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Executor Builder Bilowan[H] Bilowan
NC BR 157

KDR: 3.12

Score: 58.4m

Last Seen: Feb 11th, 2019 6:28 PM
- OFFLINE - 16.1 hour(s)

Prestige 1, Battle Rank 100 (157 total) - New Conglomerate on Cobalt - Outfit Officer of Hydra[H] Hydra
NC outfit on Cobalt

Members: 33
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor M30 Mustang AH CAS 14-E GD-7F NC6A GODSAW AF-34 Mattock AF-34 Mattock AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,562,848 MLG Score: 2848
Fun Score: N/A
Cheeseburgers Flipped: 361TIME WITH MEDKIT: 9.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.224%27.995%8745796567,8052.984240.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.171%1.983A++1.126B**-0.958D--HEAD ++ (~12.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.647B+8.20.423B18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.831%0.861%1088410189,753112313998.67705697%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.096%-0.167C-0.683D1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.776B++12.90.756B++23.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.664%1.625%349410182,462159511171.54261220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.652%2.318A*-0.638D-0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.853B*3.70.706B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.381%7.503%5551610065,118133514733.83084347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.972%0.485B+0.795B++0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.744B++12.50.682B+17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.886%85.447%555510176,6172136153.0964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.857%2.381A*1.201B**-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.677B+1.60.49B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.272%19.756%555510175,8161975182.94481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.036%1.568A+1.041B**0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.639B+2.90.408B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 33
58.4m374.3%591 (35.5k)478 (28.7k)3.11672130,68141,9293.36919157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221093123.85%22.883%54602:5567

16% Combat Medic24% Engineer36% Heavy Assault10% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2015 6:46 PMJul 30th, 2018 8:56 PMFeb 18th, 2019 7:29 AM (23h) (PST)Feb 11th, 2019 3:12 PM (8d) (PST)Feb 11th, 2019 2:28 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8792426371.0690.3430.2454.2670.0712848

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,76014,49538,265642115256428,689

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2036.5h/84.9d 10,586 29,904 42,417 521.4k 2,784 6,985 8,626 107.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:8,674
Deaths:2,245
KDR:3.864
Accuracy:31.446% A
HSR:32.649% B**
NC6A GODSAW
B*
Kills:2,225
Deaths:638
KDR:3.487
Accuracy:33.419% B*
HSR:29.438% B
NC6 Gauss SAW
A
Kills:1,387
Deaths:570
KDR:2.433
Accuracy:26.591% A
HSR:23.288% C+
GD-22S
B*
Kills:1,294
Deaths:483
KDR:2.679
Accuracy:27.433% B*
HSR:24.652% C++
MGR-L1 Promise
A++
Kills:1,170
Deaths:253
KDR:4.625
Accuracy:32.908% A++
HSR:30.769% B*
NC05 Jackhammer
A+
Kills:1,162
Deaths:394
KDR:2.949
Accuracy:56.256% A+
HSR:15.835% C**
NC05 Jackhammer AE
B+
Kills:1,160
Deaths:510
KDR:2.275
Accuracy:51.621% B+
HSR:13.276% D
NS-15M AE
C+
Kills:1,160
Deaths:481
KDR:2.412
Accuracy:25.755% C+
HSR:25.603% C+
NSX Naginata
A+
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:29.566% A+
HSR:34.397% B*
NS-15M2
A
Kills:1,159
Deaths:323
KDR:3.588
Accuracy:30.188% A
HSR:29.853% B+
NC6S Gauss SAW S
B**
Kills:1,159
Deaths:475
KDR:2.440
Accuracy:28.691% B**
HSR:21.312% C
NS-15MP
C
Kills:1,159
Deaths:547
KDR:2.119
Accuracy:25.173% C--
HSR:28.041% C
EM1
A++
Kills:1,158
Deaths:331
KDR:3.498
Accuracy:30.363% A++
HSR:28.238% B**
EM6
B**
Kills:1,157
Deaths:407
KDR:2.843
Accuracy:27.837% B**
HSR:23.163% C+
NC05-P Jackhammer
B**
Kills:1,136
Deaths:251
KDR:4.526
Accuracy:59.192% B**
HSR:16.549% C+
MGR-L1 Promise AE
A+
Kills:397
Deaths:98
KDR:4.051
Accuracy:34.703% A+
HSR:28.715% C++
Kills:26,717
Deaths (as Heavy Assault):8,397
Deaths (to Heavy Assaults):11,716
KDR:3.18173
Kill Difference:18,320
Playtime:729.783 hours
Usage:36%
Score:20.587m
Score/min:470
Accuracy (listed only):34.446%
HSR (listed only):25.361%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:2,618
Deaths:859
KDR:3.048
Accuracy:31.832% A+
HSR:27.311% A
AF-4 Cyclone
A
Kills:2,068
Deaths:658
KDR:3.143
Accuracy:31.933% A
HSR:25.387% B**
AF-4AE Cyclone
B+
Kills:1,750
Deaths:488
KDR:3.586
Accuracy:31.832% B+
HSR:28.971% B+
AF-4A Bandit
A
Kills:1,345
Deaths:380
KDR:3.539
Accuracy:30.910% A
HSR:29.219% B**
Blitz GD-10
B**
Kills:1,195
Deaths:438
KDR:2.728
Accuracy:29.852% B**
HSR:23.347% B**
AC-X11
A++
Kills:1,180
Deaths:396
KDR:2.980
Accuracy:33.631% A++
HSR:25.509% B++
MGR-S1 Gladius
A
Kills:1,173
Deaths:249
KDR:4.711
Accuracy:33.344% A
HSR:28.218% B*
NSX-P Tanto
A+
Kills:1,171
Deaths:258
KDR:4.539
Accuracy:33.080% A+
HSR:29.462% B+
AF-4G Cyclone
C+
Kills:1,171
Deaths:562
KDR:2.084
Accuracy:27.408% C+
HSR:18.019% C
AF-19 Mercenary
A++
Kills:1,170
Deaths:404
KDR:2.896
Accuracy:30.541% A++
HSR:26.923% B**
AF-4A Bandit AE
A+
Kills:1,170
Deaths:299
KDR:3.913
Accuracy:34.038% A+
HSR:24.872% C+
Mauler S6
A*
Kills:1,168
Deaths:369
KDR:3.165
Accuracy:59.488% A*
HSR:17.209% B
Tempest
A+
Kills:1,166
Deaths:281
KDR:4.149
Accuracy:31.194% B**
HSR:30.961% A+
AF-57 Piston
B**
Kills:1,165
Deaths:274
KDR:4.252
Accuracy:51.551% B**
HSR:18.112% B**
PS1-AV Suppressor
B*
Kills:1,164
Deaths:334
KDR:3.485
Accuracy:34.345% B*
HSR:26.632% B+
NC12 Sweeper
A+
Kills:1,162
Deaths:339
KDR:3.428
Accuracy:56.942% A+
HSR:16.093% B++
MKV Suppressed
A
Kills:1,162
Deaths:338
KDR:3.438
Accuracy:32.024% A
HSR:27.883% A
NSX Tanto
A
Kills:1,162
Deaths:265
KDR:4.385
Accuracy:33.480% A
HSR:28.744% B+
LA39 Bruiser
A++
Kills:1,161
Deaths:348
KDR:3.336
Accuracy:77.770% A+
HSR:23.342% A++
NS-7 PDW
B**
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:30.680% B**
HSR:22.739% B*
NS-11CP
C+
Kills:1,160
Deaths:536
KDR:2.164
Accuracy:29.188% C+
HSR:21.466% C
GD-66 Claw
A++
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:77.029% A+
HSR:24.052% A++
Razor GD-23
A*
Kills:1,158
Deaths:265
KDR:4.370
Accuracy:34.713% A*
HSR:29.447% A++
NSX Tengu
B**
Kills:1,150
Deaths:316
KDR:3.639
Accuracy:44.514% B**
HSR:22.696% C**
19A Fortuna
A++
Kills:534
Deaths:188
KDR:2.840
Accuracy:32.011% A
HSR:30.524% A++
NS-11C
A++
Kills:268
Deaths:50
KDR:5.360
Accuracy:33.678% A++
HSR:23.881% B*
NS Baron G5AE
B++
Kills:186
Deaths:127
KDR:1.465
Accuracy:54.373% B++
HSR:16.129% C++
Gauss Compact Burst
A++
Kills:133
Deaths:55
KDR:2.418
Accuracy:36.471% A++
HSR:27.820% B+
Kills:32,231
Deaths (as Light Assault):9,909
Deaths (to Light Assaults):8,036
KDR:3.2527
Kill Difference:22,322
Playtime:212.027 hours
Usage:10%
Score:5.856m
Score/min:460
Accuracy (listed only):39.209%
HSR (listed only):24.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:2,068
Deaths:658
KDR:3.143
Accuracy:31.933% A
HSR:25.387% B**
AF-4AE Cyclone
B+
Kills:1,750
Deaths:488
KDR:3.586
Accuracy:31.832% B+
HSR:28.971% B+
Reaper DMR
A
Kills:1,565
Deaths:647
KDR:2.419
Accuracy:32.872% A
HSR:27.284% B+
Carnage AR
B+
Kills:1,445
Deaths:720
KDR:2.007
Accuracy:27.456% B+
HSR:23.322% B
NS-11A
B*
Kills:1,309
Deaths:610
KDR:2.146
Accuracy:28.201% B*
HSR:27.884% B*
NC9 A-Tross
B++
Kills:1,198
Deaths:664
KDR:1.804
Accuracy:29.113% B++
HSR:22.705% C
Blitz GD-10
B**
Kills:1,195
Deaths:438
KDR:2.728
Accuracy:29.852% B**
HSR:23.347% B**
NC1 Gauss Rifle
A+
Kills:1,177
Deaths:583
KDR:2.019
Accuracy:30.037% A+
HSR:22.685% C**
MGR-S1 Gladius
A
Kills:1,173
Deaths:249
KDR:4.711
Accuracy:33.344% A
HSR:28.218% B*
GR-22AE
B++
Kills:1,173
Deaths:356
KDR:3.295
Accuracy:31.663% B++
HSR:30.605% B+
AF-4G Cyclone
C+
Kills:1,171
Deaths:562
KDR:2.084
Accuracy:27.408% C+
HSR:18.019% C
NS-11A "Heatwave"
A
Kills:1,168
Deaths:376
KDR:3.106
Accuracy:33.538% A
HSR:31.678% B*
Mauler S6
A*
Kills:1,168
Deaths:369
KDR:3.165
Accuracy:59.488% A*
HSR:17.209% B
Tempest
A+
Kills:1,166
Deaths:281
KDR:4.149
Accuracy:31.194% B**
HSR:30.961% A+
AF-57 Piston
B**
Kills:1,165
Deaths:274
KDR:4.252
Accuracy:51.551% B**
HSR:18.112% B**
PS1-AV Suppressor
B*
Kills:1,164
Deaths:334
KDR:3.485
Accuracy:34.345% B*
HSR:26.632% B+
NC12 Sweeper
A+
Kills:1,162
Deaths:339
KDR:3.428
Accuracy:56.942% A+
HSR:16.093% B++
MKV Suppressed
A
Kills:1,162
Deaths:338
KDR:3.438
Accuracy:32.024% A
HSR:27.883% A
LA39 Bruiser
A++
Kills:1,161
Deaths:348
KDR:3.336
Accuracy:77.770% A+
HSR:23.342% A++
NS-7 PDW
B**
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:30.680% B**
HSR:22.739% B*
GR-22
B*
Kills:1,160
Deaths:567
KDR:2.046
Accuracy:28.661% B*
HSR:23.190% B+
GD-66 Claw
A++
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:77.029% A+
HSR:24.052% A++
NSX Tengu
B**
Kills:1,150
Deaths:316
KDR:3.639
Accuracy:44.514% B**
HSR:22.696% C**
Gauss Rifle S
A++
Kills:554
Deaths:296
KDR:1.872
Accuracy:31.813% A
HSR:32.852% A++
Gauss Prime
A
Kills:213
Deaths:118
KDR:1.805
Accuracy:32.054% A
HSR:30.986% B**
NS Baron G5AE
B++
Kills:186
Deaths:127
KDR:1.465
Accuracy:54.373% B++
HSR:16.129% C++
Gauss Rifle Burst
B*
Kills:59
Deaths:31
KDR:1.903
Accuracy:31.649% B*
HSR:28.814% C++
Kills:30,183
Deaths (as Combat Medic):10,922
Deaths (to Combat Medics):4,697
KDR:2.7635
Kill Difference:19,261
Playtime:336.017 hours
Usage:16%
Score:8.945m
Score/min:444
Accuracy (listed only):38.568%
HSR (listed only):24.881%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:2,618
Deaths:859
KDR:3.048
Accuracy:31.832% A+
HSR:27.311% A
AF-4A Bandit
A
Kills:1,345
Deaths:380
KDR:3.539
Accuracy:30.910% A
HSR:29.219% B**
AC-X11
A++
Kills:1,180
Deaths:396
KDR:2.980
Accuracy:33.631% A++
HSR:25.509% B++
NSX-P Tanto
A+
Kills:1,171
Deaths:258
KDR:4.539
Accuracy:33.080% A+
HSR:29.462% B+
AF-19 Mercenary
A++
Kills:1,170
Deaths:404
KDR:2.896
Accuracy:30.541% A++
HSR:26.923% B**
AF-4A Bandit AE
A+
Kills:1,170
Deaths:299
KDR:3.913
Accuracy:34.038% A+
HSR:24.872% C+
Mauler S6
A*
Kills:1,168
Deaths:369
KDR:3.165
Accuracy:59.488% A*
HSR:17.209% B
AF-57 Piston
B**
Kills:1,165
Deaths:274
KDR:4.252
Accuracy:51.551% B**
HSR:18.112% B**
NC12 Sweeper
A+
Kills:1,162
Deaths:339
KDR:3.428
Accuracy:56.942% A+
HSR:16.093% B++
NSX Tanto
A
Kills:1,162
Deaths:265
KDR:4.385
Accuracy:33.480% A
HSR:28.744% B+
LA39 Bruiser
A++
Kills:1,161
Deaths:348
KDR:3.336
Accuracy:77.770% A+
HSR:23.342% A++
NS-11CP
C+
Kills:1,160
Deaths:536
KDR:2.164
Accuracy:29.188% C+
HSR:21.466% C
GD-66 Claw
A++
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:77.029% A+
HSR:24.052% A++
Razor GD-23
A*
Kills:1,158
Deaths:265
KDR:4.370
Accuracy:34.713% A*
HSR:29.447% A++
19A Fortuna
A++
Kills:534
Deaths:188
KDR:2.840
Accuracy:32.011% A
HSR:30.524% A++
NS-11C
A++
Kills:268
Deaths:50
KDR:5.360
Accuracy:33.678% A++
HSR:23.881% B*
NS Baron G5AE
B++
Kills:186
Deaths:127
KDR:1.465
Accuracy:54.373% B++
HSR:16.129% C++
Warden
A++
Kills:186
Deaths:85
KDR:2.188
Accuracy:38.278% A++
HSR:18.280% D-
MGR-M1 Bishop
A++
Kills:136
Deaths:57
KDR:2.386
Accuracy:45.182% A++
HSR:39.706% B**
Gauss Compact Burst
A++
Kills:133
Deaths:55
KDR:2.418
Accuracy:36.471% A++
HSR:27.820% B+
Kills:19,393
Deaths (as Engineer):5,948
Deaths (to Engineers):6,679
KDR:3.26042
Kill Difference:13,445
Playtime:497.727 hours
Usage:24%
Score:15.428m
Score/min:517
Accuracy (listed only):42.709%
HSR (listed only):24.905%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:2,068
Deaths:658
KDR:3.143
Accuracy:31.933% A
HSR:25.387% B**
SAS-R
A++
Kills:1,965
Deaths:274
KDR:7.172
Accuracy:51.621% A++
HSR:82.087% A
AF-4AE Cyclone
B+
Kills:1,750
Deaths:488
KDR:3.586
Accuracy:31.832% B+
HSR:28.971% B+
Blitz GD-10
B**
Kills:1,195
Deaths:438
KDR:2.728
Accuracy:29.852% B**
HSR:23.347% B**
NS-357 Underboss
A+
Kills:1,178
Deaths:730
KDR:1.614
Accuracy:48.656% A+
HSR:26.231% B++
MGR-S1 Gladius
A
Kills:1,173
Deaths:249
KDR:4.711
Accuracy:33.344% A
HSR:28.218% B*
AF-4G Cyclone
C+
Kills:1,171
Deaths:562
KDR:2.084
Accuracy:27.408% C+
HSR:18.019% C
LA80
A
Kills:1,167
Deaths:150
KDR:7.780
Accuracy:49.373% A
HSR:83.719% B++
Tempest
A+
Kills:1,166
Deaths:281
KDR:4.149
Accuracy:31.194% B**
HSR:30.961% A+
PS1-AV Suppressor
B*
Kills:1,164
Deaths:334
KDR:3.485
Accuracy:34.345% B*
HSR:26.632% B+
EM4 Longshot
A++
Kills:1,164
Deaths:155
KDR:7.510
Accuracy:51.582% A++
HSR:85.997% B**
AF-18 Stalker AE
B**
Kills:1,163
Deaths:275
KDR:4.229
Accuracy:36.129% B**
HSR:31.470% B+
MKV Suppressed
A
Kills:1,162
Deaths:338
KDR:3.438
Accuracy:32.024% A
HSR:27.883% A
NC4 Mag-Shot
A+
Kills:1,161
Deaths:753
KDR:1.542
Accuracy:37.678% A+
HSR:26.615% B**
NS-7 PDW
B**
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:30.680% B**
HSR:22.739% B*
NSX Daimyo
B**
Kills:1,161
Deaths:197
KDR:5.893
Accuracy:48.849% B**
HSR:97.761% B**
NC14 Bolt Driver
M
Kills:1,160
Deaths:187
KDR:6.203
Accuracy:52.959% M
HSR:80% B++
NS-44 Commissioner
A+
Kills:1,157
Deaths:721
KDR:1.605
Accuracy:49.644% A+
HSR:22.299% C+
NSX Tomoe
B++
Kills:1,153
Deaths:355
KDR:3.248
Accuracy:32.050% B+
HSR:44.579% B++
NSX Tengu
B**
Kills:1,150
Deaths:316
KDR:3.639
Accuracy:44.514% B**
HSR:22.696% C**
Impetus
A*
Kills:1,145
Deaths:291
KDR:3.935
Accuracy:44.176% A+
HSR:44.192% A*
LA3 Desperado
A++
Kills:915
Deaths:546
KDR:1.676
Accuracy:36.928% A+
HSR:30.055% A++
NS-44 Commissioner AE
C+
Kills:695
Deaths:561
KDR:1.239
Accuracy:41.703% C+
HSR:21.007% D
NS-61 Emissary
C*
Kills:228
Deaths:234
KDR:0.974
Accuracy:27.352% C+
HSR:17.983% C*
NS-AM7 Archer
B+
Kills:139
Deaths:343
KDR:0.405
Accuracy:61.482% B+
HSR:7.914% D--
Soldier Soaker
A+
Kills:101
Deaths:26
KDR:3.885
Accuracy:48.155% A+
HSR:16.832% C*
AM7-XOXO
A
Kills:81
Deaths:112
KDR:0.723
Accuracy:64.764% C*
HSR:37.037% A
AF-18 Stalker
A+
Kills:74
Deaths:35
KDR:2.114
Accuracy:32.869% B**
HSR:31.081% A+
NS-45 Pilot
A*
Kills:67
Deaths:48
KDR:1.396
Accuracy:30.990% C+
HSR:43.284% A*
Kills:29,034
Deaths (as Infiltrator):10,096
Deaths (to Infiltrators):5,850
KDR:2.87579
Kill Difference:18,938
Playtime:203.834 hours
Usage:10%
Score:5.547m
Score/min:454
Accuracy (listed only):40.486%
HSR (listed only):37.414%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:2,131
Deaths:231
KDR:9.225
Accuracy:32.379% C+
HSR:20.601% B**
AF-34 Mattock
B*
Kills:2,087
Deaths:228
KDR:9.154
Accuracy:43.687% B*
HSR:21.131% B*
AF-23 Grinder
A++
Kills:1,173
Deaths:92
KDR:12.750
Accuracy:31.026% C-
HSR:21.398% A++
AF-23 Grinder
A
Kills:1,171
Deaths:95
KDR:12.326
Accuracy:34.753% C
HSR:21.862% A
AF-41 Hacksaw
A+
Kills:239
Deaths:35
KDR:6.829
Accuracy:46.187% A+
HSR:19.665% A+
AF-41 Hacksaw
A++
Kills:220
Deaths:35
KDR:6.286
Accuracy:51.100% A++
HSR:12.727% D
Kills:7,021
Deaths (as MAX Suit):358
Deaths (to MAX Suits):1,918
KDR:19.61173
Kill Difference:6,663
Playtime:45.156 hours
Usage:2%
Score:2.063m
Score/min:762
Accuracy (listed only):39.855%
HSR (listed only):19.564%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:7,094
V. Kills:152 N/A
Deaths:672
KDR:10.557
Accuracy:60.790% B++
KPH:137 A**
VKPH:2.900 D
Breaker Rocket Pods
M*
Kills:1,379
V. Kills:103 N/A
Deaths:48
KDR:28.729
Accuracy:63.742% A++
KPH:396 M*
VKPH:29.600 A
M20 Mustang
B++
Kills:658
V. Kills:668 98%
Deaths:354
KDR:1.859
Accuracy:29.909% C+
KPH:14.400 C++
VKPH:14.600 B++
Vortek Rotary
A++
Kills:622
V. Kills:396 157%
Deaths:192
KDR:3.240
Accuracy:31.798% C++
KPH:38.500 A++
VKPH:24.500 A++
Hornet Missiles
M+
Kills:259
V. Kills:69 370%
Deaths:17
KDR:15.235
Accuracy:72.426% A+
KPH:204.500 M+
VKPH:54.500 B+
Tomcat A2AM Pods
M**
Kills:117
V. Kills:51 225%
Deaths:3
KDR:39
Accuracy:84.292% B++
KPH:180.400 M**
VKPH:78.600 A+
Coyote Missiles
B++
Kills:59
V. Kills:51 113%
Deaths:15
KDR:3.933
Accuracy:56.776% B+
KPH:41.900 C+
VKPH:36.300 B++
Kills:10,188 (8,374 + 0)
Deaths:1,301
KDR:7.831
VKDR:1.145
Vehicle Kills:1,490
Kill Difference:8,887
Playtime:120.508 hours
Usage:6%
Score:2.717m
Score/min:376
Piloting Accuracy:31.798%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:153
V. Kills:140 109%
Deaths:44
KDR:3.477
Accuracy:33.691% C--
KPH:27.500 C
VKPH:25.200 C++
Dual-75 Duster
B++
Kills:91
V. Kills:11 N/A
Deaths:17
KDR:5.353
Accuracy:42.199% B+
KPH:68.200 C+
VKPH:8.200 B++
AP30 Shredder
B*
Kills:88
V. Kills:105 83%
Deaths:28
KDR:3.143
Accuracy:29.774% C+
KPH:22.300 C
VKPH:26.600 B*
Kills:332 (0 + 332)
Deaths:89
KDR:3.730
VKDR:2.876
Vehicle Kills:256
Kill Difference:243
Playtime:10.848 hours
Usage:1%
Score:0.265m
Score/min:407
Piloting Accuracy:N/A%
Gunner Accuracy:29.774%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:1,170
V. Kills:92 N/A
Deaths:49
KDR:23.878
Accuracy:60.864% A
KPH:127.500 M++
VKPH:10 B+
L100 Python AP
M
Kills:212
V. Kills:168 125%
Deaths:26
KDR:8.154
Accuracy:72.277% A*
KPH:42.600 B**
VKPH:33.800 M
Kills:1,382 (1,382 + 0)
Deaths:75
KDR:18.427
VKDR:3.467
Vehicle Kills:260
Kill Difference:1,307
Playtime:14.153 hours
Usage:1%
Score:0.357m
Score/min:420
Driving Accuracy:72.277%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,020
V. Kills:722 141%
Deaths:104
KDR:9.808
Accuracy:64.437% A++
KPH:36.100 A
VKPH:25.600 A**
Enforcer ML85
A**
Kills:629
V. Kills:391 160%
Deaths:47
KDR:13.383
Accuracy:58.686% A*
KPH:44.900 A**
VKPH:27.900 A++
E540 Halberd
M
Kills:608
V. Kills:421 144%
Deaths:73
KDR:8.329
Accuracy:61.755% A*
KPH:40.900 B**
VKPH:28.300 M
C85 Canister
B**
Kills:278
V. Kills:4 N/A
Deaths:13
KDR:21.385
Accuracy:44.817% B++
KPH:110.100 B**
VKPH:1.600 D*
Titan-150 HEAT
M**
Kills:191
V. Kills:79 239%
Deaths:12
KDR:15.917
Accuracy:68.813% A**
KPH:58.700 M**
VKPH:24.300 M**
Titan-150 HESH
M**
Kills:60
V. Kills:18 316%
Deaths:6
KDR:10
Accuracy:70.507% M
KPH:79.700 A*
VKPH:23.900 M**
Kills:2,786 (1,271 + 1,515)
Deaths:255
KDR:10.925
VKDR:6.412
Vehicle Kills:1,635
Kill Difference:2,531
Playtime:63.646 hours
Usage:3%
Score:2.174m
Score/min:569
Driving Accuracy:70.507%
Gunner Accuracy:44.817%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M++
Kills:1,594
V. Kills:46 N/A
Deaths:72
KDR:22.139
Accuracy:50.953% C++
KPH:279.800 M++
VKPH:8.100 C+
M96 Mjolnir-H
A+
Kills:348
V. Kills:341 102%
Deaths:75
KDR:4.640
Accuracy:68.483% A*
KPH:53 C*
VKPH:51.900 A+
M12 Kobalt-H
A++
Kills:240
V. Kills:3 N/A
Deaths:13
KDR:18.462
Accuracy:29.295% A+
KPH:220.900 A++
VKPH:2.800 D
G40-F Ranger
D
Kills:108
V. Kills:57 186%
Deaths:9
KDR:12
Accuracy:29.956% D
KPH:25.600 D
VKPH:13.500 D-
M40 Fury-H
A++
Kills:90
V. Kills:7 N/A
Deaths:8
KDR:11.250
Accuracy:42.130% C*
KPH:170.500 A++
VKPH:13.300 C+
E540 Halberd-H
M++
Kills:58
V. Kills:15 363%
Deaths:5
KDR:11.600
Accuracy:71.325% A++
KPH:101.500 M++
VKPH:26.300 B++
Enforcer ML65-H
A
Kills:54
V. Kills:60 89%
Deaths:12
KDR:4.500
Accuracy:72.046% A++
KPH:39.100 C**
VKPH:43.500 A
Kills:2,492 (0 + 2,492)
Deaths:194
KDR:12.845
VKDR:2.727
Vehicle Kills:529
Kill Difference:2,298
Playtime:20.044 hours
Usage:1%
Score:0.772m
Score/min:642
Driving Accuracy:N/A%
Gunner Accuracy:72.046%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:397
V. Kills:57 N/A
Deaths:42
KDR:9.452
Accuracy:51.273% A++
KPH:84.900 A+
VKPH:12.200 B++
M40 Fury
A*
Kills:346
V. Kills:59 N/A
Deaths:46
KDR:7.522
Accuracy:54.310% A*
KPH:95.500 A+
VKPH:16.300 B*
M12 Kobalt
A*
Kills:180
V. Kills:5 N/A
Deaths:5
KDR:36
Accuracy:27.007% A*
KPH:125.700 A++
VKPH:3.500 B+
M12 Kobalt
A++
Kills:168
V. Kills:3 N/A
Deaths:7
KDR:24
Accuracy:26.256% A++
KPH:88.900 B++
VKPH:1.600 D
M20 Basilisk
A++
Kills:129
V. Kills:29 430%
Deaths:15
KDR:8.600
Accuracy:48.113% A
KPH:40.200 A++
VKPH:9 B+
M20 Basilisk
A++
Kills:52
V. Kills:16 306%
Deaths:17
KDR:3.059
Accuracy:53.469% A++
KPH:29.300 B++
VKPH:9 C++
Kills:1,272 (0 + 1,272)
Deaths:132
KDR:9.636
VKDR:1.280
Vehicle Kills:169
Kill Difference:1,140
Playtime:16.609 hours
Usage:1%
Score:0.468m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:53.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:884
V. Kills:11 N/A
Deaths:252
KDR:3.508
Accuracy:47.234% B+
KPH:113.100 A++
VKPH:1.400 C
M40 Fury-F
M*
Kills:245
V. Kills:48 N/A
Deaths:83
KDR:2.952
Accuracy:60.561% B**
KPH:81.600 M*
VKPH:16 A*
Kills:1,129 (1,129 + 0)
Deaths:335
KDR:3.370
VKDR:0.176
Vehicle Kills:59
Kill Difference:794
Playtime:10.819 hours
Usage:1%
Score:0.175m
Score/min:269
Driving Accuracy:60.561%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:3,749
V. Kills:167 N/A
Deaths:95
KDR:39.463
Accuracy:43.126% A+
KPH:175.600 M+
VKPH:7.800 B+
Pelter Rocket Pod
M++
Kills:1,143
V. Kills:575 198%
Deaths:44
KDR:25.977
Accuracy:53.276% B*
KPH:104.600 A++
VKPH:52.600 M++
M20 Wyvern
B+
Kills:166
V. Kills:123 134%
Deaths:25
KDR:6.640
Accuracy:40.575% B+
KPH:26.200 C++
VKPH:19.400 B+
Kills:5,058 (0 + 5,058)
Deaths:164
KDR:30.841
VKDR:5.274
Vehicle Kills:865
Kill Difference:4,894
Playtime:38.601 hours
Usage:2%
Score:1.203m
Score/min:519
Piloting Accuracy:N/A%
Gunner Accuracy:40.575%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,7218,6742,2453.864B+0.7531.446%A32.649%B**108.6A*N/A31479.9h7.5A23.7B**
M30 Mustang AH 7,2467,09467210.557B++7.4460.79%B++N/A136.9A**2.9D37851.8h3.9B*6.5B*
CAS 14-E 3,9163,7499539.463B**36.3543.126%A+1.44%C-176M+7.8B+51421.3h15.5A36A
GD-7F 2,6482,6188593.048A++0.0731.832%A+27.311%A96.6M++1.1A*28727.1h9.5B**29.9B*
NC6A GODSAW 2,2442,2256383.487B++0.3733.419%B*29.438%B107.5A++N/A32220.7h7C*20.9B++
AF-34 Mattock 2,1492,1312319.225A*6.1132.379%C+20.601%B**76.7A++N/A23227.8h3.8A11.8B*
AF-34 Mattock 2,1052,0872289.154A*6.0443.687%B*21.131%B*76.4A*N/A23027.3h5.1B*11.7B*
AF-4 Cyclone 2,0822,0686583.143A+0.0331.933%A25.387%B**106.1M++N/A33819.5h7.7A24.2B*
SAS-R 1,9741,9652747.172A++4.0651.621%A++82.087%A111M++N/A33317.7h1.6A3.1B**
AF-4AE Cyclone 1,7621,7504883.586A++0.4731.832%B+28.971%B+120.7A+N/A44314.5h7.1B**22.4B++
C85 Canister-H 1,6401,5947222.139B+19.0250.953%C++11.355%C+279.6M++8.1C+7745.7h3.6B**7B**
C-4 1,9831,5921,0761.48C++1.6428.203%B+N/A26D*6.4D**18361.3h1.1B*4B*
Frag Grenade 1,5901,57711577N/A1,573.8863.285%A**N/A927.6A*7.6C+32181.7h2.5A4A
Reaper DMR 1,5771,5656472.419B0.7032.872%A27.284%B+69.9A+N/A19522.4h7.8B**23.8B**
Carnage AR 1,4571,4457202.007B+1.1127.456%B+23.322%B68.2A++N/A21221.2h10.6B**38.4B*
NC6 Gauss SAW 1,3961,3875702.433A0.6826.591%A23.288%C+63A+N/A28422h7.6B*28.4B++
Breaker Rocket Pods 1,4821,3794828.729M++25.6163.742%A++N/A394M*29.4A16263.5h7.4A11.6B**
AF-4A Bandit 1,3621,3453803.539A++0.4230.91%A29.219%B**106.7M+1.3A++32012.6h7.9B**25.6B*
NS-11A 1,3171,3096102.146B+0.9728.201%B*27.884%B*77A*N/A24817h9.3A+33B**
NS Decimator 1,8891,3045562.345A++0.7773.385%A+2.684%B54.6A24.5B**42523.9h4.1B+5.6B*
GD-22S 1,3001,2944832.679B++0.4427.433%B*24.652%C++79.4A++N/A32816.3h8.2B**29.8B*
NC9 A-Tross 1,2091,1986641.804B+1.3129.113%B++22.705%C67.7A++N/A17117.7h7.4A25.4B**
Blitz GD-10 1,1981,1954382.728A++0.3929.852%B**23.347%B**85.4MN/A24514h10B**33.4B*
AC-X11 1,1941,1803962.98A*0.1433.631%A++25.509%B++86.1M+1A++26113.7h7.3B**21.8B*
NS-357 Underboss 1,1901,1787301.614B++1.5048.656%A+26.231%B++96.6A++1B**32612.2h3.6B++7.3B*
NC1 Gauss Rifle 1,1871,1775832.019B*1.1030.037%A+22.685%C**73.1M++N/A24616.1h9A30B**
MGR-S1 Gladius 1,1751,1732494.711A*1.5933.344%A28.218%B*120.9M++N/A3569.7h6.5A19.4B*
AF-23 Grinder 1,1851,1739212.75M**9.6331.026%C-21.398%A++90.2SN/A24413h3.6A++11.5B**
GR-22AE 1,1831,1733563.295B**0.1831.663%B++30.605%B+90.2B**N/A31313h10B*31.5B++
NSX-P Tanto 1,1821,1712584.539M**1.4233.08%A+29.462%B+130.1S1.2B++2889h9.3A28.3B**
AF-4G Cyclone 1,1741,1715622.084C*1.0327.408%C+18.019%C75.1B++N/A19515.6h8.4B++30.7B+
AF-23 Grinder 1,1831,1719512.326M**9.2134.753%C21.862%A86.1M*N/A23313.6h4.2A+12B*
MGR-L1 Promise 1,1761,1702534.625A**1.5132.908%A++30.769%B*115.8MN/A45010.1h9.3A28.4B**
AF-19 Mercenary 1,1771,1704042.896M0.2230.541%A++26.923%B**72.7M**N/A33216.1h8.9B**29.1B*
L100 Python HESH 1,2621,1704923.878B**20.7660.864%A1.026%D127.2M++10B+3559.2h2A3.3A
AF-4A Bandit AE 1,1841,1702993.913A++0.8034.038%A+24.872%C+103.5A*1.2B*23911.3h8.9B++26.2B*
NS-11A "Heatwave" 1,1791,1683763.106B**0.0133.538%A31.678%B*103.4A*1C++22811.3h10B**29.7B**
Mauler S6 1,1761,1683693.165A++0.0559.488%A*17.209%B99SN/A37811.8h3.6B**6B**
LA80 1,1681,1671507.78A+4.6649.373%A83.719%B++90.5A*N/A23512.9h1.7B*3.3B**
Tempest 1,1711,1662814.149M++1.0331.194%B**30.961%A+114.3MN/A33910.2h7.4A+23.9A
AF-57 Piston 1,1701,1652744.252M++1.1451.551%B**18.112%B**140.4SN/A4608.3h3.3B**6.5B++
PS1-AV Suppressor 1,1681,1643343.485B**0.3734.345%B*26.632%B+114.1A*N/A31710.2h9.7B**28.2B**
EM4 Longshot 1,1681,1641557.51A4.3951.582%A++85.997%B**104.9SN/A29611.1h1.5A2.9A
AF-18 Stalker AE 1,1661,1632754.229A1.1136.129%B**31.47%B+130.7MN/A3228.9h9.2B**25.4B**
NC05 Jackhammer 1,1651,1623942.949A+0.1756.256%A+15.835%C**116.2M+N/A34710h3.3A5.8B*
NC12 Sweeper 1,1641,1623393.428A*0.3156.942%A+16.093%B++116.2SN/A33110h3.7B++6.5B**
MKV Suppressed 1,1651,1623383.438M+0.3232.024%A27.883%A85.4A**N/A24413.6h10B*31.4B++
NSX Tanto 1,1641,1622654.385M*1.2733.48%A28.744%B+100.2MN/A32811.6h9.2B*27.6B+
NC4 Mag-Shot 1,1631,1617531.542B**1.5737.678%A+26.615%B**82.9M*N/A24714h6B*16C*
LA39 Bruiser 1,1621,1613483.336A*0.2277.77%A+23.342%A++120.9M**N/A3639.6h1.9B**2.4B*
NS-7 PDW 1,1651,1614392.645A*0.4730.68%B**22.739%B*77.4A**N/A23915h9.8A32B*
NSX Daimyo 1,1621,1611975.893B*2.7848.849%B**97.761%B**88AN/A33413.2h1.7B**3.5B**
NS-11CP 1,1751,1605362.164C**0.9529.188%C+21.466%C67.1C**N/A21717.3h10.5B+36B+
NC05 Jackhammer AE 1,1651,1605102.275B+0.8451.621%B+13.276%D105.5A+N/A27211h3.4B**6.5B++
GR-22 1,1731,1605672.046B++1.0728.661%B*23.19%B+78.9A*N/A21414.7h9.8A34.1B**
NS-15M AE 1,1661,1604812.412C*0.7025.755%C+25.603%C+77.3B++N/A20715h9.9B++38.4B+
NSX Naginata 1,1671,1603912.967A+0.1529.566%A+34.397%B*90.6A++N/A29512.8h9B*30.3B*
GD-66 Claw 1,1621,1603942.944A0.1777.029%A+24.052%A++117.2M++N/A3799.9h1.9B**2.4B*
NC14 Bolt Driver 1,1601,1601876.203A**3.0952.959%M80%B++98.3SN/A25511.8h1.6A+3.1A
NS-15M2 1,1671,1593233.588B**0.4730.188%A29.853%B+95.8A++N/A29912.1h8.9B**29.6B*
NC6S Gauss SAW S 1,1701,1594752.44B*0.6828.691%B**21.312%C90.5A++N/A34612.8h8.4B**29.4B++
NS-15MP 1,1681,1595472.119C+1.0025.173%C--28.041%C57.1CN/A13320.3h10.6C++42.1C+
Razor GD-23 1,1741,1582654.37M**1.2534.713%A*29.447%A++112.4S1.6M**42810.3h8.2A23.5B*
EM1 1,1661,1583313.498A**0.3830.363%A++28.238%B**91.9A**N/A30912.6h8.6B+28.5B*
EM6 1,1641,1574072.843B**0.2727.837%B**23.163%C+96.4A*N/A35012h8.1B**29.1B++
NS-44 Commissioner 1,1621,1577211.605B++1.5149.644%A+22.299%C+79.8A++N/A26914.5h3.4B+6.8B*
NSX Tomoe 1,1561,1533553.248B**0.1332.05%B+44.579%B++84.8A++N/A23613.6h10.4B**32.3B*
NSX Tengu 1,1521,1503163.639A*0.5244.514%B**22.696%C**107.5MN/A42110.7h8A18.1B*
Impetus 1,1471,1452913.935A+0.8244.176%A+44.192%A*116.8M*N/A2939.8h3.2A+7.3B**
Pelter Rocket Pod 1,7181,1434425.977A++22.8653.276%B*N/A104.9A++52.8M++66810.9h10.8A++20.3A
NC05-P Jackhammer 1,1391,1362514.526B**1.4159.192%B**16.549%C+151.5A*N/A3327.5h3.5B**5.9B*
Titan-150 AP 1,7421,0201049.808B++6.6964.437%A++2.059%C-36.2A25.6A**62728.2h5C+7.7B*
LA3 Desperado 9179155461.676B**1.4436.928%A+30.055%A++110.2M*N/A3038.3h6.5B**17.6B**
S12 Renegade 8958842523.508C++0.3947.234%B+1.471%D*113.3A++1.4C2617.8h2.7B++5.7B++
MANA Anti-Personnel Turret 8808701097.982N/A4.8738.164%UN/A8700U100U13145500.1h13.8T*36.1T*
NS "Jackpot" Decimator 1,0517752193.539B**0.4275.007%A+2.194%B78.3A27.9B+3949.9h3.3B+4.4B*
NS-44 Commissioner AE 6986955611.239C+1.8841.703%C+21.007%D42.6CN/A11616.3h3.6C+8.6C++
M20 Mustang 1,3266583541.859C++1.2629.909%C+1.064%D14.4C++14.6B++23745.7h101.3C**338.5C**
Enforcer ML85 1,0206294713.383A*10.2758.686%A*N/A44.9A**27.9A++43614h10.5B++17.9A
Vortek Rotary 1,0186221923.24B+0.1231.798%C++1.286%D38.4A++24.4A++36216.2h34.3B**107.8B**
E540 Halberd 1,029608738.329C++5.2161.755%A*3.618%C**40.8B**28.3M52414.9h5.8C+9.4B**
The Slasher 5785635,3700.105A3.0130.235%C29.307%A*2.9C+N/A9191.4h2.2C++7.4C++
Gauss Rifle S 5585542961.872B++1.2431.813%A32.852%A++66A*N/A1858.4h8.9B**28.1B*
19A Fortuna 5455341882.84A0.2832.011%A30.524%A++79.7A++1.6M2036.7h7.7B**24.1B**
Shrike 7415152891.782A*1.3370.525%A++3.495%B+42.2A+18.5B*37012.2h4.9B*7B**
Carver 4994977340.677A++2.4442.517%A31.388%A*18.3AN/A5927.2h1.1B++2.7B++
M40 Fury 454397429.452B+6.3451.273%A++1.511%C84.5A+12.1B++5294.7h13.1C++25.5B++
MGR-L1 Promise AE 400397984.051B**0.9334.703%A+28.715%C++120.3A*N/A4223.3h9.7B**27.8B**
NS Campion 38135715,4180.023C-3.0915.391%D--11.485%C++0.6CN/A2614.5h2.7D17.6D-
M96 Mjolnir-H 689348754.64C**1.5268.483%A*N/A52.7C*51.7A+6426.6h36.2C++52.9B*
M40 Fury 405346467.522C++4.4154.31%A*N/A96.1A+16.4B*5433.6h12.7C++23.5B*
C85 Canister 2822781321.385B+18.2744.817%B++10.791%D111.2B**1.6D*2902.5h5.8B++13B++
NS-11C 268268505.36S2.2433.678%A++23.881%B*111.7SN/A5712.4h10.6B**31.4B*
M12 Kobalt 267260643.333C++40.2228.174%A19.615%B+89.7C2.4D3112.9h12.5B*44.5B**
Hornet Missiles 3282591715.235A++12.1272.426%A+2.317%B++199.2M53.1B+11271.3h5.6A7.7A
Tank Mine 3872471222.025C1.0984.93%M**N/A112.3C*63.6C+12032.2h2.9D**3.5A+
M40 Fury-F 293245832.952B*0.1660.561%B**N/A81.7M*16A*2923h6.4B*10.6B**
Hawk GD-68 3912411831.317A1.8074.407%A++2.905%C++30.5A++19A++3927.9h6.6B++8.9B**
M12 Kobalt-H 2432401318.462C++15.3529.295%A+22.083%B**218.2A++2.7D5081.1h11.3B++38.5B**
AF-41 Hacksaw 239239356.829A+3.7146.187%A+19.665%A+77.1M+N/A3023.1h6.7C+14.6B*
NS-61 Emissary 2282282340.974C**2.1427.352%C+17.983%C*40B++N/A1435.7h13.6C*49.6C**
AF-41 Hacksaw 223220356.286A+3.1751.1%A++12.727%D71M1A+3063.1h8.1C-15.9B*
Gauss Prime 2152131181.805C*1.3132.054%A30.986%B**64.5B**N/A2063.3h11.3C+35.1B+
L100 Python AP 380212268.154B*5.0472.277%A*2.83%C+42.4B**33.6M5405h6.9C9.5B+
Sticky Grenade 2122091209N/A205.8864.664%AN/A2090A*30A++64480.1h1.3B*2B*
Orbital Strike Uplink 2661971197N/A193.881566.67%UN/A1970U690U281390.1h0.7T*0T*
NS "Heatwave" Decimator 250197802.463B+0.6574.065%A+3.553%A++67.9B**18.3C+9872.9h3.2B*4.3B**
Titan-150 HEAT 2701911215.917A*12.8068.813%A**N/A57.9M**23.9M**8303.3h4.3B+6.3A
NS Baron G5AE 1861861271.465C++1.6554.373%B++16.129%C++77.5AN/A2972.4h3.8B+7.1C+
Warden 188186852.188A0.9338.278%A++18.28%D-84.5M**N/A3992.2h5.5A14.4B**
M12 Kobalt 185180536M32.8827.007%A*13.889%D--128.6A++3.6B++5361.4h12.4B**45.9B*
M12 Kobalt 171168724B**20.8826.256%A++27.381%A*88.4B++1.6D4651.9h15.6B++59.4B*
M20 Wyvern 289166256.64C++3.5240.575%B+5.422%B+26.3C++19.5B++2796.3h72.8C**179.5B+
C150 Dalton 293153443.477C0.3633.691%C--1.307%B++27.3C25C++5045.6h3.3B++9.7B+
NS-AM7 Archer 2281393430.405C+2.7161.482%B+7.914%D--6.4C+4.1B*10621.6h19.9C++32.4C**
MGR-M1 Bishop 138136572.386B+0.7345.182%A++39.706%B**80A**1.2B**3611.7h4.8B**10.5B**
Gauss Compact Burst 135133552.418C**0.7036.471%A++27.82%B+102.3A*1.5A*2971.3h8.8B*24.2B+
M20 Basilisk 158129158.6M+5.4848.113%A3.101%D--40.3A++9.1B+3293.2h66.9B*139B**
NSX Masamune 182121921.315B++1.8064.004%B++1.653%C35.6B17.9B+2683.4h10.5B16.3B+
Tomcat A2AM Pods 168117339U35.8884.292%B++N/A195M**85A++18360.6h4.6A++5.5A*
G40-F Ranger 165108912B8.8829.956%D1.852%B*25.7D13.6D-3574.2h60B+200.3C**
Rocklet Rifle 181102721.417A1.7054.86%C**N/A31.9B24.7C+5443.2h36.6C*66.7C**
Soldier Soaker 101101263.885M+0.7748.155%A+16.832%C*101A++N/A5541h5.2B++10.7B**
Dual-75 Duster 10291175.353D2.2442.199%B+1.099%C*70C+8.5B++2751.3h4.4B**10.5B++
M40 Fury-H 9790811.25C+8.1342.13%C*2.222%A180A*14C++5620.5h5.1B*12B**
AP30 Shredder 19388283.143C0.0329.774%C+2.273%C++22.6C26.9B*3163.9h79.2C++265.9C*
AM7-XOXO 104811120.723C2.3964.764%C*37.037%A16.9C+4.8C+1204.8h9.8C*15.1B
Spear Anti-Vehicle Phalanx Turret 1097489.25B6.1370.126%M4.054%C+92.5M*43.8A*12280.8h6B++8.6B**
AF-18 Stalker 7474352.114B++1.0032.869%B**31.081%A+92.5M++N/A5550.8h10.2B**31B*
NS-45 Pilot 6767481.396C++1.7230.99%C+43.284%A*55.8C*N/A3701.2h5B**16.1B*
M60-A Bulldog 6865165A++61.8856.041%B**3.077%B+81.3A++3.8C++1940.8h3.4A+6A
M60-A Bulldog 7063144.5C+1.3849.119%A+N/A63A7C*2321h4A8.1A
Titan-150 HESH 7860610C++6.8870.507%M1.667%C+75A*22.5M*15730.8h2.6B*3.6A
Coyote Missiles 11059153.933B++0.8256.776%B+N/A42.1C+36.4B++5351.4h46.8C82.4C+
Gauss Rifle Burst 6059311.903C++1.2131.649%B*28.814%C++65.6B**1.1A4160.9h10.1B+31.9B++
Mag-Cutter 635911,5960.005D3.118.703%F10.17%B+0.1DN/A1464h2.5C*28.6D-
E540 Halberd-H 7358511.6B++8.4871.325%A++1.724%C+96.7M+25B+9810.6h5.1B+7.2B**
Enforcer ML65-H 11454124.5C++1.3872.046%A++N/A38.6C**42.9A9561.4h16.4C++22.7B+
M20 Basilisk 6852173.059C++0.0653.469%A++5.769%C+28.9B++8.9C+3691.8h120.6C--225.6B+
Bouncing Betty 5050222.273C--0.84120.87%SN/A125C++N/A7780.4h2.8F*2.3A++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit3,78421,282182h
Nano-Armor Kit154189,44123.4h
Nanite Healing Grenade01090h
Nanite Revive Grenade07500.2h
Spawn Beacon325,0644.2h
Anti-Vehicle MANA Turret52280.4h
Restoration Kit367242.4h
AE Nano-Armor Kit621947,82582.8h
AE Medical Applicator375209,81623.8h
Repair Module0550.1h
Cortium Silo0740.1h
Motion Spotter398,4825.9h
Welding Device02040h
Deconstruction Tool01120h
Ammunition Package121,5760.6h
Anti-Infantry MANA Turret174980.7h
Medical Applicator1320,6881.5h
Nano-Repair Grenade0690h
Router01840.3h
Snowman Soldier9940.2h
Hardlight Barrier6630.1h
Shield Recharging Field89210.4h
Recon Detection Device21140.4h

Check the help document for the dictionary if you want to learn more about words used here.


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