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Paragon Hater Bin4ryW4rrior[ILA] Bin4ryW4rrior
VS BR 205

KDR: 1.88

Score: 115.7m

Last Seen: Jul 15th, 2017 12:12 AM
- OFFLINE - 12364.6 hour(s)

Battle Rank 100 (205 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A L100 Python HESH Orion VS54 C-4 NS-15M1 Flare VE6 NS-11C Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $460,368 MLG Score: 368
Fun Score: N/A
Cheeseburgers Flipped: 2433TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.684%20.501%4044198152,0131.800260.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.76%-0.264C-0.016C+-1.403D**HEAD ++ (~10.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.80.081C+13.50.051C+55.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.146%1.523%197510175,714295530901.93302185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.641%-0.872D---0.082C+-0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.2-0.558D72.9-0.38C-177.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.17%2.204%3488101410,978300030343.65933362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.29%-1.336D**-0.281C-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.091C+9.50.239C++25.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.373%3.337%511310091,70823697980.720979214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.133%-1.464F-0.256C-0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.466B+12.80.672B+50.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.727%64.924%51410183,3473209481.04268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.627%0.852B*-0.148C-0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.207C++3.2-0.003C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.45%14.137%51610166,9892526362.76682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.171%-0.243C-0.069C+0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.194C++4.10.156C++6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
115.7m369.9%343 (20.6k)309 (18.5k)1.88491117,76062,4752.15161205 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022548720.251%13.679%27705:5946

32% Engineer25% Heavy Assault13% Infiltrator20% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 11:08 PMNov 26th, 2015 3:03 AMJul 30th, 2017 6:27 AM (500d) (PST)Jul 14th, 2017 8:35 PM (515d) (PST)Jul 14th, 2017 8:12 PM (515d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4541263280.3150.1670.0431.3250.044368

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,2407,54619,6941910380318,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6235.2h/259.8d 16,662 16,108 30,923 495.9k 10,619 22,358 16,298 169.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:7,342
Deaths:3,172
KDR:2.315
Accuracy:23.978% C-
HSR:24.544% D
Orion VS54
C+
Kills:3,900
Deaths:1,721
KDR:2.266
Accuracy:19.723% C+
HSR:21.897% C
NS-15M1
C+
Kills:3,015
Deaths:1,714
KDR:1.759
Accuracy:15.563% D*
HSR:21.194% C+
Flare VE6
D-
Kills:2,718
Deaths:1,485
KDR:1.830
Accuracy:16.873% D--
HSR:18.580% D-
SVA-88
D
Kills:1,607
Deaths:931
KDR:1.726
Accuracy:17.271% D*
HSR:19.913% D
VX29 Polaris
D
Kills:1,575
Deaths:758
KDR:2.078
Accuracy:19.804% D
HSR:18.286% D
Lasher X2
C
Kills:1,211
Deaths:892
KDR:1.358
Accuracy:18.883% D-
HSR:3.303% C
Pulsar LSW
D*
Kills:1,192
Deaths:872
KDR:1.367
Accuracy:14.433% F
HSR:14.849% D*
NS-15M AE
C--
Kills:1,170
Deaths:490
KDR:2.388
Accuracy:22.372% C--
HSR:22.137% C--
NS-15M2
B+
Kills:799
Deaths:364
KDR:2.195
Accuracy:25.032% C**
HSR:28.661% B+
Ursa
C+
Kills:637
Deaths:256
KDR:2.488
Accuracy:19.539% C--
HSR:22.920% C+
Kills:25,166
Deaths (as Heavy Assault):12,655
Deaths (to Heavy Assaults):18,061
KDR:1.98862
Kill Difference:12,511
Playtime:1,585.432 hours
Usage:25%
Score:34.208m
Score/min:360
Accuracy (listed only):19.406%
HSR (listed only):19.662%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:2,677
Deaths:3,818
KDR:0.701
Accuracy:13.936% F-
HSR:17.146% C
Solstice SF
D
Kills:2,279
Deaths:1,886
KDR:1.208
Accuracy:21.044% D
HSR:4.212% F--
Pandora VX25
C+
Kills:2,120
Deaths:1,076
KDR:1.970
Accuracy:38.696% C+
HSR:14.057% C
Deimos VA29
D-
Kills:1,812
Deaths:1,597
KDR:1.135
Accuracy:46.962% D*
HSR:11.534% D-
Serpent VE92
D
Kills:1,683
Deaths:1,083
KDR:1.554
Accuracy:18.488% D--
HSR:15.449% D
Nova
C*
Kills:1,651
Deaths:1,394
KDR:1.184
Accuracy:34.521% D-
HSR:15.627% C*
VX6-7
C
Kills:1,387
Deaths:1,378
KDR:1.007
Accuracy:16.707% D**
HSR:18.818% C
Pulsar C
C
Kills:1,340
Deaths:984
KDR:1.362
Accuracy:17.612% D*
HSR:20.597% C
NS Baron G5
C+
Kills:1,176
Deaths:769
KDR:1.529
Accuracy:39.229% C
HSR:13.605% C+
Thanatos VE70
C++
Kills:1,164
Deaths:792
KDR:1.470
Accuracy:35.670% C-
HSR:16.839% C++
Zenith VX-5
B+
Kills:815
Deaths:497
KDR:1.640
Accuracy:28.325% B+
HSR:19.755% C
Solstice VE3
D
Kills:769
Deaths:1,338
KDR:0.575
Accuracy:14.625% D**
HSR:15.995% D
NS Baron G5AE
B+
Kills:543
Deaths:256
KDR:2.121
Accuracy:52.365% B+
HSR:13.812% C
Eidolon VE33
C-
Kills:444
Deaths:536
KDR:0.828
Accuracy:23.035% D
HSR:22.523% C-
Eclipse VE3A
C
Kills:286
Deaths:157
KDR:1.822
Accuracy:25.650% C
HSR:17.483% C-
Phobos VX86
C*
Kills:147
Deaths:79
KDR:1.861
Accuracy:61.017% C*
HSR:10.204% D--
Chaos
C
Kills:95
Deaths:47
KDR:2.021
Accuracy:51.193% C
HSR:12.632% C-
Kills:20,388
Deaths (as Engineer):17,687
Deaths (to Engineers):14,781
KDR:1.15271
Kill Difference:2,701
Playtime:1,966.561 hours
Usage:32%
Score:31.132m
Score/min:264
Accuracy (listed only):31.710%
HSR (listed only):15.311%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:2,677
Deaths:3,818
KDR:0.701
Accuracy:13.936% F-
HSR:17.146% C
Solstice SF
D
Kills:2,279
Deaths:1,886
KDR:1.208
Accuracy:21.044% D
HSR:4.212% F--
Pandora VX25
C+
Kills:2,120
Deaths:1,076
KDR:1.970
Accuracy:38.696% C+
HSR:14.057% C
NS-7 PDW
C+
Kills:1,884
Deaths:1,332
KDR:1.414
Accuracy:19.164% D--
HSR:17.516% C+
Deimos VA29
D-
Kills:1,812
Deaths:1,597
KDR:1.135
Accuracy:46.962% D*
HSR:11.534% D-
Serpent VE92
D
Kills:1,683
Deaths:1,083
KDR:1.554
Accuracy:18.488% D--
HSR:15.449% D
Nova
C*
Kills:1,651
Deaths:1,394
KDR:1.184
Accuracy:34.521% D-
HSR:15.627% C*
Sirius SX12
C
Kills:1,518
Deaths:1,328
KDR:1.143
Accuracy:18.660% D*
HSR:15.613% C
Eridani SX5G
C-
Kills:1,408
Deaths:900
KDR:1.564
Accuracy:25.591% C-
HSR:17.117% C-
Eridani SX5
C+
Kills:1,394
Deaths:630
KDR:2.213
Accuracy:25.098% C+
HSR:18.006% C
VX6-7
C
Kills:1,387
Deaths:1,378
KDR:1.007
Accuracy:16.707% D**
HSR:18.818% C
Pulsar C
C
Kills:1,340
Deaths:984
KDR:1.362
Accuracy:17.612% D*
HSR:20.597% C
MKV Suppressed
C--
Kills:1,185
Deaths:819
KDR:1.447
Accuracy:20.012% D--
HSR:16.203% C--
NS Baron G5
C+
Kills:1,176
Deaths:769
KDR:1.529
Accuracy:39.229% C
HSR:13.605% C+
Thanatos VE70
C++
Kills:1,164
Deaths:792
KDR:1.470
Accuracy:35.670% C-
HSR:16.839% C++
Zenith VX-5
B+
Kills:815
Deaths:497
KDR:1.640
Accuracy:28.325% B+
HSR:19.755% C
Solstice VE3
D
Kills:769
Deaths:1,338
KDR:0.575
Accuracy:14.625% D**
HSR:15.995% D
NS Baron G5AE
B+
Kills:543
Deaths:256
KDR:2.121
Accuracy:52.365% B+
HSR:13.812% C
Skorpios
B+
Kills:454
Deaths:174
KDR:2.609
Accuracy:29.187% B+
HSR:23.568% B
Eclipse VE3A
C
Kills:286
Deaths:157
KDR:1.822
Accuracy:25.650% C
HSR:17.483% C-
Phobos VX86
C*
Kills:147
Deaths:79
KDR:1.861
Accuracy:61.017% C*
HSR:10.204% D--
Chaos
C
Kills:95
Deaths:47
KDR:2.021
Accuracy:51.193% C
HSR:12.632% C-
Kills:27,787
Deaths (as Light Assault):22,334
Deaths (to Light Assaults):11,127
KDR:1.24416
Kill Difference:5,453
Playtime:1,242.289 hours
Usage:20%
Score:23.583m
Score/min:316
Accuracy (listed only):29.716%
HSR (listed only):15.717%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,884
Deaths:1,332
KDR:1.414
Accuracy:19.164% D--
HSR:17.516% C+
Ghost
B
Kills:1,645
Deaths:313
KDR:5.256
Accuracy:41.095% B
HSR:56.717% D*
Sirius SX12
C
Kills:1,518
Deaths:1,328
KDR:1.143
Accuracy:18.660% D*
HSR:15.613% C
Eridani SX5G
C-
Kills:1,408
Deaths:900
KDR:1.564
Accuracy:25.591% C-
HSR:17.117% C-
Eridani SX5
C+
Kills:1,394
Deaths:630
KDR:2.213
Accuracy:25.098% C+
HSR:18.006% C
NS-44 Commissioner
C
Kills:1,279
Deaths:1,600
KDR:0.799
Accuracy:22.074% F
HSR:19.703% C
MKV Suppressed
C--
Kills:1,185
Deaths:819
KDR:1.447
Accuracy:20.012% D--
HSR:16.203% C--
Parallax VX3
C++
Kills:1,165
Deaths:212
KDR:5.495
Accuracy:39.577% C++
HSR:73.219% C--
NS-30 Vandal
C
Kills:1,149
Deaths:575
KDR:1.998
Accuracy:27.754% D-
HSR:23.760% C
Artemis VX26
C+
Kills:810
Deaths:423
KDR:1.915
Accuracy:26.934% C+
HSR:16.914% D-
Phantom VA23
C++
Kills:599
Deaths:147
KDR:4.075
Accuracy:36.025% C++
HSR:29.549% C+
Skorpios
B+
Kills:454
Deaths:174
KDR:2.609
Accuracy:29.187% B+
HSR:23.568% B
XM98
B++
Kills:342
Deaths:65
KDR:5.262
Accuracy:41.786% B++
HSR:72.515% C
NS-357 Underboss
C--
Kills:338
Deaths:440
KDR:0.768
Accuracy:24.104% D**
HSR:16.864% C--
Nyx VX31
C+
Kills:304
Deaths:118
KDR:2.576
Accuracy:32.829% C+
HSR:26.645% C
Cerberus
D
Kills:254
Deaths:387
KDR:0.656
Accuracy:22.294% D*
HSR:17.323% D
Beamer VS3-FB
A*
Kills:240
Deaths:170
KDR:1.412
Accuracy:47.067% A*
HSR:29.167% B++
Spiker
C**
Kills:213
Deaths:203
KDR:1.049
Accuracy:31.005% C**
HSR:16.901% C--
V10
C**
Kills:195
Deaths:19
KDR:10.263
Accuracy:42.521% C**
HSR:71.282% D
NS-44L Blackhand
B*
Kills:66
Deaths:31
KDR:2.129
Accuracy:48.904% B*
HSR:40.909% C+
Beamer VS3
C*
Kills:59
Deaths:111
KDR:0.532
Accuracy:28.652% C*
HSR:22.034% C+
Kills:16,501
Deaths (as Infiltrator):9,997
Deaths (to Infiltrators):8,670
KDR:1.6506
Kill Difference:6,504
Playtime:800.324 hours
Usage:13%
Score:13.080m
Score/min:272
Accuracy (listed only):30.968%
HSR (listed only):30.549%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:2,120
Deaths:1,076
KDR:1.970
Accuracy:38.696% C+
HSR:14.057% C
NS-7 PDW
C+
Kills:1,884
Deaths:1,332
KDR:1.414
Accuracy:19.164% D--
HSR:17.516% C+
Deimos VA29
D-
Kills:1,812
Deaths:1,597
KDR:1.135
Accuracy:46.962% D*
HSR:11.534% D-
Nova
C*
Kills:1,651
Deaths:1,394
KDR:1.184
Accuracy:34.521% D-
HSR:15.627% C*
Sirius SX12
C
Kills:1,518
Deaths:1,328
KDR:1.143
Accuracy:18.660% D*
HSR:15.613% C
Eridani SX5G
C-
Kills:1,408
Deaths:900
KDR:1.564
Accuracy:25.591% C-
HSR:17.117% C-
Eridani SX5
C+
Kills:1,394
Deaths:630
KDR:2.213
Accuracy:25.098% C+
HSR:18.006% C
MKV Suppressed
C--
Kills:1,185
Deaths:819
KDR:1.447
Accuracy:20.012% D--
HSR:16.203% C--
NS Baron G5
C+
Kills:1,176
Deaths:769
KDR:1.529
Accuracy:39.229% C
HSR:13.605% C+
Thanatos VE70
C++
Kills:1,164
Deaths:792
KDR:1.470
Accuracy:35.670% C-
HSR:16.839% C++
Corvus VA55
C++
Kills:1,155
Deaths:545
KDR:2.119
Accuracy:20.721% D
HSR:23.290% C++
NS-11A
B+
Kills:1,154
Deaths:508
KDR:2.272
Accuracy:22.335% C
HSR:24.610% B+
H-V45
C+
Kills:1,153
Deaths:686
KDR:1.681
Accuracy:20.882% D
HSR:19.167% C+
Terminus VX-9
C
Kills:974
Deaths:441
KDR:2.209
Accuracy:23.340% C-
HSR:22.793% C
CME
C++
Kills:689
Deaths:302
KDR:2.281
Accuracy:26.672% C++
HSR:21.045% C+
NS Baron G5AE
B+
Kills:543
Deaths:256
KDR:2.121
Accuracy:52.365% B+
HSR:13.812% C
Skorpios
B+
Kills:454
Deaths:174
KDR:2.609
Accuracy:29.187% B+
HSR:23.568% B
NS-11P
B++
Kills:378
Deaths:190
KDR:1.989
Accuracy:21.408% C
HSR:23.280% B++
Phobos VX86
C*
Kills:147
Deaths:79
KDR:1.861
Accuracy:61.017% C*
HSR:10.204% D--
Chaos
C
Kills:95
Deaths:47
KDR:2.021
Accuracy:51.193% C
HSR:12.632% C-
Kills:22,054
Deaths (as Combat Medic):13,865
Deaths (to Combat Medics):6,183
KDR:1.59062
Kill Difference:8,189
Playtime:334.990 hours
Usage:5%
Score:6.114m
Score/min:304
Accuracy (listed only):31.636%
HSR (listed only):17.526%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,298
Deaths:661
KDR:1.964
Accuracy:12.792% D**
HSR:21.649% C*
Blueshift VM5
C
Kills:1,231
Deaths:666
KDR:1.848
Accuracy:13.050% D**
HSR:19.334% C
Cosmos VM3
B*
Kills:1,051
Deaths:409
KDR:2.570
Accuracy:14.492% C-
HSR:23.501% B*
Cosmos VM3
C**
Kills:1,046
Deaths:409
KDR:2.557
Accuracy:14.841% C
HSR:20.459% C**
Comet VM2
C
Kills:853
Deaths:530
KDR:1.609
Accuracy:33.602% D--
HSR:3.751% C
Comet VM2
C+
Kills:835
Deaths:516
KDR:1.618
Accuracy:34.120% D*
HSR:4.311% C+
Quasar VM1
B+
Kills:335
Deaths:171
KDR:1.959
Accuracy:14.505% C
HSR:20.896% B+
Quasar VM1
B+
Kills:267
Deaths:63
KDR:4.238
Accuracy:19.398% B+
HSR:19.850% C+
NS-10 Burster
C+
Kills:265
Deaths:285
KDR:0.930
Accuracy:26.473% C
HSR:6.792% C+
NS-10 Burster
B++
Kills:214
Deaths:188
KDR:1.138
Accuracy:27.074% C-
HSR:8.411% B++
Vortex VM21
D
Kills:94
Deaths:132
KDR:0.712
Accuracy:25.802% F-
HSR:2.128% D
Vortex VM21
B*
Kills:79
Deaths:132
KDR:0.598
Accuracy:25.027% F-
HSR:6.329% B*
Kills:7,568
Deaths (as MAX Suit):2,081
Deaths (to MAX Suits):3,401
KDR:3.63671
Kill Difference:5,487
Playtime:304.720 hours
Usage:5%
Score:7.604m
Score/min:416
Accuracy (listed only):21.765%
HSR (listed only):13.118%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:2,001
V. Kills:702 285%
Deaths:566
KDR:3.535
Accuracy:44.325% D-
KPH:29.500 D-
VKPH:10.400 D
Light PPA
C
Kills:1,597
V. Kills:143 N/A
Deaths:557
KDR:2.867
Accuracy:32.397% D*
KPH:31.700 C-
VKPH:2.800 C
Hornet Missiles
C
Kills:1,540
V. Kills:725 212%
Deaths:322
KDR:4.783
Accuracy:58.503% C-
KPH:41.700 C
VKPH:19.600 D
Saron Laser Cannon
C
Kills:1,241
V. Kills:1,267 98%
Deaths:1,573
KDR:0.789
Accuracy:28.574% D
KPH:7.800 C--
VKPH:7.900 C
Maelstrom Turbo Laser
D
Kills:763
V. Kills:825 92%
Deaths:1,384
KDR:0.551
Accuracy:25.784% D-
KPH:4.700 D-
VKPH:5 D
Antares LC
D
Kills:343
V. Kills:374 91%
Deaths:666
KDR:0.515
Accuracy:28.889% C-
KPH:6.400 D-
VKPH:6.900 D
Coyote Missiles
D--
Kills:334
V. Kills:281 118%
Deaths:272
KDR:1.228
Accuracy:52.687% C+
KPH:10.400 D--
VKPH:8.800 D--
Kills:7,819 (3,944 + 0)
Deaths:5,340
KDR:1.464
VKDR:0.808
Vehicle Kills:4,317
Kill Difference:2,479
Playtime:564.508 hours
Usage:9%
Score:7.540m
Score/min:223
Piloting Accuracy:28.889%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:369
V. Kills:178 206%
Deaths:108
KDR:3.417
Accuracy:40.486% C*
KPH:1,328,400 U
VKPH:640,800 U
L105 Zephyr
C+
Kills:255
V. Kills:82 307%
Deaths:51
KDR:5
Accuracy:29.295% F
KPH:26 D-
VKPH:8.400 C+
CAS30 Tank Buster
D--
Kills:112
V. Kills:133 84%
Deaths:445
KDR:0.252
Accuracy:28.896% F
KPH:2.200 D--
VKPH:2.600 D--
AP30 Shredder
D
Kills:87
V. Kills:38 223%
Deaths:46
KDR:1.891
Accuracy:15.187% F**
KPH:16.800 D
VKPH:7.300 D*
Kills:823 (112 + 711)
Deaths:650
KDR:1.266
VKDR:0.663
Vehicle Kills:431
Kill Difference:173
Playtime:65.462 hours
Usage:1%
Score:0.928m
Score/min:236
Piloting Accuracy:28.896%
Gunner Accuracy:15.187%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:5,931
V. Kills:922 N/A
Deaths:829
KDR:7.154
Accuracy:36.901% D*
KPH:29.400 D-
VKPH:4.600 D-
L100 Python AP
D
Kills:1,741
V. Kills:1,193 146%
Deaths:298
KDR:5.842
Accuracy:41.159% F
KPH:20.600 D
VKPH:14.100 D
L100 Python HEAT
C+
Kills:1,175
V. Kills:306 383%
Deaths:111
KDR:10.586
Accuracy:34.704% F
KPH:29.600 C+
VKPH:7.700 D
C75 Viper
C*
Kills:1,170
V. Kills:168 N/A
Deaths:116
KDR:10.086
Accuracy:24.800% D**
KPH:33.700 C*
VKPH:4.800 D
Skyguard
D
Kills:233
V. Kills:216 107%
Deaths:114
KDR:2.044
Accuracy:21.791% D*
KPH:8.100 D-
VKPH:7.500 D
Kills:10,250 (10,250 + 0)
Deaths:1,468
KDR:6.982
VKDR:1.911
Vehicle Kills:2,805
Kill Difference:8,782
Playtime:389.487 hours
Usage:6%
Score:5.375m
Score/min:230
Driving Accuracy:21.791%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:416
V. Kills:47 N/A
Deaths:87
KDR:4.782
Accuracy:35.821% F
KPH:24.600 D--
VKPH:2.800 D*
Supernova PC
D
Kills:164
V. Kills:52 309%
Deaths:77
KDR:2.130
Accuracy:36.216% D**
KPH:15.600 D
VKPH:4.900 D--
Supernova FPC
D--
Kills:148
V. Kills:130 113%
Deaths:73
KDR:2.027
Accuracy:35.910% F--
KPH:12.100 D*
VKPH:10.600 D--
Saron HRB
D
Kills:66
V. Kills:65 100%
Deaths:28
KDR:2.357
Accuracy:27.178% F-
KPH:11.100 D*
VKPH:11 D
Proton II PPA
D
Kills:58
V. Kills:1 N/A
Deaths:4
KDR:14.500
Accuracy:14.038% F
KPH:36.200 D
VKPH:0.600 F
Kills:852 (728 + 124)
Deaths:269
KDR:3.167
VKDR:1.097
Vehicle Kills:295
Kill Difference:583
Playtime:47.260 hours
Usage:1%
Score:1.308m
Score/min:461
Driving Accuracy:35.910%
Gunner Accuracy:14.038%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:275
V. Kills:25 N/A
Deaths:18
KDR:15.278
Accuracy:24.101% F-
KPH:44.100 D--
VKPH:4 D-
Saron HRB-H
D-
Kills:94
V. Kills:47 196%
Deaths:20
KDR:4.700
Accuracy:36.264% F--
KPH:22.900 D-
VKPH:11.500 D*
Proton II PPA-H
D*
Kills:90
V. Kills:4 N/A
Deaths:14
KDR:6.429
Accuracy:16.395% F--
KPH:35.800 D*
VKPH:1.600 D*
Kills:459 (0 + 459)
Deaths:52
KDR:8.827
VKDR:1.462
Vehicle Kills:76
Kill Difference:407
Playtime:12.845 hours
Usage:0%
Score:0.249m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:16.395%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:391
V. Kills:85 455%
Deaths:52
KDR:7.519
Accuracy:28.540% D-
KPH:37.800 C
VKPH:8.200 C
M60-G Bulldog
C-
Kills:220
V. Kills:34 N/A
Deaths:59
KDR:3.729
Accuracy:26.080% D-
KPH:22.400 C-
VKPH:3.500 D
M40 Fury
C+
Kills:132
V. Kills:16 N/A
Deaths:17
KDR:7.765
Accuracy:20.766% F-
KPH:48.900 C+
VKPH:5.900 D-
M60-G Bulldog
C
Kills:120
V. Kills:22 N/A
Deaths:17
KDR:7.059
Accuracy:33.148% C
KPH:33.100 C
VKPH:6.100 C
M12 Kobalt
D--
Kills:78
V. Kills:1 N/A
Deaths:15
KDR:5.200
Accuracy:10.397% D**
KPH:26.200 D--
VKPH:0.300 D*
M12 Kobalt
D-
Kills:57
V. Kills:1 N/A
Deaths:10
KDR:5.700
Accuracy:9.685% F
KPH:36.400 D-
VKPH:0.600 D*
M20 Basilisk
D--
Kills:54
V. Kills:21 245%
Deaths:19
KDR:2.842
Accuracy:18.295% F--
KPH:9.400 D--
VKPH:3.700 D*
G30 Walker
C
Kills:51
V. Kills:61 82%
Deaths:14
KDR:3.643
Accuracy:20.452% D**
KPH:7 D*
VKPH:8.400 C
Kills:1,103 (0 + 1,103)
Deaths:203
KDR:5.433
VKDR:1.187
Vehicle Kills:241
Kill Difference:900
Playtime:44.064 hours
Usage:1%
Score:0.964m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:20.452%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:206
V. Kills:55 368%
Deaths:288
KDR:0.715
Accuracy:24.714% F--
KPH:3.600 D--
VKPH:1 D*
S12 Renegade
D-
Kills:157
V. Kills:15 N/A
Deaths:95
KDR:1.653
Accuracy:40.896% C+
KPH:10.400 D*
VKPH:1 D-
M12 Kobalt-F
D-
Kills:112
V. Kills:17 N/A
Deaths:285
KDR:0.393
Accuracy:9.082% F-
KPH:3 D*
VKPH:0.500 D-
Kills:475 (475 + 0)
Deaths:668
KDR:0.711
VKDR:0.130
Vehicle Kills:87
Kill Difference:193
Playtime:109.953 hours
Usage:2%
Score:0.265m
Score/min:40
Driving Accuracy:9.082%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,3857,3423,1722.315C+0.4323.978%C-24.544%D40.7DN/A174180.3h12.6D--52.4C--
L100 Python HESH 6,8535,9318297.154C5.2736.901%D*1.332%C29.4D-4.6D-159201.8h4C10.7D-
Orion VS54 3,9113,9001,7212.266B+0.3819.723%C+21.897%C31.5C+N/A232123.7h11.4B+57.7C++
C-4 4,2943,1272,1371.463C++0.4223.401%CN/A32D--11.9D*47997.8h1.7C7.1C+
NS-15M1 3,0533,0151,7141.759C**0.1315.563%D*21.194%C+20.5DN/A114146.9h14.8D95.2D
Flare VE6 2,7362,7181,4851.83B+0.0516.873%D--18.58%D-25.5C--N/A150106.5h11.2C+66.1C
NS-11C 2,7332,6773,8180.701C1.1813.936%F-17.146%C9.3D-N/A47286.4h20.4D*146.5F-
Proximity Mine 2,3372,3362509.344A++7.4644.055%C*N/A118C+N/A53019.8h1.8C**4.1B+
Solstice SF 2,3422,2791,8861.208C**0.6821.044%D4.212%F--15.4CN/A67147.7h6.6B*31.1B*
Pandora VX25 2,1292,1201,0761.97B**0.0938.696%C+14.057%C26.1CN/A14581.3h4.3C**11C**
Dual Photon Pods 2,7032,0015663.535C1.6544.325%D-N/A29.6D-10.4D29367.7h26C58.7C
NS-7 PDW 1,9051,8841,3321.414B+0.4719.164%D--17.516%C+14.5DN/A78129.7h16.5C86.2C
Deimos VA29 1,8211,8121,5971.135C+0.7546.962%D*11.534%D-17D--N/A88106.5h3.1D--6.6D
L100 Python AP 2,9341,7412985.842B+3.9641.159%F5.112%B**20.7D14.2D33984.3h7.5C+18.1D-
Serpent VE92 1,6941,6831,0831.554B+0.3318.488%D--15.449%D16.8C--N/A10299.9h13.3C++71.8C
Nova 1,6591,6511,3941.184C+0.7034.521%D-15.627%C*15.6D-N/A77105.5h5.1C14.9C--
Ghost 1,6721,6453135.256B*3.3741.095%B56.717%D*27.2C-N/A16960.4h3.2D*7.8C-
SVA-88 1,6171,6079311.726C+0.1617.271%D*19.913%D27.9DN/A19757.6h12.1C+70C
Light PPA 1,7401,5975572.867C+0.9832.397%D*1.19%C+31.7C-2.8C21250.4h15.1C+46.6C+
VX29 Polaris 1,5891,5757582.078B+0.1919.804%D18.286%D28.4C--N/A18655.4h14.2C--71.5C
Hornet Missiles 2,2651,5403224.783C+2.9058.503%C-2.013%B41.6C19.6D52737h9.2C**15.7B
Sirius SX12 1,5281,5181,3281.143C++0.7418.66%D*15.613%C15.3DN/A8999h14.8C++79.1C
Eridani SX5G 1,4231,4089001.564C++0.3225.591%C-17.117%C-22.7DN/A9062h12.6C49.1C+
Eridani SX5 1,4141,3946302.213B**0.3325.098%C+18.006%C25.7CN/A16354.2h13.2C+52.4C+
VX6-7 1,4081,3871,3781.007C+0.8816.707%D**18.818%C10.5D-N/A48132.7h14.9C-89D-
Pulsar C 1,3511,3409841.362C++0.5217.612%D*20.597%C13.4DN/A12399.8h13.1C+74.5C-
Anti-Vehicle Grenade 1,4131,33811338N/A1,336.1258.27%B*N/A669A+37.5D50262h3.5B**5.9B**
Frag Grenade 1,3251,31311313N/A1,311.1240.797%DN/A452.8C+4.1D33462.9h3.6C*8.8C++
Blueshift VM5 1,3131,2986611.964C+0.0812.792%D**21.649%C*18.2D-N/A9871.3h16.6C+129.8D
NS Decimator 1,5401,2929061.426B+0.4639.552%F*3.406%B*24D4.6D*24253.8h3.7B++9.4C
NS-44 Commissioner 1,3181,2791,6000.799C+1.0922.074%F19.703%C6.7D--N/A44192.3h5.3D--24.1F
Saron Laser Cannon 2,5081,2411,5730.789C1.1028.574%D2.015%C+7.8C--7.9C259159.7h169.2C+592.2C
Blueshift VM5 1,2381,2316661.848C0.0413.05%D**19.334%C17.2D--N/A9071.7h17.9C137D--
Lasher X2 1,2341,2118921.358B++0.5318.883%D-3.303%C18.4DN/A12065.8h31.3F--166D**
C-4 ARX 1,5901,2095592.163C++0.2823.336%DN/A26F8.2F24646.5h1.8D**7.6F
Pulsar LSW 1,2001,1928721.367C+0.5214.433%F14.849%D*21.8DN/A15654.6h12.8C+88.8D
MKV Suppressed 1,1881,1858191.447B+0.4420.012%D--16.203%C--18.1DN/A10665.5h15.4C+76.7C
NS Baron G5 1,1771,1767691.529B+0.3639.229%C13.605%C+17.4DN/A9767.7h4.9C+12.6C+
L100 Python HEAT 1,4811,17511110.586A+8.7034.704%F3.234%B+29.6C+7.7D29139.7h4.9B++14.1C+
C75 Viper 1,3381,17011610.086A8.2024.8%D**1.624%C*33.7C*4.8D30434.7h10.2B++40.9C+
NS-15M AE 1,1831,1704902.388C*0.5022.372%C--22.137%C--27.1DN/A19443.2h14.5D-64.6C-
Parallax VX3 1,1751,1652125.495B++3.6139.577%C++73.219%C--21.6CN/A12953.9h3.1D*7.7C-
Thanatos VE70 1,1731,1647921.47B++0.4135.67%C-16.839%C++18.9C-N/A10761.7h4B++11.2B
Corvus VA55 1,1691,1555452.119B**0.2320.721%D23.29%C++22.5CN/A9251.4h15.2D--73.5D
NS-11A 1,1651,1545082.272B*0.3922.335%C24.61%B+23.4CN/A11149.3h16D71.5C
H-V45 1,1691,1536861.681C*0.2020.882%D19.167%C+22CN/A11752.4h14.3C68.6C
NS-30 Vandal 1,1631,1495751.998C++0.1127.754%D-23.76%C18.9D-N/A9960.8h7.6D*27.5D--
S1 1,3641,0789071.189B*0.7042.34%F3.154%C*20.6C5.5D--37752.4h5.5B+13.1C+
Cosmos VM3 1,0591,0514092.57B0.6914.492%C-23.501%B*26.5C+N/A14439.6h14C+96.5C+
Cosmos VM3 1,0551,0464092.557B+0.6714.841%C20.459%C**26.4C+N/A13539.6h14.3C++96.2C+
Terminus VX-9 9819744412.209B+0.3223.34%C-22.793%C27.9C-N/A15834.9h13.3C57C+
Nemesis VSH9 1,2999434991.89A*0.0152.783%D*2.015%C20.3B7.7C32946.4h6.2B*11.7B+
Hades VSH4 1,2579177371.244A+0.6457.293%D**2.29%C+20.4C++7.6C17145h6.5B*11.3B+
Comet VM2 1,1028535301.609B*0.2833.602%D--3.751%C10.9C+3.2C-14178.2h24.5C+73C
Comet VM2 1,0898355161.618B++0.2734.12%D*4.311%C+10.9C+3.3D-11976.7h26.3C++77.1C
Zenith VX-5 8398154971.64B+0.2428.325%B+19.755%C12.6D-N/A7364.7h21.5F--76D
Artemis VX26 8208104231.915B+0.0326.934%C+16.914%D-16.5D-N/A8549h16.5D**61.2D
NS-15M2 8067993642.195B0.3125.032%C**28.661%B+36.3C+N/A14922h13.7C+54.7C*
Solstice VE3 7847691,3380.575C1.3114.625%D**15.995%D8DN/A9596.7h17.5C+119.6D
Maelstrom Turbo Laser 1,5887631,3840.551C1.3325.784%D-2.883%C++4.7D-5D115163.9h160.6D622.8D-
Tank Mine 1,2957562013.761B++1.8828.146%CN/A85.9C61.3C+16198.8h1.7B+6.2C++
CME 6946893022.281B*0.4026.672%C++21.045%C+21.9DN/A11031.5h16.9D--63.3C
Ursa 6446372562.488A+0.6019.539%C--22.92%C+29.4CN/A20421.7h11.2C++57.6C+
Phantom VA23 6065991474.075B+2.1936.025%C++29.549%C+25.4DN/A12323.6h6.6F18.2C--
NS Baron G5AE 5495432562.121B++0.2452.365%B+13.812%C21.5DN/A14825.3h5.3D10.2C+
Skorpios 4594541742.609B++0.7229.187%B+23.568%B33.1C-N/A11613.7h11.9C40.7C++
Eidolon VE33 4534445360.828C+1.0623.035%D22.523%C-8.5D-N/A5052.1h16.4F-71.1D**
Supernova VPC 463416874.782D2.9035.821%F1.202%C24.6D--2.8D*19716.9h4.1D11.3D*
M40 Fury 476391527.519C*5.6328.54%D-1.79%C+38C8.3C41110.3h12.9B45.2C+
MANA Anti-Vehicle Turret 1,2023865980.645D1.2447.075%D**2.073%D-3860A++8160S6318110.1h16.4C34.8D*
NS-11P 3833781901.989B++0.1021.408%C23.28%B++22.9CN/A17316.5h15.5C72.6C+
C150 Dalton 5473691083.417C1.5340.486%C*N/A3690U1780U32122000.1h5C+12.4C++
Antares LC 7173436660.515D1.3728.889%C-1.458%C6.4D-6.9D15553.9h219.3D759.2D-
XM98 345342655.262A++3.3841.786%B++72.515%C22.6C+N/A19215.1h3.5D**8.4C
NS-357 Underboss 3493384400.768C+1.1224.104%D**16.864%C--5.5D*N/A2562h5.7D*23.8D**
Sticky Grenade 3393361336N/A334.1240.397%D*N/A672D6D46720.5h2.4C+5.8C
Quasar VM1 3413351711.959C**0.0714.505%C20.896%B+16.1DN/A18520.8h14.6C*100.9C++
Coyote Missiles 6153342721.228C--0.6652.687%C+N/A10.4D--8.8D--22132h64.3D--122.1D
Nyx VX31 3043041182.576C*0.6932.829%C+26.645%C31.3CN/A1009.7h6.8C--20.7C
Eclipse VE3A 2862861571.822C++0.0625.65%C17.483%C-14.7D-N/A8119.4h18.4F-71.8D*
M40 Fury-H 3002751815.278C*13.3924.101%F-N/A44.4D--4D-2286.2h6.5B+26.8C--
Quasar VM1 273267634.238B**2.3519.398%B+19.85%C+32.2C+N/A2408.3h14.5C74.6C*
NS-10 Burster 4622652850.93C+0.9526.473%C6.792%C+3.7D-2.8C--10970.7h182.9D-690.8D
L105 Zephyr 337255515C3.1229.295%FN/A26D-8.4C+2949.8h7.4C25.3D*
Cerberus 2682543870.656C1.2322.294%D*17.323%D4.9D*N/A2151.9h10.1F--45.4F--
Beamer VS3-FB 2522401701.412C++0.4747.067%A*29.167%B++15D--N/A6816h12F-25.6C*
Skyguard 4492331142.044C0.1621.791%D*1.717%C8.1D-7.5D23628.8h201.7F925.6F--
Spear Anti-Vehicle Phalanx Turret 338224356.4C+4.5229.313%D**3.125%C--21.7D-11.1D--49910.3h9.7C+33D-
M60-G Bulldog 254220593.729C+1.8426.08%D-1.818%D22.4C-3.5D2879.8h8.7C33.3D
NS-10 Burster 3822141881.138C++0.7527.074%C-8.411%B++3.6D-2.8D11159.4h210.3D*776.9D-
Spiker 2202132031.049C++0.8431.005%C**16.901%C--9.6D--N/A5822.2h10.5C33.8C++
M40 Fury-F 2612062880.715C-1.1724.714%F--N/A3.6D--1D*4057.1h12.8C+51.7F
V10 2001951910.263M+8.3842.521%C**71.282%D19.9DN/A1239.8h3.1D*7.4C-
Lancer VS22 4871874300.435C1.4553.441%D*N/A5.2D--8.4D-25235.8h43.3D81D
The Slasher 22418618,4820.01D-1.8737.32%C*1.075%D--0.1DN/A11634.8h4.3F--11.6C
Supernova PC 216164772.13C-0.2536.216%D**N/A15.6D5D--49010.5h5.3C++14.6D
Force-Blade 21616332,4660.005D1.8820.774%DN/A0.1C-N/A12609.5h5.8F--27.8D-
S12 Renegade 172157951.653C0.2340.896%C+4.459%C10.3D*1D-10715.2h7.9T*19.3F--
Supernova FPC 278148732.027C--0.1435.91%F--4.73%A12D*10.6D--69012.3h7.3D-20.5F--
Phobos VX86 148147791.861B+0.0261.017%C*10.204%D--35CN/A2924.2h2.7C+4.4C++
M40 Fury 148132177.765C+5.8820.766%F-N/A48.9C+5.9D-7702.7h8.7B++42C+
M60-G Bulldog 142120177.059B+5.1733.148%C7.5%M+33.3C6.1C5053.6h6.4B19.4C*
CAS30 Tank Buster 2451124450.252D1.6328.896%F1.786%B+2.2D--2.6D--10050.5h71.4C247D--
M12 Kobalt-F 1291122850.393D1.499.082%F-14.286%B++3D*N/A1337.7h28.3F312.1T*
MANA Anti-Personnel Turret 101991010.98N/A0.908.849%UN/A990U20U11154900.1h43.2T*488.2T*
Chaos 9595472.021B+0.1451.193%C12.632%C-23.2D--N/A1404.1h4.5C8.8C
Vortex VM21 217941320.712C1.1725.802%F-2.128%D3.1D*4D9230.4h111.5F-432.3F--
Saron HRB-H 14194204.7C+2.8236.264%F--1.064%C-22.9D-11.5D*4384.1h19B++52.5C
Blackheart 9794501.88B*0.0053.167%B++34.043%C*10.6DN/A708.9h3.4C++6.4B+
NS Annihilator 212911900.479C1.4174.216%F-N/A3.8D**5D*17924.1h17.9F-24.2F--
Proton II PPA-H 9490146.429C4.5416.395%F--1.111%D36D*1.6D*3732.5h9B54.6D**
AP30 Shredder 12587461.891C0.0115.187%F**N/A16.7D7.3D*4155.2h61.1B*402.7D
Vortex VM21 172791320.598C1.2925.027%F-6.329%B*2.6D*3.1D-7930.4h141.6F*566T
M12 Kobalt 7978155.2D3.3210.397%D**19.231%C**26D--N/A3263h21.7C209.1D--
MAX Punch 82762,0810.037D1.8527.232%D*N/A0.3DN/A1298.6h2.4C+8.8C+
M60-A Bulldog 9273135.615C++3.7324.443%D*1.37%C+21.5D5.6C4163.4h6C+24.6D
Saron HRB 13166282.357D0.4727.178%F-3.03%A11.2D*11D6635.9h23.2C+85.4D**
NS-44L Blackhand 6766312.129B*0.2448.904%B*40.909%C+13.2DN/A485h6.4D--13.1C+
Hunter QCX 67601560.385C-1.5023.096%D*23.333%C+2.6D--N/A2822.8h19.7D*85.4F--
Beamer VS3 64591110.532C1.3528.652%C*22.034%C+5.2D--N/A11711.4h19F-66.4C-
Proton II PPA 5958414.5C+12.6214.038%F3.448%A36.3DN/A5641.6h11.6C-82.7F
M12 Kobalt 5857105.7C-3.829.685%F19.298%C**35.6D--N/A4641.6h19.2C+197.8D-
M20 Basilisk 7554192.842C+0.9618.295%F--1.852%F9.5D--3.7D*2445.7h59.7B**326.4C
M60-A Bulldog 555177.286C5.4031.901%D**N/A18.2D1.4D-2362.8h6.5C+20.5D-
G30 Walker 11251143.643C++1.7620.452%D**N/A7D*8.4C2727.3h331.1F1618.8F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4016,86413.9h
Restoration Kit2720.3h
Spawn Beacon521,5636.7h
Pelter Rocket Pod01600h
Anti-Vehicle MANA Turret1501,46212.9h
Nano-Armor Kit947981,962128.3h
Nanite Revive Grenade02,7700.8h
Medical Applicator123144,37116.8h
Spitfire Auto-Turret161,4152.6h
Ammunition Package623,4255.7h
Medical Kit1795,10226h
Anti-Infantry MANA Turret123031.2h
Recon Detection Device343,7208.4h
Shield Recharging Field261,1531.1h

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