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Legate Bings[PSET] Bings
VS BR 74

KDR: 1.95

Score: 16.3m

Last Seen: Aug 16th, 2019 5:58 PM
- OFFLINE - 82 minute(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 47
Level Progress (to 75): 96%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M2 VE-H Maw Flare VE6 Orion VS54 NS-15M1 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,866,492 MLG Score: 1492
Fun Score: N/A
Cheeseburgers Flipped: 236TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.808%40.516%104624119016,0582.42385-0.472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.757%0.894B*2.978M+-1.361D**HEAD ++ (~27.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.486B+9.80.31C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.466%0.82%7311213244344820.709302294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.831D--0.71D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.749B++11.90.775B++28.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.327%1.271%137412104724621841.01944255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.261%-0.258C-0.83D--1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.696B+4.50.641B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.064%11.673%206512097713411722.25439446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.66%-0.936D--1.79A++0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.475B+16.30.59B+46.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.354%84.764%206412102,389118332.01774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.389%0.054C+1.153B**-0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.441B20.386C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.231%27.273%206112135547300.116279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.299A*2.494A**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.695B+2.80.427B1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 47
16.3m441.3%450 (27k)348 (20.9k)1.9516825,44613,0382.1269474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214145119.844%37.444%74303:367

12% Combat Medic20% Engineer47% Heavy Assault10% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2014 7:46 PMNov 25th, 2018 6:41 PMAug 17th, 2019 2:56 AM (13h) (PST)Aug 16th, 2019 2:03 PM (1d) (PST)Aug 16th, 2019 1:58 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4841872970.5420.2780.2032.5020.0251492

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,05111,22817,823331712150120,851

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
782.1h/32.6d 2,285 9,528 13,153 117.4k 1,157 2,239 1,157 22.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:5,303
Deaths:2,043
KDR:2.596
Accuracy:26.655% C++
HSR:45.220% A++
NS-15M2
A*
Kills:1,261
Deaths:661
KDR:1.908
Accuracy:26.241% B+
HSR:44.409% A*
VE-H Maw
B**
Kills:1,206
Deaths:671
KDR:1.797
Accuracy:27.088% C**
HSR:36.733% B**
Flare VE6
A++
Kills:1,193
Deaths:552
KDR:2.161
Accuracy:26.073% B+
HSR:36.630% A++
Orion VS54
M
Kills:1,172
Deaths:599
KDR:1.957
Accuracy:24.298% B++
HSR:43.174% M
NS-15M1
A++
Kills:1,164
Deaths:781
KDR:1.490
Accuracy:22.118% C+
HSR:36.254% A++
Pulsar LSW
A+
Kills:160
Deaths:96
KDR:1.667
Accuracy:25.535% B+
HSR:35.625% A+
Ursa
M**
Kills:79
Deaths:47
KDR:1.681
Accuracy:30.294% A
HSR:50.633% M**
VX29 Polaris
M+
Kills:77
Deaths:37
KDR:2.081
Accuracy:24.010% C++
HSR:44.156% M+
Kills:11,615
Deaths (as Heavy Assault):5,487
Deaths (to Heavy Assaults):3,644
KDR:2.11682
Kill Difference:6,128
Playtime:363.880 hours
Usage:47%
Score:5.785m
Score/min:265
Accuracy (listed only):25.812%
HSR (listed only):41.426%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:808
Deaths:589
KDR:1.372
Accuracy:25.722% C*
HSR:37.871% A**
Solstice SF
M+
Kills:194
Deaths:201
KDR:0.965
Accuracy:24.905% C++
HSR:34.536% M+
NS-11C
C-
Kills:175
Deaths:246
KDR:0.711
Accuracy:21.819% C-
HSR:13.143% D--
Solstice VE3
A++
Kills:125
Deaths:111
KDR:1.126
Accuracy:23.433% C++
HSR:30.400% A++
VE-S Canis
B
Kills:120
Deaths:130
KDR:0.923
Accuracy:28.920% C**
HSR:23.333% B
NS-7B PDW
B*
Kills:96
Deaths:165
KDR:0.582
Accuracy:22.871% C-
HSR:23.958% B*
Deimos VA29
A++
Kills:55
Deaths:61
KDR:0.902
Accuracy:69.231% B++
HSR:27.273% A++
Kills:1,573
Deaths (as Light Assault):1,503
Deaths (to Light Assaults):2,022
KDR:1.04657
Kill Difference:70
Playtime:48.521 hours
Usage:6%
Score:0.466m
Score/min:160
Accuracy (listed only):30.986%
HSR (listed only):27.216%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M
Kills:783
Deaths:513
KDR:1.526
Accuracy:27.063% B++
HSR:39.081% M
NS-11P
A++
Kills:426
Deaths:392
KDR:1.087
Accuracy:21.987% C
HSR:29.812% A++
H-V45
B**
Kills:267
Deaths:242
KDR:1.103
Accuracy:24.969% C++
HSR:28.839% B**
CME
B+
Kills:173
Deaths:122
KDR:1.418
Accuracy:28.478% B+
HSR:23.121% C++
Terminus VX-9
C+
Kills:126
Deaths:119
KDR:1.059
Accuracy:22.944% D
HSR:26.191% C+
VE-S Canis
B
Kills:120
Deaths:130
KDR:0.923
Accuracy:28.920% C**
HSR:23.333% B
NS-7B PDW
B*
Kills:96
Deaths:165
KDR:0.582
Accuracy:22.871% C-
HSR:23.958% B*
Corvus VA55
M
Kills:80
Deaths:46
KDR:1.739
Accuracy:27.806% B++
HSR:41.250% M
Equinox VE2
B++
Kills:68
Deaths:95
KDR:0.716
Accuracy:23.496% C-
HSR:26.471% B++
Deimos VA29
A++
Kills:55
Deaths:61
KDR:0.902
Accuracy:69.231% B++
HSR:27.273% A++
Kills:2,194
Deaths (as Combat Medic):1,885
Deaths (to Combat Medics):1,413
KDR:1.16393
Kill Difference:309
Playtime:96.411 hours
Usage:12%
Score:1.394m
Score/min:241
Accuracy (listed only):29.776%
HSR (listed only):28.933%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:808
Deaths:589
KDR:1.372
Accuracy:25.722% C*
HSR:37.871% A**
Solstice SF
M+
Kills:194
Deaths:201
KDR:0.965
Accuracy:24.905% C++
HSR:34.536% M+
NS-11C
C-
Kills:175
Deaths:246
KDR:0.711
Accuracy:21.819% C-
HSR:13.143% D--
Solstice VE3
A++
Kills:125
Deaths:111
KDR:1.126
Accuracy:23.433% C++
HSR:30.400% A++
Deimos VA29
A++
Kills:55
Deaths:61
KDR:0.902
Accuracy:69.231% B++
HSR:27.273% A++
Kills:1,357
Deaths (as Engineer):1,208
Deaths (to Engineers):1,912
KDR:1.12334
Kill Difference:149
Playtime:160.113 hours
Usage:20%
Score:6.903m
Score/min:719
Accuracy (listed only):33.022%
HSR (listed only):28.645%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,306
Deaths:400
KDR:3.265
Accuracy:36.641% C
HSR:83.997% A+
NS-44L Blackhand
B*
Kills:785
Deaths:574
KDR:1.368
Accuracy:35.748% D
HSR:52.866% B*
V10
B**
Kills:678
Deaths:201
KDR:3.373
Accuracy:34.550% D-
HSR:85.398% B**
NS-45 Pilot
B*
Kills:340
Deaths:289
KDR:1.176
Accuracy:29.963% C
HSR:34.118% B*
Parallax VX3
A
Kills:222
Deaths:30
KDR:7.400
Accuracy:36.723% C
HSR:88.288% A
Phaseshift VX-S
B++
Kills:183
Deaths:46
KDR:3.978
Accuracy:30.791% D
HSR:83.607% B++
VE-S Canis
B
Kills:120
Deaths:130
KDR:0.923
Accuracy:28.920% C**
HSR:23.333% B
NS-7B PDW
B*
Kills:96
Deaths:165
KDR:0.582
Accuracy:22.871% C-
HSR:23.958% B*
NS-AM7 Archer
A++
Kills:75
Deaths:121
KDR:0.620
Accuracy:59.483% C++
HSR:34.667% A++
NS-357B Underboss
B+
Kills:64
Deaths:147
KDR:0.435
Accuracy:27.782% D*
HSR:28.125% B+
Kills:3,869
Deaths (as Infiltrator):2,103
Deaths (to Infiltrators):2,193
KDR:1.83975
Kill Difference:1,766
Playtime:80.381 hours
Usage:10%
Score:1.082m
Score/min:224
Accuracy (listed only):34.347%
HSR (listed only):53.836%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M**
Kills:838
Deaths:219
KDR:3.826
Accuracy:22.839% B++
HSR:40.334% M**
Blueshift VM5
M++
Kills:798
Deaths:219
KDR:3.644
Accuracy:22.687% B++
HSR:37.343% M++
Comet VM2
M*
Kills:63
Deaths:65
KDR:0.969
Accuracy:33.490% D--
HSR:11.111% M*
Kills:1,699
Deaths (as MAX Suit):251.500
Deaths (to MAX Suits):618
KDR:6.75547
Kill Difference:1,447.500
Playtime:29.498 hours
Usage:4%
Score:0.678m
Score/min:383
Accuracy (listed only):26.339%
HSR (listed only):29.596%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:244
V. Kills:12 N/A
Deaths:86
KDR:2.837
Accuracy:29.466% D**
KPH:21.600 D
VKPH:1.100 D--
Dual Photon Pods
B+
Kills:99
V. Kills:37 261%
Deaths:21
KDR:4.714
Accuracy:45.039% D-
KPH:62.500 C
VKPH:23.300 B+
Kills:343 (244 + 0)
Deaths:107
KDR:3.206
VKDR:0.458
Vehicle Kills:49
Kill Difference:236
Playtime:12.891 hours
Usage:2%
Score:0.081m
Score/min:105
Piloting Accuracy:29.466%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:233
V. Kills:23 N/A
Deaths:7
KDR:33.286
Accuracy:35.554% D**
KPH:51.600 C++
VKPH:5.100 D-
L100 Python AP
D*
Kills:87
V. Kills:57 150%
Deaths:20
KDR:4.350
Accuracy:37.771% F--
KPH:14.500 D*
VKPH:9.500 D**
Skyguard
B
Kills:77
V. Kills:47 160%
Deaths:16
KDR:4.813
Accuracy:21.707% D*
KPH:16.900 B
VKPH:10.300 C*
L100 Python HEAT
C
Kills:61
V. Kills:21 277%
Deaths:8
KDR:7.625
Accuracy:38.908% D*
KPH:25.400 C
VKPH:8.700 D
Kills:458 (458 + 0)
Deaths:51
KDR:8.980
VKDR:2.902
Vehicle Kills:148
Kill Difference:407
Playtime:17.475 hours
Usage:2%
Score:0.168m
Score/min:161
Driving Accuracy:38.908%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B+
Kills:304
V. Kills:12 N/A
Deaths:14
KDR:21.714
Accuracy:20.308% D
KPH:72 B+
VKPH:2.800 C-
Saron HRB
C*
Kills:106
V. Kills:48 216%
Deaths:16
KDR:6.625
Accuracy:45.208% C*
KPH:23 C+
VKPH:10.400 D
Supernova PC
C--
Kills:91
V. Kills:20 433%
Deaths:19
KDR:4.789
Accuracy:41.617% D-
KPH:17.100 C--
VKPH:3.800 D*
E540 Halberd
B**
Kills:54
V. Kills:20 257%
Deaths:5
KDR:10.800
Accuracy:41.267% D-
KPH:43.500 B**
VKPH:16.100 C+
Kills:555 (91 + 464)
Deaths:54
KDR:10.278
VKDR:1.852
Vehicle Kills:100
Kill Difference:501
Playtime:15.388 hours
Usage:2%
Score:0.172m
Score/min:186
Driving Accuracy:41.617%
Gunner Accuracy:41.267%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:53
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:28.963% A
KPH:59.300 D--
VKPH:4.500 C+
Kills:53 (0 + 53)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:53
Playtime:0.895 hours
Usage:0%
Score:0.011m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:28.963%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:153
V. Kills:1 N/A
Deaths:4
KDR:38.250
Accuracy:17.406% C+
KPH:100.100 B*
VKPH:0.700 D*
M12 Kobalt
B++
Kills:137
V. Kills:2 N/A
Deaths:3
KDR:45.667
Accuracy:22.573% B++
KPH:88.500 B++
VKPH:1.300 D-
M20 Basilisk
B*
Kills:71
V. Kills:16 418%
Deaths:8
KDR:8.875
Accuracy:32.086% D
KPH:29.600 B*
VKPH:6.700 C
Kills:361 (0 + 361)
Deaths:15
KDR:24.067
VKDR:1.267
Vehicle Kills:19
Kill Difference:346
Playtime:5.475 hours
Usage:1%
Score:0.097m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:32.086%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:56
V. Kills:7 N/A
Deaths:8
KDR:7
Accuracy:28.765% D
KPH:39.700 D
VKPH:5 C
Kills:56 (0 + 56)
Deaths:8
KDR:7
VKDR:0.875
Vehicle Kills:7
Kill Difference:48
Playtime:1.410 hours
Usage:0%
Score:0.010m
Score/min:123
Piloting Accuracy:N/A%
Gunner Accuracy:28.765%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,3235,3032,0432.596C+0.6426.655%C++45.22%A++59.1CN/A17289.7h9.2B*34.6B+
Ghost 1,3081,3064003.265C*1.3136.641%C83.997%A+52.2B+N/A15325h1.8B*5B+
NS-15M2 1,2691,2616611.908C*0.0426.241%B+44.409%A*40.7C+N/A12231h10.7B++40.6B+
VE-H Maw 1,2091,2066711.797C*0.1527.088%C**36.733%B**42.8C+N/A12828.2h9.2B++33.9B+
Flare VE6 1,1941,1935522.161B++0.2126.073%B+36.63%A++41.1C+N/A10929h9.3B+35.7B+
Orion VS54 1,1801,1725991.957B+0.0124.298%B++43.174%M38.2C*N/A13430.7h10.6B++43.8C**
NS-15M1 1,1661,1647811.49C+0.4622.118%C+36.254%A++29.2CN/A8839.9h11B+49.9B
Blueshift VM5 8468382193.826B+1.8722.839%B++40.334%M**47.1B*N/A14217.8h12.6B**55.1B*
Pulsar C 8128085891.372C++0.5825.722%C*37.871%A**23.8CN/A7334h9.8B++38B+
Blueshift VM5 8087982193.644B+1.6922.687%B++37.343%M++44.8B++N/A13817.8h12.8B**56.5B++
NS-44L Blackhand 7877855741.368C++0.5835.748%D52.866%B*21.7C+N/A5236.2h5C13.9C
Pulsar VS1 7887835131.526B+0.4327.063%B++39.081%M35.4B+N/A10922.1h11B**40.8B*
NS Decimator 1,0057275191.401B+0.5559.493%C+N/A38.3C*14.6C+24419h4.1B+6.9B+
V10 6786782013.373C++1.4234.55%D-85.398%B**36.6C++N/A8818.5h2.1B6.1C+
Frag Grenade 4714571457N/A455.0549.629%B+N/A571.3B17.5B**21530.8h3.2B+6.5B+
NS-11P 4334263921.087C+0.8621.987%C29.812%A++20.7C-N/A5720.6h13B+59C**
Lasher X2 3853682871.282B+0.6728.679%B+4.348%C*47.8B*2.2A+1447.7h27.2D**95C+
NS-45 Pilot 3413402891.176C+0.7829.963%C34.118%B*20DN/A8417h6B++20B+
Proton II PPA 3163041421.714B+19.7620.308%D3.289%A72.4B+2.9C-2324.2h6.9B*33.7B+
H-V45 2692672421.103C+0.8524.969%C++28.839%B**30.7C+N/A1178.7h13C*52.1B
M12 Kobalt 251248549.6B**47.6523.572%C**22.177%B*77.5C--N/A1933.2h15B+63.7B+
Light PPA 256244862.837C0.8929.466%D**N/A21.6D1.1D--6711.3h11.9C**40.5C+
L100 Python HESH 256233733.286A*31.3335.554%D**N/A51.8C++5.1D-1594.5h2.5B+7.1C*
Parallax VX3 222222307.4B**5.4536.723%C88.288%A56.9A++N/A2303.9h1.7B**4.6B+
Solstice SF 1981942010.965C+0.9924.905%C++34.536%M+20.9C+N/A639.3h12.1C++48.6C**
Phaseshift VX-S 184183463.978B+2.0330.791%D83.607%B++33.3C**N/A785.5h2.4B+7.8C**
NS-11C 1761752460.711C1.2421.819%C-13.143%D--12.2DN/A5114.4h15.5C+70.9C+
CME 1751731221.418C++0.5328.478%B+23.121%C++28.8CN/A716h11.8B++41.4B+
C-4 1991671071.561C++0.3926.503%C++N/A69.6C13.3D*5842.4h1.2B+4.4B+
Pulsar LSW 160160961.667C++0.2825.535%B+35.625%A+42.1C+N/A3113.8h11.8C**46.1B+
M12 Kobalt 154153438.25B**36.3017.406%C+24.183%A102B*N/A4071.5h12.9B**74.3B+
M12 Kobalt 139137345.667M*43.7222.573%B++24.088%A91.3B++1.3D-3511.5h15.3B*67.6B++
Terminus VX-9 1261261191.059C+0.8922.944%D26.191%C+34.1C+N/A1303.7h11.4B+49.6C++
Solstice VE3 1251251111.126B+0.8323.433%C++30.4%A++16.2C+N/A1297.7h13.8B+58.8C*
VE-S Canis 1221201300.923C1.0328.92%C**23.333%B30CN/A1584h12.2C++42C**
Saron HRB 154106166.625C**4.6745.208%C*N/A23C+10.4D1664.6h27.5D60.9C
Dual Photon Pods 13699214.714C2.7645.039%D-N/A61.9C23.1B+3791.6h31.5D70D
NS-7B PDW 96961650.582C-1.3722.871%C-23.958%B*10.9DN/A358.8h16.3C71.1C+
Supernova PC 11191194.789C+2.8441.617%D-1.099%D-17.2C--3.8D*1365.3h6.8D16.5D--
L100 Python AP 14487204.35C+2.4037.771%F--2.299%C+14.5D*9.5D**1526h6.6C+17.5D--
Corvus VA55 8180461.739B*0.2127.806%B++41.25%M38.1B+N/A1572.1h9.6B**34.5B*
Ursa 7979471.681B+0.2730.294%A50.633%M**39.5C+N/A2542h12.9C42.6B+
Skyguard 12477164.813B++2.8621.707%D*N/A16.7B10.2C*1664.6h81.1B**373.8B+
VX29 Polaris 7777372.081B+0.1324.01%C++44.156%M+25.7DN/A1003h10.4B++43.3B+
NS-AM7 Archer 86751210.62C**1.3359.483%C++34.667%A++9.4B+1.4D-638h9.2B**15.5B**
M20 Basilisk 877188.875M+6.9232.086%D12.676%M+29.6B*6.7C1872.4h49.6B*154.7B*
MANA Anti-Personnel Turret 7069213.286N/A1.3322.955%UN/A690U10U2439200.1h18T*78.5T*
Equinox VE2 6968950.716C-1.2423.496%C-26.471%B++14.5D-N/A644.7h18.9F-80.4D--
NS-357B Underboss 64641470.435D1.5227.782%D*28.125%B+7.9D--N/A198.1h5.4D*19.5D*
Comet VM2 7963650.969C++0.9833.49%D--11.111%M*9.3C2.4D-596.8h21.5C*64.1C+
L100 Python HEAT 826187.625B++5.6738.908%D*3.279%B+25.4C8.8D1752.4h5.5B+14.1C+
MANA Anti-Vehicle Turret 8361272.259C++0.3154.908%C++1.639%D*610C-220D357080.1h9.3C16.9C++
Tank Mine 7757222.591C+0.6430.925%C+N/A71.3D25D*6540.8h1.9C++6.1C++
CAS 14-E 635687C5.0528.765%DN/A40D5C1231.4h27.3B+94.7C*
Deimos VA29 5555610.902C1.0569.231%B++27.273%A++34.4CN/A2031.6h2.8C--4C++
E540 Halberd 7454510.8C*8.8541.267%D-N/A45A16.7C++3171.2h4.5B**10.8B+
M12 Kobalt-H 5753153A**51.0528.963%A22.642%B**58.9D--4.4C2030.9h16.2C+55.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon88240.6h
Anti-Vehicle MANA Turret81580.5h
Nano-Armor Kit128245,28317.8h
Nanite Revive Grenade05620.2h
Medical Applicator25276,4496.8h
NS Campion45513427.3h
Welding Device05500.2h
Deconstruction Tool12,4250.2h
G30 Walker01180h
Ammunition Package142,2821.3h
Medical Kit2832,6543.7h
Anti-Infantry MANA Turret01030.2h
Nano-Repair Grenade01700h
Recon Detection Device171,7883.3h

Check the help document for the dictionary if you want to learn more about words used here.


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