medical Kit3683,1925.4h
Medical Applicator430134,22514.8h
Cortium Silo01160.4h
Spitfire Auto-Turret91,3911.3h
Motion Spotter193,3412.1h
Hoplon Anti-Aircraft Phalanx Tower01380.8h
Xiphos Anti-Personnel Tower02461.4h
Sunderer Garage0650.9h
Rampart Wall22533.1h
Deconstruction Tool011,1411.2h
Welding Device02,4200.1h
Spear Anti-Vehicle Tower11350.8h
Shield Recharging Field701,4331.4h
Ammunition Package1263,0774.2h
Anti-Infantry MANA Turret61220.5h
Nano-Repair Grenade05330.1h
Soldier Soaker01000h
LA7 Buzzard0530.1h
Lumifiber Rampart Wall02093.3h
Infantry Tower2780.5h

Check the help document for the dictionary if you want to learn more about words used here.


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