Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 5 (19,301)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (21 days). The data shown below may not be accurate.

Vigilante Billy1928[TG] Billy1928
NC BR 19

KDR: 1.71

Score: 31.3m

Last Seen: Dec 31st, 2019 9:36 AM
- OFFLINE - 523.9 hour(s)

Prestige 1, Battle Rank 19 - New Conglomerate on Emerald - Outfit Member of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 79
Level Progress (to 20): 65%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor NC05 Jackhammer AF-4 Cyclone Carver NC6 Gauss SAW EM6 Carnage AR
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Billy1928



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $277,722 MLG Score: 222
Fun Score: N/A
Cheeseburgers Flipped: 213TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.906%19.266%55715121715,3431.093430.614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.659%1.496A+-0.253C-1.264D**HEAD + (~4.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.441B120.16C++29.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.428%0.79%15514122812,787142679858.96704160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.984%0.855B*-1.112D*1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.628B+7.20.428B7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.25%3.657%266912232,215131719651.68058113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.665%0.846B*-0.21C0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.327C**36.60.087C+44.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.403%77.736%2662123026598920.267947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.901%0.814B++0.68B+0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.491B+20.361C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.433%12.683%2661123120590840.225523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.15C++-0.4C---1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.154C++4.80.005C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 79
31.3m274.5%230 (13.8k)207 (12.4k)1.7076344,10825,8302.1660919 (19)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232346317.96%8.994%16205:5310

6% Combat Medic48% Engineer33% Heavy Assault8% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2013 5:35 AMJul 15th, 2017 6:05 AMJan 21st, 2020 9:41 PM (2h) (PST)Dec 31st, 2019 8:47 AM (22d) (PST)Dec 31st, 2019 5:36 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
639885510.2910.1700.0261.0610.095222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3635,29833,0651710264612,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2525.2h/105.2d 11,842 3,967 17,822 160.7k 1,260 4,839 14,439 96.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:842
Deaths:1,056
KDR:0.797
Accuracy:25.864% B++
HSR:18.527% C--
GD-7F
A++
Kills:444
Deaths:425
KDR:1.045
Accuracy:33.972% A++
HSR:18.243% C-
Warden
C+
Kills:225
Deaths:420
KDR:0.536
Accuracy:27.609% C+
HSR:18.222% D-
Mauler S6
B
Kills:205
Deaths:355
KDR:0.577
Accuracy:43.433% B
HSR:12.683% D
Kills:1,716
Deaths (as Engineer):2,256
Deaths (to Engineers):6,136
KDR:0.76064
Kill Difference:540
Playtime:1,223.790 hours
Usage:48%
Score:17.206m
Score/min:234
Accuracy (listed only):32.719%
HSR (listed only):16.919%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:3,989
Deaths:3,647
KDR:1.094
Accuracy:27.357% B+
HSR:20.130% D
NC6 Gauss SAW
C+
Kills:1,220
Deaths:1,595
KDR:0.765
Accuracy:19.190% C+
HSR:20.984% C-
EM6
A+
Kills:1,199
Deaths:798
KDR:1.503
Accuracy:30.706% A+
HSR:23.186% C+
NS-15M2
A+
Kills:1,176
Deaths:674
KDR:1.745
Accuracy:32.078% A+
HSR:23.640% C
GD-22S
A+
Kills:1,151
Deaths:736
KDR:1.564
Accuracy:31.734% A+
HSR:19.461% D
Kills:8,735
Deaths (as Heavy Assault):7,450
Deaths (to Heavy Assaults):7,283
KDR:1.17248
Kill Difference:1,285
Playtime:821.695 hours
Usage:33%
Score:9.453m
Score/min:192
Accuracy (listed only):28.213%
HSR (listed only):21.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:2,211
Deaths:1,804
KDR:1.226
Accuracy:35.885% A*
HSR:16.327% C-
AF-19 Mercenary
B++
Kills:842
Deaths:1,056
KDR:0.797
Accuracy:25.864% B++
HSR:18.527% C--
GD-7F
A++
Kills:444
Deaths:425
KDR:1.045
Accuracy:33.972% A++
HSR:18.243% C-
Mauler S6
B
Kills:205
Deaths:355
KDR:0.577
Accuracy:43.433% B
HSR:12.683% D
Kills:3,702
Deaths (as Light Assault):3,640
Deaths (to Light Assaults):3,991
KDR:1.01703
Kill Difference:62
Playtime:94.614 hours
Usage:4%
Score:0.755m
Score/min:133
Accuracy (listed only):34.788%
HSR (listed only):16.445%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:2,211
Deaths:1,804
KDR:1.226
Accuracy:35.885% A*
HSR:16.327% C-
LA3 Desperado
B++
Kills:740
Deaths:784
KDR:0.944
Accuracy:33.092% B++
HSR:15.541% D
NS-44 Commissioner
C*
Kills:327
Deaths:301
KDR:1.086
Accuracy:38.243% C*
HSR:14.985% D--
SAS-R
B++
Kills:214
Deaths:103
KDR:2.078
Accuracy:39.435% C++
HSR:76.168% B++
NS-AM7 Archer
B+
Kills:146
Deaths:396
KDR:0.369
Accuracy:48.903% D**
HSR:21.918% B+
NC4 Mag-Shot
D*
Kills:105
Deaths:157
KDR:0.669
Accuracy:19.716% D*
HSR:7.619% F-
AF-8 RailJack
B**
Kills:51
Deaths:10
KDR:5.100
Accuracy:44.813% B**
HSR:84.314% B**
Kills:3,794
Deaths (as Infiltrator):3,555
Deaths (to Infiltrators):3,653
KDR:1.06723
Kill Difference:239
Playtime:200.341 hours
Usage:8%
Score:1.682m
Score/min:140
Accuracy (listed only):37.155%
HSR (listed only):33.839%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:2,211
Deaths:1,804
KDR:1.226
Accuracy:35.885% A*
HSR:16.327% C-
Carnage AR
B+
Kills:1,186
Deaths:1,509
KDR:0.786
Accuracy:27.762% B+
HSR:16.189% D
NC1 Gauss Rifle
A*
Kills:382
Deaths:413
KDR:0.925
Accuracy:34.065% A*
HSR:21.466% C+
Mauler S6
B
Kills:205
Deaths:355
KDR:0.577
Accuracy:43.433% B
HSR:12.683% D
Kills:3,984
Deaths (as Combat Medic):4,081
Deaths (to Combat Medics):2,490
KDR:0.97623
Kill Difference:97
Playtime:147.611 hours
Usage:6%
Score:1.852m
Score/min:209
Accuracy (listed only):35.286%
HSR (listed only):16.666%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:155
Deaths:36
KDR:4.306
Accuracy:41.147% B+
HSR:16.774% C
AF-34 Mattock
C*
Kills:149
Deaths:37
KDR:4.027
Accuracy:36.439% C*
HSR:13.423% D
NS-10 Burster
B+
Kills:57
Deaths:80
KDR:0.713
Accuracy:33.978% B+
HSR:5.263% C+
NS-10 Burster
B+
Kills:54
Deaths:79
KDR:0.684
Accuracy:33.732% B+
HSR:7.407% B+
Kills:415
Deaths (as MAX Suit):116
Deaths (to MAX Suits):888
KDR:3.57759
Kill Difference:299
Playtime:26.627 hours
Usage:1%
Score:0.353m
Score/min:221
Accuracy (listed only):36.324%
HSR (listed only):10.717%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:137
V. Kills:31 428%
Deaths:23
KDR:5.957
Accuracy:40.532% C+
KPH:23.500 D-
VKPH:5.300 D
AP30 Shredder
D
Kills:65
V. Kills:104 62%
Deaths:37
KDR:1.757
Accuracy:41.149% B**
KPH:7.700 D*
VKPH:12.300 D
Kills:202 (0 + 202)
Deaths:60
KDR:3.367
VKDR:2.250
Vehicle Kills:135
Kill Difference:142
Playtime:14.278 hours
Usage:1%
Score:0.102m
Score/min:119
Piloting Accuracy:N/A%
Gunner Accuracy:41.149%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:696
V. Kills:423 164%
Deaths:66
KDR:10.546
Accuracy:62.731% B*
KPH:29.300 C
VKPH:17.800 C+
Skyguard
A++
Kills:388
V. Kills:260 149%
Deaths:83
KDR:4.675
Accuracy:39.115% A++
KPH:13 C
VKPH:8.700 C
C75 Viper
C**
Kills:123
V. Kills:47 256%
Deaths:13
KDR:9.462
Accuracy:52.897% A+
KPH:24.600 C
VKPH:9.400 C**
Kills:1,207 (1,207 + 0)
Deaths:162
KDR:7.451
VKDR:4.506
Vehicle Kills:730
Kill Difference:1,045
Playtime:58.722 hours
Usage:2%
Score:0.668m
Score/min:190
Driving Accuracy:52.897%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:11,602
V. Kills:7,218 161%
Deaths:814
KDR:14.253
Accuracy:64.013% A++
KPH:27.200 C*
VKPH:16.900 B+
Enforcer ML85
C+
Kills:839
V. Kills:741 113%
Deaths:130
KDR:6.454
Accuracy:52.811% A+
KPH:17.300 D
VKPH:15.200 C+
G40-F Ranger
A*
Kills:399
V. Kills:231 172%
Deaths:23
KDR:17.348
Accuracy:41.091% A+
KPH:86.300 A*
VKPH:50 A++
E540 Halberd
C-
Kills:350
V. Kills:252 138%
Deaths:41
KDR:8.537
Accuracy:47.309% B+
KPH:16.700 D*
VKPH:12.100 C-
C85 Canister
B
Kills:268
V. Kills:12 N/A
Deaths:11
KDR:24.364
Accuracy:42.688% B
KPH:51.500 C--
VKPH:2.300 D-
Titan-150 HESH
C--
Kills:101
V. Kills:23 421%
Deaths:2
KDR:50.500
Accuracy:48.299% C++
KPH:27.900 D
VKPH:6.400 C--
M12 Kobalt
D
Kills:74
V. Kills:3 N/A
Deaths:8
KDR:9.250
Accuracy:19.006% B**
KPH:25.800 D--
VKPH:1 D
Kills:13,633 (11,703 + 1,930)
Deaths:1,029
KDR:13.249
VKDR:8.241
Vehicle Kills:8,480
Kill Difference:12,604
Playtime:511.874 hours
Usage:20%
Score:6.355m
Score/min:207
Driving Accuracy:48.299%
Gunner Accuracy:19.006%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C-
Kills:275
V. Kills:194 141%
Deaths:44
KDR:6.250
Accuracy:56.574% B*
KPH:35.400 D
VKPH:24.900 C-
Enforcer ML65-H
D--
Kills:150
V. Kills:180 83%
Deaths:48
KDR:3.125
Accuracy:61.772% B+
KPH:14.200 D*
VKPH:17.100 D--
Kills:425 (0 + 425)
Deaths:92
KDR:4.620
VKDR:4.065
Vehicle Kills:374
Kill Difference:333
Playtime:18.317 hours
Usage:1%
Score:0.282m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:61.772%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:205
V. Kills:100 203%
Deaths:42
KDR:4.881
Accuracy:48.978% A
KPH:15.800 C-
VKPH:7.700 C++
M20 Basilisk
B
Kills:163
V. Kills:77 209%
Deaths:23
KDR:7.087
Accuracy:52.309% A+
KPH:21.100 C+
VKPH:10 B
M12 Kobalt
A++
Kills:101
V. Kills:2 N/A
Deaths:6
KDR:16.833
Accuracy:26.974% A++
KPH:48.400 C
VKPH:1 D--
Kills:469 (0 + 469)
Deaths:71
KDR:6.606
VKDR:2.521
Vehicle Kills:179
Kill Difference:398
Playtime:22.773 hours
Usage:1%
Score:0.276m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:26.974%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:92
V. Kills:45 200%
Deaths:14
KDR:6.571
Accuracy:34.144% C
KPH:17.700 C--
VKPH:8.600 D
VLG Missile Launcher
C--
Kills:83
V. Kills:36 224%
Deaths:3
KDR:27.667
Accuracy:51.232% C
KPH:39.300 D
VKPH:17 C--
CAS 14-E
C
Kills:51
V. Kills:6 N/A
Deaths:5
KDR:10.200
Accuracy:26.545% D*
KPH:40.400 D
VKPH:4.700 C
Kills:226 (0 + 226)
Deaths:22
KDR:10.273
VKDR:3.955
Vehicle Kills:87
Kill Difference:204
Playtime:8.585 hours
Usage:0%
Score:0.080m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:26.545%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 18,82011,60281414.253B**12.5564.013%A++N/A27.2C*16.9B+200426.1h4B+6.2B**
LA1 Anchor 4,0773,9893,6471.094C0.6127.357%B+20.13%D20.2D--N/A60197.1h11.5C-42.1C++
NC05 Jackhammer 3,1673,1283,1111.005C0.7045.373%C++10.966%D--23.2DN/A62134.8h4.5B+9.8B+
AF-4 Cyclone 2,2382,2111,8041.226C+0.4835.885%A*16.327%C-17.8DN/A49124.5h11.4C+31.9B+
Carver 1,3121,28516,6370.077C+1.6330.471%C*4.981%F1.2CN/A31112.7h1.7C5.5C*
NC6 Gauss SAW 1,2361,2201,5950.765C0.9419.19%C+20.984%C-12.9DN/A4294.3h11.3C+58.7C++
EM6 1,2161,1997981.503C+0.2030.706%A+23.186%C+28.1C--N/A7042.6h10.2B+33.4B++
Carnage AR 1,2071,1861,5090.786C0.9227.762%B+16.189%D14.4D-N/A3982.6h16.3D-58.8C+
NS-15M2 1,1951,1766741.745C++0.0432.078%A+23.64%C32.1CN/A9836.6h12C**37.3B++
GD-22S 1,1711,1517361.564C++0.1431.734%A+19.461%D26.2C-N/A7344h10.5B33.1B++
Tank Mine 1,6689652094.617B**2.9130.661%CN/A88.5C64.5C++78310.9h2.4D7.8D-
AF-19 Mercenary 8718421,0560.797C+0.9125.864%B++18.527%C--7.2DN/A26117h14.4C+55.9C**
Enforcer ML85 1,5808391306.454C**4.7552.811%A+N/A17.3D15.2C+25048.6h13.7C+25.9B++
LA3 Desperado 7447407840.944C++0.7633.092%B++15.541%D11.9D-N/A3562.4h10.2C30.8C**
L100 Python AP 1,1196966610.545B*8.8462.731%B*1.437%C--29.2C17.8C+23023.8h5B+7.9B++
C-4 1,2456766880.983C0.7227.354%C*N/A40.7D-34.3B47916.6h2.2D*8.2D
Bouncing Betty 637637837.675A5.9737.178%DN/A108CN/A2825.9h2.2D6D--
NS Decimator 1,0105905141.148C++0.5663.426%C**1.017%D-30.1C21.4B++25719.6h4.5C*7.1C**
GD-7F 4554444251.045C+0.6633.972%A++18.243%C-8.9D-N/A3049.8h17.7D-52C**
NC15 Phoenix 9584075950.684C1.0255.22%C*N/A10.6C14.3B12838.4h8.8B+16B++
G40-F Ranger 6303992317.348B**15.6441.091%A+N/A86.7A*50.2A++6704.6h46.7B**113.5B**
Skyguard 648388834.675B++2.9739.115%A++N/A13C8.7C14429.9h109.8C**280.8B*
NC1 Gauss Rifle 3983824130.925C+0.7834.065%A*21.466%C+19.9CN/A8019.2h14.9C--43.8B+
E540 Halberd 602350418.537C++6.8347.309%B+1.429%D-16.7D*12.1C-16520.9h7.3D*15.4C
NS-44 Commissioner 3323273011.086C++0.6238.243%C*14.985%D--22.6C-N/A7514.5h3.7C**9.7B
Xiphos Anti-Personnel Phalanx Tower 2932812140.5B**138.7939.858%B**N/A312.2C**13.3B**9970.9h10.8B+27B
M96 Mjolnir-H 469275446.25B++4.5456.574%B*N/A35.3D24.9C-3317.8h32.5B+57.5B++
C85 Canister 2802681124.364B+22.6642.688%B12.313%C51.5C--2.3D-1525.2h7.7C*18B
Shrike 3752314990.463C1.2459.177%B2.165%C14.5D-9.1C--19415.9h6.5C*11B
Warden 2382254200.536C1.1727.609%C+18.222%D-4.2D--N/A1553.6h14.1D--51.2C-
SAS-R 2162141032.078C+0.3739.435%C++76.168%B++23DN/A719.3h2B+5.1B+
M20 Basilisk 305205424.881B**3.1748.978%A3.902%D15.8C-7.7C++18813h111.3C227.3B
Mauler S6 2082053550.577C1.1343.433%B12.683%D12.1D-N/A4916.9h4.8C**11.1B+
Spear Anti-Vehicle Phalanx Turret 2721711017.1A++15.3954.952%B**3.509%C+43.8B25.9B+3893.9h7B+12.7B*
M20 Basilisk 240163237.087A*5.3852.309%A+3.681%D-21.2C+10B2307.7h107.6C+205.6B+
AF-34 Mattock 161155364.306B+2.6041.147%B+16.774%C31.6C1.2B**994.9h6.4B+15.5B+
NSX Masamune 2311551441.076B0.6361.491%BN/A27.7C+13.6C+1695.6h7.8B+12.6B++
Enforcer ML65-H 330150483.125C1.4261.772%B+1.333%C-14.3D*17.1D--20210.5h20.6C--33.4C
AF-34 Mattock 151149374.027C**2.3236.439%C*13.423%D29.2DN/A945.1h5.9B16.2B+
NS-AM7 Archer 2031463960.369C1.3448.903%D**21.918%B+2.2D--N/A2065.1h17.2C**35.3C++
Hawk GD-68 3041403640.385D1.3261.086%C+N/A6.7D7.8C-11221h9.7C--15.9C-
L105 Zephyr 168137235.957C4.2540.532%C+N/A23.6D-5.3D1055.8h8.9D--21.9D
C75 Viper 170123139.462A7.7552.897%A+N/A24.6C9.4C**2695h14.4C+27.2B+
Mag-Cutter 1221216,9510.017C+1.6916.431%D--1.653%D0.3CN/A1380.9h2.2B+13.4C+
NC4 Mag-Shot 1051051570.669C+1.0419.716%D*7.619%F-5.4D--N/A2419.4h9.9C50.2D
M12 Kobalt 103101616.833B15.1326.974%A++9.901%F-48.1C1D--1822.1h22.8C84.4B+
Titan-150 HESH 124101250.5M*48.7948.299%C++1.98%C*28.1D6.4C--2153.6h2.8B+5.8B+
M20 Wyvern 13792146.571C++4.8634.144%C1.087%D*17.7C--8.7D1145.2h59.1B*173B+
MANA Anti-Vehicle Turret 21386471.83C-0.1277.439%B+3.488%D*860D1270D964160.1h27.1T*35F--
VLG Missile Launcher 11983327.667B+25.9651.232%CN/A39.5D17.1C--2262.1h6.3C+12.2C+
Anti-Vehicle Grenade 27281181N/A79.2951.942%C++N/A202.5D-477.5S47810.4h8.9D**17.2D-
Fatestealer 81811360.596C+1.1139.11%C*17.284%D23.1C+N/A503.5h2.1B+5.3B++
M12 Kobalt 777489.25C7.5419.006%B**16.216%C++25.5D--1D942.9h32.6F-171.6C
Spear Anti-Vehicle Phalanx Tower 11874174M*72.2935.67%D-2.703%D--246.7C146.7C17870.3h7.8B+21.8B
Rocklet Rifle 15771561.268B**0.4457.612%B+N/A28.4C++34.4B**5972.5h20.5A+35.6B**
Spear Anti-Vehicle Phalanx Tower 11970170M*68.2948.482%C+5.714%B**33.3C-23.3C2752.1h7.8C**16B
AP30 Shredder 16965371.757D0.0541.149%B**1.538%C7.7D*12.4D1288.4h258.4T*627.8F--
NS-10 Burster 7857800.713C0.9933.978%B+5.263%C+3.9D1.4F3714.8h138.8B+408.5B++
NS-10 Burster 9054790.684C1.0233.732%B+7.407%B+3.6D2.4D4314.8h145.6C*431.8B+
AF-8 RailJack 5151105.1B**3.3944.813%B**84.314%B**15.9DN/A553.2h2.1B+4.7B++
CAS 14-E 5751510.2C8.4926.545%D*N/A39.2D4.6C-2061.3h23B++86.6C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon251,8671.8h
Nano-Armor Kit7521,353,28291.7h
Anti-Vehicle MANA Turret118811.6h
NS-TMC-01 "His Regards"0560.1h
Skywall Shield Emitter12181.1h
Turret AI Module03091.8h
Structure Shield Module21680.9h
Repair Module12361.2h
Nanite Revive Grenade01,8190.5h
Medical Kit3733,2035.4h
Medical Applicator430134,53414.8h
Cortium Silo01160.4h
Spitfire Auto-Turret91,4031.3h
Motion Spotter193,3522.1h
Hoplon Anti-Aircraft Phalanx Tower01390.8h
Xiphos Anti-Personnel Tower02471.4h
Rampart Wall22533.1h
Sunderer Garage0650.9h
Deconstruction Tool011,1411.2h
Welding Device02,4200.1h
Spear Anti-Vehicle Tower11350.8h
Shield Recharging Field701,4331.4h
Ammunition Package1263,0804.2h
Anti-Infantry MANA Turret61220.5h
Nano-Repair Grenade05400.2h
Soldier Soaker01000h
LA7 Buzzard0530.1h
Lumifiber Rampart Wall02123.4h
Infantry Tower2780.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 2.33s on queries, 1.87s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.