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Record Smasher Bindlestiff[MMMK] Bindlestiff
VS BR 165

KDR: 2.59

Score: 66.4m

Last Seen: May 2nd, 2019 8:35 PM
- OFFLINE - 2599.1 hour(s)

Battle Rank 108 (165 total) - Vanu Sovereignty on Cobalt
Level Progress (to 109): 43%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Blueshift VM5 Blueshift VM5 Supernova VPC C-4 L100 Python HESH Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $746,847 MLG Score: 597
Fun Score: N/A
Cheeseburgers Flipped: 2704TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.204%18.355%46336117834,9451.912910.679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.863%0.789B++-0.381C--0.716D-HEAD + (~5.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.452B+10.30.279C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.171%3.755%86312117998852700.901806295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.103%-1.074D*2A++-0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.20.206C++34.80.343C**93.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.701%3.17%15388120618,0761509968111.9709187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.065%-0.416C--0.393B0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.594B+5.70.541B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.259%2.002%3491511994,245124417263.40964246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.48%-0.641D-0.604D0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.549B+15.80.605B+38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.74%78.956%349412101,915121511.57484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.457%0.865B*0.771B++0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.496B+20.362C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.516%10.823%349512095,6271420153.95989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.481%0.745B++-0.753D-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.583B+2.80.428B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66.4m272.6%337 (20.2k)311 (18.7k)2.5918895,05236,6733.05852165 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214416519.642%13.316%26205:4942

13% Combat Medic30% Engineer21% Heavy Assault13% Infiltrator13% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 4:49 PMJan 21st, 2015 8:23 PMJun 1st, 2019 9:48 AM (79d) (PST)May 2nd, 2019 8:19 PM (108d) (PST)May 2nd, 2019 4:35 PM (108d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5811584230.4460.1720.0591.4130.073597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8399,46025,3792710485418,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3555.1h/148.1d 17,113 12,657 24,915 301.5k 5,903 11,770 15,546 123.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:4,435
Deaths:2,140
KDR:2.072
Accuracy:23.419% D
HSR:23.044% D--
Orion VS54
C+
Kills:1,713
Deaths:769
KDR:2.228
Accuracy:20.552% C+
HSR:18.155% D--
VX29 Polaris
C+
Kills:1,224
Deaths:584
KDR:2.096
Accuracy:23.753% C+
HSR:19.036% D
SVA-88
C+
Kills:1,190
Deaths:533
KDR:2.233
Accuracy:23.519% C+
HSR:24.538% C+
Flare VE6
C**
Kills:1,163
Deaths:662
KDR:1.757
Accuracy:24.321% C**
HSR:17.713% D--
Ursa
C**
Kills:1,160
Deaths:559
KDR:2.075
Accuracy:24.479% C**
HSR:21.983% C
Pulsar LSW
C*
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:24.252% C*
HSR:20.259% D
NS-15M AE
C
Kills:77
Deaths:38
KDR:2.026
Accuracy:24.088% C
HSR:24.675% C
Kills:12,122
Deaths (as Heavy Assault):5,816
Deaths (to Heavy Assaults):10,753
KDR:2.08425
Kill Difference:6,306
Playtime:750.096 hours
Usage:21%
Score:11.986m
Score/min:266
Accuracy (listed only):23.548%
HSR (listed only):21.175%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,480
Deaths:991
KDR:1.493
Accuracy:26.580% B+
HSR:10% D*
Phobos VX86
C+
Kills:1,185
Deaths:720
KDR:1.646
Accuracy:58.093% C+
HSR:9.958% D--
Deimos VA29
B*
Kills:1,175
Deaths:696
KDR:1.688
Accuracy:70.606% B*
HSR:13.277% D
Pandora VX25
C*
Kills:1,162
Deaths:663
KDR:1.753
Accuracy:41.963% C*
HSR:11.618% D-
NS Baron G5
B*
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:52.185% B*
HSR:10.690% D-
Serpent VE92
B+
Kills:1,160
Deaths:648
KDR:1.790
Accuracy:26.094% B+
HSR:14.224% D--
Thanatos VE70
B*
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:47.429% B*
HSR:8.966% D**
VX6-7
B+
Kills:1,160
Deaths:691
KDR:1.679
Accuracy:27.040% B+
HSR:20.948% C+
Pulsar C
C++
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:25.085% C++
HSR:21.743% C
NS-11C
C++
Kills:1,157
Deaths:656
KDR:1.764
Accuracy:24.640% C++
HSR:15.903% D
Chaos
C+
Kills:945
Deaths:580
KDR:1.629
Accuracy:53.366% C+
HSR:10.159% D*
Eclipse VE3A
C+
Kills:577
Deaths:407
KDR:1.418
Accuracy:23.014% D-
HSR:20.277% C+
Eidolon VE33
B*
Kills:167
Deaths:119
KDR:1.403
Accuracy:32.916% B*
HSR:9.581% F--
Kills:13,647
Deaths (as Engineer):8,065
Deaths (to Engineers):7,847
KDR:1.69213
Kill Difference:5,582
Playtime:1,074.287 hours
Usage:30%
Score:24.950m
Score/min:387
Accuracy (listed only):39.155%
HSR (listed only):13.642%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,480
Deaths:991
KDR:1.493
Accuracy:26.580% B+
HSR:10% D*
Phobos VX86
C+
Kills:1,185
Deaths:720
KDR:1.646
Accuracy:58.093% C+
HSR:9.958% D--
Skorpios
B+
Kills:1,177
Deaths:662
KDR:1.778
Accuracy:29.776% B+
HSR:15.548% D-
Deimos VA29
B*
Kills:1,175
Deaths:696
KDR:1.688
Accuracy:70.606% B*
HSR:13.277% D
Pandora VX25
C*
Kills:1,162
Deaths:663
KDR:1.753
Accuracy:41.963% C*
HSR:11.618% D-
NS Baron G5
B*
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:52.185% B*
HSR:10.690% D-
Serpent VE92
B+
Kills:1,160
Deaths:648
KDR:1.790
Accuracy:26.094% B+
HSR:14.224% D--
NS-7 PDW
B+
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:27.658% B+
HSR:13.535% D
Thanatos VE70
B*
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:47.429% B*
HSR:8.966% D**
VX6-7
B+
Kills:1,160
Deaths:691
KDR:1.679
Accuracy:27.040% B+
HSR:20.948% C+
Pulsar C
C++
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:25.085% C++
HSR:21.743% C
Sirius SX12
B+
Kills:1,158
Deaths:687
KDR:1.686
Accuracy:26.676% B+
HSR:12.953% D-
NS-11C
C++
Kills:1,157
Deaths:656
KDR:1.764
Accuracy:24.640% C++
HSR:15.903% D
NS-7G PDW
C++
Kills:1,157
Deaths:666
KDR:1.737
Accuracy:24.239% C++
HSR:17.978% C+
Eridani SX5
C++
Kills:1,154
Deaths:798
KDR:1.446
Accuracy:26.849% C++
HSR:14.211% D-
Chaos
C+
Kills:945
Deaths:580
KDR:1.629
Accuracy:53.366% C+
HSR:10.159% D*
Eridani SX5G
C+
Kills:784
Deaths:429
KDR:1.828
Accuracy:28.079% C+
HSR:17.602% C-
Eclipse VE3A
C+
Kills:577
Deaths:407
KDR:1.418
Accuracy:23.014% D-
HSR:20.277% C+
Kills:20,070
Deaths (as Light Assault):11,788
Deaths (to Light Assaults):6,833
KDR:1.70258
Kill Difference:8,282
Playtime:462.461 hours
Usage:13%
Score:8.434m
Score/min:304
Accuracy (listed only):35.521%
HSR (listed only):14.422%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
B+
Kills:1,177
Deaths:662
KDR:1.778
Accuracy:29.776% B+
HSR:15.548% D-
Parallax VX3
B+
Kills:1,166
Deaths:259
KDR:4.502
Accuracy:42.665% B+
HSR:79.245% C*
NS-7 PDW
B+
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:27.658% B+
HSR:13.535% D
Nyx VX31
C+
Kills:1,160
Deaths:687
KDR:1.689
Accuracy:33.602% C+
HSR:20.345% D--
Sirius SX12
B+
Kills:1,158
Deaths:687
KDR:1.686
Accuracy:26.676% B+
HSR:12.953% D-
NS-7G PDW
C++
Kills:1,157
Deaths:666
KDR:1.737
Accuracy:24.239% C++
HSR:17.978% C+
Eridani SX5
C++
Kills:1,154
Deaths:798
KDR:1.446
Accuracy:26.849% C++
HSR:14.211% D-
NS-61 Emissary
B++
Kills:1,153
Deaths:664
KDR:1.736
Accuracy:32.629% B++
HSR:20.208% B+
Eridani SX5G
C+
Kills:784
Deaths:429
KDR:1.828
Accuracy:28.079% C+
HSR:17.602% C-
Spiker
B++
Kills:551
Deaths:366
KDR:1.505
Accuracy:34.147% B++
HSR:16.878% D
Phaseshift VX-S
B**
Kills:399
Deaths:79
KDR:5.051
Accuracy:36.271% C+
HSR:91.228% B**
NS-357 Underboss
C+
Kills:391
Deaths:364
KDR:1.074
Accuracy:36.309% C+
HSR:12.788% D*
NS-30 Vandal
C
Kills:284
Deaths:150
KDR:1.893
Accuracy:31.653% C
HSR:17.254% D*
Ghost
C
Kills:189
Deaths:57
KDR:3.316
Accuracy:37.382% C
HSR:55.026% D*
Artemis VX26
C+
Kills:185
Deaths:95
KDR:1.947
Accuracy:25.923% C
HSR:22.703% C+
V10
B**
Kills:161
Deaths:19
KDR:8.474
Accuracy:46.866% B**
HSR:74.534% C
Beamer VS3
C
Kills:128
Deaths:148
KDR:0.865
Accuracy:25.681% C
HSR:17.969% D
NS-44L Blackhand
C**
Kills:89
Deaths:90
KDR:0.989
Accuracy:44.237% C**
HSR:15.730% F-
NS-44 Commissioner
A
Kills:85
Deaths:64
KDR:1.328
Accuracy:46.993% A
HSR:28.235% B*
Kills:12,531
Deaths (as Infiltrator):6,884
Deaths (to Infiltrators):4,692
KDR:1.82031
Kill Difference:5,647
Playtime:456.479 hours
Usage:13%
Score:6.288m
Score/min:230
Accuracy (listed only):33.560%
HSR (listed only):29.683%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
C*
Kills:1,316
Deaths:723
KDR:1.820
Accuracy:27.486% C*
HSR:15.350% D--
Corvus VA55
C-
Kills:1,259
Deaths:507
KDR:2.483
Accuracy:20.716% D
HSR:20.016% C-
Phobos VX86
C+
Kills:1,185
Deaths:720
KDR:1.646
Accuracy:58.093% C+
HSR:9.958% D--
Skorpios
B+
Kills:1,177
Deaths:662
KDR:1.778
Accuracy:29.776% B+
HSR:15.548% D-
Deimos VA29
B*
Kills:1,175
Deaths:696
KDR:1.688
Accuracy:70.606% B*
HSR:13.277% D
Terminus VX-9
C+
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:25.341% C+
HSR:16.337% D*
Pandora VX25
C*
Kills:1,162
Deaths:663
KDR:1.753
Accuracy:41.963% C*
HSR:11.618% D-
NS Baron G5
B*
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:52.185% B*
HSR:10.690% D-
H-V45
B+
Kills:1,160
Deaths:588
KDR:1.973
Accuracy:26.915% B+
HSR:12.414% D*
Pulsar VS1
B
Kills:1,160
Deaths:579
KDR:2.003
Accuracy:25.289% B
HSR:16.121% D
NS-7 PDW
B+
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:27.658% B+
HSR:13.535% D
Thanatos VE70
B*
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:47.429% B*
HSR:8.966% D**
Sirius SX12
B+
Kills:1,158
Deaths:687
KDR:1.686
Accuracy:26.676% B+
HSR:12.953% D-
NS-7G PDW
C++
Kills:1,157
Deaths:666
KDR:1.737
Accuracy:24.239% C++
HSR:17.978% C+
Eridani SX5
C++
Kills:1,154
Deaths:798
KDR:1.446
Accuracy:26.849% C++
HSR:14.211% D-
Chaos
C+
Kills:945
Deaths:580
KDR:1.629
Accuracy:53.366% C+
HSR:10.159% D*
Eridani SX5G
C+
Kills:784
Deaths:429
KDR:1.828
Accuracy:28.079% C+
HSR:17.602% C-
Darkstar
C-
Kills:678
Deaths:419
KDR:1.618
Accuracy:25.234% C-
HSR:15.782% D*
NS-11P
B++
Kills:91
Deaths:48
KDR:1.896
Accuracy:26.343% B++
HSR:19.780% C+
Kills:20,204
Deaths (as Combat Medic):11,354
Deaths (to Combat Medics):4,095
KDR:1.77946
Kill Difference:8,850
Playtime:467.784 hours
Usage:13%
Score:6.938m
Score/min:247
Accuracy (listed only):34.960%
HSR (listed only):14.331%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:3,816
Deaths:991
KDR:3.851
Accuracy:23.860% B*
HSR:19.182% C
Blueshift VM5
B*
Kills:3,748
Deaths:937
KDR:4
Accuracy:23.404% B*
HSR:17.876% D
Quasar VM1
A++
Kills:1,160
Deaths:310
KDR:3.742
Accuracy:25.368% A++
HSR:19.914% C
Quasar VM1
A+
Kills:1,159
Deaths:349
KDR:3.321
Accuracy:22.381% A+
HSR:18.723% C+
Nebula VM20
B+
Kills:1,159
Deaths:260
KDR:4.458
Accuracy:20.272% B+
HSR:22.088% C**
Nebula VM20
B+
Kills:1,153
Deaths:262
KDR:4.401
Accuracy:20.789% B+
HSR:21.683% C*
Cosmos VM3
B*
Kills:1,150
Deaths:335
KDR:3.433
Accuracy:21.432% B*
HSR:21.304% B+
Cosmos VM3
B**
Kills:1,149
Deaths:326
KDR:3.525
Accuracy:22.042% B**
HSR:21.758% B+
Comet VM2
C+
Kills:536
Deaths:334
KDR:1.605
Accuracy:42.926% C+
HSR:3.358% C-
Comet VM2
C+
Kills:464
Deaths:253
KDR:1.834
Accuracy:44.376% C+
HSR:2.802% D
NS-10 Burster
A+
Kills:257
Deaths:166
KDR:1.548
Accuracy:31.104% C**
HSR:14.008% A+
NS-10 Burster
A
Kills:239
Deaths:165
KDR:1.448
Accuracy:31.065% C++
HSR:10.460% A
NS-20 Gorgon
B**
Kills:109
Deaths:28
KDR:3.893
Accuracy:24.308% C
HSR:25.688% B**
NS-20 Gorgon
A++
Kills:108
Deaths:28
KDR:3.857
Accuracy:23.252% C-
HSR:29.630% A++
Kills:16,207
Deaths (as MAX Suit):2,372
Deaths (to MAX Suits):2,304
KDR:6.83263
Kill Difference:13,835
Playtime:338.629 hours
Usage:10%
Score:7.792m
Score/min:383
Accuracy (listed only):26.898%
HSR (listed only):17.748%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:364
V. Kills:88 409%
Deaths:31
KDR:11.742
Accuracy:40.101% D**
KPH:76.300 C+
VKPH:18.400 C++
Maelstrom Turbo Laser
C-
Kills:330
V. Kills:121 270%
Deaths:342
KDR:0.965
Accuracy:24.372% D*
KPH:9.700 C-
VKPH:3.600 D-
Light PPA
D
Kills:105
V. Kills:10 N/A
Deaths:26
KDR:4.038
Accuracy:36.290% D
KPH:23.500 D
VKPH:2.200 D
Kills:799 (435 + 0)
Deaths:399
KDR:2.003
VKDR:0.549
Vehicle Kills:219
Kill Difference:400
Playtime:43.146 hours
Usage:1%
Score:0.517m
Score/min:200
Piloting Accuracy:36.290%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:425
V. Kills:207 204%
Deaths:65
KDR:6.538
Accuracy:54.099% A++
KPH:1,530,000 U
VKPH:745,200 U
L105 Zephyr
D
Kills:124
V. Kills:36 335%
Deaths:23
KDR:5.391
Accuracy:35.559% D-
KPH:17.200 D*
VKPH:5 D
Kills:549 (0 + 549)
Deaths:88
KDR:6.239
VKDR:2.761
Vehicle Kills:243
Kill Difference:461
Playtime:7.227 hours
Usage:0%
Score:0.321m
Score/min:740
Piloting Accuracy:N/A%
Gunner Accuracy:35.559%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,873
V. Kills:261 N/A
Deaths:133
KDR:14.083
Accuracy:48.211% C+
KPH:37.900 C--
VKPH:5.300 D
L100 Python AP
C
Kills:326
V. Kills:246 132%
Deaths:28
KDR:11.643
Accuracy:48.637% D-
KPH:21.300 D
VKPH:16.100 C
Skyguard
C+
Kills:257
V. Kills:185 138%
Deaths:53
KDR:4.849
Accuracy:28.159% C+
KPH:8.900 D-
VKPH:6.400 D--
L100 Python HEAT
C-
Kills:255
V. Kills:109 232%
Deaths:33
KDR:7.727
Accuracy:50.835% C+
KPH:22.400 D
VKPH:9.600 C-
C75 Viper
C++
Kills:227
V. Kills:31 N/A
Deaths:16
KDR:14.188
Accuracy:23.574% F
KPH:31.400 C++
VKPH:4.300 D-
Kills:2,938 (2,938 + 0)
Deaths:263
KDR:11.171
VKDR:3.163
Vehicle Kills:832
Kill Difference:2,675
Playtime:112.307 hours
Usage:3%
Score:1.550m
Score/min:230
Driving Accuracy:23.574%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:11,341
V. Kills:8,121 140%
Deaths:854
KDR:13.280
Accuracy:43.012% D*
KPH:21.300 C
VKPH:15.300 C+
Supernova VPC
C+
Kills:2,475
V. Kills:367 N/A
Deaths:121
KDR:20.455
Accuracy:45.666% D
KPH:40.100 C+
VKPH:5.900 C-
Supernova PC
B
Kills:1,322
V. Kills:361 365%
Deaths:128
KDR:10.328
Accuracy:45.556% C
KPH:26.700 B
VKPH:7.300 C
Saron HRB
D
Kills:902
V. Kills:393 229%
Deaths:80
KDR:11.275
Accuracy:32.324% D*
KPH:18.500 D
VKPH:8.100 D-
E540 Halberd
D--
Kills:411
V. Kills:229 179%
Deaths:43
KDR:9.558
Accuracy:43.546% D
KPH:18.400 D*
VKPH:10.300 D--
Proton II PPA
D--
Kills:151
V. Kills:16 N/A
Deaths:20
KDR:7.550
Accuracy:22.090% C
KPH:16.600 D**
VKPH:1.800 D--
Kills:16,602 (15,138 + 1,464)
Deaths:1,246
KDR:13.324
VKDR:7.614
Vehicle Kills:9,487
Kill Difference:15,356
Playtime:723.367 hours
Usage:20%
Score:10.528m
Score/min:243
Driving Accuracy:45.556%
Gunner Accuracy:22.090%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:589
V. Kills:36 N/A
Deaths:61
KDR:9.656
Accuracy:26.641% D*
KPH:45.500 D--
VKPH:2.800 D--
E540 Halberd-H
D-
Kills:386
V. Kills:261 147%
Deaths:78
KDR:4.949
Accuracy:56.050% C+
KPH:20.600 D*
VKPH:13.900 D-
Saron HRB-H
D--
Kills:201
V. Kills:121 165%
Deaths:44
KDR:4.568
Accuracy:45.903% D*
KPH:21.300 D--
VKPH:12.800 D*
Kills:1,176 (0 + 1,176)
Deaths:183
KDR:6.426
VKDR:2.284
Vehicle Kills:418
Kill Difference:993
Playtime:41.168 hours
Usage:1%
Score:0.531m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:45.903%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:319
V. Kills:59 N/A
Deaths:18
KDR:17.722
Accuracy:26.204% D--
KPH:23.400 D-
VKPH:4.300 D--
M60-G Bulldog
C
Kills:272
V. Kills:44 N/A
Deaths:15
KDR:18.133
Accuracy:34.990% C
KPH:24.900 D
VKPH:4 D
M60-G Bulldog
D--
Kills:120
V. Kills:24 480%
Deaths:17
KDR:7.059
Accuracy:33.620% C+
KPH:12.400 D--
VKPH:2.500 D--
M40 Fury
D*
Kills:107
V. Kills:24 428%
Deaths:5
KDR:21.400
Accuracy:24.258% D**
KPH:18.800 D*
VKPH:4.200 D*
M20 Basilisk
D--
Kills:102
V. Kills:45 222%
Deaths:15
KDR:6.800
Accuracy:28.495% D*
KPH:8.400 D--
VKPH:3.700 D--
G30 Walker
D
Kills:74
V. Kills:50 145%
Deaths:5
KDR:14.800
Accuracy:22.194% D--
KPH:9.700 D
VKPH:6.500 D
M20 Basilisk
D*
Kills:62
V. Kills:27 221%
Deaths:9
KDR:6.889
Accuracy:28.345% D*
KPH:7.900 D*
VKPH:3.400 D*
G30 Walker
D-
Kills:62
V. Kills:54 113%
Deaths:6
KDR:10.333
Accuracy:22.979% D*
KPH:6.200 D*
VKPH:5.400 D-
Kills:1,118 (0 + 1,118)
Deaths:90
KDR:12.422
VKDR:3.633
Vehicle Kills:327
Kill Difference:1,028
Playtime:77.676 hours
Usage:2%
Score:0.597m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:22.979%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:70
V. Kills:5 N/A
Deaths:61
KDR:1.148
Accuracy:30.948% F
KPH:11.400 D
VKPH:0.800 D*
Kills:70 (70 + 0)
Deaths:61
KDR:1.148
VKDR:0.082
Vehicle Kills:5
Kill Difference:9
Playtime:6.160 hours
Usage:0%
Score:0.028m
Score/min:75
Driving Accuracy:30.948%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 19,46211,34185413.28B**10.6943.012%D*4.003%B**21.3C15.3C+227532h4.3B++9.9C++
Betelgeuse 54-A 4,4614,4352,1402.072C0.5223.419%D23.044%D--38.9DN/A120114h9.9B+42.5C+
Blueshift VM5 3,8413,8169913.851B+1.2623.86%B*19.182%C31.5C+N/A118121.3h12.9B**53.9B*
Blueshift VM5 3,7703,7489374B++1.4123.404%B*17.876%D32C+N/A121117.1h12.4B**53B*
Supernova VPC 2,8422,47512120.455B++17.8645.666%D1.333%C+40.1C+5.9C-19961.7h2.7B++5.9B
C-4 3,0782,2881,4551.573C++1.0226.767%C*N/A60.1C--20.7D56038.1h1.4C*5.4C**
L100 Python HESH 2,1341,87313314.083B11.4948.211%C+1.708%C++37.8C--5.3D18549.5h3C**6.1B+
Orion VS54 1,7171,7137692.228B+0.3620.552%C+18.155%D--25.3CN/A13667.8h11.2B+54.5C++
Solstice SF 1,5151,4809911.493B+1.1026.58%B+10%D*14.8CN/A57100.2h8B+30B*
Supernova PC 1,6831,32212810.328B++7.7445.556%C2.042%C+26.7B7.3C21549.5h3.2A7B**
CME 1,3161,3167231.82B+0.7727.486%C*15.35%D--31.6C+N/A8041.7h11.4B++41.5B+
Corvus VA55 1,2741,2595072.483A++0.1120.716%D20.016%C-17.6DN/A9971.6h11.3B+54.6C++
VX29 Polaris 1,2251,2245842.096B+0.5023.753%C+19.036%D36.2CN/A10633.8h10.8B+45.5B+
SVA-88 1,1961,1905332.233C*0.3623.519%C+24.538%C+36.7CN/A16732.4h10.8B+45.8B
Lasher X2 1,1941,1859441.255B+1.3423.182%C4.135%C++25.1CN/A8947.2h16.1B*69.6B
Phobos VX86 1,1911,1857201.646C**0.9558.093%C+9.958%D--25.8DN/A10645.9h2.2B+3.8B
Skorpios 1,1821,1776621.778C*0.8129.776%B+15.548%D-38.8CN/A8530.3h9.3B**31.3B*
Deimos VA29 1,1751,1756961.688B+0.9070.606%B*13.277%D34CN/A12334.6h1.8B**2.5B++
Parallax VX3 1,1661,1662594.502B+1.9142.665%B+79.245%C*26C+N/A11044.8h2B+4.6B+
Terminus VX-9 1,1641,1636151.891C*0.7025.341%C+16.337%D*36.6C+N/A9431.8h10B**39.4B+
Flare VE6 1,1641,1636621.757B0.8324.321%C**17.713%D--23.8DN/A9748.9h10.1B41.4B+
Pandora VX25 1,1621,1626631.753B+0.8441.963%C*11.618%D-35.4C+N/A14232.8h3.6B++8.6B+
NS Baron G5 1,1651,1607151.622B++0.9752.185%B*10.69%D-37.3C++N/A14131.1h3.3B**6.3C++
H-V45 1,1611,1605881.973B0.6226.915%B+12.414%D*28.2C+N/A12341.1h10.8B**40B++
Serpent VE92 1,1631,1606481.79B+0.8026.094%B+14.224%D--23.9CN/A10848.6h10.3B*39.5B++
Ursa 1,1601,1605592.075B*0.5224.479%C**21.983%C30.6CN/A13037.9h9.9B+40.2B+
Pulsar VS1 1,1621,1605792.003B**0.5925.289%B16.121%D33.1B+N/A14435h10.9B**43B++
Pulsar LSW 1,1611,1605312.185B+0.4124.252%C*20.259%D34.7CN/A18433.4h10.9B+45B+
Quasar VM1 1,1651,1603103.742B*1.1525.368%A++19.914%C34.7C++N/A15633.4h10.5B**41.4B**
NS-7 PDW 1,1641,1606001.933A0.6627.658%B+13.535%D29.8C++N/A9238.9h11.7B*42.4B++
Thanatos VE70 1,1601,1606591.76B**0.8347.429%B*8.966%D**38.5B+N/A18630.1h3.1A6.5B**
Nyx VX31 1,1601,1606871.689C+0.9033.602%C+20.345%D--26.7C--N/A9043.5h4.7B++13.9B+
VX6-7 1,1641,1606911.679C**0.9127.04%B+20.948%C+31.1C+N/A8037.3h10.9B+40.2B+
Quasar VM1 1,1651,1593493.321A0.7322.381%A+18.723%C+28.8B+N/A14040.2h11.1B**49.7B++
Nebula VM20 1,1671,1592604.458B**1.8720.272%B+22.088%C**28.1CN/A6941.3h13.2B*65.3B++
Pulsar C 1,1601,1595202.229B+0.3625.085%C++21.743%C33.4C*N/A16034.7h9.2B*36.6B+
Sirius SX12 1,1631,1586871.686B+0.9126.676%B+12.953%D-26C+N/A12644.6h12.1B++45.4B+
NS-11C 1,1671,1576561.764B*0.8324.64%C++15.903%D22.3C+N/A9752h11.7B++47.6B+
NS-7G PDW 1,1621,1576661.737B*0.8524.239%C++17.978%C+31C*N/A8337.3h12.4B++51.3B+
Eridani SX5 1,1551,1547981.446C**1.1526.849%C++14.211%D-25.9CN/A9944.6h10.2B++38.1B+
NS-61 Emissary 1,1591,1536641.736A0.8632.629%B++20.208%B+21.2CN/A5054.3h11.6B+35.6B++
Nebula VM20 1,1651,1532624.401B**1.8120.789%B+21.683%C*28.3CN/A6940.8h13.4B*64.6B++
Cosmos VM3 1,1661,1503353.433B*0.8421.432%B*21.304%B+35.9C**N/A12932h10.3A48.1B*
Cosmos VM3 1,1621,1493263.525B**0.9322.042%B**21.758%B+36.5B+N/A13131.5h10.4A47.2B+
Proximity Mine 1,0171,0161735.873B++3.2841.295%C+N/A135.5C**N/A3987.5h1.8B4.3B
Chaos 9549455801.629C++0.9653.366%C+10.159%D*36.8C-N/A11225.7h3.3A6.3B++
Saron HRB 1,2959028011.275A8.6832.324%D*1.885%C**18.5D8.1D-31048.7h12.1A+37.4B*
Eridani SX5G 7887844291.828B0.7628.079%C+17.602%C-30.7C--N/A10425.5h10.1B+36B
Darkstar 6836784191.618C+0.9725.234%C-15.782%D*26.4DN/A7825.7h11.5B++45.7C**
Proton II PPA-H 625589619.656C+7.0626.641%D*1.019%D45.7D--2.8D--14812.9h7.4B*27.8C*
Eclipse VE3A 5815774071.418C+1.1723.014%D-20.277%C+16.3D-N/A4535.5h11.9C*51.7C+
Spiker 5525513661.505B+1.0934.147%B++16.878%D37C++N/A11514.9h7.2B+21B*
Comet VM2 7055363341.605B*0.9942.926%C+3.358%C-11.9C++3.8C+10844.9h12.7B**29.6B++
Frag Grenade 4884841484N/A481.4140.121%DN/A372.3C--3.1D17091.3h3.9C+9.6C+
Lancer VS22 1,1164775520.864C++1.7356.557%DN/A10.7C14.4C++22444.4h22.3C*39.4C++
Comet VM2 6234642531.834B**0.7644.376%C+2.802%D12.9C*4.4C11636h13.4B**30.2B**
C150 Dalton 632425656.538C+3.9554.099%A++N/A4250U2070U27792800.1h6.2D--11.5C++
E540 Halberd 640411439.558C++6.9743.546%D2.92%B18.4D*10.3D--68522.3h6C+13.8C
Phaseshift VX-S 399399795.051B*2.4636.271%C+91.228%B**20.2DN/A6419.8h2.1B++5.9B+
NS-357 Underboss 3923913641.074C++1.5236.309%C+12.788%D*23.6DN/A9316.6h3.4B*9.3B+
E540 Halberd-H 647386784.949C2.3656.05%C+1.554%C+20.5D*13.9D-22818.8h7.2C12.9C
Anti-Vehicle Grenade 4023701370N/A367.4145.404%DN/A336.4C+29.1D-17491.1h5.1B11.2C*
Dual Photon Pods 4523643111.742B*9.1540.101%D**1.374%C++75.8C+18.3C++8134.8h17.4B++43.4C*
Nemesis VSH9 4803403191.066B++1.5357.584%D2.647%C+13.1C+5.4C15726h5.8B**10.1B*
Maelstrom Turbo Laser 4513303420.965C1.6324.372%D*7.273%M++9.7C-3.6D-11333.9h61.6B++252.8B+
L100 Python AP 5723262811.643A+9.0548.637%D-3.374%B+21.3D16.1C29415.3h5.7C**11.7C+
M40 Fury 3783191817.722A*15.1326.204%D--1.881%C*23.3D-4.3D--13513.7h10.9B+41.7C++
Tank Mine 5383131372.285C+0.3133.454%C+N/A47.4D*34.1D--7096.6h2.4D7C
Spear Anti-Vehicle Phalanx Turret 496296742.286S39.6937.857%D2.027%D--25.3D17.1C-33311.7h8B21.1C++
NS-30 Vandal 2872841501.893C++0.7031.653%C17.254%D*34.2C+N/A1138.3h5B+15.9B
M60-G Bulldog 3162721518.133M**15.5434.99%C3.676%B+25D4D15510.9h5.7B++16.2B+
Skyguard 442257534.849B*2.2628.159%C+4.669%A*8.9D-6.4D--21028.9h134.7C478.4C+
NS-10 Burster 4162571661.548B*1.0431.104%C**14.008%A+6.1C++3.8C++10142.2h108.7B++349.3B++
L100 Python HEAT 364255337.727B++5.1450.835%C+1.176%D-22.4D9.6C-28911.4h4.3B**8.5B*
NS-10 Burster 3902391651.448B+1.1431.065%C++10.46%A5.7C+3.6C+9541.6h115.3B*371.3B++
C75 Viper 2582271614.188A*11.6023.574%FN/A31.5C++4.3D-3907.2h6.4A27B+
S1 322222762.921M**0.3342.873%F1.802%D11.3D--5.1D*23519.6h5.2B++12.2C++
Saron HRB-H 322201444.568C+1.9845.903%D*2.488%B**21.2D--12.7D*2809.5h19B*41.4B
Ghost 190189573.316C*0.7237.382%C55.026%D*31CN/A1726.1h2.3C++6.2C++
Artemis VX26 186185951.947B+0.6425.923%C22.703%C+26.1CN/A1297.1h10.6B++40.9B
NS Decimator 2241821561.167C++1.4244.658%F-4.396%A++21.4D-4.9D*2658.5h3.6B*8C++
Eidolon VE33 1691671191.403C**1.1932.916%B*9.581%F--13.7DN/A8612.2h6.5B**19.6B*
V10 161161198.474A*5.8846.866%B**74.534%C32.9C+N/A1454.9h2B+4.2B++
Force-Blade 20415319,7510.008C-2.5849.302%A+N/A0.1DN/A11262.9h5.3F-10.8C++
Proton II PPA 167151207.55C4.9622.09%C1.987%C+16.6D**1.8D--1769.1h14.2D--64.4D
MANA Anti-Vehicle Turret 239150672.239C++0.3533.106%D*5.333%B+1500B*890C++5984300.1h5.8B*17.6C+
Beamer VS3 1301281480.865C*1.7325.681%C17.969%D11.4DN/A8711.2h10.2C+39.6C+
L105 Zephyr 160124235.391C2.8035.559%D-N/A17.2D*5D997.2h10.2F28.6D**
M60-G Bulldog 144120177.059B*4.4733.62%C+N/A12.4D--2.5D--899.7h7.2C**21.3C**
MAX Punch 1381142,3860.048C-2.5464.6%AN/A0.4C--N/A2316.6h2.8C+4.4C++
NS-20 Gorgon 109109283.893M1.3024.308%C25.688%B**21.8B+N/A625h20.9B*85.8B*
NS-20 Gorgon 112108283.857A**1.2723.252%C-29.63%A++21.6C*N/A615h20.1B*86.6B*
M40 Fury 131107521.4A*18.8124.258%D**2.804%B**18.8D*4.2D*1445.7h11.7B48.2C
Light PPA 115105264.038C+1.4536.29%DN/A23.3D2.2D2024.5h11.1B30.6C**
M20 Basilisk 147102156.8A++4.2128.495%D*1.961%D**8.4D--3.7D--12012.2h97.6C++342.7C-
NS-11P 9191481.896B++0.7026.343%B++19.78%C+30.3C++N/A1703h13.4C**50.7B+
NS-44L Blackhand 8989900.989C+1.6044.237%C**15.73%F-28.7C*N/A983.1h2.9B**6.6B*
NS-44 Commissioner 8785641.328B1.2646.993%A28.235%B*14.7DN/A1095.8h4C+8.4B+
NS-15M AE 7777382.026C+0.5724.088%C24.675%C30.8DN/A1412.5h11.2C**46.6C++
Lumine Edge 91769,0450.008C2.5823.521%C14.474%C0.1DN/A1562.2h4.3T*18.5D**
G30 Walker 12474514.8S12.2122.194%D--9.459%A*9.7D6.6C--1617.6h174.1B++784.5C++
M40 Fury-F 7570611.148C+1.4430.948%FN/A11.3DN/A756.2h4.8B**15.4B++
M20 Basilisk 896296.889A*4.3028.345%D*6.452%B7.8D*3.4D*1197.9h104.9C++370.1C--
G30 Walker 11662610.333A++7.7422.979%D*N/A6.2D*5.4D-11110h255D1109.8D*
Sticky Grenade 5858158N/A55.4142.061%D*N/A580DN/A24890.1h2.6C6.2C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon473,4344.5h
Anti-Vehicle MANA Turret407664.4h
Nano-Armor Kit386957,62273.9h
Nanite Revive Grenade01,3300.4h
Medical Applicator551314,71652.9h
Motion Spotter4214,5847h
VS Patriot Flare Gun1610.2h
Rampart Wall0500.4h
Deconstruction Tool11,4490.5h
Recon Detection Device211,4943.3h
Shield Recharging Field252,4031.2h
Smoke Grenade02880.1h
Ammunition Package128941.9h
Medical Kit146310.9h
Anti-Infantry MANA Turret91931.4h

Check the help document for the dictionary if you want to learn more about words used here.


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